WO2024087961A1 - 显示方法和穿戴式设备 - Google Patents

显示方法和穿戴式设备 Download PDF

Info

Publication number
WO2024087961A1
WO2024087961A1 PCT/CN2023/120368 CN2023120368W WO2024087961A1 WO 2024087961 A1 WO2024087961 A1 WO 2024087961A1 CN 2023120368 W CN2023120368 W CN 2023120368W WO 2024087961 A1 WO2024087961 A1 WO 2024087961A1
Authority
WO
WIPO (PCT)
Prior art keywords
wearable device
headset
interface
earphone
display
Prior art date
Application number
PCT/CN2023/120368
Other languages
English (en)
French (fr)
Inventor
吴宇
韩一
贺丽萍
Original Assignee
华为技术有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 华为技术有限公司 filed Critical 华为技术有限公司
Publication of WO2024087961A1 publication Critical patent/WO2024087961A1/zh

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04817Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04RLOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
    • H04R1/00Details of transducers, loudspeakers or microphones
    • H04R1/10Earpieces; Attachments therefor ; Earphones; Monophonic headphones

Definitions

  • the present application relates to the field of electronic technology, and more specifically, to a display method and a wearable device.
  • Wireless earphones (hereinafter referred to as earphones) are very popular nowadays.
  • the management or control of wireless earphones is performed by users directly operating on the wireless earphones.
  • users can manage the wireless earphones through buttons on the wireless earphones or capacitive touch of the wireless earphones. Since the wireless earphones are too small, users are prone to accidental touches when they directly operate on the wireless earphones, which results in a poor user experience.
  • the present application provides a display method and a wearable device, which can display an earphone window interface on the wearable device.
  • a user can manage or control the earphone through the earphone window interface, thereby improving the user experience.
  • a method comprising: a wearable device detects a first operation of a user, and in response to the first operation, displays a first display interface on the display screen, wherein the first display interface includes an earphone window interface, wherein the earphone window interface includes status information of the earphone, and the earphone is wirelessly connected to the wearable device.
  • the user can manage or control the earphone through the earphone window interface. In this way, accidental touches caused by the user directly operating on the earphone can be avoided, thereby improving the user experience.
  • the wearable device also includes the headset.
  • the wearable device is an integrated device including headphones.
  • the earphone is located in a storage compartment under the display screen, and the first operation is that the user opens or closes the display screen of the wearable device to expose or hide the storage compartment.
  • the status information of the earphone includes any one or more combinations of the following information: power information of the earphone, in-box status information of the earphone, and distance information between the earphone and the wearable device, wherein the in-box status information of the earphone is used to indicate whether the earphone is in a storage compartment for storing the earphone.
  • the first display interface includes one or more application interfaces or one or more application icons
  • the headphone window interface is displayed in the form of a floating window on top of the one or more application interfaces or icons.
  • the method further includes: if the display time of the headphone window interface on the first display interface exceeds a first preset time, the wearable device stops displaying the headphone window interface.
  • the wearable device stops displaying the headset window interface. That is, the first display interface does not include the headset window interface, and the user can use the functions on the first display interface of the wearable device normally.
  • the first display interface does not include the headphone window interface
  • the method also includes: the wearable device detects a second operation of the user on the first application on the first display interface, and the first display interface includes the first application; the wearable device displays a second display interface on the display screen in response to the second operation, and the second display interface includes the result of the user's operation on the first application.
  • the first application here may refer to the interface of the application or the icon of the application. Any interface displayed after the application is opened.
  • the application icon refers to the entrance to the application (or a function within the application), which can be a graphical entrance, a text-based entrance, a card-style entrance, etc.
  • the user can normally use the functions of the first application on the first display interface of the wearable device.
  • the method also includes: the wearable device detects a third operation of the user on the headset window interface; the wearable device displays a third display interface on the display screen in response to the third operation, and the third display interface includes a function setting list item of the headset.
  • the user can set the functions of the headset by operating the headset window interface.
  • the function setting list items of the headset include any one or more combinations of the following: a pairing connection setting list item of the headset, a noise control setting list item of the headset, a balance (equalizer, EQ) sound effect setting list item of the headset, a gesture function setting list item of the headset, a list item for searching the headset, and an earplug matching detection list item of the headset.
  • the method further includes: the wearable device detecting a fourth operation of the user on the third display interface;
  • the wearable device displays a display interface of the paired connection device of the headset on the display screen.
  • the method also includes: the wearable device detects a fifth operation of the user on the third display interface; and the wearable device displays a display interface of the noise control of the headset on the display screen in response to the fifth operation.
  • the method also includes: the wearable device detects a sixth operation of the user on the third display interface; and the wearable device displays a display interface of the EQ sound effect settings of the headset on the display screen in response to the sixth operation.
  • the method also includes: the wearable device detects a seventh operation of the user on the third display interface; and the wearable device displays a display interface of the gesture function setting of the headset on the display screen in response to the seventh operation.
  • the method also includes: the wearable device detects an eighth operation of the user on the third display interface; and the wearable device displays a display interface of the in-box status of the headset on the display screen in response to the eighth operation.
  • the method also includes: the wearable device detects a ninth operation instruction of the user on the third display interface; and the wearable device displays a display interface for earplug matching detection of the headset on the display screen in response to the ninth operation instruction.
  • the wearable device is a watch.
  • the present application provides a wearable device comprising: one or more sensors, one or more processors, one or more memories, and one or more computer programs; wherein the processor is coupled to the sensor, the flexible screen, and the memory, and the one or more computer programs are stored in the memory.
  • the processor executes the one or more computer programs stored in the memory so that the wearable device performs the display method of any one of the first aspects above.
  • a display device comprising a module for implementing the display method in the first aspect and any possible implementation manner thereof.
  • a chip comprising a processor and a communication interface, wherein the communication interface is used to receive a signal and transmit the signal to the processor, and the processor processes the signal so that the display method in the first aspect and any possible implementation thereof is executed.
  • a computer-readable storage medium in which computer instructions are stored.
  • the display method in the first aspect and any possible implementation thereof is executed.
  • a computer program product which includes a computer program code.
  • the computer program code runs on a computer, the display method in the first aspect and any possible implementation thereof is executed.
  • the wearable device of the second aspect, the display device of the third aspect, the chip of the fourth aspect, the computer-readable storage medium of the fifth aspect, and the computer program product of the sixth aspect provided above are all used to execute the corresponding methods provided above. Therefore, the beneficial effects that can be achieved can refer to the beneficial effects in the corresponding methods provided above, and will not be repeated here.
  • FIG1 is a schematic diagram of the structure of a wearable device provided in an embodiment of the present application.
  • FIG. 2 is a schematic diagram of the architecture of an operating system in a wearable device according to an embodiment of the present application.
  • FIG. 3 is a schematic diagram of a watch provided in an embodiment of the present application.
  • FIG. 4 is a schematic diagram of a GUI of a watch provided in an embodiment of the present application.
  • FIG. 5 is a schematic diagram of another set of GUIs for a watch provided in an embodiment of the present application.
  • FIG. 6 is a schematic diagram of another set of GUIs for a watch provided in an embodiment of the present application.
  • FIG. 7 is a schematic diagram of another set of GUIs for a watch provided in an embodiment of the present application.
  • FIG8 is a schematic diagram of another GUI of a watch provided in an embodiment of the present application.
  • FIG. 9 is a schematic diagram of another set of GUIs for a watch provided in an embodiment of the present application.
  • FIG. 10 is a schematic diagram of another set of GUIs for a watch provided in an embodiment of the present application.
  • FIG. 11 is a schematic diagram of another set of GUIs for a watch provided in an embodiment of the present application.
  • FIG. 12 is a schematic diagram of another set of GUIs for a watch provided in an embodiment of the present application.
  • FIG. 13 is a schematic flowchart of a display method for a wearable device provided in an embodiment of the present application.
  • FIG14 is a schematic block diagram of a wearable device provided in an embodiment of the present application.
  • references to "one embodiment” or “some embodiments” etc. described in this specification mean that a particular feature, structure or characteristic described in conjunction with the embodiment is included in one or more embodiments of the present application.
  • the phrases “in one embodiment”, “in some embodiments”, “in some other embodiments”, “in some other embodiments”, etc. appearing in different places in this specification do not necessarily all refer to the same embodiment, but mean “one or more but not all embodiments", unless otherwise specifically emphasized in other ways.
  • the terms “including”, “comprising”, “having” and their variations all mean “including but not limited to”, unless otherwise specifically emphasized in other ways.
  • the wearable device may be a portable wearable device that also includes other functions such as a personal digital assistant and/or a music player, such as a mobile phone, a tablet computer, a wearable device with wireless communication functions (such as a smart watch), etc.
  • portable wearable devices include but are not limited to devices equipped with Or a portable wearable device of other operating systems.
  • the portable wearable device may also be other portable wearable devices, such as a laptop computer (Laptop), etc. It should also be understood that in some other embodiments, the wearable device may not be a portable wearable device, but a desktop computer.
  • FIG1 shows a schematic diagram of the structure of a wearable device 100.
  • the wearable device 100 may include a processor 110, an external memory interface 120, an internal memory 121, a universal serial bus (USB) interface 130, a charging management module 140, a power management module 141, a battery 142, an antenna 1, an antenna 2, a mobile communication module 150, a wireless communication module 160, an audio module 170, a speaker 170A, a receiver 170B, a microphone 170C, an earphone interface 170D, a sensor module 180, a button 190, a motor 191, an indicator 192, a camera 193, a display screen 194, and a subscriber identification module (SIM) card interface 195, etc.
  • SIM subscriber identification module
  • the sensor module 180 may include a pressure sensor 180A, a gyroscope sensor 180B, an air pressure sensor 180C, a magnetic sensor 180D, an acceleration sensor 180E, a distance sensor 180F, a proximity light sensor 180G, a fingerprint sensor 180H, a temperature sensor 180J, a touch sensor 180K, an ambient light sensor 180L, a bone conduction sensor 180M, etc.
  • the structure illustrated in the embodiment of the present application does not constitute a specific limitation on the wearable device 100.
  • the wearable device 100 may include more or fewer components than shown in the figure, or combine some components, or split some components, or arrange the components differently.
  • the components shown in the figure may be implemented in hardware, software, or a combination of software and hardware.
  • the processor 110 may include one or more processing units, for example, the processor 110 may include an application processor (AP), a modem processor, a graphics processor (GPU), an image signal processor (ISP), a controller, a memory, a video codec, a digital signal processor (DSP), Baseband processor, and/or neural-network processing unit (NPU), etc.
  • AP application processor
  • GPU graphics processor
  • ISP image signal processor
  • DSP digital signal processor
  • NPU neural-network processing unit
  • different processing units can be independent devices or integrated in one or more processors.
  • the controller may be the nerve center and command center of the wearable device 100.
  • the controller may generate an operation control signal according to the instruction operation code and the timing signal to complete the control of fetching and executing instructions.
  • the processor 110 may also be provided with a memory for storing instructions and data.
  • the memory in the processor 110 is a cache memory.
  • the memory may store instructions or data that the processor 110 has just used or cyclically used. If the processor 110 needs to use the instruction or data again, it may be directly called from the memory. This avoids repeated access, reduces the waiting time of the processor 110, and thus improves the efficiency of the system.
  • the processor 110 may include one or more interfaces.
  • the interface may include an inter-integrated circuit (I2C) interface, an inter-integrated circuit sound (I2S) interface, a pulse code modulation (PCM) interface, a universal asynchronous receiver/transmitter (UART) interface, a mobile industry processor interface (MIPI), a general-purpose input/output (GPIO) interface, a subscriber identity module (SIM) interface, and/or a universal serial bus (USB) interface, etc.
  • I2C inter-integrated circuit
  • I2S inter-integrated circuit sound
  • PCM pulse code modulation
  • UART universal asynchronous receiver/transmitter
  • MIPI mobile industry processor interface
  • GPIO general-purpose input/output
  • SIM subscriber identity module
  • USB universal serial bus
  • the I2C interface is a bidirectional synchronous serial bus, consisting of a serial data line (SDA) and a serial clock line (SCL).
  • SDA serial data line
  • SCL serial clock line
  • the I2S interface can be used for audio communication.
  • the processor 110 can include multiple I2S buses.
  • the processor 110 can be coupled to the audio module 170 via the I2S bus to achieve communication between the processor 110 and the audio module 170.
  • the PCM interface can also be used for audio communication, sampling, quantizing and encoding analog signals.
  • the audio module 170 and the wireless communication module 160 can be coupled via a PCM bus interface.
  • the UART interface is a universal serial data bus for asynchronous communication.
  • the bus can be a bidirectional communication bus. It converts the data to be transmitted between serial communication and parallel communication.
  • the UART interface is generally used to connect the processor 110 and the wireless communication module 160.
  • the MIPI interface can be used to connect the processor 110 with peripheral devices such as the display screen 194 and the camera 193 .
  • the GPIO interface can be configured by software.
  • the GPIO interface can be configured as a control signal or as a data signal.
  • the GPIO interface can be used to connect the processor 110 with the camera 193, the display 194, the wireless communication module 160, the audio module 170, the sensor module 180, etc.
  • the USB interface 130 is an interface that complies with USB standard specifications, and specifically may be a Mini USB interface, a Micro USB interface, a USB Type C interface, etc.
  • the USB interface 130 may be used to connect a charger to charge the wearable device 100, and may also be used to transmit data between the wearable device 100 and a peripheral device.
  • the interface connection relationship between the modules illustrated in the embodiment of the present application is only a schematic illustration and does not constitute a structural limitation on the wearable device 100.
  • the wearable device 100 may also adopt different interface connection methods in the above embodiments, or a combination of multiple interface connection methods.
  • the charging management module 140 is used to receive charging input from a charger.
  • the charger may be a wireless charger or a wired charger.
  • the charging management module 140 may receive charging input from a wired charger through the USB interface 130.
  • the charging management module 140 may receive wireless charging input through a wireless charging coil of the wearable device 100. While the charging management module 140 is charging the battery 142, it may also power the wearable device through the power management module 141.
  • the power management module 141 is used to connect the battery 142 , the charging management module 140 and the processor 110 .
  • the wireless communication function of the wearable device 100 can be implemented through the antenna 1, the antenna 2, the mobile communication module 150, the wireless communication module 160, the modem processor and the baseband processor.
  • the mobile communication module 150 can provide wireless communication solutions including 2G/3G/4G/5G etc. applied on the wearable device 100 .
  • the modem processor may include a modulator and a demodulator.
  • the modulator is used to modulate the low-frequency baseband signal to be sent into a medium-high frequency signal.
  • the demodulator is used to demodulate the received electromagnetic wave signal into a low-frequency baseband signal.
  • the demodulator then transmits the demodulated low-frequency baseband signal to the baseband processor for processing.
  • the application processor outputs a sound signal through an audio device (not limited to the speaker 170A, the receiver 170B, etc.), or displays an image or video through the display screen 194.
  • the modem processor may be an independent device.
  • the modem processor may be an independent device.
  • the processor 110 is independent and is arranged in the same device with the mobile communication module 150 or other functional modules.
  • the wireless communication module 160 can provide wireless communication solutions for application in the wearable device 100, including wireless local area networks (WLAN) (such as wireless fidelity (Wi-Fi) network), Bluetooth (BT), Bluetooth low energy (BLE), global navigation satellite system (GNSS), frequency modulation (FM), near field communication (NFC), infrared technology (IR), etc.
  • WLAN wireless local area networks
  • BT Bluetooth
  • BLE Bluetooth low energy
  • GNSS global navigation satellite system
  • FM frequency modulation
  • NFC near field communication
  • IR infrared technology
  • antenna 1 of wearable device 100 is coupled to mobile communication module 150, and antenna 2 is coupled to wireless communication module 160, so that wearable device 100 can communicate with the network and other devices through wireless communication technology.
  • the wearable device 100 implements display functions through a GPU, a display screen 194, and an application processor.
  • the GPU is a microprocessor for image processing, which connects the display screen 194 and the application processor.
  • the GPU is used to perform mathematical and geometric calculations for graphics rendering.
  • the processor 110 may include one or more GPUs that execute program instructions to generate or change display information.
  • the display screen 194 is used to display images, videos, etc.
  • the display screen 194 includes a display panel.
  • the display panel can be a liquid crystal display (LCD), or a display panel made of one of the materials such as an organic light-emitting diode (OLED), an active-matrix organic light-emitting diode or an active-matrix organic light-emitting diode (AMOLED), a flexible light-emitting diode (FLED), Miniled, MicroLed, Micro-oLed, or a quantum dot light-emitting diode (QLED).
  • the wearable device 100 may include 1 or N display screens 194, where N is a positive integer greater than 1.
  • the wearable device 100 can realize the shooting function through ISP, camera 193, video codec, GPU, display screen 194 and application processor.
  • the ISP is used to process data fed back by the camera 193.
  • the camera 193 is used to capture still images or videos.
  • Digital signal processors are used to process digital signals. In addition to processing digital image signals, they can also process other digital signals.
  • the video codec is used to compress or decompress digital video.
  • the wearable device 100 may support one or more video codecs.
  • the external memory interface 120 can be used to connect an external memory card, such as a Micro SD card, to expand the storage capacity of the wearable device 100.
  • an external memory card such as a Micro SD card
  • the internal memory 121 may be used to store computer executable program codes, which include instructions.
  • the processor 110 executes various functional applications and data processing of the wearable device 100 by running the instructions stored in the internal memory 121 .
  • the wearable device 100 can implement audio functions such as music playback and recording through the audio module 170, the speaker 170A, the receiver 170B, the microphone 170C, the headphone jack 170D, and the application processor.
  • the audio module 170 is used to convert digital audio information into analog audio signal output, and is also used to convert analog audio input into digital audio signals.
  • the speaker 170A also called a "horn" is used to convert audio electrical signals into sound signals.
  • the receiver 170B also called a “handset”, is used to convert audio electrical signals into sound signals.
  • Microphone 170C also called “microphone” or “microphone”, is used to convert sound signals into electrical signals.
  • the earphone jack 170D is used to connect a wired earphone.
  • the pressure sensor 180A is used to sense the pressure signal and can convert the pressure signal into an electrical signal.
  • the pressure sensor 180A can be disposed on the display screen 194 .
  • the gyro sensor 180B can be used to determine the motion posture of the wearable device 100.
  • the air pressure sensor 180C is used to measure air pressure.
  • the wearable device 100 calculates the altitude through the air pressure value measured by the air pressure sensor 180C to assist positioning and navigation.
  • the acceleration sensor 180E can detect the magnitude of the acceleration of the wearable device 100 in various directions (generally three axes).
  • the distance sensor 180F is used to measure the distance.
  • the fingerprint sensor 180H is used to collect fingerprints.
  • the touch sensor 180K is also called a “touch panel.”
  • the touch sensor 180K may be disposed on the display screen 194 , and the touch sensor 180K and the display screen 194 form a touch screen, also called a “touch screen.”
  • the bone conduction sensor 180M can obtain vibration signals.
  • the bone conduction sensor 180M can obtain vibration signals of vibrating bones of the human body.
  • the bone conduction sensor 180M can also contact the human body's pulse to receive blood pressure beating signals.
  • Buttons 190 include a power button, a volume button, and the like.
  • Motor 191 can generate vibration prompts.
  • the indicator 192 may be an indicator light, which may be used to indicate the charging status, power changes, messages, missed calls, notifications, etc.
  • the SIM card interface 195 is used to connect a SIM card.
  • the software system of the wearable device 100 can adopt a layered architecture, an event-driven architecture, a micro-core architecture, a micro-service architecture, or a cloud architecture.
  • the embodiment of the present application takes the Android system of the layered architecture as an example to illustrate the software structure of the wearable device 100.
  • FIG2 is a software structure diagram of the wearable device 100 of an embodiment of the present application.
  • the layered architecture divides the software into several layers, each layer has a clear role and division of labor.
  • the layers communicate with each other through software interfaces.
  • the Android system is divided into four layers, from top to bottom, namely, the application layer, the application framework layer, the Android runtime (Android runtime) and the system library, and the kernel layer.
  • the application layer can include a series of application packages.
  • the application package may include applications such as camera, gallery, calendar, call, map, navigation, WLAN, Bluetooth, music, video, short message, wallet, etc.
  • the application framework layer provides application programming interface (API) and programming framework for the applications in the application layer.
  • API application programming interface
  • the application framework layer includes some predefined functions.
  • the application framework layer may include a window manager, a content provider, a view system, a telephony manager, a resource manager, a notification manager, and the like.
  • the window manager is used to manage window programs.
  • the window manager can obtain the display screen size, determine whether there is a status bar, lock the screen, capture the screen, etc.
  • Content providers are used to store and retrieve data and make it accessible to applications.
  • the data may include videos, images, audio, calls made and received, browsing history and bookmarks, phone books, etc.
  • the view system includes visual controls, such as controls for displaying text, controls for displaying images, etc.
  • the view system can be used to build applications.
  • a display interface can be composed of one or more views.
  • a display interface including a text notification icon can include a view for displaying text and a view for displaying images.
  • the phone manager is used to provide communication functions for the wearable device 100, such as management of call status (including answering, hanging up, etc.).
  • the resource manager provides various resources for applications, such as localized strings, icons, images, layout files, video files, and so on.
  • the notification manager allows applications to display notification information in the status bar. It can be used to convey notification-type messages and can disappear automatically after a short stay without user interaction. For example, the notification manager is used to notify download completion, message reminders, etc.
  • the notification manager can also be a notification that appears in the system top status bar in the form of a chart or scroll bar text, such as notifications of applications running in the background, or a notification that appears on the screen in the form of a dialog window. For example, a text message is displayed in the status bar, a prompt sound is emitted, a wearable device vibrates, an indicator light flashes, etc.
  • Android runtime includes core libraries and virtual machines. Android runtime is responsible for scheduling and management of the Android system.
  • the core library consists of two parts: one part is the function that needs to be called by the Java language, and the other part is the Android core library.
  • the application layer and the application framework layer run in a virtual machine.
  • the virtual machine executes the Java files of the application layer and the application framework layer as binary files.
  • the virtual machine is used to perform functions such as object life cycle management, stack management, thread management, security and exception management, and garbage collection.
  • the system library can include multiple functional modules, such as surface manager, media libraries, 3D graphics processing library (such as OpenGL ES), 2D graphics engine (such as SGL), etc.
  • functional modules such as surface manager, media libraries, 3D graphics processing library (such as OpenGL ES), 2D graphics engine (such as SGL), etc.
  • the surface manager is used to manage the display subsystem and provide the fusion of 2D and 3D layers for multiple applications.
  • the media library supports playback and recording of a variety of commonly used audio and video formats, as well as static image files, etc.
  • the media library can support a variety of audio and video encoding formats, such as: MPEG4, H.264, MP3, AAC, AMR, JPG, PNG, etc.
  • the 3D graphics processing library is used to implement 3D graphics drawing, image rendering, compositing, and layer processing.
  • a 2D graphics engine is a drawing engine for 2D drawings.
  • the kernel layer is the layer between hardware and software.
  • the kernel layer contains at least display driver, camera driver, audio driver, and sensor driver.
  • Wireless earphones (hereinafter referred to as earphones) are very popular nowadays.
  • the management or control of wireless earphones is done by users directly operating on the wireless earphones.
  • users can manage the wireless earphones through buttons on the wireless earphones or capacitive touch on the wireless earphones. Since wireless earphones are too small, users are prone to accidental touches when operating directly on the wireless earphones, which results in poor user experience. Difference.
  • the embodiments of the present application provide a display method and a wearable device, on which a headset window can be displayed, and a user can manage or control the headset through the headset window. In this way, it is possible to avoid accidental touches caused by the user directly operating on the headset, thereby improving the user experience.
  • FIG3 is a schematic diagram of a watch provided in an embodiment of the present application.
  • the watch includes a display screen and an earphone storage compartment.
  • the display screen displays a graphical user interface (GUI) of the watch, and the earphone storage compartment is located under the display screen.
  • GUI graphical user interface
  • the earphone storage compartment is used to store or place earphones, that is, the earphones can be located in the earphone storage compartment under the display screen.
  • the display screen when the user turns off the display screen, the display screen is black.
  • the user can hide the earphone storage compartment under the display screen for storing or placing the earphones by turning off the display screen.
  • a picture can be displayed on the display screen, and the picture is a graphical user interface (GUI) of the watch.
  • GUI graphical user interface
  • the user can expose the earphone storage compartment under the display screen for storing or placing the earphones by turning on the display screen.
  • the earphone storage compartment for storing earphones can also be called the charging compartment of the earphones, and the charging compartment matches the shape of the earphones.
  • the earphone storage compartment communicates with the earphones through metal contacts.
  • wireless communication can be used between the earphone storage compartment and the earphones.
  • the wireless communication method includes but is not limited to: wireless local area network WLAN (such as Wi-Fi network), Bluetooth BT, low-power Bluetooth BLE, global navigation satellite system GNSS, frequency modulation FM, short-range wireless communication technology NFC, infrared technology IR and other wireless communication solutions.
  • FIG. 4 is a schematic diagram of a graphical user interface (GUI) of a watch provided in an embodiment of the present application.
  • GUI graphical user interface
  • a GUI of a watch is shown, and a headset window interface is displayed on the GUI.
  • the information displayed in the headset window interface may include, but is not limited to: the battery information of the headset, the headset in-box status information, etc.
  • the headset may include a left headset and a right headset
  • the headset battery information may include the battery information of the left headset and the battery information of the right headset.
  • the headset in-box status information may indicate whether the left headset and the right headset are in the headset storage compartment (the headset compartment for storing the headset may also be referred to as a headset box).
  • L56% indicates that the current remaining power of the left headset is 56%
  • R60% indicates that the current remaining power of the right headset is 60%.
  • the headset in-box status information indicates that the right headset is in the headset storage compartment, and the left headset is not in the headset storage compartment.
  • the embodiment of the present application does not specifically limit the GUI that can display the headset window interface.
  • the GUI shown in FIG4 is only an example of an interface of a watch, which may include one or more application interfaces or one or more application icons.
  • the headset window interface can be displayed in the form of a floating window on the interface of one or more applications or one or more application icons.
  • the interface of an application can be any interface displayed after the application is opened, and the icon of an application refers to the entrance to the application (or a function within the application), which can be a graphical entrance, a text entrance, a card-type entrance, etc.
  • the watch may stop displaying the headphone window interface. That is, if the display time of the headphone window interface on the GUI exceeds the first preset time, the headphone window interface is not included in the GUI.
  • the user can use the functions of the watch normally. Taking the GUI shown in Figure 4 as an example, the user can use the functions of the application included in the GUI normally.
  • the watch detects a second operation of the user on the first application on the GUI, and the GUI includes the first application. In response to the second operation, the watch displays a second display interface on the display screen, and the second display interface includes the result of the user's operation on the first application.
  • the first application may refer to an application interface or an application icon, which is not specifically limited in the present application embodiment.
  • the description of the application interface and the application icon please refer to the above description, which will not be repeated here.
  • the information displayed in the headset window interface shown in FIG4 may also include, but is not limited to: the distance between the headset and the watch.
  • the distance may be the distance between the headset and the watch.
  • the distance between the left headset and the watch and/or the distance between the right headset and the watch In this way, the user can locate and find the headset easily after the headset is lost.
  • the watch when the user invokes the headset window interface through voice, the watch can display the headset window interface on the watch interface after detecting the user's voice instruction to invoke the headset window interface.
  • the watch when the user opens the display screen of the watch (also referred to as the watch cover), the watch can also display the headset window interface on the watch interface after detecting the user's operation of opening the display screen of the watch.
  • the watch when the user closes the display screen of the watch, the watch can also display the headset window interface on the watch interface after detecting the user's operation of closing the display screen.
  • the watch when the user clicks on a certain position of the watch interface, the watch can also display the headset window interface on the watch interface after detecting the user's operation of clicking on the watch interface. In another example, when the user double-clicks the watch interface, the watch can also display the headset window interface on the watch interface after detecting the user's operation of double-clicking the watch interface. In another example, when the user long presses a certain position of the watch interface, the watch can also display the headset window interface on the watch interface after detecting the user's operation of long pressing the watch interface.
  • the watch when the user opens the headphone storage compartment (also called the headphone box) for storing the headphone, after the watch detects the opening operation of the headphone box, the watch may also display the headphone window interface on the watch interface.
  • the watch when the user closes the headphone storage compartment for storing the headphone, after the watch detects the closing operation of the headphone box, the watch may also display the headphone window interface on the watch interface.
  • the watch when the user puts the headphone into the headphone storage compartment, after the watch detects that the headphone is put into the headphone box, the watch may also display the headphone window interface on the watch interface.
  • the watch when the user takes the headphone out of the headphone storage compartment, after the watch detects that the headphone in the headphone box is taken out, the watch may also display the headphone window interface on the watch interface.
  • wireless communication can be used between the watch and the headset, and the wireless communication method includes but is not limited to: wireless local area network WLAN (such as Wi-Fi network), Bluetooth BT, low-power Bluetooth BLE, global navigation satellite system GNSS, frequency modulation FM, short-range wireless communication technology NFC, infrared technology IR and other wireless communication solutions.
  • WLAN wireless local area network
  • Bluetooth BT Bluetooth BT
  • low-power Bluetooth BLE Bluetooth BLE
  • global navigation satellite system GNSS global navigation satellite system GNSS
  • frequency modulation FM FM
  • short-range wireless communication technology NFC short-range wireless communication technology
  • IR infrared technology
  • the earphone can transmit one or more of the following information to the watch via Bluetooth based on the serial port profile (SPP) protocol: the battery information of the earphone (left earphone and/or right earphone), the box status information of the earphone (left earphone and/or right earphone), the distance between the earphone (left earphone and/or right earphone) and the watch, etc.
  • SPP serial port profile
  • the watch After the watch receives the above information through the SPP protocol, it can display one or more of the above information through the earphone window interface on any interface of the watch according to the above operation.
  • SPP serial port profile
  • the SPP protocol is a protocol for Bluetooth serial ports to create serial ports between Bluetooth devices for data transmission.
  • the purpose of the Bluetooth serial port is to ensure a complete communication path between applications on two different devices (the two ends of the communication).
  • data information of the earphones (for example, battery information of the earphones, information on the earphones' in-box status, distance information between the earphones and the watch, etc.) can be displayed in real time on the watch end, thereby facilitating users to quickly obtain relevant information of the earphones and improving the user experience.
  • the interface of the watch may support a permanent display of a headset window.
  • the permanent headset window may also be referred to as a headset window capsule.
  • the user may obtain headset-related information more quickly through the permanent headset window capsule, thereby further improving the user experience.
  • Fig. 5 is a schematic diagram of another set of GUIs of a watch provided by an embodiment of the present application. From (a) to (c) in Fig. 5, a process of displaying a permanent earphone window capsule through a user sliding operation is shown.
  • the interface is a GUI of a watch.
  • a GUI as shown in (c) in FIG. 5 may be displayed.
  • the interface is a GUI of a watch.
  • a GUI as shown in (c) in FIG. 5 may be displayed.
  • the GUI may be, for example, a control center, and the headphone window is displayed in the form of a headphone window capsule at any position of the control center.
  • the information displayed in the headphone window capsule is the information displayed in the headphone window interface described above, and the information includes, but is not limited to: the power information of the headphone, the in-box status information of the headphone, etc.
  • L56% displayed in the headphone window capsule indicates that the current remaining power of the left headphone is 56%
  • R60% indicates that the current remaining power of the right headphone is 60%.
  • the in-box status information of the headphone displayed in the headphone window capsule indicates that the right headphone is in the headphone storage cabin (also referred to as the headphone box), and the left headphone is not in the headphone storage cabin (also referred to as the headphone box).
  • the information displayed in the small capsule of the earphone window may also include the distance between the earphone and the watch, etc.
  • the user can also enter the headphone function management GUI by clicking the headphone window interface or the headphone window capsule on the watch.
  • the headphone function management GUI is used for the user to manage or set the headphones through the watch.
  • you can also obtain relevant information about the headphones more quickly through the permanent headphone window capsule, thereby further improving the user experience.
  • Fig. 6 is a schematic diagram of another set of GUIs of a watch provided in an embodiment of the present application. From (a) in Fig. 6 to (b) in Fig. 6, it shows the process of a user entering the GUI of earphone function management through a click operation.
  • the GUI is an interface of a watch, and a headphone window is displayed on the watch interface.
  • the user can click on any position of the headphone window, and when the watch detects the operation instruction of the user clicking on the headphone window on the watch interface, the watch can display the GUI shown in (b) in FIG6 .
  • the GUI is a quick entry for users to manage or set headphone functions.
  • the GUI displays the function settings for the headphone, and the function devices may include but are not limited to any one or more of the following list items: headphone pairing connection settings, headphone noise control settings, headphone balance (EQ) sound effect settings, headphone gesture settings, headphone search, headphone earplug matching detection, etc.
  • the user can enter the quick entry for managing or setting the earphone function through the watch during daily use, and operate the earphone function through the quick entry. This can avoid accidental touches caused by the user directly operating on the earphone, thereby improving the user experience.
  • Fig. 7 is a schematic diagram of another set of GUIs of a watch provided in an embodiment of the present application. From (a) in Fig. 7 to (b) in Fig. 7, it shows the process of the user setting the pairing connection function of the headset by clicking the GUI of the headset function management.
  • the GUI is a GUI for managing the headphone function provided by the watch, and the GUI shows that the device to which the headphone is currently paired is "HUAWEI P50". If the user wants to disconnect the pairing connection between the headphone and the "HUAWEI P50" device and establish a pairing connection with the "HUAWEI Mate40 Pro” device, the user can click "HUAWEI Mate40 Pro" on the GUI. After the watch detects that the user clicks "HUAWEI Mate40 Pro", it can send a disconnection command to the "HUAWEI P50" device and a pairing connection command to the "HUAWEI Mate40 Pro” device.
  • FIG. 7 shows a schematic diagram of disconnecting the pairing connection between the headset and the "HUAWEI P50" device, and attempting to establish a pairing connection with the "HUAWEI Mate40 Pro” device.
  • Fig. 8 is a schematic diagram of another GUI of a watch provided in an embodiment of the present application.
  • Fig. 8 shows a process in which a user sets the noise mode of a headset by clicking on the GUI of the headset function management.
  • the GUI is a GUI for managing the headphone function provided by the watch, and a list item of noise control is displayed on the GUI.
  • the list item includes a noise reduction button, an off button, and a transparent transmission button.
  • the noise reduction button when the user clicks the noise reduction button, it means setting the mode of the headphone to the noise reduction mode. In the noise reduction mode, the headphone completely filters out external sounds, providing the user with a purer environment for listening to music, allowing the user to immerse in his own world.
  • the off button it means turning off the noise reduction mode of the headphone.
  • the transparent transmission button it means setting the mode of the headphone to the transparent transmission mode. In the transparent transmission mode, the headphone can filter out the ambient sound and let in the human voice. The user can hear the surrounding sounds and can talk to others with the headphone.
  • the user can click the noise reduction button in the GUI shown in Figure 8. After the watch detects that the user clicks the noise reduction button, the required configuration can be called according to the instruction of the click and sent back to the headset, thereby completing the setting of the noise mode of the headset.
  • Fig. 9 is a schematic diagram of another set of GUIs of a watch provided in an embodiment of the present application. From (a) to (b) in Fig. 9, it shows the process of the user setting the EQ sound effect of the earphone by clicking on the GUI of the earphone function management.
  • EQ is a frequency response regulator that can strengthen or weaken the sound of different frequency bands to achieve a sound that is more suitable for your headphones and ears. Adjusting EQ can balance the sound effects of music, such as adjusting the treble or bass, and listening to a certain type of song with a suitable sound effect.
  • the GUI is a GUI for managing the headphone function provided by the watch, and a list item of EQ sound effects is displayed on the GUI, and the list item is used to set the EQ sound effects of the headphone. If the user wants to set the EQ sound effects of the headphone, the user can click the EQ sound effects list item. After the watch detects that the user clicks the EQ sound effects list item, the watch can display the GUI shown in (b) in FIG9 according to the click instruction.
  • the GUI includes several modes for adjusting the EQ sound effect of the headset.
  • the EQ sound effect may include: bass enhancement mode, treble enhancement mode, clear vocal mode, etc. If the user wants to select a mode, he can click the button of the corresponding mode.
  • the user can click (b) in FIG. 9.
  • the bass boost button is displayed. After the watch detects that the user clicks the bass boost button, the watch can call the required configuration according to the click instruction and transmit it back to the headset, thereby completing the setting of the bass boost button of the headset.
  • Fig. 10 is a schematic diagram of another set of GUIs of a watch provided in an embodiment of the present application.
  • Fig. 10 (a) to Fig. 10 (c) show the process of the user setting the gesture of the headset by clicking the GUI of the headset function management.
  • This GUI is a GUI for headphone function management provided by the watch.
  • a list item of gestures is displayed on the GUI.
  • the list item of gestures is used to set the function corresponding to the gesture touched by the user on the headphone. If the user wants to set the function corresponding to the gesture, the user can click on the list item of the gesture. After the watch detects that the user clicks on the list item of the gesture, it can display the function corresponding to the gesture according to the instruction of the click. As an example, if the user taps twice on the left/right touch area of the headphone, the gesture indicates answering/hanging up the call. As another example, if the user taps three times on the left/right touch area of the headphone, the gesture indicates noise control of the headphone.
  • the user can click the button of “double-tap the left/right touch area to answer/hang up the call”.
  • the required configuration can be called according to the instruction of the click and sent back to the headset, thereby completing the function setting of double-tap the left/right touch area of the headset to answer/hang up the call.
  • the user can click the button of “tap the left/right touch area triple-tapped to control the noise”.
  • the required configuration can be called according to the instruction of the click and sent back to the headset, thereby completing the function setting of “tap the left/right touch area of the headset triple-tapped to control the noise of the headset”.
  • Fig. 11 is a schematic diagram of another set of GUIs of a watch provided by an embodiment of the present application. From (a) in Fig. 11 to (b) in Fig. 11, it shows the process of a user searching for headphones by clicking on the GUI of the headphone function management.
  • the GUI is a GUI for managing the earphone function provided by the watch, and a list item for searching earphones is displayed on the GUI, and the list item is used by the user to search for earphones (left earphone and/or right earphone). If the user wants to search for earphones (left earphone and/or right earphone), the user can click the search earphone list item. After the watch detects that the user clicks the search earphone list item, the watch can search for the earphone according to the click instruction, and display the search result of the earphone in the GUI shown in (b) in FIG. 11 .
  • the GUI displays the search results of the earphones.
  • “L in body” indicates that the left earphone is in the earphone box
  • "R right earphone ringing” indicates that the right earphone is not in the earphone box.
  • the user can click the icon of the right earphone to make the right earphone ring, thereby finding the right earphone through the ringtone.
  • the watch detects that the user clicks the icon of the right earphone, it can call the required configuration according to the instruction of the click and send it back to the right earphone, so that the right earphone rings.
  • Fig. 12 is a schematic diagram of another set of GUIs of a watch provided in an embodiment of the present application. From (a) to (b) in Fig. 12, it shows the process of a user detecting the fit of the earplug on the earphone by clicking on the GUI of the earphone function management.
  • the GUI is a GUI for managing the earphone function provided by the watch, and a list item of earplug matching is displayed on the GUI, which is used by the user to detect the fit of the earplug on the earphone. If the user wants to determine whether the earplug on the earphone he is wearing is suitable, he can click the list item of earplug matching. After the watch detects that the user clicks the list item of earplug matching, it can display the GUI shown in (b) in FIG. 12 according to the click instruction.
  • the user can click the start button on the GUI to detect whether the earplugs on the headphones he is wearing are suitable.
  • the watch After the watch detects that the user clicks the start button, it can generate corresponding question options according to the click instruction, and determine whether the earplugs on the headphones worn by the user are suitable according to the user's answer to the question options.
  • an embodiment of the present application provides a display method, which can be implemented in a wearable device (e.g., a watch) with a display screen as shown in Figures 1 and 2.
  • Figure 13 is a schematic flow chart of a display method provided by an embodiment of the present application. As shown in Figure 13, the method may include steps 1310-1320, and steps 1310-1320 are described in detail below.
  • Step 1310 The wearable device detects a first operation of the user.
  • the first operation is an operation of displaying a headset window interface on a first display interface on a display screen.
  • the first operation may be an operation on the GUI of the watch in FIG. 4 .
  • the operation may be a voice operation by the user.
  • the earphone is located in a storage compartment under the display screen, and the operation may be the user opening the display screen of the watch (also referred to as a watch cover) to expose the storage compartment.
  • the earphone is located in a storage compartment under the display screen, and the operation may be closing the display screen of the watch (also referred to as a watch cover) to hide the storage compartment.
  • the operation may be the user clicking on a certain position on the watch interface.
  • the operation may be the user double-clicking on a certain position on the watch interface.
  • the operation may be the user long pressing on a certain position on the watch interface.
  • the operation may be that the user opens the earphone storage compartment (also referred to as an earphone box) for storing the earphones.
  • the operation may be that the user closes the earphone storage compartment for storing the earphones.
  • the operation may be that the user puts the earphones into the earphone storage compartment.
  • the operation may be that the user takes the earphones out of the earphone storage compartment.
  • the first operation may also be a sliding operation of the user from the top of the screen to the bottom of the screen in (a) in FIG. 5 .
  • the first operation may also be a sliding operation performed by the user from the bottom of the screen to the top of the screen in (b) of FIG. 5 .
  • Step 1320 In response to the first operation, the wearable device displays a first display interface on the display screen, wherein the first display interface includes an earphone window interface, the earphone window interface includes status information of the earphone, and the earphone is wirelessly connected to the wearable device.
  • the wearable device may display the earphone window interface as shown in FIG. 4 on the display screen.
  • the watch when the watch detects a sliding operation by the user from the top of the screen to the bottom of the screen in (a) in FIG. 5 , the watch displays the headphone window interface as shown in (c) in FIG. 5 .
  • the watch when the watch detects a sliding operation by the user from the bottom of the screen to the top of the screen in (b) in FIG. 5 , the watch displays the headphone window interface as shown in (c) in FIG. 5 .
  • the above-mentioned first display interface may include an earphone window interface, and the earphone window includes status information of the earphone.
  • the status information of the earphone may include but is not limited to: battery information of the earphone, in-box status information of the earphone, and the distance between the earphone and the watch.
  • the in-box status information of the earphone is used to indicate whether the earphone is in a storage compartment for storing the earphone.
  • the above-mentioned headphones and wearable devices can be wirelessly connected, and the wireless connection method may include but is not limited to: wireless local area network WLAN (such as Wi-Fi network), Bluetooth BT, low-power Bluetooth BLE, global navigation satellite system GNSS, frequency modulation FM, short-range wireless communication technology NFC, infrared technology IR and other wireless communication solutions.
  • WLAN wireless local area network
  • Bluetooth BT Bluetooth BT
  • low-power Bluetooth BLE Bluetooth BLE
  • global navigation satellite system GNSS global navigation satellite system GNSS
  • frequency modulation FM FM
  • short-range wireless communication technology NFC short-range wireless communication technology
  • IR infrared technology
  • the status information of the earphone (for example, the battery information of the earphone, the in-box status information of the earphone, the distance information between the earphone and the watch, etc.) can be displayed in real time on the watch side, so that the user can quickly obtain relevant information of the earphone and improve the user experience.
  • the wearable device also includes the earphones.
  • the first display interface includes one or more application interfaces or one or more application icons
  • the headset window interface is displayed in the form of a floating window on the one or more application interfaces or icons.
  • the method further includes: if the display time of the headset window interface on the first display interface exceeds a first preset time, the wearable device stops displaying the headset window interface.
  • the first display interface does not include the headphone window interface
  • the method also includes: the wearable device detects a second operation of the user on the first application on the first display interface, and the first display interface includes the first application; the wearable device displays a second display interface on the display screen in response to the second operation, and the second display interface includes the result of the user's operation on the first application.
  • the first application here may refer to the interface of the application or the icon of the application.
  • the interface of the application is any interface displayed after the application is opened, and the application icon refers to the entrance of the application (or a function in the application), which may be a graphical entrance, a text-based entrance, a card-type entrance, etc.
  • the method also includes: the wearable device detects a third operation of the user on the headset window interface; the wearable device displays a third display interface on the display screen in response to the third operation, and the third display interface includes a function setting list item of the headset.
  • the function setting list items of the headset include any one or more combinations of the following: a pairing connection setting list item of the headset, a noise control setting list item of the headset, a balance (equalizer, EQ) sound effect setting list item of the headset, a gesture function setting list item of the headset, a list item for searching the headset, and an earplug matching detection list item of the headset.
  • the method further includes: the wearable device detecting a fourth operation of the user on the third display interface; and the wearable device displaying a display interface of a paired connection device of the headset on the display screen in response to the fourth operation.
  • the watch when the watch detects that the user clicks on the pairing connection setting list of the headset in FIG. 7 (a), item, the watch pairs with the earphones.
  • the method further includes: the wearable device detecting a fifth operation of the user on the third display interface; and the wearable device displaying a display interface of the noise control of the headset on the display screen in response to the fifth operation.
  • the watch when the watch detects that the user clicks on the noise reduction in the noise control list item of the headset in FIG8 , the watch sets the noise control of the headset to the noise reduction mode.
  • the method further includes: the wearable device detecting a sixth operation of the user on the third display interface; and the wearable device displaying a display interface of the EQ sound effect settings of the headphones on the display screen in response to the sixth operation.
  • the watch when the watch detects that the user clicks on the EQ sound effect list item of the headset in (a) of FIG. 9 , the watch displays a display interface of the EQ sound effect setting of the headset as shown in (b) of FIG. 9 .
  • the method further includes: the wearable device detecting a seventh operation of the user on the third display interface; and the wearable device displaying a display interface of the gesture function setting of the headset on the display screen in response to the seventh operation.
  • the watch when the watch detects that the user clicks the gesture list item of the earphone in (a) in Figure 10, the watch displays the display interface of the gesture function setting of the earphone as shown in (b) or (c) in Figure 10.
  • the method further includes: the wearable device detecting an eighth operation of the user on the third display interface; and the wearable device displaying a display interface of the in-box status of the headset on the display screen in response to the eighth operation.
  • the watch when the watch detects that the user clicks on the list item for searching for headphones in (a) of FIG. 11 , the watch displays a display interface of the search results for the headphones as shown in (b) of FIG. 11 .
  • the method further includes: the wearable device detects a ninth operation instruction of the user on the third display interface; and the wearable device displays a display interface of earplug matching detection of the headset on the display screen in response to the ninth operation instruction.
  • the watch when the watch detects that the user clicks on the list item of earplug matching in (a) of FIG. 12 , the watch displays a display interface of the earplug matching detection of the headset as shown in (b) of FIG. 12 .
  • the wearable device is a watch.
  • the wearable device includes hardware and/or software modules corresponding to the execution of each function.
  • the present application can be implemented in the form of hardware or a combination of hardware and computer software. Whether a function is executed in the form of hardware or computer software driving hardware depends on the specific application and design constraints of the technical solution. Those skilled in the art can use different methods to implement the described functions for each specific application in combination with the embodiments, but such implementation should not be considered to be beyond the scope of this application.
  • the functional modules of the wearable device can be divided according to the above method example.
  • each functional module can be divided according to each function, or two or more functions can be integrated into one processing module.
  • the above integrated modules can be implemented in the form of hardware. It should be noted that the division of modules in this embodiment is schematic and is only a logical function division. There may be other division methods in actual implementation.
  • FIG14 shows a possible composition diagram of the wearable device 1400 involved in the above embodiment.
  • the wearable device 1400 may include: a detection unit 1401 and a display unit 1402.
  • the detection unit 1401 may be used to support the wearable device 1400 in executing the above-mentioned step 1310 and/or other processes of the technology described herein.
  • the display unit 1402 can be used to support the wearable device 1400 to perform the above-mentioned step 1320, etc., and/or other processes for the technology described in this document.
  • the wearable device provided in this embodiment is used to execute the above display method, and thus can achieve the same effect as the above implementation method.
  • the wearable device may include a processing module, a storage module and a communication module.
  • the processing module can be used to control and manage the actions of the wearable device, for example, it can be used to support the wearable device to execute the steps performed by the above-mentioned detection unit 1401 and display unit 1402.
  • the storage module can be used to support the wearable device to execute stored program codes and data, etc.
  • the communication module can be used to support the communication between the wearable device and other devices.
  • the processing module can be a processor or a controller. It can implement or execute various exemplary logic boxes, modules and circuits described in conjunction with the disclosure of this application.
  • the processor can also be a combination that implements computing functions, such as a combination of one or more microprocessors, a combination of digital signal processing (DSP) and a microprocessor, etc.
  • the storage module can be a memory.
  • the communication module can specifically be a radio frequency circuit, a Bluetooth chip, a Wi-Fi chip, or other devices that interact with other wearable devices.
  • the wearable device involved in this embodiment may be a device having the structure shown in FIG. 1 .
  • This embodiment also provides a computer storage medium, in which computer instructions are stored.
  • the wearable device executes the above-mentioned related method steps to implement the display method in the above-mentioned embodiment.
  • This embodiment further provides a computer program product.
  • the computer program product When the computer program product is run on a computer, the computer is enabled to execute the above-mentioned related steps to implement the display method in the above-mentioned embodiment.
  • an embodiment of the present application also provides a device, which may specifically be a chip, component or module, and the device may include a connected processor and memory; wherein the memory is used to store computer execution instructions, and when the device is running, the processor may execute the computer execution instructions stored in the memory so that the chip executes the display method in the above-mentioned method embodiments.
  • the wearable device, computer storage medium, computer program product or chip provided in this embodiment is used to execute the corresponding method provided above. Therefore, the beneficial effects that can be achieved can refer to the beneficial effects in the corresponding method provided above, and will not be repeated here.
  • the disclosed devices and methods can be implemented in other ways.
  • the device embodiments described above are only schematic, for example, the division of modules or units is only a logical function division, and there may be other division methods in actual implementation, such as multiple units or components can be combined or integrated into another device, or some features can be ignored or not executed.
  • Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some interfaces, indirect coupling or communication connection of devices or units, which can be electrical, mechanical or other forms.
  • the units described as separate components may or may not be physically separated, and the components shown as units may be one physical unit or multiple physical units, that is, they may be located in one place or distributed in multiple different places. Some or all of the units may be selected according to actual needs to achieve the purpose of the present embodiment.
  • each functional unit in each embodiment of the present application may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.
  • the above-mentioned integrated unit may be implemented in the form of hardware or in the form of software functional units.
  • the integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a readable storage medium.
  • the technical solution of the embodiment of the present application is essentially or the part that contributes to the prior art or all or part of the technical solution can be embodied in the form of a software product, which is stored in a storage medium and includes several instructions to enable a device (which can be a single-chip microcomputer, chip, etc.) or a processor (processor) to execute all or part of the steps of the methods of each embodiment of the present application.
  • the aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (ROM), random access memory (RAM), disk or optical disk and other media that can store program code.

Landscapes

  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

一种显示方法和穿戴式设备,穿戴式设备包括显示屏,方法包括:穿戴式设备检测到用户的第一操作,响应于第一操作在显示屏上显示第一显示界面,第一显示界面包括耳机视窗界面,耳机视窗界面包括耳机的状态信息,耳机与界面,穿戴式设备无线连接。本申请实施例的方案能够在该穿戴式设备上显示耳机视窗界面,用户可以通过耳机视窗界面对耳机进行管理或控制,提高了用户的体验感。

Description

显示方法和穿戴式设备
本申请要求于2022年10月26日提交国家知识产权局、申请号为202211315795.6、发明名称为“显示方法和穿戴式设备”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请涉及电子技术领域,并且更具体地,涉及一种显示方法和穿戴式设备。
背景技术
目前无线耳机(以下简称耳机)非常流行,当前对无线耳机的管理或控制均是用户直接在无线耳机上进行操作的。例如,用户可以通过无线耳机上的按键或对无线耳机的电容式触控实现对无线耳机的管理。由于无线耳机太小,用户在无线耳机上直接进行操作,容易发生误触碰的情况,用户体验感较差。
因此,在用户对无线耳机进行管理的过程中,如何避免误触碰的情况,提高用户的体验感成为亟需要解决的技术问题。
发明内容
本申请提供一种显示方法和穿戴式设备,能够在该穿戴式设备上显示耳机视窗界面,用户可以通过该耳机视窗界面对耳机进行管理或控制,提高了用户的体验感。
第一方面,提供了一种方法,包括:穿戴式设备检测到用户的第一操作,响应于该第一操作,在该显示屏上显示第一显示界面,该第一显示界面上包括耳机视窗界面,该耳机视窗界面中包括耳机的状态信息,该耳机与该穿戴式设备无线连接。
上述技术方案中,通过在该穿戴式设备上显示耳机视窗界面,用户可以通过该耳机视窗界面对耳机进行管理或控制,这样,可以避免用户直接在耳机上进行操作所造成的误触碰的情况,提高了用户的体验感。
结合第一方面,在第一方面的某些实现方式中,该穿戴式设备还包括该耳机。
上述技术方案中,该穿戴式设备是一个包括耳机的一体设备。
结合第一方面,在第一方面的某些实现方式中,该耳机位于该显示屏下的收纳舱体中,该第一操作为该用户打开或关闭该穿戴式设备的该显示屏以露出或隐藏所述收纳舱体。
结合第一方面,在第一方面的某些实现方式中,该耳机的状态信息包括以下信息中的任一种或多种的组合:该耳机的电量信息,该耳机的在盒状态信息,该耳机和该穿戴式设备之间的距离信息,其中,该耳机的在盒状态信息用于指示该耳机是否在用于收纳该耳机的收纳舱体中。
结合第一方面,在第一方面的某些实现方式中,该第一显示界面上包括一个或多个应用的界面或一个或多个应用的图标,该耳机视窗界面以浮窗的形式显示在所述一个或多个应用的界面或图标之上。
结合第一方面,在第一方面的某些实现方式中,该方法还包括:如果该耳机视窗界面在该第一显示界面上的显示时间超过第一预设时间,该穿戴式设备停止显示耳机视窗界面。
上述技术方案中,如果耳机视窗界面在该第一显示界面上的显示时间超过第一预设时间,该穿戴式设备停止显示该耳机视窗界面。也即第一显示界面上不包括该耳机视窗界面,用户可以正常使用穿戴式设备的第一显示界面上的功能。
结合第一方面,在第一方面的某些实现方式中,该第一显示界面上不包括该耳机视窗界面,该方法还包括:该穿戴式设备在该第一显示界面上检测到用户对第一应用的第二操作,该第一显示界面包括该第一应用;该穿戴式设备响应于该第二操作,在该显示屏上显示第二显示界面,该第二显示界面包括该用户对该第一应用的操作结果。
在一些实施例中,这里的第一应用可以指的是应用的界面,也可以是应用的图标。应用的界面是 应用被打开之后显示的任意一个界面,应用图标指的是应用(或应用内的某个功能)的入口,可以是图形化的入口、文字形式的入口、卡片式入口等。
上述技术方案中,如果第一显示界面上不包括该耳机视窗界面,用户可以正常使用穿戴式设备的第一显示界面上的第一应用的功能。
结合第一方面,在第一方面的某些实现方式中,该方法还包括:该穿戴式设备在该耳机视窗界面上检测到用户的第三操作;该穿戴式设备响应于该第三操作,在该显示屏上显示第三显示界面,该第三显示界面包括该耳机的功能设置列表项。
上述技术方案中,用户可以通过对该耳机视窗界面进行操作,以对耳机的功能进行设置。
结合第一方面,在第一方面的某些实现方式中,该耳机的功能设置列表项包括以下中的任一种或多种的组合:该耳机的配对连接设置列表项、该耳机的噪声控制设置列表项、该耳机的平衡(equalizer,EQ)音效设置列表项、该耳机的手势功能设置列表项、查找该耳机的列表项、该耳机的耳塞匹配度检测列表项。
结合第一方面,在第一方面的某些实现方式中,该方法还包括:该穿戴式设备在该第三显示界面上检测到用户的第四操作;
该穿戴式设备响应于该第四操作,在该显示屏上显示该耳机的配对连接设备的显示界面。
结合第一方面,在第一方面的某些实现方式中,该方法还包括:该穿戴式设备在该第三显示界面上检测到用户的第五操作;该穿戴式设备响应于该第五操作,在该显示屏上显示该耳机的噪声控制的显示界面。
结合第一方面,在第一方面的某些实现方式中,该方法还包括:该穿戴式设备在该第三显示界面上检测到用户的第六操作;该穿戴式设备响应于该第六操作,在该显示屏上显示该耳机的EQ音效设置的显示界面。
结合第一方面,在第一方面的某些实现方式中,该方法还包括:该穿戴式设备在该第三显示界面上检测到用户的第七操作;该穿戴式设备响应于该第七操作,在该显示屏上显示该耳机的手势功能设置的显示界面。
结合第一方面,在第一方面的某些实现方式中,该方法还包括:该穿戴式设备在该第三显示界面上检测到用户的第八操作;该穿戴式设备响应于该第八操作,在该显示屏上显示该耳机的在盒状态的显示界面。
结合第一方面,在第一方面的某些实现方式中,该方法还包括:该穿戴式设备在该第三显示界面上检测到用户的第九操作指令;该穿戴式设备响应于该第九操作指令,在该显示屏上显示该耳机的耳塞匹配度检测的显示界面。
结合第一方面,在第一方面的某些实现方式中,该穿戴式设备为手表。
第二方面,本申请提供一种穿戴式设备,包括:一个或多个传感器、一个或多个处理器、一个或多个存储器、以及一个或多个计算机程序;其中,处理器与传感器、柔性屏幕以及存储器均耦合,上述一个或多个计算机程序被存储在存储器中,当穿戴式设备运行时,该处理器执行该存储器存储的一个或多个计算机程序,以使穿戴式设备执行上述第一方面任一项该的显示方法。
第三方面,提供了一种显示装置,包括用于实现如第一方面及其任一种可能的实现方式中该的显示方法中的模块。
第四方面,提供了一种芯片,该芯片包括处理器和通信接口,该通信接口用于接收信号,并将该信号传输至该处理器,该处理器处理该信号,使得如第一方面及其任意一种可能的实现方式中该的显示方法被执行。
第五方面,提供了一种计算机可读存储介质,该计算机可读存储介质中存储有计算机指令,当该计算机指令在计算机上运行时,使得如第一方面及其任意一种可能的实现方式中该的显示方法被执行。
第六方面,提供了一种计算机程序产品,该计算机程序产品包括计算机程序代码,当该计算机程序代码在计算机上运行时,使得如第一方面及其任一种可能的实现方式中的显示方法被执行。
可以理解地,上述提供的第二方面的穿戴式设备、第三方面的显示装置、第四方面的芯片、第五方面的计算机可读存储介质以及第六方面的计算机程序产品均用于执行上文所提供的对应的方法,因此,其所能达到的有益效果可参考上文所提供的对应的方法中的有益效果,此处不再赘述。
附图说明
图1是本申请实施例提供的一种穿戴式设备的结构示意图。
图2是本申请实施例的一种穿戴式设备内操作系统的架构示意图。
图3是本申请实施例提供的一种手表的示意图。
图4是本申请实施例提供的手表的一种GUI的示意图。
图5是本申请实施例提供的手表的另一组GUI的示意图。
图6是本申请实施例提供的手表的另一组GUI的示意图。
图7是本申请实施例提供的手表的另一组GUI的示意图。
图8是本申请实施例提供的手表的另一种GUI的示意图。
图9是本申请实施例提供的手表的另一组GUI的示意图。
图10是本申请实施例提供的手表的另一组GUI的示意图。
图11是本申请实施例提供的手表的另一组GUI的示意图。
图12是本申请实施例提供的手表的另一组GUI的示意图。
图13是本申请实施例提供的穿戴式设备的显示方法的示意性流程图。
图14是本申请实施例提供的穿戴式设备的示意性框图。
具体实施方式
在本申请实施例中,“示例的”、“例如”等词用于表示作例子、例证或说明。本申请中被描述为“示例”的任何实施例或设计方案不应被解释为比其它实施例或设计方案更优选或更具优势。确切而言,使用示例的一词旨在以具体方式呈现概念。
在本说明书中描述的参考“一个实施例”或“一些实施例”等意味着在本申请的一个或多个实施例中包括结合该实施例描述的特定特征、结构或特点。由此,在本说明书中的不同之处出现的语句“在一个实施例中”、“在一些实施例中”、“在其他一些实施例中”、“在另外一些实施例中”等不是必然都参考相同的实施例,而是意味着“一个或多个但不是所有的实施例”,除非是以其他方式另外特别强调。术语“包括”、“包含”、“具有”及它们的变形都意味着“包括但不限于”,除非是以其他方式另外特别强调。
以下介绍穿戴式设备、用于这样的穿戴式设备的用户界面、和用于使用这样的穿戴式设备的实施例。在一些实施例中,穿戴式设备可以是还包含其它功能诸如个人数字助理和/或音乐播放器功能的便携式穿戴式设备,诸如手机、平板电脑、具备无线通讯功能的可穿戴穿戴式设备(如智能手表)等。便携式穿戴式设备的示例性实施例包括但不限于搭载或者其它操作系统的便携式穿戴式设备。上述便携式穿戴式设备也可以是其它便携式穿戴式设备,诸如膝上型计算机(Laptop)等。还应当理解的是,在其他一些实施例中,上述穿戴式设备也可以不是便携式穿戴式设备,而是台式计算机。
示例性的,图1示出了穿戴式设备100的结构示意图。穿戴式设备100可以包括处理器110,外部存储器接口120,内部存储器121,通用串行总线(universal serial bus,USB)接口130,充电管理模块140,电源管理模块141,电池142,天线1,天线2,移动通信模块150,无线通信模块160,音频模块170,扬声器170A,受话器170B,麦克风170C,耳机接口170D,传感器模块180,按键190,马达191,指示器192,摄像头193,显示屏194,以及用户标识模块(subscriber identification module,SIM)卡接口195等。其中传感器模块180可以包括压力传感器180A,陀螺仪传感器180B,气压传感器180C,磁传感器180D,加速度传感器180E,距离传感器180F,接近光传感器180G,指纹传感器180H,温度传感器180J,触摸传感器180K,环境光传感器180L,骨传导传感器180M等。
可以理解的是,本申请实施例示意的结构并不构成对穿戴式设备100的具体限定。在本申请另一些实施例中,穿戴式设备100可以包括比图示更多或更少的部件,或者组合某些部件,或者拆分某些部件,或者不同的部件布置。图示的部件可以以硬件,软件或软件和硬件的组合实现。
处理器110可以包括一个或多个处理单元,例如:处理器110可以包括应用处理器(application processor,AP),调制解调处理器,图形处理器(graphics processing unit,GPU),图像信号处理器(image signal processor,ISP),控制器,存储器,视频编解码器,数字信号处理器(digital signal processor,DSP), 基带处理器,和/或神经网络处理器(neural-network processing unit,NPU)等。其中,不同的处理单元可以是独立的器件,也可以集成在一个或多个处理器中。
其中,控制器可以是穿戴式设备100的神经中枢和指挥中心。控制器可以根据指令操作码和时序信号,产生操作控制信号,完成取指令和执行指令的控制。
处理器110中还可以设置存储器,用于存储指令和数据。在一些实施例中,处理器110中的存储器为高速缓冲存储器。该存储器可以保存处理器110刚用过或循环使用的指令或数据。如果处理器110需要再次使用该指令或数据,可从所述存储器中直接调用。避免了重复存取,减少了处理器110的等待时间,因而提高了系统的效率。
在一些实施例中,处理器110可以包括一个或多个接口。接口可以包括集成电路(inter-integrated circuit,I2C)接口,集成电路内置音频(inter-integrated circuit sound,I2S)接口,脉冲编码调制(pulse code modulation,PCM)接口,通用异步收发传输器(universal asynchronous receiver/transmitter,UART)接口,移动产业处理器接口(mobile industry processor interface,MIPI),通用输入输出(general-purpose input/output,GPIO)接口,用户标识模块(subscriber identity module,SIM)接口,和/或通用串行总线(universal serial bus,USB)接口等。
I2C接口是一种双向同步串行总线,包括一根串行数据线(serial data line,SDA)和一根串行时钟线(derail clock line,SCL)。
I2S接口可以用于音频通信。在一些实施例中,处理器110可以包含多组I2S总线。处理器110可以通过I2S总线与音频模块170耦合,实现处理器110与音频模块170之间的通信。
PCM接口也可以用于音频通信,将模拟信号抽样,量化和编码。在一些实施例中,音频模块170与无线通信模块160可以通过PCM总线接口耦合。
UART接口是一种通用串行数据总线,用于异步通信。该总线可以为双向通信总线。它将要传输的数据在串行通信与并行通信之间转换。在一些实施例中,UART接口通常被用于连接处理器110与无线通信模块160。
MIPI接口可以被用于连接处理器110与显示屏194,摄像头193等外围器件。
GPIO接口可以通过软件配置。GPIO接口可以被配置为控制信号,也可被配置为数据信号。在一些实施例中,GPIO接口可以用于连接处理器110与摄像头193,显示屏194,无线通信模块160,音频模块170,传感器模块180等。
USB接口130是符合USB标准规范的接口,具体可以是Mini USB接口,Micro USB接口,USB Type C接口等。USB接口130可以用于连接充电器为穿戴式设备100充电,也可以用于穿戴式设备100与外围设备之间传输数据。
可以理解的是,本申请实施例示意的各模块间的接口连接关系,只是示意性说明,并不构成对穿戴式设备100的结构限定。在本申请另一些实施例中,穿戴式设备100也可以采用上述实施例中不同的接口连接方式,或多种接口连接方式的组合。
充电管理模块140用于从充电器接收充电输入。其中,充电器可以是无线充电器,也可以是有线充电器。在一些有线充电的实施例中,充电管理模块140可以通过USB接口130接收有线充电器的充电输入。在一些无线充电的实施例中,充电管理模块140可以通过穿戴式设备100的无线充电线圈接收无线充电输入。充电管理模块140为电池142充电的同时,还可以通过电源管理模块141为穿戴式设备供电。
电源管理模块141用于连接电池142,充电管理模块140与处理器110。
穿戴式设备100的无线通信功能可以通过天线1,天线2,移动通信模块150,无线通信模块160,调制解调处理器以及基带处理器等实现。
移动通信模块150可以提供应用在穿戴式设备100上的包括2G/3G/4G/5G等无线通信的解决方案。
调制解调处理器可以包括调制器和解调器。其中,调制器用于将待发送的低频基带信号调制成中高频信号。解调器用于将接收的电磁波信号解调为低频基带信号。随后解调器将解调得到的低频基带信号传送至基带处理器处理。低频基带信号经基带处理器处理后,被传递给应用处理器。应用处理器通过音频设备(不限于扬声器170A,受话器170B等)输出声音信号,或通过显示屏194显示图像或视频。在一些实施例中,调制解调处理器可以是独立的器件。在另一些实施例中,调制解调处理器可以独 立于处理器110,与移动通信模块150或其他功能模块设置在同一个器件中。
无线通信模块160可以提供应用在穿戴式设备100上的包括无线局域网(wireless local area networks,WLAN)(如无线保真(wireless fidelity,Wi-Fi)网络),蓝牙(bluetooth,BT),低功耗蓝牙(bluetooth low energy,BLE),全球导航卫星系统(global navigation satellite system,GNSS),调频(frequency modulation,FM),近距离无线通信技术(near field communication,NFC),红外技术(infrared,IR)等无线通信的解决方案。
在一些实施例中,穿戴式设备100的天线1和移动通信模块150耦合,天线2和无线通信模块160耦合,使得穿戴式设备100可以通过无线通信技术与网络以及其他设备通信。
穿戴式设备100通过GPU,显示屏194,以及应用处理器等实现显示功能。GPU为图像处理的微处理器,连接显示屏194和应用处理器。GPU用于执行数学和几何计算,用于图形渲染。处理器110可包括一个或多个GPU,其执行程序指令以生成或改变显示信息。
显示屏194用于显示图像,视频等。显示屏194包括显示面板。显示面板可以采用液晶显示屏(liquid crystal display,LCD),也可以采用有机发光二极管(organic light-emitting diode,OLED)、有源矩阵有机发光二极体或主动矩阵有机发光二极体(active-matrix organic light emitting diode,AMOLED)、柔性发光二极管(flex light-emitting diode,FLED)、Miniled、MicroLed、Micro-oLed或量子点发光二极管(quantum dot light emitting diodes,QLED)等材料中的一种所制作的显示面板。在一些实施例中,穿戴式设备100可以包括1个或N个显示屏194,N为大于1的正整数。
穿戴式设备100可以通过ISP,摄像头193,视频编解码器,GPU,显示屏194以及应用处理器等实现拍摄功能。
ISP用于处理摄像头193反馈的数据。摄像头193用于捕获静态图像或视频。
数字信号处理器用于处理数字信号,除了可以处理数字图像信号,还可以处理其他数字信号。
视频编解码器用于对数字视频压缩或解压缩。穿戴式设备100可以支持一种或多种视频编解码器。
外部存储器接口120可以用于连接外部存储卡,例如Micro SD卡,实现扩展穿戴式设备100的存储能力。
内部存储器121可以用于存储计算机可执行程序代码,所述可执行程序代码包括指令。处理器110通过运行存储在内部存储器121的指令,从而执行穿戴式设备100的各种功能应用以及数据处理。
穿戴式设备100可以通过音频模块170,扬声器170A,受话器170B,麦克风170C,耳机接口170D,以及应用处理器等实现音频功能。例如音乐播放,录音等。
音频模块170用于将数字音频信息转换成模拟音频信号输出,也用于将模拟音频输入转换为数字音频信号。
扬声器170A,也称“喇叭”,用于将音频电信号转换为声音信号。
受话器170B,也称“听筒”,用于将音频电信号转换成声音信号。
麦克风170C,也称“话筒”,“传声器”,用于将声音信号转换为电信号。
耳机接口170D用于连接有线耳机。
压力传感器180A用于感受压力信号,可以将压力信号转换成电信号。在一些实施例中,压力传感器180A可以设置于显示屏194。
陀螺仪传感器180B可以用于确定穿戴式设备100的运动姿态。
气压传感器180C用于测量气压。在一些实施例中,穿戴式设备100通过气压传感器180C测得的气压值计算海拔高度,辅助定位和导航。
加速度传感器180E可检测穿戴式设备100在各个方向上(一般为三轴)加速度的大小。
距离传感器180F,用于测量距离。
指纹传感器180H用于采集指纹。
触摸传感器180K,也称“触控面板”。触摸传感器180K可以设置于显示屏194,由触摸传感器180K与显示屏194组成触摸屏,也称“触控屏”。
骨传导传感器180M可以获取振动信号。在一些实施例中,骨传导传感器180M可以获取人体声部振动骨块的振动信号。骨传导传感器180M也可以接触人体脉搏,接收血压跳动信号。
按键190包括开机键,音量键等。
马达191可以产生振动提示。
指示器192可以是指示灯,可以用于指示充电状态,电量变化,也可以用于指示消息,未接来电,通知等。
SIM卡接口195用于连接SIM卡。
穿戴式设备100的软件系统可以采用分层架构,事件驱动架构,微核架构,微服务架构,或云架构。本申请实施例以分层架构的Android系统为例,示例性说明穿戴式设备100的软件结构。
图2是本申请实施例的穿戴式设备100的软件结构框图。分层架构将软件分成若干个层,每一层都有清晰的角色和分工。层与层之间通过软件接口通信。在一些实施例中,将Android系统分为四层,从上至下分别为应用程序层,应用程序框架层,安卓运行时(Android runtime)和系统库,以及内核层。应用程序层可以包括一系列应用程序包。
如图2所示,应用程序包可以包括相机,图库,日历,通话,地图,导航,WLAN,蓝牙,音乐,视频,短信息,钱包等应用程序。
应用程序框架层为应用程序层的应用程序提供应用编程接口(application programming interface,API)和编程框架。应用程序框架层包括一些预先定义的函数。
如图2所示,应用程序框架层可以包括窗口管理器,内容提供器,视图系统,电话管理器,资源管理器,通知管理器等。
窗口管理器用于管理窗口程序。窗口管理器可以获取显示屏大小,判断是否有状态栏,锁定屏幕,截取屏幕等。
内容提供器用来存放和获取数据,并使这些数据可以被应用程序访问。所述数据可以包括视频,图像,音频,拨打和接听的电话,浏览历史和书签,电话簿等。
视图系统包括可视控件,例如显示文字的控件,显示图片的控件等。视图系统可用于构建应用程序。显示界面可以由一个或多个视图组成的。例如,包括短信通知图标的显示界面,可以包括显示文字的视图以及显示图片的视图。
电话管理器用于提供穿戴式设备100的通信功能。例如通话状态的管理(包括接通,挂断等)。
资源管理器为应用程序提供各种资源,比如本地化字符串,图标,图片,布局文件,视频文件等等。
通知管理器使应用程序可以在状态栏中显示通知信息,可以用于传达告知类型的消息,可以短暂停留后自动消失,无需用户交互。比如通知管理器被用于告知下载完成,消息提醒等。通知管理器还可以是以图表或者滚动条文本形式出现在系统顶部状态栏的通知,例如后台运行的应用程序的通知,还可以是以对话窗口形式出现在屏幕上的通知。例如在状态栏提示文本信息,发出提示音,穿戴式设备振动,指示灯闪烁等。
Android runtime包括核心库和虚拟机。Android runtime负责安卓系统的调度和管理。
核心库包含两部分:一部分是java语言需要调用的功能函数,另一部分是安卓的核心库。
应用程序层和应用程序框架层运行在虚拟机中。虚拟机将应用程序层和应用程序框架层的java文件执行为二进制文件。虚拟机用于执行对象生命周期的管理,堆栈管理,线程管理,安全和异常的管理,以及垃圾回收等功能。
系统库可以包括多个功能模块。例如:表面管理器(surface manager),媒体库(media libraries),三维图形处理库(例如:OpenGL ES),2D图形引擎(例如:SGL)等。
表面管理器用于对显示子系统进行管理,并且为多个应用程序提供了2D和3D图层的融合。
媒体库支持多种常用的音频,视频格式回放和录制,以及静态图像文件等。媒体库可以支持多种音视频编码格式,例如:MPEG4,H.264,MP3,AAC,AMR,JPG,PNG等。
三维图形处理库用于实现三维图形绘图,图像渲染,合成,和图层处理等。
2D图形引擎是2D绘图的绘图引擎。
内核层是硬件和软件之间的层。内核层至少包含显示驱动,摄像头驱动,音频驱动,传感器驱动。
目前无线耳机(以下简称耳机)非常流行,当前对无线耳机的管理或控制均是用户直接在无线耳机上进行操作的。例如,用户可以通过无线耳机上的按键或对无线耳机的电容式触控实现对无线耳机的管理。由于无线耳机太小,用户在无线耳机上直接进行操作,容易发生误触碰的情况,用户体验感较 差。
因此,在用户对无线耳机进行管理的过程中,如何避免误触碰的情况,提高用户的体验感成为亟需要解决的技术问题。
有鉴于此,本申请实施例提供了一种显示方法和穿戴式设备,在该穿戴式设备上可以显示耳机视窗,用户可以通过该耳机视窗对耳机进行管理或控制。这样,可以避免用户直接在耳机上进行操作所造成的误触碰的情况,提高了用户的体验感。
本申请以下实施例将以穿戴式设备为具有图1和图2所示结构的手表为例,结合附图对本申请实施例提供的显示方法进行具体阐述。
图3是本申请实施例提供的一种手表的示意图。该手表包括显示屏以及耳机收纳舱体。该显示屏上显示手表的图形用户界面(graphical user interface,GUI),该耳机收纳舱体位于所述显示屏下。该耳机收纳舱体用于收纳或放置耳机,也即耳机可以位于该显示屏下的耳机收纳舱体中。
如图3中的(a)所示,当用户关闭该显示屏,该显示屏为黑屏。这种实现方式中,用户通过关闭该显示屏可以隐藏显示屏下用于收纳或放置耳机的耳机收纳舱体。
如图3中的(b)所示,当用户打开该显示屏,该显示屏上可以显示画面,该画面为手表的图形用户界面(graphical user interface,GUI)。这种实现方式中,用户通过打开该显示屏可以露出显示屏下用于收纳或放置耳机的耳机收纳舱体。
应理解,上述用于收纳耳机的耳机收纳舱体也可以称为耳机的充电舱体,所述充电舱体与耳机的形状相匹配。当耳机放入耳机收纳舱体时,耳机收纳舱体与耳机通过金属触点进行通信,耳机从耳机收纳舱体内取出后,耳机收纳舱体与耳机之间可以采用无线通信,该无线通信的方式包括但不限于:无线局域网WLAN(如Wi-Fi网络),蓝牙BT,低功耗蓝牙BLE,全球导航卫星系统GNSS,调频FM,近距离无线通信技术NFC,红外技术IR等无线通信的解决方案。
图4是本申请实施例提供的手表的一种图形用户界面(graphical user interface,GUI)的示意图。
参见图4,其所示的为手表的一种GUI,该GUI上显示有耳机视窗界面。该耳机视窗界面中显示的信息可以包括但不限于:耳机的电量信息,耳机的在盒状态信息等。其中,耳机可以包括左耳机和右耳机,耳机的电量信息可以包括左耳机的电量信息以及右耳机的电量信息。耳机的在盒状态信息可以指示左耳机以及右耳机是否在耳机收纳舱体内(收纳耳机的耳机舱,也可以称为耳机盒)。
例如,在图4所示的耳机视窗界面中,L56%表示左耳机当前的剩余电量为56%,R60%表示右耳机当前的剩余电量为60%。耳机的在盒状态信息指示右耳机在耳机收纳舱体内,左耳机不在耳机收纳舱体内。
本申请实施例对上述可以显示耳机视窗界面的GUI不做具体限定,图4所示的GUI仅作为示例示出了手表的一种界面,该界面上可以包括一个或多个应用的界面或一个或多个应用的图标。如图4所示,上述耳机视窗界面例如可以以浮窗的形式显示在一个或多个应用的界面或一个或多个应用的图标之上。
应理解,应用的界面可以是应用被打开之后显示的任意一个界面,应用的图标指的是应用(或应用内的某个功能)的入口,可以是图形化的入口、文字形式的入口、卡片式入口等。
可选的,在一些实施例中,如果耳机视窗界面在上述GUI上的显示时间超过第一预设时间,该手表可以停止显示耳机视窗界面。也即如果耳机视窗界面在GUI上的显示时间超过第一预设时间,该GUI上不包括耳机视窗界面。在这种情况下,用户可以正常使用手表的功能,以图4所示的GUI为例,用户可以正常使用该GUI上包括的应用的功能。例如,手表在所述GUI上检测到用户对第一应用的第二操作,所述GUI包括所述第一应用,该手表响应于所述第二操作,在所述显示屏上显示第二显示界面,所述第二显示界面包括所述用户对所述第一应用的操作结果。
应理解,上述第一应用可以指的是应用的界面,也可以是应用的图标,本申请实施例对此不做具体限定。有关应用的界面,应用的图标的描述请参见上文中的说明,此处不再赘述。
可选地,在一些实施例中,如图4所示的耳机视窗界面中显示的信息还可以包括但不限于:耳机和手表之间的距离。该距离可以是耳机和手表之间的距离。例如,左耳机和手表之间的距离和/或右耳机和手表之间的距离。这样,用户可以在耳机丢失后,方便用户定位寻找耳机。
本申请实施例中,手表的GUI上显示上述耳机视窗的实现方式有多种,本申请实施例对此不做具 体限定,下面介绍几种可能的实现方式。
一个示例,当用户通过语音唤起耳机视窗界面,手表检测到用户语音唤起耳机视窗界面的语音指令后,该手表可以在手表界面上显示该耳机视窗界面。另一个示例,如图3所示,如果该手表包括耳机,当用户打开手表的显示屏(也可以称为表盖)时,手表检测到用户打开手表的显示屏的操作后,该手表也可以在手表界面上显示该耳机视窗界面。另一个示例,当用户合上手表的显示屏时,手表检测到用户合上显示屏的操作后,该手表也可以在手表界面上显示该耳机视窗界面。另一个示例,当用户点击手表界面的某个位置时,手表检测到用户点击手表界面的操作后,该手表也可以在手表界面上显示该耳机视窗界面。另一个示例,当用户双击手表界面时,手表检测到用户双击手表界面的操作后,该手表也可以在手表界面上显示该耳机视窗界面。另一个示例,当用户长按手表界面的某个位置时,手表检测到用户长按手表界面的操作后,该手表也可以在手表界面上显示该耳机视窗界面。另一个示例,当用户打开收纳耳机的耳机收纳舱体(也可以称为耳机盒)时,手表检测到耳机盒打开的操作后,该手表也可以在手表界面上显示该耳机视窗界面。另一个示例,当用户关闭收纳耳机的耳机收纳舱体时,手表检测到耳机盒关闭的操作后,该手表也可以在手表界面上显示该耳机视窗界面。另一个示例,当用户将耳机放入耳机收纳舱体时,手表检测到耳机盒内放入耳机后,该手表也可以在手表界面上显示该耳机视窗界面。另一个示例,当用户将耳机从耳机收纳舱体中取出时,手表检测到耳机盒内的耳机被取出后,该手表也可以在手表界面上显示该耳机视窗界面。
本申请实施例中,手表和耳机之间可以采用无线通信,该无线通信的方式包括但不限于:无线局域网WLAN(如Wi-Fi网络),蓝牙BT,低功耗蓝牙BLE,全球导航卫星系统GNSS,调频FM,近距离无线通信技术NFC,红外技术IR等无线通信的解决方案。
举例说明,以手表和耳机之间采用蓝牙通信为例,耳机可以基于串行端口规范(serial port profile,SPP)协议将以下信息中的一种或多种通过蓝牙传递给手表:耳机(左耳机和/或右耳机)的电量信息,耳机(左耳机和/或右耳机)的在盒状态信息,耳机(左耳机和/或右耳机)和手表之间的距离等。手表在通过SPP协议接收到上述信息后,可以根据上述操作在手表的任意界面上通过耳机视窗界面显示上述信息中的一种或多种。具体的操作指令请参见上文中的描述,此处不再赘述。
应理解,SPP协议是蓝牙串行端口在蓝牙设备之间创建串口进行数据传输的一种协议。蓝牙串口的目的是针对如何在两个不同设备(通信的两端)上的应用之间保证一条完整的通信路径。
本申请实施例中,可以实时在手表端显示耳机的数据信息(例如,耳机的电量信息,耳机的在盒状态信息,耳机和手表之间的距离信息等),从而方便用户快捷的获取耳机的相关信息,提高用户的体验度。
可选地,在一些实施例中,手表的界面可以支持常驻显示耳机视窗。该常驻的耳机视窗也可以称为耳机视窗小胶囊。这样,用户在日常使用手表的过程中,还可以通过常驻的耳机视窗小胶囊更快捷的获取耳机的相关信息,从而进一步提高用户的体验度。
图5是本申请实施例提供的手表的另一组GUI的示意图。从图5中的(a)到图5中的(c)示出了通过用户滑动的操作显示常驻的耳机视窗小胶囊的过程。
一个示例,参见图5中的(a),该界面为手表的一个GUI,当手表检测到用户从该GUI的顶部向下滑动的操作后,可以显示如图5中的(c)所示的GUI。
另一个示例,参见图5中的(b),该界面为手表的一个GUI,当手表检测到用户从该GUI的顶部向上滑动的操作后,可以显示如图5中的(c)所示的GUI。
参见图5中的(c)所示的GUI,该GUI例如可以是一个控制中心,耳机视窗以一个耳机视窗小胶囊的形式显示在该控制中心的任意位置。该耳机视窗小胶囊中显示的信息即为上述耳机视窗界面显示的信息,该信息包括但不限于:耳机的电量信息,耳机的在盒状态信息等。例如,该耳机视窗小胶囊中显示的L56%表示左耳机当前的剩余电量为56%,R60%表示右耳机当前的剩余电量为60%。又如,该耳机视窗小胶囊中显示的耳机的在盒状态信息指示右耳机在耳机收纳舱体(也可以称为耳机盒)内,左耳机不在耳机收纳舱体(也可以称为耳机盒)内。
可选地,该耳机视窗小胶囊中显示的信息还可以包括耳机和手表之间的距离等。
本申请实施例中,用户还可以通过点击上述手表上的耳机视窗界面或耳机视窗小胶囊进入耳机功能管理的GUI,该耳机功能管理的GUI用于用户通过手表对耳机进行管理或设置。这样,用户在日常 使用手表的过程中,还可以通过常驻的耳机视窗小胶囊更快捷的获取耳机的相关信息,从而进一步提高用户的体验度。
图6是本申请实施例提供的手表的另一组GUI的示意图。从图6中的(a)到图6中的(b)示出了用户通过点击操作进入耳机功能管理的GUI的过程。
参见图6中的(a),该GUI为手表的一个界面,该手表界面上显示有耳机视窗。用户可以点击该耳机视窗的任意位置,当手表检测到用户点击手表界面上的耳机视窗的操作指令后,该手表可以显示如图6中的(b)所示的GUI。
参见图6中的(b),该GUI为用户管理或设置耳机功能的快捷入口。该GUI上显示有对耳机的功能设置,该功能设备可以包括但不限于以下中的任一种列表项或多种列表项:耳机的配对连接设置、耳机的噪声控制设置、耳机的平衡(equalizer,EQ)音效设置、耳机的手势设置、查找耳机、耳机的耳塞匹配检测等等。
本申请实施例中,用户可以在日常使用手表的过程中,通过手表进入管理或设置耳机功能的快捷入口,并通过该快捷入口对耳机的功能进行操作。可以避免用户直接在耳机上进行操作所造成的误触碰的情况,提高了用户的体验感。
图7是本申请实施例提供的手表的另一组GUI的示意图。从图7中的(a)到图7中的(b)示出了用户通过点击耳机功能管理的GUI对耳机的配对连接功能进行设置的过程。
参见图7中的(a),该GUI为手表提供的耳机功能管理的GUI,该GUI显示耳机当前配对连接的设备为“HUAWEI P50”。如果用户想要断开耳机和“HUAWEI P50”设备之间的配对连接,并建立与“HUAWEI Mate40 Pro”设备之间的配对连接,用户可以通过点击该GUI上的“HUAWEI Mate40 Pro”。手表检测到用户点击“HUAWEI Mate40 Pro”后,可以向“HUAWEI P50”设备发送连接断开指令,并向“HUAWEI Mate40 Pro”设备发送配对连接指令。
图7中的(b)展示了耳机和“HUAWEI P50”设备之间断开配对连接,并尝试和“HUAWEI Mate40 Pro”设备之间建立配对连接的示意图。
图8是本申请实施例提供的手表的另一种GUI的示意图。图8示出了用户通过点击耳机功能管理的GUI对耳机的噪声模式进行设置的过程。
参见图8,该GUI为手表提供的耳机功能管理的GUI,该GUI上显示有噪声控制的列表项。该列表项中包括降噪按钮,关闭按钮,以及透传按钮。其中,用户点击降噪按钮代表将耳机的模式设置为降噪模式,在所述降噪模式下耳机完全过滤掉外部声音,给用户更纯净的听音乐的环境,让用户可以沉浸在自己的世界中。用户点击关闭按钮代表将耳机的降噪模式关闭。用户点击透传按钮代表将耳机的模式设置为透传模式,在所述透传模式下耳机可以过滤环境音放进人声,用户能够听到周围的声音,可以带着耳机和别人交谈。
作为示例,用户想要将耳机的噪声控制设置为降噪模式,该用户可以点击图8所示的GUI中的降噪按钮。手表检测到用户点击降噪按钮后,可以根据该点击的指令调用所需的配置并回传给耳机,从而完成耳机的噪声模式的设置。
图9是本申请实施例提供的手表的另一组GUI的示意图。从图9中的(a)到图9中的(b)示出了用户通过点击耳机功能管理的GUI对耳机的EQ音效进行设置的过程。
应理解,EQ是一个频响调节器,可以针对不同频段的声音进行强化与弱化达到更适合自己耳机和耳朵的声音。调节EQ可以均衡音乐的音效,例如调节高音或低音,用一种合适的音效去听某种类型的歌曲。
参见图9中的(a),该GUI为手表提供的耳机功能管理的GUI,该GUI上显示有EQ音效的列表项,该列表项用于对耳机的EQ音效进行设置。用户如果想要对耳机的EQ音效进行设置,可以点击EQ音效列表项,手表检测到用户点击EQ音效的列表项后,可以根据该点击的指令显示如图9中的(b)所示的GUI。
参见图9中的(b),该GUI包括对调节耳机的EQ音效的几种模式。作为示例,该EQ音效可以包括:低音增强模式、高音增强模式、清晰人声模式等。用户想要选择哪种模式,可以点击对应的模式的按钮即可。
举例说明,如果用户想要将耳机的EQ音效设置为低音增强模式,该用户可以点击图9中的(b) 显示的低音增强按钮。手表检测到用户点击低音增强按钮后,可以根据该点击的指令调用所需的配置并回传给耳机,从而完成耳机的低音增强按钮的设置。
图10是本申请实施例提供的手表的另一组GUI的示意图。从图10中的(a)到图10中的(c)示出了用户通过点击耳机功能管理的GUI对耳机的手势进行设置的过程。
参见图10中的(a),该GUI为手表提供的耳机功能管理的GUI,该GUI上显示有手势的列表项,该手势的列表项用于对用户在耳机上触碰的手势对应的功能进行设置。用户如果想要对手势对应的功能进行设置,可以点击手势的列表项,手表检测到用户点击手势的列表项后,可以根据该点击的指令显示手势对应的功能。一个示例,如果用户在耳机的左/右侧触控区轻点两下,该手势表示接听/挂断电话。另一个示例,如果用户在耳机的左/右侧触控区轻点三下,该手势表示对耳机进行噪声控制。
参见图10中的(b),如果用户向想要设置在耳机的左/右侧触控区轻点两下表示接听/挂断电话,该用户可以点击“轻点两下左/右侧触控区接听/挂断电话”的按钮。手表检测到用户点击“轻点两下左/右侧触控区接听/挂断电话”的按后,可以根据该点击的指令调用所需的配置并回传给耳机,从而完成在耳机的左/右侧触控区轻点两下表示接听/挂断电话的功能设置。
参见图10中的(c),如果用户向想要设置在耳机的左/右侧触控区轻点三下表示对耳机进行噪声控制,该用户可以点击“轻点三下左/右侧触控区噪声控制”的按钮。手表检测到用户点击“轻点三下左/右侧触控区噪声控制”的按后,可以根据该点击的指令调用所需的配置并回传给耳机,从而完成在耳机的左/右侧触控区轻点三下表示对耳机进行噪声控制的功能设置。
图11是本申请实施例提供的手表的另一组GUI的示意图。从图11中的(a)到图11中的(b)示出了用户通过点击耳机功能管理的GUI查找耳机的过程。
参见图11中的(a),该GUI为手表提供的耳机功能管理的GUI,该GUI上显示有查找耳机的列表项,该列表项用于用户查找耳机(左耳机和/或右耳机)。用户如果想要查找耳机(左耳机和/或右耳机),可以点击查找耳机列表项,手表检测到用户点击查找耳机列表项后,可以根据该点击的指令查找耳机,并将耳机的查找结果显示在如图11中的(b)所示的GUI。
参见图11中的(b),该GUI上显示有耳机的查找结果。例如,“L表体内”表示左耳机在耳机盒内,“R右耳机响铃”表示右耳机不在耳机盒内,用户可以通过点击右耳机的图标实现右耳机响铃,从而通过铃声找到右耳机。具体的,手表检测到用户点击右耳机的图标后,可以根据该点击的指令调用所需的配置并回传给右耳机,使得右耳机响铃。
图12是本申请实施例提供的手表的另一组GUI的示意图。从图12中的(a)到图12中的(b)示出了用户通过点击耳机功能管理的GUI检测耳机上耳塞的配合度的过程。
参见图12中的(a),该GUI为手表提供的耳机功能管理的GUI,该GUI上显示有耳塞匹配的列表项,该列表项用于用户检测耳机上耳塞的配合度。用户如果想要确定自己佩戴的耳机上的耳塞是否合适,可以点击耳塞匹配的列表项。手表检测到用户点击耳塞匹配的列表项后,可以根据该点击的指令显示如图12中的(b)所示的GUI。
参见图12中的(b),用户如果想要获得更加的音频效果体验,可以点击该GUI上的开始按钮检测自己佩戴的耳机上的耳塞是否合适。手表检测到用户点击开始按钮后,可以根据该点击的指令生成对应的问题选项,并根据用户针对该问题选项的回答确定用户佩戴的耳机上的耳塞是否合适。
结合上述实施例以及相关附图,本申请实施例提供了一种显示方法,该方法可以在如图1、图2所示的具有显示屏的穿戴式设备(例如,手表)中实现。图13是本申请实施例提供的一种显示方法的示意性流程图。如图13所示,该方法可以包括步骤1310-1320,下面分别对步骤1310-1320进行详细描述。
步骤1310:穿戴式设备检测到用户的第一操作。
一个实施例中,该第一操作为在显示屏上的第一显示界面上显示耳机视窗界面的操作。
示例性的,该第一操作可以是图4中对手表的GUI的操作。例如,该操作可以是用户的语音操作。又如,该耳机位于显示屏下的收纳舱体中,该操作可以是用户打开手表的显示屏(也可以称为表盖)以露出所述收纳舱体。又如,该耳机位于显示屏下的收纳舱体中,该操作可以是关闭手表的显示屏(也可以称为表盖)以隐藏所述收纳舱体。又如,该操作可以是用户点击手表界面的某个位置。又如,该操作可以是用户双击手表界面的某个位置。又如,该操作可以是用户长按手表界面的某个位置。又如,该操 作可以是用户打开收纳耳机的耳机收纳舱体(也可以称为耳机盒)。又如,该操作可以是用户关闭收纳耳机的耳机收纳舱体。又如,该操作可以是用户将耳机放入耳机收纳舱体。又如,该操作可以是用户将耳机从耳机收纳舱体中取出。
示例性的,该第一操作还可以是图5中的(a)中用户从屏幕上方向屏幕下方的滑动操作。
示例性的,该第一操作还可以是图5中的(b)中用户从屏幕下方向屏幕上方的滑动操作。
步骤1320:穿戴式设备响应于所述第一操作,在所述显示屏上显示第一显示界面,所述第一显示界面上包括耳机视窗界面,所述耳机视窗界面包括耳机的状态信息,所述耳机与所述穿戴式设备无线连接。
示例性的,穿戴式设备响应于图4中对手表的GUI的操作,可以在显示屏上显示如图4所示的耳机视窗界面。
示例性的,如图5中的(c)所示,当手表检测到图5中的(a)中用户从屏幕上方向屏幕下方的滑动操作时,该手表显示如图5中的(c)所示的耳机视窗界面。
示例性的,如图5中的(c)所示,当手表检测到图5中的(b)中用户从屏幕下方向屏幕上方的滑动操作时,该手表显示如图5中的(c)所示的耳机视窗界面。
上述第一显示界面可以包括耳机视窗界面,所述耳机视窗包括耳机的状态信息,该耳机的状态信息可以包括但不限于:耳机的电量信息,耳机的在盒状态信息,耳机和手表之间的距离,所述耳机的在盒状态信息用于指示所述耳机是否在用于收纳所述耳机的收纳舱体中。
上述耳机与穿戴式设备之间可以无线连接,该无线连接的方式可以包括但不限于:无线局域网WLAN(如Wi-Fi网络),蓝牙BT,低功耗蓝牙BLE,全球导航卫星系统GNSS,调频FM,近距离无线通信技术NFC,红外技术IR等无线通信的解决方案。
上述技术方案中,可以实时在手表端显示耳机的状态信息(例如,耳机的电量信息,耳机的在盒状态信息,耳机和手表之间的距离信息等),从而方便用户快捷的获取耳机的相关信息,提高用户的体验度。
在一些实施例中,穿戴式设备还包括所述耳机。
在一些实施例中,所述第一显示界面上包括一个或多个应用的界面或一个或多个应用的图标,该耳机视窗界面以浮窗的形式显示在该一个或多个应用的界面或图标之上。
在一些实施例中,所述方法还包括:如果所述耳机视窗界面在所述第一显示界面上的显示时间超过第一预设时间,所述穿戴式设备停止显示所述耳机视窗界面。
在一些实施例中,该第一显示界面上不包括该耳机视窗界面,该方法还包括:该穿戴式设备在该第一显示界面上检测到用户对第一应用的第二操作,该第一显示界面包括该第一应用;该穿戴式设备响应于该第二操作,在该显示屏上显示第二显示界面,该第二显示界面包括该用户对该第一应用的操作结果。
在一些实施例中,这里的第一应用可以指的是应用的界面,也可以是应用的图标。应用的界面是应用被打开之后显示的任意一个界面,应用图标指的是应用(或应用内的某个功能)的入口,可以是图形化的入口、文字形式的入口、卡片式入口等。
在一些实施例中,所述方法还包括:所述穿戴式设备在所述耳机视窗界面上检测到用户的第三操作;所述穿戴式设备响应于所述第三操作,在所述显示屏上显示第三显示界面,所述第三显示界面包括所述耳机的功能设置列表项。
作为示例,如图6中的(b),当手表检测到图6中的(a)中用户点击手表界面上的耳机视窗的操作指令后,可以显示图6中的(b)所示的界面。
在一些实施例中,举例说明,所述耳机的功能设置列表项包括以下中的任一种或多种的组合:所述耳机的配对连接设置列表项、所述耳机的噪声控制设置列表项、所述耳机的平衡(equalizer,EQ)音效设置列表项、所述耳机的手势功能设置列表项、查找所述耳机的列表项、所述耳机的耳塞匹配度检测列表项。
在一些实施例中,所述方法还包括:所述穿戴式设备在所述第三显示界面上检测到用户的第四操作;所述穿戴式设备响应于所述第四操作,在所述显示屏上显示所述耳机的配对连接设备的显示界面。
作为示例,如图7中的(a),当手表检测到图7中的(a)中用户点击耳机的配对连接设置列表 项,该手表进行耳机的配对连接。
在一些实施例中,所述方法还包括:所述穿戴式设备在所述第三显示界面上检测到用户的第五操作;所述穿戴式设备响应于所述第五操作,在所述显示屏上显示所述耳机的噪声控制的显示界面。
作为示例,如图8所示,当手表检测到图8中用户点击耳机的噪声控制列表项中的降噪,该手表将耳机的噪声控制设置为降噪模式。
在一些实施例中,所述方法还包括:所述穿戴式设备在所述第三显示界面上检测到用户的第六操作;所述穿戴式设备响应于所述第六操作,在所述显示屏上显示所述耳机的EQ音效设置的显示界面。
作为示例,如图9中的(b),当手表检测到图9中的(a)中用户点击耳机的EQ音效列表项时,该手表在如图9中的(b)中显示所述耳机的EQ音效设置的显示界面。
在一些实施例中,所述方法还包括:所述穿戴式设备在所述第三显示界面上检测到用户的第七操作;所述穿戴式设备响应于所述第七操作,在所述显示屏上显示所述耳机的手势功能设置的显示界面。
作为示例,如图10中的(b)或图10中的(c),当手表检测到图10中的(a)中用户点击耳机的手势列表项时,该手表在如图10中的(b)或图10中的(c)中显示所述耳机的手势功能设置的显示界面。
在一些实施例中,所述方法还包括:所述穿戴式设备在所述第三显示界面上检测到用户的第八操作;所述穿戴式设备响应于所述第八操作,在所述显示屏上显示所述耳机的在盒状态的显示界面。
作为示例,如图11中的(b),当手表检测到图11中的(a)中用户点击查找耳机的列表项时,该手表在如图11中的(b)中显示所述耳机的查找结果的显示界面。
在一些实施例中,所述方法还包括:所述穿戴式设备在所述第三显示界面上检测到用户的第九操作指令;所述穿戴式设备响应于所述第九操作指令,在所述显示屏上显示所述耳机的耳塞匹配度检测的显示界面。
作为示例,如图12中的(b),当手表检测到图12中的(a)中用户点击耳塞匹配的列表项时,该手表在如图12中的(b)中显示所述耳机的耳塞匹配度检测的显示界面。
在一些实施例中,所述穿戴式设备为手表。
可以理解的是,穿戴式设备为了实现上述功能,其包含了执行各个功能相应的硬件和/或软件模块。结合本文中所公开的实施例描述的各示例的算法步骤,本申请能够以硬件或硬件和计算机软件的结合形式来实现。某个功能究竟以硬件还是计算机软件驱动硬件的方式来执行,取决于技术方案的特定应用和设计约束条件。本领域技术人员可以结合实施例对每个特定的应用来使用不同方法来实现所描述的功能,但是这种实现不应认为超出本申请的范围。
本实施例可以根据上述方法示例对穿戴式设备进行功能模块的划分,例如,可以对应各个功能划分各个功能模块,也可以将两个或两个以上的功能集成在一个处理模块中。上述集成的模块可以采用硬件的形式实现。需要说明的是,本实施例中对模块的划分是示意性的,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式。
在采用对应各个功能划分各个功能模块的情况下,图14示出了上述实施例中涉及的穿戴式设备1400的一种可能的组成示意图,如图14所示,该穿戴式设备1400可以包括:检测单元1401和显示单元1402。
其中,检测单元1401可以用于支持穿戴式设备1400执行上述步骤1310等,和/或用于本文所描述的技术的其他过程。
显示单元1402可以用于支持穿戴式设备1400执行上述步骤1320等,和/或用于本文所描述的技术的其他过程。
需要说明的是,上述方法实施例涉及的各步骤的所有相关内容均可以援引到对应功能模块的功能描述,在此不再赘述。
本实施例提供的穿戴式设备,用于执行上述显示方法,因此可以达到与上述实现方法相同的效果。
在采用集成的单元的情况下,穿戴式设备可以包括处理模块、存储模块和通信模块。其中,处理模块可以用于对穿戴式设备的动作进行控制管理,例如,可以用于支持穿戴式设备执行上述检测单元1401和显示单元1402执行的步骤。存储模块可以用于支持穿戴式设备执行存储程序代码和数据等。通信模块,可以用于支持穿戴式设备与其他设备的通信。
其中,处理模块可以是处理器或控制器。其可以实现或执行结合本申请公开内容所描述的各种示例性的逻辑方框,模块和电路。处理器也可以是实现计算功能的组合,例如包含一个或多个微处理器组合,数字信号处理(digital signal processing,DSP)和微处理器的组合等等。存储模块可以是存储器。通信模块具体可以为射频电路、蓝牙芯片、Wi-Fi芯片等与其他穿戴式设备交互的设备。
在一个实施例中,当处理模块为处理器,存储模块为存储器时,本实施例所涉及的穿戴式设备可以为具有图1所示结构的设备。
本实施例还提供一种计算机存储介质,该计算机存储介质中存储有计算机指令,当该计算机指令在穿戴式设备上运行时,使得穿戴式设备执行上述相关方法步骤实现上述实施例中的显示方法。
本实施例还提供了一种计算机程序产品,当该计算机程序产品在计算机上运行时,使得计算机执行上述相关步骤,以实现上述实施例中的显示方法。
另外,本申请的实施例还提供一种装置,这个装置具体可以是芯片,组件或模块,该装置可包括相连的处理器和存储器;其中,存储器用于存储计算机执行指令,当装置运行时,处理器可执行存储器存储的计算机执行指令,以使芯片执行上述各方法实施例中的显示方法。
其中,本实施例提供的穿戴式设备、计算机存储介质、计算机程序产品或芯片均用于执行上文所提供的对应的方法,因此,其所能达到的有益效果可参考上文所提供的对应的方法中的有益效果,此处不再赘述。
通过以上实施方式的描述,所属领域的技术人员可以了解到,为描述的方便和简洁,仅以上述各功能模块的划分进行举例说明,实际应用中,可以根据需要而将上述功能分配由不同的功能模块完成,即将装置的内部结构划分成不同的功能模块,以完成以上描述的全部或者部分功能。
在本申请所提供的几个实施例中,应该理解到,所揭露的装置和方法,可以通过其它的方式实现。例如,以上所描述的装置实施例仅仅是示意性的,例如,模块或单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个单元或组件可以结合或者可以集成到另一个装置,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,装置或单元的间接耦合或通信连接,可以是电性,机械或其它的形式。
作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是一个物理单元或多个物理单元,即可以位于一个地方,或者也可以分布到多个不同地方。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。
另外,在本申请各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用软件功能单元的形式实现。
集成的单元如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在一个可读取存储介质中。基于这样的理解,本申请实施例的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的全部或部分可以以软件产品的形式体现出来,该软件产品存储在一个存储介质中,包括若干指令用以使得一个设备(可以是单片机,芯片等)或处理器(processor)执行本申请各个实施例方法的全部或部分步骤。而前述的存储介质包括:U盘、移动硬盘、只读存储器(read only memory,ROM)、随机存取存储器(random access memory,RAM)、磁碟或者光盘等各种可以存储程序代码的介质。
以上内容,仅为本申请的具体实施方式,但本申请的保护范围并不局限于此,任何熟悉本技术领域的技术人员在本申请揭露的技术范围内,可轻易想到变化或替换,都应涵盖在本申请的保护范围之内。因此,本申请的保护范围应以权利要求的保护范围为准。

Claims (35)

  1. 一种显示方法,其特征在于,所述方法应用于穿戴式设备,所述穿戴式设备包括显示屏,所述方法包括:
    所以穿戴式设备检测到用户的第一操作;
    所述穿戴式设备响应于所述第一操作,在所述显示屏上显示第一显示界面,所述第一显示界面上包括耳机视窗界面,所述耳机视窗界面中包括耳机的状态信息,所述耳机与所述穿戴式设备无线连接。
  2. 根据权利要求1所述的方法,其特征在于,所述穿戴式设备还包括所述耳机。
  3. 根据权利要求2所述的方法,其特征在于,所述耳机位于所述显示屏下的收纳舱体中,所述第一操作为所述用户打开或关闭所述穿戴式设备的所述显示屏以露出或隐藏所述收纳舱体。
  4. 根据权利要求1至3中任一项所述的方法,其特征在于,所述耳机的状态信息包括以下信息中的任一种或多种的组合:所述耳机的电量信息,所述耳机的在盒状态信息,所述耳机和所述穿戴式设备之间的距离信息,其中,所述耳机的在盒状态信息用于指示所述耳机是否在用于收纳所述耳机的收纳舱体中。
  5. 根据权利要1至4中任一项所述的方法,其特征在于,所述第一显示界面上包括一个或多个应用的界面或一个或多个应用的图标,所述耳机视窗界面以浮窗的形式显示在所述一个或多个应用的界面或图标之上。
  6. 根据权利要求1至5中任一项所述的方法,其特征在于,所述方法还包括:
    如果所述耳机视窗界面在所述第一显示界面上的显示时间超过第一预设时间,所述穿戴式设备停止显示所述耳机视窗界面。
  7. 根据权利要求6所述的方法,其特征在于,所述第一显示界面上不包括所述耳机视窗界面,所述方法还包括:
    所述穿戴式设备在所述第一显示界面上检测到用户对第一应用的第二操作,所述第一显示界面包括所述第一应用;
    所述穿戴式设备响应于所述第二操作,在所述显示屏上显示第二显示界面,所述第二显示界面包括所述用户对所述第一应用的操作结果。
  8. 根据权利要求1至7中任一项所述的方法,其特征在于,所述方法还包括:
    所述穿戴式设备在所述耳机视窗界面上检测到用户的第三操作;
    所述穿戴式设备响应于所述第三操作,在所述显示屏上显示第三显示界面,所述第三显示界面包括所述耳机的功能设置列表项。
  9. 根据权利要求8所述的方法,其特征在于,所述耳机的功能设置列表项包括以下中的任一种或多种的组合:所述耳机的配对连接设置列表项、所述耳机的噪声控制设置列表项、所述耳机的平衡EQ音效设置列表项、所述耳机的手势功能设置列表项、查找所述耳机的列表项、所述耳机的耳塞匹配度检测列表项。
  10. 根据权利要求9所述的方法,其特征在于,所述方法还包括:
    所述穿戴式设备在所述第三显示界面上检测到用户的第四操作;
    所述穿戴式设备响应于所述第四操作,在所述显示屏上显示所述耳机的配对连接设备的显示界面。
  11. 根据权利要求9所述的方法,其特征在于,所述方法还包括:
    所述穿戴式设备在所述第三显示界面上检测到用户的第五操作;
    所述穿戴式设备响应于所述第五操作,在所述显示屏上显示所述耳机的噪声控制的显示界面。
  12. 根据权利要求9所述的方法,其特征在于,所述方法还包括:
    所述穿戴式设备在所述第三显示界面上检测到用户的第六操作;
    所述穿戴式设备响应于所述第六操作,在所述显示屏上显示所述耳机的EQ音效设置的显示界面。
  13. 根据权利要求9所述的方法,其特征在于,所述方法还包括:
    所述穿戴式设备在所述第三显示界面上检测到用户的第七操作;
    所述穿戴式设备响应于所述第七操作,在所述显示屏上显示所述耳机的手势功能设置的显示界面。
  14. 根据权利要求9所述的方法,其特征在于,所述方法还包括:
    所述穿戴式设备在所述第三显示界面上检测到用户的第八操作;
    所述穿戴式设备响应于所述第八操作,在所述显示屏上显示所述耳机的在盒状态的显示界面。
  15. 根据权利要求9所述的方法,其特征在于,所述方法还包括:
    所述穿戴式设备在所述第三显示界面上检测到用户的第九操作指令;
    所述穿戴式设备响应于所述第九操作指令,在所述显示屏上显示所述耳机的耳塞匹配度检测的显示界面。
  16. 根据权利要求1至15中任一项所述的方法,其特征在于,所述穿戴式设备为手表。
  17. 一种穿戴式设备,其特征在于,包括:
    显示屏;
    一个或多个处理器;
    一个或多个存储器;
    一个或多个传感器;
    以及一个或多个计算机程序,其中所述一个或多个计算机程序被存储在所述一个或多个存储器中,所述一个或多个计算机程序包括指令,当所述指令被所述一个或多个处理器执行时,使得所述穿戴式设备执行如下步骤:
    检测到用户的第一操作;
    响应于所述第一操作指令,在所述显示屏上显示第一显示界面,所述第一显示界面上包括耳机视窗界面,所述耳机视窗界面中包括耳机的状态信息,所述耳机与所述穿戴式设备无线连接。
  18. 根据权利要求17所述的穿戴式设备,其特征在于,所述穿戴式设备还包括所述耳机。
  19. 根据权利要求18所述的穿戴式设备,其特征在于,所述耳机位于所述显示屏下的收纳舱体中,所述第一操作为所述用户打开或关闭所述穿戴式设备的所述显示屏以露出或隐藏所述收纳舱体。
  20. 根据权利要求17至19中任一项所述的穿戴式设备,其特征在于,所述耳机的状态信息包括以下信息中的任一种或多种的组合:所述耳机的电量信息,所述耳机的在盒状态信息,所述耳机和所述穿戴式设备之间的距离信息,所述耳机的在盒状态信息用于指示所述耳机是否在用于收纳所述耳机的收纳舱体中。
  21. 根据权利要求17至20中任一项所述的穿戴式设备,其特征在于,所述第一显示界面上包括一个或多个应用的界面或一个或多个应用的图标,所述耳机视窗界面以浮窗的形式显示在所述一个或多个应用的界面或图标之上。
  22. 根据权利要求17至21中任一项所述的穿戴式设备,其特征在于,当所述指令被所述一个或多个处理器执行时,使得所述穿戴式设备执行如下步骤:
    如果所述耳机视窗界面在所述第一显示界面上的显示时间超过第一预设时间,所述穿戴式设备在所述第一显示界面上停止显示所述耳机视窗界面。
  23. 根据权利要求22所述的穿戴式设备,其特征在于,所述第一显示界面上不包括所述耳机视窗界面,当所述指令被所述一个或多个处理器执行时,使得所述穿戴式设备执行如下步骤:
    在所述第一显示界面上检测到用户对第一应用的界面或图标的第二操作,所述第一显示界面包括所述第一应用的界面或图标;
    响应于所述第二操作,在所述显示屏上显示第二显示界面,所述第二显示界面包括所述用户对所述第一应用的界面或图标的操作结果。
  24. 根据权利要求17至23中任一项所述的穿戴式设备,其特征在于,当所述指令被所述一个或多个处理器执行时,使得所述穿戴式设备执行如下步骤:
    在所述耳机视窗界面上检测到用户的第三操作;
    响应于所述第三操作,在所述显示屏上显示第三显示界面,所述第三显示界面包括所述耳机的功能设置列表项。
  25. 根据权利要求24所述的穿戴式设备,其特征在于,所述耳机的功能设置列表项包括以下中的任一种或多种的组合:所述耳机的配对连接设置列表项、所述耳机的噪声控制设置列表项、所述耳机的平衡EQ音效设置列表项、所述耳机的手势功能设置列表项、查找所述耳机的列表项、所述耳机的耳 塞匹配度检测列表项。
  26. 根据权利要求25所述的穿戴式设备,其特征在于,当所述指令被所述一个或多个处理器执行时,使得所述穿戴式设备执行如下步骤:
    在所述第三显示界面上检测到用户的第四操作;
    响应于所述第四操作,在所述显示屏上显示所述耳机的配对连接设备的显示界面。
  27. 根据权利要求25所述的穿戴式设备,其特征在于,当所述指令被所述一个或多个处理器执行时,使得所述穿戴式设备执行如下步骤:
    在所述第三显示界面上检测到用户的第五操作;
    响应于所述第五操作,在所述显示屏上显示所述耳机的噪声控制的显示界面
  28. 根据权利要求25所述的穿戴式设备,其特征在于,当所述指令被所述一个或多个处理器执行时,使得所述穿戴式设备执行如下步骤:
    在所述第三显示界面上检测到用户的第六操作;
    响应于所述第六操作,在所述显示屏上显示所述耳机的EQ音效设置的显示界面。
  29. 根据权利要求25所述的穿戴式设备,其特征在于,当所述指令被所述一个或多个处理器执行时,使得所述穿戴式设备执行如下步骤:
    在所述第三显示界面上检测到用户的第七操作;
    响应于所述第七操作,在所述显示屏上显示所述耳机的手势功能设置的显示界面。
  30. 根据权利要求25所述的穿戴式设备,其特征在于,当所述指令被所述一个或多个处理器执行时,使得所述穿戴式设备执行如下步骤:
    在所述第三显示界面上检测到用户的第八操作;
    响应于所述第八操作,在所述显示屏上显示所述耳机的在盒状态的显示界面。
  31. 根据权利要求25所述的穿戴式设备,其特征在于,当所述指令被所述一个或多个处理器执行时,使得所述穿戴式设备执行如下步骤:
    在所述第三显示界面上检测到用户的第九操作指令;
    响应于所述第九操作指令,在所述显示屏上显示所述耳机的耳塞匹配度检测的显示界面
  32. 根据权利要求17至31中任一项所述的穿戴式设备,其特征在于,所述穿戴式设备为手表。
  33. 一种芯片,其特征在于,所述芯片包括处理器和通信接口,所述通信接口用于接收信号,并将所述信号传输至所述处理器,所述处理器处理所述信号,使得所述穿戴式设备执行如权利要求1至16中任一项所述的显示方法。
  34. 一种计算机可读存储介质,所述计算机可读存储介质中存储有指令,其特征在于,当所述指令在穿戴式设备上运行时,使得所述穿戴式设备执行如权利要求1至16中任一项所述的显示方法。
  35. 一种包含指令的计算机程序产品,其特征在于,当所述计算机程序产品在穿戴式设备上运行时,使得所述穿戴式设备执行如权利要求1至16中任一项所述的显示方法。
PCT/CN2023/120368 2022-10-26 2023-09-21 显示方法和穿戴式设备 WO2024087961A1 (zh)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN202211315795.6A CN117931027A (zh) 2022-10-26 2022-10-26 显示方法和穿戴式设备
CN202211315795.6 2022-10-26

Publications (1)

Publication Number Publication Date
WO2024087961A1 true WO2024087961A1 (zh) 2024-05-02

Family

ID=90759859

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2023/120368 WO2024087961A1 (zh) 2022-10-26 2023-09-21 显示方法和穿戴式设备

Country Status (2)

Country Link
CN (1) CN117931027A (zh)
WO (1) WO2024087961A1 (zh)

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101521539B1 (ko) * 2015-01-13 2015-05-27 조동훈 이어폰 일체형 스마트 와치
US20170019517A1 (en) * 2015-07-16 2017-01-19 Plantronics, Inc. Wearable Devices for Headset Status and Control
CN111866277A (zh) * 2020-07-15 2020-10-30 百度在线网络技术(北京)有限公司 无线耳机的电量显示方法、装置、设备及存储介质
CN112468644A (zh) * 2020-12-21 2021-03-09 深圳市爱都科技有限公司 智能手表和智能手表的通话方法
WO2021043044A1 (zh) * 2019-09-04 2021-03-11 华为技术有限公司 耳机收纳盒、无线耳机、耳机组件及耳机组件的交互方法
CN215773503U (zh) * 2021-05-31 2022-02-08 深圳市爱都科技有限公司 一种智能穿戴设备
CN116033312A (zh) * 2022-07-29 2023-04-28 荣耀终端有限公司 耳机控制方法及耳机

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101521539B1 (ko) * 2015-01-13 2015-05-27 조동훈 이어폰 일체형 스마트 와치
US20170019517A1 (en) * 2015-07-16 2017-01-19 Plantronics, Inc. Wearable Devices for Headset Status and Control
WO2021043044A1 (zh) * 2019-09-04 2021-03-11 华为技术有限公司 耳机收纳盒、无线耳机、耳机组件及耳机组件的交互方法
CN111866277A (zh) * 2020-07-15 2020-10-30 百度在线网络技术(北京)有限公司 无线耳机的电量显示方法、装置、设备及存储介质
CN112468644A (zh) * 2020-12-21 2021-03-09 深圳市爱都科技有限公司 智能手表和智能手表的通话方法
CN215773503U (zh) * 2021-05-31 2022-02-08 深圳市爱都科技有限公司 一种智能穿戴设备
CN116033312A (zh) * 2022-07-29 2023-04-28 荣耀终端有限公司 耳机控制方法及耳机

Also Published As

Publication number Publication date
CN117931027A (zh) 2024-04-26

Similar Documents

Publication Publication Date Title
WO2021129326A1 (zh) 一种屏幕显示方法及电子设备
AU2018430381B2 (en) Flexible screen display method and terminal
EP3825849A1 (en) Method for quickly adjusting out small window in fullscreen display during video, graphic user interface and terminal
WO2021052290A1 (zh) 一种音量调节方法及电子设备
CN110543289B (zh) 控制音量的方法和电子设备
WO2021036770A1 (zh) 一种分屏处理方法及终端设备
EP3846427B1 (en) Control method and electronic device
WO2020062294A1 (zh) 系统导航栏的显示控制方法、图形用户界面及电子设备
WO2021063237A1 (zh) 电子设备的控制方法及电子设备
CN110910872A (zh) 语音交互方法及装置
WO2021063098A1 (zh) 一种触摸屏的响应方法及电子设备
CN111602108B (zh) 一种应用图标的显示方法及终端
WO2021078032A1 (zh) 用户界面的显示方法及电子设备
WO2022068483A1 (zh) 应用启动方法、装置和电子设备
WO2022017393A1 (zh) 显示交互系统、显示方法及设备
WO2021218429A1 (zh) 应用窗口的管理方法、终端设备及计算机可读存储介质
WO2021082815A1 (zh) 一种显示要素的显示方法和电子设备
WO2022037726A1 (zh) 分屏显示方法和电子设备
WO2022143180A1 (zh) 协同显示方法、终端设备及计算机可读存储介质
CN114995715A (zh) 悬浮球的控制方法和相关装置
WO2021190524A1 (zh) 截屏处理的方法、图形用户接口及终端
EP4336328A1 (en) Window display method and electronic device
WO2022002213A1 (zh) 翻译结果显示方法、装置及电子设备
WO2024087961A1 (zh) 显示方法和穿戴式设备
WO2021104000A1 (zh) 屏幕显示方法及电子设备