WO2023240281A1 - Methods and systems for operating an avatar in metaverse reflecting genetic info - Google Patents

Methods and systems for operating an avatar in metaverse reflecting genetic info Download PDF

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Publication number
WO2023240281A1
WO2023240281A1 PCT/US2023/068260 US2023068260W WO2023240281A1 WO 2023240281 A1 WO2023240281 A1 WO 2023240281A1 US 2023068260 W US2023068260 W US 2023068260W WO 2023240281 A1 WO2023240281 A1 WO 2023240281A1
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Prior art keywords
information associated
processors
genetic information
electronic device
request
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PCT/US2023/068260
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French (fr)
Inventor
Gene Lee
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Avellino Lab Usa, Inc.
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Publication of WO2023240281A1 publication Critical patent/WO2023240281A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16BBIOINFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR GENETIC OR PROTEIN-RELATED DATA PROCESSING IN COMPUTATIONAL MOLECULAR BIOLOGY
    • G16B45/00ICT specially adapted for bioinformatics-related data visualisation, e.g. displaying of maps or networks
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16BBIOINFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR GENETIC OR PROTEIN-RELATED DATA PROCESSING IN COMPUTATIONAL MOLECULAR BIOLOGY
    • G16B20/00ICT specially adapted for functional genomics or proteomics, e.g. genotype-phenotype associations

Definitions

  • This relates generally to methods and systems for creating, operating, managing, and displaying an avatar in metaverse, and particularly to methods and systems for creating, operating, managing, and displaying an avatar in metaverse reflecting genetic information.
  • Metaverse which provide an immersive virtual environment facilitated by virtual reality and/or augmented reality, is gaining popularity in recent years.
  • avatars are created and operated primarily based on parameters selected by users.
  • utilization of genetic information in creation and/or operation of avatars enables appearances and behaviors of avatars that reflect biological aspects of real-world counterparts (e.g., persons, animals, and/or plants). Accordingly, there is a need for methods and systems for creation and/or operation of avatars based on genetic information.
  • a method performed by an electronic device with one or more processors and memory includes receiving a request for displaying an object; rendering the object based in part on genetic information associated with the object; and in response to the request, providing the rendered object for display.
  • a method performed by an electronic device with one or more processors and memory includes receiving a request for displaying an interaction with an object; determining the interaction with the object based in part on genetic information associated with the object; rendering the object based in part on the determined interaction with the object; and in response to the request, providing the rendered object for display.
  • a method performed by an electronic device with one or more processors and memory includes receiving a request for displaying an interaction between an object and a second object; determining the interaction between the object and the second object based in part on at least one of: genetic information associated with the object or genetic information associated with the second object; rendering the object based in part on the determined interaction with the object; and in response to the request, providing the rendered object for display.
  • an electronic device includes one or more processors and memory storing instructions, which, when executed by the one or more processors, cause the one or more processors to perform any method described herein.
  • a computer readable storage medium stores one or more programs for execution by one or more processors, the one or more programs including instructions for performing any method described herein.
  • the disclosed methods and systems facilitate allow utilization of genetic information in creation and/or operation of objects in the metaverse, such as avatars or parts thereof.
  • Such methods and systems can complement existing methods and systems for creation and/or operation of objects in the metaverse.
  • Figure 1 is a block diagram illustrating a distributed computer system in accordance with some embodiments.
  • Figure 2 is a block diagram illustrating a metaverse system in accordance with some embodiments.
  • Figures 3A and 3B are schematic diagrams illustrating rendered objects in accordance with some embodiments.
  • Figure 4 is a flowchart illustrating a method in accordance with some embodiments.
  • Figure 5 is a flowchart illustrating a method in accordance with some embodiments.
  • Figure 6 is a flowchart illustrating a method in accordance with some embodiments.
  • first, second, etc. may be used herein to describe various elements, these elements should not be limited by these terms. These terms are only used to distinguish one element from another.
  • a first image sensor could be termed a second image sensor, and, similarly, a second image sensor could be termed a first image sensor, without departing from the scope of the various described embodiments.
  • the first image sensor and the second image sensor are both image sensors, but they are not the same image sensor.
  • the term “if’ may be construed to mean “when” or “upon” or “in response to determining” or “in response to detecting,” depending on the context.
  • the phrase “if it is determined” or “if [a stated condition or event] is detected” may be construed to mean “upon determining” or “in response to determining” or “upon detecting (the stated condition or event)” or “in response to detecting (the stated condition or event),” depending on the context.
  • Figure 1 is a block diagram illustrating a distributed computer system 100 in accordance with some embodiments.
  • system 100 includes a plurality of client systems 102 (e.g., client system 102-1 through client system 102-N) and one or more metaverse servers 104 (e.g., metaverse server 104-1 through metaverse server 104-M).
  • client systems 102 e.g., client system 102-1 through client system 102-N
  • metaverse servers 104 e.g., metaverse server 104-1 through metaverse server 104-M
  • message system 106 implement the methods described in this application.
  • a client system 102 can be any computing device (e.g., a laptop computer, a desktop computer, a mobile phone, a handheld computer, etc.).
  • the client system 102 typically includes a graphical user interface (GUI) for graphically displaying received messages.
  • GUI graphical user interface
  • the client system 102 is connected to the metaverse server 104 and/or the message system 106 via communication networks 120.
  • a metaverse server 104 is a computer server configured to provide information used for displaying one or more objects in metaverse.
  • Figure 2 is a block diagram illustrating a metaverse system 104 in accordance with some embodiments.
  • the metaverse server 104 includes one or more processing units CPU(s) 202, one or more network or other communication interfaces 204, memory 206, and one or more communication buses 208 for interconnecting these components.
  • the metaverse server 104 includes a user interface 205 comprising a display device and one or more input devices, such as a keyboard, mouse, touchpad, touch screen and/or other input devices.
  • Memory 206 typically includes high-speed random access memory, such as DRAM, SRAM, DDR RAM or other random access solid state memory devices; and optionally includes non-volatile memory, such as one or more magnetic disk storage devices, optical disk storage devices, flash memory devices, or other non-volatile solid state storage devices.
  • Memory 206 optionally includes one or more storage devices remotely located from the CPU(s) 202.
  • Memory' 206, or alternatively the non-volatile memory device(s) within memory 206 comprises a non-transitory computer readable storage medium.
  • memory 206 or alternatively the non-transitory computer readable storage medium stores the following programs, modules and data structures, or a subset thereof:
  • Operating System 210 that includes procedures for handling various basic system services and for performing hardware dependent tasks
  • Network Communication Module (or instructions) 212 configured for connecting the metaverse server 104 to other computers (e.g., message distribution server 104, client system 102, etc.) via one or more network interfaces 204 (wired or wireless) and one or more communication networks 120 (Figure 1), such as the Internet, other wide area networks, local area networks, metropolitan area networks, and so on;
  • Metaverse Application 214 configured for rendering objects for metaverse
  • Object Information Storage 230 storing information used for rendering objects for metaverse.
  • the Metaverse Application 214 includes one or more of: Receiving Module 220 configured for receiving information, such as requests for rendering objects, for example for metaverse;
  • Rendering Module 222 configured for rendering objects, for example for metaverse
  • Providing Module 224 configured for providing information identifying rendered objects, for example for metaverse
  • Determining Module 226 configured for determining interactions between objects in metaverse.
  • the Metaverse Application 214 includes an analysis module for aggregating, analyzing and presenting the responses received by the metaverse server 104.
  • the Object Information Storage 230 includes information associated with a plurality of objects, such as information for object 1 (232-1 ) and information for object L (232-L).
  • the information for object 1 includes genetic information for the object 1 (234-1) and/or position information for the object 1 (236-1).
  • the information for object 2 includes genetic information for the object 2 (234-2) and/or position information for the object 2 (236-2).
  • Each of the above identified elements may be stored in one or more of the previously mentioned memory devices, and corresponds to a set of instructions for performing a function described above.
  • the above identified modules or programs (e.g., sets of instructions) need not be implemented as separate software programs, procedures or modules, and thus various subsets of these modules may be combined or otherwise re-arranged in various embodiments.
  • memory 206 stores a subset of the modules and data structures identified above. Furthermore, in some embodiments, memory 206 stores additional modules and data structures not described above.
  • Figure 2 shows the metaverse server 104 in accordance with some embodiments
  • Figure 2 is intended more as functional description of the various features which may be present in a set of servers than as a structural schematic of the embodiments described herein.
  • items shown separately could be combined and some items could be separated.
  • Metaverse Application 214 and the Object Information Storage 230 are implemented in separate servers.
  • the actual number of servers used to implement the Metaverse server 104 and how features are allocated among them will vary from one implementation to another, and optionally depends in part on the amount of data traffic that the system must handle during peak usage periods as well as during average usage periods.
  • Figures 3A and 3B are schematic diagrams illustrating rendered objects in accordance with some embodiments.
  • faces of persons are illustrated as examples of rendered objects.
  • a face 302 has eyes 304 and mouth 306.
  • a face 312 has eyes 314, which may be different from eyes 304 (e.g., in shapes, sizes, and/or colors) and mouth 316, which may be different from mouth 306 (e.g., in shapes and/or sizes).
  • Figure 4 is a flowchart illustrating a method 400 in accordance with some embodiments.
  • the method 400 is performed at an electronic device (e.g., metaverse server 104) with one or more processors and memory.
  • the method includes (410) receiving a request for displaying an object; (420) rendering the object based in part on genetic information associated with the object; and, in response to the request, (430) providing the rendered object for display.
  • the method includes determining an action of the object based in part on the genetic information associated with the object.
  • determining the action of the object based in part on the genetic information associated with the object includes determining the action of the object based in part on one or more genetic traits associated with mobility or behavior of the object.
  • rendering the obj ect based in part on the genetic information associated with the object includes rendering the object based in part on one or more genetic traits associated with an appearance of the object.
  • Figure 5 is a flowchart illustrating a method 500 in accordance with some embodiments.
  • the method 500 is performed at an electronic device (e.g., metaverse server 104) with one or more processors and memory.
  • the method includes 510) receiving a request for displaying an interaction with an object; (520) determining the interaction with the object based in part on genetic information associated with the object; (530) rendering the object based in part on the determined interaction with the object; and, in response to the request, (540) providing the rendered object for display.
  • determining the interaction with the object includes updating one or more properties of the object based in part on the genetic information associated with the object.
  • Figure 6 is a flowchart illustrating a method 600 in accordance with some embodiments.
  • the method 600 is performed at an electronic device (e.g., metaverse server 104) with one or more processors and memory.
  • the method includes (610) receiving a request for displaying an interaction between an object and a second object; (620) determining the interaction between the object and the second object based in part on at least one of: genetic information associated with the object or genetic information associated with the second object; (630) rendering the object based in part on the determined interaction with the object; and, in response to the request, (640) providing the rendered object for display.
  • determining the interaction between the object and the second object includes at least one of: updating one or more properties of the object based in part on the genetic information associated with the object or updating one or more properties of the second object based in part on the genetic information associated with the second object.
  • the object is rendered also based on structural information associated with the object.
  • the object represents at least a portion of a person.
  • the object represents at least a portion of an animal. [0027] In some embodiments, the object represents at least a portion of a plant.
  • the object is an avatar in metaverse.
  • the genetic information associated with the object includes information identifying one or more genetic mutations associated with the object.
  • the one or more genetic mutations include at least one of: substitution, insertion, deletion, deletion-insertion, duplication, inversion, frameshifting, or repeat expansion.
  • the method further includes, in response to the request, displaying the object.
  • the object is displayed in metaverse.
  • the method further includes retrieving the genetic information associated with the object.
  • the genetic information associated with the object is made accessible in connection with metaverse.
  • the genetic information is stored in connection with the object in metaverse.
  • an electronic device includes one or more processors and memory storing one or more programs for execution by the one or more processors.
  • the one or more programs include instructions, which, when executed by one or more processors of an electronic device, cause the electronic device to perform any method described herein.
  • a computer readable storage medium storing one or more programs for execution by one or more processors of an electronic device, the one or more programs including instructions for performing any method described herein.

Abstract

A method includes receiving a request for displaying an object; rendering the object based in part on genetic information associated with the object; and in response to the request, providing the rendered object for display. An electronic device and a computer readable storage medium for performing the method are also disclosed.

Description

Methods and Systems for Operating an Avatar in Metaverse Reflecting Genetic Information
RELATED APPLICATIONS
[0001] This application claims priority to U.S. Provisional Patent Application Serial No. 63/350,865, filed June 9, 2022, which is incorporated by reference herein in its entirety.
TECHNICAL FIELD
[0002] This relates generally to methods and systems for creating, operating, managing, and displaying an avatar in metaverse, and particularly to methods and systems for creating, operating, managing, and displaying an avatar in metaverse reflecting genetic information.
BACKGROUND
[0003] Metaverse, which provide an immersive virtual environment facilitated by virtual reality and/or augmented reality, is gaining popularity in recent years.
[0004] Oftentimes, users participate in the metaverse through avatars, which are characters designed by the users.
SUMMARY
[0005] Conventionally, avatars are created and operated primarily based on parameters selected by users. However, utilization of genetic information in creation and/or operation of avatars enables appearances and behaviors of avatars that reflect biological aspects of real-world counterparts (e.g., persons, animals, and/or plants). Accordingly, there is a need for methods and systems for creation and/or operation of avatars based on genetic information.
[0006] The above deficiencies and other problems associated with conventional methods are reduced or eliminated by methods and systems described herein. Such improvements allow creation and/or operation of avatars that better mimic real-world counterparts (e.g., persons, animals, and/or plants), which, in turn, enhances immersiveness of the metaverse.
[0007] In accordance with some embodiments, a method performed by an electronic device with one or more processors and memory includes receiving a request for displaying an object; rendering the object based in part on genetic information associated with the object; and in response to the request, providing the rendered object for display.
[0008] In accordance with some embodiments, a method performed by an electronic device with one or more processors and memory includes receiving a request for displaying an interaction with an object; determining the interaction with the object based in part on genetic information associated with the object; rendering the object based in part on the determined interaction with the object; and in response to the request, providing the rendered object for display.
[0009] In accordance with some embodiments, a method performed by an electronic device with one or more processors and memory includes receiving a request for displaying an interaction between an object and a second object; determining the interaction between the object and the second object based in part on at least one of: genetic information associated with the object or genetic information associated with the second object; rendering the object based in part on the determined interaction with the object; and in response to the request, providing the rendered object for display.
[0010] In accordance with some embodiments, an electronic device includes one or more processors and memory storing instructions, which, when executed by the one or more processors, cause the one or more processors to perform any method described herein.
[0011] In accordance with some embodiments, a computer readable storage medium stores one or more programs for execution by one or more processors, the one or more programs including instructions for performing any method described herein.
[0012] Thus, the disclosed methods and systems facilitate allow utilization of genetic information in creation and/or operation of objects in the metaverse, such as avatars or parts thereof. Such methods and systems can complement existing methods and systems for creation and/or operation of objects in the metaverse.
BRIEF DESCRIPTION OF THE DRAWINGS
[0001] For a better understanding of the disclosed embodiments, reference should be made to the Description of Embodiments below, in conjunction with the following drawings in which like reference numerals refer to corresponding parts throughout the figures.
[0002] Figure 1 is a block diagram illustrating a distributed computer system in accordance with some embodiments.
[0003] Figure 2 is a block diagram illustrating a metaverse system in accordance with some embodiments.
[0004] Figures 3A and 3B are schematic diagrams illustrating rendered objects in accordance with some embodiments.
[0005] Figure 4 is a flowchart illustrating a method in accordance with some embodiments.
[0013] Figure 5 is a flowchart illustrating a method in accordance with some embodiments.
[0014] Figure 6 is a flowchart illustrating a method in accordance with some embodiments.
DETAILED DESCRIPTION
[0015] Reference will be made to embodiments, examples of which are illustrated in the accompanying drawings. In the following description, numerous specific details are set forth in order to provide a thorough understanding of the various described embodiments. However, it will be apparent to one of ordinary skill in the art that the various described embodiments may be practiced without these particular details. In other instances, methods, procedures, components, circuits, and networks that are well-known to those of ordinary skill in the art are not described in detail so as not to unnecessarily obscure aspects of the embodiments.
[0016] It will also be understood that, although the terms first, second, etc. may be used herein to describe various elements, these elements should not be limited by these terms. These terms are only used to distinguish one element from another. For example, a first image sensor could be termed a second image sensor, and, similarly, a second image sensor could be termed a first image sensor, without departing from the scope of the various described embodiments. The first image sensor and the second image sensor are both image sensors, but they are not the same image sensor. [0017] The terminology used in the description of the embodiments herein is for the purpose of describing particular embodiments only and is not intended to be limiting of the invention. As used in the description of the invention and the appended claims, the singular forms “a,” “an,” and “the” are intended to include the plural forms as well, unless the context clearly indicates otherwise. It will also be understood that the term “and/or” as used herein refers to and encompasses any and all possible combinations of one or more of the associated listed items. It will be further understood that the terms “comprises” and/or “comprising,” when used in this specification, specify the presence of stated features, integers, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, and/or groups thereof.
[0018] As used herein, the term “if’ may be construed to mean “when” or “upon” or “in response to determining” or “in response to detecting,” depending on the context. Similarly, the phrase “if it is determined” or “if [a stated condition or event] is detected” may be construed to mean “upon determining” or “in response to determining” or “upon detecting (the stated condition or event)” or “in response to detecting (the stated condition or event),” depending on the context.
[0006] Figure 1 is a block diagram illustrating a distributed computer system 100 in accordance with some embodiments.
[0007] In Figure 1, system 100 includes a plurality of client systems 102 (e.g., client system 102-1 through client system 102-N) and one or more metaverse servers 104 (e.g., metaverse server 104-1 through metaverse server 104-M). Various embodiments of the message system 106 implement the methods described in this application.
[0008] A client system 102 can be any computing device (e.g., a laptop computer, a desktop computer, a mobile phone, a handheld computer, etc.). The client system 102 typically includes a graphical user interface (GUI) for graphically displaying received messages. The client system 102 is connected to the metaverse server 104 and/or the message system 106 via communication networks 120.
[0009] A metaverse server 104 is a computer server configured to provide information used for displaying one or more objects in metaverse. [0010] Figure 2 is a block diagram illustrating a metaverse system 104 in accordance with some embodiments.
[0011] The metaverse server 104 includes one or more processing units CPU(s) 202, one or more network or other communication interfaces 204, memory 206, and one or more communication buses 208 for interconnecting these components. In some embodiments, the metaverse server 104 includes a user interface 205 comprising a display device and one or more input devices, such as a keyboard, mouse, touchpad, touch screen and/or other input devices. Memory 206 typically includes high-speed random access memory, such as DRAM, SRAM, DDR RAM or other random access solid state memory devices; and optionally includes non-volatile memory, such as one or more magnetic disk storage devices, optical disk storage devices, flash memory devices, or other non-volatile solid state storage devices. Memory 206 optionally includes one or more storage devices remotely located from the CPU(s) 202. Memory' 206, or alternatively the non-volatile memory device(s) within memory 206, comprises a non-transitory computer readable storage medium. In some embodiments, memory 206 or alternatively the non-transitory computer readable storage medium stores the following programs, modules and data structures, or a subset thereof:
• Operating System 210 that includes procedures for handling various basic system services and for performing hardware dependent tasks;
• Network Communication Module (or instructions) 212, configured for connecting the metaverse server 104 to other computers (e.g., message distribution server 104, client system 102, etc.) via one or more network interfaces 204 (wired or wireless) and one or more communication networks 120 (Figure 1), such as the Internet, other wide area networks, local area networks, metropolitan area networks, and so on;
• Metaverse Application 214 configured for rendering objects for metaverse; and
• Object Information Storage 230 storing information used for rendering objects for metaverse.
[0012] In some embodiments, the Metaverse Application 214 includes one or more of: Receiving Module 220 configured for receiving information, such as requests for rendering objects, for example for metaverse;
• Rendering Module 222 configured for rendering objects, for example for metaverse;
• Providing Module 224 configured for providing information identifying rendered objects, for example for metaverse; and
• Determining Module 226 configured for determining interactions between objects in metaverse.
[0013] Although not shown in Figure 2, in some embodiments, the Metaverse Application 214 includes an analysis module for aggregating, analyzing and presenting the responses received by the metaverse server 104.
[0014] In some embodiments, the Object Information Storage 230 includes information associated with a plurality of objects, such as information for object 1 (232-1 ) and information for object L (232-L). In some embodiments, the information for object 1 includes genetic information for the object 1 (234-1) and/or position information for the object 1 (236-1). In some embodiments, the information for object 2 includes genetic information for the object 2 (234-2) and/or position information for the object 2 (236-2).
[0015] Each of the above identified elements may be stored in one or more of the previously mentioned memory devices, and corresponds to a set of instructions for performing a function described above. The above identified modules or programs (e.g., sets of instructions) need not be implemented as separate software programs, procedures or modules, and thus various subsets of these modules may be combined or otherwise re-arranged in various embodiments. In some embodiments, memory 206 stores a subset of the modules and data structures identified above. Furthermore, in some embodiments, memory 206 stores additional modules and data structures not described above.
[0016] Although Figure 2 shows the metaverse server 104 in accordance with some embodiments, Figure 2 is intended more as functional description of the various features which may be present in a set of servers than as a structural schematic of the embodiments described herein. In practice, and as recognized by those of ordinary skill in the art, items shown separately could be combined and some items could be separated.
[0017] Some items shown separately in Figure 2 could be implemented on single servers and single items could be implemented by one or more servers. For example, in some embodiments, the Metaverse Application 214 and the Object Information Storage 230 are implemented in separate servers. The actual number of servers used to implement the Metaverse server 104 and how features are allocated among them will vary from one implementation to another, and optionally depends in part on the amount of data traffic that the system must handle during peak usage periods as well as during average usage periods.
[0018] Figures 3A and 3B are schematic diagrams illustrating rendered objects in accordance with some embodiments. In Figures 3 A and 3B, faces of persons are illustrated as examples of rendered objects. In Figure 3A, a face 302 has eyes 304 and mouth 306. In Figure 3B, a face 312 has eyes 314, which may be different from eyes 304 (e.g., in shapes, sizes, and/or colors) and mouth 316, which may be different from mouth 306 (e.g., in shapes and/or sizes).
[0019] Figure 4 is a flowchart illustrating a method 400 in accordance with some embodiments.
[0020] The method 400 is performed at an electronic device (e.g., metaverse server 104) with one or more processors and memory. The method includes (410) receiving a request for displaying an object; (420) rendering the object based in part on genetic information associated with the object; and, in response to the request, (430) providing the rendered object for display.
[0021] In some embodiments, the method includes determining an action of the object based in part on the genetic information associated with the object.
[0022] In some embodiments, determining the action of the object based in part on the genetic information associated with the object includes determining the action of the object based in part on one or more genetic traits associated with mobility or behavior of the object.
[0023] In some embodiments, rendering the obj ect based in part on the genetic information associated with the object includes rendering the object based in part on one or more genetic traits associated with an appearance of the object. [0019] Figure 5 is a flowchart illustrating a method 500 in accordance with some embodiments. The method 500 is performed at an electronic device (e.g., metaverse server 104) with one or more processors and memory. The method includes 510) receiving a request for displaying an interaction with an object; (520) determining the interaction with the object based in part on genetic information associated with the object; (530) rendering the object based in part on the determined interaction with the object; and, in response to the request, (540) providing the rendered object for display.
[0020] In some embodiments, determining the interaction with the object includes updating one or more properties of the object based in part on the genetic information associated with the object.
[0021] Figure 6 is a flowchart illustrating a method 600 in accordance with some embodiments.
[0022] The method 600 is performed at an electronic device (e.g., metaverse server 104) with one or more processors and memory. The method includes (610) receiving a request for displaying an interaction between an object and a second object; (620) determining the interaction between the object and the second object based in part on at least one of: genetic information associated with the object or genetic information associated with the second object; (630) rendering the object based in part on the determined interaction with the object; and, in response to the request, (640) providing the rendered object for display.
[0023] In some embodiments, determining the interaction between the object and the second object includes at least one of: updating one or more properties of the object based in part on the genetic information associated with the object or updating one or more properties of the second object based in part on the genetic information associated with the second object.
[0024] In some embodiments, the object is rendered also based on structural information associated with the object.
[0025] In some embodiments, the object represents at least a portion of a person.
[0026] In some embodiments, the object represents at least a portion of an animal. [0027] In some embodiments, the object represents at least a portion of a plant.
[0028] In some embodiments, the object is an avatar in metaverse.
[0029] In some embodiments, the genetic information associated with the object includes information identifying one or more genetic mutations associated with the object.
[0030] In some embodiments, the one or more genetic mutations include at least one of: substitution, insertion, deletion, deletion-insertion, duplication, inversion, frameshifting, or repeat expansion.
[0031] In some embodiments, the method further includes, in response to the request, displaying the object.
[0032] In some embodiments, the object is displayed in metaverse.
[0033] In some embodiments, the method further includes retrieving the genetic information associated with the object.
[0034] In some embodiments, the genetic information associated with the object is made accessible in connection with metaverse.
[0035] In some embodiments, the genetic information is stored in connection with the object in metaverse.
[0036] In accordance with some embodiments, an electronic device includes one or more processors and memory storing one or more programs for execution by the one or more processors. The one or more programs include instructions, which, when executed by one or more processors of an electronic device, cause the electronic device to perform any method described herein.
[0037] In accordance with some embodiments, a computer readable storage medium storing one or more programs for execution by one or more processors of an electronic device, the one or more programs including instructions for performing any method described herein.
[0038] The foregoing description, for purpose of explanation, has been described with reference to specific embodiments. However, the illustrative discussions above are not intended to be exhaustive or to limit the scope of claims to the precise forms disclosed. Many modifications and variations are possible in view of the above teachings. The embodiments were chosen and described in order to best explain the principles of the various described embodiments and their practical applications, to thereby enable others skilled in the art to best utilize the invention and the various described embodiments with various modifications as are suited to the particular use contemplated.

Claims

What is claimed is:
1. A method, comprising: at an electronic device with one or more processors and memory: receiving a request for displaying an object; rendering the object based in part on genetic information associated with the object; and in response to the request, providing the rendered object for display.
2. The method of claim 1, including: determining an action of the object based in part on the genetic information associated with the object.
3. The method of claim 2, wherein: determining the action of the object based in part on the genetic information associated with the object includes determining the action of the object based in part on one or more genetic traits associated with mobility or behavior of the object.
4. The method of any of claims 1-3, wherein: rendering the object based in part on the genetic information associated with the object includes rendering the object based in part on one or more genetic traits associated with an appearance of the object.
5. A method, comprising: at an electronic device with one or more processors and memory: receiving a request for displaying an interaction with an object; determining the interaction with the object based in part on genetic information associated with the object; rendering the object based in part on the determined interaction with the object; and in response to the request, providing the rendered object for display.
6. The method of claim 6, wherein determining the interaction with the object includes updating one or more properties of the object based in part on the genetic information associated with the object.
7. A method, comprising: at an electronic device with one or more processors and memory: receiving a request for displaying an interaction between an object and a second object; determining the interaction between the object and the second object based in part on at least one of: genetic information associated with the object or genetic information associated with the second object; rendering the object based in part on the determined interaction with the object; and in response to the request, providing the rendered object for display.
8. The method of claim 7, wherein determining the interaction between the object and the second object includes at least one of: updating one or more properties of the object based in part on the genetic information associated with the object or updating one or more properties of the second object based in part on the genetic information associated with the second object.
9. The method of any of claims 1-8, wherein the object is rendered also based on structural information associated with the object.
10. The method of any of claims 1-9, wherein the object represents at least a portion of a person.
11. The method of any of claims 1-9, wherein the object represents at least a portion of an animal.
12. The method of any of claims 1-9, wherein the object represents at least a portion of a plant.
13. The method of any of claims 1-12, wherein the object is an avatar in metaverse.
14. The method of any of claims 1-13, wherein the genetic information associated with the object includes information identifying one or more genetic mutations associated with the object.
15. The method of claim 14, wherein the one or more genetic mutations include at least one of: substitution, insertion, deletion, deletion-insertion, duplication, inversion, frameshifting, or repeat expansion.
16. The method of any of claims 1-15, further comprising: in response to the request, displaying the object.
17. The method of claim 16, wherein the object is displayed in metaverse.
18. The method of any of claims 1-17, further comprising: retrieving the genetic information associated with the object.
19. The method of any of claims 1-18, wherein: the genetic information associated with the object is made accessible in connection with metaverse.
20. The method of any of claims 1-19, wherein: the genetic information is stored in connection with the object in metaverse.
21. An electronic device, comprising: one or more processors; and memory storing one or more programs for execution by the one or more processors, the one or more programs including instructions, which, when executed by one or more processors of an electronic device, cause the electronic device to perform the method of any of claims 1-20.
22. A (non-transitory) computer readable storage medium storing one or more programs for execution by one or more processors of an electronic device, the one or more programs including instructions for performing the method of any of claims 1- 20.
23. A (non-transitory) computer readable storage medium storing one or more programs for execution by one or more processors of an electronic device, the one or more programs including instructions for performing the method of any of claims 1- 20.
24. An electronic device, comprising: one or more processors; and memory storing one or more programs for execution by the one or more processors, the one or more programs including instructions, which, when executed by one or more processors of an electronic device, cause the electronic device to: receive a request for displaying an obj ect; render the object based in part on genetic information associated with the object; and, in response to the request, providing the rendered object for display.
25. A (non-transitory) computer readable storage medium storing one or more programs for execution by one or more processors of an electronic device, the one or more programs including instructions for: receiving a request for displaying an object; rendering the object based in part on genetic information associated with tire object; and, in response to the request, provide the rendered object for display.
26. An electronic device, comprising: one or more processors; and memory storing one or more programs for execution by the one or more processors, the one or more programs including instructions, which, when executed by one or more processors of an electronic device, cause the electronic device to: receive a request for displaying an interaction with an object; determine the interaction with the object based in part on genetic information associated with the object; render the object based in part on the determined interaction with the object; and, in response to the request, provide the rendered object for display.
27. A (non-transitory) computer readable storage medium storing one or more programs for execution by one or more processors of an electronic device, the one or more programs including instructions for: receiving a request for displaying an interaction with an object; determining the interaction with the object based in part on genetic information associated with the object; rendering the object based in part on the determined interaction with the object; and, in response to the request, providing the rendered object for display.
28. An electronic device, comprising: one or more processors; and memory storing one or more programs for execution by the one or more processors, the one or more programs including instructions, which, when executed by one or more processors of an electronic device, cause the electronic device to: receive a request for displaying an interaction between an object and a second object; determine the interaction between the object and the second object based in part on at least one of: genetic information associated with the object or genetic information associated with the second object; render the object based in part on the determined interaction with the object; and, in response to the request, provide the rendered object for display.
29. A (non-transitory) computer readable storage medium storing one or more programs for execution by one or more processors of an electronic device, the one or more programs including instructions for: receiving a request for displaying an interaction between an object and a second object; determining the interaction between the object and the second object based in part on at least one of: genetic information associated with the object or genetic information associated with the second object; rendering the object based in part on the detennined interaction with the object; and, in response to the request, providing the rendered object for display.
PCT/US2023/068260 2022-06-09 2023-06-09 Methods and systems for operating an avatar in metaverse reflecting genetic info WO2023240281A1 (en)

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