CA2690731C - Methode serveur et systeme de controle d'acces a des services - Google Patents
Methode serveur et systeme de controle d'acces a des services Download PDFInfo
- Publication number
- CA2690731C CA2690731C CA2690731A CA2690731A CA2690731C CA 2690731 C CA2690731 C CA 2690731C CA 2690731 A CA2690731 A CA 2690731A CA 2690731 A CA2690731 A CA 2690731A CA 2690731 C CA2690731 C CA 2690731C
- Authority
- CA
- Canada
- Prior art keywords
- game
- client
- inviter
- invitee
- server
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
- 238000000034 method Methods 0.000 title claims abstract description 37
- 230000004044 response Effects 0.000 claims description 17
- 238000004891 communication Methods 0.000 claims description 10
- 230000003993 interaction Effects 0.000 description 4
- 230000000977 initiatory effect Effects 0.000 description 2
- 238000009434 installation Methods 0.000 description 2
- 230000008520 organization Effects 0.000 description 2
- 238000005316 response function Methods 0.000 description 2
- 101100012902 Saccharomyces cerevisiae (strain ATCC 204508 / S288c) FIG2 gene Proteins 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 230000035945 sensitivity Effects 0.000 description 1
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L51/00—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
- H04L51/04—Real-time or near real-time messaging, e.g. instant messaging [IM]
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L12/00—Data switching networks
- H04L12/02—Details
- H04L12/16—Arrangements for providing special services to substations
- H04L12/18—Arrangements for providing special services to substations for broadcast or conference, e.g. multicast
- H04L12/1813—Arrangements for providing special services to substations for broadcast or conference, e.g. multicast for computer conferences, e.g. chat rooms
- H04L12/1818—Conference organisation arrangements, e.g. handling schedules, setting up parameters needed by nodes to attend a conference, booking network resources, notifying involved parties
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L12/00—Data switching networks
- H04L12/02—Details
- H04L12/16—Arrangements for providing special services to substations
- H04L12/18—Arrangements for providing special services to substations for broadcast or conference, e.g. multicast
- H04L12/1813—Arrangements for providing special services to substations for broadcast or conference, e.g. multicast for computer conferences, e.g. chat rooms
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
- H04L67/1001—Protocols in which an application is distributed across nodes in the network for accessing one among a plurality of replicated servers
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/51—Server architecture
- A63F2300/513—Server architecture server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- General Engineering & Computer Science (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Information Transfer Between Computers (AREA)
- Telephonic Communication Services (AREA)
- Mobile Radio Communication Systems (AREA)
Abstract
L'invention porte sur une méthode de contrôle d'accès à des services consistant: à créer un groupe de services incluant au moins deux clients; à faire rechercher par un serveur un module de service dont le nombre des utilisateurs accessibles est supérieur ou égal au nombre des clients du groupe de services; à rendre le module de services uniquement accessible aux clients du groupe de services; et à informer les clients du groupe de services qu'on peut accéder au module de service auquel ils accèdent. L'invention porte également sur un serveur et un système correspondant à la méthode. On améliore ainsi la probabilité de succès de l'invitationet le flux peut être simplifié en appliquant la méthode et le système de l'invention.
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN200710111340.1 | 2007-06-15 | ||
CN2007101113401A CN101068194B (zh) | 2007-06-15 | 2007-06-15 | 一种实现在线游戏邀请的方法及系统 |
PCT/CN2008/070545 WO2008151523A1 (fr) | 2007-06-15 | 2008-03-20 | Méthode serveur et système de contrôle d'accès à des services |
Publications (2)
Publication Number | Publication Date |
---|---|
CA2690731A1 CA2690731A1 (fr) | 2008-12-18 |
CA2690731C true CA2690731C (fr) | 2016-01-19 |
Family
ID=38880637
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA2690731A Active CA2690731C (fr) | 2007-06-15 | 2008-03-20 | Methode serveur et systeme de controle d'acces a des services |
Country Status (5)
Country | Link |
---|---|
US (1) | US20100093443A1 (fr) |
CN (1) | CN101068194B (fr) |
CA (1) | CA2690731C (fr) |
GB (1) | GB2463216B (fr) |
WO (1) | WO2008151523A1 (fr) |
Families Citing this family (24)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101068194B (zh) * | 2007-06-15 | 2010-12-01 | 腾讯科技(深圳)有限公司 | 一种实现在线游戏邀请的方法及系统 |
CN102118324B (zh) * | 2010-01-06 | 2015-11-25 | 腾讯科技(深圳)有限公司 | 邀请好友进入关联产品的方法及系统 |
CN102045387A (zh) * | 2010-11-08 | 2011-05-04 | 于琨洪 | 一种基于浏览器的新型2人单独即时聊天方法 |
US9286037B2 (en) | 2010-12-29 | 2016-03-15 | Microsoft Technology Licensing, Llc | Platform for distributed applications |
KR20120081368A (ko) * | 2011-01-11 | 2012-07-19 | 주식회사 엔씨소프트 | 모바일 플랫폼에서의 채팅을 통한 게임 초대 방법 |
KR101203109B1 (ko) * | 2011-03-10 | 2012-11-20 | 스티븐 준 한 | 모바일기기를 이용한 러브 커넥션 게임 방법 |
US9331858B2 (en) | 2011-05-03 | 2016-05-03 | Sony Computer Entertainment Inc. | Persistent party rooms |
US8956232B2 (en) * | 2011-05-03 | 2015-02-17 | Sony Computer Entertainment America Llc | Special regional online video game forum based on location |
CN103297446B (zh) | 2012-02-23 | 2016-10-12 | 腾讯科技(深圳)有限公司 | 游戏资源分配的方法及服务器 |
CN102820976A (zh) * | 2012-07-31 | 2012-12-12 | 苏州松之林网络科技有限公司 | 一种自动创建团队频道的方法 |
US9569274B2 (en) | 2012-10-16 | 2017-02-14 | Microsoft Technology Licensing, Llc | Distributed application optimization using service groups |
CN103002019B (zh) * | 2012-11-14 | 2016-01-13 | 北京奇虎科技有限公司 | 浏览器及浏览器发送页游消息的方法 |
CN103366088B (zh) * | 2013-06-29 | 2017-04-05 | 广州爱九游信息技术有限公司 | 一种通过智能配对提高游戏质量的方法及装置 |
CN104717193B (zh) * | 2013-12-16 | 2018-01-19 | 博雅网络游戏开发(深圳)有限公司 | 多方交互式应用中的多方交互会话启动方法和系统 |
CN104683220B (zh) * | 2015-02-13 | 2018-09-11 | 北京北信源软件股份有限公司 | 一种IM聊天中使用html扩展功能的方法 |
CN106341302B (zh) * | 2015-07-09 | 2020-04-03 | 深圳市腾讯计算机系统有限公司 | 一种数据处理的方法以及服务器 |
CN105141669B (zh) * | 2015-08-04 | 2019-01-29 | 广州华多网络科技有限公司 | 基于客户端进程推送游戏信息的方法、系统及客户端 |
CN105741176A (zh) * | 2016-01-28 | 2016-07-06 | 北京搜狗科技发展有限公司 | 一种用户签名控制方法、活动发起方法、装置及电子设备 |
US10076702B2 (en) | 2016-02-23 | 2018-09-18 | Sony Interactive Entertainment America Llc | Setting up gaming sessions to reduce waiting time |
CN107632705A (zh) * | 2017-09-07 | 2018-01-26 | 歌尔科技有限公司 | 沉浸式交互方法、设备、系统及虚拟现实设备 |
CN108465243A (zh) * | 2018-03-09 | 2018-08-31 | 邹靖 | 鼓励社交的游戏方法及其系统 |
CN109785178B (zh) * | 2019-01-31 | 2021-03-26 | 百度在线网络技术(北京)有限公司 | 用于生成信息的方法和装置 |
CN111666135A (zh) * | 2019-03-08 | 2020-09-15 | 北京柏林互动科技有限公司 | 应用程序的跳转方法、装置、电子设备及可读存储介质 |
CN110624246B (zh) * | 2019-10-25 | 2023-06-09 | 网易(杭州)网络有限公司 | 虚拟资源获取方法及装置、存储介质及电子设备 |
Family Cites Families (19)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6088805A (en) * | 1998-02-13 | 2000-07-11 | International Business Machines Corporation | Systems, methods and computer program products for authenticating client requests with client certificate information |
US6699125B2 (en) * | 2000-07-03 | 2004-03-02 | Yahoo! Inc. | Game server for use in connection with a messenger server |
US7218739B2 (en) * | 2001-03-09 | 2007-05-15 | Microsoft Corporation | Multiple user authentication for online console-based gaming |
US7803052B2 (en) * | 2002-06-28 | 2010-09-28 | Microsoft Corporation | Discovery and distribution of game session information |
US20060178216A1 (en) * | 2003-07-15 | 2006-08-10 | Shea Mattew T | Multi-session user launching and invitation system and method |
EP1668520A4 (fr) * | 2003-09-19 | 2007-01-31 | Wildtangent Inc | Utilisation commune de procedes et appareils d'invitation a des contenus |
US20050137014A1 (en) * | 2003-12-22 | 2005-06-23 | Asko Vetelainen | Electronic gaming device and method of initiating multiplayer game |
CN1319322C (zh) * | 2004-04-24 | 2007-05-30 | 华为技术有限公司 | 一种用于在通信网络中提供游戏业务的系统和方法 |
KR100668386B1 (ko) * | 2004-09-24 | 2007-01-12 | 에스케이 텔레콤주식회사 | 모바일 im 서비스 기반의 단말 대 단말 게임 구동 방법 |
US7677970B2 (en) * | 2004-12-08 | 2010-03-16 | Microsoft Corporation | System and method for social matching of game players on-line |
US7819749B1 (en) * | 2004-12-21 | 2010-10-26 | Aol Inc. | Using a participant list to invite players to an on-line game |
US8038535B2 (en) * | 2005-05-17 | 2011-10-18 | Electronic Arts Inc. | Collaborative online gaming system and method |
US8241129B2 (en) * | 2005-06-20 | 2012-08-14 | Microsoft Corporation | Setting up on-line game sessions out of a game context |
CN100415331C (zh) * | 2005-08-19 | 2008-09-03 | 华为技术有限公司 | 一种用于游戏的邀请比赛方法和系统 |
CN1862548A (zh) * | 2005-10-11 | 2006-11-15 | 华为技术有限公司 | 联网游戏中的邀战方法及其系统 |
CN100428255C (zh) * | 2006-07-10 | 2008-10-22 | 华为技术有限公司 | 在终端上实现在线实时游戏的方法和装置 |
CN101073708B (zh) * | 2007-06-14 | 2010-07-07 | 腾讯科技(深圳)有限公司 | 一种参与游戏的方法以及系统、和游戏服务系统 |
CN101068194B (zh) * | 2007-06-15 | 2010-12-01 | 腾讯科技(深圳)有限公司 | 一种实现在线游戏邀请的方法及系统 |
CN100539599C (zh) * | 2007-06-29 | 2009-09-09 | 腾讯科技(深圳)有限公司 | 一种实现在线游戏邀请的方法及系统 |
-
2007
- 2007-06-15 CN CN2007101113401A patent/CN101068194B/zh active Active
-
2008
- 2008-03-20 CA CA2690731A patent/CA2690731C/fr active Active
- 2008-03-20 GB GB1000543A patent/GB2463216B/en active Active
- 2008-03-20 WO PCT/CN2008/070545 patent/WO2008151523A1/fr active Application Filing
-
2009
- 2009-12-15 US US12/638,652 patent/US20100093443A1/en not_active Abandoned
Also Published As
Publication number | Publication date |
---|---|
WO2008151523A1 (fr) | 2008-12-18 |
GB2463216B (en) | 2011-08-10 |
US20100093443A1 (en) | 2010-04-15 |
GB201000543D0 (en) | 2010-03-03 |
CN101068194B (zh) | 2010-12-01 |
CA2690731A1 (fr) | 2008-12-18 |
CN101068194A (zh) | 2007-11-07 |
GB2463216A (en) | 2010-03-10 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CA2690731C (fr) | Methode serveur et systeme de controle d'acces a des services | |
US7904558B2 (en) | Guest account life cycle | |
KR102330643B1 (ko) | 사용자 매칭을 실현하기 위한 방법 및 관련 디바이스 | |
EP1207650B1 (fr) | Procédé et dispositif d'ouverture d'une conférence électronique | |
US20100146271A1 (en) | Service Accessing Control Method, Terminal And System | |
EP1207651B1 (fr) | Procédé et dispositif de messagerie | |
US20050228680A1 (en) | Guest account architecture | |
US8745138B2 (en) | Method, apparatus and system for joining online game | |
EP1206954B1 (fr) | Appareil de jeu, système de serveur, procédé de service d'information et support d'enregistrement | |
CN101296200B (zh) | 一种创建多用户会话的系统和方法 | |
KR101938332B1 (ko) | 이동통신 단말기 인증 방법, 이를 수행하는 서비스 서버, 이동통신 단말기 및 컴퓨터로 판독 가능한 기록매체 | |
EP1257110A2 (fr) | Procédé et dispositif d'un annuaire d'adresses de messagerie | |
US20020062348A1 (en) | Method and apparatus for joining electronic conference | |
US20210374685A1 (en) | Using calendar information to authorize user admission to online meetings | |
US20050228723A1 (en) | Conveying self-expiring offers | |
CN100550070C (zh) | 使游戏账号进入游戏状态的方法及游戏服务端 | |
WO2005103936A1 (fr) | Systeme de plate-forme de jeu et procede de fourniture de service de jeu | |
US7593988B2 (en) | Systems and methods for multiparty session invite | |
KR100958936B1 (ko) | 메신저에서 확장된 대화 상대 리스트 및 강화된 대화기능을 제공하기 위한 방법 및 컴퓨터 판독 가능한 기록매체 | |
JP4312415B2 (ja) | メッセージ交換システム及び方法、クライアントシステム、記録媒体並びにプログラム | |
WO2004112315A1 (fr) | Procede d'ouverture de session a identifications multiples pour systeme de messagerie instantanee | |
KR20000060795A (ko) | 인터넷을 이용한 다자간 게임 서비스 시스템 및 방법 | |
US20100100723A1 (en) | Service application platform and method for accessing service application platform | |
KR100807881B1 (ko) | 증권 정보 제공을 위한 듀얼 모드 채팅 서비스 시스템 및방법 | |
CN116999858A (zh) | 一种游戏中组队信息的处理方法、装置、设备及存储介质 |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
EEER | Examination request |