AU2001290326A1 - Device, system, method, and program for reproducing or transferring animation - Google Patents

Device, system, method, and program for reproducing or transferring animation

Info

Publication number
AU2001290326A1
AU2001290326A1 AU2001290326A AU9032601A AU2001290326A1 AU 2001290326 A1 AU2001290326 A1 AU 2001290326A1 AU 2001290326 A AU2001290326 A AU 2001290326A AU 9032601 A AU9032601 A AU 9032601A AU 2001290326 A1 AU2001290326 A1 AU 2001290326A1
Authority
AU
Australia
Prior art keywords
reproducing
program
animation
transferring
transferring animation
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU2001290326A
Inventor
Mitsuru Minakuchi
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sharp Corp
Original Assignee
Sharp Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from JP2000302958A external-priority patent/JP2002109560A/en
Priority claimed from JP2001028850A external-priority patent/JP2002230573A/en
Application filed by Sharp Corp filed Critical Sharp Corp
Publication of AU2001290326A1 publication Critical patent/AU2001290326A1/en
Abandoned legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/802D [Two Dimensional] animation, e.g. using sprites
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6623Methods for processing data by generating or executing the game program for rendering three dimensional images for animating a group of characters
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2213/00Indexing scheme for animation
    • G06T2213/04Animation description language

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)
  • Information Transfer Between Computers (AREA)
AU2001290326A 2000-10-02 2001-09-28 Device, system, method, and program for reproducing or transferring animation Abandoned AU2001290326A1 (en)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
JP2000-302958 2000-10-02
JP2000302958A JP2002109560A (en) 2000-10-02 2000-10-02 Animation reproducing unit, animation reproducing system, animation reproducing method, recording medium readable by computer storing program for executing animation reproducing method
JP2001028850A JP2002230573A (en) 2001-02-05 2001-02-05 Device for transferring animation, device for reproducing animation, system for reproducing animation, program for transferring animation, and program for reproducing animation
JP2001-28850 2001-02-05
PCT/JP2001/008606 WO2002029727A1 (en) 2000-10-02 2001-09-28 Device, system, method, and program for reproducing or transferring animation

Publications (1)

Publication Number Publication Date
AU2001290326A1 true AU2001290326A1 (en) 2002-04-15

Family

ID=26601415

Family Applications (1)

Application Number Title Priority Date Filing Date
AU2001290326A Abandoned AU2001290326A1 (en) 2000-10-02 2001-09-28 Device, system, method, and program for reproducing or transferring animation

Country Status (4)

Country Link
EP (1) EP1343117A4 (en)
CN (1) CN1238821C (en)
AU (1) AU2001290326A1 (en)
WO (1) WO2002029727A1 (en)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2006067711A2 (en) * 2004-12-21 2006-06-29 Koninklijke Philips Electronics N.V. Method and device for displaying animated buttons
FR2899364B1 (en) * 2006-03-28 2008-12-26 Streamezzo Sa METHOD FOR CALCULATING ANIMATION PARAMETERS OF OBJECTS OF A MULITMEDIA SCENE
CN100437608C (en) * 2006-04-30 2008-11-26 珠海市西山居软件有限公司 Method and apparatus for interactive action of virtual portrait in game
CN108038160B (en) * 2017-12-06 2019-03-08 央视动画有限公司 Dynamic animation store method, dynamic animation call method and device
CN111744185B (en) * 2020-07-29 2023-08-25 腾讯科技(深圳)有限公司 Virtual object control method, device, computer equipment and storage medium

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH02216588A (en) * 1989-02-17 1990-08-29 Hitachi Ltd Interactive script animation generating method
JPH0683629A (en) * 1992-08-31 1994-03-25 Hitachi Ltd Object-oriented processing system
JP4255988B2 (en) * 1995-04-26 2009-04-22 株式会社平和 Pachinko machine image display device
US5818461A (en) * 1995-12-01 1998-10-06 Lucas Digital, Ltd. Method and apparatus for creating lifelike digital representations of computer animated objects
JPH09305787A (en) * 1996-03-13 1997-11-28 Sharp Corp Animation production and reproduction device and animation retrieval device
JPH11250283A (en) * 1998-02-27 1999-09-17 Ines Corp Object expressing system
JP2000207583A (en) * 1998-11-10 2000-07-28 Sony Corp Device and method for processing information and providing medium
JP2000155606A (en) * 1998-11-24 2000-06-06 Ricoh Elemex Corp Operation control system

Also Published As

Publication number Publication date
CN1238821C (en) 2006-01-25
CN1468418A (en) 2004-01-14
EP1343117A1 (en) 2003-09-10
WO2002029727A1 (en) 2002-04-11
EP1343117A4 (en) 2010-04-14

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