WO2023218503A1 - Icon placement system, icon placement method, and program - Google Patents

Icon placement system, icon placement method, and program Download PDF

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Publication number
WO2023218503A1
WO2023218503A1 PCT/JP2022/019663 JP2022019663W WO2023218503A1 WO 2023218503 A1 WO2023218503 A1 WO 2023218503A1 JP 2022019663 W JP2022019663 W JP 2022019663W WO 2023218503 A1 WO2023218503 A1 WO 2023218503A1
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Prior art keywords
icon
learning
blueprint
computer
trained model
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PCT/JP2022/019663
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French (fr)
Japanese (ja)
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隆也 駒井
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スパイダープラス株式会社
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Application filed by スパイダープラス株式会社 filed Critical スパイダープラス株式会社
Priority to PCT/JP2022/019663 priority Critical patent/WO2023218503A1/en
Priority to JP2022549285A priority patent/JP7159513B1/en
Priority to JP2022163553A priority patent/JP7177964B1/en
Publication of WO2023218503A1 publication Critical patent/WO2023218503A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F30/00Computer-aided design [CAD]
    • G06F30/10Geometric CAD
    • G06F30/13Architectural design, e.g. computer-aided architectural design [CAAD] related to design of buildings, bridges, landscapes, production plants or roads
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F30/00Computer-aided design [CAD]
    • G06F30/20Design optimisation, verification or simulation
    • G06F30/27Design optimisation, verification or simulation using machine learning, e.g. artificial intelligence, neural networks, support vector machines [SVM] or training a model

Definitions

  • the present invention relates to a technique effective for arranging icons on a floor plan of a building structure drawing.
  • Patent Document 1 a building structure drawing created for a single building is composed of parts, so that even a person who is inexperienced in drawing can draw a floor plan, foundation plan, foundation plan, floor plan, etc. without contradiction.
  • a building structure drawing creation system that can create building structure drawings is disclosed.
  • Patent Document 2 the interior is displayed in a three-dimensional virtual space on the terminal where the owner views the building structure diagram of the house, and the viewpoint position and line of sight direction can be switched and displayed on the owner's terminal.
  • a possible home design system is disclosed.
  • a building structure diagram requires many floor plans and their detailed drawings (miniature drawings, etc.), but it is necessary to associate these drawings with icons and the like. This association was performed manually by associating the data of the outline drawing with the data of the detailed drawing, which was inefficient. Therefore, there is a need for a technology that automatically associates the floor plan data with detailed drawing data in a building structural drawing.
  • Patent Documents 1 and 2 it was not possible to automatically associate the floor plan data and detailed drawing data in the building structural drawing. Therefore, the present inventor focused on a mechanism for automatically associating floor plan data and detailed drawing data in a building structural drawing.
  • the present invention provides an icon placement system, an icon placement method, and a program that make it possible to improve work efficiency by automatically arranging and associating icons with floor plan data in building structure drawings. With the goal.
  • the present invention is an icon arrangement system for arranging icons on a blueprint of a building structure drawing, an acquisition unit that acquires annotation data in which a first icon associated with a code attached to the foreground map is arranged in advance; a learning unit that learns by associating the foreword and the first icon with the acquired annotation data as training data; a model generation unit that generates a trained model based on the learning results; a placement unit that places a second icon based on the generated trained model on the new sketch; An icon arrangement system is provided.
  • an icon placement system for arranging icons on a blueprint of a building structure diagram acquires annotation data in which a first icon associated with a code attached to the blueprint is arranged in advance. Using the annotation data obtained as training data, the foreground map and the first icon are learned in association with each other, a learned model is generated based on the learning result, and the generated learning model is applied to the new foreground map. A second icon is placed based on the completed model.
  • FIG. 1 is a diagram illustrating an overview of an icon placement system 1.
  • FIG. 1 is a diagram showing a functional configuration of an icon placement system 1.
  • FIG. 2 is a diagram showing a flowchart of learning processing executed by the icon arrangement system 1.
  • FIG. FIG. 2 is a diagram schematically showing an example of a map in which the learning terminal 20 has arranged first icons.
  • 3 is a diagram showing a flowchart of placement processing executed by the icon placement system 1.
  • FIG. FIG. 3 is a diagram schematically showing an example of a layout in which second icons are arranged by the computer 10.
  • FIG. 3 is a diagram showing a flowchart of relearning processing executed by the icon placement system 1.
  • FIG. 3 is a diagram showing a flowchart of a change process executed by the icon placement system 1.
  • FIG. 1 is a diagram showing a functional configuration of an icon placement system 1.
  • FIG. 2 is a diagram showing a flowchart of learning processing executed by the icon arrangement system 1.
  • FIG. FIG. 2
  • FIG. 1 is a schematic diagram for explaining an overview of an icon placement system 1.
  • a computer 10 having a server function realizes a process of placing icons on a blueprint of a building structure diagram.
  • the terminals and devices that make up the icon arrangement system 1 will be explained.
  • the icon arrangement system 1 may be any system as long as it includes a computer 10 having at least a server function.
  • This computer 10 may be realized by, for example, one computer, or may be realized by a plurality of computers such as a cloud computer.
  • a cloud computer refers to one that uses any computer in a scalable manner to perform a certain function, or one that includes multiple functional modules to realize a certain system, and whose functions can be freely combined. It can be anything.
  • the icon arrangement system 1 includes a computer 10, a learning terminal 20 for setting annotation data for learning, and a worker terminal 30 managed by a worker working at a construction site.
  • the terminals, devices, etc. that make up the icon arrangement system 1 are merely examples, and the number, types, and functions of each terminal other than the computer 10 can be changed as appropriate.
  • the computer 10 acquires annotation data in which a first icon associated with a code attached to the blueprint is arranged in advance (step S1).
  • the computer 10 acquires annotation data from the learning terminal 20.
  • the learning terminal 20 receives input from an administrator or the like who manages the learning terminal 20, and places a first icon corresponding to a code attached to the blueprint on the blueprint.
  • the learning terminal 20 transmits the map on which the first icon is arranged to the computer 10 as annotation data.
  • the computer 10 receives this annotation data and obtains annotation data in which the first icons associated with the symbols attached to the diagram are arranged in advance.
  • the computer 10 learns the map and the first icon in association with each other using the acquired annotation data as teacher data (step S2).
  • Learning methods include, for example, machine learning using supervised learning, unsupervised learning, reinforcement learning, etc., deep learning using convolutional neural networks, recurrent neural networks, long/short-term memory, etc., and the computer 10 stores annotation data.
  • Supervised learning is performed using the teacher data to learn the map and the first icon in association with each other.
  • the computer 10 generates a learned model based on the learning results (step S3).
  • the computer 10 generates a trained model using general algorithms used for machine learning such as linear regression, random forest, decision tree, and k-nearest neighbor method.
  • the computer 10 places a second icon based on the generated trained model on the new sketch (step S4).
  • the computer 10 acquires a new blueprint from the worker terminal 30 or the like, and arranges a second icon based on the generated learned model on the new blueprint.
  • FIG. 2 is a block diagram showing the configuration of the icon placement system 1.
  • the icon placement system 1 is a system for arranging icons on a blueprint of a building structure diagram, and is composed of at least a computer 10.
  • the icon arrangement system 1 further includes a learning terminal 20 for setting annotation data for learning, and a worker terminal 30 managed by a worker working at a construction site.
  • the icon arrangement system 1 is a system in which a computer 10, a learning terminal 20, and a worker terminal 30 are connected to enable data communication via a network 5 such as a public line network.
  • a network 5 such as a public line network.
  • the terminals, devices, etc. that make up the icon arrangement system 1 are merely examples, and the number, types, and functions of each terminal other than the computer 10 can be changed as appropriate.
  • the computer 10 has a server function, and may be implemented by, for example, one computer or multiple computers such as a cloud computer.
  • the computer 10 includes a CPU (Central Processing Unit), a GPU (Graphics Processing Unit), a RAM (Random Access Memory), a ROM (Read Only Memory), etc. as a control unit, and a communication unit. as a connection with other terminals, devices, etc. It includes a device for enabling communication, an acquisition unit 11 that acquires annotation data in which a first icon associated with a code attached to a diagram is arranged in advance, and the like.
  • the computer 10 includes a data storage section such as a hard disk, a semiconductor memory, a storage medium, a memory card, etc. as a storage section.
  • the computer 10 includes, as a processing unit, various devices that execute various processes, a learning unit 12 that learns by associating a foreshadowing diagram with a first icon using annotation data as teacher data, and a learned model based on learning results.
  • the present invention includes a model generation unit 13 that generates a model, an arrangement unit 14 that arranges a second icon based on the generated trained model on a new sketch, and the like.
  • the control section in the computer 10, by reading a predetermined program, the control section cooperates with the communication section to realize an annotation data acquisition module, a map acquisition module, a map output module, and a change reception module. Further, in the computer 10, the control section reads a predetermined program, thereby realizing a learned model storage module in cooperation with the storage section. In addition, in the computer 10, the control unit reads a predetermined program to cooperate with the processing unit to generate a first identification module, a learning module, a learned model generation module, a second identification module, a placement module, and an assignment module. Realize.
  • Each of the learning terminal 20 and the worker terminal 30 is, for example, a mobile terminal such as a mobile phone, a smartphone, or a tablet terminal, or a terminal such as a personal computer.
  • Each of the learning terminal 20 and the worker terminal 30 is equipped with a CPU, GPU, RAM, ROM, etc. as a terminal control unit, and is equipped with a device etc. for enabling communication with other terminals, devices, etc. as a communication unit.
  • the input/output unit includes a device for inputting/outputting various information.
  • each module may execute its processing content as its own function, or may execute it via a predetermined application.
  • FIG. 3 is a diagram showing a flowchart of the learning process executed by the computer 10.
  • This learning process includes an acquisition process (step S1) of acquiring annotation data in which the first icon associated with the code attached to the foreground map is arranged in advance; The following are details of the learning process (step S2) in which the first icon is learned in association with the first icon, and the model generation process (step S3) in which a trained model is generated based on the learning results.
  • the annotation data acquisition module acquires annotation data in which the first icon associated with the code attached to the blueprint is arranged (step S10).
  • the code attached to the diagram is, for example, a predetermined character string consisting of any one or a combination of numbers, letters, symbols, etc. Furthermore, this code indicates structural members of a building such as beams, columns, walls, foundations, and floors.
  • the first icon is, for example, a pin, mark, character string, or symbol.
  • the learning terminal 20 receives input from an administrator or the like who manages the learning terminal 20, and places a first icon on the blueprint.
  • the learning terminal 20 receives an input from the administrator or the like about the placement of the first icon desired by the administrator for the code attached to the blueprint.
  • the learning terminal 20 places this first icon at the location where the input is received (see FIG. 4).
  • the foreground map in which the first icons are arranged will be explained based on FIG. 4.
  • This figure is a diagram schematically showing an example of a map in which the learning terminal 20 has arranged the first icons.
  • the learning terminal 20 receives an input for selection of a desired first icon 41 by the administrator from a list 42 of a plurality of first icons 41 .
  • the first icon 41 is a part of the character string of the name of a structural member (column, beam, floor, wall, base, pile, etc.) surrounded by a square.
  • the learning terminal 20 accepts input to the reference numeral 43 attached to the diagram 40 .
  • the learning terminal 20 arranges the first icon 41 whose selection has been accepted near the code 43 (for example, within a predetermined range from the code 43 and around the code 43). Here, the learning terminal 20 associates this code 43 with the first icon 41.
  • the learning terminal 20 transmits the map 40 on which the first icon 41 is arranged to the computer 10 as annotation data.
  • the annotation data acquisition module receives the blueprint 40 on which the first icon 41 is arranged, and acquires annotation data on which the first icon associated with the code attached to the blueprint is arranged.
  • the map on which the learning terminal 20 arranges the first icon may be one that the learning terminal 20 obtains from another computer or the like, or may be one that is photographed by the learning terminal 20 with its own photographing device. The information may be stored in advance, or may be obtained by other methods. Moreover, the number of first icons arranged by the learning terminal 20 may be one or more for one map.
  • the learning terminal 20 displays the first icon with a different attention level depending on the type of blueprint and predetermined conditions (for example, the content of the construction site, the orderer, the contractor, the worker, the structure), etc. You can also place it. Changing the degree of attention is intended to, for example, change the size, color classification, or highlight display. Furthermore, the type of the first icon is not limited to the example described above.
  • the first identification module identifies each structure included in the acquired annotation data (step S11).
  • the first identification module analyzes the acquired annotation data and identifies each structure included in the map.
  • the first identification module identifies the code attached to the floor plan and identifies the type of each structure (for example, a column, a beam, a floor, a wall, a base, and a pile) included in the floor plan.
  • the first identification module may perform this identification by referring to a database or the like in which codes and types of structures are associated in advance.
  • the first identification module identifies the code 43 and identifies the type of structure corresponding to the code 43.
  • the first identification module identifies C1 as the reference numeral 43, and identifies a column as the type of structure corresponding to C1.
  • the first identification module identifies the code of this structure and its type, and identifies each structure included in the acquired annotation data.
  • the learning module uses the acquired annotation data as teacher data to learn the map and the first icon in association with each other (step S12). As described above, the learning module executes machine learning using supervised learning, unsupervised learning, reinforcement learning, etc., and deep learning using convolutional neural networks, recurrent neural networks, long/short-term memory, etc. as learning methods. In this embodiment, the learning method executed by the learning module will be described using machine learning using supervised learning as an example, as described above. The learning module uses the code and type of the structure included in the identified blueprint and the first icon as training data, and learns by associating the blueprint in this annotation data with the first icon.
  • the trained model generation module generates a trained model based on the learning results (step S13).
  • the trained model generation module generates this trained model using general algorithms used in machine learning such as linear regression, random forest, decision tree, and k-nearest neighbor method.
  • the algorithm used by the trained model generation module is not particularly limited, and any suitable algorithm may be used as appropriate.
  • the trained model storage module stores the generated trained model (step S14).
  • the above is the learning process.
  • the computer 10 uses the learned model created by the learning process to execute the process described below.
  • FIG. 5 is a diagram showing a flowchart of the arrangement processing executed by the computer 10.
  • This arrangement processing is the details of the arrangement processing (step S4) of arranging the second icon based on the generated trained model on the new background map described above.
  • This placement process is a process that uses the trained model created by the learning process described above.
  • the blueprint acquisition module acquires a new blueprint (step S20).
  • the blueprint acquisition module acquires a new blueprint for arranging icons from the worker terminal 30.
  • the worker terminal 30 transmits to the computer 10 a plan stored in advance by itself, a plan photographed by its own photographing device, or a plan obtained from another computer or the like.
  • the blueprint acquisition module acquires a new blueprint by receiving this blueprint.
  • the map acquisition module may acquire this map from a terminal other than the worker terminal 30, may use a map stored in advance by itself, or may use other methods. You may also obtain a foreground map.
  • the second identification module identifies each structure included in the acquired new map (step S21).
  • the second identification module data-analyzes the acquired new map and identifies each structure included in the map.
  • the second identification module identifies the code attached to the floor plan and identifies the type of each structure (eg, column, beam, floor, wall, base, pile) included in the floor plan.
  • the second identification module may perform this identification by referring to a database or the like in which codes and types of structures are associated in advance.
  • a second identification module identifies details of all structures included in the acquired plan.
  • the second identification module identifies each structure and identifies each structure included in the obtained new map.
  • the placement module places a second icon based on the generated trained model on the new sketch (step S22).
  • the second icon is, for example, a pin, mark, character string, or symbol.
  • the placement module refers to the learned model, identifies a second icon to be placed on the blueprint based on the code and type of the structure included in the identified blueprint, and places the identified second icon on the blueprint. (See Figure 6). Based on FIG. 6, a background map in which the second icon is placed by the placement module will be described. This figure is a diagram schematically showing an example of a layout in which the second icon is arranged by the arrangement module.
  • the placement module specifies a second icon 51 to be placed on this plan based on the code and type of the structure included in the plan 50 and the learned model, and places the specified second icon 51 with this code. Place nearby. In this figure, the second icon 51 is placed over the symbol. Further, the second icon 51, like the first icon 41 described above, is a part of the character string of the name of a structural member (column, beam, floor, wall, base, pile, etc.) enclosed in a square. . By arranging the second icon 51 on the map 50, the arrangement module associates the second icon 51 with the code and type of the structure in which the second icon 51 is arranged.
  • the placement module may place only one second icon or a plurality of second icons for one foreground.
  • the placement module arranges second icons with different attention levels depending on the type of blueprint and predetermined conditions (for example, contents of the construction site, orderer, contractor, worker, structure), etc. It's okay. Similar to the example described above, changing the degree of attention is intended to, for example, change the size, color classification, or highlight display. Further, when the layout module outputs the blueprint on which the second icon is arranged to the worker terminal 30, the arrangement module may arrange the second icon in a freely movable format according to input from the worker. .
  • the placement module may arrange the placed second icon in a movable format while extending the leader line from the original position of the second icon so that the corresponding part on the map can be identified.
  • the type of the second icon is not limited to the example described above.
  • the adding module adds metadata to the second icon (step S23).
  • the adding module adds a detailed diagram (miniature diagram) corresponding to the code of the identified structure, progress management information, etc. to the placed second icon as metadata.
  • the provision module may provide metadata that includes data other than the above-mentioned example (for example, creation date and time, operator name).
  • the blueprint output module outputs a blueprint on which the second icon is arranged (step S24).
  • the blueprint output module transmits the blueprint on which the second icon is arranged to the worker terminal 30.
  • the worker terminal 30 receives this blueprint and displays it on its own display unit or the like.
  • the blueprint output module outputs the blueprint with the second icons arranged by displaying the blueprint with the second icons arranged on the worker terminal 30.
  • the worker terminal 30 may also display metadata attached to the second icon by accepting an input for the second icon in the displayed map.
  • the worker terminal 30 may be able to move the position of the second icon on the displayed plan by accepting an input for the second icon on the screen. In this case, the worker terminal 30 may move the position of the second icon while extending the leader line from the original position of the second icon so that the corresponding part on the sketch can be identified.
  • FIG. 7 This figure is a flowchart of the relearning process executed by the computer 10.
  • This relearning process is a process that uses the learned model created by the above-described learning process and the foreground map in which the second icon is placed by the placement process. Note that detailed explanations of processes similar to those described above will be omitted.
  • the learning module uses the foreground map in which the second icon is arranged as teacher data and learns the foreground map and the second icon in association with each other (step S30).
  • the learning method in this process may be the same as the learning method in the learning process described above.
  • the learning module uses the code of the structure included in the identified foreground map, its type, and the second icon as training data, and learns the foreground map and the second icon in association with each other.
  • the trained model generation module updates the generated trained model based on the learning results (step S31).
  • the learned model generation module updates the learned model generated and stored by the above-described learning process using the current learning results.
  • the trained model storage module stores the updated trained model (step S32).
  • the above is the relearning process.
  • the computer 10 executes the placement process next time, it executes the process using the learned model updated by the relearning process.
  • the icon placement system 1 updates the learned model through the relearning process every time the placement process is executed, so the more times the process is performed, the more accurate the placement of the second icons can be.
  • the change reception module receives input of changes to the second icon (step S40).
  • the worker terminal 30 receives an input for changing the blueprint on which the second icon displayed on itself is arranged by the above-described arrangement process.
  • the contents of the changes that the worker terminal 30 accepts input are changes to the second icon and changes to metadata.
  • the worker terminal 30 receives input for changing the type, degree of attention, number, etc. of the second icon. Further, the worker terminal 30 receives an input for changing the metadata attached to the second icon.
  • the worker terminal 30 transmits the input change details to the computer 10.
  • the change reception module receives the change contents and accepts input of changes to the second icon.
  • the change reception module may not accept input for changes for a predetermined period of time (for example, after a predetermined period of time has elapsed after the output of the blueprint with the second icon placed) or an input from the worker terminal 30 indicating that no changes are required. If this is the case, for example, the change processing is ended without executing the subsequent processing.
  • the worker terminal 30 may be one that accepts input of this change to the blueprint that is the source of the blueprint on which the second icon is placed. In this case, if the worker terminal 30 owns this blueprint, it accepts the arrangement of the second icon and the input of metadata for the blueprint it owns. If the worker terminal 30 does not own this blueprint, it acquires this blueprint from another computer, etc., and accepts input of the arrangement of the second icon and metadata for the acquired blueprint. . The worker terminal 30 transmits to the computer 10 the blueprint in which the arrangement of the second icon and the input of metadata are accepted. The change reception module may receive this blueprint and accept input of changes to the second icon.
  • the arrangement module re-arranges the second icon based on the received change (step S41).
  • the placement module changes the second icon originally placed on the blueprint and places a new second icon based on the received change content.
  • the placement module when receiving an input from the worker terminal 30 to change the plan that is the source of the plan in which the second icon is placed, the placement module changes the second icon All you have to do is place the .
  • the adding module adds metadata again based on the received change content (step S42).
  • the adding module changes the metadata originally added to the second icon based on the received change content and adds it as new metadata.
  • the blueprint output module outputs a blueprint in which the changed second icon is arranged (step S43).
  • the process in step S43 is similar to the process in step S24 described above.
  • the computer 10 can also be configured to execute a part or all of the above-mentioned processes in combination. Further, the computer 10 can also be configured to execute each process at a timing other than the timing described above.
  • the means and functions described above are realized by a computer (including a CPU, an information processing device, and various terminals) reading and executing a predetermined program.
  • the program may be provided from a computer via a network (SaaS: Software as a Service) or in a cloud service.
  • the program may be provided in a form recorded on a computer-readable recording medium.
  • the computer reads the program from the recording medium, transfers it to an internal recording device or an external recording device, records it, and executes it.
  • the program may be recorded in advance on a recording device (recording medium) and provided to the computer from the recording device via a communication line.
  • An icon placement system that places icons on a blueprint of a building structure drawing, An acquisition unit (for example, acquisition unit 11, annotation data acquisition module) and a learning unit (for example, a learning unit 12, a learning module) that learns by associating the foreword and the first icon with the acquired annotation data as training data; A model generation unit (for example, model generation unit 13, trained model generation module) that generates a trained model based on the learning results; an arrangement unit (e.g., arrangement unit 14, arrangement module) that arranges a second icon (e.g., pin, mark, character string, symbol) based on the generated trained model on a new plan; An icon placement system with.
  • An acquisition unit for example, acquisition unit 11, annotation data acquisition module
  • a learning unit for example, a learning unit 12, a learning module
  • a model generation unit for example, model generation unit 13, trained model generation module
  • an arrangement unit e.g., arrangement unit 14, arrangement module
  • a second icon e.g., pin, mark, character string, symbol
  • the code is a predetermined string of characters (for example, a string of numbers, letters, symbols, etc., or a combination of them); The icon arrangement system described in (1).
  • the code indicates a structural member of the building (e.g. beam, column, wall, foundation, floor), The icon arrangement system described in (1).
  • the learning unit associates the new foreground with the second icon and re-learns the new foreground with the second icon placed thereon as new teacher data.
  • the icon arrangement system described in (1) The icon arrangement system described in (1).
  • the arrangement section changes the degree of attention of the second icon and arranges it.
  • the icon arrangement system described in (1) The icon arrangement system described in (1).
  • an adding unit for example, an adding module that adds metadata to the second icon
  • the placement unit movably places the placed second icon while extending a leader line so that the corresponding part on the sketch map can be identified.
  • An icon placement method executed by a computer for placing icons on a blueprint of a building structure drawing a step of acquiring annotation data in which a first icon associated with a code attached to the foreground map is arranged in advance (for example, step S10); a step (for example, step S12) of learning an association between the foreground map and the first icon using the acquired annotation data as training data; a step of generating a trained model based on the learning results (for example, step S13); a step of arranging a second icon based on the generated trained model on the new plan (for example, step S22);
  • An icon arrangement method comprising:
  • step S10 In the computer that places the icon on the blueprint of the building structure drawing, acquiring annotation data in which a first icon associated with a code attached to the foreground map is arranged in advance (for example, step S10); a step of learning by associating the foreground map with the first icon using the acquired annotation data as training data (for example, step S13); a step of generating a trained model based on the learning results (for example, step S13); a step of arranging a second icon based on the generated learned model on the new sketch (for example, step S22); A computer readable program for executing.

Abstract

[Problem] To attain an improvement in work efficiency by creating associations between plan data and detail drawing data for building structural drawings. [Solution] Provided is an icon placement system for placing icons on plans of a building structural drawing, wherein the system acquires annotation data in which first icons associated with signs applied to plans have been pre-placed, learns the association between the plans and the first icons by using the acquired annotation data as training data, generates a trained model on the basis of the learning result, and places second icons based on the generated trained model in a new plan.

Description

アイコン配置システム、アイコン配置方法及びプログラムIcon placement system, icon placement method and program
 本発明は、建物構造図の伏図に対するアイコンの配置に有効な技術に関する。 The present invention relates to a technique effective for arranging icons on a floor plan of a building structure drawing.
 近年、建物構造のデータ化を中心としたICT(Information and Communication Technology)化が注目されている。
 例えば、特許文献1では、一の建築物に対して作成される建物構造図をパーツとして構成し、作図に不慣れな者でも平面図、基礎伏図、土台伏図、床伏図等を矛盾なく作成することができる建物構造図作成システムが開示されている。
 また、他には、特許文献2では、施主が住宅の建物構造図を閲覧する端末に、3次元仮想空間で内部を表示し、視点位置や視線方向を施主の端末で切り替えて表示することが可能な住宅設計システムが開示されている。
In recent years, the use of ICT (Information and Communication Technology), which focuses on converting building structures into data, has been attracting attention.
For example, in Patent Document 1, a building structure drawing created for a single building is composed of parts, so that even a person who is inexperienced in drawing can draw a floor plan, foundation plan, foundation plan, floor plan, etc. without contradiction. A building structure drawing creation system that can create building structure drawings is disclosed.
In addition, in Patent Document 2, the interior is displayed in a three-dimensional virtual space on the terminal where the owner views the building structure diagram of the house, and the viewpoint position and line of sight direction can be switched and displayed on the owner's terminal. A possible home design system is disclosed.
特開2018-206017号公報Japanese Patent Application Publication No. 2018-206017 特開2020-086809号公報Japanese Patent Application Publication No. 2020-086809
 建物構造図は、多くの伏図とその詳細図(豆図等)を必要とするが、この伏図と詳細図とにアイコン等を配置する対応付けが必要となる。この対応付けは、手動で、伏図のデータと詳細図のデータとを対応付けることにより行われており、非効率的であった。
 そのため、自動で建物構造図における伏図のデータと詳細図のデータとの対応付けを行う技術が求められている。
 しかしながら、特許文献1及び2に記載されたシステムでは、自動で建物構造図における伏図のデータと詳細図のデータとの対応付けを行うことが出来なかった。
 そこで、本発明者は、自動で建物構造図における伏図のデータと詳細図のデータとの対応付けを行う仕組みに着目した。
A building structure diagram requires many floor plans and their detailed drawings (miniature drawings, etc.), but it is necessary to associate these drawings with icons and the like. This association was performed manually by associating the data of the outline drawing with the data of the detailed drawing, which was inefficient.
Therefore, there is a need for a technology that automatically associates the floor plan data with detailed drawing data in a building structural drawing.
However, in the systems described in Patent Documents 1 and 2, it was not possible to automatically associate the floor plan data and detailed drawing data in the building structural drawing.
Therefore, the present inventor focused on a mechanism for automatically associating floor plan data and detailed drawing data in a building structural drawing.
 本発明は、自動で建物構造図における伏図のデータにアイコンを配置する対応付けを行うことにより、作業効率の向上を図ることを可能にするアイコン配置システム、アイコン配置方法及びプログラムを提供することを目的とする。 The present invention provides an icon placement system, an icon placement method, and a program that make it possible to improve work efficiency by automatically arranging and associating icons with floor plan data in building structure drawings. With the goal.
 本発明は、建物構造図の伏図にアイコンを配置するアイコン配置システムであって、
 前記伏図に付された符号に対応付けられた第1アイコンが予め配置されたアノテーションデータを取得する取得部と、
 取得した前記アノテーションデータを教師データとして、前記伏図と前記第1アイコンとを対応付けて学習する学習部と、
 学習結果に基づいて、学習済モデルを生成するモデル生成部と、
 新たな伏図に対して、生成した前記学習済モデルに基づいた第2アイコンを配置する配置部と、
 を備えるアイコン配置システムを提供する。
The present invention is an icon arrangement system for arranging icons on a blueprint of a building structure drawing,
an acquisition unit that acquires annotation data in which a first icon associated with a code attached to the foreground map is arranged in advance;
a learning unit that learns by associating the foreword and the first icon with the acquired annotation data as training data;
a model generation unit that generates a trained model based on the learning results;
a placement unit that places a second icon based on the generated trained model on the new sketch;
An icon arrangement system is provided.
 本発明によれば、建物構造図の伏図にアイコンを配置するアイコン配置システムは、前記伏図に付された符号に対応付けられた第1アイコンが予め配置されたアノテーションデータを取得し、取得した前記アノテーションデータを教師データとして、前記伏図と前記第1アイコンとを対応付けて学習し、学習結果に基づいて、学習済モデルを生成し、新たな伏図に対して、生成した前記学習済モデルに基づいた第2アイコンを配置する。 According to the present invention, an icon placement system for arranging icons on a blueprint of a building structure diagram acquires annotation data in which a first icon associated with a code attached to the blueprint is arranged in advance. Using the annotation data obtained as training data, the foreground map and the first icon are learned in association with each other, a learned model is generated based on the learning result, and the generated learning model is applied to the new foreground map. A second icon is placed based on the completed model.
 本発明は、システムのカテゴリであるが、方法及びプログラムであっても同様の作用、効果を奏する。 Although the present invention is in the category of systems, similar actions and effects can be achieved even in methods and programs.
 本発明によれば、作業効率の向上を図ることが可能となる。 According to the present invention, it is possible to improve work efficiency.
アイコン配置システム1の概要を説明する図である。1 is a diagram illustrating an overview of an icon placement system 1. FIG. アイコン配置システム1の機能構成を示す図である。1 is a diagram showing a functional configuration of an icon placement system 1. FIG. アイコン配置システム1が実行する学習処理のフローチャートを示す図である。2 is a diagram showing a flowchart of learning processing executed by the icon arrangement system 1. FIG. 学習用端末20が第1アイコンを配置した伏図の一例を模式的に示した図である。FIG. 2 is a diagram schematically showing an example of a map in which the learning terminal 20 has arranged first icons. アイコン配置システム1が実行する配置処理のフローチャートを示す図である。3 is a diagram showing a flowchart of placement processing executed by the icon placement system 1. FIG. コンピュータ10が第2アイコンを配置した伏図の一例を模式的に示した図である。FIG. 3 is a diagram schematically showing an example of a layout in which second icons are arranged by the computer 10. FIG. アイコン配置システム1が実行する再学習処理のフローチャートを示す図である。3 is a diagram showing a flowchart of relearning processing executed by the icon placement system 1. FIG. アイコン配置システム1が実行する変更処理のフローチャートを示す図である。3 is a diagram showing a flowchart of a change process executed by the icon placement system 1. FIG.
 以下、添付図面を参照して、本発明を実施するための形態(以下、実施形態)について詳細に説明する。以降の図においては、実施形態の説明の全体を通して同じ要素には同じ番号又は符号を付している。 Hereinafter, modes for carrying out the present invention (hereinafter referred to as embodiments) will be described in detail with reference to the accompanying drawings. In the subsequent figures, the same numbers or symbols are given to the same elements throughout the description of the embodiments.
 [アイコン配置システム1の概要]
 図1は、アイコン配置システム1の概要を説明するための模式図である。
 アイコン配置システム1は、サーバ機能を有するコンピュータ10が、建物構造図の伏図にアイコンを配置する処理を実現する。
[Overview of icon placement system 1]
FIG. 1 is a schematic diagram for explaining an overview of an icon placement system 1. As shown in FIG.
In the icon placement system 1, a computer 10 having a server function realizes a process of placing icons on a blueprint of a building structure diagram.
 アイコン配置システム1を構成する端末及び装置について説明する。
 アイコン配置システム1は、少なくともサーバ機能を有するコンピュータ10を備えるシステムであれば良い。このコンピュータ10は、例えば、1台のコンピュータで実現されても良いし、クラウドコンピュータのように、複数のコンピュータで実現されても良い。
 本明細書におけるクラウドコンピュータとは、ある特定の機能を果たす際に、任意のコンピュータをスケーラブルに用いるものや、あるシステムを実現するために複数の機能モジュールを含み、その機能を自由に組み合わせて用いるものの何れであっても良い。
 本明細書において、アイコン配置システム1は、コンピュータ10に加え、学習用のアノテーションデータを設定する学習用端末20、建設現場において作業を行う作業者が管理する作業者端末30により構成される。
 アイコン配置システム1を構成する端末や装置類等は、あくまでも一例であり、コンピュータ10を除く各端末については、その数、種類及び機能については、適宜変更可能である。
The terminals and devices that make up the icon arrangement system 1 will be explained.
The icon arrangement system 1 may be any system as long as it includes a computer 10 having at least a server function. This computer 10 may be realized by, for example, one computer, or may be realized by a plurality of computers such as a cloud computer.
In this specification, a cloud computer refers to one that uses any computer in a scalable manner to perform a certain function, or one that includes multiple functional modules to realize a certain system, and whose functions can be freely combined. It can be anything.
In this specification, the icon arrangement system 1 includes a computer 10, a learning terminal 20 for setting annotation data for learning, and a worker terminal 30 managed by a worker working at a construction site.
The terminals, devices, etc. that make up the icon arrangement system 1 are merely examples, and the number, types, and functions of each terminal other than the computer 10 can be changed as appropriate.
 アイコン配置システム1が、建物構造図の伏図にアイコンを配置する際の処理ステップの概要について説明する。 An overview of the processing steps when the icon placement system 1 arranges icons on the blueprint of the building structure drawing will be explained.
 コンピュータ10は、伏図に付された符号に対応付けられた第1アイコンが予め配置されたアノテーションデータを取得する(ステップS1)。
 コンピュータ10は、アノテーションデータを、学習用端末20から取得する。
 学習用端末20は、自身を管理する管理者等からの入力を受け付け、伏図に対して、この伏図に付された符号に対応付けられた第1アイコンを配置する。学習用端末20は、第1アイコンを配置した伏図をアノテーションデータとして、コンピュータ10に送信する。
 コンピュータ10は、このアノテーションデータを受信し、伏図に付された符号に対応付けられた第1アイコンが予め配置されたアノテーションデータを取得する。
The computer 10 acquires annotation data in which a first icon associated with a code attached to the blueprint is arranged in advance (step S1).
The computer 10 acquires annotation data from the learning terminal 20.
The learning terminal 20 receives input from an administrator or the like who manages the learning terminal 20, and places a first icon corresponding to a code attached to the blueprint on the blueprint. The learning terminal 20 transmits the map on which the first icon is arranged to the computer 10 as annotation data.
The computer 10 receives this annotation data and obtains annotation data in which the first icons associated with the symbols attached to the diagram are arranged in advance.
 コンピュータ10は、取得したアノテーションデータを教師データとして、伏図と、第1アイコンとを対応付けて学習する(ステップS2)。
 学習方法は、例えば、教師あり学習、教師なし学習、強化学習等による機械学習や、畳み込みニューラルネットワーク、再起型ニューラルネットワーク、長・短期記憶等によるディープラーニング等であり、コンピュータ10は、アノテーションデータを教師データとする教師あり学習を行い、伏図と、第1アイコンとを対応付けて学習する。
The computer 10 learns the map and the first icon in association with each other using the acquired annotation data as teacher data (step S2).
Learning methods include, for example, machine learning using supervised learning, unsupervised learning, reinforcement learning, etc., deep learning using convolutional neural networks, recurrent neural networks, long/short-term memory, etc., and the computer 10 stores annotation data. Supervised learning is performed using the teacher data to learn the map and the first icon in association with each other.
 コンピュータ10は、学習結果に基づいて、学習済モデルを生成する(ステップS3)。
 コンピュータ10は、線形回帰、ランダムフォレスト、決定木、k近傍法の機械学習に用いられる一般的なアルゴリズムを用いて、学習済モデルを生成する。
The computer 10 generates a learned model based on the learning results (step S3).
The computer 10 generates a trained model using general algorithms used for machine learning such as linear regression, random forest, decision tree, and k-nearest neighbor method.
 コンピュータ10は、新たな伏図に対して、生成した学習済モデルに基づいた第2アイコンを配置する(ステップS4)。
 コンピュータ10は、作業者端末30等から、新たな伏図を取得し、この新たな伏図に対して、生成した学習済モデルに基づいた第2アイコンを配置する。
The computer 10 places a second icon based on the generated trained model on the new sketch (step S4).
The computer 10 acquires a new blueprint from the worker terminal 30 or the like, and arranges a second icon based on the generated learned model on the new blueprint.
 以上が、アイコン配置システム1の概要である。
 本アイコン配置システム1によれば、作業効率の向上を図ることが可能となる。
The above is an overview of the icon arrangement system 1.
According to the present icon arrangement system 1, it is possible to improve work efficiency.
 [装置構成]
 図2は、アイコン配置システム1の構成を示すブロック図である。アイコン配置システム1は、建物構造図の伏図にアイコンを配置するシステムであり、少なくともコンピュータ10から構成される。本実施形態では、アイコン配置システム1は、更に、学習用のアノテーションデータを設定する学習用端末20、建設現場において作業を行う作業者が管理する作業者端末30を備える。
 アイコン配置システム1は、コンピュータ10と、学習用端末20及び作業者端末30とが、公衆回線網等のネットワーク5等を介して、データ通信可能に接続されたシステムである。
 なお、アイコン配置システム1を構成する端末や装置類等は、あくまでも一例であり、コンピュータ10を除く各端末については、その数、種類及び機能については、適宜変更可能である。
[Device configuration]
FIG. 2 is a block diagram showing the configuration of the icon placement system 1. As shown in FIG. The icon placement system 1 is a system for arranging icons on a blueprint of a building structure diagram, and is composed of at least a computer 10. In this embodiment, the icon arrangement system 1 further includes a learning terminal 20 for setting annotation data for learning, and a worker terminal 30 managed by a worker working at a construction site.
The icon arrangement system 1 is a system in which a computer 10, a learning terminal 20, and a worker terminal 30 are connected to enable data communication via a network 5 such as a public line network.
Note that the terminals, devices, etc. that make up the icon arrangement system 1 are merely examples, and the number, types, and functions of each terminal other than the computer 10 can be changed as appropriate.
 コンピュータ10は、サーバ機能を有し、例えば、1台のコンピュータで実現されても良いし、クラウドコンピュータのように、複数のコンピュータで実現されても良い。
 コンピュータ10は、制御部として、CPU(Central Processing Unit)、GPU(Graphics Processing Unit)、RAM(Random Access Memory)、ROM(Read Only Memory)等を備え、通信部として、他の端末や装置等と通信可能にするためのデバイス、伏図に付された符号に対応付けられた第1アイコンが予め配置されたアノテーションデータを取得する取得部11等を備える。
 コンピュータ10は、記憶部として、ハードディスクや半導体メモリ、記憶媒体、メモリカード等によるデータのストレージ部等を備える。
 コンピュータ10は、処理部として、各種処理を実行する各種デバイス、アノテーションデータを教師データとして、伏図と、第1アイコンとを対応付けて学習する学習部12、学習結果に基づいて、学習済モデルを生成するモデル生成部13、新たな伏図に対して、生成した学習済モデルに基づいた第2アイコンを配置する配置部14等を備える。
The computer 10 has a server function, and may be implemented by, for example, one computer or multiple computers such as a cloud computer.
The computer 10 includes a CPU (Central Processing Unit), a GPU (Graphics Processing Unit), a RAM (Random Access Memory), a ROM (Read Only Memory), etc. as a control unit, and a communication unit. as a connection with other terminals, devices, etc. It includes a device for enabling communication, an acquisition unit 11 that acquires annotation data in which a first icon associated with a code attached to a diagram is arranged in advance, and the like.
The computer 10 includes a data storage section such as a hard disk, a semiconductor memory, a storage medium, a memory card, etc. as a storage section.
The computer 10 includes, as a processing unit, various devices that execute various processes, a learning unit 12 that learns by associating a foreshadowing diagram with a first icon using annotation data as teacher data, and a learned model based on learning results. The present invention includes a model generation unit 13 that generates a model, an arrangement unit 14 that arranges a second icon based on the generated trained model on a new sketch, and the like.
 コンピュータ10において、制御部が所定のプログラムを読み込むことにより、通信部と協働して、アノテーションデータ取得モジュール、伏図取得モジュール、伏図出力モジュール、変更受付モジュールを実現する。
 また、コンピュータ10において、制御部が所定のプログラムを読み込むことにより、記憶部と協働して、学習済モデル記憶モジュールを実現する。
 また、コンピュータ10において、制御部が所定のプログラムを読み込むことにより、処理部と協働して、第1識別モジュール、学習モジュール、学習済モデル生成モジュール、第2識別モジュール、配置モジュール、付与モジュールを実現する。
In the computer 10, by reading a predetermined program, the control section cooperates with the communication section to realize an annotation data acquisition module, a map acquisition module, a map output module, and a change reception module.
Further, in the computer 10, the control section reads a predetermined program, thereby realizing a learned model storage module in cooperation with the storage section.
In addition, in the computer 10, the control unit reads a predetermined program to cooperate with the processing unit to generate a first identification module, a learning module, a learned model generation module, a second identification module, a placement module, and an assignment module. Realize.
 学習用端末20及び作業者端末30の各々は、例えば、携帯電話、スマートフォン、タブレット端末等の携帯端末やパーソナルコンピュータ等の端末である。
 学習用端末20及び作業者端末30の各々は、端末制御部として、CPU、GPU、RAM、ROM等を備え、通信部として、他の端末や装置等と通信可能にするためのデバイス等を備え、入出力部として、各種情報の入出力を実行するためのデバイス等を備える。
Each of the learning terminal 20 and the worker terminal 30 is, for example, a mobile terminal such as a mobile phone, a smartphone, or a tablet terminal, or a terminal such as a personal computer.
Each of the learning terminal 20 and the worker terminal 30 is equipped with a CPU, GPU, RAM, ROM, etc. as a terminal control unit, and is equipped with a device etc. for enabling communication with other terminals, devices, etc. as a communication unit. The input/output unit includes a device for inputting/outputting various information.
 以下、アイコン配置システム1が実行する各処理について、上述した各モジュールが実行する処理と併せて説明する。
 本明細書において、各モジュールは、その処理内容を、自身が有する機能として実行するものであっても良いし、所定のアプリケーションを介して実行するものであっても良い。
Hereinafter, each process executed by the icon arrangement system 1 will be explained together with the processes executed by each of the modules described above.
In this specification, each module may execute its processing content as its own function, or may execute it via a predetermined application.
 [コンピュータ10が実行する学習処理]
 図3に基づいて、コンピュータ10が実行する学習処理について説明する。同図は、コンピュータ10が実行する学習処理のフローチャートを示す図である。本学習処理は、上述した伏図に付された符号に対応付けられた第1アイコンが予め配置されたアノテーションデータを取得する取得処理(ステップS1)、取得したアノテーションデータを教師データとして、伏図と第1アイコンとを対応付けて学習する学習処理(ステップS2)、学習結果に基づいて、学習済モデルを生成するモデル生成処理(ステップS3)の詳細である。
[Learning process executed by computer 10]
The learning process executed by the computer 10 will be explained based on FIG. 3. This figure is a diagram showing a flowchart of the learning process executed by the computer 10. This learning process includes an acquisition process (step S1) of acquiring annotation data in which the first icon associated with the code attached to the foreground map is arranged in advance; The following are details of the learning process (step S2) in which the first icon is learned in association with the first icon, and the model generation process (step S3) in which a trained model is generated based on the learning results.
 アノテーションデータ取得モジュールは、伏図に付された符号に対応付けられた第1アイコンが配置されたアノテーションデータを取得する(ステップS10)。
 伏図に付された符号は、例えば、数字、文字、記号等の何れか又は複数を組み合わせた所定の文字列である。また、この符号は、梁、柱、壁、基礎、床等の建物の構造部材を示すものである。第1アイコンは、例えば、ピン、マーク、文字列、記号である。
 学習用端末20は、自身を管理する管理者等からの入力を受け付け、伏図に対して、第1アイコンを配置する。学習用端末20は、伏図に付された符号に対して、管理者が所望する第1アイコンの配置の入力を、管理者等から受け付ける。学習用端末20は、入力を受け付けた場所に、この第1アイコンを配置する(図4参照)。
 図4に基づいて、第1アイコンが配置された伏図について説明する。同図は、学習用端末20が第1アイコンを配置した伏図の一例を模式的に示した図である。
 学習用端末20は、複数の第1アイコン41をまとめた一覧42の中から、管理者が所望する第1アイコン41の選択の入力を受け付ける。本図において、第1アイコン41は、構造部材の名称の一部の文字列(柱、梁、床、壁、基、杭等)を四角で囲んだものである。学習用端末20は、伏図40に付された符号43に対する入力を受け付ける。学習用端末20は、この符号43の近傍(例えば、符号43から所定範囲内、符号43の周囲)に選択を受け付けた第1アイコン41を配置する。ここで、学習用端末20は、この符号43と、第1アイコン41とを対応付ける。
 学習用端末20は、この第1アイコン41が配置された伏図40を、アノテーションデータとして、コンピュータ10に送信する。
 アノテーションデータ取得モジュールは、この第1アイコン41が配置された伏図40を受信し、伏図に付された符号に対応付けられた第1アイコンが配置されたアノテーションデータを取得する。
The annotation data acquisition module acquires annotation data in which the first icon associated with the code attached to the blueprint is arranged (step S10).
The code attached to the diagram is, for example, a predetermined character string consisting of any one or a combination of numbers, letters, symbols, etc. Furthermore, this code indicates structural members of a building such as beams, columns, walls, foundations, and floors. The first icon is, for example, a pin, mark, character string, or symbol.
The learning terminal 20 receives input from an administrator or the like who manages the learning terminal 20, and places a first icon on the blueprint. The learning terminal 20 receives an input from the administrator or the like about the placement of the first icon desired by the administrator for the code attached to the blueprint. The learning terminal 20 places this first icon at the location where the input is received (see FIG. 4).
The foreground map in which the first icons are arranged will be explained based on FIG. 4. This figure is a diagram schematically showing an example of a map in which the learning terminal 20 has arranged the first icons.
The learning terminal 20 receives an input for selection of a desired first icon 41 by the administrator from a list 42 of a plurality of first icons 41 . In this figure, the first icon 41 is a part of the character string of the name of a structural member (column, beam, floor, wall, base, pile, etc.) surrounded by a square. The learning terminal 20 accepts input to the reference numeral 43 attached to the diagram 40 . The learning terminal 20 arranges the first icon 41 whose selection has been accepted near the code 43 (for example, within a predetermined range from the code 43 and around the code 43). Here, the learning terminal 20 associates this code 43 with the first icon 41.
The learning terminal 20 transmits the map 40 on which the first icon 41 is arranged to the computer 10 as annotation data.
The annotation data acquisition module receives the blueprint 40 on which the first icon 41 is arranged, and acquires annotation data on which the first icon associated with the code attached to the blueprint is arranged.
 なお、学習用端末20が第1アイコンを配置する伏図は、学習用端末20が、他のコンピュータ等から取得するものであっても良いし、自身が有する撮影装置等により撮影したものであっても良いし、予め自身が記憶したものを用いても良いし、それ以外の方法により取得するものであっても良い。
 また、学習用端末20が配置する第1アイコンは、一つの伏図に対して一つのみであっても良いし、複数であっても良い。
 また、学習用端末20は、伏図の種類や所定の条件(例えば、建設現場の内容、発注者、受注者、作業者、構造物)等に応じて、注目度を変更した第1アイコンを配置しても良い。注目度の変更とは、例えば、大きさの変更、色分け、強調表示を行うことを意図するものである。
 また、第1アイコンの種類は、上述した例に限定されるものではない。
Note that the map on which the learning terminal 20 arranges the first icon may be one that the learning terminal 20 obtains from another computer or the like, or may be one that is photographed by the learning terminal 20 with its own photographing device. The information may be stored in advance, or may be obtained by other methods.
Moreover, the number of first icons arranged by the learning terminal 20 may be one or more for one map.
In addition, the learning terminal 20 displays the first icon with a different attention level depending on the type of blueprint and predetermined conditions (for example, the content of the construction site, the orderer, the contractor, the worker, the structure), etc. You can also place it. Changing the degree of attention is intended to, for example, change the size, color classification, or highlight display.
Furthermore, the type of the first icon is not limited to the example described above.
 図3に戻り、学習処理の続きを説明する。
 第1識別モジュールは、取得したアノテーションデータに含まれる各構造物を識別する(ステップS11)。
 第1識別モジュールは、取得したアノテーションデータをデータ解析し、伏図に含まれる各構造物を識別する。第1識別モジュールは、伏図に付された符号を識別し、この伏図に含まれる各構造物の種類(例えば、柱、梁、床、壁、基、杭)を識別する。第1識別モジュールは、予め符号と、構造物の種類とを対応付けたデータベース等を参照し、この識別を行えば良い。上述した図4における伏図40において、第1識別モジュールは、符号43を識別し、この符号43に相当する構造物の種類を識別する。第1識別モジュールは、符号43として、C1を識別し、このC1に相当する構造物の種類として、柱を識別する。
 第1識別モジュールは、この構造物の符号及びその種類を識別し、取得したアノテーションデータに含まれる各構造物を識別する。
Returning to FIG. 3, the continuation of the learning process will be explained.
The first identification module identifies each structure included in the acquired annotation data (step S11).
The first identification module analyzes the acquired annotation data and identifies each structure included in the map. The first identification module identifies the code attached to the floor plan and identifies the type of each structure (for example, a column, a beam, a floor, a wall, a base, and a pile) included in the floor plan. The first identification module may perform this identification by referring to a database or the like in which codes and types of structures are associated in advance. In the diagram 40 in FIG. 4 described above, the first identification module identifies the code 43 and identifies the type of structure corresponding to the code 43. The first identification module identifies C1 as the reference numeral 43, and identifies a column as the type of structure corresponding to C1.
The first identification module identifies the code of this structure and its type, and identifies each structure included in the acquired annotation data.
 学習モジュールは、取得したアノテーションデータを教師データとして、伏図と、第1アイコンとを対応付けて学習する(ステップS12)。
 学習モジュールは、上述した通り、学習方法として、教師あり学習、教師なし学習、強化学習等による機械学習や、畳み込みニューラルネットワーク、再起型ニューラルネットワーク、長・短期記憶等によるディープラーニング等を実行する。本実施形態では、学習モジュールが実行する学習方法が、上述した通り、教師あり学習による機械学習を例として説明する。
 学習モジュールは、識別した伏図に含まれる構造物の符号及びその種類と、第1アイコンとを教師データとして、このアノテーションデータにおける伏図と、第1アイコンとを対応付けて学習する。
The learning module uses the acquired annotation data as teacher data to learn the map and the first icon in association with each other (step S12).
As described above, the learning module executes machine learning using supervised learning, unsupervised learning, reinforcement learning, etc., and deep learning using convolutional neural networks, recurrent neural networks, long/short-term memory, etc. as learning methods. In this embodiment, the learning method executed by the learning module will be described using machine learning using supervised learning as an example, as described above.
The learning module uses the code and type of the structure included in the identified blueprint and the first icon as training data, and learns by associating the blueprint in this annotation data with the first icon.
 学習済モデル生成モジュールは、学習結果に基づいて、学習済モデルを生成する(ステップS13)。
 学習済モデル生成モジュールは、線形回帰、ランダムフォレスト、決定木、k近傍法等の機械学習に用いられる一般的なアルゴリズムを用いて、この学習済モデルを生成する。学習済モデル生成モジュールが用いるアルゴリズムは、特に限定されるものではなく、適宜、適当なものを用いればよい。
The trained model generation module generates a trained model based on the learning results (step S13).
The trained model generation module generates this trained model using general algorithms used in machine learning such as linear regression, random forest, decision tree, and k-nearest neighbor method. The algorithm used by the trained model generation module is not particularly limited, and any suitable algorithm may be used as appropriate.
 学習済モデル記憶モジュールは、生成した学習済モデルを記憶する(ステップS14)。 The trained model storage module stores the generated trained model (step S14).
 以上が、学習処理である。
 コンピュータ10は、学習処理により作成した学習済モデルを用いて、後述する処理を実行する。
The above is the learning process.
The computer 10 uses the learned model created by the learning process to execute the process described below.
 [コンピュータ10が実行する配置処理]
 図5に基づいて、コンピュータ10が実行する配置処理について説明する。同図は、コンピュータ10が実行する配置処理のフローチャートを示す図である。本配置処理は、上述した新たな伏図に対して、生成した学習済モデルに基づいた第2アイコン配置する配置処理(ステップS4)の詳細である。
 本配置処理は、上述した学習処理により作成した学習済モデルを用いる処理である。
[Placement processing executed by computer 10]
The arrangement process executed by the computer 10 will be explained based on FIG. 5. This figure is a diagram showing a flowchart of the arrangement processing executed by the computer 10. This arrangement processing is the details of the arrangement processing (step S4) of arranging the second icon based on the generated trained model on the new background map described above.
This placement process is a process that uses the trained model created by the learning process described above.
 伏図取得モジュールは、新たな伏図を取得する(ステップS20)。
 伏図取得モジュールは、作業者端末30から、アイコンを配置するための新たな伏図を取得する。
 作業者端末30は、予め自身が記憶する伏図、自身が有する撮影装置等により撮影した伏図、又は、他のコンピュータ等から取得した伏図等の伏図を、コンピュータ10に送信する。
 伏図取得モジュールは、この伏図を受信することにより、新たな伏図を取得する。
 なお、伏図取得モジュールは、作業者端末30以外の端末等から、この伏図を取得するものであっても良いし、予め自身が記憶した伏図を用いても良いし、それ以外の方法により伏図を取得しても良い。
The blueprint acquisition module acquires a new blueprint (step S20).
The blueprint acquisition module acquires a new blueprint for arranging icons from the worker terminal 30.
The worker terminal 30 transmits to the computer 10 a plan stored in advance by itself, a plan photographed by its own photographing device, or a plan obtained from another computer or the like.
The blueprint acquisition module acquires a new blueprint by receiving this blueprint.
Note that the map acquisition module may acquire this map from a terminal other than the worker terminal 30, may use a map stored in advance by itself, or may use other methods. You may also obtain a foreground map.
 第2識別モジュールは、取得した新たな伏図に含まれる各構造物を識別する(ステップS21)。
 第2識別モジュールは、取得した新たな伏図をデータ解析し、伏図に含まれる各構造物を識別する。第2識別モジュールは、伏図に付された符号を識別し、この伏図に含まれる各構造物の種類(例えば、柱、梁、床、壁、基、杭)を識別する。第2識別モジュールは、予め符号と、構造物の種類とを対応付けたデータベース等を参照し、この識別を行えば良い。第2識別モジュールは、取得した伏図に含まれる全ての構造物の詳細を識別する。
 第2識別モジュールは、この各構造物を識別し、取得した新たな伏図に含まれる各構造物を識別する。
The second identification module identifies each structure included in the acquired new map (step S21).
The second identification module data-analyzes the acquired new map and identifies each structure included in the map. The second identification module identifies the code attached to the floor plan and identifies the type of each structure (eg, column, beam, floor, wall, base, pile) included in the floor plan. The second identification module may perform this identification by referring to a database or the like in which codes and types of structures are associated in advance. A second identification module identifies details of all structures included in the acquired plan.
The second identification module identifies each structure and identifies each structure included in the obtained new map.
 配置モジュールは、新たな伏図に対して、生成した学習済モデルに基づいた第2アイコンを配置する(ステップS22)。
 第2アイコンは、例えば、ピン、マーク、文字列、記号である。
 配置モジュールは、学習済モデルを参照し、識別した伏図に含まれる構造物の符号及び種類に基づいて、伏図に配置する第2アイコンを特定し、特定した第2アイコンを、伏図に配置する(図6参照)。
 図6に基づいて、配置モジュールが第2アイコンを配置した伏図について説明する。同図は、配置モジュールが第2アイコンを配置した伏図の一例を模式的に示した図である。
 配置モジュールは、伏図50に含まれる構造物の符号及び種類と学習済モデルとに基づいて、この伏図に配置する第2アイコン51を特定し、特定した第2アイコン51を、この符号の近傍に配置する。本図において、第2アイコン51は、符号の上に重ねて配置されている。また、第2アイコン51は、上述した第1アイコン41と同様に、構造部材の名称の一部の文字列(柱、梁、床、壁、基、杭等)を四角で囲んだものである。配置モジュールは、伏図50に、第2アイコン51を配置することにより、この第2アイコン51が配置された構造物の符号及び種類と、第2アイコン51とを対応付ける。
The placement module places a second icon based on the generated trained model on the new sketch (step S22).
The second icon is, for example, a pin, mark, character string, or symbol.
The placement module refers to the learned model, identifies a second icon to be placed on the blueprint based on the code and type of the structure included in the identified blueprint, and places the identified second icon on the blueprint. (See Figure 6).
Based on FIG. 6, a background map in which the second icon is placed by the placement module will be described. This figure is a diagram schematically showing an example of a layout in which the second icon is arranged by the arrangement module.
The placement module specifies a second icon 51 to be placed on this plan based on the code and type of the structure included in the plan 50 and the learned model, and places the specified second icon 51 with this code. Place nearby. In this figure, the second icon 51 is placed over the symbol. Further, the second icon 51, like the first icon 41 described above, is a part of the character string of the name of a structural member (column, beam, floor, wall, base, pile, etc.) enclosed in a square. . By arranging the second icon 51 on the map 50, the arrangement module associates the second icon 51 with the code and type of the structure in which the second icon 51 is arranged.
 なお、配置モジュールが配置する第2アイコンは、一つの伏図に対して一つのみであっても良いし、複数であっても良い。
 また、配置モジュールは、伏図の種類や所定の条件(例えば、建設現場の内容、発注者、受注者、作業者、構造物)等に応じて、注目度を変更した第2アイコンを配置しても良い。注目度の変更とは、上述した例と同様に、例えば、大きさの変更、色分け、強調表示を行うことを意図するものである。
 また、配置モジュールは、第2アイコンを配置した伏図を作業者端末30に出力した際、作業者からの入力に応じて、この第2アイコンを自由に移動可能な形式で配置しても良い。この場合、配置モジュールは、配置した第2アイコンの位置を、伏図上の該当部位がわかるように、元々の第2アイコンの位置から引出線を伸ばしながら移動可能な形式に配置しても良い。
 また、第2アイコンの種類は、上述した例に限定されるものではない。
Note that the placement module may place only one second icon or a plurality of second icons for one foreground.
In addition, the placement module arranges second icons with different attention levels depending on the type of blueprint and predetermined conditions (for example, contents of the construction site, orderer, contractor, worker, structure), etc. It's okay. Similar to the example described above, changing the degree of attention is intended to, for example, change the size, color classification, or highlight display.
Further, when the layout module outputs the blueprint on which the second icon is arranged to the worker terminal 30, the arrangement module may arrange the second icon in a freely movable format according to input from the worker. . In this case, the placement module may arrange the placed second icon in a movable format while extending the leader line from the original position of the second icon so that the corresponding part on the map can be identified. .
Further, the type of the second icon is not limited to the example described above.
 図5に戻り、配置処理の続きを説明する。
 付与モジュールは、第2アイコンに、メタデータを付与する(ステップS23)。
 付与モジュールは、配置した第2アイコンに、識別した構造物の符号に対応する詳細図(豆図)、進捗管理情報等を、メタデータとして付与する。
 なお、付与モジュールは、メタデータとして、上述した例以外のデータ(例えば、作成日時、作業者名)を含んだものを付与しても良い。
Returning to FIG. 5, the continuation of the placement process will be explained.
The adding module adds metadata to the second icon (step S23).
The adding module adds a detailed diagram (miniature diagram) corresponding to the code of the identified structure, progress management information, etc. to the placed second icon as metadata.
Note that the provision module may provide metadata that includes data other than the above-mentioned example (for example, creation date and time, operator name).
 伏図出力モジュールは、第2アイコンを配置した伏図を出力する(ステップS24)。
 伏図出力モジュールは、第2アイコンを配置した伏図を、作業者端末30に送信する。
 作業者端末30は、この伏図を受信し、自身の表示部等に表示する。
 伏図出力モジュールは、第2アイコンを配置した伏図を、作業者端末30に表示させることにより、第2アイコンを配置した伏図を出力する。
 なお、作業者端末30は、表示した伏図における第2アイコンに対する入力を受け付けることにより、この第2アイコンに付与されたメタデータを併せて表示するものであっても良い。
 また、作業者端末30は、表示した伏図における第2アイコンに対する入力を受け付けることにより、この第2アイコンの伏図上の位置を、移動可能であっても良い。この場合、作業者端末30は、この第2アイコンの位置を、伏図上の該当部位がわかるように、元々の第2アイコンの位置から引出線を伸ばしながら移動させればよい。
The blueprint output module outputs a blueprint on which the second icon is arranged (step S24).
The blueprint output module transmits the blueprint on which the second icon is arranged to the worker terminal 30.
The worker terminal 30 receives this blueprint and displays it on its own display unit or the like.
The blueprint output module outputs the blueprint with the second icons arranged by displaying the blueprint with the second icons arranged on the worker terminal 30.
Note that the worker terminal 30 may also display metadata attached to the second icon by accepting an input for the second icon in the displayed map.
Further, the worker terminal 30 may be able to move the position of the second icon on the displayed plan by accepting an input for the second icon on the screen. In this case, the worker terminal 30 may move the position of the second icon while extending the leader line from the original position of the second icon so that the corresponding part on the sketch can be identified.
 以上が、配置処理である。 The above is the arrangement process.
 [コンピュータ10が実行する再学習処理]
 図7に基づいて、コンピュータ10が実行する再学習処理について説明する。同図は、コンピュータ10が実行する再学習処理のフローチャートを示す図である。
 本再学習処理は、上述した学習処理により作成した学習済モデルと、配置処理により第2アイコンが配置された伏図とを用いる処理である。
 なお、上述した処理と同様の処理については、その詳細な説明は省略する。
[Relearning process executed by computer 10]
The relearning process executed by the computer 10 will be described based on FIG. 7. This figure is a flowchart of the relearning process executed by the computer 10.
This relearning process is a process that uses the learned model created by the above-described learning process and the foreground map in which the second icon is placed by the placement process.
Note that detailed explanations of processes similar to those described above will be omitted.
 学習モジュールは、第2アイコンを配置した伏図を教師データとして、伏図と、第2アイコンとを対応付けて学習する(ステップS30)。
 本処理における学習の方法は、上述した学習処理における学習の方法と同様であれば良い。
 学習モジュールは、識別した伏図に含まれる構造物の符号及びその種類と、第2アイコンとを教師データとして、この伏図と、第2アイコンとを対応付けて学習する。
The learning module uses the foreground map in which the second icon is arranged as teacher data and learns the foreground map and the second icon in association with each other (step S30).
The learning method in this process may be the same as the learning method in the learning process described above.
The learning module uses the code of the structure included in the identified foreground map, its type, and the second icon as training data, and learns the foreground map and the second icon in association with each other.
 学習済モデル生成モジュールは、学習結果に基づいて、生成した学習済モデルを更新する(ステップS31)。
 学習済モデル生成モジュールは、上述した学習処理により生成し記憶した学習済モデルを、今回の学習結果を用いて更新する。
The trained model generation module updates the generated trained model based on the learning results (step S31).
The learned model generation module updates the learned model generated and stored by the above-described learning process using the current learning results.
 学習済モデル記憶モジュールは、更新した学習済モデルを記憶する(ステップS32)。 The trained model storage module stores the updated trained model (step S32).
 以上が、再学習処理である。
 コンピュータ10は、次回以降、配置処理を実行する場合、再学習処理により更新した学習済モデルを用いて、その処理を実行する。
 アイコン配置システム1は、再学習処理により、配置処理を実行する度、学習済モデルを更新するため、回数を重ねる程、第2アイコンの配置の精度の向上を図ることが可能となる。
The above is the relearning process.
When the computer 10 executes the placement process next time, it executes the process using the learned model updated by the relearning process.
The icon placement system 1 updates the learned model through the relearning process every time the placement process is executed, so the more times the process is performed, the more accurate the placement of the second icons can be.
 [コンピュータ10が実行する変更処理]
 図8に基づいて、コンピュータ10が実行する変更処理について説明する。同図は、コンピュータ10が実行する変更処理のフローチャートを示す図である。
 本変更処理は、上述した配置処理により第2アイコンを配置した伏図と、作業者端末30に出力されたこの伏図とを用いる処理である。
 なお、上述した処理と同様の処理については、その詳細な説明は省略する。
[Change process executed by computer 10]
The change processing executed by the computer 10 will be described based on FIG. 8. This figure is a flowchart of the change processing executed by the computer 10.
This change process is a process that uses the foreground map in which the second icon has been placed by the above-described placement process, and this foreshadow map output to the worker terminal 30.
Note that detailed explanations of processes similar to those described above will be omitted.
 変更受付モジュールは、第2アイコンに対する変更の入力を受け付ける(ステップS40)。
 作業者端末30は、上述した配置処理により自身に表示した第2アイコンが配置された伏図に対する変更の入力を受け付ける。作業者端末30が入力を受け付ける変更の内容は、第2アイコンの変更及びメタデータの変更である。作業者端末30は、第2アイコンの種類、注目度、数等の変更の入力を受け付ける。また、作業者端末30は、第2アイコンに付与されたメタデータの変更の入力を受け付ける。
 作業者端末30は、入力を受け付けた変更内容を、コンピュータ10に送信する。
 変更受付モジュールは、この変更内容を受信し、第2アイコンに対する変更の入力を受け付ける。
 変更受付モジュールは、変更の入力を所定期間(例えば、第2アイコンが配置された伏図の出力後所定時間経過後)受け付けなかった場合や、作業者端末30から変更が不要であるとの入力を受け付けた場合等の場合、以降の処理を実行せず、本変更処理を終了する。
The change reception module receives input of changes to the second icon (step S40).
The worker terminal 30 receives an input for changing the blueprint on which the second icon displayed on itself is arranged by the above-described arrangement process. The contents of the changes that the worker terminal 30 accepts input are changes to the second icon and changes to metadata. The worker terminal 30 receives input for changing the type, degree of attention, number, etc. of the second icon. Further, the worker terminal 30 receives an input for changing the metadata attached to the second icon.
The worker terminal 30 transmits the input change details to the computer 10.
The change reception module receives the change contents and accepts input of changes to the second icon.
The change reception module may not accept input for changes for a predetermined period of time (for example, after a predetermined period of time has elapsed after the output of the blueprint with the second icon placed) or an input from the worker terminal 30 indicating that no changes are required. If this is the case, for example, the change processing is ended without executing the subsequent processing.
 なお、作業者端末30は、第2アイコンを配置した伏図の元となった伏図に対して、この変更の入力を受け付けるものであっても良い。この場合、作業者端末30は、この伏図を自身が保有している場合、この保有する伏図に対して、第2アイコンの配置やメタデータの入力を受け付ける。作業者端末30は、この伏図を自身が保有していない場合、この伏図を他のコンピュータ等から取得し、取得した伏図に対して、第2アイコンの配置やメタデータの入力を受け付ける。作業者端末30は、第2アイコンの配置やメタデータの入力を受け付けた伏図を、コンピュータ10に送信する。変更受付モジュールは、この伏図を受信し、第2アイコンに対する変更の入力を受け付ければ良い。 Note that the worker terminal 30 may be one that accepts input of this change to the blueprint that is the source of the blueprint on which the second icon is placed. In this case, if the worker terminal 30 owns this blueprint, it accepts the arrangement of the second icon and the input of metadata for the blueprint it owns. If the worker terminal 30 does not own this blueprint, it acquires this blueprint from another computer, etc., and accepts input of the arrangement of the second icon and metadata for the acquired blueprint. . The worker terminal 30 transmits to the computer 10 the blueprint in which the arrangement of the second icon and the input of metadata are accepted. The change reception module may receive this blueprint and accept input of changes to the second icon.
 配置モジュールは、受け付けた変更内容に基づいた第2アイコンを再度配置する(ステップS41)。
 配置モジュールは、受け付けた変更内容に基づいて、元々の伏図に配置された第2アイコンを変更し、新たな第2アイコンを配置する。
The arrangement module re-arranges the second icon based on the received change (step S41).
The placement module changes the second icon originally placed on the blueprint and places a new second icon based on the received change content.
 なお、作業者端末30から、第2アイコンを配置した伏図の元となった伏図に対して、この変更の入力を受け付けた場合、配置モジュールは、この伏図に対して、第2アイコンを配置すれば良い。 Note that when receiving an input from the worker terminal 30 to change the plan that is the source of the plan in which the second icon is placed, the placement module changes the second icon All you have to do is place the .
 付与モジュールは、受け付けた変更内容に基づいて、メタデータを再度付与する(ステップS42)。
 付与モジュールは、受け付けた変更内容に基づいて、元々の第2アイコンに付与されたメタデータを変更し、新たなメタデータとして付与する。
The adding module adds metadata again based on the received change content (step S42).
The adding module changes the metadata originally added to the second icon based on the received change content and adds it as new metadata.
 伏図出力モジュールは、変更後の第2アイコンを配置した伏図を出力する(ステップS43)。
 ステップS43の処理は、上述したステップS24の処理と同様である。
The blueprint output module outputs a blueprint in which the changed second icon is arranged (step S43).
The process in step S43 is similar to the process in step S24 described above.
 以上が、変更処理である。 The above is the change process.
 上述した各処理は、別個の処理として記載しているが、コンピュータ10は、上述した各処理の一部又は全部を組み合わせて実行する構成も可能である。また、コンピュータ10は、各処理において、説明したタイミング以外のタイミングであっても、その処理を実行する構成も可能である。 Although each of the above-mentioned processes is described as a separate process, the computer 10 can also be configured to execute a part or all of the above-mentioned processes in combination. Further, the computer 10 can also be configured to execute each process at a timing other than the timing described above.
 上述した手段、機能は、コンピュータ(CPU、情報処理装置、各種端末を含む)が、所定のプログラムを読み込んで、実行することによって実現される。プログラムは、例えば、コンピュータからネットワーク経由で提供される(SaaS:ソフトウェア・アズ・ア・サービス)形態やクラウドサービスで提供されて良い。また、プログラムは、コンピュータ読取可能な記録媒体に記録された形態で提供されて良い。この場合、コンピュータはその記録媒体からプログラムを読み取って内部記録装置又は外部記録装置に転送し記録して実行する。また、そのプログラムを、記録装置(記録媒体)に予め記録しておき、その記録装置から通信回線を介してコンピュータに提供するようにしても良い。 The means and functions described above are realized by a computer (including a CPU, an information processing device, and various terminals) reading and executing a predetermined program. For example, the program may be provided from a computer via a network (SaaS: Software as a Service) or in a cloud service. Further, the program may be provided in a form recorded on a computer-readable recording medium. In this case, the computer reads the program from the recording medium, transfers it to an internal recording device or an external recording device, records it, and executes it. Alternatively, the program may be recorded in advance on a recording device (recording medium) and provided to the computer from the recording device via a communication line.
 以上、本発明の実施形態について説明したが、本発明は上述したこれらの実施形態に限るものではない。また、本発明の実施形態に記載された効果は、本発明から生じる最も好適な効果を列挙したに過ぎず、本発明による効果は、本発明の実施形態に記載されたものに限定されるものではない。 Although the embodiments of the present invention have been described above, the present invention is not limited to these embodiments described above. Furthermore, the effects described in the embodiments of the present invention are merely a list of the most preferable effects resulting from the present invention, and the effects of the present invention are limited to those described in the embodiments of the present invention. isn't it.
 (1)建物構造図の伏図にアイコンを配置するアイコン配置システムであって、
 前記伏図に付された符号に対応付けられた第1アイコン(例えば、ピン、マーク、文字列、記号)が予め配置されたアノテーションデータを取得する取得部(例えば、取得部11、アノテーションデータ取得モジュール)と、
 取得した前記アノテーションデータを教師データとして、前記伏図と前記第1アイコンとを対応付けて学習する学習部(例えば、学習部12、学習モジュール)と、
 学習結果に基づいて、学習済モデルを生成するモデル生成部(例えば、モデル生成部13、学習済モデル生成モジュール)と、
 新たな伏図に対して、生成した前記学習済モデルに基づいた第2アイコン(例えば、ピン、マーク、文字列、記号)を配置する配置部(例えば、配置部14、配置モジュール)と、
 を備えるアイコン配置システム。
(1) An icon placement system that places icons on a blueprint of a building structure drawing,
An acquisition unit (for example, acquisition unit 11, annotation data acquisition module) and
a learning unit (for example, a learning unit 12, a learning module) that learns by associating the foreword and the first icon with the acquired annotation data as training data;
A model generation unit (for example, model generation unit 13, trained model generation module) that generates a trained model based on the learning results;
an arrangement unit (e.g., arrangement unit 14, arrangement module) that arranges a second icon (e.g., pin, mark, character string, symbol) based on the generated trained model on a new plan;
An icon placement system with.
 (1)の発明によれば、作業効率の向上を図ることが可能となる。 According to the invention (1), it is possible to improve work efficiency.
 (2)前記符号は、所定の文字列(例えば、数字、文字、記号等の何れか又は複数を組み合わせた文字列)である、
 (1)に記載のアイコン配置システム。
(2) The code is a predetermined string of characters (for example, a string of numbers, letters, symbols, etc., or a combination of them);
The icon arrangement system described in (1).
 (2)の発明によれば、作業効率の向上を図ることが可能となる。 According to the invention (2), it is possible to improve work efficiency.
 (3)前記符号は、建物の構造部材(例えば、梁、柱、壁、基礎、床)を示すものである、
 (1)に記載のアイコン配置システム。
(3) The code indicates a structural member of the building (e.g. beam, column, wall, foundation, floor),
The icon arrangement system described in (1).
 (3)の発明によれば、作業効率の向上を図ることが可能となる。 According to the invention (3), it is possible to improve work efficiency.
 (4)前記学習部は、前記第2アイコンが配置された新たな伏図を新たな教師データとして、前記新たな伏図と、前記第2アイコンとを対応付けて再学習する、
 (1)に記載のアイコン配置システム。
(4) The learning unit associates the new foreground with the second icon and re-learns the new foreground with the second icon placed thereon as new teacher data.
The icon arrangement system described in (1).
 (4)の発明によれば、学習の精度の向上を図ることが可能となる。 According to the invention (4), it is possible to improve the accuracy of learning.
 (5)前記配置部は、前記第2アイコンの注目度を変更して配置する、
 (1)に記載のアイコン配置システム。
(5) The arrangement section changes the degree of attention of the second icon and arranges it.
The icon arrangement system described in (1).
 (5)の発明によれば、作業効率の向上を図ることが可能となる。 According to the invention (5), it is possible to improve work efficiency.
 (6)前記第2アイコンに、メタデータを付与する付与部(例えば、付与モジュール)と、
 を更に備える(1)に記載のアイコン配置システム。
(6) an adding unit (for example, an adding module) that adds metadata to the second icon;
The icon arrangement system according to (1), further comprising:
 (6)の発明によれば、作業効率の向上を図ることが可能となる。 According to the invention (6), it is possible to improve work efficiency.
 (7)前記配置部は、配置した前記第2アイコンを、前記伏図上の該当部位がわかるように引出線を伸ばしながら移動可能に配置する、
 (1)に記載のアイコン配置システム。
(7) The placement unit movably places the placed second icon while extending a leader line so that the corresponding part on the sketch map can be identified.
The icon arrangement system described in (1).
 (7)の発明によれば、作業効率の向上を図ることが可能となる。 According to the invention (7), it is possible to improve work efficiency.
 (8)建物構造図の伏図にアイコンを配置するコンピュータが実行するアイコン配置方法であって、
 前記伏図に付された符号に対応付けられた第1アイコンが予め配置されたアノテーションデータを取得するステップ(例えば、ステップS10)と、
 取得した前記アノテーションデータを教師データとして、前記伏図と前記第1アイコンとを対応付けて学習するステップ(例えば、ステップS12)と、
 学習結果に基づいて、学習済モデルを生成するステップ(例えば、ステップS13)と、
 新たな伏図に対して、生成した前記学習済モデルに基づいた第2アイコンを配置するステップ(例えば、ステップS22)と、
 を備えるアイコン配置方法。
(8) An icon placement method executed by a computer for placing icons on a blueprint of a building structure drawing,
a step of acquiring annotation data in which a first icon associated with a code attached to the foreground map is arranged in advance (for example, step S10);
a step (for example, step S12) of learning an association between the foreground map and the first icon using the acquired annotation data as training data;
a step of generating a trained model based on the learning results (for example, step S13);
a step of arranging a second icon based on the generated trained model on the new plan (for example, step S22);
An icon arrangement method comprising:
 (9)建物構造図の伏図にアイコンを配置するコンピュータに、
 前記伏図に付された符号に対応付けられた第1アイコンが予め配置されたアノテーションデータを取得するステップ(例えば、ステップS10)、
 取得した前記アノテーションデータを教師データとして、前記伏図と前記第1アイコンとを対応付けて学習するステップ(例えば、ステップS13)、
 学習結果に基づいて、学習済モデルを生成するステップ(例えば、ステップS13)、
 新たな伏図に対して、生成した前記学習済モデルに基づいた第2アイコンを配置するステップ(例えば、ステップS22)、
 を実行させるためのコンピュータ読み取り可能なプログラム。
(9) In the computer that places the icon on the blueprint of the building structure drawing,
acquiring annotation data in which a first icon associated with a code attached to the foreground map is arranged in advance (for example, step S10);
a step of learning by associating the foreground map with the first icon using the acquired annotation data as training data (for example, step S13);
a step of generating a trained model based on the learning results (for example, step S13);
a step of arranging a second icon based on the generated learned model on the new sketch (for example, step S22);
A computer readable program for executing.
 1 アイコン配置システム
 5 ネットワーク
 10 コンピュータ
 11 取得部
 12 学習部
 13 モデル生成部
 14 配置部
 20 学習用端末
 30 作業者端末
 40,50 伏図
 41 第1アイコン
 42 一覧
 43 符号
 51 第2アイコン

 
1 Icon arrangement system 5 Network 10 Computer 11 Acquisition unit 12 Learning unit 13 Model generation unit 14 Arrangement unit 20 Learning terminal 30 Worker terminal 40, 50 Foreground map 41 First icon 42 List 43 Code 51 Second icon

Claims (9)

  1.  建物構造図の伏図にアイコンを配置するアイコン配置システムであって、
     前記伏図に付された符号に対応付けられた第1アイコンが予め配置されたアノテーションデータを取得する取得部と、
     取得した前記アノテーションデータを教師データとして、前記伏図と前記第1アイコンとを対応付けて学習する学習部と、
     学習結果に基づいて、学習済モデルを生成するモデル生成部と、
     新たな伏図に対して、生成した前記学習済モデルに基づいた第2アイコンを配置する配置部と、
     を備えるアイコン配置システム。
    An icon placement system that places icons on a blueprint of a building structure drawing,
    an acquisition unit that acquires annotation data in which a first icon associated with a code attached to the foreground map is arranged in advance;
    a learning unit that learns by associating the foreword and the first icon with the acquired annotation data as training data;
    a model generation unit that generates a trained model based on the learning results;
    a placement unit that places a second icon based on the generated trained model on the new sketch;
    An icon placement system with.
  2.  前記符号は、所定の文字列である、
     請求項1に記載のアイコン配置システム。
    the code is a predetermined character string;
    The icon arrangement system according to claim 1.
  3.  前記符号は、建物の構造部材を示すものである、
     請求項1に記載のアイコン配置システム。
    The code indicates a structural member of the building,
    The icon arrangement system according to claim 1.
  4.  前記学習部は、前記第2アイコンが配置された新たな伏図を新たな教師データとして、前記新たな伏図と、前記第2アイコンとを対応付けて再学習する、
     請求項1に記載のアイコン配置システム。
    The learning unit associates the new foreground with the second icon and re-learns the new foreground with the second icon as new teacher data.
    The icon arrangement system according to claim 1.
  5.  前記配置部は、前記第2アイコンの注目度を変更して配置する、
     請求項1に記載のアイコン配置システム。
    The placement unit changes the degree of attention of the second icon and arranges it.
    The icon arrangement system according to claim 1.
  6.  前記第2アイコンに、メタデータを付与する付与部と、
     を更に備える請求項1に記載のアイコン配置システム。
    an adding unit that adds metadata to the second icon;
    The icon arrangement system according to claim 1, further comprising:.
  7.  前記配置部は、配置した前記第2アイコンを、前記伏図上の該当部位がわかるように引出線を伸ばしながら移動可能に配置する、
     請求項1に記載のアイコン配置システム。
    The arrangement section movably arranges the arranged second icon while extending a leader line so that the corresponding part on the diagram can be identified.
    The icon arrangement system according to claim 1.
  8.  建物構造図の伏図にアイコンを配置するコンピュータが実行するアイコン配置方法であって、
     前記伏図に付された符号に対応付けられた第1アイコンが予め配置されたアノテーションデータを取得するステップと、
     取得した前記アノテーションデータを教師データとして、前記伏図と前記第1アイコンとを対応付けて学習するステップと、
     学習結果に基づいて、学習済モデルを生成するステップと、
     新たな伏図に対して、生成した前記学習済モデルに基づいた第2アイコンを配置するステップと、
     を備えるアイコン配置方法。
    An icon placement method executed by a computer for placing icons on a blueprint of a building structure drawing, the method comprising:
    acquiring annotation data in which a first icon associated with a code attached to the foreground map is arranged in advance;
    a step of learning by associating the foreword and the first icon with the acquired annotation data as training data;
    a step of generating a trained model based on the learning results;
    arranging a second icon based on the generated trained model on the new plan;
    An icon arrangement method comprising:
  9.  建物構造図の伏図にアイコンを配置するコンピュータに、
     前記伏図に付された符号に対応付けられた第1アイコンが予め配置されたアノテーションデータを取得するステップ、
     取得した前記アノテーションデータを教師データとして、前記伏図と前記第1アイコンとを対応付けて学習するステップ、
     学習結果に基づいて、学習済モデルを生成するステップ、
     新たな伏図に対して、生成した前記学習済モデルに基づいた第2アイコンを配置するステップ、
     を実行させるためのコンピュータ読み取り可能なプログラム。

     
    On the computer that places the icon on the blueprint of the building structure drawing,
    acquiring annotation data in which a first icon associated with a code attached to the foreground map is arranged in advance;
    learning by associating the foreword and the first icon with the acquired annotation data as training data;
    generating a trained model based on the learning results;
    arranging a second icon based on the generated trained model on the new plan;
    A computer readable program for executing.

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