WO2024101558A1 - Metaverse-based university education platform - Google Patents

Metaverse-based university education platform Download PDF

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Publication number
WO2024101558A1
WO2024101558A1 PCT/KR2023/007060 KR2023007060W WO2024101558A1 WO 2024101558 A1 WO2024101558 A1 WO 2024101558A1 KR 2023007060 W KR2023007060 W KR 2023007060W WO 2024101558 A1 WO2024101558 A1 WO 2024101558A1
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university
metaverse
person
event
planet
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PCT/KR2023/007060
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French (fr)
Korean (ko)
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신의상
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주식회사 마이크로러닝
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Priority claimed from KR1020230066627A external-priority patent/KR20240068034A/en
Application filed by 주식회사 마이크로러닝 filed Critical 주식회사 마이크로러닝
Publication of WO2024101558A1 publication Critical patent/WO2024101558A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/90Details of database functions independent of the retrieved data types
    • G06F16/901Indexing; Data structures therefor; Storage structures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • G06Q50/20Education
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/30Polynomial surface description
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/20Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed

Definitions

  • the present invention relates to a metaverse-based university education platform.
  • a metaverse environment is required, a new space for social communication after Corona, a next-generation platform that provides online classes with high freedom for creation and sharing, and high immersion in online classes to improve learning performance. It is a virtual campus concept that students can use on an ongoing basis, rather than a one-time use such as a temporary event or lecture, and it is necessary to build a metaverse throughout the educational world.
  • Metaverse-based virtual campus Currently, most of the commercial Metaverse platforms are overseas services and are structured to incur a lot of costs if used continuously under the concept of a personal license, so they are not appropriate for use at the university level, and significant costs are incurred even for one-time events, so joint content It is necessary to build an open platform capable of development and joint academic operation, which can be called a metaverse-based virtual campus.
  • the present invention was designed to solve the above problems, and one of the technical problems that the present invention aims to achieve is that from a teaching standpoint, it is possible to clearly determine whether students understand or not and to resolve students' lack of concentration, and from a learning standpoint, it is possible to improve concentration.
  • the goal is to provide a metaverse-based university education platform (virtual campus) that enhances learning and enables online education of experimental classes.
  • a meta is configured to enable real-time lectures, video lectures, use of digital materials, online education of experimental classes, and use of realistic content by connecting domestic and foreign universities to establish a virtual campus for each university.
  • It is a bus-based university education platform (metaversity), with a gateway management unit to manage the gateway for entering the metaversity, a university register to receive registration from the university to the metaversity, and through the university register.
  • a university information acquisition section for acquiring university information from registered universities, a registered university list that is a list of universities registered through the university registration section, information acquired from each university obtained through the above university information acquisition section, and avatar information for each user.
  • It provides a metaverse-based university education platform that includes a database for storing and an event management unit to manage events including real-time lectures, video lectures, and various events conducted by each registered university.
  • the gateway is configured so that the main planet is located in the center, the planets of each university are located around the main planet, and the planets orbit around the main planet.
  • the planet orbits with a touch action of the user according to its orbit, and the user selects a university by placing the desired university at the forefront while orbiting the planet.
  • the metaverse-based university education platform includes a miniature building/person production department for producing miniature buildings/people from university symbol images or person images acquired from each university, and the symbol It further includes a signature building/person production unit for creating a signature building/person from an image or person image, and a planet management unit for managing miniature buildings/persons to be used on each planet, wherein the miniature building or person is an image of the symbol.
  • the signature building or person is produced by 3D modeling from the image of the person and placed on the planet
  • the signature building or person is produced by 3D modeling from the symbol image or image of the person and placed at the event venue of the university.
  • the planet management unit places the miniature building or the miniature person on the planet and places the signature building or the signature person at the event venue, or places the miniature building and the miniature person at the event venue. Persons are alternately placed on the planet, and the signature building and the signature person are alternately placed at the event venue.
  • the metaverse-based university education platform includes a registered university search unit for the user to search for a registered university, an avatar selection unit for the user to select his or her avatar, and each Each university is further equipped with an environment setting section to change the graphics and sound environment upon entry.
  • the planet is a school represented by a miniature building made by 3D modeling from the symbol image or person image of each university, and when the desired school is searched and selected through the university search unit, the selected school is selected.
  • the school's planets are organized around the main planet so that it is located at the forefront.
  • the avatar is capable of applying emotions and is configured to be able to move from a first-person perspective and a third-person perspective to move to a classroom and an event venue.
  • the metaverse-based university education platform further includes a screen system capable of utilizing various materials, and during an event, images, PDFs, videos, and It is configured to enable playback of content including live streaming.
  • the metaversity supports various devices and Head Mount Device (HMD) that use mobile (Android, iOS), Windows, and MacOS as Operating Systems (OS).
  • HMD Head Mount Device
  • Android iOS
  • Windows Windows
  • MacOS Operating Systems
  • the metaverse-based university education platform registers various materials according to the order of progress when the event is held, and provides a cue sheet that can be used by event managers and lecturers and the above when the event is held. Further provided is an action panel including an action template that can be used by an event manager, the lecturer, and all participants, the action panel can be used temporarily during the event, and the action panel is executed with priority over the cue sheet. It is structured as possible.
  • the present invention from a teaching perspective, it is possible to clearly determine whether students understand or not and to resolve students' lack of concentration, and from a learning perspective, it is possible to increase concentration and enable online education of experimental classes. It has the effect of providing a university education platform (virtual campus).
  • FIG. 1 is a conceptual diagram of a metaverse-based university education platform (metaversity) according to at least one embodiment of the present invention.
  • Figure 2 is a functional block diagram of a server for configuring a metaverse-based university education platform according to at least one embodiment of the present invention.
  • Figure 3 is a conceptual diagram showing a world view for configuring a metaverse-based university education platform according to at least one embodiment of the present invention.
  • Figure 4 is a conceptual diagram illustrating the function of the avatar selection unit in the metaverse-based university education platform according to at least one embodiment of the present invention.
  • Figure 5 is a conceptual diagram illustrating 3D modeling of an event venue for an event in a metaverse-based university education platform according to at least one embodiment of the present invention.
  • Figure 6 is a conceptual diagram for explaining a miniature building in a metaverse-based university education platform according to at least one embodiment of the present invention.
  • Figure 7 is a conceptual diagram illustrating a signature building in a metaverse-based university education platform according to at least one embodiment of the present invention.
  • Figure 8 is a conceptual diagram showing a gateway in a metaverse-based university education platform according to at least one embodiment of the present invention.
  • Figure 9 is a conceptual diagram illustrating the function of the registered university search unit in the metaverse-based university education platform according to at least one embodiment of the present invention.
  • Figure 10 is a conceptual diagram showing a state of entering a university selected in a metaverse-based university education platform according to at least one embodiment of the present invention.
  • FIG. 11 is a conceptual diagram showing an event list displayed when a university event is selected on the university entrance screen shown in FIG. 10.
  • Figure 12 is a conceptual diagram of a cue sheet according to at least one embodiment of the present invention.
  • Figure 13 is a conceptual diagram of an action panel according to at least one embodiment of the present invention.
  • FIG. 1 is a conceptual diagram of a metaverse-based university education platform (metaversity) according to at least one embodiment of the present invention.
  • the metaverse-based university education platform 100 connects domestic and foreign universities 200 to build a virtual campus for each university to provide user convenience.
  • (250) is an education metaverse platform that enables various online lectures, use of digital materials, online education of experimental classes, and use of realistic content, and builds a higher education ecosystem that allows sharing and cooperation among participating universities.
  • the metaverse-based university education platform 100 is a new social communication space in the post-corona era, online classes with high freedom for creation and sharing, and online classes to improve learning performance.
  • a next-generation platform that provides high immersion in classes, we are building a Metaverse across the educational world with a virtual campus concept that students can use continuously, rather than for one-time use such as traditional temporary events or lectures. do.
  • the metaverse-based university education platform 100 is a digital innovation university leading future innovative vocational skills and can be accessed from mobile (Android, iOS), PC, and MAC. It provides assets for platform and university metaverse consortium events (performance reporting sessions, graduation ceremonies, entrance ceremonies, etc.), administrator panels and templates for smooth event progress, and cloud operation and cross-platform that allow multiple universities to hold events simultaneously. .
  • the metaverse-based university education platform 100 allows non-face-to-face distance education and realistic content to be utilized through the metaverse, and provides various feedback during events at participating universities. It enables the development and construction of functions for education and the realization of a digital shared university.
  • the metaverse-based university education platform 100 builds a metaverse worldview through a metaverse cloud-based virtual environment, and multiple participating universities can utilize it simultaneously. It provides a cloud environment where each university has signature buildings, configures a metaverse gateway through 3D modeling of signature buildings for each university, provides an environment for the three major events of the university metaverse consortium (performance report meeting, graduation ceremony, and entrance ceremony), and ensures smooth event progress. It provides an environment in which various digital materials such as PDF, streaming video (own video and YouTube video), 3D assets, image files, and mp3 can be used.
  • Figure 2 is a functional block diagram of a server for configuring a metaverse-based university education platform 100 according to at least one embodiment of the present invention.
  • the server for configuring the metaverse-based university education platform 100 includes a gateway management unit ( 110), university register 120 for receiving registration from universities 200 to metaversity, university information acquisition unit 130 for acquiring university information from registered universities 200, list of registered universities, each It includes a database 140 for storing information acquired from the university, avatar information for each user 250, and an event management unit 150 for managing various events of the registered university, including lectures.
  • a gateway management unit 110
  • university register 120 for receiving registration from universities 200 to metaversity
  • university information acquisition unit 130 for acquiring university information from registered universities 200
  • list of registered universities each It includes a database 140 for storing information acquired from the university, avatar information for each user 250, and an event management unit 150 for managing various events of the registered university, including lectures.
  • the server for configuring the metaverse-based university education platform 100 produces miniature buildings/people from university symbol images or person images acquired from each university 200.
  • a miniature building/person production unit 131 for creating signature buildings/people a signature building/person production unit 132 for creating signature buildings/people, a planet management unit 133 for managing miniature buildings/people to be used on each planet, and a user 250
  • a registered university search unit 141 for searching for registered universities an avatar selection unit 142 for the user 250 to select his or her avatar, and an avatar selection unit 142 for changing the graphics and sound environment upon entering each university.
  • It further includes an environment setting unit 143.
  • Figure 3 is a conceptual diagram showing a world view 300 for configuring a metaverse-based university education platform 100 according to at least one embodiment of the present invention.
  • the metaverse-based university education platform 100 has a virtual universe symbolizing the metaverse as its basic world view, and planets symbolizing each university exist in space space. Then, the user 250 can enter the desired university by selecting a planet representing each university.
  • the gateway management unit 110 can modify, add, and delete planets.
  • FIG. 4 is a conceptual diagram illustrating the function of the avatar selection unit 142 in the metaverse-based university education platform 100 according to at least one embodiment of the present invention.
  • an avatar is a key element that represents the user 250 himself in the metaverse. As shown in FIG. 4, the user 250 is displayed by the avatar selection unit 142. A desired avatar 420 can be selected from the various avatar list 410 through the avatar selection screen 400.
  • Figure 5 is a conceptual diagram illustrating 3D modeling of an event venue for an event in a metaverse-based university education platform according to at least one embodiment of the present invention.
  • the event venue is a virtual large-scale event space capable of holding performance reports, graduation ceremonies, and entrance ceremonies, and can accommodate about 3,000 or more people, and an avatar can enter. It is structured so that
  • the venue for the event can add an event venue banner, and is configured so that images, PDFs, videos, etc. can be played on a large screen.
  • the event space can be equipped with the signature building of the participating university, and is configured to allow the user's (250) perspective to move through various camera angles.
  • Figure 6 is a conceptual diagram for explaining a miniature building in a metaverse-based university education platform according to at least one embodiment of the present invention.
  • Figure 7 is a conceptual diagram illustrating a signature building in a metaverse-based university education platform according to at least one embodiment of the present invention.
  • the miniature building/person production department 131 produces a miniature building 600 or person to be used on the planet corresponding to the university of the gateway, and creates a signature.
  • the building/person production unit 132 produces a signature building 700 or person to be used at the event venue.
  • the miniature building 600 or person is located on a planet representing a university and symbolically shows the university corresponding to the planet, and the signature building 700 or person symbolically shows the corresponding university at the event location.
  • Figures 6 and 7 show a miniature building 600 and a signature building 700, but in the case of people, miniature people and signature people are created through 3D modeling from the image of a person symbolizing the university to create planets and event venues. are placed in each.
  • the planet management unit 133 places miniature buildings or miniature figures on the planet and places signature buildings or signature figures at the event venue, or arranges the miniature buildings and miniature figures alternately, respectively. It can be placed in .
  • Figure 8 is a conceptual diagram showing a gateway in the metaverse-based university education platform 100 according to at least one embodiment of the present invention.
  • Figure 9 is a conceptual diagram illustrating the function of the registered university search unit in the metaverse-based university education platform 100 according to at least one embodiment of the present invention.
  • Figure 10 is a conceptual diagram showing a state of entering a university selected in the metaverse-based university education platform 100 according to at least one embodiment of the present invention.
  • FIG. 11 is a conceptual diagram showing an event list displayed when a university event is selected on the university entrance screen shown in FIG. 10.
  • the gateway is configured such that the main planet is located in the center, and the planets of participating universities are located around the main planet.
  • the planets of participating universities are configured to orbit around the main planet.
  • the planet of the participating university represents the school as a miniature building made by 3D modeling, and the school can be selected by searching for it in the upper right corner.
  • the planets of the selected school are centered around the main planet and are placed at the forefront.
  • the planet of the participating university orbits with the user's touch action according to its orbit, so that the user can select the university by placing the desired university at the forefront while orbiting the planet.
  • the metaversity has participating university planets located around the main planet, and each planet can perform a separate event.
  • an independent server is assigned to each planet, and a cloud server is automatically created when an event is created.
  • security can be secured by providing an independent virtual data center, and through auto-scaling, it can be configured to respond to flexible services from rapidly increasing traffic inflow.
  • a video and audio server is provided to conduct an event at Metaversity.
  • an event at Metaversity.
  • up to 3,000 or more people participate in the event so up to 3,000 or more people can participate in the event. It is configured to enable transmission.
  • a university search window 910 appears as shown in FIG. 9, and you can enter the desired university in the search window 910 or select the desired university from the displayed pull-down list of universities. , you enter the university as shown in Figure 10.
  • a currently created event list 1110 is displayed, as shown in FIG. 11, and when you select a desired event from the event list 1110, for example, For example, one enters an event venue as shown in FIG. 5 .
  • metaversity is divided into an administrator mode for creating and managing events and a user mode for participating in events.
  • Administrator mode grants one administrator code for each participating university administrator, and is configured so that any user can participate in the event.
  • Administrator mode includes various functions such as control of all participants, cue sheet creation function, and banner image registration function, and is designed with an administrator-friendly UX in mind so that the administrator can run the event alone.
  • Figure 12 is a conceptual diagram of a cue sheet according to at least one embodiment of the present invention.
  • Figure 13 is a conceptual diagram of an action panel according to at least one embodiment of the present invention.
  • one of the features of metaversity is a cue sheet and an action panel that help to easily proceed with the event.
  • Metaverse service you can use digital tools when holding an event, but it is not a tool that can systematically conduct the event.
  • Metaverse City allows you to register various materials according to the order of event progress and proceed with the event according to the cue sheet. It is structured so that
  • the cue sheet is an event progress support tool that can be used by event managers and lecturers
  • the action panel is composed of templates that can be used by event managers, lecturers, and participants.
  • the cue sheet allows event managers or lecturers to conduct events or lectures while referring to registered videos, online real-time videos, lecture materials, and notes according to the progress procedures during the event or lecture, and the action panel allows event managers, lecturers, Alternatively, it is structured so that participants can call up desired materials and refer to them at any time during an event or lecture as needed.
  • Cue sheets can be added, deleted, and moved freely, and cue sheets can be saved and loaded.
  • the registered cue sheet is stored on the server, so the registered cue sheet can be used on various devices (you can register the cue sheet on a PC and host an event on a mobile device).
  • the action panel can be used temporarily during an event, and is executed before the cue sheet when running.
  • the avatar is configured to be able to apply emotions and move to classrooms, event venues, etc.
  • the metaverse-based university education platform 100 is configured to enable movement of the avatar from a first-person perspective and a third-person perspective.
  • the metaverse-based university education platform 100 includes a screen system capable of utilizing various materials.
  • the metaverse-based university education platform 100 supports various Operating Systems (OS) and Head Mount Device (HMD) such as mobile (Android, iOS), Windows, and MacOS. , It is configured so that metaversity can be accessed anytime, anywhere with a variety of devices.
  • OS Operating Systems
  • HMD Head Mount Device
  • a metaverse-based university education platform (virtual campus) can be provided.
  • the present invention provides a metaverse-based university education platform that allows online education of experimental classes, it can be applied to the field of education using virtual reality and virtual campuses.

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Abstract

This metaverse-based university education platform (metaversity) for enabling real-time lectures, video lectures, digital data usage, experiment class online education and realistic content usage by connecting domestic and foreign universities and establishing a virtual campus of each university comprises: a gateway management unit for managing a gateway for entering metaversity; a university registration unit for receiving registration of the metaversity from a university; a university information acquisition unit for acquiring university information from a registered university; a database for storing a registered university list, information acquired from each university and avatar information of each user; and an event management unit for managing various kinds of events, including lectures, of the registered university.

Description

메타버스 기반의 대학 교육 플랫폼Metaverse-based university education platform
본 발명은 메타버스 기반의 대학 교육 플랫폼에 관한 것이다.The present invention relates to a metaverse-based university education platform.
최근 코로나로 인해 대부분의 경제활동에서 사회적 거리두기로 인한 비대면 경제활동이 시작됨에 따라 전통적인 대학교육의 오프라인 캠퍼스라는 물리적 울타리를 벗어나 디지털 네이티브를 대상으로 한 전방위적 디지털 전환이 이루어져 차츰 가속화되고 있다.Recently, as non-face-to-face economic activities have begun due to social distancing in most economic activities due to the coronavirus, an all-round digital transformation targeting digital natives is gradually accelerating beyond the physical fence of the offline campus of traditional university education.
이러한 상황에 맞춰서 디지털 전환시대를 선도하는 디지털 혁신대학으로 발전하기 위한 공유 플랫폼이 필요해지고, 이에 따라 디지털 네이티브 세대를 수용하기 위한 차별화된 디지털 공간으로서의 메타버스 구축이 요구되고 있다(예를 들어, 대한민국 등록특허공보 제10-2382385호 및 대한민국 공개특허공보 제10-2022-0126660호 참조).In line with this situation, a shared platform is needed to develop into a digital innovation university leading the digital transformation era, and accordingly, there is a need to build a metaverse as a differentiated digital space to accommodate the digital native generation (e.g., Republic of Korea) (Refer to Registered Patent Publication No. 10-2382385 and Republic of Korea Patent Publication No. 10-2022-0126660).
그러나, 다양한 온라인 강의 제작 및 디지털 자료 활용으로 수업 운영상의 어려움은 감소하였지만 가르치는 입장에서는 학생들의 이해 여부 판단이 불분명하고 학생들의 집중력 저하라는 문제점이 있으며, 배우는 입장에서는 집중력에 대한 문제 및 실험수업의 온라인 교육에 대한 대안 마련이 문제점으로 대두되고 있다.However, although difficulties in class management have been reduced through the production of various online lectures and the use of digital materials, there are problems from the teaching perspective such as unclear judgment of students' understanding and low concentration of students, and from the learning perspective, problems with concentration and the use of online experimental classes. Providing alternatives to education is emerging as a problem.
이러한 문제점을 해소하기 위해서는, 실감 콘텐츠 활용이 가능한 교육 메타버스 플랫폼과 LMS 구축을 통해 참여대학들의 공유와 협력이 가능한 고등교육 생태계 구축이 요구된다.In order to solve these problems, it is necessary to build a higher education ecosystem that allows sharing and cooperation among participating universities through the establishment of an educational metaverse platform and LMS that can utilize realistic content.
즉, 코로나 이후의 새로운 사회적 소통의 공간, 창작과 공유가 가능한 자유도 높은 온라인 수업과 학습성과를 높이기 위한 온라인 수업에 대한 높은 몰입도를 제공하는 차세대 플랫폼인 메타버스 환경이 요구되며, 이는 종래의 일시적인 행사 또는 강의와 같은 일회성 용도가 아니라 학생들이 지속적으로 사용할 수 있는 가상 캠퍼스 개념으로 교육계 전반에 걸친 메타버스 구축을 필요로 한다.In other words, a metaverse environment is required, a new space for social communication after Corona, a next-generation platform that provides online classes with high freedom for creation and sharing, and high immersion in online classes to improve learning performance. It is a virtual campus concept that students can use on an ongoing basis, rather than a one-time use such as a temporary event or lecture, and it is necessary to build a metaverse throughout the educational world.
현재 상용 메타버스 플랫폼의 경우 대부분 해외 서비스로 개인용 라이센스 개념으로 지속적으로 사용하게 되면 많은 비용이 발생하는 구조로 되어있어 대학 차원에서 사용하기에는 적절하지 않으며, 일회성 행사에도 상당한 비용이 발생하기에, 공동 콘텐츠 개발, 공동 학사운영이 가능한 개방형 플랫폼 구축이 필요하며, 이는 곧 메타버스 기반의 가상 캠퍼스라고 할 수 있다.Currently, most of the commercial Metaverse platforms are overseas services and are structured to incur a lot of costs if used continuously under the concept of a personal license, so they are not appropriate for use at the university level, and significant costs are incurred even for one-time events, so joint content It is necessary to build an open platform capable of development and joint academic operation, which can be called a metaverse-based virtual campus.
본 발명은 위와 같은 문제를 해결하기 위해 고안된 것으로, 본 발명이 이루고자 하는 하나의 기술적 과제는, 가르치는 입장에서는 학생들의 이해 여부 판단이 분명하고 학생들의 집중력 저하를 해소할 수 있으며, 배우는 입장에서는 집중력을 고조시키고 실험수업의 온라인 교육이 가능한 메타버스 기반의 대학 교육 플랫폼(가상 캠퍼스)을 제공하는 데 있다.The present invention was designed to solve the above problems, and one of the technical problems that the present invention aims to achieve is that from a teaching standpoint, it is possible to clearly determine whether students understand or not and to resolve students' lack of concentration, and from a learning standpoint, it is possible to improve concentration. The goal is to provide a metaverse-based university education platform (virtual campus) that enhances learning and enables online education of experimental classes.
본 발명의 해결과제는 이상에서 언급된 것들에 한정되지 않으며, 언급되지 아니한 다른 해결과제들은 아래의 기재로부터 당해 기술분야에 있어서의 통상의 지식을 가진 자에게 명확하게 이해될 수 있을 것이다.The problems to be solved by the present invention are not limited to those mentioned above, and other problems not mentioned can be clearly understood by those skilled in the art from the description below.
본 발명의 최소한 하나의 실시예에 의하면, 국내외의 대학을 연결하여 각 대학의 가상 캠퍼스를 구축함으로써 실시간 강의, 동영상 강의, 디지털 자료 활용, 실험수업의 온라인 교육, 및 실감 콘텐츠 활용이 가능하도록 구성한 메타버스 기반의 대학 교육 플랫폼(메타버시티)으로, 상기 메타버시티에 입장하기 위한 게이트웨이를 관리하기 위한 게이트웨이 관리부, 상기 대학으로부터 상기 메타버시티에의 등록을 받기 위한 대학 등록부, 상기 대학 등록부를 통해 등록된 대학으로부터 대학의 정보를 취득하기 위한 대학 정보 취득부, 상기 대학 등록부를 통해 등록한 대학의 목록인 등록 대학 목록, 상기 대학 정보 취득부를 통해 취득한 각 대학으로부터 취득 정보, 및 사용자 각각의 아바타 정보를 저장하기 위한 데이터베이스, 및 등록된 각 대학에서 실시하는 실시간 강의, 동영상 강의, 및 각종 행사를 포함하는 이벤트를 관리하기 위한 이벤트 관리부를 구비하는, 메타버스 기반의 대학 교육 플랫폼을 제공한다.According to at least one embodiment of the present invention, a meta is configured to enable real-time lectures, video lectures, use of digital materials, online education of experimental classes, and use of realistic content by connecting domestic and foreign universities to establish a virtual campus for each university. It is a bus-based university education platform (metaversity), with a gateway management unit to manage the gateway for entering the metaversity, a university register to receive registration from the university to the metaversity, and through the university register. A university information acquisition section for acquiring university information from registered universities, a registered university list that is a list of universities registered through the university registration section, information acquired from each university obtained through the above university information acquisition section, and avatar information for each user. It provides a metaverse-based university education platform that includes a database for storing and an event management unit to manage events including real-time lectures, video lectures, and various events conducted by each registered university.
본 발명의 최소한 하나의 실시예에 있어서, 상기 게이트웨이는, 중앙에 메인 행성이 위치하고, 메인 행성 주변으로 각 대학의 행성이 위치하여, 상기 행성은 상기 메인 행성을 중심으로 공전하도록 구성된다.In at least one embodiment of the present invention, the gateway is configured so that the main planet is located in the center, the planets of each university are located around the main planet, and the planets orbit around the main planet.
본 발명의 최소한 하나의 실시예에 있어서, 상기 행성은 공전 궤도에 따라 상기 사용자의 터치 동작으로 공전하여, 상기 사용자는 행성을 공전시키면서 원하는 대학이 가장 전면에 위치하도록 하여 대학을 선택하도록 구성된다.In at least one embodiment of the present invention, the planet orbits with a touch action of the user according to its orbit, and the user selects a university by placing the desired university at the forefront while orbiting the planet.
본 발명의 최소한 하나의 실시예에 있어서, 상기 메타버스 기반의 대학 교육 플랫폼은, 각각의 대학으로부터 취득한 대학의 상징물 이미지 또는 인물 이미지로부터 미니어처 빌딩/인물을 제작하기 위한 미니어처 빌딩/인물 제작부, 상기 상징물 이미지 또는 인물 이미지로부터 시그너처 빌딩/인물을 제작하기 위한 시그너처 빌딩/인물 제작부, 및 각각의 상기 행성에서 사용할 미니어처 빌딩/인물을 관리하기 위한 행성 관리부를 더 구비하고, 상기 미니어처 건물 또는 인물은 상기 상징물 이미지 또는 인물 이미지로부터 3D 모델링으로 제작되어 상기 행성에 위치하고, 상기 시그너처 건물 또는 인물은 상기 상징물 이미지 또는 인물 이미지로부터 3D 모델링으로 제작되어 상기 대학의 이벤트 행사장에 배치된다.In at least one embodiment of the present invention, the metaverse-based university education platform includes a miniature building/person production department for producing miniature buildings/people from university symbol images or person images acquired from each university, and the symbol It further includes a signature building/person production unit for creating a signature building/person from an image or person image, and a planet management unit for managing miniature buildings/persons to be used on each planet, wherein the miniature building or person is an image of the symbol. Alternatively, the signature building or person is produced by 3D modeling from the image of the person and placed on the planet, and the signature building or person is produced by 3D modeling from the symbol image or image of the person and placed at the event venue of the university.
본 발명의 최소한 하나의 실시예에 있어서, 상기 행성 관리부는, 상기 미니어처 빌딩 또는 상기 미니어처 인물을 상기 행성에 배치하고 상기 시그너처 빌딩 또는 상기 시그너처 인물을 상기 이벤트 행사장에 배치하거나, 상기 미니어처 빌딩과 상기 미니어처 인물을 교대로 상기 행성에 배치하고 상기 시그너처 빌딩과 상기 시그너처 인물을 교대로 상기 이벤트 행사장에 배치한다.In at least one embodiment of the present invention, the planet management unit places the miniature building or the miniature person on the planet and places the signature building or the signature person at the event venue, or places the miniature building and the miniature person at the event venue. Persons are alternately placed on the planet, and the signature building and the signature person are alternately placed at the event venue.
본 발명의 최소한 하나의 실시예에 있어서, 상기 메타버스 기반의 대학 교육 플랫폼은, 사용자가 등록 대학을 검색하기 위한 등록 대학 검색부, 상기 사용자가 자신의 아바타를 선택하기 위한 아바타 선택부, 및 각 대학마다 입장 시에 그래픽 및 사운드 환경을 변경하기 위한 환경 설정부를 더 구비한다.In at least one embodiment of the present invention, the metaverse-based university education platform includes a registered university search unit for the user to search for a registered university, an avatar selection unit for the user to select his or her avatar, and each Each university is further equipped with an environment setting section to change the graphics and sound environment upon entry.
본 발명의 최소한 하나의 실시예에 있어서, 상기 행성은 각 대학의 상징물 이미지 또는 인물 이미지로부터 3D 모델링으로 제작된 미니어처 건물로 학교를 표현되고, 상기 대학 검색부를 통해 원하는 학교를 검색하여 선택하면, 선택된 학교의 행성은 메인 행성을 중심으로 공정하여 가장 전면에 위치하도록 구성된다.In at least one embodiment of the present invention, the planet is a school represented by a miniature building made by 3D modeling from the symbol image or person image of each university, and when the desired school is searched and selected through the university search unit, the selected school is selected. The school's planets are organized around the main planet so that it is located at the forefront.
본 발명의 최소한 하나의 실시예에 있어서, 상기 아바타는, 감정 적용이 가능하며, 강의실과 행사장으로 이동하도록 1인칭 시점과 3인칭 시점에서의 이동이 가능하도록 구성된다.In at least one embodiment of the present invention, the avatar is capable of applying emotions and is configured to be able to move from a first-person perspective and a third-person perspective to move to a classroom and an event venue.
본 발명의 최소한 하나의 실시예에 있어서, 상기 메타버스 기반의 대학 교육 플랫폼은, 다양한 자료 활용이 가능한 스크린 시스템을 더 구비하고, 이벤트 진행 시에, 상기 스크린 시스템을 통해 이미지, PDF, 동영상, 및 라이브 스트리밍을 포함하는 콘텐츠의 재생이 가능하도록 구성된다.In at least one embodiment of the present invention, the metaverse-based university education platform further includes a screen system capable of utilizing various materials, and during an event, images, PDFs, videos, and It is configured to enable playback of content including live streaming.
본 발명의 최소한 하나의 실시예에 있어서, 상기 메타버시티는, 모바일(Android, iOS), Windows, 및 MacOS를 Operating System (OS)으로 사용하는 각종 디바이스 및 Head Mount Device (HMD)를 지원한다.In at least one embodiment of the present invention, the metaversity supports various devices and Head Mount Device (HMD) that use mobile (Android, iOS), Windows, and MacOS as Operating Systems (OS).
본 발명의 최소한 하나의 실시예에 있어서, 상기 메타버스 기반의 대학 교육 플랫폼은, 상기 이벤트 진행 시에 진행 순서에 따라 다양한 자료를 등록하여 행사 관리자 및 강의자가 사용 가능한 큐시트 및 상기 이벤트 진행 시에 상기 행사 관리자, 상기 강의자, 및 참여자 모두가 사용 가능한 액션 템플릿을 포함하는 액션 패널을 더 구비하고, 상기 액션 패널은 상기 이벤트 진행 시에 일지적으로 사용 가능하며, 상기 액션 패널은 상기 큐시트보다 우선적으로 실행되도록 구성된다.In at least one embodiment of the present invention, the metaverse-based university education platform registers various materials according to the order of progress when the event is held, and provides a cue sheet that can be used by event managers and lecturers and the above when the event is held. Further provided is an action panel including an action template that can be used by an event manager, the lecturer, and all participants, the action panel can be used temporarily during the event, and the action panel is executed with priority over the cue sheet. It is structured as possible.
본 명세서에서 각각의 실시예는 독립적으로 기재되어 있으나 각각의 실시예는 상호 조합이 가능하며 조합된 실시예도 본 발명의 권리 범위에 포함된다.In this specification, each embodiment is described independently, but each embodiment can be combined with each other, and the combined embodiments are also included in the scope of the present invention.
상술한 요약은 단지 설명을 위한 것이며 어떠한 방식으로도 제한을 의도하는 것은 아니다. 상술한 설명적 양태, 실시예 및 특징에 덧붙여 추가의 양태, 실시예 및 특징이 도면 및 아래의 상세한 설명을 참조함으로써 명백해질 것이다.The foregoing summary is for illustrative purposes only and is not intended to be limiting in any way. In addition to the illustrative aspects, embodiments and features described above, additional aspects, embodiments and features will become apparent by reference to the drawings and the detailed description below.
본 발명의 최소한 하나의 실시예에 따르면, 가르치는 입장에서는 학생들의 이해 여부 판단이 분명하고 학생들의 집중력 저하를 해소할 수 있으며, 배우는 입장에서는 집중력을 고조시키고 실험수업의 온라인 교육이 가능한 메타버스 기반의 대학 교육 플랫폼(가상 캠퍼스)을 제공할 수 있는 효과가 있다.According to at least one embodiment of the present invention, from a teaching perspective, it is possible to clearly determine whether students understand or not and to resolve students' lack of concentration, and from a learning perspective, it is possible to increase concentration and enable online education of experimental classes. It has the effect of providing a university education platform (virtual campus).
본 발명의 효과는 이상에서 언급된 것들에 한정되지 않으며, 언급되지 아니한 다른 효과들은 아래의 기재로부터 당해 기술분야에 있어서의 통상의 지식을 가진 자에게 명확하게 이해될 수 있을 것이다.The effects of the present invention are not limited to those mentioned above, and other effects not mentioned will be clearly understood by those skilled in the art from the description below.
도 1은 본 발명의 최소한 하나의 실시예에 따른 메타버스 기반의 대학 교육 플랫폼(메타버시티)의 개념도이다.1 is a conceptual diagram of a metaverse-based university education platform (metaversity) according to at least one embodiment of the present invention.
도 2는 본 발명의 최소한 하나의 실시예에 따른 메타버스 기반의 대학 교육 플랫폼을 구성하기 위한 서버의 기능 블록도이다.Figure 2 is a functional block diagram of a server for configuring a metaverse-based university education platform according to at least one embodiment of the present invention.
도 3은 본 발명의 최소한 하나의 실시예에 따른 메타버스 기반의 대학 교육 플랫폼을 구성하기 위한 세계관을 나타내는 개념도이다.Figure 3 is a conceptual diagram showing a world view for configuring a metaverse-based university education platform according to at least one embodiment of the present invention.
도 4는 본 발명의 최소한 하나의 실시예에 따른 메타버스 기반의 대학 교육 플랫폼에서 아바타 선택부의 기능을 설명하기 위한 개념도이다.Figure 4 is a conceptual diagram illustrating the function of the avatar selection unit in the metaverse-based university education platform according to at least one embodiment of the present invention.
도 5는 본 발명의 최소한 하나의 실시예에 따른 메타버스 기반의 대학 교육 플랫폼에서 이벤트를 위한 행사장의 3D 모델링을 설명하기 위한 개념도이다.Figure 5 is a conceptual diagram illustrating 3D modeling of an event venue for an event in a metaverse-based university education platform according to at least one embodiment of the present invention.
도 6은 본 발명의 최소한 하나의 실시예에 따른 메타버스 기반의 대학 교육 플랫폼에서 미니어처 빌딩을 설명하기 위한 개념도이다.Figure 6 is a conceptual diagram for explaining a miniature building in a metaverse-based university education platform according to at least one embodiment of the present invention.
도 7은 본 발명의 최소한 하나의 실시예에 따른 메타버스 기반의 대학 교육 플랫폼에서 시그너처 빌딩을 설명하기 위한 개념도이다.Figure 7 is a conceptual diagram illustrating a signature building in a metaverse-based university education platform according to at least one embodiment of the present invention.
도 8은 본 발명의 최소한 하나의 실시예에 따른 메타버스 기반의 대학 교육 플랫폼에서 게이트웨이를 나타내는 개념도이다.Figure 8 is a conceptual diagram showing a gateway in a metaverse-based university education platform according to at least one embodiment of the present invention.
도 9는 본 발명의 최소한 하나의 실시예에 따른 메타버스 기반의 대학 교육 플랫폼에서 등록 대학 검색부의 기능을 설명하기 위한 개념도이다.Figure 9 is a conceptual diagram illustrating the function of the registered university search unit in the metaverse-based university education platform according to at least one embodiment of the present invention.
도 10은 본 발명의 최소한 하나의 실시예에 따른 메타버스 기반의 대학 교육 플랫폼에서 선택한 대학에 입장한 상태를 나타내는 개념도이다.Figure 10 is a conceptual diagram showing a state of entering a university selected in a metaverse-based university education platform according to at least one embodiment of the present invention.
도 11은 도 10에 도시된 대학 입장 화면에서 대학교 이벤트를 선택했을 때 표시되는 이벤트 목록을 나타내는 개념도이다.FIG. 11 is a conceptual diagram showing an event list displayed when a university event is selected on the university entrance screen shown in FIG. 10.
도 12는 본 발명의 최소한 하나의 실시예에 따른 큐시트의 개념도이다.Figure 12 is a conceptual diagram of a cue sheet according to at least one embodiment of the present invention.
도 13은 본 발명의 최소한 하나의 실시예에 따른 액션 패널의 개념도이다.Figure 13 is a conceptual diagram of an action panel according to at least one embodiment of the present invention.
이하, 첨부된 도면을 참조하여 본 발명의 실시예를 상세하게 설명한다.Hereinafter, embodiments of the present invention will be described in detail with reference to the attached drawings.
도 1은 본 발명의 최소한 하나의 실시예에 따른 메타버스 기반의 대학 교육 플랫폼(메타버시티)의 개념도이다.1 is a conceptual diagram of a metaverse-based university education platform (metaversity) according to at least one embodiment of the present invention.
도 1에 도시된 바와 같이, 본 발명의 최소한 하나의 실시예에 따른 메타버스 기반의 대학 교육 플랫폼(100)은, 국내 및 국외의 대학(200)을 연결하여 각 대학의 가상 캠퍼스를 구축함으로써 사용자(250)가 다양한 온라인 강의, 디지털 자료 활용, 실험수업의 온라인 교육, 및 실감 콘텐츠 활용이 가능한 교육 메타버스 플랫폼으로, 참여대학들의 공유와 협력이 가능한 고등교육 생태계를 구축한다.As shown in FIG. 1, the metaverse-based university education platform 100 according to at least one embodiment of the present invention connects domestic and foreign universities 200 to build a virtual campus for each university to provide user convenience. (250) is an education metaverse platform that enables various online lectures, use of digital materials, online education of experimental classes, and use of realistic content, and builds a higher education ecosystem that allows sharing and cooperation among participating universities.
즉, 본 발명의 최소한 하나의 실시예에 따른 메타버스 기반의 대학 교육 플랫폼(100)은, 코로나 이후의 새로운 사회적 소통의 공간, 창작과 공유가 가능한 자유도 높은 온라인 수업과 학습성과를 높이기 위한 온라인 수업에 대한 높은 몰입도를 제공하는 차세대 플랫폼인 메타버스 환경을 제공하여, 종래의 일시적인 행사 또는 강의와 같은 일회성 용도가 아니라 학생들이 지속적으로 사용할 수 있는 가상 캠퍼스 개념으로 교육계 전반에 걸친 메타버스를 구축한다.In other words, the metaverse-based university education platform 100 according to at least one embodiment of the present invention is a new social communication space in the post-corona era, online classes with high freedom for creation and sharing, and online classes to improve learning performance. By providing the Metaverse environment, a next-generation platform that provides high immersion in classes, we are building a Metaverse across the educational world with a virtual campus concept that students can use continuously, rather than for one-time use such as traditional temporary events or lectures. do.
본 발명의 최소한 하나의 실시예에 있어서, 메타버스 기반의 대학 교육 플랫폼(100)은, 미래 혁신직업기술을 주도하는 디지털혁신 대학으로, 모바일(안드로이드, iOS), PC, MAC에서 접속할 수 있는 크로스 플랫폼, 대학 메타버스 컨소시엄 행사(성과보고회, 졸업식, 입학식 등)를 위한 에셋, 및 원활한 행사진행을 위한 관리자 패널 및 템플릿, 복수의 대학이 동시에 행사를 진행할 수 있는 클라우드 운영 및 크로스 플랫폼을 제공한다.In at least one embodiment of the present invention, the metaverse-based university education platform 100 is a digital innovation university leading future innovative vocational skills and can be accessed from mobile (Android, iOS), PC, and MAC. It provides assets for platform and university metaverse consortium events (performance reporting sessions, graduation ceremonies, entrance ceremonies, etc.), administrator panels and templates for smooth event progress, and cloud operation and cross-platform that allow multiple universities to hold events simultaneously. .
본 발명의 최소한 하나의 실시예에 있어서, 메타버스 기반의 대학 교육 플랫폼(100)은, 메타버스를 통해 비대면 원격교육 및 실감 콘텐츠를 활용할 수 있도록 하고, 참여대학의 행사 진행 시 다양한 피드백을 통해서 교육을 위한 기능 개발 구축이 가능하게 하며, 디지털 공유대학 실현을 가능하게 한다.In at least one embodiment of the present invention, the metaverse-based university education platform 100 allows non-face-to-face distance education and realistic content to be utilized through the metaverse, and provides various feedback during events at participating universities. It enables the development and construction of functions for education and the realization of a digital shared university.
즉, 본 발명의 최소한 하나의 실시예에 있어서, 메타버스 기반의 대학 교육 플랫폼(100)은, 메타버스 클라우드 기반의 가상환경을 통해 메타버시티 세계관을 구축하고, 복수의 참여대학이 동시에 활용할 수 있는 클라우드 환경을 제공하며, 대학별 시그니처 빌딩의 3D 모델링을 통해 메타버시티 게이트웨이를 구성하고, 대학 메타버스 컨소시엄의 3대 행사(성과보고회, 졸업식, 및 입학식) 환경을 제공하고, 원활한 행사 진행을 위한 큐시트를 적용하고, PDF, 스트리밍 동영상(자체 보유 영상 및 유튜브 영상), 3D 에셋, 이미지파일, mp3 등 다양한 디지털 자료를 활용 가능한 환경을 제공한다.That is, in at least one embodiment of the present invention, the metaverse-based university education platform 100 builds a metaverse worldview through a metaverse cloud-based virtual environment, and multiple participating universities can utilize it simultaneously. It provides a cloud environment where each university has signature buildings, configures a metaverse gateway through 3D modeling of signature buildings for each university, provides an environment for the three major events of the university metaverse consortium (performance report meeting, graduation ceremony, and entrance ceremony), and ensures smooth event progress. It provides an environment in which various digital materials such as PDF, streaming video (own video and YouTube video), 3D assets, image files, and mp3 can be used.
도 2는 본 발명의 최소한 하나의 실시예에 따른 메타버스 기반의 대학 교육 플랫폼(100)을 구성하기 위한 서버의 기능 블록도이다.Figure 2 is a functional block diagram of a server for configuring a metaverse-based university education platform 100 according to at least one embodiment of the present invention.
도 2에 도시된 바와 같이, 본 발명의 최소한 하나의 실시예에 따른 메타버스 기반의 대학 교육 플랫폼(100)을 구성하기 위한 서버는, 메타버시티에 입장하기 위한 게이트웨이를 관리하기 위한 게이트웨이 관리부(110), 대학(200)으로부터 메타버시티에의 등록을 받기 위한 대학 등록부(120), 등록된 대학(200)으로부터 대학의 정보를 취득하기 위한 대학 정보 취득부(130), 등록 대학 목록, 각 대학으로부터 취득한 정보, 사용자(250) 각각의 아바타 정보 등을 저장하기 위한 데이터베이스(140), 및 강의를 포함하는 등록된 대학의 각종 이벤트를 관리하기 위한 이벤트 관리부(150)를 포함한다.As shown in FIG. 2, the server for configuring the metaverse-based university education platform 100 according to at least one embodiment of the present invention includes a gateway management unit ( 110), university register 120 for receiving registration from universities 200 to metaversity, university information acquisition unit 130 for acquiring university information from registered universities 200, list of registered universities, each It includes a database 140 for storing information acquired from the university, avatar information for each user 250, and an event management unit 150 for managing various events of the registered university, including lectures.
본 발명의 최소한 하나의 실시예에 있어서, 메타버스 기반의 대학 교육 플랫폼(100)을 구성하기 위한 서버는, 각각의 대학(200)으로부터 취득한 대학의 상징물 이미지 또는 인물 이미지로부터 미니어처 빌딩/인물을 제작하기 위한 미니어처 빌딩/인물 제작부(131) 및 시그너처 빌딩/인물을 제작하기 위한 시그너처 빌딩/인물 제작부(132), 각각의 행성에서 사용할 미니어처 빌딩/인물을 관리하기 위한 행성 관리부(133), 사용자(250)가 등록 대학을 검색하기 위한 등록 대학 검색부(141), 사용자(250)가 자신의 아바타를 선택하기 위한 아바타 선택부(142), 및 각 대학마다 입장 시에 그래픽 및 사운드 환경을 변경하기 위한 환경 설정부(143)를 더 포함한다.In at least one embodiment of the present invention, the server for configuring the metaverse-based university education platform 100 produces miniature buildings/people from university symbol images or person images acquired from each university 200. a miniature building/person production unit 131 for creating signature buildings/people, a signature building/person production unit 132 for creating signature buildings/people, a planet management unit 133 for managing miniature buildings/people to be used on each planet, and a user 250 ) a registered university search unit 141 for searching for registered universities, an avatar selection unit 142 for the user 250 to select his or her avatar, and an avatar selection unit 142 for changing the graphics and sound environment upon entering each university. It further includes an environment setting unit 143.
도 3은 본 발명의 최소한 하나의 실시예에 따른 메타버스 기반의 대학 교육 플랫폼(100)을 구성하기 위한 세계관(300)을 나타내는 개념도이다.Figure 3 is a conceptual diagram showing a world view 300 for configuring a metaverse-based university education platform 100 according to at least one embodiment of the present invention.
본 발명의 최소한 하나의 실시예에 있어서, 메타버스 기반의 대학 교육 플랫폼(100)은, 메타버스를 상징하는 가상의 우주를 기본 세계관으로 하고 있으며, 우주 공간에 각각의 대학을 상징하는 행성들이 존재하고, 사용자(250)는 각각의 대학을 나타내는 행성을 선택함으로써 원하는 대학에 입장할 수 있다.In at least one embodiment of the present invention, the metaverse-based university education platform 100 has a virtual universe symbolizing the metaverse as its basic world view, and planets symbolizing each university exist in space space. Then, the user 250 can enter the desired university by selecting a planet representing each university.
즉, 사용자(250)는, 자신이 원하는 행성을 여행할 수 있으며, 각 행성에서 수행하는 다양한 이벤트에 참여할 수 있다. 게이트웨이 관리부(110)는, 행성을 수정, 추가, 및 삭제할 수 있다.In other words, the user 250 can travel to the planet he wants and participate in various events held on each planet. The gateway management unit 110 can modify, add, and delete planets.
도 4는 본 발명의 최소한 하나의 실시예에 따른 메타버스 기반의 대학 교육 플랫폼(100)에서 아바타 선택부(142)의 기능을 설명하기 위한 개념도이다.FIG. 4 is a conceptual diagram illustrating the function of the avatar selection unit 142 in the metaverse-based university education platform 100 according to at least one embodiment of the present invention.
본 발명의 최소한 하나의 실시예에 있어서, 아바타는 메타버스에서 사용자(250) 자신을 표현하는 핵심적인 요소로서, 도 4에 도시된 바와 같이, 사용자(250)는 아바타 선택부(142)가 표시하는 아바타 선택 화면(400)을 통해 다양한 아바타 목록(410)으로부터 원하는 아바타(420)를 선택할 수 있다.In at least one embodiment of the present invention, an avatar is a key element that represents the user 250 himself in the metaverse. As shown in FIG. 4, the user 250 is displayed by the avatar selection unit 142. A desired avatar 420 can be selected from the various avatar list 410 through the avatar selection screen 400.
도 5는 본 발명의 최소한 하나의 실시예에 따른 메타버스 기반의 대학 교육 플랫폼에서 이벤트를 위한 행사장의 3D 모델링을 설명하기 위한 개념도이다.Figure 5 is a conceptual diagram illustrating 3D modeling of an event venue for an event in a metaverse-based university education platform according to at least one embodiment of the present invention.
본 발명의 최소한 하나의 실시예에 있어서, 이벤트를 위한 행사장은 성과보고회, 학위수여식, 및 입학식을 개최할 수 있는 가상의 대형 이벤트 공간으로 약 3,000명 이상의 인원을 수용 가능하며, 아바타가 입장할 수 있도록 구성된다.In at least one embodiment of the present invention, the event venue is a virtual large-scale event space capable of holding performance reports, graduation ceremonies, and entrance ceremonies, and can accommodate about 3,000 or more people, and an avatar can enter. It is structured so that
뿐만 아니라, 이벤트를 위한 행사장은 행사장 배너를 추가할 수 있으며, 대형 스크린을 통해 이미지, PDF, 동영상 등이 재생될 수 있도록 구성된다. 이벤트 공간에는 참여대학의 시그너처 빌딩이 적용될 수 있으며, 다양한 카메라 앵글을 통해 사용자(250)의 시점을 이동할 수 있도록 구성된다.In addition, the venue for the event can add an event venue banner, and is configured so that images, PDFs, videos, etc. can be played on a large screen. The event space can be equipped with the signature building of the participating university, and is configured to allow the user's (250) perspective to move through various camera angles.
도 6은 본 발명의 최소한 하나의 실시예에 따른 메타버스 기반의 대학 교육 플랫폼에서 미니어처 빌딩을 설명하기 위한 개념도이다. 도 7은 본 발명의 최소한 하나의 실시예에 따른 메타버스 기반의 대학 교육 플랫폼에서 시그너처 빌딩을 설명하기 위한 개념도이다.Figure 6 is a conceptual diagram for explaining a miniature building in a metaverse-based university education platform according to at least one embodiment of the present invention. Figure 7 is a conceptual diagram illustrating a signature building in a metaverse-based university education platform according to at least one embodiment of the present invention.
각 대학(200)으로부터 취득한 대학의 상징물 이미지 또는 인물 이미지로부터 3D 모델링을 통해, 미니어처 빌딩/인물 제작부(131)는 게이트웨이의 대학에 대응하는 행성에 사용될 미니어처 빌딩(600) 또는 인물을 제작하고, 시그너처 빌딩/인물 제작부(132)는 이벤트 행사장에 사용될 시그너처 빌딩(700) 또는 인물을 제작한다.Through 3D modeling from university symbol images or person images acquired from each university 200, the miniature building/person production department 131 produces a miniature building 600 or person to be used on the planet corresponding to the university of the gateway, and creates a signature. The building/person production unit 132 produces a signature building 700 or person to be used at the event venue.
즉, 미니어처 빌딩(600) 또는 인물은 대학을 나타내는 행성에 위치하여 행성에 대응하는 대학을 상징적으로 보여주며, 시그너처 빌딩(700) 또는 인물은 이벤트 장소에서 해당하는 대학을 상징적으로 보여준다.That is, the miniature building 600 or person is located on a planet representing a university and symbolically shows the university corresponding to the planet, and the signature building 700 or person symbolically shows the corresponding university at the event location.
도 6 및 도 7에서는 미니어처 빌딩(600)과 시그너처 빌딩(700)을 도시하고 있지만, 인물의 경우에는 대학을 상징하는 인물의 이미지로부터 3D 모델링을 통해 미니어처 인물과 시그너처 인물을 제작하여 행성과 이벤트 행사장에 각각 배치한다.Figures 6 and 7 show a miniature building 600 and a signature building 700, but in the case of people, miniature people and signature people are created through 3D modeling from the image of a person symbolizing the university to create planets and event venues. are placed in each.
본 발명의 최소한 하나의 실시예에 있어서, 행성 관리부(133)는 미니어처 빌딩 또는 미니어처 인물을 행성에 배치하고 시그너처 빌딩 또는 시그너처 인물을 이벤트 행사장에 배치하거나, 미니어처 빌딩과 미니어처 인물이 교대로 배치되도록 각각에 배치할 수 있다.In at least one embodiment of the present invention, the planet management unit 133 places miniature buildings or miniature figures on the planet and places signature buildings or signature figures at the event venue, or arranges the miniature buildings and miniature figures alternately, respectively. It can be placed in .
도 8은 본 발명의 최소한 하나의 실시예에 따른 메타버스 기반의 대학 교육 플랫폼(100)에서 게이트웨이를 나타내는 개념도이다. 도 9는 본 발명의 최소한 하나의 실시예에 따른 메타버스 기반의 대학 교육 플랫폼(100)에서 등록 대학 검색부의 기능을 설명하기 위한 개념도이다. 도 10은 본 발명의 최소한 하나의 실시예에 따른 메타버스 기반의 대학 교육 플랫폼(100)에서 선택한 대학에 입장한 상태를 나타내는 개념도이다. 도 11은 도 10에 도시된 대학 입장 화면에서 대학교 이벤트를 선택했을 때 표시되는 이벤트 목록을 나타내는 개념도이다.Figure 8 is a conceptual diagram showing a gateway in the metaverse-based university education platform 100 according to at least one embodiment of the present invention. Figure 9 is a conceptual diagram illustrating the function of the registered university search unit in the metaverse-based university education platform 100 according to at least one embodiment of the present invention. Figure 10 is a conceptual diagram showing a state of entering a university selected in the metaverse-based university education platform 100 according to at least one embodiment of the present invention. FIG. 11 is a conceptual diagram showing an event list displayed when a university event is selected on the university entrance screen shown in FIG. 10.
도 8에 도시된 바와 같이, 본 발명의 최소한 하나의 실시예에 있어서, 게이트웨이는 중앙에 메인 행성이 위치하고, 메인 행성 주변으로 참여대학의 행성이 위치하도록 구성된다. 참여대학의 행성은 메인 행성을 중심으로 공전하도록 구성된다.As shown in FIG. 8, in at least one embodiment of the present invention, the gateway is configured such that the main planet is located in the center, and the planets of participating universities are located around the main planet. The planets of participating universities are configured to orbit around the main planet.
본 발명의 최소한 하나의 실시예에 있어서, 참여대학의 행성은 3D 모델링으로 제작된 미니어처 건물로 학교를 표현하고, 우측 상단에서 학교를 검색하여 선택할 수 있다. 선택된 학교의 행성은 메인 행성을 중심으로 공정하여 가장 전면에 위치하게 된다.In at least one embodiment of the present invention, the planet of the participating university represents the school as a miniature building made by 3D modeling, and the school can be selected by searching for it in the upper right corner. The planets of the selected school are centered around the main planet and are placed at the forefront.
본 발명의 최소한 하나의 실시예에 있어서, 참여대학의 행성은 공전 궤도에 따라 사용자의 터치 동작으로 공전하여, 사용자는 행성을 공전시키면서 원하는 대학이 가장 전면에 위치하도록 하여 대학을 선택할 수 있다.In at least one embodiment of the present invention, the planet of the participating university orbits with the user's touch action according to its orbit, so that the user can select the university by placing the desired university at the forefront while orbiting the planet.
본 발명의 최소한 하나의 실시예에 있어서, 메타버시티는 메인 행성 주변으로 참여대학 행성이 위치하며, 각각의 행성은 별도의 이벤트를 각각 수행할 수 있다. 각각의 행성에서 이벤트를 자유롭게 진행할 수 있도록 각각의 행성에 독립된 서버를 할당하고 이벤트 생성 시에는 클라우드 서버가 자동으로 생성되도록 구성된다.In at least one embodiment of the present invention, the metaversity has participating university planets located around the main planet, and each planet can perform a separate event. To allow events to proceed freely on each planet, an independent server is assigned to each planet, and a cloud server is automatically created when an event is created.
이 때, 가상 사설 클라우드(Virtual Private Cloud)를 적용하여, 독립된 가상 데이터 센터 제공을 통해 보안성을 확보할 수 있으며, 오토스케일링을 통해 급증하는 트래픽 유입으로부터의 유연한 서비스에 대응하도록 구성할 수 있다.At this time, by applying a virtual private cloud, security can be secured by providing an independent virtual data center, and through auto-scaling, it can be configured to respond to flexible services from rapidly increasing traffic inflow.
본 발명의 최소한 하나의 실시예에 있어서, 메타버시티에서 행사를 진행하기 위해서는 동영상 및 음성 서버가 제공되며, 특히, 입학식의 경우 최대 3000명 이상 이벤트에 참여하게 되므로 최대 3000명 이상의 동영상 및 음성의 전송이 가능하도록 구성된다.In at least one embodiment of the present invention, a video and audio server is provided to conduct an event at Metaversity. In particular, in the case of an entrance ceremony, up to 3,000 or more people participate in the event, so up to 3,000 or more people can participate in the event. It is configured to enable transmission.
뿐만 아니라, 무제한 음성채팅이 가능한 Agora 서버를 활용하여 메타버시티에 연동하게 함으로써 종래의 음성 서버의 한계(최대 200-500명)를 극복하고, 메타버시티의 개발 엔진에 Agora 서버를 임포트 함으로써 동영상 및 음성 서버를 활성화한다.In addition, it overcomes the limitations of conventional voice servers (maximum 200-500 people) by linking to Metaversity using the Agora server, which allows unlimited voice chat, and video by importing the Agora server into Metaversity's development engine. and activate the voice server.
도 8에서 돋보기 모양의 검색 버튼을 누르면, 도 9에 도시된 바와 같이 대학 검색 창(910)이 나타나고, 검색 창(910)에서 원하는 대학을 입력하거나 표시된 풀다운 형식의 대학 목록에서 원하는 대학을 선택함으로써, 도 10에 도시된 바와 같이 대학에 입장하게 된다.When you press the magnifying glass-shaped search button in FIG. 8, a university search window 910 appears as shown in FIG. 9, and you can enter the desired university in the search window 910 or select the desired university from the displayed pull-down list of universities. , you enter the university as shown in Figure 10.
도 10에 도시된 대학 입장 화면에서 대학교 이벤트를 선택하면, 도 11에 도시된 바와 같이, 현재 생성되어 있는 이벤트 목록(1110)이 표시되고, 이벤트 목록(1110)에서 원하는 이벤트를 선택하면, 예를 들어, 도 5에 도시된 것과 같은 이벤트 행사장에 입장하게 된다.When you select a university event on the university entrance screen shown in FIG. 10, a currently created event list 1110 is displayed, as shown in FIG. 11, and when you select a desired event from the event list 1110, for example, For example, one enters an event venue as shown in FIG. 5 .
본 발명의 최소한 하나의 실시예에 있어서, 메타버시티는 이벤트를 만들고 관리하는 관리자 모드와 이벤트에 참여하는 사용자모드로 구분된다. 관리자모드는 참여대학 관리자를 위한 관리자 코드를 1개씩 부여하며, 사용자는 누구나 이벤트에 참여할 수 있도록 구성된다.In at least one embodiment of the present invention, metaversity is divided into an administrator mode for creating and managing events and a user mode for participating in events. Administrator mode grants one administrator code for each participating university administrator, and is configured so that any user can participate in the event.
관리자 모드에서는 전체 참여자 콘트롤 기능, 큐시트 작성 기능, 배너 이미지 등록 기능 등 다양한 기능들이 포함되어 있으며, 관리자 혼자서 이벤트를 진행할 수 있도록 관리자 친화적인 UX를 고려하여 구성된다.Administrator mode includes various functions such as control of all participants, cue sheet creation function, and banner image registration function, and is designed with an administrator-friendly UX in mind so that the administrator can run the event alone.
도 12는 본 발명의 최소한 하나의 실시예에 따른 큐시트의 개념도이다. 도 13은 본 발명의 최소한 하나의 실시예에 따른 액션 패널의 개념도이다.Figure 12 is a conceptual diagram of a cue sheet according to at least one embodiment of the present invention. Figure 13 is a conceptual diagram of an action panel according to at least one embodiment of the present invention.
본 발명의 최소한 하나의 실시예에 있어서, 메타버시티의 특징 중 하나는 이벤트를 쉽게 진행할 수 있도록 도와주는 큐시트와 액션 패널이다. 기존 메타버스 서비스에서는 이벤트를 진행할 때 디지털 도구를 사용할 수는 있으나 체계적으로 이벤트를 진행할 수 있는 도구가 아니었는데 반해, 메타버시티에서는 이벤트 진행 순서에 맞게 다양한 자료를 등록하고 큐시트에 맞춰서 행사를 진행할 수 있도록 구성된다.In at least one embodiment of the present invention, one of the features of metaversity is a cue sheet and an action panel that help to easily proceed with the event. In the existing Metaverse service, you can use digital tools when holding an event, but it is not a tool that can systematically conduct the event. In contrast, Metaverse City allows you to register various materials according to the order of event progress and proceed with the event according to the cue sheet. It is structured so that
도 12 및 도 13에 도시된 바와 같이, 큐시트는 행사 관리자 및 강의자가 사용할 수 있는 이벤트 진행 지원 도구이며, 액션 패널은 행사 관리자, 강의자, 및 참여자 모두가 사용할 수 있는 템플릿으로 구성된다.As shown in Figures 12 and 13, the cue sheet is an event progress support tool that can be used by event managers and lecturers, and the action panel is composed of templates that can be used by event managers, lecturers, and participants.
큐시트는 행사 관리자 또는 강의자가 행사 진행 시 또는 강의 시에 진행 절차에 따라 등록된 동영상, 온라인 실시간 영상, 강의 자료 및 노트 등을 참조하면서 행사 또는 강의를 진행할 수 있으며, 액션 패널은 행사 관리자, 강의자, 또는 참여자가 행사 또는 강의 도중에 필요에 따라 원하는 자료를 불러내서 수시로 참조할 수 있도록 구성된다.The cue sheet allows event managers or lecturers to conduct events or lectures while referring to registered videos, online real-time videos, lecture materials, and notes according to the progress procedures during the event or lecture, and the action panel allows event managers, lecturers, Alternatively, it is structured so that participants can call up desired materials and refer to them at any time during an event or lecture as needed.
큐시트는 추가, 삭제, 이동이 자유로우며, 큐시트 저장, 불러오기 등이 가능하다. 등록된 큐시트는 서버에 저장되어 등록된 큐시트를 다양한 디바이스에서 활용할 수 있다(PC에서 큐시트를 등록하고 모바일에서 이벤트를 진행할 수 있음). 액션패널은 이벤트 진행 도중에 일시적으로 사용할 수 있으며, 실행 시에 큐시트보다 우선적으로 실행된다.Cue sheets can be added, deleted, and moved freely, and cue sheets can be saved and loaded. The registered cue sheet is stored on the server, so the registered cue sheet can be used on various devices (you can register the cue sheet on a PC and host an event on a mobile device). The action panel can be used temporarily during an event, and is executed before the cue sheet when running.
본 발명의 최소한 하나의 실시예에 있어서, 아바타는 감정 적용이 가능하며 강의실과 행사장 등으로 이동이 가능하도록 구성된다. 이를 위해, 메타버스 기반의 대학 교육 플랫폼(100)은 1인칭 시점과 3인칭 시점에서의 아바타의 이동이 가능하도록 구성된다.In at least one embodiment of the present invention, the avatar is configured to be able to apply emotions and move to classrooms, event venues, etc. To this end, the metaverse-based university education platform 100 is configured to enable movement of the avatar from a first-person perspective and a third-person perspective.
본 발명의 최소한 하나의 실시예에 있어서, 메타버스 기반의 대학 교육 플랫폼(100)은 다양한 자료 활용이 가능한 스크린 시스템을 포함한다.In at least one embodiment of the present invention, the metaverse-based university education platform 100 includes a screen system capable of utilizing various materials.
이를 통해, 메타버시티에서 이벤트를 진행할 때 이미지, PDF, 동영상, 라이브 스트리밍 등 다양한 연출을 할 수 있으며, 대규모 참여인원이 동시에 접속할 수 있는 1:다 채널 구조로 하나의 이벤트 공간에 3000명 이상 동시접속이 가능하도록 구성된다.Through this, when holding an event in Metaversity, you can create a variety of images, PDFs, videos, live streaming, etc., and with a 1:multi-channel structure that allows a large number of participants to access simultaneously, more than 3,000 people can be accommodated in one event space at the same time. It is configured to allow access.
본 발명의 최소한 하나의 실시예에 있어서, 메타버스 기반의 대학 교육 플랫폼(100)은, 모바일(Android, iOS), Windows, MacOS 등 다양한 Operating System (OS) 및 Head Mount Device (HMD)를 지원하므로, 다양한 디바이스로 언제 어디서든 메타버시티에 접속할 수 있도록 구성된다.In at least one embodiment of the present invention, the metaverse-based university education platform 100 supports various Operating Systems (OS) and Head Mount Device (HMD) such as mobile (Android, iOS), Windows, and MacOS. , It is configured so that metaversity can be accessed anytime, anywhere with a variety of devices.
이상 설명한 바와 같이, 본 발명의 최소한 하나의 실시예에 따르면, 가르치는 입장에서는 학생들의 이해 여부 판단이 분명하고 학생들의 집중력 저하를 해소할 수 있으며, 배우는 입장에서는 집중력을 고조시키고 실험수업의 온라인 교육이 가능한 메타버스 기반의 대학 교육 플랫폼(가상 캠퍼스)을 제공할 수 있다.As described above, according to at least one embodiment of the present invention, from a teaching standpoint, it is possible to clearly determine whether students understand or not and students' lack of concentration can be resolved, and from a learning standpoint, it is possible to increase concentration and improve online education of experimental classes. A metaverse-based university education platform (virtual campus) can be provided.
본 명세서에서 각각의 실시예는 독립적으로 기재되어 있으나 각각의 실시예는 상호 조합이 가능하며 조합된 실시예도 본 발명의 권리 범위에 포함된다.In this specification, each embodiment is described independently, but each embodiment can be combined with each other, and the combined embodiments are also included in the scope of the present invention.
이상 본 발명을 몇 가지 실시예를 사용하여 설명하였으나, 이들 실시예는 예시적인 것이며 한정적인 것이 아니다. 이와 같이, 본 발명이 속하는 기술분야에서 통상의 지식을 지닌 자라면 본 발명의 사상과 첨부된 특허청구범위에 제시된 권리범위에서 벗어나지 않으면서 균등론에 따라 다양한 변화와 수정을 가할 수 있음을 이해할 것이다.Although the present invention has been described above using several examples, these examples are illustrative and not limiting. As such, those of ordinary skill in the technical field to which the present invention pertains will understand that various changes and modifications can be made according to the theory of equivalents without departing from the spirit of the present invention and the scope of rights set forth in the appended claims.
본 발명은, 실험수업의 온라인 교육이 가능한 메타버스 기반의 대학 교육 플랫폼을 제공하므로, 가상 현실 및 가상 캠퍼스를 사용한 교육 분야 등에 적용할 수 있다.Since the present invention provides a metaverse-based university education platform that allows online education of experimental classes, it can be applied to the field of education using virtual reality and virtual campuses.

Claims (11)

  1. 국내외의 대학을 연결하여 각 대학의 가상 캠퍼스를 구축함으로써 실시간 강의, 동영상 강의, 디지털 자료 활용, 실험수업의 온라인 교육, 및 실감 콘텐츠 활용이 가능하도록 구성한 메타버스 기반의 대학 교육 플랫폼(메타버시티)으로,A metaverse-based university education platform (Metaversity) that connects universities at home and abroad to build a virtual campus for each university to enable real-time lectures, video lectures, use of digital materials, online education of experimental classes, and use of realistic content. by,
    상기 메타버시티에 입장하기 위한 게이트웨이를 관리하기 위한 게이트웨이 관리부;a gateway management unit for managing a gateway for entering the metaversity;
    상기 대학으로부터 상기 메타버시티에의 등록을 받기 위한 대학 등록부;a university registry for receiving registration into the metaversity from the university;
    상기 대학 등록부를 통해 등록된 대학으로부터 대학의 정보를 취득하기 위한 대학 정보 취득부;a university information acquisition unit for acquiring university information from universities registered through the university register;
    상기 대학 등록부를 통해 등록한 대학의 목록인 등록 대학 목록, 상기 대학 정보 취득부를 통해 취득한 각 대학으로부터 취득 정보, 및 사용자 각각의 아바타 정보를 저장하기 위한 데이터베이스; 및a database for storing a list of registered universities, which is a list of universities registered through the university register, information acquired from each university acquired through the university information acquisition unit, and avatar information for each user; and
    등록된 각 대학에서 실시하는 실시간 강의, 동영상 강의, 및 각종 행사를 포함하는 이벤트를 관리하기 위한 이벤트 관리부Event management department to manage events including live lectures, video lectures, and various events conducted by each registered university.
    를 구비하는,Equipped with,
    메타버스 기반의 대학 교육 플랫폼.Metaverse-based university education platform.
  2. 제1항에 있어서,According to paragraph 1,
    상기 게이트웨이는, 중앙에 메인 행성이 위치하고, 메인 행성 주변으로 각 대학의 행성이 위치하여, 상기 행성은 상기 메인 행성을 중심으로 공전하도록 구성된,The gateway is configured so that the main planet is located in the center, the planets of each university are located around the main planet, and the planets orbit around the main planet.
    메타버스 기반의 대학 교육 플랫폼.Metaverse-based university education platform.
  3. 제2항에 있어서,According to paragraph 2,
    상기 행성은 공전 궤도에 따라 상기 사용자의 터치 동작으로 공전하여, 상기 사용자는 행성을 공전시키면서 원하는 대학이 가장 전면에 위치하도록 하여 대학을 선택하도록 구성된,The planet is configured to orbit through the user's touch action according to its orbit, and the user selects the university by placing the desired university at the forefront while orbiting the planet.
    메타버스 기반의 대학 교육 플랫폼.Metaverse-based university education platform.
  4. 제1항에 있어서,According to paragraph 1,
    각각의 대학으로부터 취득한 대학의 상징물 이미지 또는 인물 이미지로부터 미니어처 빌딩/인물을 제작하기 위한 미니어처 빌딩/인물 제작부;Miniature building/person production department to produce miniature buildings/persons from university symbol images or person images acquired from each university;
    상기 상징물 이미지 또는 인물 이미지로부터 시그너처 빌딩/인물을 제작하기 위한 시그너처 빌딩/인물 제작부; 및a signature building/person production unit for producing a signature building/person from the symbol image or person image; and
    각각의 상기 행성에서 사용할 미니어처 빌딩/인물을 관리하기 위한 행성 관리부Planetary management department to manage miniature buildings/characters for use on each of the above planets
    를 더 구비하고,It is further provided with,
    상기 미니어처 건물 또는 인물은 상기 상징물 이미지 또는 인물 이미지로부터 3D 모델링으로 제작되어 상기 행성에 위치하고,The miniature building or person is produced by 3D modeling from the symbol image or person image and located on the planet,
    상기 시그너처 건물 또는 인물은 상기 상징물 이미지 또는 인물 이미지로부터 3D 모델링으로 제작되어 상기 대학의 이벤트 행사장에 배치되는,The signature building or person is produced by 3D modeling from the symbol image or person image and placed at the university's event venue,
    메타버스 기반의 대학 교육 플랫폼.Metaverse-based university education platform.
  5. 제4항에 있어서,According to clause 4,
    상기 행성 관리부는, 상기 미니어처 빌딩 또는 상기 미니어처 인물을 상기 행성에 배치하고 상기 시그너처 빌딩 또는 상기 시그너처 인물을 상기 이벤트 행사장에 배치하거나, 상기 미니어처 빌딩과 상기 미니어처 인물을 교대로 상기 행성에 배치하고 상기 시그너처 빌딩과 상기 시그너처 인물을 교대로 상기 이벤트 행사장에 배치하는,The planet management unit places the miniature building or the miniature person on the planet and places the signature building or the signature person at the event venue, or alternately places the miniature building and the miniature person on the planet and places the signature Buildings and the signature figures are alternately placed at the event venue,
    메타버스 기반의 대학 교육 플랫폼.Metaverse-based university education platform.
  6. 제2항에 있어서,According to paragraph 2,
    사용자가 등록 대학을 검색하기 위한 등록 대학 검색부;a registered university search unit for users to search for registered universities;
    상기 사용자가 자신의 아바타를 선택하기 위한 아바타 선택부; 및an avatar selection unit for the user to select his/her avatar; and
    각 대학마다 입장 시에 그래픽 및 사운드 환경을 변경하기 위한 환경 설정부Environment settings section for changing graphics and sound environments upon entry to each university
    를 더 구비하는,Further comprising,
    메타버스 기반의 대학 교육 플랫폼.Metaverse-based university education platform.
  7. 제6항에 있어서,According to clause 6,
    상기 행성은 각 대학의 상징물 이미지 또는 인물 이미지로부터 3D 모델링으로 제작된 미니어처 건물로 학교를 표현되고, 상기 대학 검색부를 통해 원하는 학교를 검색하여 선택하면, 선택된 학교의 행성은 메인 행성을 중심으로 공정하여 가장 전면에 위치하도록 구성된,The planet represents the school as a miniature building made by 3D modeling from the image of each university's symbol or person, and when you search and select the desired school through the university search section, the planet of the selected school is processed around the main planet. Constructed to be located at the very front,
    메타버스 기반의 대학 교육 플랫폼.Metaverse-based university education platform.
  8. 제1항에 있어서,According to paragraph 1,
    상기 아바타는, 감정 적용이 가능하며, 강의실과 행사장으로 이동하도록 1인칭 시점과 3인칭 시점에서의 이동이 가능하도록 구성된,The avatar is capable of applying emotions and is configured to be able to move from a first-person perspective and a third-person perspective to move to the classroom and event venue.
    메타버스 기반의 대학 교육 플랫폼.Metaverse-based university education platform.
  9. 제1항에 있어서,According to paragraph 1,
    다양한 자료 활용이 가능한 스크린 시스템을 더 구비하고,Equipped with a screen system that can utilize a variety of data,
    이벤트 진행 시에, 상기 스크린 시스템을 통해 이미지, PDF, 동영상, 및 라이브 스트리밍을 포함하는 콘텐츠의 재생이 가능하도록 구성된,Configured to enable playback of content including images, PDFs, videos, and live streaming through the screen system when an event is in progress,
    메타버스 기반의 대학 교육 플랫폼.Metaverse-based university education platform.
  10. 제1항에 있어서,According to paragraph 1,
    상기 메타버시티는, 모바일(Android, iOS), Windows, 및 MacOS를 Operating System (OS)으로 사용하는 각종 디바이스 및 Head Mount Device (HMD)를 지원하는,The metaversity supports various devices and Head Mount Device (HMD) using mobile (Android, iOS), Windows, and MacOS as Operating Systems (OS),
    메타버스 기반의 대학 교육 플랫폼.Metaverse-based university education platform.
  11. 제1항에 있어서,According to paragraph 1,
    상기 이벤트 진행 시에 진행 순서에 따라 다양한 자료를 등록하여 행사 관리자 및 강의자가 사용 가능한 큐시트; 및A cue sheet that can be used by event managers and lecturers by registering various materials according to the order of progress during the event; and
    상기 이벤트 진행 시에 상기 행사 관리자, 상기 강의자, 및 참여자 모두가 사용 가능한 액션 템플릿으로 구성되는 액션 패널An action panel consisting of action templates that can be used by the event manager, lecturer, and participants during the event.
    을 더 구비하고,It is further provided with,
    상기 액션 패널은 상기 이벤트 진행 시에 일지적으로 사용 가능하며,The action panel can be used temporarily during the event,
    상기 액션 패널은 실행 시에 상기 큐시트보다 우선적으로 실행되는,The action panel is executed prior to the cue sheet when executed,
    메타버스 기반의 대학 교육 플랫폼.Metaverse-based university education platform.
PCT/KR2023/007060 2022-11-07 2023-05-24 Metaverse-based university education platform WO2024101558A1 (en)

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