CN102402642A - Method for problem analysis, matching and dispatching for online game - Google Patents

Method for problem analysis, matching and dispatching for online game Download PDF

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Publication number
CN102402642A
CN102402642A CN2010102871827A CN201010287182A CN102402642A CN 102402642 A CN102402642 A CN 102402642A CN 2010102871827 A CN2010102871827 A CN 2010102871827A CN 201010287182 A CN201010287182 A CN 201010287182A CN 102402642 A CN102402642 A CN 102402642A
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information
account number
terminal equipment
attribute tags
answer
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Chinese (zh)
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蔡惠燕
吴王史
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FUNDATION DIGTIAL ENTERTAINMENT CO LTD
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FUNDATION DIGTIAL ENTERTAINMENT CO LTD
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Priority to CN2010102871827A priority Critical patent/CN102402642A/en
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Abstract

The invention discloses a method for problem analysis, matching and dispatching for an online game. The method is applied to an online game system; the online game system comprises a question and answer server and a plurality of user terminal equipment; each user terminal equipment is capable of transmitting one kind of problem information to the question and answer server; in addition, the question and answer server is internally provided with a central processing unit, a key work database, a label database and a user database; the central processing unit is respectively connected with the key work database, the label database and the user database; after receiving the problem information, the central processing unit is used for judging whether the problem information contains at least one key word in the key word database at first, reading a corresponding attribute label from the label database and judging whether the user database contains a user account in accordance wit the attribute label if the at least one key word is contained in the key word database, and finally transmitting the problem information to the user terminal equipment of the user account in accordance with the attribute label; and accordingly, a problem proposed by a questioner can be automatically and instantaneously transmitted to other players, and the answer accuracy rate of the problem is greatly increased.

Description

The problem analysis of online game, matchmaker close and send with charge free method
Technical field
The invention relates to a kind of method that is applied to online game; Especially refer to a kind of can the parsing to the problem that subscriber terminal equipment transmitted; And this problem is set at has at least one attribute tags; And send with charge free automatically according to the attribute tags of this problem and with this problem and to give relevant player, close and send with charge free method with problem analysis, the matchmaker that can obtain fast answering.
Background technology
Press, because the variation of online game kind now (as: RPG on policing type, shooting type, type of action or the large-scale many people line ... etc.), satisfied the amusement demand of different crowd; And the increase of metwork game functions (as: community, friend-making ... etc.), make people especially after recreation, still can with do not know each other mutually game player with a common goal and exchange; So the research of the In-Stat of market research agency is represented, estimates between 2008 to 2013; The gross income in online game market, the Asian-Pacific area will reach 21,100,000,000 dollars, and meaning is that online game has been called and is a kind of emerging business model (residence economy), and occupies huge profit; Therefore; Many dealers be can the recreation market on, account for a first chance, release the more service content one after another; Reaching the effect of profit, and consolidate the loyalty of player by this to recreation.
General speech, along with popularizing of family expenses wideband network, people have been accustomed to seeing through the resource on the network; The problem of solution in work or amusement; For example, if the game player in the process of playing, has run into problem (as: how do not know through the transfer task); And hope to access answer when playing smoothly, on the whole can use two kinds of following query modes:
(1) game player can be directly in the Search engine website (as: GOOGLE, www.google.com.tw) in, the statement that input is relevant; For example: paradise, transfer task, to succeed, the Search engine website promptly can be with the webpage title that contains aforementioned statement; Show one by one and network address is provided; So, the user just can click and watch web page contents wherein successively, to confirm in these web page contents whether enough answers being provided.
Very rub knowledge+) go up RELEASE PROBLEM, for example: transfer task how to accomplish the paradise? And wait for that other people make answer.
Only, aforesaid query mode, though be that most of people understands the mode of using now, in fact; Still there is the inconvenience part, at first, to first kind of query mode, general speech; The statement that the game player is imported in the Search engine website is some key words mostly, but not complete problem, therefore; No matter whether web page contents is that the game player is required, as long as the content of webpage has comprised these key words, the Search engine website promptly can provide these webpages to give the game player, causes the resulting data of game player very scrappy; After causing the game player to filter out irrelevant web page contents, just can determine whether to have obtained answer in advance, in addition, because the Search engine website has the function of temporary webpage; Therefore, be removed or after changing, the Search engine website still may provide these webpages and give the game player when webpage; After making the game player click relevant network address, but can't obtain self required data, increase game player's puzzlement in rain.In addition, to second kind of query mode, when the game player after RELEASE PROBLEM on the Knowledge Sharing platform, because other people can't know immediately that people's statement into question is arranged; And watch the content of problem, and make this problem can't obtain answer immediately, in addition, only the possessor has watched the content of problem; But if this people does not have relevant experience, nature can't provide correct answer, again, and after the people provides answer to problem; Mostly current Knowledge Sharing platform is to notify the asker with the mode of mail, if the game player of question is in the recreation, and when not opening mailbox; Then have no idea to obtain immediately to respond, cause the game player during playing, still can can't play smoothly because of toy problem; Perhaps the game player must pay close attention to this problem constantly and whether obtain answer, and can't intently play, and; If there are other game players that same problem is also arranged, but owing to himself be not the quizmaster, therefore; The Knowledge Sharing platform can't send answer to other game player, cause other game player must be constantly search problem again, even same problem is proposed.
Moreover aforesaid query mode is except that having above problems; Because the player is when playing, can run into identical problem mostly, or hope to obtain similar game information (as: recreation secret skill, the method for making a breakthrough ... etc.); Make to be flooded with too much approximate problem on the Knowledge Sharing platform, cause experienced player not want to repeat to answer the problem of identical answer, last; The problem that the player mentioned that causes asking a question can't obtain answer, again, though the player can inspect passing article one by one; Whether have relevant problem to obtain answer and seek out, but too much because of Knowledge Sharing platform now, the player can not inspect by each Knowledge Sharing platform all one by one; Caused same problem to be repeated to propose by different players always; And wasted the resource that this Knowledge Sharing platform is provided, the problem that partly player proposed is covered by the problem of these repetitions, and can't be obtained answer apace.
Can know in sum, because traditional Knowledge Sharing platform or Search engine website, in the use; And the game player can't be provided more complete question and answer service, so, how to the problem of online game; Design a kind of parsing, the matchmaker closes and send method with charge free, improving the answer rate of problem, and can make the player who is correlated with obtain this problem and answer; To increase the degree of depth and the range of recreation, promptly become present game design dealer and urgently think the key subjects that solve.
Summary of the invention
Because answer the mode of game player's query now, still have many shortcomings, and can't the game player be provided perfectly better service; Therefore, the inventor is through the permanent research and experiment of making great efforts, and the development and Design problem analysis, the matchmaker that go out a kind of online game of the present invention closes and send with charge free method finally; In the hope of by appearance of the present invention; And can effectively solve aforesaid problem, make the dealer that the game player can be provided more convenient service, and then can improve dealer's the market competitiveness.
A purpose of the present invention is that problem analysis, the matchmaker that a kind of online game is provided closes and send with charge free method, can be about to earlier after problem resolves; Again this problem, the matchmaker is dispatched into relevant user after closing again; This method system is applied to an online game system, this online game system comprise a server for answering question and plurality of users terminal device (as: PC, hand-hold mobile phone ... etc.), this server for answering question respectively with these subscriber terminal equipments line mutually; With receive or transmission information to these subscriber terminal equipments; Wherein these subscriber terminal equipments are separately installed with a question and answer routine, can produce and transmit a problem information to this server for answering question, again; Have a CPU, a keyword database, a tag database and a customer data base in this server for answering question; This CPU is connected with this keyword database, this tag database and this customer data base respectively, and this keyword database system includes a plurality of key words, and this tag database includes the plurality of attributes label; And each attribute tags corresponds respectively at least one key word; This customer data base includes the plurality of users account number, and each user account number corresponds respectively at least one attribute tags, after this CPU receives the problem information that one of them subscriber terminal equipment transmits; Judge at least one included key word in this problem information earlier; And read in this tag database certainly corresponding to the attribute tags of this key word respectively, succeed, read the user account number in the customer data base; And when the attribute tags that respectively this user account number had meets respectively this attribute tags, this problem information is sent to the subscriber terminal equipment of corresponding respectively this user account number.
For just your juror can do further understanding and understanding to the object of the invention, technical characterictic and effect thereof, lift embodiment now and cooperate graphicly, specify as follows:
Description of drawings
Figure 1A is the applied online game system synoptic diagram of the present invention;
Figure 1B is applied another online game system synoptic diagram of the present invention;
Fig. 2 A is a key word data synoptic diagram of the present invention;
Fig. 2 B is an attribute tags data synoptic diagram of the present invention;
Fig. 2 C is a subscriber data synoptic diagram of the present invention;
Fig. 3 is a problem information processing process flow diagram of the present invention; And
Fig. 4 is the processing flow chart of answer information of the present invention.
The main element symbol description:
Online game system ... 1
Server for answering question ... 11
Game server ... 12
CPU ... 110
Keyword database ... 112
Tag database ... 114
Customer data base ... 116
Subscriber terminal equipment ... 13
Question and answer routine ... 131
Embodiment
General speech, on the whole present online game has complete backstory, wherein especially with (the Massively Multiplayer Online Role Playing Game of RPG on large-scale many people line; Hereinafter to be referred as MMORPG) show the most and annotate, also be the main flow in the present commercial type recreation, therefore; Be that game content with MMORPG is an example in the subsequent implementation example, describe, but application of the present invention be not limited to following explanation, framework shown in the drawings and arrangements of components technological means; Be familiar with the skill personage in this field; When after grasp major technique characteristic of the present invention, utilizing other type of play, structure, apparatus, system and method to realize, thereby reach the object of the invention; Therefore, please claim in this case should comprise the structure that equates that does not break away from the present invention's spirit and scope.
The present invention is that a kind of problem analysis, matchmaker of online game closes and send with charge free method, mainly can resolve with regard to asker's problem earlier, can define the attribute that this problem is had; That is main inquiry direction and which kind of game role of this problem can face this problem, afterwards, is dispatched into relevant player again after this problem being closed through matchmaker again and answers; After treating that this problem is answered, promptly can answer be passed back to asker and relevant player, so; Except that can guaranteeing that problem can immediately be known by other players, also can make relevant player all obtain the answer of problem, and not need the identical problem of repeat queries; For disclosing aforesaid technological means in detail, in a preferred embodiment of the present invention, see also shown in Figure 1A; This problem analysis, matchmaker close and send with charge free method system and be applied to an online game system 1, this online game system 1 comprise a server for answering question 11 and plurality of users terminal device 13 (as: PC, mobile phone, personal digital assistant device ... etc.), this server for answering question 11 is connected with these subscriber terminal equipments 13 respectively; With receive or transmission information to these subscriber terminal equipments 13, on the implementation, the dealer can be provided with a game server 12 for online game usually; Make different user terminal equipments 13 can link in this game server 12, carrying out online game, so; This server for answering question 11 of the present invention is except that can independently being provided with; Still can incorporate in the game server 12 of operation online game software, make this subscriber terminal equipment 13 can directly link to this server for answering question 11, or this subscriber terminal equipment 13 can link to game server 12 (when server for answering question 11 is incorporated into game server 12); Or after this subscriber terminal equipment 13 can link to game server 12 earlier; Linking to this server for answering question 11 (shown in Figure 1B) via game server 12, can set up line each other, the connected mode of Figure 1A is merely convenient explanation; But not be restricted to the mode that both adopt direct line, close first Chen Ming.Have a CPU 110, a keyword database 112, a tag database 114 and a customer data base 116 in this server for answering question 11, this CPU 110 is connected with this keyword database 112, this tag database 114 and this customer data base 116 respectively, can read the information in these databases 112,114,116; And can transmit information to these databases 112,114,116, again, see also shown in the 2A~2C figure; This keyword database 112 is to include a plurality of key words; These crucial type families are set up by the dealer in advance, are mainly Item Title, occupational title or skill designations etc. in the recreation, for example: " a. evil spirit sword ", " d. E Taila sword ", " the black dull gram of e. Raul ", " f. Ai Er crystallization " ... etc.; This tag database 114 includes the plurality of attributes label; These attribute tags system is set up by the dealer in advance, and each attribute tags corresponds respectively at least one key word or at least one attribute tags, and for example: attribute tags " 5. Ai Suode " is corresponding to " a. evil spirit sword "; Attribute tags " 7. weapon " is corresponding to " d. E Taila sword ", " the black dull gram of e. Raul "; Attribute tags " 8. stage property " is corresponding to " f. Ai Er crystallization ", and attribute tags " 3. weapon stage property " reaches " 8. stage property " corresponding to " 7. weapon ", and this customer data base 116 includes the plurality of users account number; And each user account number has at least one attribute tags respectively; For example: account number A has attribute tags " 5. Ai Suode ", " 8. stage property ", and account number B has attribute tags " .3 weapon stage property ", because the backstory of online game is comparatively complete; Therefore; Many roles, stage property, technical ability or name map all can be set in advance, make the dealer can cook up concrete data, and conveniently define each attribute tags.
Hold, see also again shown in Figure 1A, 2A, 2B and the 2C, when a game player has run into problem, and when hoping to access answer; Can earlier login the zone of discussion that game company offers, and in this zone of discussion, set up a problem information by a subscriber terminal equipment 13, for example: " is it relatively good that what Ai Er crystallization magic sword will join? ", simultaneously; This problem information can be transferred in this server for answering question 11, because the player is a RELEASE PROBLEM in the zone of discussion of offering in game company, therefore, after the problem information system that 13 of this subscriber terminal equipments produce and send is sent to this zone of discussion server earlier; Just be sent to this server for answering question 11 indirectly by this zone of discussion server, only, the player still can install a question and answer routine 131 in the subscriber terminal equipment 13 of self; And directly problem information is sent to this server for answering question 11 by this question and answer routine 131, again, after server for answering question 11 receives this problem information; This CPU 110 can read the included literal of this problem information, and these key words of setting in these literal and the keyword database 112 are compared, for example in the literal of foregoing problems information; Comprised that " a. evil spirit sword " reaches key words such as " f. Ai Er crystallizations ", succeeded that this CPU 110 can be according to these key words; In this tag database 114, read the association attributes label corresponding to these key words, for example aforementioned key word corresponds respectively to attribute tags such as " 5. Ai Suode ", " 8. stage property ", and these attribute tags correspond respectively to attribute tags such as " 1. role ", " 3. weapon stage property "; Meaning is the association attributes label that attribute tags such as " 1. role ", " 3. weapon stage property ", " 5. Ai Suode ", " 8. stage property " are all aforementioned key word, and afterwards, this CPU 110 promptly reads the user account number in this customer data base 116; And compare the attribute tags that each user account number has, whether meet the pairing attribute tags of this problem information, if meet; Then CPU 110 is about to this problem information and is sent to this user account number, for example: corresponding to the subscriber terminal equipment 13 of this user account number, or send E-Mail to network mailbox that should user account number with method of calling notice on news in brief mode or the line; So, the problem that this game player proposed just can be learnt by other players apace; And can not taking place, a problem do not procrastinateed many days, the situation of still having no talent and replying, again; When certain player is watching problem, and after proposing answer, this player can see through its corresponding user terminal equipment 13 and send an answer information and give this server for answering question 11; This server for answering question 11 can be sent to this answer information the subscriber terminal equipment 13 of the user account number of this problem information of generation, simultaneously after receiving this answer information; Also can this answer information be transmitted corresponding pairing other subscriber terminal equipment 13 of user account number of attribute tags that gives this problem information, meaning promptly before once received the subscriber terminal equipment 13 of all user account numbers of this problem information, so; Although other players are not the people who asks a question, still can access the answer of problem, after this gets these players and has run into identical problem in the future; Promptly again repeat queries other people, and can settle a dispute by the parties concerned themselves, significantly improved the convenience that the game player is playing.
In addition; See also again shown in Figure 1A, if the dealer be make this problem information exactly the matchmaker close and be dispatched into relevant player, this CPU 110 is when comparison pairing attribute tags of problem information and attribute tags that user account number had; Can be set at the intact individual pairing attribute tags of this problem information that comprised of attribute tags that user account number has; Just this problem information is sent to relevant user account number, shown in the 2A~2C figure, the pairing attribute tags of foregoing problems information is " 1. role ", " 3. weapon stage property ", " 5. Ai Suode ", " 8. stage property "; And only there are account number C and attribute tags that account number D had to comprise attribute tags such as " 1. role ", " 3. weapon stage property ", " 5. Ai Suode ", " 8. stage property " fully in the user account number; Therefore, this CPU 110 can be sent to account C and account number D with this problem information, so; Because the game player of account number C or account number D maybe be for being familiar with the people of this problem information; Therefore, can provide comparatively correct answer, again; If the dealer makes this problem information the matchmaker close and to be dispatched into most relevant players; This CPU 110 can be set at the attribute tags that user account number has and the pairing attribute tags of this problem information just can this problem information be sent to these user account numbers as long as partly comprised when comparison pairing attribute tags of problem information and attribute tags that user account number had; For example the pairing attribute tags of foregoing problems information is " 1. role ", " 3. weapon stage property ", " 5. Ai Suode ", " 8. stage property "; And in the attribute tags that the account number A in the user account number, account number B, account number C and account number D are had, comprised one of them of attribute tags such as " 1. role ", " 3. weapon stage property ", " 5. Ai Suode ", " 8. stage property " respectively, therefore; This CPU 110 can be sent to account A, account number B, account number C and account number D with this problem information; So, this problem then can obtain answer comparatively apace under the situation of a large amount of exposures.
Again, below only how to set up relevance, make this user account number can have attribute tags, describe, see also again shown in Figure 1A with attribute tags with regard to user account number:
(1) player initiatively sets up: the dealer can promptly inquire the user with the mode of list when the player creates user account number, hopes to receive the problem of which type in the future; And list a plurality of options and supply players to choose, and each option can correspond to an attribute tags, so; The player can comply with self interest or speciality, and selects at least one option, at this moment; This server for answering question 11 promptly can be set up relevance with the user account number that the player is created in the attribute tags that the player chose;
(2) the passive foundation of role: the costume and prop that carries is worn in the role's occupation in the recreation, the technical ability movements in martial arts or the confession of study, all can correspond to the different attribute label, therefore; When the player sets up the role in the recreation, and in the process of recreation, when progressively having learnt different technical ability or having worn different stage properties; This role promptly can have these relevant attribute tags; At this moment, this server for answering question 11 promptly can be set up relevance with the pairing user account number of this role with the attribute tags that this role had;
(3) browse passive foundation: when the user account number of player to create; After having logined the recreation website that the dealer provided; The webpage that it is browsed on the website, or behavior such as download games tablecloth can be by records; If the content of these webpages, the length of browsing time or recreation tablecloth are provided with corresponding attribute tags in advance, then this server for answering question 11 can be set up relevance with these attribute tags and this user account number; And
(4) answer passive foundation: when the user account number of player to create; After replying other player's problem; This server for answering question 11 can resolve in the answer whether comprised at least one key word; If have specific key word in the answer, and this key word has corresponding attribute tags, and this server for answering question 11 can be set up relevance with this attribute tags and this user account number.
Holding the above can know, the dealer can be according to design requirement, and in many ways user account number and at least one attribute tags is set up relevance; And have the user account number of association attributes label, in recreation, be easier to run into same problem usually, or can understand the meaning and the answer of problem apace; Therefore, see also again shown in Figure 1A, this server for answering question 11 is after being sent to the subscriber terminal equipment 13 of relevant user account number with problem information; Can significantly improve the probability that this problem is answered, succeed, after this problem is answered; The answer information that these server for answering question 11 meetings and the user account number corresponding user terminal equipment 13 wherein of receiving are passed back, afterwards, this server for answering question 11 can send answer information respectively to subscriber terminal equipment 13 and the subscriber terminal equipment 13 of relevant user account number of the user account number of question; Though make these relevant user account numbers not ask a question, when running into same problem, in the future also because of knowing answer; And can successfully play; Do not need later to seek again old problem and answer, or repeat to propose identical problem, effectively increased game player's convenience.
For knowing the problem analysis of expressing this case and the process step of intermediating method, below be example with the handling procedure of CPU 110 now, see also Figure 1A and shown in Figure 3, CPU 110 is receiving this problem information, promptly can carry out the following step:
101 read the included literal of this problem information, and a plurality of key words of setting in these literal and this keyword database 112 are compared, and get into step 102;
102 judge whether these literal comprise at least one key word in this keyword database 112, if, then get into step 103, otherwise, step 107 got into;
103 read in this tag database 114 corresponding to the association attributes label of this key word respectively, get into step 104;
104 read the plurality of users account number of this customer data base 116, and the attribute tags that is had, and get into step 105;
105 judge the attribute tags that respectively this user account number had, and whether contain the pairing attribute tags of this problem information, if, then get into step 106, otherwise, step 107 got into;
106 are sent to the subscriber terminal equipment 13 of the user account number that contains the pairing attribute tags of this problem information with this problem information; And
107 specific types that this problem information categorization is scheduled to the dealer, and carry out corresponding program.
By aforesaid flow process, problem analysis of the present invention, matchmaker close and send with charge free method and just can resolve a problem apace, and this problem matchmaker is bonded to the user account number of answering a question of having the ability; This special person of carrying, in the aforementioned flow process, mentioned that still working as problem information does not comprise any key word; Or when having no a user account number to have the attribute tags that this problem information had, can carry out corresponding program, the corresponding program here is to be designed voluntarily by the dealer; For example: when this problem information did not comprise any key word, this server for answering question 11 can transmit the person that gives the game management with this problem information, can set up new key word for the game management person; Perhaps this server for answering question 11 only is to announce this problem (as: in the zone of discussion) merely; Do not give any user account number and do not transmit, again, when having no a user account number to have the attribute tags that this problem information had; This server for answering question 11 can transmit the person that gives the game management with this problem information; Can set up new attribute tags for the game management person, perhaps this server for answering question 11 can transmit this problem information and give each user account number, can obtain answer.
In addition, see also Figure 1A and shown in Figure 4, after CPU 110 receives an answer information, promptly can carry out the following step:
201 read the included literal of this answer information, and a plurality of key words in these literal and this keyword database 112 are compared, and get into step 202;
202 judge whether these literal comprise at least one key word in this keyword database 112, if, then get into step 203, otherwise, step 205 got into;
203 read in this tag database 114 corresponding to the association attributes label of this key word respectively, get into step 204;
204 user account numbers with these attribute tags and this answer information of proposition advance upright relevance, get into step 205; And
205 are sent to the subscriber terminal equipment 13 of relevant user account number with this answer information.
So; See also again shown in Figure 1A, after the game player answered a question with the user account number of self, this server for answering question 11 can judge in advance promptly whether the word content of answer has key word; If do not have; 11 of this server for answering question are sent to the user account number that asks a question with this answer information, and have the user account number of association attributes label, if having; This server for answering question 11 can parse the pairing attribute tags of this answer information; And after this attribute tags and the user account number of answering a question set up relevance, again this answer information is sent to the subscriber terminal equipment 13 (user account number that meaning promptly asks a question) of this problem information of generation, and has the subscriber terminal equipment 13 of the user account number of association attributes label.
This special person of carrying, in other embodiments of the invention, aforesaid problem information is except only comprising the literal; Still can comprise at least one attribute tags, this attribute tags system is asker's the attribute tags that user account number had, for example; See also again shown in Fig. 2 A~2C, when account number A ask a question content for " is it relatively good that what Ai Er crystallization magic sword will join? " The time, in the problem information that it transmitted; Except comprise " is it relatively good that what Ai Er crystallization magic sword will join? " Literal outside, in still can in the lump the pairing attribute tags of account number A " 5. Ai Suode ", " 8. stage property " being included in, therefore; This server for answering question 11 still can read the attribute tags that comprises in it, therefore in the lump when reading the literal of problem information; This server for answering question 11 is when comparison subscriber data and the pairing attribute tags of this problem information; Also can attribute tags " 5. Ai Suode ", " 8. stage property " together be regarded as the attribute tags of this problem information, close rate with the matchmaker who improves this problem information, still more; The user account number that has approximate attribute tags; Basically it is comparatively approximate usually to understand the problem that meets with, and makes this problem information can have bigger chance to be transferred into the player that can answer a question, and relevant player also can obtain answer afterwards.In addition, because partly attribute tags does not correspond to key word, like the attribute tags " 9. Ai De area " of Fig. 2 B; It is corresponding to a map in the recreation, therefore, if the game role normotopia that the player is arranged is in this map; Then promptly can be reached attribute tags such as " 4. map copies " by affix " 9. Ai De area " to user account number that should game role; At this moment, if having when the game player in area asks a question together, the attribute tags in " 9. Ai De area " is arranged because of account number E cording; Then the game role of account number E can access this problem; Make problem analysis of the present invention, matchmaker close and send with charge free method, can the problem matchmaker be closed and be dispatched into the most related player, and then make that the game player can be automatically and immediately learn the problem that other people proposed; And can be answered the answer of afterwards learning this problem in this problem, to increase the degree of depth and the range of recreation.
Moreover, problem analysis of the present invention and intermediating method be not limited only to the game player can only be on the website RELEASE PROBLEM, when the game player in the process of recreation; When having run into problem, can ask a question by this question and answer routine 131 (shown in Figure 1A) equally, at this moment; This game player's subscriber terminal equipment 13 promptly can be sent to this server for answering question 11 with this problem information, and just as aforementioned, the transmission of this problem information is not necessarily directly to be sent to this server for answering question 11 by subscriber terminal equipment 13; And can be via the passing on of other game server, and be sent to this server for answering question 11, make that the game player does not need to publish recreation especially after; Login again to the website of game company and just ask a question; Make that player's game process is more smooth and easy, in addition, this server for answering question 11 is when transmitting problem information or answer information to relevant user account number; If the player is in the recreation at this moment; This server for answering question 11 can be sent to this problem information or answer information on the role of this user account number in recreation, makes the player in the process of recreation, still can learn other people problem or answer.
The used vocabulary of embodiments of the invention only supplies the usefulness of narration, should not be regarded as restriction of the present invention, in addition; Though in the embodiments of the invention, be to describe, be merely convenient explanation with a plurality of information storehouse, single server for answering question; And must have a taste of the essence and the main idea of disclosure of the present invention rapidly, and be not for the practitioner of general masses or this skill only for being decided to be above-mentioned hardware system architecture; In reality is implemented, be familiar with this field skill personage and ought can grasp technical characterictic of the present invention, and be one a plurality of database integrations; Perhaps with single server for answering question then change a plurality of servers into and use, close first Chen Ming.Press, the above only is preferred embodiment of the present invention, only; The interest field that the present invention advocated is not limited thereto, and presses all this skill personages that is familiar with; According to the technology contents that the present invention disclosed, can think easily and equivalence change, all should belong to and not break away from protection category of the present invention.

Claims (8)

1. the problem analysis of an online game, matchmaker close and send with charge free method; It is characterized in that; Described method is to be applied to an online game system, and described online game system comprises a server for answering question and plurality of users terminal device, and wherein said server for answering question is connected with the described subscriber terminal equipment that waits respectively; And wherein arbitrary subscriber terminal equipment can produce a problem information; And transmit described problem information to described server for answering question, described server for answering question carries out the following step in regular turn after receiving described problem information:
Judge and whether comprise the key word of setting in the keyword database in the described problem information;
After in judging described problem information, comprising at least one key word, in a tag database, read attribute tags corresponding to described key word;
Judge the attribute tags of setting in the plurality of users account number in the customer data base, whether meet the corresponding attribute tags of described problem information; And
After judging at least one user account number that meets the corresponding attribute tags of described problem information, described problem information is sent to described user account number corresponding user terminal equipment.
2. problem analysis as claimed in claim 1, the matchmaker closes and send method with charge free, it is characterized in that, described server for answering question still comprises after described problem information is sent to described user account number corresponding user terminal equipment:
Receive the answer information that described user account number corresponding user terminal equipment is passed back to described problem information.
3. problem analysis as claimed in claim 2, the matchmaker closes and send method with charge free, it is characterized in that, described server for answering question carries out the following step in regular turn after receiving described answer information:
Judge and whether comprise the key word of setting in the described keyword database in the described answer information;
After in judging described answer information, comprising at least one key word, in described tag database, read attribute tags corresponding to described key word; And
Set up described attribute tags and pass the relevance between the user account number of subscriber terminal equipment of described answer information back;
Described answer information is sent to the subscriber terminal equipment that produces described problem information, and described answer information is sent to corresponding pairing other subscriber terminal equipment of user account number of attribute tags of described problem information.
4. problem analysis as claimed in claim 3, the matchmaker closes and send method with charge free; It is characterized in that; After described server for answering question is judged and is not comprised the key word of setting in the described keyword database in the described answer information; Directly described answer information is sent to the subscriber terminal equipment that produces described problem information, and described answer information is sent to corresponding pairing other subscriber terminal equipment of user account number of attribute tags of described problem information.
Like claim 1,2,3 or 4 described problem analysises, the matchmaker closes and send method with charge free; It is characterized in that; Said to comprising the plurality of attributes label in the tag database, and each described attribute tags corresponds respectively at least one key word or at least one attribute tags.
6. problem analysis as claimed in claim 5, the matchmaker closes and send method with charge free; It is characterized in that; Described server for answering question still can add corresponding attribute tags in described problem information before transmitting described problem information to described user account number corresponding user terminal equipment.
7. problem analysis as claimed in claim 5, the matchmaker closes and send method with charge free, it is characterized in that, in each described subscriber terminal equipment a question and answer routine is installed still.
8. problem analysis as claimed in claim 7, the matchmaker closes and send method with charge free, it is characterized in that, each described subscriber terminal equipment can the described question and answer routine of mat and directly send described problem information to described server for answering question.
CN2010102871827A 2010-09-16 2010-09-16 Method for problem analysis, matching and dispatching for online game Pending CN102402642A (en)

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