WO2023108841A3 - 实现行为引导和人生导航的游戏系统及其使用方法 - Google Patents

实现行为引导和人生导航的游戏系统及其使用方法 Download PDF

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Publication number
WO2023108841A3
WO2023108841A3 PCT/CN2022/000156 CN2022000156W WO2023108841A3 WO 2023108841 A3 WO2023108841 A3 WO 2023108841A3 CN 2022000156 W CN2022000156 W CN 2022000156W WO 2023108841 A3 WO2023108841 A3 WO 2023108841A3
Authority
WO
WIPO (PCT)
Prior art keywords
user
user information
game
acquisition module
information acquisition
Prior art date
Application number
PCT/CN2022/000156
Other languages
English (en)
French (fr)
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WO2023108841A2 (zh
WO2023108841A8 (zh
Inventor
马卡里
Original Assignee
马卡里
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 马卡里 filed Critical 马卡里
Publication of WO2023108841A2 publication Critical patent/WO2023108841A2/zh
Publication of WO2023108841A3 publication Critical patent/WO2023108841A3/zh
Publication of WO2023108841A8 publication Critical patent/WO2023108841A8/zh

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/90Details of database functions independent of the retrieved data types
    • G06F16/95Retrieval from the web
    • G06F16/953Querying, e.g. by the use of web search engines
    • G06F16/9535Search customisation based on user profiles and personalisation
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D10/00Energy efficient computing, e.g. low power processors, power management or thermal management

Abstract

本发明提供一种实现行为引导和人生导航的游戏系统及其使用方法,行为引导系统包括用户设备端、工作人员设备端、用户信息采集模块、游戏服务器、内容生成模块和内容匹配模块。内容匹配模块根据设定的目标,为用户匹配相应的游戏内容和权限;用户信息采集模块采集用户信息并反馈到游戏服务器;游戏服务器根据用户信息采集模块发送的用户信息生成反馈数据,并发送反馈数据到用户设备端;反馈数据为服务器根据用户信息是否达到预设目标而做出的调整用户权限或权益的响应;重复以上过程,根据用户信息采集模块采集的用户信息及时调整用户权限或权益,从而实现用户行为的引导。本发明能够在游戏娱乐过程中解决用户的网瘾问题。
PCT/CN2022/000156 2021-12-14 2022-12-10 实现行为引导和人生导航的游戏系统及其使用方法 WO2023108841A2 (zh)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN202111526125.4A CN116459527A (zh) 2021-12-14 2021-12-14 实现行为引导和人生活动状态引导的游戏系统及使用方法
CN202111526125.4 2021-12-14

Publications (3)

Publication Number Publication Date
WO2023108841A2 WO2023108841A2 (zh) 2023-06-22
WO2023108841A3 true WO2023108841A3 (zh) 2023-08-24
WO2023108841A8 WO2023108841A8 (zh) 2023-12-21

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PCT/CN2022/000156 WO2023108841A2 (zh) 2021-12-14 2022-12-10 实现行为引导和人生导航的游戏系统及其使用方法

Country Status (2)

Country Link
CN (1) CN116459527A (zh)
WO (1) WO2023108841A2 (zh)

Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101719326A (zh) * 2009-12-31 2010-06-02 博采林电子科技(深圳)有限公司 一种游戏式学习系统和方法
US20130035989A1 (en) * 2011-08-05 2013-02-07 Disney Enterprises, Inc. Conducting market research using social games
CN104888453A (zh) * 2015-05-15 2015-09-09 广东小天才科技有限公司 一种防止沉迷游戏的方法及装置
CN107220157A (zh) * 2017-05-25 2017-09-29 合肥泽诺信息科技有限公司 一种网络游戏防沉迷管理系统
US20180015372A1 (en) * 2006-03-20 2018-01-18 Sony Interactive Entertainment America Llc Invalidating network devices with illicit peripherals
CN109597833A (zh) * 2018-10-15 2019-04-09 平安科技(深圳)有限公司 基于大数据的事件预测方法、装置、计算机设备及存储介质
CN109745707A (zh) * 2017-11-03 2019-05-14 广州市佑盛文化传播有限公司 基于防沉迷的游戏用户匹配方法及系统
CN111672129A (zh) * 2020-05-18 2020-09-18 苏州思酷数字科技有限公司 基于在线时间识别的防沉迷定制化游戏推荐方法及系统

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20180015372A1 (en) * 2006-03-20 2018-01-18 Sony Interactive Entertainment America Llc Invalidating network devices with illicit peripherals
CN101719326A (zh) * 2009-12-31 2010-06-02 博采林电子科技(深圳)有限公司 一种游戏式学习系统和方法
US20130035989A1 (en) * 2011-08-05 2013-02-07 Disney Enterprises, Inc. Conducting market research using social games
CN104888453A (zh) * 2015-05-15 2015-09-09 广东小天才科技有限公司 一种防止沉迷游戏的方法及装置
CN107220157A (zh) * 2017-05-25 2017-09-29 合肥泽诺信息科技有限公司 一种网络游戏防沉迷管理系统
CN109745707A (zh) * 2017-11-03 2019-05-14 广州市佑盛文化传播有限公司 基于防沉迷的游戏用户匹配方法及系统
CN109597833A (zh) * 2018-10-15 2019-04-09 平安科技(深圳)有限公司 基于大数据的事件预测方法、装置、计算机设备及存储介质
CN111672129A (zh) * 2020-05-18 2020-09-18 苏州思酷数字科技有限公司 基于在线时间识别的防沉迷定制化游戏推荐方法及系统

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Publication number Publication date
WO2023108841A2 (zh) 2023-06-22
CN116459527A (zh) 2023-07-21
WO2023108841A8 (zh) 2023-12-21

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