WO2023045708A1 - 交互方法、装置、电子设备、可读存储介质及程序产品 - Google Patents
交互方法、装置、电子设备、可读存储介质及程序产品 Download PDFInfo
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- WO2023045708A1 WO2023045708A1 PCT/CN2022/115510 CN2022115510W WO2023045708A1 WO 2023045708 A1 WO2023045708 A1 WO 2023045708A1 CN 2022115510 W CN2022115510 W CN 2022115510W WO 2023045708 A1 WO2023045708 A1 WO 2023045708A1
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- virtual gift
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Classifications
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/431—Generation of visual interfaces for content selection or interaction; Content or additional data rendering
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- H—ELECTRICITY
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- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
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- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
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- H—ELECTRICITY
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- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
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- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4788—Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
Definitions
- the present disclosure relates to the field of computer technology, and in particular to an interactive method, device, electronic equipment, readable storage medium and program product.
- multimedia content such as movies, TV dramas, song performances, variety shows, etc.
- users can enjoy rich multimedia content such as movies, TV dramas, song performances, variety shows, etc. through the live broadcast channel provided by the application program.
- an application program displays multimedia content
- users can also participate in the multimedia content and interact with objects in the multimedia content to increase interest.
- users can give gifts with special effects to objects in the multimedia content.
- the present disclosure provides an interactive method, device, electronic equipment, readable storage medium and program product.
- the present disclosure provides an interaction method, including: in the process of playing multimedia content, in response to a trigger operation on a target virtual gift, displaying a first control and a first object and a second object included in the target virtual gift Two objects, the first control is used to control the first object to continuously shoot the second object; in response to a trigger operation on the first control, control the first object to continuously shoot the second object, And a scoring panel is displayed, and the scoring panel is used to display the number of consecutive shots; when the end of the continuous shooting is detected, the target animation special effect is played according to the number of consecutive shots and the highest number of consecutive shots corresponding to the target virtual gift.
- the playing target animation special effects according to the number of consecutive shots and the highest number of consecutive shots corresponding to the target virtual gift includes: if the number of consecutive shots is greater than the number of consecutive shots corresponding to the target virtual gift, The highest continuous shooting times, then play the first animation special effects; if the continuous shooting times is less than or equal to the highest continuous shooting times corresponding to the target virtual gift, then play the second animation special effects; wherein, the target animation special effects are all The first animation special effect or the second animation special effect.
- the method further includes: if the number of consecutive shots is greater than the highest number of consecutive shots corresponding to the target virtual gift, displaying relevant information of the user operating the target virtual gift.
- the method further includes: if the number of consecutive shots is greater than the highest number of consecutive shots, updating the highest number of consecutive shots according to the number of consecutive shots.
- the method further includes: during the process of the first object continuously shooting the second object, dynamically updating the display style of the scoring panel according to the increase in the number of consecutive shots .
- the displaying the first control and the first object and the second object included in the target virtual gift includes: if the playing screen of the multimedia content includes a preset target object, then The position of the preset target object in the playing page is displayed to display the second object.
- the displaying the first control and the first object and the second object included in the target virtual gift includes: if the playback screen of the multimedia content does not include the preset target object, then The second object is displayed at a first preset position in the playing screen of the multimedia content.
- the method further includes: sending information about the target virtual gift to a server device, so that the server device can, according to the information about the target virtual gift, communicate with the The client associated with the multimedia content displays the target virtual gift.
- the present disclosure provides an interaction device, including: a receiving module, configured to receive a trigger operation on a target virtual gift; a display module, configured to display The trigger operation of the target virtual gift in the interface displays the first control and the first object and the second object included in the target virtual gift, and the first control is used to control the first object to continuously shoot the second object
- the receiving module is further configured to receive a trigger operation on the first control
- the display module is further configured to respond to the trigger operation on the first control, displaying that the first object continuously shoots the The second object, and display a scoring panel, the scoring panel is used to display the number of consecutive shots; and, when the end of the continuous shooting is detected, according to the number of consecutive shots and the highest number of consecutive shots corresponding to the target virtual gift, Play target animation effects.
- the present disclosure provides an electronic device, including: a memory and a processor; the memory is configured to store computer program instructions; the processor is configured to execute the computer program instructions, so as to implement the first aspect Any of the interactive methods described above.
- the present disclosure provides a readable storage medium, including: including: computer program instructions; the computer program instructions are executed by at least one processor of an electronic device, so as to realize the interaction described in any one of the first aspect method.
- the present disclosure provides a computer program product.
- the computer program product When the computer program product is executed by a computer, the computer implements the interaction method according to any one of the first aspect.
- the present disclosure provides a chip system, which includes: a processor; when the processor executes a computer instruction stored in a memory, the electronic device implements the method according to any one of the first aspect.
- FIGS. 1A-1M are schematic diagrams of human-computer interaction interfaces provided by embodiments of the present disclosure.
- FIG. 2 is a schematic flowchart of an interaction method provided by an embodiment of the present disclosure
- FIG. 3 is a schematic flowchart of an interaction method provided by another embodiment of the present disclosure.
- FIG. 4 is a schematic diagram of an application scenario of an interaction method provided by an embodiment of the present disclosure.
- FIG. 5 is a schematic structural diagram of an interaction device provided by an embodiment of the present disclosure.
- Fig. 6 is a schematic structural diagram of an electronic device provided by an embodiment of the present disclosure.
- the present disclosure provides an interactive method, device, electronic device, readable storage medium and program product.
- the first control and the target virtual gift are displayed including The first object and the second object, wherein the first control is used to control the first object to shoot the second object continuously; in response to the trigger operation on the first control, the first object is controlled to shoot the second object continuously, and the score is displayed
- the panel, the scoring panel is used to display the number of continuous shooting; when the end of the continuous shooting is detected, the target animation special effect will be played according to the number of continuous shooting and the highest number of continuous shooting corresponding to the target virtual gift.
- this disclosure compares the highest number of consecutive shots using the target virtual gift with the current number of consecutive shots, so as to play the corresponding animation special effects, and transparently transmit the competition results of the user using the target virtual gift to establish user
- the benign competition with the user with the highest number of consecutive shots can enhance the diversification of interaction between the user and the objects in the multimedia content, and is conducive to improving the enthusiasm of the user to use the target virtual gift.
- the multimedia content may include video programs, video performances, real-time recorded content, pre-recorded content, etc., which is not limited in the present disclosure.
- Objects in multimedia content for example, when the multimedia content is a dance performance, the object may include one or more dance performers; when the multimedia content is a cross talk performance, the object may include a cross talk performer or multiple cross talk performers; When the multimedia content is a TV series or a movie, the objects in the multimedia content may include an actor.
- Electronic devices can be tablet computers, mobile phones (such as folding screen mobile phones, large-screen mobile phones, etc.), wearable devices, vehicle-mounted devices, augmented reality (augmented reality, AR)/virtual reality (virtual reality, VR) equipment, notebook computers, super Mobile personal computer (ultra-mobile personal computer, UMPC), netbook, personal digital assistant (personal digital assistant, PDA), smart TV, smart screen, high-definition TV, 4K TV, smart speaker, smart projector, etc. of things, IOT) equipment, this disclosure does not make any restrictions on the specific type of electronic equipment.
- the present disclosure does not limit the type of the operating system of the electronic device.
- Android system Linux system
- Windows system iOS system
- the embodiments of the present disclosure take an electronic device as an example, and describe the interaction method provided by the present disclosure in detail in combination with the accompanying drawings and application scenarios.
- the electronic device is taken as a mobile phone, and a short video social APP1 (abbreviated as application 1) is installed in the mobile phone, and a real-time recorded singing performance is played in the mobile phone, wherein the real-time recorded singing performance is multimedia content.
- a short video social APP1 abbreviated as application 1
- FIG. 1A-FIG. 1M are schematic diagrams of human-computer interaction interfaces provided by embodiments of the present disclosure.
- application 1 may exemplarily display a user interface 11 shown in FIG. 1A on the mobile phone, wherein the user interface 11 is used to display multimedia content.
- the user interface 11 includes: an area 101 and a first entry 102 .
- the area 101 is used to display the playing picture of the multimedia content, so that the user can watch the multimedia content.
- the present disclosure does not limit parameters such as the shape and location of the region 101 .
- area 101 can also be used to display the attention button of the account associated with the currently played multimedia content, the number of views of the currently played multimedia content, the title of the currently played multimedia content, and the like.
- area 101 can also be used to display controls related to the currently playing multimedia content; for example, a button for closing the currently playing multimedia content, a button for sharing the currently playing multimedia content, and a button for Buttons for casting multimedia content, etc.
- the above-mentioned controls related to the currently played multimedia content can be set in the top area of the area 101, or can also be set in the bottom area of the area 101, if the number of controls related to the multimedia content is large, some controls can also be set in the Part of the top of the area 101 is set at the bottom of the area 101. Of course, it can also be set on one or both sides of the area 101. In practical applications, the positions of these controls can be flexibly set according to requirements, and the present disclosure is relevant to the current Parameters such as display styles and sizes of controls related to the played multimedia content are not limited.
- the first entry 102 is used to enter the virtual gift display interface, and the virtual gift display interface is used to display one or more virtual gifts provided by the application 1 .
- the first entrance 102 can be displayed in the form of icons, characters, symbols, pictures, etc., or can also be displayed in a combination of various forms.
- the present disclosure does not limit the display parameters such as the color, size, position, and dynamic effect of the first entrance 102 .
- the first entrance 102 may be realized by using an icon in the shape of a "gift box".
- the disclosure does not limit parameters such as whether the region 101 overlaps with the first entrance 102 or not.
- the area 101 may include the entire mobile phone screen, and the first entrance 102 may be located inside the area 101 and suspended above the area 101 .
- the user interface 11 may further include: an area 103 for displaying a comment interface corresponding to the multimedia content, and the comment interface is mainly used for displaying comment information for the currently playing multimedia content.
- the present disclosure does not limit the manner of displaying comment information on the comment interface. For example, a preset number of pieces of comment information can be scrolled and displayed in area 103 according to the order of publication time of comment information; wherein, the latest comment information can be displayed at the bottom of area 103, and the earliest comment information can be displayed in the area 103. At the top of 103 , when there is new comment information, the comment information at the top of the area 103 can be disappeared, and the latest comment information can be displayed at the bottom of the area 103 .
- the disclosure does not limit whether the user interface 11 displays the area 103 or not.
- the user interface 11 may also include a button for controlling the display or closing of the area 102, and based on the trigger operation (such as a click operation) of the button, it is possible to control whether to display the area 103 (ie, the comment interface) in the user interface. . It should be noted that the user interface 11 does not show a button for controlling the display or closing of the area 103 .
- the area 103 and the area 101 can overlap, and the area 103 can be suspended on the upper layer of the area 101, and the area 103 can be set to a semi-transparent state to reduce comment information Block the playing screen of the multimedia content.
- the present disclosure does not limit the positional relationship between the first entrance 102 and the area 103 .
- the first entry 102 is located inside the area 103
- the first entry 102 is located on the upper display of the area 103 .
- the first entrance 102 may not overlap with the area 103 at all.
- the first entrance 102 may also be located in a position other than the area 103, and try not to block the playing screen of the multimedia content.
- the application 1 receives a trigger operation (such as a click operation) on the first entry 102 , and the application 1 may display the user interface 12 shown in FIG. 1B on the mobile phone as an example.
- a trigger operation such as a click operation
- the user interface 12 includes: an area 104 for displaying virtual gifts, so that the user can view the information of the virtual gifts provided by the application 1 and use the virtual gifts.
- Area 104 may include area 105 for displaying each virtual gift.
- Area 105 may display relevant information about the corresponding virtual gift, for example, the cover of the virtual gift, the name of the virtual gift, the value of the virtual gift, whether the virtual gift is a newly launched gift, the unlocking condition of the virtual gift, etc. multiple.
- the disclosure does not limit the way of displaying the area 105 corresponding to each virtual gift. And there is no limitation on parameters such as the area size, area shape, color, and dynamic effect of the area 105 corresponding to the virtual gift.
- each region 105 has the same size.
- 4 virtual gifts are displayed in each row in the region 104, that is, 4 regions 105 are displayed in each row, and two rows are displayed in the region 104, so as to reduce the occlusion of the virtual gift to the playing screen of the multimedia content.
- Users can swipe up and down or left and right to view more virtual gifts provided by App 1.
- controls related to virtual gifts may also be displayed in area 105, for example, send controls.
- the default state of the controls related to the virtual gift can be hidden display, and based on the user's trigger operation (such as clicking any position in the area 105, long pressing any position in the area 105, etc.), the virtual gift can be displayed
- One or more related controls for example, in the user interface 12 shown in FIG. 1B, the default state is used to hide and display the controls related to the virtual gift; in other embodiments, the default state of the controls related to the virtual gift is It can also be a display state, which can be directly used by the user without any trigger; the above two methods can be flexibly set according to requirements, which is not limited in this disclosure.
- the application 1 may display a user interface 13 as shown in FIG. 1C exemplarily on the mobile phone.
- a sending control 106 for sending a virtual gift to an object in the multimedia content may be displayed in an area 105 .
- the present disclosure does not limit the display manner of the target virtual gift selected by the user.
- the target virtual gift selected by the user can be highlighted, and the area 105 corresponding to the target virtual gift can be slightly larger than the area size of other unselected virtual gifts.
- the target virtual gift selected by the user may not be highlighted, that is, all virtual gifts are displayed in the same way when they are selected and not selected.
- the present disclosure does not limit this.
- the highlighting of the selected target virtual gift is taken as an example for illustration.
- the application 1 can display the unlock permission interface on the mobile phone.
- the user can unlock the right to use the corresponding target virtual gift by operating the relevant controls in the unlocking authority interface.
- the application 1 can display all objects included in the target virtual gift and corresponding operation controls on the mobile phone.
- the unlock permission interface is the purchase interface; if the virtual gift permission is unlocked by completing interactive tasks, the unlock permission interface is the interactive task interface. It should be noted that, in this embodiment of the present disclosure, there is no limitation on how the user unlocks the permission of the virtual gift, and any method can be used to realize it. Therefore, this embodiment will not describe it in detail.
- the application 1 can also display the relevant content of the selected virtual gift, so that the user can obtain more information related to the selected virtual gift, which is conducive to providing the user with enthusiasm for using the virtual gift.
- the user interface 13 further includes: an area 107 , through which content related to the virtual gift selected by the user is displayed.
- the relevant content of the selected virtual gift can be realized in one or more ways such as text, pictures, symbols, etc.
- the relevant content of the selected virtual gift can include: the thumbnail of the cover of the target virtual gift, inviting Text messages using targeted virtual gifts and more.
- the present disclosure does not limit parameters such as the area position, area size, area shape, color, text color, and text size of the area 107 .
- the target virtual gift that the user wants to give to the object in the multimedia content is the virtual gift located in the first row and first column in the area 104 shown in FIG. Permissions for the target virtual gift.
- the area 107 can display the thumbnail of the cover of the combo gift and the text content of "serial gift interaction" and “serial gift delivery, interactive duel", and the two parts of the text content adopt different font sizes.
- the area 107 can be set close to the side of the screen of the mobile phone so as not to block the playing screen of the multimedia content as much as possible.
- the area 107 may be set at a position close to the area 104 , for example, at the upper left or upper right of the area 104 .
- the area 107 can be displayed in the upper left position of the area 104; when the selected target virtual gift is located in the right half of the area 104, the area 107 can be displayed in the area 104; in this way, the area 107 can be close to the target virtual gift, so that the user can easily obtain the information in the area 107.
- the area 107 can also be set at other locations according to requirements, and is not associated with the location of the area 104 .
- application 1 When application 1 receives a trigger operation (such as a click operation) on the sending control 106 in the area 105 corresponding to the target virtual gift, application 1 may display the objects included in the target virtual gift on the mobile phone as an example, and display information for controlling Controls related to one or more objects included in the target virtual gift.
- a trigger operation such as a click operation
- the target virtual gift is used as an example for combo gift.
- the application 1 When the application 1 receives a trigger operation (for example, a click operation) on the send control 106 in the area 105 corresponding to the combo gift, the application 1 may display the user interface 14 shown in FIG. 1D on the mobile phone as an example.
- a trigger operation for example, a click operation
- the user interface 14 includes: a first object 108 and a second object 109 included in the combo gift, and a first control 110 for controlling the first object to shoot or continuously shoot the second object.
- the combo gift is realized in the form of "bow and arrow + target”
- the first object 108 is the “bow and arrow”
- the second object 109 is the "target” to be shot.
- the disclosure does not limit display parameters such as display brightness, size, color, saturation, and animation effects of the first object 108 .
- the part of the "bow” can be made of gold
- the body part of the "arrow” can also be made of the same gold color as the "bow”
- the arrow part of the "arrow” can be made of red heart shape.
- the first object 108 can also adopt other display styles, for example, the arrow part can adopt the shape of "star”, “airplane”, “flower” and so on.
- the second object 109 is a target to be shot by the first object 108 .
- the present disclosure does not limit whether the second object 109 has an animation effect, the color, saturation, size, brightness and other display parameters of the second object 109 and other parameters.
- the display position of the second object 109 on the screen of the mobile phone is associated with the position of the preset target object in the multimedia content, and the display position of the second object 109 changes with the position of the preset target object .
- the preset target object can be any type of object, and the present disclosure does not limit the preset target object.
- the preset target object can be a specific part of a character in a playback screen of multimedia content, such as a face, Eyes, head, ears, hands, etc.
- the preset target object is the head of a person
- the first object 108 is a bow and arrow
- the arrow part is a heart
- the second object 109 is a heart corresponding to the arrow part.
- the application 1 recognizes the multimedia If the playing screen of the content includes the character's head, the second object 109 is displayed at the position of the character's head. Since the preset target object may move during the playing of the multimedia content, the display position of the second object 109 may move along with the preset target object.
- the display method is similar to this, and for the sake of brevity, details are not repeated here.
- the display position of the second object 109 on the screen of the mobile phone has nothing to do with the position of the preset target object in the multimedia content, that is, the second object 109 can be displayed at any position on the screen of the mobile phone.
- the second object 109 may be displayed at a preset position.
- the second object 109 may be fixedly displayed at a preset position, or may continuously change among multiple preset positions according to a preset manner.
- the first control 110 is used to control the first object 108 to shoot or continuously shoot the second object 109 .
- the first control 110 can be implemented in one or more ways such as text, pictures, symbols, etc. For example, as shown in FIG. click" text.
- the present disclosure does not limit display parameters such as color, saturation, size, brightness, etc. of the first control 110 .
- the display style of the circular button corresponding to the first control 110 may change continuously with the number of consecutive shots and the time of the continuous shots.
- the circular button of the first control 110 includes fan-shaped areas corresponding to two colors. As the number of continuous shootings and the duration of continuous shooting increase, the area of the fan-shaped area corresponding to color 1 continues to increase, and the area of the fan-shaped area corresponding to color 2 increases continuously. The area of the area keeps decreasing, and when the continuous shooting time reaches a preset length, the area corresponding to the circular button corresponding to the first control 110 is all in color 1.
- the preset duration can be flexibly set, for example, the preset duration can be 30 seconds, 1 minute, 2 minutes, 3 minutes, etc., and the preset duration can also be infinite.
- the application 1 may also display a timer 111, the timer 111 is used for timing, and the timing result is used to control the end of the first object shooting the second object.
- the timer 111 can measure time in "seconds".
- the timer 111 may adopt a countdown manner or a sequential countdown manner, which is not limited in the present disclosure.
- the disclosure does not limit parameters such as the display style, display position, size, and color of the timer 111 .
- the timer 111 may adopt a circular style, a square style, an ellipse style, or a complicated timer style with relatively simple lines, among which, Fig. 1D exemplarily shows that the timer 111 adopts a relatively simple , and the timer adopts a countdown mode, and the number currently displayed is "60".
- the timer 111 may be displayed above, on the left side or on the right side of the first control 110 included in the target virtual gift.
- the application 1 may display the timer 111 in the area corresponding to the first control 110 when receiving the trigger operation on the first control 110 .
- the first control 110 is a circular button, and the text content of "long press and double click" is displayed in the area corresponding to the circular button.
- the application 1 receives the trigger for the first control 110 During operation, the text content of "long press and double click" in the circular area corresponding to the first control 110 disappears, and the application 1 displays the timing result corresponding to the timer 111 in the area of the circular button corresponding to the first control 110 (such as the number of seconds for sequential timing or the number of seconds for countdown).
- the first object 108 can be aimed at the second object 109 by default, and the user does not need to adjust the shooting direction of the first object 108, reducing user operations and improving user experience.
- App 1 receives a trigger operation (such as a continuous click operation or a long press operation) on the first control 110 , and App 1 can control the first object 109 to launch in the current direction so as to shoot the second object 110 .
- a trigger operation such as a continuous click operation or a long press operation
- application 1 exemplarily displays a user interface 15 as shown in FIG. 1E on the mobile phone.
- the user interface 15 includes: an area 112, wherein the area 112 is used to display a score panel, and the score panel is mainly used to display the number of consecutive shots of the user.
- the present disclosure does not limit the way of displaying the scoring panel.
- the scoring panel can be realized by combining images and numbers.
- the scoring panel in the region 112 is a rounded rectangle, and the left and right sides of the rounded rectangle have wing-shaped patterns respectively, and the inside of the rounded rectangle can display the continuous shooting of the first object 108 The number of consecutive shots for the second object 109 .
- the second object 109 can disappear, that is, when the user starts a combo, the second object 109 is not displayed, so that the user's attention can be focused on the continuous shooting
- the number of times to increase the enthusiasm for competition between the user and the user with the highest number of consecutive shootings, thereby improving the diversification of interactions.
- the second object 109 may always be displayed in the user interface.
- the region 112 may be displayed above the second object 109 without blocking the second object 109 .
- the area 112 can also be displayed at other positions in the user interface, and the manner shown in FIG. 1F is only an example.
- a user may send a target virtual gift to an object in the multimedia content. Therefore, the target virtual gift corresponds to a record of continuous shooting, so , which displays information about the highest consecutive fire count prior to shooting.
- the maximum number of consecutive shots corresponding to the target virtual gift is equivalent to 0, and the prompt text content can be displayed, for example, "Come and create Let's record the combo", of course, it is also possible not to display any relevant information.
- the scoring panel in the area 112 may display Information about the highest number of shots in a row corresponding to the target virtual gift.
- the score panel displays the number of consecutive shots 1, and as the number of times the first object 108 shoots the second object 109 continuously increases, the display on the score panel The number of times is constantly changing.
- App 1 displays the highest consecutive shooting times corresponding to the target virtual gift in the score panel, so that the user who is currently sending the target virtual gift can know the current highest consecutive shooting times.
- the information on the number of shots is helpful to increase the enthusiasm for competition between the current user and the user with the highest number of consecutive shots, thereby enhancing the diversification of interactions.
- the number of continuous shooting displayed in the scoring panel is consistent with the number of continuous click operations; assuming that the user continuously inputs 5 click operations on the first control 110, the score will be The number of consecutive shots that can be displayed in the panel is 5.
- the application 1 can launch the first object 108 according to a preset time interval, and the number of consecutive shots displayed in the score panel is related to the duration of the long press operation; Press and hold the first control 110 continuously for 5 seconds, and the application 1 will fire the first object 108 every 0.5 seconds.
- the number of consecutive shots is 6 because the first object 108 shoots the second object 109 every 0.5 seconds.
- the first object 108 shoots the second object 109 13 times, and the long press operation ends At this moment, the shooting results of the first object 108 shooting the second object 109 are also counted.
- the shooting result of the first object 108 shooting the second object 109 at the end of the long press operation may not be counted.
- the display style of the scoring panel in the area 112 may change as the number of consecutive shots increases.
- Display styles include but are not limited to: shape, size, color, number, etc.
- the size of the scoring panel can become larger and brighter, and the font size of the numbers displayed in the scoring panel can also increase, and the color of the numbers can also change. Variety.
- the application 1 displays the user interface 17 shown in FIG. 1G on the mobile phone, and compares the area shown in the user interface 17
- the scoring panel in 112 is the same as the scoring panel in area 112 shown in user interface 15, and the scoring panel in area 112 in user interface 17 is larger in size, and the numbers displayed in the scoring panel are also larger.
- the application 1 displays the user interface 18 shown in FIG. 1H on the mobile phone.
- the scoring panel in area 112 shown in interface 18 is the same as the scoring panel in area 112 shown in user interface 17, the size of the scoring panel in area 112 in user interface 18 is larger, and the numbers displayed in the scoring panel Also bigger.
- the display style of the scoring panel displayed in the area 112 can be continuously changed as the number of consecutive shots increases, so as to improve the user's experience during the continuous shooting process.
- the application 1 when the user triggers the first control 110 to control the first object 108 to start shooting the second object 109, and the application 1 detects that the continuous shooting ends, the application 1 according to the current user's continuous shooting times and The highest number of consecutive shots corresponding to the target virtual gift, to determine whether the current user has successfully adjusted, and then play the corresponding target animation special effects.
- Application 1 plays the corresponding target animation effects according to the current user's continuous shooting times and the highest continuous shooting times corresponding to the target virtual gift, which can be divided into two situations: challenge success and challenge failure:
- application 1 can display a user interface of successful challenge on the mobile phone, and display the successful challenge on the user interface Corresponding target animation effects.
- the present disclosure does not limit the implementation manner of the target animation special effect, for example, the target animation special effect may be realized through text, static or dynamic images, icons, static or dynamic stickers, sound, vibration and so on.
- the application 1 may display in the region 112 an animation special effect of the goal that the current user succeeds in challenging.
- related information such as the current user's avatar, nickname, etc. can also be displayed in the area 112 .
- the application 1 may display a user interface 19 as shown in FIG. 1I on the mobile phone.
- the scoring panel displayed in the area 112 shown in the user interface 19 can display the text content of "challenge successful", and the current user's avatar and the current user's nickname "aaa” are displayed in the scoring panel.
- the present disclosure does not limit the text content displayed in the area 112 to indicate that the current user has successfully challenged, nor does it limit the font size, color, font and other display parameters of the text content.
- this disclosure does not limit the display method of the current user's avatar, nickname and other related information in the area 112. For example, referring to the method shown in FIG. The user's nickname "aaa” is displayed below the current user's avatar, or, referring to the user interface 20 shown in FIG. The user's avatar and nickname, and the area where the current user's avatar is displayed overlaps with the scoring panel.
- the application 1 may use a specific area to display the target animation effect of the current user's successful challenge.
- the application 1 may display a user interface 21 as shown in FIG. 1K on the mobile phone.
- the user interface 21 includes: an area 113 , which is a specific area for displaying target animation special effects. That is, the text content of "challenge successful" can be displayed in the area 113, and the avatar of the current user and the nickname "aaa” of the current user are displayed in the area 113.
- the present disclosure does not limit the text content displayed in the area 113 to indicate that the current user has successfully challenged, nor does it limit the font size, color, font and other display parameters of the text content.
- the present disclosure does not limit the display manner of the current user's avatar, nickname and other related information in the area 113 , and FIG. 1K is only an example.
- the target animation special effect can also be displayed in other ways, and is not limited to the ways shown in the embodiments shown in FIG. 1I to FIG. 1K .
- Application 1 can display the challenge failure user interface on the mobile phone, and display the challenge failure corresponding to the user interface on the user interface. Target animation effects.
- the present disclosure does not limit the implementation of the target animation special effect corresponding to the failure of the challenge.
- the target animation special effect can be realized through text, static or dynamic images, icons, static or dynamic stickers, sound, vibration and so on.
- the application 1 may display in the area 112 an animation special effect of the goal that the current user fails to challenge.
- related information such as the current user's avatar, nickname, etc. can also be displayed in the area 112 .
- the application 1 may display the user interface 22 shown in FIG. 1L on the mobile phone.
- the scoring panel displayed in the area 112 shown in the user interface 22 can display the text content of "challenge failure", and the color of the scoring panel can be set to gray to present the atmosphere of the challenge failure.
- You can also display the current user's avatar and the current user's nickname "aaa" in the scoring panel, and the current user's avatar can also be set to gray to present the atmosphere of failure in the challenge.
- the present disclosure does not limit the text displayed in the area 112 to indicate that the current user has failed the challenge, nor does it limit the font size, color, font and other display parameters of the text.
- the present disclosure does not limit the display manner of the current user's avatar, nickname and other related information in the area 112 .
- the current user's avatar can be displayed inside the scoring panel, and the user's nickname "aaa" can be displayed below the current user's avatar; or, the current user can also be displayed in the scoring panel.
- the user's continuous shooting times, the current user's avatar and nickname are displayed above the scoring panel, and the area where the current user's avatar is displayed overlaps with the scoring panel, similar to the embodiment shown in Figure 1J above.
- the application 1 may use a specific area to display the target animation effect of the failed challenge of the current user.
- the application 1 may display a user interface 23 as shown in FIG. 1M on the mobile phone.
- the user interface 23 includes: an area 114 , which is a specific area for displaying the target animation special effect corresponding to the failure of the challenge. That is, the text content of "challenge failure" can be displayed in the area 114, and the color of the text can be set to gray to present the atmosphere of the challenge failure.
- the avatar of the current user and the nickname of the current user can also be displayed in the area 114 "aaa", and the current user's avatar can also be set to gray to present the atmosphere of failure in the challenge.
- the present disclosure does not limit the text displayed in the area 114 to indicate that the current user has failed the challenge, nor does it limit the font size, color, font and other display parameters of the text.
- the present disclosure does not limit the display manner of the current user's avatar, nickname and other related information in the area 114, and FIG. 1M is only an example.
- the target animation special effect can also be displayed in other ways, which are not limited to the ways shown in the embodiments shown in FIG. 1L and FIG. 1M .
- FIG. 1A to FIG. 1M may be schematic diagrams of the man-machine interface of the gift-giving client, and the implementation of the schematic interface diagrams is not limited to the above-mentioned examples in FIG. 1A to FIG. 1M .
- the clients associated with the multimedia content include: a client publishing the multimedia content, and other clients viewing the multimedia content. Therefore, it is also necessary to update the user interface of the client associated with the multimedia content according to the number of times the gift-giving client sends the target virtual gift and the number of consecutive shots.
- the interface change is similar to the implementation of the embodiment shown in FIG. 1E to FIG. 1M .
- the interface change is similar to the implementation of the embodiment shown in FIG. 1E to FIG. 1M .
- the detailed description of the embodiment shown in FIG. 1E to FIG. 1M refer to the detailed description of the embodiment shown in FIG. 1E to FIG. 1M .
- the target virtual gift sent by user 1 will preempt the playing position of the next virtual gift that will be displayed on the client that publishes multimedia content, with priority Play the target virtual gift sent by user 1.
- the target virtual gift preempting the playback position can be realized in the following two ways:
- the virtual gifts to be played on the client that publishes the multimedia content are stored in a queue according to the order in which they are sent by the gift-giving client.
- the target virtual gift can be ranked at The frontmost position in the queue, so that the resource channel playing the virtual gift can display the target virtual gift first.
- the virtual gifts to be played on the client that publishes the multimedia content are arranged in a queue according to the time sequence sent by the gift-giving client, and the virtual gifts in the queue use resource channel 1; when user 1 sends The target virtual gift is created, and a resource channel is recreated, that is, resource channel 2.
- Resource channel 2 is used to display the target virtual gift. The display of virtual gifts on resource channel 1 and the display of target virtual gifts on resource channel 2 do not conflict with each other, so as to achieve the priority display goal Virtual gift.
- the embodiment of the present disclosure also provides an interaction method.
- Fig. 2 is a schematic flowchart of an interaction method provided by an embodiment of the present disclosure.
- the interaction methods provided in this embodiment include:
- An application program is installed on the electronic device, and after the application program is started, multimedia content in the application program can be played.
- the present disclosure does not limit the specific types of application programs and the specific types and contents of multimedia content.
- the electronic device may receive a trigger operation (such as a click operation) on the target virtual gift, and in response to the trigger operation, the application program displays the triggered target virtual gift on the electronic device.
- a trigger operation such as a click operation
- the application program displays the triggered target virtual gift on the electronic device.
- the present disclosure does not limit the display parameters such as the implementation manner, display size, style, quantity, position, and animation effect of the first object, the second object, and the first control.
- display parameters such as the implementation manner, display size, style, quantity, position, and animation effect of the first object, the second object, and the first control.
- the display position of the second object may be associated with the display position of a preset target in the multimedia content.
- the second object is displayed at the position of the character's head.
- the display position of the second object may also be irrelevant to the multimedia content, and the second object may be displayed fixedly at a preset position, or continuously change among multiple preset positions according to a preset manner.
- control the first object In response to a trigger operation on the first control, control the first object to continuously shoot the second object, and display a score panel, where the score panel is used to display the number of consecutive shots.
- the trigger operation on the first control can be a long press operation, and the application program can launch the first object according to the preset time interval, and control the change of the number displayed in the score panel according to the number of preset time intervals.
- the application can make the first object shoot the second object once each time a click operation is received according to the continuous click operation, and each time a click operation is received, the application control Increment the number shown in the scoring panel by one.
- the triggering operation for the first control may also be combined with the above two situations, that is, the triggering operation for the first control includes: a long press operation and a continuous click operation.
- the user may first input a long press operation, and then input a continuous click operation; or, the user may first input a continuous click operation, and then immediately input a long press operation.
- the display style of the scoring panel can also change as the number of consecutive shots increases.
- the display style of the scoring panel includes but is not limited to: shape, size, color , the numbers displayed in the scoring panel, and so on.
- the size of the scoring panel can increase continuously with the increase of the number of consecutive shots.
- the application detects the end of the burst can be but not limited to the following ways:
- the application When the application detects the end of the continuous shooting, it can play the corresponding target animation special effect according to the number of continuous shooting and the highest number of continuous shooting of the target virtual gift during the playback of the multimedia content.
- the application program can display the first special animation effect.
- the first animation special effect may be realized in one or more ways such as text, static or dynamic image, icon, static or dynamic sticker, sound, vibration, etc., which is not limited in the present disclosure.
- different first animation special effects can also be played according to the degree to which the current number of continuous shooting exceeds the maximum number of continuous shooting.
- the application can also display relevant information about the user who is currently sending the target virtual gift, for example, the user's avatar, nickname, etc.
- the user's avatar of the virtual gift can also enter the user's homepage. For example, the embodiment shown in the aforementioned Fig. 1I to Fig. 1K.
- the application program can display the second animation special effect.
- the second special animation effect can be realized in one or more ways such as text, static or dynamic images, icons, static or dynamic stickers, sound, vibration, etc., which is not limited in the present disclosure.
- different second animation special effects can also be played according to the distance between the current number of continuous shooting times and the highest number of continuous shooting times. For example, the embodiment shown in the aforementioned FIG. 1L to FIG. 1M .
- the first control and the first object and the second object included in the target virtual gift are displayed, and the first control is used to control the first
- the object shoots the second object continuously; in response to the trigger operation on the first control, the first object is controlled to shoot the second object continuously, and a scoring panel for displaying the number of consecutive shots is displayed; The number of shots and the highest number of consecutive shots corresponding to the target virtual gift will play the target animation special effect.
- Fig. 3 is a schematic flowchart of an interaction method provided by another embodiment of the present disclosure. Referring to Figure 3, the method provided in this embodiment is based on the embodiment shown in Figure 2, after S203, it also includes:
- the electronic device can send the number of consecutive shots to the server device, and the server device can compare the received number of consecutive shots with the highest number of consecutive shots stored by the server device, and when it is determined that the number of consecutive shots received is greater than the number of consecutive shots stored by the server device If the maximum number of consecutive shots is set, update the received number of consecutive shots to the highest number of consecutive shots.
- the first control and the first object and the second object included in the target virtual gift are displayed, and the first control is used to control the first
- the object shoots the second object continuously; in response to the trigger operation on the first control, the first object is controlled to shoot the second object continuously, and a scoring panel for displaying the number of consecutive shots is displayed; The number of shots and the highest number of consecutive shots corresponding to the target virtual gift will play the target animation special effect.
- Fig. 4 is a schematic diagram of an application scenario of an interaction method provided by an embodiment of the present disclosure.
- the scene shown in FIG. 4 includes: a first client 401, at least one second client 402, and a server device 403.
- the first client 401 and at least one second client 402 can interact with the server device 403.
- the first client 401 includes: a client sending a target virtual gift.
- the at least one second client 402 may include: a client for viewing multimedia content and a client for publishing multimedia content.
- user 1 can input a trigger operation for the target virtual gift to the first client 401, and the first client 401 can send the relevant information of the target virtual gift and the relevant information of user 1 to the server device 403. , information related to the multimedia content currently being watched, etc., wherein the related information of the target virtual gift may include the name of the target virtual gift, the digital number of the target virtual gift, etc., which can uniquely identify the target virtual gift;
- the information may include user 1's nickname, user 1's account information, and other information that can uniquely identify user 1.
- the server device 403 receives the information about the target virtual gift sent by the first client 401 and the information about the user 1, and adds the target virtual gift to the virtual gift queue for viewing on the first client 401 and with user 1.
- the client associated with the multimedia content that is, at least one second client 402 presents the target virtual gift.
- the server device 403 may include: middle platform service and special effect software development kit (Software Development Kit, SDK).
- the middle platform service can provide some general capabilities, such as storing user data, sending some relevant data to the client, etc.; the special effect SDK is used to realize functions related to special effects and virtual gifts.
- the middle platform service included in the server device 403 receives the relevant information about the target virtual gift and the relevant information about the user 1 sent by the first client 401, it obtains the data of the target virtual gift from the special effects SDK according to the relevant information about the target virtual gift
- the middle station service can display the target virtual gift on the first client 401 and the client (that is, at least one second client 402) associated with the multimedia content watched by the user 1 according to the data of the target virtual gift.
- the implementation manner of displaying the target virtual gift on the first client 401 may refer to the above-mentioned embodiments shown in FIG. 1A to FIG. 1M .
- the middle station service can display the target virtual gift on at least one second client 402 according to the data of the target virtual gift, which can be realized in the following manner:
- the middle station service can add the target virtual gift to the top position of the current virtual gift queue, so that the middle station service can send the data of the target virtual gift to the above-mentioned At least one second client 402 to preferentially display the target virtual gift on each second client 402 .
- the mid-stage service can rebuild and create a virtual gift queue, and add the data of the target virtual gift to the re-created virtual gift queue, and the mid-stage service will store the target virtual gift according to the re-created virtual gift queue
- the data of the above-mentioned at least one second client 402 is delivered to the above-mentioned at least one second client 402, so that each second client 402 preferentially displays the target virtual gift.
- the display position of the second object included in the target virtual gift is associated with the preset target object in the multimedia content, it can be realized through the special effect SDK.
- the SDK can identify the multimedia content, determine the position of the preset target in the playback screen of the multimedia content, and pass the identified position information to the middle platform service, so that the middle platform service can The position of the object in the playback screen of the multimedia content controls the display position of the target virtual gift including the second object.
- the server device 403 can also determine the target animation special effect according to whether the number of consecutive clicks sent by the user 1 exceeds the highest number of consecutive clicks corresponding to the target virtual gift.
- the middle platform service can determine whether the number of consecutive shootings of the target virtual gift sent by user 1 exceeds the maximum number of consecutive shootings corresponding to the target virtual gift, and based on the result, obtain the data of the target animation special effect from the special effects SDK, and store the target animation special effect
- the data is transmitted to at least one second client 402 associated with the multimedia content, so that the target animation effect is displayed on the at least one second client 402 .
- the middle station service included in the server device 403 may also update the highest number of consecutive shots corresponding to the target virtual gift when it is determined that the number of consecutive shots sent by the user 1 exceeds the highest number of consecutive shots corresponding to the target virtual gift.
- the first client 401 may acquire the highest number of consecutive shots corresponding to the target virtual gift, and if the number of consecutive shots sent by user 1 exceeds the highest number of consecutive shots, update the highest number of consecutive shots, and set The updated maximum continuous shooting times are sent to the server device 403 so that the server device 403 can update the maximum continuous shooting times.
- the first client 401 may send the number of consecutive shootings of the target virtual gift sent by user 1 to the server device 403, and the server device 403 may determine whether the number of consecutive shootings of the target virtual gift sent by user 1 exceeds The highest number of continuous shooting, and update the highest number of continuous shooting.
- the present disclosure also provides an interaction device.
- Fig. 5 is a schematic structural diagram of an interaction device provided by an embodiment of the present disclosure.
- the interaction device 500 provided by this embodiment includes: a receiving module 501, configured to receive a trigger operation on the target virtual gift; a display module 502, configured to respond to the The trigger operation of the target virtual gift displays the first control and the first object and the second object included in the target virtual gift, the first control is used to control the first object to shoot the second object continuously; the The receiving module 503 is further configured to receive a trigger operation on the first control; the display module 502 is further configured to display that the first object continuously shoots the first control in response to the trigger operation on the first control. Two objects, and display a scoring panel, the scoring panel is used to display the number of consecutive shots; and, when the end of the continuous shooting is detected, play the Target animation effects.
- the display module 502 is configured to play the first animation special effect; if the number of consecutive shots is less than or equal to The highest number of consecutive shots corresponding to the target virtual gift, then the display module 502 is configured to play a second animation special effect; wherein, the target animation special effect is the first animation special effect or the second animation special effect.
- the display module 502 is further configured to display relevant information of the user operating the target virtual gift.
- the highest number of consecutive shots is updated according to the number of consecutive shots.
- the display module 502 is further configured to dynamically update the display of the scoring panel according to the increase in the number of consecutive shots style.
- the display module 502 is specifically configured to display the preset target according to the position of the preset target on the playing page. second object.
- the display module 502 is specifically configured to display the second object.
- the interaction device 500 further includes: a sending module 504, configured to send information related to the target virtual gift to the server device, so that the server device can information, and display the target virtual gift on the client associated with the multimedia content.
- a sending module 504 configured to send information related to the target virtual gift to the server device, so that the server device can information, and display the target virtual gift on the client associated with the multimedia content.
- the interaction device provided in this embodiment can be used to implement the technical solutions of any of the aforementioned method embodiments, and its implementation principles and technical effects are similar, and reference can be made to the detailed descriptions of the aforementioned method embodiments. For brevity, details are not repeated here.
- the present disclosure also provides an electronic device.
- FIG. 6 is a schematic structural diagram of an electronic device provided by an embodiment of the present disclosure.
- an electronic device 600 provided in this embodiment includes: a memory 601 and a processor 602 .
- the memory 601 may be an independent physical unit, and may be connected to the processor 602 through a bus 603 .
- the memory 601 and the processor 602 may also be integrated together, implemented by hardware, and the like.
- the memory 601 is used to store program instructions, and the processor 602 invokes the program instructions to execute the interaction method provided by any one of the above method embodiments.
- the above electronic device 600 may also only include the processor 602 .
- the memory 601 for storing programs is located outside the electronic device 600, and the processor 602 is connected to the memory through circuits/wires for reading and executing the programs stored in the memory.
- the processor 602 may be a central processing unit (central processing unit, CPU), a network processor (network processor, NP) or a combination of CPU and NP.
- CPU central processing unit
- NP network processor
- the processor 602 may further include a hardware chip.
- the aforementioned hardware chip may be an application-specific integrated circuit (application-specific integrated circuit, ASIC), a programmable logic device (programmable logic device, PLD) or a combination thereof.
- the aforementioned PLD may be a complex programmable logic device (complex programmable logic device, CPLD), a field-programmable gate array (field-programmable gate array, FPGA), a general array logic (generic array logic, GAL) or any combination thereof.
- the memory 601 may include a volatile memory (volatile memory), such as a random-access memory (random-access memory, RAM); the memory may also include a non-volatile memory (non-volatile memory), such as a flash memory (flash memory) ), a hard disk (hard disk drive, HDD) or a solid-state drive (solid-state drive, SSD); the memory can also include a combination of the above-mentioned types of memory.
- volatile memory such as a random-access memory (random-access memory, RAM
- non-volatile memory such as a flash memory (flash memory)
- HDD hard disk drive
- solid-state drive solid-state drive
- the present disclosure also provides a readable storage medium, including: computer program instructions.
- the computer program instructions When the computer program instructions are executed by at least one processor of the electronic device, the electronic device implements the interaction method provided in any one of the above method embodiments.
- the present disclosure also provides a computer program product, which enables the computer to implement the interaction method provided in any one of the above method embodiments when the computer program product is run on a computer.
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Abstract
Description
Claims (13)
- 一种交互方法,包括:在播放多媒体内容的过程中,响应于对目标虚拟礼物的触发操作,显示第一控件以及所述目标虚拟礼物包括的第一对象和第二对象,所述第一控件用于控制所述第一对象连续射击所述第二对象;响应于对所述第一控件的触发操作,控制所述第一对象连续射击所述第二对象,且显示计分面板,所述计分面板用于显示连续射击次数;检测到连续射击结束时,根据所述连续射击次数以及所述目标虚拟礼物对应的最高连续射击次数,播放目标动画特效。
- 根据权利要求1所述的方法,其中,所述根据所述连续射击次数以及所述目标虚拟礼物对应的最高连续射击次数,播放目标动画特效,包括:若所述连续射击次数大于所述目标虚拟礼物对应的最高连续射击次数,则播放第一动画特效;若所述连续射击次数小于或等于所述目标虚拟礼物对应的最高连续射击次数,则播放第二动画特效;其中,所述目标动画特效为所述第一动画特效或者所述第二动画特效。
- 根据权利要求1或2所述的方法,所述方法还包括:若所述连续射击次数大于所述目标虚拟礼物对应的最高连续射击次数,显示操作所述目标虚拟礼物的用户的相关信息。
- 根据权利要求1或2所述的方法,所述方法还包括:若所述连续射击次数大于所述最高连续射击次数,则根据所述连续射击次数,更新所述最高连续射击次数。
- 根据权利要求1或2所述的方法,所述方法还包括:所述第一对象连续射击所述第二对象的过程中,根据所述连续射击次数的增加,动态更新所述计分面板的显示样式。
- 根据权利要求1所述的方法,其中,所述显示第一控件以及所述目标虚拟礼物包括的第一对象和第二对象,包括:若所述多媒体内容的播放画面包括预设目标物,则根据所述预设目标物在所述播放页面中的位置,显示所述第二对象。
- 根据权利要求1或6所述的方法,其中,所述显示第一控件以及所述目标虚拟礼物包括的第一对象和第二对象,包括:若所述多媒体内容的播放画面不包括预设目标物,则在所述多媒体内容的播放画面中的第一预设位置显示所述第二对象。
- 根据权利要求1所述的方法,其中,所述连续射击结束包括:接收到针对所述第一控件的触发操作之后的预设时长内,未接收到针对所述第一控件的触发操作;或者,所述目标虚拟礼物设置有使用时长,所述连续射击结束包括:达到所述使用时长。
- 根据权利要求1所述的方法,所述方法还包括:向服务端设备发送所述目标虚拟礼物的相关信息,以使所述服务端设备根据所述目标虚拟礼物的相关信息,在与所述多媒体内容关联的客户端显示所述目标虚拟礼物。
- 一种交互装置,包括:接收模块,用于接收对目标虚拟礼物的触发操作;显示模块,用于在播放多媒体内容的过程中,响应于对所述目标虚拟礼物的触发操作,显示第一控件以及所述目标虚拟礼物包括的第一对象和第二对象,所述第一控件用于控制所述第一对象连续射击所述第二对象;所述接收模块,还用于接收对所述第一控件的触发操作;所述显示模块,还用于响应于对所述第一控件的触发操作,显示所述第一对象连续射击所述第二对象,且显示计分面板,所述计分面板用于显示连续射击次数;以及,检测到连续射击结束时,根据所述连续射击次数以及所述目标虚拟礼物对应的最高连续射击次数,播放目标动画特效。
- 一种电子设备,包括:存储器和处理器;所述存储器被配置为存储计算机程序指令;所述处理器被配置为执行所述计算机程序指令,以实现如权利要求1至9任一项所述的交互方法。
- 一种可读存储介质,包括:计算机程序指令;所述计算机程序指令被电子设备的至少一个处理器执行,使得所述电子设备实现如权利要求1至9任一项所述的交互方法。
- 一种计算机程序产品,当所述计算机程序产品被计算机执行时,使得所述计算机实现如权利要求1至9任一项所述的交互方法。
Applications Claiming Priority (2)
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CN107172488A (zh) * | 2017-04-01 | 2017-09-15 | 武汉斗鱼网络科技有限公司 | 一种网络直播中礼物动画展示方法及系统 |
CN107241636A (zh) * | 2017-05-25 | 2017-10-10 | 北京潘达互娱科技有限公司 | 一种虚拟礼物展示方法及装置 |
CN108989898A (zh) * | 2017-05-31 | 2018-12-11 | 武汉斗鱼网络科技有限公司 | 一种展示礼物连击动画的方法、存储介质、设备及系统 |
CN111225226A (zh) * | 2019-12-31 | 2020-06-02 | 广州华多网络科技有限公司 | 赠送虚拟礼物的交互方法、电子设备和装置 |
CN111541928A (zh) * | 2020-04-20 | 2020-08-14 | 广州酷狗计算机科技有限公司 | 直播显示方法、装置、设备及存储介质 |
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CN107172488A (zh) * | 2017-04-01 | 2017-09-15 | 武汉斗鱼网络科技有限公司 | 一种网络直播中礼物动画展示方法及系统 |
CN107241636A (zh) * | 2017-05-25 | 2017-10-10 | 北京潘达互娱科技有限公司 | 一种虚拟礼物展示方法及装置 |
CN108989898A (zh) * | 2017-05-31 | 2018-12-11 | 武汉斗鱼网络科技有限公司 | 一种展示礼物连击动画的方法、存储介质、设备及系统 |
CN111225226A (zh) * | 2019-12-31 | 2020-06-02 | 广州华多网络科技有限公司 | 赠送虚拟礼物的交互方法、电子设备和装置 |
CN111541928A (zh) * | 2020-04-20 | 2020-08-14 | 广州酷狗计算机科技有限公司 | 直播显示方法、装置、设备及存储介质 |
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