WO2024021955A1 - Three-dimensional guidance map generation method and device, storage medium, and electronic device - Google Patents

Three-dimensional guidance map generation method and device, storage medium, and electronic device Download PDF

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Publication number
WO2024021955A1
WO2024021955A1 PCT/CN2023/102497 CN2023102497W WO2024021955A1 WO 2024021955 A1 WO2024021955 A1 WO 2024021955A1 CN 2023102497 W CN2023102497 W CN 2023102497W WO 2024021955 A1 WO2024021955 A1 WO 2024021955A1
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WIPO (PCT)
Prior art keywords
map
virtual model
information
preset image
dimensional guidance
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PCT/CN2023/102497
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French (fr)
Chinese (zh)
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WO2024021955A9 (en
Inventor
陈泉水
沈明
刘禕
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网易(杭州)网络有限公司
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Publication of WO2024021955A1 publication Critical patent/WO2024021955A1/en
Publication of WO2024021955A9 publication Critical patent/WO2024021955A9/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5378Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/20Information retrieval; Database structures therefor; File system structures therefor of structured data, e.g. relational data
    • G06F16/29Geographical information databases

Definitions

  • the present disclosure relates to the field of game maps, and specifically, to a three-dimensional guidance map generation method, device, storage medium and electronic device.
  • a guide map which is usually a thumbnail of the complete game map.
  • the thumbnail map of the complete game is usually generated based on the complete game map.
  • the current mainstream terrain development principle is to ecologicalize the terrain. The larger the game map, the more staff involved. Once the terrain is iterated, , items generated depending on the terrain need to be re-planned, and, for example, if some sub-maps in the complete map are modified, the entire complete game map and guide map will be modified accordingly, resulting in less efficient generation of the guide map. Low.
  • At least some embodiments of the present disclosure provide a three-dimensional guidance map generation method, device, storage medium and electronic device to at least solve the technical problem of low efficiency in three-dimensional guidance map generation.
  • a method for generating a three-dimensional guidance map is provided.
  • the three-dimensional guidance map is used to guide the position of a sub-map entrance in a preset image.
  • the preset image is used to represent a preset game scene.
  • the method includes: obtaining Preset image and landmark information, where the landmark information is used to represent the sub-map entrance; based on the preset image, a target virtual model is generated; based on the target virtual model and landmark information, a three-dimensional guidance map is generated.
  • a three-dimensional guidance map generating device is provided.
  • the three-dimensional guidance map is used to guide The position of the entrance map entrance in the preset image.
  • the preset image is used to characterize the preset game scene.
  • the device includes: an acquisition module configured to obtain the preset image and landmark information, wherein the landmark information is used to characterize the preset image.
  • Sub-map entrance; the first generation module is configured to generate a target virtual model based on a preset image; the second generation module is configured to generate a three-dimensional guidance map based on the target virtual model and landmark information.
  • a computer-readable storage medium stores a computer program, wherein the computer program is configured to execute any of the above three-dimensional guidance maps when running. Generate method.
  • an electronic device including a memory and a processor.
  • a computer program is stored in the memory, and the processor is configured to run the computer program to perform any of the above methods.
  • a virtual model is generated based on the preset image, and then based on the target virtual model and the landmark information to generate a three-dimensional guidance map.
  • the three-dimensional guidance map provided by the present disclosure only provides sub-map entrances and does not provide complete sub-maps. Therefore, when the sub-map needs to be switched with terrain iteration, The three-dimensional guidance map provided by the present disclosure does not require adaptive modification. Moreover, if the complete game map changes significantly, the three-dimensional guidance map itself can be directly generated based on the preset image and landmark information, without the need to modify the complete game map. After generation, the guidance map is generated, thereby achieving the technical effect of improving the efficiency of three-dimensional guidance map generation, and solving the technical problem of low three-dimensional guidance map generation efficiency in related technologies.
  • Figure 1 is a schematic diagram of a game map in the related art according to one embodiment of the present disclosure and a three-dimensional guidance map in an embodiment of the present disclosure;
  • Figure 2 is a hardware structure block diagram of a mobile terminal of a three-dimensional guidance map generation method according to an embodiment of the present disclosure
  • Figure 3 is a flow chart of a three-dimensional guidance map generation method according to one embodiment of the present disclosure
  • Figure 4A is a two-dimensional world map of related technologies
  • Figure 4B is a two-dimensional world map of the existing three-dimensional concept in the related art
  • Figure 5 is a schematic diagram of mountain details in the related art according to one embodiment of the present disclosure and mountain details in the embodiment of the present disclosure;
  • 6A is a schematic diagram of the perspective of a virtual camera in a game map in the related art according to one embodiment of the present disclosure and the perspective of the virtual camera in the game map of the present disclosure;
  • 6B is another schematic diagram of the perspective of a virtual camera in a game map in the related art according to one embodiment of the present disclosure and the perspective of the virtual camera in the game map of the present disclosure;
  • Figure 7 is a structural block diagram of a data processing device based on a game map according to one embodiment of the present disclosure
  • FIG. 8 is a schematic diagram of an electronic device according to an embodiment of the present disclosure.
  • Gameplay maps in related technologies are usually obtained by splicing multiple sub-maps together to obtain a large map as a world map.
  • the guide map corresponding to the world map is usually an overhead plane image of the large map.
  • the game map in the embodiment of the present disclosure can use landmark information as the entrance to the sub-map. Therefore, it only needs to make a generalized three-dimensional guidance map, which can reduce the requirements for production personnel during the game development process and Simplify the development process, thereby achieving the technical effect of improving development efficiency.
  • FIG. 1 is a schematic diagram of a game map in a related technology according to an embodiment of the present disclosure and a guidance map in the present disclosure.
  • the left side of Figure 1 is a top-down plan view of the large map in the above-mentioned related technology.
  • the circle in the figure represents the entrance of the game sub-map. Players can enter the sub-map by clicking.
  • the right side of Figure 1, in the figure The triangle is used to represent the mountain, the circle is used to represent the entrance to the game sub-map, and the lines are used to represent the route that the virtual character used by the game player can move.
  • an embodiment of a method for generating a three-dimensional guidance map is provided. It should be noted that the steps shown in the flow chart of the accompanying drawings can be executed in a computer system such as a set of computer-executable instructions. , and, although a logical order is shown in the flowchart diagrams, in some cases the steps shown or described may be performed in an order different from that herein.
  • This method embodiment can be executed in a mobile terminal, a computer terminal or a similar computing device.
  • the mobile terminal can be a smart phone (such as an Android phone, an iOS phone, etc.), a tablet computer, a handheld computer, and mobile Internet devices (Mobile Internet Devices, referred to as MID), PAD, game consoles and other terminal devices.
  • Figure 2 is a hardware structure block diagram of a mobile terminal of a three-dimensional guidance map generation method according to an embodiment of the present disclosure.
  • the mobile terminal may include one or more (only one is shown in Figure 2) processors 202 (the processors 202 may include but are not limited to a central processing unit (CPU), a graphics processing unit (GPU), a digital Processing devices such as signal processing (DSP) chips, microprocessors (MCU), programmable logic devices (FPGA), neural network processors (NPU), tensor processors (TPU), artificial intelligence (AI) type processors, etc. ) and memory 204 for storing data.
  • the above-mentioned mobile terminal may also include a transmission device 206, an input and output device 208, and a display device 210 for communication functions.
  • the structure shown in FIG. 2 is only illustrative, and it does not limit the structure of the above-mentioned mobile terminal.
  • the mobile terminal may also include more or fewer components than shown in FIG. 2 , or have a different configuration than shown in FIG. 2 .
  • the memory 204 can be used to store computer programs, for example, software programs and modules of application software, such as the computer program corresponding to the three-dimensional guidance map generation method in the embodiment of the present disclosure.
  • the processor 202 runs the computer program stored in the memory 204, thereby Execute various functional applications and data processing, that is, implement the above-mentioned three-dimensional guidance map generation method.
  • Memory 204 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory.
  • the memory 204 may further include memory located remotely relative to the processor 202, and these remote memories may be connected to the mobile terminal through a network. Examples of the above-mentioned networks include but are not limited to the Internet, intranets, local area networks, mobile communication networks and combinations thereof.
  • Transmission device 206 is used to receive or send data via a network.
  • Specific examples of the above-mentioned network may include a wireless network provided by a communication provider of the mobile terminal.
  • the transmission device 206 includes a network adapter (Network Interface Controller, NIC for short), which can be connected to other network devices through a base station to communicate with the Internet.
  • the transmission device 206 may be a radio frequency (Radio Frequency, RF for short) module, which is used to communicate with the Internet wirelessly.
  • NIC Network Interface Controller
  • the input in the input and output device 208 may come from multiple Human Interface Devices (HID for short). For example: keyboard and mouse, game controller, other special game controllers (such as: steering wheel, fishing rod, dance mat, remote control, etc.).
  • HID Human Interface Device
  • some human interface devices can also provide output functions, such as force feedback and vibration of game controllers, audio output of controllers, etc.
  • Display device 210 may be, for example, a head-up display (HUD), a touch-screen liquid crystal display (LCD), and a touch display (also referred to as a "touch screen” or “touch display screen”).
  • the liquid crystal display may enable a user to interact with the user interface of the mobile terminal.
  • the above-mentioned mobile terminal has a graphical user interface (GUI), and the user can perform human-computer interaction with the GUI through finger contact and/or gestures on the touch-sensitive surface.
  • GUI graphical user interface
  • the executable instructions of the computer interactive function are configured/stored in a computer program product or readable storage medium executable by one or more processors.
  • the three-dimensional guidance map generation method can be run on a local terminal device or is the server.
  • the method can be implemented and executed based on a cloud interaction system, where the cloud interaction system includes a server and a client device.
  • cloud applications such as cloud games
  • cloud gaming refers to a gaming method based on cloud computing.
  • the running body of the game program and the game screen rendering body are separated.
  • the storage and operation of the three-dimensional guidance map generation method are completed on the cloud game server, and the role of the client device is used to receive data. , sending and presentation of the game screen.
  • the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud is used for information processing. cloud gaming server.
  • the player When playing a game, the player operates the client device to send operating instructions to the cloud game server.
  • the cloud game server runs the game according to the operating instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the cloud game server performs operations through the client device. Decode and output game screen.
  • the local terminal device stores the game program and is used to present the game screen.
  • the local terminal device is used to interact with players through a graphical user interface, that is, conventionally downloading, installing and running game programs through electronic devices.
  • the local terminal device may provide the graphical user interface to the player in a variety of ways. For example, it may be rendered and displayed on the display screen of the terminal, or provided to the player through holographic projection.
  • the local terminal device may include a display screen and a processor.
  • the display screen is used to present a graphical user interface.
  • the graphical user interface includes a game screen.
  • the processor is used to run the game, generate the graphical user interface, and control the graphical user interface. displayed on the display screen.
  • embodiments of the present disclosure provide a method for generating a three-dimensional guidance map, providing a graphical user interface through a terminal device, where the terminal device may be the aforementioned local terminal device, or may be the aforementioned The client device in the cloud interactive system.
  • Figure 3 is a flow chart of a three-dimensional guidance map generation method according to one embodiment of the present disclosure.
  • the three-dimensional guidance map is used to guide the position of the sub-map entrance in the preset image, and the preset image is used to represent the preset game scene.
  • the above-mentioned preset image may be an image drawn based on a game scene, for example, an original painting graphic.
  • the above-mentioned game scenes may include terrain, game characters, game plot, etc.
  • the above-mentioned sub-map entrance can be designed at any position in the preset image according to game design needs. As shown in Figure 3, the method includes the following steps:
  • Step S302 Obtain the preset image and landmark information, where the landmark information is used to characterize the sub-map entrance.
  • the above-mentioned landmark information may be a 3D virtual model used to represent the sub-map entrance.
  • the marker information can enter the corresponding sub-map in response to the game player's operation instructions.
  • Figure 4A is a two-dimensional world map in related technologies. As shown in Figure 4A, the world map is usually a two-dimensional flat map.
  • Figure 4B is a two-dimensional world map with a three-dimensional concept in related technologies. As shown in Figure 4B, it can also be a two-dimensional graphic with a three-dimensional concept, allowing players to clearly understand the sub-maps or game levels in the game. Players can then use their own According to their actual needs, click on the sub-map entrance on the world map to allow players to enter other maps and play games. However, this display method guides the map, which is difficult to stimulate the player's desire to explore and affects the user's gaming experience.
  • the landmark information does not prompt the user that this is a sub-map entrance like a traditional guidance map.
  • the model here will become larger, or special marking symbols, such as circular buttons and related text descriptions, are set at the submap entrance. Therefore, in the embodiment of the present disclosure, the landmark information and the target virtual model are visually integrated. Players cannot visually determine the game entrance position of the sub-map. They need to explore and try in the guidance map to determine the location. The entrance to the sub-map, therefore, the three-dimensional guidance map provided by the present disclosure can increase the player's desire to explore, thereby improving the player's gaming experience.
  • Step S304 Generate a target virtual model based on the preset image.
  • the target virtual model can be a three-dimensional mesh model.
  • the terrain can be drawn in the terrain software according to the above-mentioned preset image to obtain the heat map, height map and texture information, and then, Input the height map into the 3D modeling software to obtain the first virtual model, and then input the first virtual model, heat map and texture information into the game engine.
  • the staff can watch the effect of the virtual model in real time in the 3D engine. Adjust the virtual model according to needs.
  • Step S306 Generate a three-dimensional guidance map based on the target virtual model and landmark information.
  • the landmark information may be a virtual model located on the target virtual model.
  • the target virtual model is a mountain model
  • the landmark information may be potholes on the surface of the mountain. Then a preset virtual camera is used to capture the target virtual model and landmark information to obtain a three-dimensional guidance map.
  • the above-mentioned three-dimensional guidance map may include three-dimensional geological information, which is used to represent the material information of the land surface in the game, where the land surface includes the surface of the mountain, for example, the surface of the mountain and the surface of the valley. Surface, etc., material information is used to characterize landform features, such as weathered mountains, snow and sand on the surface, etc.
  • the three-dimensional guidance map in the embodiment of the present disclosure only includes the geological information of the land surface and does not include the internal structure.
  • the three-dimensional guidance map may include complete geological information of the mountain surface, and a specific internal map of the mountain may It is in a certain sub-map, which can include elements such as hot springs and fire.
  • FIG. 5 is a schematic diagram of the mountain details in the related art according to one embodiment of the present disclosure and the mountain details in the present disclosure.
  • the black part on the left side of Figure 5 represents the mountain, and the diamond shape Represents details on the mountain, such as buildings, vegetation or props in the game.
  • the left side of Figure 5 is used to represent the three-dimensional game map in related technologies.
  • the right side of Figure 5 is the game map in the embodiment of the present disclosure. Specific details will be discussed. The space saved was invested in optimizing the details of the mountain body.
  • a virtual model is generated based on the preset image, and then based on the target virtual model and the landmark information to generate a three-dimensional guidance map.
  • the three-dimensional guidance map provided by the present disclosure only provides sub-map entrances and does not provide complete sub-maps. Therefore, when the sub-map needs to be switched with terrain iteration, The three-dimensional guidance map provided by the present disclosure does not require adaptive modification. Moreover, if the complete game map changes significantly, the three-dimensional guidance map itself can be directly generated based on the preset image and landmark information, without the need to modify the complete game map. After generation, the guidance map is generated, thereby achieving the technical effect of improving the efficiency of three-dimensional guidance map generation, and solving the technical problem of low three-dimensional guidance map generation efficiency in related technologies.
  • generating a three-dimensional guidance map includes: obtaining shooting parameters, where the shooting parameters include shooting angle and shooting height, and the shooting height and shooting angle are used to form the target virtual object.
  • An overhead perspective determine the target position of the virtual camera based on the shooting parameters; control the virtual camera at the target position to shoot the target virtual model and landmark information, and generate a three-dimensional guidance map.
  • the bird's-eye view of the target virtual object can be the game player's perspective.
  • the above-mentioned shooting angle should be 45 degrees from the X-axis, Z-axis, and Y-axis.
  • the above-mentioned shooting height is used to adjust the distance between the target virtual object and the camera.
  • a relatively small distance can be adopted in order to form a bird's-eye view and present the landscape in the target virtual model to the game player in the form of a micro-landscape. Large shooting height, for example, any shooting height greater than 300 meters.
  • FIG. 6A is the viewing angle of the virtual camera in the game map in the related art according to one embodiment of the present disclosure.
  • FIG. 6B is another perspective view of the virtual camera in the game map in the related art according to one embodiment of the present disclosure and the perspective of the virtual camera in the three-dimensional guidance map of the present disclosure. Schematic diagram, as shown in Figure 6A and Figure 6B.
  • the image composed of two triangles in Figure 6A and Figure 6B is used to represent the target virtual character, the line with arrows is used to represent the perspective, and the arc is used to represent the perspective.
  • the other images are Virtual model, the left side of Figure 6A is a lower perspective in the related technology, the right side of Figure 6A is a schematic diagram of the present disclosure using a higher perspective, the left side of Figure 6B is the perspective of ordinary gameplay, and the left side of Figure 6B is the perspective of ordinary gameplay.
  • the right side is an overhead view, also known as a bird's eye view.
  • the above-mentioned shooting parameters are determined in order to form an overhead perspective of the target virtual object.
  • the target virtual object weakens the presence of the target virtual object and strengthens the surrounding environment, thereby improving the performance of the player. Exploring the technological effects of desire.
  • generating a target virtual model based on a preset image includes: determining a heat map, a height map, and texture information based on the preset image, where the heat map is used to locate the texture information in the target virtual model.
  • the texture information is used to generate the surface material of the target virtual model; based on the height map, the first virtual model is obtained; based on the heat map, the texture information is assigned to the first virtual model to obtain the target virtual model.
  • staff can draw in terrain software based on preset images to obtain the above-mentioned heat map, height map and texture map.
  • the height map is input into 3D modeling software, such as 3DMAX, and the model can be adjusted according to requirements in the 3D modeling software to obtain the first virtual model.
  • adding materials and textures in the game engine can replace the rendering effect of the engine terrain, reduce memory, and improve game performance.
  • determining the heat map based on the preset image includes: determining channel information based on the preset image, where the channel information is used to characterize the channel of the pixels in the heat map; performing synthesis processing on the channel information, Get a heat map.
  • eight grayscale images can be obtained through terrain software based on the preset image.
  • the eight grayscale images are used to represent the eight channels, and then the eight grayscale images can be synthesized using drawing software.
  • two heat maps are obtained, each heat map has four channels.
  • the first grayscale image can be used to determine the main material of the mountain in the game map and the exposed large area, excluding details such as weathering, and other non-mountain details;
  • the second grayscale map is used to determine the sub-surface area covering the mountain.
  • Important elements, such as the green on the green hills, the snow covering the mountains, and the sand are all parts with clearly different characteristics.
  • the third grayscale image is used to identify weathering details, river details, and small mountain ranges.
  • the fourth gray level is used to determine the material of the surface that is significantly different from the height of the mountain, such as plains and potholes.
  • the fifth grayscale image is used to determine the main walking path of the virtual object.
  • the sixth grayscale image is used to determine the details of the edge of the foot of the mountain where the mountain connects with the ground.
  • the seventh grayscale image is used to determine the details of the ground part where the mountain and the ground connect.
  • the eighth grayscale image is used to determine the refinement of the overall details of the terrain model.
  • the texture information includes first texture information
  • determining the height map and texture information based on the preset image includes: obtaining node information in response to a first operation instruction, wherein the first operation instruction is used to It represents an operation instruction for drawing a texture based on a preset image; based on the node information, the height map and the first texture information are determined.
  • the above-mentioned first operation instruction may be node information established by the staff in the terrain software based on the preset image, and the node information may be used to generate corresponding texture information and height map in the preset software. It should be noted that node information can only generate part of the texture information, that is, the above-mentioned first texture information. Texture information, that is, the second texture information, can also be produced in other professional texture production software and given to the first virtual model. .
  • determining texture information based on a preset image, where the texture information includes second texture information includes: obtaining the second texture information in response to a second operation instruction, where the second operation instruction is used to characterize Instructions for drawing textures based on preset images.
  • the above-mentioned second operation instruction may be an operation instruction generated by an artist when drawing a texture in the patented texture production software. Then, the texture production software may generate the second texture information according to the second operation instruction.
  • obtaining the first virtual model includes: using a preset interface to The height map is converted into a second virtual model; the number of faces of the second virtual model is deleted based on a preset threshold to obtain the first virtual model.
  • the above-mentioned preset interface can be any program that converts a height map into a virtual mesh model.
  • the above-mentioned preset interface can be a mesh node.
  • the above-mentioned preset threshold may be a preset threshold related to the operation requirements of the three-dimensional guidance map on the mobile terminal, and according to the threshold, the number of faces of the second virtual model is deleted so that its number of grids is lower than or equal to the preset threshold.
  • the second virtual model can be a model with a relatively uniform number of faces.
  • deletion processing can be performed, but also based on the game design According to the requirements, some important details are refined so that the number of faces of some second virtual models is increased accordingly, and the number of faces in unimportant places is deleted so that the total number of faces of the first virtual model meets the preset threshold requirements.
  • assigning texture information to the first virtual model based on the heat map to generate the target virtual model includes: determining vertex information based on the first virtual model; determining first coordinates based on the vertex information; One coordinate, assign texture information to the first virtual model, and generate the target virtual model.
  • the above-mentioned vertex information may be fixed point information of the grid on the first virtual model, and the above-mentioned first coordinates may be UV coordinates.
  • the three-dimensional guidance map also includes solar terms special effects
  • the method further includes: obtaining a preset time parameter, which is used to dynamically adjust the solar terms special effects time of the three-dimensional guidance map; adjusting according to the preset time parameters Solar special effects.
  • the above-mentioned preset time parameters include festival parameters, solar terms parameters and a daily sky change time comparison table, wherein the above-mentioned festival parameters are used to represent the time to celebrate a festival.
  • the festival special effects can be adjusted to It adjusts to a background dominated by red tones.
  • the above solar term parameters are used to represent the time of 24 solar terms, and on the day of each solar term, the corresponding solar term special effects can be performed. For example, at the vernal equinox, special effects can be displayed to display plants emerging from the ground, etc.
  • the comparison table is used to control the lighting changes during the day and night in the game map. It should be noted here that the daily sky change time comparison table can change with the changes in the seasons and the changes in the geographical location selected by the user in the game map. Variety.
  • the method according to the above embodiments can be implemented by means of software plus the necessary general hardware platform. Of course, it can also be implemented by hardware, but in many cases the former is Better implementation.
  • the technical solution of the present disclosure can be embodied in the form of a software product in essence or that contributes to related technologies.
  • the computer software product is stored in a storage medium (such as ROM/RAM, magnetic disk, optical disk). ), includes several instructions to cause a terminal device (which can be a mobile phone, computer, server, or network device, etc.) to execute the methods described in various embodiments of the present disclosure.
  • This embodiment also provides a device, which is used to implement the above embodiments and preferred implementation modes. What has been explained will not be repeated again.
  • the terms “unit” and “module” may be a combination of software and/or hardware that implements predetermined functions.
  • the apparatus described in the following embodiments is preferably implemented in software, implementation in hardware, or a combination of software and hardware, is also possible and contemplated.
  • Figure 7 is a structural block diagram of a three-dimensional guidance map generation device according to one embodiment of the present disclosure.
  • the three-dimensional guidance map is used to guide the position of the sub-map entrance in the preset image.
  • the preset image is used to represent the preset game scene, as shown in Figure As shown in 7, the device includes:
  • the acquisition module 72 is configured to acquire preset images and landmark information, where the landmark information is used to characterize the sub-map entrance.
  • the first generation module 74 is configured to generate the target virtual model based on the preset image.
  • the second generation module 76 is configured to generate a three-dimensional guidance map based on the target virtual model and landmark information.
  • a virtual model is generated based on the preset image, and then based on the target virtual model and the landmark information to generate a three-dimensional guidance map.
  • the three-dimensional guidance map provided by the present disclosure only provides sub-map entrances and does not provide complete sub-maps. Therefore, when the sub-map needs to be switched with terrain iteration, The three-dimensional guidance map provided by the present disclosure does not require adaptive modification. Moreover, if the complete game map changes significantly, the three-dimensional guidance map itself can be directly generated based on the preset image and landmark information, without the need to modify the complete game map. After generation, the guidance map is generated, thereby achieving the technical effect of improving the efficiency of three-dimensional guidance map generation, and solving the technical problem of low three-dimensional guidance map generation efficiency in related technologies.
  • the second generation module includes: a parameter acquisition unit, used to acquire shooting parameters, where the shooting parameters include a shooting angle and a shooting height, and the shooting height and shooting angle are used to form an overhead perspective of the target virtual object;
  • the position determination unit is used to determine the target position of the virtual camera based on the shooting parameters;
  • the shooting unit is used to control the virtual camera at the target position to render and shoot the target virtual model and landmark information, and generate a three-dimensional guidance map.
  • the first generation module includes: an information determination unit, configured to determine a heat map, a height map and texture information based on a preset image, wherein the heat map is used to locate the texture information on the target virtual model.
  • the position and texture information are used to generate the surface material of the target virtual model;
  • the first model obtaining unit is used to obtain the first virtual model based on the height map;
  • the texture assigning unit is used to assign texture information to the first virtual model based on the heat map , get the target virtual model.
  • the first model obtaining unit is also used to determine channel information based on the preset image, where the channel information is used to characterize the channel of the pixels in the heat map; the channel information is synthesized to obtain the heat map .
  • the first model obtaining unit is also configured to obtain the node information in response to the first operation instruction.
  • the first operation instruction is used to represent an operation instruction for drawing a texture based on a preset image; based on the node information, the height map and the first texture information are determined.
  • the first model obtaining unit is further configured to obtain second texture information in response to a second operation instruction, where the second operation instruction is used to represent an operation instruction for drawing a texture based on a preset image.
  • the first model obtaining unit is also used to convert the height map into a second virtual model using a preset interface; delete the number of faces of the second virtual model based on a preset threshold to obtain the first virtual model .
  • the first model obtaining unit is further configured to determine vertex information based on the first virtual model; determine first coordinates based on the vertex information; assign texture information to the first virtual model based on the first coordinates, and generate Target virtual model.
  • the device also includes a throttle module for obtaining preset time parameters.
  • the preset time parameters are used to dynamically adjust the throttle special effect time of the three-dimensional guidance map; and adjust the throttle special effects according to the preset time parameters.
  • each of the above units and modules can be implemented through software or hardware.
  • it can be implemented in the following ways, but is not limited to this: the above units and modules are all located in the same processor; or, each of the above Units and modules are located in different processors in any combination.
  • Embodiments of the present disclosure also provide a computer-readable medium that stores a computer program, wherein the computer program is configured to execute the steps in any of the above method embodiments when running.
  • the above-mentioned non-volatile storage medium may include but is not limited to: U disk, read-only memory (Read-Only Memory, referred to as ROM), random access memory (Random Access Memory, referred to as Various media that can store computer programs such as RAM), removable hard drives, magnetic disks or optical disks.
  • ROM read-only memory
  • RAM random access memory
  • removable hard drives magnetic disks or optical disks.
  • the above-mentioned non-volatile storage medium can be located in any computer terminal in the computer terminal group in the computer network, or in any mobile terminal in the mobile terminal group.
  • the above-mentioned non-volatile storage medium may be configured to store a computer program for performing the following steps:
  • S1 obtain the preset image and landmark information, where the landmark information is used to characterize the sub-map entrance;
  • the above computer-readable storage medium is further configured to store program codes for performing the following steps: based on the target virtual model and landmark information, generating a three-dimensional guidance map includes: obtaining shooting parameters, wherein shooting Parameters include shooting angle and shooting height, which are used to form an overhead perspective of the target virtual object; determine the target position of the virtual camera based on the shooting parameters; control the virtual camera at the target position to perform target virtual model and landmark information Render and shoot to generate a three-dimensional guidance map.
  • the above computer-readable storage medium is further configured to store program code for performing the following steps: generating a target virtual model based on a preset image, including: determining a heat map, a height based on the preset image map and texture information, where the heat map is used to locate the position of the texture information in the target virtual model, and the texture information is used to generate the surface material of the target virtual model; based on the height map, the first virtual model is obtained; based on the heat map, the texture is The information is assigned to the first virtual model to obtain the target virtual model.
  • the above computer-readable storage medium is further configured to store program codes for performing the following steps: determining the heat map based on the preset image includes: determining channel information based on the preset image, wherein the channel The information is used to characterize the channels of pixels in the heat map; the channel information is synthesized to obtain the heat map.
  • the above-mentioned computer-readable storage medium is further configured to store program codes for performing the following steps: texture information includes first texture information, and determining a height map and texture information based on a preset image, including: In response to the first operation instruction, node information is obtained, where the first operation instruction is used to represent an operation instruction for drawing a texture based on a preset image; based on the node information, a height map and first texture information are determined.
  • the above computer-readable storage medium is further configured to store program codes for performing the following steps: determining texture information based on a preset image, where the texture information includes second texture information, including: in response to the first Two operation instructions are used to obtain second texture information, wherein the second operation instruction is used to represent an operation instruction for drawing texture based on a preset image.
  • the above computer-readable storage medium is further configured to store program code for performing the following steps: obtaining the first virtual model based on the height map, including: using a preset interface to convert the height map into a first virtual model. Two virtual models; delete the number of faces of the second virtual model based on a preset threshold to obtain the first virtual model.
  • the above-mentioned computer-readable storage medium is further configured to store program codes for performing the following steps: assigning texture information to the first virtual model based on the heat map, and generating the target virtual model, including: based on the heat map A virtual model determines vertex information; based on the vertex information, determines first coordinates; based on the first coordinates, assigns texture information to the first virtual model to generate a target virtual model.
  • the above-mentioned computer-readable storage medium is also configured to store program codes for performing the following steps: the three-dimensional guidance map also includes solar terms special effects, and the method further includes: obtaining preset time parameters, preset time Parameters are used to dynamically adjust the solar term special effects time of the three-dimensional guidance map; adjust the solar term special effects according to the preset time parameters.
  • a virtual model is generated based on the preset image, and then based on the target virtual model and the landmark information to generate a three-dimensional guidance map.
  • the three-dimensional guidance map provided by the present disclosure only provides sub-map entrances and does not provide complete sub-maps. Therefore, when the sub-map needs to be switched with terrain iteration, The three-dimensional guidance map provided by the present disclosure does not require adaptive modification. Moreover, if the complete game map changes significantly, the three-dimensional guidance map itself can be directly generated based on the preset image and landmark information, without the need to modify the complete game map. After generation, the guidance map is generated, thereby achieving the technical effect of improving the efficiency of three-dimensional guidance map generation and solving three problems in related technologies. The technical problem of low dimensional guidance map generation efficiency.
  • the example embodiments described here can be implemented by software, or can be implemented by software combined with necessary hardware. Therefore, the technical solution according to the embodiment of the present disclosure can be embodied in the form of a software product.
  • the software product can be stored in a computer-readable storage medium (which can be a CD-ROM, U disk, mobile hard disk, etc.) or on a network.
  • a computing device which may be a personal computer, a server, a terminal device, a network device, etc.
  • a program product capable of implementing the above method of this embodiment is stored on a computer-readable storage medium.
  • various aspects of the embodiments of the present disclosure can also be implemented in the form of a program product, which includes program code.
  • the program product is run on a terminal device, the program code is used to use The terminal device performs the steps according to various exemplary implementations of the present disclosure described in the above "Example Method" section of this embodiment.
  • the program product for implementing the above method according to an embodiment of the present disclosure may adopt a portable compact disk read-only memory (CD-ROM) and include program code, and may be run on a terminal device, such as a personal computer.
  • a terminal device such as a personal computer.
  • the program product of the embodiments of the present disclosure is not limited thereto.
  • the computer-readable storage medium may be any tangible medium containing or storing a program, which may be used by or in conjunction with an instruction execution system, apparatus or device. In conjunction with.
  • the program product described above may take the form of any combination of one or more computer-readable media.
  • the computer-readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, device or device, or any combination thereof. More specific examples (non-exhaustive list) of computer readable storage media include: an electrical connection having one or more conductors, a portable disk, a hard disk, random access memory (RAM), read only memory (ROM), Erasable programmable read-only memory (EPROM or flash memory), optical fiber, portable compact disk read-only memory (CD-ROM), optical storage device, magnetic storage device, or any suitable combination of the above.
  • program code contained on the computer-readable storage medium can be transmitted using any appropriate medium, including but not limited to wireless, wired, optical cable, RF, etc., or any appropriate combination of the above.
  • Embodiments of the present disclosure also provide an electronic device, including a memory and a processor.
  • a computer program is stored in the memory, and the processor is configured to run the computer program to perform the steps in any of the above method embodiments.
  • the above-mentioned electronic device may further include a transmission device and an input-output device, wherein the transmission device is connected to the above-mentioned processor, and the input-output device is connected to the above-mentioned processor.
  • the above-mentioned processor may be configured to perform the following steps through a computer program:
  • S1 obtain the preset image and landmark information, where the landmark information is used to characterize the sub-map entrance;
  • the above-mentioned processor can also be configured to perform the following steps through a computer program: based on the target virtual model and landmark information, generating a three-dimensional guidance map includes: obtaining shooting parameters, where the shooting parameters include shooting angles and Shooting height, shooting height and shooting angle are used to form an overhead perspective of the target virtual object; based on the shooting parameters, determine the target position of the virtual camera; control the virtual camera at the target position to render and shoot the target virtual model and landmark information to generate a three-dimensional Guidance map.
  • the above-mentioned processor can also be configured to perform the following steps through a computer program: generate a target virtual model based on a preset image, including: determining a heat map, a height map and texture information based on a preset image, Among them, the heat map is used to locate the position of the texture information in the target virtual model, and the texture information is used to generate the surface material of the target virtual model; based on the height map, the first virtual model is obtained; based on the heat map, the texture information is assigned to the first virtual model model to obtain the target virtual model.
  • the above-mentioned processor may also be configured to perform the following steps through a computer program: determining the heat map based on the preset image includes: determining channel information based on the preset image, where the channel information is used to characterize the heat. Channels of pixels in the image; the channel information is synthesized to obtain a heat map.
  • the above-mentioned processor may also be configured to perform the following steps through a computer program: the texture information includes first texture information, and based on the preset image, determine the height map and texture information, including: in response to the first operation The instruction is to obtain node information, wherein the first operation instruction is used to represent an operation instruction for drawing a texture based on a preset image; based on the node information, the height map and the first texture information are determined.
  • the above-mentioned processor may also be configured to perform the following steps through a computer program: determine texture information based on a preset image, and the texture information includes second texture information, including: in response to the second operation instruction, obtain Second texture information, wherein the second operation instruction is used to represent an operation instruction for drawing a texture based on a preset image.
  • the above-mentioned processor can also be configured to perform the following steps through a computer program: convert the height map into a second virtual model using a preset interface; and perform the calculation on the number of faces of the second virtual model based on a preset threshold. Delete to get the first virtual model.
  • the above-mentioned processor may also be configured to perform the following steps through a computer program: assign texture information to the first virtual model based on the heat map, and generate the target virtual model, including: based on the first virtual model, determine Vertex information; based on the vertex information, determine the first coordinate; based on the first coordinate, assign texture information to the first virtual model to generate a target virtual model.
  • a preset time parameter is obtained.
  • the preset time parameter is used to dynamically adjust the solar term special effect time of the three-dimensional guidance map; the solar term special effect is adjusted according to the preset time parameter.
  • the preset image used to represent the preset game scene and the preset image used to represent the local After adding the landmark information to the map entrance, a virtual model is generated based on the preset image, and then a three-dimensional guidance map is generated based on the target virtual model and landmark information. It is easy to notice that the three-dimensional guidance map provided by the present disclosure only provides sub-map entrances. , without providing a complete sub-map.
  • the three-dimensional guidance map provided by the present disclosure does not require adaptive modification, and if the complete game map changes significantly , it can directly generate a three-dimensional guidance map based on preset images and landmark information, without the need to generate a guidance map after the complete game map is generated, thus achieving the technical effect of improving the efficiency of three-dimensional guidance map generation and solving the three-dimensional problem in related technologies.
  • FIG. 8 is a schematic diagram of an electronic device according to an embodiment of the present disclosure. As shown in FIG. 8 , the electronic device 1300 is only an example and should not bring any limitations to the functions and scope of use of the embodiments of the present disclosure.
  • electronic device 1300 is embodied in the form of a general computing device.
  • the components of the electronic device 1300 may include, but are not limited to: the above-mentioned at least one processor 1310, the above-mentioned at least one memory 1320, a bus 1330 connecting different system components (including the memory 1320 and the processor 1310), and the display 1340.
  • the above-mentioned memory 1320 stores program code, and the program code can be executed by the processor 1310, so that the processor 1310 performs the steps according to various exemplary embodiments of the present disclosure described in the above-mentioned method part of the embodiment of the present disclosure.
  • the memory 1320 may include a readable medium in the form of a volatile storage unit, such as a random access storage unit (RAM) 13201 and/or a cache storage unit 13202, and may further include a read-only storage unit (ROM) 13203, and may further include Computer-readable memory, such as one or more magnetic storage devices, flash memory, or other computer-readable solid-state memory.
  • RAM random access storage unit
  • ROM read-only storage unit
  • Computer-readable memory such as one or more magnetic storage devices, flash memory, or other computer-readable solid-state memory.
  • memory 1320 may also include a program/utility 13204 having a set of (at least one) program modules 13205 including, but not limited to: an operating system, one or more applications, other program modules As well as program data, each of these examples or some combination may include an implementation of a network environment.
  • the memory 1320 may further include memories remotely located relative to the processor 1310, and these remote memories may be connected to the electronic device 1300 through a network. Examples of the above-mentioned networks include but are not limited to the Internet, intranets, local area networks, mobile communication networks and combinations thereof.
  • Bus 1330 may be representative of one or more of several types of bus structures, including a memory unit bus or memory unit controller, a peripheral bus, a graphics acceleration port, a processor 1310, or a server using any of a variety of bus structures. Domain bus.
  • the display 1340 may be, for example, a touch-screen liquid crystal display (LCD), which may enable a user to interact with the user interface of the electronic device 1300 .
  • LCD liquid crystal display
  • the electronic device 1300 may also communicate with one or more external devices 1400 (such as a keyboard, a pointing device, a Bluetooth device, etc.), and may also communicate with one or more devices that enable the user to interact with the electronic device 1300, and/or with any device (such as a router) that enables the electronic device 1300 to communicate with one or more other computing devices. router, modem, etc.) communication. This communication may occur through an input/output (I/O) interface 1350.
  • the electronic device 1300 can also communicate with one or more networks (eg, a local area network (LAN), a wide area network (WAN), and/or a public network, such as the Internet) through the network adapter 1360. As shown in FIG.
  • network adapter 1360 communicates with other modules of electronic device 1300 through bus 1330 .
  • other hardware and/or software modules may be used in conjunction with electronic device 1300, which may include, but are not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, Tape drives and data backup storage systems, etc.
  • the above-mentioned electronic device 1300 may also include: a keyboard, a cursor control device (such as a mouse), an input/output interface (I/O interface), a network interface, a power supply, and/or a camera.
  • FIG. 8 is only illustrative and does not limit the structure of the above-mentioned electronic device.
  • electronic device 1300 may also include more or fewer components than shown in FIG. 8 , or have a different configuration than shown in FIG. 1 .
  • the memory 1320 can be used to store computer programs and corresponding data, such as the computer program and corresponding data corresponding to the three-dimensional guidance map generation method in the embodiments of the present disclosure.
  • the processor 1310 executes various functional applications and data processing by running computer programs stored in the memory 1320, that is, implementing the above-mentioned cloud desktop login verification method, cloud desktop control system and client method.
  • the disclosed technical content can be implemented in other ways.
  • the device embodiments described above are only illustrative.
  • the division of the units may be a logical functional division. In actual implementation, there may be other division methods.
  • multiple units or components may be combined or may be Integrated into another system, or some features can be ignored, or not implemented.
  • the coupling or direct coupling or communication connection between each other shown or discussed may be through some interfaces, and the indirect coupling or communication connection of the units or modules may be in electrical or other forms.
  • the units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place, or they may be distributed to multiple units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of this embodiment.
  • each functional unit in various embodiments of the present disclosure may be integrated into one processing unit, or each unit may exist physically alone, or two or more units may be integrated into one unit.
  • the above integrated units can be implemented in the form of hardware or software functional units.
  • the integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it may be stored in a computer-readable storage medium.
  • the technical solution of the present disclosure is essentially or contributes to the relevant technology, or all or part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium, Contains instructions for causing a computer device to (It can be a personal computer, a server or a network device, etc.) to perform all or part of the steps of the methods described in various embodiments of the present disclosure.
  • the aforementioned storage media include: U disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), mobile hard disk, magnetic disk or optical disk and other media that can store program code. .

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Abstract

Disclosed in the present disclosure are a three-dimensional guidance map generation method and device, a storage medium, and an electronic device. A three-dimensional guidance map is used for indicating a position of a submap entry in a preset image, and the preset image is used for representing a preset game scene. The method comprises: acquiring a preset image and marker information, wherein the marker information is used for representing a submap entry; generating a target virtual model on the basis of the preset image; and generating a three-dimensional guidance map on the basis of the target virtual model and the marker information. The present disclosure achieves the technical effect of improving the generation efficiency of three-dimensional guidance maps, and solves the technical problem in related art of low generation efficiency of the three-dimensional guidance maps.

Description

三维指引地图生成方法、装置、存储介质和电子装置Three-dimensional guidance map generation method, device, storage medium and electronic device
相关申请的交叉引用Cross-references to related applications
本公开要求于2022年07月29日提交的申请号为202210910016.0、名称为“三维指引地图生成方法、装置、存储介质和电子装置”的中国专利申请的优先权,该中国专利申请的全部内容通过引用全部并入本文。This disclosure claims priority to the Chinese patent application with application number 202210910016.0 and titled "Three-dimensional guidance map generation method, device, storage medium and electronic device" submitted on July 29, 2022. The entire content of this Chinese patent application is approved by All references are incorporated herein.
技术领域Technical field
本公开涉及游戏地图领域,具体而言,涉及一种三维指引地图生成方法、装置、存储介质和电子装置。The present disclosure relates to the field of game maps, and specifically, to a three-dimensional guidance map generation method, device, storage medium and electronic device.
背景技术Background technique
在游戏中,为了方便用户在不同的子地图或游戏关卡之间切换,通常向用户提供一张指引地图,该指引地图通常是完整游戏地图的缩略图。In games, in order to facilitate users to switch between different sub-maps or game levels, the user is usually provided with a guide map, which is usually a thumbnail of the complete game map.
其次,完整游戏的缩略地图通常是根据完整的游戏地图所生成的,现在主流的地形开发原理,都是将地形生态化,游戏地图越大,所涉及的工作人员越多,一旦地形发生迭代,依赖于地形所生成的物品都需要重新进行规划,并且,比如,若完整地图中的部分子地图进行了修改,整个完整的游戏地图和指引地图都会随之修改,导致指引地图的生成效率较低。Secondly, the thumbnail map of the complete game is usually generated based on the complete game map. The current mainstream terrain development principle is to ecologicalize the terrain. The larger the game map, the more staff involved. Once the terrain is iterated, , items generated depending on the terrain need to be re-planned, and, for example, if some sub-maps in the complete map are modified, the entire complete game map and guide map will be modified accordingly, resulting in less efficient generation of the guide map. Low.
针对上述的问题,目前尚未提出有效的解决方案。In response to the above problems, no effective solution has yet been proposed.
发明内容Contents of the invention
本公开至少部分实施例提供了一种三维指引地图生成方法、装置、存储介质和电子装置,以至少解决三维指引地图生成效率低的技术问题。At least some embodiments of the present disclosure provide a three-dimensional guidance map generation method, device, storage medium and electronic device to at least solve the technical problem of low efficiency in three-dimensional guidance map generation.
根据本公开其中一实施例,提供了一种三维指引地图生成方法,三维指引地图用于指引子地图入口在预设图像中的位置,预设图像用于表征预设游戏场景,方法包括:获取预设图像和标志物信息,其中,标志物信息用于表征子地图入口;基于预设图像,生成目标虚拟模型;基于目标虚拟模型和标志物信息,生成三维指引地图。According to one embodiment of the present disclosure, a method for generating a three-dimensional guidance map is provided. The three-dimensional guidance map is used to guide the position of a sub-map entrance in a preset image. The preset image is used to represent a preset game scene. The method includes: obtaining Preset image and landmark information, where the landmark information is used to represent the sub-map entrance; based on the preset image, a target virtual model is generated; based on the target virtual model and landmark information, a three-dimensional guidance map is generated.
根据本公开其中一实施例,提供了一种三维指引地图生成装置,三维指引地图用于指 引子地图入口在预设图像中的位置,预设图像用于表征预设游戏场景,该装置包括:获取模块,被配置为执行获取预设图像和标志物信息,其中,标志物信息用于表征子地图入口;第一生成模块,被配置为执行基于预设图像,生成目标虚拟模型;第二生成模块,被配置为执行基于目标虚拟模型和标志物信息,生成三维指引地图。According to one embodiment of the present disclosure, a three-dimensional guidance map generating device is provided. The three-dimensional guidance map is used to guide The position of the entrance map entrance in the preset image. The preset image is used to characterize the preset game scene. The device includes: an acquisition module configured to obtain the preset image and landmark information, wherein the landmark information is used to characterize the preset image. Sub-map entrance; the first generation module is configured to generate a target virtual model based on a preset image; the second generation module is configured to generate a three-dimensional guidance map based on the target virtual model and landmark information.
根据本公开其中一实施例,还提供了一种计算机可读存储介质,该计算机可读存储介质中存储有计算机程序,其中,计算机程序被设置为运行时执行上述任一项中的三维指引地图生成方法。According to one embodiment of the present disclosure, a computer-readable storage medium is also provided. The computer-readable storage medium stores a computer program, wherein the computer program is configured to execute any of the above three-dimensional guidance maps when running. Generate method.
根据本公开其中一实施例,还提供了一种电子装置,包括存储器和处理器,存储器中存储有计算机程序,处理器被设置为运行计算机程序以执行上述任一项中的方法。According to one embodiment of the present disclosure, an electronic device is also provided, including a memory and a processor. A computer program is stored in the memory, and the processor is configured to run the computer program to perform any of the above methods.
在本公开上述实施例中,获取用于表征预设游戏场景的预设图像,以及用于表征自地图入口的标志物信息后,根据预设图像生成虚拟模型,再根据目标虚拟模型和标志物信息,生成三维指引地图,容易注意到的是,本公开所提供三维指引地图上仅提供子地图入口,而不提供完整的子地图,因此,在子地图需要随着地形迭代而进行切换时,本公开所提供的三维指引地图可以无需适应性修改,并且,若完整的游戏地图变动较大的情况下,本身可以直接根据预设图像和标志物信息生成三维指引地图,无需在完整的游戏地图生成后再生成指引地图,从而实现了提高三维指引地图生成效率的技术效果,解决了相关技术中三维指引地图生成效率较低的技术问题。In the above embodiments of the present disclosure, after obtaining the preset image used to represent the preset game scene and the landmark information used to represent the entrance to the map, a virtual model is generated based on the preset image, and then based on the target virtual model and the landmark information to generate a three-dimensional guidance map. It is easy to notice that the three-dimensional guidance map provided by the present disclosure only provides sub-map entrances and does not provide complete sub-maps. Therefore, when the sub-map needs to be switched with terrain iteration, The three-dimensional guidance map provided by the present disclosure does not require adaptive modification. Moreover, if the complete game map changes significantly, the three-dimensional guidance map itself can be directly generated based on the preset image and landmark information, without the need to modify the complete game map. After generation, the guidance map is generated, thereby achieving the technical effect of improving the efficiency of three-dimensional guidance map generation, and solving the technical problem of low three-dimensional guidance map generation efficiency in related technologies.
附图说明Description of drawings
此处所说明的附图用来提供对本公开的进一步理解,构成本公开的一部分,本公开的示意性实施例及其说明用于解释本公开,并不构成对本公开的不当限定。在附图中:The drawings described here are used to provide a further understanding of the present disclosure and constitute a part of the present disclosure. The illustrative embodiments of the present disclosure and their descriptions are used to explain the present disclosure and do not constitute an improper limitation of the present disclosure. In the attached picture:
图1是根据本公开其中一实施例中相关技术中游戏地图与本公开实施例中的三维指引地图的示意图;Figure 1 is a schematic diagram of a game map in the related art according to one embodiment of the present disclosure and a three-dimensional guidance map in an embodiment of the present disclosure;
图2是本公开实施例的一种三维指引地图生成方法的移动终端的硬件结构框图;Figure 2 is a hardware structure block diagram of a mobile terminal of a three-dimensional guidance map generation method according to an embodiment of the present disclosure;
图3是根据本公开其中一实施例的三维指引地图生成方法的流程图;Figure 3 is a flow chart of a three-dimensional guidance map generation method according to one embodiment of the present disclosure;
图4A是相关技术的二维世界地图;Figure 4A is a two-dimensional world map of related technologies;
图4B是相关技术中现有立体概念的二维世界地图;Figure 4B is a two-dimensional world map of the existing three-dimensional concept in the related art;
图5是根据本公开其中一实施例中相关技术中的山体细节与本公开实施例中的山体细节的示意图;Figure 5 is a schematic diagram of mountain details in the related art according to one embodiment of the present disclosure and mountain details in the embodiment of the present disclosure;
图6A是根据本公开其中一实施例中相关技术中游戏地图中虚拟相机的视角和本公开的游戏地图中虚拟相机的视角的示意图;6A is a schematic diagram of the perspective of a virtual camera in a game map in the related art according to one embodiment of the present disclosure and the perspective of the virtual camera in the game map of the present disclosure;
图6B是根据本公开其中一实施例中相关技术中游戏地图中虚拟相机的视角和本公开的游戏地图中虚拟相机的视角的另一个示意图;6B is another schematic diagram of the perspective of a virtual camera in a game map in the related art according to one embodiment of the present disclosure and the perspective of the virtual camera in the game map of the present disclosure;
图7是根据本公开其中一实施例的基于游戏地图的数据处理装置的结构框图;Figure 7 is a structural block diagram of a data processing device based on a game map according to one embodiment of the present disclosure;
图8是根据本公开实施例的一种电子装置的示意图。 FIG. 8 is a schematic diagram of an electronic device according to an embodiment of the present disclosure.
具体实施方式Detailed ways
为了使本技术领域的人员更好地理解本公开方案,下面将结合本公开实施例中的附图,对本公开实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本公开一部分的实施例,而不是全部的实施例。基于本公开中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都应当属于本公开保护的范围。In order to enable those skilled in the art to better understand the present disclosure, the following will clearly and completely describe the technical solutions in the present disclosure embodiments in conjunction with the accompanying drawings. Obviously, the described embodiments are only These are part of the embodiments of this disclosure, not all of them. Based on the embodiments in this disclosure, all other embodiments obtained by those of ordinary skill in the art without creative efforts should fall within the scope of protection of this disclosure.
需要说明的是,本公开的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别类似的对象,而不必用于描述特定的顺序或先后次序。应该理解这样使用的数据在适当情况下可以互换,以便这里描述的本公开的实施例能够以除了在这里图示或描述的那些以外的顺序实施。此外,术语“包括”和“具有”以及他们的任何变形,意图在于覆盖不排他的包含,例如,包含了一系列步骤或单元的过程、方法、系统、产品或设备不必限于清楚地列出的那些步骤或单元,而是可包括没有清楚地列出的或对于这些过程、方法、产品或设备固有的其它步骤或单元。It should be noted that the terms "first", "second", etc. in the description and claims of the present disclosure and the above-mentioned drawings are used to distinguish similar objects and are not necessarily used to describe a specific order or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstances so that the embodiments of the disclosure described herein can be practiced in sequences other than those illustrated or described herein. In addition, the terms "including" and "having" and any variations thereof are intended to cover non-exclusive inclusions, e.g., a process, method, system, product, or apparatus that encompasses a series of steps or units and need not be limited to those explicitly listed. Those steps or elements may instead include other steps or elements not expressly listed or inherent to the process, method, product or apparatus.
在相关技术中的游戏玩法地图,通常是通过将多个子地图拼接在一起得到一张作为世界地图的大地图,与该世界地图相应的指引地图通常为该大地图的俯视平面图像,在游戏的开发过程中,世界地图越大,涉及到的开发人员越多,一旦涉及到游戏需要进行更新和更改,需要耗费大量的人力和时间。Gameplay maps in related technologies are usually obtained by splicing multiple sub-maps together to obtain a large map as a world map. The guide map corresponding to the world map is usually an overhead plane image of the large map. In the game During the development process, the larger the world map is, the more developers are involved. Once the game needs to be updated and changed, it takes a lot of manpower and time.
本公开实施例中的游戏地图可以是通过标志物信息作为进入子地图的入口,因此,只需要概括化的制作三维引导地图即可,从而可以在游戏开发过程中,降低对制作人员的要求并简化开发流程,从而可以达到提高开发效率的技术效果。The game map in the embodiment of the present disclosure can use landmark information as the entrance to the sub-map. Therefore, it only needs to make a generalized three-dimensional guidance map, which can reduce the requirements for production personnel during the game development process and Simplify the development process, thereby achieving the technical effect of improving development efficiency.
图1是根据本公开实施例的一种关技术中游戏地图与本公开中的指引地图的的示意图。如图1所示,图1的左侧的是上述相关技术中大地图的俯视平面图,图中圆圈表征游戏子地图入口,玩家可以通过点击操作,进入子地图,图1的右侧,图中三角形用于表征山体,圆形用于表征游戏子地图入口,线条用于表征游戏玩家所采用的虚拟人物可以移动的路线。FIG. 1 is a schematic diagram of a game map in a related technology according to an embodiment of the present disclosure and a guidance map in the present disclosure. As shown in Figure 1, the left side of Figure 1 is a top-down plan view of the large map in the above-mentioned related technology. The circle in the figure represents the entrance of the game sub-map. Players can enter the sub-map by clicking. The right side of Figure 1, in the figure The triangle is used to represent the mountain, the circle is used to represent the entrance to the game sub-map, and the lines are used to represent the route that the virtual character used by the game player can move.
根据本公开其中一实施例,提供了一种三维指引地图生成方法的实施例,需要说明的是,在附图的流程图示出的步骤可以在诸如一组计算机可执行指令的计算机系统中执行,并且,虽然在流程图中示出了逻辑顺序,但是在某些情况下,可以以不同于此处的顺序执行所示出或描述的步骤。According to one embodiment of the present disclosure, an embodiment of a method for generating a three-dimensional guidance map is provided. It should be noted that the steps shown in the flow chart of the accompanying drawings can be executed in a computer system such as a set of computer-executable instructions. , and, although a logical order is shown in the flowchart diagrams, in some cases the steps shown or described may be performed in an order different from that herein.
该方法实施例可以在移动终端、计算机终端或者类似的运算装置中执行。以运行在移动终端上为例,该移动终端可以是智能手机(如Android手机、iOS手机等)、平板电脑、掌上电脑以及移动互联网设备(MobileInternetDevices,简称为MID)、PAD、游戏机等终端设备。图2是本公开实施例的一种三维指引地图生成方法的移动终端的硬件结构框图。 如图2所示,移动终端可以包括一个或多个(图2中仅示出一个)处理器202(处理器202可以包括但不限于中央处理器(CPU)、图形处理器(GPU)、数字信号处理(DSP)芯片、微处理器(MCU)、可编程逻辑器件(FPGA)、神经网络处理器(NPU)、张量处理器(TPU)、人工智能(AI)类型处理器等的处理装置)和用于存储数据的存储器204。可选地,上述移动终端还可以包括用于通信功能的传输设备206、输入输出设备208以及显示设备210。本领域普通技术人员可以理解,图2所示的结构仅为示意,其并不对上述移动终端的结构造成限定。例如,移动终端还可包括比图2中所示更多或者更少的组件,或者具有与图2所示不同的配置。This method embodiment can be executed in a mobile terminal, a computer terminal or a similar computing device. Taking running on a mobile terminal as an example, the mobile terminal can be a smart phone (such as an Android phone, an iOS phone, etc.), a tablet computer, a handheld computer, and mobile Internet devices (Mobile Internet Devices, referred to as MID), PAD, game consoles and other terminal devices. . Figure 2 is a hardware structure block diagram of a mobile terminal of a three-dimensional guidance map generation method according to an embodiment of the present disclosure. As shown in Figure 2, the mobile terminal may include one or more (only one is shown in Figure 2) processors 202 (the processors 202 may include but are not limited to a central processing unit (CPU), a graphics processing unit (GPU), a digital Processing devices such as signal processing (DSP) chips, microprocessors (MCU), programmable logic devices (FPGA), neural network processors (NPU), tensor processors (TPU), artificial intelligence (AI) type processors, etc. ) and memory 204 for storing data. Optionally, the above-mentioned mobile terminal may also include a transmission device 206, an input and output device 208, and a display device 210 for communication functions. Persons of ordinary skill in the art can understand that the structure shown in FIG. 2 is only illustrative, and it does not limit the structure of the above-mentioned mobile terminal. For example, the mobile terminal may also include more or fewer components than shown in FIG. 2 , or have a different configuration than shown in FIG. 2 .
存储器204可用于存储计算机程序,例如,应用软件的软件程序以及模块,如本公开实施例中的三维指引地图生成方法对应的计算机程序,处理器202通过运行存储在存储器204内的计算机程序,从而执行各种功能应用以及数据处理,即实现上述的三维指引地图生成方法。存储器204可包括高速随机存储器,还可包括非易失性存储器,如一个或者多个磁性存储装置、闪存、或者其他非易失性固态存储器。在一些实例中,存储器204可进一步包括相对于处理器202远程设置的存储器,这些远程存储器可以通过网络连接至移动终端。上述网络的实例包括但不限于互联网、企业内部网、局域网、移动通信网及其组合。The memory 204 can be used to store computer programs, for example, software programs and modules of application software, such as the computer program corresponding to the three-dimensional guidance map generation method in the embodiment of the present disclosure. The processor 202 runs the computer program stored in the memory 204, thereby Execute various functional applications and data processing, that is, implement the above-mentioned three-dimensional guidance map generation method. Memory 204 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 204 may further include memory located remotely relative to the processor 202, and these remote memories may be connected to the mobile terminal through a network. Examples of the above-mentioned networks include but are not limited to the Internet, intranets, local area networks, mobile communication networks and combinations thereof.
传输设备206用于经由一个网络接收或者发送数据。上述的网络具体实例可包括移动终端的通信供应商提供的无线网络。在一个实例中,传输设备206包括一个网络适配器(Network Interface Controller,简称为NIC),其可通过基站与其他网络设备相连从而可与互联网进行通讯。在一个实例中,传输设备206可以为射频(Radio Frequency,简称为RF)模块,其用于通过无线方式与互联网进行通讯。Transmission device 206 is used to receive or send data via a network. Specific examples of the above-mentioned network may include a wireless network provided by a communication provider of the mobile terminal. In one example, the transmission device 206 includes a network adapter (Network Interface Controller, NIC for short), which can be connected to other network devices through a base station to communicate with the Internet. In one example, the transmission device 206 may be a radio frequency (Radio Frequency, RF for short) module, which is used to communicate with the Internet wirelessly.
输入输出设备208中的输入可以来自多个人体学接口设备(Human Interface Device,简称为HID)。例如:键盘和鼠标、游戏手柄、其他专用游戏控制器(如:方向盘、鱼竿、跳舞毯、遥控器等)。部分人体学接口设备除了提供输入功能之外,还可以提供输出功能,例如:游戏手柄的力反馈与震动、控制器的音频输出等。The input in the input and output device 208 may come from multiple Human Interface Devices (HID for short). For example: keyboard and mouse, game controller, other special game controllers (such as: steering wheel, fishing rod, dance mat, remote control, etc.). In addition to providing input functions, some human interface devices can also provide output functions, such as force feedback and vibration of game controllers, audio output of controllers, etc.
显示设备210可以例如平视显示器(HUD)、触摸屏式的液晶显示器(LCD)和触摸显示器(也被称为“触摸屏”或“触摸显示屏”)。该液晶显示器可使得用户能够与移动终端的用户界面进行交互。在一些实施例中,上述移动终端具有图形用户界面(GUI),用户可以通过触摸触敏表面上的手指接触和/或手势来与GUI进行人机交互,此处的人机交互功能可选的包括如下交互:创建网页、绘图、文字处理、制作电子文档、游戏、视频会议、即时通信、收发电子邮件、通话界面、播放数字视频、播放数字音乐和/或网络浏览等、用于执行上述人机交互功能的可执行指令被配置/存储在一个或多个处理器可执行的计算机程序产品或可读存储介质中。Display device 210 may be, for example, a head-up display (HUD), a touch-screen liquid crystal display (LCD), and a touch display (also referred to as a "touch screen" or "touch display screen"). The liquid crystal display may enable a user to interact with the user interface of the mobile terminal. In some embodiments, the above-mentioned mobile terminal has a graphical user interface (GUI), and the user can perform human-computer interaction with the GUI through finger contact and/or gestures on the touch-sensitive surface. The human-computer interaction function here is optional. Including the following interactions: creating web pages, drawing, word processing, making electronic documents, games, video conferencing, instant messaging, sending and receiving emails, call interfaces, playing digital videos, playing digital music and/or web browsing, etc., used to perform the above-mentioned tasks The executable instructions of the computer interactive function are configured/stored in a computer program product or readable storage medium executable by one or more processors.
在本公开其中一种实施例中的三维指引地图生成方法可以运行于本地终端设备或者 是服务器。当三维指引地图生成方法运行于服务器时,该方法则可以基于云交互系统来实现与执行,其中,云交互系统包括服务器和客户端设备。In one embodiment of the present disclosure, the three-dimensional guidance map generation method can be run on a local terminal device or is the server. When the three-dimensional guidance map generation method is run on the server, the method can be implemented and executed based on a cloud interaction system, where the cloud interaction system includes a server and a client device.
在一可选的实施方式中,云交互系统下可以运行各种云应用,例如:云游戏。以云游戏为例,云游戏是指以云计算为基础的游戏方式。在云游戏的运行模式下,游戏程序的运行主体和游戏画面呈现主体是分离的,三维指引地图生成方法的储存与运行是在云游戏服务器上完成的,客户端设备的作用用于数据的接收、发送以及游戏画面的呈现,举例而言,客户端设备可以是靠近用户侧的具有数据传输功能的显示设备,如,移动终端、电视机、计算机、掌上电脑等;但是进行信息处理的为云端的云游戏服务器。在进行游戏时,玩家操作客户端设备向云游戏服务器发送操作指令,云游戏服务器根据操作指令运行游戏,将游戏画面等数据进行编码压缩,通过网络返回客户端设备,最后,通过客户端设备进行解码并输出游戏画面。In an optional implementation, various cloud applications, such as cloud games, can be run under the cloud interactive system. Take cloud gaming as an example. Cloud gaming refers to a gaming method based on cloud computing. In the running mode of cloud games, the running body of the game program and the game screen rendering body are separated. The storage and operation of the three-dimensional guidance map generation method are completed on the cloud game server, and the role of the client device is used to receive data. , sending and presentation of the game screen. For example, the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud is used for information processing. cloud gaming server. When playing a game, the player operates the client device to send operating instructions to the cloud game server. The cloud game server runs the game according to the operating instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network. Finally, the cloud game server performs operations through the client device. Decode and output game screen.
在一可选的实施方式中,以游戏为例,本地终端设备存储有游戏程序并用于呈现游戏画面。本地终端设备用于通过图形用户界面与玩家进行交互,即,常规的通过电子设备下载安装游戏程序并运行。该本地终端设备将图形用户界面提供给玩家的方式可以包括多种,例如,可以渲染显示在终端的显示屏上,或者,通过全息投影提供给玩家。举例而言,本地终端设备可以包括显示屏和处理器,该显示屏用于呈现图形用户界面,该图形用户界面包括游戏画面,该处理器用于运行该游戏、生成图形用户界面以及控制图形用户界面在显示屏上的显示。In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to present the game screen. The local terminal device is used to interact with players through a graphical user interface, that is, conventionally downloading, installing and running game programs through electronic devices. The local terminal device may provide the graphical user interface to the player in a variety of ways. For example, it may be rendered and displayed on the display screen of the terminal, or provided to the player through holographic projection. For example, the local terminal device may include a display screen and a processor. The display screen is used to present a graphical user interface. The graphical user interface includes a game screen. The processor is used to run the game, generate the graphical user interface, and control the graphical user interface. displayed on the display screen.
在一种可能的实施方式中,本公开实施例提供了一种三维指引地图生成方法,通过终端设备提供图形用户界面,其中,终端设备可以是前述提到的本地终端设备,也可以是前述提到的云交互系统中的客户端设备。In a possible implementation, embodiments of the present disclosure provide a method for generating a three-dimensional guidance map, providing a graphical user interface through a terminal device, where the terminal device may be the aforementioned local terminal device, or may be the aforementioned The client device in the cloud interactive system.
图3是根据本公开其中一实施例的三维指引地图生成方法的流程图,三维指引地图用于指引子地图入口在预设图像中的位置,预设图像用于表征预设游戏场景。其中,上述预设图像可以是基于游戏场景所绘制图像,例如,原画图形。上述游戏场景可以包括地形、游戏人物和游戏剧情等。可以根据游戏设计需要,将上述子地图入口设计在预设图像中的任意位置。如图3所示,该方法包括如下步骤:Figure 3 is a flow chart of a three-dimensional guidance map generation method according to one embodiment of the present disclosure. The three-dimensional guidance map is used to guide the position of the sub-map entrance in the preset image, and the preset image is used to represent the preset game scene. The above-mentioned preset image may be an image drawn based on a game scene, for example, an original painting graphic. The above-mentioned game scenes may include terrain, game characters, game plot, etc. The above-mentioned sub-map entrance can be designed at any position in the preset image according to game design needs. As shown in Figure 3, the method includes the following steps:
步骤S302,获取预设图像和标志物信息,其中,标志物信息用于表征子地图入口。Step S302: Obtain the preset image and landmark information, where the landmark information is used to characterize the sub-map entrance.
可选地,上述标志物信息可以是用于表征子地图入口的3D虚拟模型。玩家在游戏时,标志物信息可以响应于游戏玩家的操作指令,进入相应的子地图。Optionally, the above-mentioned landmark information may be a 3D virtual model used to represent the sub-map entrance. When the player is playing the game, the marker information can enter the corresponding sub-map in response to the game player's operation instructions.
需要说明的是,在相关技术中,通常存在一张为玩家提供地图指引的世界地图,图4A是相关技术中的二维世界地图,如图4A所示,世界地图通常是二维平面地图,图4B是相关技术中拥有立体概念的二维世界地图,如图4B所示,也可以是带有立体概念的二维图形,让玩家十分清晰的了解游戏中所具有的子地图或游戏关卡,从而玩家可以根据自 身的实际需求,点击在世界地图上子地图入口,让玩家进入其他地图,进行游戏,但是此种显示方式指引地图,难以激发玩家的探索欲望,影响用户的游戏体验。It should be noted that in related technologies, there is usually a world map that provides map guidance for players. Figure 4A is a two-dimensional world map in related technologies. As shown in Figure 4A, the world map is usually a two-dimensional flat map. Figure 4B is a two-dimensional world map with a three-dimensional concept in related technologies. As shown in Figure 4B, it can also be a two-dimensional graphic with a three-dimensional concept, allowing players to clearly understand the sub-maps or game levels in the game. Players can then use their own According to their actual needs, click on the sub-map entrance on the world map to allow players to enter other maps and play games. However, this display method guides the map, which is difficult to stimulate the player's desire to explore and affects the user's gaming experience.
然而,在本公开实施例中,上述标志物信息虽然用于表征子地图入口,但在该标志物信息并不会像传统的指引地图一样提示用户此处是子地图入口,例如,当用户将鼠标或手指选中子地图入口时,此处的模型会变大,或者在此处子地图的入口处,设置了特殊的标记符号,例如圆形的按钮和相关的文字说明等等。因此,本公开实施例中标志物信息与目标虚拟模型在视觉上融为一体的,玩家无法直观的从视觉上确定子地图的游戏入口位置,需要在指引地图中进行探索和尝试,才能够确定子地图的入口,因此,本公开所提供的三维指引地图可以提高玩家探索欲望,从而提高玩家的游戏体验。However, in the embodiment of the present disclosure, although the above-mentioned landmark information is used to represent a sub-map entrance, the landmark information does not prompt the user that this is a sub-map entrance like a traditional guidance map. For example, when the user will When the mouse or finger selects the submap entrance, the model here will become larger, or special marking symbols, such as circular buttons and related text descriptions, are set at the submap entrance. Therefore, in the embodiment of the present disclosure, the landmark information and the target virtual model are visually integrated. Players cannot visually determine the game entrance position of the sub-map. They need to explore and try in the guidance map to determine the location. The entrance to the sub-map, therefore, the three-dimensional guidance map provided by the present disclosure can increase the player's desire to explore, thereby improving the player's gaming experience.
步骤S304,基于预设图像,生成目标虚拟模型。Step S304: Generate a target virtual model based on the preset image.
目标虚拟模型可以是一个三维网格模型,可选地,在接受到上述预设图像后,可以根据上述预设图像,在地形软件中绘制地形,得到热度图、高度图和纹理信息,然后,将高度图输入至3D建模软件中,得到第一虚拟模型,再将第一虚拟模型、热度图和纹理信息输入游戏引擎中,工作人员可以实时在3D引擎中实时观看到虚拟模型的效果,根据需求对虚拟模型进行调整。The target virtual model can be a three-dimensional mesh model. Optionally, after receiving the above-mentioned preset image, the terrain can be drawn in the terrain software according to the above-mentioned preset image to obtain the heat map, height map and texture information, and then, Input the height map into the 3D modeling software to obtain the first virtual model, and then input the first virtual model, heat map and texture information into the game engine. The staff can watch the effect of the virtual model in real time in the 3D engine. Adjust the virtual model according to needs.
步骤S306,基于目标虚拟模型和标志物信息,生成三维指引地图。Step S306: Generate a three-dimensional guidance map based on the target virtual model and landmark information.
上述标志物信息可以是位于上述目标虚拟模型上的虚拟模型,例如,若目标虚拟模型是山体模型,则标志物信息可以是山体表面的坑洞。然后采用预先设定好的虚拟相机对目标虚拟模型和标志物信息进行拍摄,得到三维指引地图。The landmark information may be a virtual model located on the target virtual model. For example, if the target virtual model is a mountain model, the landmark information may be potholes on the surface of the mountain. Then a preset virtual camera is used to capture the target virtual model and landmark information to obtain a three-dimensional guidance map.
在一个可选实施例中,上述三维指引地图可以包括三维的地质信息,该地质信息用于表征游戏中陆地表面的材质信息,其中,陆地表面包括山体的表面,例如,山峰的表面和山谷的表面等,材质信息用于表征地貌特征,例如:风化过后的山体、地表的雪和沙子等。需要说明的是,本公开实施例中的三维指引地图仅包括陆地表面的地质信息,并不包括内部的结构,例如,三维指引地图中可以包括完整的山体表面地质信息,具体的山体内部地图可能是在某一个子地图中,该子地图中可以包括温泉和火焰等元素。In an optional embodiment, the above-mentioned three-dimensional guidance map may include three-dimensional geological information, which is used to represent the material information of the land surface in the game, where the land surface includes the surface of the mountain, for example, the surface of the mountain and the surface of the valley. Surface, etc., material information is used to characterize landform features, such as weathered mountains, snow and sand on the surface, etc. It should be noted that the three-dimensional guidance map in the embodiment of the present disclosure only includes the geological information of the land surface and does not include the internal structure. For example, the three-dimensional guidance map may include complete geological information of the mountain surface, and a specific internal map of the mountain may It is in a certain sub-map, which can include elements such as hot springs and fire.
为节约能耗,上述三维指引地图在移动终端时,仅保留地理环境特征,不包括与指引无关的元素,包括游戏的故事情节、建筑、植被和道具等具体的特征,例如,可以采用绿色表示植被,但不绘制具体的树木和草地,若需要绘制火山、沙漠和隔壁等地貌,可以通过烧焦的土地和岩浆体现火山,通过黄色和山丘体现沙漠。图5是根据本公开其中一实施例中相关技术中的山体细节与本公开中的山体细节的示意图,如图5所示,图5中左侧的黑色部分(除箭头外)表示山体,菱形表示山体上的细节,例如,建筑、植被或游戏中的道具,图5左侧用于表征相关技术中三维游戏地图,图5右侧是本公开实施例中的游戏地图,将从具体的细节上节省的空间投入到山体本体的细节优化。 In order to save energy consumption, when the above-mentioned three-dimensional guidance map is used on a mobile terminal, it only retains the characteristics of the geographical environment and does not include elements unrelated to guidance, including specific features such as the storyline of the game, buildings, vegetation and props. For example, it can be represented by green Vegetation, but do not draw specific trees and grass. If you need to draw landforms such as volcanoes, deserts, and neighbors, you can represent volcanoes through burnt land and lava, and deserts through yellow and hills. Figure 5 is a schematic diagram of the mountain details in the related art according to one embodiment of the present disclosure and the mountain details in the present disclosure. As shown in Figure 5 , the black part on the left side of Figure 5 (except for the arrow) represents the mountain, and the diamond shape Represents details on the mountain, such as buildings, vegetation or props in the game. The left side of Figure 5 is used to represent the three-dimensional game map in related technologies. The right side of Figure 5 is the game map in the embodiment of the present disclosure. Specific details will be discussed. The space saved was invested in optimizing the details of the mountain body.
在本公开上述实施例中,获取用于表征预设游戏场景的预设图像,以及用于表征自地图入口的标志物信息后,根据预设图像生成虚拟模型,再根据目标虚拟模型和标志物信息,生成三维指引地图,容易注意到的是,本公开所提供三维指引地图上仅提供子地图入口,而不提供完整的子地图,因此,在子地图需要随着地形迭代而进行切换时,本公开所提供的三维指引地图可以无需适应性修改,并且,若完整的游戏地图变动较大的情况下,本身可以直接根据预设图像和标志物信息生成三维指引地图,无需在完整的游戏地图生成后再生成指引地图,从而实现了提高三维指引地图生成效率的技术效果,解决了相关技术中三维指引地图生成效率较低的技术问题。In the above embodiments of the present disclosure, after obtaining the preset image used to represent the preset game scene and the landmark information used to represent the entrance to the map, a virtual model is generated based on the preset image, and then based on the target virtual model and the landmark information to generate a three-dimensional guidance map. It is easy to notice that the three-dimensional guidance map provided by the present disclosure only provides sub-map entrances and does not provide complete sub-maps. Therefore, when the sub-map needs to be switched with terrain iteration, The three-dimensional guidance map provided by the present disclosure does not require adaptive modification. Moreover, if the complete game map changes significantly, the three-dimensional guidance map itself can be directly generated based on the preset image and landmark information, without the need to modify the complete game map. After generation, the guidance map is generated, thereby achieving the technical effect of improving the efficiency of three-dimensional guidance map generation, and solving the technical problem of low three-dimensional guidance map generation efficiency in related technologies.
下面对该实施例的上述方法进行进一步地介绍。The above method of this embodiment will be further introduced below.
作为一种可选的实施方式,基于目标虚拟模型和标志物信息,生成三维指引地图包括:获取拍摄参数,其中,拍摄参数包括拍摄角度和拍摄高度,拍摄高度和拍摄角度用于形成目标虚拟对象的俯瞰视角;基于拍摄参数,确定虚拟相机的目标位置;在目标位置上控制虚拟相机对目标虚拟模型和标志物信息进行拍摄,生成三维指引地图。As an optional implementation, based on the target virtual model and landmark information, generating a three-dimensional guidance map includes: obtaining shooting parameters, where the shooting parameters include shooting angle and shooting height, and the shooting height and shooting angle are used to form the target virtual object. An overhead perspective; determine the target position of the virtual camera based on the shooting parameters; control the virtual camera at the target position to shoot the target virtual model and landmark information, and generate a three-dimensional guidance map.
可选地,目标虚拟对象的俯瞰视角可以是游戏玩家的视角,以目标虚拟对象的位置为原点(0,0,0),上述拍摄角度以是与X轴、Z轴和Y轴都成45度夹角的向量的角度。上述拍摄高度用于调节目标虚拟对象与相机之间的距离,在本公开实施例中,为了形成俯瞰视角后,将目标虚拟模型中的景观以微景观的形式呈现给游戏玩家,可以采取一个较大的拍摄高度,例如,大于300米的任意拍摄高度。Optionally, the bird's-eye view of the target virtual object can be the game player's perspective. Taking the position of the target virtual object as the origin (0, 0, 0), the above-mentioned shooting angle should be 45 degrees from the X-axis, Z-axis, and Y-axis. The angle of the angle vector. The above-mentioned shooting height is used to adjust the distance between the target virtual object and the camera. In the embodiment of the present disclosure, in order to form a bird's-eye view and present the landscape in the target virtual model to the game player in the form of a micro-landscape, a relatively small distance can be adopted. Large shooting height, for example, any shooting height greater than 300 meters.
在相关技术中,更加主动虚拟角色的视觉宽度和与周边道具的互动,因此,会采用较低的视角,图6A是根据本公开其中一实施例中相关技术中游戏地图中虚拟相机的视角和本公开的三维指引地图中虚拟相机的视角的示意图,图6B是根据本公开其中一实施例中相关技术中游戏地图中虚拟相机的视角和本公开的三维指引地图中虚拟相机的视角的另一个示意图,如图6A和图6B所示,图6A和图6B中两个三角形组成的图像用于表征目标虚拟角色,带有箭头的线用于表征视角,弧线用于表征视角,其他图像为虚拟模型,图6A左侧是相关技术中较低的视角,图6A右侧是本公开采用较高视角的示意图,图6B的左侧是普通玩法的左侧是普通玩法的视角,图6B的右侧是俯瞰图视角,也称鸟瞰图视角。In the related art, the visual width of the virtual character and the interaction with the surrounding props are more active. Therefore, a lower viewing angle is adopted. FIG. 6A is the viewing angle of the virtual camera in the game map in the related art according to one embodiment of the present disclosure. A schematic diagram of the perspective of the virtual camera in the three-dimensional guidance map of the present disclosure. FIG. 6B is another perspective view of the virtual camera in the game map in the related art according to one embodiment of the present disclosure and the perspective of the virtual camera in the three-dimensional guidance map of the present disclosure. Schematic diagram, as shown in Figure 6A and Figure 6B. The image composed of two triangles in Figure 6A and Figure 6B is used to represent the target virtual character, the line with arrows is used to represent the perspective, and the arc is used to represent the perspective. The other images are Virtual model, the left side of Figure 6A is a lower perspective in the related technology, the right side of Figure 6A is a schematic diagram of the present disclosure using a higher perspective, the left side of Figure 6B is the perspective of ordinary gameplay, and the left side of Figure 6B is the perspective of ordinary gameplay. The right side is an overhead view, also known as a bird's eye view.
在上述可选实施例中,上述拍摄参数是为了形成目标虚拟对象的俯瞰视角所确定的,目标虚拟对象在俯瞰视角下,弱化目标虚拟对象的存在感,加强了周边环境,从而可以达到提高玩家探索欲望的技术效果。In the above-mentioned optional embodiment, the above-mentioned shooting parameters are determined in order to form an overhead perspective of the target virtual object. Under the overhead perspective, the target virtual object weakens the presence of the target virtual object and strengthens the surrounding environment, thereby improving the performance of the player. Exploring the technological effects of desire.
作为一种可选的实施方式,基于预设图像,生成目标虚拟模型,包括:基于预设图像,确定热度图、高度图和纹理信息,其中,热度图用于定位纹理信息的在目标虚拟模型的位置,纹理信息用于生成目标虚拟模型的地表材质;基于高度图,得到第一虚拟模型;基于热度图,将纹理信息赋予第一虚拟模型,得到目标虚拟模型。 As an optional implementation, generating a target virtual model based on a preset image includes: determining a heat map, a height map, and texture information based on the preset image, where the heat map is used to locate the texture information in the target virtual model. At the position, the texture information is used to generate the surface material of the target virtual model; based on the height map, the first virtual model is obtained; based on the heat map, the texture information is assigned to the first virtual model to obtain the target virtual model.
可选地,工作人员可以根据预设图像在地形软件中进行绘制,得到上述热度图、高度图和纹理图。然后,将高度图输入3D建模软件中,例如3DMAX,并且可以在3D建模软件中根据需求,对模型进行调整,得到第一虚拟模型。然后,将第一虚拟模型,热度图和纹理信息都导入游戏引擎中,根据热度图中表征的位置,将纹理信息贴在第一虚拟模型上相应的位置,得到目标虚拟模型。Optionally, staff can draw in terrain software based on preset images to obtain the above-mentioned heat map, height map and texture map. Then, the height map is input into 3D modeling software, such as 3DMAX, and the model can be adjusted according to requirements in the 3D modeling software to obtain the first virtual model. Then, import the first virtual model, heat map and texture information into the game engine, and paste the texture information at the corresponding position on the first virtual model according to the position represented in the heat map to obtain the target virtual model.
需要说明的是,在游戏引擎里赋予材质和贴图,可以替代引擎地形的渲染效果,减少内存,提高游戏性能。It should be noted that adding materials and textures in the game engine can replace the rendering effect of the engine terrain, reduce memory, and improve game performance.
作为一种可选的实施方式,基于预设图像,确定热度图包括:基于预设图像,确定通道信息,其中,通道信息用于表征热度图中像素点的通道;对通道信息进行合成处理,得到热度图。As an optional implementation, determining the heat map based on the preset image includes: determining channel information based on the preset image, where the channel information is used to characterize the channel of the pixels in the heat map; performing synthesis processing on the channel information, Get a heat map.
在一个可选实施例中,可以基于预设图像在通过地形软件得到八张灰度图,上述八张灰度图用于表征八个通道,然后可以采用绘图软件对八张灰度图像进行合成,得到两张热度图,每张热度图具有四个通道。其中,第一灰度图像可以是用于确定游戏地图中山体的主体材质和裸露大面积的部分,不含风化等细节,以及其他非山体细节;第二灰度地图用于确定覆盖山体的次要元素,例如,青山上的绿色、山体上覆盖的雪以及沙子都是特征明显不同的部分。第三灰度图像用于确定风化细节、河流细节和细小山脉。第四灰度用于确定与山体高度明显不同的地表的材质,例如,平原和坑洞。第五灰度图像用于确定虚拟对象的主要行走路径。第六灰度图像用于确定山体与地面衔接部分的山脚边缘的细节。第七灰度图像用于确定山体与地面衔接部分的地面部分的细节。第八灰度图像用于确定对地形模型整体细节进行细化。In an optional embodiment, eight grayscale images can be obtained through terrain software based on the preset image. The eight grayscale images are used to represent the eight channels, and then the eight grayscale images can be synthesized using drawing software. , two heat maps are obtained, each heat map has four channels. Among them, the first grayscale image can be used to determine the main material of the mountain in the game map and the exposed large area, excluding details such as weathering, and other non-mountain details; the second grayscale map is used to determine the sub-surface area covering the mountain. Important elements, such as the green on the green hills, the snow covering the mountains, and the sand are all parts with clearly different characteristics. The third grayscale image is used to identify weathering details, river details, and small mountain ranges. The fourth gray level is used to determine the material of the surface that is significantly different from the height of the mountain, such as plains and potholes. The fifth grayscale image is used to determine the main walking path of the virtual object. The sixth grayscale image is used to determine the details of the edge of the foot of the mountain where the mountain connects with the ground. The seventh grayscale image is used to determine the details of the ground part where the mountain and the ground connect. The eighth grayscale image is used to determine the refinement of the overall details of the terrain model.
作为一种可选的实施方式,纹理信息包括第一纹理信息,基于预设图像,确定高度图和纹理信息,包括:响应于第一操作指令,得到节点信息,其中,第一操作指令用于表征基于预设图像绘制纹理的操作指令;基于节点信息,确定高度图和第一纹理信息。As an optional implementation manner, the texture information includes first texture information, and determining the height map and texture information based on the preset image includes: obtaining node information in response to a first operation instruction, wherein the first operation instruction is used to It represents an operation instruction for drawing a texture based on a preset image; based on the node information, the height map and the first texture information are determined.
可选地,上述第一操作指令可以是工作人员根据预设图像在地形软件中建立的节点信息,该节点信息可以用于在预设软件中生成相应的纹理信息和高度图。需要说明的是,节点信息只能生成部分纹理信息,即上述第一纹理信息,还可以在其他专业纹理制作软件中制作纹理信息,即第二纹理信息,并将其赋予在第一虚拟模型上。Optionally, the above-mentioned first operation instruction may be node information established by the staff in the terrain software based on the preset image, and the node information may be used to generate corresponding texture information and height map in the preset software. It should be noted that node information can only generate part of the texture information, that is, the above-mentioned first texture information. Texture information, that is, the second texture information, can also be produced in other professional texture production software and given to the first virtual model. .
作为一种可选的实施方式,基于预设图像,确定纹理信息,纹理信息包括第二纹理信息,包括:响应于第二操作指令,得到第二纹理信息,其中,第二操作指令用于表征基于预设图像绘制纹理的操作指令。As an optional implementation manner, determining texture information based on a preset image, where the texture information includes second texture information, includes: obtaining the second texture information in response to a second operation instruction, where the second operation instruction is used to characterize Instructions for drawing textures based on preset images.
可选地,上述第二操作指令可以是美术人员在专利的纹理制作软件中绘制纹理时所生成的操作指令,然后,纹理制作软件可以根据第二操作指令生成第二纹理信息。Optionally, the above-mentioned second operation instruction may be an operation instruction generated by an artist when drawing a texture in the patented texture production software. Then, the texture production software may generate the second texture information according to the second operation instruction.
作为一种可选的实施方式,基于高度图,得到第一虚拟模型,包括:利用预设接口将 高度图转化为第二虚拟模型;基于预设阈值对第二虚拟模型的面数进行删除,得到第一虚拟模型。As an optional implementation manner, based on the height map, obtaining the first virtual model includes: using a preset interface to The height map is converted into a second virtual model; the number of faces of the second virtual model is deleted based on a preset threshold to obtain the first virtual model.
可选地,上述预设接口可以是将高度图转化为虚拟网格模型的任意程序,在一个可选实施例中,上述预设接口可以mesh节点。上述预设阈值可以是根据三维指引地图在移动终端的运行需求所涉及的预设阈值,并根据该阈值,对第二虚拟模型的面数进行删除,使得其网格数量低于或等于预设阈值。Optionally, the above-mentioned preset interface can be any program that converts a height map into a virtual mesh model. In an optional embodiment, the above-mentioned preset interface can be a mesh node. The above-mentioned preset threshold may be a preset threshold related to the operation requirements of the three-dimensional guidance map on the mobile terminal, and according to the threshold, the number of faces of the second virtual model is deleted so that its number of grids is lower than or equal to the preset threshold.
此处需要说明的是,第二虚拟模型可以是一个面数较为均匀的模型,在对第二虚拟模型的面数进行调整的过程中,不仅可以进行删除处理,还可以基于此次游戏设计的需求,对一些重要细节进行细化,使得部分第二虚拟模型的面数相应的增加,不重要的地方的面数进行删除,使得第一虚拟模型的总面数满足预设阈值的要求。It should be noted here that the second virtual model can be a model with a relatively uniform number of faces. In the process of adjusting the number of faces of the second virtual model, not only deletion processing can be performed, but also based on the game design According to the requirements, some important details are refined so that the number of faces of some second virtual models is increased accordingly, and the number of faces in unimportant places is deleted so that the total number of faces of the first virtual model meets the preset threshold requirements.
作为一种可选的实施方式,基于热度图,将纹理信息赋予第一虚拟模型,生成目标虚拟模型,包括:基于第一虚拟模型,确定顶点信息;基于顶点信息,确定第一坐标;基于第一坐标,将纹理信息赋予第一虚拟模型,生成目标虚拟模型。As an optional implementation manner, assigning texture information to the first virtual model based on the heat map to generate the target virtual model includes: determining vertex information based on the first virtual model; determining first coordinates based on the vertex information; One coordinate, assign texture information to the first virtual model, and generate the target virtual model.
上述顶点信息可以是第一虚拟模型上网格的定点信息,上述第一坐标可以是UV坐标。可选地,在提取到UV坐标后,可以刷取对应地形权重图融合贴图,创建新材质球,将融合贴图赋予,最后贴到第一虚拟模型上,得到目标虚拟模型。The above-mentioned vertex information may be fixed point information of the grid on the first virtual model, and the above-mentioned first coordinates may be UV coordinates. Optionally, after extracting the UV coordinates, you can brush the corresponding terrain weight map fusion map, create a new material ball, assign the fusion map, and finally paste it on the first virtual model to obtain the target virtual model.
作为一种可选的实施方式,三维指引地图还包括节气特效,方法还包括:获取预设时间参数,预设时间参数用于动态调整三维指引地图的节气特效时刻;根据预设时间参数,调整节气特效。As an optional implementation manner, the three-dimensional guidance map also includes solar terms special effects, and the method further includes: obtaining a preset time parameter, which is used to dynamically adjust the solar terms special effects time of the three-dimensional guidance map; adjusting according to the preset time parameters Solar special effects.
可选地,上述预设时间参数包括节日参数、节气参数和每天的天空变化时刻对照表,其中,上述节日参数用于表征庆祝节日的时间,例如,在春节的时候,可以调整节日特效,将其调整为红色调为主的背景。上述节气参数用于表征24个节气的时间,并在每个节气当天,可以执行对应的节气特效,例如,在春分时,可以显示设置显示植物破土而出的特效等,上述每天的天空变化时刻对照表用于控制在游戏地图中白天及夜晚的光照变化,此处需要说明的是,每天的天空变化时刻对照表可以随着季节的变化,以及用户在游戏地图中选择的地理位置的变化而变化。Optionally, the above-mentioned preset time parameters include festival parameters, solar terms parameters and a daily sky change time comparison table, wherein the above-mentioned festival parameters are used to represent the time to celebrate a festival. For example, during the Spring Festival, the festival special effects can be adjusted to It adjusts to a background dominated by red tones. The above solar term parameters are used to represent the time of 24 solar terms, and on the day of each solar term, the corresponding solar term special effects can be performed. For example, at the vernal equinox, special effects can be displayed to display plants emerging from the ground, etc. The above-mentioned daily sky changes The comparison table is used to control the lighting changes during the day and night in the game map. It should be noted here that the daily sky change time comparison table can change with the changes in the seasons and the changes in the geographical location selected by the user in the game map. Variety.
通过以上的实施方式的描述,本领域的技术人员可以清楚地了解到根据上述实施例的方法可借助软件加必需的通用硬件平台的方式来实现,当然也可以通过硬件,但很多情况下前者是更佳的实施方式。基于这样的理解,本公开的技术方案本质上或者说对相关技术做出贡献的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质(如ROM/RAM、磁碟、光盘)中,包括若干指令用以使得一台终端设备(可以是手机,计算机,服务器,或者网络设备等)执行本公开各个实施例所述的方法。Through the description of the above embodiments, those skilled in the art can clearly understand that the method according to the above embodiments can be implemented by means of software plus the necessary general hardware platform. Of course, it can also be implemented by hardware, but in many cases the former is Better implementation. Based on this understanding, the technical solution of the present disclosure can be embodied in the form of a software product in essence or that contributes to related technologies. The computer software product is stored in a storage medium (such as ROM/RAM, magnetic disk, optical disk). ), includes several instructions to cause a terminal device (which can be a mobile phone, computer, server, or network device, etc.) to execute the methods described in various embodiments of the present disclosure.
在本实施例中还提供了一种装置,该装置用于实现上述实施例及优选实施方式,已经 进行过说明的不再赘述。如以下所使用的,术语“单元”、“模块”可以实现预定功能的软件和/或硬件的组合。尽管以下实施例所描述的装置较佳地以软件来实现,但是硬件,或者软件和硬件的组合的实现也是可能并被构想的。This embodiment also provides a device, which is used to implement the above embodiments and preferred implementation modes. What has been explained will not be repeated again. As used below, the terms "unit" and "module" may be a combination of software and/or hardware that implements predetermined functions. Although the apparatus described in the following embodiments is preferably implemented in software, implementation in hardware, or a combination of software and hardware, is also possible and contemplated.
图7是根据本公开其中一实施例的三维指引地图生成装置的结构框图,三维指引地图用于指引子地图入口在预设图像中的位置,预设图像用于表征预设游戏场景,如图7所示,该装置包括:Figure 7 is a structural block diagram of a three-dimensional guidance map generation device according to one embodiment of the present disclosure. The three-dimensional guidance map is used to guide the position of the sub-map entrance in the preset image. The preset image is used to represent the preset game scene, as shown in Figure As shown in 7, the device includes:
获取模块72,被配置为执行获取预设图像和标志物信息,其中,标志物信息用于表征子地图入口。The acquisition module 72 is configured to acquire preset images and landmark information, where the landmark information is used to characterize the sub-map entrance.
第一生成模块74,被配置为执行基于预设图像,生成目标虚拟模型。The first generation module 74 is configured to generate the target virtual model based on the preset image.
第二生成模块76,被配置为执行基于目标虚拟模型和标志物信息,生成三维指引地图。The second generation module 76 is configured to generate a three-dimensional guidance map based on the target virtual model and landmark information.
在本公开上述实施例中,获取用于表征预设游戏场景的预设图像,以及用于表征自地图入口的标志物信息后,根据预设图像生成虚拟模型,再根据目标虚拟模型和标志物信息,生成三维指引地图,容易注意到的是,本公开所提供三维指引地图上仅提供子地图入口,而不提供完整的子地图,因此,在子地图需要随着地形迭代而进行切换时,本公开所提供的三维指引地图可以无需适应性修改,并且,若完整的游戏地图变动较大的情况下,本身可以直接根据预设图像和标志物信息生成三维指引地图,无需在完整的游戏地图生成后再生成指引地图,从而实现了提高三维指引地图生成效率的技术效果,解决了相关技术中三维指引地图生成效率较低的技术问题。In the above embodiments of the present disclosure, after obtaining the preset image used to represent the preset game scene and the landmark information used to represent the entrance to the map, a virtual model is generated based on the preset image, and then based on the target virtual model and the landmark information to generate a three-dimensional guidance map. It is easy to notice that the three-dimensional guidance map provided by the present disclosure only provides sub-map entrances and does not provide complete sub-maps. Therefore, when the sub-map needs to be switched with terrain iteration, The three-dimensional guidance map provided by the present disclosure does not require adaptive modification. Moreover, if the complete game map changes significantly, the three-dimensional guidance map itself can be directly generated based on the preset image and landmark information, without the need to modify the complete game map. After generation, the guidance map is generated, thereby achieving the technical effect of improving the efficiency of three-dimensional guidance map generation, and solving the technical problem of low three-dimensional guidance map generation efficiency in related technologies.
作为一种可选实施方式,第二生成模块包括:参数获取单元,用于获取拍摄参数,其中,拍摄参数包括拍摄角度和拍摄高度,拍摄高度和拍摄角度用于形成目标虚拟对象的俯瞰视角;位置确定单元,用于基于拍摄参数,确定虚拟相机的目标位置;拍摄单元,用于在目标位置上控制虚拟相机对目标虚拟模型和标志物信息进行渲染拍摄,生成三维指引地图。As an optional implementation, the second generation module includes: a parameter acquisition unit, used to acquire shooting parameters, where the shooting parameters include a shooting angle and a shooting height, and the shooting height and shooting angle are used to form an overhead perspective of the target virtual object; The position determination unit is used to determine the target position of the virtual camera based on the shooting parameters; the shooting unit is used to control the virtual camera at the target position to render and shoot the target virtual model and landmark information, and generate a three-dimensional guidance map.
作为一种可选实施方式,第一生成模块包括:信息确定单元,用于基于预设图像,确定热度图、高度图和纹理信息,其中,热度图用于定位纹理信息的在目标虚拟模型的位置,纹理信息用于生成目标虚拟模型的地表材质;第一模型得到单元,用于基于高度图,得到第一虚拟模型;纹理赋予单元,用于基于热度图,将纹理信息赋予第一虚拟模型,得到目标虚拟模型。As an optional implementation, the first generation module includes: an information determination unit, configured to determine a heat map, a height map and texture information based on a preset image, wherein the heat map is used to locate the texture information on the target virtual model. The position and texture information are used to generate the surface material of the target virtual model; the first model obtaining unit is used to obtain the first virtual model based on the height map; the texture assigning unit is used to assign texture information to the first virtual model based on the heat map , get the target virtual model.
作为一种可选实施方式,第一模型得到单元还用于基于预设图像,确定通道信息,其中,通道信息用于表征热度图中像素点的通道;对通道信息进行合成处理,得到热度图。As an optional implementation, the first model obtaining unit is also used to determine channel information based on the preset image, where the channel information is used to characterize the channel of the pixels in the heat map; the channel information is synthesized to obtain the heat map .
作为一种可选实施方式,第一模型得到单元还用于响应于第一操作指令,得到节点信 息,其中,第一操作指令用于表征基于预设图像绘制纹理的操作指令;基于节点信息,确定高度图和第一纹理信息。As an optional implementation manner, the first model obtaining unit is also configured to obtain the node information in response to the first operation instruction. information, wherein the first operation instruction is used to represent an operation instruction for drawing a texture based on a preset image; based on the node information, the height map and the first texture information are determined.
作为一种可选实施方式,第一模型得到单元还用于响应于第二操作指令,得到第二纹理信息,其中,第二操作指令用于表征基于预设图像绘制纹理的操作指令。As an optional implementation manner, the first model obtaining unit is further configured to obtain second texture information in response to a second operation instruction, where the second operation instruction is used to represent an operation instruction for drawing a texture based on a preset image.
作为一种可选实施方式,第一模型得到单元还用于利用预设接口将高度图转化为第二虚拟模型;基于预设阈值对第二虚拟模型的面数进行删除,得到第一虚拟模型。As an optional implementation manner, the first model obtaining unit is also used to convert the height map into a second virtual model using a preset interface; delete the number of faces of the second virtual model based on a preset threshold to obtain the first virtual model .
作为一种可选实施方式,第一模型得到单元还用于基于第一虚拟模型,确定顶点信息;基于顶点信息,确定第一坐标;基于第一坐标,将纹理信息赋予第一虚拟模型,生成目标虚拟模型。As an optional implementation manner, the first model obtaining unit is further configured to determine vertex information based on the first virtual model; determine first coordinates based on the vertex information; assign texture information to the first virtual model based on the first coordinates, and generate Target virtual model.
作为一种可选实施方式,该装置还包括节气模块,用于获取预设时间参数,预设时间参数用于动态调整三维指引地图的节气特效时刻;根据预设时间参数,调整节气特效。As an optional implementation mode, the device also includes a throttle module for obtaining preset time parameters. The preset time parameters are used to dynamically adjust the throttle special effect time of the three-dimensional guidance map; and adjust the throttle special effects according to the preset time parameters.
需要说明的是,上述各个单元、模块是可以通过软件或硬件来实现的,对于后者,可以通过以下方式实现,但不限于此:上述单元、模块均位于同一处理器中;或者,上述各个单元、模块以任意组合的形式分别位于不同的处理器中。It should be noted that each of the above units and modules can be implemented through software or hardware. For the latter, it can be implemented in the following ways, but is not limited to this: the above units and modules are all located in the same processor; or, each of the above Units and modules are located in different processors in any combination.
本公开的实施例还提供了一种计算机可读,该计算机可读介质中存储有计算机程序,其中,该计算机程序被设置为运行时执行上述任一项方法实施例中的步骤。Embodiments of the present disclosure also provide a computer-readable medium that stores a computer program, wherein the computer program is configured to execute the steps in any of the above method embodiments when running.
可选地,在本实施例中,上述非易失性存储介质可以包括但不限于:U盘、只读存储器(Read-Only Memory,简称为ROM)、随机存取存储器(Random Access Memory,简称为RAM)、移动硬盘、磁碟或者光盘等各种可以存储计算机程序的介质。Optionally, in this embodiment, the above-mentioned non-volatile storage medium may include but is not limited to: U disk, read-only memory (Read-Only Memory, referred to as ROM), random access memory (Random Access Memory, referred to as Various media that can store computer programs such as RAM), removable hard drives, magnetic disks or optical disks.
可选地,在本实施例中,上述非易失性存储介质可以位于计算机网络中计算机终端群中的任意一个计算机终端中,或者位于移动终端群中的任意一个移动终端中。Optionally, in this embodiment, the above-mentioned non-volatile storage medium can be located in any computer terminal in the computer terminal group in the computer network, or in any mobile terminal in the mobile terminal group.
可选地,在本实施例中,上述非易失性存储介质可以被设置为存储用于执行以下步骤的计算机程序:Optionally, in this embodiment, the above-mentioned non-volatile storage medium may be configured to store a computer program for performing the following steps:
S1,获取预设图像和标志物信息,其中,标志物信息用于表征子地图入口;S1, obtain the preset image and landmark information, where the landmark information is used to characterize the sub-map entrance;
S2,基于预设图像,生成目标虚拟模型;S2, based on the preset image, generate the target virtual model;
S3,基于目标虚拟模型和标志物信息,生成三维指引地图。S3, generate a three-dimensional guidance map based on the target virtual model and landmark information.
作为一种可选实施方式,上述计算机可读存储介质还被设置为存储用于执行以下步骤的程序代码:基于目标虚拟模型和标志物信息,生成三维指引地图包括:获取拍摄参数,其中,拍摄参数包括拍摄角度和拍摄高度,拍摄高度和拍摄角度用于形成目标虚拟对象的俯瞰视角;基于拍摄参数,确定虚拟相机的目标位置;在目标位置上控制虚拟相机对目标虚拟模型和标志物信息进行渲染拍摄,生成三维指引地图。 As an optional implementation manner, the above computer-readable storage medium is further configured to store program codes for performing the following steps: based on the target virtual model and landmark information, generating a three-dimensional guidance map includes: obtaining shooting parameters, wherein shooting Parameters include shooting angle and shooting height, which are used to form an overhead perspective of the target virtual object; determine the target position of the virtual camera based on the shooting parameters; control the virtual camera at the target position to perform target virtual model and landmark information Render and shoot to generate a three-dimensional guidance map.
作为一种可选实施方式,上述计算机可读存储介质还被设置为存储用于执行以下步骤的程序代码:基于预设图像,生成目标虚拟模型,包括:基于预设图像,确定热度图、高度图和纹理信息,其中,热度图用于定位纹理信息的在目标虚拟模型的位置,纹理信息用于生成目标虚拟模型的地表材质;基于高度图,得到第一虚拟模型;基于热度图,将纹理信息赋予第一虚拟模型,得到目标虚拟模型。As an optional implementation manner, the above computer-readable storage medium is further configured to store program code for performing the following steps: generating a target virtual model based on a preset image, including: determining a heat map, a height based on the preset image map and texture information, where the heat map is used to locate the position of the texture information in the target virtual model, and the texture information is used to generate the surface material of the target virtual model; based on the height map, the first virtual model is obtained; based on the heat map, the texture is The information is assigned to the first virtual model to obtain the target virtual model.
作为一种可选实施方式,上述计算机可读存储介质还被设置为存储用于执行以下步骤的程序代码:基于预设图像,确定热度图包括:基于预设图像,确定通道信息,其中,通道信息用于表征热度图中像素点的通道;对通道信息进行合成处理,得到热度图。As an optional implementation manner, the above computer-readable storage medium is further configured to store program codes for performing the following steps: determining the heat map based on the preset image includes: determining channel information based on the preset image, wherein the channel The information is used to characterize the channels of pixels in the heat map; the channel information is synthesized to obtain the heat map.
作为一种可选实施方式,上述计算机可读存储介质还被设置为存储用于执行以下步骤的程序代码:纹理信息包括第一纹理信息,基于预设图像,确定高度图和纹理信息,包括:响应于第一操作指令,得到节点信息,其中,第一操作指令用于表征基于预设图像绘制纹理的操作指令;基于节点信息,确定高度图和第一纹理信息。As an optional implementation, the above-mentioned computer-readable storage medium is further configured to store program codes for performing the following steps: texture information includes first texture information, and determining a height map and texture information based on a preset image, including: In response to the first operation instruction, node information is obtained, where the first operation instruction is used to represent an operation instruction for drawing a texture based on a preset image; based on the node information, a height map and first texture information are determined.
作为一种可选实施方式,上述计算机可读存储介质还被设置为存储用于执行以下步骤的程序代码:基于预设图像,确定纹理信息,纹理信息包括第二纹理信息,包括:响应于第二操作指令,得到第二纹理信息,其中,第二操作指令用于表征基于预设图像绘制纹理的操作指令。As an optional implementation manner, the above computer-readable storage medium is further configured to store program codes for performing the following steps: determining texture information based on a preset image, where the texture information includes second texture information, including: in response to the first Two operation instructions are used to obtain second texture information, wherein the second operation instruction is used to represent an operation instruction for drawing texture based on a preset image.
作为一种可选实施方式,上述计算机可读存储介质还被设置为存储用于执行以下步骤的程序代码:基于高度图,得到第一虚拟模型,包括:利用预设接口将高度图转化为第二虚拟模型;基于预设阈值对第二虚拟模型的面数进行删除,得到第一虚拟模型。As an optional implementation manner, the above computer-readable storage medium is further configured to store program code for performing the following steps: obtaining the first virtual model based on the height map, including: using a preset interface to convert the height map into a first virtual model. Two virtual models; delete the number of faces of the second virtual model based on a preset threshold to obtain the first virtual model.
作为一种可选实施方式,上述计算机可读存储介质还被设置为存储用于执行以下步骤的程序代码:基于热度图,将纹理信息赋予第一虚拟模型,生成目标虚拟模型,包括:基于第一虚拟模型,确定顶点信息;基于顶点信息,确定第一坐标;基于第一坐标,将纹理信息赋予第一虚拟模型,生成目标虚拟模型。As an optional implementation manner, the above-mentioned computer-readable storage medium is further configured to store program codes for performing the following steps: assigning texture information to the first virtual model based on the heat map, and generating the target virtual model, including: based on the heat map A virtual model determines vertex information; based on the vertex information, determines first coordinates; based on the first coordinates, assigns texture information to the first virtual model to generate a target virtual model.
作为一种可选实施方式,上述计算机可读存储介质还被设置为存储用于执行以下步骤的程序代码:三维指引地图还包括节气特效,该方法还包括:获取预设时间参数,预设时间参数用于动态调整三维指引地图的节气特效时刻;根据预设时间参数,调整节气特效。As an optional implementation manner, the above-mentioned computer-readable storage medium is also configured to store program codes for performing the following steps: the three-dimensional guidance map also includes solar terms special effects, and the method further includes: obtaining preset time parameters, preset time Parameters are used to dynamically adjust the solar term special effects time of the three-dimensional guidance map; adjust the solar term special effects according to the preset time parameters.
在本公开上述实施例中,获取用于表征预设游戏场景的预设图像,以及用于表征自地图入口的标志物信息后,根据预设图像生成虚拟模型,再根据目标虚拟模型和标志物信息,生成三维指引地图,容易注意到的是,本公开所提供三维指引地图上仅提供子地图入口,而不提供完整的子地图,因此,在子地图需要随着地形迭代而进行切换时,本公开所提供的三维指引地图可以无需适应性修改,并且,若完整的游戏地图变动较大的情况下,本身可以直接根据预设图像和标志物信息生成三维指引地图,无需在完整的游戏地图生成后再生成指引地图,从而实现了提高三维指引地图生成效率的技术效果,解决了相关技术中三 维指引地图生成效率较低的技术问题。In the above embodiments of the present disclosure, after obtaining the preset image used to represent the preset game scene and the landmark information used to represent the entrance to the map, a virtual model is generated based on the preset image, and then based on the target virtual model and the landmark information to generate a three-dimensional guidance map. It is easy to notice that the three-dimensional guidance map provided by the present disclosure only provides sub-map entrances and does not provide complete sub-maps. Therefore, when the sub-map needs to be switched with terrain iteration, The three-dimensional guidance map provided by the present disclosure does not require adaptive modification. Moreover, if the complete game map changes significantly, the three-dimensional guidance map itself can be directly generated based on the preset image and landmark information, without the need to modify the complete game map. After generation, the guidance map is generated, thereby achieving the technical effect of improving the efficiency of three-dimensional guidance map generation and solving three problems in related technologies. The technical problem of low dimensional guidance map generation efficiency.
通过以上的实施方式的描述,本领域的技术人员易于理解,这里描述的示例实施方式可以通过软件实现,也可以通过软件结合必要的硬件的方式来实现。因此,根据本公开实施方式的技术方案可以以软件产品的形式体现出来,该软件产品可以存储在一个计算机可读存储介质(可以是CD-ROM,U盘,移动硬盘等)中或网络上,包括若干指令以使得一台计算设备(可以是个人计算机、服务器、终端装置、或者网络设备等)执行根据本公开实施方式的方法。Through the above description of the embodiments, those skilled in the art can easily understand that the example embodiments described here can be implemented by software, or can be implemented by software combined with necessary hardware. Therefore, the technical solution according to the embodiment of the present disclosure can be embodied in the form of a software product. The software product can be stored in a computer-readable storage medium (which can be a CD-ROM, U disk, mobile hard disk, etc.) or on a network. Several instructions are included to cause a computing device (which may be a personal computer, a server, a terminal device, a network device, etc.) to execute a method according to an embodiment of the present disclosure.
在本公开的示例性实施例中,计算机可读存储介质上存储有能够实现本实施例上述方法的程序产品。在一些可能的实施方式中,本公开实施例的各个方面还可以实现为一种程序产品的形式,其包括程序代码,当所述程序产品在终端设备上运行时,所述程序代码用于使所述终端设备执行本实施例上述“示例性方法”部分中描述的根据本公开各种示例性实施方式的步骤。In an exemplary embodiment of the present disclosure, a program product capable of implementing the above method of this embodiment is stored on a computer-readable storage medium. In some possible implementations, various aspects of the embodiments of the present disclosure can also be implemented in the form of a program product, which includes program code. When the program product is run on a terminal device, the program code is used to use The terminal device performs the steps according to various exemplary implementations of the present disclosure described in the above "Example Method" section of this embodiment.
根据本公开的实施方式的用于实现上述方法的程序产品,其可以采用便携式紧凑盘只读存储器(CD-ROM)并包括程序代码,并可以在终端设备,例如个人电脑上运行。然而,本公开实施例的程序产品不限于此,在本公开实施例中,计算机可读存储介质可以是任何包含或存储程序的有形介质,该程序可以被指令执行系统、装置或者器件使用或者与其结合使用。The program product for implementing the above method according to an embodiment of the present disclosure may adopt a portable compact disk read-only memory (CD-ROM) and include program code, and may be run on a terminal device, such as a personal computer. However, the program product of the embodiments of the present disclosure is not limited thereto. In the embodiments of the present disclosure, the computer-readable storage medium may be any tangible medium containing or storing a program, which may be used by or in conjunction with an instruction execution system, apparatus or device. In conjunction with.
上述程序产品可以采用一个或多个计算机可读介质的任意组合。该计算机可读存储介质例如可以为但不限于电、磁、光、电磁、红外线、或半导体的系统、装置或器件,或者任意以上的组合。计算机可读存储介质的更具体的例子(非穷举的列举)包括:具有一个或多个导线的电连接、便携式盘、硬盘、随机存取存储器(RAM)、只读存储器(ROM)、可擦式可编程只读存储器(EPROM或闪存)、光纤、便携式紧凑盘只读存储器(CD-ROM)、光存储器件、磁存储器件、或者上述的任意合适的组合。The program product described above may take the form of any combination of one or more computer-readable media. The computer-readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, device or device, or any combination thereof. More specific examples (non-exhaustive list) of computer readable storage media include: an electrical connection having one or more conductors, a portable disk, a hard disk, random access memory (RAM), read only memory (ROM), Erasable programmable read-only memory (EPROM or flash memory), optical fiber, portable compact disk read-only memory (CD-ROM), optical storage device, magnetic storage device, or any suitable combination of the above.
需要说明的是,计算机可读存储介质上包含的程序代码可以用任何适当的介质传输,包括但不限于无线、有线、光缆、RF等等,或者上述的任意合适的组合。It should be noted that the program code contained on the computer-readable storage medium can be transmitted using any appropriate medium, including but not limited to wireless, wired, optical cable, RF, etc., or any appropriate combination of the above.
本公开的实施例还提供了一种电子装置,包括存储器和处理器,该存储器中存储有计算机程序,该处理器被设置为运行计算机程序以执行上述任一项方法实施例中的步骤。Embodiments of the present disclosure also provide an electronic device, including a memory and a processor. A computer program is stored in the memory, and the processor is configured to run the computer program to perform the steps in any of the above method embodiments.
作为一种可选实施方式,上述电子装置还可以包括传输设备以及输入输出设备,其中,该传输设备和上述处理器连接,该输入输出设备和上述处理器连接。As an optional implementation manner, the above-mentioned electronic device may further include a transmission device and an input-output device, wherein the transmission device is connected to the above-mentioned processor, and the input-output device is connected to the above-mentioned processor.
作为一种可选实施方式,在本实施例中,上述处理器可以被设置为通过计算机程序执行以下步骤:As an optional implementation, in this embodiment, the above-mentioned processor may be configured to perform the following steps through a computer program:
S1,获取预设图像和标志物信息,其中,标志物信息用于表征子地图入口; S1, obtain the preset image and landmark information, where the landmark information is used to characterize the sub-map entrance;
S2,基于预设图像,生成目标虚拟模型;S2, based on the preset image, generate the target virtual model;
S3,基于目标虚拟模型和标志物信息,生成三维指引地图。S3, generate a three-dimensional guidance map based on the target virtual model and landmark information.
作为一种可选实施方式,上述处理器还可以被设置为通过计算机程序执行以下步骤:基于目标虚拟模型和标志物信息,生成三维指引地图包括:获取拍摄参数,其中,拍摄参数包括拍摄角度和拍摄高度,拍摄高度和拍摄角度用于形成目标虚拟对象的俯瞰视角;基于拍摄参数,确定虚拟相机的目标位置;在目标位置上控制虚拟相机对目标虚拟模型和标志物信息进行渲染拍摄,生成三维指引地图。As an optional implementation, the above-mentioned processor can also be configured to perform the following steps through a computer program: based on the target virtual model and landmark information, generating a three-dimensional guidance map includes: obtaining shooting parameters, where the shooting parameters include shooting angles and Shooting height, shooting height and shooting angle are used to form an overhead perspective of the target virtual object; based on the shooting parameters, determine the target position of the virtual camera; control the virtual camera at the target position to render and shoot the target virtual model and landmark information to generate a three-dimensional Guidance map.
作为一种可选实施方式,上述处理器还可以被设置为通过计算机程序执行以下步骤:基于预设图像,生成目标虚拟模型,包括:基于预设图像,确定热度图、高度图和纹理信息,其中,热度图用于定位纹理信息的在目标虚拟模型的位置,纹理信息用于生成目标虚拟模型的地表材质;基于高度图,得到第一虚拟模型;基于热度图,将纹理信息赋予第一虚拟模型,得到目标虚拟模型。As an optional implementation, the above-mentioned processor can also be configured to perform the following steps through a computer program: generate a target virtual model based on a preset image, including: determining a heat map, a height map and texture information based on a preset image, Among them, the heat map is used to locate the position of the texture information in the target virtual model, and the texture information is used to generate the surface material of the target virtual model; based on the height map, the first virtual model is obtained; based on the heat map, the texture information is assigned to the first virtual model model to obtain the target virtual model.
作为一种可选实施方式,上述处理器还可以被设置为通过计算机程序执行以下步骤:基于预设图像,确定热度图包括:基于预设图像,确定通道信息,其中,通道信息用于表征热度图中像素点的通道;对通道信息进行合成处理,得到热度图。As an optional implementation, the above-mentioned processor may also be configured to perform the following steps through a computer program: determining the heat map based on the preset image includes: determining channel information based on the preset image, where the channel information is used to characterize the heat. Channels of pixels in the image; the channel information is synthesized to obtain a heat map.
作为一种可选实施方式,上述处理器还可以被设置为通过计算机程序执行以下步骤:纹理信息包括第一纹理信息,基于预设图像,确定高度图和纹理信息,包括:响应于第一操作指令,得到节点信息,其中,第一操作指令用于表征基于预设图像绘制纹理的操作指令;基于节点信息,确定高度图和第一纹理信息。As an optional implementation manner, the above-mentioned processor may also be configured to perform the following steps through a computer program: the texture information includes first texture information, and based on the preset image, determine the height map and texture information, including: in response to the first operation The instruction is to obtain node information, wherein the first operation instruction is used to represent an operation instruction for drawing a texture based on a preset image; based on the node information, the height map and the first texture information are determined.
作为一种可选实施方式,上述处理器还可以被设置为通过计算机程序执行以下步骤:基于预设图像,确定纹理信息,纹理信息包括第二纹理信息,包括:响应于第二操作指令,得到第二纹理信息,其中,第二操作指令用于表征基于预设图像绘制纹理的操作指令。As an optional implementation manner, the above-mentioned processor may also be configured to perform the following steps through a computer program: determine texture information based on a preset image, and the texture information includes second texture information, including: in response to the second operation instruction, obtain Second texture information, wherein the second operation instruction is used to represent an operation instruction for drawing a texture based on a preset image.
作为一种可选实施方式,上述处理器还可以被设置为通过计算机程序执行以下步骤:利用预设接口将高度图转化为第二虚拟模型;基于预设阈值对第二虚拟模型的面数进行删除,得到第一虚拟模型。As an optional implementation manner, the above-mentioned processor can also be configured to perform the following steps through a computer program: convert the height map into a second virtual model using a preset interface; and perform the calculation on the number of faces of the second virtual model based on a preset threshold. Delete to get the first virtual model.
作为一种可选实施方式,上述处理器还可以被设置为通过计算机程序执行以下步骤:基于热度图,将纹理信息赋予第一虚拟模型,生成目标虚拟模型,包括:基于第一虚拟模型,确定顶点信息;基于顶点信息,确定第一坐标;基于第一坐标,将纹理信息赋予第一虚拟模型,生成目标虚拟模型。As an optional implementation, the above-mentioned processor may also be configured to perform the following steps through a computer program: assign texture information to the first virtual model based on the heat map, and generate the target virtual model, including: based on the first virtual model, determine Vertex information; based on the vertex information, determine the first coordinate; based on the first coordinate, assign texture information to the first virtual model to generate a target virtual model.
作为一种可选实施方式,获取预设时间参数,预设时间参数用于动态调整三维指引地图的节气特效时刻;根据预设时间参数,调整节气特效。As an optional implementation method, a preset time parameter is obtained. The preset time parameter is used to dynamically adjust the solar term special effect time of the three-dimensional guidance map; the solar term special effect is adjusted according to the preset time parameter.
在本公开上述实施例中,获取用于表征预设游戏场景的预设图像,以及用于表征自地 图入口的标志物信息后,根据预设图像生成虚拟模型,再根据目标虚拟模型和标志物信息,生成三维指引地图,容易注意到的是,本公开所提供三维指引地图上仅提供子地图入口,而不提供完整的子地图,因此,在子地图需要随着地形迭代而进行切换时,本公开所提供的三维指引地图可以无需适应性修改,并且,若完整的游戏地图变动较大的情况下,本身可以直接根据预设图像和标志物信息生成三维指引地图,无需在完整的游戏地图生成后再生成指引地图,从而实现了提高三维指引地图生成效率的技术效果,解决了相关技术中三维指引地图生成效率较低的技术问题。In the above embodiments of the present disclosure, the preset image used to represent the preset game scene and the preset image used to represent the local After adding the landmark information to the map entrance, a virtual model is generated based on the preset image, and then a three-dimensional guidance map is generated based on the target virtual model and landmark information. It is easy to notice that the three-dimensional guidance map provided by the present disclosure only provides sub-map entrances. , without providing a complete sub-map. Therefore, when the sub-map needs to be switched with terrain iteration, the three-dimensional guidance map provided by the present disclosure does not require adaptive modification, and if the complete game map changes significantly , it can directly generate a three-dimensional guidance map based on preset images and landmark information, without the need to generate a guidance map after the complete game map is generated, thus achieving the technical effect of improving the efficiency of three-dimensional guidance map generation and solving the three-dimensional problem in related technologies. Technical issues that lead to inefficient map generation.
图8是根据本公开实施例的一种电子装置的示意图。如图8所示,电子装置1300仅仅是一个示例,不应对本公开实施例的功能和使用范围带来任何限制。FIG. 8 is a schematic diagram of an electronic device according to an embodiment of the present disclosure. As shown in FIG. 8 , the electronic device 1300 is only an example and should not bring any limitations to the functions and scope of use of the embodiments of the present disclosure.
如图8所示,电子装置1300以通用计算设备的形式表现。电子装置1300的组件可以包括但不限于:上述至少一个处理器1310、上述至少一个存储器1320、连接不同系统组件(包括存储器1320和处理器1310)的总线1330和显示器1340。As shown in Figure 8, electronic device 1300 is embodied in the form of a general computing device. The components of the electronic device 1300 may include, but are not limited to: the above-mentioned at least one processor 1310, the above-mentioned at least one memory 1320, a bus 1330 connecting different system components (including the memory 1320 and the processor 1310), and the display 1340.
其中,上述存储器1320存储有程序代码,所述程序代码可以被处理器1310执行,使得处理器1310执行本公开实施例的上述方法部分中描述的根据本公开各种示例性实施方式的步骤。Wherein, the above-mentioned memory 1320 stores program code, and the program code can be executed by the processor 1310, so that the processor 1310 performs the steps according to various exemplary embodiments of the present disclosure described in the above-mentioned method part of the embodiment of the present disclosure.
存储器1320可以包括易失性存储单元形式的可读介质,例如随机存取存储单元(RAM)13201和/或高速缓存存储单元13202,还可以进一步包括只读存储单元(ROM)13203,还可包括计算机可读存储器,如一个或者多个磁性存储装置、闪存、或者其他计算机可读固态存储器。The memory 1320 may include a readable medium in the form of a volatile storage unit, such as a random access storage unit (RAM) 13201 and/or a cache storage unit 13202, and may further include a read-only storage unit (ROM) 13203, and may further include Computer-readable memory, such as one or more magnetic storage devices, flash memory, or other computer-readable solid-state memory.
在一些实例中,存储器1320还可以包括具有一组(至少一个)程序模块13205的程序/实用工具13204,这样的程序模块13205包括但不限于:操作系统、一个或者多个应用程序、其它程序模块以及程序数据,这些示例中的每一个或某种组合中可能包括网络环境的实现。存储器1320可进一步包括相对于处理器1310远程设置的存储器,这些远程存储器可以通过网络连接至电子装置1300。上述网络的实例包括但不限于互联网、企业内部网、局域网、移动通信网及其组合。In some examples, memory 1320 may also include a program/utility 13204 having a set of (at least one) program modules 13205 including, but not limited to: an operating system, one or more applications, other program modules As well as program data, each of these examples or some combination may include an implementation of a network environment. The memory 1320 may further include memories remotely located relative to the processor 1310, and these remote memories may be connected to the electronic device 1300 through a network. Examples of the above-mentioned networks include but are not limited to the Internet, intranets, local area networks, mobile communication networks and combinations thereof.
总线1330可以为表示几类总线结构中的一种或多种,包括存储单元总线或者存储单元控制器、外围总线、图形加速端口、处理器1310或者使用多种总线结构中的任意总线结构的局域总线。Bus 1330 may be representative of one or more of several types of bus structures, including a memory unit bus or memory unit controller, a peripheral bus, a graphics acceleration port, a processor 1310, or a server using any of a variety of bus structures. Domain bus.
显示器1340可以例如触摸屏式的液晶显示器(LCD),该液晶显示器可使得用户能够与电子装置1300的用户界面进行交互。The display 1340 may be, for example, a touch-screen liquid crystal display (LCD), which may enable a user to interact with the user interface of the electronic device 1300 .
可选地,电子装置1300也可以与一个或多个外部设备1400(例如键盘、指向设备、蓝牙设备等)通信,还可与一个或者多个使得用户能与该电子装置1300交互的设备通信,和/或与使得该电子装置1300能与一个或多个其它计算设备进行通信的任何设备(例如路 由器、调制解调器等等)通信。这种通信可以通过输入/输出(I/O)接口1350进行。并且,电子装置1300还可以通过网络适配器1360与一个或者多个网络(例如局域网(LAN),广域网(WAN)和/或公共网络,例如因特网)通信。如图8所示,网络适配器1360通过总线1330与电子装置1300的其它模块通信。应当明白,尽管图8中未示出,可以结合电子装置1300使用其它硬件和/或软件模块,可以包括但不限于:微代码、设备驱动器、冗余处理单元、外部磁盘驱动阵列、RAID系统、磁带驱动器以及数据备份存储系统等。Optionally, the electronic device 1300 may also communicate with one or more external devices 1400 (such as a keyboard, a pointing device, a Bluetooth device, etc.), and may also communicate with one or more devices that enable the user to interact with the electronic device 1300, and/or with any device (such as a router) that enables the electronic device 1300 to communicate with one or more other computing devices. router, modem, etc.) communication. This communication may occur through an input/output (I/O) interface 1350. Furthermore, the electronic device 1300 can also communicate with one or more networks (eg, a local area network (LAN), a wide area network (WAN), and/or a public network, such as the Internet) through the network adapter 1360. As shown in FIG. 8 , network adapter 1360 communicates with other modules of electronic device 1300 through bus 1330 . It should be understood that, although not shown in Figure 8, other hardware and/or software modules may be used in conjunction with electronic device 1300, which may include, but are not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, Tape drives and data backup storage systems, etc.
上述电子装置1300还可以包括:键盘、光标控制设备(如鼠标)、输入/输出接口(I/O接口)、网络接口、电源和/或相机。The above-mentioned electronic device 1300 may also include: a keyboard, a cursor control device (such as a mouse), an input/output interface (I/O interface), a network interface, a power supply, and/or a camera.
本领域普通技术人员可以理解,图8所示的结构仅为示意,其并不对上述电子装置的结构造成限定。例如,电子装置1300还可包括比图8中所示更多或者更少的组件,或者具有与图1所示不同的配置。存储器1320可用于存储计算机程序及对应的数据,如本公开实施例中的三维指引地图生成方法对应的计算机程序及对应的数据。处理器1310通过运行存储在存储器1320内的计算机程序,从而执行各种功能应用以及数据处理,即实现上述的一种云桌面登陆验证方法、云桌面控制系统及客户端方法。Persons of ordinary skill in the art can understand that the structure shown in FIG. 8 is only illustrative and does not limit the structure of the above-mentioned electronic device. For example, electronic device 1300 may also include more or fewer components than shown in FIG. 8 , or have a different configuration than shown in FIG. 1 . The memory 1320 can be used to store computer programs and corresponding data, such as the computer program and corresponding data corresponding to the three-dimensional guidance map generation method in the embodiments of the present disclosure. The processor 1310 executes various functional applications and data processing by running computer programs stored in the memory 1320, that is, implementing the above-mentioned cloud desktop login verification method, cloud desktop control system and client method.
上述本公开实施例序号仅仅为了描述,不代表实施例的优劣。The above serial numbers of the embodiments of the present disclosure are only for description and do not represent the advantages and disadvantages of the embodiments.
在本公开的上述实施例中,对各个实施例的描述都各有侧重,某个实施例中没有详述的部分,可以参见其他实施例的相关描述。In the above-mentioned embodiments of the present disclosure, each embodiment is described with its own emphasis. For parts that are not described in detail in a certain embodiment, please refer to the relevant descriptions of other embodiments.
在本公开所提供的几个实施例中,应该理解到,所揭露的技术内容,可通过其它的方式实现。其中,以上所描述的装置实施例仅仅是示意性的,例如所述单元的划分,可以为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,单元或模块的间接耦合或通信连接,可以是电性或其它的形式。In the several embodiments provided in this disclosure, it should be understood that the disclosed technical content can be implemented in other ways. The device embodiments described above are only illustrative. For example, the division of the units may be a logical functional division. In actual implementation, there may be other division methods. For example, multiple units or components may be combined or may be Integrated into another system, or some features can be ignored, or not implemented. On the other hand, the coupling or direct coupling or communication connection between each other shown or discussed may be through some interfaces, and the indirect coupling or communication connection of the units or modules may be in electrical or other forms.
所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place, or they may be distributed to multiple units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of this embodiment.
另外,在本公开各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用软件功能单元的形式实现。In addition, each functional unit in various embodiments of the present disclosure may be integrated into one processing unit, or each unit may exist physically alone, or two or more units may be integrated into one unit. The above integrated units can be implemented in the form of hardware or software functional units.
所述集成的单元如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在一个计算机可读取存储介质中。基于这样的理解,本公开的技术方案本质上或者说对相关技术做出贡献的部分或者该技术方案的全部或部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质中,包括若干指令用以使得一台计算机设备 (可为个人计算机、服务器或者网络设备等)执行本公开各个实施例所述方法的全部或部分步骤。而前述的存储介质包括:U盘、只读存储器(ROM,Read-Only Memory)、随机存取存储器(RAM,Random Access Memory)、移动硬盘、磁碟或者光盘等各种可以存储程序代码的介质。If the integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it may be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present disclosure is essentially or contributes to the relevant technology, or all or part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium, Contains instructions for causing a computer device to (It can be a personal computer, a server or a network device, etc.) to perform all or part of the steps of the methods described in various embodiments of the present disclosure. The aforementioned storage media include: U disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), mobile hard disk, magnetic disk or optical disk and other media that can store program code. .
以上所述仅是本公开的优选实施方式,应当指出,对于本技术领域的普通技术人员来说,在不脱离本公开原理的前提下,还可以做出若干改进和润饰,这些改进和润饰也应视为本公开的保护范围。 The above are only preferred embodiments of the present disclosure. It should be pointed out that for those of ordinary skill in the art, several improvements and modifications can be made without departing from the principles of the present disclosure. These improvements and modifications can also be made. should be regarded as the scope of protection of this disclosure.

Claims (12)

  1. 一种三维指引地图生成方法,所述三维指引地图用于指引子地图入口在预设图像中的位置,所述预设图像用于表征预设游戏场景,所述方法包括:A method for generating a three-dimensional guidance map. The three-dimensional guidance map is used to guide the position of a sub-map entrance in a preset image. The preset image is used to represent a preset game scene. The method includes:
    获取所述预设图像和标志物信息,其中,所述标志物信息用于表征所述子地图入口;Obtain the preset image and landmark information, wherein the landmark information is used to characterize the sub-map entrance;
    基于所述预设图像,生成目标虚拟模型;Based on the preset image, generate a target virtual model;
    基于所述目标虚拟模型和所述标志物信息,生成所述三维指引地图。The three-dimensional guidance map is generated based on the target virtual model and the landmark information.
  2. 根据权利要求1所述的方法,其中,基于所述目标虚拟模型和所述标志物信息,生成所述三维指引地图包括:The method of claim 1, wherein generating the three-dimensional guidance map based on the target virtual model and the landmark information includes:
    获取拍摄参数,其中,所述拍摄参数包括拍摄角度和拍摄高度,所述拍摄高度和所述拍摄角度用于形成所述目标虚拟对象的俯瞰视角;Obtain shooting parameters, wherein the shooting parameters include a shooting angle and a shooting height, and the shooting height and the shooting angle are used to form an overhead perspective of the target virtual object;
    基于所述拍摄参数,确定虚拟相机的目标位置;Based on the shooting parameters, determine the target position of the virtual camera;
    在所述目标位置上控制所述虚拟相机对目标虚拟模型和标志物信息进行拍摄,生成所述三维指引地图。The virtual camera is controlled at the target position to photograph the target virtual model and landmark information, and the three-dimensional guidance map is generated.
  3. 根据权利要求1所述的方法,其中,基于所述预设图像,生成所述目标虚拟模型,包括:The method of claim 1, wherein generating the target virtual model based on the preset image includes:
    基于所述预设图像,确定热度图、高度图和纹理信息,其中,所述热度图用于定位所述纹理信息的在所述目标虚拟模型的位置,所述纹理信息用于生成所述目标虚拟模型的地表材质;Based on the preset image, a heat map, a height map and texture information are determined, wherein the heat map is used to locate the position of the texture information in the target virtual model, and the texture information is used to generate the target The surface material of the virtual model;
    基于所述高度图,得到第一虚拟模型;Based on the height map, a first virtual model is obtained;
    基于所述热度图,将所述纹理信息赋予所述第一虚拟模型,得到所述目标虚拟模型。Based on the heat map, the texture information is assigned to the first virtual model to obtain the target virtual model.
  4. 根据权利要求3所述的方法,其中,基于所述预设图像,确定所述热度图包括:The method of claim 3, wherein determining the heat map based on the preset image includes:
    基于所述预设图像,确定通道信息,其中,所述通道信息用于表征所述热度图中像素点的通道;Based on the preset image, determine channel information, where the channel information is used to characterize the channel of pixels in the heat map;
    对所述通道信息进行合成处理,得到所述热度图。The channel information is synthesized to obtain the heat map.
  5. 根据权利要求4所述的方法,其中,所述纹理信息包括第一纹理信息,基于所述预设图像,确定所述高度图和所述纹理信息,包括:The method of claim 4, wherein the texture information includes first texture information, and determining the height map and the texture information based on the preset image includes:
    响应于第一操作指令,得到节点信息,其中,所述第一操作指令用于表征基于所述预设图像绘制纹理的操作指令;In response to a first operation instruction, node information is obtained, wherein the first operation instruction is used to represent an operation instruction for drawing a texture based on the preset image;
    基于所述节点信息,确定所述高度图和所述第一纹理信息。Based on the node information, the height map and the first texture information are determined.
  6. 根据权利要求4所述的方法,其中,基于所述预设图像,确定所述纹理信息,所述纹理信息包括第二纹理信息,包括:The method of claim 4, wherein the texture information is determined based on the preset image, and the texture information includes second texture information, including:
    响应于第二操作指令,得到所述第二纹理信息,其中,所述第二操作指令用于表征基于所述预设图像绘制纹理的操作指令。The second texture information is obtained in response to a second operation instruction, where the second operation instruction is used to represent an operation instruction for drawing a texture based on the preset image.
  7. 根据权利要求4所述的方法,其中,基于所述高度图,得到第一虚拟模型,包括: The method of claim 4, wherein, based on the height map, obtaining the first virtual model includes:
    利用预设接口将所述高度图转化为第二虚拟模型;Convert the height map into a second virtual model using a preset interface;
    基于预设阈值对所述第二虚拟模型的面数进行删除,得到所述第一虚拟模型。The number of faces of the second virtual model is deleted based on a preset threshold to obtain the first virtual model.
  8. 根据权利要求4所述的方法,其中,基于所述热度图,将所述纹理信息赋予所述第一虚拟模型,生成所述目标虚拟模型,包括:The method of claim 4, wherein, based on the heat map, assigning the texture information to the first virtual model and generating the target virtual model includes:
    基于所述第一虚拟模型,确定顶点信息;Based on the first virtual model, determine vertex information;
    基于所述顶点信息,确定第一坐标;Based on the vertex information, determine first coordinates;
    基于所述第一坐标,将所述纹理信息赋予所述第一虚拟模型,生成所述目标虚拟模型。Based on the first coordinates, the texture information is assigned to the first virtual model to generate the target virtual model.
  9. 根据权利要求1所述的方法,其中,所述三维指引地图还包括节气特效,所述方法还包括:The method according to claim 1, wherein the three-dimensional guidance map further includes solar terms special effects, and the method further includes:
    获取预设时间参数,所述预设时间参数用于动态调整所述三维指引地图的节气特效时刻;Obtain preset time parameters, which are used to dynamically adjust the solar term special effect time of the three-dimensional guidance map;
    根据所述预设时间参数,调整所述节气特效。The solar term special effect is adjusted according to the preset time parameter.
  10. 一种三维指引地图生成装置,所述三维指引地图用于指引子地图入口在预设图像中的位置,所述预设图像用于表征预设游戏场景,所述装置包括:A three-dimensional guidance map generation device. The three-dimensional guidance map is used to guide the position of a sub-map entrance in a preset image. The preset image is used to represent a preset game scene. The device includes:
    获取模块,被配置为执行获取所述预设图像和标志物信息,其中,所述标志物信息用于表征所述子地图入口;An acquisition module configured to acquire the preset image and landmark information, wherein the landmark information is used to characterize the sub-map entrance;
    第一生成模块,被配置为执行基于所述预设图像,生成目标虚拟模型;A first generation module configured to generate a target virtual model based on the preset image;
    第二生成模块,被配置为执行基于所述目标虚拟模型和所述标志物信息,生成所述三维指引地图。The second generation module is configured to generate the three-dimensional guidance map based on the target virtual model and the landmark information.
  11. 一种计算机可读存储介质,所述计算机可读存储介质中存储有计算机程序,其中,所述计算机程序被设置为被处理器运行时执行权利要求1至9任一项中所述的方法。A computer-readable storage medium having a computer program stored in the computer-readable storage medium, wherein the computer program is configured to execute the method described in any one of claims 1 to 9 when run by a processor.
  12. 一种电子装置,包括存储器和处理器,所述存储器中存储有计算机程序,所述处理器被设置为运行所述计算机程序以执行权利要求1至9任一项中所述的方法。 An electronic device includes a memory and a processor, a computer program is stored in the memory, and the processor is configured to run the computer program to perform the method described in any one of claims 1 to 9.
PCT/CN2023/102497 2022-07-29 2023-06-26 Three-dimensional guidance map generation method and device, storage medium, and electronic device WO2024021955A1 (en)

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