WO2023201985A1 - 虚拟装备的皮肤更换方法、装置、存储介质和电子设备 - Google Patents

虚拟装备的皮肤更换方法、装置、存储介质和电子设备 Download PDF

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Publication number
WO2023201985A1
WO2023201985A1 PCT/CN2022/120206 CN2022120206W WO2023201985A1 WO 2023201985 A1 WO2023201985 A1 WO 2023201985A1 CN 2022120206 W CN2022120206 W CN 2022120206W WO 2023201985 A1 WO2023201985 A1 WO 2023201985A1
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Prior art keywords
skin
component
target
virtual equipment
changing
Prior art date
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Ceased
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PCT/CN2022/120206
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English (en)
French (fr)
Inventor
永文彤
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to US18/701,631 priority Critical patent/US20250229182A1/en
Priority to JP2023574194A priority patent/JP7797542B2/ja
Publication of WO2023201985A1 publication Critical patent/WO2023201985A1/zh
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04845Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range for image manipulation, e.g. dragging, rotation, expansion or change of colour
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Definitions

  • the present disclosure relates to the field of game technology, and in particular to a skin replacement method, device, storage medium and electronic device for virtual equipment.
  • players In the game, in addition to specifying virtual characters, players generally also purchase, fight or otherwise obtain some virtual equipment as needed, such as pickaxes, firearms, etc. After a player obtains a piece of virtual equipment, the skin of the virtual equipment is generally the system default skin. If the player needs to change the skin of the virtual equipment according to his own preferences, he can only purchase or select the entire skin for replacement.
  • the present disclosure provides a skin replacement method, device, storage medium and electronic device for virtual equipment.
  • an embodiment of the present disclosure provides a method for changing the skin of virtual equipment.
  • a graphical user interface is provided through a terminal device.
  • the content displayed by the graphical user interface at least includes a virtual equipment composed of a plurality of components.
  • the virtual equipment Some skin replacement methods include:
  • the current skin of the target component is replaced with the target skin.
  • the skin controls of several first to-be-selected skins corresponding to the target component are displayed, including:
  • the skin controls of several first to-be-selected skins corresponding to the target component are displayed.
  • each first skin-changing control corresponding to multiple components in the virtual equipment is displayed, including:
  • the first skin-changing controls corresponding to multiple components are displayed on the modification interface.
  • the skin-changing method of the virtual equipment after responding to the first skin-changing touch operation on the virtual equipment, the skin-changing method of the virtual equipment further includes:
  • the skin replacement method of the virtual equipment after responding to the second skin-changing touch operation on the target component in each first skin-changing control, the skin replacement method of the virtual equipment further includes:
  • a skin control for the target component recommendation skin is displayed.
  • the skin replacement method of the virtual equipment before displaying the skin control of the recommended skin of the target component, the skin replacement method of the virtual equipment further includes:
  • the component skin whose matching degree with the current skin theme information is greater than the preset matching degree is determined as the recommended skin.
  • the size of the skin control of each recommended skin is positively related to the corresponding matching degree; and/or,
  • the skin controls of each recommended skin are arranged in order according to the corresponding matching degree.
  • the skin controls of several first to-be-selected skins corresponding to the target component are displayed, including:
  • the account level select at least one component skin corresponding to the account level from the component skin library of the target component as the first skin to be selected;
  • selecting at least one component skin corresponding to the account level from the component skin library of the target component as the first skin to be selected according to the account level includes:
  • the account level select at least one component skin corresponding to the account level from the component skin library of the target component as the initial first skin to be selected;
  • the component skin corresponding to the first purchase operation is determined as the target first skin to be selected.
  • the virtual equipment Skin replacement methods before displaying the skin controls of several first to-be-selected skins corresponding to the target component in response to the skin-changing touch operation on the target component among the multiple components, the virtual equipment Skin replacement methods also include:
  • the skin controls of several first to-be-selected skins corresponding to the target component are displayed, including:
  • the skin control of the first skin to be selected is associated with the skin purchase control of the first skin to be selected; in response to the first selected touch operation for the target skin in the skin control, the target is zeroed
  • the current skin of the part is replaced with the target skin, including:
  • the current skin of the target component is replaced with the target skin.
  • the skin controls of several first to-be-selected skins corresponding to the target component are displayed, including :
  • a second skin-changing control corresponding to the replaceable parts is displayed in the second display area of the current display interface; wherein, the replaceable parts list contains a plurality of second skin-changing controls corresponding to the replaceable parts, and the replaceable parts are The installation position of the target component in the virtual equipment can replace the installed component.
  • the skin change method of the virtual equipment further includes:
  • the second to-be-selected skin corresponding to the target replacement component is displayed.
  • the virtual equipment skin replacement method further includes:
  • display skin controls of several device skins corresponding to the virtual device;
  • the virtual device's current overall device skin is replaced with the target device skin.
  • an embodiment of the present disclosure provides a device for changing the skin of virtual equipment, providing a graphical user interface, and the content displayed by the graphical user interface at least includes virtual equipment composed of multiple components.
  • the device includes:
  • the first response module is configured to, in response to a skin-changing touch operation on a target component among the plurality of components, display skin controls of several first to-be-selected skins corresponding to the target component;
  • the second response module is configured to replace the current skin of the target component with the target skin in response to the first selected touch operation on the target skin in the skin control.
  • an embodiment of the present disclosure provides a computer-readable storage medium on which a computer program is stored.
  • the computer program is executed by a processor, the above method is implemented.
  • an embodiment of the present disclosure provides an electronic device, including: a processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to perform the above method by executing the executable instructions. .
  • the above-mentioned skin changing method for virtual equipment responds to the player's skin changing touch operation on the target component among the multiple components, and displays the skin controls of multiple first to-be-selected skins corresponding to the target component for the player to further select. And after responding to the first selected touch operation on the target skin in the skin control, the current skin of the target component is replaced with the target skin.
  • the disclosed embodiments are used to replace the skin of the parts in the virtual equipment, so that players can freely assemble the skin according to their own preferences. They do not need to replace the entire skin in the traditional way, which solves the current skin replacement method of virtual equipment.
  • a relatively simple technical issue has achieved the technical effect of improving the flexibility and combination richness of virtual equipment skin replacement.
  • Figure 1 shows a schematic diagram of an application scenario of a skin replacement method for virtual equipment in this exemplary embodiment
  • Figure 2 shows a flow chart of a skin replacement method for virtual equipment in this exemplary embodiment
  • Figure 3 shows a flow chart of a skin replacement method for virtual equipment in this exemplary embodiment
  • Figure 4 shows a graphical user interface diagram of a skin replacement method for virtual equipment in this exemplary embodiment
  • Figure 5 shows another graphical user interface diagram of a skin replacement method for virtual equipment in this exemplary embodiment
  • Figure 6 shows a flow chart of a skin replacement method for virtual equipment in this exemplary embodiment
  • Figure 7 shows a flow chart of a skin replacement method for virtual equipment in this exemplary embodiment
  • Figure 8 shows a flow chart of a skin replacement method for virtual equipment in this exemplary embodiment
  • Figure 9 shows a flow chart of a skin replacement method for virtual equipment in this exemplary embodiment
  • Figure 10 shows a flow chart of a skin replacement method for virtual equipment in this exemplary embodiment
  • Figure 11 shows a flow chart of a skin replacement method for virtual equipment in this exemplary embodiment
  • Figure 12 shows a flow chart of a skin replacement method for virtual equipment in this exemplary embodiment
  • Figure 13 shows a flow chart of a skin replacement method for virtual equipment in this exemplary embodiment
  • Figure 14 shows a schematic structural diagram of a skin replacement device for virtual equipment in this exemplary embodiment
  • Figure 15 shows a schematic structural diagram of an electronic device in this exemplary embodiment.
  • Example embodiments will now be described more fully with reference to the accompanying drawings.
  • Example embodiments may, however, be embodied in various forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concepts of the example embodiments.
  • the described features, structures or characteristics may be combined in any suitable manner in one or more embodiments.
  • numerous specific details are provided to provide a thorough understanding of embodiments of the disclosure.
  • those skilled in the art will appreciate that the technical solutions of the present disclosure may be practiced without one or more of the specific details being omitted, or other methods, components, devices, steps, etc. may be adopted.
  • well-known technical solutions have not been shown or described in detail to avoid obscuring aspects of the disclosure.
  • embodiments of the present disclosure provide a skin replacement method for virtual equipment to improve the flexibility and richness of skin replacement.
  • the following is a brief introduction to the application environment of the virtual equipment skin replacement method provided by the embodiment of the present disclosure:
  • the terminal device may be a local terminal device, such as a mobile phone, a tablet, a computer, or any other electronic device with a human-computer interaction interface. It may also be a client device in a cloud interaction system, such as a server. , the embodiments of this disclosure are not specifically limited.
  • the terminal device can provide a graphical user interface 100 when running.
  • the content displayed in the graphical user interface 100 at least includes a virtual equipment 110 composed of multiple components, and skin-changing for each component.
  • the controls can be configured on each component body, or can be configured in other areas in the graphical user interface 100 that are independent of the virtual equipment 110 area, which is not limited here.
  • props that can be used in game scenes for tasks such as attack, competition, reclamation, capture, demolition, construction, etc., including but not limited to firearms, cold weapons, grenades, shields, springboards, puppets, etc. that can be used by virtual objects It is a virtual item that can be used to speed up one's own attributes, assist in combat, or cause damage to other virtual objects.
  • a component refers to a component used to display or indicate certain information, such as a guidance component used to indicate the correspondence between each component in the virtual equipment and each first skin-changing control, etc., used to display the virtual equipment, and in the virtual equipment various parts.
  • Controls refer to components with touch response functions, through which human-computer interaction between players and terminal devices can be realized. For example, they include skin-changing controls for skinning parts and skin controls for skin replacement. wait.
  • the control may also have the information display or indication function of the component, which is not specifically limited in this embodiment.
  • Touch operations in the embodiments of the present disclosure include selection touch operations, skin-changing touch operations, etc.
  • Players operate corresponding controls through the touch operations to achieve control of corresponding virtual objects in the game, such as virtual characters and virtual equipment. etc. control.
  • the touch operation in the embodiment of the present disclosure can be any form such as clicking, dragging, sliding, long pressing, double-clicking, etc., without any limitation here.
  • the skins described in the embodiments of the present disclosure refer to decorations used to distinguish and beautify virtual equipment in the virtual game world, and can be composed of patterns, images, icons, various colors, etc. Skins can be obtained through system pre-configuration, automatic configuration, player purchase, game competitive acquisition, merchant gift, teammate gift, etc., and I will not list them all here.
  • the skin replacement method for virtual equipment includes the following steps 201 to 202:
  • Step 201 In response to a skin-changing touch operation on a target component among the plurality of components, the terminal device displays skin controls of several first to-be-selected skins corresponding to the target component.
  • the skin-changing touch operation refers to the awakening operation of the skin control.
  • the player changes the skin by clicking, double-clicking, long-pressing, sliding, etc. in the corresponding touch area, such as the area where the component is located or the area where the control corresponding to the component is located.
  • Use touch operation to select the part you want to replace the skin from among multiple parts.
  • the terminal device determines the component corresponding to the skin-changing touch operation as the target component, and retrieves all or part of the skin corresponding to the target component from the skin library as the first The skin is to be selected, and the skin control corresponding to the first skin to be selected is displayed for the player to select.
  • the skin control corresponding to the first skin to be selected can be displayed on the current display interface, reducing the number of page switches, thereby improving the efficiency of skin changing; it can also jump to the next interface to enlarge or highlight the first skin to be selected.
  • the skin controls corresponding to the skin make it more intuitive to see the details of each skin to be selected, making it easier for players to operate.
  • Step 202 In response to the first selected touch operation on the target skin in the skin control, the terminal device replaces the current skin of the target component with the target skin.
  • the player selects the skin he wants to change through first-selected touch operations such as click, double-click, long press, and slide.
  • first-selected touch operations such as click, double-click, long press, and slide.
  • the terminal device determines the skin corresponding to the first selected touch operation as the target skin, for example, determines the skin corresponding to the click position, double-click position, and long-press position as the target skin. , or determine the skin corresponding to the ending position of the sliding operation as the target skin.
  • the terminal device obtains the target skin, it replaces the current skin of the target component with the target skin to complete the skin change operation.
  • the skin replacement method of virtual equipment responds to the player's skin change touch operation on the target component among the multiple components, and displays the skin controls of multiple first to-be-selected skins corresponding to the target component. For the player to further select, and after responding to the first selected touch operation for the target skin in the skin control, the current skin of the target component is replaced with the target skin.
  • the disclosed embodiments are used to replace the skin of the parts in the virtual equipment, so that players can freely assemble the skin according to their own preferences. They do not need to replace the entire skin in the traditional way, which solves the current skin replacement method of virtual equipment.
  • a relatively simple technical issue has achieved the technical effect of improving the flexibility and combination richness of virtual equipment skin replacement.
  • the terminal device responds to the skin-changing touch operation on the target component among the multiple components, and displays several first waiting items corresponding to the target component. Select the skin control of the skin, including the following steps 301-step 302:
  • Step 301 In response to a first skin-changing touch operation on the virtual equipment, the terminal device displays first skin-changing controls corresponding to multiple components in the virtual equipment.
  • the first skin-changing touch operation refers to an operation for awakening and displaying the first skin-changing control corresponding to each component.
  • the first skin-changing control can be an independent control or multiple skin-changing controls. Each one corresponds to each component respectively.
  • the operation area corresponding to the first skin-changing touch operation can be a fixed area or any area on the virtual equipment, which is not specifically limited in this embodiment. For example, please refer to Figure 4.
  • the muzzle part 401a corresponds to the muzzle skin-changing control 401b
  • the barrel part 402a corresponds to the barrel skin-changing control 402b
  • the foregrip part 403a corresponds to the foregrip skin-changing control 403b
  • other parts Not all of the skin-changing controls corresponding to the components are shown in Figure 4, and are only examples here.
  • Step 302 In response to the second skin-changing touch operation on the target component in each first skin-changing control, the terminal device displays skin controls of several first to-be-selected skins corresponding to the target component.
  • the second skin-changing touch operation refers to the operation in which the player selects the target component that needs to be skinned from multiple first skin-changing controls, such as through click, double-click, long press, slide, etc.
  • Second skin-changing touch operation The operation selects the muzzle suppressor 404 in Figure 4 as the target component.
  • the target component corresponding to the second skin-changing touch operation such as the muzzle suppressor 404, is displayed on the current display interface or jumps to another interface.
  • the skin controls of the first skin to be selected corresponding to the muzzle suppressor such as the "default skin”, “forest camouflage”, “desert camouflage”, “ice and snow camouflage” and other skin controls in Figure 5, for players to perform skin selection operations .
  • This disclosed embodiment first displays the first skin-changing controls corresponding to each component in the virtual equipment according to the player's first skin-changing touch operation, so that the player can select the target component that needs to be skin-replaced, and then based on the player's selection of the target component.
  • the second skin-changing touch operation of the target component then displays the skin control of the first skin to be selected corresponding to the target component for the player to select the skin.
  • Players have high selectivity, which can greatly improve the flexibility of skin-changing. Increase the richness and diversity of virtual equipment skin combinations, and also greatly improve the player's skin-changing experience.
  • the terminal device responds to the first skin-changing touch operation on the virtual equipment and displays the first skin-changing touch operations corresponding to the multiple components in the virtual equipment.
  • the skin control includes the following steps 601-602:
  • Step 601 In response to the first skin-changing touch operation on the virtual equipment, the terminal device jumps the current display interface to the modification interface of the virtual equipment.
  • the modification interface refers to the interface used to display the various parts of the virtual equipment as a whole. It is different from the interface that contains various virtual characters and game scenes during the game. In this modification interface, the virtual equipment is enlarged and highlighted. Players can intuitively see the location and overall structure of each component in the virtual equipment, and then more intuitively determine the target components that need to be reskinned.
  • Step 602 The terminal device displays the first skin-changing controls respectively corresponding to the multiple components on the modification interface.
  • the first skin-changing touch operation in this embodiment also refers to the operation used to wake up and display the first skin-changing control corresponding to each component.
  • the middle terminal device After responding to the first skin-changing touch operation, the middle terminal device first jumps to the modification interface, and then awakens in the modification interface to display the operation of the first skin-changing control corresponding to each component.
  • the skin replacement method of the virtual equipment further includes the following step A:
  • Step A The terminal device displays a guide component used to indicate the correspondence between each component in the virtual equipment and each first skinning control.
  • the guidance component is used to indicate the corresponding relationship between each component in the virtual equipment and each first skin-changing control.
  • one end of the guidance component 401c is connected to the component muzzle 401a, and the other end is connected to the muzzle skin-changing control 401b, which is used to indicate the corresponding relationship between the muzzle 401a and the muzzle skin-changing control 401b;
  • the guidance component 402c One end is connected to the component barrel 402a, and the other end is connected to the barrel skin-changing control 402b, which is used to indicate the corresponding relationship between the gun barrel 402a and the barrel skin-changing control 402b;
  • one end of the guide component 403c is connected to the component front grip 403a, and the other end is connected to the component front grip 403a.
  • One end is connected to the foregrip skin-changing control 403b, which is used to indicate the corresponding relationship between the foregrip 403a and the foregrip skin-changing control 403b.
  • the embodiments of the present disclosure can facilitate players to clearly determine the components corresponding to each first skin-changing control, as well as the locations of the components, and facilitate players to quickly use the corresponding first skin-changing control. Select the target parts that need to be skinned to avoid some parts being too small and easy to be mistakenly operated on other parts, which greatly improves the convenience and accuracy of player operation.
  • the skin replacement method of the virtual equipment also includes the following: Step B:
  • Step B In response to the second selected touch operation for the skin recommended control, the terminal device displays the skin control of the recommended skin of the target component.
  • the terminal device predetermines the recommended skin corresponding to each component and stores it.
  • Players can click on the skin recommendation control through second-selected touch operations such as click, double-click, long press, and slide.
  • the terminal device will respond to the recommendation for the skin.
  • several recommended skins for the target component are determined, and the skin controls corresponding to the several recommended skins are displayed on the current interface for the player to select.
  • the embodiment of the present disclosure displays the skin control of the recommended skin for the target component after responding to the second selected touch operation for the skin recommendation control, providing the player with some optional skins that are more suitable for the current scene, and avoiding some Other unnecessary operations such as level confirmation, identity confirmation, etc. greatly improve the efficiency of skin change. Especially for some players who have difficulty choosing, they can quickly determine a target skin from several recommended skins for assembly, improving the player's skin-changing efficiency and skin-changing experience.
  • the skin replacement method of the virtual equipment before the terminal device displays the skin control of the recommended skin of the target component in the above step B, the skin replacement method of the virtual equipment also includes the following steps 701-702:
  • Step 701 The terminal device determines the current skin theme information of the virtual equipment.
  • the skin theme information may be colors, patterns, pictures, etc., which are not specifically limited in this embodiment.
  • Step 702 The terminal device determines the component skin in the component skin library of the target component that has a matching degree with the current skin theme information greater than a preset matching degree as a recommended skin.
  • the terminal device can determine the matching degree between the current skin theme and the skin of each component through pixel value comparison, pattern texture comparison, or calculation of image similarity between the two, and then set the matching degree to be greater than the preset matching degree, for example, greater than 70% or 80% of the component skins are used as recommended skins.
  • This disclosed embodiment first determines the current skin theme information of the virtual equipment, and then determines the component skin whose matching degree with the current skin theme information is greater than the preset matching degree from the component skin library of the target component as a recommended skin. It can be ensured that the target skin of the final target component is as consistent or similar as possible to the current skin style of the virtual equipment, thereby improving the uniformity and overall aesthetics of the virtual equipment style.
  • the size of the skin control of each recommended skin is positively related to the corresponding matching degree. That is to say, the skin control with a greater matching degree is larger, and the skin control with a smaller matching degree is smaller.
  • Players can intuitively determine the recommendation index of each recommended skin, making it convenient for players to quickly and easily determine the target skin from each recommended skin.
  • the skin controls of each recommended skin are arranged in order according to the corresponding matching degree. For example, skin controls with a greater matching degree are ranked higher, and skin controls with a smaller matching degree are ranked lower.
  • Players can intuitively determine the recommendation index of each recommended skin, making it convenient for players to quickly and easily determine from each recommended skin. target skin.
  • the terminal device displays skin controls of several first to-be-selected skins corresponding to the target component, including the following steps 801 to 803:
  • Step 801 The terminal device determines the account level of the account to which the virtual equipment belongs.
  • the account to which the virtual equipment belongs is first determined, that is, the account level of the corresponding player.
  • Step 802 The terminal device selects at least one component skin corresponding to the account level from the component skin library of the target component as the first skin to be selected according to the account level.
  • the component skin library of the target component contains 1-50 replaceable skins. Different levels can have different skins.
  • First-level players can use component skins with serial numbers 1-20, and the corresponding skin to be selected is 1. -20 component skins;
  • second-level players can use component skins with serial numbers 1-40, corresponding to the first skin to be selected, component skins with serial numbers 1-40;
  • third-level players can use component skins with serial numbers 1-50 Skin, corresponding to the component skin whose first skin to be selected is 1-50.
  • Step 803 The terminal device displays the skin control of the first skin to be selected.
  • the terminal device displays the skin controls corresponding to the first skin to be selected on the current interface.
  • the skin controls can be arranged according to serial numbers, displayed in the form of a list, or displayed in a ring on the target component.
  • the outer periphery, etc. are not specifically limited in this embodiment and can be specifically set according to the actual situation.
  • the account level of the account to which the virtual equipment belongs is first determined, and according to the account level, at least one component skin corresponding to the account level is selected from the component skin library of the target component as the first skin to be selected for control display.
  • Different levels Users correspond to parts skins of different levels, which greatly improves the diversity of parts skinning. At the same time, it can avoid players from needing to perform further operations such as determining their own level, character information, etc., thus improving operational efficiency.
  • the terminal device selects at least one component skin corresponding to the account level from the component skin library of the target component as the first candidate according to the account level.
  • Skin including the following steps 901 to 902:
  • Step 901 The terminal device selects at least one component skin corresponding to the account level from the component skin library of the target component as the initial first skin to be selected according to the account level.
  • the terminal device may select at least one component skin corresponding to the account level from the component skin library of the target component as the initial first skin to be selected based on the same method as step 802 above, which will not be described again here.
  • Step 902 In response to the first purchase operation for at least one component skin among the plurality of initial first skins to be selected, the terminal device determines the component skin corresponding to the first purchase operation as the target first skin to be selected.
  • the terminal device After the terminal device obtains multiple initial first skins to be selected based on the above, it can display the multiple initial first skins to be selected on the current interface through display components or payment controls, as well as the purchase corresponding to each first skin to be selected. Amount for players to choose to purchase. Players can choose one or more of the skins and purchase the one or more skins through the first purchase operation. After the purchase payment is successful, the purchased one or more skins will be the above-mentioned target first skins to be selected. , the terminal device will put the target's first skin to be selected into the player's parts skin library for subsequent replacement by the player.
  • At least one component skin corresponding to the account level is selected from the component skin library of the target component according to the account level as the initial first skin to be selected, and then the player selects at least one of the multiple initial first skins to be selected.
  • the component skin corresponding to the first purchase operation is determined as the target first skin to be selected, which can improve the interactivity between merchants and players.
  • the terminal device responds to the second skin-changing touch operation for the target component in each first skin-changing control, and displays a number of corresponding to the target component.
  • the skin control of the first skin to be selected includes the following steps 1001 to 1002:
  • Step 1001 In response to the second skin-changing touch operation on the target component in each first skin-changing control, the terminal device displays several first to-be-selected skins corresponding to the target component in the first display area of the current display interface. Skin controls.
  • the first display area 501 displays four skin controls: "default skin”, “forest camouflage”, “desert camouflage”, and “ice and snow camouflage”.
  • Step 1002 The terminal device displays the second skin-changing control corresponding to the replaceable component in the second display area of the current display interface.
  • replaceable parts are parts that can be replaced at the installation position of the target parts in the virtual equipment.
  • a muzzle flash suppressor 5022 and a muzzle anti-bounce device can also be installed.
  • the muzzle suppressor 5021, muzzle flash suppressor 5022 and muzzle anti-bounce device 5023 are all replaceable parts corresponding to this position.
  • the several replaceable parts may be displayed in the second display area 502 in the form of a list as shown in FIG. 5 , or may be distributed or arranged in a circle in the second display area 502 .
  • the first display area 501 and the second display area 502 are independent of each other. For example, they can be distributed left and right, up and down, circumferentially distributed, etc., which are not specifically limited in the embodiment of the present disclosure.
  • the embodiment of the present disclosure displays the skin controls of multiple first to-be-selected skins corresponding to the target components in the first display area of the current display interface, and simultaneously displays the second skin controls corresponding to the replaceable components in the second display area. It is convenient to replace the parts at that position when skinning the parts, and to skin the replaced parts, which greatly facilitates the player's operation and improves the player's gaming experience.
  • the skin change method of the virtual equipment also includes the following: Step C:
  • Step C The terminal device responds to the third selected touch operation on the target replacement component among the plurality of second skin-changing controls, and displays the second to-be-selected skin corresponding to the target replacement component.
  • the terminal device displays multiple second skin-changing controls in the form of a list in the second display area 502. If the player needs to replace parts, he only needs to click, double-click, long press, slide, etc.
  • the third selection operation selects the target replacement parts that need to be replaced, and the terminal device will display the second skin to be selected corresponding to the target replacement parts for players to choose, which can greatly improve the diversity of skin replacement and the efficiency of parts replacement. Quickness, and richness of player operations.
  • the terminal device responds to the skin-changing touch operation on the target component among the multiple components, and displays the skins of several first to-be-selected skins corresponding to the target component.
  • the skin replacement method of the virtual equipment also includes the following step D:
  • Step D In response to the skin acquisition operation for the target component among the multiple components, the terminal device stores several skins corresponding to the skin acquisition operation as skins to be selected in the component skin library to which the target component belongs.
  • the skin acquisition operation method in this embodiment can be as follows: players obtain skins by completing tasks, competing, etc., game developers pre-configure skins for each component in the virtual equipment, players purchase corresponding skins through recharge, etc. Skins inherited after teammates quit the game or die in battle, and skins given or distributed by game merchants to players in certain scenes, activities or time intervals. After the player obtains the corresponding skin through the skin acquisition operation, the skin will be stored in his own parts skin library for the next skin change. It should be explained that the parts skin library can be configured for a player or a game account, that is, the player can put all the skins he obtains in the parts skin library.
  • the parts skin library can be divided into multiple sub-libraries according to different types of parts, and the skins of different parts are stored respectively.
  • the first sub-library is a muzzle skin library for connecting parts, which stores several guns.
  • the skin of the mouth the second sub-library is the barrel skin library, which stores the skins of several barrels, and so on.
  • the embodiment of the present disclosure is aimed at the skin acquisition operation of a target component among multiple components, and stores several skins corresponding to the skin acquisition operation as skins to be selected in the component skin library to which the target component belongs.
  • players can obtain the skins they need at any time according to the game progress and their own preferences, which greatly enhances the player's game participation and experience.
  • the player obtains the skin to be selected through the skin acquisition operation and stores it in the component skin library to which the target component belongs.
  • the skin can be directly retrieved from the component skin library. It is convenient and fast, which can greatly improve the efficiency of parts reskinning and the player experience.
  • the terminal device responds to the skin changing touch operation on the target component among the multiple components, and displays the skin controls of several first to-be-selected skins corresponding to the target component, including Steps 1101-1102 are as follows:
  • Step 1101 In response to a skin change touch operation on a target component among multiple components, the terminal device selects several skins corresponding to the target component from the component skin library as the first skin to be selected.
  • Step 1102 The terminal device displays the skin control of the first skin to be selected.
  • the real-time acquisition step of terminal or user terminal avoids wasting the computing resources of the terminal device, greatly improves the efficiency of determining the first skin to be selected, and further improves the player's gaming experience.
  • the terminal device responds to the skin acquisition operation for the target component among the multiple components, and stores several skins corresponding to the skin acquisition operation as skins to be selected in the target component.
  • the component skin library it belongs to includes the following step E:
  • Step E In response to the second purchase operation for the skin of the target component among the plurality of components, the terminal device stores several skins corresponding to the second purchase operation as skins to be selected in the component skin library to which the target component belongs.
  • the embodiment of the present disclosure acquires the skin of the target component through the second purchase operation, that is, the embodiment of the present disclosure limits the above-mentioned skin acquisition operation to the second purchase operation.
  • the terminal device displays multiple skins of the target parts provided by it on the graphical user interface, players can purchase the skins they need through game recharge and other methods. Combining pure virtual game experience with real transactions can greatly improve virtual equipment. And the corresponding commercial attributes of the game.
  • configuring the second purchase operation to determine the skin to be selected can greatly improve the player's purchase rate and game participation.
  • the skin control of the first skin to be selected is associated with the skin purchase control of the first skin to be selected.
  • the skin purchase control may be a payment control, a mall jump control, a shopping cart, or other controls for purchasing the skin.
  • This embodiment will not be exhaustive here.
  • the association in this embodiment refers to the one-to-one correspondence between the skin control and the skin purchase control.
  • the skin purchase control can be configured on the skin control or in other areas other than the skin control. You only need to associate the two. That's it. For example, there is a "Desert Camouflage" skin purchase control in the lower right corner of the "Desert Camouflage" skin control. Players only need to act on the skin purchase control by clicking or any other touch operation to purchase the "Desert Camouflage" skin.
  • step 202 in response to the first selected touch operation on the target skin in the skin control, the terminal device replaces the current skin of the target component with the target skin, including the following steps 1201-1202. :
  • Step 1201 In response to the third purchase operation for the skin purchase control, the terminal device determines the first skin to be selected corresponding to the third purchase operation as the initial target skin.
  • the third purchase operation is not the above-mentioned touch operations such as click, double-click, and slide, but refers to the player's purchase behavior operation for skins.
  • the third purchase operation may be a direct payment operation with game currency, or may be a purchase operation by jumping to an interface such as a skin mall or equipment mall, which is not specifically limited in this embodiment.
  • the terminal device determines the purchase results for each first skin to be selected based on the player's third purchase operation skin, and uses the successfully purchased first skin to be selected as the initial target skin for the player to continue selecting.
  • Step 1202 The terminal device responds to the first selected touch operation on the skin control of the target skin among the plurality of initial target skins, and replaces the current skin of the target component with the target skin.
  • the terminal device After the terminal device obtains the initial target skin based on the third purchase operation of step 1201, and after the terminal device displays the skin controls of multiple initial target skins, the player performs the first selected touch operation such as click, double-click, long press, and slide. Select the skin you want to change as the target skin, and replace the current skin of the target component with the target skin to complete the skin change operation for the target component.
  • the first selected touch operation such as click, double-click, long press, and slide.
  • the virtual equipment skin replacement method also includes the following steps 1301-1302:
  • Step 1301 The terminal device responds to the overall skin-changing operation for the virtual device and displays skin controls of several device skins corresponding to the virtual device.
  • the virtual device is composed of multiple components
  • the corresponding device skin refers to the overall device skin composed of multiple component skins.
  • the device skin can be the same style or the same theme skin, or it can be a complete skin composed of different theme component skins that can be directly applied to the virtual device, which is not specifically limited in this embodiment.
  • the overall skin-changing control can be configured on the virtual device body, or can be configured in any area independent of the virtual device. This embodiment does not impose any restrictions on the size, form, position, etc. of the overall skin-changing control. It can be configured according to Actual situation specific configuration.
  • the terminal device displays an overall skin-changing control on the current display interface.
  • the player can act on the overall skin-changing control through any overall skin-changing operation such as click, double-click, slide, and long press.
  • the terminal device displays the overall skin-changing control after responding to the overall skin-changing control.
  • Pre-configured skin controls for several device skins of the virtual device for players to select the device skin that needs to be replaced.
  • Step 1302 The terminal device responds to the third selected touch operation of the target device skin among the skin controls of several device skins, and replaces the current overall device skin of the virtual device with the target device skin.
  • the player determines the target device skin that he wants to change from several device skins through any third selected touch operation such as click, double-click, slide, and long press.
  • the skin replacement device of the virtual equipment responds to the third selection of the target device skin. After three-touch operation, the current overall device skin of the virtual device will be replaced with the target device skin.
  • the player when the player needs to perform an overall skin change on the virtual device, the player only needs to perform an overall skin change operation to trigger the skin control to display several device skins for the player to choose, and when the player selects several device skins, the player can
  • the third selected touch operation of the target device skin in the device skin can replace the current overall device skin of the virtual device with the target device skin, which is convenient and quick, and greatly improves the efficiency of virtual device skin changing.
  • FIG. 14 shows a schematic architecture diagram of the skin replacement device 1400 of the virtual equipment, including: a first response module 1410 and a second response module 1420, wherein:
  • the first response module 1410 is configured to, in response to a skin change touch operation on a target component among the plurality of components, display skin controls of several first to-be-selected skins corresponding to the target component;
  • the second response module 1420 is configured to replace the current skin of the target component with the target skin in response to the first selected touch operation on the target skin in the skin control.
  • the virtual equipment skin changing device 1400 in response to the player's skin changing touch operation on the target component among the multiple components, displays the skin controls of multiple first to-be-selected skins corresponding to the target component. For further selection by the player, and after responding to the first selected touch operation on the target skin in the skin control, the current skin of the target component is replaced with the target skin.
  • the disclosed embodiments are used to replace the skin of the parts in the virtual equipment, so that players can freely assemble the skin according to their own preferences. They do not need to replace the entire skin in the traditional way, which solves the current skin replacement method of virtual equipment.
  • a relatively simple technical issue has achieved the technical effect of improving the flexibility and combination richness of virtual equipment skin replacement.
  • the first response module 1410 is specifically configured to, in response to a first skin-changing touch operation on the virtual equipment, display each first skin-changing corresponding to multiple components in the virtual equipment. Control; in response to a second skin-changing touch operation on a target component in each first skin-changing control, display skin controls of several first to-be-selected skins corresponding to the target component.
  • This disclosed embodiment first displays the first skin-changing controls corresponding to each component in the virtual equipment according to the player's first skin-changing touch operation, so that the player can select the target component that needs to be skin-replaced, and then based on the player's selection of the target component.
  • the second skin-changing touch operation of the target component then displays the skin control of the first skin to be selected corresponding to the target component for the player to select the skin.
  • Players have high selectivity, which can greatly improve the flexibility of skin-changing. Increase the richness and diversity of virtual equipment skin combinations, and also greatly improve the player's skin-changing experience.
  • the first response module 1410 is specifically configured to, in response to the first skin-changing touch operation for the virtual equipment, jump the current display interface to the modification interface of the virtual equipment; in the modification interface Display the first skinning controls corresponding to multiple components.
  • the first response module 1410 is further configured to display a guide component for indicating the correspondence between each component in the virtual equipment and each first skinning control.
  • the embodiments of the present disclosure can facilitate players to clearly determine the components corresponding to each first skin-changing control, as well as the locations of the components, and facilitate players to quickly use the corresponding first skin-changing control. Select the target parts that need to be skinned to avoid some parts being too small and easy to be mistakenly operated on other parts, which greatly improves the convenience and accuracy of player operation.
  • the first response module 1410 is specifically configured to display the skin control of the target component recommended skin in response to the second selected touch operation for the skin recommendation control.
  • the embodiment of the present disclosure displays the skin control of the recommended skin for the target component after responding to the second selected touch operation for the skin recommendation control, providing the player with some optional skins that are more suitable for the current scene, and avoiding some Other unnecessary operations such as level confirmation, identity confirmation, etc. greatly improve the efficiency of skin change. Especially for some players who have difficulty choosing, they can quickly determine a target skin from several recommended skins for assembly, improving the player's skin-changing efficiency and skin-changing experience.
  • the first response module 1410 is specifically configured to determine the current skin theme information of the virtual equipment; and match the target component's component skin library with the current skin theme information greater than The component skin with preset matching degree is determined as the recommended skin.
  • This disclosed embodiment first determines the current skin theme information of the virtual equipment, and then determines the component skin whose matching degree with the current skin theme information is greater than the preset matching degree from the component skin library of the target component as a recommended skin. It can be ensured that the target skin of the final target component is as consistent or similar as possible to the current skin style of the virtual equipment, thereby improving the uniformity and overall aesthetics of the virtual equipment style.
  • the size of the skin controls of each recommended skin is positively correlated with the corresponding matching degree; and/or, the skin controls of each recommended skin are arranged in order according to the corresponding matching degree.
  • the skin controls with a greater matching degree are larger, the skin controls with a smaller matching degree are smaller, the skin controls with a greater matching degree are ranked higher, and the skin controls with a smaller matching degree are ranked lower.
  • Players can intuitively Determine the recommendation index of each recommended skin to facilitate players to quickly and easily determine the target skin from each recommended skin.
  • the first response module 1410 is specifically configured to determine the account level of the account to which the virtual equipment belongs; and select at least one corresponding to the account level from the parts skin library of the target part according to the account level.
  • the component skin is used as the first skin to be selected; the skin control of the first skin to be selected is displayed.
  • the account level of the account to which the virtual equipment belongs is first determined, and according to the account level, at least one component skin corresponding to the account level is selected from the component skin library of the target component as the first skin to be selected for control display.
  • Different levels Users correspond to parts skins of different levels, which greatly improves the diversity of parts skinning. At the same time, it can avoid players from needing to perform further operations such as determining their own level, character information, etc., thus improving operational efficiency.
  • the first response module 1410 is specifically configured to select at least one component skin corresponding to the account level from the component skin library of the target component according to the account level as the initial first selection. Skin; in response to a first purchase operation for at least one component skin among the plurality of initial first skins to be selected, determine the component skin corresponding to the first purchase operation as the target first skin to be selected.
  • At least one component skin corresponding to the account level is selected from the component skin library of the target component according to the account level as the initial first skin to be selected, and then the player selects at least one of the multiple initial first skins to be selected.
  • the component skin corresponding to the first purchase operation is determined as the target first skin to be selected, which can improve the interactivity between merchants and players.
  • the first response module 1410 is further configured to, in response to a skin acquisition operation for a target component among the multiple components, store several skins corresponding to the skin acquisition operation as skins to be selected. in the component skin library to which the target component belongs.
  • the embodiment of the present disclosure is aimed at the skin acquisition operation of a target component among multiple components, and stores several skins corresponding to the skin acquisition operation as skins to be selected in the component skin library to which the target component belongs.
  • players can obtain the skins they need at any time according to the game progress and their own preferences, which greatly enhances the player's game participation and experience.
  • the player obtains the skin to be selected through the skin acquisition operation and stores it in the component skin library to which the target component belongs.
  • the skin can be directly retrieved from the component skin library. It is convenient and fast, which can greatly improve the efficiency of parts reskinning and the player experience.
  • the first response module 1410 is specifically configured to, in response to a skin change touch operation on a target component among multiple components, select the target component corresponding to the component skin library. Several skins are used as the first skin to be selected; the skin control of the first skin to be selected is displayed.
  • the real-time acquisition step of the terminal or user terminal avoids wasting the computing resources of the virtual equipment skin changing device 1400, greatly improves the efficiency of determining the first skin to be selected, and further improves the player's gaming experience.
  • the first response module 1410 is specifically configured to, in response to a second purchase operation for the skin of the target component among the plurality of components, use several skins corresponding to the second purchase operation as The skin to be selected is stored in the component skin library to which the target component belongs.
  • the skin of the target component is obtained through the second purchase operation. That is, in the embodiment of the present disclosure, the above-mentioned skin acquisition operation is limited to the second purchase operation.
  • the virtual equipment skin changing device 1400 displays multiple skins of the target parts provided by itself on the graphical user interface, players can purchase the skins they need through game recharge and other methods, combining pure virtual game experience with real transactions. It can greatly improve the commercial properties of virtual devices and corresponding games.
  • configuring the second purchase operation to determine the skin to be selected can greatly improve the player's purchase rate and game participation.
  • the second response module 1420 is specifically configured to, in response to the third purchase operation for the skin purchase control, determine the first skin to be selected corresponding to the third purchase operation as the initial target skin; In response to a first selected touch operation on a skin control of the target skin among the plurality of initial target skins, the current skin of the target component is replaced with the target skin.
  • the skin replacement device 1400 of the virtual equipment displays the skin controls of multiple initial target skins, and the player can click, double-click, long press, slide, etc. Once the touch operation is selected, select the skin you want to change as the target skin, and replace the current skin of the target component with the target skin to complete the skin change operation for the target component.
  • the first response module 1410 is specifically configured to, in response to the second skin-changing touch operation for the target component in each first skin-changing control, on the first display of the current display interface.
  • the area displays several skin controls of the first skin to be selected corresponding to the target component; the second display area of the current display interface displays the second skin control corresponding to the replaceable component; wherein, the replaceable component list contains multiple A second skin-changing control corresponding to a replaceable component.
  • the replaceable component is a component that can replace the installed component at the installation position of the target component in the virtual equipment.
  • the embodiment of the present disclosure displays the skin controls of multiple first to-be-selected skins corresponding to the target components in the first display area of the current display interface, and simultaneously displays the second skin controls corresponding to the replaceable components in the second display area. It is convenient to replace the parts at that position when skinning the parts, and to skin the replaced parts, which greatly facilitates the player's operation and improves the player's gaming experience.
  • the first response module 1410 is further configured to, in response to a third selected touch operation for the target replacement part in the plurality of second skin-changing controls, display the corresponding corresponding target replacement part.
  • the second skin to be selected.
  • multiple second skin-changing controls are displayed in the second display area in the form of a list. If the player needs to replace parts, he only needs to use third selection operations such as click, double-click, long press, and slide. After selecting the target replacement part that needs to be replaced, the skin replacement device 1400 of the virtual equipment will display the second skin to be selected corresponding to the target replacement part for the player to choose, which can greatly improve the diversity of skin replacement and parts replacement. The speed and richness of player operations.
  • the second response module 1420 is also configured to, in response to an overall skinning operation for the virtual device, display skin controls of several device skins corresponding to the virtual device; The third selected touch operation of the target device skin in the skin's skin control replaces the current overall device skin of the virtual device with the target device skin.
  • the player when the player needs to perform an overall skin change on the virtual device, the player only needs to perform an overall skin change operation to trigger the skin control to display several device skins for the player to choose, and when the player selects several device skins, the player can
  • the third selected touch operation of the target device skin in the device skin can replace the current overall device skin of the virtual device with the target device skin, which is convenient and quick, and greatly improves the efficiency of virtual device skin changing.
  • Exemplary embodiments of the present disclosure also provide a computer-readable storage medium, which can be implemented in the form of a program product, which includes program code.
  • the program product When the program product is run on an electronic device, the program code is used to cause the electronic device to The steps described in the "Exemplary Methods" section of this specification above according to various exemplary embodiments of the present disclosure are performed.
  • the program product may be implemented as a portable compact disk read-only memory (CD-ROM) and include the program code, and may be run on an electronic device, such as a personal computer.
  • CD-ROM portable compact disk read-only memory
  • the program product of the present disclosure is not limited thereto.
  • a readable storage medium may be any tangible medium containing or storing a program that may be used by or in conjunction with an instruction execution system, apparatus, or device.
  • the Program Product may take the form of one or more readable media in any combination.
  • the readable medium may be a readable signal medium or a readable storage medium.
  • the readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, device or device, or any combination thereof. More specific examples (non-exhaustive list) of readable storage media include: electrical connection with one or more conductors, portable disk, hard disk, random access memory (RAM), read only memory (ROM), erasable programmable read-only memory (EPROM or flash memory), optical fiber, portable compact disk read-only memory (CD-ROM), optical storage device, magnetic storage device, or any suitable combination of the above.
  • a computer-readable signal medium may include a data signal propagated in baseband or as part of a carrier wave carrying readable program code therein. Such propagated data signals may take many forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination of the above.
  • a readable signal medium may also be any readable medium other than a readable storage medium that can send, propagate, or transport the program for use by or in connection with an instruction execution system, apparatus, or device.
  • Program code embodied on a readable medium may be transmitted using any suitable medium, including but not limited to wireless, wireline, optical cable, RF, etc., or any suitable combination of the foregoing.
  • Program code for performing the operations of the present disclosure may be written in any combination of one or more programming languages, including object-oriented programming languages such as Java, C++, etc., as well as conventional procedural programming. Language—such as "C” or a similar programming language.
  • the program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device and partly on a remote computing device, or entirely on the remote computing device or server execute on.
  • the remote computing device may be connected to the user computing device through any kind of network, including a local area network (LAN) or a wide area network (WAN), or may be connected to an external computing device, such as provided by an Internet service. (business comes via Internet connection).
  • LAN local area network
  • WAN wide area network
  • Internet service business comes via Internet connection
  • the current skin of the target component is replaced with the target skin.
  • the computer-readable storage medium When being executed, responds to the player's skin-changing touch operation on the target component among the multiple components, and displays skin controls of multiple first to-be-selected skins corresponding to the target component for the player to further Select and, in response to the first selected touch operation on the target skin in the skin control, replace the target component's current skin with the target skin.
  • the disclosed embodiments are used to replace the skin of the parts in the virtual equipment, so that players can freely assemble the skin according to their own preferences. They do not need to replace the entire skin in the traditional way, which solves the current skin replacement method of virtual equipment.
  • a relatively simple technical issue has achieved the technical effect of improving the flexibility and combination richness of virtual equipment skin replacement.
  • the following steps are also implemented: in response to the first skin-changing touch operation on the virtual equipment, displaying multiple components in the virtual equipment Corresponding first skin-changing controls respectively; in response to the second skin-changing touch operation on the target component in each first skin-changing control, display skin controls of several first to-be-selected skins corresponding to the target component.
  • This disclosed embodiment first displays the first skin-changing controls corresponding to each component in the virtual equipment according to the player's first skin-changing touch operation, so that the player can select the target component that needs to be skin-replaced, and then based on the player's selection of the target component.
  • the second skin-changing touch operation of the target component then displays the skin control of the first skin to be selected corresponding to the target component for the player to select the skin.
  • Players have high selectivity, which can greatly improve the flexibility of skin-changing. Increase the richness and diversity of virtual equipment skin combinations, and also greatly improve the player's skin-changing experience.
  • the following steps are also implemented: in response to the first skin-changing touch operation for the virtual equipment, jump the current display interface to the virtual device Equipment modification interface; the modification interface displays the first skin-changing controls corresponding to multiple components.
  • the program code stored in the computer-readable storage medium when executed, the following steps are also implemented: displaying a corresponding relationship between each component in the virtual equipment and each first skin-changing control. Guide component.
  • the embodiments of the present disclosure can facilitate players to clearly determine the components corresponding to each first skin-changing control, as well as the locations of the components, and facilitate players to quickly use the corresponding first skin-changing control. Select the target parts that need to be skinned to avoid some parts being too small and easy to be mistakenly operated on other parts, which greatly improves the convenience and accuracy of player operation.
  • the program code stored in the computer-readable storage medium when executed, the following steps are also implemented: in response to the second selected touch operation for the skin recommendation control, displaying the recommended skin of the target component Skin controls.
  • the embodiment of the present disclosure displays the skin control of the recommended skin for the target component after responding to the second selected touch operation for the skin recommendation control, providing the player with some optional skins that are more suitable for the current scene, and avoiding some Other unnecessary operations such as level confirmation, identity confirmation, etc. greatly improve the efficiency of skin change. Especially for some players who have difficulty choosing, they can quickly determine a target skin from several recommended skins for assembly, improving the player's skin-changing efficiency and skin-changing experience.
  • the following steps are also implemented: determine the current skin theme information of the virtual equipment; compare the component skin library of the target component with the current The component skin whose matching degree of skin theme information is greater than the preset matching degree is determined as a recommended skin.
  • This disclosed embodiment first determines the current skin theme information of the virtual equipment, and then determines the component skin whose matching degree with the current skin theme information is greater than the preset matching degree from the component skin library of the target component as a recommended skin. It can be ensured that the target skin of the final target component is as consistent or similar as possible to the current skin style of the virtual equipment, thereby improving the uniformity and overall aesthetics of the virtual equipment style.
  • the size of the skin controls of each recommended skin is positively correlated with the corresponding matching degree; and/or, the skin controls of each recommended skin are arranged in order according to the corresponding matching degree.
  • the skin controls with a greater matching degree are larger, the skin controls with a smaller matching degree are smaller, the skin controls with a greater matching degree are ranked higher, and the skin controls with a smaller matching degree are ranked lower.
  • Players can intuitively Determine the recommendation index of each recommended skin to facilitate players to quickly and easily determine the target skin from each recommended skin.
  • the following steps are also implemented: determining the account level of the account to which the virtual equipment belongs; and selecting the target part from the parts skin library of the target part according to the account level. Select at least one component skin corresponding to the account level as the first skin to be selected; display the skin control of the first skin to be selected.
  • the account level of the account to which the virtual equipment belongs is first determined, and according to the account level, at least one component skin corresponding to the account level is selected from the component skin library of the target component as the first skin to be selected for control display.
  • Different levels Users correspond to parts skins of different levels, which greatly improves the diversity of parts skinning. At the same time, it can avoid players from needing to perform further operations such as determining their own level, character information, etc., thus improving operational efficiency.
  • the following steps are also implemented: selecting at least one zero corresponding to the account level from the parts skin library of the target part according to the account level.
  • the component skin serves as the initial first skin to be selected; in response to the first purchase operation for at least one component skin among the plurality of initial first skins to be selected, the component skin corresponding to the first purchase operation is determined as the target first to be selected skin.
  • At least one component skin corresponding to the account level is selected from the component skin library of the target component according to the account level as the initial first skin to be selected, and then the player selects at least one of the multiple initial first skins to be selected.
  • the component skin corresponding to the first purchase operation is determined as the target first skin to be selected, which can improve the interactivity between merchants and players.
  • the following steps are also implemented: in response to the skin acquisition operation for the target component among the multiple components, converting the skin acquisition operation corresponding to Several skins are stored in the component skin library to which the target component belongs as skins to be selected.
  • the embodiment of the present disclosure is aimed at the skin acquisition operation of a target component among multiple components, and stores several skins corresponding to the skin acquisition operation as skins to be selected in the component skin library to which the target component belongs.
  • players can obtain the skins they need at any time according to the game progress and their own preferences, which greatly enhances the player's game participation and experience.
  • the player obtains the skin to be selected through the skin acquisition operation and stores it in the component skin library to which the target component belongs.
  • the skin can be directly retrieved from the component skin library. It is convenient and fast, which can greatly improve the efficiency of parts reskinning and the player experience.
  • the following steps are also implemented: in response to a skin-changing touch operation on a target component among the plurality of components, from the component skin Select several skins corresponding to the target component in the library as the first skin to be selected; display the skin control of the first skin to be selected.
  • the real-time acquisition step of terminal or user terminal avoids wasting computing resources of computer-readable storage media, greatly improves the efficiency of determining the first skin to be selected, and further improves the player's gaming experience.
  • the following steps are also implemented: in response to a second purchase operation for the skin of the target component among the plurality of components, converting the second Several skins corresponding to the purchase operation are stored in the component skin library to which the target component belongs as skins to be selected.
  • the skin of the target component is obtained through the second purchase operation. That is, in the embodiment of the present disclosure, the above-mentioned skin acquisition operation is limited to the second purchase operation.
  • the computer-readable storage medium displays multiple skins of the target parts provided by itself on the graphical user interface, players can purchase the skins they need through game recharge and other methods. Combining pure virtual game experience with real transactions can greatly Improve the commercial attributes of virtual devices and corresponding games.
  • configuring the second purchase operation to determine the skin to be selected can greatly improve the player's purchase rate and game participation.
  • the following steps are also implemented: in response to the third purchase operation for the skin purchase control, converting the first pending operation corresponding to the third purchase operation to The selected skin is determined as the initial target skin; in response to a first selected touch operation for a skin control of the target skin among the plurality of initial target skins, the current skin of the target component is replaced with the target skin.
  • the computer-readable storage medium displays the skin controls of multiple initial target skins, and the player first selects the skin by clicking, double-clicking, long-pressing, sliding, etc. Use a fixed touch operation to select the skin you want to change as the target skin, and replace the current skin of the target component with the target skin to complete the skin change operation for the target component.
  • the following steps are also implemented: in response to the second skin-changing touch operation for the target component in each first skin-changing control, The first display area of the current display interface displays several skin controls of the first skin to be selected corresponding to the target component; the second display area of the current display interface displays the second skin control corresponding to the replaceable component; wherein, The replaceable parts list contains second skin-changing controls corresponding to multiple replaceable parts.
  • the replaceable parts are the installed parts that can replace the installation positions of the target parts in the virtual equipment.
  • the embodiment of the present disclosure displays the skin controls of multiple first to-be-selected skins corresponding to the target components in the first display area of the current display interface, and simultaneously displays the second skin controls corresponding to the replaceable components in the second display area. It is convenient to replace the parts at that position when skinning the parts, and to skin the replaced parts, which greatly facilitates the player's operation and improves the player's gaming experience.
  • the following steps are also implemented: in response to the third selected touch for the target replacement component in the plurality of second skin-changing controls. Operation to display the second skin to be selected corresponding to the target replacement part.
  • multiple second skin-changing controls are displayed in the second display area in the form of a list. If the player needs to replace parts, he only needs to use third selection operations such as click, double-click, long press, and slide. Select the target replacement part that needs to be replaced, and the computer-readable storage medium will display the second skin to be selected corresponding to the target replacement part for players to choose. This can greatly improve the diversity of skin replacement and the speed of parts replacement. nature, and the richness of player operations.
  • the following steps are also implemented: in response to an overall skinning operation for the virtual device, displaying the skins of several device skins corresponding to the virtual device Control; in response to a third selected touch operation of a target device skin in a skin control of the plurality of device skins, replace the current overall device skin of the virtual device with the target device skin.
  • the player when the player needs to perform an overall skin change on the virtual device, the player only needs to perform an overall skin change operation to trigger the skin control to display several device skins for the player to choose, and when the player selects several device skins, the player can
  • the third selected touch operation of the target device skin in the device skin can replace the current overall device skin of the virtual device with the target device skin, which is convenient and quick, and greatly improves the efficiency of virtual device skin changing.
  • an exemplary embodiment of the present disclosure also provides an electronic device 1500, which may be a backend server of an information platform.
  • the electronic device 1500 will be described below with reference to FIG. 15 . It should be understood that the electronic device 1500 shown in FIG. 15 is only an example and should not bring any limitations to the functions and scope of use of the embodiments of the present disclosure.
  • electronic device 1500 is embodied in the form of a general computing device.
  • the components of the electronic device 1500 may include, but are not limited to: at least one processing unit 1510, at least one storage unit 1520, and a bus 1530 connecting different system components (including the storage unit 1520 and the processing unit 1510).
  • the storage unit stores program code, and the program code can be executed by the processing unit 1510, so that the processing unit 1510 performs the steps according to various exemplary embodiments of the present disclosure described in the "Example Method" section of this specification.
  • the processing unit 1510 may perform the method steps shown in FIG. 2 and the like.
  • the storage unit 1520 may include a volatile storage unit, such as a random access storage unit (RAM) 1521 and/or a cache storage unit 1522, and may further include a read-only storage unit (ROM) 1523.
  • RAM random access storage unit
  • ROM read-only storage unit
  • Storage unit 1520 may also include a program/utility 1524 having a set of (at least one) program modules 1525 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, Each of these examples, or some combination, may include the implementation of a network environment.
  • program/utility 1524 having a set of (at least one) program modules 1525 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, Each of these examples, or some combination, may include the implementation of a network environment.
  • Bus 1530 may include a data bus, an address bus, and a control bus.
  • Electronic device 1500 may also communicate with one or more external devices 2000 (eg, keyboard, pointing device, Bluetooth device, etc.), which communication may occur through input/output (I/O) interface 1540.
  • Electronic device 1500 may also communicate with one or more networks (eg, a local area network (LAN), a wide area network (WAN), and/or a public network, such as the Internet) through a network adapter 1550.
  • networks eg, a local area network (LAN), a wide area network (WAN), and/or a public network, such as the Internet
  • network adapter 1550 communicates with other modules of electronic device 151500 via bus 1530.
  • other hardware and/or software modules may be used in conjunction with electronic device 1500, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives And data backup storage system, etc.
  • any step in the above method of skin replacement of the virtual equipment can be implemented.
  • the current skin of the target component is replaced with the target skin.
  • the electronic device When being executed, the electronic device responds to the player's skin-changing touch operation on the target component among the multiple components, displays the skin controls of the multiple first to-be-selected skins corresponding to the target component for the player to further select, and In response to a first selected touch operation on the target skin in the skin control, replace the current skin of the target component with the target skin.
  • the disclosed embodiments are used to replace the skin of the parts in the virtual equipment, so that players can freely assemble the skin according to their own preferences. They do not need to replace the entire skin in the traditional way, which solves the current skin replacement method of virtual equipment.
  • a relatively simple technical issue has achieved the technical effect of improving the flexibility and combination richness of virtual equipment skin replacement.
  • the following steps are also implemented: in response to the first skin-changing touch operation on the virtual equipment, displaying corresponding corresponding parts of the multiple components in the virtual equipment.
  • Each first skin-changing control in response to a second skin-changing touch operation on the target component in each first skin-changing control, display skin controls of several first to-be-selected skins corresponding to the target component.
  • This disclosed embodiment first displays the first skin-changing controls corresponding to each component in the virtual equipment according to the player's first skin-changing touch operation, so that the player can select the target component that needs to be skin-replaced, and then based on the player's selection of the target component.
  • the second skin-changing touch operation of the target component then displays the skin control of the first skin to be selected corresponding to the target component for the player to select the skin.
  • Players have high selectivity, which can greatly improve the flexibility of skin-changing. Increase the richness and diversity of virtual equipment skin combinations, and also greatly improve the player's skin-changing experience.
  • the following steps are also implemented: in response to the first skin-changing touch operation for the virtual equipment, jump the current display interface to the modification of the virtual equipment Interface; display the first skinning controls corresponding to multiple components in the modification interface.
  • the following steps are also implemented: displaying a guidance component for indicating the correspondence between each component in the virtual equipment and each first skinning control.
  • the embodiments of the present disclosure can facilitate players to clearly determine the components corresponding to each first skin-changing control, as well as the locations of the components, and facilitate players to quickly use the corresponding first skin-changing control. Select the target parts that need to be skinned to avoid some parts being too small and easy to be mistakenly operated on other parts, which greatly improves the convenience and accuracy of player operation.
  • the following steps are also implemented: in response to the second selected touch operation for the skin recommendation control, displaying the skin control of the target component recommended skin.
  • the embodiment of the present disclosure displays the skin control of the recommended skin for the target component after responding to the second selected touch operation for the skin recommendation control, providing the player with some optional skins that are more suitable for the current scene, and avoiding some Other unnecessary operations such as level confirmation, identity confirmation, etc. greatly improve the efficiency of skin change. Especially for some players who have difficulty choosing, they can quickly determine a target skin from several recommended skins for assembly, improving the player's skin-changing efficiency and skin-changing experience.
  • the following steps are also implemented: determine the current skin theme information of the virtual equipment; combine the component skin library of the target component with the current skin theme The component skin whose information matching degree is greater than the preset matching degree is determined as the recommended skin.
  • This disclosed embodiment first determines the current skin theme information of the virtual equipment, and then determines the component skin whose matching degree with the current skin theme information is greater than the preset matching degree from the component skin library of the target component as a recommended skin. It can be ensured that the target skin of the final target component is as consistent or similar as possible to the current skin style of the virtual equipment, thereby improving the uniformity and overall aesthetics of the virtual equipment style.
  • the size of the skin controls of each recommended skin is positively correlated with the corresponding matching degree; and/or, the skin controls of each recommended skin are arranged in order according to the corresponding matching degree.
  • the skin controls with a greater matching degree are larger, the skin controls with a smaller matching degree are smaller, the skin controls with a greater matching degree are ranked higher, and the skin controls with a smaller matching degree are ranked lower.
  • Players can intuitively Determine the recommendation index of each recommended skin to facilitate players to quickly and easily determine the target skin from each recommended skin.
  • the following steps are also implemented: determining the account level of the account to which the virtual equipment belongs; selecting at least one component skin library of the target component according to the account level The component skin corresponding to the account level is used as the first skin to be selected; the skin control of the first skin to be selected is displayed.
  • the account level of the account to which the virtual equipment belongs is first determined, and according to the account level, at least one component skin corresponding to the account level is selected from the component skin library of the target component as the first skin to be selected for control display.
  • Different levels Users correspond to parts skins of different levels, which greatly improves the diversity of parts skinning. At the same time, it can avoid players from needing to perform further operations such as determining their own level, character information, etc., thus improving operational efficiency.
  • the following steps are also implemented: selecting at least one component skin corresponding to the account level from the component skin library of the target component according to the account level as Initial first skin to be selected; in response to a first purchase operation for at least one component skin among the plurality of initial first skins to be selected, determine the component skin corresponding to the first purchase operation as the target first skin to be selected.
  • At least one component skin corresponding to the account level is selected from the component skin library of the target component according to the account level as the initial first skin to be selected, and then the player selects at least one of the multiple initial first skins to be selected.
  • the component skin corresponding to the first purchase operation is determined as the target first skin to be selected, which can improve the interactivity between merchants and players.
  • the following steps are also implemented: in response to the skin acquisition operation for the target component among the multiple components, several skins corresponding to the skin acquisition operation are The skin to be selected is stored in the component skin library to which the target component belongs.
  • the embodiment of the present disclosure is aimed at the skin acquisition operation of a target component among multiple components, and stores several skins corresponding to the skin acquisition operation as skins to be selected in the component skin library to which the target component belongs.
  • players can obtain the skins they need at any time according to the game progress and their own preferences, which greatly enhances the player's game participation and experience.
  • the player obtains the skin to be selected through the skin acquisition operation and stores it in the component skin library to which the target component belongs.
  • the skin can be directly retrieved from the component skin library. It is convenient and fast, which can greatly improve the efficiency of parts reskinning and the player experience.
  • the following steps are also implemented: in response to a skin-changing touch operation on the target component among the multiple components, selecting from the component skin library Several skins corresponding to the target component are used as the first skin to be selected; the skin control of the first skin to be selected is displayed.
  • the present disclosure in response to a skin change touch operation on a target component among multiple components, several skins corresponding to the target component are directly selected from the component skin library as the first skins to be selected, thus avoiding the need to access the service from the service.
  • Real-time acquisition steps such as terminals or user terminals avoid wasting computing resources of electronic devices, greatly improve the efficiency of determining the first skin to be selected, and further improve the player's gaming experience.
  • the following steps are also implemented: in response to a second purchase operation for the skin of the target component among the plurality of components, corresponding to the second purchase operation Several skins are stored in the component skin library to which the target component belongs as skins to be selected.
  • the skin of the target component is obtained through the second purchase operation. That is, in the embodiment of the present disclosure, the above-mentioned skin acquisition operation is limited to the second purchase operation.
  • the electronic device displays multiple skins of the target parts it provides on the graphical user interface, players can purchase the skins they need through game recharge and other methods. Combining pure virtual game experience with real transactions can greatly improve virtual devices. And the corresponding commercial attributes of the game.
  • configuring the second purchase operation to determine the skin to be selected can greatly improve the player's purchase rate and game participation.
  • the following steps are also implemented: in response to the third purchase operation for the skin purchase control, determining the first skin to be selected corresponding to the third purchase operation. is the initial target skin; in response to a first selected touch operation on the skin control of the target skin in the plurality of initial target skins, the current skin of the target component is replaced with the target skin.
  • the electronic device displays the skin controls of multiple initial target skins
  • the player first selects the touch control by clicking, double-clicking, long pressing, sliding, etc. Select the skin you want to change as the target skin, and replace the current skin of the target component with the target skin to complete the skin change operation for the target component.
  • the following steps are also implemented: in response to the second skin-changing touch operation for the target component in each first skin-changing control, the currently displayed
  • the first display area of the interface displays several skin controls of the first to-be-selected skins corresponding to the target components;
  • the second display area of the current display interface displays the second skin-changing controls corresponding to the replaceable components; wherein, the replaceable components
  • the parts list contains second skin-changing controls corresponding to multiple replaceable parts.
  • the replaceable parts are parts that can replace the installed parts at the installation position of the target part in the virtual equipment.
  • the embodiment of the present disclosure displays the skin controls of multiple first to-be-selected skins corresponding to the target components in the first display area of the current display interface, and simultaneously displays the second skin controls corresponding to the replaceable components in the second display area. It is convenient to replace the parts at that position when skinning the parts, and to skin the replaced parts, which greatly facilitates the player's operation and improves the player's gaming experience.
  • the following steps are also implemented: in response to the third selected touch operation for the target replacement component in the plurality of second skin-changing controls, displaying The second skin to be selected corresponding to the target replacement part.
  • multiple second skin-changing controls are displayed in the second display area in the form of a list. If the player needs to replace parts, he only needs to use third selection operations such as click, double-click, long press, and slide. Select the target replacement part that needs to be replaced, and the electronic device will display the second skin to be selected corresponding to the target replacement part for players to choose. This can greatly improve the diversity of skin replacement, the speed of parts replacement, and The richness of player operations.
  • the following steps are also implemented: in response to an overall skinning operation for the virtual device, displaying skin controls of several device skins corresponding to the virtual device; in response to On a third selected touch operation of the target device skin among the skin controls for several device skins, the current overall device skin of the virtual device is replaced with the target device skin.
  • the player when the player needs to perform an overall skin change on the virtual device, the player only needs to perform an overall skin change operation to trigger the skin control to display several device skins for the player to choose, and when the player selects several device skins, the player can
  • the third selected touch operation of the target device skin in the device skin can replace the current overall device skin of the virtual device with the target device skin, which is convenient and quick, and greatly improves the efficiency of virtual device skin changing.
  • modules or units of equipment for action execution are mentioned in the detailed description above, this division is not mandatory.
  • the features and functions of two or more modules or units described above may be embodied in one module or unit.
  • the features and functions of one module or unit described above may be further divided into being embodied by multiple modules or units.

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Abstract

一种虚拟装备的皮肤更换方法,包括:响应于针对所述多个零部件中目标零部件的换肤触控操作,显示所述目标零部件对应的若干个第一待选择皮肤的皮肤控件(步骤201);响应于针对皮肤控件中目标皮肤的第一选定触控操作,将所目标零部件当前的皮肤更换为所述目标皮肤(步骤202)。提高虚拟装备皮肤更换的灵活性与组合丰富性。

Description

虚拟装备的皮肤更换方法、装置、存储介质和电子设备
本申请要求于2022年04月20日提交的,申请号为202210420432.2,名称为“虚拟装备的皮肤更换方法、装置、存储介质和电子设备”的中国专利申请的优先权,该中国专利申请的全部内容通过引用结合在本文中。
技术领域
本公开涉及游戏技术领域,尤其涉及一种虚拟装备的皮肤更换方法、装置、存储介质和电子设备。
背景技术
在游戏中,玩家除了指定虚拟角色外,一般还会根据需要购买、战斗或者其他方式获得一些虚拟装备,例如镐头、枪械等。玩家在获得一件虚拟装备后,该虚拟装备的皮肤一般为系统默认皮肤,玩家如果需要根据自己的喜好想要对该虚拟装备的皮肤进行更换,只能购买或者选择整张皮肤进行更换。
发明内容
本公开提供了一种虚拟装备的皮肤更换方法、装置、存储介质和电子设备。
第一方面,本公开一个实施例提供了一种虚拟装备的皮肤更换方法,通过终端设备提供一图形用户界面,图形用户界面显示的内容至少包含由多个零部件构成的虚拟装备,该虚拟装备的皮肤更换方法包括:
响应于针对多个零部件中目标零部件的换肤触控操作,显示目标零部件对应的若干个第一待选择皮肤的皮肤控件;
响应于针对皮肤控件中目标皮肤的第一选定触控操作,将目标零部件当前的皮肤更换为目标皮肤。
在本公开一个可选实施例中,响应于针对多个零部件中目标零部件的换肤触控操作,显示目标零部件对应的若干个第一待选择皮肤的皮肤控件,包括:
响应于针对虚拟装备的第一换肤触控操作,显示虚拟装备中多个零部件分别对应的各第一换肤控件;
响应于针对各第一换肤控件中目标零部件的第二换肤触控操作,显示目标零部件对应的若干个第一待选择皮肤的皮肤控件。
在本公开一个可选实施例中,响应于针对虚拟装备的第一换肤触控操作,显示虚拟装备中多个零部件分别对应的各第一换肤控件,包括:
响应于针对虚拟装备的第一换肤触控操作,将当前显示界面跳转至虚拟装备的改装界面;
在改装界面显示多个零部件分别对应的各第一换肤控件。
在本公开一个可选实施例中,在响应于针对虚拟装备的第一换肤触控操作之后,该虚拟装备的皮肤更换方法还包括:
显示用于指示虚拟装备中各零部件与各第一换肤控件之间对应关系的指引组件。
在本公开一个可选实施例中,在响应于针对各第一换肤控件中目标零部件的第二换肤触控操作之后,该虚拟装备的皮肤更换方法还包括:
响应于针对皮肤推荐控件的第二选定触控操作,显示目标零部件推荐皮肤的皮肤控件。
在本公开一个可选实施例中,在显示目标零部件推荐皮肤的皮肤控件之前,该虚拟装备的皮肤更换方法还包括:
确定虚拟装备当前的皮肤主题信息;
将目标零部件的零部件皮肤库中,与当前的皮肤主题信息的匹配度大于预设匹配度的零部件皮肤确定为推荐皮肤。
在本公开一个可选实施例中,各推荐皮肤的皮肤控件的大小与对应的匹配度正相关;和/或,
各推荐皮肤的皮肤控件按照对应的匹配度的大小依次排列。
在本公开一个可选实施例中,显示目标零部件对应的若干个第一待选择皮肤的皮肤控件,包括:
确定虚拟装备所属账号的账号等级;
根据账号等级从目标零部件的零部件皮肤库中选择至少一个与账号等级对应的零部件皮肤作为第一待选择皮肤;
显示第一待选择皮肤的皮肤控件。
在本公开一个可选实施例中,根据账号等级从目标零部件的零部件皮肤库中选择至少一个与账号等级对应的零部件皮肤作为第一待选择皮肤,包括:
根据账号等级从目标零部件的零部件皮肤库中选择至少一个与账号等级对应的零部件皮肤作为初 始第一待选择皮肤;
响应于针对若干个初始第一待选择皮肤中至少一个零部件皮肤的第一购买操作,将第一购买操作对应的零部件皮肤确定为目标第一待选择皮肤。
在本公开一个可选实施例中,在响应于针对多个零部件中目标零部件的换肤触控操作,显示目标零部件对应的若干个第一待选择皮肤的皮肤控件之前,该虚拟装备的皮肤更换方法还包括:
响应于针对多个零部件中目标零部件的皮肤获取操作,将皮肤获取操作对应的若干个皮肤作为待选择皮肤存储于目标零部件所属的零部件皮肤库。
在本公开一个可选实施例中,响应于针对多个零部件中目标零部件的换肤触控操作,显示目标零部件对应的若干个第一待选择皮肤的皮肤控件,包括:
响应于针对多个零部件中目标零部件的换肤触控操作,从零部件皮肤库中选择目标零部件对应的若干个皮肤作为第一待选择皮肤;
显示第一待选择皮肤的皮肤控件。
在本公开一个可选实施例中,响应于针对多个零部件中目标零部件的皮肤获取操作,将皮肤获取操作对应的若干个皮肤作为待选择皮肤存储于目标零部件所属的零部件皮肤库,包括:
响应于针对多个零部件中目标零部件的皮肤的第二购买操作,将第二购买操作对应的若干个皮肤作为待选择皮肤存储于目标零部件所属的零部件皮肤库。
在本公开一个可选实施例中,第一待选择皮肤的皮肤控件关联有第一待选择皮肤的皮肤购买控件;响应于针对皮肤控件中目标皮肤的第一选定触控操作,将目标零部件当前的皮肤更换为目标皮肤,包括:
响应于针对皮肤购买控件的第三购买操作,将第三购买操作对应的第一待选择皮肤确定为初始目标皮肤;
响应于针对若干个初始目标皮肤中目标皮肤的皮肤控件的第一选定触控操作,将目标零部件当前的皮肤更换为目标皮肤。
在本公开一个可选实施例中,响应于针对各第一换肤控件中目标零部件的第二换肤触控操作,显示目标零部件对应的若干个第一待选择皮肤的皮肤控件,包括:
响应于针对各个第一换肤控件中目标零部件的第二换肤触控操作,在当前显示界面的第一显示区域显示目标零部件对应的若干个第一待选择皮肤的皮肤控件;
在当前显示界面的第二显示区域显示可更换零部件对应的第二换肤控件;其中,可更换零部件列表中包含多个可更换零部件对应的第二换肤控件,可更换零部件为目标零部件在虚拟装备中的安装位置可以替换安装的零部件。
在本公开一个可选实施例中,在当前显示界面的第二显示区域显示可更换零部件对应的第二换肤控件之后,该虚拟装备的皮肤更换方法还包括:
响应于针对多个第二换肤控件中目标更换零部件的第三选定触控操作,显示目标更换零部件对应的第二待选择皮肤。
在本公开一个可选实施例中,该虚拟装备的皮肤更换方法还包括:
响应于针对虚拟设备的整体换肤操作,显示虚拟设备对应的若干个设备皮肤的皮肤控件;
响应于针对若干个设备皮肤的皮肤控件中目标设备皮肤的第三选定触控操作,将虚拟设备当前的整体设备皮肤更换为目标设备皮肤。
第二方面,本公开一个实施例提供了一种虚拟装备的皮肤更换装置,提供一图形用户界面,该图形用户界面显示的内容至少包含由多个零部件构成的虚拟装备,该装置包括:
第一响应模块,被配置为响应于针对多个零部件中目标零部件的换肤触控操作,显示目标零部件对应的若干个第一待选择皮肤的皮肤控件;
第二响应模块,被配置为响应于针对皮肤控件中目标皮肤的第一选定触控操作,将所目标零部件当前的皮肤更换为目标皮肤。
第三方面,本公开一个实施例提供了一种计算机可读存储介质,其上存储有计算机程序,该计算机程序被处理器执行时实现如上的方法。
第四方面,本公开一个实施例提供了一种电子设备,包括:处理器;以及存储器,用于存储处理器的可执行指令;其中,处理器配置为经由执行可执行指令来执行如上的方法。
上述虚拟装备的皮肤更换方法,在响应到玩家针对多个零部件中目标零部件的换肤触控操作,显示目标零部件对应的多个第一待选择皮肤的皮肤控件以供玩家进一步选择,并在响应到针对皮肤控件中目 标皮肤的第一选定触控操作后,将所目标零部件当前的皮肤更换为目标皮肤。本公开实施例针对虚拟装备中的零部件进行皮肤更换,方便玩家根据自己的喜好进行皮肤的自由装配,无需按照传统方式中只能进行整张皮肤的更换,解决了目前虚拟装备的皮肤更换方式较为单一的技术问题,达到了提高虚拟装备皮肤更换的灵活性与组合丰富性的技术效果。
应当理解的是,以上的一般描述和后文的细节描述仅是示例性和解释性的,并不能限制本公开。
附图说明
此处的附图被并入说明书中并构成本说明书的一部分,示出了符合本公开的实施方式,并与说明书一起用于解释本公开的原理。显而易见地,下面描述中的附图仅仅是本公开的一些实施方式,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1示出本示例性实施方式中一种虚拟装备的皮肤更换方法的应用场景示意图;
图2示出本示例性实施方式中一种虚拟装备的皮肤更换方法的流程图;
图3示出本示例性实施方式中一种虚拟装备的皮肤更换方法的流程图;
图4示出本示例性实施方式中一种虚拟装备的皮肤更换方法的图形用户界面图;
图5示出本示例性实施方式中一种虚拟装备的皮肤更换方法的另一图形用户界面图;
图6示出本示例性实施方式中一种虚拟装备的皮肤更换方法的流程图;
图7示出本示例性实施方式中一种虚拟装备的皮肤更换方法的流程图;
图8示出本示例性实施方式中一种虚拟装备的皮肤更换方法的流程图;
图9示出本示例性实施方式中一种虚拟装备的皮肤更换方法的流程图;
图10示出本示例性实施方式中一种虚拟装备的皮肤更换方法的流程图;
图11示出本示例性实施方式中一种虚拟装备的皮肤更换方法的流程图;
图12示出本示例性实施方式中一种虚拟装备的皮肤更换方法的流程图;
图13示出本示例性实施方式中一种虚拟装备的皮肤更换方法的流程图;
图14示出本示例性实施方式中一种虚拟装备的皮肤更换装置结构示意图;
图15示出本示例性实施方式中一种电子设备的结构示意图。
具体实施方式
现在将参考附图更全面地描述示例实施方式。然而,示例实施方式能够以多种形式实施,且不应被理解为限于在此阐述的范例;相反,提供这些实施方式使得本公开将更加全面和完整,并将示例实施方式的构思全面地传达给本领域的技术人员。所描述的特征、结构或特性可以以任何合适的方式结合在一个或更多实施方式中。在下面的描述中,提供许多具体细节从而给出对本公开的实施方式的充分理解。然而,本领域技术人员将意识到,可以实践本公开的技术方案而省略特定细节中的一个或更多,或者可以采用其它的方法、组元、装置、步骤等。在其它情况下,不详细示出或描述公知技术方案以避免喧宾夺主而使得本公开的各方面变得模糊。
此外,附图仅为本公开的示意性图解,并非一定是按比例绘制。图中相同的附图标记表示相同或类似的部分,因而将省略对它们的重复描述。附图中所示的一些方框图是功能实体,不一定必须与物理或逻辑上独立的实体相对应。可以采用软件形式来实现这些功能实体,或在一个或多个硬件模块或集成电路中实现这些功能实体,或在不同网络和/或处理器装置和/或微控制器装置中实现这些功能实体。
相关技术中,在游戏中,玩家除了指定虚拟角色外,一般还会根据需要购买、战斗或者其他方式获得一些虚拟装备,例如镐头、枪械等。玩家在获得一件虚拟装备后,该虚拟装备的皮肤一般为系统默认皮肤,玩家如果需要根据自己的喜好想要对该虚拟装备的皮肤进行更换,只能购买或者选择整张皮肤进行更换。因此,目前虚拟装备的皮肤更换方式较为单一。
鉴于上述问题,本公开实施例提供了一种虚拟装备的皮肤更换方法,以提高换肤的灵活性与丰富性。以下对本公开实施例提供的虚拟装备的皮肤更换方法的应用环境作简单介绍:
本公开实施例应用于终端设备,该终端设备可以是本地终端设备,例如手机、平板、计算机等任意具有人机交互界面的电子设备,也可以是云交互系统中的客户端设备,例如服务器等,本公开实施例不作具体限定。请参见图1,该终端设备在运行时可以提供一图形用户界面100,该图形用户界面100中显示的内容至少包含由多个零部件构成的虚拟装备110,以及针对各零部件的进行换肤操作的控件(图1中未示出),玩家通过对控件的触控操作实现对各零部件皮肤的更换。需要解释的是,该控件可以配置于各零部件本体,也可以配置于图形用户界面100中独立于虚拟装备110区域之外的其他区域,在此不作限定。
以下对本公开其中之一的实施例进行描述的过程中出现的名称或术语进行说明:
虚拟装备
是指在游戏场景中用于进行攻击、竞技、开垦、捕捉、拆除、建造等任务时能够使用的道具,包括但不限于枪械、冷兵器、手雷、护盾、跳板、傀儡等能够被虚拟对象使用,以提速自身属性、辅助作战或是对其他虚拟对象发起伤害的虚拟物品。
零部件
是指装配在虚拟装备上的配件,例如枪口、枪管、护木、前握把、弹匣、机匣、枪托、光学瞄具、机械瞄具、镭射、手电、扩充弹夹、瞄准倍镜、消焰器等。
组件与控件
组件是指用于展示或者指示某些信息的部件,例如用于指示虚拟装备中各零部件与各第一换肤控件之间对应关系的指引组件等,用于展示虚拟装备,以及虚拟装备中各零部件。控件是指带有触控响应功能的组件,通过该控件可以实现玩家与终端设备之间的人机交互,例如包括用于对零部件进行换肤的换肤控件,用于皮肤替换的皮肤控件等。当然控件也可以具有组件的信息展示或指示功能,本实施例不作具体限定。
触控操作
本公开实施例中的触控操作包括选定触控操作、换肤触控操作等,玩家通过该触控操作操作对应的控件,以实现对游戏中对应的虚拟对象,例如虚拟角色、虚拟装备等的控制。本公开实施例中的触控操作可以为点击、拖动、滑动、长按、双击等任意形式,在此不作任何限定。
皮肤
本公开实施例中所记载的皮肤是指在虚拟的游戏世界中为了对虚拟装备等起到区分、美化等作用的装饰品,可以由花纹、图像、图标、各种颜色等构成。皮肤的获取可以通过系统预先配置、自动配置、玩家购买、游戏竞技获取、商家赠予、队友赠予等多种方式实现,在此不再穷举。
下面以上述终端设备为执行主体,将该虚拟装备的皮肤更换方法应用于上述终端设备,对虚拟装备中零部件的皮肤进行更换为例进行说明。请参见图2,本公开实施例提供的虚拟装备的皮肤更换方法包括如下步骤201-步骤202:
步骤201、终端设备响应于针对多个零部件中目标零部件的换肤触控操作,显示目标零部件对应的若干个第一待选择皮肤的皮肤控件。
其中,换肤触控操作是指皮肤控件的唤醒操作,玩家通过在对应的触控区域,例如零部件所在区域或者与零部件对应控件所在区域,通过点击、双击、长按、滑动等换肤触控操作,从多个零部件中选定自己需要进行皮肤更换的零部件。终端设备在响应到该换肤触控操作后,将该换肤触控操作对应的零部件确定为目标零部件,并从皮肤库中调取该目标零部件对应的所有或者部分皮肤作为第一待选择皮肤,并显示该第一待选择皮肤对应的皮肤控件,以供玩家选择。需要解释的是,该第一待选择皮肤对应的皮肤控件可以显示于当前显示界面,减少页面切换次数,从而提高换肤效率;也可以跳转至下一个界面放大或突出显示该第一待选择皮肤对应的皮肤控件,更为直观的看到各第一待选择皮肤的细节,方便玩家操作。
步骤202、终端设备响应于针对皮肤控件中目标皮肤的第一选定触控操作,将目标零部件当前的皮肤更换为目标皮肤。
终端设备在显示多个第一待选择皮肤的皮肤控件后,玩家通过点击、双击、长按、滑动等第一选定触控操作选择自己想要更换的皮肤。终端设备在响应到该第一选定触控操作后,将该第一选定触控操作对应的皮肤确定为目标皮肤,例如将点击位置、双击位置、长按位置对应的皮肤确定为目标皮肤,或者将滑动操作终止位置对应的皮肤确定为目标皮肤。终端设备在得到目标皮肤后,将目标零部件当前的皮肤更换为该目标皮肤,即可完成换肤操作。
本公开实施例提供的虚拟装备的皮肤更换方法,在响应到玩家针对多个零部件中目标零部件的换肤触控操作,显示目标零部件对应的多个第一待选择皮肤的皮肤控件以供玩家进一步选择,并在响应到针对皮肤控件中目标皮肤的第一选定触控操作后,将所目标零部件当前的皮肤更换为目标皮肤。本公开实施例针对虚拟装备中的零部件进行皮肤更换,方便玩家根据自己的喜好进行皮肤的自由装配,无需按照传统方式中只能进行整张皮肤的更换,解决了目前虚拟装备的皮肤更换方式较为单一的技术问题,达到了提高虚拟装备皮肤更换的灵活性与组合丰富性的技术效果。
请参见图3,在本公开一个可选实施例中,上述步骤201、终端设备响应于针对多个零部件中目标零部件的换肤触控操作,显示目标零部件对应的若干个第一待选择皮肤的皮肤控件,包括如下步骤301- 步骤302:
步骤301、终端设备响应于针对虚拟装备的第一换肤触控操作,显示虚拟装备中多个零部件分别对应的各第一换肤控件。
在本实施例中,第一换肤触控操作是指用于唤醒显示各零部件分别对应的第一换肤控件的操作,该第一换肤控件可以为一个独立的控件,也可以为多个,分别与各零部件一一对应,对应的,该第一换肤触控操作对应的操作区域可以为一固定区域,也可以为虚拟装备上的任意区域,本实施例不作具体限定。例如请参见图4,零部件枪口401a对应枪口换肤控件401b,零部件枪管402a对应枪管换肤控件402b,零部件前握把403a对应前握把换肤控件403b,其他零部件以及零部件对应的换肤控件图4中未全部示出,此处仅为示例。
步骤302、终端设备响应于针对各第一换肤控件中目标零部件的第二换肤触控操作,显示目标零部件对应的若干个第一待选择皮肤的皮肤控件。
其中,第二换肤触控操作是指玩家从多个第一换肤控件中选择需要进行皮肤更换的目标零部件的操作,例如通过点击、双击、长按、滑动等第二换肤触控操作选择如图4中的枪口抑制器404作为目标零部件。终端设备在响应到该第二换肤触控操作后,基于该第二换肤触控操作对应的目标零部件,例如枪口抑制器404,在当前显示界面,或者跳转至其他界面显示该枪口抑制器对应的第一待选择皮肤的皮肤控件,例如图5中的“默认皮肤”、“森林迷彩”、“沙漠迷彩”、“冰雪迷彩”等皮肤控件,以供玩家进行皮肤选择操作。
本公开实施例先根据玩家的第一换肤触控操作显示虚拟装备中各零部件分别对应的第一换肤控件,以供玩家对需要进行皮肤更换的目标零部件进行选择,然后根据玩家对目标零部件的第二换肤触控操作再显示目标零部件对应的第一待选择皮肤的皮肤控件,以供玩家进行皮肤的选择,玩家可选择性高,可以大大提高换肤的灵活性,增加虚拟装备皮肤组合的丰富性与多样性,同时还可以大大提高玩家的换肤体验。
请参见图6,在本公开一个可选实施例中,上述步骤301、终端设备响应于针对虚拟装备的第一换肤触控操作,显示虚拟装备中多个零部件分别对应的各第一换肤控件,包括如下步骤601-步骤602:
步骤601、终端设备响应于针对虚拟装备的第一换肤触控操作,将当前显示界面跳转至虚拟装备的改装界面。
其中,改装界面是指用于对虚拟装备中各零部件进行整体展示的界面,区别于游戏过程中包含有各种虚拟角色以及游戏场景的界面,在该改装界面对虚拟装备进行放大突出展示,玩家可以直观的看到虚拟装备中各零部件位置以及整体构造,进而可以更为直观的确定需要进行换肤操作的目标零部件。
步骤602、终端设备在改装界面显示多个零部件分别对应的各第一换肤控件。
需要解释的是,本实施例中的该第一换肤触控操作也是指用于唤醒显示各零部件分别对应的第一换肤控件的操作,但是与上述实施例不同的是,本实施例中终端设备在响应到该第一换肤触控操作后,先跳转至改装界面,然后在改装界面再唤醒显示各零部件分别对应的第一换肤控件的操作。
本公开实施例在响应到第一换肤触控操作后先跳转至改装界面,在该改装界面对虚拟装备进行放大突出展示,玩家可以直观的看到虚拟装备的整体构造以及各零部件位置,从而可以直观的确定需要进行换肤操作的目标零部件,提高玩家操作的便利性,进而提高玩家的用户体验度。
在本公开一个可选实施例中,在上述步骤301、终端设备响应于针对虚拟装备的第一换肤触控操作之后,该虚拟装备的皮肤更换方法还包括如下步骤A:
步骤A、终端设备显示用于指示虚拟装备中各零部件与各第一换肤控件之间对应关系的指引组件。
其中,指引组件用于指示虚拟装备中各零部件与各第一换肤控件之间对应关系。请继续参见图4,例如指引组件401c一端连接零部件枪口401a,另一端连接枪口换肤控件401b,用于指示枪口401a与枪口换肤控件401b之间的对应关系;指引组件402c一端连接零部件枪管402a,另一端连接枪管换肤控件402b,用于指示枪管402a与枪管换肤控件402b之间的对应关系;指引组件403c一端连接零部件前握把403a,另一端连接前握把换肤控件403b,用于指示前握把403a与前握把换肤控件403b之间的对应关系。
本公开实施例通过为各第一换肤控件配置对应指引组件可以方便玩家清楚的确定各第一换肤控件对应的零部件,以及零部件的位置,方便玩家通过对应的第一换肤控件快速的选择需要进行皮肤更换的目标零部件,避免部分零部件过小容易误操作至其他零部件,大大提高了玩家操作的便利性与操作的准确性。
在本公开一个可选实施例中,在上述步骤302、终端设备响应于针对各第一换肤控件中目标零部件的第二换肤触控操作之后,该虚拟装备的皮肤更换方法还包括如下步骤B:
步骤B、终端设备响应于针对皮肤推荐控件的第二选定触控操作,显示目标零部件推荐皮肤的皮肤 控件。
终端设备预先确定好各零部件对应的推荐皮肤并进行存储,玩家可以通过点击、双击、长按、滑动等第二选定触控操作点击该皮肤推荐控件,终端设备在响应到针对该皮肤推荐控件的第二选定触控操作后,确定针对该目标零部件的若干个推荐皮肤,并将该若干个推荐皮肤对应的皮肤控件显示于当前界面,以供玩家进行选择。
本公开实施例在响应到针对皮肤推荐控件的第二选定触控操作后显示针对目标零部件的推荐皮肤的皮肤控件,为玩家提供一些与当前场景更为适用的可选择的皮肤,避免一些其他例如等级确认,身份确认等不必要的操作,大大提高换肤效率。尤其是针对部分具有选择困难症的玩家可以快速的从若干个推荐皮肤中确定一个目标皮肤进行装配,提高玩家的换肤效率以及换肤体验度。
请参见图7,在本公开一个可选实施例中,在上述步骤B、终端设备显示目标零部件推荐皮肤的皮肤控件之前,该虚拟装备的皮肤更换方法还包括如下步骤701-步骤702:
步骤701、终端设备确定虚拟装备当前的皮肤主题信息。
其中,该皮肤主题信息可以为颜色、花纹、图片等,本实施例不作具体限定。
步骤702、终端设备将目标零部件的零部件皮肤库中,与当前的皮肤主题信息的匹配度大于预设匹配度的零部件皮肤确定为推荐皮肤。
终端设备可以通过像素值比对、花纹纹理比对、或者计算两者图像相似度等方法确定当前皮肤主题与各零部件皮肤之间的匹配度,然后将匹配度大于预设匹配度,例如大于70%或80%等的零部件皮肤作为推荐皮肤。
本公开实施例先确定虚拟装备当前的皮肤主题信息,然后从目标零部件的零部件皮肤库中,将与当前的皮肤主题信息的匹配度大于预设匹配度的零部件皮肤确定为推荐皮肤,可以保障最终得到的目标零部件的目标皮肤与虚拟装备当前的皮肤风格尽可能保持一致或者相近,从而提高虚拟装备风格统一性与整体美观性。
在本公开一个可选实施例中,各推荐皮肤的皮肤控件的大小与对应的匹配度正相关。也就是匹配度越大的皮肤控件越大,匹配度越小的皮肤控件越小,玩家可以直观的确定各推荐皮肤的推荐指数,方便玩家方便快速的从各推荐皮肤中确定目标皮肤。
在本公开一个可选实施例中,各推荐皮肤的皮肤控件按照对应的匹配度的大小依次排列。例如匹配度越大的皮肤控件排位越靠前,匹配度越小的皮肤控件排位越靠后,玩家可以直观的确定各推荐皮肤的推荐指数,方便玩家方便快速的从各推荐皮肤中确定目标皮肤。
请参见图8,在本公开一个可选实施例中,上述步骤201、终端设备显示目标零部件对应的若干个第一待选择皮肤的皮肤控件,包括如下步骤801-步骤803:
步骤801、终端设备确定虚拟装备所属账号的账号等级。
不同玩家对应的游戏等级不尽相同,因此,本公开实施例先确定虚拟装备所属账号,也就是对应的玩家的账号等级。
步骤802、终端设备根据账号等级从目标零部件的零部件皮肤库中选择至少一个与账号等级对应的零部件皮肤作为第一待选择皮肤。
例如目标零部件的零部件皮肤库中包含1-50个可更换皮肤,不同等级可以拥有的皮肤不同,一级玩家可以使用序号为1-20的零部件皮肤,对应第一待选择皮肤为1-20的零部件皮肤;二级玩家可以使用序号为1-40的零部件皮肤,对应第一待选择皮肤为1-40的零部件皮肤;三级玩家可以使用序号为1-50的零部件皮肤,对应第一待选择皮肤为1-50的零部件皮肤。
步骤803、终端设备显示第一待选择皮肤的皮肤控件。
如上步骤,终端设备在确定第一待选择皮肤后,将该第一待选择皮肤对应的皮肤控件显示于当前界面,例如可以按照序号排列,以列表的形式显示,或者环状显示于目标零部件外周等,本实施例不作具体限定,可根据实际情况具体设定。
本公开实施例先确定虚拟装备所属账号的账号等级,根据账号等级从目标零部件的零部件皮肤库中选择至少一个与账号等级对应的零部件皮肤作为第一待选择皮肤进行控件显示,不同等级用户对应不同等级的零部件皮肤,大大提高零部件换肤的多样性,同时可以避免玩家需要进一步执行确定自己的等级、角色信息等操作等,进而提高操作效率。
请参见图9,在本公开一个可选实施例中,上述步骤802、终端设备根据账号等级从目标零部件的零部件皮肤库中选择至少一个与账号等级对应的零部件皮肤作为第一待选择皮肤,包括如下步骤901-步骤902:
步骤901、终端设备根据账号等级从目标零部件的零部件皮肤库中选择至少一个与账号等级对应的零部件皮肤作为初始第一待选择皮肤。
终端设备可以基于如上步骤802同样的方式从目标零部件的零部件皮肤库中选择至少一个与账号等级对应的零部件皮肤作为初始第一待选择皮肤,在此不再赘述。
步骤902、终端设备响应于针对若干个初始第一待选择皮肤中至少一个零部件皮肤的第一购买操作,将第一购买操作对应的零部件皮肤确定为目标第一待选择皮肤。
终端设备在基于如上得到的多个初始第一待选择皮肤后,可以通过展示组件或者支付控件的方式在当前界面显示该多个初始第一待选择皮肤,以及各第一待选择皮肤对应的购买金额,以供玩家进行选择购买。玩家可以选择其中的一个或多个皮肤,并通过第一购买操作来购买这一个或多个皮肤,待购买支付成功后,该购买的一个或多个皮肤即为上述的目标第一待选择皮肤,终端设备便将该目标第一待选择皮肤放入玩家的零部件皮肤库,以供玩家后续更换使用。
本公开实施例根据账号等级从目标零部件的零部件皮肤库中选择至少一个与账号等级对应的零部件皮肤作为初始第一待选择皮肤,然后在玩家针对多个初始第一待选择皮肤中至少一个零部件皮肤的第一购买操作后将第一购买操作对应的零部件皮肤确定为目标第一待选择皮肤,可以提高商家与玩家之间的交互性。
请参见图10,在本公开一个可选实施例中,上述步骤302、终端设备响应于针对各第一换肤控件中目标零部件的第二换肤触控操作,显示目标零部件对应的若干个第一待选择皮肤的皮肤控件,包括如下步骤1001-步骤1002:
步骤1001、终端设备响应于针对各第一换肤控件中目标零部件的第二换肤触控操作,在当前显示界面的第一显示区域显示目标零部件对应的若干个第一待选择皮肤的皮肤控件。
例如请继续参见图5,在第一显示区域501显示有“默认皮肤”、“森林迷彩”、“沙漠迷彩”、“冰雪迷彩”四个皮肤控件。
步骤1002、终端设备在当前显示界面的第二显示区域显示可更换零部件对应的第二换肤控件。
其中,可更换零部件为目标零部件在虚拟装备中的安装位置可以替换安装的零部件,例如在枪口抑制器5021的位置还可以安装枪口消焰器5022与枪口制防跳退器5023,那么枪口抑制器5021、枪口消焰5022器与枪口制防跳退器5023均为该位置对应的可更换零部件。该若干个可更换零部件可以如图5中,以列表的形式显示于第二显示区域502中,也可以分布式或者环向排布于第二显示区域502。需要指出的是,第一显示区域501与第二显示区域502相互独立,例如可以左右分布、上下分布、环向分布等均可,本公开实施例不作具体限定。
本公开实施例在当前显示界面的第一显示区域显示目标零部件对应的多个第一待选择皮肤的皮肤控件,并同时在第二显示区域显示可更换零部件对应的第二换肤控件,可以方便在对零部件进行皮肤更换时同时对该位置的零部件进行更换,以及对更换后的零部件进行皮肤更换,大大方便了玩家操作,以提高玩家的游戏体验度。
在本公开一个可选实施例中,在上述步骤1002、终端设备在当前显示界面的第二显示区域显示可更换零部件对应的第二换肤控件之后,该虚拟装备的皮肤更换方法还包括如下步骤C:
步骤C、终端设备响应于针对多个第二换肤控件中目标更换零部件的第三选定触控操作,显示目标更换零部件对应的第二待选择皮肤。
请继续参见图5,终端设备在第二显示区域502以列表的形式显示有多个第二换肤控件,玩家若需要对零部件进行更换,只需要通过点击、双击、长按、滑动等第三选定操作选定需要更换的目标更换零部件,终端设备便会显示目标更换零部件对应的第二待选择皮肤,以供玩家进行选择,可以大大提高换肤的多样性、零部件更换的快捷性,以及玩家操作的丰富性。
在本公开一个可选实施例中,在上述步骤201、终端设备响应于针对多个零部件中目标零部件的换肤触控操作,显示目标零部件对应的若干个第一待选择皮肤的皮肤控件之前,该虚拟装备的皮肤更换方法还包括如下步骤D:
步骤D、终端设备响应于针对多个零部件中目标零部件的皮肤获取操作,将皮肤获取操作对应的若干个皮肤作为待选择皮肤存储于目标零部件所属的零部件皮肤库。
本实施例中的皮肤获取操作方式可以为:玩家通过完成任务、竞技等方式获取皮肤、游戏开发者为虚拟装备中各零部件预先配置的皮肤、玩家通过充值等方式购买得到对应的皮肤、玩家在队友退出游戏或战死后继承的皮肤、游戏商家在某些场景、活动或时间区间内为玩家赠予或发放的皮肤。玩家在通过皮肤获取操作得到对应的皮肤后将该皮肤存储于自己的零部件皮肤库,以备下次换肤使用。需要解释的是,该零部件皮肤库可以为一个玩家或者一个游戏账号对应配置一个,也就是玩家可以将自己获取得到的所有皮肤均处于该零部件皮肤库中。此外,该零部件皮肤库在其内部可以根据零部件类型的不同划分为多个子库,分别存储不同零部件的皮肤,例如第一子库为连接零部件枪口皮肤库,存储有若干个枪口的皮肤,第二子库为枪管皮肤库,存储有若干个枪管的皮肤,以此类推。
本公开实施例针对多个零部件中目标零部件的皮肤获取操作,将皮肤获取操作对应的若干个皮肤作为待选择皮肤存储于目标零部件所属的零部件皮肤库。玩家在游戏过程中可以根据游戏进程以及自己的喜好随时获取需要的皮肤,大大提升玩家的游戏参与度与体验度。同时,本公开实施例将玩家通过皮肤获取操作获取待选择皮肤存储于目标零部件所属的零部件皮肤库中,在后续需要进行换肤时可直接从该零部件皮肤库中调取即可,方便快捷,可以大大提高零部件换肤的效率与玩家体验度。
对应的,请参见图11,上述步骤201、终端设备响应于针对多个零部件中目标零部件的换肤触控操作,显示目标零部件对应的若干个第一待选择皮肤的皮肤控件,包括如下步骤1101-步骤1102:
步骤1101、终端设备响应于针对多个零部件中目标零部件的换肤触控操作,从零部件皮肤库中选择目标零部件对应的若干个皮肤作为第一待选择皮肤。
步骤1102、终端设备显示第一待选择皮肤的皮肤控件。
本公开实施例响应于针对多个零部件中目标零部件的换肤触控操作之后,直接从零部件皮肤库中选择目标零部件对应的若干个皮肤作为第一待选择皮肤,避免了从服务终端或用户终端等实时获取的步骤,避免浪费终端设备的计算资源,大大提高第一待选择皮肤确定的效率,进一步提高玩家的游戏体验度。
在本公开一个可选实施例中,上述步骤D、终端设备响应于针对多个零部件中目标零部件的皮肤获取操作,将皮肤获取操作对应的若干个皮肤作为待选择皮肤存储于目标零部件所属的零部件皮肤库,包括如下步骤E:
步骤E、终端设备响应于针对多个零部件中目标零部件的皮肤的第二购买操作,将第二购买操作对应的若干个皮肤作为待选择皮肤存储于目标零部件所属的零部件皮肤库。
与上述实施例不同的是,本公开实施例通过第二购买操作获取目标零部件的皮肤,即本公开实施例将上述的皮肤获取操作限定为第二购买操作。终端设备在图形用户界面显示自己提供的目标零部件的多个皮肤后,玩家可以通过游戏充值等方式来购买自己所需要的皮肤,将纯虚拟游戏体验与现实交易相结合,可以大大提升虚拟设备以及对应的游戏的商业属性。同时,通过配置该第二购买操作来确定待选择皮肤可以大大提高玩家的购买率以及游戏参与度。
在本公开一个可选实施例中,第一待选择皮肤的皮肤控件关联有第一待选择皮肤的皮肤购买控件。
其中,该皮肤购买控件可以为:支付控件、商城跳转控件、购物车或者其他用于购买该皮肤的控件,本实施例在此不作穷举。本实施例中的关联是指皮肤控件与皮肤购买控件一一对应,该皮肤购买控件可以配置于该皮肤控件上,也可以配置于除该皮肤控件之外的其他区域,只需要将两者关联即可,例如“沙漠迷彩”皮肤控件的右下角配置有“沙漠迷彩”的皮肤购买控件,玩家只需要通过点击等任意触控操作作用于该皮肤购买控件即可购买该“沙漠迷彩”皮肤。
对应的,请参见图12,上述步骤202、终端设备响应于针对皮肤控件中目标皮肤的第一选定触控操作,将目标零部件当前的皮肤更换为目标皮肤,包括如下步骤1201-步骤1202:
步骤1201、终端设备响应于针对皮肤购买控件的第三购买操作,将第三购买操作对应的第一待选择皮肤确定为初始目标皮肤。
需要解释的是,该第三购买操作并非上述的点击、双击、滑动等触控操作,而是指玩家针对皮肤的购买行为操作。该第三购买操作可以为直接游戏币支付操作,也可以为跳转至例如皮肤商城、装备商城等界面进行购买操作,本实施例不作具体限定。终端设备基于玩家的第三购买操作皮肤确定针对各第一待选择皮肤的购买结果,并将购买成功的第一待选择皮肤作为初始目标皮肤,以供玩家继续选择。
步骤1202、终端设备响应于针对若干个初始目标皮肤中目标皮肤的皮肤控件的第一选定触控操作,将目标零部件当前的皮肤更换为目标皮肤。
终端设备在基于上述步骤1201的第三购买操作得到初始目标皮肤之后,终端设备在显示多个初始目标皮肤的皮肤控件后,玩家通过点击、双击、长按、滑动等第一选定触控操作选择自己想要更换的皮肤作为目标皮肤,并将目标零部件当前的皮肤更换为该目标皮肤,即可完成针对目标零部件的换肤操作。
请参见图13,在本公开一个可选实施例中,该虚拟装备的皮肤更换方法还包括如下步骤1301-步骤1302:
步骤1301、终端设备响应于针对虚拟设备的整体换肤操作,显示虚拟设备对应的若干个设备皮肤的皮肤控件。
其中,虚拟设备是由多个零部件构成,对应的该设备皮肤是指由多个零部件皮肤构成的整体设备皮肤。需要解释的是,该设备皮肤可以为同一风格或者同一主题皮肤,也可以是由不同主题零部件皮肤构成的一张完整的可以直接应用于虚拟设备的皮肤,本实施例不作具体限定。该整体换肤控件可以配置于虚拟设备本体,也可以配置于独立于该虚拟设备之外的任意区域,本实施例对于该整体换肤控件的大小、形式、位置等均不作任何限定,可根据实际情况具体配置。终端设备在当前显示界面显示一整体换肤控件,玩家可以通过点击、双击、滑动、长按等任意整体换肤操作作用于该整体换肤控件,终端设备在响 应到该整体换肤控件后显示预先配置的针对该虚拟设备的若干个设备皮肤的皮肤控件,以供玩家选择需要更换的设备皮肤。
步骤1302、终端设备响应于针对若干个设备皮肤的皮肤控件中目标设备皮肤的第三选定触控操作,将虚拟设备当前的整体设备皮肤更换为目标设备皮肤。
玩家通过点击、双击、滑动、长按等任意第三选定触控操作从若干个设备皮肤中确定自己想要更换的目标设备皮肤,虚拟装备的皮肤更换装置在响应到针对目标设备皮肤的第三触控操作后将虚拟设备当前的整体设备皮肤更换为目标设备皮肤。
本公开实施例在玩家需要对虚拟设备进行整体换肤的情况下,只需要玩家通过整体换肤操作即可触发显示若干个设备皮肤的皮肤控件以供玩家进行选择,并在玩家通过针对若干个设备皮肤中目标设备皮肤的第三选定触控操作便可将虚拟设备当前的整体设备皮肤更换为目标设备皮肤,方便快捷,大大提高了虚拟设备换肤的效率。
请参见图14,为了实现上述虚拟装备的皮肤更换方法,本公开的一个实施例中提供一种虚拟装备的皮肤更换装置1400,提供一图形用户界面,图形用户界面至少包含由多个零部件构成的虚拟装备,图14示出了虚拟装备的皮肤更换装置1400的示意性架构图,包括:第一响应模块1410与第二响应模块1420,其中:
该第一响应模块1410,被配置为响应于针对多个零部件中目标零部件的换肤触控操作,显示目标零部件对应的若干个第一待选择皮肤的皮肤控件;
该第二响应模块1420,被配置为响应于针对皮肤控件中目标皮肤的第一选定触控操作,将所目标零部件当前的皮肤更换为目标皮肤。
本公开实施例提供的虚拟装备的皮肤更换装置1400,在响应到玩家针对多个零部件中目标零部件的换肤触控操作,显示目标零部件对应的多个第一待选择皮肤的皮肤控件以供玩家进一步选择,并在响应到针对皮肤控件中目标皮肤的第一选定触控操作后,将所目标零部件当前的皮肤更换为目标皮肤。本公开实施例针对虚拟装备中的零部件进行皮肤更换,方便玩家根据自己的喜好进行皮肤的自由装配,无需按照传统方式中只能进行整张皮肤的更换,解决了目前虚拟装备的皮肤更换方式较为单一的技术问题,达到了提高虚拟装备皮肤更换的灵活性与组合丰富性的技术效果。
在本公开一个可选实施例中,该第一响应模块1410具体用于,响应于针对虚拟装备的第一换肤触控操作,显示虚拟装备中多个零部件分别对应的各第一换肤控件;响应于针对各第一换肤控件中目标零部件的第二换肤触控操作,显示目标零部件对应的若干个第一待选择皮肤的皮肤控件。
本公开实施例先根据玩家的第一换肤触控操作显示虚拟装备中各零部件分别对应的第一换肤控件,以供玩家对需要进行皮肤更换的目标零部件进行选择,然后根据玩家对目标零部件的第二换肤触控操作再显示目标零部件对应的第一待选择皮肤的皮肤控件,以供玩家进行皮肤的选择,玩家可选择性高,可以大大提高换肤的灵活性,增加虚拟装备皮肤组合的丰富性与多样性,同时还可以大大提高玩家的换肤体验。
在本公开一个可选实施例中,该第一响应模块1410具体用于,响应于针对虚拟装备的第一换肤触控操作,将当前显示界面跳转至虚拟装备的改装界面;在改装界面显示多个零部件分别对应的各第一换肤控件。
本公开实施例在响应到第一换肤触控操作后先跳转至改装界面,在该改装界面对虚拟装备进行放大突出展示,玩家可以直观的看到虚拟装备的整体构造以及各零部件位置,从而可以直观的确定需要进行换肤操作的目标零部件,提高玩家操作的便利性,进而提高玩家的用户体验度。
在本公开一个可选实施例中,该第一响应模块1410还用于,显示用于指示虚拟装备中各零部件与各第一换肤控件之间对应关系的指引组件。
本公开实施例通过为各第一换肤控件配置对应指引组件可以方便玩家清楚的确定各第一换肤控件对应的零部件,以及零部件的位置,方便玩家通过对应的第一换肤控件快速的选择需要进行皮肤更换的目标零部件,避免部分零部件过小容易误操作至其他零部件,大大提高了玩家操作的便利性与操作的准确性。
在本公开一个可选实施例中,该第一响应模块1410具体用于,响应于针对皮肤推荐控件的第二选定触控操作,显示目标零部件推荐皮肤的皮肤控件。
本公开实施例在响应到针对皮肤推荐控件的第二选定触控操作后显示针对目标零部件的推荐皮肤的皮肤控件,为玩家提供一些与当前场景更为适用的可选择的皮肤,避免一些其他例如等级确认,身份确认等不必要的操作,大大提高换肤效率。尤其是针对部分具有选择困难症的玩家可以快速的从若干个推荐皮肤中确定一个目标皮肤进行装配,提高玩家的换肤效率以及换肤体验度。
在本公开一个可选实施例中,该第一响应模块1410具体用于,确定虚拟装备当前的皮肤主题信息; 将目标零部件的零部件皮肤库中,与当前的皮肤主题信息的匹配度大于预设匹配度的零部件皮肤确定为推荐皮肤。
本公开实施例先确定虚拟装备当前的皮肤主题信息,然后从目标零部件的零部件皮肤库中,将与当前的皮肤主题信息的匹配度大于预设匹配度的零部件皮肤确定为推荐皮肤,可以保障最终得到的目标零部件的目标皮肤与虚拟装备当前的皮肤风格尽可能保持一致或者相近,从而提高虚拟装备风格统一性与整体美观性。
在本公开一个可选实施例中,各推荐皮肤的皮肤控件的大小与对应的匹配度正相关;和/或,各推荐皮肤的皮肤控件按照对应的匹配度的大小依次排列。
匹配度越大的皮肤控件越大,匹配度越小的皮肤控件越小,匹配度越大的皮肤控件排位越靠前,匹配度越小的皮肤控件排位越靠后,玩家可以直观的确定各推荐皮肤的推荐指数,方便玩家方便快速的从各推荐皮肤中确定目标皮肤。
在本公开一个可选实施例中,该第一响应模块1410具体用于,确定虚拟装备所属账号的账号等级;根据账号等级从目标零部件的零部件皮肤库中选择至少一个与账号等级对应的零部件皮肤作为第一待选择皮肤;显示第一待选择皮肤的皮肤控件。
本公开实施例先确定虚拟装备所属账号的账号等级,根据账号等级从目标零部件的零部件皮肤库中选择至少一个与账号等级对应的零部件皮肤作为第一待选择皮肤进行控件显示,不同等级用户对应不同等级的零部件皮肤,大大提高零部件换肤的多样性,同时可以避免玩家需要进一步执行确定自己的等级、角色信息等操作等,进而提高操作效率。
在本公开一个可选实施例中,该第一响应模块1410具体用于,根据账号等级从目标零部件的零部件皮肤库中选择至少一个与账号等级对应的零部件皮肤作为初始第一待选择皮肤;响应于针对若干个初始第一待选择皮肤中至少一个零部件皮肤的第一购买操作,将第一购买操作对应的零部件皮肤确定为目标第一待选择皮肤。
本公开实施例根据账号等级从目标零部件的零部件皮肤库中选择至少一个与账号等级对应的零部件皮肤作为初始第一待选择皮肤,然后在玩家针对多个初始第一待选择皮肤中至少一个零部件皮肤的第一购买操作后将第一购买操作对应的零部件皮肤确定为目标第一待选择皮肤,可以提高商家与玩家之间的交互性。
在本公开一个可选实施例中,该第一响应模块1410还用于,响应于针对多个零部件中目标零部件的皮肤获取操作,将皮肤获取操作对应的若干个皮肤作为待选择皮肤存储于目标零部件所属的零部件皮肤库。
本公开实施例针对多个零部件中目标零部件的皮肤获取操作,将皮肤获取操作对应的若干个皮肤作为待选择皮肤存储于目标零部件所属的零部件皮肤库。玩家在游戏过程中可以根据游戏进程以及自己的喜好随时获取需要的皮肤,大大提升玩家的游戏参与度与体验度。同时,本公开实施例将玩家通过皮肤获取操作获取待选择皮肤存储于目标零部件所属的零部件皮肤库中,在后续需要进行换肤时可直接从该零部件皮肤库中调取即可,方便快捷,可以大大提高零部件换肤的效率与玩家体验度。
在本公开一个可选实施例中,该第一响应模块1410具体用于,响应于针对多个零部件中目标零部件的换肤触控操作,从零部件皮肤库中选择目标零部件对应的若干个皮肤作为第一待选择皮肤;显示第一待选择皮肤的皮肤控件。
本公开实施例响应于针对多个零部件中目标零部件的换肤触控操作之后,直接从零部件皮肤库中选择目标零部件对应的若干个皮肤作为第一待选择皮肤,避免了从服务终端或用户终端等实时获取的步骤,避免浪费虚拟装备的皮肤更换装置1400的计算资源,大大提高第一待选择皮肤确定的效率,进一步提高玩家的游戏体验度。
在本公开一个可选实施例中,该第一响应模块1410具体用于,响应于针对多个零部件中目标零部件的皮肤的第二购买操作,将第二购买操作对应的若干个皮肤作为待选择皮肤存储于目标零部件所属的零部件皮肤库。
本公开实施例通过第二购买操作获取目标零部件的皮肤,即本公开实施例将上述的皮肤获取操作限定为第二购买操作。虚拟装备的皮肤更换装置1400在图形用户界面显示自己提供的目标零部件的多个皮肤后,玩家可以通过游戏充值等方式来购买自己所需要的皮肤,将纯虚拟游戏体验与现实交易相结合,可以大大提升虚拟设备以及对应的游戏的商业属性。同时,通过配置该第二购买操作来确定待选择皮肤可以大大提高玩家的购买率以及游戏参与度。
在本公开一个可选实施例中,该第二响应模块1420具体用于,响应于针对皮肤购买控件的第三购买操作,将第三购买操作对应的第一待选择皮肤确定为初始目标皮肤;响应于针对若干个初始目标皮肤中目标皮肤的皮肤控件的第一选定触控操作,将目标零部件当前的皮肤更换为目标皮肤。
本公开实施例在基于上述步骤的第三购买操作得到初始目标皮肤之后,虚拟装备的皮肤更换装置1400在显示多个初始目标皮肤的皮肤控件后,玩家通过点击、双击、长按、滑动等第一选定触控操作选择自己想要更换的皮肤作为目标皮肤,并将目标零部件当前的皮肤更换为该目标皮肤,即可完成针对目标零部件的换肤操作。
在本公开一个可选实施例中,该第一响应模块1410具体用于,响应于针对各个第一换肤控件中目标零部件的第二换肤触控操作,在当前显示界面的第一显示区域显示目标零部件对应的若干个第一待选择皮肤的皮肤控件;在当前显示界面的第二显示区域显示可更换零部件对应的第二换肤控件;其中,可更换零部件列表中包含多个可更换零部件对应的第二换肤控件,可更换零部件为目标零部件在虚拟装备中的安装位置可以替换安装的零部件。
本公开实施例在当前显示界面的第一显示区域显示目标零部件对应的多个第一待选择皮肤的皮肤控件,并同时在第二显示区域显示可更换零部件对应的第二换肤控件,可以方便在对零部件进行皮肤更换时同时对该位置的零部件进行更换,以及对更换后的零部件进行皮肤更换,大大方便了玩家操作,以提高玩家的游戏体验度。
在本公开一个可选实施例中,该第一响应模块1410还用于,响应于针对多个第二换肤控件中目标更换零部件的第三选定触控操作,显示目标更换零部件对应的第二待选择皮肤。
本公开实施例在第二显示区域以列表等的形式显示有多个第二换肤控件,玩家若需要对零部件进行更换,只需要通过点击、双击、长按、滑动等第三选定操作选定需要更换的目标更换零部件,虚拟装备的皮肤更换装置1400便会显示目标更换零部件对应的第二待选择皮肤,以供玩家进行选择,可以大大提高换肤的多样性、零部件更换的快捷性,以及玩家操作的丰富性。
在本公开一个可选实施例中,该第二响应模块1420还用于,响应于针对虚拟设备的整体换肤操作,显示虚拟设备对应的若干个设备皮肤的皮肤控件;响应于针对若干个设备皮肤的皮肤控件中目标设备皮肤的第三选定触控操作,将虚拟设备当前的整体设备皮肤更换为目标设备皮肤。
本公开实施例在玩家需要对虚拟设备进行整体换肤的情况下,只需要玩家通过整体换肤操作即可触发显示若干个设备皮肤的皮肤控件以供玩家进行选择,并在玩家通过针对若干个设备皮肤中目标设备皮肤的第三选定触控操作便可将虚拟设备当前的整体设备皮肤更换为目标设备皮肤,方便快捷,大大提高了虚拟设备换肤的效率。
本公开的示例性实施方式还提供了一种计算机可读存储介质,可以实现为一种程序产品的形式,其包括程序代码,当程序产品在电子设备上运行时,程序代码用于使电子设备执行本说明书上述“示例性方法”部分中描述的根据本公开各种示例性实施方式的步骤。在一种实施方式中,该程序产品可以实现为便携式紧凑盘只读存储器(CD-ROM)并包括程序代码,并可以在电子设备,例如个人电脑上运行。然而,本公开的程序产品不限于此,在本文件中,可读存储介质可以是任何包含或存储程序的有形介质,该程序可以被指令执行系统、装置或者器件使用或者与其结合使用。
程序产品可以采用一个或多个可读介质的任意组合。可读介质可以是可读信号介质或者可读存储介质。可读存储介质例如可以为但不限于电、磁、光、电磁、红外线、或半导体的系统、装置或器件,或者任意以上的组合。可读存储介质的更具体的例子(非穷举的列表)包括:具有一个或多个导线的电连接、便携式盘、硬盘、随机存取存储器(RAM)、只读存储器(ROM)、可擦式可编程只读存储器(EPROM或闪存)、光纤、便携式紧凑盘只读存储器(CD-ROM)、光存储器件、磁存储器件、或者上述的任意合适的组合。
计算机可读信号介质可以包括在基带中或者作为载波一部分传播的数据信号,其中承载了可读程序代码。这种传播的数据信号可以采用多种形式,包括但不限于电磁信号、光信号或上述的任意合适的组合。可读信号介质还可以是可读存储介质以外的任何可读介质,该可读介质可以发送、传播或者传输用于由指令执行系统、装置或者器件使用或者与其结合使用的程序。
可读介质上包含的程序代码可以用任何适当的介质传输,包括但不限于无线、有线、光缆、RF等等,或者上述的任意合适的组合。
可以以一种或多种程序设计语言的任意组合来编写用于执行本公开操作的程序代码,程序设计语言包括面向对象的程序设计语言—诸如Java、C++等,还包括常规的过程式程序设计语言—诸如“C”语言或类似的程序设计语言。程序代码可以完全地在用户计算设备上执行、部分地在用户设备上执行、作为一个独立的软件包执行、部分在用户计算设备上部分在远程计算设备上执行、或者完全在远程计算设备或服务器上执行。在涉及远程计算设备的情形中,远程计算设备可以通过任意种类的网络,包括局域网(LAN)或广域网(WAN),连接到用户计算设备,或者,可以连接到外部计算设备(例如利用因特网服务提供商来通过因特网连接)。在本公开实施例中,计算机可读存储介质中存储的程序代码被执行时 可以实现如上虚拟装备的皮肤更换方法中的任一步骤。
在本公开一个实施例中,计算机可读存储介质中存储的程序代码被执行时可以实现以下步骤:
响应于针对多个零部件中目标零部件的换肤触控操作,显示目标零部件对应的若干个第一待选择皮肤的皮肤控件;
响应于针对皮肤控件中目标皮肤的第一选定触控操作,将目标零部件当前的皮肤更换为目标皮肤。
该计算机可读存储介质在被执行时,响应到玩家针对多个零部件中目标零部件的换肤触控操作,显示目标零部件对应的多个第一待选择皮肤的皮肤控件以供玩家进一步选择,并在响应到针对皮肤控件中目标皮肤的第一选定触控操作后,将所目标零部件当前的皮肤更换为目标皮肤。本公开实施例针对虚拟装备中的零部件进行皮肤更换,方便玩家根据自己的喜好进行皮肤的自由装配,无需按照传统方式中只能进行整张皮肤的更换,解决了目前虚拟装备的皮肤更换方式较为单一的技术问题,达到了提高虚拟装备皮肤更换的灵活性与组合丰富性的技术效果。
在本公开一个可选实施例中,计算机可读存储介质中存储的程序代码被执行时还实现以下步骤:响应于针对虚拟装备的第一换肤触控操作,显示虚拟装备中多个零部件分别对应的各第一换肤控件;响应于针对各第一换肤控件中目标零部件的第二换肤触控操作,显示目标零部件对应的若干个第一待选择皮肤的皮肤控件。
本公开实施例先根据玩家的第一换肤触控操作显示虚拟装备中各零部件分别对应的第一换肤控件,以供玩家对需要进行皮肤更换的目标零部件进行选择,然后根据玩家对目标零部件的第二换肤触控操作再显示目标零部件对应的第一待选择皮肤的皮肤控件,以供玩家进行皮肤的选择,玩家可选择性高,可以大大提高换肤的灵活性,增加虚拟装备皮肤组合的丰富性与多样性,同时还可以大大提高玩家的换肤体验。
在本公开一个可选实施例中,计算机可读存储介质中存储的程序代码被执行时还实现以下步骤:响应于针对虚拟装备的第一换肤触控操作,将当前显示界面跳转至虚拟装备的改装界面;在改装界面显示多个零部件分别对应的各第一换肤控件。
本公开实施例在响应到第一换肤触控操作后先跳转至改装界面,在该改装界面对虚拟装备进行放大突出展示,玩家可以直观的看到虚拟装备的整体构造以及各零部件位置,从而可以直观的确定需要进行换肤操作的目标零部件,提高玩家操作的便利性,进而提高玩家的用户体验度。
在本公开一个可选实施例中,计算机可读存储介质中存储的程序代码被执行时还实现以下步骤:显示用于指示虚拟装备中各零部件与各第一换肤控件之间对应关系的指引组件。
本公开实施例通过为各第一换肤控件配置对应指引组件可以方便玩家清楚的确定各第一换肤控件对应的零部件,以及零部件的位置,方便玩家通过对应的第一换肤控件快速的选择需要进行皮肤更换的目标零部件,避免部分零部件过小容易误操作至其他零部件,大大提高了玩家操作的便利性与操作的准确性。
在本公开一个可选实施例中,计算机可读存储介质中存储的程序代码被执行时还实现以下步骤:响应于针对皮肤推荐控件的第二选定触控操作,显示目标零部件推荐皮肤的皮肤控件。
本公开实施例在响应到针对皮肤推荐控件的第二选定触控操作后显示针对目标零部件的推荐皮肤的皮肤控件,为玩家提供一些与当前场景更为适用的可选择的皮肤,避免一些其他例如等级确认,身份确认等不必要的操作,大大提高换肤效率。尤其是针对部分具有选择困难症的玩家可以快速的从若干个推荐皮肤中确定一个目标皮肤进行装配,提高玩家的换肤效率以及换肤体验度。
在本公开一个可选实施例中,计算机可读存储介质中存储的程序代码被执行时还实现以下步骤:确定虚拟装备当前的皮肤主题信息;将目标零部件的零部件皮肤库中,与当前的皮肤主题信息的匹配度大于预设匹配度的零部件皮肤确定为推荐皮肤。
本公开实施例先确定虚拟装备当前的皮肤主题信息,然后从目标零部件的零部件皮肤库中,将与当前的皮肤主题信息的匹配度大于预设匹配度的零部件皮肤确定为推荐皮肤,可以保障最终得到的目标零部件的目标皮肤与虚拟装备当前的皮肤风格尽可能保持一致或者相近,从而提高虚拟装备风格统一性与整体美观性。
在本公开一个可选实施例中,各推荐皮肤的皮肤控件的大小与对应的匹配度正相关;和/或,各推荐皮肤的皮肤控件按照对应的匹配度的大小依次排列。
匹配度越大的皮肤控件越大,匹配度越小的皮肤控件越小,匹配度越大的皮肤控件排位越靠前,匹配度越小的皮肤控件排位越靠后,玩家可以直观的确定各推荐皮肤的推荐指数,方便玩家方便快速的从各推荐皮肤中确定目标皮肤。
在本公开一个可选实施例中,计算机可读存储介质中存储的程序代码被执行时还实现以下步骤:确定虚拟装备所属账号的账号等级;根据账号等级从目标零部件的零部件皮肤库中选择至少一个与账号等 级对应的零部件皮肤作为第一待选择皮肤;显示第一待选择皮肤的皮肤控件。
本公开实施例先确定虚拟装备所属账号的账号等级,根据账号等级从目标零部件的零部件皮肤库中选择至少一个与账号等级对应的零部件皮肤作为第一待选择皮肤进行控件显示,不同等级用户对应不同等级的零部件皮肤,大大提高零部件换肤的多样性,同时可以避免玩家需要进一步执行确定自己的等级、角色信息等操作等,进而提高操作效率。
在本公开一个可选实施例中,计算机可读存储介质中存储的程序代码被执行时还实现以下步骤:根据账号等级从目标零部件的零部件皮肤库中选择至少一个与账号等级对应的零部件皮肤作为初始第一待选择皮肤;响应于针对若干个初始第一待选择皮肤中至少一个零部件皮肤的第一购买操作,将第一购买操作对应的零部件皮肤确定为目标第一待选择皮肤。
本公开实施例根据账号等级从目标零部件的零部件皮肤库中选择至少一个与账号等级对应的零部件皮肤作为初始第一待选择皮肤,然后在玩家针对多个初始第一待选择皮肤中至少一个零部件皮肤的第一购买操作后将第一购买操作对应的零部件皮肤确定为目标第一待选择皮肤,可以提高商家与玩家之间的交互性。
在本公开一个可选实施例中,计算机可读存储介质中存储的程序代码被执行时还实现以下步骤:响应于针对多个零部件中目标零部件的皮肤获取操作,将皮肤获取操作对应的若干个皮肤作为待选择皮肤存储于目标零部件所属的零部件皮肤库。
本公开实施例针对多个零部件中目标零部件的皮肤获取操作,将皮肤获取操作对应的若干个皮肤作为待选择皮肤存储于目标零部件所属的零部件皮肤库。玩家在游戏过程中可以根据游戏进程以及自己的喜好随时获取需要的皮肤,大大提升玩家的游戏参与度与体验度。同时,本公开实施例将玩家通过皮肤获取操作获取待选择皮肤存储于目标零部件所属的零部件皮肤库中,在后续需要进行换肤时可直接从该零部件皮肤库中调取即可,方便快捷,可以大大提高零部件换肤的效率与玩家体验度。
在本公开一个可选实施例中,计算机可读存储介质中存储的程序代码被执行时还实现以下步骤:响应于针对多个零部件中目标零部件的换肤触控操作,从零部件皮肤库中选择目标零部件对应的若干个皮肤作为第一待选择皮肤;显示第一待选择皮肤的皮肤控件。
本公开实施例响应于针对多个零部件中目标零部件的换肤触控操作之后,直接从零部件皮肤库中选择目标零部件对应的若干个皮肤作为第一待选择皮肤,避免了从服务终端或用户终端等实时获取的步骤,避免浪费计算机可读存储介质的计算资源,大大提高第一待选择皮肤确定的效率,进一步提高玩家的游戏体验度。
在本公开一个可选实施例中,计算机可读存储介质中存储的程序代码被执行时还实现以下步骤:响应于针对多个零部件中目标零部件的皮肤的第二购买操作,将第二购买操作对应的若干个皮肤作为待选择皮肤存储于目标零部件所属的零部件皮肤库。
本公开实施例通过第二购买操作获取目标零部件的皮肤,即本公开实施例将上述的皮肤获取操作限定为第二购买操作。计算机可读存储介质在图形用户界面显示自己提供的目标零部件的多个皮肤后,玩家可以通过游戏充值等方式来购买自己所需要的皮肤,将纯虚拟游戏体验与现实交易相结合,可以大大提升虚拟设备以及对应的游戏的商业属性。同时,通过配置该第二购买操作来确定待选择皮肤可以大大提高玩家的购买率以及游戏参与度。
在本公开一个可选实施例中,计算机可读存储介质中存储的程序代码被执行时还实现以下步骤:响应于针对皮肤购买控件的第三购买操作,将第三购买操作对应的第一待选择皮肤确定为初始目标皮肤;响应于针对若干个初始目标皮肤中目标皮肤的皮肤控件的第一选定触控操作,将目标零部件当前的皮肤更换为目标皮肤。
本公开实施例在基于上述步骤的第三购买操作得到初始目标皮肤之后,计算机可读存储介质在显示多个初始目标皮肤的皮肤控件后,玩家通过点击、双击、长按、滑动等第一选定触控操作选择自己想要更换的皮肤作为目标皮肤,并将目标零部件当前的皮肤更换为该目标皮肤,即可完成针对目标零部件的换肤操作。
在本公开一个可选实施例中,计算机可读存储介质中存储的程序代码被执行时还实现以下步骤:响应于针对各个第一换肤控件中目标零部件的第二换肤触控操作,在当前显示界面的第一显示区域显示目标零部件对应的若干个第一待选择皮肤的皮肤控件;在当前显示界面的第二显示区域显示可更换零部件对应的第二换肤控件;其中,可更换零部件列表中包含多个可更换零部件对应的第二换肤控件,可更换零部件为目标零部件在虚拟装备中的安装位置可以替换安装的零部件。
本公开实施例在当前显示界面的第一显示区域显示目标零部件对应的多个第一待选择皮肤的皮肤控件,并同时在第二显示区域显示可更换零部件对应的第二换肤控件,可以方便在对零部件进行皮肤更换时同时对该位置的零部件进行更换,以及对更换后的零部件进行皮肤更换,大大方便了玩家操作,以 提高玩家的游戏体验度。
在本公开一个可选实施例中,计算机可读存储介质中存储的程序代码被执行时还实现以下步骤:响应于针对多个第二换肤控件中目标更换零部件的第三选定触控操作,显示目标更换零部件对应的第二待选择皮肤。
本公开实施例在第二显示区域以列表等的形式显示有多个第二换肤控件,玩家若需要对零部件进行更换,只需要通过点击、双击、长按、滑动等第三选定操作选定需要更换的目标更换零部件,计算机可读存储介质便会显示目标更换零部件对应的第二待选择皮肤,以供玩家进行选择,可以大大提高换肤的多样性、零部件更换的快捷性,以及玩家操作的丰富性。
在本公开一个可选实施例中,计算机可读存储介质中存储的程序代码被执行时还实现以下步骤:响应于针对虚拟设备的整体换肤操作,显示虚拟设备对应的若干个设备皮肤的皮肤控件;响应于针对若干个设备皮肤的皮肤控件中目标设备皮肤的第三选定触控操作,将虚拟设备当前的整体设备皮肤更换为目标设备皮肤。
本公开实施例在玩家需要对虚拟设备进行整体换肤的情况下,只需要玩家通过整体换肤操作即可触发显示若干个设备皮肤的皮肤控件以供玩家进行选择,并在玩家通过针对若干个设备皮肤中目标设备皮肤的第三选定触控操作便可将虚拟设备当前的整体设备皮肤更换为目标设备皮肤,方便快捷,大大提高了虚拟设备换肤的效率。
请参见图15,本公开的示例性实施方式还提供了一种电子设备1500,可以是信息平台的后台服务器。下面参考图15对该电子设备1500进行说明。应当理解,图15显示的电子设备1500仅仅是一个示例,不应对本公开实施方式的功能和使用范围带来任何限制。
如图15所示,电子设备1500以通用计算设备的形式表现。电子设备1500的组件可以包括但不限于:至少一个处理单元1510、至少一个存储单元1520、连接不同系统组件(包括存储单元1520和处理单元1510)的总线1530。
其中,存储单元存储有程序代码,程序代码可以被处理单元1510执行,使得处理单元1510执行本说明书上述“示例性方法”部分中描述的根据本公开各种示例性实施方式的步骤。例如,处理单元1510可以执行如图2所示的方法步骤等。
存储单元1520可以包括易失性存储单元,例如随机存取存储单元(RAM)1521和/或高速缓存存储单元1522,还可以进一步包括只读存储单元(ROM)1523。
存储单元1520还可以包括具有一组(至少一个)程序模块1525的程序/实用工具1524,这样的程序模块1525包括但不限于:操作系统、一个或者多个应用程序、其它程序模块以及程序数据,这些示例中的每一个或某种组合中可能包括网络环境的实现。
总线1530可以包括数据总线、地址总线和控制总线。
电子设备1500也可以与一个或多个外部设备2000(例如键盘、指向设备、蓝牙设备等)通信,这种通信可以通过输入/输出(I/O)接口1540进行。电子设备1500还可以通过网络适配器1550与一个或者多个网络(例如局域网(LAN),广域网(WAN)和/或公共网络,例如因特网)通信。如图所示,网络适配器1550通过总线1530与电子设备151500的其它模块通信。应当明白,尽管图中未示出,可以结合电子设备1500使用其它硬件和/或软件模块,包括但不限于:微代码、设备驱动器、冗余处理单元、外部磁盘驱动阵列、RAID系统、磁带驱动器以及数据备份存储系统等。
在本公开实施例中,电子设备中存储的程序代码被执行时可以实现如上虚拟装备的皮肤更换方法中的任一步骤。
在本公开一个实施例中,电子设备中存储的程序代码被执行时可以实现以下步骤:
响应于针对多个零部件中目标零部件的换肤触控操作,显示目标零部件对应的若干个第一待选择皮肤的皮肤控件;
响应于针对皮肤控件中目标皮肤的第一选定触控操作,将目标零部件当前的皮肤更换为目标皮肤。
该电子设备在被执行时,响应到玩家针对多个零部件中目标零部件的换肤触控操作,显示目标零部件对应的多个第一待选择皮肤的皮肤控件以供玩家进一步选择,并在响应到针对皮肤控件中目标皮肤的第一选定触控操作后,将所目标零部件当前的皮肤更换为目标皮肤。本公开实施例针对虚拟装备中的零部件进行皮肤更换,方便玩家根据自己的喜好进行皮肤的自由装配,无需按照传统方式中只能进行整张皮肤的更换,解决了目前虚拟装备的皮肤更换方式较为单一的技术问题,达到了提高虚拟装备皮肤更换的灵活性与组合丰富性的技术效果。
在本公开一个可选实施例中,电子设备中存储的程序代码被执行时还实现以下步骤:响应于针对虚拟装备的第一换肤触控操作,显示虚拟装备中多个零部件分别对应的各第一换肤控件;响应于针对各第 一换肤控件中目标零部件的第二换肤触控操作,显示目标零部件对应的若干个第一待选择皮肤的皮肤控件。
本公开实施例先根据玩家的第一换肤触控操作显示虚拟装备中各零部件分别对应的第一换肤控件,以供玩家对需要进行皮肤更换的目标零部件进行选择,然后根据玩家对目标零部件的第二换肤触控操作再显示目标零部件对应的第一待选择皮肤的皮肤控件,以供玩家进行皮肤的选择,玩家可选择性高,可以大大提高换肤的灵活性,增加虚拟装备皮肤组合的丰富性与多样性,同时还可以大大提高玩家的换肤体验。
在本公开一个可选实施例中,电子设备中存储的程序代码被执行时还实现以下步骤:响应于针对虚拟装备的第一换肤触控操作,将当前显示界面跳转至虚拟装备的改装界面;在改装界面显示多个零部件分别对应的各第一换肤控件。
本公开实施例在响应到第一换肤触控操作后先跳转至改装界面,在该改装界面对虚拟装备进行放大突出展示,玩家可以直观的看到虚拟装备的整体构造以及各零部件位置,从而可以直观的确定需要进行换肤操作的目标零部件,提高玩家操作的便利性,进而提高玩家的用户体验度。
在本公开一个可选实施例中,电子设备中存储的程序代码被执行时还实现以下步骤:显示用于指示虚拟装备中各零部件与各第一换肤控件之间对应关系的指引组件。
本公开实施例通过为各第一换肤控件配置对应指引组件可以方便玩家清楚的确定各第一换肤控件对应的零部件,以及零部件的位置,方便玩家通过对应的第一换肤控件快速的选择需要进行皮肤更换的目标零部件,避免部分零部件过小容易误操作至其他零部件,大大提高了玩家操作的便利性与操作的准确性。
在本公开一个可选实施例中,电子设备中存储的程序代码被执行时还实现以下步骤:响应于针对皮肤推荐控件的第二选定触控操作,显示目标零部件推荐皮肤的皮肤控件。
本公开实施例在响应到针对皮肤推荐控件的第二选定触控操作后显示针对目标零部件的推荐皮肤的皮肤控件,为玩家提供一些与当前场景更为适用的可选择的皮肤,避免一些其他例如等级确认,身份确认等不必要的操作,大大提高换肤效率。尤其是针对部分具有选择困难症的玩家可以快速的从若干个推荐皮肤中确定一个目标皮肤进行装配,提高玩家的换肤效率以及换肤体验度。
在本公开一个可选实施例中,电子设备中存储的程序代码被执行时还实现以下步骤:确定虚拟装备当前的皮肤主题信息;将目标零部件的零部件皮肤库中,与当前的皮肤主题信息的匹配度大于预设匹配度的零部件皮肤确定为推荐皮肤。
本公开实施例先确定虚拟装备当前的皮肤主题信息,然后从目标零部件的零部件皮肤库中,将与当前的皮肤主题信息的匹配度大于预设匹配度的零部件皮肤确定为推荐皮肤,可以保障最终得到的目标零部件的目标皮肤与虚拟装备当前的皮肤风格尽可能保持一致或者相近,从而提高虚拟装备风格统一性与整体美观性。
在本公开一个可选实施例中,各推荐皮肤的皮肤控件的大小与对应的匹配度正相关;和/或,各推荐皮肤的皮肤控件按照对应的匹配度的大小依次排列。
匹配度越大的皮肤控件越大,匹配度越小的皮肤控件越小,匹配度越大的皮肤控件排位越靠前,匹配度越小的皮肤控件排位越靠后,玩家可以直观的确定各推荐皮肤的推荐指数,方便玩家方便快速的从各推荐皮肤中确定目标皮肤。
在本公开一个可选实施例中,电子设备中存储的程序代码被执行时还实现以下步骤:确定虚拟装备所属账号的账号等级;根据账号等级从目标零部件的零部件皮肤库中选择至少一个与账号等级对应的零部件皮肤作为第一待选择皮肤;显示第一待选择皮肤的皮肤控件。
本公开实施例先确定虚拟装备所属账号的账号等级,根据账号等级从目标零部件的零部件皮肤库中选择至少一个与账号等级对应的零部件皮肤作为第一待选择皮肤进行控件显示,不同等级用户对应不同等级的零部件皮肤,大大提高零部件换肤的多样性,同时可以避免玩家需要进一步执行确定自己的等级、角色信息等操作等,进而提高操作效率。
在本公开一个可选实施例中,电子设备中存储的程序代码被执行时还实现以下步骤:根据账号等级从目标零部件的零部件皮肤库中选择至少一个与账号等级对应的零部件皮肤作为初始第一待选择皮肤;响应于针对若干个初始第一待选择皮肤中至少一个零部件皮肤的第一购买操作,将第一购买操作对应的零部件皮肤确定为目标第一待选择皮肤。
本公开实施例根据账号等级从目标零部件的零部件皮肤库中选择至少一个与账号等级对应的零部件皮肤作为初始第一待选择皮肤,然后在玩家针对多个初始第一待选择皮肤中至少一个零部件皮肤的第一购买操作后将第一购买操作对应的零部件皮肤确定为目标第一待选择皮肤,可以提高商家与玩家之间的交互性。
在本公开一个可选实施例中,电子设备中存储的程序代码被执行时还实现以下步骤:响应于针对多个零部件中目标零部件的皮肤获取操作,将皮肤获取操作对应的若干个皮肤作为待选择皮肤存储于目标零部件所属的零部件皮肤库。
本公开实施例针对多个零部件中目标零部件的皮肤获取操作,将皮肤获取操作对应的若干个皮肤作为待选择皮肤存储于目标零部件所属的零部件皮肤库。玩家在游戏过程中可以根据游戏进程以及自己的喜好随时获取需要的皮肤,大大提升玩家的游戏参与度与体验度。同时,本公开实施例将玩家通过皮肤获取操作获取待选择皮肤存储于目标零部件所属的零部件皮肤库中,在后续需要进行换肤时可直接从该零部件皮肤库中调取即可,方便快捷,可以大大提高零部件换肤的效率与玩家体验度。
在本公开一个可选实施例中,电子设备中存储的程序代码被执行时还实现以下步骤:响应于针对多个零部件中目标零部件的换肤触控操作,从零部件皮肤库中选择目标零部件对应的若干个皮肤作为第一待选择皮肤;显示第一待选择皮肤的皮肤控件。
本公开实施例响应于针对多个零部件中目标零部件的换肤触控操作之后,直接从零部件皮肤库中选择目标零部件对应的若干个皮肤作为第一待选择皮肤,避免了从服务终端或用户终端等实时获取的步骤,避免浪费电子设备的计算资源,大大提高第一待选择皮肤确定的效率,进一步提高玩家的游戏体验度。
在本公开一个可选实施例中,电子设备中存储的程序代码被执行时还实现以下步骤:响应于针对多个零部件中目标零部件的皮肤的第二购买操作,将第二购买操作对应的若干个皮肤作为待选择皮肤存储于目标零部件所属的零部件皮肤库。
本公开实施例通过第二购买操作获取目标零部件的皮肤,即本公开实施例将上述的皮肤获取操作限定为第二购买操作。电子设备在图形用户界面显示自己提供的目标零部件的多个皮肤后,玩家可以通过游戏充值等方式来购买自己所需要的皮肤,将纯虚拟游戏体验与现实交易相结合,可以大大提升虚拟设备以及对应的游戏的商业属性。同时,通过配置该第二购买操作来确定待选择皮肤可以大大提高玩家的购买率以及游戏参与度。
在本公开一个可选实施例中,电子设备中存储的程序代码被执行时还实现以下步骤:响应于针对皮肤购买控件的第三购买操作,将第三购买操作对应的第一待选择皮肤确定为初始目标皮肤;响应于针对若干个初始目标皮肤中目标皮肤的皮肤控件的第一选定触控操作,将目标零部件当前的皮肤更换为目标皮肤。
本公开实施例在基于上述步骤的第三购买操作得到初始目标皮肤之后,电子设备在显示多个初始目标皮肤的皮肤控件后,玩家通过点击、双击、长按、滑动等第一选定触控操作选择自己想要更换的皮肤作为目标皮肤,并将目标零部件当前的皮肤更换为该目标皮肤,即可完成针对目标零部件的换肤操作。
在本公开一个可选实施例中,电子设备中存储的程序代码被执行时还实现以下步骤:响应于针对各个第一换肤控件中目标零部件的第二换肤触控操作,在当前显示界面的第一显示区域显示目标零部件对应的若干个第一待选择皮肤的皮肤控件;在当前显示界面的第二显示区域显示可更换零部件对应的第二换肤控件;其中,可更换零部件列表中包含多个可更换零部件对应的第二换肤控件,可更换零部件为目标零部件在虚拟装备中的安装位置可以替换安装的零部件。
本公开实施例在当前显示界面的第一显示区域显示目标零部件对应的多个第一待选择皮肤的皮肤控件,并同时在第二显示区域显示可更换零部件对应的第二换肤控件,可以方便在对零部件进行皮肤更换时同时对该位置的零部件进行更换,以及对更换后的零部件进行皮肤更换,大大方便了玩家操作,以提高玩家的游戏体验度。
在本公开一个可选实施例中,电子设备中存储的程序代码被执行时还实现以下步骤:响应于针对多个第二换肤控件中目标更换零部件的第三选定触控操作,显示目标更换零部件对应的第二待选择皮肤。
本公开实施例在第二显示区域以列表等的形式显示有多个第二换肤控件,玩家若需要对零部件进行更换,只需要通过点击、双击、长按、滑动等第三选定操作选定需要更换的目标更换零部件,电子设备便会显示目标更换零部件对应的第二待选择皮肤,以供玩家进行选择,可以大大提高换肤的多样性、零部件更换的快捷性,以及玩家操作的丰富性。
在本公开一个可选实施例中,电子设备中存储的程序代码被执行时还实现以下步骤:响应于针对虚拟设备的整体换肤操作,显示虚拟设备对应的若干个设备皮肤的皮肤控件;响应于针对若干个设备皮肤的皮肤控件中目标设备皮肤的第三选定触控操作,将虚拟设备当前的整体设备皮肤更换为目标设备皮肤。
本公开实施例在玩家需要对虚拟设备进行整体换肤的情况下,只需要玩家通过整体换肤操作即可触发显示若干个设备皮肤的皮肤控件以供玩家进行选择,并在玩家通过针对若干个设备皮肤中目标设备皮肤的第三选定触控操作便可将虚拟设备当前的整体设备皮肤更换为目标设备皮肤,方便快捷,大大提高了虚拟设备换肤的效率。
应当注意,尽管在上文详细描述中提及了用于动作执行的设备的若干模块或者单元,但是这种划分 并非强制性的。实际上,根据本公开的示例性实施方式,上文描述的两个或更多模块或者单元的特征和功能可以在一个模块或者单元中具体化。反之,上文描述的一个模块或者单元的特征和功能可以进一步划分为由多个模块或者单元来具体化。
所属技术领域的技术人员能够理解,本公开的各个方面可以实现为系统、方法或程序产品。因此,本公开的各个方面可以具体实现为以下形式,即:完全的硬件实施方式、完全的软件实施方式(包括固件、微代码等),或硬件和软件方面结合的实施方式,这里可以统称为“电路”、“模块”或“系统”。本领域技术人员在考虑说明书及实践这里公开的发明后,将容易想到本公开的其他实施方式。本公开旨在涵盖本公开的任何变型、用途或者适应性变化,这些变型、用途或者适应性变化遵循本公开的一般性原理并包括本公开未公开的本技术领域中的公知常识或惯用技术手段。说明书和实施方式仅被视为示例性的,本公开的真正范围和精神由权利要求指出。
应当理解的是,本公开并不局限于上面已经描述并在附图中示出的精确结构,并且可以在不脱离其范围进行各种修改和改变。本公开的范围仅由所附的权利要求来限定。

Claims (19)

  1. 一种虚拟装备的皮肤更换方法,其中,通过终端设备提供一图形用户界面,所述图形用户界面显示的内容至少包含由多个零部件构成的虚拟装备,所述方法包括:
    响应于针对所述多个零部件中目标零部件的换肤触控操作,显示所述目标零部件对应的若干个第一待选择皮肤的皮肤控件;
    响应于针对皮肤控件中目标皮肤的第一选定触控操作,将所述目标零部件当前的皮肤更换为所述目标皮肤。
  2. 根据权利要求1所述的虚拟装备的皮肤更换方法,其中,所述响应于针对所述多个零部件中目标零部件的换肤触控操作,显示所述目标零部件对应的若干个第一待选择皮肤的皮肤控件,包括:
    响应于针对所述虚拟装备的第一换肤触控操作,显示所述虚拟装备中所述多个零部件分别对应的各第一换肤控件;
    响应于针对各所述第一换肤控件中所述目标零部件的第二换肤触控操作,显示所述目标零部件对应的若干个所述第一待选择皮肤的皮肤控件。
  3. 根据权利要求2所述的虚拟装备的皮肤更换方法,其中,所述响应于针对所述虚拟装备的第一换肤触控操作,显示所述虚拟装备中所述多个零部件分别对应的各第一换肤控件,包括:
    响应于针对所述虚拟装备的所述第一换肤触控操作,将当前显示界面跳转至所述虚拟装备的改装界面;
    在所述改装界面显示所述多个零部件分别对应的各所述第一换肤控件。
  4. 根据权利要求2或3所述的虚拟装备的皮肤更换方法,其中,在所述响应于针对所述虚拟装备的第一换肤触控操作之后,所述方法还包括:
    显示用于指示所述虚拟装备中各所述零部件与各所述第一换肤控件之间对应关系的指引组件。
  5. 根据权利要求2所述的虚拟装备的皮肤更换方法,其中,在所述响应于针对各所述第一换肤控件中所述目标零部件的第二换肤触控操作之后,所述方法还包括:
    响应于针对皮肤推荐控件的第二选定触控操作,显示所述目标零部件推荐皮肤的皮肤控件。
  6. 根据权利要求5所述的虚拟装备的皮肤更换方法,其中,在所述显示所述目标零部件推荐皮肤的皮肤控件之前,所述方法还包括:
    确定所述虚拟装备当前的皮肤主题信息;
    将所述目标零部件的零部件皮肤库中,与所述当前的皮肤主题信息的匹配度大于预设匹配度的零部件皮肤确定为所述推荐皮肤。
  7. 根据权利要求5所述的虚拟装备的皮肤更换方法,其中,各所述推荐皮肤的皮肤控件的大小与对应的所述匹配度正相关;和/或,
    各所述推荐皮肤的皮肤控件按照对应的所述匹配度的大小依次排列。
  8. 根据权利要求1所述的虚拟装备的皮肤更换方法,其中,所述显示所述目标零部件对应的若干个第一待选择皮肤的皮肤控件,包括:
    确定所述虚拟装备所属账号的账号等级;
    根据所述账号等级从所述目标零部件的零部件皮肤库中选择至少一个与所述账号等级对应的零部件皮肤作为所述第一待选择皮肤;
    显示所述第一待选择皮肤的皮肤控件。
  9. 根据权利要求8所述的虚拟装备的皮肤更换方法,其中,所述根据所述账号等级从所述目标零部件的零部件皮肤库中选择至少一个与所述账号等级对应的零部件皮肤作为所述第一待选择皮肤,包括:
    根据所述账号等级从所述目标零部件的零部件皮肤库中选择至少一个与所述账号等级对应的零部件皮肤作为初始第一待选择皮肤;
    响应于针对若干个所述初始第一待选择皮肤中至少一个零部件皮肤的第一购买操作,将所述第一购买操作对应的零部件皮肤确定为目标第一待选择皮肤。
  10. 根据权利要求1所述的虚拟装备的皮肤更换方法,其中,在所述响应于针对所述多个零部件中目标零部件的换肤触控操作,显示所述目标零部件对应的若干个第一待选择皮肤的皮肤控件之前,所述方法还包括:
    响应于针对所述多个零部件中所述目标零部件的皮肤获取操作,将所述皮肤获取操作对应的若干个皮肤作为待选择皮肤存储于所述目标零部件所属的零部件皮肤库。
  11. 根据权利要求10所述的虚拟装备的皮肤更换方法,其中,所述响应于针对所述多个零部件中目标零部件的换肤触控操作,显示所述目标零部件对应的若干个第一待选择皮肤的皮肤控件,包括:
    响应于针对所述多个零部件中所述目标零部件的所述换肤触控操作,从所述零部件皮肤库中选择所 述目标零部件对应的若干个皮肤作为所述第一待选择皮肤;
    显示所述第一待选择皮肤的皮肤控件。
  12. 根据权利要求10所述的虚拟装备的皮肤更换方法,其中,所述响应于针对所述多个零部件中所述目标零部件的皮肤获取操作,将所述皮肤获取操作对应的若干个皮肤作为待选择皮肤存储于所述目标零部件所属的零部件皮肤库,包括:
    响应于针对所述多个零部件中所述目标零部件的皮肤的第二购买操作,将所述第二购买操作对应的若干个皮肤作为所述待选择皮肤存储于所述目标零部件所属的零部件皮肤库。
  13. 根据权利要求1所述的虚拟装备的皮肤更换方法,其中,所述第一待选择皮肤的皮肤控件关联有所述第一待选择皮肤的皮肤购买控件;所述响应于针对皮肤控件中目标皮肤的第一选定触控操作,将所述目标零部件当前的皮肤更换为所述目标皮肤,包括:
    响应于针对所述皮肤购买控件的第三购买操作,将所述第三购买操作对应的所述第一待选择皮肤确定为初始目标皮肤;
    响应于针对若干个所述初始目标皮肤中所述目标皮肤的皮肤控件的第一选定触控操作,将所述目标零部件当前的皮肤更换为所述目标皮肤。
  14. 根据权利要求2所述的虚拟装备的皮肤更换方法,其中,所述响应于针对各所述第一换肤控件中所述目标零部件的第二换肤触控操作,显示所述目标零部件对应的若干个所述第一待选择皮肤的皮肤控件,包括:
    响应于针对各个所述第一换肤控件中所述目标零部件的所述第二换肤触控操作,在当前显示界面的第一显示区域显示所述目标零部件对应的若干个所述第一待选择皮肤的皮肤控件;
    在所述当前显示界面的第二显示区域显示可更换零部件对应的第二换肤控件;其中,所述可更换零部件列表中包含多个可更换零部件对应的第二换肤控件,所述可更换零部件为所述目标零部件在所述虚拟装备中的安装位置可以替换安装的零部件。
  15. 根据权利要求14所述的虚拟装备的皮肤更换方法,其中,在所述在所述当前显示界面的第二显示区域显示可更换零部件对应的第二换肤控件之后,所述方法还包括:
    响应于针对多个所述第二换肤控件中目标更换零部件的第三选定触控操作,显示所述目标更换零部件对应的第二待选择皮肤。
  16. 根据权利要求1所述的虚拟装备的皮肤更换方法,其中,所述方法还包括:
    响应于针对所述虚拟设备的整体换肤操作,显示所述虚拟设备对应的若干个设备皮肤的皮肤控件;
    响应于针对若干个所述设备皮肤的皮肤控件中目标设备皮肤的第三选定触控操作,将所述虚拟设备当前的整体设备皮肤更换为所述目标设备皮肤。
  17. 一种虚拟装备的皮肤更换装置,其中,通过终端设备提供一图形用户界面,所述图形用户界面显示的内容至少包含由多个零部件构成的虚拟装备,所述装置包括:
    第一响应模块,被配置为响应于针对所述多个零部件中目标零部件的换肤触控操作,显示所述目标零部件对应的若干个第一待选择皮肤的皮肤控件;
    第二响应模块,被配置为响应于针对皮肤控件中目标皮肤的第一选定触控操作,将所目标零部件当前的皮肤更换为所述目标皮肤。
  18. 一种计算机可读存储介质,其上存储有计算机程序,其中,所述计算机程序被处理器执行时实现权利要求1至16任一项所述的方法。
  19. 一种电子设备,其中,包括:
    处理器;以及
    存储器,用于存储所述处理器的可执行指令;
    其中,所述处理器配置为经由执行所述可执行指令来执行权利要求1至16任一项所述的方法。
PCT/CN2022/120206 2022-04-20 2022-09-21 虚拟装备的皮肤更换方法、装置、存储介质和电子设备 Ceased WO2023201985A1 (zh)

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