WO2023273118A1 - Resource publishing method and apparatus, and computer device and computer-readable storage medium - Google Patents

Resource publishing method and apparatus, and computer device and computer-readable storage medium Download PDF

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Publication number
WO2023273118A1
WO2023273118A1 PCT/CN2021/132563 CN2021132563W WO2023273118A1 WO 2023273118 A1 WO2023273118 A1 WO 2023273118A1 CN 2021132563 W CN2021132563 W CN 2021132563W WO 2023273118 A1 WO2023273118 A1 WO 2023273118A1
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WIPO (PCT)
Prior art keywords
game
resource
package
server
logic
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PCT/CN2021/132563
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French (fr)
Chinese (zh)
Inventor
翁晓毅
孙浩波
管磊
黄争青
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完美世界征奇(上海)多媒体科技有限公司
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Publication of WO2023273118A1 publication Critical patent/WO2023273118A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/70Software maintenance or management
    • G06F8/76Adapting program code to run in a different environment; Porting
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/30Creation or generation of source code
    • G06F8/35Creation or generation of source code model driven
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/70Software maintenance or management
    • G06F8/71Version control; Configuration management

Definitions

  • the present invention relates to the technical field of applied computers, in particular to a method, device, computer equipment and computer-readable storage medium for publishing resources.
  • game developers need to use an editor to create resources in the game and determine the game platform to be released. Subsequently, according to the program code corresponding to the game platform, the produced resource is compiled to form a game resource package, and uploaded to each game platform, thereby realizing the release of the game resource.
  • the relevant technology has at least the following problems: the resource pack of the game is usually large in size, and game developers need to make several resources according to the needs of the corresponding game platforms if they need to release them on several game platforms package, the process of resource release involves a lot of repetitive work, the efficiency of resource release is not high, and the cost of operation and maintenance is increased.
  • the present invention provides a resource release method, device, computer equipment, and computer-readable storage medium. maintenance cost issue.
  • a resource release method comprising: in response to a resource release request, determining a created folder and a selected resource template, the created folder including the The first game resource; obtain the second game resource input to the selected resource template, edit the first game resource and the second game resource according to the selected resource template, and obtain a scene file; object-based The editor and the logic editor construct the game logic and obtain the logic file; package the scene file and the logic file to obtain the game resource package of the game to be produced, and release the game resource package.
  • a resource release device which includes: a first determining module, configured to determine a created folder and a selected resource template in response to a resource release request, the created The folder includes the first game resource of the game to be produced; the editing module is used to obtain the second game resource input into the selected resource template, and edit the first game resource and the second game resource according to the selected resource template.
  • Two game resources are edited to obtain the scene file; the construction module is used to construct the game logic based on the object editor and the logic editor to obtain the logic file; the publishing module is used to package the scene file and the logic file, Obtain the game resource package of the game to be produced, and publish the game resource package.
  • a computer device including a memory, a processor, and a computer program stored on the memory, and when the processor executes the computer program, any one of the above-mentioned first aspects is realized. The steps of the method.
  • a computer-readable storage medium on which a computer program is stored, and when the computer program is executed by a processor, the method described in any one of the above-mentioned first aspects is implemented. step.
  • a computer program product including a computer program, and when the computer program is executed by a processor, the steps of the method described in any one of the above-mentioned first aspects are implemented.
  • the beneficial effects of the present invention are as follows: a resource release method, device, computer equipment, and computer-readable storage medium provided by the present invention.
  • the present invention determines the first game resource that includes the game to be created. folder and the selected resource template, obtain the second game resource input to the selected resource template, edit the first game resource and the second game resource according to the selected resource template, obtain the scene file, and based on the object editor and logic The editor builds the game logic and gets the logic file.
  • scene files and logic files are packaged and packaged to obtain the game resource package of the game to be produced, and the game resource package is released, so that game developers do not need to consider multi-terminal concepts in the process of producing games, and only need to provide Content-related game resources can be released automatically, reducing the workload of developers, improving the efficiency of resource release, and reducing operation and maintenance costs.
  • Fig. 1 schematically shows a flow chart of a method for publishing resources according to an embodiment of the present invention.
  • Fig. 2A schematically shows a flow chart of a method for publishing resources according to an embodiment of the present invention.
  • Fig. 2B schematically shows a schematic diagram of an editor framework according to an embodiment of the present invention.
  • Fig. 2C schematically shows a flow chart of a method for publishing resources according to an embodiment of the present invention.
  • Fig. 2D schematically shows a flow chart of a method for publishing resources according to an embodiment of the present invention.
  • Fig. 2E schematically shows a flow chart of a method for publishing resources according to an embodiment of the present invention.
  • Fig. 2F schematically shows a flow chart of a method for publishing resources according to an embodiment of the present invention.
  • Fig. 2G schematically shows a flow chart of a method for publishing resources according to an embodiment of the present invention.
  • Fig. 2H schematically shows a flow chart of a method for publishing resources according to an embodiment of the present invention.
  • Fig. 3A schematically shows a schematic structural diagram of a device for publishing resources according to an embodiment of the present invention.
  • Fig. 3B schematically shows a schematic structural diagram of a device for publishing resources according to an embodiment of the present invention.
  • Fig. 3C schematically shows a schematic structural diagram of a device for publishing resources according to an embodiment of the present invention.
  • Fig. 3D schematically shows a schematic structural diagram of a device for publishing resources according to an embodiment of the present invention.
  • Fig. 4 schematically shows a schematic diagram of an apparatus structure of a computer device according to an embodiment of the present invention.
  • Fig. 5 schematically shows a computer device that can implement the method for publishing resources according to the present invention.
  • Fig. 6 schematically shows a block diagram of a computer program product implementing the method according to the invention.
  • the method may include:
  • the resource release method of the embodiment of the present invention in response to the resource release request, determine the created folder including the first game resource of the game to be produced and the selected resource template, obtain the second game resource input to the selected resource template, Edit the first game resource and the second game resource according to the selected resource template to obtain the scene file, and construct the game logic based on the object editor and the logic editor to obtain the logic file. Finally, the scene files and logic files are packaged and packaged to obtain the game resource package of the game to be produced, and the game resource package is released, so that game developers do not need to consider multi-terminal concepts in the process of producing games, and only need to provide Content-related game resources can be released automatically, reducing the workload of developers, improving the efficiency of resource release, and reducing operation and maintenance costs.
  • the method may include the following steps 201-204:
  • 201 In response to a resource release request, determine that a folder has been created and a resource template has been selected.
  • each game corresponds to a server, and game resources need to be recompiled to generate a new executable program if there is an update.
  • the server corresponding to the game needs to stop the server process, re-download the executable program, and update the table files and script files that the server logic depends on.
  • the applicant realizes that the following defects exist in the above-mentioned entire resource release and operation and maintenance process.
  • the size of the game resource package is relatively large, and the resources need to be packaged and uploaded repeatedly. If there are several platforms that need to release the game, several resources need to be packaged. Especially for some platforms with the concept of channels, each channel of the platform Both require uploading a specific channel pack. Therefore, program developers need to compile corresponding program codes for each platform of each game, and there is a lot of repetitive work.
  • the process of resource development and release is complicated. The development of a complete game requires the close and orderly cooperation of art, planning, and programming personnel.
  • a method for publishing resources in response to a resource publishing request, determine the created folder including the first game resource of the game to be produced and the selected resource template, and obtain the resource template input to the selected resource template.
  • For the second game resource edit the first game resource and the second game resource according to the selected resource template to obtain the scene file, and construct the game logic based on the object editor and the logic editor to obtain the logic file.
  • scene files and logic files are packaged and packaged to obtain the game resource package of the game to be produced, and the game resource package is released, so that game developers do not need to consider multi-terminal concepts in the process of producing games, and only need to provide Content-related game resources can be released automatically, reducing the workload of developers, improving the efficiency of resource release, and reducing operation and maintenance costs.
  • the embodiment of the present invention also provides a resource publishing platform.
  • the resource publishing platform exists as a set of applications, including editors, Windows (an operating system), IOS (an operating system) and Android (an operating system) clients, and each client is just as a An empty game frame exists and does not include specific game content, and the game content released by the developer through the editor later will be uploaded to the resource publishing platform as an additional package, so that users can select specific game content on the resource publishing platform to download to Play with the corresponding client.
  • the user can register and log in to the resource publishing platform, and then open an editor to make games.
  • the editor is designed to include a full-featured integrated editor required for the entire workflow from design, development, preview, debugging to publishing.
  • the goal supports publishing games to IOS, Android, and PC (Personal Computer, personal computer) client platform, truly realize one-time development and run on the whole platform.
  • IOS International Computer, personal computer
  • PC Personal Computer, personal computer
  • 2D Engine Core 2D Engine Core
  • the editor integrates all tools, provides a design-oriented automated workflow, and realizes that the game can be released without programming at all.
  • the editor actually provides developers with preset resource templates such as game templates and modules, so as to reduce the developer's learning costs and allow developers to directly use resource templates.
  • the editor of the resource publishing platform will determine the created folder and the selected resource template created by the developer when issuing the resource publishing request, so that in the subsequent Develop the game based on the created folder.
  • the created folder includes the first game resource of the game to be produced.
  • the first game resource can be an online resource provided by the resource publishing platform, or imported locally by the developer, such as pictures, sounds, videos, etc.
  • Resources the resource publishing platform is based on the editor and will be copied to the created folder after loading the first game resource.
  • developers can also use the online resources provided by the resource publishing platform to create animations and particles and other secondary resources.
  • the resource release platform After determining the created folder including the first game resource of the game to be produced and the selected resource template, there are already some basic resources in the project related to the game to be produced, and the resource release platform will base on
  • the editor obtains the second game resource input to the selected resource template, edits the first game resource and the second game resource according to the selected resource template, and obtains the scene file, thereby realizing the construction of scene content and UI in the game to be produced.
  • the resource distribution platform when generating the scene file, loads the first game resource included in the created folder based on the editor, and loads the second game resource input into the selected resource template. Subsequently, the first game resource and the second game resource are synthesized according to the selected resource template to obtain the secondary game material, and an editor is used to edit and render the secondary game material to obtain the scene file.
  • the editor used when generating the scene file may be one or more of a scene editor, an interface editor, and a resource editor.
  • Secondary game materials can be animations, special effects, etc. in the game created by the developer based on the above-mentioned editor, such as the skills of game characters or animations and special effects of scene backgrounds, etc., all belong to secondary game materials.
  • the scene is the most basic way to organize the game content, and it is also the basic form of the game shown to the players. Therefore, the resource publishing platform is also equipped with terrain tools, monster spawning tools, etc. Developers can select terrain tools, drag in static images, and use blocking maps or monster spawning tools to improve the scene, and edit the game through the interface editor Interface, the button response of the subsequent game interface realizes the UI function through the logic editor.
  • developers can use various global containers configured in the resource publishing platform and object editors such as random pools and formula editors to configure object data, use logic editors to build specific game logic, and realize game The operation and interaction of logic, the main loop script that drives the entire game logic and the control of player characters.
  • the resource publishing platform will test the logic files, use the editor to automatically generate logic scripts, resource packaging and data generation, etc. , for game testing under the Windows platform.
  • the resource publishing platform will generate a script file of the logic file, and test the script file.
  • the script file passes the test, continue to package the scene file and logic file, obtain the game resource package and release the game resource package.
  • the script file fails the test, determine the abnormal game logic that failed the test in the logic file, generate a test failure reminder with the abnormal game logic, and display the test failure reminder, so that the developer can carry out logic file based on the test failure reminder Revise.
  • the resource publishing platform provides a preview function for scene files, and developers can click the preview at any time to view the running effect of the current scene.
  • the resource release platform will package the scene file and the logic file, obtain the game resource package of the game to be produced, and release the game resource package.
  • the process of packaging and publishing can be performed by an editor in the resource publishing platform, and the editor will automatically perform incremental packaging and uploading of multi-platform resources for direct publishing.
  • the game resource pack When releasing the game resource pack, the game resource pack can be stored in the cache space of the resource server, and a target game project is created on the game server, and the game resource pack is deployed under the target game project on the game server.
  • the resource publishing platform needs to convert and compress the resource data and provide it to the client and server.
  • the exported data can include:
  • the original material refers to the picture, audio, video and other materials in the scene file, which needs to be format converted according to the format indicated by the platform to be released for the game to be produced;
  • Scene data refers to scene files, or sometimes UI or animation special effects will form independent UI files, animation special effects files, etc., and UI files, animation special effects files, etc. also belong to scene data.
  • the scene data is converted into binary data as needed, so that it can be used for subsequent operations such as client-side map loading and character creation;
  • Template data refers to the data such as characters, backpacks, props, and skills configured by the developer.
  • the template data will be exported to the server for use in the creation of logical data such as characters;
  • Block data refers to the block information set by the developer on the map. Blocking data exports binary files for server and client use;
  • Script file refers to the script of the logic file generated by the developer using building blocks in the logic editor, which will be automatically exported as a server script for release;
  • Other configuration data refers to other configuration files required for the game to run, and other configuration data will also be released with the release of the game.
  • the exported data described above will be packaged and uploaded to other third-party platforms for the next step of review. After the review is passed, server deployment and game release will be carried out respectively.
  • the workflow of the editor in the resource publishing platform is shown in Figure 2C: first, the editor processes the first game resources such as pictures, audio, and video provided by the developer and the second game resources to obtain the second game materials . Then, generate scene files and logic files based on the scene editor, UI editor, logic editor, object editor, scenario editor, task editor, etc. Finally, package the scene files and logic files, generate script files for testing, and release them after the tests pass.
  • first game resources such as pictures, audio, and video provided by the developer and the second game resources to obtain the second game materials .
  • the editor processes the first game resources such as pictures, audio, and video provided by the developer and the second game resources to obtain the second game materials . Then, generate scene files and logic files based on the scene editor, UI editor, logic editor, object editor, scenario editor, task editor, etc. Finally, package the scene files and logic files, generate script files for testing, and release them after the tests pass.
  • the server of the resource publishing platform starts, it will not load any game server resources.
  • the server detects that the player requests to log in to the game server and requests to create a room corresponding to the game server, the server will determine that the game login request indicates the first game to log in, that is, determine which game the player wants to log in to. Subsequently, the server queries whether the first game resource package of the first game is deployed on the game server. When the query determines that the first game resource package is not deployed on the game server, the first game resource package of the first game is read in the cache space of the resource server, the first game item is created on the game server, and the second game item is created on the game server.
  • a game resource pack is deployed under the first game project, and the first game resource pack is run based on the game server to decompress and deploy the first game resource pack, load the game logic of the first game, and create rooms, gardens, etc. for players virtual area. And when it is determined that the first game resource package is deployed on the game server, the first game resource package is run based on the game server, and a virtual area is created for the player in the first game resource package after running according to the instruction of the game login request.
  • the server of the resource publishing platform will periodically detect the version of the existing game resource, that is, every preset period, the server reads the version information of the game resource package deployed under the target game project.
  • the server reads the version information of the game resource package deployed under the target game project.
  • the read version information is inconsistent with the latest version information, continuously detect the number of players in the game scene constructed by the game resource pack, and load the latest resource pack corresponding to the latest version information in the cache space when the number of players is 0 , deploy the latest resource pack under the target game project on the game server. And when the read version information is consistent with the latest version information, keep the current working state.
  • the entire release process of the game resource pack is as follows: Refer to Figure 2D, the game resource pack is uploaded to the server and awaits platform review. When the review fails, the developer is notified to rectify the game resource pack. And when the review is passed, the game resource pack is added to the resource version list, and the game resource pack is stored in the cache space.
  • the server when a player logs into the game based on a client request, the server will start a server process, and check whether the version of the running game resource package is the latest version according to the records in the resource version list. If it is not the latest version, load the latest version of the game resource pack in the cache space, and update it when the player exits the game. And if it is the latest version, keep the game running. It should be noted that if the game resource pack is not downloaded on the device used by the player when requesting to log in to the game, the game resource pack needs to be requested from the cache space and downloaded on the device to notify the player to enter the game based on the client.
  • the resource publishing platform receives the game resources provided by the developer based on the editor, generates scene files and Logic files are tested, and after the test is passed, the scene files and logic files are packaged to generate a game resource package and uploaded to the server of the resource publishing platform.
  • the server stores, lists, and deploys the game resource pack, and provides game download and running entries in the player-oriented client.
  • the server When the server detects the player’s request to run the game resource pack based on the client, it downloads the game resource pack, loads the game resources in the game resource pack on the player’s device, enters the game, and continues to execute on the game interface according to the player’s instructions Operations, room creation, team matching, and more.
  • the resource distribution platform also provides a client for players, and the client provides a plurality of different modules, so that players can manage personal information and games based on the functions of different modules and can communicate with the resource distribution platform. Registered other players to interact.
  • the client provided by the resource publishing platform includes a discovery module, a game shelf module, a personal center module, a home page module and a community module.
  • the discovery module is mainly used to display the games that have been launched on the resource release platform and to provide players with a game search function. Players can enter the game details page from the game recommended in the discovery page provided by the discovery module to learn about the game and download the game.
  • the game rack module is mainly used to manage various games on the resource publishing platform that players are downloading and have already downloaded. If the game has already been downloaded, you can start the game from here ;
  • the personal center module is mainly used to manage the personal data of the players, provide the community registration login entry and the setting entry of the client-related functions of the resource publishing platform;
  • the home page module mainly displays various topics and comments about the games launched on the resource publishing platform;
  • the community module is used to provide social functions for players in the platform community associated with the resource publishing platform, including friends, messages, etc.
  • the process of the player searching and entering the game may include: 205.
  • the game state indication of the second game is not downloaded, perform the following step 206; when the game state indication of the second game has been downloaded and the version information is the latest version information, perform the following step 207; when the game state of the second game
  • the following step 208 is executed.
  • the player can input the name of the game to be searched on the discovery page provided by the discovery module.
  • the resource publishing platform determines that the game search request indicates the second game to search for, and checks whether the second game has been downloaded in the client.
  • the download entry is displayed, and when the download entry is triggered , download the second game resource package of the second game in the cache space of the resource server, create the second game project on the game server, deploy the second game resource package under the second game project on the game server, and based on the game
  • the server runs the second game resource pack.
  • the game state of the second game indicates that it has been downloaded and the version information is the latest version information
  • display the game entry and run the second game resource package based on the game server when the game entry is triggered.
  • the second game when the game state indication of the second game has been downloaded and the version information is the latest version information, the second game can be directly entered. Therefore, the game entry entry is displayed, and when the game entry entry is triggered, The second game resource package is run based on the game server.
  • the game state indication of the second game has been downloaded and the version information is inconsistent with the latest version information
  • the resource pack is deployed under the second game project, and the new game resource pack is run based on the game server.
  • the discovery page is displayed to the player, and when it is detected that the player directly clicks on the second game on the discovery page or searches for the second game through the search function of the discovery page, the game details page of the second game is entered.
  • the game state indication of the second game is not downloaded, display the download button, and when it is detected that the download button is triggered, request the resource server to download the second game resource pack of the second game, and switch to the game shelf module to display the download progress , jump to the downloaded page in the game shelf module after the download is complete, and enter the game when it is detected that the player clicks the open button associated with the second game.
  • the game state of the second game indicates that the game has been downloaded and the version information is the latest version information
  • display the open button associated with the second game and enter the game when it is detected that the player clicks the open button.
  • the update button is displayed, and after the update button is detected to be triggered, the resource server is requested to download the resource update package, and the game rack module is switched to display the download progress, After the download is complete, it will be integrated with the resource pack indicated by the current version information into a new game resource pack and jump to the downloaded page in the game shelf module, and enter the game when it is detected that the player clicks the open button associated with the second game.
  • the resource distribution platform starts to run the game resource package based on the game server.
  • the client of the resource publishing platform switches to the game window, initializes the game engine, reads the server IP (Internet Protocol, the protocol interconnected between networks) address and port of the local configuration, connects the Socket (port), and the game server Establish a data connection. It should be noted that if the connection fails, the connection will be made again every 2 seconds. If it is detected that the player connects to the game server based on the client of the resource publishing platform for the first time, then log in to the game server to obtain the game module identification of the currently running game resource package.
  • IP Internet Protocol, the protocol interconnected between networks
  • the game module identification can be specifically MODID (module identification), Enter the game module indicated by the game module identification, the game module is also the game MOD (module), and start the interface manager and the script manager. Subsequently, the resource distribution platform sends an area entry request to the game server based on the script manager, receives the area ID fed back by the game server, enters the target area indicated by the area ID, and executes the game logic of the currently running game resource package.
  • the client will continue to monitor whether the player clicks the exit game button on the hover window, and if it detects that the player clicks the exit game button, it will determine that the player's exit request has been received.
  • the client transmits the exit request to the game server, and sends a room exit message to the server.
  • the exit request indicates to exit the currently running game resource package, the exit success response fed back by the game server is received, and the game interface is canceled.
  • the exit success response fed back by the game server is received, the game interface is canceled, the current game resource package list is saved, the data connection with the game server is disconnected, and the game engine exits. Furthermore, if the player requests to enter other games, the process of obtaining the game module identifier of the currently running game resource pack and the subsequent process are repeated, so that the game can run normally.
  • the resource publishing platform can classify and process the deployment of game data in advance, and provide the data and logic of existing mature game modules directly to developers, so as to quickly build the main content of the game.
  • the framework and its robustness are guaranteed, which greatly simplifies and accelerates the game release process and makes the game development iteration more efficient.
  • the resource release method in response to the resource release request, determine the created folder including the first game resource of the game to be produced and the selected resource template, obtain the second game resource input to the selected resource template, Edit the first game resource and the second game resource according to the selected resource template to obtain the scene file, and construct the game logic based on the object editor and the logic editor to obtain the logic file. Finally, the scene files and logic files are packaged and packaged to obtain the game resource package of the game to be produced, and the game resource package is released, so that game developers do not need to consider multi-terminal concepts in the process of producing games, and only need to provide Content-related game resources can be released automatically, reducing the workload of developers, improving the efficiency of resource release, and reducing operation and maintenance costs.
  • the embodiment of the present invention also provides a resource release device, as shown in FIG. 3A , the device may include: a first determination module 301, an editing module 302 , building module 303 and publishing module 304 .
  • the first determination module 301 is configured to determine the created folder and the selected resource template in response to the resource publishing request, the created folder includes the first game resource of the game to be produced;
  • the editing module 302 is configured to obtain the second game resource input to the selected resource template, edit the first game resource and the second game resource according to the selected resource template, and obtain a scene file;
  • the construction module 303 is used to construct the game logic based on the object editor and the logic editor to obtain the logic file;
  • the publishing module 304 is used to package and package the scene file and the logic file, obtain the game resource package of the game to be produced, and issue the game resource package.
  • the editing module 302 is configured to load the first game resource included in the created folder, load the second game resource input into the selected resource template; according to the The selected resource template synthesizes the first game resource and the second game resource to obtain a secondary game material; uses an editor to edit and render the secondary game material to obtain the scene file.
  • the editor is one or more of a scene editor, an interface editor, and a resource editor.
  • the resource distribution device may further include: a testing module 305 and a display module 306 .
  • the testing module 305 is configured to generate a script file of the logic file and test the script file.
  • the publishing module 304 is further configured to continue to package the scene file and the logic file when the script file passes the test, obtain the game resource package and release the game resource package.
  • the display module 306 is used to determine the abnormal game logic that failed the test in the logic file when the script file fails the test, generate a test failure reminder that carries the abnormal game logic, and remind the test failure to show.
  • the publishing module 304 can be used to store the game resource package in the cache space of the resource server; create a target game item on the game server, and store the game resource package on the game server Deployed under the target game project.
  • the publishing module 304 can also be used to read the version information of the game resource package deployed under the target game project at a preset period; when the read version information and the latest version information When inconsistent, continuously detect the number of players in the game scene constructed by the game resource pack; when the number of players is 0, load the latest resource pack corresponding to the latest version information in the cache space, and in the Deploy the latest resource package under the target game item on the game server.
  • the resource release device may further include: a second determination module 307 , a query module 308 and an operation module 309 .
  • the second determination module 307 is configured to, in response to the player's game login request, determine that the game login request indicates the first game to be logged in.
  • the query module 308 is configured to query whether the first game resource package of the first game is deployed on the game server.
  • the running module 309 is configured to read the first game resource package of the first game in the cache space of the resource server when the query determines that the first game resource package is not deployed on the game server.
  • a first game item is created on the game server, the first game resource package is deployed under the first game item on the game server, and the first game resource package is run based on the game server.
  • the running module 309 is further configured to, when it is determined that the first game resource package is deployed on the game server, run the first game resource package based on the game server, and according to the instruction of the game login request, A virtual area is created for the player in the first game resource package after running.
  • the resource publishing apparatus may further include: a third determining module 310 and an operating module 309 .
  • the third determining module 310 is configured to, in response to the player's game search request, determine that the game search request indicates a second game to search for.
  • the running module 309 is configured to display a download entry when the game state of the second game indicates that it has not been downloaded, and download the second game in the cache space of the resource server when the download entry is triggered.
  • the second game resource package create a second game project on the game server, deploy the second game resource package under the second game project on the game server, and run it based on the game server The second game resource package.
  • the running module 309 can also be used to display the game entry when the game state of the second game indicates that it has been downloaded and the version information is the latest version information, and when the game entry is triggered, based on the game server Running the second game resource package.
  • the running module 309 is further configured to download the second game in the cache space of the resource server when the game status of the second game indicates that it has been downloaded and the version information is inconsistent with the latest version information.
  • a resource update package integrating the resource update package with the resource package of the second game indicated by the version information to obtain a new game resource package, and deploying the new game resource package on the game server Under the second game item, run the new game resource package based on the game server.
  • the running module 309 can be used to initialize the game engine, establish a data connection with the game server; obtain the game module identifier of the currently running game resource package, and enter the game indicated by the game module identifier module, and start the interface manager and the script manager; based on the script manager, send an area entry request to the game server; receive the area ID fed back by the game server, enter the target area indicated by the area ID, And execute the game logic of the currently running game resource pack.
  • the running module 309 can also be used to transmit the exit request to the game server in response to the player's exit request; when the exit request indicates to exit the currently running game resource package, receive The exit success response fed back by the game server cancels the game interface; when the exit request indicates to exit the client provided by the resource release platform, the exit success response fed back by the game server is received, the game interface is canceled, and the current game resource is saved package list, disconnect the data connection with the game server, and exit the game engine.
  • the resource release device in response to the resource release request, determines the created folder including the first game resource of the game to be produced and the selected resource template, and obtains the second game resource input to the selected resource template, Edit the first game resource and the second game resource according to the selected resource template to obtain the scene file, and construct the game logic based on the object editor and the logic editor to obtain the logic file. Finally, the scene files and logic files are packaged and packaged to obtain the game resource package of the game to be produced, and the game resource package is released, so that game developers do not need to consider multi-terminal concepts in the process of producing games, and only need to provide Content-related game resources can be released automatically, reducing the workload of developers, improving the efficiency of resource release, and reducing operation and maintenance costs.
  • a computer device in an exemplary embodiment, referring to FIG. 4 , a computer device is also provided.
  • the computer device includes a bus, a processor, a memory, and a communication interface, and may also include an input-output interface and a display device.
  • each The functional units can communicate with each other through the bus.
  • the memory stores computer programs
  • the processor is configured to execute the computer programs stored in the memory, and execute the method for issuing resources in the above-mentioned embodiments.
  • the various component embodiments of the present invention may be implemented in hardware, or in software modules running on one or more processors, or in a combination thereof.
  • a microprocessor or a digital signal processor (DSP) may be used in practice to implement some or all functions of some or all components in the resource publishing apparatus according to the embodiment of the present invention.
  • DSP digital signal processor
  • the present invention can also be implemented as programs/instructions (e.g., computer programs/instructions and computer program products) of devices or means for performing part or all of the methods described herein.
  • Such programs/instructions for implementing the present invention may be stored on a computer-readable medium, or may exist in the form of one or more signals, such signals may be downloaded from an Internet website, or provided on a carrier signal, or in any form Available in other formats.
  • Computer-readable media including both permanent and non-permanent, removable and non-removable media, can be implemented by any method or technology for storage of information.
  • Information may be computer readable instructions, data structures, modules of a program, or other data.
  • Examples of computer storage media include, but are not limited to, phase change memory (PRAM), static random access memory (SRAM), dynamic random access memory (DRAM), other types of random access memory (RAM), read only memory (ROM), Electrically Erasable Programmable Read-Only Memory (EEPROM), Flash memory or other memory technology, Compact Disc Read-Only Memory (CD-ROM), Digital Versatile Disc (DVD) or other optical storage, Magnetic cassettes, disk storage, quantum memory, graphene-based storage media or other magnetic storage devices or any other non-transmission media that can be used to store information that can be accessed by computing devices.
  • PRAM phase change memory
  • SRAM static random access memory
  • DRAM dynamic random access memory
  • RAM random access memory
  • ROM read only memory
  • EEPROM Electrically Er
  • FIG. 5 schematically shows a computer device that can implement the method for publishing resources according to the present invention.
  • the computer device includes a processor 510 and a computer-readable medium in the form of a memory 520 .
  • the memory 520 is one example of a computer readable medium having a storage space 530 for storing a computer program 531 .
  • the computer program/instruction 531 is executed by the processor 510, various steps in the above-described method for issuing resources can be realized.
  • Fig. 6 schematically shows a block diagram of a computer program product implementing the method according to the invention.
  • the computer program product includes a computer program 610.
  • the computer program 610 is executed by a processor such as the processor 510 shown in FIG. 5, various steps in the above-described resource publishing method can be realized.

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Abstract

The present invention relates to the technical field of computers. Disclosed are a resource publishing method and apparatus, and a computer device and a computer-readable storage medium. By means of the present invention, a developer of a game does not need to take the concept of multiple ends into consideration during a game production process, and resource publishing can be automatically performed simply by means of providing resources related to the content of the game, thereby reducing the workload, improving the resource publishing efficiency and reducing the operation and maintenance costs. The method comprises: in response to a resource publishing request, determining a created folder and a selected resource template, wherein the created folder comprises a first game resource of a game to be produced; acquiring a second game resource input into the selected resource template, and editing the first game resource and the second game resource according to the selected resource template, so as to obtain a scene file; constructing game logic on the basis of an object editor and a logic editor, so as to obtain a logic file; and encapsulating and packaging the scene file and the logic file, so as to obtain a game resource package of said game, and publishing the game resource package.

Description

资源发布方法、装置、计算机设备及计算机可读存储介质Resource publishing method, device, computer equipment, and computer-readable storage medium
交叉引用cross reference
本发明要求于2021年6月30日提交、发明号为202110744059.1,发明名称为“资源发布方法、装置、计算机设备及计算机可读存储介质”的中国专利发明的优先权,其全部内容通过引用合并于本发明中。This application claims the priority of the Chinese patent invention filed on June 30, 2021, with the invention number 202110744059.1, and the title of the invention is "resource release method, device, computer equipment, and computer-readable storage medium", the entire content of which is incorporated by reference in the present invention.
技术领域technical field
本发明涉及应用计算机技术领域,特别是涉及一种资源发布方法、装置、计算机设备及计算机可读存储介质。The present invention relates to the technical field of applied computers, in particular to a method, device, computer equipment and computer-readable storage medium for publishing resources.
背景技术Background technique
近年来,计算机技术飞速发展,智能终端提供的网络游戏、单击游戏等成为人们生活中不可或缺的一部分,在人们学习或者工作之余带给人们放松环境的同时,也能一定程度的锻炼人们的脑力。目前,在进行游戏的发布时,需要游戏开发人员将游戏资源包上传并发布给游戏平台,以使得玩家通过游戏平台下载整个游戏资源包,将游戏资源包安装后进入游戏。In recent years, with the rapid development of computer technology, online games and single-click games provided by smart terminals have become an indispensable part of people's lives. While providing people with a relaxing environment after studying or working, they can also exercise to a certain extent. people's brain power. At present, when publishing a game, game developers are required to upload and publish the game resource package to the game platform, so that players can download the entire game resource package through the game platform, install the game resource package and enter the game.
相关技术中,游戏开发人员需要使用编辑器制作游戏中的资源,确定需要发布的游戏平台。随后,按照该游戏平台对应的程序代码,将制作的资源进行编译,形成游戏资源包,并上传到各个游戏平台中,从而实现游戏资源的发布。In related technologies, game developers need to use an editor to create resources in the game and determine the game platform to be released. Subsequently, according to the program code corresponding to the game platform, the produced resource is compiled to form a game resource package, and uploaded to each game platform, thereby realizing the release of the game resource.
在实现本发明的过程中,申请人发现相关技术至少存在以下问题:游戏的资源包通常体积较大,游戏开发人员需要在几个游戏平台上发布便需要按照相应游戏平台的需求制作几份资源包,导致资源发布的过程涉及到大量重复的工作,资源发布的效率不高,增加运维成本。In the process of realizing the present invention, the applicant found that the relevant technology has at least the following problems: the resource pack of the game is usually large in size, and game developers need to make several resources according to the needs of the corresponding game platforms if they need to release them on several game platforms package, the process of resource release involves a lot of repetitive work, the efficiency of resource release is not high, and the cost of operation and maintenance is increased.
发明内容Contents of the invention
有鉴于此,本发明提供了一种资源发布方法、装置、计算机设备及计算机可读存储介质,主要目的在于解决目前资源发布的过程涉及到大量重复的工作,资源发布的效率不高,增加运维成本的问题。In view of this, the present invention provides a resource release method, device, computer equipment, and computer-readable storage medium. maintenance cost issue.
依据本发明实施例的第一方面,提供了一种资源发布方法,该方法包括:响应于资源发布请求,确定已创建文件夹和已选中资源模板,所述已创建文件夹包括待制作游戏的第一游戏资源;获取输入至所述已选中资源模板的第二游戏资源,按照所述已选中资源模板对所述第一游戏资源和所述第二游戏资源进行编辑,得到场景文件;基于对象编辑器和逻辑编辑器构建游戏逻辑,得到逻辑文件;对所述场景文件和所述逻辑文件进行封装打包,得到所述待制作游戏的游戏资源包,并将所述游戏资源包发布。According to the first aspect of the embodiments of the present invention, there is provided a resource release method, the method comprising: in response to a resource release request, determining a created folder and a selected resource template, the created folder including the The first game resource; obtain the second game resource input to the selected resource template, edit the first game resource and the second game resource according to the selected resource template, and obtain a scene file; object-based The editor and the logic editor construct the game logic and obtain the logic file; package the scene file and the logic file to obtain the game resource package of the game to be produced, and release the game resource package.
依据本发明实施例的第二方面,提供了一种资源发布装置,该装置包括:第一确定模块,用于响应于资源发布请求,确定已创建文件夹和已选中资源模板,所述已创建文件夹包括待制作游戏的第一游戏资源;编辑模块,用于获取输入至所述已选中资源模板的 第二游戏资源,按照所述已选中资源模板对所述第一游戏资源和所述第二游戏资源进行编辑,得到场景文件;构建模块,用于基于对象编辑器和逻辑编辑器构建游戏逻辑,得到逻辑文件;发布模块,用于对所述场景文件和所述逻辑文件进行封装打包,得到所述待制作游戏的游戏资源包,并将所述游戏资源包发布。According to the second aspect of the embodiments of the present invention, there is provided a resource release device, which includes: a first determining module, configured to determine a created folder and a selected resource template in response to a resource release request, the created The folder includes the first game resource of the game to be produced; the editing module is used to obtain the second game resource input into the selected resource template, and edit the first game resource and the second game resource according to the selected resource template. Two game resources are edited to obtain the scene file; the construction module is used to construct the game logic based on the object editor and the logic editor to obtain the logic file; the publishing module is used to package the scene file and the logic file, Obtain the game resource package of the game to be produced, and publish the game resource package.
依据本发明实施例的第三方面,提供了一种计算机设备,包括存储器、处理器及存储在存储器上的计算机程序,所述处理器执行所述计算机程序时实现上述第一方面中任一项所述方法的步骤。According to a third aspect of the embodiments of the present invention, a computer device is provided, including a memory, a processor, and a computer program stored on the memory, and when the processor executes the computer program, any one of the above-mentioned first aspects is realized. The steps of the method.
依据本发明实施例的第四方面,提供了一种计算机可读存储介质,其上存储有计算机程序,所述计算机程序被处理器执行时实现上述第一方面中任一项所述的方法的步骤。According to a fourth aspect of the embodiments of the present invention, there is provided a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the method described in any one of the above-mentioned first aspects is implemented. step.
依据本发明实施例的第五方面,提供了一种计算机程序产品,包括计算机程序,所述计算机程序被处理器执行时实现上述第一方面中任一项所述的方法的步骤。According to a fifth aspect of the embodiments of the present invention, a computer program product is provided, including a computer program, and when the computer program is executed by a processor, the steps of the method described in any one of the above-mentioned first aspects are implemented.
本发明的有益效果为:,本发明提供的一种资源发布方法、装置、计算机设备及计算机可读存储介质,本发明响应于资源发布请求,确定包括待制作游戏的第一游戏资源的已创建文件夹和已选中资源模板,获取输入至已选中资源模板的第二游戏资源,按照已选中资源模板对第一游戏资源和第二游戏资源进行编辑,得到场景文件,并基于对象编辑器和逻辑编辑器构建游戏逻辑,得到逻辑文件。最后,对场景文件和逻辑文件进行封装打包,得到待制作游戏的游戏资源包,并将游戏资源包发布,使得游戏的开发者在制作游戏的过程中无需考虑多端的概念,仅需提供与游戏内容相关的游戏资源便能够自动进行资源的发布,减轻开发人员的工作量,提升资源发布的效率,降低运维成本。The beneficial effects of the present invention are as follows: a resource release method, device, computer equipment, and computer-readable storage medium provided by the present invention. In response to a resource release request, the present invention determines the first game resource that includes the game to be created. folder and the selected resource template, obtain the second game resource input to the selected resource template, edit the first game resource and the second game resource according to the selected resource template, obtain the scene file, and based on the object editor and logic The editor builds the game logic and gets the logic file. Finally, the scene files and logic files are packaged and packaged to obtain the game resource package of the game to be produced, and the game resource package is released, so that game developers do not need to consider multi-terminal concepts in the process of producing games, and only need to provide Content-related game resources can be released automatically, reducing the workload of developers, improving the efficiency of resource release, and reducing operation and maintenance costs.
附图说明Description of drawings
通过阅读下文优选实施方式的详细描述,本发明的上述及各种其他的优点和益处对于本领域普通技术人员将变得清楚明了。在附图中:These and various other advantages and benefits of the present invention will become apparent to those of ordinary skill in the art upon reading the following detailed description of the preferred embodiments. In the attached picture:
图1示意性地示出了根据本发明实施例的一种资源发布方法流程示意图。Fig. 1 schematically shows a flow chart of a method for publishing resources according to an embodiment of the present invention.
图2A示意性地示出了根据本发明实施例的一种资源发布方法流程示意图。Fig. 2A schematically shows a flow chart of a method for publishing resources according to an embodiment of the present invention.
图2B示意性地示出了根据本发明实施例的一种编辑器框架示意图。Fig. 2B schematically shows a schematic diagram of an editor framework according to an embodiment of the present invention.
图2C示意性地示出了根据本发明实施例的一种资源发布方法流程示意图。Fig. 2C schematically shows a flow chart of a method for publishing resources according to an embodiment of the present invention.
图2D示意性地示出了根据本发明实施例的一种资源发布方法流程示意图。Fig. 2D schematically shows a flow chart of a method for publishing resources according to an embodiment of the present invention.
图2E示意性地示出了根据本发明实施例的一种资源发布方法流程示意图。Fig. 2E schematically shows a flow chart of a method for publishing resources according to an embodiment of the present invention.
图2F示意性地示出了根据本发明实施例的一种资源发布方法流程示意图。Fig. 2F schematically shows a flow chart of a method for publishing resources according to an embodiment of the present invention.
图2G示意性地示出了根据本发明实施例的一种资源发布方法流程示意图。Fig. 2G schematically shows a flow chart of a method for publishing resources according to an embodiment of the present invention.
图2H示意性地示出了根据本发明实施例的一种资源发布方法流程示意图。Fig. 2H schematically shows a flow chart of a method for publishing resources according to an embodiment of the present invention.
图3A示意性地示出了根据本发明实施例的一种资源发布装置的结构示意图。Fig. 3A schematically shows a schematic structural diagram of a device for publishing resources according to an embodiment of the present invention.
图3B示意性地示出了根据本发明实施例的一种资源发布装置的结构示意图。Fig. 3B schematically shows a schematic structural diagram of a device for publishing resources according to an embodiment of the present invention.
图3C示意性地示出了根据本发明实施例的一种资源发布装置的结构示意图。Fig. 3C schematically shows a schematic structural diagram of a device for publishing resources according to an embodiment of the present invention.
图3D示意性地示出了根据本发明实施例的一种资源发布装置的结构示意图。Fig. 3D schematically shows a schematic structural diagram of a device for publishing resources according to an embodiment of the present invention.
图4示意性地示出了根据本发明实施例的一种计算机设备的装置结构示意图。Fig. 4 schematically shows a schematic diagram of an apparatus structure of a computer device according to an embodiment of the present invention.
图5示意性地示出了可以实现根据本发明的资源发布方法的计算机设备。Fig. 5 schematically shows a computer device that can implement the method for publishing resources according to the present invention.
图6示意性地示出了实现根据本发明的方法的计算机程序产品的框图。Fig. 6 schematically shows a block diagram of a computer program product implementing the method according to the invention.
具体实施方式detailed description
下面结合附图和具体的实施方式对本发明作进一步的描述。以下描述仅为说明本发明的基本原理而并非对其进行限制。The present invention will be further described below in conjunction with the accompanying drawings and specific embodiments. The following description is only to illustrate the basic principle of the present invention and not to limit it.
根据本发明实施例的一种资源发布方法,如图1所示,该方法可包括:According to a resource publishing method according to an embodiment of the present invention, as shown in FIG. 1, the method may include:
101、响应于资源发布请求,确定已创建文件夹和已选中资源模板,已创建文件夹包括待制作游戏的第一游戏资源。101. In response to a resource release request, determine a created folder and a selected resource template, where the created folder includes a first game resource of a game to be produced.
102、获取输入至已选中资源模板的第二游戏资源,按照已选中资源模板对第一游戏资源和第二游戏资源进行编辑,得到场景文件。102. Obtain the second game resource input to the selected resource template, edit the first game resource and the second game resource according to the selected resource template, and obtain a scene file.
103、基于对象编辑器和逻辑编辑器构建游戏逻辑,得到逻辑文件。103. Construct the game logic based on the object editor and the logic editor, and obtain the logic file.
104、对场景文件和逻辑文件进行封装打包,得到待制作游戏的游戏资源包,并将游戏资源包发布。104. Package the scene file and the logic file, obtain the game resource package of the game to be produced, and release the game resource package.
根据本发明实施例的资源发布方法,响应于资源发布请求,确定包括待制作游戏的第一游戏资源的已创建文件夹和已选中资源模板,获取输入至已选中资源模板的第二游戏资源,按照已选中资源模板对第一游戏资源和第二游戏资源进行编辑,得到场景文件,并基于对象编辑器和逻辑编辑器构建游戏逻辑,得到逻辑文件。最后,对场景文件和逻辑文件进行封装打包,得到待制作游戏的游戏资源包,并将游戏资源包发布,使得游戏的开发者在制作游戏的过程中无需考虑多端的概念,仅需提供与游戏内容相关的游戏资源便能够自动进行资源的发布,减轻开发人员的工作量,提升资源发布的效率,降低运维成本。According to the resource release method of the embodiment of the present invention, in response to the resource release request, determine the created folder including the first game resource of the game to be produced and the selected resource template, obtain the second game resource input to the selected resource template, Edit the first game resource and the second game resource according to the selected resource template to obtain the scene file, and construct the game logic based on the object editor and the logic editor to obtain the logic file. Finally, the scene files and logic files are packaged and packaged to obtain the game resource package of the game to be produced, and the game resource package is released, so that game developers do not need to consider multi-terminal concepts in the process of producing games, and only need to provide Content-related game resources can be released automatically, reducing the workload of developers, improving the efficiency of resource release, and reducing operation and maintenance costs.
根据本发明实施例的一种资源发布方法,如图2A所示,该方法可包括如下步骤201~204:According to a method for publishing resources according to an embodiment of the present invention, as shown in FIG. 2A , the method may include the following steps 201-204:
201、响应于资源发布请求,确定已创建文件夹和已选中资源模板。201. In response to a resource release request, determine that a folder has been created and a resource template has been selected.
现有的游戏开发与游戏资源的发布流程,无论是使用商业引擎,还是自研引擎,都需要美术和策划人员使用编辑器制作游戏中使用的资源,程序人员对资源进行编译,得到能够发布到各个平台的可执行程序,然后将整个游戏的资源打包发布到各应用商店。比如在Steam(一种游戏或软件平台)平台或GooglePlay(一种在线应用程序商店)等应用商店发布游戏,开发者需要上传发布对应平台的整个游戏包,用户使用设备从平台下载整个游戏包安装后使用。在一些实施方式中,每个游戏均对应有服务器,有更新需要重新对游戏资源进行编译,生成新的可执行程序。而且,游戏更新时,游戏对应的服务器需要停止服务器进程,重新下载可执行程序,更新服务器逻辑依赖的表格文件,脚本文件等。The existing game development and release process of game resources, whether using a commercial engine or a self-developed engine, requires artists and planners to use editors to create resources used in the game, and programmers to compile the resources and get the resources that can be released to Executable programs for each platform, and then package and publish the resources of the entire game to each application store. For example, to publish a game on an application store such as Steam (a game or software platform) or Google Play (an online application store), the developer needs to upload and publish the entire game package of the corresponding platform, and the user uses the device to download the entire game package from the platform and install it. used later. In some embodiments, each game corresponds to a server, and game resources need to be recompiled to generate a new executable program if there is an update. Moreover, when the game is updated, the server corresponding to the game needs to stop the server process, re-download the executable program, and update the table files and script files that the server logic depends on.
但是,申请人认识到,在上述整个资源发布以及运维的过程中存在以下多个缺陷。首先,游戏资源包的体积较大,需要重复对资源进行打包上传,有几个平台需要发布游戏,就需要打包几份资源,尤其针对一些存在渠道的概念的平台来说,平台的每个渠道都需要上传一份特定的渠道包。因此,程序开发人员需要对每个游戏的每个平台编译对应的程序代码,存在大量重复工作。其次,资源开发以及发布的流程复杂。一个完整游戏的开发需要美术,策划和程序等人员紧密有序配合,一方面增加了出错概率,另一方面增加了游戏开发时间,提高了成本,且网络游戏需要大量的服务器部署与逻辑调试,需要消耗服务器开发者与客户端开发者大量的调试时间。再有,由于在进行游戏的逻辑更新时,需要服务器重新编译执行文件,因此,实际上游戏更新大多是停服更新,影响用户的体验,增加运 维成本。However, the applicant realizes that the following defects exist in the above-mentioned entire resource release and operation and maintenance process. First of all, the size of the game resource package is relatively large, and the resources need to be packaged and uploaded repeatedly. If there are several platforms that need to release the game, several resources need to be packaged. Especially for some platforms with the concept of channels, each channel of the platform Both require uploading a specific channel pack. Therefore, program developers need to compile corresponding program codes for each platform of each game, and there is a lot of repetitive work. Secondly, the process of resource development and release is complicated. The development of a complete game requires the close and orderly cooperation of art, planning, and programming personnel. On the one hand, it increases the probability of errors, on the other hand, it increases the game development time and costs, and online games require a lot of server deployment and logic debugging. It needs to consume a lot of debugging time for server developers and client developers. In addition, since the server needs to recompile the execution file when the logic of the game is updated, in fact, most of the game updates are out of service updates, which affects the user experience and increases the operation and maintenance cost.
综上,根据本发明实施例的一种资源发布方法,响应于资源发布请求,确定包括待制作游戏的第一游戏资源的已创建文件夹和已选中资源模板,获取输入至已选中资源模板的第二游戏资源,按照已选中资源模板对第一游戏资源和第二游戏资源进行编辑,得到场景文件,并基于对象编辑器和逻辑编辑器构建游戏逻辑,得到逻辑文件。最后,对场景文件和逻辑文件进行封装打包,得到待制作游戏的游戏资源包,并将游戏资源包发布,使得游戏的开发者在制作游戏的过程中无需考虑多端的概念,仅需提供与游戏内容相关的游戏资源便能够自动进行资源的发布,减轻开发人员的工作量,提升资源发布的效率,降低运维成本。To sum up, according to a method for publishing resources according to an embodiment of the present invention, in response to a resource publishing request, determine the created folder including the first game resource of the game to be produced and the selected resource template, and obtain the resource template input to the selected resource template. For the second game resource, edit the first game resource and the second game resource according to the selected resource template to obtain the scene file, and construct the game logic based on the object editor and the logic editor to obtain the logic file. Finally, the scene files and logic files are packaged and packaged to obtain the game resource package of the game to be produced, and the game resource package is released, so that game developers do not need to consider multi-terminal concepts in the process of producing games, and only need to provide Content-related game resources can be released automatically, reducing the workload of developers, improving the efficiency of resource release, and reducing operation and maintenance costs.
为了实现本发明的技术方案,本发明实施例还提供一种资源发布平台。该资源发布平台是作为一组应用程序存在,其中包括编辑器、Windows(一种操作系统)、IOS(一种操作系统)和Android(一种操作系统)客户端,每个客户端只是作为一个空的游戏框架存在,并不包括具体的游戏内容,而开发者后期通过编辑器发布的游戏内容会作为附加包上传到资源发布平台,以使得用户在资源发布平台上挑选具体的游戏内容下载到对应客户端进行游玩。在一些实施方式中,用户可以注册登录到资源发布平台后,打开编辑器进行游戏制作。编辑器作为资源发布平台的核心工具,其设计目标为包含从设计、开发、预览、调试到发布的整个工作流所需的全功能一体化编辑器,目标支持发布游戏到IOS、Android、与PC(Personal Computer,个人计算机)客户端平台,真正实现一次开发,全平台运行。参见图2B所示的编辑器框架图,利用客户端已经封装的2D Engine Core(2维引擎核心)接收开发者的资源发布请求,进而调用动画特效编辑器、地形编辑器、剧情编辑器、场景编辑器、逻辑编辑器、UI(User Interface,用户界面)编辑器等完成游戏场景、UI以及游戏逻辑的制作。In order to realize the technical solution of the present invention, the embodiment of the present invention also provides a resource publishing platform. The resource publishing platform exists as a set of applications, including editors, Windows (an operating system), IOS (an operating system) and Android (an operating system) clients, and each client is just as a An empty game frame exists and does not include specific game content, and the game content released by the developer through the editor later will be uploaded to the resource publishing platform as an additional package, so that users can select specific game content on the resource publishing platform to download to Play with the corresponding client. In some implementations, the user can register and log in to the resource publishing platform, and then open an editor to make games. As the core tool of the resource publishing platform, the editor is designed to include a full-featured integrated editor required for the entire workflow from design, development, preview, debugging to publishing. The goal supports publishing games to IOS, Android, and PC (Personal Computer, personal computer) client platform, truly realize one-time development and run on the whole platform. See the editor frame diagram shown in Figure 2B, use the 2D Engine Core (2D Engine Core) packaged by the client to receive the developer's resource release request, and then call the animation special effects editor, terrain editor, plot editor, scene Editor, logic editor, UI (User Interface, user interface) editor, etc. complete the production of game scenes, UI and game logic.
在本发明实施例中,编辑器整合所有工具,提供面向设计的自动化工作流,实现完全不用编程即可发布游戏。编辑器实际上会为开发者提供预设的游戏模板、模块等资源模板,以便降低开发者的学习成本,使开发者可以直接使用资源模板。而为了区分不同开发者开发的游戏,响应于开发者的资源发布请求,资源发布平台的编辑器会确定开发者在下发资源发布请求时创建的已创建文件夹和已选中资源模板,从而在后续以已创建文件夹为基础进行游戏的开发。在一些实施方式中,已创建文件夹包括待制作游戏的第一游戏资源,第一游戏资源可以是资源发布平台提供的在线资源,也可以是开发者本地导入的,比如图片、声音、视频等资源,资源发布平台基于编辑器加载到第一游戏资源后会复制到已创建文件夹下,此外,在资源发布平台的编辑器中开发者也可以利用资源发布平台提供的在线资源创建动画和粒子等二类资源。In the embodiment of the present invention, the editor integrates all tools, provides a design-oriented automated workflow, and realizes that the game can be released without programming at all. The editor actually provides developers with preset resource templates such as game templates and modules, so as to reduce the developer's learning costs and allow developers to directly use resource templates. In order to distinguish games developed by different developers, in response to the developer's resource publishing request, the editor of the resource publishing platform will determine the created folder and the selected resource template created by the developer when issuing the resource publishing request, so that in the subsequent Develop the game based on the created folder. In some implementations, the created folder includes the first game resource of the game to be produced. The first game resource can be an online resource provided by the resource publishing platform, or imported locally by the developer, such as pictures, sounds, videos, etc. Resources, the resource publishing platform is based on the editor and will be copied to the created folder after loading the first game resource. In addition, in the editor of the resource publishing platform, developers can also use the online resources provided by the resource publishing platform to create animations and particles and other secondary resources.
202、获取输入至已选中资源模板的第二游戏资源,按照已选中资源模板对第一游戏资源和第二游戏资源进行编辑,得到场景文件。202. Obtain the second game resource input to the selected resource template, edit the first game resource and the second game resource according to the selected resource template, and obtain a scene file.
在本发明实施例中,确定了包括待制作游戏的第一游戏资源的已创建文件夹和已选中资源模板后,与待制作游戏相关的项目中已经有了一些基本资源,资源发布平台会基于编辑器获取输入至已选中资源模板的第二游戏资源,按照已选中资源模板对第一游戏资源和第二游戏资源进行编辑,得到场景文件,从而实现待制作游戏中场景内容与UI的构建。In the embodiment of the present invention, after determining the created folder including the first game resource of the game to be produced and the selected resource template, there are already some basic resources in the project related to the game to be produced, and the resource release platform will base on The editor obtains the second game resource input to the selected resource template, edits the first game resource and the second game resource according to the selected resource template, and obtains the scene file, thereby realizing the construction of scene content and UI in the game to be produced.
在一些实施方式中,在生成场景文件时,资源发布平台基于编辑器加载已创建文件夹包括的第一游戏资源,加载输入至已选中资源模板中的第二游戏资源。随后,按照已选中资源模板对第一游戏资源和第二游戏资源进行合成处理,得到二级游戏素材,并采用编辑器对二级游戏素材进行编辑渲染,得到场景文件。在一些实施方式中,生成场景文件时使用的编辑器可以是场景编辑器、界面编辑器、资源编辑器中的一种或一种以上。二级游戏素材可以是开发者基于上述编辑器制作的游戏中的动画、特效等,比如作为游戏角色的技能或者场景背景的动画、特效等均属于二级游戏素材。In some implementations, when generating the scene file, the resource distribution platform loads the first game resource included in the created folder based on the editor, and loads the second game resource input into the selected resource template. Subsequently, the first game resource and the second game resource are synthesized according to the selected resource template to obtain the secondary game material, and an editor is used to edit and render the secondary game material to obtain the scene file. In some implementations, the editor used when generating the scene file may be one or more of a scene editor, an interface editor, and a resource editor. Secondary game materials can be animations, special effects, etc. in the game created by the developer based on the above-mentioned editor, such as the skills of game characters or animations and special effects of scene backgrounds, etc., all belong to secondary game materials.
需要说明的是,场景是游戏内容最基本的组织方式,也是向玩家展示游戏的基本形态。因此,资源发布平台中还设置有诸如地形工具、刷怪工具等,开发者可以选择地形工具,拖入静态图片以及使用阻挡图或刷怪工具等对场景进行完善,并通过界面编辑器编辑游戏界面,后续游戏界面的按钮响应通过逻辑编辑器实现UI功能。It should be noted that the scene is the most basic way to organize the game content, and it is also the basic form of the game shown to the players. Therefore, the resource publishing platform is also equipped with terrain tools, monster spawning tools, etc. Developers can select terrain tools, drag in static images, and use blocking maps or monster spawning tools to improve the scene, and edit the game through the interface editor Interface, the button response of the subsequent game interface realizes the UI function through the logic editor.
203、基于对象编辑器和逻辑编辑器构建游戏逻辑,得到逻辑文件。203. Construct the game logic based on the object editor and the logic editor, and obtain the logic file.
在本发明实施例中,完成了场景文件的创建后,由于游戏中会有游戏任务、故事线等游戏逻辑,因此,需要基于对象编辑器和逻辑编辑器构建游戏逻辑,得到逻辑文件,使游戏内容更加的完善。In the embodiment of the present invention, after the creation of the scene file is completed, since there will be game logic such as game missions and story lines in the game, it is necessary to construct the game logic based on the object editor and the logic editor, obtain the logic file, and make the game The content is more perfect.
在一些实施方式中,开发者可以使用资源发布平台中配置的各种全局容器以及随机池和公式编辑器等对象编辑器来配置对象数据,使用逻辑编辑器拼搭实现具体的游戏逻辑,实现游戏逻辑的运行和交互,驱动整个游戏逻辑的主循环脚本和玩家角色的控制。In some implementations, developers can use various global containers configured in the resource publishing platform and object editors such as random pools and formula editors to configure object data, use logic editors to build specific game logic, and realize game The operation and interaction of logic, the main loop script that drives the entire game logic and the control of player characters.
需要说明的是,为了保证待制作游戏发布后能够正常运行,在生成场景文件和逻辑文件后,资源发布平台会进行逻辑文件的测试,利用编辑器自动进行逻辑脚本生成,资源打包与数据生成等,在Windows平台下进行游戏测试。在一些实施方式中,资源发布平台会生成逻辑文件的脚本文件,对脚本文件进行测试。当脚本文件通过测试时,继续对场景文件和逻辑文件进行封装打包,得到游戏资源包并将游戏资源包发布。而当脚本文件未通过测试时,在逻辑文件中确定未通过测试的异常游戏逻辑,生成携带异常游戏逻辑的测试失败提醒,将测试失败提醒进行展示,以便开发者基于测试失败提醒进行逻辑文件的修改。在实际应用的过程中,资源发布平台为场景文件提供预览的功能,开发者可以随时点击预览来查看当前场景的运行效果。It should be noted that, in order to ensure that the game to be produced can run normally after release, after generating scene files and logic files, the resource publishing platform will test the logic files, use the editor to automatically generate logic scripts, resource packaging and data generation, etc. , for game testing under the Windows platform. In some implementation manners, the resource publishing platform will generate a script file of the logic file, and test the script file. When the script file passes the test, continue to package the scene file and logic file, obtain the game resource package and release the game resource package. And when the script file fails the test, determine the abnormal game logic that failed the test in the logic file, generate a test failure reminder with the abnormal game logic, and display the test failure reminder, so that the developer can carry out logic file based on the test failure reminder Revise. In the process of actual application, the resource publishing platform provides a preview function for scene files, and developers can click the preview at any time to view the running effect of the current scene.
204、对场景文件和逻辑文件进行封装打包,得到待制作游戏的游戏资源包,并将游戏资源包发布。204. Package the scene file and the logic file, obtain the game resource package of the game to be produced, and release the game resource package.
在本发明实施例中,在生成场景文件和逻辑文件后,资源发布平台会对场景文件和逻辑文件进行封装打包,得到待制作游戏的游戏资源包,并将游戏资源包发布。在一些实施方式中,打包和发布的过程可以由资源发布平台中的编辑器执行,编辑器会自动进行多平台资源增量打包上传,直接进行发布。In the embodiment of the present invention, after the scene file and the logic file are generated, the resource release platform will package the scene file and the logic file, obtain the game resource package of the game to be produced, and release the game resource package. In some implementations, the process of packaging and publishing can be performed by an editor in the resource publishing platform, and the editor will automatically perform incremental packaging and uploading of multi-platform resources for direct publishing.
在进行游戏资源包的发布时,可将游戏资源包存储至资源服务器的缓存空间中,并在游戏服务器上建立目标游戏项目,在游戏服务器上将游戏资源包部署在目标游戏项目下。When releasing the game resource pack, the game resource pack can be stored in the cache space of the resource server, and a target game project is created on the game server, and the game resource pack is deployed under the target game project on the game server.
需要说明的是,无论是上述步骤203中提及的测试过程还是步骤204中提及的发布过程,资源发布平台均需要将资源数据进行转换压缩后提供给客户端及服务器使用,也即将与待制作游戏相关的资源数据导出,导出的数据可包括:It should be noted that, whether it is the testing process mentioned in step 203 or the publishing process mentioned in step 204, the resource publishing platform needs to convert and compress the resource data and provide it to the client and server. Make game-related resource data export, the exported data can include:
1、原始素材。原始素材指的是场景文件中的图片、音频、视频等素材,需要根据待制作游戏所要发布的平台指示的格式进行格式转换;1. Original material. The original material refers to the picture, audio, video and other materials in the scene file, which needs to be format converted according to the format indicated by the platform to be released for the game to be produced;
2、场景数据。场景数据指的是场景文件,或者有时UI或者动画特效等会形成独立的UI文件、动画特效文件等,UI文件、动画特效文件等也属于场景数据。场景数据根据需要转化为二进制数据,以便后续用于客户端地图加载和创建角色等操作中;2. Scene data. Scene data refers to scene files, or sometimes UI or animation special effects will form independent UI files, animation special effects files, etc., and UI files, animation special effects files, etc. also belong to scene data. The scene data is converted into binary data as needed, so that it can be used for subsequent operations such as client-side map loading and character creation;
3、模板数据:模板数据指的是开发者配置的角色、背包、道具及技能等数据,模板数据会导出到服务器,以便用于角色等逻辑数据的创建等操作中;3. Template data: Template data refers to the data such as characters, backpacks, props, and skills configured by the developer. The template data will be exported to the server for use in the creation of logical data such as characters;
4、阻挡数据:阻挡数据指的是开发者在地图上设置的阻挡信息。阻挡数据会导出二进制文件供服务器和客户端使用;4. Block data: block data refers to the block information set by the developer on the map. Blocking data exports binary files for server and client use;
5、脚本文件:脚本文件指的是开发者使用积木块在逻辑编辑器里进行拼搭生成的逻辑文件的脚本,会自动导出为服务器脚本进行发布;5. Script file: Script file refers to the script of the logic file generated by the developer using building blocks in the logic editor, which will be automatically exported as a server script for release;
6、其他配置数据:其他配置数据指的是游戏运行需要的其他配置文件,其他配置数据也会随着游戏的发布而发布。6. Other configuration data: Other configuration data refers to other configuration files required for the game to run, and other configuration data will also be released with the release of the game.
在实际应用的过程中,上面描述的导出数据最后会分别打包上传到其他第三方平台进行下一步审核,审核通过后会分别进行服务器部署、游戏上架等。In the process of actual application, the exported data described above will be packaged and uploaded to other third-party platforms for the next step of review. After the review is passed, server deployment and game release will be carried out respectively.
综上,资源发布平台中编辑器的工作流程如图2C所示:首先,编辑器对开发者提供的图片、音频、视频等第一游戏资源和第二游戏资源进行处理,得到二级游戏素材。随后,基于场景编辑器、UI编辑器、逻辑编辑器、对象编辑器、剧情编辑器、任务编辑器等生成场景文件和逻辑文件。最后,对场景文件和逻辑文件进行打包,生成脚本文件进行测试,并在测试通过后发布。To sum up, the workflow of the editor in the resource publishing platform is shown in Figure 2C: first, the editor processes the first game resources such as pictures, audio, and video provided by the developer and the second game resources to obtain the second game materials . Then, generate scene files and logic files based on the scene editor, UI editor, logic editor, object editor, scenario editor, task editor, etc. Finally, package the scene files and logic files, generate script files for testing, and release them after the tests pass.
另外,资源发布平台的服务器启动时并不会加载任何的游戏服务器的资源。当服务器检测到玩家请求登录到游戏服务器并请求创建对应游戏服务器的房间时,服务器会确定游戏登录请求指示登录的第一游戏,也即确定玩家想要登录到哪个游戏中。随后,服务器会查询游戏服务器上是否部署有第一游戏的第一游戏资源包。当查询确定游戏服务器上未部署第一游戏资源包时,在资源服务器的缓存空间中读取第一游戏的第一游戏资源包,在游戏服务器上创建第一游戏项目,在游戏服务器上将第一游戏资源包部署在第一游戏项目下,并基于游戏服务器运行第一游戏资源包,实现对第一游戏资源包的解压和部署,加载第一游戏的游戏逻辑,为玩家创建房间、花园等虚拟区域。而当确定游戏服务器上部署有第一游戏资源包时,基于游戏服务器运行第一游戏资源包,按照游戏登录请求的指示,在运行后的第一游戏资源包中为玩家创建虚拟区域。In addition, when the server of the resource publishing platform starts, it will not load any game server resources. When the server detects that the player requests to log in to the game server and requests to create a room corresponding to the game server, the server will determine that the game login request indicates the first game to log in, that is, determine which game the player wants to log in to. Subsequently, the server queries whether the first game resource package of the first game is deployed on the game server. When the query determines that the first game resource package is not deployed on the game server, the first game resource package of the first game is read in the cache space of the resource server, the first game item is created on the game server, and the second game item is created on the game server. A game resource pack is deployed under the first game project, and the first game resource pack is run based on the game server to decompress and deploy the first game resource pack, load the game logic of the first game, and create rooms, gardens, etc. for players virtual area. And when it is determined that the first game resource package is deployed on the game server, the first game resource package is run based on the game server, and a virtual area is created for the player in the first game resource package after running according to the instruction of the game login request.
在一些实施方式中,资源发布平台的服务器会定期检测已经存在的游戏资源的版本,也即每隔预设周期,服务器读取部署在目标游戏项目下的游戏资源包的版本信息。当读取到的版本信息与最新版本信息不一致时,持续检测处于游戏资源包构建的游戏场景中的玩家数量,并在玩家数量为0时,在缓存空间中加载最新版本信息对应的最新资源包,在游戏服务器上将最新资源包部署在目标游戏项目下。而当读取到的版本信息与最新版本信息一致时,保持当前的工作状态。In some implementations, the server of the resource publishing platform will periodically detect the version of the existing game resource, that is, every preset period, the server reads the version information of the game resource package deployed under the target game project. When the read version information is inconsistent with the latest version information, continuously detect the number of players in the game scene constructed by the game resource pack, and load the latest resource pack corresponding to the latest version information in the cache space when the number of players is 0 , deploy the latest resource pack under the target game project on the game server. And when the read version information is consistent with the latest version information, keep the current working state.
综上,游戏资源包的整个发布过程如下:参见图2D,游戏资源包上传至服务器等待平台审核。当审核未通过时,通知开发者对游戏资源包进行整改。而当审核通过时,将游戏资源包添加至资源版本列表中,并将游戏资源包存储在缓存空间中。在一些实施方式 中,当有玩家基于客户端请求登录游戏时,服务器会启动服务器进程,根据资源版本列表中的记录检查已经运行的游戏资源包的版本是否为最新版本。若不是最新版本,则在缓存空间中加载最新版本的游戏资源包,并在玩家退出游戏时进行更新。而若是最新版本,则保持游戏的运行状态。需要说明的是,如果玩家请求登录游戏时使用的设备上并未下载游戏资源包,则需要向缓存空间请求游戏资源包,并下载在设备上后基于客户端通知玩家进入游戏。To sum up, the entire release process of the game resource pack is as follows: Refer to Figure 2D, the game resource pack is uploaded to the server and awaits platform review. When the review fails, the developer is notified to rectify the game resource pack. And when the review is passed, the game resource pack is added to the resource version list, and the game resource pack is stored in the cache space. In some implementations, when a player logs into the game based on a client request, the server will start a server process, and check whether the version of the running game resource package is the latest version according to the records in the resource version list. If it is not the latest version, load the latest version of the game resource pack in the cache space, and update it when the player exits the game. And if it is the latest version, keep the game running. It should be noted that if the game resource pack is not downloaded on the device used by the player when requesting to log in to the game, the game resource pack needs to be requested from the cache space and downloaded on the device to notify the player to enter the game based on the client.
通过上述步骤201至步骤204中的过程便完成了待制作游戏的制作以及发布的过程,具体过程总结如下:参见图2E,资源发布平台基于编辑器接收开发者提供的游戏资源,生成场景文件和逻辑文件进行测试,并在测试通过后,将场景文件和逻辑文件打包生成游戏资源包上传到资源发布平台的服务器上。服务器对游戏资源包进行存储、列表记录以及部署,并在面向玩家的客户端中提供游戏的下载、运行入口。当服务器基于客户端检测到玩家请求运行游戏资源包时,下载该游戏资源包,并在玩家的设备上载入游戏资源包中的游戏资源,进入游戏,按照玩家的指示继续在游戏界面上执行操作、创建房间、组队匹配等等。Through the above steps 201 to 204, the production and release process of the game to be produced is completed. The specific process is summarized as follows: Referring to Figure 2E, the resource publishing platform receives the game resources provided by the developer based on the editor, generates scene files and Logic files are tested, and after the test is passed, the scene files and logic files are packaged to generate a game resource package and uploaded to the server of the resource publishing platform. The server stores, lists, and deploys the game resource pack, and provides game download and running entries in the player-oriented client. When the server detects the player’s request to run the game resource pack based on the client, it downloads the game resource pack, loads the game resources in the game resource pack on the player’s device, enters the game, and continues to execute on the game interface according to the player’s instructions Operations, room creation, team matching, and more.
在本发明实施例中,实际上资源发布平台面向玩家同样提供有客户端,客户端提供多个不同的模块,以便玩家基于不同模块的功能进行个人信息、游戏的管理并能够与资源发布平台中注册的其他玩家进行交互。在一些实施方式中,资源发布平台提供的客户端包括发现模块、游戏架模块、个人中心模块、首页模块以及社区模块。其中,发现模块主要用于展示资源发布平台中已经上线游戏以及为玩家提供游戏搜索功能,玩家可以从发现模块提供的发现页中推荐的游戏进入到游戏详情页面了解游戏并进行游戏下载,也可以搜索自己感兴趣的游戏进入游戏详情页面了解游戏并进行游戏下载;游戏架模块主要用于管理玩家正在下载和已经下载的资源发布平台上的各种游戏,如果游戏已经下载,可以从这里启动游戏;个人中心模块主要用于管理玩家的个人资料,提供社区注册登录入口以及资源发布平台的客户端相关功能的设置入口;首页模块主要展示关于资源发布平台中上线的游戏的各种话题和评论;社区模块用于提供资源发布平台关联的平台社区中玩家的社交功能,包括好友,消息等。In the embodiment of the present invention, in fact, the resource distribution platform also provides a client for players, and the client provides a plurality of different modules, so that players can manage personal information and games based on the functions of different modules and can communicate with the resource distribution platform. Registered other players to interact. In some implementations, the client provided by the resource publishing platform includes a discovery module, a game shelf module, a personal center module, a home page module and a community module. Among them, the discovery module is mainly used to display the games that have been launched on the resource release platform and to provide players with a game search function. Players can enter the game details page from the game recommended in the discovery page provided by the discovery module to learn about the game and download the game. Search the game you are interested in and enter the game details page to learn about the game and download the game; the game rack module is mainly used to manage various games on the resource publishing platform that players are downloading and have already downloaded. If the game has already been downloaded, you can start the game from here ;The personal center module is mainly used to manage the personal data of the players, provide the community registration login entry and the setting entry of the client-related functions of the resource publishing platform; the home page module mainly displays various topics and comments about the games launched on the resource publishing platform; The community module is used to provide social functions for players in the platform community associated with the resource publishing platform, including friends, messages, etc.
如图2F所示,玩家搜索以及进入游戏的过程可包括:205、响应于玩家的游戏搜索请求,确定游戏搜索请求指示搜索的第二游戏。当第二游戏的游戏状态指示未下载时,执行下述步骤206;当第二游戏的游戏状态指示已下载且版本信息为最新版本信息时,执行下述步骤207;当第二游戏的游戏状态指示已下载且版本信息与最新版本信息不一致时,执行下述步骤208。As shown in FIG. 2F , the process of the player searching and entering the game may include: 205. In response to the player's game search request, determine that the game search request indicates a second game to be searched for. When the game state indication of the second game is not downloaded, perform the following step 206; when the game state indication of the second game has been downloaded and the version information is the latest version information, perform the following step 207; when the game state of the second game When it is indicated that it has been downloaded and the version information is not consistent with the latest version information, the following step 208 is executed.
在本发明实施例中,玩家可以在发现模块提供的发现页面上输入想要搜索的游戏名称。这样,当玩家对发现页面上输入的信息确认后,响应于玩家的游戏搜索请求,资源发布平台确定游戏搜索请求指示搜索的第二游戏,检查第二游戏是否已经在客户端中下载。当第二游戏的游戏状态指示未下载时,需要协助玩家下载第二游戏并在下载成功后再进入第二游戏,也即执行下述步骤206;而当第二游戏的游戏状态指示已下载且版本信息为最新版本信息时,可直接进入该第二游戏,也即执行下述步骤207;而当第二游戏的游戏状态指示已下载且版本信息与最新版本信息不一致时,需要在客户端中对第二游戏进行更新,并在更新成功后进入第二游戏,也即执行下述步骤208。In the embodiment of the present invention, the player can input the name of the game to be searched on the discovery page provided by the discovery module. In this way, after the player confirms the information entered on the discovery page, in response to the player's game search request, the resource publishing platform determines that the game search request indicates the second game to search for, and checks whether the second game has been downloaded in the client. When the game state indication of the second game is not downloaded, it is necessary to assist the player to download the second game and enter the second game after the download is successful, that is, perform the following step 206; and when the game state indication of the second game has been downloaded and When the version information is the latest version information, you can directly enter the second game, that is, perform the following step 207; The second game is updated, and the second game is entered after the update is successful, that is, the following step 208 is executed.
206、当第二游戏的游戏状态指示未下载时,展示下载入口,并在下载入口被触发时,在资源服务器的缓存空间中下载第二游戏的第二游戏资源包,在游戏服务器上创建第二游戏项目,在游戏服务器上将第二游戏资源包部署在第二游戏项目下,并基于游戏服务器运行第二游戏资源包。206. When the game state of the second game indicates that it has not been downloaded, display the download entry, and when the download entry is triggered, download the second game resource package of the second game in the cache space of the resource server, and create the second game resource package on the game server. For the second game project, deploy the second game resource package under the second game project on the game server, and run the second game resource package based on the game server.
在本发明实施例中,当第二游戏的游戏状态指示未下载时,需要协助玩家下载第二游戏并在下载成功后再进入第二游戏,因此,展示下载入口,并在下载入口被触发时,在资源服务器的缓存空间中下载第二游戏的第二游戏资源包,在游戏服务器上创建第二游戏项目,在游戏服务器上将第二游戏资源包部署在第二游戏项目下,并基于游戏服务器运行第二游戏资源包。In the embodiment of the present invention, when the game state of the second game indicates that it has not been downloaded, it is necessary to assist the player to download the second game and enter the second game after the download is successful. Therefore, the download entry is displayed, and when the download entry is triggered , download the second game resource package of the second game in the cache space of the resource server, create the second game project on the game server, deploy the second game resource package under the second game project on the game server, and based on the game The server runs the second game resource pack.
207、当第二游戏的游戏状态指示已下载且版本信息为最新版本信息时,展示游戏进入入口,并在游戏进入入口被触发时,基于游戏服务器运行第二游戏资源包。207. When the game state of the second game indicates that it has been downloaded and the version information is the latest version information, display the game entry, and run the second game resource package based on the game server when the game entry is triggered.
在本发明实施例中,当第二游戏的游戏状态指示已下载且版本信息为最新版本信息时,可直接进入该第二游戏,因此,展示游戏进入入口,并在游戏进入入口被触发时,基于游戏服务器运行第二游戏资源包。In the embodiment of the present invention, when the game state indication of the second game has been downloaded and the version information is the latest version information, the second game can be directly entered. Therefore, the game entry entry is displayed, and when the game entry entry is triggered, The second game resource package is run based on the game server.
208、当第二游戏的游戏状态指示已下载且版本信息与最新版本信息不一致时,在资源服务器的缓存空间中下载第二游戏的资源更新包,将资源更新包与版本信息指示的第二游戏的资源包进行整合,得到新的游戏资源包,在游戏服务器上将新的游戏资源包部署在第二游戏项目下,并基于游戏服务器运行新的游戏资源包。208. When the game state of the second game indicates that it has been downloaded and the version information is inconsistent with the latest version information, download the resource update package of the second game in the cache space of the resource server, and match the resource update package with the version information of the second game The resource packs are integrated to obtain a new game resource pack, and the new game resource pack is deployed on the game server under the second game project, and the new game resource pack is run based on the game server.
在本发明实施例中,当第二游戏的游戏状态指示已下载且版本信息与最新版本信息不一致时,需要在客户端中对第二游戏进行更新,并在更新成功后进入第二游戏,因此,在资源服务器的缓存空间中下载第二游戏的资源更新包,将资源更新包与版本信息指示的第二游戏的资源包进行整合,得到新的游戏资源包,在游戏服务器上将新的游戏资源包部署在第二游戏项目下,并基于游戏服务器运行新的游戏资源包。In the embodiment of the present invention, when the game state indication of the second game has been downloaded and the version information is inconsistent with the latest version information, it is necessary to update the second game in the client, and enter the second game after the update is successful, so , download the resource update package of the second game in the cache space of the resource server, integrate the resource update package with the resource package of the second game indicated by the version information to obtain a new game resource package, and upload the new game resource package on the game server The resource pack is deployed under the second game project, and the new game resource pack is run based on the game server.
需要说明的是,为了针对上述三种状态对玩家进行提醒以及协助玩家下载资源包和更新,当玩家在发现页面上进入第二游戏的游戏详情页面后,可以根据第二游戏的不同状态显示不同的操作按钮,具体参见图2G:It should be noted that, in order to remind the player of the above three states and assist the player in downloading resource packs and updates, when the player enters the game details page of the second game on the discovery page, different statuses can be displayed according to the different states of the second game. The operation button, see Figure 2G for details:
向玩家展示发现页面,当检测到玩家在发现页面上直接点选第二游戏或者通过发现页面的搜索功能查找第二游戏时,进入到第二游戏的游戏详情页面。当第二游戏的游戏状态指示未下载时,显示下载按钮,并在检测到该下载按钮被触发时,向资源服务器请求下载第二游戏的第二游戏资源包,切换至游戏架模块显示下载进度,下载完毕后跳转到游戏架模块中的已下载页面,在检测到玩家点击第二游戏关联的打开按钮时进入游戏。当第二游戏的游戏状态指示游戏已下载且版本信息为最新版本信息时,显示第二游戏关联的打开按钮,并在检测到玩家点击打开按钮时进入游戏。当第二游戏的游戏状态指示已下载且版本信息与最新版本信息不一致时,显示更新按钮,在检测到更新按钮被触发后向资源服务器请求下载资源更新包,切换至游戏架模块显示下载进度,下载完毕后会和当前版本信息指示的资源包整合成新的游戏资源包并跳转到游戏架模块中的已下载页面,在检测到玩家点击第二游戏关联的打开按钮时进入游戏。The discovery page is displayed to the player, and when it is detected that the player directly clicks on the second game on the discovery page or searches for the second game through the search function of the discovery page, the game details page of the second game is entered. When the game state indication of the second game is not downloaded, display the download button, and when it is detected that the download button is triggered, request the resource server to download the second game resource pack of the second game, and switch to the game shelf module to display the download progress , jump to the downloaded page in the game shelf module after the download is complete, and enter the game when it is detected that the player clicks the open button associated with the second game. When the game state of the second game indicates that the game has been downloaded and the version information is the latest version information, display the open button associated with the second game, and enter the game when it is detected that the player clicks the open button. When the game state indication of the second game has been downloaded and the version information is inconsistent with the latest version information, the update button is displayed, and after the update button is detected to be triggered, the resource server is requested to download the resource update package, and the game rack module is switched to display the download progress, After the download is complete, it will be integrated with the resource pack indicated by the current version information into a new game resource pack and jump to the downloaded page in the game shelf module, and enter the game when it is detected that the player clicks the open button associated with the second game.
在实际应用的过程中,玩家在资源发布平台中进入游戏后,资源发布平台开始基于游戏服务器运行游戏资源包。参见图2H,资源发布平台的客户端切换到游戏窗口,初始 化游戏引擎,读取本地配置的服务器IP(Internet Protocol,网络之间互联的协议)地址和端口,连接Socket(端口),与游戏服务器建立数据连接。需要说明的是,若连接失败,则每隔2秒再次进行连接。如果检测到玩家是首次基于资源发布平台的客户端连接游戏服务器,则登录到游戏服务器,获取当前运行的游戏资源包的游戏模组标识,游戏模组标识具体可以是MODID(模组标识),进入游戏模组标识指示的游戏模组,游戏模组也即游戏MOD(模组),并启动界面管理器和脚本管理器。随后,资源发布平台基于脚本管理器,向游戏服务器发送区域进入请求,并接收游戏服务器反馈的区域标识,进入区域标识指示的目标区域,并执行当前运行的游戏资源包的游戏逻辑。In the actual application process, after the player enters the game on the resource distribution platform, the resource distribution platform starts to run the game resource package based on the game server. Referring to Fig. 2H, the client of the resource publishing platform switches to the game window, initializes the game engine, reads the server IP (Internet Protocol, the protocol interconnected between networks) address and port of the local configuration, connects the Socket (port), and the game server Establish a data connection. It should be noted that if the connection fails, the connection will be made again every 2 seconds. If it is detected that the player connects to the game server based on the client of the resource publishing platform for the first time, then log in to the game server to obtain the game module identification of the currently running game resource package. The game module identification can be specifically MODID (module identification), Enter the game module indicated by the game module identification, the game module is also the game MOD (module), and start the interface manager and the script manager. Subsequently, the resource distribution platform sends an area entry request to the game server based on the script manager, receives the area ID fed back by the game server, enters the target area indicated by the area ID, and executes the game logic of the currently running game resource package.
另外,继续参见图2H,客户端会持续监听玩家是否点击悬停窗口的退出游戏按键,若检测到玩家点击了退出游戏按键,则确定接收到玩家的退出请求。响应于玩家的退出请求,客户端将退出请求传输至游戏服务器,向服务器发出退出房间消息。在一些实施方式中,需要说明的是,实际上退出请求有两种情况,一种是玩家想要退出当前正在运行的游戏,另一种情况是玩家想要退出资源发布平台提供的客户端,因此,当退出请求指示退出当前运行的游戏资源包时,接收游戏服务器反馈的退出成功响应,取消游戏界面。而当退出请求指示退出资源发布系统时,接收游戏服务器反馈的退出成功响应,取消游戏界面,保存当前的游戏资源包列表,断开与游戏服务器之间的数据连接,退出游戏引擎。再有,如果玩家请求进入其他的游戏,则重复执行获取当前运行的游戏资源包的游戏模组标识以及后续的过程,从而使游戏正常运行。In addition, continue to refer to FIG. 2H , the client will continue to monitor whether the player clicks the exit game button on the hover window, and if it detects that the player clicks the exit game button, it will determine that the player's exit request has been received. In response to the player's exit request, the client transmits the exit request to the game server, and sends a room exit message to the server. In some implementations, it should be noted that there are actually two situations for the exit request, one is that the player wants to exit the currently running game, and the other is that the player wants to exit the client provided by the resource publishing platform, Therefore, when the exit request indicates to exit the currently running game resource package, the exit success response fed back by the game server is received, and the game interface is canceled. And when the exit request indicates to exit the resource publishing system, the exit success response fed back by the game server is received, the game interface is canceled, the current game resource package list is saved, the data connection with the game server is disconnected, and the game engine exits. Furthermore, if the player requests to enter other games, the process of obtaining the game module identifier of the currently running game resource pack and the subsequent process are repeated, so that the game can run normally.
综上,采用这种新的游戏资源发布流程,资源发布平台可事先对游戏数据的部署进行分类处理,对于已有成熟的游戏模块的数据及逻辑可以直接提供给开发者,以便快速搭建游戏主要框架并保证其健壮性,大大简化与加速了游戏发布流程,使游戏开发迭代更有效率。To sum up, with this new game resource publishing process, the resource publishing platform can classify and process the deployment of game data in advance, and provide the data and logic of existing mature game modules directly to developers, so as to quickly build the main content of the game. The framework and its robustness are guaranteed, which greatly simplifies and accelerates the game release process and makes the game development iteration more efficient.
本发明实施例提供的资源发布方法,响应于资源发布请求,确定包括待制作游戏的第一游戏资源的已创建文件夹和已选中资源模板,获取输入至已选中资源模板的第二游戏资源,按照已选中资源模板对第一游戏资源和第二游戏资源进行编辑,得到场景文件,并基于对象编辑器和逻辑编辑器构建游戏逻辑,得到逻辑文件。最后,对场景文件和逻辑文件进行封装打包,得到待制作游戏的游戏资源包,并将游戏资源包发布,使得游戏的开发者在制作游戏的过程中无需考虑多端的概念,仅需提供与游戏内容相关的游戏资源便能够自动进行资源的发布,减轻开发人员的工作量,提升资源发布的效率,降低运维成本。In the resource release method provided by the embodiment of the present invention, in response to the resource release request, determine the created folder including the first game resource of the game to be produced and the selected resource template, obtain the second game resource input to the selected resource template, Edit the first game resource and the second game resource according to the selected resource template to obtain the scene file, and construct the game logic based on the object editor and the logic editor to obtain the logic file. Finally, the scene files and logic files are packaged and packaged to obtain the game resource package of the game to be produced, and the game resource package is released, so that game developers do not need to consider multi-terminal concepts in the process of producing games, and only need to provide Content-related game resources can be released automatically, reducing the workload of developers, improving the efficiency of resource release, and reducing operation and maintenance costs.
在一些实施方式中,作为图1所述方法的具体实现,本发明实施例还提供了一种资源发布装置,如图3A所示,所述装置可包括:第一确定模块301,编辑模块302,构建模块303和发布模块304。In some implementations, as a specific implementation of the method described in FIG. 1 , the embodiment of the present invention also provides a resource release device, as shown in FIG. 3A , the device may include: a first determination module 301, an editing module 302 , building module 303 and publishing module 304 .
该第一确定模块301,用于响应于资源发布请求,确定已创建文件夹和已选中资源模板,所述已创建文件夹包括待制作游戏的第一游戏资源;The first determination module 301 is configured to determine the created folder and the selected resource template in response to the resource publishing request, the created folder includes the first game resource of the game to be produced;
该编辑模块302,用于获取输入至所述已选中资源模板的第二游戏资源,按照所述已选中资源模板对所述第一游戏资源和所述第二游戏资源进行编辑,得到场景文件;The editing module 302 is configured to obtain the second game resource input to the selected resource template, edit the first game resource and the second game resource according to the selected resource template, and obtain a scene file;
该构建模块303,用于基于对象编辑器和逻辑编辑器构建游戏逻辑,得到逻辑文件;The construction module 303 is used to construct the game logic based on the object editor and the logic editor to obtain the logic file;
该发布模块304,用于对所述场景文件和所述逻辑文件进行封装打包,得到所述待制 作游戏的游戏资源包,并将所述游戏资源包发布。The publishing module 304 is used to package and package the scene file and the logic file, obtain the game resource package of the game to be produced, and issue the game resource package.
在具体的应用场景中,该编辑模块302,用于加载所述已创建文件夹包括的所述第一游戏资源,加载输入至所述已选中资源模板中的所述第二游戏资源;按照所述已选中资源模板对所述第一游戏资源和所述第二游戏资源进行合成处理,得到二级游戏素材;采用编辑器对所述二级游戏素材进行编辑渲染,得到所述场景文件,在一些实施方式中,所述编辑器是场景编辑器、界面编辑器、资源编辑器中的一种或一种以上。In a specific application scenario, the editing module 302 is configured to load the first game resource included in the created folder, load the second game resource input into the selected resource template; according to the The selected resource template synthesizes the first game resource and the second game resource to obtain a secondary game material; uses an editor to edit and render the secondary game material to obtain the scene file. In some implementations, the editor is one or more of a scene editor, an interface editor, and a resource editor.
在具体的应用场景中,如图3B所示,该资源发布装置还可包括:测试模块305,展示模块306。In a specific application scenario, as shown in FIG. 3B , the resource distribution device may further include: a testing module 305 and a display module 306 .
该测试模块305,用于生成所述逻辑文件的脚本文件,对所述脚本文件进行测试。The testing module 305 is configured to generate a script file of the logic file and test the script file.
该发布模块304,还可用于当所述脚本文件通过测试时,继续对所述场景文件和所述逻辑文件进行封装打包,得到所述游戏资源包并将所述游戏资源包发布。The publishing module 304 is further configured to continue to package the scene file and the logic file when the script file passes the test, obtain the game resource package and release the game resource package.
该展示模块306,用于当所述脚本文件未通过测试时,在所述逻辑文件中确定未通过测试的异常游戏逻辑,生成携带所述异常游戏逻辑的测试失败提醒,将所述测试失败提醒进行展示。The display module 306 is used to determine the abnormal game logic that failed the test in the logic file when the script file fails the test, generate a test failure reminder that carries the abnormal game logic, and remind the test failure to show.
在具体的应用场景中,该发布模块304,可用于将所述游戏资源包存储至资源服务器的缓存空间中;在游戏服务器上建立目标游戏项目,在所述游戏服务器上将所述游戏资源包部署在所述目标游戏项目下。In a specific application scenario, the publishing module 304 can be used to store the game resource package in the cache space of the resource server; create a target game item on the game server, and store the game resource package on the game server Deployed under the target game project.
在具体的应用场景中,该发布模块304,还可用于每隔预设周期,读取部署在所述目标游戏项目下的游戏资源包的版本信息;当读取到的版本信息与最新版本信息不一致时,持续检测处于所述游戏资源包构建的游戏场景中的玩家数量;在所述玩家数量为0时,在所述缓存空间中加载所述最新版本信息对应的最新资源包,在所述游戏服务器上将所述最新资源包部署在所述目标游戏项目下。In a specific application scenario, the publishing module 304 can also be used to read the version information of the game resource package deployed under the target game project at a preset period; when the read version information and the latest version information When inconsistent, continuously detect the number of players in the game scene constructed by the game resource pack; when the number of players is 0, load the latest resource pack corresponding to the latest version information in the cache space, and in the Deploy the latest resource package under the target game item on the game server.
在具体的应用场景中,如图3C所示,该资源发布装置还可包括:第二确定模块307,查询模块308和运行模块309。In a specific application scenario, as shown in FIG. 3C , the resource release device may further include: a second determination module 307 , a query module 308 and an operation module 309 .
该第二确定模块307,用于响应于玩家的游戏登录请求,确定所述游戏登录请求指示登录的第一游戏。The second determination module 307 is configured to, in response to the player's game login request, determine that the game login request indicates the first game to be logged in.
该查询模块308,用于查询游戏服务器上是否部署有所述第一游戏的第一游戏资源包。The query module 308 is configured to query whether the first game resource package of the first game is deployed on the game server.
该运行模块309,用于当查询确定所述游戏服务器上未部署所述第一游戏资源包时,在资源服务器的缓存空间中读取所述第一游戏的第一游戏资源包,在所述游戏服务器上创建第一游戏项目,在所述游戏服务器上将所述第一游戏资源包部署在所述第一游戏项目下,并基于所述游戏服务器运行所述第一游戏资源包。The running module 309 is configured to read the first game resource package of the first game in the cache space of the resource server when the query determines that the first game resource package is not deployed on the game server. A first game item is created on the game server, the first game resource package is deployed under the first game item on the game server, and the first game resource package is run based on the game server.
该运行模块309,还可用于当确定所述游戏服务器上部署有所述第一游戏资源包时,基于所述游戏服务器运行所述第一游戏资源包,按照所述游戏登录请求的指示,在运行后的所述第一游戏资源包中为所述玩家创建虚拟区域。The running module 309 is further configured to, when it is determined that the first game resource package is deployed on the game server, run the first game resource package based on the game server, and according to the instruction of the game login request, A virtual area is created for the player in the first game resource package after running.
在具体的应用场景中,如图3D所示,该资源发布装置还可包括:第三确定模块310和运行模块309。In a specific application scenario, as shown in FIG. 3D , the resource publishing apparatus may further include: a third determining module 310 and an operating module 309 .
该第三确定模块310,用于响应于玩家的游戏搜索请求,确定所述游戏搜索请求指示搜索的第二游戏。The third determining module 310 is configured to, in response to the player's game search request, determine that the game search request indicates a second game to search for.
该运行模块309,用于当所述第二游戏的游戏状态指示所述未下载时,展示下载入口,并在所述下载入口被触发时,在资源服务器的缓存空间中下载所述第二游戏的第二游戏资源包,在所述游戏服务器上创建第二游戏项目,在所述游戏服务器上将所述第二游戏资源包部署在所述第二游戏项目下,并基于所述游戏服务器运行所述第二游戏资源包。The running module 309 is configured to display a download entry when the game state of the second game indicates that it has not been downloaded, and download the second game in the cache space of the resource server when the download entry is triggered. The second game resource package, create a second game project on the game server, deploy the second game resource package under the second game project on the game server, and run it based on the game server The second game resource package.
该运行模块309,还可用于当所述第二游戏的游戏状态指示已下载且版本信息为最新版本信息时,展示游戏进入入口,并在所述游戏进入入口被触发时,基于所述游戏服务器运行所述第二游戏资源包。The running module 309 can also be used to display the game entry when the game state of the second game indicates that it has been downloaded and the version information is the latest version information, and when the game entry is triggered, based on the game server Running the second game resource package.
该运行模块309,还可用于当所述第二游戏的游戏状态指示已下载且所述版本信息与所述最新版本信息不一致时,在所述资源服务器的缓存空间中下载所述第二游戏的资源更新包,将所述资源更新包与所述版本信息指示的所述第二游戏的资源包进行整合,得到新的游戏资源包,在所述游戏服务器上将所述新的游戏资源包部署在所述第二游戏项目下,并基于所述游戏服务器运行所述新的游戏资源包。The running module 309 is further configured to download the second game in the cache space of the resource server when the game status of the second game indicates that it has been downloaded and the version information is inconsistent with the latest version information. A resource update package, integrating the resource update package with the resource package of the second game indicated by the version information to obtain a new game resource package, and deploying the new game resource package on the game server Under the second game item, run the new game resource package based on the game server.
在具体的应用场景中,该运行模块309,可用于初始化游戏引擎,与所述游戏服务器建立数据连接;获取当前运行的游戏资源包的游戏模组标识,进入所述游戏模组标识指示的游戏模组,并启动界面管理器和脚本管理器;基于所述脚本管理器,向所述游戏服务器发送区域进入请求;接收所述游戏服务器反馈的区域标识,进入所述区域标识指示的目标区域,并执行当前运行的游戏资源包的游戏逻辑。In a specific application scenario, the running module 309 can be used to initialize the game engine, establish a data connection with the game server; obtain the game module identifier of the currently running game resource package, and enter the game indicated by the game module identifier module, and start the interface manager and the script manager; based on the script manager, send an area entry request to the game server; receive the area ID fed back by the game server, enter the target area indicated by the area ID, And execute the game logic of the currently running game resource pack.
在具体的应用场景中,该运行模块309,还可用于响应于玩家的退出请求,将所述退出请求传输至所述游戏服务器;当所述退出请求指示退出当前运行的游戏资源包时,接收所述游戏服务器反馈的退出成功响应,取消游戏界面;当所述退出请求指示退出资源发布平台提供的客户端时,接收所述游戏服务器反馈的退出成功响应,取消游戏界面,保存当前的游戏资源包列表,断开与所述游戏服务器之间的数据连接,退出所述游戏引擎。In a specific application scenario, the running module 309 can also be used to transmit the exit request to the game server in response to the player's exit request; when the exit request indicates to exit the currently running game resource package, receive The exit success response fed back by the game server cancels the game interface; when the exit request indicates to exit the client provided by the resource release platform, the exit success response fed back by the game server is received, the game interface is canceled, and the current game resource is saved package list, disconnect the data connection with the game server, and exit the game engine.
本发明实施例提供的资源发布装置,响应于资源发布请求,确定包括待制作游戏的第一游戏资源的已创建文件夹和已选中资源模板,获取输入至已选中资源模板的第二游戏资源,按照已选中资源模板对第一游戏资源和第二游戏资源进行编辑,得到场景文件,并基于对象编辑器和逻辑编辑器构建游戏逻辑,得到逻辑文件。最后,对场景文件和逻辑文件进行封装打包,得到待制作游戏的游戏资源包,并将游戏资源包发布,使得游戏的开发者在制作游戏的过程中无需考虑多端的概念,仅需提供与游戏内容相关的游戏资源便能够自动进行资源的发布,减轻开发人员的工作量,提升资源发布的效率,降低运维成本。The resource release device provided by the embodiment of the present invention, in response to the resource release request, determines the created folder including the first game resource of the game to be produced and the selected resource template, and obtains the second game resource input to the selected resource template, Edit the first game resource and the second game resource according to the selected resource template to obtain the scene file, and construct the game logic based on the object editor and the logic editor to obtain the logic file. Finally, the scene files and logic files are packaged and packaged to obtain the game resource package of the game to be produced, and the game resource package is released, so that game developers do not need to consider multi-terminal concepts in the process of producing games, and only need to provide Content-related game resources can be released automatically, reducing the workload of developers, improving the efficiency of resource release, and reducing operation and maintenance costs.
需要说明的是,根据本发明实施例的一种资源发布装置所涉及各功能单元的其他相应描述,可以参考图1和图2A中的对应描述,在此不再赘述。It should be noted that, for other corresponding descriptions of functional units involved in a resource release device according to an embodiment of the present invention, reference may be made to the corresponding descriptions in FIG. 1 and FIG. 2A , and details are not repeated here.
在示例性实施例中,参见图4,还提供了一种计算机设备,该计算机设备包括总线、处理器、存储器和通信接口,还可以包括输入输出接口和显示设备,在一些实施方式中,各个功能单元之间可以通过总线完成相互间的通信。该存储器存储有计算机程序,处理器,用于执行存储器上所存放的计算机程序,执行上述实施例中的资源发布方法。In an exemplary embodiment, referring to FIG. 4 , a computer device is also provided. The computer device includes a bus, a processor, a memory, and a communication interface, and may also include an input-output interface and a display device. In some embodiments, each The functional units can communicate with each other through the bus. The memory stores computer programs, and the processor is configured to execute the computer programs stored in the memory, and execute the method for issuing resources in the above-mentioned embodiments.
本发明的各个部件实施例可以以硬件实现,或者以在一个或者多个处理器上运行的软件模块实现,或者以它们的组合实现。本领域的技术人员应当理解,可以在实践中使用微处理器或者数字信号处理器(DSP)来实现根据本发明实施例的资源发布装置中的一些或者全部部件的一些或者全部功能。本发明还可以实现为用于执行这里所描述的方法的 一部分或者全部的设备或者装置的程序/指令(例如,计算机程序/指令和计算机程序产品)。这样的实现本发明的程序/指令可以存储在计算机可读介质上,或者可以一个或者多个信号的形式存在,这样的信号可以从因特网网站上下载得到,或者在载体信号上提供,或者以任何其他形式提供。The various component embodiments of the present invention may be implemented in hardware, or in software modules running on one or more processors, or in a combination thereof. Those skilled in the art should understand that a microprocessor or a digital signal processor (DSP) may be used in practice to implement some or all functions of some or all components in the resource publishing apparatus according to the embodiment of the present invention. The present invention can also be implemented as programs/instructions (e.g., computer programs/instructions and computer program products) of devices or means for performing part or all of the methods described herein. Such programs/instructions for implementing the present invention may be stored on a computer-readable medium, or may exist in the form of one or more signals, such signals may be downloaded from an Internet website, or provided on a carrier signal, or in any form Available in other formats.
计算机可读介质包括永久性和非永久性、可移动和非可移动媒体可以由任何方法或技术来实现信息存储。信息可以是计算机可读指令、数据结构、程序的模块或其他数据。计算机的存储介质的例子包括,但不限于相变内存(PRAM)、静态随机存取存储器(SRAM)、动态随机存取存储器(DRAM)、其他类型的随机存取存储器(RAM)、只读存储器(ROM)、电可擦除可编程只读存储器(EEPROM)、快闪记忆体或其他内存技术、只读光盘只读存储器(CD-ROM)、数字多功能光盘(DVD)或其他光学存储、磁盒式磁带、磁盘存储、量子存储器、基于石墨烯的存储介质或其他磁性存储设备或任何其他非传输介质,可用于存储可以被计算设备访问的信息。Computer-readable media, including both permanent and non-permanent, removable and non-removable media, can be implemented by any method or technology for storage of information. Information may be computer readable instructions, data structures, modules of a program, or other data. Examples of computer storage media include, but are not limited to, phase change memory (PRAM), static random access memory (SRAM), dynamic random access memory (DRAM), other types of random access memory (RAM), read only memory (ROM), Electrically Erasable Programmable Read-Only Memory (EEPROM), Flash memory or other memory technology, Compact Disc Read-Only Memory (CD-ROM), Digital Versatile Disc (DVD) or other optical storage, Magnetic cassettes, disk storage, quantum memory, graphene-based storage media or other magnetic storage devices or any other non-transmission media that can be used to store information that can be accessed by computing devices.
图5示意性地示出了可以实现根据本发明的资源发布方法的计算机设备,该计算机设备包括处理器510和以存储器520形式的计算机可读介质。存储器520是计算机可读介质的一个示例,其具有用于存储计算机程序531的存储空间530。当所述计算机程序/指令531由处理器510执行时,可实现上文所描述的资源发布方法中的各个步骤。FIG. 5 schematically shows a computer device that can implement the method for publishing resources according to the present invention. The computer device includes a processor 510 and a computer-readable medium in the form of a memory 520 . The memory 520 is one example of a computer readable medium having a storage space 530 for storing a computer program 531 . When the computer program/instruction 531 is executed by the processor 510, various steps in the above-described method for issuing resources can be realized.
图6示意性地示出了实现根据本发明的方法的计算机程序产品的框图。所述计算机程序产品包括计算机程序610,当所述计算机程序610被诸如图5所示的处理器510之类的处理器执行时,可实现上文所描述的资源发布方法中的各个步骤。Fig. 6 schematically shows a block diagram of a computer program product implementing the method according to the invention. The computer program product includes a computer program 610. When the computer program 610 is executed by a processor such as the processor 510 shown in FIG. 5, various steps in the above-described resource publishing method can be realized.
上文对本说明书特定实施例进行了描述,其与其它实施例一并涵盖于所附权利要求书的范围内。在一些情况下,在权利要求书中记载的动作或步骤可以按照不同于实施例中的顺序来执行并且仍然可以实现期望的结果。另外,在附图中描绘的过程不一定遵循示出的特定顺序或者连续顺序才能实现期望的结果。在某些实施方式中,多任务处理和并行处理也是可行的或者有利的。The foregoing describes certain embodiments of the specification which, together with other embodiments, are within the scope of the appended claims. In some cases, the actions or steps recited in the claims can be performed in an order different from that in the embodiments and still achieve desirable results. In addition, the processes depicted in the accompanying figures do not necessarily follow the particular order shown, or sequential order, to achieve desirable results. Multitasking and parallel processing are also possible or advantageous in certain embodiments.
还需要说明的是,术语“包括”、“包含”或者其任何其他变体意在涵盖非排他性的包含,从而使得包括一系列要素的过程、方法、商品或者设备不仅包括那些要素,而且还包括没有明确列出的其他要素,或者是还包括为这种过程、方法、商品或者设备所固有的要素。在没有更多限制的情况下,由语句“包括一个……”限定的要素,并不排除在包括所述要素的过程、方法、商品或者设备中还存在另外的相同要素。It should also be noted that the term "comprises", "comprises" or any other variation thereof is intended to cover a non-exclusive inclusion such that a process, method, article, or apparatus comprising a set of elements includes not only those elements, but also includes Other elements not expressly listed, or elements inherent in the process, method, commodity, or apparatus are also included. Without further limitations, an element defined by the phrase "comprising a ..." does not exclude the presence of additional identical elements in the process, method, article or apparatus comprising said element.
应可理解,以上所述实施例仅为举例说明本发明之目的而并非对本发明进行限制。在不脱离本发明基本精神及特性的前提下,本领域技术人员还可以通过其他方式来实施本发明。本发明的范围当以后附的权利要求为准,凡在本说明书一个或多个实施例的精神和原则之内所做的任何修改、等同替换、改进等,皆应涵盖其中。It should be understood that the above-mentioned embodiments are only for the purpose of illustrating the present invention rather than limiting the present invention. Without departing from the basic spirit and characteristics of the present invention, those skilled in the art can implement the present invention in other ways. The scope of the present invention shall be based on the appended claims, and any modifications, equivalent replacements, improvements, etc. made within the spirit and principles of one or more embodiments of the present specification shall be covered therein.

Claims (13)

  1. 一种资源发布方法,包括:A resource publishing method, comprising:
    响应于资源发布请求,确定已创建文件夹和已选中资源模板,所述已创建文件夹包括待制作游戏的第一游戏资源;In response to the resource release request, determine the created folder and the selected resource template, the created folder includes the first game resource of the game to be produced;
    获取输入至所述已选中资源模板的第二游戏资源,按照所述已选中资源模板对所述第一游戏资源和所述第二游戏资源进行编辑,得到场景文件;Obtaining the second game resource input to the selected resource template, editing the first game resource and the second game resource according to the selected resource template, to obtain a scene file;
    基于对象编辑器和逻辑编辑器构建游戏逻辑,得到逻辑文件;Build the game logic based on the object editor and logic editor, and get the logic file;
    对所述场景文件和所述逻辑文件进行封装打包,得到所述待制作游戏的游戏资源包,并将所述游戏资源包发布。Encapsulating and packaging the scene file and the logic file to obtain a game resource package of the game to be produced, and publishing the game resource package.
  2. 根据权利要求1所述的方法,其中,所述获取输入至所述已选中资源模板的第二游戏资源,按照所述已选中资源模板对所述第一游戏资源和所述第二游戏资源进行编辑,得到场景文件,包括:The method according to claim 1, wherein said acquiring the second game resource input to said selected resource template is performed on said first game resource and said second game resource according to said selected resource template Edit, get the scene file, including:
    加载所述已创建文件夹包括的所述第一游戏资源,加载输入至所述已选中资源模板中的所述第二游戏资源;Load the first game resource included in the created folder, and load the second game resource input into the selected resource template;
    按照所述已选中资源模板对所述第一游戏资源和所述第二游戏资源进行合成处理,得到二级游戏素材;Synthesizing the first game resource and the second game resource according to the selected resource template to obtain secondary game materials;
    采用编辑器对所述二级游戏素材进行编辑渲染,得到所述场景文件,所述编辑器是场景编辑器、界面编辑器、资源编辑器中的一种或一种以上。An editor is used to edit and render the secondary game material to obtain the scene file, and the editor is one or more of a scene editor, an interface editor, and a resource editor.
  3. 根据权利要求1所述的方法,其中,所述基于对象编辑器和逻辑编辑器构建游戏逻辑,得到逻辑文件之后,所述方法还包括:The method according to claim 1, wherein the game logic is constructed based on the object editor and the logic editor, and after obtaining the logic file, the method further comprises:
    生成所述逻辑文件的脚本文件,对所述脚本文件进行测试;Generate a script file of the logic file, and test the script file;
    当所述脚本文件通过测试时,继续对所述场景文件和所述逻辑文件进行封装打包,得到所述游戏资源包并将所述游戏资源包发布;When the script file passes the test, continue to package and package the scene file and the logic file, obtain the game resource package and release the game resource package;
    当所述脚本文件未通过测试时,在所述逻辑文件中确定未通过测试的异常游戏逻辑,生成携带所述异常游戏逻辑的测试失败提醒,将所述测试失败提醒进行展示。When the script file fails the test, determine the abnormal game logic that failed the test in the logic file, generate a test failure reminder carrying the abnormal game logic, and display the test failure reminder.
  4. 根据权利要求1所述的方法,其中,所述将所述游戏资源包发布,包括:The method according to claim 1, wherein said releasing said game resource package comprises:
    将所述游戏资源包存储至资源服务器的缓存空间中;storing the game resource package in the cache space of the resource server;
    在游戏服务器上建立目标游戏项目,在所述游戏服务器上将所述游戏资源包部署在所述目标游戏项目下。A target game item is established on the game server, and the game resource package is deployed under the target game item on the game server.
  5. 根据权利要求4所述的方法,其中,所述方法还包括:The method according to claim 4, wherein the method further comprises:
    每隔预设周期,读取部署在所述目标游戏项目下的游戏资源包的版本信息;Reading the version information of the game resource package deployed under the target game project every preset period;
    当读取到的版本信息与最新版本信息不一致时,持续检测处于所述游戏资源包构建的游戏场景中的玩家数量;When the read version information is inconsistent with the latest version information, continuously detect the number of players in the game scene constructed by the game resource pack;
    在所述玩家数量为0时,在所述缓存空间中加载所述最新版本信息对应的最新资源包,在所述游戏服务器上将所述最新资源包部署在所述目标游戏项目下。When the number of players is 0, load the latest resource package corresponding to the latest version information in the cache space, and deploy the latest resource package under the target game item on the game server.
  6. 根据权利要求1所述的方法,其中,所述方法还包括:The method according to claim 1, wherein the method further comprises:
    响应于玩家的游戏登录请求,确定所述游戏登录请求指示登录的第一游戏;In response to a player's game login request, determining that the game login request indicates a first game logged in;
    查询游戏服务器上是否部署有所述第一游戏的第一游戏资源包;Querying whether the first game resource package of the first game is deployed on the game server;
    当查询确定所述游戏服务器上未部署所述第一游戏资源包时,在资源服务器的缓存空间中读取所述第一游戏的第一游戏资源包,在所述游戏服务器上创建第一游戏项目,在所述游戏服务器上将所述第一游戏资源包部署在所述第一游戏项目下,并基于所述游戏服务器运行所述第一游戏资源包;When the query determines that the first game resource package is not deployed on the game server, read the first game resource package of the first game in the cache space of the resource server, and create the first game on the game server project, deploying the first game resource package under the first game project on the game server, and running the first game resource package based on the game server;
    当确定所述游戏服务器上部署有所述第一游戏资源包时,基于所述游戏服务器运行所述第一游戏资源包,按照所述游戏登录请求的指示,在运行后的所述第一游戏资源包中为所述玩家创建虚拟区域。When it is determined that the first game resource package is deployed on the game server, run the first game resource package based on the game server, and according to the instruction of the game login request, the first game after running A virtual area is created in the resource pack for said player.
  7. 根据权利要求1所述的方法,其中,所述方法还包括:The method according to claim 1, wherein the method further comprises:
    响应于玩家的游戏搜索请求,确定所述游戏搜索请求指示搜索的第二游戏;In response to the player's game search request, determining that the game search request indicates a second game to search for;
    当所述第二游戏的游戏状态指示所述未下载时,展示下载入口,并在所述下载入口被触发时,在资源服务器的缓存空间中下载所述第二游戏的第二游戏资源包,在所述游戏服务器上创建第二游戏项目,在所述游戏服务器上将所述第二游戏资源包部署在所述第二游戏项目下,并基于所述游戏服务器运行所述第二游戏资源包;When the game state of the second game indicates that it has not been downloaded, display a download entry, and when the download entry is triggered, download the second game resource pack of the second game in the cache space of the resource server, Create a second game project on the game server, deploy the second game resource package under the second game project on the game server, and run the second game resource package based on the game server ;
    当所述第二游戏的游戏状态指示已下载且版本信息为最新版本信息时,展示游戏进入入口,并在所述游戏进入入口被触发时,基于所述游戏服务器运行所述第二游戏资源包;When the game state indication of the second game has been downloaded and the version information is the latest version information, display the game entry entry, and when the game entry entry is triggered, run the second game resource package based on the game server ;
    当所述第二游戏的游戏状态指示已下载且所述版本信息与所述最新版本信息不一致时,在所述资源服务器的缓存空间中下载所述第二游戏的资源更新包,将所述资源更新包与所述版本信息指示的所述第二游戏的资源包进行整合,得到新的游戏资源包,在所述游戏服务器上将所述新的游戏资源包部署在所述第二游戏项目下,并基于所述游戏服务器运行所述新的游戏资源包。When the game state of the second game indicates that it has been downloaded and the version information is inconsistent with the latest version information, download the resource update package of the second game in the cache space of the resource server, and update the resource The update package is integrated with the resource package of the second game indicated by the version information to obtain a new game resource package, and the new game resource package is deployed under the second game item on the game server , and run the new game resource package based on the game server.
  8. 根据权利要求6至7中任一所述的方法,其中,基于所述游戏服务器运行游戏资源包,包括:The method according to any one of claims 6 to 7, wherein running the game resource package based on the game server comprises:
    初始化游戏引擎,与所述游戏服务器建立数据连接;Initialize the game engine, and establish a data connection with the game server;
    获取当前运行的游戏资源包的游戏模组标识,进入所述游戏模组标识指示的游戏模组,并启动界面管理器和脚本管理器;Obtain the game module ID of the currently running game resource package, enter the game module indicated by the game module ID, and start the interface manager and the script manager;
    基于所述脚本管理器,向所述游戏服务器发送区域进入请求;sending an area entry request to the game server based on the script manager;
    接收所述游戏服务器反馈的区域标识,进入所述区域标识指示的目标区域,并执行当前运行的游戏资源包的游戏逻辑。Receive the area ID fed back by the game server, enter the target area indicated by the area ID, and execute the game logic of the currently running game resource package.
  9. 根据权利要求8所述的方法,其中,所述方法还包括:The method according to claim 8, wherein the method further comprises:
    响应于玩家的退出请求,将所述退出请求传输至所述游戏服务器;in response to a player's logout request, transmitting the logout request to the game server;
    当所述退出请求指示退出当前运行的游戏资源包时,接收所述游戏服务器反馈的退出成功响应,取消游戏界面;When the exit request indicates to exit the currently running game resource package, receive the exit success response fed back by the game server, and cancel the game interface;
    当所述退出请求指示退出资源发布平台提供的客户端时,接收所述游戏服务器反馈的退出成功响应,取消游戏界面,保存当前的游戏资源包列表,断开与所述游戏服务器之间的数据连接,退出所述游戏引擎。When the exit request indicates to exit the client provided by the resource publishing platform, receive the exit success response fed back by the game server, cancel the game interface, save the current game resource package list, and disconnect the data with the game server Connect, quit the game engine.
  10. 一种资源发布装置,包括:A resource publishing device, comprising:
    第一确定模块,用于响应于资源发布请求,确定已创建文件夹和已选中资源模板,所述已创建文件夹包括待制作游戏的第一游戏资源;The first determination module is used to determine the created folder and the selected resource template in response to the resource release request, the created folder includes the first game resource of the game to be produced;
    编辑模块,用于获取输入至所述已选中资源模板的第二游戏资源,按照所述已选中资源模板对所述第一游戏资源和所述第二游戏资源进行编辑,得到场景文件;An editing module, configured to obtain a second game resource input to the selected resource template, edit the first game resource and the second game resource according to the selected resource template, and obtain a scene file;
    构建模块,用于基于对象编辑器和逻辑编辑器构建游戏逻辑,得到逻辑文件;Building blocks, used to build game logic based on object editor and logic editor, and get logic files;
    发布模块,用于对所述场景文件和所述逻辑文件进行封装打包,得到所述待制作游戏的游戏资源包,并将所述游戏资源包发布。The publishing module is used to package the scene file and the logic file, obtain the game resource package of the game to be produced, and publish the game resource package.
  11. 一种计算机设备,包括存储器、处理器及存储在存储器上的计算机程序,所述处理器执行所述计算机程序时实现根据权利要求1-9中任一项所述的资源发布方法的步骤。A computer device, comprising a memory, a processor, and a computer program stored on the memory, when the processor executes the computer program, the steps of the method for publishing resources according to any one of claims 1-9 are realized.
  12. 一种计算机可读存储介质,其上存储有计算机程序,所述计算机程序被处理器执行时实现根据权利要求1至9中任一项所述的资源发布方法的步骤。A computer-readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the steps of the resource publishing method according to any one of claims 1 to 9 are realized.
  13. 一种计算机程序产品,包括计算机程序,所述计算机程序被处理器执行时实现根据权利要求1-9中任一项所述的资源发布方法的步骤。A computer program product, including a computer program, when the computer program is executed by a processor, the steps of the method for publishing resources according to any one of claims 1-9 are realized.
PCT/CN2021/132563 2021-06-30 2021-11-23 Resource publishing method and apparatus, and computer device and computer-readable storage medium WO2023273118A1 (en)

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