WO2023082957A1 - Interaction control method and apparatus, and computer storage medium - Google Patents

Interaction control method and apparatus, and computer storage medium Download PDF

Info

Publication number
WO2023082957A1
WO2023082957A1 PCT/CN2022/126012 CN2022126012W WO2023082957A1 WO 2023082957 A1 WO2023082957 A1 WO 2023082957A1 CN 2022126012 W CN2022126012 W CN 2022126012W WO 2023082957 A1 WO2023082957 A1 WO 2023082957A1
Authority
WO
WIPO (PCT)
Prior art keywords
button
association relationship
buttons
action
response
Prior art date
Application number
PCT/CN2022/126012
Other languages
French (fr)
Chinese (zh)
Inventor
谭钦
Original Assignee
北京字跳网络技术有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 北京字跳网络技术有限公司 filed Critical 北京字跳网络技术有限公司
Publication of WO2023082957A1 publication Critical patent/WO2023082957A1/en

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02PCLIMATE CHANGE MITIGATION TECHNOLOGIES IN THE PRODUCTION OR PROCESSING OF GOODS
    • Y02P90/00Enabling technologies with a potential contribution to greenhouse gas [GHG] emissions mitigation
    • Y02P90/02Total factory control, e.g. smart factories, flexible manufacturing systems [FMS] or integrated manufacturing systems [IMS]

Definitions

  • the present disclosure relates to the field of computer technology, in particular, to an interactive control method, device, computer storage medium, computer program product and computer program.
  • Embodiments of the present disclosure at least provide an interactive control method, device, computer storage medium, computer program product, and computer program.
  • the embodiment of the present disclosure provides an interactive control method applied to a terminal device; the terminal device displays a game operation interface; the game operation interface displays at least one virtual object and a plurality of buttons; the The plurality of buttons includes a first button and a second button; the first button is used to trigger the virtual object to perform a first action; the second button is used to trigger the virtual object to perform a second action; the method The method includes: establishing an association relationship between the first button and the second button in response to associating operations on the first button and the second button; controlling the virtual object based on the established association relationship The first action and the second action are performed synchronously.
  • controlling the virtual object to execute the first action and the second action synchronously based on the established association includes: responding to triggering the first button , controlling the virtual object to execute the first action, and based on the association relationship, controlling the virtual object to execute the second action synchronously; or, in response to triggering the second button, controlling the virtual The object executes the second action, and controls the virtual object to execute the first action synchronously based on the association relationship.
  • the establishment of the association relationship between the first button and the second button in response to the associated operation of the first button and the second button includes: responding to For the trigger operation of the first button, a button that can establish an association relationship with the first button is highlighted in the game operation interface; in response to dragging the first button to where the second button is located In the display area of , it is determined to trigger an associated operation on the first button and the second button; and an associated relationship between the first button and the second button is established.
  • highlighting the button that can establish an association relationship with the first button in the game operation interface includes: responding to For the trigger operation of the first button, determine whether there is a third button that has established an association relationship with the first button; if there is the third button, it will be able to establish an association relationship with the first button, and Buttons that have no mutually exclusive relationship with the third button are highlighted in the game operation interface.
  • determining to trigger an associated operation on the first button and the second button comprising: in response to dragging the first button to the display area where the second button is located, and the end point of the drag track dragged to the first button is located in the display area where the second button is located, It is determined to trigger an associated operation on the first button and the second button.
  • the second button corresponding to the associated operation includes multiple; in response to dragging the first button into the display area where the second button is located, determining the trigger
  • the associative operation of the first button and the second button includes: in response to dragging the first button to the display area where the plurality of second buttons are respectively located, determining to trigger the pairing of the first button and the plurality of second buttons
  • the associated operation of the second button; the establishment of the association between the first button and the second button includes: establishing the association between the first button and a plurality of the second buttons relation.
  • the method further includes: displaying the first button for breaking the association on the game operation interface. Four buttons; disconnecting the association between the first button and the second button in response to a trigger operation on the fourth button.
  • the display of the fourth button that disconnects the association relationship on the game operation interface includes: A plurality of fourth buttons are displayed on the game operation interface; each of the fourth buttons is used to disconnect the first button and one or more second buttons in the plurality of second buttons.
  • Association relationship disconnecting the association relationship between the first button and the second button in response to the trigger operation of the fourth button, including: disconnecting the association relationship between the first button and the second button in response to the trigger operation of any fourth button
  • the embodiment of the present disclosure provides an interactive control device, which is applied to a terminal device; the terminal device displays a game operation interface; the game operation interface displays at least one virtual object and a plurality of buttons; the The plurality of buttons includes a first button and a second button; the first button is used to trigger the virtual object to perform a first action; the second button is used to trigger the virtual object to perform a second action; the device It includes: a processing module, configured to establish an association relationship between the first button and the second button in response to an associated operation on the first button and the second button; a control module, configured to establish an association based on the established The association relationship controls the virtual object to execute the first action and the second action synchronously.
  • control module when the control module controls the virtual object to execute the first action and the second action synchronously based on the established association relationship, it is specifically configured to: respond to When the first button is triggered, the virtual object is controlled to execute the first action, and based on the association relationship, the virtual object is controlled to execute the second action synchronously; or, in response to the second action
  • the triggering of the button controls the virtual object to execute the second action, and based on the association relationship, controls the virtual object to execute the first action synchronously.
  • the processing module establishes an association relationship between the first button and the second button in response to the associated operation on the first button and the second button , it is specifically used to: in response to the trigger operation of the first button, highlight the button that can establish an association relationship with the first button in the game operation interface; in response to dragging the first button Move to the display area where the second button is located, determine to trigger the associated operation on the first button and the second button; establish an association relationship between the first button and the second button.
  • the button that can establish an association relationship with the first button is highlighted in the game operation interface.
  • the processing module executes the response to the trigger operation on the first button
  • the button that can establish an association relationship with the first button is highlighted in the game operation interface.
  • it is specifically used for: in response to the trigger operation of the first button, determine whether there is a third button that has established an association relationship with the first button; if there is the third button, it will be able to communicate with all A button that establishes an association relationship with the first button and has no mutually exclusive relationship with the third button is highlighted in the game operation interface.
  • the processing module determines, in response to dragging the first button into the display area where the second button is located, to trigger During the associated operation of the two buttons, it is specifically used for: responding to dragging the first button to the display area where the second button is located, and the end point of the drag track dragged to the first button is located at the second button In the display area where the two buttons are located, it is determined to trigger an associated operation on the first button and the second button.
  • the second button corresponding to the associated operation includes multiple; the processing module responds to dragging the first button into the display area where the second button is located , when it is determined to trigger the associated operation of the first button and the second button, it is specifically used for: in response to dragging the first button to the display area where a plurality of the second buttons are respectively located, determining the trigger pair The associated operation of the first button and a plurality of the second buttons; the processing module, when establishing the association relationship between the first button and the second button, is specifically used to: establish The association relationship between the first button and the plurality of second buttons.
  • the processing module is further configured to: display on the game operation interface that the association is disconnected.
  • a fourth button of the relationship in response to a trigger operation on the fourth button, disconnecting the relationship between the first button and the second button.
  • buttons that establish an association relationship with the first button; when the processing module displays the fourth button that disconnects the association relationship on the game operation interface, Specifically used for: displaying a plurality of fourth buttons on the game operation interface; each of the fourth buttons is used to disconnect the first button and one or more second buttons in the plurality of second buttons; An association relationship between buttons; when the processing module disconnects the association relationship between the first button and the second button in response to the trigger operation on the fourth button, it is specifically used to: In response to a trigger operation on any fourth button, disconnect the association relationship between the first button and the second button corresponding to the any fourth button.
  • an embodiment of the present disclosure further provides a computer device, including: a processor and a memory, the memory stores machine-readable instructions executable by the processor, and the processor is used to execute the instructions stored in the memory. machine-readable instructions, and when the machine-readable instructions are executed by the processor, the processor executes the steps of the interactive control method described in the above-mentioned first aspect or any possible implementation manner of the first aspect .
  • an embodiment of the present disclosure further provides a computer-readable storage medium, on which a computer program is stored, and when the computer program is run by a computer device, the computer device executes the above-mentioned first The steps of the interactive control method described in any possible implementation manners of the aspect or the first aspect.
  • the embodiments of the present disclosure further provide a computer program product, the computer program product carries a program code, and when the instructions included in the program code are executed by a processor, the above-mentioned first aspect or the first aspect in the first aspect are executed. Steps of the interactive control method described in any possible implementation manner.
  • the embodiments of the present disclosure further provide a computer program.
  • the computer program When the computer program is run by a processor, it executes the interaction control method described in the first aspect or any possible implementation manner of the first aspect. step.
  • the interactive control method proposed by the embodiment of the present disclosure establishes an association relationship between the first button and the second button by responding to the association operation on the first button and the second button; then, based on the established association relationship, controls the virtual object Execute the first action and the second action synchronously; in this way, during the game experience, the player can control the virtual object at the same time to execute more This action is more flexible.
  • FIG. 1 shows a schematic diagram of a game operation interface provided by an embodiment of the present disclosure
  • FIG. 2 shows a flowchart of an interactive control method provided by an embodiment of the present disclosure
  • FIG. 3 shows a schematic diagram of a game operation interface showing a highlighted button capable of establishing an association relationship with the first button in the interactive control method provided by an embodiment of the present disclosure
  • Fig. 4a shows a schematic diagram of a game operation interface showing a drag track of a first button in the interactive control method provided by an embodiment of the present disclosure
  • Fig. 4b shows a schematic diagram of a game operation interface showing the relationship between the first button and the second button in the interactive control method provided by the embodiment of the present disclosure
  • Fig. 4c shows a schematic diagram of a game operation interface showing a relationship between a first button and a plurality of second buttons in the interactive control method provided by an embodiment of the present disclosure
  • Fig. 4d shows a schematic diagram of another game operation interface showing the association relationship between the first button and multiple second buttons in the interactive control method provided by the embodiment of the present disclosure
  • Fig. 4e shows a schematic diagram of another game operation interface showing the association relationship between the first button and multiple second buttons in the interactive control method provided by the embodiment of the present disclosure
  • Fig. 5a shows a schematic diagram of a game operation interface displaying a fourth button in the interactive control method provided by an embodiment of the present disclosure
  • Fig. 5b shows a schematic diagram of another game operation interface showing a fourth button in the interactive control method provided by the embodiment of the present disclosure
  • Fig. 5c shows a schematic diagram of another game operation interface with a fourth button in the interactive control method provided by the embodiment of the present disclosure
  • Fig. 5d shows a schematic diagram of another game operation interface displaying a fourth button in the interactive control method provided by the embodiment of the present disclosure
  • Fig. 6a shows a schematic diagram of a game operation interface after disconnecting the association relationship between the first button and the second button in the interactive control method provided by the embodiment of the present disclosure
  • Fig. 6b shows a schematic diagram of another game operation interface after disconnecting the association relationship between the first button and the second button in the interactive control method provided by the embodiment of the present disclosure
  • Fig. 6c shows a schematic diagram of another game operation interface after disconnecting the association relationship between the first button and the second button in the interactive control method provided by the embodiment of the present disclosure
  • Fig. 7a shows a schematic diagram of a game operation interface after disconnecting the association relationship between the first button and multiple second buttons in the interactive control method provided by the embodiment of the present disclosure
  • Fig. 7b shows a schematic diagram of a game operation interface after disconnecting the first button and the second button and the association relationship between the second buttons in the interactive control method provided by the embodiment of the present disclosure
  • Fig. 7c shows a schematic diagram of another game operation interface after disconnecting the first button and the second button and the association relationship between the second buttons in the interactive control method provided by the embodiment of the present disclosure
  • Fig. 7d shows a schematic diagram of another game operation interface after disconnecting the first button and the second button and the association relationship between the second buttons in the interactive control method provided by the embodiment of the present disclosure
  • Fig. 8a shows a schematic diagram of a game operation interface after disconnecting the association relationship between the first button and the second button in the interactive control method provided by the embodiment of the present disclosure
  • Fig. 8b shows a schematic diagram of a game operation interface after disconnecting the association relationship between the second buttons in the interactive control method provided by the embodiment of the present disclosure
  • Fig. 9 shows a schematic diagram of an interactive control device provided by an embodiment of the present disclosure.
  • Fig. 10 shows a schematic diagram of a computer device provided by an embodiment of the present disclosure.
  • buttons are set for a variety of different operations, so that players can control virtual objects to perform corresponding actions by triggering buttons; button; the rocker is used to control the movement of the virtual object in the game scene, and the buttons correspond to different actions or skills.
  • button the rocker is used to control the movement of the virtual object in the game scene, and the buttons correspond to different actions or skills.
  • the player is playing the game, he can control the movement of the virtual object in the game scene through the joystick, and trigger another A button is used to control the virtual object to perform the corresponding action.
  • the virtual object needs to make more than two kinds of actions at the same time; in mobile games, due to the operational limitations of the terminal equipment carrying the mobile game, players are usually only able to use two The finger controls the virtual object, and the manipulation ability is limited, so it is difficult to perform two or more operations at the same time, resulting in poor flexibility in the operation mode of the game.
  • embodiments of the present disclosure provide an interactive control method, device, computer storage medium, computer program product, and computer program, which can establish the first button and the second button by responding to the associated operation of the first button and the second button.
  • the association relationship between the two buttons then, based on the established association relationship, control the virtual object to perform the first action and the second action synchronously; in this way, the player can establish the association relationship between the first button and the second button in the process of experiencing the game.
  • the virtual object can be controlled to perform more actions at the same time, and the flexibility is stronger.
  • the execution subject of the interactive control method provided in the embodiments of the present disclosure is generally a computer device with certain computing capabilities.
  • the interactive control method may be implemented by a processor invoking computer-readable instructions stored in a memory.
  • the interactive control method provided by the embodiments of the present disclosure can be applied to any game scene where virtual objects are interactively controlled.
  • it can include third-person perspective shooting games, first-person perspective shooting games, role-playing games, action games, strategy games, fighting games, sports games, adventure games, etc., all of which can adopt the interactive control method provided by the embodiments of the present disclosure , without any specific limitation here.
  • the interaction control method provided by the embodiments of the present disclosure will be described in detail below by taking the execution subject as a terminal device as an example.
  • the game operation interface in the embodiment of the present disclosure is also the page showing the game scene picture;
  • the game operation interface may display at least one virtual object and a plurality of buttons;
  • the virtual object may include but not limited to a virtual character manipulated by the player, and Non-Player Character (Non-Player Character, NPC), the NPC can include, for example, small soldiers and wild monsters in the game scene;
  • the virtual character can include but not limited to at least one of virtual characters and virtual animals, which can be played by players
  • the controlled virtual characters and non-player characters are set according to the needs of the game, and there are no specific restrictions here;
  • the general game operation interface includes multiple buttons that can be touched by the player, and the player controls the virtual object to perform corresponding operations through the touch buttons
  • the game operation interface may include items using buttons, moving buttons (such as joysticks), aiming buttons, jumping buttons, crawling buttons, shooting buttons, squatting buttons, etc. button.
  • the interactive control method of the embodiment of the present disclosure is applied to a terminal device; a game operation interface is displayed on the terminal device, and at least one virtual object and a plurality of buttons are displayed in the game operation interface; the plurality of buttons include a first button and a second button; Wherein, the first button is used to trigger the virtual object to perform the first action; the second button is used to trigger the virtual object to perform the second action.
  • the specific game operation interface can be shown in FIG.
  • buttons 1 There are virtual objects controlled by the player, and a plurality of buttons; the plurality of buttons include an item use button, a movement button (such as a joystick), an aiming button, a jumping button, a creeping button, a shooting button, and a crouching button.
  • the plurality of buttons include an item use button, a movement button (such as a joystick), an aiming button, a jumping button, a creeping button, a shooting button, and a crouching button.
  • FIG. 2 it is a flow chart of an interactive control method provided by an embodiment of the present disclosure.
  • the method mainly includes the following steps S201-S202, wherein:
  • the association relationship between the first button and the second button can be established in the following manner: in response to the trigger operation on the first button, a button that can establish an association relationship with the first button is displayed in the game operation interface Highlighting; in response to dragging the first button into the display area where the second button is located, determining to trigger an associated operation on the first button and the second button; establishing an association relationship between the first button and the second button.
  • the triggering operation includes a selection operation on the first button, for example, it may include but not limited to single click, long press, preset number of consecutive clicks in a short period of time, dragging in a certain direction, and the like.
  • the button that can establish an association relationship with the first button can be highlighted in the game operation interface by highlighting, flashing, setting a display material different from the normal state, etc.; here, the association relationship with the first button can be established
  • the buttons can be pre-set according to the needs of the game, and there is no specific limitation here.
  • the game operation can be as shown in Figure 1
  • the first button in the game operation interface includes a shooting button
  • the game operation in response to the player's long press trigger operation on the first button (that is, the shooting button), the game operation can be
  • the buttons that can establish an association relationship with the shooting button in the interface are highlighted by highlighting; a specific game operation interface that displays a highlighted button that can establish an association relationship with the first button can be as shown in Figure 3.
  • the buttons that can establish an association relationship with the first button (for example, may include but not limited to: move button, aim button, jump button, crawl button, squat button) are highlighted in the form of adding an outer frame.
  • the item use button is a button that cannot establish an association relationship with the first button, and the item use button cannot be used. highlight.
  • the first button may only be able to establish an association relationship with one second button; it may also establish an association relationship with multiple second buttons.
  • the association operation may be triggered once or multiple times.
  • the associated operation for establishing the associated relationship between the first button and the plurality of second buttons may respond to the first button trigger operation to determine whether there is a third button that has established an association relationship with the first button; if there is a third button, the button that can establish an association relationship with the first button and has no mutually exclusive relationship with the third button highlighted in the operation interface.
  • the mutually exclusive relationship between the buttons may be preset, for example; for example, the crawling action and the jumping action cannot be performed at the same time, and there is a mutually exclusive relationship between the button corresponding to the crawling action and the button corresponding to the jumping action.
  • the third button that has currently been associated with the shooting button includes: the crawling button, then the movement button and the aiming button can be added in the form of an outer frame to perform high-level brightly highlighted.
  • the item use button is a button that cannot establish an association relationship with the first button, and the item use button cannot be used.
  • the squatting button corresponding to the squatting action and the jump button corresponding to the jump action are buttons that have a mutually exclusive relationship with the crawl button, so the squat button and the jump button cannot be highlighted.
  • the button that can establish an association relationship with the first button is highlighted in the game operation interface, in response to dragging the first button into the display area where the second button is located, it is determined to trigger the association of the first button and the second button operate.
  • At least one of the following A1-A2 may be adopted, and in response to dragging the first button into the display area where the second button is located, it is determined to trigger an associated operation on the first button and the second button:
  • Figure 4a shows the player dragging the shooting button, and the dragging path passes through the aiming button, the item use button, and the squatting button in sequence. button, and when the shooting button is dragged to the display area where the jump button is located, stop dragging the shooting button, then it is determined to trigger the associated operation of the shooting button and the jump button; Figure 4a shows that the player drags the shooting button The track of the button.
  • the association relationship between the shooting button and the jump button is established; specifically, the association relationship between the first button and the second button is established.
  • the game operation interface can be as shown in Figure 4b.
  • the second button that can be executed simultaneously can be selected from the plurality of buttons that the dragging track passes, and an association relationship between the first button and the selected second button that can be executed simultaneously can be established.
  • the button that passes first can be used as the selected second button; at this time, if the drag track passes another button, Then, it is detected whether there is a mutually exclusive relationship between the other button and the selected second button; if there is a mutually exclusive relationship between the two, another button passed after will not be used as the second button.
  • buttons that cannot perform actions corresponding to the second button can also be de-highlighted, so as to indicate that the player cannot establish an association relationship with another button.
  • the associated operation corresponding to the establishment of the associated relationship between the first button and each of the plurality of second buttons is a one-time trigger, but not limited to at least one of the following B1-B2 methods can be adopted , establish the association relationship between the first button and multiple second buttons:
  • the first button includes a shooting button
  • the multiple second buttons include a jump button, a crawl button, and an aiming button; if the first button is first dragged to the display area where the aiming button is located, then dragged to the area where the jumping button is located , and finally drag it to the display area where the crawl button is located; then you can follow the above dragging sequence to first establish the association between the shooting button and the aiming button, then establish the association between the shooting button and the jump button, and finally Establish the association relationship between the shooting button and the creeping button; a specific game operation interface showing the establishment of the association relationship between the first button and multiple second buttons can be shown in Figure 4c.
  • buttons According to the dragging order of dragging the first button to the display areas where multiple second buttons are respectively located, establish the association relationship between the first button and each second button in turn, and then establish the second button that does not have a mutually exclusive relationship. Relationships between buttons.
  • the first button includes a shooting button
  • the multiple second buttons include a jump button, a crawl button, and an aiming button; if the first button is first dragged to the display area where the aiming button is located, then dragged to the area where the jumping button is located , and finally drag it to the display area where the crawl button is located; then you can follow the above dragging sequence to first establish the association between the shooting button and the aiming button, then establish the association between the shooting button and the jump button, and finally Establish the association between the shooting button and the crawling button; since the virtual object cannot be controlled to perform the jumping action synchronously when the virtual object is controlled to perform the crawling action, it can be determined that there is a relationship between the crawling button corresponding to the crawling action and the jumping button corresponding to the jumping action Mutually exclusive relationship, therefore, the relationship between the crawl button and the jump button cannot be established, only the relationship between the shooting button and the aim button, the crawl button and the jump button can be established, and then the relationship between the aim button and the jump button can be established
  • the dragging order of dragging the first button to the display areas where the plurality of second buttons are respectively located determine the second button at the first dragging order position among the plurality of second buttons, and establish the relationship between the first button and the first button The association relationship between the second button at the first drag order position; and establish the second button at the first drag order position and the second button at the non-first drag order position and with the first drag order position according to the drag order
  • the second button of the position does not have the association relationship between the second buttons that do not have a mutually exclusive relationship; and according to the dragging order, establish a plurality of second buttons that are not in the first dragging order and do not have a mutually exclusive relationship. relationship.
  • the first button includes a shooting button
  • the multiple second buttons include a jump button, a crawl button, and an aiming button; if the first button is first dragged to the display area where the aiming button is located, then dragged to the area where the jumping button is located Finally, drag it to the display area where the crawl button is located; then you can follow the above dragging order to determine that the aiming button is the second button located in the first dragging order, then first establish a gap between the shooting button and the aiming button Then establish the relationship between the aiming button and the jump button.
  • the virtual object cannot be controlled to perform the jumping action synchronously when the virtual object is controlled to perform the crawling action, it is possible to determine the crawling button corresponding to the crawling action and the corresponding jumping action.
  • the relationship between the crawl button and the jump button cannot be established; the specific display has established the relationship between the first button and multiple second buttons (that is, the establishment of the first button
  • the game operation interface of the second button in the sequence can be as shown in FIG. 4e.
  • At least one of the following C1-C2 methods can be adopted but not limited to, based on the established association relationship, the virtual object is controlled to execute the first action and the second action synchronously:
  • control the virtual object to execute the first action In response to triggering the first button, control the virtual object to execute the first action, and based on the association relationship, control the virtual object to execute the second action synchronously.
  • control the virtual object to execute the second action In response to the triggering of the second button, control the virtual object to execute the second action, and based on the association relationship, control the virtual object to execute the first action synchronously.
  • the virtual object can also be automatically controlled to execute the first action and the second action synchronously.
  • the virtual object can be automatically controlled to execute the attack action and the jump action synchronously, that is, the virtual object can be automatically controlled Attack while jumping.
  • the first button can also be set as an active button, and the second button can be set as a passive button; after the player triggers the first button (ie, the active button), In response to the player's trigger operation on the first button, the virtual object is controlled to execute the first action and the second action synchronously; after the player triggers the second button (that is, the passive button), only the virtual object is controlled in response to the player's trigger operation on the second button The subject performs the second action.
  • the shooting button is set as the active button and the jumping button is the passive button; after the player triggers the shooting button, the virtual object is controlled to execute the attack action and the jumping action synchronously, that is, the control The virtual object attacks while jumping; after the player triggers the jump button, the virtual object is controlled to only perform the jumping action.
  • a fourth button that disconnects the association can also be displayed on the game operation interface; in response to the trigger operation on the fourth button, disconnect An association relationship between the first button and the second button.
  • At least one of the following D1-D3 can be adopted but not limited to, and the fourth button for disconnecting the association relationship is displayed on the game operation interface:
  • D1. Determine the display area where the buttons that cannot establish an association relationship with the first button are located; display the fourth button that breaks the association relationship in the display area where the buttons that cannot establish an association relationship with the first button are located.
  • a floating layer can be covered in the display area where the buttons that cannot establish an association relationship with the first button are located, and the fourth button can be displayed on the floating layer to indicate that the first button and the second button are being executed synchronously.
  • the action corresponding to the button that cannot establish an association relationship with the first button cannot be executed.
  • the association relationship between a button and the second button makes the button that cannot establish a connection relationship with the first button be reactivated, which can trigger the execution of the corresponding action.
  • the first target button is used to control the virtual object to perform the first target action after being triggered, and the first target action includes actions that cannot be executed synchronously when the virtual object performs the first action; for example, if the first action includes Jumping, the first target action may include crawling; similarly, the second target button is used to control the virtual object to perform the second target action after being triggered, and the second target action includes that the virtual object cannot Actions performed synchronously.
  • a floating layer may be covered in the display area where the first target button is located and/or the display area where the second target button is located, and the fourth button may be displayed on the floating layer; or, in the first target button The fourth button is displayed in a blank area adjacent to the display area where it is located and/or in a blank area adjacent to the display area where the second target button is located.
  • a floating layer is overlaid, and when the fourth button is displayed on the floating layer, it indicates that the first button and the second target button are executed synchronously.
  • the action corresponding to the button is selected, the action corresponding to the first target button and/or the second target button cannot be executed.
  • you can disconnect the second target button by triggering the fourth button displayed in the display area where the first target button and/or the second target button are located.
  • the association between a button and a second button enables the first target button and/or the second target button to be enabled again, which can trigger the execution of corresponding actions.
  • the display interface showing the relationship between the first button and the second button can be shown in FIG.
  • the fourth button is displayed in the blank area; and the fourth button can also be displayed in the blank area adjacent to the display area where the second button (i.e. the jump button) is located in Figure 4b; the specific display of the game operation interface with the fourth button can be shown in Figure 5a shown.
  • At least one of the above-mentioned D1-D3 may be used to display multiple fourth buttons in the game operation interface; here, each The fourth button is used to disconnect the association relationship between the first button and one second button among the plurality of second buttons.
  • the game operation interface showing the relationship between the first button and a plurality of second buttons can be shown in Figure 4c, and then the display where the first button (that is, the shooting button) can be displayed in Figure 4c
  • the fourth button is displayed in the blank area adjacent to the area; and multiple fourth buttons can also be displayed in the blank area adjacent to the display area where the second buttons (ie jump button, crawl button and aiming button) are located in Fig. 4c; the specific display
  • the game operation interface with the fourth button can be shown in Figure 5b; here, the fourth button shown in the blank area near the display area where the first button is located in Figure 5b is used to disconnect the first button at the same time after being triggered.
  • the association between the button and multiple second buttons can disconnect the association between the shooting button and the jump button , and disconnect the association relationship between the shooting button and the crawling button, and disconnect the association relationship between the shooting button and the aiming button); in Fig.
  • buttons are used to only break the association between the corresponding second button and the first button after being triggered, that is, the fourth button displayed in a blank area adjacent to the display area where the jump button is After triggering, disconnect the relationship between the shooting button and the jumping button; similarly, the fourth button displayed in the blank area near the display area where the creeping button is located is used to disconnect the shooting button and crawling button after being triggered The association between them; the fourth button displayed in the blank area adjacent to the display area where the aiming button is located is used to break the association between the shooting button and the aiming button after being triggered.
  • the game operation interface showing the association relationship between the first button and multiple second buttons can be shown in Figure 4d, then it can be shown in Figure 4d where the first button (i.e. the shooting button) is located
  • the fourth button is displayed in the adjacent blank area of the region; and multiple fourth buttons can also be displayed in the adjacent blank area of the display area where the second buttons (ie jump button, crawl button and aiming button) are located in Fig. 4d; the specific display
  • the game operation interface with the fourth button can be shown in Figure 5c; here, the fourth button shown in the blank area near the display area where the first button is located in Figure 5c is used to disconnect the first button at the same time after being triggered.
  • the association between the button and multiple second buttons can disconnect the association between the shooting button and the jump button , and disconnect the association relationship between the shooting button and the creeping button, and disconnect the association relationship between the shooting button and the aiming button); in Fig.
  • the four buttons are used to disconnect only the association relationship between the corresponding second button and the first button and the association relationship between the second button and other second buttons after being triggered.
  • the fourth button shown in the blank area adjacent to the display area is used to disconnect the association between the shooting button and the jump button after being triggered, and at the same time disconnect the association between the jump button and the aiming button; similarly, The fourth button displayed in the blank area near the display area where the crawl button is located is used to disconnect the association between the shooting button and the crawl button, and at the same time disconnect the association between the crawl button and the aiming button after being triggered Relationship; the fourth button displayed in the blank area near the display area where the aiming button is located is used to disconnect the association between the shooting button and the aiming button after being triggered, and at the same time disconnect the aiming button and the creeping button , and at the same time break the association between the aim button and the jump button.
  • the game operation interface showing the association relationship between the first button and multiple second buttons can be shown in Figure 4e, then the display where the first button (that is, the shooting button) can be displayed in Figure 4e
  • the fourth button is displayed in the blank area adjacent to the area; and multiple fourth buttons can also be displayed in the blank area adjacent to the display area where the second buttons (ie, the jump button and the aiming button) are located in Figure 4e; specifically, the fourth button is displayed.
  • the game operation interface of the button can be as shown in Figure 5d;
  • the fourth button shown in the blank area near the display area where the first button is located in Figure 5d is used to disconnect the first button from the first button after being triggered.
  • the relationship between the second button of the first dragging sequence (that is, the fourth button displayed in the blank area near the display area where the first button is located, after being triggered, can disconnect the shooting button and the aiming button. association relationship); the fourth button shown in the blank area near the display area where the aiming button is located in Figure 5d is used to disconnect the association relationship between the shooting button and the aiming button after being triggered, and simultaneously disconnect the aiming button.
  • the association between the jump button and the jump button; the fourth button displayed in the blank area adjacent to the display area where the jump button is located is used to break the association between the jump button and the aiming button after being triggered.
  • the player triggers the fourth button, and in response to the player's trigger operation on the fourth button, the connection between the first button and the second button is disconnected. relationship between.
  • the specific game operation interface can be as shown in Figure 1; in addition, in response to The fourth button displayed in the blank area near the display area where the jump button is located is triggered, disconnecting the relationship between the shooting button and the jump button, and the specific game operation after disconnecting the relationship between the shooting button and the jump button
  • the interface can be as shown in Figure 6a; in addition, in response to the fourth button displayed in the blank area adjacent to the display area where the creep button is located is triggered, the association between the shooting button and the crawl button is disconnected, and the specific disconnection of the shooting button
  • the game operation interface after the associated relationship with the crawling button can be shown in Figure 6b; similarly, in response to the fourth button displayed in the blank area near the display area where the aiming button is located is triggered, the shooting button and the aiming button are disconnected.
  • the relationship between the buttons, specifically the game operation interface after disconnecting the relationship between the shooting button and the aiming button can be shown in FIG. 6c.
  • the game operation interface with the fourth button is displayed as shown in Figure 5c, in response to the fourth button displayed in the blank area adjacent to the display area where the shooting button is located is triggered, disconnect the shooting button and the jump button relationship, and simultaneously disconnect the association relationship between the shooting button and the crawling button, and simultaneously disconnect the association relationship between the shooting button and the aiming button.
  • the specific game operation interface can be shown in Figure 7a; in addition, in response to The fourth button displayed in the blank area near the display area where the jump button is located is triggered, disconnecting the association between the shooting button and the jump button, and simultaneously disconnecting the association between the jump button and the aiming button.
  • the specific game The operation interface can be as shown in Figure 7b; in addition, in response to the fourth button displayed in the blank area adjacent to the display area where the creep button is located is triggered, the association between the shooting button and the crawl button is disconnected, and the crawl button is also disconnected.
  • the relationship between the button and the aiming button, the specific game operation interface can be shown in Figure 7c; similarly, in response to the fourth button displayed in the blank area near the display area where the aiming button is located is triggered, the shooting button is disconnected and aiming button, and at the same time disconnect the associative relationship between aiming button and crawling button, and simultaneously disconnect the associating relationship between aiming button and jump button, the specific game operation interface can be as shown in Figure 7d .
  • the game operation interface with the fourth button in response to the fourth button displayed in the blank area adjacent to the display area where the shooting button is located is triggered, disconnect the shooting button and the aiming button
  • the association relationship, the game operation interface after breaking the association relationship between the shooting button and the aiming button can be shown in Figure 8a; in addition, the fourth button displayed in response to the blank area near the display area where the aiming button is Trigger, disconnect the association relationship between the shooting button and the aim button, and simultaneously disconnect the association relationship between the aim button and the jump button, the specific game operation interface can be as shown in Figure 1; in addition, in response to the The fourth button displayed in the blank area adjacent to the display area is triggered, disconnecting the association between the jump button and the aiming button, and the specific game operation interface can be shown in Figure 8b.
  • an association relationship between the first button and the second button is established; then, based on the established association relationship, the virtual object is controlled to execute the first button synchronously. action and the second action; in this way, during the experience of the game, the player can control the virtual object to perform more actions at the same time under the limited control ability by establishing the association relationship between the first button and the second button, which is flexible. Stronger.
  • the writing order of each step does not mean a strict execution order and constitutes any limitation on the implementation process.
  • the specific execution order of each step should be based on its function and possible
  • the inner logic is OK.
  • the embodiment of the present disclosure also provides an interactive control device corresponding to the interactive control method. Since the problem-solving principle of the device in the embodiment of the present disclosure is similar to the above-mentioned interactive control method in the embodiment of the present disclosure, the implementation of the device Reference can be made to the implementation of the method, and repeated descriptions will not be repeated.
  • FIG. 9 it is a schematic diagram of an interactive control device provided by an embodiment of the present disclosure.
  • the device is applied to a terminal device, and a game operation interface is displayed in the terminal device; at least one virtual object is displayed in the game operation interface. and a plurality of buttons; the plurality of buttons include a first button and a second button; the first button is used to trigger the virtual object to execute a first action; the second button is used to trigger the virtual object to execute The second action: the device includes: a processing module 901, a control module 902; wherein:
  • the processing module 901 is configured to establish an association relationship between the first button and the second button in response to an associated operation on the first button and the second button; a control module 902 is configured to establish an association based on the established The association relationship controls the virtual object to execute the first action and the second action synchronously.
  • control module 902 when the control module 902 controls the virtual object to execute the first action and the second action synchronously based on the established association relationship, it is specifically configured to: respond to the The triggering of the first button controls the virtual object to execute the first action, and based on the association relationship, controls the virtual object to execute the second action synchronously; or, in response to the activation of the second button is triggered, the virtual object is controlled to execute the second action, and based on the association relationship, the virtual object is controlled to execute the first action synchronously.
  • the processing module 901 establishes an association relationship between the first button and the second button in response to the associating operation on the first button and the second button , which is specifically used to: in response to a trigger operation on the first button, highlight a button that can establish an association relationship with the first button in the game operation interface; in response to dragging the first button In the display area where the second button is located, it is determined to trigger an associated operation on the first button and the second button; and an associated relationship between the first button and the second button is established.
  • the processing module 901 executes the response to the trigger operation on the first button
  • the button that can establish an association relationship with the first button is highlighted in the game operation interface.
  • it is specifically used for: in response to the trigger operation on the first button, determine whether there is a third button that has established an association relationship with the first button; if there is the third button, it will be able to communicate with the Buttons that establish an association relationship with the first button and have no mutually exclusive relationship with the third button are highlighted in the game operation interface.
  • the processing module 901 determines, in response to dragging the first button into the display area where the second button is located, to trigger During the associated operation of the buttons, it is specifically used for: responding to dragging the first button to the display area where the second button is located, and the end point of the drag track dragged to the first button is located at the second In the display area where the button is located, it is determined to trigger an associated operation on the first button and the second button.
  • the second button corresponding to the associated operation includes multiple; the processing module 901 responds to dragging the first button into the display area where the second button is located, When determining to trigger the associated operation of the first button and the second button, it is specifically used to: respond to dragging the first button to the display area where multiple second buttons are respectively located, determine the triggering of the associated operation of the second button The associated operations of the first button and the plurality of second buttons; the processing module 901, when establishing the association relationship between the first button and the second buttons, is specifically configured to: establish The association relationship between the first button and the plurality of second buttons.
  • the processing module 901 is further configured to: display on the game operation interface that the association is broken. the fourth button; in response to a trigger operation on the fourth button, disconnecting the association relationship between the first button and the second button.
  • buttons there are multiple second buttons that are associated with the first button; when the processing module 901 displays the third button that disconnects the association on the game operation interface, specifically For: displaying a plurality of fourth buttons on the game operation interface; each of the fourth buttons is used to disconnect the first button and one or more second buttons in the plurality of second buttons relationship between the two buttons; the processing module 901 is specifically configured to: In response to a trigger operation on any fourth button, disconnect the association relationship between the first button and the second button corresponding to the any fourth button.
  • FIG. 10 it is a schematic structural diagram of a computer device 1000 provided by an embodiment of the present disclosure, including a processor 1001 , a memory 1002 , and a bus 1003 .
  • the memory 1002 is used to store execution instructions, including a memory 10021 and an external memory 10022; the memory 10021 here is also called an internal memory, and is used to temporarily store the calculation data in the processor 1001 and the data exchanged with the external memory 10022 such as a hard disk, and process
  • the processor 1001 exchanges data with the external memory 10022 through the memory 10021.
  • the processor 1001 communicates with the memory 1002 through the bus 1003, so that the processor 1001 executes the following instructions:
  • Embodiments of the present disclosure also provide a computer-readable storage medium, on which a computer program is stored. When the computer program is run by a processor, the steps of the interactive control method described in the above-mentioned method embodiments are executed. This will not be repeated here.
  • the storage medium may be a volatile or non-volatile computer-readable storage medium.
  • the embodiment of the present disclosure also provides a computer program product, the computer program product carries a program code, and the instructions included in the program code can be used to execute the steps of the interactive control method described in the above method embodiment, for details, please refer to the above method The embodiment will not be repeated here.
  • the above-mentioned computer program product may be specifically implemented by means of hardware, software or a combination thereof.
  • the computer program product is embodied as a computer storage medium, and in another optional embodiment, the computer program product is embodied as a software product, such as a software development kit (Software Development Kit, SDK) etc. wait.
  • a software development kit Software Development Kit, SDK
  • Embodiments of the present disclosure further provide a computer program.
  • the steps of the interactive control method described in the above method embodiments are executed.
  • the steps of the interactive control method described in the above method embodiments are executed.
  • the units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place, or may be distributed to multiple network units. Part or all of the units can be selected according to actual needs to achieve the purpose of the solution of this embodiment.
  • each functional unit in each embodiment of the present disclosure may be integrated into one processing unit, each unit may exist separately physically, or two or more units may be integrated into one unit.
  • the functions are realized in the form of software function units and sold or used as independent products, they can be stored in a non-volatile computer-readable storage medium executable by a processor.
  • the technical solution of the present disclosure is essentially or the part that contributes to the prior art or the part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium, including Several instructions are used to make a computer device (which may be a personal computer, a server, or a network device, etc.) execute all or part of the steps of the methods described in various embodiments of the present disclosure.
  • the aforementioned storage media include: U disk, mobile hard disk, read-only memory (Read-Only Memory, ROM), random access memory (Random Access Memory, RAM), magnetic disk or optical disc and other media that can store program codes. .

Abstract

The present disclosure provides an interaction control method and apparatus, a computer storage medium, a computer program product, and a computer program. The method is applied to a terminal device; a game operation interface is displayed on the terminal device; at least one virtual object and a plurality of buttons are displayed on the game operation interface; the plurality of buttons comprise a first button and a second button; the first button is used for triggering the virtual object to execute a first action; and the second button is used for triggering the virtual object to execute a second action. The method comprises: in response to an association operation on the first button and the second button, establishing an association relationship between the first button and the second button; and on the basis of the established association relationship, controlling the virtual object to synchronously execute the first action and the second action.

Description

一种交互控制方法、装置以及计算机存储介质An interactive control method, device and computer storage medium
相关申请交叉引用Related Application Cross Reference
本公开要求于2021年11月9日提交的、申请号为202111321142.4、名称为“一种交互控制方法、装置以及计算机存储介质”的中国专利申请的优先权,其全部内容通过引用结合在本公开中。This disclosure claims the priority of the Chinese patent application with application number 202111321142.4 and titled "An interactive control method, device, and computer storage medium" filed on November 9, 2021, the entire contents of which are incorporated by reference in this disclosure middle.
技术领域technical field
本公开涉及计算机技术领域,具体而言,涉及一种交互控制方法、装置、计算机存储介质、计算机程序产品及计算机程序。The present disclosure relates to the field of computer technology, in particular, to an interactive control method, device, computer storage medium, computer program product and computer program.
背景技术Background technique
随着手机游戏(手游)的快速发展,手机等终端设备由于其本身操作方式、以及屏幕大小的限制,玩家通常仅通过两根手指对游戏操作界面设置的不同按钮的触发,来控制游戏中的虚拟对象进行游戏。这种游戏的操作方式存在灵活性差的问题。With the rapid development of mobile games (mobile games), due to the limitation of the operation mode of mobile phones and other terminal devices and the size of the screen, players usually only use two fingers to trigger different buttons set on the game operation interface to control the game. virtual objects for the game. The operation mode of this kind of game has the problem of poor flexibility.
发明内容Contents of the invention
本公开实施例至少提供一种交互控制方法、装置、计算机存储介质、计算机程序产品及计算机程序。Embodiments of the present disclosure at least provide an interactive control method, device, computer storage medium, computer program product, and computer program.
第一方面,本公开实施例提供了一种交互控制方法,应用于终端设备;所述终端设备中显示游戏操作界面;所述游戏操作界面中展示有至少一个虚拟对象和多个按钮;所述多个按钮中包括第一按钮和第二按钮;所述第一按钮用于触发所述虚拟对象执行第一动作;所述第二按钮用于触发所述虚拟对象执行第二动作;所述方法包括:响应于对所述第一按钮和所述第二按钮关联操作,建立所述第一按钮和所述第二按钮之间的关联关系;基于建立的所述关联关系,控制所述虚拟对象同步执行所述第一动作和所述第二动作。In the first aspect, the embodiment of the present disclosure provides an interactive control method applied to a terminal device; the terminal device displays a game operation interface; the game operation interface displays at least one virtual object and a plurality of buttons; the The plurality of buttons includes a first button and a second button; the first button is used to trigger the virtual object to perform a first action; the second button is used to trigger the virtual object to perform a second action; the method The method includes: establishing an association relationship between the first button and the second button in response to associating operations on the first button and the second button; controlling the virtual object based on the established association relationship The first action and the second action are performed synchronously.
一种可选的实施方式中,所述基于建立的所述关联关系,控制所述虚拟对象同步执行所述第一动作和所述第二动作,包括:响应于对所述第一按钮的触发,控制所述虚拟对象执行所述第一动作,并基于所述关联关系,控制所述虚拟对象同步执行所述第二动作;或者,响应于对所述第二按钮的触发,控制所述虚拟对象执行所述第二动作,并基于所述关联关系,控制所述虚拟对象同步执行所述第一动作。In an optional implementation manner, the controlling the virtual object to execute the first action and the second action synchronously based on the established association includes: responding to triggering the first button , controlling the virtual object to execute the first action, and based on the association relationship, controlling the virtual object to execute the second action synchronously; or, in response to triggering the second button, controlling the virtual The object executes the second action, and controls the virtual object to execute the first action synchronously based on the association relationship.
一种可选的实施方式中,所述响应于对所述第一按钮和所述第二按钮关联操作,建立所述第一按钮和所述第二按钮之间的关联关系,包括:响应于对所述第一按钮的触发操作,将能够与所述第一按钮建立关联关系的按钮在所述游戏操作界面中突出显示;响应于将所述第一按钮拖动至所述第二按钮所在的显示区域内,确定触发对所述第一按钮和所述第二按钮的关联操作;建立所述第一按钮以及所述第二按钮之间的关联关系。In an optional implementation manner, the establishment of the association relationship between the first button and the second button in response to the associated operation of the first button and the second button includes: responding to For the trigger operation of the first button, a button that can establish an association relationship with the first button is highlighted in the game operation interface; in response to dragging the first button to where the second button is located In the display area of , it is determined to trigger an associated operation on the first button and the second button; and an associated relationship between the first button and the second button is established.
一种可选的实施方式中,所述响应于对所述第一按钮的触发操作,将能够与所述第一按钮建立关联关系的按钮在所述游戏操作界面中突出显示,包括:响应于对所述第一按钮的触 发操作,确定是否存在已经与所述第一按钮建立了关联关系的第三按钮;若存在所述第三按钮,将能够与所述第一按钮建立关联关系、且与所述第三按钮无互斥关系的按钮在所述游戏操作界面中突出显示。In an optional implementation manner, in response to the triggering operation of the first button, highlighting the button that can establish an association relationship with the first button in the game operation interface includes: responding to For the trigger operation of the first button, determine whether there is a third button that has established an association relationship with the first button; if there is the third button, it will be able to establish an association relationship with the first button, and Buttons that have no mutually exclusive relationship with the third button are highlighted in the game operation interface.
一种可选的实施方式中,所述响应于将所述第一按钮拖动至所述第二按钮所在的显示区域内,确定触发对所述第一按钮和所述第二按钮的关联操作,包括:响应于将所述第一按钮拖动至所述第二按钮所在的显示区域、且对所述第一按钮拖动的拖动轨迹终点位于所述第二按钮所在的显示区域内,确定触发对所述第一按钮和所述第二按钮的关联操作。In an optional implementation manner, in response to dragging the first button into the display area where the second button is located, determining to trigger an associated operation on the first button and the second button , comprising: in response to dragging the first button to the display area where the second button is located, and the end point of the drag track dragged to the first button is located in the display area where the second button is located, It is determined to trigger an associated operation on the first button and the second button.
一种可选的实施方式中,所述关联操作对应的第二按钮包括多个;所述响应于将所述第一按钮拖动至所述第二按钮所在的显示区域内,确定触发对所述第一按钮和所述第二按钮的关联操作,包括:响应于将所述第一按钮拖动至多个所述第二按钮分别所在的显示区域,确定触发对所述第一按钮和多个所述第二按钮的关联操作;所述建立所述第一按钮、以及所述第二按钮之间的关联关系,包括:建立所述第一按钮以及多个所述第二按钮之间的关联关系。In an optional implementation manner, the second button corresponding to the associated operation includes multiple; in response to dragging the first button into the display area where the second button is located, determining the trigger The associative operation of the first button and the second button includes: in response to dragging the first button to the display area where the plurality of second buttons are respectively located, determining to trigger the pairing of the first button and the plurality of second buttons The associated operation of the second button; the establishment of the association between the first button and the second button includes: establishing the association between the first button and a plurality of the second buttons relation.
一种可选的实施方式中,建立所述第一按钮和所述第二按钮之间的关联关系之后,所述方法还包括:在所述游戏操作界面上展示断开所述关联关系的第四按钮;响应于对第四按钮的触发操作,断开所述第一按钮和所述第二按钮之间的关联关系。In an optional implementation manner, after the association between the first button and the second button is established, the method further includes: displaying the first button for breaking the association on the game operation interface. Four buttons; disconnecting the association between the first button and the second button in response to a trigger operation on the fourth button.
一种可选的实施方式中,与所述第一按钮建立关联关系的第二按钮有多个;所述在所述游戏操作界面上展示断开所述关联关系的第四按钮,包括:在所述游戏操作界面上展示多个第四按钮;每个所述第四按钮,用于断开所述第一按钮、和多个第二按钮中的一个或更多个第二按钮之间的关联关系;响应于对所述第四按钮的触发操作,断开所述第一按钮和所述第二按钮之间的关联关系,包括:响应于对任一第四按钮的触发操作,断开与所述任一第四按钮对应的第一按钮和第二按钮之间的关联关系。In an optional implementation manner, there are multiple second buttons that establish an association relationship with the first button; the display of the fourth button that disconnects the association relationship on the game operation interface includes: A plurality of fourth buttons are displayed on the game operation interface; each of the fourth buttons is used to disconnect the first button and one or more second buttons in the plurality of second buttons. Association relationship: disconnecting the association relationship between the first button and the second button in response to the trigger operation of the fourth button, including: disconnecting the association relationship between the first button and the second button in response to the trigger operation of any fourth button An association relationship between the first button and the second button corresponding to any fourth button.
第二方面,本公开实施例提供了一种交互控制装置,应用于终端设备;所述终端设备中显示游戏操作界面;所述游戏操作界面中展示有至少一个虚拟对象和多个按钮;所述多个按钮中包括第一按钮和第二按钮;所述第一按钮用于触发所述虚拟对象执行第一动作;所述第二按钮用于触发所述虚拟对象执行第二动作;所述装置包括:处理模块,用于响应于对所述第一按钮和所述第二按钮关联操作,建立所述第一按钮和所述第二按钮之间的关联关系;控制模块,用于基于建立的所述关联关系,控制所述虚拟对象同步执行所述第一动作和所述第二动作。In the second aspect, the embodiment of the present disclosure provides an interactive control device, which is applied to a terminal device; the terminal device displays a game operation interface; the game operation interface displays at least one virtual object and a plurality of buttons; the The plurality of buttons includes a first button and a second button; the first button is used to trigger the virtual object to perform a first action; the second button is used to trigger the virtual object to perform a second action; the device It includes: a processing module, configured to establish an association relationship between the first button and the second button in response to an associated operation on the first button and the second button; a control module, configured to establish an association based on the established The association relationship controls the virtual object to execute the first action and the second action synchronously.
一种可选的实施方式中,所述控制模块在所述基于建立的所述关联关系,控制所述虚拟对象同步执行所述第一动作和所述第二动作时,具体用于:响应于对所述第一按钮的触发,控制所述虚拟对象执行所述第一动作,并基于所述关联关系,控制所述虚拟对象同步执行所述第二动作;或者,响应于对所述第二按钮的触发,控制所述虚拟对象执行所述第二动作,并基于所述关联关系,控制所述虚拟对象同步执行所述第一动作。In an optional implementation manner, when the control module controls the virtual object to execute the first action and the second action synchronously based on the established association relationship, it is specifically configured to: respond to When the first button is triggered, the virtual object is controlled to execute the first action, and based on the association relationship, the virtual object is controlled to execute the second action synchronously; or, in response to the second action The triggering of the button controls the virtual object to execute the second action, and based on the association relationship, controls the virtual object to execute the first action synchronously.
一种可选的实施方式中,所述处理模块在所述响应于对所述第一按钮和所述第二按钮关联操作,建立所述第一按钮和所述第二按钮之间的关联关系时,具体用于:响应于对所述第一按钮的触发操作,将能够与所述第一按钮建立关联关系的按钮在所述游戏操作界面中突出显示;响应于将所述第一按钮拖动至所述第二按钮所在的显示区域内,确定触发对所述第一按钮和所述第二按钮的关联操作;建立所述第一按钮、以及所述第二按钮之间的关联关系。In an optional implementation manner, the processing module establishes an association relationship between the first button and the second button in response to the associated operation on the first button and the second button , it is specifically used to: in response to the trigger operation of the first button, highlight the button that can establish an association relationship with the first button in the game operation interface; in response to dragging the first button Move to the display area where the second button is located, determine to trigger the associated operation on the first button and the second button; establish an association relationship between the first button and the second button.
一种可选的实施方式中,所述处理模块在执行所述响应于对所述第一按钮的触发操作,将能够与所述第一按钮建立关联关系的按钮在所述游戏操作界面中突出显示时,具体用于:响应于对所述第一按钮的触发操作,确定是否存在已经与所述第一按钮建立了关联关系的第三按钮;若存在所述第三按钮,将能够与所述第一按钮建立关联关系、且与所述第三按钮无互斥关系的按钮在所述游戏操作界面中突出显示。In an optional implementation manner, when the processing module executes the response to the trigger operation on the first button, the button that can establish an association relationship with the first button is highlighted in the game operation interface. When displayed, it is specifically used for: in response to the trigger operation of the first button, determine whether there is a third button that has established an association relationship with the first button; if there is the third button, it will be able to communicate with all A button that establishes an association relationship with the first button and has no mutually exclusive relationship with the third button is highlighted in the game operation interface.
一种可选的实施方式中,所述处理模块在所述响应于将所述第一按钮拖动至所述第二按钮所在的显示区域内,确定触发对所述第一按钮和所述第二按钮的关联操作时,具体用于:响应于将所述第一按钮拖动至所述第二按钮所在的显示区域、且对所述第一按钮拖动的拖动轨迹终点位于所述第二按钮所在的显示区域内,确定触发对所述第一按钮和所述第二按钮的关联操作。In an optional implementation manner, the processing module determines, in response to dragging the first button into the display area where the second button is located, to trigger During the associated operation of the two buttons, it is specifically used for: responding to dragging the first button to the display area where the second button is located, and the end point of the drag track dragged to the first button is located at the second button In the display area where the two buttons are located, it is determined to trigger an associated operation on the first button and the second button.
一种可选的实施方式中,所述关联操作对应的第二按钮包括多个;所述处理模块在所述响应于将所述第一按钮拖动至所述第二按钮所在的显示区域内,确定触发对所述第一按钮和所述第二按钮的关联操作时,具体用于:响应于将所述第一按钮拖动至多个所述第二按钮分别所在的显示区域,确定触发对所述第一按钮和多个所述第二按钮的关联操作;所述处理模块,在所述建立所述第一按钮、以及所述第二按钮之间的关联关系时,具体用于:建立所述第一按钮以及多个所述第二按钮之间的关联关系。In an optional implementation manner, the second button corresponding to the associated operation includes multiple; the processing module responds to dragging the first button into the display area where the second button is located , when it is determined to trigger the associated operation of the first button and the second button, it is specifically used for: in response to dragging the first button to the display area where a plurality of the second buttons are respectively located, determining the trigger pair The associated operation of the first button and a plurality of the second buttons; the processing module, when establishing the association relationship between the first button and the second button, is specifically used to: establish The association relationship between the first button and the plurality of second buttons.
一种可选的实施方式中,所述处理模块在建立所述第一按钮和所述第二按钮之间的关联关系之后,还用于:在所述游戏操作界面上展示断开所述关联关系的第四按钮;响应于对所述第四按钮的触发操作,断开所述第一按钮和所述第二按钮之间的关联关系。In an optional implementation manner, after the association between the first button and the second button is established, the processing module is further configured to: display on the game operation interface that the association is disconnected. A fourth button of the relationship; in response to a trigger operation on the fourth button, disconnecting the relationship between the first button and the second button.
一种可选的实施方式中,与所述第一按钮建立关联关系的第二按钮有多个;所述处理模块在所述游戏操作界面上展示断开所述关联关系的第四按钮时,具体用于:在所述游戏操作界面上展示多个第四按钮;每个所述第四按钮,用于断开所述第一按钮和多个第二按钮中的一个或更多个第二按钮之间的关联关系;所述处理模块在所述响应于对所述第四按钮的触发操作,断开所述第一按钮和所述第二按钮之间的关联关系时,具体用于:响应于对任一第四按钮的触发操作,断开与所述任一第四按钮对应的第一按钮和第二按钮之间的关联关系。In an optional implementation manner, there are multiple second buttons that establish an association relationship with the first button; when the processing module displays the fourth button that disconnects the association relationship on the game operation interface, Specifically used for: displaying a plurality of fourth buttons on the game operation interface; each of the fourth buttons is used to disconnect the first button and one or more second buttons in the plurality of second buttons; An association relationship between buttons; when the processing module disconnects the association relationship between the first button and the second button in response to the trigger operation on the fourth button, it is specifically used to: In response to a trigger operation on any fourth button, disconnect the association relationship between the first button and the second button corresponding to the any fourth button.
第三方面,本公开实施例还提供一种计算机设备,包括:处理器、存储器,所述存储器存储有所述处理器可执行的机器可读指令,所述处理器用于执行所述存储器中存储的机器可读指令,所述机器可读指令被所述处理器执行时,所述处理器执行如上述第一方面或第一方面中任一种可能的实施方式所述的交互控制方法的步骤。In a third aspect, an embodiment of the present disclosure further provides a computer device, including: a processor and a memory, the memory stores machine-readable instructions executable by the processor, and the processor is used to execute the instructions stored in the memory. machine-readable instructions, and when the machine-readable instructions are executed by the processor, the processor executes the steps of the interactive control method described in the above-mentioned first aspect or any possible implementation manner of the first aspect .
第四方面,本公开实施例还提供一种计算机可读存储介质,所述计算机可读存储介质上存储有计算机程序,所述计算机程序被计算机设备运行时,所述计算机设备执行如上述第一方面或第一方面中任一种可能的实施方式所述的交互控制方法的步骤。In a fourth aspect, an embodiment of the present disclosure further provides a computer-readable storage medium, on which a computer program is stored, and when the computer program is run by a computer device, the computer device executes the above-mentioned first The steps of the interactive control method described in any possible implementation manners of the aspect or the first aspect.
第五方面,本公开实施例还提供一种计算机程序产品,所述计算机程序产品承载有程序代码,所述程序代码包括的指令被处理器运行时,执行如上述第一方面或第一方面中任一种可能的实施方式所述的交互控制方法的步骤。In the fifth aspect, the embodiments of the present disclosure further provide a computer program product, the computer program product carries a program code, and when the instructions included in the program code are executed by a processor, the above-mentioned first aspect or the first aspect in the first aspect are executed. Steps of the interactive control method described in any possible implementation manner.
第六方面,本公开实施例还提供一种计算机程序,所述计算机程序被处理器运行时,执行如上述第一方面或第一方面中任一种可能的实施方式所述的交互控制方法的步骤。In the sixth aspect, the embodiments of the present disclosure further provide a computer program. When the computer program is run by a processor, it executes the interaction control method described in the first aspect or any possible implementation manner of the first aspect. step.
本公开实施例提出的交互控制方法,通过响应于对第一按钮和第二按钮的关联操作,建立第一按钮和第二按钮之间的关联关系;然后,基于建立的关联关系,控制虚拟对象同步执 行第一动作和第二动作;这样玩家在体验游戏过程中,能够通过建立第一按钮和第二按钮的关联关系的方式,在有限的操控能力下,实现同一时间控制虚拟对象执行更多种动作,灵活性更强。The interactive control method proposed by the embodiment of the present disclosure establishes an association relationship between the first button and the second button by responding to the association operation on the first button and the second button; then, based on the established association relationship, controls the virtual object Execute the first action and the second action synchronously; in this way, during the game experience, the player can control the virtual object at the same time to execute more This action is more flexible.
关于上述交互控制装置、计算机设备、计算机可读存储介质、计算机程序产品及计算机程序的效果描述参见上述交互控制方法的说明,这里不再赘述。For the effect description of the above-mentioned interactive control device, computer equipment, computer-readable storage medium, computer program product and computer program, please refer to the description of the above-mentioned interactive control method, which will not be repeated here.
为使本公开的上述目的、特征和优点能更明显易懂,下文特举较佳实施例,并配合所附附图,作详细说明如下。In order to make the above-mentioned objects, features and advantages of the present disclosure more comprehensible, preferred embodiments will be described in detail below together with the accompanying drawings.
附图说明Description of drawings
为了更清楚地说明本公开实施例的技术方案,下面将对实施例中所需要使用的附图作简单地介绍,此处的附图被并入说明书中并构成本说明书中的一部分,这些附图示出了符合本公开的实施例,并与说明书一起用于说明本公开的技术方案。应当理解,以下附图仅示出了本公开的某些实施例,因此不应被看作是对范围的限定,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他相关的附图。In order to illustrate the technical solutions of the embodiments of the present disclosure more clearly, the following will briefly introduce the accompanying drawings used in the embodiments. The accompanying drawings here are incorporated into the specification and constitute a part of the specification. The drawings show the embodiments consistent with the present disclosure, and are used together with the description to explain the technical solutions of the present disclosure. It should be understood that the following drawings only show some embodiments of the present disclosure, and therefore should not be regarded as limiting the scope. For those skilled in the art, they can also make From these drawings other related drawings are obtained.
图1示出了本公开实施例所提供的一种游戏操作界面的示意图;FIG. 1 shows a schematic diagram of a game operation interface provided by an embodiment of the present disclosure;
图2示出了本公开实施例所提供的一种交互控制方法的流程图;FIG. 2 shows a flowchart of an interactive control method provided by an embodiment of the present disclosure;
图3示出了本公开实施例所提供的交互控制方法中,一种展示有突出显示的能够与第一按钮建立关联关系的按钮的游戏操作界面的示意图;FIG. 3 shows a schematic diagram of a game operation interface showing a highlighted button capable of establishing an association relationship with the first button in the interactive control method provided by an embodiment of the present disclosure;
图4a示出了本公开实施例所提供的交互控制方法中,一种展示有第一按钮的拖动轨迹的游戏操作界面的示意图;Fig. 4a shows a schematic diagram of a game operation interface showing a drag track of a first button in the interactive control method provided by an embodiment of the present disclosure;
图4b示出了本公开实施例所提供的交互控制方法中,一种展示有建立了第一按钮、以及第二按钮之间的关联关系的游戏操作界面的示意图;Fig. 4b shows a schematic diagram of a game operation interface showing the relationship between the first button and the second button in the interactive control method provided by the embodiment of the present disclosure;
图4c示出了本公开实施例所提供的交互控制方法中,一种展示有建立了第一按钮和多个第二按钮之间的关联关系的游戏操作界面的示意图;Fig. 4c shows a schematic diagram of a game operation interface showing a relationship between a first button and a plurality of second buttons in the interactive control method provided by an embodiment of the present disclosure;
图4d示出了本公开实施例所提供的交互控制方法中,另一种展示有建立了第一按钮和多个第二按钮之间的关联关系的游戏操作界面的示意图;Fig. 4d shows a schematic diagram of another game operation interface showing the association relationship between the first button and multiple second buttons in the interactive control method provided by the embodiment of the present disclosure;
图4e示出了本公开实施例所提供的交互控制方法中,又一种展示有建立了第一按钮和多个第二按钮之间的关联关系的游戏操作界面的示意图;Fig. 4e shows a schematic diagram of another game operation interface showing the association relationship between the first button and multiple second buttons in the interactive control method provided by the embodiment of the present disclosure;
图5a示出了本公开实施例所提供的交互控制方法中,一种展示有第四按钮的游戏操作界面的示意图;Fig. 5a shows a schematic diagram of a game operation interface displaying a fourth button in the interactive control method provided by an embodiment of the present disclosure;
图5b示出了本公开实施例所提供的交互控制方法中,另一种展示有第四按钮的游戏操作界面的示意图;Fig. 5b shows a schematic diagram of another game operation interface showing a fourth button in the interactive control method provided by the embodiment of the present disclosure;
图5c示出了本公开实施例所提供的交互控制方法中,又一种展示有第四按钮的游戏操作界面的示意图;Fig. 5c shows a schematic diagram of another game operation interface with a fourth button in the interactive control method provided by the embodiment of the present disclosure;
图5d示出了本公开实施例所提供的交互控制方法中,再一种展示有第四按钮的游戏操作界面的示意图;Fig. 5d shows a schematic diagram of another game operation interface displaying a fourth button in the interactive control method provided by the embodiment of the present disclosure;
图6a示出了本公开实施例所提供的交互控制方法中,一种断开第一按钮和第二按钮之间关联关系后的游戏操作界面的示意图;Fig. 6a shows a schematic diagram of a game operation interface after disconnecting the association relationship between the first button and the second button in the interactive control method provided by the embodiment of the present disclosure;
图6b示出了本公开实施例所提供的交互控制方法中,另一种断开第一按钮和第二按钮之间关联关系后的游戏操作界面的示意图;Fig. 6b shows a schematic diagram of another game operation interface after disconnecting the association relationship between the first button and the second button in the interactive control method provided by the embodiment of the present disclosure;
图6c示出了本公开实施例所提供的交互控制方法中,又一种断开第一按钮和第二按钮之间关联关系后的游戏操作界面的示意图;Fig. 6c shows a schematic diagram of another game operation interface after disconnecting the association relationship between the first button and the second button in the interactive control method provided by the embodiment of the present disclosure;
图7a示出了本公开实施例所提供的交互控制方法中,一种断开第一按钮和多个第二按钮之间关联关系后的游戏操作界面的示意图;Fig. 7a shows a schematic diagram of a game operation interface after disconnecting the association relationship between the first button and multiple second buttons in the interactive control method provided by the embodiment of the present disclosure;
图7b示出了本公开实施例所提供的交互控制方法中,一种断开第一按钮和第二按钮、以及各第二按钮之间关联关系后的游戏操作界面的示意图;Fig. 7b shows a schematic diagram of a game operation interface after disconnecting the first button and the second button and the association relationship between the second buttons in the interactive control method provided by the embodiment of the present disclosure;
图7c示出了本公开实施例所提供的交互控制方法中,另一种断开第一按钮和第二按钮、以及各第二按钮之间关联关系后的游戏操作界面的示意图;Fig. 7c shows a schematic diagram of another game operation interface after disconnecting the first button and the second button and the association relationship between the second buttons in the interactive control method provided by the embodiment of the present disclosure;
图7d示出了本公开实施例所提供的交互控制方法中,又一种断开第一按钮和第二按钮、以及各第二按钮之间关联关系后的游戏操作界面的示意图;Fig. 7d shows a schematic diagram of another game operation interface after disconnecting the first button and the second button and the association relationship between the second buttons in the interactive control method provided by the embodiment of the present disclosure;
图8a示出了本公开实施例所提供的交互控制方法中,一种断开第一按钮和第二按钮之间关联关系后的游戏操作界面的示意图;Fig. 8a shows a schematic diagram of a game operation interface after disconnecting the association relationship between the first button and the second button in the interactive control method provided by the embodiment of the present disclosure;
图8b示出了本公开实施例所提供的交互控制方法中,一种断开第二按钮之间关联关系后的游戏操作界面的示意图;Fig. 8b shows a schematic diagram of a game operation interface after disconnecting the association relationship between the second buttons in the interactive control method provided by the embodiment of the present disclosure;
图9示出了本公开实施例所提供的一种交互控制装置的示意图;Fig. 9 shows a schematic diagram of an interactive control device provided by an embodiment of the present disclosure;
图10示出了本公开实施例所提供的一种计算机设备的示意图。Fig. 10 shows a schematic diagram of a computer device provided by an embodiment of the present disclosure.
具体实施方式Detailed ways
为使本公开实施例的目的、技术方案和优点更加清楚,下面将结合本公开实施例中附图,对本公开实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本公开一部分实施例,而不是全部的实施例。通常在此处描述和示出的本公开实施例的组件可以以各种不同的配置来布置和设计。因此,以下对本公开的实施例的详细描述并非旨在限制要求保护的本公开的范围,而是仅仅表示本公开的选定实施例。基于本公开的实施例,本领域技术人员在没有做出创造性劳动的前提下所获得的所有其他实施例,都属于本公开保护的范围。In order to make the purpose, technical solutions and advantages of the embodiments of the present disclosure clearer, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below in conjunction with the accompanying drawings in the embodiments of the present disclosure. Obviously, the described embodiments are only It is a part of the embodiments of the present disclosure, but not all of them. The components of the disclosed embodiments generally described and illustrated herein may be arranged and designed in a variety of different configurations. Accordingly, the following detailed description of the embodiments of the present disclosure is not intended to limit the scope of the claimed disclosure, but merely represents selected embodiments of the present disclosure. Based on the embodiments of the present disclosure, all other embodiments obtained by those skilled in the art without creative effort shall fall within the protection scope of the present disclosure.
经研究发现,一般游戏中会为多种不同的操作分别设置对应的按钮,以使玩家能够通过触发按钮控制虚拟对象执行相应的动作;例如在游戏的游戏操作界面中设置摇杆、和多个按钮;摇杆用于控制虚拟对象在游戏场景中的移动,按钮分别对应有不同的动作或者技能,玩家在游戏时,可以在通过摇杆控制虚拟对象在游戏场景内移动的同时,通过触发另一按钮来控制虚拟对象执行对应的动作。但是在实际游戏过程中,在很多情况下都需要虚拟对象同时做出两种以上的动作;而在手游中,由于承载手游的终端设备存在操作上的限制,玩家通常仅能够通过两根手指对虚拟对象进行控制,操控能力有限,因此造成了同时进行两种以上的操作存在一定的困难,造成游戏的操作方式灵活性较差。After research, it is found that in general games, corresponding buttons are set for a variety of different operations, so that players can control virtual objects to perform corresponding actions by triggering buttons; button; the rocker is used to control the movement of the virtual object in the game scene, and the buttons correspond to different actions or skills. When the player is playing the game, he can control the movement of the virtual object in the game scene through the joystick, and trigger another A button is used to control the virtual object to perform the corresponding action. However, in the actual game process, in many cases, the virtual object needs to make more than two kinds of actions at the same time; in mobile games, due to the operational limitations of the terminal equipment carrying the mobile game, players are usually only able to use two The finger controls the virtual object, and the manipulation ability is limited, so it is difficult to perform two or more operations at the same time, resulting in poor flexibility in the operation mode of the game.
基于此,本公开实施例提供了一种交互控制方法、装置、计算机存储介质、计算机程序产品及计算机程序,可以通过响应于对第一按钮和第二按钮的关联操作,建立第一按钮和第二按钮之间的关联关系;然后,基于建立的关联关系,控制虚拟对象同步执行第一动作和第二动作;这样玩家在体验游戏过程中,能够通过建立第一按钮和第二按钮的关联关系的方式,在有限的操控能力下,实现同一时间控制虚拟对象执行更多种动作,灵活性更强。Based on this, embodiments of the present disclosure provide an interactive control method, device, computer storage medium, computer program product, and computer program, which can establish the first button and the second button by responding to the associated operation of the first button and the second button. The association relationship between the two buttons; then, based on the established association relationship, control the virtual object to perform the first action and the second action synchronously; in this way, the player can establish the association relationship between the first button and the second button in the process of experiencing the game. In this way, under the limited control ability, the virtual object can be controlled to perform more actions at the same time, and the flexibility is stronger.
针对现有方案所存在的缺陷以及所提出的解决方案,均是发明人在经过实践并仔细研究后得出的结果,因此,上述问题的发现过程以及文中本公开针对上述问题所提出的解决方案,都应该是发明人在本公开过程中对本公开做出的贡献。The defects in the existing solutions and the proposed solutions are the results obtained by the inventor after practice and careful research. Therefore, the discovery process of the above-mentioned problems and the solutions proposed by the present disclosure for the above-mentioned problems , should be the inventor’s contribution to the present disclosure during the present disclosure process.
应注意到:相似的标号和字母在下面的附图中表示类似项,因此,一旦某一项在一个附图中被定义,则在随后的附图中不需要对其进行进一步定义和解释。It should be noted that like numerals and letters denote similar items in the following figures, therefore, once an item is defined in one figure, it does not require further definition and explanation in subsequent figures.
为便于对本实施例进行理解,首先对本公开实施例所公开的一种交互控制方法进行详细介绍,本公开实施例所提供的交互控制方法的执行主体一般为具有一定计算能力的计算机设备。在一些可能的实现方式中,该交互控制方法可以通过处理器调用存储器中存储的计算机可读指令的方式来实现。To facilitate the understanding of this embodiment, an interactive control method disclosed in the embodiments of the present disclosure is first introduced in detail. The execution subject of the interactive control method provided in the embodiments of the present disclosure is generally a computer device with certain computing capabilities. In some possible implementation manners, the interactive control method may be implemented by a processor invoking computer-readable instructions stored in a memory.
需要说明的是,本公开实施例提供的交互控制方法可以应用于任何对虚拟对象进行交互控制的游戏场景。例如可以包括第三人称视角射击游戏、第一人称视角射击游戏、角色扮演游戏、动作游戏、策略类游戏、格斗游戏、体育竞技类游戏、冒险游戏等,均可以采用本公开实施例提供的交互控制方法,在此不做具体限制。下面以执行主体为终端设备为例对本公开实施例提供的交互控制方法进行详细说明。It should be noted that the interactive control method provided by the embodiments of the present disclosure can be applied to any game scene where virtual objects are interactively controlled. For example, it can include third-person perspective shooting games, first-person perspective shooting games, role-playing games, action games, strategy games, fighting games, sports games, adventure games, etc., all of which can adopt the interactive control method provided by the embodiments of the present disclosure , without any specific limitation here. The interaction control method provided by the embodiments of the present disclosure will be described in detail below by taking the execution subject as a terminal device as an example.
本公开实施例中的游戏操作界面也即展示游戏场景画面的页面;该游戏操作界面中可以展示有至少一个虚拟对象和多个按钮;虚拟对象可以包括但不限于被玩家操控的虚拟角色、以及非玩家角色(Non-Player Character,NPC),该NPC例如可以包括游戏场景中的小兵和野怪等;其中,虚拟角色可以包括但不限于虚拟人物、虚拟动物中的至少一种,能够被玩家控制的虚拟角色,以及非玩家角色根据游戏需求设定,此处不做具体限制;一般游戏操作界面中包括多个能够被玩家触控的按钮,玩家通过触控按钮控制虚拟对象执行相应的操作,例如当游戏包括射击类游戏的情况下,游戏操作界面中可以包括物品使用按钮、移动按钮(如摇杆)、瞄准按钮、跳跃按钮、匍匐按钮、射击按钮、下蹲按钮等多种类型的按钮。The game operation interface in the embodiment of the present disclosure is also the page showing the game scene picture; the game operation interface may display at least one virtual object and a plurality of buttons; the virtual object may include but not limited to a virtual character manipulated by the player, and Non-Player Character (Non-Player Character, NPC), the NPC can include, for example, small soldiers and wild monsters in the game scene; wherein, the virtual character can include but not limited to at least one of virtual characters and virtual animals, which can be played by players The controlled virtual characters and non-player characters are set according to the needs of the game, and there are no specific restrictions here; the general game operation interface includes multiple buttons that can be touched by the player, and the player controls the virtual object to perform corresponding operations through the touch buttons For example, when the game includes a shooting game, the game operation interface may include items using buttons, moving buttons (such as joysticks), aiming buttons, jumping buttons, crawling buttons, shooting buttons, squatting buttons, etc. button.
本公开实施例的交互控制方法应用于终端设备;终端设备中显示游戏操作界面,该游戏操作界面中展示有至少一个虚拟对象和多个按钮;多个按钮中包括第一按钮和第二按钮;其中,第一按钮用于触发虚拟对象执行第一动作;第二按钮用于触发虚拟对象执行第二动作,示例性的,具体的游戏操作界面可以如图1所示,该游戏操作界面中展示有玩家控制的虚拟对象、以及多个按钮;该多个按钮中包括物品使用按钮、移动按钮(如摇杆)、瞄准按钮、跳跃按钮、匍匐按钮、射击按钮、下蹲按钮。The interactive control method of the embodiment of the present disclosure is applied to a terminal device; a game operation interface is displayed on the terminal device, and at least one virtual object and a plurality of buttons are displayed in the game operation interface; the plurality of buttons include a first button and a second button; Wherein, the first button is used to trigger the virtual object to perform the first action; the second button is used to trigger the virtual object to perform the second action. Exemplarily, the specific game operation interface can be shown in FIG. 1, and the game operation interface shows There are virtual objects controlled by the player, and a plurality of buttons; the plurality of buttons include an item use button, a movement button (such as a joystick), an aiming button, a jumping button, a creeping button, a shooting button, and a crouching button.
如图2所示,为本公开实施例提供的交互控制方法的流程图,所述方法主要包括以下步骤S201~S202,其中:As shown in FIG. 2 , it is a flow chart of an interactive control method provided by an embodiment of the present disclosure. The method mainly includes the following steps S201-S202, wherein:
S201、响应于对所述第一按钮和所述第二按钮关联操作,建立所述第一按钮和所述第二按钮之间的关联关系。S201. In response to an associative operation on the first button and the second button, establish an association relationship between the first button and the second button.
在具体实施中,可以通过下述方式建立第一按钮和第二按钮之间的关联关系:响应于对第一按钮的触发操作,将能够与第一按钮建立关联关系的按钮在游戏操作界面中突出显示;响应于将第一按钮拖动至第二按钮所在的显示区域内,确定触发对第一按钮和第二按钮的关联操作;建立第一按钮、以及第二按钮之间的关联关系。In a specific implementation, the association relationship between the first button and the second button can be established in the following manner: in response to the trigger operation on the first button, a button that can establish an association relationship with the first button is displayed in the game operation interface Highlighting; in response to dragging the first button into the display area where the second button is located, determining to trigger an associated operation on the first button and the second button; establishing an association relationship between the first button and the second button.
其中,触发操作包括对第一按钮的选择操作,例如可以包括但不限于单击、长按、短时间内连击预设次数、向某个方向拖动等。Wherein, the triggering operation includes a selection operation on the first button, for example, it may include but not limited to single click, long press, preset number of consecutive clicks in a short period of time, dragging in a certain direction, and the like.
在实施中,可以通过高亮、闪烁、设置区别于普通状态的显示素材等方式将能够与第一按钮建立关联关系的按钮在游戏操作界面中突出显示;这里,能够与第一按钮建立关联关系的按钮可以根据游戏需求预先设定,在此不做具体限制。In implementation, the button that can establish an association relationship with the first button can be highlighted in the game operation interface by highlighting, flashing, setting a display material different from the normal state, etc.; here, the association relationship with the first button can be established The buttons can be pre-set according to the needs of the game, and there is no specific limitation here.
示例性的,若游戏操作界面如图1所示,若游戏操作界面中的第一按钮包括射击按钮,响应于玩家对第一按钮(即射击按钮)的长按触发操作,则可以将游戏操作界面中能够与射击按钮建立关联关系的按钮通过高亮的方式突出显示;具体的一种展示有突出显示的能够与第一按钮建立关联关系的按钮的游戏操作界面可以如图3所示,图3中通过为能够与第一按钮建立关联关系的按钮(例如可以包括但不限于:移动按钮、瞄准按钮、跳跃按钮、匍匐按钮、下蹲按钮)添加外边框的形式,进行高亮突出显示。这里,由于一般在控制虚拟对象使用虚拟物品进行攻击动作时,不能再控制虚拟对象使用其他的物品,因此,物品使用按钮为不能与第一按钮建立关联关系的按钮,不能将该物品使用按钮进行突出显示。Exemplarily, if the game operation interface is as shown in Figure 1, if the first button in the game operation interface includes a shooting button, in response to the player's long press trigger operation on the first button (that is, the shooting button), the game operation can be The buttons that can establish an association relationship with the shooting button in the interface are highlighted by highlighting; a specific game operation interface that displays a highlighted button that can establish an association relationship with the first button can be as shown in Figure 3. In step 3, the buttons that can establish an association relationship with the first button (for example, may include but not limited to: move button, aim button, jump button, crawl button, squat button) are highlighted in the form of adding an outer frame. Here, since the virtual object can no longer be controlled to use other items when controlling the virtual object to use the virtual item to perform an attack action, the item use button is a button that cannot establish an association relationship with the first button, and the item use button cannot be used. highlight.
在本公开另一实施例中,第一按钮可以仅能够建立与一个第二按钮之间的关联关系;也可以建立与多个第二按钮之间的关联关系。In another embodiment of the present disclosure, the first button may only be able to establish an association relationship with one second button; it may also establish an association relationship with multiple second buttons.
在实施时,在建立第一按钮与多个第二按钮之间的关联关系时,关联操作可以是一次性触发的,也可以是多次触发的。During implementation, when the association relationship between the first button and multiple second buttons is established, the association operation may be triggered once or multiple times.
针对用于建立第一按钮和多个第二按钮中各第二按钮之间的关联关系对应的关联操作是多次触发的情况下,在每次触发关联操作时,可以响应于对第一按钮的触发操作,确定是否存在已经与第一按钮建立了关联关系的第三按钮;若存在第三按钮,将能够与第一按钮建立关联关系、且与第三按钮无互斥关系的按钮在游戏操作界面中突出显示。In the case that the associated operation for establishing the associated relationship between the first button and the plurality of second buttons is triggered multiple times, each time the associated operation is triggered, it may respond to the first button trigger operation to determine whether there is a third button that has established an association relationship with the first button; if there is a third button, the button that can establish an association relationship with the first button and has no mutually exclusive relationship with the third button highlighted in the operation interface.
此处,按钮之间的互斥关系例如可以是预先设定的;例如匍匐动作和跳跃动作无法同时执行,与匍匐动作对应的按钮、和跳跃动作对应的按钮之间存在互斥关系。Here, the mutually exclusive relationship between the buttons may be preset, for example; for example, the crawling action and the jumping action cannot be performed at the same time, and there is a mutually exclusive relationship between the button corresponding to the crawling action and the button corresponding to the jumping action.
示例性的,响应于玩家对射击按钮的长按触发操作,确定当前已经与射击按钮建立关联关系的第三按钮包括:匍匐按钮,则可以将移动按钮、瞄准按钮添加外边框的形式,进行高亮突出显示。这里,由于一般在控制虚拟对象使用虚拟物品进行攻击动作时,不能再控制虚拟对象使用其他的物品,因此,物品使用按钮为不能与第一按钮建立关联关系的按钮,不能将该物品使用按钮进行突出显示;此外,由于第一按钮已经与匍匐按钮建立了关联关系,且控制虚拟对象执行匍匐动作时,无法控制虚拟对象同步执行下蹲动作、跳跃动作,因此该下蹲动作对应的下蹲按钮、以及跳跃动作对应的跳跃按钮是与匍匐按钮存在互斥关系的按钮,则不能将下蹲按钮、以及跳跃按钮进行突出显示。Exemplarily, in response to the player's long-press trigger operation on the shooting button, it is determined that the third button that has currently been associated with the shooting button includes: the crawling button, then the movement button and the aiming button can be added in the form of an outer frame to perform high-level brightly highlighted. Here, since the virtual object can no longer be controlled to use other items when controlling the virtual object to use the virtual item to perform an attack action, the item use button is a button that cannot establish an association relationship with the first button, and the item use button cannot be used. Highlighted; in addition, since the first button has established an association with the crawling button, and when the virtual object is controlled to perform the crawling action, the virtual object cannot be controlled to perform squatting and jumping actions simultaneously, so the squatting button corresponding to the squatting action , and the jump button corresponding to the jump action are buttons that have a mutually exclusive relationship with the crawl button, so the squat button and the jump button cannot be highlighted.
在游戏操作界面中将能够与第一按钮建立关联关系的按钮突出显示后,响应于将第一按钮拖动至第二按钮所在的显示区域内,确定触发对第一按钮和第二按钮的关联操作。After the button that can establish an association relationship with the first button is highlighted in the game operation interface, in response to dragging the first button into the display area where the second button is located, it is determined to trigger the association of the first button and the second button operate.
示例性的,可以采用下述A1~A2中的至少一种,响应于将第一按钮拖动至第二按钮所在的显示区域内,确定触发对第一按钮和第二按钮的关联操作:Exemplarily, at least one of the following A1-A2 may be adopted, and in response to dragging the first button into the display area where the second button is located, it is determined to trigger an associated operation on the first button and the second button:
A1、响应于将第一按钮拖动至第二按钮所在的显示区域、且对第一按钮拖动的拖动轨迹终点位于第二按钮所在的显示区域内,确定触发对第一按钮和第二按钮的关联操作。A1. In response to dragging the first button to the display area where the second button is located, and the end point of the drag track dragged to the first button is located in the display area where the second button is located, it is determined to trigger the first button and the second button The associated action of the button.
此处,无论玩家在游戏操作界面上如何拖动第一按钮,在拖动操作结束时,若第一按钮位于第二按钮所在的显示区域内,则触发对第一按钮和该第二按钮的关联操作;此时仅能触发对第一按钮、与一个第二按钮的关联操作。Here, no matter how the player drags the first button on the game operation interface, when the dragging operation ends, if the first button is located in the display area where the second button is located, then trigger the first button and the second button. Associated operation; at this time, only the associated operation of the first button and a second button can be triggered.
示例性的,响应于玩家拖动射击按钮,具体的拖动轨迹如图4a所示,图4a中示出玩家拖动射击按钮,拖动的路径依次经过了瞄准按钮、物品使用按钮、下蹲按钮,并在将射击按钮拖动至跳跃按钮所在的显示区域内时,停止继续拖动射击按钮,则确定触发对射击按钮和跳跃按钮的关联操作;图4a中通过虚线示出玩家拖动射击按钮的轨迹。Exemplarily, in response to the player dragging the shooting button, the specific drag trajectory is shown in Figure 4a. Figure 4a shows the player dragging the shooting button, and the dragging path passes through the aiming button, the item use button, and the squatting button in sequence. button, and when the shooting button is dragged to the display area where the jump button is located, stop dragging the shooting button, then it is determined to trigger the associated operation of the shooting button and the jump button; Figure 4a shows that the player drags the shooting button The track of the button.
示例性的,在确定触发对射击按钮和跳跃按钮的关联操作之后,建立射击按钮、以及跳跃按钮之间的关联关系;具体的展示有建立了第一按钮、以及第二按钮之间的关联关系的游戏操作界面可以如图4b所示。Exemplarily, after it is determined to trigger the associated operation on the shooting button and the jump button, the association relationship between the shooting button and the jump button is established; specifically, the association relationship between the first button and the second button is established The game operation interface can be as shown in Figure 4b.
A2、在关联操作对应的第二按钮包括多个的情况下,响应于将第一按钮拖动至多个第二按钮分别所在的显示区域内,确定触发对第一按钮和多个第二按钮的关联操作;建立第一按钮以及多个第二按钮之间的关联关系。A2. In the case that there are multiple second buttons corresponding to the associated operation, in response to dragging the first button into the display area where the multiple second buttons are respectively located, determine to trigger the activation of the first button and the multiple second buttons Associating operation: establishing an associating relationship between the first button and multiple second buttons.
在具体实施中,若某些按钮对应的动作无法同时执行,则表征这些按钮之间存在互斥关系,因此,不能够同时建立这些按钮和第一按钮之间的关联关系。因此可以从拖动轨迹经过的多个按钮中,选择可以同时执行的第二按钮,并建立第一按钮和选择出的可以同时执行的第二按钮之间的关联关系。In a specific implementation, if the actions corresponding to some buttons cannot be executed at the same time, it means that there is a mutually exclusive relationship between these buttons, and therefore, the association relationship between these buttons and the first button cannot be established at the same time. Therefore, the second button that can be executed simultaneously can be selected from the plurality of buttons that the dragging track passes, and an association relationship between the first button and the selected second button that can be executed simultaneously can be established.
在从拖动轨迹经过的多个按钮中,选择可以同时执行的第二按钮时,例如可以将首先经过的按钮作为选定的第二按钮;此时,若拖动轨迹经过了另一按钮,则检测该另一按钮是否与选定的第二按钮之间存在互斥关系;若两者之间存在互斥关系,也不会将后经过的另一按钮作为第二按钮。When selecting a second button that can be executed simultaneously from among the multiple buttons passed by the drag track, for example, the button that passes first can be used as the selected second button; at this time, if the drag track passes another button, Then, it is detected whether there is a mutually exclusive relationship between the other button and the selected second button; if there is a mutually exclusive relationship between the two, another button passed after will not be used as the second button.
此外,在选定了一个第二按钮后,还可以将其他无法与第二按钮对应的动作同时执行的其他按钮去突出显示,以指示玩家无法再与另一按钮建立关联关系。In addition, after a second button is selected, other buttons that cannot perform actions corresponding to the second button can also be de-highlighted, so as to indicate that the player cannot establish an association relationship with another button.
其中,在建立第一按钮和多个第二按钮中各第二按钮之间的关联关系对应的关联操作是一次触发的情况下,可以采用但不限于下述B1~B2中的至少一种方式,建立第一按钮以及多个第二按钮之间的关联关系:Wherein, in the case that the associated operation corresponding to the establishment of the associated relationship between the first button and each of the plurality of second buttons is a one-time trigger, but not limited to at least one of the following B1-B2 methods can be adopted , establish the association relationship between the first button and multiple second buttons:
B1、按照将第一按钮拖动至多个第二按钮分别所在的显示区域的拖动顺序,依次建立第一按钮和各第二按钮之间的关联关系。B1. According to the dragging order in which the first button is dragged to the display areas where the plurality of second buttons are respectively located, an association relationship between the first button and each second button is sequentially established.
示例性的,第一按钮包括射击按钮,多个第二按钮包括跳跃按钮、匍匐按钮、以及瞄准按钮;若将第一按钮先拖动至瞄准按钮所在的显示区域,再拖动至跳跃按钮所在的显示区域,最后拖动至匍匐按钮所在的显示区域;则可以按照上述拖动顺序,先建立射击按钮和瞄准按钮之间的关联关系,再建立射击按钮和跳跃按钮之间的关联关系,最后建立射击按钮和匍匐按钮之间的关联关系;具体的展示有建立了第一按钮和多个第二按钮之间的关联关系的游戏操作界面可以如图4c所示。Exemplarily, the first button includes a shooting button, and the multiple second buttons include a jump button, a crawl button, and an aiming button; if the first button is first dragged to the display area where the aiming button is located, then dragged to the area where the jumping button is located , and finally drag it to the display area where the crawl button is located; then you can follow the above dragging sequence to first establish the association between the shooting button and the aiming button, then establish the association between the shooting button and the jump button, and finally Establish the association relationship between the shooting button and the creeping button; a specific game operation interface showing the establishment of the association relationship between the first button and multiple second buttons can be shown in Figure 4c.
B2、按照将第一按钮拖动至多个第二按钮分别所在的显示区域的拖动顺序,依次建立第一按钮和各第二按钮之间的关联关系,然后建立不存在互斥关系的第二按钮之间的关联关系。B2. According to the dragging order of dragging the first button to the display areas where multiple second buttons are respectively located, establish the association relationship between the first button and each second button in turn, and then establish the second button that does not have a mutually exclusive relationship. Relationships between buttons.
示例性的,第一按钮包括射击按钮,多个第二按钮包括跳跃按钮、匍匐按钮、以及瞄准按钮;若将第一按钮先拖动至瞄准按钮所在的显示区域,再拖动至跳跃按钮所在的显示区域,最后拖动至匍匐按钮所在的显示区域;则可以按照上述拖动顺序,先建立射击按钮和瞄准按钮之间的关联关系,再建立射击按钮和跳跃按钮之间的关联关系,最后建立射击按钮和匍匐按钮之间的关联关系;由于在控制虚拟对象执行匍匐动作时,无法控制虚拟对象同步执行跳跃动作,因此可以确定匍匐动作对应的匍匐按钮与跳跃动作对应的跳跃按钮之间存在互斥关 系,因此,无法建立匍匐按钮与跳跃按钮之间的关联关系,仅能建立射击按钮与瞄准按钮、匍匐按钮和跳跃按钮之间的关联关系,然后建立瞄准按钮和跳跃按钮之间的关联关系,并建立瞄准按钮和匍匐按钮之间的关联关系;具体的展示有建立了第一按钮和多个第二按钮之间的关联关系(即第一按钮与多个第二按钮之间的关联关系、以及各第二按钮之间的关联关系)的游戏操作界面可以如图4d所示。Exemplarily, the first button includes a shooting button, and the multiple second buttons include a jump button, a crawl button, and an aiming button; if the first button is first dragged to the display area where the aiming button is located, then dragged to the area where the jumping button is located , and finally drag it to the display area where the crawl button is located; then you can follow the above dragging sequence to first establish the association between the shooting button and the aiming button, then establish the association between the shooting button and the jump button, and finally Establish the association between the shooting button and the crawling button; since the virtual object cannot be controlled to perform the jumping action synchronously when the virtual object is controlled to perform the crawling action, it can be determined that there is a relationship between the crawling button corresponding to the crawling action and the jumping button corresponding to the jumping action Mutually exclusive relationship, therefore, the relationship between the crawl button and the jump button cannot be established, only the relationship between the shooting button and the aim button, the crawl button and the jump button can be established, and then the relationship between the aim button and the jump button can be established relationship, and establish the association relationship between the aiming button and the creeping button; the specific display has established the association relationship between the first button and multiple second buttons (that is, the association between the first button and multiple second buttons relationship, and the association relationship between the second buttons) the game operation interface can be as shown in Figure 4d.
B3、按照将第一按钮拖动至多个第二按钮分别所在的显示区域的拖动顺序,确定多个第二按钮中位于首个拖动顺序位的第二按钮,建立第一按钮与位于首个拖动顺序位的第二按钮之间的关联关系;并按照拖动顺序建立位于首个拖动顺序位的第二按钮与位于非首个拖动顺序位、且与位于首个拖动顺序位的第二按钮不存在互斥关系的第二按钮之间的关联关系;并按照拖动顺序依次建立多个位于非首个拖动顺序位且不存在互斥关系的各第二按钮之间的关联关系。B3. According to the dragging order of dragging the first button to the display areas where the plurality of second buttons are respectively located, determine the second button at the first dragging order position among the plurality of second buttons, and establish the relationship between the first button and the first button The association relationship between the second button at the first drag order position; and establish the second button at the first drag order position and the second button at the non-first drag order position and with the first drag order position according to the drag order The second button of the position does not have the association relationship between the second buttons that do not have a mutually exclusive relationship; and according to the dragging order, establish a plurality of second buttons that are not in the first dragging order and do not have a mutually exclusive relationship. relationship.
示例性的,第一按钮包括射击按钮,多个第二按钮包括跳跃按钮、匍匐按钮、以及瞄准按钮;若将第一按钮先拖动至瞄准按钮所在的显示区域,再拖动至跳跃按钮所在的显示区域,最后拖动至匍匐按钮所在的显示区域;则可以按照上述拖动顺序,确定瞄准按钮为位于首个拖动顺序位的第二按钮,则先建立射击按钮和瞄准按钮之间的关联关系,再建立瞄准按钮和跳跃按钮之间的关联关系,由于在控制虚拟对象执行匍匐动作时,无法控制虚拟对象同步执行跳跃动作,因此可以确定匍匐动作对应的匍匐按钮、与跳跃动作对应的跳跃按钮之间存在互斥关系,因此,无法建立匍匐按钮与跳跃按钮之间的关联关系;具体的展示有建立了第一按钮和多个第二按钮之间的关联关系(即建立了第一按钮与位于首个拖动顺序位的第二按钮之间的关联关系,以及建立了位于首个拖动顺序位的第二按钮与位于非首个拖动顺序位且与位于非首个拖动顺序位的第二按钮不存在互斥关系的第二按钮之间的关联关系)的游戏操作界面可以如图4e所示。Exemplarily, the first button includes a shooting button, and the multiple second buttons include a jump button, a crawl button, and an aiming button; if the first button is first dragged to the display area where the aiming button is located, then dragged to the area where the jumping button is located Finally, drag it to the display area where the crawl button is located; then you can follow the above dragging order to determine that the aiming button is the second button located in the first dragging order, then first establish a gap between the shooting button and the aiming button Then establish the relationship between the aiming button and the jump button. Since the virtual object cannot be controlled to perform the jumping action synchronously when the virtual object is controlled to perform the crawling action, it is possible to determine the crawling button corresponding to the crawling action and the corresponding jumping action. There is a mutually exclusive relationship between the jump buttons, therefore, the relationship between the crawl button and the jump button cannot be established; the specific display has established the relationship between the first button and multiple second buttons (that is, the establishment of the first button The association relationship between the button and the second button located in the first drag order position, and the establishment of the relationship between the second button located in the first drag order position and the non-first drag order position and the non-first drag order position The game operation interface of the second button in the sequence (there is no association between the second buttons in the mutually exclusive relationship) can be as shown in FIG. 4e.
S202、基于建立的所述关联关系,控制所述虚拟对象同步执行所述第一动作和所述第二动作。S202. Based on the established association relationship, control the virtual object to execute the first action and the second action synchronously.
在具体实施中,可以采用但不限于下述C1~C2中的至少一种方式,基于建立的关联关系,控制虚拟对象同步执行第一动作和第二动作:In a specific implementation, at least one of the following C1-C2 methods can be adopted but not limited to, based on the established association relationship, the virtual object is controlled to execute the first action and the second action synchronously:
C1、响应于对第一按钮的触发,控制虚拟对象执行第一动作,并基于关联关系,控制虚拟对象同步执行第二动作。C1. In response to triggering the first button, control the virtual object to execute the first action, and based on the association relationship, control the virtual object to execute the second action synchronously.
C2、响应于对第二按钮的触发,控制虚拟对象执行第二动作,并基于关联关系,控制虚拟对象同步执行第一动作。C2. In response to the triggering of the second button, control the virtual object to execute the second action, and based on the association relationship, control the virtual object to execute the first action synchronously.
在一种可能的实施方式中,在建立第一按钮和第二按钮之间的关联关系之后,还可以自动控制虚拟对象同步执行第一动作和第二动作。In a possible implementation manner, after the association relationship between the first button and the second button is established, the virtual object can also be automatically controlled to execute the first action and the second action synchronously.
示例性的,若建立射击按钮和跳跃按钮之间的关联关系,则可以在建立射击按钮和跳跃按钮之间的关联关系后,自动控制虚拟对象同步执行攻击动作和跳跃动作,即自动控制虚拟对象边跳跃边攻击。Exemplarily, if the association relationship between the shooting button and the jump button is established, after the association relationship between the shooting button and the jump button is established, the virtual object can be automatically controlled to execute the attack action and the jump action synchronously, that is, the virtual object can be automatically controlled Attack while jumping.
此外,在建立第一按钮和第二按钮之间的关联关系之后,还可以将第一按钮设置为主动按钮,将第二按钮设置为被动按钮;玩家触发第一按钮(即主动按钮)后,响应于玩家针对第一按钮的触发操作,控制虚拟对象同步执行第一动作和第二动作;玩家触发第二按钮(即被动按钮)后,响应于玩家针对第二按钮的触发操作,仅控制虚拟对象执行第二动作。In addition, after the association between the first button and the second button is established, the first button can also be set as an active button, and the second button can be set as a passive button; after the player triggers the first button (ie, the active button), In response to the player's trigger operation on the first button, the virtual object is controlled to execute the first action and the second action synchronously; after the player triggers the second button (that is, the passive button), only the virtual object is controlled in response to the player's trigger operation on the second button The subject performs the second action.
示例性的,若建立射击按钮和跳跃按钮之间的关联关系,且设置射击按钮为主动按钮,跳跃按钮为被动按钮;玩家触发射击按钮后,控制虚拟对象同步执行攻击动作和跳跃动作,即控制虚拟对象边跳跃边攻击;玩家触发跳跃按钮后,则控制虚拟对象仅执行跳跃动作。Exemplarily, if the relationship between the shooting button and the jumping button is established, and the shooting button is set as the active button and the jumping button is the passive button; after the player triggers the shooting button, the virtual object is controlled to execute the attack action and the jumping action synchronously, that is, the control The virtual object attacks while jumping; after the player triggers the jump button, the virtual object is controlled to only perform the jumping action.
在具体实施中,在建立第一按钮和第二按钮之间的关联关系之后,还可以在游戏操作界面上展示断开关联关系的第四按钮;响应于对第四按钮的触发操作,断开第一按钮和第二按钮之间的关联关系。In a specific implementation, after the association between the first button and the second button is established, a fourth button that disconnects the association can also be displayed on the game operation interface; in response to the trigger operation on the fourth button, disconnect An association relationship between the first button and the second button.
在实施中,可以采用但不限于下述D1~D3中的至少一种,在游戏操作界面上展示断开关联关系的第四按钮:In the implementation, at least one of the following D1-D3 can be adopted but not limited to, and the fourth button for disconnecting the association relationship is displayed on the game operation interface:
D1、确定不能与第一按钮建立关联关系的按钮所在的显示区域;在不能与第一按钮建立关联关系的按钮所在的显示区域内,展示断开关联关系的第四按钮。D1. Determine the display area where the buttons that cannot establish an association relationship with the first button are located; display the fourth button that breaks the association relationship in the display area where the buttons that cannot establish an association relationship with the first button are located.
在实施中,可以在不能与第一按钮建立关联关系的按钮所在的显示区域内,覆盖一浮层,并在该浮层上展示第四按钮,以指示在同步执行第一按钮和第二按钮对应的动作时,无法执行不能与第一按钮建立关联关系的按钮所对应的动作。此时,若想要执行该不能与第一按钮建立关联关系的按钮所对应的动作,可以通过触发在该不能与第一按钮建立关联关系的按钮所在显示区域展示的第四按钮,断开第一按钮和第二按钮之间的关联关系,使得该不能与第一按钮建立连接关系的按钮重新被置为有效,能够触发执行对应动作。In the implementation, a floating layer can be covered in the display area where the buttons that cannot establish an association relationship with the first button are located, and the fourth button can be displayed on the floating layer to indicate that the first button and the second button are being executed synchronously. When the corresponding action is selected, the action corresponding to the button that cannot establish an association relationship with the first button cannot be executed. At this time, if you want to execute the action corresponding to the button that cannot establish an association relationship with the first button, you can disconnect the second button by triggering the fourth button displayed in the display area where the button that cannot establish an association relationship with the first button is located. The association relationship between a button and the second button makes the button that cannot establish a connection relationship with the first button be reactivated, which can trigger the execution of the corresponding action.
D2、确定与第一按钮对应的第一动作存在互斥关系的第一目标动作对应的第一目标按钮、以及与第二按钮对应的第二动作存在互斥关系的第二目标动作对应的第二目标按钮;在第一目标按钮所在的显示区域,和/或第二目标按钮所在的显示区域内,展示断开关联关系的第四按钮。D2. Determine the first target button corresponding to the first target action that has a mutually exclusive relationship with the first action corresponding to the first button, and the first target button corresponding to the second target action that has a mutually exclusive relationship with the second action corresponding to the second button Two target buttons; in the display area where the first target button is located and/or in the display area where the second target button is located, a fourth button that disconnects the association relationship is displayed.
其中,第一目标按钮用于在被触发后,控制虚拟对象执行第一目标动作,该第一目标动作包括虚拟对象在执行第一动作时,无法同步执行的动作;比如,若第一动作包括跳跃,则第一目标动作可以包括匍匐;同理,第二目标按钮用于在被触发后,控制虚拟对象执行第二目标动作,该第二目标动作包括虚拟对象在执行第二动作时,无法同步执行的动作。Wherein, the first target button is used to control the virtual object to perform the first target action after being triggered, and the first target action includes actions that cannot be executed synchronously when the virtual object performs the first action; for example, if the first action includes Jumping, the first target action may include crawling; similarly, the second target button is used to control the virtual object to perform the second target action after being triggered, and the second target action includes that the virtual object cannot Actions performed synchronously.
在实施中,可以在第一目标按钮所在的显示区域和/或第二目标按钮所在的显示区域内,覆盖一浮层,并在该浮层上展示第四按钮;或者,在第一目标按钮所在的显示区域临近的空白区域和/或第二目标按钮所在的显示区域临近的空白区域,展示第四按钮。In implementation, a floating layer may be covered in the display area where the first target button is located and/or the display area where the second target button is located, and the fourth button may be displayed on the floating layer; or, in the first target button The fourth button is displayed in a blank area adjacent to the display area where it is located and/or in a blank area adjacent to the display area where the second target button is located.
在第一目标按钮所在的显示区域和/或第二目标按钮所在的显示区域内,覆盖一浮层,并在该浮层上展示第四按钮时,指示出在同步执行第一按钮和第二按钮对应的动作时,无法执行第一目标按钮和/或第二目标按钮所对应的动作。此时,若想要执行第一目标按钮和/或第二目标按钮所对应的动作,可以通过触发在第一目标按钮和/或第二目标按钮所在显示区域展示的第四按钮,断开第一按钮和第二按钮之间的关联关系,使得第一目标按钮和/或第二目标按钮重新被置为有效,能够触发执行对应动作。In the display area where the first target button is located and/or the display area where the second target button is located, a floating layer is overlaid, and when the fourth button is displayed on the floating layer, it indicates that the first button and the second target button are executed synchronously. When the action corresponding to the button is selected, the action corresponding to the first target button and/or the second target button cannot be executed. At this time, if you want to execute the action corresponding to the first target button and/or the second target button, you can disconnect the second target button by triggering the fourth button displayed in the display area where the first target button and/or the second target button are located. The association between a button and a second button enables the first target button and/or the second target button to be enabled again, which can trigger the execution of corresponding actions.
D3、在游戏操作页面中第一按钮所在的显示区域临近的空白区域和/或第二按钮所在的显示区域临近的空白区域内,展示第四按钮。D3. Displaying the fourth button in the blank area adjacent to the display area where the first button is located and/or in the blank area adjacent to the display area where the second button is located on the game operation page.
示例性的,展示有建立了第一按钮和第二按钮之间的关联关系的展示界面可以如图4b所示,则可以在图4b中第一按钮(即射击按钮)所在的显示区域临近的空白区域展示第四按钮;并且还可以在图4b中第二按钮(即跳跃按钮)所在的显示区域临近的空白区域展示第四按钮;具体的展示有第四按钮的游戏操作界面可以如图5a所示。Exemplarily, the display interface showing the relationship between the first button and the second button can be shown in FIG. The fourth button is displayed in the blank area; and the fourth button can also be displayed in the blank area adjacent to the display area where the second button (i.e. the jump button) is located in Figure 4b; the specific display of the game operation interface with the fourth button can be shown in Figure 5a shown.
在具体实施中,若与第一按钮建立关联关系的第二按钮有多个,则可以采用上述D1~D3中的至少一种,在游戏操作界面中展示多个第四按钮;这里,每个第四按钮用于断开第一按钮和多个第二按钮中的一个第二按钮之间的关联关系。In a specific implementation, if there are multiple second buttons associated with the first button, at least one of the above-mentioned D1-D3 may be used to display multiple fourth buttons in the game operation interface; here, each The fourth button is used to disconnect the association relationship between the first button and one second button among the plurality of second buttons.
示例性的,展示有建立了第一按钮和多个第二按钮之间的关联关系的游戏操作界面可以如图4c所示,则可以在图4c中第一按钮(即射击按钮)所在的显示区域临近的空白区域展示第四按钮;并且还可以在图4c中各第二按钮(即跳跃按钮、匍匐按钮以及瞄准按钮)所在的显示区域临近的空白区域展示多个第四按钮;具体的展示有第四按钮的游戏操作界面可以如图5b所示;这里,图5b中位于第一按钮所在的显示区域临近的空白区域展示的第四按钮,用于在被触发后,同时断开第一按钮与多个第二按钮之间的关联关系(即位于第一按钮所在的显示区域临近的空白区域展示的第四按钮,在被触发后,可以断开射击按钮与跳跃按钮之间的关联关系,并断开射击按钮与匍匐按钮之间的关联关系,并断开射击按钮与瞄准按钮之间的关联关系);图5b中位于各第二按钮所在的显示区域临近的空白区域展示的各第四按钮,用于在被触发后,仅断开对应的第二按钮与第一按钮之间的关联关系,即位于跳跃按钮所在的显示区域临近的空白区域展示的第四按钮,用于在被触发后,断开射击按钮和跳跃按钮之间的关联关系;同理,位于匍匐按钮所在的显示区域临近的空白区域展示的第四按钮,用于在被触发后,断开射击按钮和匍匐按钮之间的关联关系;位于瞄准按钮所在的显示区域临近的空白区域展示的第四按钮,用于在被触发后,断开射击按钮和瞄准按钮之间的关联关系。Exemplarily, the game operation interface showing the relationship between the first button and a plurality of second buttons can be shown in Figure 4c, and then the display where the first button (that is, the shooting button) can be displayed in Figure 4c The fourth button is displayed in the blank area adjacent to the area; and multiple fourth buttons can also be displayed in the blank area adjacent to the display area where the second buttons (ie jump button, crawl button and aiming button) are located in Fig. 4c; the specific display The game operation interface with the fourth button can be shown in Figure 5b; here, the fourth button shown in the blank area near the display area where the first button is located in Figure 5b is used to disconnect the first button at the same time after being triggered. The association between the button and multiple second buttons (that is, the fourth button displayed in the blank area adjacent to the display area where the first button is located, after being triggered, can disconnect the association between the shooting button and the jump button , and disconnect the association relationship between the shooting button and the crawling button, and disconnect the association relationship between the shooting button and the aiming button); in Fig. The four buttons are used to only break the association between the corresponding second button and the first button after being triggered, that is, the fourth button displayed in a blank area adjacent to the display area where the jump button is After triggering, disconnect the relationship between the shooting button and the jumping button; similarly, the fourth button displayed in the blank area near the display area where the creeping button is located is used to disconnect the shooting button and crawling button after being triggered The association between them; the fourth button displayed in the blank area adjacent to the display area where the aiming button is located is used to break the association between the shooting button and the aiming button after being triggered.
示例性的,展示有建立了第一按钮和多个第二按钮之间的关联关系的游戏操作界面可以如图4d所示,则可以在图4d中第一按钮(即射击按钮)所在的显示区域临近的空白区域展示第四按钮;并且还可以在图4d中各第二按钮(即跳跃按钮、匍匐按钮以及瞄准按钮)所在的显示区域临近的空白区域展示多个第四按钮;具体的展示有第四按钮的游戏操作界面可以如图5c所示;这里,图5c中位于第一按钮所在的显示区域临近的空白区域展示的第四按钮,用于在被触发后,同时断开第一按钮与多个第二按钮之间的关联关系(即位于第一按钮所在的显示区域临近的空白区域展示的第四按钮,在被触发后,可以断开射击按钮与跳跃按钮之间的关联关系,并断开射击按钮与匍匐按钮之间的关联关系,并断开射击按钮与瞄准按钮之间的关联关系);图5c中位于各第二按钮所在的显示区域临近的空白区域展示的各第四按钮,用于在被触发后,仅断开对应的第二按钮与第一按钮之间的关联关系、以及该第二按钮与其他第二按钮之间的关联关系,即位于跳跃按钮所在的显示区域临近的空白区域展示的第四按钮,用于在被触发后,断开射击按钮和跳跃按钮之间的关联关系、并同时断开跳跃按钮和瞄准按钮之间的关联关系;同理,位于匍匐按钮所在的显示区域临近的空白区域展示的第四按钮,用于在被触发后,断开射击按钮和匍匐按钮之间的关联关系、并同时断开匍匐按钮与瞄准按钮之间的关联关系;位于瞄准按钮所在的显示区域临近的空白区域展示的第四按钮,用于在被触发后,断开射击按钮和瞄准按钮之间的关联关系、并同时断开瞄准按钮与匍匐按钮之间的关联关系、并同时断开瞄准按钮和跳跃按钮之间的关联关系。Exemplarily, the game operation interface showing the association relationship between the first button and multiple second buttons can be shown in Figure 4d, then it can be shown in Figure 4d where the first button (i.e. the shooting button) is located The fourth button is displayed in the adjacent blank area of the region; and multiple fourth buttons can also be displayed in the adjacent blank area of the display area where the second buttons (ie jump button, crawl button and aiming button) are located in Fig. 4d; the specific display The game operation interface with the fourth button can be shown in Figure 5c; here, the fourth button shown in the blank area near the display area where the first button is located in Figure 5c is used to disconnect the first button at the same time after being triggered. The association between the button and multiple second buttons (that is, the fourth button displayed in the blank area adjacent to the display area where the first button is located, after being triggered, can disconnect the association between the shooting button and the jump button , and disconnect the association relationship between the shooting button and the creeping button, and disconnect the association relationship between the shooting button and the aiming button); in Fig. The four buttons are used to disconnect only the association relationship between the corresponding second button and the first button and the association relationship between the second button and other second buttons after being triggered. The fourth button shown in the blank area adjacent to the display area is used to disconnect the association between the shooting button and the jump button after being triggered, and at the same time disconnect the association between the jump button and the aiming button; similarly, The fourth button displayed in the blank area near the display area where the crawl button is located is used to disconnect the association between the shooting button and the crawl button, and at the same time disconnect the association between the crawl button and the aiming button after being triggered Relationship; the fourth button displayed in the blank area near the display area where the aiming button is located is used to disconnect the association between the shooting button and the aiming button after being triggered, and at the same time disconnect the aiming button and the creeping button , and at the same time break the association between the aim button and the jump button.
示例性的,展示有建立了第一按钮和多个第二按钮之间的关联关系的游戏操作界面可以如图4e所示,则可以在图4e中第一按钮(即射击按钮)所在的显示区域临近的空白区域展示第四按钮;并且还可以在图4e中各第二按钮(即跳跃按钮以及瞄准按钮)所在的显示区域临近的空白区域展示多个第四按钮;具体的展示有第四按钮的游戏操作界面可以如图5d所示;这里,图5d中位于第一按钮所在的显示区域临近的空白区域展示的第四按钮,用于在被触发 后,断开第一按钮与位于首个拖动顺序位的第二按钮之间的关联关系(即位于第一按钮所在的显示区域临近的空白区域展示的第四按钮,在被触发后,可以断开射击按钮与瞄准按钮之间的关联关系);图5d中位于瞄准按钮所在的显示区域临近的空白区域展示的第四按钮,用于在被触发后,断开射击按钮和瞄准按钮之间的关联关系、并同时断开瞄准按钮和跳跃按钮之间的关联关系;位于跳跃按钮所在的显示区域临近的空白区域展示的第四按钮,用于在被触发后,断开跳跃按钮和瞄准按钮之间的关联关系。Exemplarily, the game operation interface showing the association relationship between the first button and multiple second buttons can be shown in Figure 4e, then the display where the first button (that is, the shooting button) can be displayed in Figure 4e The fourth button is displayed in the blank area adjacent to the area; and multiple fourth buttons can also be displayed in the blank area adjacent to the display area where the second buttons (ie, the jump button and the aiming button) are located in Figure 4e; specifically, the fourth button is displayed. The game operation interface of the button can be as shown in Figure 5d; Here, the fourth button shown in the blank area near the display area where the first button is located in Figure 5d is used to disconnect the first button from the first button after being triggered. The relationship between the second button of the first dragging sequence (that is, the fourth button displayed in the blank area near the display area where the first button is located, after being triggered, can disconnect the shooting button and the aiming button. association relationship); the fourth button shown in the blank area near the display area where the aiming button is located in Figure 5d is used to disconnect the association relationship between the shooting button and the aiming button after being triggered, and simultaneously disconnect the aiming button The association between the jump button and the jump button; the fourth button displayed in the blank area adjacent to the display area where the jump button is located is used to break the association between the jump button and the aiming button after being triggered.
在具体实施中,在游戏操作界面上展示断开关联关系的第四按钮后,玩家触发该第四按钮,则响应于玩家针对第四按钮的触发操作,断开第一按钮和第二按钮之间的关联关系。In a specific implementation, after the fourth button for disconnecting the association relationship is displayed on the game operation interface, the player triggers the fourth button, and in response to the player's trigger operation on the fourth button, the connection between the first button and the second button is disconnected. relationship between.
示例性的,若展示有第四按钮的游戏操作界面如图5a所示,响应于位于射击按钮所在的显示区域临近的空白区域展示的第四按钮被触发,断开射击按钮和跳跃按钮之间的关联关系;或者,响应于位于跳跃按钮所在的显示区域临近的空白区域展示的第四按钮被触发,断开射击按钮和跳跃按钮之间的关联关系,具体的断开射击按钮和跳跃按钮之间的关联关系后的游戏操作界面可以如图1所示。Exemplarily, if the game operation interface with the fourth button is displayed as shown in Figure 5a, in response to the fourth button displayed in the blank area adjacent to the display area where the shooting button is located is triggered, disconnect the shooting button and the jump button Or, in response to the fourth button displayed in the blank area adjacent to the display area where the jump button is located is triggered, disconnect the association relationship between the shooting button and the jump button, specifically disconnect the shooting button and the jump button The game operation interface after the association relationship among them can be shown in FIG. 1 .
示例性的,若展示有第四按钮的游戏操作界面如图5b所示,响应于位于射击按钮所在的显示区域临近的空白区域展示的第四按钮被触发,断开射击按钮和跳跃按钮之间的关联关系、并同时断开射击按钮与匍匐按钮之间的关联关系,并同时断开射击按钮与瞄准按钮之间的关联关系,具体的游戏操作界面可以如图1所示;此外,响应于位于跳跃按钮所在的显示区域临近的空白区域展示的第四按钮被触发,断开射击按钮和跳跃按钮之间的关联关系,具体的断开射击按钮和跳跃按钮之间的关联关系后的游戏操作界面可以如图6a所示;另外,响应于位于匍匐按钮所在的显示区域临近的空白区域展示的第四按钮被触发,断开射击按钮和匍匐按钮之间的关联关系,具体的断开射击按钮和匍匐按钮之间的关联关系后的游戏操作界面可以如图6b所示;同理,响应于位于瞄准按钮所在的显示区域临近的空白区域展示的第四按钮被触发,断开射击按钮和瞄准按钮之间的关联关系,具体的断开射击按钮和瞄准按钮之间的关联关系后的游戏操作界面可以如图6c所示。Exemplarily, if the game operation interface with the fourth button is displayed as shown in Figure 5b, in response to the fourth button displayed in the blank area adjacent to the display area where the shooting button is located is triggered, disconnect the shooting button and the jump button relationship, and simultaneously disconnect the association relationship between the shooting button and the creeping button, and simultaneously disconnect the association relationship between the shooting button and the aiming button. The specific game operation interface can be as shown in Figure 1; in addition, in response to The fourth button displayed in the blank area near the display area where the jump button is located is triggered, disconnecting the relationship between the shooting button and the jump button, and the specific game operation after disconnecting the relationship between the shooting button and the jump button The interface can be as shown in Figure 6a; in addition, in response to the fourth button displayed in the blank area adjacent to the display area where the creep button is located is triggered, the association between the shooting button and the crawl button is disconnected, and the specific disconnection of the shooting button The game operation interface after the associated relationship with the crawling button can be shown in Figure 6b; similarly, in response to the fourth button displayed in the blank area near the display area where the aiming button is located is triggered, the shooting button and the aiming button are disconnected. The relationship between the buttons, specifically the game operation interface after disconnecting the relationship between the shooting button and the aiming button, can be shown in FIG. 6c.
示例性的,若展示有第四按钮的游戏操作界面如图5c所示,响应于位于射击按钮所在的显示区域临近的空白区域展示的第四按钮被触发,断开射击按钮和跳跃按钮之间的关联关系,并同时断开射击按钮与匍匐按钮之间的关联关系,并同时断开射击按钮与瞄准按钮之间的关联关系,具体的游戏操作界面可以如图7a所示;此外,响应于位于跳跃按钮所在的显示区域临近的空白区域展示的第四按钮被触发,断开射击按钮和跳跃按钮之间的关联关系、并同时断开跳跃按钮和瞄准按钮之间的关联关系,具体的游戏操作界面可以如图7b所示;另外,响应于位于匍匐按钮所在的显示区域临近的空白区域展示的第四按钮被触发,断开射击按钮和匍匐按钮之间的关联关系、并同时断开匍匐按钮与瞄准按钮之间的关联关系,具体的游戏操作界面可以如图7c所示;同理,响应于位于瞄准按钮所在的显示区域临近的空白区域展示的第四按钮被触发,断开射击按钮和瞄准按钮之间的关联关系、并同时断开瞄准按钮与匍匐按钮之间的关联关系、并同时断开瞄准按钮和跳跃按钮之间的关联关系,具体的游戏操作界面可以如图7d所示。Exemplarily, if the game operation interface with the fourth button is displayed as shown in Figure 5c, in response to the fourth button displayed in the blank area adjacent to the display area where the shooting button is located is triggered, disconnect the shooting button and the jump button relationship, and simultaneously disconnect the association relationship between the shooting button and the crawling button, and simultaneously disconnect the association relationship between the shooting button and the aiming button. The specific game operation interface can be shown in Figure 7a; in addition, in response to The fourth button displayed in the blank area near the display area where the jump button is located is triggered, disconnecting the association between the shooting button and the jump button, and simultaneously disconnecting the association between the jump button and the aiming button. The specific game The operation interface can be as shown in Figure 7b; in addition, in response to the fourth button displayed in the blank area adjacent to the display area where the creep button is located is triggered, the association between the shooting button and the crawl button is disconnected, and the crawl button is also disconnected. The relationship between the button and the aiming button, the specific game operation interface can be shown in Figure 7c; similarly, in response to the fourth button displayed in the blank area near the display area where the aiming button is located is triggered, the shooting button is disconnected and aiming button, and at the same time disconnect the associative relationship between aiming button and crawling button, and simultaneously disconnect the associating relationship between aiming button and jump button, the specific game operation interface can be as shown in Figure 7d .
示例性的,若展示有第四按钮的游戏操作界面如图5d所示,响应于位于射击按钮所在的显示区域临近的空白区域展示的第四按钮被触发,断开射击按钮和瞄准按钮之间的关联关系,具体断开射击按钮和瞄准按钮之间的关联关系之后的游戏操作界面可以如图8a所示;此外, 响应于位于瞄准按钮所在的显示区域临近的空白区域展示的第四按钮被触发,断开射击按钮和瞄准按钮之间的关联关系、并同时断开瞄准按钮和跳跃按钮之间的关联关系,具体的游戏操作界面可以如图1所示;另外,响应于位于跳跃按钮所在的显示区域临近的空白区域展示的第四按钮被触发,断开跳跃按钮和瞄准按钮之间的关联关系,具体的游戏操作界面可以如图8b所示。Exemplarily, if the game operation interface with the fourth button is displayed as shown in Figure 5d, in response to the fourth button displayed in the blank area adjacent to the display area where the shooting button is located is triggered, disconnect the shooting button and the aiming button The association relationship, the game operation interface after breaking the association relationship between the shooting button and the aiming button can be shown in Figure 8a; in addition, the fourth button displayed in response to the blank area near the display area where the aiming button is Trigger, disconnect the association relationship between the shooting button and the aim button, and simultaneously disconnect the association relationship between the aim button and the jump button, the specific game operation interface can be as shown in Figure 1; in addition, in response to the The fourth button displayed in the blank area adjacent to the display area is triggered, disconnecting the association between the jump button and the aiming button, and the specific game operation interface can be shown in Figure 8b.
在断开第一按钮和第二按钮之间的关联关系之后,响应于对第一按钮的触发,控制虚拟对象执行第一动作;响应于对第二按钮的触发,控制虚拟对象执行第二动作。After disconnecting the association relationship between the first button and the second button, in response to triggering the first button, control the virtual object to perform the first action; in response to triggering the second button, control the virtual object to perform the second action .
本公开实施例中,通过响应于对第一按钮和第二按钮的关联操作,建立第一按钮和第二按钮之间的关联关系;然后,基于建立的关联关系,控制虚拟对象同步执行第一动作和第二动作;这样玩家在体验游戏过程中,能够通过建立第一按钮和第二按钮的关联关系的方式,在有限的操控能力下,实现同一时间控制虚拟对象执行更多种动作,灵活性更强。In the embodiment of the present disclosure, by responding to the associated operation on the first button and the second button, an association relationship between the first button and the second button is established; then, based on the established association relationship, the virtual object is controlled to execute the first button synchronously. action and the second action; in this way, during the experience of the game, the player can control the virtual object to perform more actions at the same time under the limited control ability by establishing the association relationship between the first button and the second button, which is flexible. Stronger.
本领域技术人员可以理解,在具体实施方式的上述方法中,各步骤的撰写顺序并不意味着严格的执行顺序而对实施过程构成任何限定,各步骤的具体执行顺序应当以其功能和可能的内在逻辑确定。Those skilled in the art can understand that in the above method of specific implementation, the writing order of each step does not mean a strict execution order and constitutes any limitation on the implementation process. The specific execution order of each step should be based on its function and possible The inner logic is OK.
基于同一发明构思,本公开实施例中还提供了与交互控制法对应的交互控制装置,由于本公开实施例中的装置解决问题的原理与本公开实施例上述交互控制方法相似,因此装置的实施可以参见方法的实施,重复之处不再赘述。Based on the same inventive concept, the embodiment of the present disclosure also provides an interactive control device corresponding to the interactive control method. Since the problem-solving principle of the device in the embodiment of the present disclosure is similar to the above-mentioned interactive control method in the embodiment of the present disclosure, the implementation of the device Reference can be made to the implementation of the method, and repeated descriptions will not be repeated.
如图9所示,为本公开实施例提供的一种交互控制装置示意图,所述装置应用于终端设备,所述终端设备中显示游戏操作界面;所述游戏操作界面中展示有至少一个虚拟对象和多个按钮;所述多个按钮中包括第一按钮和第二按钮;所述第一按钮用于触发所述虚拟对象执行第一动作;所述第二按钮用于触发所述虚拟对象执行第二动作;所述装置包括:处理模块901、控制模块902;其中:As shown in FIG. 9 , it is a schematic diagram of an interactive control device provided by an embodiment of the present disclosure. The device is applied to a terminal device, and a game operation interface is displayed in the terminal device; at least one virtual object is displayed in the game operation interface. and a plurality of buttons; the plurality of buttons include a first button and a second button; the first button is used to trigger the virtual object to execute a first action; the second button is used to trigger the virtual object to execute The second action: the device includes: a processing module 901, a control module 902; wherein:
处理模块901,用于响应于对所述第一按钮和所述第二按钮关联操作,建立所述第一按钮和所述第二按钮之间的关联关系;控制模块902,用于基于建立的所述关联关系,控制所述虚拟对象同步执行所述第一动作和所述第二动作。The processing module 901 is configured to establish an association relationship between the first button and the second button in response to an associated operation on the first button and the second button; a control module 902 is configured to establish an association based on the established The association relationship controls the virtual object to execute the first action and the second action synchronously.
一种可选的实施方式中,控制模块902在所述基于建立的所述关联关系,控制所述虚拟对象同步执行所述第一动作和所述第二动作时,具体用于:响应于对所述第一按钮的触发,控制所述虚拟对象执行所述第一动作,并基于所述关联关系,控制所述虚拟对象同步执行所述第二动作;或者,响应于对所述第二按钮的触发,控制所述虚拟对象执行所述第二动作,并基于所述关联关系,控制所述虚拟对象同步执行所述第一动作。In an optional implementation manner, when the control module 902 controls the virtual object to execute the first action and the second action synchronously based on the established association relationship, it is specifically configured to: respond to the The triggering of the first button controls the virtual object to execute the first action, and based on the association relationship, controls the virtual object to execute the second action synchronously; or, in response to the activation of the second button is triggered, the virtual object is controlled to execute the second action, and based on the association relationship, the virtual object is controlled to execute the first action synchronously.
一种可选的实施方式中,处理模块901在所述响应于对所述第一按钮和所述第二按钮关联操作,建立所述第一按钮和所述第二按钮之间的关联关系时,具体用于:响应于对所述第一按钮的触发操作,将能够与所述第一按钮建立关联关系的按钮在所述游戏操作界面中突出显示;响应于将所述第一按钮拖动至所述第二按钮所在的显示区域内,确定触发对所述第一按钮和所述第二按钮的关联操作;建立所述第一按钮以及所述第二按钮之间的关联关系。In an optional implementation manner, when the processing module 901 establishes an association relationship between the first button and the second button in response to the associating operation on the first button and the second button , which is specifically used to: in response to a trigger operation on the first button, highlight a button that can establish an association relationship with the first button in the game operation interface; in response to dragging the first button In the display area where the second button is located, it is determined to trigger an associated operation on the first button and the second button; and an associated relationship between the first button and the second button is established.
一种可选的实施方式中,处理模块901在执行所述响应于对所述第一按钮的触发操作,将能够与所述第一按钮建立关联关系的按钮在所述游戏操作界面中突出显示时,具体用于:响应于对所述第一按钮的触发操作,确定是否存在已经与所述第一按钮建立了关联关系的第 三按钮;若存在所述第三按钮,将能够与所述第一按钮建立关联关系、且与所述第三按钮无互斥关系的按钮在所述游戏操作界面中突出显示。In an optional implementation manner, when the processing module 901 executes the response to the trigger operation on the first button, the button that can establish an association relationship with the first button is highlighted in the game operation interface. , it is specifically used for: in response to the trigger operation on the first button, determine whether there is a third button that has established an association relationship with the first button; if there is the third button, it will be able to communicate with the Buttons that establish an association relationship with the first button and have no mutually exclusive relationship with the third button are highlighted in the game operation interface.
一种可选的实施方式中,处理模块901在所述响应于将所述第一按钮拖动至所述第二按钮所在的显示区域内,确定触发对所述第一按钮和所述第二按钮的关联操作时,具体用于:响应于将所述第一按钮拖动至所述第二按钮所在的显示区域、且对所述第一按钮拖动的拖动轨迹终点位于所述第二按钮所在的显示区域内,确定触发对所述第一按钮和所述第二按钮的关联操作。In an optional implementation manner, the processing module 901 determines, in response to dragging the first button into the display area where the second button is located, to trigger During the associated operation of the buttons, it is specifically used for: responding to dragging the first button to the display area where the second button is located, and the end point of the drag track dragged to the first button is located at the second In the display area where the button is located, it is determined to trigger an associated operation on the first button and the second button.
一种可选的实施方式中,所述关联操作对应的第二按钮包括多个;处理模块901在所述响应于将所述第一按钮拖动至所述第二按钮所在的显示区域内,确定触发对所述第一按钮和所述第二按钮的关联操作时,具体用于:响应于将所述第一按钮拖动至多个所述第二按钮分别所在的显示区域,确定触发对所述第一按钮和多个所述第二按钮的关联操作;所述处理模块901,在所述建立所述第一按钮、以及所述第二按钮之间的关联关系时,具体用于:建立所述第一按钮以及多个所述第二按钮之间的关联关系。In an optional implementation manner, the second button corresponding to the associated operation includes multiple; the processing module 901 responds to dragging the first button into the display area where the second button is located, When determining to trigger the associated operation of the first button and the second button, it is specifically used to: respond to dragging the first button to the display area where multiple second buttons are respectively located, determine the triggering of the associated operation of the second button The associated operations of the first button and the plurality of second buttons; the processing module 901, when establishing the association relationship between the first button and the second buttons, is specifically configured to: establish The association relationship between the first button and the plurality of second buttons.
一种可选的实施方式中,处理模块901在建立所述第一按钮和所述第二按钮之间的关联关系之后,还用于:在所述游戏操作界面上展示断开所述关联关系的第四按钮;响应于对所述第四按钮的触发操作,断开所述第一按钮和所述第二按钮之间的关联关系。In an optional implementation manner, after the association between the first button and the second button is established, the processing module 901 is further configured to: display on the game operation interface that the association is broken. the fourth button; in response to a trigger operation on the fourth button, disconnecting the association relationship between the first button and the second button.
一种可选的实施方式中,与所述第一按钮建立关联关系的第二按钮有多个;处理模块901在所述游戏操作界面上展示断开所述关联关系的第三按钮时,具体用于:在所述游戏操作界面上展示多个第四按钮;每个所述第四按钮,用于断开所述第一按钮和多个第二按钮中的一个或更多个第二按钮之间的关联关系;所述处理模块901在所述响应于对所述第四按钮的触发操作,断开所述第一按钮和所述第二按钮之间的关联关系时,具体用于:响应于对任一第四按钮的触发操作,断开与所述任一第四按钮对应的第一按钮和第二按钮之间的关联关系。In an optional implementation manner, there are multiple second buttons that are associated with the first button; when the processing module 901 displays the third button that disconnects the association on the game operation interface, specifically For: displaying a plurality of fourth buttons on the game operation interface; each of the fourth buttons is used to disconnect the first button and one or more second buttons in the plurality of second buttons relationship between the two buttons; the processing module 901 is specifically configured to: In response to a trigger operation on any fourth button, disconnect the association relationship between the first button and the second button corresponding to the any fourth button.
关于装置中的各模块的处理流程、以及各模块之间的交互流程的描述可以参照上述方法实施例中的相关说明,这里不再详述。For the description of the processing flow of each module in the device and the interaction flow between the modules, reference may be made to the relevant description in the above method embodiment, and details will not be described here.
基于同一技术构思,本公开实施例还提供了一种计算机设备。参照图10所示,其为本公开实施例提供的计算机设备1000的结构示意图,包括处理器1001、存储器1002、和总线1003。其中,存储器1002用于存储执行指令,包括内存10021和外部存储器10022;这里的内存10021也称内部存储器,用于暂时存放处理器1001中的运算数据以及与硬盘等外部存储器10022交换的数据,处理器1001通过内存10021与外部存储器10022进行数据交换,当计算机设备1000运行时,处理器1001与存储器1002之间通过总线1003通信,使得处理器1001执行以下指令:Based on the same technical idea, the embodiment of the present disclosure also provides a computer device. Referring to FIG. 10 , it is a schematic structural diagram of a computer device 1000 provided by an embodiment of the present disclosure, including a processor 1001 , a memory 1002 , and a bus 1003 . Among them, the memory 1002 is used to store execution instructions, including a memory 10021 and an external memory 10022; the memory 10021 here is also called an internal memory, and is used to temporarily store the calculation data in the processor 1001 and the data exchanged with the external memory 10022 such as a hard disk, and process The processor 1001 exchanges data with the external memory 10022 through the memory 10021. When the computer device 1000 is running, the processor 1001 communicates with the memory 1002 through the bus 1003, so that the processor 1001 executes the following instructions:
响应于对所述第一按钮和所述第二按钮关联操作,建立所述第一按钮和所述第二按钮之间的关联关系;基于建立的所述关联关系,控制所述虚拟对象同步执行所述第一动作和所述第二动作。In response to the associative operation on the first button and the second button, establish an association relationship between the first button and the second button; based on the established association relationship, control the virtual object to execute synchronously The first action and the second action.
其中,处理器1001的具体处理流程可以参照上述方法实施例的记载,这里不再赘述。Wherein, for the specific processing flow of the processor 1001, reference may be made to the descriptions of the foregoing method embodiments, and details are not repeated here.
本公开实施例还提供一种计算机可读存储介质,该计算机可读存储介质上存储有计算机程序,该计算机程序被处理器运行时执行上述方法实施例中所述的交互控制方法的步骤,在此不再赘述。其中,该存储介质可以是易失性或非易失性的计算机可读取存储介质。Embodiments of the present disclosure also provide a computer-readable storage medium, on which a computer program is stored. When the computer program is run by a processor, the steps of the interactive control method described in the above-mentioned method embodiments are executed. This will not be repeated here. Wherein, the storage medium may be a volatile or non-volatile computer-readable storage medium.
本公开实施例还提供一种计算机程序产品,该计算机程序产品承载有程序代码,所述程序代码包括的指令可用于执行上述方法实施例中所述的交互控制方法的步骤,具体可参见上述方法实施例,在此不再赘述。The embodiment of the present disclosure also provides a computer program product, the computer program product carries a program code, and the instructions included in the program code can be used to execute the steps of the interactive control method described in the above method embodiment, for details, please refer to the above method The embodiment will not be repeated here.
其中,上述计算机程序产品可以具体通过硬件、软件或其结合的方式实现。在一个可选实施例中,所述计算机程序产品具体体现为计算机存储介质,在另一个可选实施例中,计算机程序产品具体体现为软件产品,例如软件开发包(Software Development Kit,SDK)等等。Wherein, the above-mentioned computer program product may be specifically implemented by means of hardware, software or a combination thereof. In an optional embodiment, the computer program product is embodied as a computer storage medium, and in another optional embodiment, the computer program product is embodied as a software product, such as a software development kit (Software Development Kit, SDK) etc. wait.
本公开实施例还提供一种计算机程序,该计算机程序被处理器运行时,执行上述方法实施例中所述的交互控制方法的步骤,具体可参见上述方法实施例,在此不再赘述。Embodiments of the present disclosure further provide a computer program. When the computer program is run by a processor, the steps of the interactive control method described in the above method embodiments are executed. For details, refer to the above method embodiments, and details are not repeated here.
所属领域的技术人员可以清楚地了解到,为描述的方便和简洁,上述描述的系统和装置的具体工作过程,可以参考前述方法实施例中的对应过程,在此不再赘述。在本公开所提供的几个实施例中,应该理解到,所揭露的系统、装置和方法,可以通过其它的方式实现。以上所描述的装置实施例仅仅是示意性的,例如,所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,又例如,多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些通信接口,装置或单元的间接耦合或通信连接,可以是电性,机械或其它的形式。Those skilled in the art can clearly understand that for the convenience and brevity of description, the specific working process of the above-described system and device can refer to the corresponding process in the foregoing method embodiments, which will not be repeated here. In the several embodiments provided in the present disclosure, it should be understood that the disclosed systems, devices and methods may be implemented in other ways. The device embodiments described above are only illustrative. For example, the division of the units is only a logical function division. In actual implementation, there may be other division methods. For example, multiple units or components can be combined or May be integrated into another system, or some features may be ignored, or not implemented. In another point, the mutual coupling or direct coupling or communication connection shown or discussed may be through some communication interfaces, and the indirect coupling or communication connection of devices or units may be in electrical, mechanical or other forms.
所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。The units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place, or may be distributed to multiple network units. Part or all of the units can be selected according to actual needs to achieve the purpose of the solution of this embodiment.
另外,在本公开各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。In addition, each functional unit in each embodiment of the present disclosure may be integrated into one processing unit, each unit may exist separately physically, or two or more units may be integrated into one unit.
所述功能如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在一个处理器可执行的非易失的计算机可读取存储介质中。基于这样的理解,本公开的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质中,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)执行本公开各个实施例所述方法的全部或部分步骤。而前述的存储介质包括:U盘、移动硬盘、只读存储器(Read-Only Memory,ROM)、随机存取存储器(Random Access Memory,RAM)、磁碟或者光盘等各种可以存储程序代码的介质。If the functions are realized in the form of software function units and sold or used as independent products, they can be stored in a non-volatile computer-readable storage medium executable by a processor. Based on this understanding, the technical solution of the present disclosure is essentially or the part that contributes to the prior art or the part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium, including Several instructions are used to make a computer device (which may be a personal computer, a server, or a network device, etc.) execute all or part of the steps of the methods described in various embodiments of the present disclosure. The aforementioned storage media include: U disk, mobile hard disk, read-only memory (Read-Only Memory, ROM), random access memory (Random Access Memory, RAM), magnetic disk or optical disc and other media that can store program codes. .
最后应说明的是:以上所述实施例,仅为本公开的具体实施方式,用以说明本公开的技术方案,而非对其限制,本公开的保护范围并不局限于此,尽管参照前述实施例对本公开进行了详细的说明,本领域的普通技术人员应当理解:任何熟悉本技术领域的技术人员在本公开揭露的技术范围内,其依然可以对前述实施例所记载的技术方案进行修改或可轻易想到变化,或者对其中部分技术特征进行等同替换;而这些修改、变化或者替换,并不使相应技术方案的本质脱离本公开实施例技术方案的精神和范围,都应涵盖在本公开的保护范围之内。因此,本公开的保护范围应以所附权利要求的保护范围为准。Finally, it should be noted that: the above-mentioned embodiments are only specific implementations of the present disclosure, and are used to illustrate the technical solutions of the present disclosure, rather than limit them, and the protection scope of the present disclosure is not limited thereto, although referring to the aforementioned The embodiments have described the present disclosure in detail, and those skilled in the art should understand that any person familiar with the technical field can still modify the technical solutions described in the foregoing embodiments within the technical scope disclosed in the present disclosure Changes can be easily imagined, or equivalent replacements can be made to some of the technical features; and these modifications, changes or replacements do not make the essence of the corresponding technical solutions deviate from the spirit and scope of the technical solutions of the embodiments of the present disclosure, and should be included in this disclosure. within the scope of protection. Therefore, the protection scope of the present disclosure should be determined by the protection scope of the appended claims.

Claims (13)

  1. 一种交互控制方法,应用于终端设备;其中,所述终端设备中显示游戏操作界面;所述游戏操作界面中展示有至少一个虚拟对象和多个按钮;所述多个按钮中包括第一按钮和第二按钮;所述第一按钮用于触发所述虚拟对象执行第一动作;所述第二按钮用于触发所述虚拟对象执行第二动作;所述方法包括:An interactive control method applied to a terminal device; wherein, a game operation interface is displayed in the terminal device; at least one virtual object and a plurality of buttons are displayed in the game operation interface; the plurality of buttons include a first button and a second button; the first button is used to trigger the virtual object to perform a first action; the second button is used to trigger the virtual object to perform a second action; the method includes:
    响应于对所述第一按钮和所述第二按钮关联操作,建立所述第一按钮和所述第二按钮之间的关联关系;Establishing an association relationship between the first button and the second button in response to an associative operation on the first button and the second button;
    基于建立的所述关联关系,控制所述虚拟对象同步执行所述第一动作和所述第二动作。Based on the established association relationship, the virtual object is controlled to execute the first action and the second action synchronously.
  2. 根据权利要求1所述的方法,其中,所述基于建立的所述关联关系,控制所述虚拟对象同步执行所述第一动作和所述第二动作,包括:The method according to claim 1, wherein the controlling the virtual object to execute the first action and the second action synchronously based on the established association relationship comprises:
    响应于对所述第一按钮的触发,控制所述虚拟对象执行所述第一动作,并基于所述关联关系,控制所述虚拟对象同步执行所述第二动作;In response to triggering the first button, controlling the virtual object to perform the first action, and based on the association relationship, controlling the virtual object to perform the second action synchronously;
    或者,or,
    响应于对所述第二按钮的触发,控制所述虚拟对象执行所述第二动作,并基于所述关联关系,控制所述虚拟对象同步执行所述第一动作。In response to the triggering of the second button, the virtual object is controlled to execute the second action, and based on the association relationship, the virtual object is controlled to execute the first action synchronously.
  3. 根据权利要求1或2所述的方法,其中,所述响应于对所述第一按钮和所述第二按钮关联操作,建立所述第一按钮和所述第二按钮之间的关联关系,包括:The method according to claim 1 or 2, wherein, in response to the associating operation on the first button and the second button, establishing an association relationship between the first button and the second button, include:
    响应于对所述第一按钮的触发操作,将能够与所述第一按钮建立关联关系的按钮在所述游戏操作界面中突出显示;In response to a trigger operation on the first button, a button capable of establishing an association relationship with the first button is highlighted in the game operation interface;
    响应于将所述第一按钮拖动至所述第二按钮所在的显示区域内,确定触发对所述第一按钮和所述第二按钮的关联操作;In response to dragging the first button into the display area where the second button is located, determine to trigger an associated operation on the first button and the second button;
    建立所述第一按钮以及所述第二按钮之间的关联关系。An association relationship between the first button and the second button is established.
  4. 根据权利要求3所述的方法,其中,所述响应于对所述第一按钮的触发操作,将能够与所述第一按钮建立关联关系的按钮在所述游戏操作界面中突出显示,包括:The method according to claim 3, wherein, in response to the trigger operation on the first button, highlighting buttons capable of establishing an association relationship with the first button in the game operation interface includes:
    响应于对所述第一按钮的触发操作,确定是否存在已经与所述第一按钮建立了关联关系的第三按钮;In response to a trigger operation on the first button, determine whether there is a third button that has established an association relationship with the first button;
    若存在所述第三按钮,将能够与所述第一按钮建立关联关系、且与所述第三按钮无互斥关系的按钮在所述游戏操作界面中突出显示。If the third button exists, a button that can establish an association relationship with the first button and has no mutually exclusive relationship with the third button is highlighted in the game operation interface.
  5. 根据权利要求3或4所述的方法,其中,所述响应于将所述第一按钮拖动至所述第二按钮所在的显示区域内,确定触发对所述第一按钮和所述第二按钮的关联操作,包括:The method according to claim 3 or 4, wherein, in response to dragging the first button into the display area where the second button is located, determining to trigger The associated operations of the button, including:
    响应于将所述第一按钮拖动至所述第二按钮所在的显示区域、且对所述第一按钮拖动的拖动轨迹终点位于所述第二按钮所在的显示区域内,确定触发对所述第一按钮和所述第二按钮的关联操作。In response to dragging the first button to the display area where the second button is located, and the end point of the drag track dragged to the first button is located in the display area where the second button is located, it is determined to trigger the Associated operations of the first button and the second button.
  6. 根据权利要求3或4所述的方法,其中,所述关联操作对应的第二按钮包括多个;The method according to claim 3 or 4, wherein the second button corresponding to the associated operation includes a plurality of;
    所述响应于将所述第一按钮拖动至所述第二按钮所在的显示区域内,确定触发对所述第一按钮和所述第二按钮的关联操作,包括:The determining to trigger an associated operation on the first button and the second button in response to dragging the first button into the display area where the second button is located includes:
    响应于将所述第一按钮拖动至多个所述第二按钮分别所在的显示区域,确定触发对所述第一按钮和多个所述第二按钮的关联操作;In response to dragging the first button to the display area where the plurality of second buttons are respectively located, determine to trigger an associated operation on the first button and the plurality of second buttons;
    所述建立所述第一按钮、以及所述第二按钮之间的关联关系,包括:The establishment of the association relationship between the first button and the second button includes:
    建立所述第一按钮以及多个所述第二按钮之间的关联关系。An association relationship between the first button and multiple second buttons is established.
  7. 根据权利要求1至6中任一项所述的方法,其中,建立所述第一按钮和所述第二按钮之间的关联关系之后,所述方法还包括:The method according to any one of claims 1 to 6, wherein, after the association between the first button and the second button is established, the method further comprises:
    在所述游戏操作界面上展示断开所述关联关系的第四按钮;A fourth button for disconnecting the association relationship is displayed on the game operation interface;
    响应于对所述第四按钮的触发操作,断开所述第一按钮和所述第二按钮之间的关联关系。In response to a trigger operation on the fourth button, disconnect the association relationship between the first button and the second button.
  8. 根据权利要求7所述的方法,其中,与所述第一按钮建立关联关系的第二按钮有多个;The method according to claim 7, wherein there are multiple second buttons associated with the first button;
    所述在所述游戏操作界面上展示断开所述关联关系的第四按钮,包括:The fourth button displayed on the game operation interface to disconnect the association relationship includes:
    在所述游戏操作界面上展示多个第四按钮;每个所述第四按钮,用于断开所述第一按钮和多个第二按钮中的一个或更多个第二按钮之间的关联关系;A plurality of fourth buttons are displayed on the game operation interface; each of the fourth buttons is used to disconnect the first button and one or more second buttons in the plurality of second buttons. connection relation;
    所述响应于对所述第四按钮的触发操作,断开所述第一按钮和所述第二按钮之间的关联关系,包括:The disconnecting the association between the first button and the second button in response to the trigger operation of the fourth button includes:
    响应于对任一第四按钮的触发操作,断开与所述任一第四按钮对应的第一按钮和第二按钮之间的关联关系。In response to a trigger operation on any fourth button, disconnect the association relationship between the first button and the second button corresponding to the any fourth button.
  9. 一种交互控制装置,应用于终端设备;其中,所述终端设备中显示游戏操作界面;所述游戏操作界面中展示有至少一个虚拟对象和多个按钮;所述多个按钮中包括第一按钮和第二按钮;所述第一按钮用于触发所述虚拟对象执行第一动作;所述第二按钮用于触发所述虚拟对象执行第二动作;所述装置包括:An interactive control device, applied to a terminal device; wherein, the terminal device displays a game operation interface; the game operation interface displays at least one virtual object and a plurality of buttons; the plurality of buttons include a first button and a second button; the first button is used to trigger the virtual object to perform a first action; the second button is used to trigger the virtual object to perform a second action; the device includes:
    处理模块,用于响应于对所述第一按钮和所述第二按钮关联操作,建立所述第一按钮和所述第二按钮之间的关联关系;A processing module, configured to establish an association relationship between the first button and the second button in response to an associative operation on the first button and the second button;
    控制模块,用于基于建立的所述关联关系,控制所述虚拟对象同步执行所述第一动作和所述第二动作。A control module, configured to control the virtual object to execute the first action and the second action synchronously based on the established association relationship.
  10. 一种计算机设备,包括:处理器、存储器,所述存储器存储有所述处理器可执行的机器可读指令,所述处理器用于执行所述存储器中存储的机器可读指令,所述机器可读指令被所述处理器执行时,所述处理器执行如权利要求1至8中任一项所述的交互控制方法的步骤。A computer device, comprising: a processor and a memory, the memory stores machine-readable instructions executable by the processor, the processor is configured to execute the machine-readable instructions stored in the memory, and the machine can When the read instruction is executed by the processor, the processor executes the steps of the interactive control method according to any one of claims 1-8.
  11. 一种计算机可读存储介质,其中,所述计算机可读存储介质上存储有计算机程序,所述计算机程序被计算机设备运行时,所述计算机设备执行如权利要求1至8中任一项所述的交互控制方法的步骤。A computer-readable storage medium, wherein a computer program is stored on the computer-readable storage medium, and when the computer program is run by a computer device, the computer device executes the computer program according to any one of claims 1 to 8. The steps of the interactive control method.
  12. 一种计算机程序产品,包括所述计算机程序产品承载有程序代码,所述程序代码包括的指令被处理器运行时,执行如权利要求1至8中任一项所述的交互控制方法的步骤。A computer program product, comprising a program code carried by the computer program product, and when instructions included in the program code are executed by a processor, the steps of the interactive control method according to any one of claims 1 to 8 are executed.
  13. 一种计算机程序,其中,所述计算机程序被处理器运行时,执行如权利要求1至8中任一项所述的交互控制方法的步骤。A computer program, wherein, when the computer program is executed by a processor, the steps of the interactive control method according to any one of claims 1 to 8 are executed.
PCT/CN2022/126012 2021-11-09 2022-10-18 Interaction control method and apparatus, and computer storage medium WO2023082957A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN202111321142.4 2021-11-09
CN202111321142.4A CN113975798B (en) 2021-11-09 2021-11-09 Interactive control method and device and computer storage medium

Publications (1)

Publication Number Publication Date
WO2023082957A1 true WO2023082957A1 (en) 2023-05-19

Family

ID=79747409

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2022/126012 WO2023082957A1 (en) 2021-11-09 2022-10-18 Interaction control method and apparatus, and computer storage medium

Country Status (2)

Country Link
CN (1) CN113975798B (en)
WO (1) WO2023082957A1 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113975798B (en) * 2021-11-09 2023-07-04 北京字跳网络技术有限公司 Interactive control method and device and computer storage medium

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20160199728A1 (en) * 2015-01-08 2016-07-14 LINE Plus Corporation Game methods for controlling game using virtual buttons and systems for performing the same
CN109865284A (en) * 2019-03-29 2019-06-11 网易(杭州)网络有限公司 Game of mobile terminal exchange method and device, storage medium, electronic equipment
CN112245918A (en) * 2020-11-13 2021-01-22 腾讯科技(深圳)有限公司 Control method and device of virtual role, storage medium and electronic equipment
CN113350779A (en) * 2021-06-16 2021-09-07 网易(杭州)网络有限公司 Game virtual character action control method and device, storage medium and electronic equipment
CN113975798A (en) * 2021-11-09 2022-01-28 北京字跳网络技术有限公司 Interaction control method and device and computer storage medium

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109126129B (en) * 2018-08-31 2022-03-08 腾讯科技(深圳)有限公司 Method, device and terminal for picking up virtual article in virtual environment
CN109847370A (en) * 2019-03-26 2019-06-07 网易(杭州)网络有限公司 Control method, device, equipment and the storage medium of shooting game
CN112263833A (en) * 2020-11-19 2021-01-26 网易(杭州)网络有限公司 Game control method and device

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20160199728A1 (en) * 2015-01-08 2016-07-14 LINE Plus Corporation Game methods for controlling game using virtual buttons and systems for performing the same
CN109865284A (en) * 2019-03-29 2019-06-11 网易(杭州)网络有限公司 Game of mobile terminal exchange method and device, storage medium, electronic equipment
CN112245918A (en) * 2020-11-13 2021-01-22 腾讯科技(深圳)有限公司 Control method and device of virtual role, storage medium and electronic equipment
CN113350779A (en) * 2021-06-16 2021-09-07 网易(杭州)网络有限公司 Game virtual character action control method and device, storage medium and electronic equipment
CN113975798A (en) * 2021-11-09 2022-01-28 北京字跳网络技术有限公司 Interaction control method and device and computer storage medium

Also Published As

Publication number Publication date
CN113975798B (en) 2023-07-04
CN113975798A (en) 2022-01-28

Similar Documents

Publication Publication Date Title
CN110812838B (en) Virtual unit control method and device in game and electronic equipment
ES2617539T3 (en) Graphical user interface for a game system
US9849375B2 (en) Game program and game device
KR20140006642A (en) Method for processing user gesture input in online game
WO2022037529A1 (en) Method and apparatus for controlling virtual object, and terminal and storage medium
JP7209826B2 (en) Method, apparatus and computer program for displaying an interaction graphic user interface
WO2023082957A1 (en) Interaction control method and apparatus, and computer storage medium
US20210342061A1 (en) Game program, computer control method, and information processing apparatus
JP7445210B2 (en) Methods, apparatus, devices, media and computer programs for displaying pre-order items
TWI793838B (en) Method, device, apparatus, medium and product for selecting interactive mode for virtual object
CN114510184A (en) Target locking method and device, electronic equipment and readable storage medium
WO2023197788A1 (en) Interaction method and apparatus, computer device, and readable storage medium
JP6470488B2 (en) Information processing program, information processing apparatus, information processing system, and information processing method
WO2023138175A1 (en) Card placing method and apparatus, device, storage medium and program product
WO2023024880A1 (en) Method and apparatus for expression displaying in virtual scenario, and device and medium
WO2023066003A1 (en) Virtual object control method and apparatus, and terminal, storage medium and program product
WO2022267570A1 (en) Game character moving state switching method and apparatus, device, and storage medium
CN114225380A (en) Interactive control method and device in game, computer equipment and storage medium
JP7021840B2 (en) Game systems, game methods, game programs, and game servers
KR20230042116A (en) Virtual object control method and apparatus, electronic device, storage medium and computer program product
KR20190018816A (en) System for controlling skills of online game
CN112546638B (en) Virtual role switching method and device, electronic equipment and storage medium
JP7419400B2 (en) Virtual object control method, device, terminal and computer program
WO2023193605A1 (en) Virtual item processing method and apparatus, terminal, medium and program product
KR102598659B1 (en) Selective indication of off-screen object presence

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 22891754

Country of ref document: EP

Kind code of ref document: A1