WO2024087021A1 - Rendering method and system, and electronic device and computer medium - Google Patents

Rendering method and system, and electronic device and computer medium Download PDF

Info

Publication number
WO2024087021A1
WO2024087021A1 PCT/CN2022/127424 CN2022127424W WO2024087021A1 WO 2024087021 A1 WO2024087021 A1 WO 2024087021A1 CN 2022127424 W CN2022127424 W CN 2022127424W WO 2024087021 A1 WO2024087021 A1 WO 2024087021A1
Authority
WO
WIPO (PCT)
Prior art keywords
objects
group
renderer
dynamic
scene
Prior art date
Application number
PCT/CN2022/127424
Other languages
French (fr)
Chinese (zh)
Inventor
沈轶轩
徐蔚峰
孙天瑞
李婧
Original Assignee
西门子股份公司
西门子(中国)有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 西门子股份公司, 西门子(中国)有限公司 filed Critical 西门子股份公司
Priority to PCT/CN2022/127424 priority Critical patent/WO2024087021A1/en
Publication of WO2024087021A1 publication Critical patent/WO2024087021A1/en

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation

Definitions

  • the embodiments of the present application mainly relate to the field of image processing, and in particular to a rendering method, system, electronic device and computer medium.
  • 3D motion simulation As the foundation of virtual reality, 3D motion simulation is gaining more and more attention and has been widely used. Whether in the field of manufacturing, education, service industry, public transportation, etc., 3D motion simulation is promoting the development of technology in related fields. As the most important part of 3D motion simulation, 3D simulators include not only computing systems but also rendering systems, and these two systems are usually closely integrated. However, this situation is not only not flexible enough, but also the rendering effects that can be achieved by almost all 3D simulators are limited, and may not be able to apply the rendering effects required for specific scenes.
  • the embodiments of the present application provide a rendering method, system and electronic device for conveniently and quickly implementing a distributed simulation process and a rendering process.
  • a rendering method comprising: parsing a first simulation model to obtain a first group of objects and their attributes in a first scene, CAD models corresponding to the first group of objects, an object tree and operands; wherein the object tree comprises: subordinate relationships between all objects; the operation tree comprises: preset actions for multiple objects among all objects; converting the CAD models corresponding to the first group of objects into a format executable by a first renderer; mapping the first group of objects to a second group of objects; each object in the second group of objects calls the CAD model after format conversion to obtain instances of the second group of objects and a second scene containing instances of the second group of objects; when the simulator performs real-time simulation on the first simulation model, the first renderer renders the second scene.
  • a rendering system comprising components for executing each step in the method provided in the first aspect.
  • an electronic device comprising: at least one memory configured to store computer-readable code; and at least one processor configured to call the computer-readable code to execute each step of the method provided in the first aspect.
  • a computer-readable medium on which computer-readable instructions are stored.
  • the processor executes the steps in the method provided in the first aspect.
  • FIG1 is a flow chart of a rendering method according to an embodiment of the present application.
  • FIG2 is a schematic diagram of a rendering system according to an embodiment of the present application.
  • FIG. 3 is a schematic diagram of an electronic device according to an embodiment of the present application.
  • the term “including” and its variations represent open terms, meaning “including but not limited to”.
  • the term “based on” means “based at least in part on”.
  • the terms “one embodiment” and “an embodiment” mean “at least one embodiment”.
  • the term “another embodiment” means “at least one other embodiment”.
  • the terms “first”, “second”, etc. may refer to different or the same objects. Other definitions may be included below, whether explicit or implicit. Unless the context clearly indicates otherwise, the definition of a term is consistent throughout the specification.
  • FIG. 1 is a flow chart of a rendering method according to an embodiment of the present application. As shown in FIG. 1 , the rendering method 100 includes:
  • Step 101 parse the first simulation model to obtain the first group of objects in the first scene and their attributes, the CAD models corresponding to the first group of objects, the object tree and the operands.
  • the object tree includes: the subordinate relationship between all objects.
  • the operation tree includes: the preset actions of multiple objects in all objects.
  • Object attributes include: identity document (ID), name, location, etc.
  • the first group of objects includes all objects in the first scene.
  • the preset actions may be related actions in multiple situations, for example, when producing product A, object a performs a first set of actions; when producing product B, object b performs a second set of actions.
  • the preset actions include specific actions, speeds, directions, and the like.
  • Step 102 Convert the CAD models corresponding to the first group of objects into a format executable by the first renderer.
  • the formats that can be run by the first renderer include: USD format, FBX format or OBJ format.
  • the first group of objects is divided into static objects and dynamic objects.
  • the first group of objects can be divided into static objects and dynamic objects according to the preset actions of multiple objects in all objects. For example, when the first object, the second object, and the third object in the first group of objects have preset actions respectively and the other objects do not have preset actions, the objects that have a subordinate relationship with the first object/the second object/the third object are divided into dynamic objects, and the remaining objects are divided into static objects.
  • Step 103 Map the first group of objects to the second group of objects respectively.
  • the method further includes mapping the ID and name of each object in the first group of objects to a corresponding object in the second group of objects, thereby allowing each object in the second group of objects to be quickly located at the corresponding object in the first group of objects.
  • the position information of each object in the first group of objects is sent to a corresponding object in the second group of objects to initialize the position of the related objects.
  • the object type of each object in the first group of objects is also mapped to a corresponding object in the second group of objects.
  • Step 104 each object in the second group of objects respectively calls the CAD model after format conversion to obtain instances of the second group of objects and a second scene containing the instances of the second group of objects.
  • the CAD model in the embodiment of the present application refers to a CAD model file.
  • One object instance corresponds to one CAD model. If there are multiple identical objects in the second group of objects, these identical objects can correspond to one CAD model.
  • Step 105 When the simulator performs real-time simulation on the first simulation model, the first renderer performs rendering on the second scene.
  • the embodiment of the present application parses the first simulation model containing the first scene, converts the CAD models corresponding to all the objects therein into a format that can be run by the first renderer, and then calls the converted CAD model for each object in the second group of objects obtained by mapping the first group of objects, so as to instantiate and obtain the second scene that can be run by the first renderer.
  • the first renderer can perform synchronous rendering for the second scene.
  • the embodiment of the present application realizes the separation of the rendering stage from the simulator side, that is, the simulation work of the model is completed by the simulator side, and the synchronous rendering work is completed by the renderer side. Users can conveniently and quickly select a renderer with better visualization quality according to their own needs, and the distributed structure can meet a wider range of application scenarios.
  • step 105 the rendered second scene is displayed.
  • the abnormal object is marked.
  • the dynamic rendering engine in the first renderer renders dynamic objects in the second scene in real time
  • the static rendering engine in the first renderer renders static objects in the second scene
  • the first renderer when the simulator performs real-time simulation on the first simulation model, performs real-time rendering on the dynamic objects in the second scene according to the position information of the dynamic objects in the first simulation model.
  • the first renderer if the first renderer has completed the rendering of static objects, when the simulator performs real-time simulation on the first simulation model, the first renderer only needs to perform real-time update rendering on the dynamic objects. The computing power required in the rendering process is greatly reduced by the embodiments of the present application.
  • the first renderer only needs to synchronize the position information of the dynamic objects in the first simulation model in real time to achieve synchronous rendering of the real-time simulation process, which is also conducive to reducing the communication load between devices and further improving the synchronization frequency.
  • FIG. 2 is a schematic diagram of a rendering system 20 according to an embodiment of the present application. As shown in FIG. 2 , the rendering system 20 includes:
  • the simulator 21 is configured to: parse the first simulation model to obtain the first group of objects and their attributes in the first scene, the CAD models corresponding to the first group of objects, an object tree and operands.
  • the object tree includes: the subordinate relationship between all objects.
  • the operation tree includes: the preset actions of multiple objects in all objects.
  • the CAD models corresponding to the first group of objects are converted into a format executable by the first renderer.
  • the CAD models after format conversion are sent to the server 22.
  • the first group of objects are mapped to the second group of objects in the server 22.
  • the object attributes include: ID, name and position.
  • the server 22 is configured to: store the first simulation model, and send the first simulation model to the simulator 21.
  • Each object in the second group of objects respectively calls the CAD model after format conversion to obtain instances of the second group of objects and a second scene containing the instances of the second group of objects.
  • the second scene is sent to the first renderer.
  • the first renderer 23 is configured to render the second scene when the simulator 21 performs real-time simulation on the first simulation model, and optionally display the rendered second scene.
  • a distributed system is proposed through the embodiment of the present application, which not only separates the rendering stage from the simulator side, that is, while the simulator side completes the model simulation, the renderer side completes the real-time synchronous rendering work, but also proposes to use the database for data storage in the distributed system, thereby further saving related resources.
  • the simulator 21 is further configured to: divide the first group of objects into static objects and dynamic objects before converting the CAD models corresponding to the first group of objects into a format executable by the first renderer.
  • the server 22 includes a dynamic sublayer and a static sublayer.
  • the dynamic sublayer is configured to store dynamic objects in the second group of objects.
  • the static sublayer is configured to store static objects in the second group of objects.
  • the first renderer 23 includes a dynamic rendering engine and a static rendering engine.
  • the dynamic rendering engine is configured to render dynamic objects in the second group of objects when the simulator 21 performs real-time simulation on the first simulation model.
  • the static rendering engine is configured to render static objects in the second group of objects when the simulator 21 performs real-time simulation on the first simulation model.
  • the simulator 21 is further configured to: when the simulator 21 performs real-time simulation on the first simulation model, synchronize the position information of the dynamic objects in the first simulation model to the properties of the corresponding objects in the dynamic sublayer in the server 22.
  • the first renderer 23 also includes a synchronization module, which is configured to: synchronize the position information of the dynamic objects in the first simulation model through the dynamic sublayer in the server 22.
  • the first renderer 23 is further configured to: when the simulator performs real-time simulation on the first simulation model, perform real-time rendering on the dynamic objects in the second scene according to the position information of the dynamic objects in the first simulation model.
  • the computing power required in the rendering process is greatly reduced.
  • the first renderer only needs to synchronize the position information of the dynamic objects in the first simulation model in real time to achieve synchronous rendering of the real-time simulation process, which is also conducive to reducing the communication load between devices and further improving the synchronization frequency.
  • FIG. 3 is a schematic diagram of an electronic device 300 according to an embodiment of the present application.
  • the electronic device 300 includes a processor 302 and a memory 301, and the memory 301 stores instructions, wherein the instructions are executed by the processor 302 to implement the method 100 described above.
  • At least one processor 302 may include a microprocessor, an application specific integrated circuit (ASIC), a digital signal processor (DSP), a central processing unit (CPU), a graphics processing unit (GPU), a state machine, etc.
  • ASIC application specific integrated circuit
  • DSP digital signal processor
  • CPU central processing unit
  • GPU graphics processing unit
  • Embodiments of computer-readable media include, but are not limited to, floppy disks, CD-ROMs, disks, memory chips, ROMs, RAMs, ASICs, configured processors, all-optical media, all tapes or other magnetic media, or any other medium from which a computer processor can read instructions.
  • various other forms of computer-readable media can send or carry instructions to a computer, including routers, private or public networks, or other wired and wireless transmission devices or channels. Instructions may include code in any computer programming language, including C, C++, C language, Visual Basic, java, and JavaScript.
  • embodiments of the present application also provide a computer-readable medium having computer-readable instructions stored thereon, and the computer-readable instructions, when executed by the processor, cause the processor to execute the aforementioned rendering method.
  • Embodiments of computer-readable media include floppy disks, hard disks, magneto-optical disks, optical disks (such as CD-ROM, CD-R, CD-RW, DVD-ROM, DVD-RAM, DVD-RW, DVD+RW), magnetic tapes, non-volatile memory cards, and ROMs.
  • computer-readable instructions can be downloaded from a server computer or a cloud by a communication network.

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The embodiments of the present application mainly relate to the field of image processing, and in particular to a rendering method and system, and an electronic device and a computer medium. The method comprises: parsing a first simulation model, so as to obtain a first group of objects in a first scenario and attributes of the first group of objects, CAD models respectively corresponding to the first group of objects, an object tree and an operation tree, wherein the object tree comprises a subordination relationship between all the objects, and the operation tree comprises respective preset motions of a plurality of objects among all the objects; converting, into a format which can be operated by a first renderer, the CAD models respectively corresponding to the first group of objects; respectively mapping the first group of objects to a second group of objects; each object in the second group of objects respectively calling a CAD model which has been subjected to format conversion, so as to obtain instances of the second group of objects, and a second scenario including the instances of the second group of objects; and when a simulator performs real-time simulation on the first simulation model, the first renderer performing rendering for the second scenario.

Description

一种渲染方法、系统、电子设备和计算机介质Rendering method, system, electronic device and computer medium 技术领域Technical Field
本申请实施例主要涉及图像处理领域,尤其涉及一种渲染方法、系统、电子设备和计算机介质。The embodiments of the present application mainly relate to the field of image processing, and in particular to a rendering method, system, electronic device and computer medium.
背景技术Background technique
作为虚拟现实的基础,三维运动仿真正受到越来越多的重视,并得到了广泛的应用,无论是在生产制造领域,还是教育、服务业、公共交通等方面的应用,三维运动仿真正在推动相关领域应用方面的技术发展。作为三维运动仿真中最重要的一环,三维仿真器不仅包含计算系统还包括渲染系统,这两个系统通常是紧密结合的。然而,这种情形不仅不够灵活,而且目前基本所有的三维仿真器所能达到的渲染效果都是有限的,可能无法应用特定场景所需的渲染效果。As the foundation of virtual reality, 3D motion simulation is gaining more and more attention and has been widely used. Whether in the field of manufacturing, education, service industry, public transportation, etc., 3D motion simulation is promoting the development of technology in related fields. As the most important part of 3D motion simulation, 3D simulators include not only computing systems but also rendering systems, and these two systems are usually closely integrated. However, this situation is not only not flexible enough, but also the rendering effects that can be achieved by almost all 3D simulators are limited, and may not be able to apply the rendering effects required for specific scenes.
发明内容Summary of the invention
本申请实施例提供一种渲染方法、系统和电子设备,用于方便、快捷地实现分布式的仿真过程和渲染过程。The embodiments of the present application provide a rendering method, system and electronic device for conveniently and quickly implementing a distributed simulation process and a rendering process.
第一方面,提供一种渲染方法,包括:解析第一仿真模型,得到第一场景中的第一组对象及其属性、所述第一组对象分别对应的CAD模型、对象树和操作数;其中,所述对象树包括:所有对象之间的从属关系;所述操作树包括:所有对象中多个对象分别的预设动作;将所述第一组对象分别对应的CAD模型转换为第一渲染器可运行的格式;将所述第一组对象分别映射至第二组对象;所述第二组对象中的每一对象分别调用经格式转换后的CAD模型,得到所述第二组对象的实例以及包含所述第二组对象的实例的第二场景;当仿真器针对所述第一仿真模型进行实时仿真时,所述第一渲染器针对所述第二场景进行渲染。In a first aspect, a rendering method is provided, comprising: parsing a first simulation model to obtain a first group of objects and their attributes in a first scene, CAD models corresponding to the first group of objects, an object tree and operands; wherein the object tree comprises: subordinate relationships between all objects; the operation tree comprises: preset actions for multiple objects among all objects; converting the CAD models corresponding to the first group of objects into a format executable by a first renderer; mapping the first group of objects to a second group of objects; each object in the second group of objects calls the CAD model after format conversion to obtain instances of the second group of objects and a second scene containing instances of the second group of objects; when the simulator performs real-time simulation on the first simulation model, the first renderer renders the second scene.
第二方面,提供一种渲染系统,包括用于执行第一方面提供的方法中各步骤的组成部分。In a second aspect, a rendering system is provided, comprising components for executing each step in the method provided in the first aspect.
第三方面,提供一种电子设备,包括:至少一个存储器,被配置为存储计算机可读代码;至少一个处理器,被配置为调用所述计算机可读代码,执行第一方面提供的方法中各步骤。According to a third aspect, an electronic device is provided, comprising: at least one memory configured to store computer-readable code; and at least one processor configured to call the computer-readable code to execute each step of the method provided in the first aspect.
第四方面,提供一种计算机可读介质,所述计算机可读介质上存储有计算机可读指令,所述计算机可读指令在被处理器执行时,使所述处理器执行第一方面提供的方法中各步骤。According to a fourth aspect, a computer-readable medium is provided, on which computer-readable instructions are stored. When the computer-readable instructions are executed by a processor, the processor executes the steps in the method provided in the first aspect.
附图说明BRIEF DESCRIPTION OF THE DRAWINGS
以下附图仅旨在于对本申请实施例做示意性说明和解释,并不限定本申请实施例的范围。其中:The following drawings are only intended to illustrate and explain the embodiments of the present application, and do not limit the scope of the embodiments of the present application.
图1是根据本申请一实施例的一种渲染方法的流程图;FIG1 is a flow chart of a rendering method according to an embodiment of the present application;
图2是根据本申请一实施例的一种渲染系统的示意图;FIG2 is a schematic diagram of a rendering system according to an embodiment of the present application;
图3是根据本申请一实施例的一种电子装置的示意图。FIG. 3 is a schematic diagram of an electronic device according to an embodiment of the present application.
附图标记说明Description of Reference Numerals
100:渲染方法                 101-105:方法步骤100: Rendering method 101-105: Method steps
20:渲染系统                  21:仿真器                   22:服务器20: Rendering System                      21: Emulator                   22: Server
23:第一渲染器                300:电子设备                301:存储器23: First renderer                300: Electronic device                301: Memory
302:处理器302: Processor
具体实施方式Detailed ways
现在将参考示例实施方式讨论本文描述的主题。应该理解,讨论这些实施方式只是为了使得本领域技术人员能够更好地理解从而实现本文描述的主题,并非是对权利要求书中所阐述的保护范围、适用性或者示例的限制。可以在不脱离本申请实施例内容的保护范围的情况下,对所讨论的元素的功能和排列进行改变。各个示例可以根据需要,省略、替代或者添加各种过程或组件。例如,所描述的方法可以按照与所描述的顺序不同的顺序来执行,以及各个步骤可以被添加、省略或者组合。另外,相对一些示例所描述的特征在其它例子中也可以进行组合。The subject matter described herein will now be discussed with reference to example embodiments. It should be understood that discussing these embodiments is only to enable those skilled in the art to better understand and realize the subject matter described herein, and is not a limitation of the protection scope, applicability or examples set forth in the claims. The function and arrangement of the elements discussed can be changed without departing from the protection scope of the content of the embodiments of the present application. Each example can omit, replace or add various processes or components as needed. For example, the described method can be performed in an order different from the described order, and each step can be added, omitted or combined. In addition, the features described relative to some examples can also be combined in other examples.
如本文中使用的,术语“包括”及其变型表示开放的术语,含义是“包括但不限于”。术语“基于”表示“至少部分地基于”。术语“一个实施例”和“一实施例”表示“至少一个实施例”。术语“另一个实施例”表示“至少一个其他实施例”。术语“第一”、“第二”等可以指代不同的或相同的对象。下面可以包括其他的定义,无论是明确的还是隐含的。除非上下文中明确地指明,否则一个术语的定义在整个说明书中是一致的。As used herein, the term "including" and its variations represent open terms, meaning "including but not limited to". The term "based on" means "based at least in part on". The terms "one embodiment" and "an embodiment" mean "at least one embodiment". The term "another embodiment" means "at least one other embodiment". The terms "first", "second", etc. may refer to different or the same objects. Other definitions may be included below, whether explicit or implicit. Unless the context clearly indicates otherwise, the definition of a term is consistent throughout the specification.
下面结合附图对本申请实施例进行详细说明。The embodiments of the present application are described in detail below with reference to the accompanying drawings.
图1是根据本申请的一实施例的一种渲染方法的流程图,如图1所示,渲染方法100 包括:FIG. 1 is a flow chart of a rendering method according to an embodiment of the present application. As shown in FIG. 1 , the rendering method 100 includes:
步骤101,解析第一仿真模型,得到第一场景中的第一组对象及其属性、第一组对象分别对应的CAD模型、对象树和操作数。其中,对象树包括:所有对象之间的从属关系。操作树包括:所有对象中多个对象分别的预设动作。 Step 101, parse the first simulation model to obtain the first group of objects in the first scene and their attributes, the CAD models corresponding to the first group of objects, the object tree and the operands. The object tree includes: the subordinate relationship between all objects. The operation tree includes: the preset actions of multiple objects in all objects.
对象属性包括:身份识别号(Identity Document,ID)、名称和位置等信息。第一组对象中包括第一场景中的所有对象。Object attributes include: identity document (ID), name, location, etc. The first group of objects includes all objects in the first scene.
可选地,预设动作可以是多个情形下的相关动作,例如当生产A产品时,对象a运行第一组动作;当生产B产品时,对象b运行第二组动作。预设动作包括具体的动作、速度和方向等。Optionally, the preset actions may be related actions in multiple situations, for example, when producing product A, object a performs a first set of actions; when producing product B, object b performs a second set of actions. The preset actions include specific actions, speeds, directions, and the like.
步骤102,将第一组对象分别对应的CAD模型转换为第一渲染器可运行的格式。Step 102: Convert the CAD models corresponding to the first group of objects into a format executable by the first renderer.
第一渲染器可运行的格式包括:USD格式、FBX格式或OBJ格式。The formats that can be run by the first renderer include: USD format, FBX format or OBJ format.
可选地,在步骤102前,将第一组对象划分为静态对象和动态对象。可选地,可以根据所有对象中多个对象分别的预设动作,将第一组对象划分为静态对象和动态对象。例如,当第一组对象中的第一对象、第二对象和第三对象分别存在预设动作而其他对象都不存在预设动作时,则将与第一对象/第二对象/第三对象存在从属关系的对象划分为动态对象,而其余对象划分为静态对象。Optionally, before step 102, the first group of objects is divided into static objects and dynamic objects. Optionally, the first group of objects can be divided into static objects and dynamic objects according to the preset actions of multiple objects in all objects. For example, when the first object, the second object, and the third object in the first group of objects have preset actions respectively and the other objects do not have preset actions, the objects that have a subordinate relationship with the first object/the second object/the third object are divided into dynamic objects, and the remaining objects are divided into static objects.
步骤103,将第一组对象分别映射至第二组对象。Step 103: Map the first group of objects to the second group of objects respectively.
可选地,还包括将第一组对象中每一个对象的ID和名称映射至第二组对象中对应的对象中。藉此,第二组对象中的每一对象都可以快速定位到第一组对象中对应的对象。Optionally, the method further includes mapping the ID and name of each object in the first group of objects to a corresponding object in the second group of objects, thereby allowing each object in the second group of objects to be quickly located at the corresponding object in the first group of objects.
可选地,将第一组对象中每一对象的位置信息发送至第二组对象中对应的对象以初始化相关对象的位置。Optionally, the position information of each object in the first group of objects is sent to a corresponding object in the second group of objects to initialize the position of the related objects.
可选地,当第一组对象划分为静态对象和动态对象后,则将第一组对象中每一对象的对象类型也映射至第二组对象中对应的对象中。Optionally, after the first group of objects is divided into static objects and dynamic objects, the object type of each object in the first group of objects is also mapped to a corresponding object in the second group of objects.
步骤104,第二组对象中的每一对象分别调用经格式转换后的的CAD模型,得到第二组对象的实例以及包含第二组对象的实例的第二场景。Step 104 : each object in the second group of objects respectively calls the CAD model after format conversion to obtain instances of the second group of objects and a second scene containing the instances of the second group of objects.
本申请实施例中的CAD模型指的CAD模型文件,一个对象实例对应一个CAD模型,若第二组对象中存在多个相同的对象,这些相同的对象可以对应一个CAD模型。The CAD model in the embodiment of the present application refers to a CAD model file. One object instance corresponds to one CAD model. If there are multiple identical objects in the second group of objects, these identical objects can correspond to one CAD model.
步骤105,当仿真器针对第一仿真模型进行实时仿真时,第一渲染器针对第二场景进行渲染。Step 105: When the simulator performs real-time simulation on the first simulation model, the first renderer performs rendering on the second scene.
本申请实施例通过解析包含第一场景的第一仿真模型,将其中的所有对象分别对应的CAD模型转换为第一渲染器可运行的格式,再将第一组对象映射得到的第二组对象中的每 一对象分别调用转化后的CAD模型,以进行实例化并得到第一渲染器可以运行的第二场景。在仿真器一端进行实时仿真时,第一渲染器便可以针对第二场景进行同步渲染。本申请实施例实现了将渲染阶段分离出了仿真器一侧,即由仿真器一侧完成模型的仿真工作,而渲染器一侧完成同步渲染工作,用户可以根据自身需求,方便、快捷地选择可视化质量更优异的渲染器,同时分布式的结构可以满足更广泛的应用场景。The embodiment of the present application parses the first simulation model containing the first scene, converts the CAD models corresponding to all the objects therein into a format that can be run by the first renderer, and then calls the converted CAD model for each object in the second group of objects obtained by mapping the first group of objects, so as to instantiate and obtain the second scene that can be run by the first renderer. When real-time simulation is performed on one end of the simulator, the first renderer can perform synchronous rendering for the second scene. The embodiment of the present application realizes the separation of the rendering stage from the simulator side, that is, the simulation work of the model is completed by the simulator side, and the synchronous rendering work is completed by the renderer side. Users can conveniently and quickly select a renderer with better visualization quality according to their own needs, and the distributed structure can meet a wider range of application scenarios.
可选地,在步骤105后,显示经渲染后的第二场景。当经渲染后的第二场景中出现异常对象时,标记异常对象。Optionally, after step 105, the rendered second scene is displayed. When an abnormal object appears in the rendered second scene, the abnormal object is marked.
在一实施例中,当仿真器针对第一仿真模型进行实时仿真时,第一渲染器中的动态渲染引擎实时渲染第二场景中的动态对象,并且第一渲染器中的静态渲染引擎渲染第二场景中的静态对象。In one embodiment, when the simulator performs real-time simulation on the first simulation model, the dynamic rendering engine in the first renderer renders dynamic objects in the second scene in real time, and the static rendering engine in the first renderer renders static objects in the second scene.
在一实施例中,当仿真器针对第一仿真模型进行实时仿真时,第一渲染器根据第一仿真模型中动态对象的位置信息,针对第二场景中的动态对象进行实时渲染。此外,如果当第一渲染器已完成了静态对象的渲染,当仿真器针对第一仿真模型进行实时仿真时,第一渲染器只需针对动态对象进行实时更新渲染便可。通过本申请实施例大大降低了渲染过程中需要的算力。此外,相比现有技术而言,第一渲染器只需实时同步第一仿真模型中动态对象的位置信息便可以实现对实时仿真过程的同步渲染,这也有利于减少设备之间的通信负载,并进一步提高同步频率。In one embodiment, when the simulator performs real-time simulation on the first simulation model, the first renderer performs real-time rendering on the dynamic objects in the second scene according to the position information of the dynamic objects in the first simulation model. In addition, if the first renderer has completed the rendering of static objects, when the simulator performs real-time simulation on the first simulation model, the first renderer only needs to perform real-time update rendering on the dynamic objects. The computing power required in the rendering process is greatly reduced by the embodiments of the present application. In addition, compared with the prior art, the first renderer only needs to synchronize the position information of the dynamic objects in the first simulation model in real time to achieve synchronous rendering of the real-time simulation process, which is also conducive to reducing the communication load between devices and further improving the synchronization frequency.
图2是根据本申请的一实施例的一种渲染系统20的示意图,如图2所示,渲染系统20包括:FIG. 2 is a schematic diagram of a rendering system 20 according to an embodiment of the present application. As shown in FIG. 2 , the rendering system 20 includes:
仿真器21,被配置为:解析第一仿真模型,得到第一场景中的第一组对象及其属性、第一组对象分别对应的CAD模型、对象树和操作数。其中,对象树包括:所有对象之间的从属关系。操作树包括:所有对象中多个对象分别的预设动作。将第一组对象分别对应的CAD模型转换为第一渲染器可运行的格式。将经格式转换后的CAD模型发送至服务器22。将第一组对象分别映射至服务器22中的第二组对象。可选地,其中对象属性包括:ID、名称和位置。The simulator 21 is configured to: parse the first simulation model to obtain the first group of objects and their attributes in the first scene, the CAD models corresponding to the first group of objects, an object tree and operands. The object tree includes: the subordinate relationship between all objects. The operation tree includes: the preset actions of multiple objects in all objects. The CAD models corresponding to the first group of objects are converted into a format executable by the first renderer. The CAD models after format conversion are sent to the server 22. The first group of objects are mapped to the second group of objects in the server 22. Optionally, the object attributes include: ID, name and position.
服务器22,被配置为:存储第一仿真模型,将第一仿真模型发送至仿真器21。第二组对象中的每一对象分别调用经格式转换后的的CAD模型,得到第二组对象的实例以及包含第二组对象的实例的第二场景。将第二场景发送至第一渲染器。The server 22 is configured to: store the first simulation model, and send the first simulation model to the simulator 21. Each object in the second group of objects respectively calls the CAD model after format conversion to obtain instances of the second group of objects and a second scene containing the instances of the second group of objects. The second scene is sent to the first renderer.
第一渲染器23,被配置为:当仿真器21针对第一仿真模型进行实时仿真时,针对第二场景进行渲染。可选地,显示经渲染后的第二场景。The first renderer 23 is configured to render the second scene when the simulator 21 performs real-time simulation on the first simulation model, and optionally display the rendered second scene.
通过本申请实施例提出了一种分布式系统,不仅将渲染阶段分离出了仿真器一侧,即 在仿真器一侧完成模型仿真的同时,渲染器一侧完成实时同步渲染工作,而且在该分布式系统中还提出了利用数据库进行数据存储,从而进一步节省相关资源。A distributed system is proposed through the embodiment of the present application, which not only separates the rendering stage from the simulator side, that is, while the simulator side completes the model simulation, the renderer side completes the real-time synchronous rendering work, but also proposes to use the database for data storage in the distributed system, thereby further saving related resources.
在一实施例中,仿真器21,还被配置为:在将第一组对象分别对应的CAD模型转换为第一渲染器可运行的格式前,将第一组对象划分为静态对象和动态对象。In one embodiment, the simulator 21 is further configured to: divide the first group of objects into static objects and dynamic objects before converting the CAD models corresponding to the first group of objects into a format executable by the first renderer.
服务器22包括动态子层和静态子层。动态子层,被配置为:存储第二组对象中的动态对象。静态子层,被配置为:存储第二组对象中的静态对象。通过划分不同的子层可以避免都在一个层而导致的更新速度慢的问题。The server 22 includes a dynamic sublayer and a static sublayer. The dynamic sublayer is configured to store dynamic objects in the second group of objects. The static sublayer is configured to store static objects in the second group of objects. By dividing into different sublayers, the problem of slow update speed caused by all being in one layer can be avoided.
第一渲染器23包括动态渲染引擎和静态渲染引擎。动态渲染引擎,被配置为:当仿真器21针对第一仿真模型进行实时仿真时,渲染第二组对象中的动态对象。静态渲染引擎,被配置为:当仿真器21针对第一仿真模型进行实时仿真时,渲染第二组对象中的静态对象。The first renderer 23 includes a dynamic rendering engine and a static rendering engine. The dynamic rendering engine is configured to render dynamic objects in the second group of objects when the simulator 21 performs real-time simulation on the first simulation model. The static rendering engine is configured to render static objects in the second group of objects when the simulator 21 performs real-time simulation on the first simulation model.
可选地,仿真器21,还被配置为:当仿真器21针对第一仿真模型进行实时仿真时,将第一仿真模型中动态对象的位置信息同步至服务器22中的动态子层中对应对象的属性中。第一渲染器23还包括同步模块,该同步模块被配置为:通过服务器22中动态子层,同步第一仿真模型中动态对象的位置信息。Optionally, the simulator 21 is further configured to: when the simulator 21 performs real-time simulation on the first simulation model, synchronize the position information of the dynamic objects in the first simulation model to the properties of the corresponding objects in the dynamic sublayer in the server 22. The first renderer 23 also includes a synchronization module, which is configured to: synchronize the position information of the dynamic objects in the first simulation model through the dynamic sublayer in the server 22.
在一实施例中,第一渲染器23,还被配置为:当仿真器针对第一仿真模型进行实时仿真时,根据第一仿真模型中动态对象的位置信息,针对第二场景中的动态对象进行实时渲染。In one embodiment, the first renderer 23 is further configured to: when the simulator performs real-time simulation on the first simulation model, perform real-time rendering on the dynamic objects in the second scene according to the position information of the dynamic objects in the first simulation model.
通过本申请实施例通过划分出动态对象,大大降低了渲染过程中需要的算力。此外,相比现有技术而言,第一渲染器只需实时同步第一仿真模型中动态对象的位置信息便可以实现对实时仿真过程的同步渲染,这也有利于减少设备之间的通信负载,并进一步提高同步频率。By dividing the dynamic objects in the embodiment of the present application, the computing power required in the rendering process is greatly reduced. In addition, compared with the prior art, the first renderer only needs to synchronize the position information of the dynamic objects in the first simulation model in real time to achieve synchronous rendering of the real-time simulation process, which is also conducive to reducing the communication load between devices and further improving the synchronization frequency.
本申请实施例还提出一种电子设备300。图3是根据本申请的一实施例的一种电子设备300的示意图。如图3所示,电子设备300包括处理器302和存储器301,存储器301中存储有指令,其中指令被处理器302执行时实现如上文所述的方法100。The embodiment of the present application also provides an electronic device 300. Figure 3 is a schematic diagram of an electronic device 300 according to an embodiment of the present application. As shown in Figure 3, the electronic device 300 includes a processor 302 and a memory 301, and the memory 301 stores instructions, wherein the instructions are executed by the processor 302 to implement the method 100 described above.
其中,至少一个处理器302可以包括微处理器、专用集成电路(ASIC)、数字信号处理器(DSP)、中央处理单元(CPU)、图形处理单元(GPU)、状态机等。计算机可读介质的实施例包括但不限于软盘、CD-ROM、磁盘,存储器芯片、ROM、RAM、ASIC、配置的处理器、全光介质、所有磁带或其他磁性介质,或计算机处理器可以从中读取指令的任何其他介质。此外,各种其它形式的计算机可读介质可以向计算机发送或携带指令,包括路由器、专用或公用网络、或其它有线和无线传输设备或信道。指令可以包括任何计算机 编程语言的代码,包括C、C++、C语言、Visual Basic、java和JavaScript。Among them, at least one processor 302 may include a microprocessor, an application specific integrated circuit (ASIC), a digital signal processor (DSP), a central processing unit (CPU), a graphics processing unit (GPU), a state machine, etc. Embodiments of computer-readable media include, but are not limited to, floppy disks, CD-ROMs, disks, memory chips, ROMs, RAMs, ASICs, configured processors, all-optical media, all tapes or other magnetic media, or any other medium from which a computer processor can read instructions. In addition, various other forms of computer-readable media can send or carry instructions to a computer, including routers, private or public networks, or other wired and wireless transmission devices or channels. Instructions may include code in any computer programming language, including C, C++, C language, Visual Basic, java, and JavaScript.
此外,本申请实施例实施例还提供一种计算机可读介质,该计算机可读介质上存储有计算机可读指令,计算机可读指令在被处理器执行时,使处理器执行前述的渲染方法。计算机可读介质的实施例包括软盘、硬盘、磁光盘、光盘(如CD-ROM、CD-R、CD-RW、DVD-ROM、DVD-RAM、DVD-RW、DVD+RW)、磁带、非易失性存储卡和ROM。可选地,可以由通信网络从服务器计算机上或云上下载计算机可读指令。In addition, the embodiments of the present application also provide a computer-readable medium having computer-readable instructions stored thereon, and the computer-readable instructions, when executed by the processor, cause the processor to execute the aforementioned rendering method. Embodiments of computer-readable media include floppy disks, hard disks, magneto-optical disks, optical disks (such as CD-ROM, CD-R, CD-RW, DVD-ROM, DVD-RAM, DVD-RW, DVD+RW), magnetic tapes, non-volatile memory cards, and ROMs. Optionally, computer-readable instructions can be downloaded from a server computer or a cloud by a communication network.
需要说明的是,上述各流程和各系统结构图中不是所有的步骤和模块都是必须的,可以根据实际的需要忽略某些步骤或模块。各步骤的执行顺序不是固定的,可以根据需要进行调整。上述各实施例中描述的系统结构可以是物理结构,也可以是逻辑结构,即,有些模块可能由同一物理实体实现,或者,有些模块可能分由多个物理实体实现,或者,可以由多个独立设备中的某些部件共同实现。It should be noted that not all steps and modules in the above-mentioned processes and system structure diagrams are necessary, and some steps or modules can be ignored according to actual needs. The execution order of each step is not fixed and can be adjusted as needed. The system structure described in the above-mentioned embodiments can be a physical structure or a logical structure, that is, some modules may be implemented by the same physical entity, or some modules may be implemented by multiple physical entities, or some components in multiple independent devices may be implemented together.

Claims (10)

  1. 一种渲染方法,包括:A rendering method, comprising:
    -解析(101)第一仿真模型,得到第一场景中的第一组对象及其属性、所述第一组对象分别对应的CAD模型、对象树和操作数;其中,所述对象树包括:所有对象之间的从属关系;所述操作树包括:所有对象中多个对象分别的预设动作;- parsing (101) the first simulation model to obtain a first group of objects in the first scene and their attributes, CAD models corresponding to the first group of objects, an object tree and operands; wherein the object tree includes: subordinate relationships between all objects; the operation tree includes: preset actions of multiple objects in all objects;
    -将所述第一组对象分别对应的CAD模型转换(102)为第一渲染器可运行的格式;- converting (102) the CAD models corresponding to the first group of objects into a format executable by a first renderer;
    -将所述第一组对象分别映射(103)至第二组对象;- mapping (103) the first group of objects to the second group of objects respectively;
    -所述第二组对象中的每一对象分别调用(104)经格式转换后的CAD模型,得到所述第二组对象的实例以及包含所述第二组对象的实例的第二场景;- Each object in the second group of objects respectively calls (104) the CAD model after format conversion to obtain an instance of the second group of objects and a second scene containing the instance of the second group of objects;
    -当仿真器针对所述第一仿真模型进行实时仿真时,所述第一渲染器针对所述第二场景进行渲染(105)。- When the simulator performs real-time simulation on the first simulation model, the first renderer performs rendering on the second scene (105).
  2. 根据权利要求1所述的方法,其特征在于,The method according to claim 1, characterized in that
    -在将所述第一组对象分别对应的CAD模型转换(102)为第一渲染器可运行的格式前,所述方法还包括:- Before converting (102) the CAD models corresponding to the first group of objects into a format executable by the first renderer, the method further comprises:
    -将所述第一组对象划分为静态对象和动态对象;- dividing the first group of objects into static objects and dynamic objects;
    -当仿真器针对所述第一仿真模型进行实时仿真时,所述第一渲染器针对所述第二场景进行渲染(105),包括:-When the simulator performs real-time simulation on the first simulation model, the first renderer performs rendering on the second scene (105), including:
    -当仿真器针对所述第一仿真模型进行实时仿真时,所述第一渲染器中的动态渲染引擎实时渲染所述第二场景中的动态对象,并且所述第一渲染器中的静态渲染引擎渲染所述第二场景中的静态对象。-When the simulator performs real-time simulation on the first simulation model, the dynamic rendering engine in the first renderer renders the dynamic objects in the second scene in real time, and the static rendering engine in the first renderer renders the static objects in the second scene.
  3. 根据权利要求2所述的方法,其特征在于,所述将所述第一组对象划分为静态对象和动态对象,包括:The method according to claim 2, characterized in that dividing the first group of objects into static objects and dynamic objects comprises:
    -根据所有对象中多个对象分别的预设动作,将第一组对象划分为静态对象和动态对象。- According to respective preset actions of a plurality of objects among all objects, the first group of objects is divided into static objects and dynamic objects.
  4. 根据权利要求1所述的方法,其特征在于,当仿真器针对所述第一仿真模型进行实时仿真时,所述第一渲染器针对所述第二场景进行渲染(105),包括:The method according to claim 1, characterized in that when the simulator performs real-time simulation on the first simulation model, the first renderer performs rendering (105) on the second scene, comprising:
    -当仿真器针对所述第一仿真模型进行实时仿真时,所述第一渲染器根据所述第一仿 真模型中动态对象的位置信息,针对所述第二场景中的动态对象进行实时渲染。-When the simulator performs real-time simulation on the first simulation model, the first renderer performs real-time rendering on the dynamic objects in the second scene according to the position information of the dynamic objects in the first simulation model.
  5. 根据权利要求1所述的方法,其特征在于,所述第一渲染器针对所述第二场景进行渲染(105)后,所述方法还包括:The method according to claim 1, characterized in that after the first renderer renders (105) the second scene, the method further comprises:
    -显示经渲染后的第二场景;- Display the rendered second scene;
    -当所述经渲染后的第二场景中出现异常对象时,标记所述异常对象。-When an abnormal object appears in the rendered second scene, marking the abnormal object.
  6. 一种渲染系统,包括:A rendering system, comprising:
    -仿真器21,被配置为:- Emulator 21, configured to:
    -解析第一仿真模型,得到第一场景中的第一组对象及其属性、所述第一组对象分别对应的CAD模型、对象树和操作数;其中,所述对象树包括:所有对象之间的从属关系;所述操作树包括:所有对象中多个对象分别的预设动作;- Parse the first simulation model to obtain a first group of objects in the first scene and their attributes, CAD models corresponding to the first group of objects, an object tree, and operands; wherein the object tree includes: subordinate relationships between all objects; and the operation tree includes: preset actions of multiple objects in all objects;
    -将所述第一组对象分别对应的CAD模型转换为第一渲染器23可运行的格式;-Converting the CAD models corresponding to the first group of objects into a format executable by the first renderer 23;
    -将经格式转换后的CAD模型发送至服务器22;- Sending the format-converted CAD model to the server 22;
    -将所述第一组对象分别映射至所述服务器22中的第二组对象;- mapping the first group of objects to the second group of objects in the server 22 respectively;
    -所述服务器22,被配置为:- The server 22 is configured to:
    -存储所述第一仿真模型,将所述第一仿真模型发送至所述仿真器21;- storing the first simulation model, and sending the first simulation model to the simulator 21;
    -所述第二组对象中的每一对象分别调用经格式转换后的的CAD模型,得到所述第二组对象的实例以及包含所述第二组对象的实例的第二场景;- each object in the second group of objects respectively calls the CAD model after format conversion to obtain an instance of the second group of objects and a second scene containing the instance of the second group of objects;
    -将所述第二场景发送至所述第一渲染器23;- sending the second scene to the first renderer 23;
    -所述第一渲染器23,被配置为:The first renderer 23 is configured to:
    -当所述仿真器21针对所述第一仿真模型进行实时仿真时,针对所述第二场景进行渲染。-When the simulator 21 performs real-time simulation on the first simulation model, rendering is performed on the second scene.
  7. 根据权利要求6所述的系统,其特征在于,The system according to claim 6, characterized in that
    -所述仿真器21,还被配置为:- The simulator 21 is further configured to:
    -在将所述第一组对象分别对应的CAD模型转换为第一渲染器23可运行的格式前,将所述第一组对象划分为静态对象和动态对象;- before converting the CAD models respectively corresponding to the first group of objects into a format executable by the first renderer 23, dividing the first group of objects into static objects and dynamic objects;
    -所述服务器22包括动态子层和静态子层;- The server 22 includes a dynamic sublayer and a static sublayer;
    -所述动态子层,被配置为:存储所述第二组对象中的动态对象;- the dynamic sublayer is configured to: store dynamic objects in the second group of objects;
    -所述静态子层,被配置为:存储所述第二组对象中的静态对象;- the static sublayer is configured to: store static objects in the second group of objects;
    -所述第一渲染器23包括动态渲染引擎和静态渲染引擎;-The first renderer 23 includes a dynamic rendering engine and a static rendering engine;
    -所述动态渲染引擎,被配置为:当所述仿真器21针对所述第一仿真模型进行实时仿真时,渲染所述第二组对象中的动态对象;- the dynamic rendering engine is configured to: render the dynamic objects in the second group of objects when the simulator 21 performs real-time simulation on the first simulation model;
    -所述静态渲染引擎,被配置为:当所述仿真器21针对所述第一仿真模型进行实时仿真时,渲染所述第二组对象中的静态对象。- the static rendering engine is configured to render static objects in the second group of objects when the simulator 21 performs real-time simulation on the first simulation model.
  8. 根据权利要求6所述的系统,其特征在于,The system according to claim 6, characterized in that
    -所述仿真器21,还被配置为:- The simulator 21 is further configured to:
    -当所述仿真器21针对所述第一仿真模型进行实时仿真时,将所述第一仿真模型中动态对象的位置信息同步至所述服务器22中的所述动态子层中对应对象的属性中;- When the simulator 21 performs real-time simulation on the first simulation model, the position information of the dynamic objects in the first simulation model is synchronized to the attributes of the corresponding objects in the dynamic sublayer in the server 22;
    -所述第一渲染器23还包括同步模块,所述同步模块被配置为:The first renderer 23 further includes a synchronization module, which is configured to:
    -通过所述服务器22中所述动态子层,同步所述第一仿真模型中动态对象的位置信息。- Synchronizing the position information of the dynamic objects in the first simulation model through the dynamic sublayer in the server 22.
  9. 一种电子设备,其特征在于,包括:An electronic device, comprising:
    至少一个存储器(301),被配置为存储计算机可读代码;at least one memory (301) configured to store computer readable code;
    至少一个处理器(302),被配置为调用所述计算机可读代码,执行如权利要求1~5任一项所述的方法中的步骤。At least one processor (302) is configured to call the computer-readable code to execute the steps in the method according to any one of claims 1 to 5.
  10. 一种计算机可读介质,其特征在于,所述计算机可读介质上存储有计算机可读指令,所述计算机可读指令在被处理器执行时,使所述处理器执行如权利要求1~5任一项所述的方法中的步骤。A computer-readable medium, characterized in that computer-readable instructions are stored on the computer-readable medium, and when the computer-readable instructions are executed by a processor, the processor is caused to execute the steps in the method according to any one of claims 1 to 5.
PCT/CN2022/127424 2022-10-25 2022-10-25 Rendering method and system, and electronic device and computer medium WO2024087021A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
PCT/CN2022/127424 WO2024087021A1 (en) 2022-10-25 2022-10-25 Rendering method and system, and electronic device and computer medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/CN2022/127424 WO2024087021A1 (en) 2022-10-25 2022-10-25 Rendering method and system, and electronic device and computer medium

Publications (1)

Publication Number Publication Date
WO2024087021A1 true WO2024087021A1 (en) 2024-05-02

Family

ID=90829801

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2022/127424 WO2024087021A1 (en) 2022-10-25 2022-10-25 Rendering method and system, and electronic device and computer medium

Country Status (1)

Country Link
WO (1) WO2024087021A1 (en)

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10607396B2 (en) * 2018-05-25 2020-03-31 Hulu, LLC Dynamic rendering of low frequency objects in a virtual reality system
CN111862314A (en) * 2020-07-23 2020-10-30 苏州浪潮智能科技有限公司 Automatic driving simulation rendering method, device, equipment and readable medium
CN115130216A (en) * 2022-06-27 2022-09-30 中国第一汽车股份有限公司 Simulation scene generation method and device, electronic equipment and storage medium

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10607396B2 (en) * 2018-05-25 2020-03-31 Hulu, LLC Dynamic rendering of low frequency objects in a virtual reality system
CN111862314A (en) * 2020-07-23 2020-10-30 苏州浪潮智能科技有限公司 Automatic driving simulation rendering method, device, equipment and readable medium
CN115130216A (en) * 2022-06-27 2022-09-30 中国第一汽车股份有限公司 Simulation scene generation method and device, electronic equipment and storage medium

Similar Documents

Publication Publication Date Title
US12047306B2 (en) First-in first-out function for segmented data stream processing
CN111199062B (en) Simulation method and system based on industrial development software and electronic equipment
US10664980B2 (en) Vector graphics handling processes for user applications
CN114969586A (en) BIM (building information modeling) graphic engine loading method and device based on WEB side
CN117390322A (en) Virtual space construction method and device, electronic equipment and nonvolatile storage medium
CN108733602B (en) Data processing
CN115937389A (en) Shadow rendering method, device, storage medium and electronic equipment
WO2024087021A1 (en) Rendering method and system, and electronic device and computer medium
CN112862934B (en) Method, apparatus, device, medium, and product for processing animation
CN117648106A (en) Twin model updating method and device, electronic equipment and storage medium
CN117707676A (en) Window rendering method, device, equipment, storage medium and program product
KR20210135859A (en) Ar remote randering method for real time mr service with volumetric 3d video data
JP2005055573A (en) High-speed display processor
CN111651536A (en) Data processing method and device
CN115422723A (en) Modelica platform and UE4 collaborative simulation method based on Opendds
CN112991505B (en) Online 3D rendering method
CN109088746A (en) A kind of cloud resource method of combination and device
CN115373618A (en) Multi-screen display method and device, vehicle machine and storage medium
CN115859431A (en) Linkage method, device and equipment of three-dimensional building model and two-dimensional drawing
CN110782512A (en) 3D model redrawing method and system
CN112799654B (en) JSON-based graph agent implementation method
CA2543959A1 (en) System and method for developing arbitrary and efficient mappings between complex message structures
CN113778905B (en) UI design acceptance method, device, equipment and storage medium
JP7577357B2 (en) Method for encapsulating and transmitting point cloud data
CN114528515A (en) Model rendering method and device, electronic equipment and computer readable storage medium

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 22963008

Country of ref document: EP

Kind code of ref document: A1