WO2023201985A1 - 虚拟装备的皮肤更换方法、装置、存储介质和电子设备 - Google Patents
虚拟装备的皮肤更换方法、装置、存储介质和电子设备 Download PDFInfo
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- WO2023201985A1 WO2023201985A1 PCT/CN2022/120206 CN2022120206W WO2023201985A1 WO 2023201985 A1 WO2023201985 A1 WO 2023201985A1 CN 2022120206 W CN2022120206 W CN 2022120206W WO 2023201985 A1 WO2023201985 A1 WO 2023201985A1
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- skin
- component
- target
- virtual equipment
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04845—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range for image manipulation, e.g. dragging, rotation, expansion or change of colour
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/44—Arrangements for executing specific programs
- G06F9/451—Execution arrangements for user interfaces
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
Definitions
- the present disclosure relates to the field of game technology, and in particular to a skin replacement method, device, storage medium and electronic device for virtual equipment.
- players In the game, in addition to specifying virtual characters, players generally also purchase, fight or otherwise obtain some virtual equipment as needed, such as pickaxes, firearms, etc. After a player obtains a piece of virtual equipment, the skin of the virtual equipment is generally the system default skin. If the player needs to change the skin of the virtual equipment according to his own preferences, he can only purchase or select the entire skin for replacement.
- the present disclosure provides a skin replacement method, device, storage medium and electronic device for virtual equipment.
- an embodiment of the present disclosure provides a method for changing the skin of virtual equipment.
- a graphical user interface is provided through a terminal device.
- the content displayed by the graphical user interface at least includes a virtual equipment composed of a plurality of components.
- the virtual equipment Some skin replacement methods include:
- the current skin of the target component is replaced with the target skin.
- the skin controls of several first to-be-selected skins corresponding to the target component are displayed, including:
- the skin controls of several first to-be-selected skins corresponding to the target component are displayed.
- each first skin-changing control corresponding to multiple components in the virtual equipment is displayed, including:
- the first skin-changing controls corresponding to multiple components are displayed on the modification interface.
- the skin-changing method of the virtual equipment after responding to the first skin-changing touch operation on the virtual equipment, the skin-changing method of the virtual equipment further includes:
- the skin replacement method of the virtual equipment after responding to the second skin-changing touch operation on the target component in each first skin-changing control, the skin replacement method of the virtual equipment further includes:
- a skin control for the target component recommendation skin is displayed.
- the skin replacement method of the virtual equipment before displaying the skin control of the recommended skin of the target component, the skin replacement method of the virtual equipment further includes:
- the component skin whose matching degree with the current skin theme information is greater than the preset matching degree is determined as the recommended skin.
- the size of the skin control of each recommended skin is positively related to the corresponding matching degree; and/or,
- the skin controls of each recommended skin are arranged in order according to the corresponding matching degree.
- the skin controls of several first to-be-selected skins corresponding to the target component are displayed, including:
- the account level select at least one component skin corresponding to the account level from the component skin library of the target component as the first skin to be selected;
- selecting at least one component skin corresponding to the account level from the component skin library of the target component as the first skin to be selected according to the account level includes:
- the account level select at least one component skin corresponding to the account level from the component skin library of the target component as the initial first skin to be selected;
- the component skin corresponding to the first purchase operation is determined as the target first skin to be selected.
- the virtual equipment Skin replacement methods before displaying the skin controls of several first to-be-selected skins corresponding to the target component in response to the skin-changing touch operation on the target component among the multiple components, the virtual equipment Skin replacement methods also include:
- the skin controls of several first to-be-selected skins corresponding to the target component are displayed, including:
- the skin control of the first skin to be selected is associated with the skin purchase control of the first skin to be selected; in response to the first selected touch operation for the target skin in the skin control, the target is zeroed
- the current skin of the part is replaced with the target skin, including:
- the current skin of the target component is replaced with the target skin.
- the skin controls of several first to-be-selected skins corresponding to the target component are displayed, including :
- a second skin-changing control corresponding to the replaceable parts is displayed in the second display area of the current display interface; wherein, the replaceable parts list contains a plurality of second skin-changing controls corresponding to the replaceable parts, and the replaceable parts are The installation position of the target component in the virtual equipment can replace the installed component.
- the skin change method of the virtual equipment further includes:
- the second to-be-selected skin corresponding to the target replacement component is displayed.
- the virtual equipment skin replacement method further includes:
- display skin controls of several device skins corresponding to the virtual device;
- the virtual device's current overall device skin is replaced with the target device skin.
- an embodiment of the present disclosure provides a device for changing the skin of virtual equipment, providing a graphical user interface, and the content displayed by the graphical user interface at least includes virtual equipment composed of multiple components.
- the device includes:
- the first response module is configured to, in response to a skin-changing touch operation on a target component among the plurality of components, display skin controls of several first to-be-selected skins corresponding to the target component;
- the second response module is configured to replace the current skin of the target component with the target skin in response to the first selected touch operation on the target skin in the skin control.
- an embodiment of the present disclosure provides a computer-readable storage medium on which a computer program is stored.
- the computer program is executed by a processor, the above method is implemented.
- an embodiment of the present disclosure provides an electronic device, including: a processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to perform the above method by executing the executable instructions. .
- the above-mentioned skin changing method for virtual equipment responds to the player's skin changing touch operation on the target component among the multiple components, and displays the skin controls of multiple first to-be-selected skins corresponding to the target component for the player to further select. And after responding to the first selected touch operation on the target skin in the skin control, the current skin of the target component is replaced with the target skin.
- the disclosed embodiments are used to replace the skin of the parts in the virtual equipment, so that players can freely assemble the skin according to their own preferences. They do not need to replace the entire skin in the traditional way, which solves the current skin replacement method of virtual equipment.
- a relatively simple technical issue has achieved the technical effect of improving the flexibility and combination richness of virtual equipment skin replacement.
- Figure 1 shows a schematic diagram of an application scenario of a skin replacement method for virtual equipment in this exemplary embodiment
- Figure 2 shows a flow chart of a skin replacement method for virtual equipment in this exemplary embodiment
- Figure 3 shows a flow chart of a skin replacement method for virtual equipment in this exemplary embodiment
- Figure 4 shows a graphical user interface diagram of a skin replacement method for virtual equipment in this exemplary embodiment
- Figure 5 shows another graphical user interface diagram of a skin replacement method for virtual equipment in this exemplary embodiment
- Figure 6 shows a flow chart of a skin replacement method for virtual equipment in this exemplary embodiment
- Figure 7 shows a flow chart of a skin replacement method for virtual equipment in this exemplary embodiment
- Figure 8 shows a flow chart of a skin replacement method for virtual equipment in this exemplary embodiment
- Figure 9 shows a flow chart of a skin replacement method for virtual equipment in this exemplary embodiment
- Figure 10 shows a flow chart of a skin replacement method for virtual equipment in this exemplary embodiment
- Figure 11 shows a flow chart of a skin replacement method for virtual equipment in this exemplary embodiment
- Figure 12 shows a flow chart of a skin replacement method for virtual equipment in this exemplary embodiment
- Figure 13 shows a flow chart of a skin replacement method for virtual equipment in this exemplary embodiment
- Figure 14 shows a schematic structural diagram of a skin replacement device for virtual equipment in this exemplary embodiment
- Figure 15 shows a schematic structural diagram of an electronic device in this exemplary embodiment.
- Example embodiments will now be described more fully with reference to the accompanying drawings.
- Example embodiments may, however, be embodied in various forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concepts of the example embodiments.
- the described features, structures or characteristics may be combined in any suitable manner in one or more embodiments.
- numerous specific details are provided to provide a thorough understanding of embodiments of the disclosure.
- those skilled in the art will appreciate that the technical solutions of the present disclosure may be practiced without one or more of the specific details being omitted, or other methods, components, devices, steps, etc. may be adopted.
- well-known technical solutions have not been shown or described in detail to avoid obscuring aspects of the disclosure.
- embodiments of the present disclosure provide a skin replacement method for virtual equipment to improve the flexibility and richness of skin replacement.
- the following is a brief introduction to the application environment of the virtual equipment skin replacement method provided by the embodiment of the present disclosure:
- the terminal device may be a local terminal device, such as a mobile phone, a tablet, a computer, or any other electronic device with a human-computer interaction interface. It may also be a client device in a cloud interaction system, such as a server. , the embodiments of this disclosure are not specifically limited.
- the terminal device can provide a graphical user interface 100 when running.
- the content displayed in the graphical user interface 100 at least includes a virtual equipment 110 composed of multiple components, and skin-changing for each component.
- the controls can be configured on each component body, or can be configured in other areas in the graphical user interface 100 that are independent of the virtual equipment 110 area, which is not limited here.
- props that can be used in game scenes for tasks such as attack, competition, reclamation, capture, demolition, construction, etc., including but not limited to firearms, cold weapons, grenades, shields, springboards, puppets, etc. that can be used by virtual objects It is a virtual item that can be used to speed up one's own attributes, assist in combat, or cause damage to other virtual objects.
- a component refers to a component used to display or indicate certain information, such as a guidance component used to indicate the correspondence between each component in the virtual equipment and each first skin-changing control, etc., used to display the virtual equipment, and in the virtual equipment various parts.
- Controls refer to components with touch response functions, through which human-computer interaction between players and terminal devices can be realized. For example, they include skin-changing controls for skinning parts and skin controls for skin replacement. wait.
- the control may also have the information display or indication function of the component, which is not specifically limited in this embodiment.
- Touch operations in the embodiments of the present disclosure include selection touch operations, skin-changing touch operations, etc.
- Players operate corresponding controls through the touch operations to achieve control of corresponding virtual objects in the game, such as virtual characters and virtual equipment. etc. control.
- the touch operation in the embodiment of the present disclosure can be any form such as clicking, dragging, sliding, long pressing, double-clicking, etc., without any limitation here.
- the skins described in the embodiments of the present disclosure refer to decorations used to distinguish and beautify virtual equipment in the virtual game world, and can be composed of patterns, images, icons, various colors, etc. Skins can be obtained through system pre-configuration, automatic configuration, player purchase, game competitive acquisition, merchant gift, teammate gift, etc., and I will not list them all here.
- the skin replacement method for virtual equipment includes the following steps 201 to 202:
- Step 201 In response to a skin-changing touch operation on a target component among the plurality of components, the terminal device displays skin controls of several first to-be-selected skins corresponding to the target component.
- the skin-changing touch operation refers to the awakening operation of the skin control.
- the player changes the skin by clicking, double-clicking, long-pressing, sliding, etc. in the corresponding touch area, such as the area where the component is located or the area where the control corresponding to the component is located.
- Use touch operation to select the part you want to replace the skin from among multiple parts.
- the terminal device determines the component corresponding to the skin-changing touch operation as the target component, and retrieves all or part of the skin corresponding to the target component from the skin library as the first The skin is to be selected, and the skin control corresponding to the first skin to be selected is displayed for the player to select.
- the skin control corresponding to the first skin to be selected can be displayed on the current display interface, reducing the number of page switches, thereby improving the efficiency of skin changing; it can also jump to the next interface to enlarge or highlight the first skin to be selected.
- the skin controls corresponding to the skin make it more intuitive to see the details of each skin to be selected, making it easier for players to operate.
- Step 202 In response to the first selected touch operation on the target skin in the skin control, the terminal device replaces the current skin of the target component with the target skin.
- the player selects the skin he wants to change through first-selected touch operations such as click, double-click, long press, and slide.
- first-selected touch operations such as click, double-click, long press, and slide.
- the terminal device determines the skin corresponding to the first selected touch operation as the target skin, for example, determines the skin corresponding to the click position, double-click position, and long-press position as the target skin. , or determine the skin corresponding to the ending position of the sliding operation as the target skin.
- the terminal device obtains the target skin, it replaces the current skin of the target component with the target skin to complete the skin change operation.
- the skin replacement method of virtual equipment responds to the player's skin change touch operation on the target component among the multiple components, and displays the skin controls of multiple first to-be-selected skins corresponding to the target component. For the player to further select, and after responding to the first selected touch operation for the target skin in the skin control, the current skin of the target component is replaced with the target skin.
- the disclosed embodiments are used to replace the skin of the parts in the virtual equipment, so that players can freely assemble the skin according to their own preferences. They do not need to replace the entire skin in the traditional way, which solves the current skin replacement method of virtual equipment.
- a relatively simple technical issue has achieved the technical effect of improving the flexibility and combination richness of virtual equipment skin replacement.
- the terminal device responds to the skin-changing touch operation on the target component among the multiple components, and displays several first waiting items corresponding to the target component. Select the skin control of the skin, including the following steps 301-step 302:
- Step 301 In response to a first skin-changing touch operation on the virtual equipment, the terminal device displays first skin-changing controls corresponding to multiple components in the virtual equipment.
- the first skin-changing touch operation refers to an operation for awakening and displaying the first skin-changing control corresponding to each component.
- the first skin-changing control can be an independent control or multiple skin-changing controls. Each one corresponds to each component respectively.
- the operation area corresponding to the first skin-changing touch operation can be a fixed area or any area on the virtual equipment, which is not specifically limited in this embodiment. For example, please refer to Figure 4.
- the muzzle part 401a corresponds to the muzzle skin-changing control 401b
- the barrel part 402a corresponds to the barrel skin-changing control 402b
- the foregrip part 403a corresponds to the foregrip skin-changing control 403b
- other parts Not all of the skin-changing controls corresponding to the components are shown in Figure 4, and are only examples here.
- Step 302 In response to the second skin-changing touch operation on the target component in each first skin-changing control, the terminal device displays skin controls of several first to-be-selected skins corresponding to the target component.
- the second skin-changing touch operation refers to the operation in which the player selects the target component that needs to be skinned from multiple first skin-changing controls, such as through click, double-click, long press, slide, etc.
- Second skin-changing touch operation The operation selects the muzzle suppressor 404 in Figure 4 as the target component.
- the target component corresponding to the second skin-changing touch operation such as the muzzle suppressor 404, is displayed on the current display interface or jumps to another interface.
- the skin controls of the first skin to be selected corresponding to the muzzle suppressor such as the "default skin”, “forest camouflage”, “desert camouflage”, “ice and snow camouflage” and other skin controls in Figure 5, for players to perform skin selection operations .
- This disclosed embodiment first displays the first skin-changing controls corresponding to each component in the virtual equipment according to the player's first skin-changing touch operation, so that the player can select the target component that needs to be skin-replaced, and then based on the player's selection of the target component.
- the second skin-changing touch operation of the target component then displays the skin control of the first skin to be selected corresponding to the target component for the player to select the skin.
- Players have high selectivity, which can greatly improve the flexibility of skin-changing. Increase the richness and diversity of virtual equipment skin combinations, and also greatly improve the player's skin-changing experience.
- the terminal device responds to the first skin-changing touch operation on the virtual equipment and displays the first skin-changing touch operations corresponding to the multiple components in the virtual equipment.
- the skin control includes the following steps 601-602:
- Step 601 In response to the first skin-changing touch operation on the virtual equipment, the terminal device jumps the current display interface to the modification interface of the virtual equipment.
- the modification interface refers to the interface used to display the various parts of the virtual equipment as a whole. It is different from the interface that contains various virtual characters and game scenes during the game. In this modification interface, the virtual equipment is enlarged and highlighted. Players can intuitively see the location and overall structure of each component in the virtual equipment, and then more intuitively determine the target components that need to be reskinned.
- Step 602 The terminal device displays the first skin-changing controls respectively corresponding to the multiple components on the modification interface.
- the first skin-changing touch operation in this embodiment also refers to the operation used to wake up and display the first skin-changing control corresponding to each component.
- the middle terminal device After responding to the first skin-changing touch operation, the middle terminal device first jumps to the modification interface, and then awakens in the modification interface to display the operation of the first skin-changing control corresponding to each component.
- the skin replacement method of the virtual equipment further includes the following step A:
- Step A The terminal device displays a guide component used to indicate the correspondence between each component in the virtual equipment and each first skinning control.
- the guidance component is used to indicate the corresponding relationship between each component in the virtual equipment and each first skin-changing control.
- one end of the guidance component 401c is connected to the component muzzle 401a, and the other end is connected to the muzzle skin-changing control 401b, which is used to indicate the corresponding relationship between the muzzle 401a and the muzzle skin-changing control 401b;
- the guidance component 402c One end is connected to the component barrel 402a, and the other end is connected to the barrel skin-changing control 402b, which is used to indicate the corresponding relationship between the gun barrel 402a and the barrel skin-changing control 402b;
- one end of the guide component 403c is connected to the component front grip 403a, and the other end is connected to the component front grip 403a.
- One end is connected to the foregrip skin-changing control 403b, which is used to indicate the corresponding relationship between the foregrip 403a and the foregrip skin-changing control 403b.
- the embodiments of the present disclosure can facilitate players to clearly determine the components corresponding to each first skin-changing control, as well as the locations of the components, and facilitate players to quickly use the corresponding first skin-changing control. Select the target parts that need to be skinned to avoid some parts being too small and easy to be mistakenly operated on other parts, which greatly improves the convenience and accuracy of player operation.
- the skin replacement method of the virtual equipment also includes the following: Step B:
- Step B In response to the second selected touch operation for the skin recommended control, the terminal device displays the skin control of the recommended skin of the target component.
- the terminal device predetermines the recommended skin corresponding to each component and stores it.
- Players can click on the skin recommendation control through second-selected touch operations such as click, double-click, long press, and slide.
- the terminal device will respond to the recommendation for the skin.
- several recommended skins for the target component are determined, and the skin controls corresponding to the several recommended skins are displayed on the current interface for the player to select.
- the embodiment of the present disclosure displays the skin control of the recommended skin for the target component after responding to the second selected touch operation for the skin recommendation control, providing the player with some optional skins that are more suitable for the current scene, and avoiding some Other unnecessary operations such as level confirmation, identity confirmation, etc. greatly improve the efficiency of skin change. Especially for some players who have difficulty choosing, they can quickly determine a target skin from several recommended skins for assembly, improving the player's skin-changing efficiency and skin-changing experience.
- the skin replacement method of the virtual equipment before the terminal device displays the skin control of the recommended skin of the target component in the above step B, the skin replacement method of the virtual equipment also includes the following steps 701-702:
- Step 701 The terminal device determines the current skin theme information of the virtual equipment.
- the skin theme information may be colors, patterns, pictures, etc., which are not specifically limited in this embodiment.
- Step 702 The terminal device determines the component skin in the component skin library of the target component that has a matching degree with the current skin theme information greater than a preset matching degree as a recommended skin.
- the terminal device can determine the matching degree between the current skin theme and the skin of each component through pixel value comparison, pattern texture comparison, or calculation of image similarity between the two, and then set the matching degree to be greater than the preset matching degree, for example, greater than 70% or 80% of the component skins are used as recommended skins.
- This disclosed embodiment first determines the current skin theme information of the virtual equipment, and then determines the component skin whose matching degree with the current skin theme information is greater than the preset matching degree from the component skin library of the target component as a recommended skin. It can be ensured that the target skin of the final target component is as consistent or similar as possible to the current skin style of the virtual equipment, thereby improving the uniformity and overall aesthetics of the virtual equipment style.
- the size of the skin control of each recommended skin is positively related to the corresponding matching degree. That is to say, the skin control with a greater matching degree is larger, and the skin control with a smaller matching degree is smaller.
- Players can intuitively determine the recommendation index of each recommended skin, making it convenient for players to quickly and easily determine the target skin from each recommended skin.
- the skin controls of each recommended skin are arranged in order according to the corresponding matching degree. For example, skin controls with a greater matching degree are ranked higher, and skin controls with a smaller matching degree are ranked lower.
- Players can intuitively determine the recommendation index of each recommended skin, making it convenient for players to quickly and easily determine from each recommended skin. target skin.
- the terminal device displays skin controls of several first to-be-selected skins corresponding to the target component, including the following steps 801 to 803:
- Step 801 The terminal device determines the account level of the account to which the virtual equipment belongs.
- the account to which the virtual equipment belongs is first determined, that is, the account level of the corresponding player.
- Step 802 The terminal device selects at least one component skin corresponding to the account level from the component skin library of the target component as the first skin to be selected according to the account level.
- the component skin library of the target component contains 1-50 replaceable skins. Different levels can have different skins.
- First-level players can use component skins with serial numbers 1-20, and the corresponding skin to be selected is 1. -20 component skins;
- second-level players can use component skins with serial numbers 1-40, corresponding to the first skin to be selected, component skins with serial numbers 1-40;
- third-level players can use component skins with serial numbers 1-50 Skin, corresponding to the component skin whose first skin to be selected is 1-50.
- Step 803 The terminal device displays the skin control of the first skin to be selected.
- the terminal device displays the skin controls corresponding to the first skin to be selected on the current interface.
- the skin controls can be arranged according to serial numbers, displayed in the form of a list, or displayed in a ring on the target component.
- the outer periphery, etc. are not specifically limited in this embodiment and can be specifically set according to the actual situation.
- the account level of the account to which the virtual equipment belongs is first determined, and according to the account level, at least one component skin corresponding to the account level is selected from the component skin library of the target component as the first skin to be selected for control display.
- Different levels Users correspond to parts skins of different levels, which greatly improves the diversity of parts skinning. At the same time, it can avoid players from needing to perform further operations such as determining their own level, character information, etc., thus improving operational efficiency.
- the terminal device selects at least one component skin corresponding to the account level from the component skin library of the target component as the first candidate according to the account level.
- Skin including the following steps 901 to 902:
- Step 901 The terminal device selects at least one component skin corresponding to the account level from the component skin library of the target component as the initial first skin to be selected according to the account level.
- the terminal device may select at least one component skin corresponding to the account level from the component skin library of the target component as the initial first skin to be selected based on the same method as step 802 above, which will not be described again here.
- Step 902 In response to the first purchase operation for at least one component skin among the plurality of initial first skins to be selected, the terminal device determines the component skin corresponding to the first purchase operation as the target first skin to be selected.
- the terminal device After the terminal device obtains multiple initial first skins to be selected based on the above, it can display the multiple initial first skins to be selected on the current interface through display components or payment controls, as well as the purchase corresponding to each first skin to be selected. Amount for players to choose to purchase. Players can choose one or more of the skins and purchase the one or more skins through the first purchase operation. After the purchase payment is successful, the purchased one or more skins will be the above-mentioned target first skins to be selected. , the terminal device will put the target's first skin to be selected into the player's parts skin library for subsequent replacement by the player.
- At least one component skin corresponding to the account level is selected from the component skin library of the target component according to the account level as the initial first skin to be selected, and then the player selects at least one of the multiple initial first skins to be selected.
- the component skin corresponding to the first purchase operation is determined as the target first skin to be selected, which can improve the interactivity between merchants and players.
- the terminal device responds to the second skin-changing touch operation for the target component in each first skin-changing control, and displays a number of corresponding to the target component.
- the skin control of the first skin to be selected includes the following steps 1001 to 1002:
- Step 1001 In response to the second skin-changing touch operation on the target component in each first skin-changing control, the terminal device displays several first to-be-selected skins corresponding to the target component in the first display area of the current display interface. Skin controls.
- the first display area 501 displays four skin controls: "default skin”, “forest camouflage”, “desert camouflage”, and “ice and snow camouflage”.
- Step 1002 The terminal device displays the second skin-changing control corresponding to the replaceable component in the second display area of the current display interface.
- replaceable parts are parts that can be replaced at the installation position of the target parts in the virtual equipment.
- a muzzle flash suppressor 5022 and a muzzle anti-bounce device can also be installed.
- the muzzle suppressor 5021, muzzle flash suppressor 5022 and muzzle anti-bounce device 5023 are all replaceable parts corresponding to this position.
- the several replaceable parts may be displayed in the second display area 502 in the form of a list as shown in FIG. 5 , or may be distributed or arranged in a circle in the second display area 502 .
- the first display area 501 and the second display area 502 are independent of each other. For example, they can be distributed left and right, up and down, circumferentially distributed, etc., which are not specifically limited in the embodiment of the present disclosure.
- the embodiment of the present disclosure displays the skin controls of multiple first to-be-selected skins corresponding to the target components in the first display area of the current display interface, and simultaneously displays the second skin controls corresponding to the replaceable components in the second display area. It is convenient to replace the parts at that position when skinning the parts, and to skin the replaced parts, which greatly facilitates the player's operation and improves the player's gaming experience.
- the skin change method of the virtual equipment also includes the following: Step C:
- Step C The terminal device responds to the third selected touch operation on the target replacement component among the plurality of second skin-changing controls, and displays the second to-be-selected skin corresponding to the target replacement component.
- the terminal device displays multiple second skin-changing controls in the form of a list in the second display area 502. If the player needs to replace parts, he only needs to click, double-click, long press, slide, etc.
- the third selection operation selects the target replacement parts that need to be replaced, and the terminal device will display the second skin to be selected corresponding to the target replacement parts for players to choose, which can greatly improve the diversity of skin replacement and the efficiency of parts replacement. Quickness, and richness of player operations.
- the terminal device responds to the skin-changing touch operation on the target component among the multiple components, and displays the skins of several first to-be-selected skins corresponding to the target component.
- the skin replacement method of the virtual equipment also includes the following step D:
- Step D In response to the skin acquisition operation for the target component among the multiple components, the terminal device stores several skins corresponding to the skin acquisition operation as skins to be selected in the component skin library to which the target component belongs.
- the skin acquisition operation method in this embodiment can be as follows: players obtain skins by completing tasks, competing, etc., game developers pre-configure skins for each component in the virtual equipment, players purchase corresponding skins through recharge, etc. Skins inherited after teammates quit the game or die in battle, and skins given or distributed by game merchants to players in certain scenes, activities or time intervals. After the player obtains the corresponding skin through the skin acquisition operation, the skin will be stored in his own parts skin library for the next skin change. It should be explained that the parts skin library can be configured for a player or a game account, that is, the player can put all the skins he obtains in the parts skin library.
- the parts skin library can be divided into multiple sub-libraries according to different types of parts, and the skins of different parts are stored respectively.
- the first sub-library is a muzzle skin library for connecting parts, which stores several guns.
- the skin of the mouth the second sub-library is the barrel skin library, which stores the skins of several barrels, and so on.
- the embodiment of the present disclosure is aimed at the skin acquisition operation of a target component among multiple components, and stores several skins corresponding to the skin acquisition operation as skins to be selected in the component skin library to which the target component belongs.
- players can obtain the skins they need at any time according to the game progress and their own preferences, which greatly enhances the player's game participation and experience.
- the player obtains the skin to be selected through the skin acquisition operation and stores it in the component skin library to which the target component belongs.
- the skin can be directly retrieved from the component skin library. It is convenient and fast, which can greatly improve the efficiency of parts reskinning and the player experience.
- the terminal device responds to the skin changing touch operation on the target component among the multiple components, and displays the skin controls of several first to-be-selected skins corresponding to the target component, including Steps 1101-1102 are as follows:
- Step 1101 In response to a skin change touch operation on a target component among multiple components, the terminal device selects several skins corresponding to the target component from the component skin library as the first skin to be selected.
- Step 1102 The terminal device displays the skin control of the first skin to be selected.
- the real-time acquisition step of terminal or user terminal avoids wasting the computing resources of the terminal device, greatly improves the efficiency of determining the first skin to be selected, and further improves the player's gaming experience.
- the terminal device responds to the skin acquisition operation for the target component among the multiple components, and stores several skins corresponding to the skin acquisition operation as skins to be selected in the target component.
- the component skin library it belongs to includes the following step E:
- Step E In response to the second purchase operation for the skin of the target component among the plurality of components, the terminal device stores several skins corresponding to the second purchase operation as skins to be selected in the component skin library to which the target component belongs.
- the embodiment of the present disclosure acquires the skin of the target component through the second purchase operation, that is, the embodiment of the present disclosure limits the above-mentioned skin acquisition operation to the second purchase operation.
- the terminal device displays multiple skins of the target parts provided by it on the graphical user interface, players can purchase the skins they need through game recharge and other methods. Combining pure virtual game experience with real transactions can greatly improve virtual equipment. And the corresponding commercial attributes of the game.
- configuring the second purchase operation to determine the skin to be selected can greatly improve the player's purchase rate and game participation.
- the skin control of the first skin to be selected is associated with the skin purchase control of the first skin to be selected.
- the skin purchase control may be a payment control, a mall jump control, a shopping cart, or other controls for purchasing the skin.
- This embodiment will not be exhaustive here.
- the association in this embodiment refers to the one-to-one correspondence between the skin control and the skin purchase control.
- the skin purchase control can be configured on the skin control or in other areas other than the skin control. You only need to associate the two. That's it. For example, there is a "Desert Camouflage" skin purchase control in the lower right corner of the "Desert Camouflage" skin control. Players only need to act on the skin purchase control by clicking or any other touch operation to purchase the "Desert Camouflage" skin.
- step 202 in response to the first selected touch operation on the target skin in the skin control, the terminal device replaces the current skin of the target component with the target skin, including the following steps 1201-1202. :
- Step 1201 In response to the third purchase operation for the skin purchase control, the terminal device determines the first skin to be selected corresponding to the third purchase operation as the initial target skin.
- the third purchase operation is not the above-mentioned touch operations such as click, double-click, and slide, but refers to the player's purchase behavior operation for skins.
- the third purchase operation may be a direct payment operation with game currency, or may be a purchase operation by jumping to an interface such as a skin mall or equipment mall, which is not specifically limited in this embodiment.
- the terminal device determines the purchase results for each first skin to be selected based on the player's third purchase operation skin, and uses the successfully purchased first skin to be selected as the initial target skin for the player to continue selecting.
- Step 1202 The terminal device responds to the first selected touch operation on the skin control of the target skin among the plurality of initial target skins, and replaces the current skin of the target component with the target skin.
- the terminal device After the terminal device obtains the initial target skin based on the third purchase operation of step 1201, and after the terminal device displays the skin controls of multiple initial target skins, the player performs the first selected touch operation such as click, double-click, long press, and slide. Select the skin you want to change as the target skin, and replace the current skin of the target component with the target skin to complete the skin change operation for the target component.
- the first selected touch operation such as click, double-click, long press, and slide.
- the virtual equipment skin replacement method also includes the following steps 1301-1302:
- Step 1301 The terminal device responds to the overall skin-changing operation for the virtual device and displays skin controls of several device skins corresponding to the virtual device.
- the virtual device is composed of multiple components
- the corresponding device skin refers to the overall device skin composed of multiple component skins.
- the device skin can be the same style or the same theme skin, or it can be a complete skin composed of different theme component skins that can be directly applied to the virtual device, which is not specifically limited in this embodiment.
- the overall skin-changing control can be configured on the virtual device body, or can be configured in any area independent of the virtual device. This embodiment does not impose any restrictions on the size, form, position, etc. of the overall skin-changing control. It can be configured according to Actual situation specific configuration.
- the terminal device displays an overall skin-changing control on the current display interface.
- the player can act on the overall skin-changing control through any overall skin-changing operation such as click, double-click, slide, and long press.
- the terminal device displays the overall skin-changing control after responding to the overall skin-changing control.
- Pre-configured skin controls for several device skins of the virtual device for players to select the device skin that needs to be replaced.
- Step 1302 The terminal device responds to the third selected touch operation of the target device skin among the skin controls of several device skins, and replaces the current overall device skin of the virtual device with the target device skin.
- the player determines the target device skin that he wants to change from several device skins through any third selected touch operation such as click, double-click, slide, and long press.
- the skin replacement device of the virtual equipment responds to the third selection of the target device skin. After three-touch operation, the current overall device skin of the virtual device will be replaced with the target device skin.
- the player when the player needs to perform an overall skin change on the virtual device, the player only needs to perform an overall skin change operation to trigger the skin control to display several device skins for the player to choose, and when the player selects several device skins, the player can
- the third selected touch operation of the target device skin in the device skin can replace the current overall device skin of the virtual device with the target device skin, which is convenient and quick, and greatly improves the efficiency of virtual device skin changing.
- FIG. 14 shows a schematic architecture diagram of the skin replacement device 1400 of the virtual equipment, including: a first response module 1410 and a second response module 1420, wherein:
- the first response module 1410 is configured to, in response to a skin change touch operation on a target component among the plurality of components, display skin controls of several first to-be-selected skins corresponding to the target component;
- the second response module 1420 is configured to replace the current skin of the target component with the target skin in response to the first selected touch operation on the target skin in the skin control.
- the virtual equipment skin changing device 1400 in response to the player's skin changing touch operation on the target component among the multiple components, displays the skin controls of multiple first to-be-selected skins corresponding to the target component. For further selection by the player, and after responding to the first selected touch operation on the target skin in the skin control, the current skin of the target component is replaced with the target skin.
- the disclosed embodiments are used to replace the skin of the parts in the virtual equipment, so that players can freely assemble the skin according to their own preferences. They do not need to replace the entire skin in the traditional way, which solves the current skin replacement method of virtual equipment.
- a relatively simple technical issue has achieved the technical effect of improving the flexibility and combination richness of virtual equipment skin replacement.
- the first response module 1410 is specifically configured to, in response to a first skin-changing touch operation on the virtual equipment, display each first skin-changing corresponding to multiple components in the virtual equipment. Control; in response to a second skin-changing touch operation on a target component in each first skin-changing control, display skin controls of several first to-be-selected skins corresponding to the target component.
- This disclosed embodiment first displays the first skin-changing controls corresponding to each component in the virtual equipment according to the player's first skin-changing touch operation, so that the player can select the target component that needs to be skin-replaced, and then based on the player's selection of the target component.
- the second skin-changing touch operation of the target component then displays the skin control of the first skin to be selected corresponding to the target component for the player to select the skin.
- Players have high selectivity, which can greatly improve the flexibility of skin-changing. Increase the richness and diversity of virtual equipment skin combinations, and also greatly improve the player's skin-changing experience.
- the first response module 1410 is specifically configured to, in response to the first skin-changing touch operation for the virtual equipment, jump the current display interface to the modification interface of the virtual equipment; in the modification interface Display the first skinning controls corresponding to multiple components.
- the first response module 1410 is further configured to display a guide component for indicating the correspondence between each component in the virtual equipment and each first skinning control.
- the embodiments of the present disclosure can facilitate players to clearly determine the components corresponding to each first skin-changing control, as well as the locations of the components, and facilitate players to quickly use the corresponding first skin-changing control. Select the target parts that need to be skinned to avoid some parts being too small and easy to be mistakenly operated on other parts, which greatly improves the convenience and accuracy of player operation.
- the first response module 1410 is specifically configured to display the skin control of the target component recommended skin in response to the second selected touch operation for the skin recommendation control.
- the embodiment of the present disclosure displays the skin control of the recommended skin for the target component after responding to the second selected touch operation for the skin recommendation control, providing the player with some optional skins that are more suitable for the current scene, and avoiding some Other unnecessary operations such as level confirmation, identity confirmation, etc. greatly improve the efficiency of skin change. Especially for some players who have difficulty choosing, they can quickly determine a target skin from several recommended skins for assembly, improving the player's skin-changing efficiency and skin-changing experience.
- the first response module 1410 is specifically configured to determine the current skin theme information of the virtual equipment; and match the target component's component skin library with the current skin theme information greater than The component skin with preset matching degree is determined as the recommended skin.
- This disclosed embodiment first determines the current skin theme information of the virtual equipment, and then determines the component skin whose matching degree with the current skin theme information is greater than the preset matching degree from the component skin library of the target component as a recommended skin. It can be ensured that the target skin of the final target component is as consistent or similar as possible to the current skin style of the virtual equipment, thereby improving the uniformity and overall aesthetics of the virtual equipment style.
- the size of the skin controls of each recommended skin is positively correlated with the corresponding matching degree; and/or, the skin controls of each recommended skin are arranged in order according to the corresponding matching degree.
- the skin controls with a greater matching degree are larger, the skin controls with a smaller matching degree are smaller, the skin controls with a greater matching degree are ranked higher, and the skin controls with a smaller matching degree are ranked lower.
- Players can intuitively Determine the recommendation index of each recommended skin to facilitate players to quickly and easily determine the target skin from each recommended skin.
- the first response module 1410 is specifically configured to determine the account level of the account to which the virtual equipment belongs; and select at least one corresponding to the account level from the parts skin library of the target part according to the account level.
- the component skin is used as the first skin to be selected; the skin control of the first skin to be selected is displayed.
- the account level of the account to which the virtual equipment belongs is first determined, and according to the account level, at least one component skin corresponding to the account level is selected from the component skin library of the target component as the first skin to be selected for control display.
- Different levels Users correspond to parts skins of different levels, which greatly improves the diversity of parts skinning. At the same time, it can avoid players from needing to perform further operations such as determining their own level, character information, etc., thus improving operational efficiency.
- the first response module 1410 is specifically configured to select at least one component skin corresponding to the account level from the component skin library of the target component according to the account level as the initial first selection. Skin; in response to a first purchase operation for at least one component skin among the plurality of initial first skins to be selected, determine the component skin corresponding to the first purchase operation as the target first skin to be selected.
- At least one component skin corresponding to the account level is selected from the component skin library of the target component according to the account level as the initial first skin to be selected, and then the player selects at least one of the multiple initial first skins to be selected.
- the component skin corresponding to the first purchase operation is determined as the target first skin to be selected, which can improve the interactivity between merchants and players.
- the first response module 1410 is further configured to, in response to a skin acquisition operation for a target component among the multiple components, store several skins corresponding to the skin acquisition operation as skins to be selected. in the component skin library to which the target component belongs.
- the embodiment of the present disclosure is aimed at the skin acquisition operation of a target component among multiple components, and stores several skins corresponding to the skin acquisition operation as skins to be selected in the component skin library to which the target component belongs.
- players can obtain the skins they need at any time according to the game progress and their own preferences, which greatly enhances the player's game participation and experience.
- the player obtains the skin to be selected through the skin acquisition operation and stores it in the component skin library to which the target component belongs.
- the skin can be directly retrieved from the component skin library. It is convenient and fast, which can greatly improve the efficiency of parts reskinning and the player experience.
- the first response module 1410 is specifically configured to, in response to a skin change touch operation on a target component among multiple components, select the target component corresponding to the component skin library. Several skins are used as the first skin to be selected; the skin control of the first skin to be selected is displayed.
- the real-time acquisition step of the terminal or user terminal avoids wasting the computing resources of the virtual equipment skin changing device 1400, greatly improves the efficiency of determining the first skin to be selected, and further improves the player's gaming experience.
- the first response module 1410 is specifically configured to, in response to a second purchase operation for the skin of the target component among the plurality of components, use several skins corresponding to the second purchase operation as The skin to be selected is stored in the component skin library to which the target component belongs.
- the skin of the target component is obtained through the second purchase operation. That is, in the embodiment of the present disclosure, the above-mentioned skin acquisition operation is limited to the second purchase operation.
- the virtual equipment skin changing device 1400 displays multiple skins of the target parts provided by itself on the graphical user interface, players can purchase the skins they need through game recharge and other methods, combining pure virtual game experience with real transactions. It can greatly improve the commercial properties of virtual devices and corresponding games.
- configuring the second purchase operation to determine the skin to be selected can greatly improve the player's purchase rate and game participation.
- the second response module 1420 is specifically configured to, in response to the third purchase operation for the skin purchase control, determine the first skin to be selected corresponding to the third purchase operation as the initial target skin; In response to a first selected touch operation on a skin control of the target skin among the plurality of initial target skins, the current skin of the target component is replaced with the target skin.
- the skin replacement device 1400 of the virtual equipment displays the skin controls of multiple initial target skins, and the player can click, double-click, long press, slide, etc. Once the touch operation is selected, select the skin you want to change as the target skin, and replace the current skin of the target component with the target skin to complete the skin change operation for the target component.
- the first response module 1410 is specifically configured to, in response to the second skin-changing touch operation for the target component in each first skin-changing control, on the first display of the current display interface.
- the area displays several skin controls of the first skin to be selected corresponding to the target component; the second display area of the current display interface displays the second skin control corresponding to the replaceable component; wherein, the replaceable component list contains multiple A second skin-changing control corresponding to a replaceable component.
- the replaceable component is a component that can replace the installed component at the installation position of the target component in the virtual equipment.
- the embodiment of the present disclosure displays the skin controls of multiple first to-be-selected skins corresponding to the target components in the first display area of the current display interface, and simultaneously displays the second skin controls corresponding to the replaceable components in the second display area. It is convenient to replace the parts at that position when skinning the parts, and to skin the replaced parts, which greatly facilitates the player's operation and improves the player's gaming experience.
- the first response module 1410 is further configured to, in response to a third selected touch operation for the target replacement part in the plurality of second skin-changing controls, display the corresponding corresponding target replacement part.
- the second skin to be selected.
- multiple second skin-changing controls are displayed in the second display area in the form of a list. If the player needs to replace parts, he only needs to use third selection operations such as click, double-click, long press, and slide. After selecting the target replacement part that needs to be replaced, the skin replacement device 1400 of the virtual equipment will display the second skin to be selected corresponding to the target replacement part for the player to choose, which can greatly improve the diversity of skin replacement and parts replacement. The speed and richness of player operations.
- the second response module 1420 is also configured to, in response to an overall skinning operation for the virtual device, display skin controls of several device skins corresponding to the virtual device; The third selected touch operation of the target device skin in the skin's skin control replaces the current overall device skin of the virtual device with the target device skin.
- the player when the player needs to perform an overall skin change on the virtual device, the player only needs to perform an overall skin change operation to trigger the skin control to display several device skins for the player to choose, and when the player selects several device skins, the player can
- the third selected touch operation of the target device skin in the device skin can replace the current overall device skin of the virtual device with the target device skin, which is convenient and quick, and greatly improves the efficiency of virtual device skin changing.
- Exemplary embodiments of the present disclosure also provide a computer-readable storage medium, which can be implemented in the form of a program product, which includes program code.
- the program product When the program product is run on an electronic device, the program code is used to cause the electronic device to The steps described in the "Exemplary Methods" section of this specification above according to various exemplary embodiments of the present disclosure are performed.
- the program product may be implemented as a portable compact disk read-only memory (CD-ROM) and include the program code, and may be run on an electronic device, such as a personal computer.
- CD-ROM portable compact disk read-only memory
- the program product of the present disclosure is not limited thereto.
- a readable storage medium may be any tangible medium containing or storing a program that may be used by or in conjunction with an instruction execution system, apparatus, or device.
- the Program Product may take the form of one or more readable media in any combination.
- the readable medium may be a readable signal medium or a readable storage medium.
- the readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, device or device, or any combination thereof. More specific examples (non-exhaustive list) of readable storage media include: electrical connection with one or more conductors, portable disk, hard disk, random access memory (RAM), read only memory (ROM), erasable programmable read-only memory (EPROM or flash memory), optical fiber, portable compact disk read-only memory (CD-ROM), optical storage device, magnetic storage device, or any suitable combination of the above.
- a computer-readable signal medium may include a data signal propagated in baseband or as part of a carrier wave carrying readable program code therein. Such propagated data signals may take many forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination of the above.
- a readable signal medium may also be any readable medium other than a readable storage medium that can send, propagate, or transport the program for use by or in connection with an instruction execution system, apparatus, or device.
- Program code embodied on a readable medium may be transmitted using any suitable medium, including but not limited to wireless, wireline, optical cable, RF, etc., or any suitable combination of the foregoing.
- Program code for performing the operations of the present disclosure may be written in any combination of one or more programming languages, including object-oriented programming languages such as Java, C++, etc., as well as conventional procedural programming. Language—such as "C” or a similar programming language.
- the program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device and partly on a remote computing device, or entirely on the remote computing device or server execute on.
- the remote computing device may be connected to the user computing device through any kind of network, including a local area network (LAN) or a wide area network (WAN), or may be connected to an external computing device, such as provided by an Internet service. (business comes via Internet connection).
- LAN local area network
- WAN wide area network
- Internet service business comes via Internet connection
- the current skin of the target component is replaced with the target skin.
- the computer-readable storage medium When being executed, responds to the player's skin-changing touch operation on the target component among the multiple components, and displays skin controls of multiple first to-be-selected skins corresponding to the target component for the player to further Select and, in response to the first selected touch operation on the target skin in the skin control, replace the target component's current skin with the target skin.
- the disclosed embodiments are used to replace the skin of the parts in the virtual equipment, so that players can freely assemble the skin according to their own preferences. They do not need to replace the entire skin in the traditional way, which solves the current skin replacement method of virtual equipment.
- a relatively simple technical issue has achieved the technical effect of improving the flexibility and combination richness of virtual equipment skin replacement.
- the following steps are also implemented: in response to the first skin-changing touch operation on the virtual equipment, displaying multiple components in the virtual equipment Corresponding first skin-changing controls respectively; in response to the second skin-changing touch operation on the target component in each first skin-changing control, display skin controls of several first to-be-selected skins corresponding to the target component.
- This disclosed embodiment first displays the first skin-changing controls corresponding to each component in the virtual equipment according to the player's first skin-changing touch operation, so that the player can select the target component that needs to be skin-replaced, and then based on the player's selection of the target component.
- the second skin-changing touch operation of the target component then displays the skin control of the first skin to be selected corresponding to the target component for the player to select the skin.
- Players have high selectivity, which can greatly improve the flexibility of skin-changing. Increase the richness and diversity of virtual equipment skin combinations, and also greatly improve the player's skin-changing experience.
- the following steps are also implemented: in response to the first skin-changing touch operation for the virtual equipment, jump the current display interface to the virtual device Equipment modification interface; the modification interface displays the first skin-changing controls corresponding to multiple components.
- the program code stored in the computer-readable storage medium when executed, the following steps are also implemented: displaying a corresponding relationship between each component in the virtual equipment and each first skin-changing control. Guide component.
- the embodiments of the present disclosure can facilitate players to clearly determine the components corresponding to each first skin-changing control, as well as the locations of the components, and facilitate players to quickly use the corresponding first skin-changing control. Select the target parts that need to be skinned to avoid some parts being too small and easy to be mistakenly operated on other parts, which greatly improves the convenience and accuracy of player operation.
- the program code stored in the computer-readable storage medium when executed, the following steps are also implemented: in response to the second selected touch operation for the skin recommendation control, displaying the recommended skin of the target component Skin controls.
- the embodiment of the present disclosure displays the skin control of the recommended skin for the target component after responding to the second selected touch operation for the skin recommendation control, providing the player with some optional skins that are more suitable for the current scene, and avoiding some Other unnecessary operations such as level confirmation, identity confirmation, etc. greatly improve the efficiency of skin change. Especially for some players who have difficulty choosing, they can quickly determine a target skin from several recommended skins for assembly, improving the player's skin-changing efficiency and skin-changing experience.
- the following steps are also implemented: determine the current skin theme information of the virtual equipment; compare the component skin library of the target component with the current The component skin whose matching degree of skin theme information is greater than the preset matching degree is determined as a recommended skin.
- This disclosed embodiment first determines the current skin theme information of the virtual equipment, and then determines the component skin whose matching degree with the current skin theme information is greater than the preset matching degree from the component skin library of the target component as a recommended skin. It can be ensured that the target skin of the final target component is as consistent or similar as possible to the current skin style of the virtual equipment, thereby improving the uniformity and overall aesthetics of the virtual equipment style.
- the size of the skin controls of each recommended skin is positively correlated with the corresponding matching degree; and/or, the skin controls of each recommended skin are arranged in order according to the corresponding matching degree.
- the skin controls with a greater matching degree are larger, the skin controls with a smaller matching degree are smaller, the skin controls with a greater matching degree are ranked higher, and the skin controls with a smaller matching degree are ranked lower.
- Players can intuitively Determine the recommendation index of each recommended skin to facilitate players to quickly and easily determine the target skin from each recommended skin.
- the following steps are also implemented: determining the account level of the account to which the virtual equipment belongs; and selecting the target part from the parts skin library of the target part according to the account level. Select at least one component skin corresponding to the account level as the first skin to be selected; display the skin control of the first skin to be selected.
- the account level of the account to which the virtual equipment belongs is first determined, and according to the account level, at least one component skin corresponding to the account level is selected from the component skin library of the target component as the first skin to be selected for control display.
- Different levels Users correspond to parts skins of different levels, which greatly improves the diversity of parts skinning. At the same time, it can avoid players from needing to perform further operations such as determining their own level, character information, etc., thus improving operational efficiency.
- the following steps are also implemented: selecting at least one zero corresponding to the account level from the parts skin library of the target part according to the account level.
- the component skin serves as the initial first skin to be selected; in response to the first purchase operation for at least one component skin among the plurality of initial first skins to be selected, the component skin corresponding to the first purchase operation is determined as the target first to be selected skin.
- At least one component skin corresponding to the account level is selected from the component skin library of the target component according to the account level as the initial first skin to be selected, and then the player selects at least one of the multiple initial first skins to be selected.
- the component skin corresponding to the first purchase operation is determined as the target first skin to be selected, which can improve the interactivity between merchants and players.
- the following steps are also implemented: in response to the skin acquisition operation for the target component among the multiple components, converting the skin acquisition operation corresponding to Several skins are stored in the component skin library to which the target component belongs as skins to be selected.
- the embodiment of the present disclosure is aimed at the skin acquisition operation of a target component among multiple components, and stores several skins corresponding to the skin acquisition operation as skins to be selected in the component skin library to which the target component belongs.
- players can obtain the skins they need at any time according to the game progress and their own preferences, which greatly enhances the player's game participation and experience.
- the player obtains the skin to be selected through the skin acquisition operation and stores it in the component skin library to which the target component belongs.
- the skin can be directly retrieved from the component skin library. It is convenient and fast, which can greatly improve the efficiency of parts reskinning and the player experience.
- the following steps are also implemented: in response to a skin-changing touch operation on a target component among the plurality of components, from the component skin Select several skins corresponding to the target component in the library as the first skin to be selected; display the skin control of the first skin to be selected.
- the real-time acquisition step of terminal or user terminal avoids wasting computing resources of computer-readable storage media, greatly improves the efficiency of determining the first skin to be selected, and further improves the player's gaming experience.
- the following steps are also implemented: in response to a second purchase operation for the skin of the target component among the plurality of components, converting the second Several skins corresponding to the purchase operation are stored in the component skin library to which the target component belongs as skins to be selected.
- the skin of the target component is obtained through the second purchase operation. That is, in the embodiment of the present disclosure, the above-mentioned skin acquisition operation is limited to the second purchase operation.
- the computer-readable storage medium displays multiple skins of the target parts provided by itself on the graphical user interface, players can purchase the skins they need through game recharge and other methods. Combining pure virtual game experience with real transactions can greatly Improve the commercial attributes of virtual devices and corresponding games.
- configuring the second purchase operation to determine the skin to be selected can greatly improve the player's purchase rate and game participation.
- the following steps are also implemented: in response to the third purchase operation for the skin purchase control, converting the first pending operation corresponding to the third purchase operation to The selected skin is determined as the initial target skin; in response to a first selected touch operation for a skin control of the target skin among the plurality of initial target skins, the current skin of the target component is replaced with the target skin.
- the computer-readable storage medium displays the skin controls of multiple initial target skins, and the player first selects the skin by clicking, double-clicking, long-pressing, sliding, etc. Use a fixed touch operation to select the skin you want to change as the target skin, and replace the current skin of the target component with the target skin to complete the skin change operation for the target component.
- the following steps are also implemented: in response to the second skin-changing touch operation for the target component in each first skin-changing control, The first display area of the current display interface displays several skin controls of the first skin to be selected corresponding to the target component; the second display area of the current display interface displays the second skin control corresponding to the replaceable component; wherein, The replaceable parts list contains second skin-changing controls corresponding to multiple replaceable parts.
- the replaceable parts are the installed parts that can replace the installation positions of the target parts in the virtual equipment.
- the embodiment of the present disclosure displays the skin controls of multiple first to-be-selected skins corresponding to the target components in the first display area of the current display interface, and simultaneously displays the second skin controls corresponding to the replaceable components in the second display area. It is convenient to replace the parts at that position when skinning the parts, and to skin the replaced parts, which greatly facilitates the player's operation and improves the player's gaming experience.
- the following steps are also implemented: in response to the third selected touch for the target replacement component in the plurality of second skin-changing controls. Operation to display the second skin to be selected corresponding to the target replacement part.
- multiple second skin-changing controls are displayed in the second display area in the form of a list. If the player needs to replace parts, he only needs to use third selection operations such as click, double-click, long press, and slide. Select the target replacement part that needs to be replaced, and the computer-readable storage medium will display the second skin to be selected corresponding to the target replacement part for players to choose. This can greatly improve the diversity of skin replacement and the speed of parts replacement. nature, and the richness of player operations.
- the following steps are also implemented: in response to an overall skinning operation for the virtual device, displaying the skins of several device skins corresponding to the virtual device Control; in response to a third selected touch operation of a target device skin in a skin control of the plurality of device skins, replace the current overall device skin of the virtual device with the target device skin.
- the player when the player needs to perform an overall skin change on the virtual device, the player only needs to perform an overall skin change operation to trigger the skin control to display several device skins for the player to choose, and when the player selects several device skins, the player can
- the third selected touch operation of the target device skin in the device skin can replace the current overall device skin of the virtual device with the target device skin, which is convenient and quick, and greatly improves the efficiency of virtual device skin changing.
- an exemplary embodiment of the present disclosure also provides an electronic device 1500, which may be a backend server of an information platform.
- the electronic device 1500 will be described below with reference to FIG. 15 . It should be understood that the electronic device 1500 shown in FIG. 15 is only an example and should not bring any limitations to the functions and scope of use of the embodiments of the present disclosure.
- electronic device 1500 is embodied in the form of a general computing device.
- the components of the electronic device 1500 may include, but are not limited to: at least one processing unit 1510, at least one storage unit 1520, and a bus 1530 connecting different system components (including the storage unit 1520 and the processing unit 1510).
- the storage unit stores program code, and the program code can be executed by the processing unit 1510, so that the processing unit 1510 performs the steps according to various exemplary embodiments of the present disclosure described in the "Example Method" section of this specification.
- the processing unit 1510 may perform the method steps shown in FIG. 2 and the like.
- the storage unit 1520 may include a volatile storage unit, such as a random access storage unit (RAM) 1521 and/or a cache storage unit 1522, and may further include a read-only storage unit (ROM) 1523.
- RAM random access storage unit
- ROM read-only storage unit
- Storage unit 1520 may also include a program/utility 1524 having a set of (at least one) program modules 1525 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, Each of these examples, or some combination, may include the implementation of a network environment.
- program/utility 1524 having a set of (at least one) program modules 1525 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, Each of these examples, or some combination, may include the implementation of a network environment.
- Bus 1530 may include a data bus, an address bus, and a control bus.
- Electronic device 1500 may also communicate with one or more external devices 2000 (eg, keyboard, pointing device, Bluetooth device, etc.), which communication may occur through input/output (I/O) interface 1540.
- Electronic device 1500 may also communicate with one or more networks (eg, a local area network (LAN), a wide area network (WAN), and/or a public network, such as the Internet) through a network adapter 1550.
- networks eg, a local area network (LAN), a wide area network (WAN), and/or a public network, such as the Internet
- network adapter 1550 communicates with other modules of electronic device 151500 via bus 1530.
- other hardware and/or software modules may be used in conjunction with electronic device 1500, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives And data backup storage system, etc.
- any step in the above method of skin replacement of the virtual equipment can be implemented.
- the current skin of the target component is replaced with the target skin.
- the electronic device When being executed, the electronic device responds to the player's skin-changing touch operation on the target component among the multiple components, displays the skin controls of the multiple first to-be-selected skins corresponding to the target component for the player to further select, and In response to a first selected touch operation on the target skin in the skin control, replace the current skin of the target component with the target skin.
- the disclosed embodiments are used to replace the skin of the parts in the virtual equipment, so that players can freely assemble the skin according to their own preferences. They do not need to replace the entire skin in the traditional way, which solves the current skin replacement method of virtual equipment.
- a relatively simple technical issue has achieved the technical effect of improving the flexibility and combination richness of virtual equipment skin replacement.
- the following steps are also implemented: in response to the first skin-changing touch operation on the virtual equipment, displaying corresponding corresponding parts of the multiple components in the virtual equipment.
- Each first skin-changing control in response to a second skin-changing touch operation on the target component in each first skin-changing control, display skin controls of several first to-be-selected skins corresponding to the target component.
- This disclosed embodiment first displays the first skin-changing controls corresponding to each component in the virtual equipment according to the player's first skin-changing touch operation, so that the player can select the target component that needs to be skin-replaced, and then based on the player's selection of the target component.
- the second skin-changing touch operation of the target component then displays the skin control of the first skin to be selected corresponding to the target component for the player to select the skin.
- Players have high selectivity, which can greatly improve the flexibility of skin-changing. Increase the richness and diversity of virtual equipment skin combinations, and also greatly improve the player's skin-changing experience.
- the following steps are also implemented: in response to the first skin-changing touch operation for the virtual equipment, jump the current display interface to the modification of the virtual equipment Interface; display the first skinning controls corresponding to multiple components in the modification interface.
- the following steps are also implemented: displaying a guidance component for indicating the correspondence between each component in the virtual equipment and each first skinning control.
- the embodiments of the present disclosure can facilitate players to clearly determine the components corresponding to each first skin-changing control, as well as the locations of the components, and facilitate players to quickly use the corresponding first skin-changing control. Select the target parts that need to be skinned to avoid some parts being too small and easy to be mistakenly operated on other parts, which greatly improves the convenience and accuracy of player operation.
- the following steps are also implemented: in response to the second selected touch operation for the skin recommendation control, displaying the skin control of the target component recommended skin.
- the embodiment of the present disclosure displays the skin control of the recommended skin for the target component after responding to the second selected touch operation for the skin recommendation control, providing the player with some optional skins that are more suitable for the current scene, and avoiding some Other unnecessary operations such as level confirmation, identity confirmation, etc. greatly improve the efficiency of skin change. Especially for some players who have difficulty choosing, they can quickly determine a target skin from several recommended skins for assembly, improving the player's skin-changing efficiency and skin-changing experience.
- the following steps are also implemented: determine the current skin theme information of the virtual equipment; combine the component skin library of the target component with the current skin theme The component skin whose information matching degree is greater than the preset matching degree is determined as the recommended skin.
- This disclosed embodiment first determines the current skin theme information of the virtual equipment, and then determines the component skin whose matching degree with the current skin theme information is greater than the preset matching degree from the component skin library of the target component as a recommended skin. It can be ensured that the target skin of the final target component is as consistent or similar as possible to the current skin style of the virtual equipment, thereby improving the uniformity and overall aesthetics of the virtual equipment style.
- the size of the skin controls of each recommended skin is positively correlated with the corresponding matching degree; and/or, the skin controls of each recommended skin are arranged in order according to the corresponding matching degree.
- the skin controls with a greater matching degree are larger, the skin controls with a smaller matching degree are smaller, the skin controls with a greater matching degree are ranked higher, and the skin controls with a smaller matching degree are ranked lower.
- Players can intuitively Determine the recommendation index of each recommended skin to facilitate players to quickly and easily determine the target skin from each recommended skin.
- the following steps are also implemented: determining the account level of the account to which the virtual equipment belongs; selecting at least one component skin library of the target component according to the account level The component skin corresponding to the account level is used as the first skin to be selected; the skin control of the first skin to be selected is displayed.
- the account level of the account to which the virtual equipment belongs is first determined, and according to the account level, at least one component skin corresponding to the account level is selected from the component skin library of the target component as the first skin to be selected for control display.
- Different levels Users correspond to parts skins of different levels, which greatly improves the diversity of parts skinning. At the same time, it can avoid players from needing to perform further operations such as determining their own level, character information, etc., thus improving operational efficiency.
- the following steps are also implemented: selecting at least one component skin corresponding to the account level from the component skin library of the target component according to the account level as Initial first skin to be selected; in response to a first purchase operation for at least one component skin among the plurality of initial first skins to be selected, determine the component skin corresponding to the first purchase operation as the target first skin to be selected.
- At least one component skin corresponding to the account level is selected from the component skin library of the target component according to the account level as the initial first skin to be selected, and then the player selects at least one of the multiple initial first skins to be selected.
- the component skin corresponding to the first purchase operation is determined as the target first skin to be selected, which can improve the interactivity between merchants and players.
- the following steps are also implemented: in response to the skin acquisition operation for the target component among the multiple components, several skins corresponding to the skin acquisition operation are The skin to be selected is stored in the component skin library to which the target component belongs.
- the embodiment of the present disclosure is aimed at the skin acquisition operation of a target component among multiple components, and stores several skins corresponding to the skin acquisition operation as skins to be selected in the component skin library to which the target component belongs.
- players can obtain the skins they need at any time according to the game progress and their own preferences, which greatly enhances the player's game participation and experience.
- the player obtains the skin to be selected through the skin acquisition operation and stores it in the component skin library to which the target component belongs.
- the skin can be directly retrieved from the component skin library. It is convenient and fast, which can greatly improve the efficiency of parts reskinning and the player experience.
- the following steps are also implemented: in response to a skin-changing touch operation on the target component among the multiple components, selecting from the component skin library Several skins corresponding to the target component are used as the first skin to be selected; the skin control of the first skin to be selected is displayed.
- the present disclosure in response to a skin change touch operation on a target component among multiple components, several skins corresponding to the target component are directly selected from the component skin library as the first skins to be selected, thus avoiding the need to access the service from the service.
- Real-time acquisition steps such as terminals or user terminals avoid wasting computing resources of electronic devices, greatly improve the efficiency of determining the first skin to be selected, and further improve the player's gaming experience.
- the following steps are also implemented: in response to a second purchase operation for the skin of the target component among the plurality of components, corresponding to the second purchase operation Several skins are stored in the component skin library to which the target component belongs as skins to be selected.
- the skin of the target component is obtained through the second purchase operation. That is, in the embodiment of the present disclosure, the above-mentioned skin acquisition operation is limited to the second purchase operation.
- the electronic device displays multiple skins of the target parts it provides on the graphical user interface, players can purchase the skins they need through game recharge and other methods. Combining pure virtual game experience with real transactions can greatly improve virtual devices. And the corresponding commercial attributes of the game.
- configuring the second purchase operation to determine the skin to be selected can greatly improve the player's purchase rate and game participation.
- the following steps are also implemented: in response to the third purchase operation for the skin purchase control, determining the first skin to be selected corresponding to the third purchase operation. is the initial target skin; in response to a first selected touch operation on the skin control of the target skin in the plurality of initial target skins, the current skin of the target component is replaced with the target skin.
- the electronic device displays the skin controls of multiple initial target skins
- the player first selects the touch control by clicking, double-clicking, long pressing, sliding, etc. Select the skin you want to change as the target skin, and replace the current skin of the target component with the target skin to complete the skin change operation for the target component.
- the following steps are also implemented: in response to the second skin-changing touch operation for the target component in each first skin-changing control, the currently displayed
- the first display area of the interface displays several skin controls of the first to-be-selected skins corresponding to the target components;
- the second display area of the current display interface displays the second skin-changing controls corresponding to the replaceable components; wherein, the replaceable components
- the parts list contains second skin-changing controls corresponding to multiple replaceable parts.
- the replaceable parts are parts that can replace the installed parts at the installation position of the target part in the virtual equipment.
- the embodiment of the present disclosure displays the skin controls of multiple first to-be-selected skins corresponding to the target components in the first display area of the current display interface, and simultaneously displays the second skin controls corresponding to the replaceable components in the second display area. It is convenient to replace the parts at that position when skinning the parts, and to skin the replaced parts, which greatly facilitates the player's operation and improves the player's gaming experience.
- the following steps are also implemented: in response to the third selected touch operation for the target replacement component in the plurality of second skin-changing controls, displaying The second skin to be selected corresponding to the target replacement part.
- multiple second skin-changing controls are displayed in the second display area in the form of a list. If the player needs to replace parts, he only needs to use third selection operations such as click, double-click, long press, and slide. Select the target replacement part that needs to be replaced, and the electronic device will display the second skin to be selected corresponding to the target replacement part for players to choose. This can greatly improve the diversity of skin replacement, the speed of parts replacement, and The richness of player operations.
- the following steps are also implemented: in response to an overall skinning operation for the virtual device, displaying skin controls of several device skins corresponding to the virtual device; in response to On a third selected touch operation of the target device skin among the skin controls for several device skins, the current overall device skin of the virtual device is replaced with the target device skin.
- the player when the player needs to perform an overall skin change on the virtual device, the player only needs to perform an overall skin change operation to trigger the skin control to display several device skins for the player to choose, and when the player selects several device skins, the player can
- the third selected touch operation of the target device skin in the device skin can replace the current overall device skin of the virtual device with the target device skin, which is convenient and quick, and greatly improves the efficiency of virtual device skin changing.
- modules or units of equipment for action execution are mentioned in the detailed description above, this division is not mandatory.
- the features and functions of two or more modules or units described above may be embodied in one module or unit.
- the features and functions of one module or unit described above may be further divided into being embodied by multiple modules or units.
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Abstract
Description
Claims (19)
- 一种虚拟装备的皮肤更换方法,其中,通过终端设备提供一图形用户界面,所述图形用户界面显示的内容至少包含由多个零部件构成的虚拟装备,所述方法包括:响应于针对所述多个零部件中目标零部件的换肤触控操作,显示所述目标零部件对应的若干个第一待选择皮肤的皮肤控件;响应于针对皮肤控件中目标皮肤的第一选定触控操作,将所述目标零部件当前的皮肤更换为所述目标皮肤。
- 根据权利要求1所述的虚拟装备的皮肤更换方法,其中,所述响应于针对所述多个零部件中目标零部件的换肤触控操作,显示所述目标零部件对应的若干个第一待选择皮肤的皮肤控件,包括:响应于针对所述虚拟装备的第一换肤触控操作,显示所述虚拟装备中所述多个零部件分别对应的各第一换肤控件;响应于针对各所述第一换肤控件中所述目标零部件的第二换肤触控操作,显示所述目标零部件对应的若干个所述第一待选择皮肤的皮肤控件。
- 根据权利要求2所述的虚拟装备的皮肤更换方法,其中,所述响应于针对所述虚拟装备的第一换肤触控操作,显示所述虚拟装备中所述多个零部件分别对应的各第一换肤控件,包括:响应于针对所述虚拟装备的所述第一换肤触控操作,将当前显示界面跳转至所述虚拟装备的改装界面;在所述改装界面显示所述多个零部件分别对应的各所述第一换肤控件。
- 根据权利要求2或3所述的虚拟装备的皮肤更换方法,其中,在所述响应于针对所述虚拟装备的第一换肤触控操作之后,所述方法还包括:显示用于指示所述虚拟装备中各所述零部件与各所述第一换肤控件之间对应关系的指引组件。
- 根据权利要求2所述的虚拟装备的皮肤更换方法,其中,在所述响应于针对各所述第一换肤控件中所述目标零部件的第二换肤触控操作之后,所述方法还包括:响应于针对皮肤推荐控件的第二选定触控操作,显示所述目标零部件推荐皮肤的皮肤控件。
- 根据权利要求5所述的虚拟装备的皮肤更换方法,其中,在所述显示所述目标零部件推荐皮肤的皮肤控件之前,所述方法还包括:确定所述虚拟装备当前的皮肤主题信息;将所述目标零部件的零部件皮肤库中,与所述当前的皮肤主题信息的匹配度大于预设匹配度的零部件皮肤确定为所述推荐皮肤。
- 根据权利要求5所述的虚拟装备的皮肤更换方法,其中,各所述推荐皮肤的皮肤控件的大小与对应的所述匹配度正相关;和/或,各所述推荐皮肤的皮肤控件按照对应的所述匹配度的大小依次排列。
- 根据权利要求1所述的虚拟装备的皮肤更换方法,其中,所述显示所述目标零部件对应的若干个第一待选择皮肤的皮肤控件,包括:确定所述虚拟装备所属账号的账号等级;根据所述账号等级从所述目标零部件的零部件皮肤库中选择至少一个与所述账号等级对应的零部件皮肤作为所述第一待选择皮肤;显示所述第一待选择皮肤的皮肤控件。
- 根据权利要求8所述的虚拟装备的皮肤更换方法,其中,所述根据所述账号等级从所述目标零部件的零部件皮肤库中选择至少一个与所述账号等级对应的零部件皮肤作为所述第一待选择皮肤,包括:根据所述账号等级从所述目标零部件的零部件皮肤库中选择至少一个与所述账号等级对应的零部件皮肤作为初始第一待选择皮肤;响应于针对若干个所述初始第一待选择皮肤中至少一个零部件皮肤的第一购买操作,将所述第一购买操作对应的零部件皮肤确定为目标第一待选择皮肤。
- 根据权利要求1所述的虚拟装备的皮肤更换方法,其中,在所述响应于针对所述多个零部件中目标零部件的换肤触控操作,显示所述目标零部件对应的若干个第一待选择皮肤的皮肤控件之前,所述方法还包括:响应于针对所述多个零部件中所述目标零部件的皮肤获取操作,将所述皮肤获取操作对应的若干个皮肤作为待选择皮肤存储于所述目标零部件所属的零部件皮肤库。
- 根据权利要求10所述的虚拟装备的皮肤更换方法,其中,所述响应于针对所述多个零部件中目标零部件的换肤触控操作,显示所述目标零部件对应的若干个第一待选择皮肤的皮肤控件,包括:响应于针对所述多个零部件中所述目标零部件的所述换肤触控操作,从所述零部件皮肤库中选择所 述目标零部件对应的若干个皮肤作为所述第一待选择皮肤;显示所述第一待选择皮肤的皮肤控件。
- 根据权利要求10所述的虚拟装备的皮肤更换方法,其中,所述响应于针对所述多个零部件中所述目标零部件的皮肤获取操作,将所述皮肤获取操作对应的若干个皮肤作为待选择皮肤存储于所述目标零部件所属的零部件皮肤库,包括:响应于针对所述多个零部件中所述目标零部件的皮肤的第二购买操作,将所述第二购买操作对应的若干个皮肤作为所述待选择皮肤存储于所述目标零部件所属的零部件皮肤库。
- 根据权利要求1所述的虚拟装备的皮肤更换方法,其中,所述第一待选择皮肤的皮肤控件关联有所述第一待选择皮肤的皮肤购买控件;所述响应于针对皮肤控件中目标皮肤的第一选定触控操作,将所述目标零部件当前的皮肤更换为所述目标皮肤,包括:响应于针对所述皮肤购买控件的第三购买操作,将所述第三购买操作对应的所述第一待选择皮肤确定为初始目标皮肤;响应于针对若干个所述初始目标皮肤中所述目标皮肤的皮肤控件的第一选定触控操作,将所述目标零部件当前的皮肤更换为所述目标皮肤。
- 根据权利要求2所述的虚拟装备的皮肤更换方法,其中,所述响应于针对各所述第一换肤控件中所述目标零部件的第二换肤触控操作,显示所述目标零部件对应的若干个所述第一待选择皮肤的皮肤控件,包括:响应于针对各个所述第一换肤控件中所述目标零部件的所述第二换肤触控操作,在当前显示界面的第一显示区域显示所述目标零部件对应的若干个所述第一待选择皮肤的皮肤控件;在所述当前显示界面的第二显示区域显示可更换零部件对应的第二换肤控件;其中,所述可更换零部件列表中包含多个可更换零部件对应的第二换肤控件,所述可更换零部件为所述目标零部件在所述虚拟装备中的安装位置可以替换安装的零部件。
- 根据权利要求14所述的虚拟装备的皮肤更换方法,其中,在所述在所述当前显示界面的第二显示区域显示可更换零部件对应的第二换肤控件之后,所述方法还包括:响应于针对多个所述第二换肤控件中目标更换零部件的第三选定触控操作,显示所述目标更换零部件对应的第二待选择皮肤。
- 根据权利要求1所述的虚拟装备的皮肤更换方法,其中,所述方法还包括:响应于针对所述虚拟设备的整体换肤操作,显示所述虚拟设备对应的若干个设备皮肤的皮肤控件;响应于针对若干个所述设备皮肤的皮肤控件中目标设备皮肤的第三选定触控操作,将所述虚拟设备当前的整体设备皮肤更换为所述目标设备皮肤。
- 一种虚拟装备的皮肤更换装置,其中,通过终端设备提供一图形用户界面,所述图形用户界面显示的内容至少包含由多个零部件构成的虚拟装备,所述装置包括:第一响应模块,被配置为响应于针对所述多个零部件中目标零部件的换肤触控操作,显示所述目标零部件对应的若干个第一待选择皮肤的皮肤控件;第二响应模块,被配置为响应于针对皮肤控件中目标皮肤的第一选定触控操作,将所目标零部件当前的皮肤更换为所述目标皮肤。
- 一种计算机可读存储介质,其上存储有计算机程序,其中,所述计算机程序被处理器执行时实现权利要求1至16任一项所述的方法。
- 一种电子设备,其中,包括:处理器;以及存储器,用于存储所述处理器的可执行指令;其中,所述处理器配置为经由执行所述可执行指令来执行权利要求1至16任一项所述的方法。
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| US20150026016A1 (en) * | 2013-07-19 | 2015-01-22 | Delicious Ltd. | System and method of producing model figure of person with associated clothing |
| CN109603151A (zh) * | 2018-12-13 | 2019-04-12 | 腾讯科技(深圳)有限公司 | 虚拟角色的皮肤显示方法、装置及设备 |
| CN110772787A (zh) * | 2019-09-25 | 2020-02-11 | 腾讯科技(深圳)有限公司 | 游戏应用界面调整方法及装置 |
| CN112791397A (zh) * | 2021-02-02 | 2021-05-14 | 网易(杭州)网络有限公司 | 虚拟装备替换方法、装置和电子设备 |
| CN114748876A (zh) * | 2022-04-20 | 2022-07-15 | 网易(杭州)网络有限公司 | 虚拟装备的皮肤更换方法、装置、存储介质和电子设备 |
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| JP7213791B2 (ja) * | 2019-12-24 | 2023-01-27 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、および、ゲーム処理方法 |
| CN112138393A (zh) * | 2020-10-15 | 2020-12-29 | 腾讯科技(深圳)有限公司 | 虚拟道具的配置方法、装置、终端及存储介质 |
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| CN102129368A (zh) * | 2010-01-20 | 2011-07-20 | 腾讯科技(深圳)有限公司 | 界面皮肤更换系统及方法 |
| US20150026016A1 (en) * | 2013-07-19 | 2015-01-22 | Delicious Ltd. | System and method of producing model figure of person with associated clothing |
| CN109603151A (zh) * | 2018-12-13 | 2019-04-12 | 腾讯科技(深圳)有限公司 | 虚拟角色的皮肤显示方法、装置及设备 |
| CN110772787A (zh) * | 2019-09-25 | 2020-02-11 | 腾讯科技(深圳)有限公司 | 游戏应用界面调整方法及装置 |
| CN112791397A (zh) * | 2021-02-02 | 2021-05-14 | 网易(杭州)网络有限公司 | 虚拟装备替换方法、装置和电子设备 |
| CN114748876A (zh) * | 2022-04-20 | 2022-07-15 | 网易(杭州)网络有限公司 | 虚拟装备的皮肤更换方法、装置、存储介质和电子设备 |
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| CN114748876A (zh) | 2022-07-15 |
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