WO2023143648A1 - Smart device for data communication and management in football matches - Google Patents

Smart device for data communication and management in football matches Download PDF

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Publication number
WO2023143648A1
WO2023143648A1 PCT/CO2023/000001 CO2023000001W WO2023143648A1 WO 2023143648 A1 WO2023143648 A1 WO 2023143648A1 CO 2023000001 W CO2023000001 W CO 2023000001W WO 2023143648 A1 WO2023143648 A1 WO 2023143648A1
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WO
WIPO (PCT)
Prior art keywords
data
sensors
referee
real time
processor
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PCT/CO2023/000001
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Spanish (es)
French (fr)
Inventor
Walter Rolando Galvez Rendon
Javier Castellanos Franco
Original Assignee
Walter Rolando Galvez Rendon
Javier Castellanos Franco
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Application filed by Walter Rolando Galvez Rendon, Javier Castellanos Franco filed Critical Walter Rolando Galvez Rendon
Publication of WO2023143648A1 publication Critical patent/WO2023143648A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B63/00Targets or goals for ball games
    • A63B63/08Targets or goals for ball games with substantially horizontal opening for ball, e.g. for basketball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/02Games or sports accessories not covered in groups A63B1/00 - A63B69/00 for large-room or outdoor sporting games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/20Analysis of motion
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se

Definitions

  • the referee As for the technology for the central referee on the court during a game to keep a player's foul history, their repetition and other behaviors, the referee has a notebook where he notes which player and which foul he committed and requires stopping the game. game while making those notes and even refrains from scoring sometimes so as not to interrupt the game for a long time.
  • the central referee sometimes forgets that a player already had a yellow card and does not send him off when he gets another yellow card unless it is due to pressure from other players who remind him that the player already had a yellow card. ., the cards are made of cardboard and you must write down each time you draw a yellow card, indicating the player and the minute in which you place the warning. Being manual processes, they take time and do not allow data management in real time and in the knowledge of the central referee.
  • the media and game announcers are confused when players are crowded together and the referee draws a yellow card.
  • the media do not know who is receiving the card, and the public that watches live TV from their homes is also confused or surprised when they put a yellow card on them and send off a player without to have seen that before they had taken out another yellow one.
  • the problem is that in real time what the central referee admonishes and scores is not known by the other interested parties who watch the game in different media and ways.
  • the intelligent device for communication and data management in matches is a device that comprises one or more processors distributed in the same device or in interconnected devices and distributed in different locations, connecting this processor or processors to audio sensors, CCD sensors, lidar, infrared, laser, rfid, electromagnetic and electric field sensors, audio frequency sensors, fingerprint, face and retina biometric sensor, TOF "time of flight" sensors, color sensors, OCR sensors, impact sensor, hand recognition voice, vibration, heart rate sensor, temperature sensor, accelerometer, thermal imaging sensors, infrared imaging sensors, audio decoders, video decoders, and digital image decoders all provide signals that are recorded on storage media digital, transmitted in real time by means of IoT communication devices and analyzed by means of procedures that are executed in one or several processors and allow the referee or referees of the match to impose digital warnings in an agile manner, saving and transmitting the data in real time to the signal operators of Television, social networks, other referees, the organizers, the logistics and emergency care teams.
  • the processor or processors are also connected to transducer outputs with double audio input and output, vibration to transmit patterns or audio by bone vibration, digital signal outputs, holograms, and light signals.
  • the device will turn red or yellow thanks to light and/or electromechanical signaling elements with LEDs or LCD screens that will produce the color of the warning chosen by the referee, the referee can raise his hand with the device in the same way that he currently does with the cards, indicating both to the players on the field of play and to the others interested in the game that they would receive the data of the warning .
  • Device comprising at least one power source by solar panel (5) and/or coils with magnets and/or piezoelectrics connected to a battery (6) between 1 to 48 volts DC and between 0.05 amps to 40 amps, connected at least one processor (1) that controls the amount of charge and the intensity of the light output (3).
  • processor (1) that controls the amount of charge and the intensity of the light output (3).
  • the processor through wireless devices in frequency ranges between 20,000 Hertz and 20 Giga Hertz transmit signals and data to other similar devices in a plurality of sizes, located on the playing field and stands, where other referees and fans attending the sporting event have visual and audible real-time access to the warning, the images and sounds during the seconds it was produced and the color of the imposed card, making the interaction of spectators with the game, transducers and devices more real and direct light output (3) are connected to at least one processor (1) that controls the type of warning and the color, shape and type of light output.
  • This same device in a plurality of sizes can also be used by spectators of the match in remote sites far from the meeting site, which allows them to receive this data through a user authentication that the organizers of each event provide so that they can access the experiences. within the field of play, the words and gestures of the players at the time of the warnings and other important events of the sporting match.
  • At least one of the following heart rate, temperature, infrared, pulse, blood pressure, sweating sensors deliver variables to a processor, in the second step, these variables are compared with reference data to know when the input variables are above or below normal levels, in the third step depending on the type of variable that is NOT at normal level and indicates health risk, emergency data is sent in real time and/or acoustic and light signals to identify the player or the judge by the emergency teams or for the judge to stop the match and attend to the participant before it can have a more serious affectation.
  • This device that can be used by both the referee and the players or spectators, allows a deeper control of the referee over the game and the actions that occur, the sensors and the procedure that the processor executes allows the referee, for example, in a foul that generates a shot free, know if there was verbal aggression between the players, at what exact distance from the goal the foul occurs and also allows you to know which players are ahead of the line where the foul occurred before taking the free kick, it can also be done in real time know if a player is offside, or if the foul was inside the area, by means of field position sensors connected to the processor and other sensors on the players' uniform.
  • Device comprising at least one digital storage medium (7) connected to the processor (1) that allows data from CCD sensors, audio and warning data to be saved, through IoT communication devices (4) connected to the processor (1 ) these data are shared between several devices that activate data outputs and sound signals and light output (3) in a plurality of shapes and sizes.
  • the device can report a player through a procedure that combines information from infrared temperature sensors and heart rate among other plurality of sensors to attend to the emergency early and prevent the player from dying on the playing field.
  • the sensors and the referee's device through CCD, thermal images and other data can provide key data in real time to attend to the emergency or prepare medical centers for the attention of the player. player.
  • this device at the beginning of the event allows registering players who are going to participate and also register changes, time played and moment of change, it allows the referee pointing his device at a player or his uniform, recognize which player he is, his age, if the number corresponds to the player, if he is qualified to participate in the game and/or enter to record any data, warning or observation in the event of an irregular situation or fraud before starting the game or during the game. You can also store videos and audios during these cautions and the real-time data during the game is transmitted to the VAR to check a variety of situations.
  • This device also allows the management of advertising in device events, social networks and other models of monetization and virtuality, such as allowing fans to greet or encourage a player as if they were on the field of play, choose an emoticon or tone of voice or type of greeting that is reproduced through devices installed next to the sports field or directly and/or privately, it also allows a live donation to be made to the team or player or a public bet in real time through the device screen or by voice recognition and that each user with connectivity can interact according to the rules established by the organizer of the event. Also exclusive benefits to fans or memberships to use the device or its data, having access to audio and video in real time of your favorite player and the referee's performances during the match, etc. In these times of virtuality, this device becomes a tool to bring sports fields closer to fans with more real and interactive experiences and with greater control of the game by the referee and the transparency of their actions that are transmitted in real time.
  • the device contemplates a plurality of procedures or steps in which, by means of logical instructions, data acquisition and analysis processes are carried out from a plurality of thermal, tactile, ToF, image sensors and others mentioned in previous paragraphs, in the same way those procedures involve storage and output of signals of different types through various elements mentioned in paragraphs above and also procedures and sequences to transmit that data by cable and/or wirelessly between various devices, as well as procedures to configure the device and define the permissions of each user to certain functions, configure access to what type of data and what privileges according to their role in the event etc.
  • the television, internet and radio media that broadcast the matches can integrate these procedures and the device into their systems to integrate the information via APIs and web services in their live or deferred broadcasts.
  • the device can also store and query information in real time in multiple databases in local storage, private network or on the Internet.
  • What this device seeks is to replace the red, yellow cards or other types of arbitration indication or rules of a sporting event, with more colorful and interactive signals and use artificial intelligence and the Internet of things with a plurality of sensors to acquire, analyze and Automatically transmit data in real time of the decisions made by the referees and other important data, in addition to increasing the interaction of referees, players, organizers and sports fans with access to virtual media that allow them closer and real experiences, in addition to greater transparency and less fraud in performances at sporting events.
  • the processor (1) or arrangement of circuits that in turn determine the type of output of that data, to configure the access to device data
  • the first pass information is received by transducers that convert analog audio signals into electrical signals, or through signals entered by biometric sensors, or buttons or pressure sensors, capacitive or inductive located in a plurality of media and forms, which are decoded in a processor
  • the received data is compared with data stored in databases local, private or on the internet
  • the database analyzes what type of permissions and functionalities are authorized for that user and/or device
  • the permissions and functionalities that are going to be allowed to be used are configured according to the data received from the query to the local or virtual database.
  • the database administrator mobile applications or system, can modify at time real the permissions in the database
  • the problem raised consists of the need for a device that replaces the warning cards or signals of the referees in a sporting event, with more modern and fast means of recording, storage, identification, analysis and visualization of the decisions of a referee and the information of the players under the control of the referee so that there is more transparency and speed in the interaction between judges, clubs, coaches, television, radio or internet channels, emergency agencies and supporters of the teams or supporters of athletes compared to what it actually and clearly occurs during a sporting event with the referee and players avoiding any mistake or confusion by the referee or the media broadcasting the event.
  • the present invention application provides an intelligent device for communication and data management in competitive events, which comprises warning signals that are luminous or by hologram powered by solar energy or vibrations from the public in the stadium captured by piezoelectrics and/or coils, signals that They are transmitted in real time to others interested in the sporting event and they replace the old cards or hand signals of a referee, these signals are connected to one or several processors distributed in one in several devices connected by IoT, to which a plurality of sensors and transducers that, through logical AI procedures, accurately identify the cautioned player, avoiding errors and sharing information in real time in two ways between devices of judges, clubs, coaches, television, radio or internet channels, emergency agencies and fans of the teams or fans of athletes. Ensuring the non-occurrence of fraud, transparency and access to data in real time for all those involved.
  • the referee's decision can cause a light signal is activated marking it as admonished, the information is also recorded on television, radio or internet channels, the VAR, and the application of followers' social networks. On other devices located on the field of play, in the stadium, or on devices at remote sites to which organizers have given virtual access, this information is reproduced in real time.
  • the referee before starting the match points the device at each of the players for a second or passes in front of them while they line up before starting the match, in a few seconds the device confirms that everything is fine , or that the player with the number 20 does not correspond to the name registered with his number for the match. Also through audio commands without having to write anything, you can register a player who enlisted at the last minute or a last minute change due to being positive for Covid 19 or another factor that makes a player unable to participate and enter another.
  • Another example is the virtual and real interaction of the fans through the referee's device of the football game and/or the players' devices and other devices connected to the referee's in real time or in the stadium, which serve to retain television users. , radio or internet., in these media contests can be proposed in real time in situations in which the referee is going to intervene in real time.
  • the television channel or social network in real time can open an instant contest in which users with the device or virtual media accredited by the organizers to participate can compete or vote for the different options that the referee is going to take: Expel the player?, get him yellow?, do nothing? Among many other situations in which the device helps to give more emotions and attract more followers of its transmissions.
  • the referee can select the type of warning he wants to place and to which player, choose whether it is a red or yellow card or simply leave evidence that he committed a foul for a risky tackle and keep the statistics for future fouls, without having to write in a notebook or keep in memory the actions of each player, being able to quickly select which player it is, which automatically identifies the device, so the referee does not remember his face or number and what type of annotation to make, without having to write anything because the whole process is done automatically.
  • Another application is for interactive television or contests with spectators and followers of the sporting event on multiple platforms.
  • a user receives from the system administrator, club or television channel a multiple choice question in real time, for example about the decision that It will take the referee to draw a red, yellow or none card in the face of a foul that has occurred, if he is going to annul a goal or another plurality of decisions and events that can occur in a competition that can be interacted with the followers of the event in real time. which can be chosen by the administrator or automated.
  • users send their answers and they are stored in a database and simultaneously on multiple devices, in local and virtual storage for transparency, redundancy and data security.
  • the referee in real time, can place the red or yellow card or make another decision that is transmitted by device in real time to all users.
  • the decision made by the referee is compared with the option selected by the user and stored in databases.
  • the fifth step if the options match and the user was correct, there are some data outputs to the administrator's processor and storage system, as well as sound and visual signals on the user's device, the administrator can select what type of message or signal visual or sound you want it to play on every interaction.
  • Figure 1 shows a block diagram of the processor (1) with the sensors (2), the transducers and light output devices (3), the communication devices (4), the solar panel (5), battery (6) and storage devices (7).
  • the processor p processors are connected to the sensors and the logical instructions are added to the processor to collect and analyze the data taken by the arbitrator, these data are compared against previously established parameters in the storage medium. Then the transducers, light signal outputs and communication devices are connected to the processor, the processes with the logical and conditional instructions that the processor executes to activate the signal outputs are added to the processor, the batteries and charging system are placed.
  • solar panel, piezoelectric or coil the addresses and users with which the devices will be identified for communications and user privileges are loaded into the memory, procedures that are placed in the processor or processors by means of logical instructions.
  • the device is connected to the electrical network or another source to charge it, such as solar energy or energy generated by assistants, in a sustainable and ecological way. Being able to be self-sustaining with clean energy without consumption from the network, the device or devices can be left on the playing field so that it can be charged with the energy of the sun and have energy when they are going to be used, the solar panel can also be external only for when you want to charge or integrated into the device.

Abstract

The present invention provides a device for data communication and management in competitive events such as football matches, which comprises light signals powered by solar energy or other sources and which replace the old red and yellow cards and hand signals from a referee. These light or hologram-projecting signals are connected to one or more processors distributed across one or more devices connected by IoT, to which a plurality of sensors and transducers are connected that, by means of AI logic methods, accurately identify the cautioned player, avoiding mistakes such as the accumulation of cards without being expelled, player impersonation, among others, and performing two-way real-time information sharing between devices belonging to judges, clubs, coaches, TV, radio or Internet channels, emergency agencies and fans of the teams or fans of the athletes, thereby minimising the occurrence of fraud, increasing transparency in the game and providing access to data about the referee's decisions in real time to all those involved.

Description

-DESCRIPCIÓN- -DESCRIPTION-
Titulo: DISPOSITIVO INTELIGENTE PARA COMUNICACIÓN Y GESTIÓN DE DATOS EN PARTIDOS DE FÚTBOL Title: INTELLIGENT DEVICE FOR COMMUNICATION AND DATA MANAGEMENT IN FOOTBALL MATCHES
Sector Tecnológico: Technology Sector:
Esta tecnología se encuentra en el sector de la electrónica y las telecomunicaciones, en aéreas de la ingeniería electrónica. This technology is found in the electronics and telecommunications sector, in areas of electronic engineering.
Tecnología Anterior: Previous Technology:
Se encuentran patentes como US20140265122A1 y US20120038108A1 referentes a tecnologías para juegos de Fútbol., En cuanto a encuentros oficiales de fútbol, partidos FIFA e Internacionales, las tecnologías más recientes en el estado de la técnica se refieren a ayuda tecnológicas como el VAR, que permite un grupo de árbitros adicionales, gravar y observa las jugadas para poner su criterio a disposición del árbitro central a fin de validar si una jugada se considera falta o un gol es legitimo o no, entre otras posibilidades que ofrece el análisis de jugadas ocurridas y grabadas. There are patents such as US20140265122A1 and US20120038108A1 referring to technologies for Soccer games. Regarding official soccer matches, FIFA and International matches, the most recent technologies in the state of the art refer to technological aids such as VAR, which allows a group of additional referees, record and observe the plays to make their criteria available to the central referee in order to validate whether a play is considered a foul or a goal is legitimate or not, among other possibilities offered by the analysis of played and recorded plays .
En cuanto a la tecnología para el arbitro central en la cancha durante un partido llevar el historial de faltas de un jugador, la reiteración de las mismas y otros comportamientos, el árbitro tiene una libreta donde apunta que jugador y que falta cometió y requiere parar el partido mientras hace esas anotaciones e incuso se cohíbe de anotar algunas veces para no interrumpir por mucho tiempo el juego. As for the technology for the central referee on the court during a game to keep a player's foul history, their repetition and other behaviors, the referee has a notebook where he notes which player and which foul he committed and requires stopping the game. game while making those notes and even refrains from scoring sometimes so as not to interrupt the game for a long time.
Sobre las tarjetas amarillas y rojas, durante un juego el arbitro central en ocasiones olvida que un jugador ya tenía amarilla y no lo expulsa cuando le saca otra amarilla a no ser que sea por presión de otros jugadores que le recuerden que ya tenía amarilla el jugador., las tarjetas son de cartón y debe anotar cada que saca una tarjeta amarilla, indicando el jugador y el minuto en el que coloca la amonestación. Siendo proceso manuales toman tiempo y no permiten gestión de datos en tiempo real y en conocimiento del árbitro central. Regarding yellow and red cards, during a game the central referee sometimes forgets that a player already had a yellow card and does not send him off when he gets another yellow card unless it is due to pressure from other players who remind him that the player already had a yellow card. ., the cards are made of cardboard and you must write down each time you draw a yellow card, indicating the player and the minute in which you place the warning. Being manual processes, they take time and do not allow data management in real time and in the knowledge of the central referee.
Por otro lado los medios de comunicación y narradores de los partidos quedan confundidos cuando están aglomerados jugadores y el árbitro saca una tarjeta amarilla., a veces cuando la cámara de televisión no está enfocando al árbitro, los medios desconocen a quien le ponen la tarjeta y el público que ve en vivo la TV desde sus casas también se confunde o se extraña cuando le colocan una amarilla y expulsan a un jugador sin haber visto que antes le habían sacado otra amarilla. El problema es que en tiempo real lo que el árbitro central amonesta y anota no es conocido por las demás partes interesadas que ven el juego en diferentes medios y formas. On the other hand, the media and game announcers are confused when players are crowded together and the referee draws a yellow card. There are times when the television camera is not focusing on the referee, the media do not know who is receiving the card, and the public that watches live TV from their homes is also confused or surprised when they put a yellow card on them and send off a player without to have seen that before they had taken out another yellow one. The problem is that in real time what the central referee admonishes and scores is not known by the other interested parties who watch the game in different media and ways.
Descripción de la Invención. Description of the Invention.
El dispositivo inteligente para comunicación y gestión de datos en partidos es un dispositivo que comprende uno o varios procesadores distribuidos en el mismo dispositivo o en dispositivos interconectados y distribuidos en diferentes ubicaciones, conectado este procesador o procesadores a sensores de audio, sensores CCD, lidar, infrarrojos, laser, rfid, sensores de campos electromagnéticos y eléctricos, sensores de frecuencia de audio, sensor biométrico de huella, rostro y retina, sensores TOF "time of flight", sensores de color, sensores de OCR, sensor de impactos, reconocimiento de voz, de vibración, sensor de ritmo cardiaco, sensor de temperatura, acelerómetro, sensores de imágenes térmicas, sensores de imágenes infrarrojas, decodificadores de audio, decodificadores de video y decodificadores de imágenes digitales, todos estos proveen señales que son grabadas en medios de almacenamiento digital, transmitidas en tiempo real mediante dispositivos loT de comunicaciones y analizadas mediante procedimientos que se ejecutan en uno o varios procesadores y permiten de manera ágil al árbitro o árbitros del partido imponer amonestaciones digitales guardando y transmitiendo los datos en tiempo real a los operadores de señales de Televisión, redes sociales, a otros árbitros, a los organizadores, a los equipos de logística y de atención de emergencia. Sin tener el árbitro que anotar nada de forma manual, además permite identificar el jugador a amonestar por análisis de imagen, por huella térmica de su rostro, por código QR en su camiseta, por sensor RFID, sensores de ubicación en campo, electromagnético o capacitivo, o de lista desplegable en pantalla del dispositivo para mediante botones digitales de tipo inductivo o capacitivo seleccione el tipo de amonestación, el tipo de comentario y el jugador previamente reconocido por múltiples sensores o el de una lista. Permitiendo múltiples formas simultaneas de validaciones de identificación con transmisión automática inalámbrica a todos los interesados en el juego. El procesador o procesadores también está conectado a salidas de transductores de doble via entrada y salida de audio, de vibración para transmitir patrones o audio por vibración ósea, salidas de señales digitales, hologramas y señales luminosas., en caso de que la amonestación sea una tarjeta roja, amarilla o cualquier otro tipo de indicación visual, el dispositivo se pondrá del Color rojo o amarillo gracias elementos de señalización luminosa y/o electromecánica con LED o pantallas LCD que producirán el color de la amonestación escogida por el árbitro, el árbitro puede levantar su mano con el dispositivo al igual que lo hace actualmente con las tarjetas indicando tanto a jugadores en campo de juego como a los demás interesados en el juego que recibirían los datos de la amonestación. Dispositivo que comprende al menos una fuente de energía por panel solar (5) y/o bobinas con ¡manes y/o piezoeléctricos conectados a una batería (6) entre 1 a 48 voltios DC y entre 0,05 amperios a 40 amperios, conectada al menos a un procesador (1) que controla la cantidad de carga y la intensidad de la salida luminosa (3). Los jugadores en dispositivo similar reciben las vibraciones o señales acústicas que indican que fue amonestado y en su uniforme mediante dispositivo electro luminoso se reflejara visualmente el color amarillo, rojo y otra pluralidad de indicaciones para marcarlo visualmente durante el juego. El procesador mediante los dispositivos inalámbricos en rangos de frecuencias entre 20.000 Hertz y 20 Giga Hertz transmiten señales y datos a otros dispositivos similares en una pluralidad de tamaños, ubicados en el campo de juego y graderías, donde otros árbitros y aficionados asistentes al encuentro deportivo tienen acceso en tiempo real de manera visual y sonora sobre la amonestación, las imágenes y sonidos durante los segundos en que se produjo y el color de la tarjeta impuesta, haciendo más real y directa la interacción de los espectadores con el juego, los transductores y dispositivos de salida luminosa (3) están conectadas al menos a un procesador (1) que controla el tipo de amonestación y el color, forma y tipo de salida luminosa. Este mismo dispositivo en pluralidad de tamaños también puede ser usado por espectadores del partido en sitios remotos alejados del sitio del encuentro el cual les permite recibir estos datos mediante una autenticación de usuario que los organizadores de cada evento suministran para que puedan tener acceso a las experiencias dentro del terreno de juego, las palabras y gestos de los jugadores en el momento de las amonestaciones y otros eventos importantes del encuentro deportivo. para detectar o informar una emergencia médica del juez o participantes de la competencia., en el primer paso al menos alguno de los siguientes sensores de ritmo cardiaco, temperatura, infrarrojos, pulso, presión arterial, sudoración entregan variables a un procesador, en el segundo paso se comparan esas variables con datos de referencia para saber cuándo las variables de entrada están por encima o por debajo de niveles normales, en el tercer paso según el tipo de variable que NO está en nivel normal e indica un riesgo a la salud, se acciona en tiempo real el envió de datos de emergencia y/o señales acústicas y luminosas para identificar el jugador o el juez por parte de los equipos de emergencias o para que el juez detenga el partido y se atienda al participante antes de pueda tener una afectación más grave. Este dispositivo que pueden usar tanto el árbitro como jugadores o espectadores, permite un control más profundo del árbitro sobre el juego y las acciones que ocurren, los sensores y el procedimiento que ejecuta el procesador permite al árbitro por ejemplo en una falta que genera un tiro libre, saber si entre los jugadores existió agresión verbal, a qué distancia exacta del arco ocurre la falta y también le permite saber que jugadores se adelantan a la línea donde ocurrió la falta antes de hacer el cobro del tiro libre, también puede en tiempo real saber si un jugador está en fuera de lugar, o la falta fue dentro del área, mediante los sensores de posición en campo conectados al procesador y a otros sensores en el uniforme de los jugadores. Dispositivo que comprende al menos un medio de almacenamiento digital (7) conectado a procesador (1) que permite guardar datos de los sensores CCD, de audio y datos de las amonestaciones., mediante dispositivos de comunicación (4) loT conectados al procesador (1) se comparten esos datos entre varios dispositivos que activan salidas de datos y de señales sonoras y salida luminosa (3) en una pluralidad de formas y tamaños. En casos de emergencias médicas el dispositivo puede informar de un jugador mediante procedimiento que combina la información de sensores de temperatura infrarrojos y ritmo cardiaco entre otra pluralidad de sensores para atender de manera temprana la emergencia y evitar que el jugador pueda morir en el campo de juego., por lesiones graves de algún jugador ante una falta o una caída, los sensores y el dispositivo del árbitro mediante imágenes CCD, térmicas y otros datos pueden proporcionar en tiempo real datos claves para atender la emergencia o prepararse los centros médicos para la atención del jugador. The intelligent device for communication and data management in matches is a device that comprises one or more processors distributed in the same device or in interconnected devices and distributed in different locations, connecting this processor or processors to audio sensors, CCD sensors, lidar, infrared, laser, rfid, electromagnetic and electric field sensors, audio frequency sensors, fingerprint, face and retina biometric sensor, TOF "time of flight" sensors, color sensors, OCR sensors, impact sensor, hand recognition voice, vibration, heart rate sensor, temperature sensor, accelerometer, thermal imaging sensors, infrared imaging sensors, audio decoders, video decoders, and digital image decoders all provide signals that are recorded on storage media digital, transmitted in real time by means of IoT communication devices and analyzed by means of procedures that are executed in one or several processors and allow the referee or referees of the match to impose digital warnings in an agile manner, saving and transmitting the data in real time to the signal operators of Television, social networks, other referees, the organizers, the logistics and emergency care teams. Without the referee having to write anything down manually, it also allows the player to be admonished to be identified by image analysis, by thermal fingerprint of his face, by QR code on his shirt, by RFID sensor, field location sensors, electromagnetic or capacitive , or from the drop-down list on the device screen to select the type of warning, the type of comment and the player previously recognized by multiple sensors or from a list using inductive or capacitive digital buttons. Allowing for multiple simultaneous forms of identification validations with wireless automatic transmission to all interested in the game. The processor or processors are also connected to transducer outputs with double audio input and output, vibration to transmit patterns or audio by bone vibration, digital signal outputs, holograms, and light signals., in the event that the warning is a red, yellow card or any other type of visual indication, the device will turn red or yellow thanks to light and/or electromechanical signaling elements with LEDs or LCD screens that will produce the color of the warning chosen by the referee, the referee can raise his hand with the device in the same way that he currently does with the cards, indicating both to the players on the field of play and to the others interested in the game that they would receive the data of the warning . Device comprising at least one power source by solar panel (5) and/or coils with magnets and/or piezoelectrics connected to a battery (6) between 1 to 48 volts DC and between 0.05 amps to 40 amps, connected at least one processor (1) that controls the amount of charge and the intensity of the light output (3). Players with a similar device receive vibrations or acoustic signals indicating that they have been reprimanded and the yellow, red, and other plurality of indications will be visually reflected on their uniform by means of an electroluminous device to visually mark them during the game. The processor through wireless devices in frequency ranges between 20,000 Hertz and 20 Giga Hertz transmit signals and data to other similar devices in a plurality of sizes, located on the playing field and stands, where other referees and fans attending the sporting event have visual and audible real-time access to the warning, the images and sounds during the seconds it was produced and the color of the imposed card, making the interaction of spectators with the game, transducers and devices more real and direct light output (3) are connected to at least one processor (1) that controls the type of warning and the color, shape and type of light output. This same device in a plurality of sizes can also be used by spectators of the match in remote sites far from the meeting site, which allows them to receive this data through a user authentication that the organizers of each event provide so that they can access the experiences. within the field of play, the words and gestures of the players at the time of the warnings and other important events of the sporting match. to detect or report a medical emergency of the judge or competition participants, in the first step at least one of the following heart rate, temperature, infrared, pulse, blood pressure, sweating sensors deliver variables to a processor, in the second step, these variables are compared with reference data to know when the input variables are above or below normal levels, in the third step depending on the type of variable that is NOT at normal level and indicates health risk, emergency data is sent in real time and/or acoustic and light signals to identify the player or the judge by the emergency teams or for the judge to stop the match and attend to the participant before it can have a more serious affectation. This device that can be used by both the referee and the players or spectators, allows a deeper control of the referee over the game and the actions that occur, the sensors and the procedure that the processor executes allows the referee, for example, in a foul that generates a shot free, know if there was verbal aggression between the players, at what exact distance from the goal the foul occurs and also allows you to know which players are ahead of the line where the foul occurred before taking the free kick, it can also be done in real time know if a player is offside, or if the foul was inside the area, by means of field position sensors connected to the processor and other sensors on the players' uniform. Device comprising at least one digital storage medium (7) connected to the processor (1) that allows data from CCD sensors, audio and warning data to be saved, through IoT communication devices (4) connected to the processor (1 ) these data are shared between several devices that activate data outputs and sound signals and light output (3) in a plurality of shapes and sizes. In cases of medical emergencies, the device can report a player through a procedure that combines information from infrared temperature sensors and heart rate among other plurality of sensors to attend to the emergency early and prevent the player from dying on the playing field. ., due to serious injuries to a player due to a foul or a fall, the sensors and the referee's device through CCD, thermal images and other data can provide key data in real time to attend to the emergency or prepare medical centers for the attention of the player. player.
Hay eventos deportivos en los que los jugadores no son famosos o reconocidos y allí se presentan más fraudes por edad del jugador, por suplantación de jugadores, por estar suspendidos u otras condiciones que son anticompetitivas y no se verifican fácilmente.There are sporting events in which the players are not famous or recognized and there are more frauds due to player age, player impersonation, suspension or other conditions that are anti-competitive and are not easily verified.
Tampoco un árbitro conoce a todos los jugadores, recuerda sus nombres y sus caras, este dispositivo al inicio del evento permite registrar jugadores que van a participar y también registrar cambios, tiempo jugado y momento del cambio, permite al árbitro apuntando su dispositivo a un jugador o su uniforme, reconocer que jugador es, su edad, si el numero corresponde con el jugador, si está habilitado para participar en el juego y/o entrar a registrar algún dato, amonestación u observación ante situación irregular o fraude antes de iniciar el juego o durante el juego. También puede almacenar videos y audios durante estas amonestaciones y los datos en tiempo real durante el juego se transmiten al VAR para verificar variedad de situaciones. También permite almacenar en tiempo real estadísticas de faltas, goles, tarjetas, infracciones en contra y otros datos útiles que en tiempo real pueden ver aficionados, entrenadores, clubes, sobre las decisiones tomadas por el árbitro y otras acumuladas, información disponible en cualquier lugar del mundo mediante una red social vinculada al dispositivo que por su poco consumo de datos no requiere de un internet de alta capacidad y permite al fanático de un jugador recibir notificaciones en tiempo real a mayor velocidad que una transmisión de televisión con unos datos de pocos bytes fáciles y rápidos de transmitir, que le pueden indicar de faltas, goles, lesiones y otros datos de su ídolo deportivo a manera de ficha en tiempo real. Nor does a referee know all the players, he remembers their names and their faces, this device at the beginning of the event allows registering players who are going to participate and also register changes, time played and moment of change, it allows the referee pointing his device at a player or his uniform, recognize which player he is, his age, if the number corresponds to the player, if he is qualified to participate in the game and/or enter to record any data, warning or observation in the event of an irregular situation or fraud before starting the game or during the game. You can also store videos and audios during these cautions and the real-time data during the game is transmitted to the VAR to check a variety of situations. It also allows to store in real time statistics of fouls, goals, cards, violations against and other useful data that fans, coaches, clubs can see in real time, about the decisions made by the referee and other accumulated information available anywhere on the world through a social network linked to the device that, due to its low data consumption, does not require high-capacity internet and allows a player's fan to receive notifications in real time at a faster speed than a television broadcast with data of a few easy bytes and quick to transmit, which can tell you about fouls, goals, injuries and other information about your sports idol in the form of a record in real time.
Este dispositivo también permite el manejo de publicidad en eventos dispositivos, redes sociales y otros modelos de monetización y virtualidad, como permitir a los aficionados dar un saludo o alentar a un jugador como si estuvieran en el campo juego, elegir emoticón o tono de voz o tipo de saludo que se reproduce por medio de dispositivos instalados al lado del campo deportivo o de manera directa y/o privada, también permite hacer una donación en vivo al equipo o jugador o una apuesta publica en tiempo real mediante la pantalla del dispositivo o por reconocimiento de voz y que cada usuario con conectividad pueda interactuar según las reglas establecidas por el organizador del evento. También beneficios exclusivos a aficionados o membrecías para usar el dispositivo o sus datos teniendo acceso a audios y videos en tiempo real de su jugador favorito y las actuaciones del árbitro durante el partido etc. En estos tiempos de virtualidad este dispositivo se convierte en una herramienta para acercar los campos deportivos a los aficionados con experiencias más reales e interactivas y con un mayor control del juego por parte del árbitro y la transparencia de sus actuaciones que se transmiten en tiempo real. This device also allows the management of advertising in device events, social networks and other models of monetization and virtuality, such as allowing fans to greet or encourage a player as if they were on the field of play, choose an emoticon or tone of voice or type of greeting that is reproduced through devices installed next to the sports field or directly and/or privately, it also allows a live donation to be made to the team or player or a public bet in real time through the device screen or by voice recognition and that each user with connectivity can interact according to the rules established by the organizer of the event. Also exclusive benefits to fans or memberships to use the device or its data, having access to audio and video in real time of your favorite player and the referee's performances during the match, etc. In these times of virtuality, this device becomes a tool to bring sports fields closer to fans with more real and interactive experiences and with greater control of the game by the referee and the transparency of their actions that are transmitted in real time.
El dispositivo contempla una pluralidad de procedimientos o pasos en las que mediante instrucciones lógicas se llevan a cabo procesos de adquisición y análisis de datos de una pluralidad de sensores térmicos, táctiles, ToF, de imágenes y otros mencionados en párrafos anteriores, de igual forma esos procedimientos involucran almacenamiento y salida de señales de diferentes tipos mediante varios elementos mencionados en párrafos anteriores y también procedimientos y secuencias para transmitir esos datos por cable y/o inalámbricamente entre varios dispositivos, así como procedimientos para configurar el dispositivo y definir los permisos de cada usuario a ciertas funciones, configurar el acceso a qué tipo de datos y que privilegios según su roll en el evento etc. Los medios de Televisión, internet y radio que transmiten los partidos pueden integrar estos procedimientos y el dispositivo a sus sistemas para integrar la información por APIs y web service en sus transmisiones en vivo o diferido. El dispositivo también puede almacenar y consultar información en tiempo real en múltiples bases de datos en almacenamiento local, red privada o en internet. The device contemplates a plurality of procedures or steps in which, by means of logical instructions, data acquisition and analysis processes are carried out from a plurality of thermal, tactile, ToF, image sensors and others mentioned in previous paragraphs, in the same way those procedures involve storage and output of signals of different types through various elements mentioned in paragraphs above and also procedures and sequences to transmit that data by cable and/or wirelessly between various devices, as well as procedures to configure the device and define the permissions of each user to certain functions, configure access to what type of data and what privileges according to their role in the event etc. The television, internet and radio media that broadcast the matches can integrate these procedures and the device into their systems to integrate the information via APIs and web services in their live or deferred broadcasts. The device can also store and query information in real time in multiple databases in local storage, private network or on the Internet.
Lo que busca este dispositivo es reemplazar las tarjetas rojas, amarillas u otro tipo de indicación arbitral o normas de un evento deportivo, con señales más vistosas e interactivas y usar inteligencia artificial e internet de las cosas con una pluralidad de sensores para adquirir, analizar y transmitir de forma automática los datos en tiempo real de las decisiones que toman los árbitros y de otros datos importantes, además de aumentar la interacción de árbitros, jugadores, organizadores y fanáticos deportivos con acceso a medios virtuales que les permitan experiencias más cercanas y reales, además de una mayor transparencia y menos fraudes en las actuaciones en eventos deportivos. Mediantes transductores y sensores de tipo capacitivo y/o presión y/o estática y/o inductivos distribuidos en el dispositivo en una pluralidad de posiciones, los cuales son presionados por el árbitro o usuario para ingresar datos y estos están a su vez conectados al procesador (1) o arreglo de circuitos que a su vez determinan el tipo de salida de esos datos, para configurar el acceso a datos de los dispositivos, en el primer pasó se recibe información por transductores que convierten señales análogas de audio en señales eléctricas, o mediante señales ingresadas por sensores biométricos, o botones o sensores de presión, capacitivos o inductivos ubicados en una pluralidad de medios y formas, los cuales son decodificados en un procesador, en el segundo paso los datos recibidos se comparan con datos almacenados en bases de datos locales, privadas o en internet, en el tercer paso se analiza en la base de datos que tipo de permisos y funcionalidades están autorizados a ese usuario y/o dispositivo, en el cuarto paso se configuran los permisos y funcionalidades que se van a permitir usar según los datos recibidos de la consulta a la base de datos local o virtual. En el quinto paso el administrador de base datos, aplicaciones móviles o sistema, puede modificar en tiempo real los permisos en base de datos y enviar datos en tiempo real a los usuarios mediante varias reglas configurables por el operador. What this device seeks is to replace the red, yellow cards or other types of arbitration indication or rules of a sporting event, with more colorful and interactive signals and use artificial intelligence and the Internet of things with a plurality of sensors to acquire, analyze and Automatically transmit data in real time of the decisions made by the referees and other important data, in addition to increasing the interaction of referees, players, organizers and sports fans with access to virtual media that allow them closer and real experiences, in addition to greater transparency and less fraud in performances at sporting events. Through capacitive and/or pressure and/or static and/or inductive transducers and sensors distributed in the device in a plurality of positions, which are pressed by the referee or user to enter data and these are in turn connected to the processor (1) or arrangement of circuits that in turn determine the type of output of that data, to configure the access to device data, in the first pass information is received by transducers that convert analog audio signals into electrical signals, or through signals entered by biometric sensors, or buttons or pressure sensors, capacitive or inductive located in a plurality of media and forms, which are decoded in a processor, in the second step the received data is compared with data stored in databases local, private or on the internet, in the third step the database analyzes what type of permissions and functionalities are authorized for that user and/or device, in the fourth step the permissions and functionalities that are going to be allowed to be used are configured according to the data received from the query to the local or virtual database. In the fifth step, the database administrator, mobile applications or system, can modify at time real the permissions in the database and send data in real time to the users through various rules configurable by the operator.
Problema planteado para el desarrollo de esta invención: Problem posed for the development of this invention:
El problema planteado consiste en la necesidad de un dispositivo que remplace las tarjetas o señales de amonestación de los árbitros en un evento deportivo, con medios más modernos y rápidos de registro, almacenamiento, identificación, análisis y visualization de las decisiones de un árbitro y la información de los jugadores sometidos a control del árbitro para que exista más transparencia y rapidez en la interacción entre jueces, clubes, entrenadores, canales de televisión, radio o internet, organismos de emergencia y seguidores de los equipos o seguidores de deportistas frente a lo que en realidad y de manera clara ocurre durante un evento deportivo con el árbitro y los jugadores evitando cualquier error o confusión del árbitro o de los medios que transmiten el evento. The problem raised consists of the need for a device that replaces the warning cards or signals of the referees in a sporting event, with more modern and fast means of recording, storage, identification, analysis and visualization of the decisions of a referee and the information of the players under the control of the referee so that there is more transparency and speed in the interaction between judges, clubs, coaches, television, radio or internet channels, emergency agencies and supporters of the teams or supporters of athletes compared to what it actually and clearly occurs during a sporting event with the referee and players avoiding any mistake or confusion by the referee or the media broadcasting the event.
Para resolver el problema planteado: To solve the problem posed:
La presente solicitud de invención proporciona un dispositivo inteligente para comunicación y gestión de datos en eventos competitivos el cual comprende unas señales de amonestación luminosas o por holograma alimentadas con energía solar o vibraciones del publico en el estadio capturadas por piezoeléctricos y/o bobinas, señales que se transmiten en tiempo real a otros interesados en el evento deportivo y que remplazan las antiguas tarjetas o señales manuales de un árbitro, estas señales están conectadas a uno o varios procesadores distribuidos en uno en varios dispositivos conectados mediante loT, a los cuales están conectados una pluralidad de sensores y transductores que mediante unos procedimientos lógicos de IA identifican con precisión al jugador amonestado evitando errores y compartiendo en tiempo real en doble via información entre dispositivos de jueces, clubes, entrenadores, canales de televisión, radio o internet, organismos de emergencia y seguidores de los equipos o seguidores de deportistas. Asegurando la no ocurrencia de fraudes, la transparencia y el acceso a datos en tiempo real a todos los involucrados. The present invention application provides an intelligent device for communication and data management in competitive events, which comprises warning signals that are luminous or by hologram powered by solar energy or vibrations from the public in the stadium captured by piezoelectrics and/or coils, signals that They are transmitted in real time to others interested in the sporting event and they replace the old cards or hand signals of a referee, these signals are connected to one or several processors distributed in one in several devices connected by IoT, to which a plurality of sensors and transducers that, through logical AI procedures, accurately identify the cautioned player, avoiding errors and sharing information in real time in two ways between devices of judges, clubs, coaches, television, radio or internet channels, emergency agencies and fans of the teams or fans of athletes. Ensuring the non-occurrence of fraud, transparency and access to data in real time for all those involved.
Ejemplo de aplicación: Durante el partido de fútbol un jugador comete una falta que amerita cartón amarillo, cuando el árbitro le apunta con el dispositivo al jugador (identifica el numero, rasgos biométricos, rasgos infrarrojos del rostro, sensores del uniforme etc) puede identificar a que jugador le va imponer la sanción y ver que el dispositivo se pone de color amarillo y luego de color rojo de manera automática, pues el jugador ya tenía amarilla en el primer tiempo (así el árbitro lo hubiere olvidado o fuera un árbitro diferente). En caso de que el jugador se aleje o salga de la cancha, podrá de una lista con nombre, foto y número, seleccionar al jugador a imponer la amonestación., en tiempo real la decisión del árbitro puede hacer que en la camiseta del jugador una señal luminosa se active marcándolo como amonestado, la información también se registra en canales de televisión, radio o internet, el VAR, y aplicación de redes sociales de seguidores. En otros dispositivos ubicados en el terreno de juego, en el estadio o en dispositivos en sitios remotos a los que organizadores dieron acceso virtual, se reproduce esta información en tiempo real. Application example: During the soccer match, a player commits a foul that warrants yellow card, when the referee points the device at the player (identifies the number, biometric features, infrared features of the face, uniform sensors, etc.) he can identify which player is going impose the sanction and see that the device turns yellow and then red automatically, since the player already had a yellow card in the first half (even if the referee had forgotten or was a different referee). In the event that the player moves away or leaves the field, he will be able to select the player to impose the warning from a list with a name, photo and number. In real time, the referee's decision can cause a light signal is activated marking it as admonished, the information is also recorded on television, radio or internet channels, the VAR, and the application of followers' social networks. On other devices located on the field of play, in the stadium, or on devices at remote sites to which organizers have given virtual access, this information is reproduced in real time.
Otro ejemplo es en un partido, el árbitro antes de iniciar el partido apunta por un segundo el dispositivo a cada uno de los jugadores o pasa frente a ellos mientras se forman antes de empezar el partido, en pocos segundos el dispositivo confirma que todo está bien, o que el jugador con el numero 20 no corresponde al nombre registrado con su número para el partido. También mediante comandos de audio sin tener que escribir nada, puede registrar un jugador que se enlisto a última hora o un cambio de última hora por ser positivo de Covid 19 u otro factor que haga que no pueda participar un jugador e ingresar otro. Another example is in a match, the referee before starting the match points the device at each of the players for a second or passes in front of them while they line up before starting the match, in a few seconds the device confirms that everything is fine , or that the player with the number 20 does not correspond to the name registered with his number for the match. Also through audio commands without having to write anything, you can register a player who enlisted at the last minute or a last minute change due to being positive for Covid 19 or another factor that makes a player unable to participate and enter another.
Otro ejemplo es la interacción virtual y real de los aficionados mediante el dispositivo del árbitro del partido de fútbol y/o dispositivos de los jugadores y otros dispositivos conectados al del árbitro en tiempo real o en el estadio, los cuales sirven para fidelizar usuarios de televisión, radio o internet., en estos medios se pueden proponer concursos en tiempo real frente a situaciones en las que en tiempo real va a intervenir el árbitro. Cuando un jugador es derribado por otro, el canal de televisión o red social en tiempo real puede abrir un concurso instantáneo en el que los usuarios con el dispositivo o medio virtual acreditado por los organizadores para participar, puede concursar o votar por las diferentes opciones que el árbitro va a tomar: Expulsar al jugador?, sacarle amarilla?, no hacer nada? Entre muchas otras situaciones en las que el dispositivo ayuda a dar más emociones y captar más seguidores de sus transmisiones. Encuestas, cantidad de dispositivos conectados y siguiendo la información de las decisiones en tiempo real del árbitro, goles, amonestaciones etc, son otros aspectos que se logran con el dispositivo. El ganador de un concurso en tiempo real podrá por ejemplo enviar un saludo personal o animar a su jugador preferido a convertir el penalti de manera virtual o por mensaje que reproduce en los dispositivos del estadio o próximos a la cancha, los cuales registran también los canales de televisión y sirven para publicidad. Todo esto hace más participativo interactivo e interesante el estar conectado a las decisiones del árbitro en tiempo real. Another example is the virtual and real interaction of the fans through the referee's device of the football game and/or the players' devices and other devices connected to the referee's in real time or in the stadium, which serve to retain television users. , radio or internet., in these media contests can be proposed in real time in situations in which the referee is going to intervene in real time. When a player is knocked down by another, the television channel or social network in real time can open an instant contest in which users with the device or virtual media accredited by the organizers to participate can compete or vote for the different options that the referee is going to take: Expel the player?, get him yellow?, do nothing? Among many other situations in which the device helps to give more emotions and attract more followers of its transmissions. Surveys, number of connected devices and following the information of the referee's decisions in real time, goals, warnings, etc., are other aspects that are achieved with the device. The winner of a real-time contest will be able, for example, to send a personal greeting or encourage their favorite player to convert the penalty virtually or through a message played on devices in the stadium or near the field, which also record the channels television and are used for advertising. All this makes it more interactive and interesting to be connected to the referee's decisions in real time.
Otras aplicaciones se dan en otro tipo de partidos y eventos competitivos en los que por pandemia y restricciones de aforo las personas no están en el estadio o campo de juego o evento, o no tienen visibilidad del árbitro o quieren saber que decisiones del árbitro involucran a su jugador favorito durante el juego. El árbitro puede seleccionar mediante un botón digital o análogo que tipo de amonestación quiere colocar y a que jugador, escoger si es una tarjeta roja o amarilla o simplemente dejar evidencia que cometió una falta por entrada riesgosa y llevar la estadística para futuras faltas, sin tener que ponerse a escribir en una libreta o llevar en su memoria las acciones de cada jugador, pudiendo seleccionar de manera rápida que jugador es, el cual identifica automáticamente el dispositivo, así el árbitro no recuerde su rostro o numero y qué tipo de anotación hacer, sin tener que escribir nada pues todo el proceso se hace automático. Other applications occur in other types of matches and competitive events in which, due to the pandemic and capacity restrictions, people are not in the stadium or field of play or event, or do not have visibility of the referee or want to know what decisions the referee involves. your favorite player during the game. Using a digital or analog button, the referee can select the type of warning he wants to place and to which player, choose whether it is a red or yellow card or simply leave evidence that he committed a foul for a risky tackle and keep the statistics for future fouls, without having to write in a notebook or keep in memory the actions of each player, being able to quickly select which player it is, which automatically identifies the device, so the referee does not remember his face or number and what type of annotation to make, without having to write anything because the whole process is done automatically.
Otra aplicación es para televisión interactiva o concursos con espectadores y seguidores del evento deportivo en múltiples plataformas, en el primer paso un usuario recibe del administrador del sistema, club o canal de televisión una pregunta de múltiple selección en tiempo real por ejemplo sobre la decisión que va tomar el árbitro en sacar una tarjeta roja, amarilla o ninguna frente una falta ocurrida, si va anular un gol o otra pluralidad de decisiones y eventos que pueden ocurrir en una competición que pueden ponerse a interacción con los seguidores del evento en tiempo real los cuales puede escoger el administrador o automatizar. En el segundo paso los usuarios envían sus respuestas y quedan almacenadas en una base de datos y en simultánea en múltiples dispositivos, en almacenamiento local y virtual para transparencia, redundancia y seguridad de los datos. En el tercer paso en tiempo real el árbitro puede colocar la tarjeta roja o amarilla o tomar otra decisión que es transmitida por dispositivo en tiempo real a todos los usuarios, en el cuarto paso para cada usuario se compara la decisión que tomo el árbitro con la opción seleccionada por el usuario y almacenada en bases de datos. En el quinto paso si las opciones coinciden y el usuario acertó, se producen unas salidas de datos hacia procesador y sistema de almacenamiento del administrador, además de señales sonoras y visuales en el dispositivo del usuario, el administrador puede seleccionar que tipo de mensaje o señal visual o sonara quiere que se reproduzca en cada interacción. Another application is for interactive television or contests with spectators and followers of the sporting event on multiple platforms. In the first step, a user receives from the system administrator, club or television channel a multiple choice question in real time, for example about the decision that It will take the referee to draw a red, yellow or none card in the face of a foul that has occurred, if he is going to annul a goal or another plurality of decisions and events that can occur in a competition that can be interacted with the followers of the event in real time. which can be chosen by the administrator or automated. In the second step, users send their answers and they are stored in a database and simultaneously on multiple devices, in local and virtual storage for transparency, redundancy and data security. In the third step, in real time, the referee can place the red or yellow card or make another decision that is transmitted by device in real time to all users. In the fourth step, for each user, the decision made by the referee is compared with the option selected by the user and stored in databases. In the fifth step, if the options match and the user was correct, there are some data outputs to the administrator's processor and storage system, as well as sound and visual signals on the user's device, the administrator can select what type of message or signal visual or sound you want it to play on every interaction.
Descripción de las figuras. Description of the figures.
La figura 1 muestra diagrama de bloques el procesador (1) con los sensores (2), los transductores y dispositivos de salida luminosa (3), los dispositivos de comunicación (4), el panel solar (5), batería (6) y dispositivos de almacenamiento (7). Figure 1 shows a block diagram of the processor (1) with the sensors (2), the transducers and light output devices (3), the communication devices (4), the solar panel (5), battery (6) and storage devices (7).
Mejor manera de realizar la invención. Best way to carry out the invention.
Para realizar esta invención se conecta el procesador p procesadores a los sensores y se agregan las instrucciones lógicas al procesador para recolectar y analizar los datos que toma el árbitro, estos datos se comparan frente parámetros previamente establecidos en medio de almacenamiento. Luego al procesador se conectan los transductores, los dispositivos de salidas de señales luminosas y de comunicación, se agregan al procesador los procesos con las instrucciones lógicas y condicionales que ejecuta el procesador para activar las salidas de señales, se colocan las baterías y sistema de carga por panel solar, piezoeléctrico o bobina, se cargan en la memoria las direcciones y usuarios con las que se van a identificar los dispositivos para las comunicaciones y privilegios de usuario, procedimientos que se colocan en el procesador o procesadores mediante instrucciones lógicas. El dispositivo se conecta a red eléctrica u otra fuente para cargarlo como puede ser energía solar o generada por asistentes, de manera sostenible y ecológica. Pudiendo ser autósostenible con energías limpias sin consumo de la red, el dispositivo o dispositivos se puede dejar en el campo de juego para que se cargue con la energía del sol y tengan energía cuando se van a usar, el panel solar también puede ser externo solo para cuando se quiera cargar o integrado al dispositivo. To carry out this invention, the processor p processors are connected to the sensors and the logical instructions are added to the processor to collect and analyze the data taken by the arbitrator, these data are compared against previously established parameters in the storage medium. Then the transducers, light signal outputs and communication devices are connected to the processor, the processes with the logical and conditional instructions that the processor executes to activate the signal outputs are added to the processor, the batteries and charging system are placed. By solar panel, piezoelectric or coil, the addresses and users with which the devices will be identified for communications and user privileges are loaded into the memory, procedures that are placed in the processor or processors by means of logical instructions. The device is connected to the electrical network or another source to charge it, such as solar energy or energy generated by assistants, in a sustainable and ecological way. Being able to be self-sustaining with clean energy without consumption from the network, the device or devices can be left on the playing field so that it can be charged with the energy of the sun and have energy when they are going to be used, the solar panel can also be external only for when you want to charge or integrated into the device.

Claims

-REIVINDICACIONES- -CLAIMS-
1- Dispositivo que comprende transductores y dispositivos de salida luminosa (3) en una pluralidad de formas, que remplazan las tarjetas de amonestación y señales manuales de un árbitro o juez, donde los transductores y dispositivos de salida luminosa (3) están conectadas al menos a un procesador (1) que controla el tipo de amonestación y el color, forma y tipo de salida luminosa. 1- Device comprising transducers and light output devices (3) in a plurality of ways, which replace warning cards and hand signals of a referee or judge, where the transducers and light output devices (3) are connected at least to a processor (1) that controls the type of warning and the color, shape and type of light output.
2- Dispositivo que comprende al menos uno de una pluralidad de sensores (2) que son sensores de audio, sensores CCD, lidar, infrarrojos, laser, rfid, sensores de campos electromagnéticos y eléctricos, sensores de frecuencia de audio, sensor biométrico de huella, rostro y retina, sensores TOF "time of flight", sensores de color, sensores de OCR, sensor de impactos, reconocimiento de voz, de vibración, sensor de ritmo cardiaco, sensor de temperatura, acelerómetro, sensores de imágenes térmicas, sensores de imágenes infrarrojas, decodificadores de audio, decodificadores de video y decodificadores de imágenes digitales, todos estos proveen señales que son grabadas en medios de almacenamiento digital (7), transmitidas en tiempo real mediante dispositivos de comunicación (4) loT y analizadas mediante procedimientos que se ejecutan en uno o varios procesadores (1). 2- Device comprising at least one of a plurality of sensors (2) that are audio sensors, CCD sensors, lidar, infrared, laser, rfid, electromagnetic and electric field sensors, audio frequency sensors, biometric fingerprint sensor , face and retina, TOF "time of flight" sensors, color sensors, OCR sensors, shock sensor, voice recognition, vibration sensor, heart rate sensor, temperature sensor, accelerometer, thermal imaging sensors, infrared images, audio decoders, video decoders and digital image decoders, all of these provide signals that are recorded on digital storage media (7), transmitted in real time through IoT communication devices (4) and analyzed using procedures that are run on one or more processors (1).
3- Dispositivo que comprende al menos una fuente de energía por panel solar (5) y/o bobinas con ¡manes y/o piezoeléctricos, conectados a una batería (6) con voltaje entre 1 a 48 voltios DC y entre 0,05 amperios a 40 amperios, conectada al menos a un procesador (1) que controla la cantidad de carga y la intensidad de la salida luminosa (3). 3- Device comprising at least one power source by solar panel (5) and/or coils with magnets and/or piezoelectrics, connected to a battery (6) with a voltage between 1 and 48 volts DC and between 0.05 amps at 40 amps, connected to at least one processor (1) that controls the amount of charge and the intensity of the light output (3).
4- Dispositivo que comprende al menos un medio de almacenamiento digital (7) conectado a procesador (1) que permite guardar datos de los sensores CCD, de audio y datos de las amonestaciones., mediante dispositivos de comunicación (4) loT conectados al procesador (1) se comparten esos datos entre varios dispositivos que activan salidas de datos y de señales sonoras y salida luminosa (3) en una pluralidad de formas y tamaños. 4- Device comprising at least one digital storage medium (7) connected to the processor (1) that allows data from CCD sensors, audio and warning data to be saved, through IoT communication devices (4) connected to the processor (1) That data is shared among various devices that activate data outputs and audible signals and light output (3) in a plurality of shapes and sizes.
5- Dispositivo que comprende entradas de datos mediantes transductores y sensores de tipo capacitivo y/o presión y/o estática y/o inductivos distribuidos en el dispositivo en una pluralidad de posiciones, los cuales son presionados por el árbitro o usuario para ingresar datos y estos están a su vez conectados al procesador (1) o arreglo de circuitos que a su vez determinan el tipo de salida de esos datos. 5- Device that includes data inputs through transducers and sensors of the capacitive and/or pressure and/or static and/or inductive type distributed in the device in a plurality of positions, which are pressed by the referee or user to enter data and these are in turn connected to the processor (1) or arrangement of circuits that in turn determine the type of output of that data.
6- Dispositivo que comprende emisores de frecuencias de comunicaciones en rangos de frecuencias entre 20.000 Hertz y 20 Giga Hertz entre un procesador (1) y una pluralidad de procesadores ubicados en el campo de juego, graderías, cabinas de transmisión, usuarios y equipo del VAR. 6- Device comprising communication frequency transmitters in frequency ranges between 20,000 Hertz and 20 Giga Hertz between a processor (1) and a plurality of processors located on the playing field, stands, transmission booths, users and VAR equipment .
7- Procedimiento que comprende un proceso lógico que ejecuta los siguientes pasos para una indicación del árbitro o juez., en el primer paso recibe unas señales de entrada que ingresan por uno o una pluralidad de sensores y/o botones y/o transductores a un procesador o circuito electrónico, en el segundo paso según el tipo de señal, botones o datos de entrada ingresados por el juez, se produce una señal de salida que puede ser, acústica y/o de datos y/o visual luminosa sobre la amonestación, decisión o indicación del árbitro o juez. 7- Procedure that includes a logical process that executes the following steps for an indication by the referee or judge. In the first step, it receives input signals that enter through one or a plurality of sensors and/or buttons and/or transducers to a processor or electronic circuit, in the second step, depending on the type of signal, buttons or input data entered by the judge, an output signal is produced that can be acoustic and/or data and/or light visual on the warning, decision or indication of the arbitrator or judge.
8) Procedimiento que comprende un proceso lógico que ejecuta los siguientes pasos para detectar o informar una emergencia médica del juez o participantes de la competencia., en el primer paso al menos alguno de los siguientes sensores de ritmo cardiaco, temperatura, infrarrojos, pulso, presión arterial, sudoración entregan variables a un procesador, en el segundo paso se comparan esas variables con datos de referencia para saber cuándo las variables de entrada están por encima o por debajo de niveles normales, en el tercer paso según el tipo de variable que NO está en nivel normal e indica un riesgo a la salud, se acciona en tiempo real el envió de datos de emergencia y/o señales acústicas y luminosas para identificar el jugador o el juez por parte de los equipos de emergencias o para que el juez detenga el partido y se atienda al participante antes de pueda tener una afectación más grave. 8) Procedure that comprises a logical process that executes the following steps to detect or report a medical emergency of the judge or participants of the competition, in the first step at least one of the following heart rate sensors, temperature, infrared, pulse, blood pressure, sweating deliver variables to a processor, in the second step these variables are compared with reference data to know when the input variables are above or below normal levels, in the third step depending on the type of variable that is NOT is at normal level and indicates a health risk, emergency data and/or acoustic and light signals are sent in real time to identify the player or the judge by the emergency teams or for the judge to stop the match and the participant is treated before they can have a more serious affectation.
9- Procedimiento que comprende proceso lógico que ejecuta los siguientes pasos para configurar el acceso a datos de los dispositivos, en el primer pasó se recibe información por transductores que convierten señales análogas de audio en señales eléctricas, o mediante señales ingresadas por sensores biométricos, o botones o sensores de presión, capacitivos o inductivos ubicados en una pluralidad de medios y formas, los cuales son decodificados en un procesador, en el segundo paso los datos recibidos se comparan con datos almacenados en bases de datos locales, privadas o en internet, en el tercer paso se analiza en la base de datos que tipo de permisos y funcionalidades están autorizados a ese usuario y/o dispositivo, en el cuarto paso se configuran los permisos y funcionalidades que se van a permitir usar según los datos recibidos de la consulta a la base de datos local o virtual. En el quinto paso el administrador de base datos, aplicaciones móviles, redes sociales o sistema, puede modificar en tiempo real los permisos en base de datos y enviar datos en tiempo real a los usuarios mediante varias reglas configurables por el operador. 9- Procedure that includes a logical process that executes the following steps to configure access to device data, in the first step information is received by transducers that convert analog audio signals into electrical signals, or by signals entered by biometric sensors, or buttons or pressure sensors, capacitive or inductive located in a plurality of means and forms, which are decoded in a processor, in the second step the data received is compared with data stored in local, private or internet databases, in the third step the database analyzes what type of permissions and functionalities are authorized for that user and/or device, in the fourth step the permissions and functionalities that will be allowed to be used are configured according to the data received from the query to the local or virtual database. In the fifth step, the administrator of the database, mobile applications, social networks or system, can modify the permissions in the database in real time and send data in real time to the users through various rules configurable by the operator.
10- Procedimiento que comprende proceso lógico que ejecuta los siguientes pasos para televisión interactiva o concursos con espectadores y seguidores del evento deportivo en redes sociales y múltiples plataformas, en el primer paso un usuario recibe del administrador del sistema, club o canal de televisión una pregunta de múltiple selección en tiempo real por ejemplo sobre la decisión que va tomar el árbitro en sacar una tarjeta roja, amarilla o ninguna frente una falta ocurrida, si va anular un gol o otra pluralidad de decisiones y eventos que pueden ocurrir en una competición que pueden ponerse a interacción con los seguidores del evento en tiempo real los cuales puede escoger el administrador o automatizar. En el segundo paso los usuarios envían sus respuestas y quedan almacenadas en una base de datos y en simultánea en múltiples dispositivos, en almacenamiento local y virtual para transparencia, redundancia y seguridad de los datos. En el tercer paso en tiempo real el árbitro puede colocar la tarjeta roja o amarilla o tomar otra decisión que es transmitida por dispositivo en tiempo real a todos los usuarios, en el cuarto paso para cada usuario se compara la decisión que tomo el árbitro con la opción seleccionada por el usuario y almacenada en bases de datos. En el quinto paso si las opciones coinciden y el usuario acertó, se producen unas salidas de datos hacia procesador y sistema de almacenamiento del administrador, además de señales sonoras y visuales en el dispositivo del usuario, el administrador puede seleccionar que tipo de mensaje o señal visual o sonara quiere que se reproduzca en cada interacción. 10- Procedure that includes a logical process that executes the following steps for interactive television or contests with viewers and followers of the sporting event on social networks and multiple platforms, in the first step a user receives a question from the system administrator, club or television channel of multiple selection in real time, for example, on the decision that the referee is going to take in drawing a red, yellow or none card in the face of a foul that has occurred, if he is going to annul a goal or other plurality of decisions and events that can occur in a competition that can get to interact with the followers of the event in real time which the administrator can choose or automate. In the second step, users send their answers and they are stored in a database and simultaneously on multiple devices, in local and virtual storage for transparency, redundancy and data security. In the third step, in real time, the referee can place the red or yellow card or make another decision that is transmitted by device in real time to all users. In the fourth step, for each user, the decision made by the referee is compared with the option selected by the user and stored in databases. In the fifth step, if the options match and the user was correct, there are some data outputs to the administrator's processor and storage system, as well as sound and visual signals on the user's device, the administrator can select what type of message or signal visual or sound you want it to play on every interaction.
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