WO2025256643A1 - 直播交互方法、装置、设备和存储介质 - Google Patents
直播交互方法、装置、设备和存储介质Info
- Publication number
- WO2025256643A1 WO2025256643A1 PCT/CN2025/100981 CN2025100981W WO2025256643A1 WO 2025256643 A1 WO2025256643 A1 WO 2025256643A1 CN 2025100981 W CN2025100981 W CN 2025100981W WO 2025256643 A1 WO2025256643 A1 WO 2025256643A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- user
- interactive
- virtual
- virtual interactive
- scene
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/21—Server components or server architectures
- H04N21/218—Source of audio or video content, e.g. local disk arrays
- H04N21/2187—Live feed
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/431—Generation of visual interfaces for content selection or interaction; Content or additional data rendering
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4788—Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/482—End-user interface for programme selection
Definitions
- the exemplary embodiments disclosed herein generally relate to the Internet field, and particularly to live interactive methods, apparatus, devices, and computer-readable storage media.
- a live streaming interaction method includes: displaying an interaction entry point associated with a target application in a target interface associated with a live streaming room; creating a virtual interactive scene in the target application in response to selection of the interaction entry point; and displaying interactive information associated with the virtual interactive scene in an interaction panel of the target interface, the interactive information indicating: a first user joining the virtual interactive scene via the live streaming room, and/or a second user applying to join the virtual interactive scene via the live streaming room.
- an apparatus for live streaming interaction includes: a presentation module configured to display an interactive entry point associated with a target application in a target interface associated with a live streaming room; a creation module configured to create a virtual interactive scene in the target application in response to a selection of the interactive entry point; and an interaction module configured to display interactive information associated with the virtual interactive scene in an interaction panel of the target interface, the interactive information indicating: a first user joining the virtual interactive scene via the live streaming room, and/or a second user applying to join the virtual interactive scene via the live streaming room.
- an electronic device in a third aspect of this disclosure, includes at least one processor; and at least one memory coupled to the at least one processor and storing instructions for execution by the at least one processor. When executed by the at least one processor, the instructions cause the device to perform the method of the first aspect.
- a computer-readable storage medium stores a computer program that can be executed by a processor to implement the method of the first aspect.
- a computer program product is provided.
- the computer program product is tangibly stored in a computer storage medium and includes computer-executable instructions, wherein the computer-executable instructions, when executed by a device, cause the device to implement the method of the first aspect.
- Figure 1 shows a schematic diagram of an example environment in which embodiments of the present disclosure may be implemented
- FIGS. 2A to 2E illustrate example interfaces according to some embodiments of the present disclosure
- Figure 3 illustrates a flowchart of an example process of live interaction according to some embodiments of the present disclosure
- Figure 4 shows a schematic structural block diagram of an example device for live streaming interaction according to some embodiments of the present disclosure.
- Figure 5 shows a block diagram of an electronic device capable of implementing several embodiments of the present disclosure.
- the term “comprising” and similar terms should be understood as open-ended inclusion, i.e., “including but not limited to”.
- the term “based on” should be understood as “at least partially based on”.
- the term “one embodiment” or “the embodiment” should be understood as “at least one embodiment”.
- the term “some embodiments” should be understood as “at least some embodiments”.
- Other explicit and implicit definitions may also be included below.
- the terms “first”, “second”, etc., may refer to different or the same objects. Other explicit and implicit definitions may also be included below.
- the embodiments of this disclosure may involve user data, data acquisition, and/or use. All of these aspects comply with applicable laws, regulations, and relevant provisions. In the embodiments of this disclosure, all data collection, acquisition, processing, manipulation, forwarding, and use are conducted with the user's knowledge and confirmation. Accordingly, in implementing the embodiments of this disclosure, the type, scope of use, and usage scenarios of any data or information that may be involved should be communicated to the user and their authorization obtained in accordance with relevant laws and regulations through appropriate means. The specific methods of notification and/or authorization may vary depending on the actual situation and application scenario, and the scope of this disclosure is not limited in this respect.
- any processing of personal information will be carried out only under the premise of legality (such as obtaining the consent of the personal information subject, or being necessary for the performance of a contract), and will only be carried out within the scope stipulated or agreed upon.
- a user's refusal to process personal information other than that necessary for basic functions will not affect the user's use of basic functions.
- Embodiments of this disclosure propose a live streaming interaction scheme.
- an interactive entry point associated with a target application can be displayed on a target interface associated with a live streaming room; in response to the selection of the interactive entry point, a virtual interactive scene is created in the target application; and interactive information associated with the virtual interactive scene is displayed in an interactive panel on the target interface, the interactive information indicating: a first user who joins the virtual interactive scene via the live streaming room, and/or a second user who applies to join the virtual interactive scene via the live streaming room.
- the present disclosure can guide users in the live broadcast room to participate in interactions within the target application during the live broadcast, and users can view and manage the interactions within the target application through an interaction panel. Therefore, embodiments of the present disclosure can improve the efficiency of live broadcast interaction and enhance the live broadcast experience for broadcasters and users.
- Figure 1 illustrates a schematic diagram of an example environment 100 in which embodiments of the present disclosure can be implemented.
- the example environment 100 may include an electronic device 110.
- electronic device 110 can run an application 120 that supports user interface interaction.
- Application 120 can be any suitable type of application for user interface interaction, examples of which may include, but are not limited to, live streaming applications, game applications, or other suitable applications.
- User 140 can interact with application 120 via electronic device 110 and/or its attached devices.
- electronic device 110 can use application 120 to present interface 150 for supporting interface interaction.
- electronic device 110 communicates with server 130 to provide services to application 120.
- Electronic device 110 can be any type of mobile terminal, fixed terminal, or portable terminal, including mobile phones, desktop computers, laptop computers, notebook computers, netbook computers, tablet computers, media computers, multimedia tablets, handheld computers, portable gaming terminals, VR/AR devices, personal communication system (PCS) devices, personal navigation devices, personal digital assistants (PDAs), audio/video players, digital cameras/camcorders, positioning devices, television receivers, radio receivers, e-book devices, gaming devices, or any combination thereof, including accessories and peripherals of these devices or any combination thereof.
- electronic device 110 can also support any type of user-facing interface (such as "wearable" circuitry).
- Server 130 can be a standalone physical server, a server cluster or distributed system composed of multiple physical servers, or a cloud server providing basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, content delivery networks, and big data and artificial intelligence platforms.
- Server 130 may include, for example, computing systems/servers such as mainframes, edge computing nodes, computing devices in a cloud environment, etc.
- Server 130 can provide backend services for applications 120 that support virtual scenarios in electronic devices 110.
- a communication connection can be established between server 130 and electronic device 110.
- This communication connection can be established via wired or wireless means.
- the communication connection may include, but is not limited to, Bluetooth, mobile network, Universal Serial Bus (USB), and Wireless Fidelity (WiFi) connections; the embodiments of this disclosure are not limited in this respect.
- server 130 and electronic device 110 can achieve signaling interaction through the communication connection between them.
- FIGS 2A to 2E illustrate example interfaces 200A to 200E according to some embodiments of the present disclosure. Interfaces 200A to 200E may be provided, for example, by the electronic device 110 shown in Figure 1.
- the electronic device 110 may, upon receiving a live streaming request from the live streaming provider, present a target interface 200A associated with the live streaming room, as shown in FIG2A.
- the target interface 200A is associated with the live streaming provider.
- the target interface 200A may present a virtual interactive scene.
- the target interface 200A may include the live streaming interface of the live streaming room or the management interface of the live streaming room.
- the live streaming interface of the live streaming room may display live streaming content (e.g., a virtual interactive scene).
- the management interface of the live streaming room may display a management panel, through which the live streaming provider may, for example, set constraints for joining the virtual interactive scene or manage the viewers participating in the live streaming interaction.
- the electronic device 110 may present a first configuration panel 205 in the live streaming interface 200A.
- the first configuration panel 205 is used to configure the conditions that viewers (also known as users) need to meet to join the virtual interactive scene.
- the electronic device 110 may present configuration controls associated with the first configuration panel in the live streaming interface 200A.
- the electronic device 110 may present the first configuration panel 205 in the live streaming interface 200A in response to the triggering of the configuration controls.
- the electronic device 110 may also display the first configuration panel 205 in response to the presentation of a virtual interactive scene in the live streaming interface.
- electronic device 110 may acquire configuration information associated with a virtual interactive scene.
- the configuration information may indicate at least one constraint (e.g., constraint condition) for joining the virtual interactive scene.
- the electronic device 110 may provide a set of configuration items 210 in a first configuration panel 205. Further, the electronic device 110 may obtain configuration information associated with the virtual interactive scene based on receiving configuration operations (e.g., click operations, selection operations, etc.) on the set of configuration items 210.
- configuration operations e.g., click operations, selection operations, etc.
- At least one constraint may include a first constraint associated with the user's historical interaction information in the live stream.
- the first constraint may include the user's activity level in the live stream, the action to be performed (e.g., sending a specific text comment, following the live streamer, etc.).
- a set of configuration items 210 may include a first configuration item 210-1.
- the electronic device 110 may present multiple first preset constraints in response to a triggering of the first configuration item 210-1. Further, the electronic device 110 may receive a first constraint selected from the multiple first preset constraints.
- At least one constraint may include: indicating whether confirmation from the management user of the live stream (e.g., the live streamer, the live stream administrator, etc.) is required to join the virtual interactive scene.
- a set of configuration items 210 may include a second configuration item 210-2.
- the second configuration item 210-2 is used to set a second constraint.
- the electronic device 110 may switch the second constraint to enabled or disabled in response to a trigger on the second configuration item 210-2 (e.g., a click operation).
- the electronic device 110 may also present a set of prompts corresponding to a set of configuration items in the first configuration panel 205.
- the set of prompts can describe the corresponding constraints of the set of configuration items. In this way, the set of prompts can intuitively present the corresponding constraints of a set of configuration items to the live broadcaster, enabling the live broadcaster to set at least one constraint based on the corresponding constraints of the set of configuration items, thus improving setting efficiency.
- the electronic device 110 may also display a prompt for the second constraint in the first configuration panel 205 when the second constraint corresponding to the second configuration item 210-2 is enabled.
- the prompt for the second constraint may include, for example, "Enabling the application mode requires returning to the live room to approve user applications.”
- the electronic device 110 may also present a one-click boarding control 215 in the first configuration panel 205. Further, the electronic device 110 may present a second configuration panel in the live broadcast interface 200A in response to a trigger (e.g., a click operation) of the one-click boarding control 215.
- a trigger e.g., a click operation
- the electronic device 110 may display a second configuration panel 220 in the live broadcast interface 200B.
- the second configuration panel 220 may be equivalent to the first configuration panel 205.
- electronic device 110 may display an interactive entry point associated with a target application (e.g., to create room control 235) in live streaming interface 200B. Further, electronic device 110 may create a virtual interactive scene in the target application in response to a selection of the interactive entry point. As an example, multiple users may interact in the virtual interactive scene (e.g., play games, have conversations, etc.).
- the target application may include a cloud gaming application
- the virtual interactive scenario may include a virtual map, virtual room, and/or virtual team within the cloud gaming application.
- the electronic device 110 may provide guidance content associated with the virtual interactive scene in the second configuration panel 220.
- the guidance content may include first guidance content 225.
- First guidance content 225 may instruct the live streamer on how to create a game room associated with the virtual interactive scene.
- first guidance content 225 may include path instructions for creating a game room in the target application.
- first guidance content 225 may also include image content and text content corresponding to the target application. The image content may serve as a screenshot example of the target application, and the text content may be used to describe relevant information about the target application (e.g., game features, game rules, etc.).
- the guidance content may include second guidance content 230.
- the second guidance content 230 can be used to instruct the user (or viewer) on how to join the virtual scene.
- the second guidance content 230 provided by the electronic device 110 may include first schematic content presented on the live streaming interface on the viewer's side.
- the first schematic content may include first descriptive text and/or a first schematic image.
- the first descriptive text may indicate the method path for the viewer to join the virtual interactive scene.
- the first descriptive text may include: clicking "Team Explanation Card” or clicking "Small Handheld - Path - Join”.
- the first schematic image may correspond to the descriptive text, indicating the display of the content mentioned in the first descriptive text on the live streaming interface on the viewer's side.
- the electronic device 110 may also respond to a second constraint configured on the first configuration panel 205 for joining a virtual interactive scene, and the second guidance content 230 provided in the second configuration panel 230 may include second schematic content for approving the audience's application.
- the second schematic content may include second descriptive content and/or a second schematic image.
- the second descriptive text may indicate the method for approving the audience's joining the virtual interactive scene.
- the second descriptive text may include: In application mode, the host (also known as the live streamer) needs to return to the live stream room to approve the audience's team application.
- the second schematic image may correspond to the second descriptive text, indicating how the approval process mentioned in the second descriptive text is displayed in the live streamer's live stream interface.
- the electronic device 110 may stop displaying the first guide content 225 in the second configuration panel 220 in response to the completion of the creation of the virtual interactive scene. Further, the electronic device 110 may display identification information 235 indicating that the virtual interactive scene has been created in the second configuration panel.
- the electronic device 110 can display interactive information associated with the virtual interactive scene in the interactive panel 240 of the live broadcast interface 200D.
- the electronic device 110 may display the creation status of the virtual interactive scene in an interactive panel. As an example, as shown in FIG2D, the electronic device 110 presents an identification information 235 indicating that the virtual interactive scene has been created in the interactive panel 240.
- electronic device 110 may also close the virtual interactive scene in the target application in response to a selection of a target entry in the interactive panel (e.g., the end group control 260 in FIG2D).
- the interactive information displayed by the electronic device 110 on the interactive panel 240 may indicate: a second user who applied to join the virtual interactive scene via a live broadcast room. It should be noted that the electronic device 110 will only display the second user who applied to join the virtual interactive scene via a live broadcast room on the interactive panel when the second constraint configured in the aforementioned first configuration panel is enabled.
- the second user may include: a user who initiates a first application before the virtual interactive scene is created; and/or a user who initiates a second application after the virtual interactive scene is created. That is, a user's application to join a virtual interactive scene is not limited by the creation status of the virtual interactive scene (e.g., whether it has been created or not).
- the electronic device 110 may also display a second control 250 associated with the second user in the interactive panel 240.
- the electronic device 110 may, in response to a trigger on the second control 250 (e.g., a click operation, etc.), approve or reject the application of the second user associated with the second control 250.
- a trigger on the second control 250 e.g., a click operation, etc.
- the electronic device 110 may also provide an application message control 260 and/or an approved control 265 in the interactive panel 240. Further, the electronic device 110 may, in response to a triggering of the application message control 260 (e.g., a click operation), present a second user who has applied to join the virtual interactive scene via the live stream. The electronic device 110 may, in response to a triggering of the approved control 265 (e.g., a click operation), present a first user who has joined the virtual interactive scene via the live stream.
- a triggering of the application message control 260 e.g., a click operation
- the interactive information that the electronic device 110 can display in the interactive panel 240 can indicate the first user who joins the virtual interactive scene via the live broadcast room.
- the electronic device 110 may also display a first control 255 associated with the first user in the interactive panel 240.
- the electronic device 110 may remove the first user associated with the first control 255 from the virtual interactive scene in response to a trigger on the first control 255 (e.g., a click operation).
- the electronic device 110 may present the first control 255 corresponding to the first user when the first user enters the virtual interactive scene.
- the embodiments of this disclosure can provide constraint settings for the live streamer to create a virtual interactive scene in the live streaming interface, and present relevant audience information and manage related controls for the audience after the audience joins or applies to join the virtual interactive scene.
- the live streaming provider can quickly create virtual interactive scenes and view or manage viewers who have applied to join or have already joined the virtual scene, thereby improving the efficiency of live streaming interaction.
- electronic device 110 can display interactive entry points associated with the target application in the target interface associated with the live broadcast room.
- electronic device 110 can create a virtual interactive scene in a target application in response to a selection of an interactive entry point.
- process 300 further includes: obtaining configuration information associated with a virtual interactive scene, the configuration information indicating at least one constraint for joining the virtual interactive scene.
- At least one constraint includes: a first constraint, which is associated with the user's historical interaction information in the live stream; and/or a second constraint, which indicates whether confirmation from the live stream's managing user is required to join the virtual interactive scenario.
- the second user includes: a user who initiates the first application before the virtual interactive scene is created; and/or a user who initiates the second application after the virtual interactive scene is created.
- process 300 further includes: closing the virtual interactive scene in the target application in response to the selection of a target entry in the interactive panel.
- the target application includes a cloud gaming application
- the virtual interactive scenario includes a virtual map and/or a virtual team within the cloud gaming application.
- the device 400 includes a presentation module 410 configured to display an interactive entry associated with a target application in a target interface associated with a live streaming room; a creation module 420 configured to create a virtual interactive scene in the target application in response to a selection of the interactive entry; and an interaction module 430 configured to display interactive information associated with the virtual interactive scene in an interaction panel of the target interface, the interactive information indicating: a first user who joins the virtual interactive scene via the live streaming room, and/or a second user who applies to join the virtual interactive scene via the live streaming room.
- the interaction module 430 is further configured such that the second user includes: a user who initiates the first application before the virtual interactive scene is created; and/or a user who initiates the second application after the virtual interactive scene is created.
- the interaction module 430 is further configured to display the creation status of the virtual interactive scene in the interaction panel.
- the presentation module 410 is further configured such that the target interface includes: the live streaming interface of the live streaming room; or the management interface of the live streaming room.
- Figure 5 shows a block diagram of an electronic device 500 in which one or more embodiments of the present disclosure may be implemented. It should be understood that the electronic device 500 shown in Figure 5 is merely exemplary and should not constitute any limitation on the functionality and scope of the embodiments described herein. The electronic device 500 shown in Figure 5 can be used to implement the electronic device 110 of Figure 1.
- Electronic device 500 typically includes multiple computer storage media. Such media can be any accessible media that is accessible to electronic device 500, including but not limited to volatile and non-volatile media, removable and non-removable media.
- Memory 520 can be volatile memory (e.g., registers, cache, random access memory (RAM)), non-volatile memory (e.g., read-only memory (ROM), electrically erasable programmable read-only memory (EEPROM), flash memory), or some combination thereof.
- Storage device 530 can be removable or non-removable media and can include machine-readable media, such as flash drives, disks, or any other media that can be used to store information and/or data and can be accessed within electronic device 500.
- Electronic device 500 may further include additional removable/non-removable, volatile/non-volatile storage media.
- disk drives for reading from or writing to removable, non-volatile disks (e.g., "floppy disks") and optical disk drives for reading from or writing to removable, non-volatile optical disks may be provided.
- each drive may be connected to a bus (not shown) via one or more data media interfaces.
- Memory 520 may include computer program product 525 having one or more program modules configured to perform various methods or actions of various embodiments of the present disclosure.
- Communication unit 540 enables communication with other electronic devices via a communication medium. Additionally, the functionality of components of electronic device 500 can be implemented using a single computing cluster or multiple computing machines capable of communicating via communication connections. Therefore, electronic device 500 can operate in a networked environment using logical connections to one or more other servers, network personal computers (PCs), or another network node.
- PCs network personal computers
- Input device 550 can be one or more input devices, such as a mouse, keyboard, trackball, etc.
- Output device 560 can be one or more output devices, such as a monitor, speaker, printer, etc.
- Electronic device 500 can also communicate with one or more external devices (not shown) via communication unit 540 as needed. These external devices include storage devices, display devices, etc., and can communicate with one or more devices that enable user interaction with electronic device 500, or with any device that enables electronic device 500 to communicate with one or more other electronic devices (e.g., network card, modem, etc.). Such communication can be performed via input/output (I/O) interface (not shown).
- I/O input/output
- a computer-readable storage medium that stores computer-executable instructions thereon, wherein the computer-executable instructions are executed by a processor to implement the methods described above.
- a computer program product is also provided, which is tangibly stored on a non-transitory computer-readable medium and includes computer-executable instructions, which are executed by a processor to implement the methods described above.
- These computer-readable program instructions can be provided to a processor of a general-purpose computer, a special-purpose computer, or other programmable data processing apparatus to produce a machine such that, when executed by the processor of the computer or other programmable data processing apparatus, they create means for implementing the functions/actions specified in one or more blocks of the flowchart and/or block diagram.
- These computer-readable program instructions can also be stored in a computer-readable storage medium that causes a computer, programmable data processing apparatus, and/or other device to operate in a particular manner; thus, the computer-readable medium storing the instructions comprises an article of manufacture that includes instructions for implementing aspects of the functions/actions specified in one or more blocks of the flowchart and/or block diagram.
- Computer-readable program instructions can be loaded onto a computer, other programmable data processing apparatus, or other device to cause a series of operational steps to be performed on the computer, other programmable data processing apparatus, or other device to produce a computer-implemented process, thereby causing the instructions that execute on the computer, other programmable data processing apparatus, or other device to perform the functions/actions specified in one or more boxes of a flowchart and/or block diagram.
- each block in a flowchart or block diagram may represent a module, segment, or portion of an instruction, which contains one or more executable instructions for implementing the specified logical function.
- the functions indicated in the blocks may occur in a different order than those indicated in the drawings. For example, two consecutive blocks may actually be executed substantially in parallel, and they may sometimes be executed in reverse order, depending on the functions involved.
- each block in the block diagrams and/or flowcharts, and combinations of blocks in the block diagrams and/or flowcharts may be implemented using a dedicated hardware-based system that performs the specified function or action, or using a combination of dedicated hardware and computer instructions.
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Abstract
本公开的实施例涉及直播交互方法、装置、设备和存储介质。在此提出的方法包括:在与直播间相关联的目标界面中显示与目标应用相关联的互动入口;响应于针对互动入口的选择,在目标应用中创建虚拟互动场景;以及在目标界面的互动面板中显示与虚拟互动场景相关联的互动信息,互动信息指示:经由直播间加入到虚拟互动场景中的第一用户,和/或,经由直播间申请加入所述虚拟互动场景的第二用户。以此方式,本公开的实施例能够提高直播交互的效率。
Description
本申请要求2024年06月14日递交的、标题为“直播交互方法、装置、设备和存储介质”、申请号为202410774001.5的中国发明专利申请的优先权,该申请的全部内容通过引用结合在本申请中。
本公开的示例实施例总体涉及互联网领域,特别地涉及直播交互方法、装置、设备和计算机可读存储介质。
近年来,随着互联网的快速发展,越来越多的用户在平台中参与直播活动。然而,现有的应用平台中无法满足直播方和观众方参与直播交互的需求,交互效率较低。
在本公开的第一方面,提供了一种直播交互方法。该方法包括:在与直播间相关联的目标界面中显示与目标应用相关联的互动入口;响应于针对互动入口的选择,在目标应用中创建虚拟互动场景;以及在目标界面的互动面板中显示与虚拟互动场景相关联的互动信息,互动信息指示:经由直播间加入到虚拟互动场景中的第一用户,和/或,经由直播间申请加入虚拟互动场景的第二用户。
在本公开的第二方面,提供了一种用于直播交互的装置。该装置包括:呈现模块,被配置为在与直播间相关联的目标界面中显示与目标应用相关联的互动入口;创建模块,被配置为响应于针对互动入口的选择,在目标应用中创建虚拟互动场景;以及互动模块,被配置为在目标界面的互动面板中显示与虚拟互动场景相关联的互动信息,互动信息指示:经由直播间加入到虚拟互动场景中的第一用户,和/或,经由直播间申请加入虚拟互动场景的第二用户。
在本公开的第三方面,提供了一种电子设备。该设备包括至少一个处理器;以及至少一个存储器,至少一个存储器被耦合到至少一个处理器并且存储用于由至少一个处理器执行的指令。指令在由至少一个处理器执行时使设备执行第一方面的方法。
在本公开的第四方面,提供了一种计算机可读存储介质。该计算机可读存储介质上存储有计算机程序,计算机程序可由处理器执行以实现第一方面的方法。
在本公开的第五方面,提供了一种计算机程序产品。该计算机程序产品被有形地存储在计算机存储介质中并且包括计算机可执行指令,其中计算机可执行指令在由设备执行时使设备实现第一方面的方法。
应当理解,本内容部分中所描述的内容并非旨在限定本公开的实施例的关键特征或重要特征,也不用于限制本公开的范围。本公开的其它特征将通过以下的描述而变得容易理解。
结合附图并参考以下详细说明,本公开各实施例的上述和其他特征、优点及方面将变得更加明显。在附图中,相同或相似的附图标记表示相同或相似的元素,其中:
图1示出了其中可以实施根据本公开的实施例的示例环境的示意图;
图2A至图2E示出了根据本公开的一些实施例的示例界面;
图3示出了根据本公开的一些实施例的直播交互的示例过程的流程图;
图4示出了根据本公开的一些实施例的用于直播交互的示例装置的示意性结构框图;以及
图5示出了能够实施本公开的多个实施例的电子设备的框图。
下面将参照附图更详细地描述本公开的实施例。虽然附图中示出了本公开的某些实施例,然而应当理解的是,本公开可以通过各种形式来实现,而且不应该被解释为限于这里阐述的实施例,相反,提供这些实施例是为了更加透彻和完整地理解本公开。应当理解的是,本公开的附图及实施例仅用于示例性作用,并非用于限制本公开的保护范围。
需要注意的是,本文中所提供的任何节/子节的标题并不是限制性的。本文通篇描述了各种实施例,并且任何类型的实施例都可以包括在任何节/子节下。此外,在任一节/子节中描述的实施例可以以任何方式与同一节/子节和/或不同节/子节中描述的任何其他实施例相结合。
在本公开的实施例的描述中,术语“包括”及其类似用语应当理解为开放性包含,即“包括但不限于”。术语“基于”应当理解为“至少部分地基于”。术语“一个实施例”或“该实施例”应当理解为“至少一个实施例”。术语“一些实施例”应当理解为“至少一些实施例”。下文还可能包括其他明确的和隐含的定义。术语“第一”、“第二”等可以指代不同的或相同的对象。下文还可能包括其他明确的和隐含的定义。
本公开的实施例中可能涉及用户的数据、数据的获取和/或使用等。这些方面均遵循相应的法律法规及相关规定。在本公开的实施例中,所有数据的采集、获取、处理、加工、转发、使用等,都是在用户知晓并且确认的前提下进行的。相应地,在实现本公开的各实施例时,均应根据相关法律法规通过适当的方式,将可能所涉及的数据或信息的类型、使用范围、使用场景等告知用户并获得用户的授权。具体的告知和/或授权方式可以根据实际情况和应用场景而变化,本公开的范围在此方面不受限制。
本说明书及实施例中方案,如涉及个人信息处理,则均会在具备合法性基础(例如征得个人信息主体同意,或者为履行合同所必需等)的前提下进行处理,且仅会在规定或者约定的范围内进行处理。用户拒绝处理基本功能所需必要信息以外的个人信息,不会影响用户使用基本功能。
如上文所提及的,随着互联网的快速发展,越来越多的用户在平台中参与直播活动。然而,现有的应用平台中无法为直播方直观展示用户参与直播活动的信息,无法满足直播方和观众方参与直播交互的需求,导致直播交互的效率较低。
本公开的实施例提出了一种直播交互的方案。根据该方案,可以在与直播间相关联的目标界面中显示与目标应用相关联的互动入口;响应于针对互动入口的选择,在目标应用中创建虚拟互动场景;以及在目标界面的互动面板中显示与虚拟互动场景相关联的互动信息,互动信息指示:经由直播间加入到虚拟互动场景中的第一用户,和/或,经由直播间申请加入虚拟互动场景的第二用户。
以此方式,本公开能够在直播过程中引导直播间的用户参与目标应用中的互动,并可以通过互动面板来查看和管理目标应用中的互动情况。由此,本公开的实施例可以提高直播交互的效率,并提高主播用户的直播体验。
以下进一步结合附图来详细描述该方案的各种示例实现。
示例环境
图1示出了本公开的实施例能够在其中实现的示例环境100的示意图。如图1所示,示例环境100可以包括电子设备110。
在该示例环境100中,电子设备110可以运行有支持界面交互的应用120。应用120可以是用于界面交互的任何适当类型应用,其示例可以包括但不限于:直播应用、游戏应用或其它适当的应用。用户140可以经由电子设备110和/或其附接设备来与应用120进行交互。
在图1的环境100中,如果应用120处于活动状态,电子设备110可以通过应用120呈现用于支持界面交互的界面150。
在一些实施例中,电子设备110与服务器130通信,以实现对应用120的服务的供应。电子设备110可以是任意类型的移动终端、固定终端或便携式终端,包括移动手机、台式计算机、膝上型计算机、笔记本计算机、上网本计算机、平板计算机、媒体计算机、多媒体平板、掌上电脑、便携式游戏终端、VR/AR设备、个人通信系统(Personal Communication System,PCS)设备、个人导航设备、个人数字助理(Personal Digital Assistant,PDA)、音频/视频播放器、数码相机/摄像机、定位设备、电视接收器、无线电广播接收器、电子书设备、游戏设备或者前述各项的任意组合,包括这些设备的配件和外设或者其任意组合。在一些实施例中,电子设备110也能够支持任意类型的针对用户的接口(诸如“可佩戴”电路等)。
服务器130可以是独立的物理服务器,也可以是多个物理服务器构成的服务器集群或者分布式系统,还可以是提供云服务、云数据库、云计算、云函数、云存储、网络服务、云通信、中间件服务、域名服务、安全服务、内容分发网络、以及大数据和人工智能平台等基础云计算服务的云服务器。服务器130例如可以包括计算系统/服务器,诸如大型机、边缘计算节点、云环境中的计算设备,等等。服务器130可以为电子设备110中支持虚拟场景的应用120提供后台服务。
服务器130与电子设备110之间可以建立有通信连接。通信连接可以通过有线方式或无线方式建立。通信连接可以包括但不限于蓝牙连接、移动网络连接、通用串行总线(Universal Serial Bus,USB)连接、无线保真(Wireless Fidelity,WiFi)连接等,本公开的实施例在此方面不受限制。在本公开的实施例中,服务器130与电子设备110可以通过二者之间的通信连接实现信令交互。
应当理解,仅出于示例性的目的描述环境100中各个元素的结构和功能,而不暗示对于本公开的范围的任何限制。
以下将继续参考附图描述本公开的一些示例实施例。
示例过程
图2A至图2E示出了根据本公开的一些实施例的示例界面200A至界面200E。界面200A至界面200E例如可以由图1所示的电子设备110所提供。
在一些实施例中,如图2A所示,电子设备110可以在接收到直播方的直播请求后,呈现如图2A所示的与直播间相关联的目标界面200A。作为示例,目标界面200A关联于直播方。作为示例,目标界面200A可以呈现虚拟互动场景。
在一些实施例中,继续参考图2A,目标界面200A可以包括直播间的直播界面或直播间的管理界面。作为示例,直播间的直播界面可以呈现直播内容(例如,虚拟互动场景)。作为示例,直播间的管理界面可以呈现管理面板,直播方例如可以基于管理面板设置加入虚拟互动场景的约束条件或管理对参与直播交互的观众进行管理等。
在一些实施例中,继续参考图2A,电子设备110可以在直播界面200A中呈现第一配置面板205。第一配置面板205用于配置观众方(又称为用户)加入虚拟互动场景中需要满足的条件。作为示例,电子设备110可以在直播界面200A中呈现关联于第一配置面板的配置控件。进一步地,电子设备110可以响应于对配置控件的触发,在直播界面200A中呈现第一配置面板205。作为示例,电子设备110还可以响应于直播界面呈现虚拟互动场景,显示第一配置面板205。
在一些实施例中,继续参考图2A,电子设备110可以获取与虚拟互动场景相关联的配置信息。配置信息可以指示加入虚拟互动场景的至少一项约束(例如,约束条件)。
在一些实施例中,继续参考图2A,电子设备110可以在第一配置面板205中提供一组配置项210。进一步地,电子设备110可以基于接收到对一组配置项210的配置操作(例如,点击操作,选择操作等),获取到与虚拟互动场景相关联的配置信息。
在一些实施例中,至少一项约束可以包括:与用户在直播间的历史互动信息相关联的第一约束。作为示例,第一约束可以包括用户在直播间的活跃程度、需要完成的动作(例如,发送特定文字的弹幕、关注直播方等)。作为示例,一组配置项210可以包括第一配置项210-1。进一步地,电子设备110可以响应于对第一配置项210-1的触发,呈现多个第一预设约束。进一步地,电子设备110可以接收从多个第一预设约束中选择的第一约束。
在一些实施例中,至少一项约束可以包括:指示是否需要直播间的管理用户(例如,直播方、直播间的管理员等)确认以加入虚拟互动场景。作为示例,一组配置项210可以包括第二配置项210-2。第二配置项210-2用于设置第二约束。第二约束开启时,观众方需要向直播间的管理用户发起加入虚拟互动场景的申请。第二约束关闭时,观众方无需向直播间的管理用户发起申请便可以直接进入虚拟互动场景中。作为示例,电子设备110可以响应于对第二配置项210-2的触发(例如,点击操作),切换第二约束为开启或关闭。
在一些实施例中,继续参考图2A,电子设备110还可以在第一配置面板205中呈现一组配置项对应的一组提示内容。一组提示内容可以描述一组配置项的对应约束。这样,通过一组提示内容可以为直播方直观地呈现一组配置项的对应的约束内容,使得直播方可以基于一组配置项的对应约束内容设置至少一项约束,提高了设置效率。
在一些实施例中,继续参考图2A,电子设备110还可以响应于第二配置项210-2对应的第二约束为开启时,在第一配置面板205中呈现第二约束的提示内容。作为示例,第二约束的提示内容例如可以包括“开启申请模式需要返回直播间审批用户申请”。
在一些实施例中,继续参考图2A,电子设备110还可以在第一配置面板205中呈现开启一键上车控件215。进一步地,电子设备110可以响应于对一键上车控件215的触发(例如,点击操作),在直播界面200A中呈现第二配置面板。
在一些实施例中,如图2B所示,电子设备110可以在直播界面200B中呈现第二配置面板220。作为示例,第二配置面板220可以等同于第一配置面板205。
在一些实施例中,继续参考图2B,电子设备110可以在直播界面200B中显示与目标应用(例如,目标游戏)相关联的互动入口(例如,去创建房间控件235)。进一步地,电子设备110可以响应于针对互动入口的选择,在目标应用中创建虚拟互动场景。作为示例,多个用户可以在虚拟互动场景中进行交互(例如,进行游戏、对话等)。
在一些实施例中,目标应用可以包括云游戏应用,并且虚拟互动场景包括云游戏应用中的虚拟地图、虚拟房间和/或虚拟队伍。
在一些实施例中,继续参考图2B,电子设备110可以在第二配置面板220中提供与虚拟互动场景相关联的引导内容。
在一些实施例中,继续参考图2B,引导内容可以包括第一引导内容225。第一引导内容225可以指示直播方创建与虚拟互动场景相关联的游戏房间的创建方式。作为示例,第一引导内容225可以包括在目标应用中创建游戏房间的路径指示。作为示例,第一引导内容225还可以包括与目标应用对应的图像内容和文本内容。图像内容可以作为目标应用的画面示例,文本内容可以用于描述目标应用的相关信息(例如,游戏特点、游戏规则等)。
在一些实施例中,继续参考图2B,引导内容可以包括第二引导内容230。第二引导内容230可以用于指示用户(或称为观众方)加入虚拟场景的加入方式。作为示例,如图2B所示,电子设备110提供的第二引导内容230可以包括呈现在观众侧的直播界面的第一示意内容。第一示意内容可以包括第一描述文本和/或第一示意图像。作为示例,第一描述文本可以指示观众加入虚拟互动场景的方法路径。例如,第一描述文本可以包括:点击「组队讲解卡」或点击「小手柄-路径-加入」。作为示例,第一示意图像可以对应于描述文本,指示第一描述文本中提到的内容在观众侧的直播界面中的显示情况。
在一些实施例中,如图2C所示,电子设备110还可以响应于在第一配置面板205配置的加入虚拟互动场景的第二约束,在第二配置面板230中提供的第二引导内容230可以包括审批观众方的申请的第二示意内容。作为示例,第二示例内容可以包括第二描述内容和/或第二示意图像。作为示例,第二描述文本可以指示审批观众方加入虚拟互动场景的方法。例如,第二描述文本可以包括:申请模式下,主播(又称为直播方)需要返回直播间审批观众的组队申请。作为示例,第二示意图像可以对应于第二描述文本,指示第二描述文本提到的审批过程在直播方的直播界面中的显示情况。
在一些实施例中,继续参考图2C,电子设备110可以响应于虚拟互动场景的创建完成,停止在第二配置面板220中显示第一引导内容225。进一步地,电子设备110可以在第二配置面板中显示虚拟互动场景被创建完成的标识信息235。
在一些实施例中,如图2D所示,电子设备110可以在直播界面200D的互动面板240中显示与虚拟互动场景相关联的互动信息。
在一些实施例中,电子设备110可以在互动面板中显示虚拟互动场景的创建状态。作为示例,如图2D所示,电子设备110在互动面板240中呈现虚拟互动场景被创建完成的标识信息235。
在一些实施例中,继续参考图2D,电子设备110还可以响应于针对互动面板中的目标入口(例如,图2D中的结束组队控件260)的选择,在目标应用中关闭虚拟互动场景。
在一些实施例中,继续参考图2D,电子设备110在互动面板240中显示的互动信息可以指示:经由直播间申请加入虚拟互动场景的第二用户。需要说明的是,只有在前述第一配置面板中配置的第二约束为开启状态时,电子设备110才会在互动面板中显示经由直播间申请加入虚拟互动场景的第二用户。
在一些实施例中,第二用户可以包括:在虚拟互动场景创建前发起第一申请的用户;和/或,在虚拟互动场景创建后发起第二申请的用户。也就是说,用户发起加入虚拟互动场景的申请,不受虚拟互动场景的创建状态(例如,创建完成或还未创建完成)的限制。
在一些实施例中,继续参考图2D,电子设备110还可以在互动面板240中显示与第二用户相关联的第二控件250。电子设备110可以响应于对第二控件250的触发(例如,点击操作等),通过或拒绝关联于第二控件250的第二用户的申请。
在一些实施例中,继续参考图2D,电子设备110还可以在互动面板240中提供申请消息控件260和/或已通过控件265。进一步地,电子设备110可以响应于对申请消息控件260的触发(例如,点击操作),呈现经由直播间申请加入虚拟互动场景的第二用户。电子设备110可以响应于对已通过控件265的触发(例如,点击操作),呈现经由直播间加入到虚拟互动场景中的第一用户。
在一些实施例中,如图2E所示,电子设备110可以在互动面板240中显示的互动信息可以指示:经由直播间加入到虚拟互动场景中的第一用户。
在一些实施例中,继续参考图2E,电子设备110还可以在互动面板240中显示与第一用户相关联的第一控件255。电子设备110可以响应于对第一控件255的触发(例如,点击操作等),从虚拟互动场景中移除关联于第一控件255的第一用户。作为示例,电子设备110可以响应于第一用户进入到虚拟互动场景时,呈现该第一用户对应的第一控件255。
基于上文所描述的直播交互过程,本公开的实施例能够在直播界面中为直播方创建虚拟互动场景的提供约束条件设置,以及在观众方加入或申请加入虚拟互动场景后,呈现相关的观众方的信息,以及管理观众方的相关控件。
由此,通过本公开的实施例,直播方可以快速创建虚拟互动场景,以及对申请加入或已经加入到虚拟场景中的观众方进行查看或管理,提高了直播交互的效率。
示例过程
图3示出了根据本公开的一些实施例的直播交互的示例过程300的流程图。过程300可以被实现在电子设备110处。下面参考图1来描述过程300。
如图3所示,在框310,电子设备110可以在与直播间相关联的目标界面中显示与目标应用相关联的互动入口。
在框320,电子设备110可以响应于针对互动入口的选择,在目标应用中创建虚拟互动场景。
在框330,电子设备110可以在目标界面的互动面板中显示与虚拟互动场景相关联的互动信息,互动信息指示:经由直播间加入到虚拟互动场景中的第一用户,和/或,经由直播间申请加入虚拟互动场景的第二用户。
在一些实施例中,过程300还包括:获取与虚拟互动场景相关联的配置信息,配置信息指示加入虚拟互动场景的至少一项约束。
在一些实施例中,至少一项约束包括:第一约束,第一约束与用户在直播间的历史互动信息相关联;和/或第二约束,第二约束指示是否需要直播间的管理用户的确认以加入虚拟互动场景。
在一些实施例中,第二用户包括:在虚拟互动场景创建前发起第一申请的用户;和/或在虚拟互动场景创建后发起第二申请的用户。
在一些实施例中,过程300还包括:在互动面板中显示与第一用户相关联的第一控件,第一控件用于从虚拟互动场景中移除第一用户;和/或在互动面板中显示与第二用户相关联的第二控件,第二控件用于通过或拒绝第二用户的申请。
在一些实施例中,过程300还包括:响应于针对互动面板中的目标入口的选择,在目标应用中关闭虚拟互动场景。
在一些实施例中,过程300还包括:在互动面板中显示虚拟互动场景的创建状态。
在一些实施例中,目标界面包括:直播间的直播界面;或直播间的管理界面。
在一些实施例中,目标应用包括云游戏应用,并且虚拟互动场景包括云游戏应用中的虚拟地图和/或虚拟队伍。
示例装置和设备
本公开的实施例还提供了用于实现上述方法或过程的相应装置。图4示出了根据本公开的某些实施例的用于直播交互的示例装置400的示意性结构框图。装置400可以被实现为或者被包括在电子设备110中。装置400中的各个模块/组件可以由硬件、软件、固件或者它们的任意组合来实现。
如图4所示,装置400包括呈现模块410,被配置为在与直播间相关联的目标界面中显示与目标应用相关联的互动入口;创建模块420,被配置为响应于针对互动入口的选择,在目标应用中创建虚拟互动场景;以及互动模块430,被配置为在目标界面的互动面板中显示与虚拟互动场景相关联的互动信息,互动信息指示:经由直播间加入到虚拟互动场景中的第一用户,和/或,经由直播间申请加入虚拟互动场景的第二用户。
在一些实施例中,装置400还包括获取模块,获取模块被配置为:获取与虚拟互动场景相关联的配置信息,配置信息指示加入虚拟互动场景的至少一项约束。
在一些实施例中,获取模块还被配置为:至少一项约束包括:第一约束,第一约束与用户在直播间的历史互动信息相关联;和/或第二约束,第二约束指示是否需要直播间的管理用户的确认以加入虚拟互动场景。
在一些实施例中,互动模块430还被配置为:第二用户包括:在虚拟互动场景创建前发起第一申请的用户;和/或在虚拟互动场景创建后发起第二申请的用户。
在一些实施例中,互动模块430还被配置为:在互动面板中显示与第一用户相关联的第一控件,第一控件用于从虚拟互动场景中移除第一用户;和/或在互动面板中显示与第二用户相关联的第二控件,第二控件用于通过或拒绝第二用户的申请。
在一些实施例中,互动模块430还被配置为:响应于针对互动面板中的目标入口的选择,在目标应用中关闭虚拟互动场景。
在一些实施例中,互动模块430还被配置为:在互动面板中显示虚拟互动场景的创建状态。
在一些实施例中,呈现模块410还被配置为:目标界面包括:直播间的直播界面;或直播间的管理界面。
在一些实施例中,呈现模块410还被配置为:目标应用包括云游戏应用,并且虚拟互动场景包括云游戏应用中的虚拟地图和/或虚拟队伍。
图5示出了其中可以实施本公开的一个或多个实施例的电子设备500的框图。应当理解,图5所示出的电子设备500仅仅是示例性的,而不应当构成对本文所描述的实施例的功能和范围的任何限制。图5所示出的电子设备500可以用于实现图1的电子设备110。
如图5所示,电子设备500是通用电子设备的形式。电子设备500的组件可以包括但不限于一个或多个处理单元或处理器510、存储器520、存储设备530、一个或多个通信单元540、一个或多个输入设备550以及一个或多个输出设备560。处理器510可以是实际或虚拟处理器并且能够根据存储器520中存储的程序来执行各种处理。在多处理器系统中,多个处理器并行执行计算机可执行指令,以提高电子设备500的并行处理能力。
电子设备500通常包括多个计算机存储介质。这样的介质可以是电子设备500可访问的任何可以获取的介质,包括但不限于易失性和非易失性介质、可拆卸和不可拆卸介质。存储器520可以是易失性存储器(例如寄存器、高速缓存、随机访问存储器(RAM))、非易失性存储器(例如,只读存储器(ROM)、电可擦除可编程只读存储器(EEPROM)、闪存)或它们的某种组合。存储设备530可以是可拆卸或不可拆卸的介质,并且可以包括机器可读介质,诸如闪存驱动、磁盘或者任何其他介质,其可以能够用于存储信息和/或数据并且可以在电子设备500内被访问。
电子设备500可以进一步包括另外的可拆卸/不可拆卸、易失性/非易失性存储介质。尽管未在图5中示出,可以提供用于从可拆卸、非易失性磁盘(例如“软盘”)进行读取或写入的磁盘驱动和用于从可拆卸、非易失性光盘进行读取或写入的光盘驱动。在这些情况中,每个驱动可以由一个或多个数据介质接口被连接至总线(未示出)。存储器520可以包括计算机程序产品525,其具有一个或多个程序模块,这些程序模块被配置为执行本公开的各种实施例的各种方法或动作。
通信单元540实现通过通信介质与其他电子设备进行通信。附加地,电子设备500的组件的功能可以以单个计算集群或多个计算机器来实现,这些计算机器能够通过通信连接进行通信。因此,电子设备500可以使用与一个或多个其他服务器、网络个人计算机(PC)或者另一个网络节点的逻辑连接来在联网环境中进行操作。
输入设备550可以是一个或多个输入设备,例如鼠标、键盘、追踪球等。输出设备560可以是一个或多个输出设备,例如显示器、扬声器、打印机等。电子设备500还可以根据需要通过通信单元540与一个或多个外部设备(未示出)进行通信,外部设备诸如存储设备、显示设备等,与一个或多个使得用户与电子设备500交互的设备进行通信,或者与使得电子设备500与一个或多个其他电子设备通信的任何设备(例如,网卡、调制解调器等)进行通信。这样的通信可以经由输入/输出(I/O)接口(未示出)来执行。
根据本公开的示例性实现方式,提供了一种计算机可读存储介质,其上存储有计算机可执行指令,其中计算机可执行指令被处理器执行以实现上文描述的方法。根据本公开的示例性实现方式,还提供了一种计算机程序产品,计算机程序产品被有形地存储在非瞬态计算机可读介质上并且包括计算机可执行指令,而计算机可执行指令被处理器执行以实现上文描述的方法。
这里参照根据本公开实现的方法、装置、设备和计算机程序产品的流程图和/或框图描述了本公开的各个方面。应当理解,流程图和/或框图的每个方框以及流程图和/或框图中各方框的组合,都可以由计算机可读程序指令实现。
这些计算机可读程序指令可以提供给通用计算机、专用计算机或其他可编程数据处理装置的处理器,从而生产出一种机器,使得这些指令在通过计算机或其他可编程数据处理装置的处理器执行时,产生了实现流程图和/或框图中的一个或多个方框中规定的功能/动作的装置。也可以把这些计算机可读程序指令存储在计算机可读存储介质中,这些指令使得计算机、可编程数据处理装置和/或其他设备以特定方式工作,从而,存储有指令的计算机可读介质则包括一个制造品,其包括实现流程图和/或框图中的一个或多个方框中规定的功能/动作的各个方面的指令。
可以把计算机可读程序指令加载到计算机、其他可编程数据处理装置、或其他设备上,使得在计算机、其他可编程数据处理装置或其他设备上执行一系列操作步骤,以产生计算机实现的过程,从而使得在计算机、其他可编程数据处理装置、或其他设备上执行的指令实现流程图和/或框图中的一个或多个方框中规定的功能/动作。
附图中的流程图和框图显示了根据本公开的多个实现的系统、方法和计算机程序产品的可能实现的体系架构、功能和操作。在这点上,流程图或框图中的每个方框可以代表一个模块、程序段或指令的一部分,模块、程序段或指令的一部分包含一个或多个用于实现规定的逻辑功能的可执行指令。在有些作为替换的实现中,方框中所标注的功能也可以以不同于附图中所标注的顺序发生。例如,两个连续的方框实际上可以基本并行地执行,它们有时也可以按相反的顺序执行,这依所涉及的功能而定。也要注意的是,框图和/或流程图中的每个方框、以及框图和/或流程图中的方框的组合,可以用执行规定的功能或动作的专用的基于硬件的系统来实现,或者可以用专用硬件与计算机指令的组合来实现。
以上已经描述了本公开的各实现,上述说明是示例性的,并非穷尽性的,并且也不限于所公开的各实现。在不偏离所说明的各实现的范围和精神的情况下,对于本技术领域的普通技术人员来说许多修改和变更都是显而易见的。本文中所用术语的选择,旨在最好地解释各实现的原理、实际应用或对市场中的技术的改进,或者使本技术领域的其他普通技术人员能理解本文公开的各个实现方式。
Claims (13)
- 一种直播交互方法,包括:在与直播间相关联的目标界面中显示与目标应用相关联的互动入口;响应于针对所述互动入口的选择,在所述目标应用中创建虚拟互动场景;以及在所述目标界面的互动面板中显示与所述虚拟互动场景相关联的互动信息,所述互动信息指示:经由所述直播间加入到所述虚拟互动场景中的第一用户,和/或,经由所述直播间申请加入所述虚拟互动场景的第二用户。
- 根据权利要求1所述的方法,所述方法还包括:获取与所述虚拟互动场景相关联的配置信息,所述配置信息指示加入所述虚拟互动场景的至少一项约束。
- 根据权利要求2所述的方法,其中所述至少一项约束包括:第一约束,所述第一约束与用户在所述直播间的历史互动信息相关联;和/或第二约束,所述第二约束指示是否需要所述直播间的管理用户的确认以加入所述虚拟互动场景。
- 根据权利要求1所述的方法,其中所述第二用户包括:在所述虚拟互动场景创建前发起第一申请的用户;和/或在所述虚拟互动场景创建后发起第二申请的用户。
- 根据权利要求1所述的方法,还包括:在所述互动面板中显示与所述第一用户相关联的第一控件,所述第一控件用于从所述虚拟互动场景中移除所述第一用户;和/或在所述互动面板中显示与所述第二用户相关联的第二控件,所述第二控件用于通过或拒绝所述第二用户的申请。
- 根据权利要求1所述的方法,还包括:响应于针对所述互动面板中的目标入口的选择,在所述目标应用中关闭所述虚拟互动场景。
- 根据权利要求1所述的方法,还包括:在所述互动面板中显示所述虚拟互动场景的创建状态。
- 根据权利要求1所述的方法,其中所述目标界面包括:所述直播间的直播界面;或所述直播间的管理界面。
- 根据权利要求1所述的方法,其中所述目标应用包括云游戏应用,并且所述虚拟互动场景包括所述云游戏应用中的虚拟地图和/或虚拟队伍。
- 一种用于直播交互的装置,包括:呈现模块,被配置为在与直播间相关联的目标界面中显示与目标应用相关联的互动入口;创建模块,被配置为响应于针对所述互动入口的选择,在所述目标应用中创建虚拟互动场景;以及互动模块,被配置为在所述目标界面的互动面板中显示与所述虚拟互动场景相关联的互动信息,所述互动信息指示:经由所述直播间加入到所述虚拟互动场景中的第一用户,和/或,经由所述直播间申请加入所述虚拟互动场景的第二用户。
- 一种电子设备,包括:至少一个处理器;以及至少一个存储器,所述至少一个存储器被耦合到所述至少一个处理器并且存储用于由所述至少一个处理器执行的指令,所述指令在由所述至少一个处理器执行时使所述电子设备执行根据权利要求1至9中任一项所述的方法。
- 一种计算机可读存储介质,其上存储有计算机程序,所述计算机程序可由处理器执行以实现根据权利要求1至9中任一项所述的方法。
- 一种计算机程序产品,所述计算机程序产品被有形地存储在计算机存储介质中并且包括计算机可执行指令,计算机可执行指令在由设备执行时使设备执行根据权利要求1至9中任一项所述的方法。
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