WO2022257594A1 - High-precision three-dimensional data real-time progressive rendering method and system - Google Patents

High-precision three-dimensional data real-time progressive rendering method and system Download PDF

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WO2022257594A1
WO2022257594A1 PCT/CN2022/086556 CN2022086556W WO2022257594A1 WO 2022257594 A1 WO2022257594 A1 WO 2022257594A1 CN 2022086556 W CN2022086556 W CN 2022086556W WO 2022257594 A1 WO2022257594 A1 WO 2022257594A1
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array
valid
data
color
dimensional data
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Chinese (zh)
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潘威
叶景杨
陈豪
游锦钊
卢盛林
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广东奥普特科技股份有限公司
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • G06T15/205Image-based rendering
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/50Information retrieval; Database structures therefor; File system structures therefor of still image data
    • G06F16/51Indexing; Data structures therefor; Storage structures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/20Finite element generation, e.g. wire-frame surface description, tesselation

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  • the invention relates to the technical field of machine vision, in particular to a method and system for real-time progressive rendering of high-precision three-dimensional data.
  • Machine vision is to use computer to simulate human visual function, but it is not just a simple extension of the human eye, but more importantly, it has part of the function of the human brain, that is, it has the ability to extract information from the image of the target (objective thing) and process it. And understand it, and finally use it for practical detection, measurement and control.
  • An important feature of machine vision imaging is to obtain target information from images.
  • 3D visual imaging technologies mainly include: Time Of Flight (TOF), grating structured light method, binocular stereo vision method and laser triangulation method, etc., which can realize the perception and collection of 3D information of the target.
  • TOF Time Of Flight
  • laser triangulation although it has been around for decades, is still widely used. Its working principle is to use laser light source, target and camera to define a space triangle, and calculate the three-dimensional data of the target by determining the intersection angle between the three, such as surface height and profile information, with very high resolution and measurement accuracy.
  • the only disadvantage is that when using the existing rendering method to process and render the 3D data collected by the laser triangulation method, it not only requires high hardware requirements, but also tends to drop frames and freeze during the rendering process.
  • the invention provides a high-precision three-dimensional data real-time progressive rendering method and system to solve the deficiencies of the prior art.
  • the present invention provides the following technical solutions:
  • an embodiment of the present invention provides a method for real-time progressive rendering of high-precision 3D data, the method comprising:
  • the acquisition parameters include the number of rows row of the acquisition image, the number of acquisition columns col, the resolution xr in the X direction, the resolution yr in the Y direction, the resolution zr in the Z direction, and the sampling rate ratio;
  • the M rows of three-dimensional data collected each time are sampled at equal intervals to obtain a data array with a size of M*width/ratio, wherein the Width is the width value of the image;
  • the data point array vertex, the color array color, the normal array and the triangle patch index array are passed into the shader for rendering.
  • the step of traversing the collected three-dimensional data according to the row and column, generating the data point array vertex, and assigning false to the valid flag array valid of the three-dimensional data with invalid values include:
  • the data points are pixels (i*xr, j*yr, zr*data[i][j]);
  • the step of obtaining the color array color in the linear lookup table LUT by linearly mapping the three-dimensional data includes:
  • mapping lookup table LUT of the color array color is generated by the following formula:
  • Color(val) colormap(val, min, max, ColorMapType);
  • the color array color is obtained in the linear lookup table LUT by linearly mapping the three-dimensional data.
  • the step of generating an index array of triangular facets according to the valid tag array valid includes:
  • step c) If it is not the first time to collect data after initialization, before performing step a) and step b), follow the rules of step b) for the previous line of scan data to construct and connect the triangular patch sequence.
  • the embodiment of the present invention provides a real-time progressive rendering system for high-precision 3D data, and the system includes:
  • the parameter setting module is used to set the acquisition parameters of the three-dimensional data, and the acquisition parameters include the number of rows row of the acquisition image, the number of acquisition columns col, the resolution xr of the X direction, the resolution yr of the Y direction, and the resolution zr of the Z direction , sampling rate ratio;
  • the data sampling module is used to sample at equal intervals to the M rows of three-dimensional data collected each time according to the sampling rate, to obtain a data array whose size is M*width/ratio, wherein the Width is the width value of the image;
  • the array initialization module is used to initialize three arrays whose length is M*width/ratio: data point array vertex, valid mark array valid and color array color;
  • the first generation module of the array is used for traversing the collected three-dimensional data according to the rows and columns, generating the data point array vertex, and assigning false to the valid marker array valid of the three-dimensional data of invalid values;
  • the array acquisition module is used to obtain the color array color in the linear lookup table LUT by linearly mapping the three-dimensional data
  • the second generation module of the array is used to generate the triangular surface index array according to the effective tag array valid;
  • An array calculation module configured to calculate a normal array according to the generated triangular patch index array
  • the array rendering module is used to pass the data point array vertex, the color array color, the normal array and the triangle patch index array into the shader for rendering.
  • the first generation module of the array is specifically used for:
  • the data points are pixels (i*xr, j*yr, zr*data[i][j]);
  • the array acquisition module is specifically used for:
  • mapping lookup table LUT of the color array color is generated by the following formula:
  • Color(val) colormap(val, min, max, ColorMapType);
  • the color array color is obtained in the linear lookup table LUT by linearly mapping the 3D data.
  • the second array generation module is specifically used for:
  • step c) If it is not the first time to collect data after initialization, before performing step a) and step b), follow the rules of step b) for the previous line of scan data to construct and connect the triangular patch sequence.
  • the embodiment of the present invention provides a high-precision three-dimensional data real-time progressive rendering method and system. By gradually calculating the index of the triangle patch and passing it into the shader for rendering, it can solve the problem of frame drop and stuck in the rendering process. It solves the pause problem, improves the rendering efficiency, optimizes the rendering performance, and improves the user experience.
  • FIG. 1 is a schematic flowchart of a real-time progressive rendering method for high-precision 3D data provided by Embodiment 1 of the present invention
  • Fig. 2 is a schematic structural diagram of the acquisition system in Embodiment 1 of the present invention.
  • Fig. 3 is a schematic diagram of the connection of the triangular patch sequence structure in the first embodiment of the present invention.
  • FIG. 4 is a schematic diagram of functional modules of a real-time progressive rendering system for high-precision 3D data provided by Embodiment 2 of the present invention.
  • FIG. 1 is a schematic flow chart of a real-time progressive rendering method for high-precision 3D data provided by Embodiment 1 of the present invention.
  • This method is suitable for scenes of real-time rendering of 3D data.
  • Rendering system which can be implemented by software and/or hardware, and integrated inside the mobile shopping operation platform. The method specifically includes the following steps:
  • the acquisition parameters include the number of rows of the acquired image row, the number of acquisition columns col, the resolution xr in the X direction, the resolution yr in the Y direction, the resolution zr in the Z direction, and the sampling rate ratio .
  • the acquisition system for collecting three-dimensional data in this embodiment includes a camera, a laser, and an embedded processor.
  • a Sham angle relationship between the measurement plane and the camera lens and photosensitive chip which can ensure that the laser lines within the measurement range are all It can image clearly and improve the system precision.
  • the working process is as follows: 1) The laser projects a line of laser light onto the surface of the object to form laser stripes; 2) The laser stripes are projected to the image sensor through the lens; 4) According to the principle of triangulation, convert the image coordinate points of the laser stripe center into physical coordinate points in the camera coordinate system in the embedded processor; 5) smooth and Sampling at equal intervals; 6) smoothing filtering; 7) transmitting to the host through the network port; 8) repeating the above sampling until the end; 9) generating a frame of point cloud data.
  • said step S104 further includes:
  • the data points are pixels (i*xr, j*yr, zr*data[i][j]);
  • said step S105 further includes:
  • mapping lookup table LUT of the color array color is generated by the following formula:
  • Color(val) colormap(val, min, max, ColorMapType);
  • the color array color is obtained in the linear lookup table LUT by linearly mapping the three-dimensional data.
  • said step S106 further includes:
  • step c) If it is not the first time to collect data after initialization, before performing step a) and step b), follow the rules of step b) for the previous line of scan data to construct and connect the triangular patch sequence. As shown in the dotted line in Figure 3.
  • model rendering method can be applied to a shader.
  • CG Computer animation
  • high-level shader language High Level Shading Language, HLSL
  • Open Graphics Library Open Graphics Library, OpenGL
  • a node editor based on a game engine.
  • the embodiment of the present invention provides a real-time progressive rendering method for high-precision 3D data. By gradually calculating the index of the triangle facet and passing it into the shader for rendering, it can solve the problem of frame drop and freeze in the rendering process. , which improves rendering efficiency, optimizes rendering performance, and improves user experience.
  • FIG 4 is a schematic diagram of functional modules of a high-precision three-dimensional data real-time progressive rendering system provided by Embodiment 2 of the present invention.
  • the system specifically includes the following modules:
  • the parameter setting module 201 is used to set the acquisition parameters of the three-dimensional data, and the acquisition parameters include the number of rows row of the acquisition image, the number of acquisition columns col, the resolution xr in the X direction, the resolution yr in the Y direction, and the resolution in the Z direction zr, sampling rate ratio;
  • the data sampling module 202 is used to sample the M rows of three-dimensional data collected at equal intervals according to the sampling rate to obtain a data array with a size of M*width/ratio, wherein the Width is the width value of the image;
  • the array initialization module 203 is used to initialize three arrays whose length is M*width/ratio: data point array vertex, effective marker array valid and color array color;
  • the first generation module 204 of the array is used for traversing the collected three-dimensional data according to the rows and columns, generating the data point array vertex, and assigning false to the effective tag array valid of the three-dimensional data of invalid value;
  • the array obtaining module 205 is used to obtain the color array color in the linear lookup table LUT by linearly mapping the three-dimensional data;
  • the second array generating module 206 is configured to generate a triangular patch index array according to the effective tag array valid;
  • the array calculation module 207 is used to calculate the normal array according to the generated triangular patch index array generated
  • the array rendering module 208 is configured to pass the data point array vertex, the color array color, the normal array and the triangle patch index array into the shader for rendering.
  • the first generation module 204 of the array is specifically used for:
  • the data points are pixels (i*xr, j*yr, zr*data[i][j]);
  • the array obtaining module 205 is specifically used for:
  • mapping lookup table LUT of the color array color is generated by the following formula:
  • Color(val) colormap(val, min, max, ColorMapType);
  • the color array color is obtained in the linear lookup table LUT by linearly mapping the three-dimensional data.
  • the second array generation module 206 is specifically used for:
  • step c) If it is not the first time to collect data after initialization, before performing step a) and step b), follow the rules of step b) for the previous line of scan data to construct and connect the triangular patch sequence.
  • a real-time progressive rendering system for high-precision 3D data provided by the embodiment of the present invention can solve the problem of frame drop and freeze in the rendering process by gradually calculating the index of the triangle surface and passing it into the shader for rendering , which improves rendering efficiency, optimizes rendering performance, and improves user experience.
  • the above-mentioned system can execute the method provided by any embodiment of the present invention, and has corresponding functional modules and beneficial effects for executing the method.
  • Example embodiments are provided so that this disclosure will be thorough, and will fully convey the scope to those who are skilled in the art. Numerous details are set forth, such as examples of specific parts, devices and methods, in order to provide a thorough understanding of the embodiments of the present disclosure. It will be apparent to those skilled in the art that specific details need not be employed, that example embodiments may be embodied in many different forms and that neither should be construed to limit the scope of the disclosure. In some example embodiments, well-known processes, well-known device structures, and well-known technologies are not described in detail.
  • the term "and/or” includes any and all combinations of one or more of the associated listed items.
  • first, second, third, etc. may be used herein to describe various elements, components, regions, layers and/or sections, these elements, components, regions, layers and/or sections are not constrained by these terms. limit. These terms may be only used to distinguish one element, component, region or section from another element, component, region or section.
  • the use of terms such as the terms “first,” “second,” and other numerical values herein do not imply a sequence or order unless clearly indicated by the context. Thus, a first element, component, region, layer or section discussed below could be termed a second element, component, region, layer or section without departing from the teachings of the example embodiments.
  • Spatial relative terms such as “inside”, “outside”, “underneath”, “beneath”, “below”, “above”, “upper”, etc., may be used herein for convenience of description , to describe the relationship between one element or feature and one or more other elements or features as shown in the figures.
  • Spatially relative terms may be meant to encompass different orientations of the device in addition to the orientation depicted in the figures. For example, if the device in the figures is turned over, elements described as “below” or “beneath” other elements or features would then be oriented “above” the other elements or features.
  • the example term “below” can encompass both an orientation of upward and downward.
  • the device may be otherwise oriented (rotated 90 degrees or at other orientations) and interpreted in terms of the spatially relative descriptions herein.

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Abstract

A high-precision three-dimensional data real-time progressive rendering method and system. The method comprises: setting acquisition parameters of three-dimensional data; performing equal-interval sampling on M rows of three-dimensional data acquired each time according to a sampling ratio; initializing a data point array vertex, a valid tag array valid, and a color array color; traversing the acquired three-dimensional data according to rows and columns to generate a data point array vertex, and assigning the valid tag array valid of the three-dimensional data which is an invalid value as false; obtaining the color array color from a linear look-up table (LUT) by means of linear mapping of the three-dimensional data; generating a triangular patch index array according to the valid tag array valid and calculating a normal array; and transmitting the data point array vertex, the color array color, the normal array, and the triangular patch index array into a shader for rendering. By progressively calculating triangular patch indexes and transmitting same into the shader for rendering, the present invention can solve the problems of frame dropping and stuttering during a rendering process, thereby improving rendering efficiency.

Description

一种高精度三维数据实时渐进式渲染方法和系统A real-time progressive rendering method and system for high-precision three-dimensional data
本申请要求于2021年06月10日提交至中国专利局、申请号为202110651218.3、发明名称为“一种高精度三维数据实时渐进式渲染方法和系统”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。This application claims the priority of the Chinese patent application submitted to the China Patent Office on June 10, 2021, with the application number 202110651218.3 and the title of the invention "A method and system for real-time progressive rendering of high-precision three-dimensional data", the entire content of which Incorporated in this application by reference.
技术领域technical field
本发明涉及机器视觉技术领域,尤其涉及一种高精度三维数据实时渐进式渲染方法和系统。The invention relates to the technical field of machine vision, in particular to a method and system for real-time progressive rendering of high-precision three-dimensional data.
背景技术Background technique
近年来,随着自动化技术的迅猛发展,在一些不适于人工作业的危险工作环境或者人工视觉难以满足要求的场合,机器视觉被引入并代替了传统的人工检测方法,极大地提高了生产的效率和自动化程度。机器视觉就是用计算机来模拟人的视觉功能,但并不仅仅是人眼的简单延伸,更重要的是具有人脑的一部分功能,即具有从目标(客观事物)的图像中提取信息,进行处理并加以理解,最终用于实际检测、测量和控制的能力。机器视觉成像的一个重要特点是从图像中获取目标的信息。较早前的机器视觉成像主要依赖于二维(2D)机器视觉技术:根据灰度或彩色图像中的像素灰度特征获取目标中物体的纹理、形状、位置、尺寸和方向等信息,但随着当前“智能制造”技术对机器视觉性能的要求逐渐增高,二维机器视觉技术的局限性愈发明显,于是迫切需要三维(3D)视觉成像技术的发展及应用。In recent years, with the rapid development of automation technology, in some dangerous working environments that are not suitable for manual work or where artificial vision is difficult to meet the requirements, machine vision has been introduced and replaced traditional manual inspection methods, greatly improving production efficiency. efficiency and automation. Machine vision is to use computer to simulate human visual function, but it is not just a simple extension of the human eye, but more importantly, it has part of the function of the human brain, that is, it has the ability to extract information from the image of the target (objective thing) and process it. And understand it, and finally use it for practical detection, measurement and control. An important feature of machine vision imaging is to obtain target information from images. Earlier machine vision imaging mainly relied on two-dimensional (2D) machine vision technology: obtain information such as texture, shape, position, size and direction of objects in the target according to the grayscale or grayscale features of pixels in color images, but with As the current "intelligent manufacturing" technology has gradually increased the requirements for machine vision performance, the limitations of two-dimensional machine vision technology have become more and more obvious, so the development and application of three-dimensional (3D) visual imaging technology is urgently needed.
目前,三维视觉成像技术主要有:飞行时间法(Time Of Flight,TOF)、光栅结构光法、双目立体视觉法和激光三角测量法等,可以实现对目标的三维信息的感知和收集。其中,激光三角测量法虽然已经存在了数十年,但目前仍然被广泛使用。其工作原理是利用激光光源、目标和相机定义一个空间三角形,并通过确定三者之间的相交角度来计算目标的三维数据,比如表面高度和轮廓信息,具有非常高的分辨率和测量精度。不过,唯一不足之处是,利用现有的渲染方法处理和渲染通过激光三角测量法采集到 的三维数据时,不仅对硬件要求较高,而且渲染过程中还容易出现掉帧和卡顿现象。At present, 3D visual imaging technologies mainly include: Time Of Flight (TOF), grating structured light method, binocular stereo vision method and laser triangulation method, etc., which can realize the perception and collection of 3D information of the target. Among them, laser triangulation, although it has been around for decades, is still widely used. Its working principle is to use laser light source, target and camera to define a space triangle, and calculate the three-dimensional data of the target by determining the intersection angle between the three, such as surface height and profile information, with very high resolution and measurement accuracy. However, the only disadvantage is that when using the existing rendering method to process and render the 3D data collected by the laser triangulation method, it not only requires high hardware requirements, but also tends to drop frames and freeze during the rendering process.
因此,现有技术还有待于改进和发展。Therefore, the prior art still needs to be improved and developed.
以上信息作为背景信息给出只是为了辅助理解本公开,并没有确定或者承认任意上述内容是否可用作相对于本公开的现有技术。The above information is presented as background information only to aid in understanding the present disclosure, and it is not a determination or admission that any of the above might be available as prior art with respect to the present disclosure.
发明内容Contents of the invention
本发明提供一种高精度三维数据实时渐进式渲染方法和系统,以解决现有技术的不足。The invention provides a high-precision three-dimensional data real-time progressive rendering method and system to solve the deficiencies of the prior art.
为实现上述目的,本发明提供以下的技术方案:To achieve the above object, the present invention provides the following technical solutions:
第一方面,本发明实施例提供一种高精度三维数据实时渐进式渲染方法,所述方法包括:In the first aspect, an embodiment of the present invention provides a method for real-time progressive rendering of high-precision 3D data, the method comprising:
设置三维数据的采集参数,所述采集参数包括采集图像的行数row、采集列数col、X方向的分辨率xr、Y方向的分辨率yr、Z方向的分辨率zr、采样率ratio;Set the acquisition parameters of the three-dimensional data, the acquisition parameters include the number of rows row of the acquisition image, the number of acquisition columns col, the resolution xr in the X direction, the resolution yr in the Y direction, the resolution zr in the Z direction, and the sampling rate ratio;
根据采样率对每次采集的M行三维数据进行等间隔采样,得到大小为M*width/ratio的数据数组,其中,所述Width为图像的宽度值;According to the sampling rate, the M rows of three-dimensional data collected each time are sampled at equal intervals to obtain a data array with a size of M*width/ratio, wherein the Width is the width value of the image;
初始化三个长度为M*width/ratio的数组:数据点数组vertex、有效标记数组valid和颜色数组color;Initialize three arrays whose length is M*width/ratio: data point array vertex, valid mark array valid and color array color;
按照行列遍历采集的三维数据,生成数据点数组vertex,并将为无效值的三维数据的有效标记数组valid赋值为false;Traversing the collected 3D data according to the row and column, generating the data point array vertex, and assigning false to the valid tag array valid of the 3D data with invalid values;
通过对三维数据线性映射的方式在线性查找表LUT中获得颜色数组color;Obtain the color array color in the linear lookup table LUT by linearly mapping the three-dimensional data;
根据有效标记数组valid生成三角面片索引数组;Generate a triangular patch index array according to the valid tag array valid;
根据生成的生成三角面片索引数组计算法向数组;Calculate the normal array according to the generated triangular patch index array;
将所述数据点数组vertex,颜色数组color,法向数组和三角面片索引数组传入着色器中,以进行渲染。The data point array vertex, the color array color, the normal array and the triangle patch index array are passed into the shader for rendering.
进一步地,所述高精度三维数据实时渐进式渲染方法中,所述按照行列遍历采集的三维数据,生成数据点数组vertex,并将为无效值的三维数 据的有效标记数组valid赋值为false的步骤包括:Further, in the method for real-time progressive rendering of high-precision three-dimensional data, the step of traversing the collected three-dimensional data according to the row and column, generating the data point array vertex, and assigning false to the valid flag array valid of the three-dimensional data with invalid values include:
按照行列遍历采集的三维数据,并根据以下规则生成数据点数组vertex:Traverse the collected 3D data according to the row and column, and generate the data point array vertex according to the following rules:
对于第i行,第j列的数据data[i][j],数据点为像素点(i*xr,j*yr,zr*data[i][j]);For the data data[i][j] of row i and column j, the data points are pixels (i*xr, j*yr, zr*data[i][j]);
将为无效值的三维数据data[i][j]的有效标记数组valid赋值为false。Will assign false to the valid marker array valid of the three-dimensional data data[i][j] with invalid values.
进一步地,所述高精度三维数据实时渐进式渲染方法中,所述通过对三维数据线性映射的方式在线性查找表LUT中获得颜色数组color的步骤包括:Further, in the high-precision three-dimensional data real-time progressive rendering method, the step of obtaining the color array color in the linear lookup table LUT by linearly mapping the three-dimensional data includes:
通过以下公式生成颜色数组color的映射查找表LUT:The mapping lookup table LUT of the color array color is generated by the following formula:
Color(val)=colormap(val,min,max,ColorMapType);Color(val) = colormap(val, min, max, ColorMapType);
通过对三维数据线性映射的方式在线性查找表LUT中获得颜色数组color。The color array color is obtained in the linear lookup table LUT by linearly mapping the three-dimensional data.
进一步地,所述高精度三维数据实时渐进式渲染方法中,所述根据有效标记数组valid生成三角面片索引数组的步骤包括:Further, in the method for real-time progressive rendering of high-precision three-dimensional data, the step of generating an index array of triangular facets according to the valid tag array valid includes:
根据有效标记数组valid和以下规则生成三角面片索引数组:Generate a triangular patch index array according to the valid tag array valid and the following rules:
a)如果是初始化后第一次进行采集数据,则对于第i个顶点(i==row*width+col),定义down=(row+1)*width+col,right=row*width+col+1,downright=(row+1)*width+col+1;a) If it is the first time to collect data after initialization, then for the i-th vertex (i==row*width+col), define down=(row+1)*width+col, right=row*width+col +1,downright=(row+1)*width+col+1;
b)如果valid[i],valid[down],valid[downright],valid[right]都为true,推送三角面片的索引序列i,down,downright,down,downright,right;如果只有valid[downright]为false,推送三角面片索引序列i,down,right;如果只有valid[down]为false,推送序列i,downright,right;如果只有valid[right]为false,推送i,down,downright;如果只有valid[i]为false,推送down,downright,right;否则不推送;b) If valid[i], valid[down], valid[downright], valid[right] are all true, push the index sequence i, down, downright, down, downright, right of the triangular patch; if only valid[downright ] is false, push the triangular patch index sequence i, down, right; if only valid[down] is false, push the sequence i, downright, right; if only valid[right] is false, push i, down, downright; if Only when valid[i] is false, push down, downright, right; otherwise, do not push;
c)如果不是初始化后第一次进行采集数据,则执行步骤a)、步骤b)之前,按步骤b)的规则上一行扫描数据进行三角面片序列构造连接。c) If it is not the first time to collect data after initialization, before performing step a) and step b), follow the rules of step b) for the previous line of scan data to construct and connect the triangular patch sequence.
第二方面,本发明实施例提高一种高精度三维数据实时渐进式渲染系统,所述系统包括:In the second aspect, the embodiment of the present invention provides a real-time progressive rendering system for high-precision 3D data, and the system includes:
参数设置模块,用于设置三维数据的采集参数,所述采集参数包括采集图像的行数row、采集列数col、X方向的分辨率xr、Y方向的分辨率yr、Z方向的分辨率zr、采样率ratio;The parameter setting module is used to set the acquisition parameters of the three-dimensional data, and the acquisition parameters include the number of rows row of the acquisition image, the number of acquisition columns col, the resolution xr of the X direction, the resolution yr of the Y direction, and the resolution zr of the Z direction , sampling rate ratio;
数据采样模块,用于根据采样率对每次采集的M行三维数据进行等间隔采样,得到大小为M*width/ratio的数据数组,其中,所述Width为图像的宽度值;The data sampling module is used to sample at equal intervals to the M rows of three-dimensional data collected each time according to the sampling rate, to obtain a data array whose size is M*width/ratio, wherein the Width is the width value of the image;
数组初始化模块,用于初始化三个长度为M*width/ratio的数组:数据点数组vertex、有效标记数组valid和颜色数组color;The array initialization module is used to initialize three arrays whose length is M*width/ratio: data point array vertex, valid mark array valid and color array color;
数组第一生成模块,用于按照行列遍历采集的三维数据,生成数据点数组vertex,并将为无效值的三维数据的有效标记数组valid赋值为false;The first generation module of the array is used for traversing the collected three-dimensional data according to the rows and columns, generating the data point array vertex, and assigning false to the valid marker array valid of the three-dimensional data of invalid values;
数组获得模块,用于通过对三维数据线性映射的方式在线性查找表LUT中获得颜色数组color;The array acquisition module is used to obtain the color array color in the linear lookup table LUT by linearly mapping the three-dimensional data;
数组第二生成模块,用于根据有效标记数组valid生成三角面片索引数组;The second generation module of the array is used to generate the triangular surface index array according to the effective tag array valid;
数组计算模块,用于根据生成的生成三角面片索引数组计算法向数组;An array calculation module, configured to calculate a normal array according to the generated triangular patch index array;
数组渲染模块,用于将所述数据点数组vertex,颜色数组color,法向数组和三角面片索引数组传入着色器中,以进行渲染。The array rendering module is used to pass the data point array vertex, the color array color, the normal array and the triangle patch index array into the shader for rendering.
进一步地,所述高精度三维数据实时渐进式渲染系统中,所述数组第一生成模块具体用于:Further, in the real-time progressive rendering system for high-precision three-dimensional data, the first generation module of the array is specifically used for:
按照行列遍历采集的三维数据,并根据以下规则生成数据点数组vertex:Traverse the collected 3D data according to the row and column, and generate the data point array vertex according to the following rules:
对于第i行,第j列的数据data[i][j],数据点为像素点(i*xr,j*yr,zr*data[i][j]);For the data data[i][j] of row i and column j, the data points are pixels (i*xr, j*yr, zr*data[i][j]);
将为无效值的三维数据data[i][j]的有效标记数组valid赋值为false。Will assign false to the valid marker array valid of the three-dimensional data data[i][j] with invalid values.
进一步地,所述高精度三维数据实时渐进式渲染系统中,所述数组获得模块具体用于:Further, in the real-time progressive rendering system for high-precision three-dimensional data, the array acquisition module is specifically used for:
通过以下公式生成颜色数组color的映射查找表LUT:The mapping lookup table LUT of the color array color is generated by the following formula:
Color(val)=colormap(val,min,max,ColorMapType);Color(val) = colormap(val, min, max, ColorMapType);
通过对三维数据线性映射的方式在线性查找表LUT中获得颜色数组 color。The color array color is obtained in the linear lookup table LUT by linearly mapping the 3D data.
进一步地,所述高精度三维数据实时渐进式渲染系统中,所述数组第二生成模块具体用于:Further, in the real-time progressive rendering system for high-precision three-dimensional data, the second array generation module is specifically used for:
根据有效标记数组valid和以下规则生成三角面片索引数组:Generate a triangular patch index array according to the valid tag array valid and the following rules:
a)如果是初始化后第一次进行采集数据,则对于第i个顶点(i==row*width+col),定义down=(row+1)*width+col,right=row*width+col+1,downright=(row+1)*width+col+1;a) If it is the first time to collect data after initialization, then for the i-th vertex (i==row*width+col), define down=(row+1)*width+col, right=row*width+col +1,downright=(row+1)*width+col+1;
b)如果valid[i],valid[down],valid[downright],valid[right]都为true,推送三角面片的索引序列i,down,downright,down,downright,right;如果只有valid[downright]为false,推送三角面片索引序列i,down,right;如果只有valid[down]为false,推送序列i,downright,right;如果只有valid[right]为false,推送i,down,downright;如果只有valid[i]为false,推送down,downright,right;否则不推送;b) If valid[i], valid[down], valid[downright], valid[right] are all true, push the index sequence i, down, downright, down, downright, right of the triangular patch; if only valid[downright ] is false, push the triangular patch index sequence i, down, right; if only valid[down] is false, push the sequence i, downright, right; if only valid[right] is false, push i, down, downright; if Only when valid[i] is false, push down, downright, right; otherwise, do not push;
c)如果不是初始化后第一次进行采集数据,则执行步骤a)、步骤b)之前,按步骤b)的规则上一行扫描数据进行三角面片序列构造连接。c) If it is not the first time to collect data after initialization, before performing step a) and step b), follow the rules of step b) for the previous line of scan data to construct and connect the triangular patch sequence.
与现有技术相比,本发明实施例具有以下有益效果:Compared with the prior art, the embodiments of the present invention have the following beneficial effects:
本发明实施例提供的一种高精度三维数据实时渐进式渲染方法和系统,通过渐进式地计算三角面片索引,并传入到着色器中进行渲染,可以解决渲染过程中的掉帧和卡顿问题,提高了渲染效率,优化了渲染性能,提升了用户体验。The embodiment of the present invention provides a high-precision three-dimensional data real-time progressive rendering method and system. By gradually calculating the index of the triangle patch and passing it into the shader for rendering, it can solve the problem of frame drop and stuck in the rendering process. It solves the pause problem, improves the rendering efficiency, optimizes the rendering performance, and improves the user experience.
附图说明Description of drawings
为了更清楚地说明本发明实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动性的前提下,还可以根据这些附图获得其它的附图。In order to more clearly illustrate the technical solutions in the embodiments of the present invention or the prior art, the following will briefly introduce the drawings that need to be used in the description of the embodiments or the prior art. Obviously, the accompanying drawings in the following description are only These are some embodiments of the present invention. For those skilled in the art, other drawings can also be obtained according to these drawings on the premise of not paying creative efforts.
图1是本发明实施例一提供的一种高精度三维数据实时渐进式渲染方法的流程示意图;FIG. 1 is a schematic flowchart of a real-time progressive rendering method for high-precision 3D data provided by Embodiment 1 of the present invention;
图2是本发明实施例一中采集系统的结构示意图;Fig. 2 is a schematic structural diagram of the acquisition system in Embodiment 1 of the present invention;
图3是本发明实施例一中三角面片序列构造连接的示意图;Fig. 3 is a schematic diagram of the connection of the triangular patch sequence structure in the first embodiment of the present invention;
图4是本发明实施例二提供的一种高精度三维数据实时渐进式渲染系统的功能模块示意图。FIG. 4 is a schematic diagram of functional modules of a real-time progressive rendering system for high-precision 3D data provided by Embodiment 2 of the present invention.
具体实施方式Detailed ways
为使得本发明的目的、特征、优点能够更加的明显和易懂,下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述,显然,下面所描述的实施例仅仅是本发明一部分实施例,而非全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其它实施例,都属于本发明保护的范围。In order to make the purpose, features and advantages of the present invention more obvious and understandable, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the accompanying drawings in the embodiments of the present invention. Obviously, the following description The embodiments are only some of the embodiments of the present invention, but not all of them. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.
在本发明的描述中,需要理解的是,当一个组件被认为是“连接”另一个组件,它可以是直接连接到另一个组件或者可能同时存在居中设置的组件。当一个组件被认为是“设置在”另一个组件,它可以是直接设置在另一个组件上或者可能同时存在居中设置的组件。In the description of the present invention, it is to be understood that when a component is said to be "connected" to another component, it may be directly connected to the other component or there may be an intervening component at the same time. When a component is said to be "set on" another component, it can be set directly on another component or there may be a centered component at the same time.
此外,术语“长”“短”“内”“外”等指示方位或位置关系为基于附图所展示的方位或者位置关系,仅是为了便于描述本发明,而不是指示或暗示所指的装置或原件必须具有此特定的方位、以特定的方位构造进行操作,以此不能理解为本发明的限制。In addition, the terms "long", "short", "inner", "outer", etc. indicate the orientation or positional relationship based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present invention, rather than indicating or implying the referred device Or that the original must have this particular orientation, operate in a particular orientation configuration, and this should not be construed as a limitation of the invention.
下面结合附图并通过具体实施方式来进一步说明本发明的技术方案。The technical solutions of the present invention will be further described below in conjunction with the accompanying drawings and through specific implementation methods.
实施例一Embodiment one
有鉴于上述现有的渲染技术存在的缺陷,本申请人基于从事该行业多年丰富的实务经验及专业知识,并配合学理的运用,积极加以研究创新,以希望创设能够解决现有技术中缺陷的技术,使得渲染技术更具有实用性。经过不断的研究、设计,并经过反复试作样品及改进后,终于创设出确具实用价值的本发明。In view of the defects existing in the above-mentioned existing rendering technology, the applicant, based on his rich practical experience and professional knowledge in this industry for many years, combined with the application of academic theory, actively researched and innovated, hoping to create a solution that can solve the defects in the existing technology technology, making rendering technology more practical. Through continuous research, design, and after repeated trial samples and improvements, the present invention with practical value is finally created.
请参阅附图1,为本发明实施例一提供的一种高精度三维数据实时渐进式渲染方法的流程示意图,该方法适用于三维数据实时渲染的场景,该方法由高精度三维数据实时渐进式渲染系统来执行,该系统可以由软件和/ 或硬件实现,集成于移动购物运营平台的内部。该方法具体包括如下步骤:Please refer to accompanying drawing 1, which is a schematic flow chart of a real-time progressive rendering method for high-precision 3D data provided by Embodiment 1 of the present invention. This method is suitable for scenes of real-time rendering of 3D data. Rendering system, which can be implemented by software and/or hardware, and integrated inside the mobile shopping operation platform. The method specifically includes the following steps:
S101、设置三维数据的采集参数,所述采集参数包括采集图像的行数row、采集列数col、X方向的分辨率xr、Y方向的分辨率yr、Z方向的分辨率zr、采样率ratio。S101. Set the acquisition parameters of the three-dimensional data. The acquisition parameters include the number of rows of the acquired image row, the number of acquisition columns col, the resolution xr in the X direction, the resolution yr in the Y direction, the resolution zr in the Z direction, and the sampling rate ratio .
需要说明的是,本实施例采集三维数据时的采集系统包括了相机、激光器和嵌入式处理器,测量平面与相机的镜头和感光芯片存在沙姆角关系,能保证测量范围内的激光线都能清晰成像,提高系统精度。具体如图2所示,其工作过程如下:1)激光器投射一线型激光到物体表面形成激光条纹;2)该激光条纹经镜头投射到图像传感器;3)嵌入式处理器求出该传感器每一列的激光条纹中心;4)根据三角测量法原理,在嵌入式处理器中将激光条纹中心的图像坐标点转换成相机坐标系下的物理坐标点;5)将采集得到的物理坐标点进行平滑和等间隔采样;6)平滑滤波;7)通过网口传输至主机端;8)重复上述采样直至结束;9)生成一帧的点云数据。It should be noted that the acquisition system for collecting three-dimensional data in this embodiment includes a camera, a laser, and an embedded processor. There is a Sham angle relationship between the measurement plane and the camera lens and photosensitive chip, which can ensure that the laser lines within the measurement range are all It can image clearly and improve the system precision. As shown in Figure 2, the working process is as follows: 1) The laser projects a line of laser light onto the surface of the object to form laser stripes; 2) The laser stripes are projected to the image sensor through the lens; 4) According to the principle of triangulation, convert the image coordinate points of the laser stripe center into physical coordinate points in the camera coordinate system in the embedded processor; 5) smooth and Sampling at equal intervals; 6) smoothing filtering; 7) transmitting to the host through the network port; 8) repeating the above sampling until the end; 9) generating a frame of point cloud data.
S102、根据采样率对每次采集的M行三维数据进行等间隔采样,得到大小为M*width/ratio的数据数组,其中,所述Width为图像的宽度值。S102. Sampling the M rows of three-dimensional data collected each time at equal intervals according to the sampling rate to obtain a data array with a size of M*width/ratio, wherein the Width is a width value of the image.
S103、初始化三个长度为M*width/ratio的数组:数据点数组vertex、有效标记数组valid和颜色数组color。S103. Initialize three arrays whose length is M*width/ratio: data point array vertex, valid mark array valid and color array color.
S104、按照行列遍历采集的三维数据,生成数据点数组vertex,并将为无效值的三维数据的有效标记数组valid赋值为false。S104. Traversing the collected three-dimensional data according to rows and columns, generating a data point array vertex, and assigning a value of false to a valid flag array valid of three-dimensional data with invalid values.
优选的,所述步骤S104进一步包括:Preferably, said step S104 further includes:
按照行列遍历采集的三维数据,并根据以下规则生成数据点数组vertex:Traverse the collected 3D data according to the row and column, and generate the data point array vertex according to the following rules:
对于第i行,第j列的数据data[i][j],数据点为像素点(i*xr,j*yr,zr*data[i][j]);For the data data[i][j] of row i and column j, the data points are pixels (i*xr, j*yr, zr*data[i][j]);
将为无效值的三维数据data[i][j]的有效标记数组valid赋值为false。Will assign false to the valid marker array valid of the three-dimensional data data[i][j] with invalid values.
S105、通过对三维数据线性映射的方式在线性查找表LUT中获得颜色数组color。S105. Obtain the color array color in the linear lookup table LUT by linearly mapping the three-dimensional data.
优选的,所述步骤S105进一步包括:Preferably, said step S105 further includes:
通过以下公式生成颜色数组color的映射查找表LUT:The mapping lookup table LUT of the color array color is generated by the following formula:
Color(val)=colormap(val,min,max,ColorMapType);Color(val) = colormap(val, min, max, ColorMapType);
通过对三维数据线性映射的方式在线性查找表LUT中获得颜色数组color。The color array color is obtained in the linear lookup table LUT by linearly mapping the three-dimensional data.
S106、根据有效标记数组valid生成三角面片索引数组。S106. Generate a triangular patch index array according to the valid tag array valid.
优选的,所述步骤S106进一步包括:Preferably, said step S106 further includes:
根据有效标记数组valid和以下规则生成三角面片索引数组:Generate a triangular patch index array according to the valid tag array valid and the following rules:
a)如果是初始化后第一次进行采集数据,则对于第i个顶点(i==row*width+col),定义down=(row+1)*width+col,right=row*width+col+1,downright=(row+1)*width+col+1;a) If it is the first time to collect data after initialization, then for the i-th vertex (i==row*width+col), define down=(row+1)*width+col, right=row*width+col +1,downright=(row+1)*width+col+1;
b)如果valid[i],valid[down],valid[downright],valid[right]都为true,推送三角面片的索引序列i,down,downright,down,downright,right;如果只有valid[downright]为false,推送三角面片索引序列i,down,right;如果只有valid[down]为false,推送序列i,downright,right;如果只有valid[right]为false,推送i,down,downright;如果只有valid[i]为false,推送down,downright,right;否则不推送;b) If valid[i], valid[down], valid[downright], valid[right] are all true, push the index sequence i, down, downright, down, downright, right of the triangular patch; if only valid[downright ] is false, push the triangular patch index sequence i, down, right; if only valid[down] is false, push the sequence i, downright, right; if only valid[right] is false, push i, down, downright; if Only when valid[i] is false, push down, downright, right; otherwise, do not push;
c)如果不是初始化后第一次进行采集数据,则执行步骤a)、步骤b)之前,按步骤b)的规则上一行扫描数据进行三角面片序列构造连接。如附图3虚线所示。c) If it is not the first time to collect data after initialization, before performing step a) and step b), follow the rules of step b) for the previous line of scan data to construct and connect the triangular patch sequence. As shown in the dotted line in Figure 3.
S107、根据生成的生成三角面片索引数组计算法向数组。S107. Calculate the normal array according to the generated triangular patch index array.
S108、将所述数据点数组vertex,颜色数组color,法向数组和三角面片索引数组传入着色器中,以进行渲染。S108. Pass the data point array vertex, the color array color, the normal array and the triangle patch index array into the shader for rendering.
需要说明的是,本发明提供的模型渲染方法可以应用于着色器中。示例性的,可以应用于计算机动画(CoMP21009942uter Graphics,CG)、高阶着色器语言(High Level Shading Languag,HLSL)、开放图形库(Open Graphics Library,OpenGL)或者基于游戏引擎的节点编辑器中。It should be noted that the model rendering method provided by the present invention can be applied to a shader. Exemplarily, it can be applied to computer animation (CoMP21009942uter Graphics, CG), high-level shader language (High Level Shading Language, HLSL), Open Graphics Library (Open Graphics Library, OpenGL) or a node editor based on a game engine.
本发明实施例提供的一种高精度三维数据实时渐进式渲染方法,通过渐进式地计算三角面片索引,并传入到着色器中进行渲染,可以解决渲染过程中的掉帧和卡顿问题,提高了渲染效率,优化了渲染性能,提升了用户体验。The embodiment of the present invention provides a real-time progressive rendering method for high-precision 3D data. By gradually calculating the index of the triangle facet and passing it into the shader for rendering, it can solve the problem of frame drop and freeze in the rendering process. , which improves rendering efficiency, optimizes rendering performance, and improves user experience.
实施例二Embodiment two
请参阅附图4,为本发明实施例二提供的一种高精度三维数据实时渐进式渲染系统的功能模块示意图,该系统具体包含如下模块:Please refer to Figure 4, which is a schematic diagram of functional modules of a high-precision three-dimensional data real-time progressive rendering system provided by Embodiment 2 of the present invention. The system specifically includes the following modules:
参数设置模块201,用于设置三维数据的采集参数,所述采集参数包括采集图像的行数row、采集列数col、X方向的分辨率xr、Y方向的分辨率yr、Z方向的分辨率zr、采样率ratio;The parameter setting module 201 is used to set the acquisition parameters of the three-dimensional data, and the acquisition parameters include the number of rows row of the acquisition image, the number of acquisition columns col, the resolution xr in the X direction, the resolution yr in the Y direction, and the resolution in the Z direction zr, sampling rate ratio;
数据采样模块202,用于根据采样率对每次采集的M行三维数据进行等间隔采样,得到大小为M*width/ratio的数据数组,其中,所述Width为图像的宽度值;The data sampling module 202 is used to sample the M rows of three-dimensional data collected at equal intervals according to the sampling rate to obtain a data array with a size of M*width/ratio, wherein the Width is the width value of the image;
数组初始化模块203,用于初始化三个长度为M*width/ratio的数组:数据点数组vertex、有效标记数组valid和颜色数组color;The array initialization module 203 is used to initialize three arrays whose length is M*width/ratio: data point array vertex, effective marker array valid and color array color;
数组第一生成模块204,用于按照行列遍历采集的三维数据,生成数据点数组vertex,并将为无效值的三维数据的有效标记数组valid赋值为false;The first generation module 204 of the array is used for traversing the collected three-dimensional data according to the rows and columns, generating the data point array vertex, and assigning false to the effective tag array valid of the three-dimensional data of invalid value;
数组获得模块205,用于通过对三维数据线性映射的方式在线性查找表LUT中获得颜色数组color;The array obtaining module 205 is used to obtain the color array color in the linear lookup table LUT by linearly mapping the three-dimensional data;
数组第二生成模块206,用于根据有效标记数组valid生成三角面片索引数组;The second array generating module 206 is configured to generate a triangular patch index array according to the effective tag array valid;
数组计算模块207,用于根据生成的生成三角面片索引数组计算法向数组;The array calculation module 207 is used to calculate the normal array according to the generated triangular patch index array generated;
数组渲染模块208,用于将所述数据点数组vertex,颜色数组color,法向数组和三角面片索引数组传入着色器中,以进行渲染。The array rendering module 208 is configured to pass the data point array vertex, the color array color, the normal array and the triangle patch index array into the shader for rendering.
优选的,所述数组第一生成模块204具体用于:Preferably, the first generation module 204 of the array is specifically used for:
按照行列遍历采集的三维数据,并根据以下规则生成数据点数组vertex:Traverse the collected 3D data according to the row and column, and generate the data point array vertex according to the following rules:
对于第i行,第j列的数据data[i][j],数据点为像素点(i*xr,j*yr,zr*data[i][j]);For the data data[i][j] of row i and column j, the data points are pixels (i*xr, j*yr, zr*data[i][j]);
将为无效值的三维数据data[i][j]的有效标记数组valid赋值为false。Will assign false to the valid marker array valid of the three-dimensional data data[i][j] with invalid values.
优选的,所述数组获得模块205具体用于:Preferably, the array obtaining module 205 is specifically used for:
通过以下公式生成颜色数组color的映射查找表LUT:The mapping lookup table LUT of the color array color is generated by the following formula:
Color(val)=colormap(val,min,max,ColorMapType);Color(val) = colormap(val, min, max, ColorMapType);
通过对三维数据线性映射的方式在线性查找表LUT中获得颜色数组color。The color array color is obtained in the linear lookup table LUT by linearly mapping the three-dimensional data.
优选的,所述数组第二生成模块206具体用于:Preferably, the second array generation module 206 is specifically used for:
根据有效标记数组valid和以下规则生成三角面片索引数组:Generate a triangular patch index array according to the valid tag array valid and the following rules:
a)如果是初始化后第一次进行采集数据,则对于第i个顶点(i==row*width+col),定义down=(row+1)*width+col,right=row*width+col+1,downright=(row+1)*width+col+1;a) If it is the first time to collect data after initialization, then for the i-th vertex (i==row*width+col), define down=(row+1)*width+col, right=row*width+col +1,downright=(row+1)*width+col+1;
b)如果valid[i],valid[down],valid[downright],valid[right]都为true,推送三角面片的索引序列i,down,downright,down,downright,right;如果只有valid[downright]为false,推送三角面片索引序列i,down,right;如果只有valid[down]为false,推送序列i,downright,right;如果只有valid[right]为false,推送i,down,downright;如果只有valid[i]为false,推送down,downright,right;否则不推送;b) If valid[i], valid[down], valid[downright], valid[right] are all true, push the index sequence i, down, downright, down, downright, right of the triangular patch; if only valid[downright ] is false, push the triangular patch index sequence i, down, right; if only valid[down] is false, push the sequence i, downright, right; if only valid[right] is false, push i, down, downright; if Only when valid[i] is false, push down, downright, right; otherwise, do not push;
c)如果不是初始化后第一次进行采集数据,则执行步骤a)、步骤b)之前,按步骤b)的规则上一行扫描数据进行三角面片序列构造连接。c) If it is not the first time to collect data after initialization, before performing step a) and step b), follow the rules of step b) for the previous line of scan data to construct and connect the triangular patch sequence.
本发明实施例提供的一种高精度三维数据实时渐进式渲染系统,通过渐进式地计算三角面片索引,并传入到着色器中进行渲染,可以解决渲染过程中的掉帧和卡顿问题,提高了渲染效率,优化了渲染性能,提升了用户体验。A real-time progressive rendering system for high-precision 3D data provided by the embodiment of the present invention can solve the problem of frame drop and freeze in the rendering process by gradually calculating the index of the triangle surface and passing it into the shader for rendering , which improves rendering efficiency, optimizes rendering performance, and improves user experience.
上述系统可执行本发明任意实施例所提供的方法,具备执行方法相应的功能模块和有益效果。The above-mentioned system can execute the method provided by any embodiment of the present invention, and has corresponding functional modules and beneficial effects for executing the method.
至此,以说明和描述的目的提供上述实施例的描述。不意指穷举或者限制本公开。特定的实施例的单独元件或者特征通常不受到特定的实施例的限制,但是在适用时,即使没有具体地示出或者描述,其可以互换和用于选定的实施例。在许多方面,相同的元件或者特征也可以改变。这种变化不被认为是偏离本公开,并且所有的这种修改意指为包括在本公开的范 围内。The description thus far of the foregoing embodiments has been provided for purposes of illustration and description. It is not intended to be exhaustive or to limit the disclosure. Individual elements or features of a particular embodiment are generally not limited to that particular embodiment, but, where applicable, are interchangeable and used in a selected embodiment, even if not specifically shown or described. In many respects, the same elements or features may also be varied. Such variations are not to be regarded as a departure from the disclosure, and all such modifications are intended to be included within the scope of the disclosure.
提供示例实施例,从而本公开将变得透彻,并且将会完全地将该范围传达至本领域内技术人员。为了透彻理解本公开的实施例,阐明了众多细节,诸如特定零件、装置和方法的示例。显然,对于本领域内技术人员,不需要使用特定的细节,示例实施例可以以许多不同的形式实施,而且两者都不应当解释为限制本公开的范围。在某些示例实施例中,不对公知的工序、公知的装置结构和公知的技术进行详细地描述。Example embodiments are provided so that this disclosure will be thorough, and will fully convey the scope to those who are skilled in the art. Numerous details are set forth, such as examples of specific parts, devices and methods, in order to provide a thorough understanding of the embodiments of the present disclosure. It will be apparent to those skilled in the art that specific details need not be employed, that example embodiments may be embodied in many different forms and that neither should be construed to limit the scope of the disclosure. In some example embodiments, well-known processes, well-known device structures, and well-known technologies are not described in detail.
在此,仅为了描述特定的示例实施例的目的使用专业词汇,并且不是意指为限制的目的。除非上下文清楚地作出相反的表示,在此使用的单数形式“一个”和“该”可以意指为也包括复数形式。术语“包括”和“具有”是包括在内的意思,并且因此指定存在所声明的特征、整体、步骤、操作、元件和/或组件,但是不排除存在或额外地具有一个或以上的其他特征、整体、步骤、操作、元件、组件和/或其组合。除非明确地指示了执行的次序,在此描述的该方法步骤、处理和操作不解释为一定需要按照所论述和示出的特定的次序执行。还应当理解的是,可以采用附加的或者可选择的步骤。The terminology used herein is for the purpose of describing particular example embodiments only and no limitation is intended. As used herein, the singular forms "a" and "the" may be meant to include the plural forms as well, unless the context clearly indicates otherwise. The terms "comprising" and "having" are inclusive and thus specify the presence of stated features, integers, steps, operations, elements and/or components, but do not exclude the presence or additional presence of one or more other features , as a whole, steps, operations, elements, components and/or combinations thereof. The method steps, processes, and operations described herein are not to be construed as necessarily requiring performance in the specific order discussed and illustrated, unless an order of performance is explicitly indicated. It should also be understood that additional or alternative steps may be employed.
当元件或者层称为是“在……上”、“与……接合”、“连接到”或者“联接到”另一个元件或层,其可以是直接在另一个元件或者层上、与另一个元件或层接合、连接到或者联接到另一个元件或层,也可以存在介于其间的元件或者层。与此相反,当元件或层称为是“直接在……上”、“与……直接接合”、“直接连接到”或者“直接联接到”另一个元件或层,则可能不存在介于其间的元件或者层。其他用于描述元件关系的词应当以类似的方式解释(例如,“在……之间”和“直接在……之间”、“相邻”和“直接相邻”等)。在此使用的术语“和/或”包括该相关联的所罗列的项目的一个或以上的任一和所有的组合。虽然此处可能使用了术语第一、第二、第三等以描述各种的元件、组件、区域、层和/或部分,这些元件、组件、区域、层和/或部分不受到这些术语的限制。这些术语可以只用于将一个元件、组件、区域或部分与另一个元件、组件、区域或部分区分。除非由上下文清楚地表示,在此使用诸如术语“第一”、“第二”及其他数值的术语不意 味序列或者次序。因此,在下方论述的第一元件、组件、区域、层或者部分可以采用第二元件、组件、区域、层或者部分的术语而不脱离该示例实施例的教导。When an element or layer is referred to as being "on," "bonded to," "connected to," or "coupled to" another element or layer, it can be directly on, or in contact with, another element or layer. An element or layer may be bonded, connected or coupled to another element or layer, and intervening elements or layers may also be present. In contrast, when an element or layer is referred to as being "directly on," "directly engaged with," "directly connected to," or "directly coupled to" another element or layer, there may not be intervening elements or layers in between. Other words used to describe the relationship between elements should be interpreted in a like fashion (eg, "between" versus "directly between," "adjacent" versus "directly adjacent," etc.). As used herein, the term "and/or" includes any and all combinations of one or more of the associated listed items. Although the terms first, second, third, etc. may be used herein to describe various elements, components, regions, layers and/or sections, these elements, components, regions, layers and/or sections are not constrained by these terms. limit. These terms may be only used to distinguish one element, component, region or section from another element, component, region or section. The use of terms such as the terms "first," "second," and other numerical values herein do not imply a sequence or order unless clearly indicated by the context. Thus, a first element, component, region, layer or section discussed below could be termed a second element, component, region, layer or section without departing from the teachings of the example embodiments.
空间的相对术语,诸如“内”、“外”、“在下面”、“在……的下方”、“下部”、“上方”、“上部”等,在此可出于便于描述的目的使用,以描述如图中所示的一个元件或者特征和另外一个或多个元件或者特征之间的关系。空间的相对术语可以意指包含除该图描绘的取向之外该装置的不同的取向。例如如果翻转该图中的装置,则描述为“在其他元件或者特征的下方”或者“在元件或者特征的下面”的元件将取向为“在其他元件或者特征的上方”。因此,示例术语“在……的下方”可以包含朝上和朝下的两种取向。该装置可以以其他方式取向(旋转90度或者其他取向)并且以此处的空间的相对描述解释。Spatial relative terms, such as "inside", "outside", "underneath", "beneath", "below", "above", "upper", etc., may be used herein for convenience of description , to describe the relationship between one element or feature and one or more other elements or features as shown in the figures. Spatially relative terms may be meant to encompass different orientations of the device in addition to the orientation depicted in the figures. For example, if the device in the figures is turned over, elements described as "below" or "beneath" other elements or features would then be oriented "above" the other elements or features. Thus, the example term "below" can encompass both an orientation of upward and downward. The device may be otherwise oriented (rotated 90 degrees or at other orientations) and interpreted in terms of the spatially relative descriptions herein.

Claims (8)

  1. 一种高精度三维数据实时渐进式渲染方法,其特征在于,所述方法包括:A real-time progressive rendering method for high-precision three-dimensional data, characterized in that the method includes:
    设置三维数据的采集参数,所述采集参数包括采集图像的行数row、采集列数col、X方向的分辨率xr、Y方向的分辨率yr、Z方向的分辨率zr、采样率ratio;Set the acquisition parameters of the three-dimensional data, the acquisition parameters include the number of rows row of the acquisition image, the number of acquisition columns col, the resolution xr in the X direction, the resolution yr in the Y direction, the resolution zr in the Z direction, and the sampling rate ratio;
    根据采样率对每次采集的M行三维数据进行等间隔采样,得到大小为M*width/ratio的数据数组,其中,所述Width为图像的宽度值;According to the sampling rate, the M rows of three-dimensional data collected each time are sampled at equal intervals to obtain a data array with a size of M*width/ratio, wherein the Width is the width value of the image;
    初始化三个长度为M*width/ratio的数组:数据点数组vertex、有效标记数组valid和颜色数组color;Initialize three arrays whose length is M*width/ratio: data point array vertex, valid mark array valid and color array color;
    按照行列遍历采集的三维数据,生成数据点数组vertex,并将为无效值的三维数据的有效标记数组valid赋值为false;Traversing the collected 3D data according to the row and column, generating the data point array vertex, and assigning false to the valid tag array valid of the 3D data with invalid values;
    通过对三维数据线性映射的方式在线性查找表LUT中获得颜色数组color;Obtain the color array color in the linear lookup table LUT by linearly mapping the three-dimensional data;
    根据有效标记数组valid生成三角面片索引数组;Generate a triangular patch index array according to the valid tag array valid;
    根据生成的生成三角面片索引数组计算法向数组;Calculate the normal array according to the generated triangular patch index array;
    将所述数据点数组vertex,颜色数组color,法向数组和三角面片索引数组传入着色器中,以进行渲染。The data point array vertex, the color array color, the normal array and the triangle patch index array are passed into the shader for rendering.
  2. 根据权利要求1所述的高精度三维数据实时渐进式渲染方法,其特征在于,所述按照行列遍历采集的三维数据,生成数据点数组vertex,并将为无效值的三维数据的有效标记数组valid赋值为false的步骤包括:The real-time progressive rendering method for high-precision three-dimensional data according to claim 1, wherein the three-dimensional data collected is traversed according to the row and column to generate the data point array vertex, and the effective mark array valid of the three-dimensional data that is an invalid value The steps to assign false include:
    按照行列遍历采集的三维数据,并根据以下规则生成数据点数组vertex:Traverse the collected 3D data according to the row and column, and generate the data point array vertex according to the following rules:
    对于第i行,第j列的数据data[i][j],数据点为像素点(i*xr,j*yr,zr*data[i][j]);For the data data[i][j] of row i and column j, the data points are pixels (i*xr, j*yr, zr*data[i][j]);
    将为无效值的三维数据data[i][j]的有效标记数组valid赋值为false。Will assign false to the valid marker array valid of the three-dimensional data data[i][j] with invalid values.
  3. 根据权利要求2所述的高精度三维数据实时渐进式渲染方法,其特征在于,所述通过对三维数据线性映射的方式在线性查找表LUT中获得颜色数组color的步骤包括:The real-time progressive rendering method for high-precision three-dimensional data according to claim 2, wherein the step of obtaining the color array color in the linear lookup table LUT by linearly mapping the three-dimensional data comprises:
    通过以下公式生成颜色数组color的映射查找表LUT:The mapping lookup table LUT of the color array color is generated by the following formula:
    Color(val)=colormap(val,min,max,ColorMapType);Color(val) = colormap(val, min, max, ColorMapType);
    通过对三维数据线性映射的方式在线性查找表LUT中获得颜色数组color。The color array color is obtained in the linear lookup table LUT by linearly mapping the three-dimensional data.
  4. 根据权利要求1所述的高精度三维数据实时渐进式渲染方法,其特征在于,所述根据有效标记数组valid生成三角面片索引数组的步骤包括:The real-time progressive rendering method for high-precision three-dimensional data according to claim 1, wherein the step of generating the triangle patch index array according to the valid tag array valid comprises:
    根据有效标记数组valid和以下规则生成三角面片索引数组:Generate a triangular patch index array according to the valid tag array valid and the following rules:
    a)如果是初始化后第一次进行采集数据,则对于第i个顶点(i==row*width+col),定义down=(row+1)*width+col,right=row*width+col+1,downright=(row+1)*width+col+1;a) If it is the first time to collect data after initialization, then for the i-th vertex (i==row*width+col), define down=(row+1)*width+col, right=row*width+col +1,downright=(row+1)*width+col+1;
    b)如果valid[i],valid[down],valid[downright],valid[right]都为true,推送三角面片的索引序列i,down,downright,down,downright,right;如果只有valid[downright]为false,推送三角面片索引序列i,down,right;如果只有valid[down]为false,推送序列i,downright,right;如果只有valid[right]为false,推送i,down,downright;如果只有valid[i]为false,推送down,downright,right;否则不推送;b) If valid[i], valid[down], valid[downright], valid[right] are all true, push the index sequence i, down, downright, down, downright, right of the triangular patch; if only valid[downright ] is false, push the triangular patch index sequence i, down, right; if only valid[down] is false, push the sequence i, downright, right; if only valid[right] is false, push i, down, downright; if Only when valid[i] is false, push down, downright, right; otherwise, do not push;
    c)如果不是初始化后第一次进行采集数据,则执行步骤a)、步骤b)之前,按步骤b)的规则上一行扫描数据进行三角面片序列构造连接。c) If it is not the first time to collect data after initialization, before performing step a) and step b), follow the rules of step b) for the previous line of scan data to construct and connect the triangular patch sequence.
  5. 一种高精度三维数据实时渐进式渲染系统,其特征在于,所述系统包括:A real-time progressive rendering system for high-precision three-dimensional data, characterized in that the system includes:
    参数设置模块,用于设置三维数据的采集参数,所述采集参数包括采集图像的行数row、采集列数col、X方向的分辨率xr、Y方向的分辨率yr、Z方向的分辨率zr、采样率ratio;The parameter setting module is used to set the acquisition parameters of the three-dimensional data, and the acquisition parameters include the number of rows row of the acquisition image, the number of acquisition columns col, the resolution xr of the X direction, the resolution yr of the Y direction, and the resolution zr of the Z direction , sampling rate ratio;
    数据采样模块,用于根据采样率对每次采集的M行三维数据进行等间隔采样,得到大小为M*width/ratio的数据数组,其中,所述Width为图像的宽度值;The data sampling module is used to sample at equal intervals to the M rows of three-dimensional data collected each time according to the sampling rate, to obtain a data array whose size is M*width/ratio, wherein the Width is the width value of the image;
    数组初始化模块,用于初始化三个长度为M*width/ratio的数组:数据点数组vertex、有效标记数组valid和颜色数组color;The array initialization module is used to initialize three arrays whose length is M*width/ratio: data point array vertex, valid mark array valid and color array color;
    数组第一生成模块,用于按照行列遍历采集的三维数据,生成数据点 数组vertex,并将为无效值的三维数据的有效标记数组valid赋值为false;The first generation module of the array is used for traversing the three-dimensional data collected according to the rows and columns, generating the data point array vertex, and assigning false to the effective marker array valid of the three-dimensional data of invalid values;
    数组获得模块,用于通过对三维数据线性映射的方式在线性查找表LUT中获得颜色数组color;The array acquisition module is used to obtain the color array color in the linear lookup table LUT by linearly mapping the three-dimensional data;
    数组第二生成模块,用于根据有效标记数组valid生成三角面片索引数组;The second generation module of the array is used to generate the triangular surface index array according to the effective tag array valid;
    数组计算模块,用于根据生成的生成三角面片索引数组计算法向数组;An array calculation module, configured to calculate a normal array according to the generated triangular patch index array;
    数组渲染模块,用于将所述数据点数组vertex,颜色数组color,法向数组和三角面片索引数组传入着色器中,以进行渲染。The array rendering module is used to pass the data point array vertex, the color array color, the normal array and the triangle patch index array into the shader for rendering.
  6. 根据权利要求5所述的高精度三维数据实时渐进式渲染系统,其特征在于,所述数组第一生成模块具体用于:The real-time progressive rendering system for high-precision three-dimensional data according to claim 5, wherein the first generation module of the array is specifically used for:
    按照行列遍历采集的三维数据,并根据以下规则生成数据点数组vertex:Traverse the collected 3D data according to the row and column, and generate the data point array vertex according to the following rules:
    对于第i行,第j列的数据data[i][j],数据点为像素点(i*xr,j*yr,zr*data[i][j]);For the data data[i][j] of row i and column j, the data points are pixels (i*xr, j*yr, zr*data[i][j]);
    将为无效值的三维数据data[i][j]的有效标记数组valid赋值为false。Will assign false to the valid marker array valid of the three-dimensional data data[i][j] with invalid values.
  7. 根据权利要求6所述的高精度三维数据实时渐进式渲染系统,其特征在于,所述数组获得模块具体用于:The real-time progressive rendering system for high-precision three-dimensional data according to claim 6, wherein the array obtaining module is specifically used for:
    通过以下公式生成颜色数组color的映射查找表LUT:The mapping lookup table LUT of the color array color is generated by the following formula:
    Color(val)=colormap(val,min,max,ColorMapType);Color(val) = colormap(val, min, max, ColorMapType);
    通过对三维数据线性映射的方式在线性查找表LUT中获得颜色数组color。The color array color is obtained in the linear lookup table LUT by linearly mapping the three-dimensional data.
  8. 根据权利要求5所述的高精度三维数据实时渐进式渲染系统,其特征在于,所述数组第二生成模块具体用于:The real-time progressive rendering system for high-precision three-dimensional data according to claim 5, wherein the second generation module of the array is specifically used for:
    根据有效标记数组valid和以下规则生成三角面片索引数组:Generate a triangular patch index array according to the valid tag array valid and the following rules:
    a)如果是初始化后第一次进行采集数据,则对于第i个顶点(i==row*width+col),定义down=(row+1)*width+col,right=row*width+col+1,downright=(row+1)*width+col+1;a) If it is the first time to collect data after initialization, then for the i-th vertex (i==row*width+col), define down=(row+1)*width+col, right=row*width+col +1,downright=(row+1)*width+col+1;
    b)如果valid[i],valid[down],valid[downright],valid[right]都为true,推送三角面片的索引序列i,down,downright,down,downright,right; 如果只有valid[downright]为false,推送三角面片索引序列i,down,right;如果只有valid[down]为false,推送序列i,downright,right;如果只有valid[right]为false,推送i,down,downright;如果只有valid[i]为false,推送down,downright,right;否则不推送;b) If valid[i], valid[down], valid[downright], valid[right] are all true, push the index sequence i, down, downright, down, downright, right of the triangular patch; if only valid[downright ] is false, push the triangular patch index sequence i, down, right; if only valid[down] is false, push the sequence i, downright, right; if only valid[right] is false, push i, down, downright; if Only when valid[i] is false, push down, downright, right; otherwise, do not push;
    c)如果不是初始化后第一次进行采集数据,则执行步骤a)、步骤b)之前,按步骤b)的规则上一行扫描数据进行三角面片序列构造连接。c) If it is not the first time to collect data after initialization, before performing step a) and step b), follow the rules of step b) for the previous line of scan data to construct and connect the triangular patch sequence.
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