ZA200710594B - Game delivery server, gaming system and controlling method for game delivery server - Google Patents

Game delivery server, gaming system and controlling method for game delivery server Download PDF

Info

Publication number
ZA200710594B
ZA200710594B ZA200710594A ZA200710594A ZA200710594B ZA 200710594 B ZA200710594 B ZA 200710594B ZA 200710594 A ZA200710594 A ZA 200710594A ZA 200710594 A ZA200710594 A ZA 200710594A ZA 200710594 B ZA200710594 B ZA 200710594B
Authority
ZA
South Africa
Prior art keywords
game
game software
player
software
gaming machine
Prior art date
Application number
ZA200710594A
Inventor
Okada Kazuo
Original Assignee
Aruze Gaming America Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Aruze Gaming America Inc filed Critical Aruze Gaming America Inc
Publication of ZA200710594B publication Critical patent/ZA200710594B/en

Links

Landscapes

  • Slot Machines And Peripheral Devices (AREA)

Description

lw
CROSS-REFERENCE TO RELATED APPLICATION
This application is based upon and claims the benefit of
U.S. Provisional Patent Application Ser. No.60/873,567, filed on December 8th, 2006; the entire contents of which are incorporated herein by reference for all purposes.
BACKGROUND OF THE INVENTION
1. Field of the Invention
The present invention relates to a game delivery server, a gaming system, and a controlling method for the game delivery . 15 server. : : 2. Description of the Related Art
US Patent No. 6645077, US patent application publication
No. 2005/0054448 and us patent application publication No. 2006/0035713 disclose gaming systems which use download technique of game programs via a network. In the gaming system, multiple types of games can be executed in a single gaming machine, and game contents executable on the gaming machine in the network can be changed. ‘In the above gaming system, game software is downloaded from a server to each of gaming machines, and the downloaded : game software is executed on each gaming machine so that the game is played.
Therefore, such a gaming system is demanded that has new entertainment characteristics which can provide a gaming environment preferred by players. oo
} :
SUMMARY OF THE INVENTION
A game delivery server of the first present invention comprises, an input port to which player information sent from oo a gaming machine connected via a network is input; a memory for storing multiple types of game software +o be delivered to the gaming machine; and a controller. The controller is operable to: (a) classify the multiple types of game software into selectable game software and unselectable game software based oo on the player information, (b) deliver a list of game software : © 10 determined from among the selectable game software according +o an external input to the gaming machine via the network, and (c) read the game software of the game selected at the gaming machine out of the memory and deliver it to the gaming machine.
A game delivery server of the second present invention comprises, a first input port to which player information sent from a gaming machine connected via a network is input; a memory for storing multiple types of game software to pe delivered to the gaming machine in association with language data in execution, respectively; a second input port to which a first : : 20 external signal for selecting multiple game software from among selectable game software in the multiple types of game software ... is input; a third input port to which a second external signal for selecting a language in execution of the game software is : oo input; and a controller. The controller is operable to (a) classify the miltiple types of game software into the selectable. : game software and unselectable game software based on the player information, (b) deliver a 1ist of game software determined from among the selectable game software according to the first external input to the gaming machine via the network, and (c) 30 . read the game software of the game selected at the gaming machine and the language data set by the second external signal out of the memory and deliver them to the gaming machine.
A game delivery server of the third present invention } comprises, @ first input port to which player information sent from a gaming machine connected via a network is input; a memory for storing multiple types of game software to be delivered to the gaming machine in association with currency data tobe used, respectively; a second input port to which a first external signal for selecting multiple game software from among : selectable game software in the multiple types of game software : is input; 2 third input port to which a second external signal for selecting a currency in execution of the game software is input’ and a controller. The controller is operable to (a) : classify the multiple types of game software into the selectable game software and unselectable game software based on the player information, (b) deliver a 1ist of game software determined from among the selectable game software sccording to the first external input to the gaming machine via the network, and (c) : read the game software of the game selected at the gaming machine and the currency data set by the second external signal out of the memory and deliver them to the gaming machine. :
The gaming machine is not particularly limited. The “ gaming machines may include gaming machines such as slot machine, personal computers, and personal digital assistants, for example. Games to be played in the gaming machine are not particularly 1imited. The games may include video bingo games, video lottery games, video blackjack games: video slot games, mechanical slot games, video poker games. video keno games; video pachinko games, video card games, and video games of chance. i
Hardware configuration of the game delivery server is not particularly limited provided that it functions as the game :
Co oo delivery server of the present invention. As the game delivery server, a general-purpose server may be employed. In addition, the game delivery server may include a firewall and a modem.
The game delivery server may comprise a ‘single device Or multiple devices. Any of the gaming machines having a firewall and a modem may be configured to function as the game delivery server.
BRIEF DESCRIPTION OF THE DRAWINGS | -
Fig. 1 is a flow chart schematically illustrating a processing procedure of a game controlling method according to the present invention. I oo
Fig. 2 is a schematic view of a network of a gaming system according to one embodiment of the present invention.
Fig. 3 is a block diagram illustrating the internal configuration of the server according to the one embodiment of the present invention.
Fig. 4 1is a block diagram illustrating the internal configuration of a database installed on the server according to the one embodiment of the present invention.
Fig. 5 is a perspective view illustrating an appearance of a slot machine (gaming machine) according to the one © embodiment of the present invention. :
Fig. 6 1s a block diagram illustrating the internal configuration of the slot machine shown in Fig. 5. =
Fig. 7 is a first section of a flowchart illustrating a processing executed at the server and the slot machine according to the one embodiment of the present invention.
Fig. 8 is a second section of a flowchart illustrating a processing executed at the server and the slot machine .according to the one embodiment of the present invention.
Fig. 9 is a third section of a flowchart illustrating a
Jrocessing executed at the server and the sLot nachine according © to the one embodiment of the present invention.
Fig. 10 is an explanatory diagram illustrating an image displayed on a display of the game delivery server according to the one embodiment of the present invention.
Fig. 11 is an explanatory diagram illustrating an image displayed on a lower display of the slot machine according to the one embodiment of the present invention. : >
Fig. 12 is an explanatory diagram illustrating an image displayed on a display of the game delivery server according to the one embodiment of the present invention.
Fig. 13 is a schematic view of a network of a gaming system according to another embodiment of the present ‘invention. - :
DETAILED DESCRIPTION OF THE EMBODIMENT | -
Fig. 1 is a flow chart schematically illustrating the controlling method of a game delivery server according to the present invention. Based on this £1owchart, a schematic operation of the'game delivery server according to the present invention will be described. A slot machine is used in the
Co following description as an example of a gaming machine
Connected with the game delivery server viaa network. However, the present invention is not limited to this but may be applied to other gaming machines. oo
First, the game delivery server obtains player information on a player who is to play a game on this gaming machine from the gaming machine (slot machine) connected via the network (Step S1). This player information includes types of games played by this player in the past and points awarded to the player through execution of the games.
The- game delivery Server classifies the games (game oo software) stored in the database into selectable games and : unselectable games based on the points included in the player
To information (Step S2). In this processing, for example, threshold value for the points is set in advance and classification into the selectable games and unselectable games : is made based on whether the points included in the player information are not more than the threshold value or exceed the threshold value. The points are awarded according to the . player’ s past game execution amount. The game execution amount here means the number of credits consumed by the player or the number of games played by the player. One point is awarded when 100 coins are consumed or one point is awarded when the game is played 100 times, for example.
Then, the game delivery server delivers a game list selected by an administrator of the game delivery server among © the selectable games to the gaming machine via the network (Step
S$3). For example, if ten games Al to ALO are set as selectable and the administrator selects six games Al to Ab of them, the list of these six games Al to A6 is delivered to the gaming machine.
After that, the game delivery server obtains selection data sent from the gaming machine and indicating one game selected from the above game list (Step S4)- 25+ Then, the game delivery server reads the selected game (game software) out of the database and delivers it to the gaming machine (Step S35). oo
In this configuration, the administrator of the game delivery server selects some of the game software (six games, for example) according to the player of each gaming machine from among the selectable game software (10 games, for example) and : © delivers the list of the game software to each gaming machine to prompt selection of the game software. For example, suppose that the administrator of the game delivery server is a shop attendant of a casino hotel and the player is Japanese, amahjong game or the like which can be easily understood by Japanese can be set as selectable.
Fig. 2 is a block diagram schematically illustrating a gaming system according to an embodiment of the present invention. A gaming system 1 shown in Fig. 2 is provided with 2 game delivery server 100 installed ina casino 2 and a plurality of slot machines (game machines) 10.
The game delivery server 100 is installed in a computer room 3 in the casino 2. Also, the plurality of slot machines 10 are installed on a casino floor 5. The game delivery server 100 and the plurality of slot machines 10 are connected by a
LAN 6 through a router 4. A remote controller 200 is held by the administrator in the casino 2. The remote controller 200 is capable of wireless communication with the game delivery server 100. Therefore, the Administrator can communicate with the game delivery server 100 using the remote control 200 in = the computer room 3 or on the casino floor 5. ‘The game delivery server 100 includes a management tool . and a download tool or the like. The administrator can manage information on a group of the slot machines 10 and access to : 25 the game delivery server 100 by the management tool. The administrator of the game delivery server 100 who has an appropriate access right can change setting of various programs such as game software.
The slot machine 10 corresponds to a gaming machine in the present invention. However, in the present invention, the gaming machine is not limited to this example. A gaming machine
N , B may be a video slot machine, a mechanical slot machine, or a gaming machine capable of executing a bingo game, a. keno game, a lottery game and the like.
The slot machines 10 are installed on the casino floor 5. However, in the present invention, a place where the gaming machines are installed is not particularly limited. The installation space for the gaming machines may include casinos, stores, restaurants, bars, boats or the like. Also, the installation place for the gaming machines may be owned or operated by a plurality of administrators. Moreover, the gaming system of the present invention may comprise multiple types of installation places.
Fach slot machine 10 sends game processing information (number of inserted coins or payout coins, for example), game software information (software version information or the like), and player information (ID code or the like of the player) to . the game delivery server 100. Also, each slot machine 10 can send/receive information to/from the game delivery server 100 and communicate with the game delivery server 100 through the router 4.
Fig. 3 is a block diagram illustrating the internal.
E configuration of the game delivery server according to the embodiment of the present invention. The game delivery server - 100 is provided with a delivery controller 101. A memory 102, a database 109 and a display 103 are connected to the delivery controller 101. The delivery controller 101 is the controller of the present invention.
Also, input/output ports 107a to 107c are connected to the delivery controller 101. Among them, the input/output port (first input port) 107a is connected to a network interface 104.
The input/output port (second input port) 107b is connected to a first input terminal 105. The input/output port (third input port) 107c is connected to a second input terminal 106.
The game delivery server 100 can communicate with the slot : machine 10 and the remote controller 200 through the network '5 interface 104. :
The administrator of the game delivery server 100 inputs a selectable game list for each slot machine 10 using the first input terminal 105. Also, the administrator of the game deliver server 100 sets a language and a currency to be used at execution of the game at each slot machine 10 using the second input terminal 106. :
Here, an input signal for setting the selectable game list for the slot machine 10 is a first external signal, and an input signal for setting the language/currency used at execution of 15 . the game at the slot machine 10 is a second external signal.
The first input terminal 105 and the second input terminal 106 may be a keyboard, a mouse, a track-ball or any other operation switch. Also, the network interface 104 may be any of a wired or wireless network interface, or may include both.
The game delivery server 100 is provided with a firewall (not shown), which blocks unauthorized access to programs in the game delivery server 100.
Fig. 4 is a block diagram showing the internal configuration of the database 109. The database 109 is stored in a hard disk drive. As shown in Fig. 4, the database 109 includes a game storage area 110, an authenticating program. } storage area 120, a game data storage area 130 and an analysis tool storage area 140. The game storage area 110 stores multiple types of games Al to R20. The authenticating program storage area 120 stores an authenticating program corresponding to each of the games Al to A20. The analysis tool storage area
. 140 stores an analysis tool. In the present invention, the database 109 may be stored in a known storage media -such as a
CD-RW drive or @& combination of various recording media, not limited to a hard disk drive. -
The game storage area 110 stores game software of multiple types of games (20 types of games Al to A20 in this embodiment) .
Each game software includes game system program, payout tables, bonus execution programs, game execution program, graphic data, image display control data, sound data, light emitting pattern : "10 data, game jurisdiction information, game language data, game currency data and the like. :
The game system program of the game software used in the slot machine 10 includes, for example, a symbol selection program. This symbol selection program determines & symbol 15 rearranged on a liquid crystal panel of a jower display 16 (See
Fig. 5) as 2a symbol matrix. The symbol selection program includes symbol weighting data corresponding to each “of multiple types of payout rates (80%, 84%; and 88%, for example) . : The symbol weighting data indicates a correspondence 20 between cach symbol and one or more random number values belonging to & predetermined numerical range (0 to 255) - The payout rate 1s determined .pbased on setting | information determining a redemption rate to the player in the game. The symbols tO pe rearranged as the symbol matrix are determined 25 based on the symbol weighting data corresponding to this payout rate.
The game language data is data of a language used when the respective game software is executed. For example, 2 plurality of languages including English, Japanese, German, 30 French, Chinese and the like are set for each of the games Al to R20. As will be described later, one of these languages can pe selected by the administrator of the game delivery server
The currency data is data of a currency used when the respective game software is executed. A plurality of currencies including U.S. ndollar", Japanese "yen", British "pound" and the like are set. As will be described later, one of these plural currencies can be selected by the administrator of the game delivery server 100.
In the authenticating program storage area 120, an :
Luthenticating program corresponding tO the respective game software is stored. The authenticating program includes a hash value generated from legitimate game software and a program which generates a hash value using a hash function from the game software to be authenticated.
The hash function is not particularly limited and SHA (SHA-1, SHA-256, SHA-384, and SHA-512), MD5 or the like may be employed. In the present embodiment, a program which determines the presence of falsification using the hash ‘function will be described as the authenticating program.
However, in the present invention, the authenticating program is not particularly limited and any known authenticating programs may be employed.
The game data storage area 130 includes game data 131, : gaming machine data 132, player data 133, route data 134, and venue data 135. : - The game data 131 includes the number of inserted coins, the number of paid-out coins, the number of bets per game, or : the like.
The gaming machine data 132 includes, for example, playing history data for each slot machine 10. This data is stored in association with an ID code of each slot machine 10.
The player data 133 includes data relating to gaming history for each player (gaming history data). This data is stored in association with an ID code of each player.
The route data 134 includes, for example, connection : information between gaming machines at a plurality of installation places. The venue data 135 includes, for example, information on the gaming machines belonging to each installation place. . } The analysis tool storage area 140 includes an application for data analysis 141 and an application for software version management 142. The data analysis 141 sets + category of the game data storage area 130 or a relation between respective categories. The software version management 142° manages a game software version in each gaming machine or a game ftware version to be downloaded. The delivery controller 101 is capable of management and analysis of various data stored in the database 109 by executing these applications.
Fig. 5 is a perspective view illustrating an appearance. of the slot machine (gaming machine) 10 connected with the game ‘20 delivery server 100 according to the embodiment of the present = invention via the network. The slot machine 10 includes a cabinet 11, a top box 12 provided on top of the cabinet 11, and a main door 13 provided on the front face of the cabinet 11.
A lower display 16 is provided on the front face of the main door 13. The lower display 16 has a liquid crystal panel, on hich the symbol matrix composed of 5 columns by 3 rows, totaling in 15 symbols, 1s displayed. :
Furthermore, a touch screen 69 (See Fig. 6) is provided on the front face of the lower display 16. The player can input various instructions via the touch screen 69. Additionally, below the lower display 16, various input buttons 23 for inputting the player's instruction relating to progress of a : game is input, a coin insertion slot 21 for accepting coins, : a bill validator 22 for identifying validity of bills and SE. accepting legitimate pills are provided. The bill validator 22 can read a barcode ticket 38. : on the front face at a lower part of the main door 13, g a foot display 34 is provided. The foot display 34 displays : predetermined images based on image display control data : included in the game software being executed. AS such images, for example, characters of the slot machine 10 and the like are included. : So : on both sides of the foot display 34, lamps 47 are provided.
The lamp 47 emits light in a pattern according to light emitting : pattern data included in the game software being executed. : | 15 on the front face of the top box 12, an upper display 33 is provided. The upper display 33 has a liquid crystal panel.
The upper display 33 displays a payout table and the like.
In addition, 2 speaker 29 is provided in the top box 12.
Below the upper display 33, a ticket printer 35, a card reader 36, a data display 37, and a keypad 38 are provided. The ticket printer 35 prints and outputs a barcode ticket 39. The coded data on the barcode ticket 39 includes the number of credits, date, and an identification number of the slot machine 10 and so on. The player can use the barcode ticket 39 at another slot machine to play a game and exchange it with bills or the like at a predetermined spot in a gaming facility (cashier in a casino, for example).
The card reader 36 can have a smart card inserted therein, and read data from or write data into the inserted smart card.
The smart card is carried by the player, which stores data for identifying the player, data relating to the history of the games (gaming history data). The gaming history data includes game type information relating to games which have been played, or points awarded at games played in the past and the like. The . card reader 36 corresponds to the player data reader in the present invention. Co
The smart card may have data corresponding to coins, bills or credits stored therein. Additionally, a magnetic. stripe card may be employed in place of the smart card. The data display 37, comprising a fluorescent display or the like, displays data being read by the card reader. 36, or data input - by the player via the key pad 38, for example. Below the foot display 34 is provided a coin payout opening 18.
Further, in place of the smart card, a card employing RFID - system and capable of data read and write in non-contact manner may be ised. The key pad 38 is used for inputting instructions and data relating to issuance of tickets or the like.
Fig. 6 is a block diagram illustrating the internal configuration of the slot machine shown in Fig. 5. The slot machine 10 is provided with a game controller 40 including a
CPU 41 and a memory 42. Various input buttons 23, the bill validator 22 and the coin insertion slot 21 are connected to the game controller 40. Also, a network interface 45 is connected to the game controller 40 through a firewall 46.
Furthermore, the card reader 36, the key pad 38 and the touch screen 69 are connected to the game controller 40.
In addition, the upper display 33, the lower display 16, the foot display 34, the lamps 47, the speaker 29, the ticket printer 35, the data display 37, a hard disk drive 43 and a
CD-drive 44 are connected to the game controller 40.. The game software downloaded from the game delivery server 100 is stored in the hard disk drive 43 or the like.
The game controller 40 executes, for example, various programs included in the game software stored in the hard disk drive 43 or the like. The game controller 40 executes, for example, the process of displaying images on the upper display - 33, the lower display 16 and the foot display 34, the process of outputting sound from the speaker 29 and the process of controlling light emission from the lamps 47.
Figs. 7 to 9 are flowcharts illustrating the processing procedure executed between the game delivery server 100 according to the embodiment of the present invention and the slot machine 10. BE
First, the game controller 40 of the slot machine 10 (gaming machine) accepts insertion of the smart card (Step S201).
When the player inserts the smart card into the card reader 36, the game controller 40 reads the player's ID code and gaming history data relating to past games played by the player stored in the smart card (Step S202). Then, the player's 1D code and gaming history data are stored in the hard disk drive 43 (Step
So 5203). :
The gaming history data includes game type information relating to past games played by the player and points awarded at the past game played by the player. The points are awarded according to the game execution amount such as the consumed credits or the number of played games. For example, if 100 coins have been consumed or if 100 games have been played, one point is awarded. :
Then, the game controller 40 reads out the points accumulated by the player in the past from the gaming history data (Step S204).
The game controller 40 accesses the game delivery server 100 and establishes connection with the game delivery server
100 (Step S205, S101).
When the connection between the game delivery server 100 and the slot machine 10 is established, the game controller 40 of the slot machine 10 sends the points accumulated by the player in the past to the game delivery server 100 (Step S206).
The game delivery server 100 receives the points sent by the slot machine 10 (Step S102).
The delivery controller 101 of the game delivery server 100 determines games selectable by the player of the slot machine according to the received points (Step $103). In this processing, the delivery controller 101 reads out a point "threshold value stored in the memory 102 in Fig. 3 in advance and determines if the points sent from the slot machine 10 has reached this threshold value or not. Then the delivery. controller 101 determines selectable game software and unselectable game software among the multiple types of game software stored in the database 109 based on this determination. - For example, such a case will be described that the threshold value is set to "50 points”, the game software of 20 games Al to AZ0 are stored in the database 109, and 10 games
All toA20 are set as selectable only for the players whose points : exceed the "50 points". In this case, if the points read out : of the game history of the player playing on the slot machine 10 are not more than the "50 points", the games Al to Al0 are set as selectable. If the points read out of the game history of the player playing on the slot machine 10 exceed the "50 points", the games Al to A20 are set as selectable. _. | Therefore, the player who has accumulated points exceeding the point set as the threshold value ("50" points, for example) (in other words, the player who has played many plays in the past) can make selection frommore games. The above -
threshold value can be changed as appropriate through operation by the administrator of the game delivery server 100.
Also, the games played by the player in the past may be set as. selectable games regardless of the points. For example, the player who has points exceeding the "50 point" in the past and has played the game A20 can select the game A20 even if the - points become not more than the "50 points” due to subsequent consumption of the points.
Then, the delivery controller 101 accepts external input E
N 10 by the administrator of the game delivery server 100 (Step S104).
In this processing, operation of the first input terminal 105 and the second input terminal 106 shown in Fig. 3 are effected so that the external input by the administrator can be accepted.
In detail, a selection operation of the game to be set in a delivery list to the slot machine 10 from among multiple selectable games is accepted through the first input terminal 105. For example, when ten games Al to AlQ are set as selectable oo games, as shown in Fig. 10, the selectable ten games Al to Al1O are displayed on the display 103 (See Fig. 3). At the same time, a sentence "Select a game to be listed” is displayed and the . selection operation by the administrator is accepted. And the ‘administrator of the game delivery server 100 sets six games (games Al to A6, for example) among the ten games Al to AlQ as a delivery list to the slot machine 10 (Step S105).
In this processing, the administrator can select games to be listed. Due to this, if a player of the slot machine 10 is Japanese, the administrator makes setting according to the player such as listing of "mahjong game", which is familiar to
Japanese. Alternatively, a game played by the player on the slot machine 10 in the previous time may be automatically set in a list. :
Then the game list set at Step 5105 is delivered to the slot machine 10 through the network interface 104 (Step S106 in Fig. 8). : The slot machine 10 receives the game list delivered from the game delivery server 100 (Step S207) -
The game controller 40 of the slot machine 10 stores the . received game list in the memory 42 and moreover, displays the : game list on the lower display 16 (See Fig. 5) (Step S208). As’ a result, the six 1isted games Al to a6 are displayed on the lower display 16 as shown in Fig. 11. At the same time, a sentence "Select a game to be played" is displayed. BY this, the selection operation py the player is prompted. When the © six games Al to Ab are displayed, the name of each game, a game : ‘screen thumbnail of these games and the like are displayed sO that the player can recognize them easily.
Also, the operation on the touch screen 69 provided on the lower display 16 is effected so as to accept the selection operation by the player (Step 5209) By this, the player of the slot machine 10 can select one game from the six listed games
Al to AG.
Co The game controller 40 recognizes the game selected through the touch screen 69 and sends information on the selected game to the game delivery server 100 through the network interface 45 (Step $210) . -
The delivery controller 101 receives the selected game information from the slot machine 10 (Step $107). Then, when the delivery controller 101 receives the game information, it sets a language and currency to be used in the selected game (Step S108). In detail, the delivery controller 101 shown in
Fig. 3 reads out the language and currency set by the administrator through the second input terminal 106 and sets the language and currency at game execution selected at the slot machine 10.
In this processing, as shown in Fig. 13, an image © illustrating a list to select a language and currency is displayed on the display 103 of the game delivery server 100 so as to prompt the administrator of the game delivery server 100 to select the language/currency to be used. For example, six languages of "English", "Japanese", "French", "Chinese", "German", and "Italian" are displayed as a language list. At the same time, six. currencies. of wgollar™, "yen", "franc", "yuan", nmark®, and "lira" are displayed as a currency list.
Moreover, a sentence "Select a language/currency to be used in the game" is ‘displayed.
When the administrator of the game delivery server 100 has recognized that the player of the slot machine 10 is Japanese, the administrator sets” Japanese" as the play language and "yen" as the currency of this slot machine 10.
Then, the selected game software, the language data, the _ currency data and the authenticating program of the selected © game are delivered to the slot machine 10 through the network interface 104 (Step S109 in Fig. 9).
The game controller 40 of the slot machine 10 downloads the game software, the language data, the currency data and the authenticating program into the hard disk drive 43 from the game delivery server 100 (Step S211). CL -
The game controller 40 executes the downloaded authenticating program (Step S212) . The authenticating program generates a hash value by executing hash function to the game software and compares it with a hash value stored in the authenticating program in advance. By this, presence of falsification is checked (Step 5213). If no falsification is found, it is authenticated as legitimate. If falsification is found, an error is generated.
The game controller 40 sends the authentication result by execution of the authenticating program to the game delivery So server 100 (Step 5214). The game delivery server 100 receives the authentication result (Step S110) -
Thereafter, the game controller 40 executes the game execution processing of the selected game (Step S213) - Thus, the player of the slot machine 10 can play the game selected by himself/herself. . ... ~~ EE
After the game is played, the controller 40 sends game brocessing data to the server 100 (step 5216), and writes gaming history data obtained as a result of the game processing into the smart card (step S217). 15 . Also, the delivery controller 101 receives the game processing data (Step S111). The game processing data includes the number of consumed coins, the number of times of games played and the points awarded during the game. These data are stored into a memory 102 as the gaming history, in association with the ID code (Step S112). Then, the process is completed.
In this way, the game delivery server 100 can provide a list of games according to the game player at the slot machine 10 and can also set the language and currency according to the player.
In this way, in the game delivery server 100 and the gaming system according to the present embodiment, the administrator of the game delivery server 100 can set a game list for the player's game selection when game software is to be delivered to the slot machine 10. Therefore, a game executable at each slot machine 10 can be determined arbitrarily in the game delivery server 100. Therefore, if the player of the slot machine 10 is Japanese, setting such as addition of "mahjong game", which is familiar to Japanese, to the game list can be made.
Also, the language and currency to be used in game execution at each slot machine 10 can be determined arbitrarily in the game delivery server 100. Therefore, if the player of the slot machine 10 is Japanese, language and currency setting : appropriate to the player can be made such as "Japanese" as the language and "yen" as the currency.
Fig. 13 is a schematic view illustrating a network of the gaming system according to another embodiment of the present invention. A gaming system 500 comprises the game delivery server 100. Further, the gaming system 500 comprises a slot machine 10, a lottery game machine 512, a keno game machine 513, a bingo game system 521, game systems 522, 523; video poker game machines 531, 532, personal computers 540, 541 and a cellular phone 550 as game machines.
The game delivery server 100 is installed in a casino 501. : A plurality of slot machines 10, cashiers 502, 503, an account 504 and an audit 505 are connected to the game delivery server 100 through a LAN 562.
Further, the game delivery server 100 is connected to a cashier 511 installed in a restaurant 510 through an intranet 565. Further, the cashier 511 is connected to the lottery game machine 512 and the keno game machine 513 through a LAN 563.
In the present invention, the game delivery server 100 and each game machine may be connected through the intranet 565 in this way. Further, any other device (cashier 511) may be interposed between the game delivery server 100 and the game machines.
Further, the game delivery server 100 is connected to the bingo game system 521 installed at another casino 520 through the Internet 560. The bingo game system 521 is connected to the game machines 522, 523 for playing a bingo game through a oo : LAN 564. Further, the game delivery server 100 is connected to the plurality of video poker game machines 531, 532 installed at a commercial facility 530 through the Internet 560.
Furthermore, the game delivery server 100 is connected to the personal computers 540, 541 and the cellular phone 550 ’ through the Internet 560. Thus, in the present invention, the : game delivery server 100 and the game machines may be connected through the Internet. In addition, personal belongings such as the personal computers 540, 541 and the cellular phone 550 may be game machines.
Moreover, in the above-mentioned embodiment, it is configured such that whether the specific game software on which a high bet can bebet is selectable or not is determined depending upon whether or not the points exceed the threshold value, by setting a threshold value of the points. However, it may be configured such that game software on which higher bet can be bet becomes selectable each time the points exceed the threshold value, by setting two or more threshold values. :
Although embodiments of the present invention have been described as above, they are only presented as concrete examples, * without particularly limiting the present invention. Concrete arrangements of respective units may be changed in design as : appropriate. In addition, the effects set forth in the embodiments of the present invention are merely an enumeration : of the most preferred effect which occurs from the present invention, and the effects by the present invention is not limited to those set forth in the embodiments of the present invention. ]
In the above detailed description, mainly characteristic portions have been set forth so that the present invention can be understood more easily. The present invention is not limited to the embodiments set forth in the above detailed description oo and can be applied to other embodiments, with a wide range of applications. In addition, terms and wordings used in the present specification are used to precisely explain the present invention and are not intended to limit the interpretation of : the present invention. Also, those skilled in the art will easily conceive, from the concept of the invention set forth - "in the ‘present specification, other arrangements, systems or methods included in the concept of the present invention.
Therefore, it should be appreciated that the scope of the claims includes equivalent arrangements without deviating from the scope of technical ideas of the present invention. Inaddition, the purpose of the abstract is to facilitate the Patent Office and general public institutions, or engineers in the technological field who are not familiar with patent and legal terms or specific terms to quickly evaluate technical contents and the essence of this application by simple investigation.
Therefore, the abstract is not intended to limit the scope of the invention, which should be evaluated by descriptions of the scope of the claims. Furthermore, it is desirable to take into consideration the already disclosed literatures sufficiently in order to completely understand the objects and specific : effects of the present invention.
The above detailed description includes PICCEETes executed by a computer. The aforementioned descriptions and expressions are described with a purpose that those skilled in the art will understand them most efficiently. In the present specification, each step used for deriving one result should be understood as a self-consistent process.
Also, transmission, reception and recording of electric or magnetic signals are executed in each step.
In the processes in oo respective steps, although such signals are expressed as bits, values, symbols, characters, terms or numerals, it should be x noted that these are merely used for convenience of explanation. ‘Additionally, although the processes in respective steps may be described using an expression common to human activities, the processes described in the present specification are executed, in principle, by a variety of advices.
Furthermore, : other arrangements required to execute respective steps are self-evident from the aforementioned description. oo 24

Claims (18)

J 1 CLAIMS: | IHL ‘ ~ ee .
1. A game delivery server comprising: an input port to which player information sent from a gaming machine connected via a network is input; a memory for storing multiple types of game software to be delivered to the gaming machine; and a controller operable to: (a) classify the multiple types of game software into selectable game software and unselectable game software based on the player information, (b) deliver a list of game software determined from : among the selectable game software according to an external input to the gaming machine via the network, and (c) read the game software of the game selected at _ the gaming machine out of the memory and deliver it to the gaming machine.
2. The game delivery server according to claim 1, wherein the player information includes information on points awarded according to a game execution amount executed by the player in the past, and the controller is operable to classify the selectable game software and the unselectable game software according to the points. | :
3. The game delivery server according to claim 1, wherein the player information includes information on a game executed by the player in the past, and the controller is operable to classify the game software of the game executed by the player in the past as the selectable
SE game software.
4. A game delivery server comprising: : a first input port to which player information sent from a gaming machine connected via a network is input; a memory for storing multiple types of game software to be delivered to the gaming machine in association with language EN data in execution, respectively; a second input port to which a first external signal for selecting multiple game software from among selectable game : software in the multiple types of. game software is input; a third input port to which a second external signal for selecting a language in execution of the game software is input; and : a controller operable to: : (a) classify the multiple types of game software into the selectable game software and unselectable game software based on the player information, (b) deliver a list of game software determined from among the selectable game software according to the first external input to the gaming machine via the network, and B (c) read the game software of the game selected at : the gaming machine and the language data set by the second : external signal out of the memory and deliver them to the gaming machine. :
5. The game delivery server according to claim 4, wherein the player information includes information on points awarded according to a game execution amount executed by the player in the past, and the controller is operable to classify the selectable game software and the unselectable game software according to the points.
6. The game delivery server according to claim 4, wherein : the player information includes information on a —— executed by the player in the past, and the controller is operable to classify the game software of the game executed by the player in the past as the selectable game software. - : | oo | oo EA
7. A game delivery server comprising: a first input port to which player information sent from a gaming machine connected via a network is input; a memory for storing multiple types of game software to be delivered to the gaming machine in association with currency data to be used, respectively; a second input port to which a first external signal for selecting multiple game software from among selectable game software in the multiple types of game software is input; | a third input port to which a second external signal for selecting a currency in execution of the game software is input; and N 3 a controller operable to: RE (a) classify the multiple types of game software into the selectable game software and unselectable game : software based on the player information, : (b) deliver a list of game software determined from among the selectable game software according to the first : external input to the gaming machine via the network, and (c) read the game software of the game selected at the gaming machine and the currency data set by the second external signal out of the memory and deliver them to the gaming machine. :
: 8. The game delivery server according to claim 7, wherein the player information includes information on points awarded according to a game execution amount executed by the : player in the past, and the controller is operable to classify the selectable game software and unselectable game software according to the points.
9. The game delivery server according to claim 7, wherein the player information includes information on a game executed by the player in the past, and the controller is operable to classify the game software of the game executed by the player in the past as the selectable game software. Co
10. A gaming system comprising a game delivery server and a : 20 gaming machine being connected with the game delivery server via a network wherein, "the game deliver server comprises: : a first input port to which player information sent from the gaming machine via the network is input; : amemory for storingmultiple types of game software to be delivered to the gaming machine via the network; and : a delivery controller operable to: (a) classify the multiple types of game software into selectable game software and unselectable game software based on the player information, : : (b) deliver a list of game software determined from among the selectable game software according to an external input to the gaming machine via the network, and (c) read the game software of the game selected at the gaming machine out of the oo memory and deliver it to the gaming machine; : and | : the gaming machine comprises: | : EK a player data reader for identifying a player; ) a display for displaying a list of the selectable game software; a second input port to which an external signal for selecting a desired game software from among the selectable game software is input; and } a game controller operable to: oo (a) send information of the selected game ’ software to the delivery server, and : | (b) execute the game. software delivered from the delivery server.
11. A controlling method for a game delivery server comprising: : 25 inputting and storing player information sent from a gaming machine connected via a network; classifying multiple types of game software stored in a memory based on the player information into selectable game software and unselectable game software; delivering a list of game software determined from among the selectable game software according to an external input to the gaming machine via the network; and reading the game software of the game selected at the . gaming machine to deliver it to the gaming machine.
12: The controlling method for a game delivery server according to claim 11, wherein the player information includes information on points awarded according to a game execution amount executed by the player in the past, and the method further comprises, classifying the selectable game software and the unselectable game software according to the points. :
13. The controlling method for a game delivery server according to claim 11, wherein the player information includes information on a game executed by the player in the past, and the method further comprises, classifying the game software of the game executed by the player in the past as the selectable game software. oo | :
14. A controlling method for a game delivery server comprising: inputting player information sent from a gaming machine via a network; : classifying multiple types of game software stored in a memory based on the player information into selectable game - software and unselectable game software; _ : selecting the selectable game software from among the ’ 30 multiple types of game software stored in the memory based on a first external signal;
selecting a language for executing the multiple types of game software stored in the memory based on a second external signal; : sending a list of game software selected from among the : 5 selectable game software by the first external signal to the gaming machine; and reading the game software of the game selected at the gaming machine and the language data selected by the second : external signal to deliver them to the gaming machine.
15. The controlling method for a game delivery server according to claim 14, wherein the player information includes information on points awarded according to a game execution amount executed by the : player in the past, and oo "the method further comprises, classifying the selectable game software and the unselectable game software according to the points. : . 20
16. The controlling method for a game delivery server according to claim 14, wherein the player information includes information on a game executed by the player in the past, and the method further comprises, classifying the game software of the game executed by the player in the past as the selectable game software.
17. A controlling method for a game delivery server comprising: inputting player information sent from a gaming machine via a network;
classifying multiple types of game software stored in a memory based on the player information into selectable game software and unselectable game software; : selecting the selectable game software from among the . : multiple types of game software stored in the memory based on - a first external signal; oo selecting a currency in execution of the multiple types of game software stored in the memory based on a second external signal; - : oo sending a list of game software selected. from among the selectable game software by the first external signal to the gaming machine; and reading the game software of the game selected at the gaming machine and the currency data selected out of the memory by the second external signal to deliver them to the gaming machine.
18. The controlling method for a game delivery server according to claim 17, wherein the player information includes information on points awarded according to a game execution amount executed by the : player in the past, and oo the method further comprises, classifying the selectable game software and the unselectable game software according to the points. .
18. The controlling method for a game delivery server according to claim 17, wherein the player information includes information on a game executed by the player in the past, and ‘ the method further comprises, classifying the game software of the game executed by the player in the past as the selectable game software.
A game delivery server substantially as herein described with reference to the illustrated embodiments. 21 A gaming system substantially as herein described with reference to the illustrated embodiments. 22 A controlling method for a game delivery server substantially as herein described with reference to the illustrated embodiments.
DATED THIS 5™ DAY OF DECEMBER 2007 SPOOR & FISHER APPLICANTS PATENT ATTORNEYS
ZA200710594A 2006-12-08 2007-12-05 Game delivery server, gaming system and controlling method for game delivery server ZA200710594B (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US87356706P 2006-12-08 2006-12-08

Publications (1)

Publication Number Publication Date
ZA200710594B true ZA200710594B (en) 2008-11-26

Family

ID=40935437

Family Applications (1)

Application Number Title Priority Date Filing Date
ZA200710594A ZA200710594B (en) 2006-12-08 2007-12-05 Game delivery server, gaming system and controlling method for game delivery server

Country Status (1)

Country Link
ZA (1) ZA200710594B (en)

Similar Documents

Publication Publication Date Title
US8721447B2 (en) Game delivery server, gaming system, and controlling method for game delivery server
US7841942B2 (en) Gaming system license management
AU2002326526B9 (en) Digital identification of unique game characteristics
AU2002225976B2 (en) Casino gambling system with biometric access control
US20080076574A1 (en) Gaming terminal, gaming system and game control method
US20130137509A1 (en) Communications to gaming machines using optically formatted data
US20130137510A1 (en) Communications from gaming machines using optically formatted data
US20070049373A1 (en) Gaming machine with promotional item dispenser
US20050026674A1 (en) Method and apparatus for rewarding multiple game players for a single win
US20080090654A1 (en) Server for gaming system and control method thereof
AU2002225976A1 (en) Casino gambling system with biometric access control
GB2423481A (en) Gaming system for copying gaming machine configuration settings
AU2007216623B2 (en) Gaming system, server, gaming terminal and game control method
JP2017169728A (en) Analysis system
US9286745B2 (en) Gaming system, server, gaming terminal, including a currency exchange module and game control method
US8651954B2 (en) Gaming terminal, gaming system and game control method
US20080102936A1 (en) Game machine, game system and game control method
ZA200710594B (en) Game delivery server, gaming system and controlling method for game delivery server
AU2007214331B2 (en) Casino gambling system with biometric access control
ZA200708691B (en) Server for gaming system and control method thereof
ZA200708056B (en) Gaming terminal, gaming system and game control method
ZA200708058B (en) Gaming system, server, gaming terminal and game control method