WO2023111638A1 - Tennis game simulation system equipped with a smart racket - Google Patents

Tennis game simulation system equipped with a smart racket Download PDF

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Publication number
WO2023111638A1
WO2023111638A1 PCT/IB2021/061705 IB2021061705W WO2023111638A1 WO 2023111638 A1 WO2023111638 A1 WO 2023111638A1 IB 2021061705 W IB2021061705 W IB 2021061705W WO 2023111638 A1 WO2023111638 A1 WO 2023111638A1
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WO
WIPO (PCT)
Prior art keywords
racket
player
movements
tennis
movement
Prior art date
Application number
PCT/IB2021/061705
Other languages
French (fr)
Inventor
Peyman BAYAT
Samin BAYAT
Original Assignee
Bayat Peyman
Bayat Samin
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Bayat Peyman, Bayat Samin filed Critical Bayat Peyman
Priority to PCT/IB2021/061705 priority Critical patent/WO2023111638A1/en
Publication of WO2023111638A1 publication Critical patent/WO2023111638A1/en

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    • AHUMAN NECESSITIES
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    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B59/00Bats, rackets, or the like, not covered by groups A63B49/00 - A63B57/00
    • A63B59/40Rackets or the like with flat striking surfaces for hitting a ball in the air, e.g. for table tennis
    • A63B59/42Rackets or the like with flat striking surfaces for hitting a ball in the air, e.g. for table tennis with solid surfaces
    • AHUMAN NECESSITIES
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    • A63B60/42Devices for measuring, verifying, correcting or customising the inherent characteristics of golf clubs, bats, rackets or the like, e.g. measuring the maximum torque a batting shaft can withstand
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Definitions

  • the tennis game simulation system is equipped with a smart racket in the context of the Internet of Things (IoT).
  • IoT Internet of Things
  • this system uses sensors to detect the movement pattern of the human body, in such a way that by using inertia sensors, the angle of the joints (for example, the angle of the joints between the shoulder and elbow) is examined and acceleration analysis is performed and all movements, sports-related behaviors, as well as the method of gripping the racket and hitting the ball in the three main directions x, y, and z are carefully evaluated.
  • a tennis-playing robotic device including a chassis; a set of wheels; one or more motors to drive the wheels; one or more processors; one or more sensors; one or more arms pivotally coupled to the chassis; and one or more tennis rackets, each of the one or more tennis rackets being coupled to a terminal end of a corresponding arm of the one or more arms.
  • This invention is a robotic game of tennis that includes: a chassis; A set of wheels; One or more motors to move the wheels; One or more processors; One or more sensors; One or more arms that are axially attached to the chassis and one or more tennis rackets that each or more tennis rackets attach to the end of the arm corresponding to one or more arms.
  • a robotic game of tennis that includes: a chassis; A set of wheels; One or more motors to move the wheels; One or more processors; One or more sensors; One or more arms that are axially attached to the chassis and one or more tennis rackets that each or more tennis rackets attach to the end of the arm corresponding to one or more arms.
  • This product is a tennis racket selection system and tennis racket selection method that can select a suitable tennis racket for the player without the need for a test kick.
  • the racket enters a device through the interface in the practice swing.
  • the machine's calculation section classifies players based on rotation angle and rotation speed based on measurement data, reads, and displays the names of products and types of tennis rackets belonging to the classification from the database.
  • the mentioned tennis rackets are customized according to the preference of each player and hope to improve in rotation.
  • a tennis training device for training a tennis player to hit a tennis ball to a targeted area with consistency.
  • the device includes a target mat placeable on a surface for the tennis player to aim toward when hitting the tennis ball.
  • the target mat includes a mat body and a detector coupled to the mat body. The detector is configured to detect contact between the tennis ball and the mat body and to generate a detection signal in response to said detection.
  • the target mat further includes a transmitter in communication with the detector to receive the detection signal therefrom.
  • the tennis training device includes a scoring device including a receiver in communication with the transmitter to receive the detection signal therefrom.
  • a signaling device is in communication with the receiver and configured to generate a scoring signal in response to receipt of the detection signal.
  • This product is a tennis training device to train a tennis player to hit a tennis ball to the desired area with consistency.
  • the device includes a target mat that is placed on a surface so that the tennis player can aim at it when hitting a tennis ball.
  • the target mattress includes a mat body and a detector with a mat body. The detector is set to detect the contact between the tennis ball and the body of the mat and generates a diagnostic signal in response to the said diagnosis.
  • the target mattress includes a transmitter connected to the detector to receive a detection signal from it.
  • the tennis training device includes a scoring device that includes a receiver connected to the transmitter to receive a detection signal from it. A signaling device communicates with the receiver and is configured to generate a scoring signal in response to receiving a detection signal.
  • the present design compared to the previous model, higher accuracy and sensitivity have been used and it operates in a wider field. Informs the amateur player about the similarity and differences of each important case so that the player can correct his movements and blows. Also, the environmental conditions around the match can be selected by the amateur player and he can choose the city and geographical location he wants. Based on the geographical location selected by the player, the important climatic conditions of the desired location in terms of temperature, humidity, wind, and wind direction can be fully implemented by the system. It is as if the player is in the same geographical location.
  • a tennis racket includes a head including a frame surrounding a netting of string, a holding handle, a vibration sensor, a triaxle linear acceleration sensor, and a triaxle angular speed sensor.
  • the invention of a tennis racket includes a head including a frame around a grid of strings, a holding handle, a vibration sensor, a triple linear acceleration sensor, and a triple angular velocity sensor.
  • the difference between the present plan and this plan is that all movements, sports-related behaviors, as well as the method of gaining a racket and hitting the ball in the present plan are carefully evaluated in three main directions x, y, and z.
  • This assessment is based on all points of the racket, including the four sides of the racket net and in two places of the racket category, in each of the mentioned points, a non-linear accelerometer (gyroscope) is placed to measure the racket movements in the same three directions. The original (and indeed in three-dimensional space).
  • gyroscope non-linear accelerometer
  • the present invention relates to an improved racket for ball sports, e.g., tennis, squash, or racketball, comprising transducers and an electrical circuit as well as to a method of manufacturing thereof.
  • the at least transducer is laminated to the frame of the racket and converts upon deformation mechanical power to electrical power.
  • the electrical circuit is connected across the transducer and supplies power to the transducer, wherein all electrical power supplied to the transducer is derived from the power extracted from the mechanical deformation.
  • the transducer also converts the electrical power to mechanical power, wherein said mechanical power influences the oscillation characteristics of the racket.
  • This invention relates to an upgraded racket ball sport, such as tennis, squash, or racquetball. It consists of converters and an electrical circuit and is related to the method of its production.
  • the minimum converter is laminated into a racket frame and converted into electrical power on the mechanical power of deformation.
  • An electrical circuit is connected throughout the transducer and transmits power to the transducer, where all the electrical power supplied to the transducer is derived from the power extracted from the mechanical deformation.
  • the transducer also converts electrical power into mechanical power, while mechanical power affects the racket's oscillation characteristics.
  • the mechanism and process of the current plan unlike the previous plan, which operates using converters and electric power, is based on the IoT system and includes three-dimensional monitoring. Also, the current plan works only in the field of tennis and for other sports with The ball is not answered. The result is more specialized.
  • a tennis racket includes a head including a frame surrounding a netting of string, a holding handle, a vibration sensor, a triaxle linear acceleration sensor, and a triaxle angular speed sensor.
  • the present invention relates to a tennis racket.
  • a player plays tennis, it is advantageous to be able to analyze his performance, for example, to evaluate and/or improve his playing technique.
  • the invention proposes an improved tennis racket making it possible to measure parameters for analyzing movements and hits by the player.
  • the invention relates to a racket that includes: ahead including a frame surrounding strings, a gripping handle, a vibration sensor, a triaxle linear acceleration sensor, and a triaxle angular speed sensor.
  • the tennis racket further includes means for storing data recorded by the sensors and means for transmitting data recorded by the sensors, in particular wired connecting means, preferably an electrical connector of the USB type, and/or wireless transmission means, preferably an antenna of the Bluetooth type.
  • the invention relates to a tennis racket which consists of a frame around a network of strings, a holding handles, a vibration sensor, a triple linear acceleration sensor, and a triple angular velocity sensor.
  • a player plays tennis, it is useful to be able to analyze his performance, for example, to test or improve his game technique.
  • the invention proposes an improved tennis racket that allows the player to measure parameters for analysis of movements and hits. Due to the invention, vibration, angular velocity, and linear acceleration measurements make it possible to obtain measurements of parameters related to player performance.
  • the racket further includes data storage devices recorded by sensors and
  • the data transmission device recorded by the sensors is, in particular, a wired connection, preferably a USB electrical connection, or a wireless transmission, preferably a Bluetooth antenna. While the present invention is designed based on IoT technology and artificial intelligence and can give the approved movements of a professional player as a model to measure the correctness or errors of other training movements of amateur players based on it.
  • the player can also play remotely with another similar player online.
  • the game tour can be divided into three parts and the amount and number of balls passing through those levels can be obtained right, middle, and left. In this way, we better understand in which direction the player is more focused or from which side most of his attacks are. As a result, it gives a more accurate assessment of the player's performance.
  • the present invention relates to smart sports equipment, being ball sports equipment having a data acquisition function and a sports data acquisition, processing, and analysis function, and comprising a smart racket, smart bat, smart stick, and the like.
  • the sports equipment has components comprising a sports equipment function module, an embedded electronic module, and a data analysis terminal module.
  • the sports equipment function module is a device for hitting a ball.
  • the embedded electronic module acquires sports data and consists of a gravity and motion sensing unit, a data processing unit, a data storage unit, a power supply battery, a wireless signal transmission and receiving unit, and a data interface unit.
  • the data analysis terminal module receives data transmitted from the embedded electronic module, performs calculation and analysis on the data, and provides, according to the analysis result, to a user a suggestion for improving a sports movement or a strategic suggestion during a sports game, to improve a winning likelihood.
  • a user can further share, via the sports equipment, sports data to a social network or social networking software.
  • This invention relates to smart sports equipment, ball sports equipment, has the function of collecting sports data, analyzing and includes smart rackets, smart bats, smart sticks, and the like.
  • Sports equipment has components that include a built-in electronic module and a data analysis terminal module.
  • the sports equipment function module is a device for hitting the ball.
  • the built-in electronic module receives sports data and includes gravity and the motion detection unit, a data processing unit, information, storage unit, a power supply, battery, a wireless signal transmission, and reception unit, and a data interface unit.
  • the data analysis terminal module receives the data transferred from the embedded electronic module, calculates and analyzes the data, and according to the results of the analysis, a proposal to improve athletic movement or provide The user offers.
  • a strategic offer during a sports game to increase the chances of winning.
  • the user can share sports information through social networking equipment or social networking software.
  • gyroscope sensors are used in rackets and game nets to measure the amount of vibration, and through this, 3D surveys can be performed.
  • This racket can be used with a variety of balls, and can also be run via tablet, mobile It can also be used on smart TVs. It also has a high-performance, rechargeable battery that communicates via Bluetooth to a mobile phone or tablet, and has its memory.
  • the present invention is an intelligent racket in the context of the Internet of Things (IoT), and although at first glance it is very similar to ordinary rackets and its weight does not differ from ordinary rackets.
  • This racket has several sensors and has intelligent functions that give it unique capabilities and distinguish this racket from other common tennis rackets.
  • an application has been designed that registers smart racket information and in addition has other advantages that are mentioned below.
  • using this smart racket the user can get the difference between the size of his arm muscles, etc.
  • the level of play of two competitors can be checked based on some parameters, including simulation of muscle size.
  • the influencing factors in the individual game in addition to techniques and game level
  • the player can reach the most desired level in every aspect with proper bodybuilding exercises.
  • Exercise is done for different purposes among people. This can be used as an art to increase fitness and flexibility, or for competition, competition. Due to the Olympic nature of disciplines such as tennis and table tennis, the importance of success on the big courts is very high for governments, so there are very high costs for these disciplines.
  • Tennis is a racket sport that can be played individually against a single opponent (singles) or between two teams of two players each (doubles). Each player uses a tennis racket that is strung with a cord to strike a hollow rubber ball covered with felt over or around a net and into the opponent's court The object of the game is to maneuver the ball in such a way that the opponent is not able to play a valid return. The player who is unable to return the ball will not gain a point, while the opposite player will. when preparing for competitions or training, the athlete needs a coach or training assistant, and sometimes none of them are present or the coach does not have to determine the sports movements and evaluate.
  • the coach intends to compare players with each other to fix the team, which due to the lack of a suitable tool for measuring and evaluating athletes today, in most cases, people compete with each other, which is not an accurate indicator to evaluate them. Because coaches often hold these competitions shortly before the official competitions, the probability of physical and mental injury of the players due to the stress is very high, which affects the results of the official competitions. also, there are no means to evaluate yourself with others. Suppose a person enters an international competition but fails on the big field because he does not know his opponents' fitness factors.
  • determining the appropriate training method to increase the level of physical fitness of athletes and achieve success in major Asian and global arenas is an important issue that has caused serious challenges between coaches and athletes, and coaches have arranged their training in such a way that To increase the physical fitness of athletes. Therefore, to evaluate the effectiveness of training, measuring and measuring the main factors of the sport is considered, which due to the lack of appropriate facilities and tools to accurately evaluate the important factors of tennis during training, and considering that physical fitness plays a major role in sports activities and no athlete can succeed without having the desired physical fitness, choosing and using the appropriate ways and means to measure the motor abilities of athletes and then guide them to proper exercise and Properly covered, it will withstand a lot of adverse conditions.
  • the amount of correctness or mistakes of the athlete can be measured according to the similar behavioral movements introduced by the professional player as a model.
  • This amount of similarity or difference is analyzed for each of the important items such as mobility, speed, or acceleration of hitting the ball with the racket as well as its three-dimensional angle and the level of similarity and difference of each of the important cases is informed to the amateur player so that he can correct his movements and blows.
  • This idea can be a step towards holding competitions virtually by simulating all realistic conditions.
  • the conditions of the match can be simulated for the players in a completely real way so that they can fully experience the conditions on the day of the match.
  • Tennis is a type of sport that is done using rackets and this sport can be played individually or in pairs.
  • Special racket, tennis has a short and very strong handle and a small ball is exchanged between two people.
  • the present invention is an intelligent racket in the context of the Internet of Things (IoT), and although at first glance it is very similar to ordinary rackets and its weight does not differ from ordinary rackets.
  • This racket has several sensors and has intelligent functions that give it unique capabilities and distinguish this racket from other common tennis rackets.
  • To make these rackets smarter an application has been designed that registers smart racket information and in addition has other advantages that are mentioned below.
  • this smart racket the user can get the difference between the size of his arm muscles, etc.
  • the level of play of two competitors can be checked based on some parameters, including simulation of muscle size.
  • the influencing factors in the individual game in addition to techniques and game level) are estimated. In this way, the player can reach the most desired level in every aspect with proper bodybuilding exercises.
  • This racket can be paired with tablets, smartphones, and even smart TVs, which are connected via Bluetooth to mobile phones (or tablets) and can be connected and apply the necessary settings on the racket with the application installed on the mobile phone.
  • the designed application leads to various rotational movements of the player to move in the right direction.
  • this movement is applied like a small blow on the racket.
  • these movements can be based on the movements of athletes appropriate to the level of the practitioner, so that the program is adjusted based on the simulation of the movements of competitors or professionals (which can be done at different levels).
  • these movements can be reviewed by the sports coach and the appropriate program of movements can be adjusted by the coach.
  • This racket can be used with all kinds of balls and also has a high performance and a rechargeable battery. In addition to sending the history of movements and other measured items to the mobile phone, the racket also has internal memory and stores items.
  • This racket is designed so that you can use them to hold real-time competitions virtually and location-free. Real competitions are held virtually. As follows: Both athletes are in a space that has the conditions of the playing field but is closed. There are monitors in front of the eyes of these athletes who can see the opponent online and through these rackets, their competition can be held virtually. These competitions are location-free and do not require the physical presence of the players next to each other, and it is possible to hold competitions between players from different countries without the need to travel to a single place.
  • the environmental conditions are virtual reality.
  • This intelligent virtual reality system simulates all the conditions of the competition environment (including temperature, humidity, light) for the player and makes him have more effective training. For example, when a player has a match in Barcelona, all the environmental conditions are simulated for him. So the choice of location is virtualized with real space and these changes are real-time.
  • the simulation performed in this invention is so powerful that it even simulates the manner and direction of the wind using virtual reality. For example, if in real space, for example, the wind blows from the southwest for a few minutes and then from the south for a few minutes, all of this is simulated virtually.
  • This invention provides an innovative way to measure the non-linear acceleration of tennis in various modes of play and practice, including when hitting the ball.
  • all movements, sports-related behaviors, as well as the method of gaining a racket and hitting the ball in three main directions x, y, and z are carefully evaluated.
  • This assessment is based on all points of the racket, including the four sides of the racket net and in two places of the racket category, in each of the mentioned points, there is a non-linear accelerometer (gyroscope) to measure the racket movements based on the same three main directions and actually in three-dimensional space.
  • gyroscope non-linear accelerometer
  • These sensors are designed to accurately and realistically simulate the racket, and simultaneous monitoring of all six sensors can capture the racket's movements in three-dimensional space at any time.
  • Each of the sensors momentarily announces its position to the central node or sink and based on it, an image is obtained. By continuously juxtaposing these images, a film of racket movements in three-dimensional space can be obtained.
  • the grade of similarity or difference between these movements and the movements of a professional player results in obtaining numbers that individually give points to the player under training. For example, the similarity of the mobility of two players (amateur and professional) is 60%, the similarity in the mobility of the two is 70%, these numbers are communicated to the amateur player and he can notice his strengths and weaknesses and try to eliminate the identified weaknesses.
  • the system offers him special bodybuilding. For example, if a player performs a significantly weaker jump than the pattern, the system offers bodybuilding and leg agility exercises (as well as weakness in the hands, etc.). And all of this helps the amateur tennis player to learn properly and helps a person to become a skilled athlete.
  • Kinect game by connecting to Kinect game virtually, this player can play tennis or play tennis with a virtual opponent in an environment the size of a tennis court.
  • This player can also play with another real player who is also connected to the Kinect device in the real and virtual environment.
  • an amateur player can choose to be in the current city of Barcelona, Spain, and play with his authorized or real opponent, while our amateur player is located somewhere other than Barcelona.
  • the game must be played indoors.
  • the closed environment is considered to be about half of the tennis court (half of it) and then we measure the weather data of the desired city, for example, Barcelona.
  • the artificial intelligence system of this invention can predict the movements of the opposing player based on his records, and according to the tracing of the opposing player, it can also predict his future movements and inform the user (amateur player).
  • This system is also quite effective for coaches and can be used because it enables coaches to better identify the strengths and weaknesses of their players and also test them in real-world situations.
  • the environmental conditions are virtual reality.
  • This intelligent virtual reality system simulates all the conditions of the competition environment (including temperature, humidity, light) for the player and makes him have more effective training. For example, when a player has a match in Barcelona, all the environmental conditions are simulated for him. So the choice of location is virtualized with real space and these changes are real-time.
  • This system and device can be used in any place and any person can compete with his opponent under the same conditions. He can also practice individually and change his profession from an amateur to a professional.

Abstract

The tennis game simulation system is equipped with a smart racket in the context of the Internet of Things (IoT). using this system, real-time matches can be held virtually and location-free, and it is possible to hold matches between players from different countries without the need to travel to a single place, and when training matches with These rackets are virtual reality environmental conditions. this system uses sensors to detect the movement pattern of the human body, in such a way that by using inertia sensors, the angle of the joints (for example, the angle of the joints between the shoulder and elbow) is examined and acceleration analysis is performed and all movements, sports-related behaviors, as well as the method of gripping the racket and hitting the ball in the three main directions x, y, and z are carefully evaluated.

Description

Tennis game simulation system equipped with a smart racket
the tennis game simulation system is equipped with a smart racket in the context of the Internet of Things (IoT). using this system, real-time matches can be held virtually and location-free, and it is possible to hold matches between players from different countries without the need to travel to a single place, and when training matches with These rackets are virtual reality environmental conditions. this system uses sensors to detect the movement pattern of the human body, in such a way that by using inertia sensors, the angle of the joints (for example, the angle of the joints between the shoulder and elbow) is examined and acceleration analysis is performed and all movements, sports-related behaviors, as well as the method of gripping the racket and hitting the ball in the three main directions x, y, and z are carefully evaluated.
Measurement devices associated with golf clubs, bats, rackets, or the like for measuring physical parameters relating to sporting activity, e.g. baseball bats with impact indicators or bracelets for measuring the golf swing (A63B 60/46)
Tennis playing robotic device
United States Patent 10912981
Provided is a tennis-playing robotic device including a chassis; a set of wheels; one or more motors to drive the wheels; one or more processors; one or more sensors; one or more arms pivotally coupled to the chassis; and one or more tennis rackets, each of the one or more tennis rackets being coupled to a terminal end of a corresponding arm of the one or more arms.
This invention is a robotic game of tennis that includes: a chassis; A set of wheels; One or more motors to move the wheels; One or more processors; One or more sensors; One or more arms that are axially attached to the chassis and one or more tennis rackets that each or more tennis rackets attach to the end of the arm corresponding to one or more arms.  But the current design, all services, and facilities of the product instead of a robotic system are done through a tennis racket, which at first glance is very similar to ordinary rackets and does not change its weight.  These rackets have several sensors that work in the IoT environment. To make these rackets smarter, an application has been designed to record smart racket information.
TENNIS RACKET SELECTION SYSTEM AND TENNIS RACKET SELECTION METHOD
To provide a tennis racket selection system and a tennis racket selection method capable of easily selecting a tennis racket suitable for a player without requiring a trial shot. SOLUTION: Signals from sensors 1-1 to 1-n of a tennis racket are input to a selection/output device 3 through an interface 2 in a practice swing. A calculation part of the selection/output device 3 classifies players according to a swing angle, a twist angle, a swing speed specified based on measurement data, reads out product names and types of tennis rackets belonging to the classification from a database, and displays them on a display screen. The listed tennis rackets are preferably customized according to each player's preference and hope for improvement in the swing.
This product is a tennis racket selection system and tennis racket selection method that can select a suitable tennis racket for the player without the need for a test kick. The racket enters a device through the interface in the practice swing. The machine's calculation section classifies players based on rotation angle and rotation speed based on measurement data, reads, and displays the names of products and types of tennis rackets belonging to the classification from the database. The mentioned tennis rackets are customized according to the preference of each player and hope to improve in rotation. This can only help in choosing the right tennis racket for the player and is not possible in other areas, while the proposed design, in addition to being a complete and advanced example for training and practicing amateur players, the ability to hold competitions virtually by simulation It also has all the real conditions, so that the competition conditions can be simulated for the players in a completely real way so that they can fully experience the conditions on the day of the competition.
TENNIS TRAINING DEVICE AND METHOD OF INSTRUCTION
United States Patent Application 20130267355
Provided is a tennis training device for training a tennis player to hit a tennis ball to a targeted area with consistency. The device includes a target mat placeable on a surface for the tennis player to aim toward when hitting the tennis ball. The target mat includes a mat body and a detector coupled to the mat body. The detector is configured to detect contact between the tennis ball and the mat body and to generate a detection signal in response to said detection. The target mat further includes a transmitter in communication with the detector to receive the detection signal therefrom. The tennis training device includes a scoring device including a receiver in communication with the transmitter to receive the detection signal therefrom. A signaling device is in communication with the receiver and configured to generate a scoring signal in response to receipt of the detection signal.
This product is a tennis training device to train a tennis player to hit a tennis ball to the desired area with consistency. The device includes a target mat that is placed on a surface so that the tennis player can aim at it when hitting a tennis ball. The target mattress includes a mat body and a detector with a mat body. The detector is set to detect the contact between the tennis ball and the body of the mat and generates a diagnostic signal in response to the said diagnosis. The target mattress includes a transmitter connected to the detector to receive a detection signal from it. The tennis training device includes a scoring device that includes a receiver connected to the transmitter to receive a detection signal from it. A signaling device communicates with the receiver and is configured to generate a scoring signal in response to receiving a detection signal.
In the present design, compared to the previous model, higher accuracy and sensitivity have been used and it operates in a wider field. Informs the amateur player about the similarity and differences of each important case so that the player can correct his movements and blows. Also, the environmental conditions around the match can be selected by the amateur player and he can choose the city and geographical location he wants. Based on the geographical location selected by the player, the important climatic conditions of the desired location in terms of temperature, humidity, wind, and wind direction can be fully implemented by the system. It is as if the player is in the same geographical location.
TENNIS RACKET
European Patent Application EP2852442
A tennis racket includes a head including a frame surrounding a netting of string, a holding handle, a vibration sensor, a triaxle linear acceleration sensor, and a triaxle angular speed sensor.
The invention of a tennis racket includes a head including a frame around a grid of strings, a holding handle, a vibration sensor, a triple linear acceleration sensor, and a triple angular velocity sensor. The difference between the present plan and this plan is that all movements, sports-related behaviors, as well as the method of gaining a racket and hitting the ball in the present plan are carefully evaluated in three main directions x, y, and z. This assessment is based on all points of the racket, including the four sides of the racket net and in two places of the racket category, in each of the mentioned points, a non-linear accelerometer (gyroscope) is placed to measure the racket movements in the same three directions. The original (and indeed in three-dimensional space).
Racket for ball sports and method for manufacturing thereof
European Patent EP1177816
The present invention relates to an improved racket for ball sports, e.g., tennis, squash, or racketball, comprising transducers and an electrical circuit as well as to a method of manufacturing thereof. By the present invention, the at least transducer is laminated to the frame of the racket and converts upon deformation mechanical power to electrical power. The electrical circuit is connected across the transducer and supplies power to the transducer, wherein all electrical power supplied to the transducer is derived from the power extracted from the mechanical deformation. The transducer also converts the electrical power to mechanical power, wherein said mechanical power influences the oscillation characteristics of the racket.
This invention relates to an upgraded racket ball sport, such as tennis, squash, or racquetball. It consists of converters and an electrical circuit and is related to the method of its production. According to the present invention, the minimum converter is laminated into a racket frame and converted into electrical power on the mechanical power of deformation. An electrical circuit is connected throughout the transducer and transmits power to the transducer, where all the electrical power supplied to the transducer is derived from the power extracted from the mechanical deformation. The transducer also converts electrical power into mechanical power, while mechanical power affects the racket's oscillation characteristics. The mechanism and process of the current plan, unlike the previous plan, which operates using converters and electric power, is based on the IoT system and includes three-dimensional monitoring. Also, the current plan works only in the field of tennis and for other sports with The ball is not answered. The result is more specialized.
TENNIS RACKET
United States Patent Application 20150157901
A tennis racket includes a head including a frame surrounding a netting of string, a holding handle, a vibration sensor, a triaxle linear acceleration sensor, and a triaxle angular speed sensor. The present invention relates to a tennis racket. When a player plays tennis, it is advantageous to be able to analyze his performance, for example, to evaluate and/or improve his playing technique. The invention proposes an improved tennis racket making it possible to measure parameters for analyzing movements and hits by the player. To that end, the invention relates to a racket that includes: ahead including a frame surrounding strings, a gripping handle, a vibration sensor, a triaxle linear acceleration sensor, and a triaxle angular speed sensor. Owing to the invention, the vibration, angular speed, and linear acceleration measurements make it possible to obtain measurements of parameters relative to the player's performance. These parameters are recorded by the racket and can be transferred to an analysis unit such as a computer, a graphic tablet, or a smartphone that processes the data recorded by the racket. The racket according to the invention is light. Furthermore, it has satisfactory autonomy and mechanical strength. According to advantageous but optional aspects of the invention, such a racket may incorporate one or more of the following features, considered in any technically allowable combination: The tennis racket further includes means for storing data recorded by the sensors and means for transmitting data recorded by the sensors, in particular wired connecting means, preferably an electrical connector of the USB type, and/or wireless transmission means, preferably an antenna of the Bluetooth type.
The invention relates to a tennis racket which consists of a frame around a network of strings, a holding handles, a vibration sensor, a triple linear acceleration sensor, and a triple angular velocity sensor. When a player plays tennis, it is useful to be able to analyze his performance, for example, to test or improve his game technique. The invention proposes an improved tennis racket that allows the player to measure parameters for analysis of movements and hits.  Due to the invention, vibration, angular velocity, and linear acceleration measurements make it possible to obtain measurements of parameters related to player performance.
These parameters are recorded by the racket and can be transferred to an analysis unit such as a computer, a graphics tablet, or a smartphone that processes the data recorded by the racket. In addition, the racket has satisfactory independence and mechanical strength.  Due to the useful but optional aspects of the invention, such a racket may include one or more of the following features, in each combination the technical aspects are taken into account: the tennis racket further includes data storage devices recorded by sensors and The data transmission device recorded by the sensors is, in particular, a wired connection, preferably a USB electrical connection, or a wireless transmission, preferably a Bluetooth antenna. While the present invention is designed based on IoT technology and artificial intelligence and can give the approved movements of a professional player as a model to measure the correctness or errors of other training movements of amateur players based on it.
The player can also play remotely with another similar player online. In addition to the mentioned areas, using three LED lights, the game tour can be divided into three parts and the amount and number of balls passing through those levels can be obtained right, middle, and left. In this way, we better understand in which direction the player is more focused or from which side most of his attacks are. As a result, it gives a more accurate assessment of the player's performance.
Smart racket, smart bat, and smart stick
WO2017088597A1
The present invention relates to smart sports equipment, being ball sports equipment having a data acquisition function and a sports data acquisition, processing, and analysis function, and comprising a smart racket, smart bat, smart stick, and the like. The sports equipment has components comprising a sports equipment function module, an embedded electronic module, and a data analysis terminal module. The sports equipment function module is a device for hitting a ball. The embedded electronic module acquires sports data and consists of a gravity and motion sensing unit, a data processing unit, a data storage unit, a power supply battery, a wireless signal transmission and receiving unit, and a data interface unit. The data analysis terminal module receives data transmitted from the embedded electronic module, performs calculation and analysis on the data, and provides, according to the analysis result, to a user a suggestion for improving a sports movement or a strategic suggestion during a sports game, to improve a winning likelihood. A user can further share, via the sports equipment, sports data to a social network or social networking software.
This invention relates to smart sports equipment, ball sports equipment, has the function of collecting sports data, analyzing and includes smart rackets, smart bats, smart sticks, and the like. Sports equipment has components that include a built-in electronic module and a data analysis terminal module. The sports equipment function module is a device for hitting the ball. The built-in electronic module receives sports data and includes gravity and the motion detection unit, a data processing unit, information, storage unit, a power supply, battery, a wireless signal transmission, and reception unit, and a data interface unit. The data analysis terminal module receives the data transferred from the embedded electronic module, calculates and analyzes the data, and according to the results of the analysis, a proposal to improve athletic movement or provide The user offers. For example, a strategic offer during a sports game, to increase the chances of winning. The user can share sports information through social networking equipment or social networking software. In the present invention, there is a sensor that analyzes positive words to encourage the player and stimulate him to play better, and in this regard, improves the game. In general, gyroscope sensors are used in rackets and game nets to measure the amount of vibration, and through this, 3D surveys can be performed. This racket can be used with a variety of balls, and can also be run via tablet, mobile It can also be used on smart TVs. It also has a high-performance, rechargeable battery that communicates via Bluetooth to a mobile phone or tablet, and has its memory.
The present invention is an intelligent racket in the context of the Internet of Things (IoT), and although at first glance it is very similar to ordinary rackets and its weight does not differ from ordinary rackets. This racket has several sensors and has intelligent functions that give it unique capabilities and distinguish this racket from other common tennis rackets. To make these rackets smarter, an application has been designed that registers smart racket information and in addition has other advantages that are mentioned below. using this smart racket, the user can get the difference between the size of his arm muscles, etc. With the desired person, and in this system, the level of play of two competitors can be checked based on some parameters, including simulation of muscle size. In this plan, the influencing factors in the individual game (in addition to techniques and game level) are estimated. In this way, the player can reach the most desired level in every aspect with proper bodybuilding exercises.
Exercise is done for different purposes among people. This can be used as an art to increase fitness and flexibility, or for competition, competition. Due to the Olympic nature of disciplines such as tennis and table tennis, the importance of success on the big courts is very high for governments, so there are very high costs for these disciplines.
In the sport of tennis, the correct and timely execution of movements is very important. Although the nature of most disciplines is based on strength and speed activities, having capabilities, such as high maximum power, good reaction speed, high muscle strength, flexibility, balance, agility is very effective in player success. Tennis is a racket sport that can be played individually against a single opponent (singles) or between two teams of two players each (doubles). Each player uses a tennis racket that is strung with a cord to strike a hollow rubber ball covered with felt over or around a net and into the opponent's court The object of the game is to maneuver the ball in such a way that the opponent is not able to play a valid return. The player who is unable to return the ball will not gain a point, while the opposite player will. when preparing for competitions or training, the athlete needs a coach or training assistant, and sometimes none of them are present or the coach does not have to determine the sports movements and evaluate.
In some cases, the coach intends to compare players with each other to fix the team, which due to the lack of a suitable tool for measuring and evaluating athletes today, in most cases, people compete with each other, which is not an accurate indicator to evaluate them. Because coaches often hold these competitions shortly before the official competitions, the probability of physical and mental injury of the players due to the stress is very high, which affects the results of the official competitions. also, there are no means to evaluate yourself with others. Suppose a person enters an international competition but fails on the big field because he does not know his opponents' fitness factors.
Also, determining the appropriate training method to increase the level of physical fitness of athletes and achieve success in major Asian and global arenas, is an important issue that has caused serious challenges between coaches and athletes, and coaches have arranged their training in such a way that To increase the physical fitness of athletes. Therefore, to evaluate the effectiveness of training, measuring and measuring the main factors of the sport is considered, which due to the lack of appropriate facilities and tools to accurately evaluate the important factors of tennis during training, and considering that physical fitness plays a major role in sports activities and no athlete can succeed without having the desired physical fitness, choosing and using the appropriate ways and means to measure the motor abilities of athletes and then guide them to proper exercise and Properly covered, it will withstand a lot of adverse conditions.
For this reason, despite the above problems, it has been provided that athletes and coaches always easily observe, compare and improve the important factors required in the field of tennis in their training and evaluations. With this device, the coach can set and send a program wherever he is, and the athlete can practice or test with the program that the coach sent to the device. This device stores all the athlete information and sends it to the coach online and they can make the most of the coach's feedback on the results. In this idea, unlike similar ideas, the racket and the body of the amateur athlete who wants to learn the game of tennis are simultaneously monitored three-dimensionally.
The amount of correctness or mistakes of the athlete can be measured according to the similar behavioral movements introduced by the professional player as a model. This amount of similarity or difference is analyzed for each of the important items such as mobility, speed, or acceleration of hitting the ball with the racket as well as its three-dimensional angle and the level of similarity and difference of each of the important cases is informed to the amateur player so that he can correct his movements and blows. This idea can be a step towards holding competitions virtually by simulating all realistic conditions. Also, on the other hand, the conditions of the match can be simulated for the players in a completely real way so that they can fully experience the conditions on the day of the match.
Solution of problem
Tennis is a type of sport that is done using rackets and this sport can be played individually or in pairs. Special racket, tennis has a short and very strong handle and a small ball is exchanged between two people. The present invention is an intelligent racket in the context of the Internet of Things (IoT), and although at first glance it is very similar to ordinary rackets and its weight does not differ from ordinary rackets. This racket has several sensors and has intelligent functions that give it unique capabilities and distinguish this racket from other common tennis rackets. To make these rackets smarter, an application has been designed that registers smart racket information and in addition has other advantages that are mentioned below.
Using this smart racket, the user can get the difference between the size of his arm muscles, etc. With the desired person, and in this system, the level of play of two competitors can be checked based on some parameters, including simulation of muscle size. In this plan, the influencing factors in the individual game (in addition to techniques and game level) are estimated. In this way, the player can reach the most desired level in every aspect with proper bodybuilding exercises.
There are two methods we can use to calculate the number of user moves, one method is to install GPS on the player's helmet or headband to measure the amount of movement and the second method is to obtain the amount of displacement based on the calculation of the temperature map of the player (user).
To measure the amount and the number of passes of the ball from different directions and analyze which player has the highest percentage of attacks in which direction, for this purpose, using three LED lights, we divide the game tour into three parts and get the amount and number of balls passing through those three parts (right, middle and left). In this way, we better understand in which direction the player is more focused or from which side most of his attacks are.
In addition to the above, there is a sensor that analyzes positive words to encourage the player and stimulate him to play better, and in this regard, improves the game. In general, in the rackets and game nets, there are gyroscope sensors to measure the amount of vibration, and through this, 3D studies can be performed.
This racket can be paired with tablets, smartphones, and even smart TVs, which are connected via Bluetooth to mobile phones (or tablets) and can be connected and apply the necessary settings on the racket with the application installed on the mobile phone.
The designed application leads to various rotational movements of the player to move in the right direction. In such a way that the movements of the player's hand can be directed through the application, this movement is applied like a small blow on the racket. In this regard, these movements can be based on the movements of athletes appropriate to the level of the practitioner, so that the program is adjusted based on the simulation of the movements of competitors or professionals (which can be done at different levels). In addition, these movements can be reviewed by the sports coach and the appropriate program of movements can be adjusted by the coach.
This racket can be used with all kinds of balls and also has a high performance and a rechargeable battery. In addition to sending the history of movements and other measured items to the mobile phone, the racket also has internal memory and stores items.
This racket is designed so that you can use them to hold real-time competitions virtually and location-free. Real competitions are held virtually. As follows: Both athletes are in a space that has the conditions of the playing field but is closed. There are monitors in front of the eyes of these athletes who can see the opponent online and through these rackets, their competition can be held virtually. These competitions are location-free and do not require the physical presence of the players next to each other, and it is possible to hold competitions between players from different countries without the need to travel to a single place.
When training for competitions with these rackets, the environmental conditions are virtual reality. Consider a tennis player who lives in a city and has an important physical match in one city or even another country that is a different environment with different conditions (including having its weather conditions) and even the competition may be held night or day. This intelligent virtual reality system simulates all the conditions of the competition environment (including temperature, humidity, light) for the player and makes him have more effective training. For example, when a player has a match in Barcelona, all the environmental conditions are simulated for him. So the choice of location is virtualized with real space and these changes are real-time.
The simulation performed in this invention is so powerful that it even simulates the manner and direction of the wind using virtual reality. For example, if in real space, for example, the wind blows from the southwest for a few minutes and then from the south for a few minutes, all of this is simulated virtually.
In this invention, we used sensors to detect the movement pattern of the human body, in such a way that using the inertia sensors, the angle of the joints (for example, the angle of the joints between the shoulder and elbow) is examined. The point is that acceleration analysis here is not just linear and can be done both angularly and linearly and angularly.
This invention provides an innovative way to measure the non-linear acceleration of tennis in various modes of play and practice, including when hitting the ball. In this invention, all movements, sports-related behaviors, as well as the method of gaining a racket and hitting the ball in three main directions x, y, and z are carefully evaluated. This assessment is based on all points of the racket, including the four sides of the racket net and in two places of the racket category, in each of the mentioned points, there is a non-linear accelerometer (gyroscope) to measure the racket movements based on the same three main directions and actually in three-dimensional space.
These sensors are designed to accurately and realistically simulate the racket, and simultaneous monitoring of all six sensors can capture the racket's movements in three-dimensional space at any time. Each of the sensors momentarily announces its position to the central node or sink and based on it, an image is obtained. By continuously juxtaposing these images, a film of racket movements in three-dimensional space can be obtained.
In addition to monitoring the racket, the player's movements are studied in detail and three dimensions. In this way, by installing the same gyroscope sensors on the wrist, headband (or hat) as well as on the soles of the feet (player shoes) and the knees, we analyze the player's behavior and movement in three-dimensional space.
Using 3D analysis of the player's movement, in addition to studying his level of mobility during the game, we evaluate the correct or incorrect performance of all movements such as jumping, running, standing, and other important parameters of the user in the game of tennis.
In the next step, we will analyze the movement of the racket and the player in a three-dimensional space by combining the data obtained from the sensors inside the racket and the player's body.
In the next step, we analyze the image of a well-known and successful player using pattern recognition techniques (Pattern Recognition) and from that, we get a movement pattern for three-dimensional analysis of the racket's motion and the same elements of the sole (shoe), knees, elbows, and wrists.
In the next step, we will adapt the patterns obtained from the motor analysis of a person who wants to learn the sport of tennis in a principled and scientific way to the movement pattern obtained from the motor analysis of the model player (tennis champion) and the differences will be evaluated, in this way, the trainee is helped to adapt to the movements of the champion with the right program and to perform better in the sport of tennis.
In fact, in addition to the obtained parameters, it is possible to achieve the number of blows of the person being trained on the ball with a racket, the amount of mobility, the type of running and standing, and other important parameters in the game of tennis. The grade of similarity or difference between these movements and the movements of a professional player results in obtaining numbers that individually give points to the player under training. For example, the similarity of the mobility of two players (amateur and professional) is 60%, the similarity in the mobility of the two is 70%, these numbers are communicated to the amateur player and he can notice his strengths and weaknesses and try to eliminate the identified weaknesses.
If the amateur athlete detects weaknesses in the movements and kicks and repeats these cases, the system offers him special bodybuilding. For example, if a player performs a significantly weaker jump than the pattern, the system offers bodybuilding and leg agility exercises (as well as weakness in the hands, etc.). And all of this helps the amateur tennis player to learn properly and helps a person to become a skilled athlete.
On the other hand, given the professional player information, in another part of this invention, by connecting to Kinect game virtually, this player can play tennis or play tennis with a virtual opponent in an environment the size of a tennis court.
This player can also play with another real player who is also connected to the Kinect device in the real and virtual environment.
It is also possible to create conditions for the player to play tennis at a specific location.
For example, an amateur player can choose to be in the current city of Barcelona, Spain, and play with his authorized or real opponent, while our amateur player is located somewhere other than Barcelona.
To implement the above and environmental conditions at the same time (Real-Time) the game must be played indoors. In this way, for the player, the closed environment is considered to be about half of the tennis court (half of it) and then we measure the weather data of the desired city, for example, Barcelona.
After obtaining instant weather conditions through internet systems, we implement them as follows: for example, we make the room temperature or indoor space warmer or colder than the actual room environment according to the same air. In parallel, we activate the dehumidifier or dehumidifier system and also create the current wind direction and direction of Barcelona. The wind system is also activated by 8 fans that are in different directions north, south, east, west, southeast, southwest, northeast, and northwest. Even in cases where the wind is momentarily southwest for 3 seconds and west for 1 second, the fans are activated or deactivated in the same way. If the wind direction is one to two from both the east and northeast, the existing wind from the fans is adjusted in the same way. In addition to the above conditions, the user (amateur player) can change the environmental conditions to specific conditions. For example, choosing whether the competition space is night or day, whether it is rainy or sunny or cloudy, and so on.
The artificial intelligence system of this invention can predict the movements of the opposing player based on his records, and according to the tracing of the opposing player, it can also predict his future movements and inform the user (amateur player). This system is also quite effective for coaches and can be used because it enables coaches to better identify the strengths and weaknesses of their players and also test them in real-world situations.
With special settings, sound effects can be created in the same indoor space, and the significant behavioral differences of the amateur athlete with the pattern of the selected professional athlete can be informed by predefined sounds (just like a coach).
Advantage effects of invention
Using this invention, user training can be provided to tennis players.
Measured the player's mobility.
Completely simulated the game environment.
Educated learners at different levels.
Recorded the player's movements and was informed of them if the coach was not present.
Designed suitable and practical hardware in 3D using IoT technology and artificial intelligence.
Compare players from different aspects such as movement, muscles, etc.
A helpful tool for rational selection of players.
Real-time and fast, player and player evaluations are done.
: Overview of Tennis game simulation system equipped with a smart racket and how to use by the player
: Close-up of smart hat, glasses, and shoes
: Close-up of smart rocket
: 1. player 2. smart hat 3. virtual reality glasses 4. smart racket 5. smart shoes 6. sensors installed on hats, rackets, and shoes
: 2. smart hat 3. virtual reality glasses 5. smart shoes 6. sensors installed on hats, rackets, and shoes
: 4. smart racket 6. sensors installed on hats, rackets, and shoes
Examples
When training for competitions with these rackets, the environmental conditions are virtual reality. Consider a tennis player who lives in a city and has an important physical match in one city or even another country that is a different environment with different conditions (including having its weather conditions) and even the competition may be held night or day. This intelligent virtual reality system simulates all the conditions of the competition environment (including temperature, humidity, light) for the player and makes him have more effective training. For example, when a player has a match in Barcelona, all the environmental conditions are simulated for him. So the choice of location is virtualized with real space and these changes are real-time.
This system and device can be used in any place and any person can compete with his opponent under the same conditions. He can also practice individually and change his profession from an amateur to a professional.

Claims (16)

  1. It is claimed that the tennis game simulation system is equipped with a smart racket in the context of the Internet of Things (IoT). This racket has several sensors, and an application has been designed to make these rackets smart, through which the information on the smart racket is recorded. This racket is designed so that you can use them to hold real-time competitions virtually and location-free.
  2. According to claim 1, using this racket, the user can get the difference in the size of his arm muscles to the desired person and in this system, the level of play of the player and the opponent can be checked, based on some parameters, including simulation of muscle size.
  3. According to claim 2, the amount of user movement is calculated by two methods. One method is to install GPS in the player's hat or headband to measure the amount of movement and the second method is to obtain the amount of movement based on the calculation of the player's (user) heat map.
  4. According to claim 3, using three LED lights, the game tour is divided into three parts and the amount and number of passes of the ball through those levels are obtained right, middle, and left and so we find out in which direction the player is more focused or from which side most of his attacks are.
  5. According to claim 4, the smart racket can be connected to tablets, smartphones, and even smart TVs and apply the necessary settings on the racket with the application installed on the mobile phone.
  6. According to claim 5, the movements of the player's hand can be directed through the application, this movement is applied like a small blow on the racket and the movements can be checked by the sports coach and the appropriate program of movements can be adjusted by him.
  7. According to claim 6, the history of movements and other items are measured by the racket and sent to the mobile phone, and also the racket has an internal memory and stores items.
  8. According to claim 7, using this system, real-time matches can be held virtually and location-free, and it is possible to hold matches between players from different countries without the need to travel to a single place, and when training matches with These rackets are virtual reality environmental conditions.
  9. According to claim 8, this system uses sensors to detect the movement pattern of the human body, in such a way that by using inertia sensors, the angle of the joints (for example, the angle of the joints between the shoulder and elbow) is examined and acceleration analysis is performed. The system is not only linear and can be both angular and linear and angular acceleration analysis.
  10. According to Claim 9, all movements, sports-related behaviors, as well as the method of gripping the racket and hitting the ball in the three main directions x, y, and z are carefully evaluated. This evaluation is based on all points of the racket, including the four sides of the racket tour and in two places on the racket category
  11. According to claim 10, the sensors are designed to accurately and real-time simulate the racket, and simultaneous monitoring of all six sensors can detect the racket's movements in three-dimensional space at any time. Each of the sensors momentarily announces its position to the central node or sink and based on it, an image is obtained. By continuously juxtaposing these images, a film of racket movements in three-dimensional space can be obtained.
  12. According to claim 11, the player's movements are also studied in detail and three dimensions. In this way, by installing gyroscope sensors on the wrist, headband (or hat) as well as on the soles of the feet (player shoes) and the knees, we analyze the player's behavior and movement in three-dimensional space.
  13. According to claim 12, Using 3D analysis of the player's movement, in addition to studying his level of mobility during the game, evaluate the correct or incorrect performance of all movements such as jumping, running, standing, and other important parameters of the user in the game of tennis. Finally, we analyze the movement of the racket and the player in a three-dimensional space by combining the data obtained from the sensors inside the racket and the player's body.
  14. According to claim 13, the well-known and successful player analyzes the image processing using pattern recognition techniques (Pattern Recognition) and from it, a movement pattern for three-dimensional analysis of racket movement, and we get the same elements of the soles of the feet (shoes), knees, elbows, and wrists, and the patterns obtained from the motor analysis of a person who wants to learn the sport of tennis in a principled and scientific way and we adapt the pattern (tennis champion) to the movement pattern obtained from the movement analysis of the player and the differences are evaluated.
  15. According to Claim 14, if the weakness of the amateur athlete's movements and blows is detected and repeated, the system offers him specific bodybuilding and due to having professional player information using the connection to Kinect game (line of motion measuring input devices) virtually this player can play with his virtual opponent.
  16. According to claim 15, the artificial intelligence system of this invention can predict the movements of the opposing player based on his records, and by tracing the opposing player, he can also predict his future moves and inform the user (amateur player).
PCT/IB2021/061705 2021-12-14 2021-12-14 Tennis game simulation system equipped with a smart racket WO2023111638A1 (en)

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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090029754A1 (en) * 2007-07-23 2009-01-29 Cybersports, Inc Tracking and Interactive Simulation of Real Sports Equipment
WO2012082072A1 (en) * 2010-12-13 2012-06-21 Agency For Science, Technology And Research A haptic actuator, a method of forming the haptic actuator and a method of controlling the haptic actuator, a haptic device and a method of forming the haptic device
TWI729602B (en) * 2018-12-04 2021-06-01 宏達國際電子股份有限公司 Head mounted displaying system and image generating method thereof

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20090029754A1 (en) * 2007-07-23 2009-01-29 Cybersports, Inc Tracking and Interactive Simulation of Real Sports Equipment
WO2012082072A1 (en) * 2010-12-13 2012-06-21 Agency For Science, Technology And Research A haptic actuator, a method of forming the haptic actuator and a method of controlling the haptic actuator, a haptic device and a method of forming the haptic device
TWI729602B (en) * 2018-12-04 2021-06-01 宏達國際電子股份有限公司 Head mounted displaying system and image generating method thereof

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