WO2026001095A1 - 故事创作方法、装置、设备和存储介质 - Google Patents
故事创作方法、装置、设备和存储介质Info
- Publication number
- WO2026001095A1 WO2026001095A1 PCT/CN2025/082753 CN2025082753W WO2026001095A1 WO 2026001095 A1 WO2026001095 A1 WO 2026001095A1 CN 2025082753 W CN2025082753 W CN 2025082753W WO 2026001095 A1 WO2026001095 A1 WO 2026001095A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- character
- interface
- story
- selection
- setting information
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
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Classifications
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/44—Arrangements for executing specific programs
- G06F9/451—Execution arrangements for user interfaces
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04845—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range for image manipulation, e.g. dragging, rotation, expansion or change of colour
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04847—Interaction techniques to control parameter settings, e.g. interaction with sliders or dials
Definitions
- the exemplary embodiments disclosed herein generally relate to the field of computers, and particularly to story creation methods, apparatus, devices, computer-readable storage media, and computer program products.
- Conversational apps as highly interactive applications, are gradually gaining popularity among users. Through these apps, users can create target characters and stories by editing pages and then publish them to the app platform. In real-world scenarios, adding characters to a story is quite cumbersome. This is especially true when a story involves a large number of characters, significantly increasing the difficulty of story creation.
- a story creation method includes: in response to receiving a story creation request, presenting a story creation interface; presenting a first element corresponding to a first character in the story creation interface, the first character being determined based on the story creation request or a received add operation, the first character being created based on first character setting information; and creating a target story based at least on the first character setting information of the first character.
- a story creation apparatus configured to present a story creation interface in response to receiving a story creation request; a second presentation module configured to present a first element corresponding to a first character in the story creation interface, the first character being determined based on the story creation request or a received add operation, and the first character being created based on first character setting information; and a creation module configured to create a target story based at least on the first character setting information of the first character.
- an electronic device in a third aspect of this disclosure, includes at least one processing unit; and at least one memory coupled to the at least one processing unit and storing instructions for execution by the at least one processing unit. When executed by the at least one processing unit, the instructions cause the device to perform the method of the first aspect.
- a computer-readable storage medium stores a computer program that can be executed by a processor to implement the method of the first aspect.
- a computer program product is provided.
- the computer program product is tangibly stored in a computer storage medium and includes computer-executable instructions that, when executed by a device, cause the device to perform the method of the first aspect.
- Figure 1 shows a schematic diagram of an example environment in which embodiments of the present disclosure can be implemented
- Figure 2 shows a schematic diagram of an example interactive interface according to some embodiments of the present disclosure
- FIGS. 3A and 3E illustrate schematic diagrams of example interactive interfaces according to some embodiments of the present disclosure
- Figures 4A and 4B show schematic diagrams of example interactive interfaces according to some embodiments of the present disclosure
- Figure 5 shows a schematic diagram of an example interactive interface according to some embodiments of the present disclosure
- Figures 6A and 6B show schematic diagrams of example interactive interfaces according to some embodiments of the present disclosure
- Figures 7A and 7B show schematic diagrams of example interactive interfaces according to some embodiments of the present disclosure
- Figure 8 illustrates a flowchart of an interaction method according to some embodiments of the present disclosure
- Figure 9 shows a schematic structural block diagram of an interactive device according to certain embodiments of the present disclosure.
- Figure 10 shows a block diagram of an electronic device in which one or more embodiments of the present disclosure may be implemented.
- performing a step in response to A does not mean that the step is performed immediately after A, but may include one or more intermediate steps.
- the term "in response to” as used herein refers to a state in which a corresponding event occurs or a condition is satisfied. It will be understood that the timing of subsequent actions performed in response to such event or condition is not necessarily strongly correlated with the time when the event occurs or the condition is met. For example, in some cases, subsequent actions may be performed immediately upon the occurrence of the event or the fulfillment of the condition; while in others, they may be performed some time after the occurrence of the event or the fulfillment of the condition.
- a prompt message is sent to the user to clearly inform the user that the requested operation will require the acquisition and use of the user's personal information, thereby enabling the user to choose whether to provide personal information to the software or hardware such as electronic devices, applications, servers or storage media that perform the operation of the technical solution disclosed herein, based on the prompt message.
- a prompt message in response to a user's active request, can be sent to the user, such as a pop-up window, where the prompt message can be presented in text format.
- the pop-up window can also include a selection control allowing the user to choose "agree” or “disagree” to provide personal information to the electronic device.
- Conversational applications as a type of application with strong interactivity, have gradually gained popularity among users. Furthermore, users can create multiple characters and stories, allowing them to interact with the created characters or stories. Specifically, creators can create target characters and target stories and publish them to the application platform.
- a story creation method, apparatus, device, and storage medium are proposed.
- the method includes: in response to receiving a story creation request, presenting a story creation interface; presenting a first element corresponding to a first character in the story creation interface, the first character being determined based on the story creation request or a received add operation, and the first character being created based on first character setting information; and creating a target story based at least on the first character setting information of the first character.
- characters can be added and created in a story in a simpler way, reducing the operational complexity of story creation.
- Figure 1 illustrates a schematic diagram of an example environment 100 in which embodiments of the present disclosure can be implemented.
- an application 120 is installed on a terminal device 150.
- a user 140 can interact with the application 120 via the terminal device 150 and/or an attached device of the terminal device 150.
- Page 160 may include various types of pages provided by application 120, such as information display pages, dialog windows, personal homepages, etc.
- terminal device 150 can communicate with server 130 to provide services to application 120.
- Terminal device 150 can be any type of mobile terminal, fixed terminal, or portable terminal, including mobile phones, desktop computers, laptop computers, notebook computers, netbook computers, tablet computers, media computers, multimedia tablets, personal communication system (PCS) devices, personal navigation devices, personal digital assistants (PDAs), audio/video players, digital cameras/camcorders, positioning devices, television receivers, radio receivers, e-book devices, gaming devices, or any combination thereof, including accessories and peripherals of these devices or any combination thereof.
- terminal device 150 can also support any type of user-facing interface (such as "wearable" circuitry).
- Server 130 can be various types of computing systems/servers capable of providing computing power, including but not limited to mainframes, edge computing nodes, computing devices in cloud environments, etc.
- terminal device 150 may collaborate with server 130 to provide specific services to user 140.
- example processes are described with terminal device 150 as the execution entity. It should be understood that the described example processes can be implemented collaboratively by terminal device 150 and server 130. For the sake of brevity only, identical or similar content will not be repeated.
- the interactive interfaces 200 to 700B shown in Figures 2 to 7B are merely examples, and various designs may exist in practice.
- the various graphical elements and/or controls in the interactive interface may have different arrangements and different visual representations, one or more elements and/or controls may be omitted or replaced, and one or more other elements and/or controls may also be present.
- the user interface may contain any suitable content. The scope of this disclosure is not limited in this respect.
- users can switch and navigate between interactive interfaces by activating controls/entry points in each interface or by performing predetermined operations within the interface.
- the logic for switching and navigating between interactive interfaces can be arbitrarily configured. For example, in an example embodiment, a user jumps from a first interactive interface to a second interactive interface by activating a control. In other embodiments, a user can jump from a first interactive interface to a third interactive interface by activating another control. This disclosure is not limited in this respect. It should also be understood that although multiple interactive interfaces are described in a particular embodiment, any interactive interface described in this disclosure can be implemented independently as a separate implementation.
- example interactive interfaces 200 to 700B can be implemented at terminal device 150, which can be any page of application 120.
- application 120 can be a conversational application. Specifically, for a consumer user, the consumer user can interact with a virtual character in the form of a conversation.
- the virtual character may sometimes be simply referred to as a character.
- each character has certain character settings, including but not limited to gender, age, personality, opening lines, dialogue, character voice, etc. Users can interact with the character via terminal device 150 based on these character settings. Further, in some embodiments, each character can be associated with multiple stories. In this case, the user and the character can advance the predetermined storyline through dialogue according to preset story settings. In short, in various embodiments of this disclosure, users can have dialogues with specific characters based on the storyline, or they can have dialogues unrelated to the storyline. Refer to the example interactive interface 200 shown in FIG2. In this example interactive interface 200, the user can have a dialogue with character 210. Further, in some embodiments, the user 140 can have a dialogue with the character via text and/or voice. It can be seen that in this disclosure, characters and stories can be both related and separate. For creators, they can use application 120 to create and/or publish target characters and/or target stories.
- user 140 may be the creator of a target work (e.g., a target story), wherein the target work may involve multiple characters and each character has character-specific setting information.
- the target work includes at least a first character, which has character setting information.
- the character setting information may include information associated with the first character's gender, age, personality, opening lines, dialogue, voice, etc.
- the terminal device 150 in response to receiving a story creation request, presents a story creation interface.
- the terminal device 150 presents a first element corresponding to a first character in the story creation interface, wherein the first character is created based on first character setting information.
- the terminal device 150 creates a target story based at least on the first character's first character setting information.
- the first character is determined based on a story creation request. In this way, the terminal device 150 can quickly create a target story associated with the character. Alternatively, in some other embodiments, the first character is determined based on a received (character) addition operation. In this way, the terminal device 150 can quickly add characters to a target story.
- the terminal device 150's creation of a target story based at least on the first character setting information includes: generating a new target story based on the first character setting information, or continuing a target story based on the first character setting information.
- the first character can be added to the target story.
- a target story related to the first character can be generated. In this way, the user's desire to create target stories around a character can be met.
- This method allows for a simpler way to create characters for a story, reducing the complexity of story creation.
- the target story can also be created based on the story setting information received in the story creation interface.
- user 140 can start the creation of the target story with a character as the starting point; or they can create a story first without selecting a character, and then add a character after the story creation is completed; or they can alternate between adding characters and creating stories.
- the terminal device 150 may present a first interface associated with a first character, wherein the first interface presents a creation entry point. Based on the selection of the creation entry point in the first interface, the terminal device 150 may obtain a story creation request instructing the first character.
- the first interface can be any interface associated with the first role. Examples of the first interface will now be described with reference to Figures 3A to 3C.
- the first interface may include an interactive interface for interacting with a first character. See the example interactive interface 300A shown in Figure 3A.
- Example interactive interface 300A is an interactive interface for interacting with the character "Milk,” which presents a creation selection entry 310.
- the first interface may be a viewing interface for presenting descriptive information of the first character. See the example interactive interfaces 300B and 300C shown in Figures 3B and 3C.
- Example interactive interface 300B includes a selection entry 330
- example interactive interface 300C includes a selection entry 340.
- the presented interface may differ depending on whether the first character was created by user 140. For example, if the first character was created by user 140, the viewing interface for the first character's descriptive information is example interactive interface 300B. If the first character was not created by user 140, the viewing interface for the first character's descriptive information is example interactive interface 300C.
- the first interface may be a role search interface including a first role.
- example interactive interface 300D is the initial search interface
- example interactive interface 300E is the search result display interface.
- Both example interactive interfaces 300D and 300E may include multiple predetermined roles, wherein for each predetermined role (or at least some predetermined roles), a separate selection entry is presented, such as selection entries 380-1 to 380-4 shown in Figure 3D and selection entries 390-1 to 390-4 shown in Figure 3E.
- the selection entry can be displayed only when predetermined conditions are met. For example, if the first character was created by user 140, the selection entry can be presented in the first character's interactive interface or the first character's description information viewing interface when the completion rate of the first character's setting information is higher than a predetermined percentage, so as to guide user 140 to create a story related to the character.
- a selection entry can be presented on the first character's interaction interface only when the number, duration, and frequency of user 140's interactions with the first character exceed a predetermined threshold, in order to guide user 140 to create a story related to that character.
- the selection entry point can be enhanced, for example, by adding special effects.
- the various embodiments of this disclosure are not limited in the specific manner of enhancing the display.
- the terminal device 150 can obtain the story creation request indicating the first character. Based on the story creation request, the terminal device 150 can present the story creation interface and add the first character to the target story. As an example, when user 140 activates the selection entry point shown in Figures 3A to 3E, the terminal device 150 can present the example interactive interface 400A shown in Figure 4A. In this interactive interface, the first element 410 corresponding to the first character "Milk" has been added to the target story.
- characters can also be quickly added to an already created story in a concise manner.
- Example embodiments are discussed below.
- the terminal device 150 in response to the selection of a first add entry in the story creation interface, may present a second interface. Referring to the example interactive interface 400B shown in Figure 4B, a first add entry 450 is presented. When the user 140 activates the first add entry 450, the terminal device 150 may present the example interactive interface 300D, i.e., the second interface.
- terminal device 150 can receive a selection of a first character.
- terminal device 150 can present a first element corresponding to the first character in the story creation interface.
- terminal device 150 can present a first set of created candidate characters in the second interface and receive a selection of the first character from the first set of candidate characters.
- FIG3D which presents multiple candidate characters.
- terminal device 150 can present the example interactive interface 400A shown in FIG4A. As shown in FIG4A, the first character 410 has been automatically added to the target story.
- the set of candidate characters presented in the second interface may be determined based on the target work and/or the first setting information. This improves the matching degree between the candidate characters and the target work.
- the terminal device 150 may determine the degree of matching between the setting information of multiple characters in the character set and the target work and/or the first setting information, and determine a set of candidate characters from the multiple characters based on the degree of matching. This allows the user 140 to be presented with candidate characters that are more closely matched to the target story.
- the set of candidate roles presented in the second interface may be generated based on a search request.
- the terminal device 150 may present a first set of candidate roles matching the received search request in the second interface.
- the user 140 may trigger a search in the example interactive interface 300D, for example, by entering a search term.
- the terminal device 150 may present the example interactive interface 300E as shown in FIG. 3E.
- the user may select a first role in the example interactive interface 300E.
- the terminal device 150 may present the example interactive interface 400A as shown in FIG. 4A.
- multiple characters can be added to a target story.
- the terminal device 150 in response to the selection of a second add entry in the story creation interface, can present a third interface.
- the terminal device 150 can present a second element corresponding to the second character in the story creation interface, so that the target story is also created based on the second character's second character setting information. Referring to the example interactive interface 400A shown in FIG4A, it includes a second add entry 420.
- the terminal device 150 can present a third interface (e.g., example interactive interfaces 300D and 300E) for the user 140 to determine the second character. Based on the user 140's selection of the second character, the terminal device 150 can present the example interactive interface 500 shown in FIG5. In the example interactive interface 500, the second character 510 is added to the target story. Accordingly, a second element corresponding to the second character is presented on the story creation page.
- a third interface e.g., example interactive interfaces 300D and 300E
- the terminal device 150 may further present a third add entry in the story creation interface to enable the addition of a third character. For example, when the second element 510 corresponding to the second character and the third add entry 520 are presented in the interactive interface 500.
- terminal device 150 can automatically provide user 140 with candidate characters that match the target story. Example embodiments will be discussed below.
- the terminal device 150 presents a second set of candidate characters determined from a preset set of characters.
- the second set of candidate characters is determined by at least one of the following: at least one character already added in the story creation interface, and/or existing content of the target story.
- the terminal device 150 presents a first element corresponding to the first character in the story creation interface.
- an auto-selection control 610 is presented.
- terminal device 150 can automatically add at least one character to the target story based on at least one character already added in the story creation interface and/or existing content of the target story.
- the character selection operation is performed automatically by terminal device 150. In this way, all characters can be quickly added to the target story based on at least one character already added in the story creation interface and/or existing content of the target story, reducing the operational complexity of story creation.
- terminal device 150 when user 140 activates the auto-selection control 610, terminal device 150 can present an example interactive interface 600B as shown in FIG. 6B, which includes a second group of candidate characters 620. User 140 can select a first character from the second group of candidate characters 620 via character controls 630-1, 630-2, and 630-3. When the user activates any character selection control, terminal device 150 updates the first character to the target story.
- user 140 can also view the setting information of the first character.
- terminal device 150 in response to the selection of the first element, can present at least a portion of the first character's setting information. Referring to the interactive interface 400A shown in FIG4A, when user 140 clicks the first element of the first character "Milk", terminal device 150 can present the example interactive interface 700A shown in FIG7A. Alternatively, depending on the permission settings of the character creator for the character, when the first character does not support viewing character setting information, terminal device 150 can present the example interactive interface 700B shown in FIG7B.
- user 140 can also edit the character settings to generate new settings, thereby making the character more compatible with the target story.
- FIG 8 shows a flowchart of an interaction method 800 according to some embodiments of the present disclosure.
- Method 800 may be implemented at terminal device 150 (or jointly implemented by terminal device 150 and server 130).
- process 800 is implemented at terminal device 150.
- Process 800 is described below with reference to Figure 1.
- terminal device 150 In frame 810, in response to receiving a story creation request, terminal device 150 presents a story creation interface.
- terminal device 150 presents a first element corresponding to the first character in the story creation interface, wherein the first character is determined based on the story creation request or the received add operation and is created based on the first character setting information.
- terminal device 150 creates a target story based at least on the first character's first character setting information.
- the terminal device 150 may present a first interface associated with the first character, and obtain a story creation request instructing the first character based on the selection of the creation entry in the first interface.
- the first interface includes: a character search interface including a first character; an interactive interface for interacting with the first character; or a viewing interface for presenting descriptive information of the first character.
- the terminal device 150 in response to the selection of a first add entry in the story creation interface, presents a second interface. Further, via the second interface, a selection of a first character is received, and in response to the selection of the first character, the terminal device 150 presents a first element corresponding to the first character in the story creation interface.
- the terminal device 150 presents a first set of candidate roles created in a second interface and receives a selection of a first role from the first set of candidate roles.
- the terminal device 150 presents a first set of candidate characters that match the search request in a second interface based on the received search request.
- the terminal device 150 may present a second set of candidate characters determined from a preset set of characters.
- the second set of candidate characters is determined by at least one of the following: at least one character already added in the story creation interface, and/or existing content of the target story.
- the terminal device 150 presents a first element corresponding to the first character in the story creation interface.
- the terminal device 150 in response to the selection of a second add entry in the story creation interface, presents a third interface, and in response to receiving a selection of a second character in the third interface, presents a second element corresponding to the second character in the story creation interface, so that the target story is also created based on the second character setting information of the second character.
- the terminal device 150 in response to the selection of a first element, presents at least a portion of the first role setting information of the first role.
- the terminal device 150 generates a new target story based on the first role setting information.
- the terminal device 150 continues the target story based on the first character setting information.
- the target story is also created based on story setting information received in the story creation interface.
- Figure 9 shows a schematic structural block diagram of a story creation device 900 according to certain embodiments of the present disclosure.
- the device 900 may be implemented as or included in the terminal device 150.
- the various modules/components in the device 900 may be implemented by hardware, software, firmware, or any combination thereof.
- the first presentation module 910 is configured to present a story creation interface in response to receiving a story creation request; the second presentation module 920 is configured to present a first element corresponding to the first character in the story creation interface, the first character being determined based on the story creation request or the received add operation, and the first character being created based on the first character setting information; and the creation module 930 is configured to create a target story based at least on the first character setting information of the first character.
- the device 900 further includes a creation request acquisition module, configured to: present a first interface associated with a first character; and acquire a story creation request instructing the first character based on the selection of a creation entry point in the first interface.
- a creation request acquisition module configured to: present a first interface associated with a first character; and acquire a story creation request instructing the first character based on the selection of a creation entry point in the first interface.
- the first interface includes: a character search interface including a first character; an interactive interface for interacting with the first character; or a viewing interface for presenting descriptive information of the first character.
- the second presentation module 920 is further configured to present a second interface in response to the selection of a first add entry in the story creation interface; receive a selection of a first character via the second interface; and present a first element corresponding to the first character in the story creation interface in response to the selection of the first character.
- the second presentation module 920 is further configured to present the created first set of candidate roles in a second interface; and to receive a selection of a first role from the first set of candidate roles.
- the second presentation module 920 is further configured to present a first set of candidate roles that match the search request in a second interface based on the received search request.
- the second presentation module 920 is further configured to present a second set of candidate characters determined from a preset set of characters, the second set of candidate characters being determined by at least one of the following: at least one character already added in the story creation interface, and/or existing content of the target story; and in response to the selection of a first character from the second set of candidate characters, to present a first element corresponding to the first character in the story creation interface.
- the device 900 further includes a third presentation interface configured to present the third interface in response to the selection of a second add entry in the story creation interface; and to present a second element corresponding to the second character in the story creation interface in response to receiving a selection of a second character in the third interface, so that the target story is also created based on the second character setting information of the second character.
- a third presentation interface configured to present the third interface in response to the selection of a second add entry in the story creation interface; and to present a second element corresponding to the second character in the story creation interface in response to receiving a selection of a second character in the third interface, so that the target story is also created based on the second character setting information of the second character.
- the device 900 further includes a fourth presentation interface configured to present at least a portion of the first role setting information of the first role in response to the selection of the first element.
- the creation module is also configured to generate a new target story based on the first character setting information; or to continue writing the target story based on the first character setting information.
- the target story is also created based on story setting information received in the story creation interface.
- Figure 10 illustrates a block diagram of an electronic device 1000 in which one or more embodiments of the present disclosure may be implemented. It should be understood that the electronic device 1000 shown in Figure 10 is merely exemplary and should not constitute any limitation on the functionality and scope of the embodiments described herein. The electronic device 1000 shown in Figure 10 can be used to implement the terminal device 150 of Figure 1.
- the electronic device 1000 is in the form of a general-purpose electronic device.
- Components of the electronic device 1000 may include, but are not limited to, one or more processors or processing units 1010, memory 1020, storage device 1030, one or more communication units 1040, one or more input devices 1050, and one or more output devices 1060.
- the processing unit 1010 may be a physical or virtual processor and is capable of performing various processes according to programs stored in memory 1020. In a multiprocessor system, multiple processing units execute computer-executable instructions in parallel to improve the parallel processing capability of the electronic device 1000.
- Electronic device 1000 typically includes multiple computer storage media. Such media can be any accessible media that is accessible to electronic device 1000, including but not limited to volatile and non-volatile media, removable and non-removable media.
- Memory 1020 can be volatile memory (e.g., registers, cache, random access memory (RAM)), non-volatile memory (e.g., read-only memory (ROM), electrically erasable programmable read-only memory (EEPROM), flash memory), or some combination thereof.
- Storage device 1030 can be a removable or non-removable medium and can include machine-readable media, such as flash drives, disks, or any other media that can be used to store information and/or data (e.g., training data for training) and can be accessed within electronic device 1000.
- Electronic device 1000 may further include additional removable/non-removable, volatile/non-volatile storage media.
- disk drives for reading from or writing to removable, non-volatile disks (e.g., "floppy disks") and optical disk drives for reading from or writing to removable, non-volatile optical disks may be provided.
- each drive may be connected to a bus (not shown) via one or more data media interfaces.
- Memory 1020 may include computer program product 1025 having one or more program modules configured to perform various methods or actions of various embodiments of this disclosure.
- the communication unit 1040 enables communication with other electronic devices via a communication medium. Additionally, the functionality of the components of the electronic device 1000 can be implemented using a single computing cluster or multiple computing machines capable of communicating via communication connections. Therefore, the electronic device 1000 can operate in a networked environment using logical connections to one or more other servers, network personal computers (PCs), or another network node.
- PCs network personal computers
- Input device 1050 can be one or more input devices, such as a mouse, keyboard, trackball, etc.
- Output device 1060 can be one or more output devices, such as a monitor, speaker, printer, etc.
- Electronic device 1000 can also communicate with one or more external devices (not shown) via communication unit 1040 as needed. These external devices include storage devices, display devices, etc., and can communicate with one or more devices that enable user interaction with electronic device 1000, or with any device that enables electronic device 1000 to communicate with one or more other electronic devices (e.g., network card, modem, etc.). Such communication can be performed via input/output (I/O) interface (not shown).
- I/O input/output
- a computer-readable storage medium that stores computer-executable instructions thereon, wherein the computer-executable instructions are executed by a processor to implement the methods described above.
- a computer program product is also provided, which is tangibly stored on a non-transitory computer-readable medium and includes computer-executable instructions, which are executed by a processor to implement the methods described above.
- These computer-readable program instructions can be provided to a processing unit of a general-purpose computer, a special-purpose computer, or other programmable data processing apparatus to produce a machine such that, when executed by the processing unit of the computer or other programmable data processing apparatus, they create means for implementing the functions/actions specified in one or more blocks of the flowchart and/or block diagram.
- These computer-readable program instructions can also be stored in a computer-readable storage medium that causes a computer, programmable data processing apparatus, and/or other device to operate in a particular manner.
- the computer-readable medium storing the instructions comprises an article of manufacture that includes instructions for implementing aspects of the functions/actions specified in one or more blocks of the flowchart and/or block diagram.
- Computer-readable program instructions can be loaded onto a computer, other programmable data processing apparatus, or other device to cause a series of operational steps to be performed on the computer, other programmable data processing apparatus, or other device to produce a computer-implemented process, thereby causing the instructions that execute on the computer, other programmable data processing apparatus, or other device to perform the functions/actions specified in one or more boxes of a flowchart and/or block diagram.
- each block in a flowchart or block diagram may represent a module, segment, or portion of an instruction, which contains one or more executable instructions for implementing the specified logical function.
- the functions indicated in the blocks may occur in a different order than those indicated in the drawings. For example, two consecutive blocks may actually be executed substantially in parallel, and they may sometimes be executed in reverse order, depending on the functions involved.
- each block in the block diagrams and/or flowcharts, and combinations of blocks in the block diagrams and/or flowcharts may be implemented using a dedicated hardware-based system that performs the specified function or action, or using a combination of dedicated hardware and computer instructions.
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Abstract
根据本公开的实施例,提供了故事创作方法、装置、设备和存储介质。该方法包括:响应于接收到故事创作请求,呈现故事创作界面;在故事创作界面中呈现与第一角色对应的第一元素,第一角色是基于故事创作请求或接收到的添加操作所确定,第一角色是基于第一角色设定信息所创建;以及至少基于第一角色的第一角色设定信息,创作目标故事。以此方式,可以以更简洁的方式为故事添加角色,降低了创作故事的操作复杂度。
Description
本申请要求2024年6月25日递交的、标题为“故事创作方法、装置、设备和存储介质”、申请号为202410832692.X的中国发明专利申请的优先权,该申请的全部内容通过引用结合在本申请中。
本公开的示例实施例总体涉及计算机领域,特别地涉及故事创作方法、装置、设备、计算机可读存储介质和计算机程序产品。
随着互联网技术的飞速发展,各式各样的应用已经成为人们日常生活中的重要工具。不同的应用往往具有不同的功能,用户可以通过具有特定功能的特定应用实现特定服务。
对话式应用作为一种具有较强互动性的应用逐渐得到了用户的喜爱。通过对话式应用,用户可以通过编辑页面来创建目标角色、目标故事并将其发布到应用平台中。在真实场景中,为故事添加角色的操作较为繁琐。尤其是当一个故事涉及的角色数量较多时,极大地增大了创作故事的难度。
在本公开的第一方面,提供了一种故事创作方法。该方法包括:响应于接收到故事创作请求,呈现故事创作界面;在故事创作界面中呈现与第一角色对应的第一元素,第一角色是基于故事创作请求或接收到的添加操作所确定,第一角色是基于第一角色设定信息所创建;以及至少基于第一角色的第一角色设定信息,创作目标故事。
在本公开的第二方面,提供了一种故事创作装置。该装置包括:第一呈现模块,被配置为响应于接收到故事创作请求,呈现故事创作界面;第二呈现模块,被配置为在故事创作界面中呈现与第一角色对应的第一元素,第一角色是基于故事创作请求或接收到的添加操作所确定,第一角色是基于第一角色设定信息所创建;以及创作模块,被配置为至少基于第一角色的第一角色设定信息,创作目标故事。
在本公开的第三方面,提供了一种电子设备。该设备包括至少一个处理单元;以及至少一个存储器,至少一个存储器被耦合到至少一个处理单元并且存储用于由至少一个处理单元执行的指令。指令在由至少一个处理单元执行时使设备执行第一方面的方法。
在本公开的第四方面,提供了一种计算机可读存储介质。该计算机可读存储介质上存储有计算机程序,计算机程序可由处理器执行以实现第一方面的方法。
在本公开的第五方面,提供了一种计算机程序产品。计算机程序产品被有形地存储在计算机存储介质中并且包括计算机可执行指令,计算机可执行指令在由设备执行时使设备执行第一方面的方法。
应当理解,本内容部分中所描述的内容并非旨在限定本公开的实施例的关键特征或重要特征,也不用于限制本公开的范围。本公开的其它特征将通过以下的描述而变得容易理解。
结合附图并参考以下详细说明,本公开各实施例的上述和其他特征、优点及方面将变得更加明显。在附图中,相同或相似的附图标记表示相同或相似的元素,其中:
图1示出了本公开的实施例能够在其中实现的示例环境的示意图;
图2示出了根据本公开的一些实施例的示例交互界面的示意图;
图3A和3E示出了根据本公开的一些实施例示例交互界面的示意图;
图4A和4B示出了根据本公开的一些实施例示例交互界面的示意图;
图5示出了根据本公开的一些实施例示例交互界面的示意图;
图6A和6B示出了根据本公开的一些实施例示例交互界面的示意图;
图7A和7B示出了根据本公开的一些实施例示例交互界面的示意图;
图8示出了根据本公开的一些实施例的交互方法的流程图;
图9示出了根据本公开的某些实施例的交互装置的示意性结构框图;以及
图10示出了其中可以实施本公开的一个或多个实施例的电子设备的框图。
下面将参照附图更详细地描述本公开的实施例。虽然附图中示出了本公开的某些实施例,然而应当理解的是,本公开可以通过各种形式来实现,而且不应该被解释为限于这里阐述的实施例,相反,提供这些实施例是为了更加透彻和完整地理解本公开。应当理解的是,本公开的附图及实施例仅用于示例性作用,并非用于限制本公开的保护范围。
在本公开的实施例的描述中,术语“包括”及其类似用语应当理解为开放性包含,即“包括但不限于”。术语“基于”应当理解为“至少部分地基于”。术语“一个实施例”或“该实施例”应当理解为“至少一个实施例”。术语“一些实施例”应当理解为“至少一些实施例”。下文还可能包括其他明确的和隐含的定义。
在本文中,除非明确说明,“响应于A”执行一个步骤并不意味着在“A”之后立即执行该步骤,而是可以包括一个或多个中间步骤。
在此使用的术语“响应于”表示相应的事件发生或者条件得以满足的状态。将会理解,响应于该事件或者条件而被执行的后续动作的执行时机,与该事件发生或者条件成立的时间,二者之间未必是强关联的。例如,在某些情况下,后续动作可在事件发生或者条件成立时立即被执行;而在另一些情况下,后续动作可在事件发生或者条件成立后经过一段时间才被执行。
可以理解的是,本技术方案所涉及的数据(包括但不限于数据本身、数据的获得或使用)应当遵循相应法律法规及相关规定的要求。
可以理解的是,在使用本公开各实施例公开的技术方案之前,均应当根据相关法律法规通过适当的方式对本公开所涉及个人信息的类型、使用范围、使用场景等告知用户并获得用户的授权。
例如,在响应于接收到用户的主动请求时,向用户发送提示信息,以明确地提示用户,其请求执行的操作将需要获得和使用到用户的个人信息,从而使得用户可以根据提示信息来自主地选择是否向执行本公开技术方案的操作的电子设备、应用程序、服务器或存储介质等软件或硬件提供个人信息。
作为一种可选的但非限制性的实现方式,响应于接收到用户的主动请求,向用户发送提示信息的方式,例如可以是弹窗的方式,弹窗中可以以文字的方式呈现提示信息。此外,弹窗中还可以承载供用户选择“同意”或“不同意”向电子设备提供个人信息的选择控件。
可以理解的是,上述通知和获得用户授权过程仅是示意性的,不对本公开的实现方式构成限定,其他满足相关法律法规的方式也可应用于本公开的实现方式中。
如上所简要讨论的,随着互联网技术的飞速发展,各式各样的应用已经成为人们日常生活中的重要工具。不同的应用往往具有不同的功能,用户可以通过具有特定功能的特定应用实现特定服务。
对话式应用作为一种具有较强互动性的应用逐渐得到了用户的喜爱。进一步地,用户可以创建多个角色、多个故事,使得用户可以与创建的角或故事中进行交互。具体而言,创作者可以创建目标角色、目标故事并将其发布到应用平台中。
在真实场景中,为故事添加角色的操作较为繁琐。尤其是当一个故事涉及的角色数量较多时,极大地增大了创作故事的难度。
根据本公开的各个实施例,提出了一种故事创作方法、装置、设备和存储介质。该方法包括:响应于接收到故事创作请求,呈现故事创作界面;在故事创作界面中呈现与第一角色对应的第一元素,第一角色是基于故事创作请求或接收到的添加操作所确定,第一角色是基于第一角色设定信息所创建;以及至少基于第一角色的第一角色设定信息,创作目标故事。以此方式,可以以更简洁的方式为故事添加和创建角色,降低了创作故事的操作复杂度。
下面将结合附图进一步描述本公开的各个实施例。
示例环境
图1示出了本公开的实施例能够在其中实现的示例环境100的示意图。在该示例环境100中,终端设备150中安装有应用120。用户140可以经由终端设备150和/或终端设备150的附接设备来与应用120进行交互。
在图1的环境100中,如果应用120处于活动状态,终端设备150可以呈现应用120的页面160。页面160可以包括应用120所能提供的各类页面,诸如信息展示页面、对话窗口、个人主页,等等。
在一些实施例中,终端设备150可以与服务器130通信,以实现对应用120的服务的供应。终端设备150可以是任意类型的移动终端、固定终端或便携式终端,包括移动手机、台式计算机、膝上型计算机、笔记本计算机、上网本计算机、平板计算机、媒体计算机、多媒体平板、个人通信系统(PCS)设备、个人导航设备、个人数字助理(PDA)、音频/视频播放器、数码相机/摄像机、定位设备、电视接收器、无线电广播接收器、电子书设备、游戏设备或者前述各项的任意组合,包括这些设备的配件和外设或者其任意组合。在一些实施例中,终端设备150也能够支持任意类型的针对用户的接口(诸如“可佩戴”电路等)。服务器130可以是能够提供计算能力的各种类型的计算系统/服务器,包括但不限于大型机、边缘计算节点、云环境中的计算设备,等等。
在一些实施例中,终端设备150可以和服务器130共同协作以为用户140提供特定的服务。在本公开的一些示例实施例中,以终端设备150作为执行主体来描述示例过程。应当理解,所描述的示例过程可以有终端设备150和服务器130协作实现。仅出于简要的目的,相同或类似的内容将不再重复。
应当理解,仅出于示例性的目的描述环境100中各个元素的结构和功能,而不暗示对于本公开的范围的任何限制。以下将详细描述本公开的各种示例实现。
示例交互界面
仅为了更好地理解本公开的各个实施例,在下文的示例实施例中参考了图2至7B所示出的示例交互界面200至700B。应当理解,图2至7B所示出的交互界面仅仅是示例,实际可以存在各种设计。例如,交互界面中的各个图形元素和/或控件可以具有不同的布置和不同的视觉表示,其中的一个或多个元素和/或控件可以省略或被替换,并且还可以存在一个或多个其它元素和/或控件。此外,用户界面中可以包含任意适当的内容。本公开的范围在此方面不受限制。
进一步地,用户可以通过激活各个交互界面中的控件/入口或者在交互界面中执行预定操作来实现交互界面的切换和跳转。应当理解,交互界面的切换和跳转的逻辑可以被任意设置。例如,在示例实施例中,用户通过激活控件由第一交互界面跳转至第二交互界面。在其它实施例中,用户可以通过激活另一控件由第一交互界面跳转至第三交互界面。本公开在此方面不受限制。还应当理解,尽管多个交互界面被描述在一个特定实施例中,但是本公开所描述的任一交互界面,均可以作为单独的实施方式被独立地实现。
在本公开的各个示例实施例中,示例交互界面200至700B可以在终端设备150处实现,其可以是应用120的任意页面。
在本公开的实施例中,应用120可以为对话式应用。具体而言,对于消费用户,消费用户可以和虚拟角色以对话的形式进行交互。在本文中,虚拟角色有时也可以被简称为角色。
在一些实施例中,每个角色具有一定的角色设定,包括但不限于,性别、年龄、性格、开场白、台词、角色音色等等。用户可以经由终端设备150,基于该角色设定,实现与该角色之间的对话交互。进一步地,在一些实施例中,每个角色可以与多个故事相关联。在这种情况下,用户与该角色可以按照预设的故事设定、通过对话来推进预定故事情节的进程。简言之,在本公开的各个实施例中,用户可以和特定的角色进行基于故事情节的对话,也可以和该角色进行故事情节无关的对话。参考图2所示的示例交互界面200。在该示例交互界面200中,用户可以和角色210进行对话。进一步地,在一些实施例中,用户140可以通过文字和/或语音的方式来与角色进行对话。可见,在本公开中,角色和故事之间,可以既存在关联又彼此分离。对于创作者而言,创作者可以通过应用120来创建和/或发布目标角色和/或目标故事。
在本公开的各个实施例中,用户140可以为目标作品(例如,目标故事)的创作者,其中该目标作品可以涉及多个角色并且每个角色具有特定于该角色的设定信息。作为示例,目标作品至少包括第一角色,该第一角色具有角色设定信息。角色设定信息可以包括与第一角色的性别、年龄、性格、开场白、台词、角色音色等相关联。
在操作中,响应于接收到故事创作请求,终端设备150呈现故事创作界面。根据本公开的各个实施例,终端设备150在故事创作界面中呈现与第一角色对应的第一元素,其中第一角色是基于第一角色设定信息所创建。接下来,终端设备150至少基于第一角色的第一角色设定信息来创作目标故事。
在一些实施例中,第一角色是基于故事创作请求所确定。以此方式,终端设备150可以快速地创作与角色相关联的目标故事。备选地,在一些其他的实施例中,第一角色是基于接收到的(角色)添加操作所确定。以此方式,终端设备150可以快速地为目标故事添加角色。
在一些实施例中,终端设备150至少基于第一角色设定信息创作目标故事包括:基于第一角色设定信息,生成新的目标故事,或基于第一角色设定信息,续写目标故事。换言之,当目标故事已经被创作时,可以将第一角色添加至目标故事。相应地,当目标故事未被创作时,可以生成与该第一角色相关的目标故事。以此方式,可以满足用户期望围绕角色创作目标故事的需求。
以此方式,可以以更简洁的方式为故事创建角色,降低了创作故事的操作复杂度。
在一些实施例中,目标故事还可以基于故事创作界面中接收到的故事设定信息所创作。简言之,用户140可以以角色为出发点,出发目标故事的创作;也可以在不选择角色的情况下,首先创建故事,待故事创作完成后再添加角色;还可以将添加角色和创作故事交错进行。
接下来,将对基于故事创作请求来创建包括第一角色的目标故事的示例实施例进行详细描述。
在一些实施例中,终端设备150可以呈现与第一角色相关联的第一界面,其中第一界面中呈现有创作入口。基于对第一界面中的创作入口的选择,终端设备150可以获取指示第一角色的故事创作请求。
根据本公开的各个实施例,第一界面可以为与第一角色相关联的任一界面。下面将结合附图3A至3C来描述第一界面的示例。
在一些实施例中,第一界面可以包括为与第一角色互动的互动界面。参见图3A所示出的示例交互界面300A。示例交互界面300A为与角色“牛奶”互动的交互界面,其中呈现有创作选择入口310。
备选地或附加地,在一些实施例中,第一界面可以为用于呈现第一角色的描述信息的查看界面。参见图3B和3C所示出的示例交互界面300B和300C。示例交互界面300B包括选择入口330,示例交互界面300C包括选择入口340。在一些实施例中,根据第一角色是否是用户140所创作的,所呈现的界面可以有所不同。例如,如果第一角色是用户140所创作的,第一角色的描述信息的查看界面为示例交互界面300B。如果第一角色不是用户140所创作的,第一角色的描述信息的查看界面为示例交互界面300C。
备选地或附加地,在一些实施例中,第一界面可以为包括第一角色的角色搜索界面。参见图3D和3E所示出的示例交互界面300D和300E,其中示例交互界面300D为初始搜索界面,示例交互界面300E为搜索结果显示界面。示例交互界面300D和300E均可以包括多个预定角色,其中针对每个预定角色(或至少部分预定角色),呈现有各自的选择入口,如图3D所示出的选择入口380-1至380-4以及图3E所示出的选择入口390-1至390-4。
在一些实施例中,选择入口可以在满足预定条件时才显示。例如,如果第一角色是用户140所创作的,可以在第一角色的设定信息的完成度高于预定百分比的时候,在第一角色的交互界面或第一角色的描述信息的查看界面呈现选择入口,以引导用户140创建与该角色相关的故事。
备选地,如果第一角色不是用户140所创作的,可以当用户140与第一角色交互的消息数量、时长、次数大于预定阈值时,才在第一角色的交互界面呈现选择入口,以引导用户140创建与该角色相关的故事。
附加地,为更好地引导用户140创建与该角色相关的故事,可以对选择入口进行增强显示,例如,添加特效。本公开的各个实施例在增强显示的具体方式方面不受限制。
接下来,基于对所述第一界面中的创作入口的选择,终端设备150可以获取指示所述第一角色的所述故事创作请求。基于故事创作请求,终端设备150可以呈现故事创作界面,并且将第一角色添加到目标故事中。作为示例,当用户140激活图3A至3E所示出的选择入口后,终端设备150可以呈现如图4A所示出的示例交互界面400A。在该交互界面中,与第一角色“牛奶”对应的第一元素410已经被添加到目标故事中。
根据本公开的一些实施例,还可以以简洁的方式为已创建的故事快速地添加角色。示例实施例讨论如下。
在一些实施例中,响应于对故事创作界面中的第一添加入口的选择,终端设备150可以呈现第二界面。参见图4B所示出的示例交互界面400B,其中呈现有第一添加入口450。当用户140激活第一添加入口450后,终端设备150可以呈现示例交互界面300D,即,第二界面。
经由第二界面,终端设备150可以接收对第一角色的选择。响应于对第一角色的选择,终端设备150可以在故事创作界面中呈现与第一角色对应的第一元素。在一些实施例中,终端设备150可以在第二界面中呈现已创建的第一组候选角色,并且接收对第一组候选角色中的第一角色的选择。参见图3D所示出的示例交互界面300D,其中呈现有多个候选角色。当用户140从多个候选角色中选择第一角色后,终端设备150可以呈现如图4A所示出的示例交互界面400A。如图4A所示,第一角色410已经被自动添加到目标故事中。
进一步地,在一些实施例中,在第二界面中呈现的已创建的一组候选角色可以是基于目标作品和/或第一设定信息所确定。以此方式,可以提高候选角色与目标作品之间的匹配度。在一些实施例中,终端设备150可以确定角色集合中的多个角色的设定信息和目标作品和/或第一设定信息之间的匹配程度,并且基于匹配程度,从多个角色中确定一组候选角色。以此方式,可以为用户140呈现与目标故事更加匹配的候选角色。
在一些实施例中,在第二界面中呈现的已创建的一组候选角色可以是基于搜索请求所生成的。在一些实施例中,终端设备150可以基于接收到的搜索请求,在第二界面中呈现与搜索请求匹配的第一组候选角色。作为示例实施方式,用户140可以在示例交互界面300D中触发搜索,例如,输入检索词。响应于该搜索请求,终端设备150可以呈现如图3E所示出的示例交互界面300E。用户可以在示例交互界面300E中选择第一角色。基于针对第一角色的选择,终端设备150可以呈现如图4A所示出的示例交互界面400A。
根据本公开的一些实施例,可以为目标故事添加多个角色。具体而言,在一些实施例中,响应于对故事创作界面中的第二添加入口的选择,终端设备150可以呈现第三界面。响应于在第三界面中接收到对第二角色的选择,终端设备150可以在故事创作界面中呈现与第二角色对应的第二元素,使得目标故事还基于第二角色的第二角色设定信息被创作。参见图4A所示出的示例交互界面400A,其包括第二添加入口420。基于用户140对该第二添加入口420的选择,终端设备150可以呈现第三界面(例如,示例交互界面300D和300E)以供用户140确定第二角色。基于用户140对第二角色的选择,终端设备150可以呈现如图5所示的示例交互界面500。在示例交互界面500中,第二角色510被添加到目标故事中。相应地,与第二角色相对应的第二元素被呈现在故事创作页面。
在一些实施例中,响应于在故事创作界面中呈现与第二角色对应的第二元素,终端设备150可以在故事创作界面中进一步呈现第三添加入口以实现对第三角色的添加。例如,当与第二角色相对应的第二元素510以及第三添加入口520被呈现在交互界面500中。
根据本公开的一些实施例,终端设备150可以自动地为用户140提供与目标故事相匹配的候选角色。示例实施例将讨论如下。
在一些实施例中,终端设备150呈现从预设的角色集合中确定的第二组候选角色,第二组候选角色是以下至少一项所确定:故事创作界面中已经添加的至少一个角色,和/或,目标故事的已有内容。接下来,响应于对第二组候选角色中的第一角色的选择,终端设备150在故事创作界面中呈现与第一角色对应的第一元素。
参见图6A所示出的示例交互界面600A,其中呈现有自动选择控件610。在一些实施例中,当用户140激活自动选择控件610后,终端设备150可以根据故事创作界面中已经添加的至少一个角色和/或目标故事的已有内容,自动为目标故事添加至少一个角色。换言之,角色的选择操作是终端设备150自动执行的。以此方式,可以根据故事创作界面中已经添加的至少一个角色和/或目标故事的已有内容,快速地为目标故事添加所有的角色,降低了故事创作的操作复杂度。
备选地,在一些实施例中,当用户140激活自动选择控件610后,终端设备150可以呈现如图6B所示出的示例交互界面600B,其中包括第二组候选角色620。用户140可以经由角色控件630-1,630-2和630-3,从第二组候选角色620选择第一角色。当用户激活任一角色选择控件后,终端设备150将该第一角色更新到目标故事中。
根据本公开的一些实施例,用户140还可以查看第一角色的设定信息。具体而言,在一些实施例中,响应于对第一元素的选择,终端设备150可以呈现第一角色的第一角色设定信息的至少部分信息。参见图4A所示出的交互界面400A,当用户140点击第一角色“牛奶”的第一元素后,终端设备150可以呈现如图7A所示出的示例交互界面700A。备选地,根据角色创作者对该角色的权限的设定,当第一角色不支持查看角色设定信息时,终端设备150可以呈现如图7B所示出的示例交互界面700B。
附加地,在一些实施例中,用户140还可以对第一角色的设定信息进行编辑以生成新的设定信息,从而使得第一角色与目标故事更加匹配。
示例过程
图8示出了根据本公开的一些实施例的交互方法800的流程图。方法800可以被实现在终端设备150处(或者由终端设备150和服务器130共同实现)。为便于讨论,在如下的示例实施例中,过程800被实现在终端设备150处。下面参考图1描述过程800。
在框810,响应于接收到故事创作请求,终端设备150呈现故事创作界面。
在框820,终端设备150在故事创作界面中呈现与第一角色对应的第一元素,其中第一角色是基于故事创作请求或接收到的添加操作所确定并且第一角色是基于第一角色设定信息所创建。
在框830,终端设备150至少基于第一角色的第一角色设定信息来创作目标故事。
在一些实施例中,终端设备150可以呈现与第一角色相关联的第一界面,并且基于对第一界面中的创作入口的选择,获取指示第一角色的故事创作请求。
在一些实施例中,第一界面包括:包括第一角色的角色搜索界面;用于与第一角色互动的互动界面;或用于呈现第一角色的描述信息的查看界面。
在一些实施例中,终端设备150响应于对故事创作界面中的第一添加入口的选择,终端设备150呈现第二界面。进一步地,经由第二界面,接收对第一角色的选择,以及响应于对第一角色的选择,终端设备150在故事创作界面中呈现与第一角色对应的第一元素。
在一些实施例中,终端设备150在第二界面中呈现已创建的第一组候选角色,并且接收对第一组候选角色中的第一角色的选择。
在一些实施例中,终端设备150基于接收到的搜索请求,在第二界面中呈现与搜索请求匹配的第一组候选角色。
在一些实施例中,终端设备150可以呈现从预设的角色集合中确定的第二组候选角色,第二组候选角色是以下至少一项所确定:故事创作界面中已经添加的至少一个角色,和/或,目标故事的已有内容。响应于对第二组候选角色中的第一角色的选择,终端设备150在故事创作界面中呈现与第一角色对应的第一元素。
在一些实施例中,终端设备150响应于对故事创作界面中的第二添加入口的选择,呈现第三界面,并且响应于在第三界面中接收到对第二角色的选择,在故事创作界面中呈现与第二角色对应的第二元素,使得目标故事还基于第二角色的第二角色设定信息被创作。
在一些实施例中,终端设备150响应于对第一元素的选择,呈现第一角色的第一角色设定信息的至少部分。
在一些实施例中,终端设备150基于第一角色设定信息,生成新的目标故事。
在一些实施例中,终端设备150基于第一角色设定信息,续写目标故事。
在一些实施例中,目标故事还基于故事创作界面中接收到的故事设定信息所创作。
示例装置和设备
图9示出了根据本公开的某些实施例的故事创作装置900的示意性结构框图。装置900可以被实现为或者被包括在终端设备150中。装置900中的各个模块/组件可以由硬件、软件、固件或者它们的任意组合来实现。
第一呈现模块910,被配置为响应于接收到故事创作请求,呈现故事创作界面;第二呈现模块920,被配置为在故事创作界面中呈现与第一角色对应的第一元素,第一角色是基于故事创作请求或接收到的添加操作所确定,第一角色是基于第一角色设定信息所创建;以及创作模块930,被配置为至少基于第一角色的第一角色设定信息,创作目标故事。
在一些实施例中,装置900还包括创作请求获取模块,被配置为:呈现与第一角色相关联的第一界面;以及基于对第一界面中的创作入口的选择,获取指示第一角色的故事创作请求。
在一些实施例中,第一界面包括:包括第一角色的角色搜索界面;用于与第一角色互动的互动界面;或用于呈现第一角色的描述信息的查看界面。
在一些实施例中,第二呈现模块920还被配置为响应于对故事创作界面中的第一添加入口的选择,呈现第二界面;经由第二界面,接收对第一角色的选择;以及响应于对第一角色的选择,在故事创作界面中呈现与第一角色对应的第一元素。
在一些实施例中,第二呈现模块920还被配置为在第二界面中呈现已创建的第一组候选角色;以及接收对第一组候选角色中的第一角色的选择。
在一些实施例中,第二呈现模块920还被配置为基于接收到的搜索请求,在第二界面中呈现与搜索请求匹配的第一组候选角色。
在一些实施例中,第二呈现模块920还被配置为呈现从预设的角色集合中确定的第二组候选角色,第二组候选角色是以下至少一项所确定:故事创作界面中已经添加的至少一个角色,和/或,目标故事的已有内容;以及响应于对第二组候选角色中的第一角色的选择,在故事创作界面中呈现与第一角色对应的第一元素。
在一些实施例中,装置900还包括第三呈现界面,被配置为响应于对故事创作界面中的第二添加入口的选择,呈现第三界面;以及响应于在第三界面中接收到对第二角色的选择,在故事创作界面中呈现与第二角色对应的第二元素,使得目标故事还基于第二角色的第二角色设定信息被创作。
在一些实施例中,装置900还包括第四呈现界面,被配置为响应于对第一元素的选择,呈现第一角色的第一角色设定信息的至少部分。
在一些实施例中,创作模块还被配置为基于第一角色设定信息,生成新的目标故事;或基于第一角色设定信息,续写目标故事。
在一些实施例中,目标故事还基于故事创作界面中接收到的故事设定信息所创作。
图10示出了其中可以实施本公开的一个或多个实施例的电子设备1000的框图。应当理解,图10所示出的电子设备1000仅仅是示例性的,而不应当构成对本文所描述的实施例的功能和范围的任何限制。图10所示出的电子设备1000可以用于实现图1的终端设备150。
如图10所示,电子设备1000是通用电子设备的形式。电子设备1000的组件可以包括但不限于一个或多个处理器或处理单元1010、存储器1020、存储设备1030、一个或多个通信单元1040、一个或多个输入设备1050以及一个或多个输出设备1060。处理单元1010可以是实际或虚拟处理器并且能够根据存储器1020中存储的程序来执行各种处理。在多处理器系统中,多个处理单元并行执行计算机可执行指令,以提高电子设备1000的并行处理能力。
电子设备1000通常包括多个计算机存储介质。这样的介质可以是电子设备1000可访问的任何可以获取的介质,包括但不限于易失性和非易失性介质、可拆卸和不可拆卸介质。存储器1020可以是易失性存储器(例如寄存器、高速缓存、随机访问存储器(RAM))、非易失性存储器(例如,只读存储器(ROM)、电可擦除可编程只读存储器(EEPROM)、闪存)或它们的某种组合。存储设备1030可以是可拆卸或不可拆卸的介质,并且可以包括机器可读介质,诸如闪存驱动、磁盘或者任何其他介质,其可以能够用于存储信息和/或数据(例如用于训练的训练数据)并且可以在电子设备1000内被访问。
电子设备1000可以进一步包括另外的可拆卸/不可拆卸、易失性/非易失性存储介质。尽管未在图10中示出,可以提供用于从可拆卸、非易失性磁盘(例如“软盘”)进行读取或写入的磁盘驱动和用于从可拆卸、非易失性光盘进行读取或写入的光盘驱动。在这些情况中,每个驱动可以由一个或多个数据介质接口被连接至总线(未示出)。存储器1020可以包括计算机程序产品1025,其具有一个或多个程序模块,这些程序模块被配置为执行本公开的各种实施例的各种方法或动作。
通信单元1040实现通过通信介质与其他电子设备进行通信。附加地,电子设备1000的组件的功能可以以单个计算集群或多个计算机器来实现,这些计算机器能够通过通信连接进行通信。因此,电子设备1000可以使用与一个或多个其他服务器、网络个人计算机(PC)或者另一个网络节点的逻辑连接来在联网环境中进行操作。
输入设备1050可以是一个或多个输入设备,例如鼠标、键盘、追踪球等。输出设备1060可以是一个或多个输出设备,例如显示器、扬声器、打印机等。电子设备1000还可以根据需要通过通信单元1040与一个或多个外部设备(未示出)进行通信,外部设备诸如存储设备、显示设备等,与一个或多个使得用户与电子设备1000交互的设备进行通信,或者与使得电子设备1000与一个或多个其他电子设备通信的任何设备(例如,网卡、调制解调器等)进行通信。这样的通信可以经由输入/输出(I/O)接口(未示出)来执行。
根据本公开的示例性实现方式,提供了一种计算机可读存储介质,其上存储有计算机可执行指令,其中计算机可执行指令被处理器执行以实现上文描述的方法。根据本公开的示例性实现方式,还提供了一种计算机程序产品,计算机程序产品被有形地存储在非瞬态计算机可读介质上并且包括计算机可执行指令,而计算机可执行指令被处理器执行以实现上文描述的方法。
这里参照根据本公开实现的方法、装置、设备和计算机程序产品的流程图和/或框图描述了本公开的各个方面。应当理解,流程图和/或框图的每个方框以及流程图和/或框图中各方框的组合,都可以由计算机可读程序指令实现。
这些计算机可读程序指令可以提供给通用计算机、专用计算机或其他可编程数据处理装置的处理单元,从而生产出一种机器,使得这些指令在通过计算机或其他可编程数据处理装置的处理单元执行时,产生了实现流程图和/或框图中的一个或多个方框中规定的功能/动作的装置。也可以把这些计算机可读程序指令存储在计算机可读存储介质中,这些指令使得计算机、可编程数据处理装置和/或其他设备以特定方式工作,从而,存储有指令的计算机可读介质则包括一个制造品,其包括实现流程图和/或框图中的一个或多个方框中规定的功能/动作的各个方面的指令。
可以把计算机可读程序指令加载到计算机、其他可编程数据处理装置、或其他设备上,使得在计算机、其他可编程数据处理装置或其他设备上执行一系列操作步骤,以产生计算机实现的过程,从而使得在计算机、其他可编程数据处理装置、或其他设备上执行的指令实现流程图和/或框图中的一个或多个方框中规定的功能/动作。
附图中的流程图和框图显示了根据本公开的多个实现的系统、方法和计算机程序产品的可能实现的体系架构、功能和操作。在这点上,流程图或框图中的每个方框可以代表一个模块、程序段或指令的一部分,模块、程序段或指令的一部分包含一个或多个用于实现规定的逻辑功能的可执行指令。在有些作为替换的实现中,方框中所标注的功能也可以以不同于附图中所标注的顺序发生。例如,两个连续的方框实际上可以基本并行地执行,它们有时也可以按相反的顺序执行,这依所涉及的功能而定。也要注意的是,框图和/或流程图中的每个方框、以及框图和/或流程图中的方框的组合,可以用执行规定的功能或动作的专用的基于硬件的系统来实现,或者可以用专用硬件与计算机指令的组合来实现。
以上已经描述了本公开的各实现,上述说明是示例性的,并非穷尽性的,并且也不限于所公开的各实现。在不偏离所说明的各实现的范围和精神的情况下,对于本技术领域的普通技术人员来说许多修改和变更都是显而易见的。本文中所用术语的选择,旨在最好地解释各实现的原理、实际应用或对市场中的技术的改进,或者使本技术领域的其他普通技术人员能理解本文公开的各个实现方式。
Claims (15)
- 一种故事创作方法,包括:响应于接收到故事创作请求,呈现故事创作界面;在所述故事创作界面中呈现与第一角色对应的第一元素,所述第一角色是基于所述故事创作请求或接收到的添加操作所确定,所述第一角色是基于第一角色设定信息所创建;以及至少基于所述第一角色的第一角色设定信息,创作目标故事。
- 根据权利要求1所述的方法,还包括:呈现与所述第一角色相关联的第一界面;以及基于对所述第一界面中的创作入口的选择,获取指示所述第一角色的所述故事创作请求。
- 根据权利要求2所述的方法,其中所述第一界面包括:包括所述第一角色的角色搜索界面,用于与所述第一角色互动的互动界面,或用于呈现所述第一角色的描述信息的查看界面。
- 根据权利要求1所述的方法,其中在所述故事创作界面中呈现与第一角色对应的第一元素包括:响应于对所述故事创作界面中的第一添加入口的选择,呈现第二界面;经由所述第二界面,接收对所述第一角色的选择;以及响应于对所述第一角色的所述选择,在所述故事创作界面中呈现与所述第一角色对应的所述第一元素。
- 根据权利要求4所述的方法,其中经由所述第二界面接收对所述第一角色的选择包括:在所述第二界面中呈现已创建的第一组候选角色;以及接收对所述第一组候选角色中的所述第一角色的所述选择。
- 根据权利要求5所述的方法,其中在所述第二界面中呈现的已创建的一组候选角色包括:基于接收到的搜索请求,在所述第二界面中呈现与所述搜索请求匹配的所述第一组候选角色。
- 根据权利要求1所述的方法,其中在所述故事创作界面中呈现与第一角色对应的第一元素包括:呈现从预设的角色集合中确定的第二组候选角色,所述第二组候选角色是以下至少一项所确定:所述故事创作界面中已经添加的至少一个角色,和/或,所述目标故事的已有内容;以及响应于对所述第二组候选角色中的所述第一角色的选择,在所述故事创作界面中呈现与所述第一角色对应的所述第一元素。
- 根据权利要求1所述的方法,还包括:响应于对所述故事创作界面中的第二添加入口的选择,呈现第三界面;以及响应于在所述第三界面中接收到对第二角色的选择,在所述故事创作界面中呈现与所述第二角色对应的第二元素,使得所述目标故事还基于所述第二角色的第二角色设定信息被创作。
- 根据权利要求1所述的方法,还包括:响应于对所述第一元素的选择,呈现所述第一角色的所述第一角色设定信息的至少部分。
- 根据权利要求1所述的方法,其中至少基于所述第一角色设定信息创作目标故事包括:基于所述第一角色设定信息,生成新的所述目标故事;或基于所述第一角色设定信息,续写所述目标故事。
- 根据权利要求1所述的方法,其中所述目标故事还基于所述故事创作界面中接收到的故事设定信息所创作。
- 一种故事创作装置,包括:第一呈现模块,被配置为响应于接收到故事创作请求,呈现故事创作界面;第二呈现模块,被配置为在所述故事创作界面中呈现与第一角色对应的第一元素,所述第一角色是基于所述故事创作请求或接收到的添加操作所确定,所述第一角色是基于第一角色设定信息所创建;以及创作模块,被配置为至少基于所述第一角色的第一角色设定信息,创作目标故事。
- 一种电子设备,包括:至少一个处理单元;以及至少一个存储器,所述至少一个存储器被耦合到所述至少一个处理单元并且存储用于由所述至少一个处理单元执行的指令,所述指令在由所述至少一个处理单元执行时使所述电子设备执行根据权利要求1至11中任一项所述的方法。
- 一种计算机可读存储介质,其上存储有计算机程序,所述计算机程序可由处理器执行以实现根据权利要求1至11中任一项所述的方法。
- 一种计算机程序产品,所述计算机程序产品被有形地存储在计算机存储介质中并且包括计算机可执行指令,计算机可执行指令在由设备执行时使设备执行根据权利要求1至11中任一项所述的方法。
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| CN118013945A (zh) * | 2024-02-27 | 2024-05-10 | 北京字跳网络技术有限公司 | 生成小说内容的方法、装置、设备和存储介质 |
| CN118153529A (zh) * | 2024-03-25 | 2024-06-07 | 北京字跳网络技术有限公司 | 交互内容生成和显示方法、装置及电子设备 |
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| US20150142434A1 (en) * | 2013-11-20 | 2015-05-21 | David Wittich | Illustrated Story Creation System and Device |
| CN117877052A (zh) * | 2023-12-26 | 2024-04-12 | 科大讯飞股份有限公司 | 交互式故事绘本生成方法、装置、电子设备及存储介质 |
| CN117959715A (zh) * | 2024-02-04 | 2024-05-03 | 北京字跳网络技术有限公司 | 交互方法、装置、介质及电子设备 |
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| CN118153529A (zh) * | 2024-03-25 | 2024-06-07 | 北京字跳网络技术有限公司 | 交互内容生成和显示方法、装置及电子设备 |
| CN118838673A (zh) * | 2024-06-25 | 2024-10-25 | 北京字跳网络技术有限公司 | 故事创作方法、装置、设备和存储介质 |
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