WO2024030656A3 - Haptic platform and ecosystem for immersive computer mediated environments - Google Patents

Haptic platform and ecosystem for immersive computer mediated environments Download PDF

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Publication number
WO2024030656A3
WO2024030656A3 PCT/US2023/029559 US2023029559W WO2024030656A3 WO 2024030656 A3 WO2024030656 A3 WO 2024030656A3 US 2023029559 W US2023029559 W US 2023029559W WO 2024030656 A3 WO2024030656 A3 WO 2024030656A3
Authority
WO
WIPO (PCT)
Prior art keywords
haptic interface
location data
locations
series
frames
Prior art date
Application number
PCT/US2023/029559
Other languages
French (fr)
Other versions
WO2024030656A2 (en
Inventor
Jacob A. RUBIN
Robert S. Crockett
Edward Leo FOLEY
Donald Jeong LEE
Joseph R. MARINO
Michael C. EICHERMUELLER
Madeline K. RUBIN
Joanna Jin LIU
Leif Einar KJOS
Charles Howard CELLA
Mitchell Stanley BUTZER
Christopher Todd Weber
Benjamin John Medeiros
Eric Alexander BALLEW
Bodin Limsowan ROJANACHAICHANIN
Teyvon John Hershey BROOKS
Johnathan BAIRD
Keenan REIMER
Original Assignee
Haptx, Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from PCT/US2023/019494 external-priority patent/WO2023205479A1/en
Priority claimed from PCT/US2023/021015 external-priority patent/WO2023215485A1/en
Application filed by Haptx, Inc. filed Critical Haptx, Inc.
Publication of WO2024030656A2 publication Critical patent/WO2024030656A2/en
Publication of WO2024030656A3 publication Critical patent/WO2024030656A3/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/014Hand-worn input/output arrangements, e.g. data gloves
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/01Indexing scheme relating to G06F3/01
    • G06F2203/012Walk-in-place systems for allowing a user to walk in a virtual environment while constraining him to a given position in the physical environment

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Physics & Mathematics (AREA)
  • Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • General Health & Medical Sciences (AREA)
  • Cardiology (AREA)
  • Biophysics (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

A device may receive, by a haptic interface module that is configured to interact with one or more haptic interface devices and an application that generates a computer-mediated environment comprising an avatar corresponding to a user wearing the one or more haptic interface devices, respective sensor data for each respective haptic interface device, wherein the respective sensor data for a respective haptic interface device indicates respective positioning of respective sensors of the respective wearable haptic interface. A device may process, by the haptic interface module, the respective sensor data to generate respective relative location data for each respective haptic interface device, wherein the relative location data is relative to a reference location defined with respect to the corresponding wearable haptic interface. A device may receive, by the haptic interface module, tracked location data from one or more motion tracking sensors, wherein the tracked location data indicates respective locations of the one or more haptic interface devices relative to a spatial environment of the user. A device may generate, by the haptic interface module, a series of motion capture frames based on the tracked location data and the respective relative location data for each respective haptic interface device, wherein each respective motion capture frame indicates a set of locations and orientations for each respective haptic interface device at a given time. A device may generate, by the haptic interface module, a series of kinematic frames based on the series of motion capture frames and one or more mediation processes that collectively convert, for each of the motion capture frames, the set of locations and orientations of the one or more respective haptic interface devices into a set of intended locations and intended orientations for configuring the avatar in the computer-mediated environment. A device may output the series of kinematic frames to the application, wherein the kinematic frames are provided to the application as user input.
PCT/US2023/029559 2022-08-05 2023-08-04 Haptic platform and ecosystem for immersive computer mediated environments WO2024030656A2 (en)

Applications Claiming Priority (10)

Application Number Priority Date Filing Date Title
US202263395747P 2022-08-05 2022-08-05
US63/395,747 2022-08-05
USPCT/US2023/019494 2023-04-21
PCT/US2023/019494 WO2023205479A1 (en) 2022-04-22 2023-04-21 Whole-body haptic system, device, and method
US202363464118P 2023-05-04 2023-05-04
PCT/US2023/021015 WO2023215485A1 (en) 2022-05-04 2023-05-04 Haptic glove system and manufacture of haptic glove systems
USPCT/US2023/021015 2023-05-04
US63/464,118 2023-05-04
US202363467560P 2023-05-18 2023-05-18
US63/467,560 2023-05-18

Publications (2)

Publication Number Publication Date
WO2024030656A2 WO2024030656A2 (en) 2024-02-08
WO2024030656A3 true WO2024030656A3 (en) 2024-03-14

Family

ID=89849837

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2023/029559 WO2024030656A2 (en) 2022-08-05 2023-08-04 Haptic platform and ecosystem for immersive computer mediated environments

Country Status (1)

Country Link
WO (1) WO2024030656A2 (en)

Citations (11)

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US20140081612A1 (en) * 2012-09-17 2014-03-20 Daniel Jonathan Ignatoff Adaptive Physics Engine for Rendering Rigid Body and or Soft Body Physics for Virtual Objects in Contact with Voxelized Fluid
KR101626375B1 (en) * 2015-06-30 2016-06-01 한양대학교 산학협력단 Glove type haptic transmission apparatus for detecting objects in augmented reality and its method
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Patent Citations (11)

* Cited by examiner, † Cited by third party
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US20140081612A1 (en) * 2012-09-17 2014-03-20 Daniel Jonathan Ignatoff Adaptive Physics Engine for Rendering Rigid Body and or Soft Body Physics for Virtual Objects in Contact with Voxelized Fluid
US20170371416A1 (en) * 2014-12-30 2017-12-28 Philip Zeitler Haptic devices and methods
US20190283248A1 (en) * 2015-03-04 2019-09-19 The Johns Hopkins University Robot control, training and collaboration in an immersive virtual reality environment
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US20170003738A1 (en) * 2015-06-15 2017-01-05 Survios, Inc. Systems and methods for immersive physical interaction with a virtual environment
KR101626375B1 (en) * 2015-06-30 2016-06-01 한양대학교 산학협력단 Glove type haptic transmission apparatus for detecting objects in augmented reality and its method
US20180081436A1 (en) * 2016-09-20 2018-03-22 Oculus Vr, Llc Composite ribbon in a virtual reality device
US20200174569A1 (en) * 2017-06-30 2020-06-04 Microsoft Technology Licensing, Llc Haptic feedback system
US20190101981A1 (en) * 2017-09-29 2019-04-04 Apple Inc. Imu-based glove
US20220020198A1 (en) * 2018-04-23 2022-01-20 Magic Leap, Inc. Avatar facial expression representation in multidimensional space
US20200183488A1 (en) * 2018-12-10 2020-06-11 Samsung Electronics Co., Ltd. Compensating For A Movement of A Sensor Attached To A Body Of A User

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