WO2023218625A1 - 情報処理装置およびパッチファイルのダウンロード方法 - Google Patents
情報処理装置およびパッチファイルのダウンロード方法 Download PDFInfo
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- WO2023218625A1 WO2023218625A1 PCT/JP2022/020163 JP2022020163W WO2023218625A1 WO 2023218625 A1 WO2023218625 A1 WO 2023218625A1 JP 2022020163 W JP2022020163 W JP 2022020163W WO 2023218625 A1 WO2023218625 A1 WO 2023218625A1
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- information processing
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/60—Software deployment
- G06F8/65—Updates
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
Definitions
- the present disclosure relates to techniques for downloading patch files.
- Game functions and scenarios are frequently added in order to provide new experiences to users.
- the user can play the game in the latest state, but it takes some time to download and install the patch file.
- Patent Document 1 discloses a game device that activates an automatic download function at a set time, automatically accesses a patch file providing server, and automatically downloads a game patch file.
- the time to start automatic downloading is initially set to a predetermined time (4:00), and the user can change the time to start automatic downloading to any time (for example, 2:00).
- the game device disclosed in Patent Document 1 acquires the latest patch version information of the most recently executed game from the patch file providing server, and determines whether this latest patch version information is newer than the patch version information recorded in the startup history. When indicating the version, the latest patch file held in the patch file providing server is determined as the download target.
- Patent Document 1 if a user tries to play a game after the patch file providing server releases the latest patch file and before the set time when the automatic download function is activated, the latest patch file is not yet available. The file is not installed on the gaming device. Therefore, the user must wait until the gaming device downloads and installs the latest patch file.
- the present disclosure aims to provide a technique for downloading the latest patch file before the user starts playing the game.
- an information processing device that executes game software, and includes an automatic download process that is determined based on a predicted time when the information processing device is started.
- the apparatus includes a setting section that sets an execution time, and a download processing section that executes automatic download processing of a patch file at the set execution time.
- Another aspect of the present disclosure is a method for downloading a game software patch file in an information processing device, the step of setting an execution time for automatic download processing determined based on a predicted time when the information processing device will be started. and a step of executing automatic patch file download processing at the set execution time.
- FIG. 1 is a diagram showing an information processing system according to an embodiment. It is a figure which shows the example of the predicted value which a behavior prediction model predicts.
- 1 is a diagram showing a hardware configuration of an information processing device.
- FIG. 3 is a diagram showing functional blocks for executing automatic download.
- FIG. 3 is a diagram showing a flowchart for executing automatic download.
- FIG. 3 is a diagram showing a temporal relationship between patch releases and behavior of an information processing device.
- FIG. 3 is a diagram showing a temporal relationship between patch releases and behavior of an information processing device.
- FIG. 1 shows an information processing system 1 according to an embodiment of the present disclosure.
- the information processing system 1 includes an information processing device 10, a management server 5, and a patch file providing server 12 that provides patch files for updating game software, and these are connected to a network 3 such as the Internet or a LAN (Local Area Network). Connect via.
- An access point (hereinafter referred to as "AP") 8 has the functions of a wireless access point and a router, and the information processing device 10 connects to the AP 8 wirelessly or via wire to access the management server 5 on the network 3 and patch files. It is communicably connected to the providing server 12.
- AP access point
- the information processing device 10 is connected wirelessly or wired to an input device 6 operated by a user, and the input device 6 outputs user operation information to the information processing device 10.
- the information processing device 10 reflects the operation information from the input device 6 in the processing of the operating system and software, and causes the output device 4 to output the processing results.
- the information processing device 10 is a terminal device such as a game device or a personal computer that executes game software, and the input device 6 is a device such as a game controller that supplies user operation information to the information processing device 10. good.
- the input device 6 is configured with a plurality of input units, such as a plurality of push-type operation buttons, an analog stick that can input analog quantities, and a rotary button.
- a camera 7, which is an imaging device, is provided near the output device 4 and images the space around the output device 4.
- FIG. 1 shows an example in which the camera 7 is attached to the top of the output device 4, it may be placed on the side of the output device 4, and in any case, the game is played in front of the output device 4. It is placed in a position where it can image the user.
- Camera 7 may be a stereo camera.
- the auxiliary storage device 2 is a large-capacity storage device such as an SSD (solid state drive) or an HDD (hard disk drive), and may be a built-in storage device, and may be connected to the information processing device 10 via a USB (Universal Serial Bus) or the like. It may also be an external storage device.
- the output device 4 may be a television having a display that outputs images and a speaker that outputs audio, or may be a head-mounted display. The output device 4 may be connected to the information processing device 10 with a wired cable or wirelessly.
- the management server 5 is maintained and managed by the operator of the information processing system 1 and provides network services to the users of the information processing system 1.
- the management server 5 manages network accounts that identify users, and the users use the network accounts to sign in to network services provided by the management server 5. By signing in to the network service from the information processing device 10, the user can receive patch files from the patch file providing server 12.
- the information processing device 10 provides various information to the management server 5.
- the information processing device 10 may provide the management server 5 with at least the following history information.
- the information processing device 10 may provide history information to the management server 5 every time a change occurs in the state, but may also provide history information to the management server 5 all at once at a predetermined timing.
- Game play data is game play history information, and includes the title of the game played by the user (game title), the start time and end time of the play.
- - Power state data Power state data is historical information indicating the usage state of the information processing device 10, and includes power states such as power-on state, standby mode (rest mode), power-off state, and changes in power state. It is constructed by linking the time of the day.
- - Party information Party information is information indicating that the user played the game with a friend.
- -Purchase information Purchase information is information indicating that the user has purchased additional data for the game.
- the management server 5 acquires history information from all the information processing devices 10 participating in the information processing system 1.
- the management server 5 performs machine learning on the history information acquired from each information processing device 10 to create a behavior prediction model for predicting the behavior of each information processing device 10.
- the behavior prediction model predicts the time period during the day when the information processing device 10 is powered on and the game title that the user will play.
- FIG. 2 shows an example of predicted values predicted by the behavior prediction model.
- the behavior prediction model predicts that the information processing device 10a operated by user A will be in a power-on state between 20:00 and 23:00, and that the game of title A will be executed during that time period. This predicted value indicates that user A recently turned on the information processing device 10a around 20:00, played the game of title A, finished the game play around 23:00, and turned on the information processing device 10a. It is generated by a behavior prediction model performing machine learning on past history information indicating to enter standby mode.
- the behavior prediction model also assumes that the information processing device 10b operated by user B is powered on between 12:00 and 14:00 and between 20:00 and 22:00, and that title B and/or title C Predict that the game will be executed. This predicted value indicates that user B recently turned on the power of the information processing device 10b around 12:00, played the title B and/or title C game, finished the game play around 2:00 p.m.
- the information processing device 10b is put into standby mode, and the user B recently turned on the power of the information processing device 10b around 20:00 and played the game of title B and/or title C, and the user B recently turned on the power of the information processing device 10b around 20:00 and played the game of title B and/or title C, and at around 22:00.
- the behavior prediction model is generated by machine learning past history information indicating that the game play is ended and the information processing device 10b is placed in standby mode.
- the management server 5 performs statistical processing on past history information in the information processing device 10 to determine the time period during the day when the information processing device 10 is powered on and the game title that the user is likely to play. It may also have a function to predict. In any case, the management server 5 has a function of predicting the time period in which the information processing device 10 will be powered on and the game title that the user will play by collecting and analyzing various historical information from the information processing device 10. Equipped with
- the patch file providing server 12 holds the latest patch files for game software and provides them to the information processing device 10 in response to download requests from the information processing device 10.
- the information processing device 10 inquires of the patch file providing server 12 whether a patch file to be downloaded exists, and if a patch file exists, sends a download request to the patch file providing server 12, and the patch file becomes the target. Automatically download patch files. Note that when the patch file providing server 12 becomes ready to distribute a new patch file, it notifies the information processing device 10 to that effect, and the information processing device 10 issues a download request at the set time.
- the target patch file may be automatically downloaded by transmitting it to the patch file providing server 12.
- FIG. 3 shows the hardware configuration of the information processing device 10.
- the information processing device 10 includes a main power button 20, a power ON LED 21, a standby LED 22, a system controller 24, a clock 26, a device controller 30, a media drive 32, a USB module 34, a flash memory 36, a wireless communication module 38, and a wired communication
- the system includes a module 40, a subsystem 50, and a main system 60.
- the main system 60 includes a main CPU (Central Processing Unit), a memory serving as a main storage device, a memory controller, a GPU (Graphics Processing Unit), and the like.
- the GPU is mainly used for arithmetic processing of game software. These functions may be configured as a system-on-chip and formed on one chip.
- the main CPU has the function of executing system software recorded in the auxiliary storage device 2 and game software recorded in the auxiliary storage device 2 and the ROM medium 44.
- the subsystem 50 includes a sub CPU, a memory serving as a main storage device, a memory controller, etc., but does not include a GPU and does not have the function of executing game software.
- the number of circuit gates of the sub CPU is smaller than the number of circuit gates of the main CPU, and the operating power consumption of the sub CPU is smaller than the operating power consumption of the main CPU.
- the sub CPU operates even while the main CPU is in standby mode, and its processing functions are limited in order to keep power consumption low.
- the subsystem 50 may have a function of automatically downloading patch files from the patch file providing server 12 in standby mode.
- the system controller 24 detects pressing of the main power button 20 by the user. When the main power button 20 is pressed while the main power is in the OFF state, the system controller 24 acquires the pressing operation as an "on instruction"; on the other hand, when the main power is in the ON state, the main power When the button 20 is pressed, the system controller 24 acquires the pressing operation as an "off instruction”.
- the clock 26 is a real-time clock that generates current date and time information and supplies it to the system controller 24, subsystem 50, and main system 60.
- the device controller 30 is configured as an LSI (Large-Scale Integrated Circuit) that transfers information between devices like a south bridge. As illustrated, devices such as a system controller 24, a media drive 32, a USB module 34, a flash memory 36, a wireless communication module 38, a wired communication module 40, a subsystem 50, and a main system 60 are connected to the device controller 30. Ru.
- the device controller 30 absorbs differences in electrical characteristics and data transfer speeds of each device, and controls data transfer timing.
- the media drive 32 is a drive device that loads and drives a ROM medium 44 on which software such as games is recorded, and reads programs, data, etc. from the ROM medium 44.
- the ROM medium 44 is a read-only recording medium such as an optical disk, a magneto-optical disk, or a Blu-ray disk.
- the USB module 34 is a module that connects to an external device using a USB cable.
- the USB module 34 may be connected to the auxiliary storage device 2 and the camera 7 using a USB cable.
- the flash memory 36 is an auxiliary storage device that constitutes internal storage.
- the wireless communication module 38 wirelessly communicates with, for example, the input device 6 using a communication protocol such as the Bluetooth (registered trademark) protocol or the IEEE802.11 protocol. Note that the wireless communication module 38 may be compatible with a digital mobile phone system.
- the wired communication module 40 performs wired communication with external devices and connects to the network 3 via the AP 8.
- the information processing device 10 includes a computer, and various functions shown in FIG. 4 are realized by the computer executing programs.
- a computer includes a memory for loading a program, one or more processors for executing the loaded program, an auxiliary storage device, other LSI, and the like as hardware.
- a processor is constituted by a plurality of electronic circuits including a semiconductor integrated circuit and an LSI, and the plurality of electronic circuits may be mounted on one chip or on a plurality of chips.
- the functional blocks shown in FIG. 4 are realized by cooperation of hardware and software, and therefore, it will be understood by those skilled in the art that these functional blocks can be realized in various ways by only hardware, only software, or a combination thereof. It is understood.
- the communication unit 102 receives operation information on the user's operation of the input unit of the input device 6 and provides it to the reception unit 70.
- the communication unit 102 also communicates with the management server 5 and the patch file providing server 12 to transmit and receive various information or data.
- the communication unit 102 may have both the functions of the wireless communication module 38 and the wired communication module 40 shown in FIG.
- FIG. 5 shows a flowchart for performing automatic download of patch files.
- the acquisition unit 72 acquires the behavior of the information processing device 10 predicted by the management server 5 (S10). Specifically, the predicted time acquisition unit 74 acquires the predicted value of the time period in which the information processing device 10 will be in the power-on state, and the predicted title acquisition unit 76 acquires the predicted value of the time period in which the information processing device 10 will be in the power-on state, and the predicted title acquisition unit 76 acquires the predicted value of the time period in which the information processing device 10 will be in a power-on state, and the predicted title acquisition unit 76 acquires the predicted value of the time period in which the information processing device 10 will be in the power-on state. Get title.
- the predicted time acquisition unit 74 determines that the predicted time when the information processing device 10a will be started is 20:00, and that the predicted time when the information processing device 10a will transition to standby mode is 23:00.
- the predicted title acquisition unit 76 acquires information indicating that the game of title A will be executed.
- the setting unit 80 sets the execution time of the automatic download process based on the predicted time when the information processing device 10a will be started (S12).
- the setting unit 80 may determine the execution time of the automatic download process a predetermined time before the predicted time when the information processing device 10a is activated. With respect to the maximum processing time Tmax required for automatic download and automatic installation of patch files, it is preferable that the setting unit 80 determines a time that is earlier than the maximum processing time Tmax from the predicted time as the execution time of the automatic download process. For example, the setting unit 80 sets the execution time of the automatic download process two hours before the predicted time.
- the setting of the execution time of the automatic download process by the setting unit 80 may be executed every time the acquisition unit 72 acquires the predicted behavior of the information processing device 10 from the management server 5. Therefore, when the management server 5 provides the information processing device 10a with the predicted behavior on a weekly basis, the setting unit 80 may set the execution time of the automatic download process on a weekly basis.
- the download processing unit 82 waits for the set execution time to arrive (N in S14). When the execution time arrives (Y in S14), the download processing unit 82 starts automatic download processing. Note that the automatic download processing by the download processing unit 82 is performed in standby mode, and is not performed in the power-on state.
- the power state management unit 86 may prohibit execution of automatic download processing in the power-on state.
- the download processing unit 82 inquires of the patch file providing server 12 whether there is a patch file for game title A to be downloaded (S16). At the time of inquiry, the download processing unit 82 notifies the patch file providing server 12 of version information of the installed patch file.
- the patch file providing server 12 When the patch file providing server 12 receives an inquiry including version information, it checks whether it holds a patch file newer than the version. When the patch file providing server 12 confirms that the patch file installed on the information processing device 10a is the latest version, it notifies the information processing device 10a that there is no patch file to be downloaded (N in S16). , the download processing unit 82 ends the automatic download processing. On the other hand, when the patch file providing server 12 confirms that the patch file installed in the information processing device 10a is not the latest version, it notifies the download processing unit 82 of the version information of the new patch file (Y in S16). .
- the download processing unit 82 Upon receiving this notification, the download processing unit 82 transmits a download request for the latest patch file to the patch file providing server 12.
- the patch file providing server 12 transmits the latest patch file for game title A to the information processing device 10a, and thereby the download processing unit 82 downloads the patch file for game title A (S18), and the installation processing unit 84 , install the latest downloaded patch file into the auxiliary storage device 2.
- FIG. 6 shows the temporal relationship between patch releases and the behavior of the information processing device 10a.
- the setting unit 80 sets the automatic download processing execution time (18:00) two hours before the predicted time (20:00) when the information processing device 10a is started.
- the latest patch file for game title A is released at 16:00
- the download processing unit 82 executes the automatic download process at 18:00, so it is predicted that user A will start up the information processing device 10a. It is possible to install the latest patch file before the time (20:00). Therefore, user A can start up the information processing device 10a and immediately play the title A game in the latest state.
- the latest patch file can be installed when the information processing device 10a is started. It is possible to create a situation. Furthermore, by limiting the download targets to game titles that are expected to be played, the load placed on the patch file providing server 12 due to automatic download processing can be reduced.
- the management server 5 predicts the behavior of all the information processing devices 10, it can predict the time period when accesses to the patch file providing server 12 will be concentrated. Therefore, when notifying each information processing device 10 of the predicted time when the information processing device 10 will be started, the management server 5 randomly determines the execution time of the automatic download process within a predetermined time range. You may give instructions.
- the setting unit 80 determines the execution time of the automatic download process between the first time before and the second time before the predicted time when the information processing device 10 is started (first time>second time). good. For example, the first time is "3 hours" and the second time is "1 hour", and in the example of FIG. 6, the setting unit 80 randomly determines the execution time of the automatic download process between 17:00 and 19:00. .
- FIG. 7 shows the temporal relationship between patch releases and the behavior of the information processing device 10b.
- the predicted time acquisition unit 74 acquires a plurality of predicted times at which the information processing device 10b will be activated. In other words, the predicted time acquisition unit 74 acquires two predicted activation times, 12:00 and 20:00.
- the setting unit 80 sets the execution time of the automatic download process two hours before each predicted start time. Therefore, the setting unit 80 sets the execution times of the automatic download process at 10:00 and 18:00.
- the setting unit 80 determines the execution time of the automatic download process based on the predicted time when the information processing device 10 will be started, but the management server 5 or the patch file providing server 12 The execution time of the automatic download process may be determined based on the predicted start time and notified to the information processing apparatus 10.
- the download processing unit 82 executes the automatic download process at the set execution time, and when notified from the patch file providing server 12 that there is no patch file to be downloaded (N in S16), the download process unit 82 executes the automatic download process at the set execution time. Processing has finished.
- the download processing unit 82 may perform automatic download processing periodically (for example, every 30 minutes) after being notified that there is no patch file to download until the predicted startup time. good.
- the setting unit 80 sets the execution time of the automatic download process two hours before the predicted startup time, but the execution time of the automatic download process may be set, for example, depending on the network environment of the day Good too.
- the download processing unit 82 may continue the automatic download process. Note that if the patch file being automatically downloaded is a game that can be executed even if it is not the latest version, the download processing unit 82 immediately interrupts the automatic download process when the information processing device 10 is started during the automatic download. You may.
- the present disclosure can be used in the technical field of updating the functions of game software.
- SYMBOLS 1 Information processing system, 5... Management server, 10, 10a, 10b... Information processing device, 12... Patch file provision server, 70... Reception part, 72... Acquisition part, 74... Predicted time acquisition unit, 76... Predicted title acquisition unit, 80... Setting unit, 82... Download processing unit, 84... Installation processing unit, 86... Power status management unit, 88... Game execution section, 100... Processing section, 102... Communication section.
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Abstract
Description
ゲームプレイデータは、ゲームのプレイ履歴情報であり、ユーザがプレイしたゲームのタイトル(ゲームタイトル)、プレイの開始時刻および終了時刻を含む。
・電源状態データ
電源状態データは、情報処理装置10の使用状態を示す履歴情報であり、電源オン状態、スタンバイモード(レストモード)、電源オフ状態などの電源の状態と、電源の状態が変化したときの時刻とを紐付けて構成される。
・パーティ情報
パーティ情報は、ユーザがフレンドと一緒にゲームをプレイしたことを示す情報である。
・購入情報
購入情報は、ユーザがゲームの追加データを購入したことを示す情報である。
Claims (8)
- ゲームソフトウェアを実行する情報処理装置であって、
当該情報処理装置が起動される予測時刻にもとづいて定められる自動ダウンロード処理の実行時刻を設定する設定部と、
設定された実行時刻に、パッチファイルの自動ダウンロード処理を実行するダウンロード処理部と、
を備えることを特徴とする情報処理装置。 - 当該情報処理装置が起動される予測時刻を取得する取得部を、さらに備え、
前記設定部は予測時刻にもとづいて、自動ダウンロード処理の実行時刻を定める、
ことを特徴とする請求項1に記載の情報処理装置。 - 前記設定部は、予測時刻の所定時間前に、自動ダウンロード処理の実行時刻を定める、
ことを特徴とする請求項2に記載の情報処理装置。 - 前記設定部は、予測時刻の第1時間前から第2時間前(第1時間>第2時間)の間に、自動ダウンロード処理の実行時刻を定める、
ことを特徴とする請求項2に記載の情報処理装置。 - 前記取得部は、複数の予測時刻を取得し、
前記設定部は、複数の実行時刻を定める、
ことを特徴とする請求項2に記載の情報処理装置。 - 前記取得部は、当該情報処理装置で実行されることが予測されるゲームタイトルを取得し、
前記ダウンロード処理部は、予測されるゲームタイトルのパッチファイルの自動ダウンロード処理を実行する、
ことを特徴とする請求項2に記載の情報処理装置。 - 情報処理装置において、ゲームソフトウェアのパッチファイルをダウンロードする方法であって、
当該情報処理装置が起動される予測時刻にもとづいて定められる自動ダウンロード処理の実行時刻を設定するステップと、
設定された実行時刻に、パッチファイルの自動ダウンロード処理を実行するステップと、
を備えることを特徴とするパッチファイルのダウンロード方法。 - コンピュータに、
当該コンピュータが起動される予測時刻にもとづいて定められる自動ダウンロード処理の実行時刻を設定する機能と、
設定された実行時刻に、パッチファイルの自動ダウンロード処理を実行する機能と、
を実現させるためのプログラム。
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| Application Number | Priority Date | Filing Date | Title |
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| US18/855,398 US20250205607A1 (en) | 2022-05-13 | 2022-05-13 | Information processing apparatus and patch file downloading method |
| PCT/JP2022/020163 WO2023218625A1 (ja) | 2022-05-13 | 2022-05-13 | 情報処理装置およびパッチファイルのダウンロード方法 |
| JP2024520199A JP7766192B2 (ja) | 2022-05-13 | 2022-05-13 | 情報処理装置およびパッチファイルのダウンロード方法 |
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| PCT/JP2022/020163 WO2023218625A1 (ja) | 2022-05-13 | 2022-05-13 | 情報処理装置およびパッチファイルのダウンロード方法 |
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Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH10333914A (ja) * | 1997-06-04 | 1998-12-18 | Hitachi Ltd | 情報処理装置におけるシステム自動更新方法 |
| JP2012003329A (ja) * | 2010-06-14 | 2012-01-05 | Sony Computer Entertainment Inc | 情報処理装置 |
| JP2014160340A (ja) * | 2013-02-19 | 2014-09-04 | Fujitsu Mobile Communications Ltd | 情報処理装置,情報処理方法及び情報処理プログラム |
| JP2020034204A (ja) * | 2018-08-29 | 2020-03-05 | 日立グローバルライフソリューションズ株式会社 | 制御ソフトウエアをアップデート可能な冷蔵庫 |
Family Cites Families (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7377038B2 (ja) | 2019-09-18 | 2023-11-09 | 日立Astemo株式会社 | プログラム更新装置及びプログラム更新方法 |
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2022
- 2022-05-13 JP JP2024520199A patent/JP7766192B2/ja active Active
- 2022-05-13 US US18/855,398 patent/US20250205607A1/en active Pending
- 2022-05-13 WO PCT/JP2022/020163 patent/WO2023218625A1/ja not_active Ceased
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH10333914A (ja) * | 1997-06-04 | 1998-12-18 | Hitachi Ltd | 情報処理装置におけるシステム自動更新方法 |
| JP2012003329A (ja) * | 2010-06-14 | 2012-01-05 | Sony Computer Entertainment Inc | 情報処理装置 |
| JP2014160340A (ja) * | 2013-02-19 | 2014-09-04 | Fujitsu Mobile Communications Ltd | 情報処理装置,情報処理方法及び情報処理プログラム |
| JP2020034204A (ja) * | 2018-08-29 | 2020-03-05 | 日立グローバルライフソリューションズ株式会社 | 制御ソフトウエアをアップデート可能な冷蔵庫 |
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| Publication number | Publication date |
|---|---|
| JPWO2023218625A1 (ja) | 2023-11-16 |
| JP7766192B2 (ja) | 2025-11-07 |
| US20250205607A1 (en) | 2025-06-26 |
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