CN101425164A - Network game virtual property on-line trading management method and system - Google Patents

Network game virtual property on-line trading management method and system Download PDF

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Publication number
CN101425164A
CN101425164A CNA2008100706194A CN200810070619A CN101425164A CN 101425164 A CN101425164 A CN 101425164A CN A2008100706194 A CNA2008100706194 A CN A2008100706194A CN 200810070619 A CN200810070619 A CN 200810070619A CN 101425164 A CN101425164 A CN 101425164A
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user
virtual assets
game
adapter
virtual
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连庆仁
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GOODHOPE (XIAMEN) ELECTRONICS TECHNOLOGY Co Ltd
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GOODHOPE (XIAMEN) ELECTRONICS TECHNOLOGY Co Ltd
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Priority to CNA2008100706194A priority Critical patent/CN101425164A/en
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Abstract

The invention relates to a method and a system for managing online transaction of virtual property of a network game, which has the main principle that a management platform which has the functions of online consignation, transfer, transaction, payment, and the like and can support a plurality of user ends is built; an adapter is arranged between the management platform and a network game operator system; and the data transaction can be carried out between the management platform and a data base of the network game operator system through a series of standardized definition made to the adapter, so that the online consignation, transfer, transaction and payment of the virtual property of the network game can be operated at the user ends.

Description

A kind of network game virtual property on-line trading management method and system
Technical field
What the present invention relates to network game virtual assets onlinely deposits, shifts, concludes the business and payment etc., specifically is meant a kind of network game virtual property on-line trading management method and system.
Background technology
Network game virtual assets also claims virtual assets usually, comprise game currency that the online game player obtains by playing games, game item, game article, game role etc., it is characterized in that being present among specific operator's database with invisible electronic data form, can be by visiting as forms such as internets, its value is generally admitted, and has real transactions demand to exist.Time, energy, fortune, skill and wisdom etc. its reflection or that its owner drops into, or by buy the higher value that forms such as its operator's service are accumulated with real money.
The application of network game virtual property trade at present adopts online issue to sell the mode of message, meeting direct dealing off the net basically, very easily produce dispute and fraud for the transaction that can't directly not meet, for example adulterate, receive that money does not happen occasionally to goods, issue deceptive information etc. in same city.
The huge of network game virtual property trade potential market scale makes many manufacturers set foot in the transaction platform field, provide third party's credit to guarantee but the virtual property trade platform of Chu Xianing only rests on up to now, specific implementation transaction also needs both parties oneself designated time and informs that by the seller buyer plays account number and password and finishes transaction voluntarily simultaneously in online game, the transaction of network game virtual assets is inconvenient and unsafe so far, and network game virtual assets swindle case takes place just this problem to be described repeatedly.The mode of doing business and the transaction flow of other business sites are as follows: one, and the buyer gets in touch the seller, and applies for the transaction guarantee of other business sites; Two, the buyer remits money to other business sites; Three, the seller is transferred to the buyer with virtual assets, or by deal maker's transfer of other business sites; Four, the buyer notifies other business sites to receive virtual assets; Five, other business sites remit money to the seller.
Above-mentioned this mode of doing business has only guaranteed that the buyer can remit the seller with payment for goods after receiving virtual assets, still, can not guarantee the real transfer of virtual assets.In online game, a common game player has one or more GIDs, can set up one or more game roles under each GID, and game role is a core of experiencing online game.The seller only is to tell the buyer with GID under this game role and password when paying game role to the buyer; But the seller still might fetch the game role of delivered by alternate manner in the back of receiving a remittance, and fetches password as cryptoguard and fetching cipher mechanism that many online games operator provides.Like this, both parties are in not peering state, and game role can not be realized payment truly, and transaction is difficult to finish liberally; Secondly, this kind delivery method can only be a trading object with all game roles a GID under, and can not separately part game role wherein be paid, and it is former thereby be difficult to carry out because of this kind often to conclude the business also; The 3rd, this kind delivery method causes the program of concluding the business comparatively complicated, operation inconvenience.
In addition, be directed to same recreation account number, in the game database of online game business system, the virtual assets that it can be stored, be role, stage property, equipment etc., quantitative restriction is arranged, a recreation account number can not have unlimited many roles, stage property, equipment etc.; And, also be difficult to carry out the operation of stage property exchange between the different role of same recreation account number.Yet these demands but are a large amount of the existence in reality.
Moreover, at present in online game, can not the direct dealing virtual assets, above-mentioned game transaction platform and network game system are mutually independently, not directly contact, this has increased operational trouble also for the online game player.
Summary of the invention
The invention provides a kind of network game virtual property on-line trading management method and system, its fundamental purpose be to overcome existing network game virtual trafficking in property mode can not finish that the payment truly of network game virtual assets, transaction program are complicated, transaction is dangerous, both parties must enter online game simultaneously and in online game, finish transaction, only can be object shortcoming such as conclude the business with the integral body of all game roles under the GID; The present invention also aims to overcome existing network recreation business system can not have unlimited many role, stage property, equipment under same recreation account number, be difficult to carry out shortcomings such as stage property equipment exchange between the different role of same recreation account number; Another purpose of the present invention is to overcome the shortcoming that can not directly carry out virtual property trade in the existing network recreation.
The present invention adopts following technical scheme:
A kind of network game virtual property on-line trading management method, comprise: 1) set up a management platform, this management platform is connected with a plurality of user sides, sets up an adapter between this management platform and online game business system, and sets up a sub-adapter in the online game business system; 2) user account number and the password of the input of management platform checking user side, and the GID and the password of user side input passed to this adapter, the correctness of adapter checking GID and password in the game database of online game business system, after checking was passed through, the adapter generation comprised the User Token of user's GID, effective time and returns to management platform; 3) pass to adapter ID number of the virtual assets that User Token and desire extracted according to the request of user side of management platform, adapter is according to the inquiry of the GID in User Token game database, this ID corresponding virtual property record is moved out in the locked virtual assets database, represents this memory location ID number with a locking; 4) management platform is passed to adapter according to the request of user side with locking ID number of the virtual assets of User Token, GID and appointment, adapter verifies this User Token, checking by after this locking ID corresponding virtual property in the locked virtual assets database write down transfer in the position of this GID correspondence in the game database; 5) sub-adapter is verified user's the GID and the correctness of password in the game database of online game business system, after checking is passed through, send ID number of virtual assets of virtual assets lock notification and desire locking to adapter according to user request, adapter is according to notice inquiry game database, this ID corresponding virtual property record is moved out in the locked virtual assets database, represents this memory location ID number with a locking; 6) sub-adapter is verified user's the GID and the correctness of password in the game database of online game business system, after checking is passed through, send ID number of virtual assets of virtual assets call announcement and appointment to adapter according to user request, adapter writes down this locking ID corresponding virtual property in the locked virtual assets database according to notice and transfers in the position of this GID correspondence in the game database.
Aforementioned a kind of network game virtual property on-line trading management method, further comprising the steps of: management platform according to the browse request of user side with this user's GID, User Token is passed to adapter, adapter is verified this User Token, after checking is passed through, in game database, read this user's GID corresponding virtual property record, or in locked virtual assets database, read all blocked virtual assets records, and virtual assets ID number or locking ID number and managing detailed catalogue sent to management platform, send to user side after management platform is resolved it and show.
Aforementioned a kind of network game virtual property on-line trading management method, further comprising the steps of: sub-adapter reads this user's GID corresponding virtual property record according to the browse request of game user in game database, or in locked virtual assets database, read all locked virtual assets records, and virtual assets ID number or locking ID number and managing detailed catalogue are sent to the game user end show.
Aforementioned a kind of network game virtual property on-line trading management method, after step 3), adapter will lock ID number and the managing detailed catalogue of corresponding virtual property turns back to management platform, management platform generates locking ID number and the invoice of withdrawals of corresponding managing detailed catalogue that comprises this virtual assets, is stored in the working area.
Recreation account number described in recreation account number described in the step 3) and the step 4) is two mutual independent user ends, is respectively seller user end and buyer's user side.
Further, after step 3), management platform is labeled as the sale state for the treatment of according to the request of seller user end with its invoice of withdrawals that is stored in the working area of user's appointment; Management platform according to the request of buyer's user side with all are labeled as and managing detailed catalogue sends to buyer's user side and shows locking ID number of the invoice of withdrawals corresponding virtual property of waiting the state of selling in the working area, locking ID number of the virtual assets that buyer's user side input desire is bought, management platform is transferred accounts to the stored value card of seller user account number from the stored value card of buyer's user account number, after transferring accounts successfully, the invoice of withdrawals of this locking ID correspondence in the working area is transferred to buyer's user account number from the seller user account number.
User side described in user side described in the step 4) and the step 3) also can be same user side, after step 3), management platform is according to the request of user side, locking ID number of invoice of withdrawals under this user account number in the working area and virtual assets managing detailed catalogue are turned back to user side show, be contained in for the locking ID of the virtual assets of the appointment described in the step 4) number in locking ID number of each invoice of withdrawals that aforementioned user side shows.
A kind of network game virtual property on-line trading management system, comprise the online game business system, management platform, user side, an one locked virtual assets database and an adapter, the online game business system comprises a game database and a sub-adapter, game database is used to store GID, password corresponding and virtual assets record with GID, management platform is connected with a plurality of user sides and can handles browsing of each user side, storage, read request, locked virtual assets database is used for storing the blocked network game virtual assets data that shift out from game database, adapter is connected between management platform and the game database, for both exchanges data provides interface, this adapter further comprises:
Authentication module, the GID that the receiving management platform transmits, password are verified the legitimacy of GID, password in the game database, create one for legal users and comprise the token of GID and effective time and return to management platform; Virtual assets is browsed module, token and browse request that reception is transmitted from management platform, in game database or locked virtual assets database, read the virtual assets record of being asked, and virtual assets ID number or locking ID number and managing detailed catalogue sent to management platform, be resolved to user side for it and show; The virtual assets locking module, the virtual assets ID of the token that reception is transmitted from management platform, appointment number, in game database, this ID corresponding virtual property record is moved out in the locked virtual assets database, represent this memory location ID number with a locking, and will lock ID number and the managing detailed catalogue of corresponding virtual property turns back to management platform; The virtual assets shift module, the locking ID of the token that reception is transmitted from management platform, the virtual assets of appointment number, this locking ID number and corresponding virtual property in the locked virtual assets database are transferred under the GID that comprises in this token in the game database; Virtual assets locking receiver module is used to receive the virtual assets lock notification from sub-adapter; Virtual assets shifts receiver module, is used to receive the virtual assets call announcement from sub-adapter.
This sub-adapter further comprises: authentication module, the legitimacy of checking game user identity in the game database; Virtual assets is browsed module, browse request according to game user reads this user's GID corresponding virtual property record in game database or in the locked virtual assets database, and its virtual assets ID number or locking ID number and managing detailed catalogue are sent to the game user end shows; Virtual assets lock notification module sends ID number of virtual assets of virtual assets lock notification and desire locking to adapter according to user request; Virtual assets call announcement module sends ID number of virtual assets of virtual assets call announcement and appointment to adapter according to user request.
Aforementioned a kind of network game virtual property on-line trading management system, described locked virtual assets database is arranged in online game business system or adapter.
Aforementioned a kind of network game virtual property on-line trading management system, described management platform further comprises: working area, the invoice of withdrawals that comprises locking ID number and corresponding virtual property managing detailed catalogue that the storage administration platform generates; Transaction modules realizes account transfer according to the request of user side between the stored value card of different user account number, and the virtual assets invoice of withdrawals in the working area of appointment is transferred under another user account number under a user account number; Stored value card is connected with the online payment platform by online payment platform interface module, the account transfer between realization and the online payment platform; Online payment platform interface module is used for stored value card is connected with the online payment platform.
In sum, the present invention has following advantage: one, network game virtual assets has been realized the transfer from a GID to another GID in the game database of online game operator, has realized the payment of real meaning, has guaranteed the safe and reliable of transaction; Two, can realize the payment of a part game role under the GID, making transaction have more dirigibility, both parties trading object more various, improved the chance of transaction greatly; Three, realized complete online transaction, removed the problems that too much artificial process is brought from, reduced the lawless person run after fame with virtual property trade and carry out criminal activity may; Four, make process of exchange simple more, rapid, reduced the cost of transaction; Five, both parties needn't be simultaneously online when concluding the business, and makes transaction convenient; Six, realized depositing of virtual assets, broken through the game role and the quantitative restriction of stage property of same recreation account number; Seven, realized that the stage property between the different role under the same recreation account number shifts and exchange; Eight, game user also can carry out the transaction of virtual assets in online game, and not necessarily wants the login management platform just can conclude the business.
Description of drawings
Fig. 1 is system architecture of the present invention and data flow figure;
Fig. 2 is user's login process figure of the present invention;
Fig. 3 extracts the process flow diagram of virtual assets unloading to locked virtual assets database for user of the present invention from game database;
Fig. 4 extracts the process flow diagram of virtual assets unloading to game database for user of the present invention from locked virtual assets database;
The process flow diagram that Fig. 5 puts the virtual assets in the locked virtual assets database to sell on the shelf for user of the present invention;
The virtual assets that Fig. 6 sells from putting on the shelf for user of the present invention is chosen the process flow diagram of virtual assets;
Fig. 7 is the payment flow figure of stored value card;
Fig. 8 realizes extracting the process flow diagram of virtual assets unloading to locked virtual assets database for the present invention by the network gaming user end from game database;
Fig. 9 realizes extracting the process flow diagram of virtual assets unloading to game database for the present invention by the network gaming user end from locked virtual assets database.
Embodiment
The specific embodiment of the present invention is described with reference to the accompanying drawings.
Because network game virtual assets has certain value, therefore for the online game player, just have at network game virtual assets carry out onlinely depositing, shift, conclude the business, the management service demand of aspect such as payment.Network game virtual assets on-line management method that present embodiment provides and system just are being based on this demand and are designing.
With reference to Fig. 1, the network game virtual assets online management system that present embodiment provides comprises online game business system 1, management platform 3, numerous user side 4, adapter 2 and online payment platform 6.In the practice, online game business system 1 and online payment platform 6 have a plurality of usually, and correspondingly, adapter 2 also should have a plurality of.Above-mentioned each ingredient is generally the software that is connected in the computing machine on the internet and matches.
Online game business system 1 is the system that has existed in the prior art, it comprises a game database 11, be used to store GID, password and the virtual assets record corresponding, and be connected with a plurality of user sides 40, carry out online game for the user with GID.Principal feature is also to comprise a sub-adapter 10.
Management platform 3 is connected with a plurality of user sides 4, can handle the browsing of each user side 4, conclude the business, deposit, request such as transfer, this management platform 3 comprises working area 31, transaction modules 32, stored value card 33 and online payment platform interface module 34, the invoice of withdrawals that comprises locking ID number and corresponding virtual property managing detailed catalogue that working area 31 storage administration platforms 3 generate; Transaction modules 32 realizes account transfer according to the request of user side between the stored value card 33 of different user account number, and the virtual assets invoice of withdrawals in the working area 31 of appointment is transferred under another user account number under a user account number; Stored value card 33 is connected with online payment platform 6 by online payment platform interface module 34, the account transfer between realization and the online payment platform 6. Online payment platform 6 is connected with management platform 3, request realization and stored value card 33 according to management platform 3 carry out the allocation of the funds, and this online payment platform 6 generally includes commercial bank's online payment system 61 and electronic business payment system on network has had system for 62 two kinds; Each user side 4 can be distributed at a distance each place geographically, for user's operation with the transaction of carrying out network game virtual assets, deposit, operation such as transfer.
Adapter 2 is connected between management platform 3 and the game database 11, for both exchanges data provides interface.This adapter 2 further comprises: authentication module 21, be used for GID, password that receiving management platform 3 transmits, verify the legitimacy of GID, password in the game database 11, create one for legal users and comprise the token of GID and effective time and return to management platform 3; Virtual assets is browsed module 22, be used to receive token and the browse request that transmits from management platform 3, in game database 11 or locked virtual assets database 25, read the virtual assets record of being asked, and virtual assets ID number or locking ID number and managing detailed catalogue sent to management platform 3, be resolved to user side 4 for it and show; Virtual assets locking module 23, be used to receive the token that transmits from management platform 3, appointment virtual assets ID number, in game database 11, this ID corresponding virtual property record is moved out in the locked virtual assets database 25, represents this memory location ID number with a locking; Virtual assets shift module 24, the locking ID of the token that reception is transmitted from management platform 3, the virtual assets of appointment number, this locking ID number and corresponding virtual property in the locked virtual assets database 25 are transferred under the GID that comprises in this token in the game database 11; Locked virtual assets database 25 is used for storing the blocked network game virtual assets data that shift out from game database 11, realizes storage service; Virtual assets locking receiver module 26 is used to receive the virtual assets lock notification from sub-adapter; Virtual assets shifts receiver module 27, is used to receive the virtual assets call announcement from sub-adapter.。This locked virtual assets database 25 also can be arranged in the online game business system 1.
Sub-adapter 10 provides application programming interfaces for network gaming user carries out virtual property trade in online game.This sub-adapter 10 comprises that authentication module 12, virtual assets browse module 13, virtual assets lock notification module 14, virtual assets call announcement module 15 and working area 16.The legitimacy of authentication module 12 checking game user identity in the game database; Virtual assets is browsed module 13 and is read this user's GID corresponding virtual property record in game database or in the locked virtual assets database according to the browse request of game user, and its virtual assets ID number or locking ID number and managing detailed catalogue are sent to the game user end shows; Virtual assets lock notification module 14 sends ID number of virtual assets of virtual assets lock notification and desire locking to adapter according to user request; Virtual assets call announcement module 15 sends ID number of virtual assets of virtual assets call announcement and appointment to adapter according to user request; Working area 16 is used to store ephemeral data.
With reference to Fig. 2, shown user's login process, it is the buyer or the seller that this login process is not distinguished the user, just validated user is verified.At first, the user is at user side 4 its user account number of input and passwords (step S11), this user account number generates in management platform 3 registrations in advance the user, show the identity of user on management platform 3, by management platform 3 unified managements, the user account number and the password of 3 pairs of these inputs of management platform are verified (step S12); Then, the user is at user side 4 its GID of input and passwords (step S13), this GID is present in the game database 11 of each online game business system 1, manage independently by each online game business system 1, management platform 3 receives this GID and password, and GID and the password that receives sent to adapter 2 (step S14), password is encrypted in transmission course according to clear text format; The authentication module 21 of adapter 2 is inquired about the password in the authentication tabulation that is stored in the game database 11 according to GID, this authentication tabulation also may be present in the another one independent database, if there is no this GID record, then directly return the authentication management platform 3 of failing, if have this GID record then from this authentication tabulation, read corresponding password, difference according to online game, may need this password to decipher is become expressly, or will convert ciphertext to by specific algorithm from the password of management platform 3, password that management platform 3 is transmitted and the password that inquires from authentication tabulation compare then, arrive management platform 3 as the inconsistent authentication failure information that then directly returns, if unanimity then authentication are passed through, adapter 2 is created a User Token that comprises this GID and effective time and is returned to management platform 3 (step S15, S16).
With reference to Fig. 3, shown that the user extracts the process flow diagram of virtual assets unloading to locked virtual assets database 25 from game database 11.The user imports the request (step S21) of browsing virtual property in user side 4 operations, and management platform 3 sends to adapter 2 (step S22) with the User Token and the browse request of correspondence; The virtual assets of adapter 2 is browsed the legitimacy of module 22 these User Token of checking, do not return a token invalid information to management platform 3 if conform to rule, if it is legal, then in game database 11, read the GID corresponding virtual property record that this User Token comprises, its ID number and managing detailed catalogue are organized into formative XML form SOAP data stream, turn back to management platform 3 (step S23); Management platform 3 parses ID number of this virtual assets and managing detailed catalogue, and sends to user side 4 (step S24); The content that user side 4 sends according to management platform 3 shows ID number and managing detailed catalogue (step S25) of each virtual assets in this user's GID; The user is in user side 4 operation, selects ID number (step S26) of this GID virtual assets down of desiring to deposit, and management platform 3 sends to adapter 2 (step S27) with the User Token of this ID number and correspondence; The legitimacy of virtual assets locking module 23 these User Token of check of adapter 2, if it is illegal, then return the invalid information of token and give management platform 3, if it is legal, then inquire about game database 11, the GID in this User Token is write down with this ID corresponding virtual property down move to locked virtual assets database 25 (step S28); Represent this virtual assets ID number with a locking then, and will lock ID number and the managing detailed catalogue of corresponding virtual property returns to management platform 3 (step S29); Management platform 3 generates the invoice of withdrawals of the virtual assets of this locking, is stored in (step S291) in the working area 31.
In fact above-mentioned flow process is exactly that the user is at user side 4 enterprising line operates, and realize the virtual assets in the own account number of playing is deposited process in the locked virtual assets server 25, the virtual assets of being stored in the locked virtual assets database 25 can not use in recreation, must be moved back in the game database 11 and could be used, so the character of its storage belongs to and deposits character by recreation.
With reference to Fig. 4, shown the user in user side 4 operation, the virtual assets under the own account number of playing is moved back into process the game database 11, the process of fetching after promptly depositing from blocked virtual assets database 25.
The user is in user side 4 operations, the request (step S31) of the virtual assets that oneself is arranged in locked virtual assets database 25 is browsed in input, management platform 3 sends to user side 4 with the managing detailed catalogue of the invoice of withdrawals under this user account number in the working area 31 and shows (step S32), locking ID number and the managing detailed catalogue (step S33) of corresponding virtual property that user side 4 shows in these invoice of withdrawals; The user selects to desire to be put back into virtual assets (step S34) in the game database 11 according to user side 4 content displayed, management platform 3 will this selecteed virtual assets correspondence locking ID number and User Token send to adapter 2 (step S35), the virtual assets shift module 24 of adapter 2 is moved into this locking ID corresponding virtual property record in the locked virtual assets database 25 under the recreation account number that this User Token comprises in the game database 11 (step S36), can replace, fetch again after being equivalent to virtual assets deposited and extensive former state, also can be placed into the another location, then said process is equivalent to the user and the role of recreation under the account number of oneself stage property is taken out deposits in the locked virtual assets database 25, fetch then on another role who is placed under the same recreation account number, realized the transfer of stage property between different role under the same recreation account number, simultaneously, also can realize the transfer of game role between the own different recreation account number.
With reference to Fig. 5, shown the process that the user puts the virtual assets invoice of withdrawals of oneself to sell on the shelf.The user is in user side 4 operations, the request (step S310) of the virtual assets that oneself is arranged in locked virtual assets database 25 is browsed in input, management platform 3 sends to user side 4 with the managing detailed catalogue of the invoice of withdrawals under this user account number in the working area 31 and shows (step S320), locking ID number and the managing detailed catalogue (step S330) of corresponding virtual property that user side 4 shows in these invoice of withdrawals; User's virtual assets (step S340) that selection is desired to put on the shelf according to user side 4 content displayed, management platform 3 is revised this invoice of withdrawals in working area 31, it is labeled as the sale state (step S350) for the treatment of.
With reference to Fig. 6, shown that the user waits for the process of choosing virtual assets the virtual assets of selling from putting on the shelf.The user is in user side 4 operations, the request (step S41) of the virtual assets for sale of putting on the shelf is browsed in input, management platform 3 is with all are labeled as and the managing detailed catalogue of corresponding virtual property sends to user side 4 for showing (step S42) locking ID number of the invoice of withdrawals of waiting the state of selling in the working area 31, the content that user side 4 sends according to management platform 3 shows (step S43) with locking ID number of remain to be sold virtual assets and managing detailed catalogue, the user operates at user side 4, the virtual assets (step S44) of selecting own desire to buy, the transaction modules 32 of management platform 3 transfers into the stored value card (step S45) of seller user account number from the stored value card of buyer's user account number, after transferring accounts successfully, the invoice of withdrawals of the virtual assets that the desire that the transaction modules 32 of management platform 3 will be selected is bought is transferred to (step S46) under buyer's user account number under the seller user account number.This step is actually and has realized that the user chooses other users virtual assets of selling of putting on the shelf, and finishes the process of transaction.
Above-mentioned salable network game virtual assets specifically can comprise two types: a kind of is record in the warehouse table in the game database 11, and promptly various game currencies, stage property, equipment can be sold separately; The 2nd, various game roles, each role comprises that occupation, grade, attribute point distribute, reach the contents such as stage property that parcel has on one's body.
With reference to Fig. 7, shown the payment flow of stored value card 33.In process of exchange, transaction modules 32 produces Payment Request (step S51), in the inquiry stored value card 33 whether available remaining sum (step S52) is arranged, if have, then from stored value card 33, directly withhold (step S54), if there is not available balance, then payment platform 6 transfers into (step S53) in the stored value card 33 from network, and then forwards step S52 continuation execution to.In the present embodiment, stored value card 33 nonpayments are payment platform 6 account transfer from network merely, and must in process of exchange, produce the payment demand and when Sorry, your ticket has not enough value in the stored value card 33 just from network payment platform 6 transfer accounts.For the gained of selling virtual assets, then the user can select it is transferred into online payment platform 6, or is used to buy other virtual assets.
With reference to Fig. 8, shown by the network gaming user end and realized from game database, extracting the flow process of virtual assets unloading to locked virtual assets database.Network gaming user is imported the request (step S61) of browsing virtual properties at user side 40 in online game, the virtual assets of sub-adapter 10 is browsed module 12 and read corresponding virtual property record in game database 11, its ID number and managing detailed catalogue are returned to user side 40 (step S62), ID number and managing detailed catalogue (step S63) of the virtual assets under the user side 40 explicit user game account, user side 40 is accepted the request that the user imports the locking virtual assets, and ID number (step S64) of selection virtual assets, sub-adapter 10 sends the notice (step S65) of locking virtual assets to adapter 2 according to request, adapter 2 is according to this ID corresponding virtual property record under user's game account in the notice inquiry game database 11, it is moved to locked virtual assets database 25 (step S66), one locking of adapter 2 usefulness is represented this virtual assets ID number, and should lock ID number and managing detailed catalogue is issued sub-adapter (step S67), sub-adapter 10 generates this locking ID corresponding virtual property invoice of withdrawals, be stored in the working area 16, also be stored in the working area 31 simultaneously, that is to say, the invoice of withdrawals in working area 16 is synchronized in the working area 31, this is in order to make management platform 3 also can reflect the change of this invoice of withdrawals, so that the user side 4 of management platform 3 also can be observed this invoice of withdrawals (step S68).Thus, finish by network gaming user end 40 and realize from game database 11, extracting the process of virtual assets unloading to locked virtual assets database 25.
With reference to Fig. 9, shown by the network gaming user end and realized from locked virtual assets database, extracting the flow process of virtual assets unloading to game database.Network gaming user is imported the request (step S71) of browsing virtual properties at user side 40 in online game, sub-adapter 10 sends to user side 40 for showing (step S72) according to this request with the managing detailed catalogue of the invoice of withdrawals of this user's corresponding virtual property in the working area 16, user side 40 shows locking ID number and managing detailed catalogue (step S73) of corresponding virtual property, user side 40 is accepted the user and is imported the virtual assets of selecting to desire to put back in the game database (step S74), sub-adapter 10 sends the notice (step S75) of transfers of virtual property to adapter 2, and adapter 2 writes down the play position (step S76) of account number correspondence of this user in the immigration game database 11 with this locking ID corresponding virtual property in the locked virtual assets database 25.Finish thus at the network gaming user end and realize from locked virtual assets database 25, extracting the virtual assets unloading to game database 11.
In sum, the network game virtual assets management system of present embodiment has realized that the online of virtual assets deposit, shift, conclude the business and pay.Realized simultaneously in online game, realizing the locking of virtual assets and moving.
Above-mentioned only is the specific embodiment of the present invention, but design concept of the present invention is not limited thereto, and allly utilizes this design that the present invention is carried out the change of unsubstantiality, all should belong to the behavior of invading protection domain of the present invention.

Claims (10)

1, a kind of network game virtual property on-line trading management method comprises:
1) set up a management platform, this management platform is connected with a plurality of user sides, sets up an adapter between this management platform and online game business system, and sets up a sub-adapter in the online game business system;
2) user account number and the password of the input of management platform checking user side, and the GID and the password of user side input passed to this adapter, the correctness of adapter checking GID and password in the game database of online game business system, after checking was passed through, the adapter generation comprised the User Token of user's GID, effective time and returns to management platform;
3) pass to adapter ID number of the virtual assets that User Token and desire extracted according to the request of user side of management platform, adapter is according to the inquiry of the GID in User Token game database, this ID corresponding virtual property record is moved out in the locked virtual assets database, represents this memory location ID number with a locking;
4) management platform is passed to adapter according to the request of user side with locking ID number of the virtual assets of User Token, GID and appointment, adapter verifies this User Token, checking by after this locking ID corresponding virtual property in the locked virtual assets database write down transfer in the position of this GID correspondence in the game database;
5) sub-adapter is verified user's the GID and the correctness of password in the game database of online game business system, after checking is passed through, send ID number of virtual assets of virtual assets lock notification and desire locking to adapter according to user request, adapter is according to notice inquiry game database, this ID corresponding virtual property record is moved out in the locked virtual assets database, represents this memory location ID number with a locking;
6) sub-adapter is verified user's the GID and the correctness of password in the game database of online game business system, after checking is passed through, send ID number of virtual assets of virtual assets call announcement and appointment to adapter according to user request, adapter writes down this locking ID corresponding virtual property in the locked virtual assets database according to notice and transfers in the position of this GID correspondence in the game database.
2, a kind of network game virtual property on-line trading management method as claimed in claim 1, it is characterized in that, further comprising the steps of: management platform according to the browse request of user side with this user's GID, User Token is passed to adapter, adapter is verified this User Token, after checking is passed through, in game database, read this user's GID corresponding virtual property record, or in locked virtual assets database, read all blocked virtual assets records, and virtual assets ID number or locking ID number and managing detailed catalogue sent to management platform, send to user side after management platform is resolved it and show.
3, a kind of network game virtual property on-line trading management method as claimed in claim 1, it is characterized in that, further comprising the steps of: sub-adapter reads this user's GID corresponding virtual property record according to the browse request of game user in game database, or in locked virtual assets database, read all locked virtual assets records, and virtual assets ID number or locking ID number and managing detailed catalogue are sent to the game user end show.
4, a kind of network game virtual property on-line trading management method as claimed in claim 1, it is characterized in that, after step 3), adapter will lock ID number and the managing detailed catalogue of corresponding virtual property turns back to management platform, management platform generates locking ID number and the invoice of withdrawals of corresponding managing detailed catalogue that comprises this virtual assets, is stored in the working area.
5, a kind of network game virtual property on-line trading management method as claimed in claim 4, it is characterized in that, recreation account number described in recreation account number described in the step 3) and the step 4) is two mutual independent user ends, is respectively seller user end and buyer's user side.
6, a kind of network game virtual property on-line trading management method as claimed in claim 5 further comprises:
After step 3), management platform is labeled as the sale state for the treatment of according to the request of seller user end with its invoice of withdrawals that is stored in the working area of user's appointment;
Management platform according to the request of buyer's user side with all are labeled as and managing detailed catalogue sends to buyer's user side and shows locking ID number of the invoice of withdrawals corresponding virtual property of waiting the state of selling in the working area, locking ID number of the virtual assets that buyer's user side input desire is bought, management platform is transferred accounts to the stored value card of seller user account number from the stored value card of buyer's user account number, after transferring accounts successfully, the invoice of withdrawals of this locking ID correspondence in the working area is transferred to buyer's user account number from the seller user account number.
7, a kind of network game virtual property on-line trading management method as claimed in claim 4, it is characterized in that, user side described in user side described in the step 4) and the step 3) is same user side, after step 3), management platform is according to the request of user side, locking ID number of invoice of withdrawals under this user account number in the working area and virtual assets managing detailed catalogue are turned back to user side show, be contained in for the locking ID of the virtual assets of the appointment described in the step 4) number in locking ID number of each invoice of withdrawals that aforementioned user side shows.
8, a kind of network game virtual property on-line trading management system, comprise the online game business system, management platform, user side, an one locked virtual assets database and an adapter, the online game business system comprises a game database and a sub-adapter, game database is used to store GID, password corresponding and virtual assets record with GID, management platform is connected with a plurality of user sides and can handles browsing of each user side, storage, read request, locked virtual assets database is used for storing the blocked network game virtual assets data that shift out from game database, adapter is connected between management platform and the game database, for both exchanges data provides interface, this adapter further comprises:
Authentication module, the GID that the receiving management platform transmits, password are verified the legitimacy of GID, password in the game database, create one for legal users and comprise the token of GID and effective time and return to management platform;
Virtual assets is browsed module, token and browse request that reception is transmitted from management platform, in game database or locked virtual assets database, read the virtual assets record of being asked, and virtual assets ID number or locking ID number and managing detailed catalogue sent to management platform, be resolved to user side for it and show;
The virtual assets locking module, the virtual assets ID of the token that reception is transmitted from management platform, appointment number, in game database, this ID corresponding virtual property record is moved out in the locked virtual assets database, represent this memory location ID number with a locking, and will lock ID number and the managing detailed catalogue of corresponding virtual property turns back to management platform;
The virtual assets shift module, the locking ID of the token that reception is transmitted from management platform, the virtual assets of appointment number, this locking ID number and corresponding virtual property in the locked virtual assets database are transferred under the GID that comprises in this token in the game database;
Virtual assets locking receiver module is used to receive the virtual assets lock notification from sub-adapter;
Virtual assets shifts receiver module, is used to receive the virtual assets call announcement from sub-adapter;
This sub-adapter further comprises:
Authentication module, the legitimacy of checking game user identity in the game database;
Virtual assets is browsed module, browse request according to game user reads this user's GID corresponding virtual property record in game database or in the locked virtual assets database, and its virtual assets ID number or locking ID number and managing detailed catalogue are sent to the game user end shows;
Virtual assets lock notification module sends ID number of virtual assets of virtual assets lock notification and desire locking to adapter according to user request;
Virtual assets call announcement module sends ID number of virtual assets of virtual assets call announcement and appointment to adapter according to user request.
9, a kind of network game virtual property on-line trading management system as claimed in claim 8 is characterized in that, described locked virtual assets database is arranged in online game business system or adapter.
10, a kind of network game virtual property on-line trading management system as claimed in claim 8 is characterized in that described management platform further comprises:
The working area, the invoice of withdrawals that comprises locking ID number and corresponding virtual property managing detailed catalogue that the storage administration platform generates;
Transaction modules realizes account transfer according to the request of user side between the stored value card of different user account number, and the virtual assets invoice of withdrawals in the working area of appointment is transferred under another user account number under a user account number;
Stored value card is connected with the online payment platform by online payment platform interface module, the account transfer between realization and the online payment platform;
Online payment platform interface module is used for stored value card is connected with the online payment platform.
CNA2008100706194A 2008-02-03 2008-02-03 Network game virtual property on-line trading management method and system Pending CN101425164A (en)

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