WO2022251902A1 - Three-dimensional visualised soldier systems integration platform - Google Patents
Three-dimensional visualised soldier systems integration platform Download PDFInfo
- Publication number
- WO2022251902A1 WO2022251902A1 PCT/AU2022/050522 AU2022050522W WO2022251902A1 WO 2022251902 A1 WO2022251902 A1 WO 2022251902A1 AU 2022050522 W AU2022050522 W AU 2022050522W WO 2022251902 A1 WO2022251902 A1 WO 2022251902A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- user
- item
- military
- soldier
- virtual
- Prior art date
Links
- 230000010354 integration Effects 0.000 title abstract description 11
- 238000004458 analytical method Methods 0.000 claims abstract description 17
- 230000003993 interaction Effects 0.000 claims description 18
- 238000000034 method Methods 0.000 claims description 12
- 238000013461 design Methods 0.000 claims description 6
- 230000036632 reaction speed Effects 0.000 claims description 2
- 230000000694 effects Effects 0.000 abstract description 7
- 238000011156 evaluation Methods 0.000 description 6
- 230000000007 visual effect Effects 0.000 description 4
- 238000013473 artificial intelligence Methods 0.000 description 3
- 238000004422 calculation algorithm Methods 0.000 description 3
- 230000008859 change Effects 0.000 description 3
- 238000010801 machine learning Methods 0.000 description 3
- 230000009894 physiological stress Effects 0.000 description 3
- 238000004364 calculation method Methods 0.000 description 2
- 238000010586 diagram Methods 0.000 description 2
- 238000010304 firing Methods 0.000 description 2
- 238000012800 visualization Methods 0.000 description 2
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- 244000294611 Punica granatum Species 0.000 description 1
- 230000009471 action Effects 0.000 description 1
- 230000003190 augmentative effect Effects 0.000 description 1
- 230000036760 body temperature Effects 0.000 description 1
- 238000011161 development Methods 0.000 description 1
- 239000012530 fluid Substances 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 231100000225 lethality Toxicity 0.000 description 1
- 238000004519 manufacturing process Methods 0.000 description 1
- 230000036314 physical performance Effects 0.000 description 1
- 230000001681 protective effect Effects 0.000 description 1
- 238000004088 simulation Methods 0.000 description 1
- 238000004513 sizing Methods 0.000 description 1
Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N20/00—Machine learning
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B9/00—Simulators for teaching or training purposes
- G09B9/003—Simulators for teaching or training purposes for military purposes and tactics
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N7/00—Computing arrangements based on specific mathematical models
- G06N7/01—Probabilistic graphical models, e.g. probabilistic networks
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q10/00—Administration; Management
- G06Q10/04—Forecasting or optimisation specially adapted for administrative or management purposes, e.g. linear programming or "cutting stock problem"
Definitions
- the present disclosure relates to a simulation system to trial various aspects of military accessories (hardware and/or clothing) in a safe environment, and in a fulfilling, integrated manner for sizing of the military accessories to the customised physical attributes of a particular person or soldier.
- Modern military accessories are typically tested 100% virtually, or using live participants only.
- a 100% virtual environment can differ in unforeseen aspects compared to live environments.
- a live environment can be expensive and time- consuming when development speed can prove critical.
- a basic definition of soldier systems integration emphasises interoperability, in this context the requirement that each military system work in concert with other systems to enhance the physical performance, endurance, sustainability, survivability or lethality of the user. What is needed is a system and method that permits one or more of these aspects.
- the present disclosure in one preferred aspect provides for a method for assessing the form, fit and capability of an item in a military situation.
- the method includes obtaining personal physical user characteristic data, including user weight and height; providing at least one item of military nature to the user virtually through a virtual medium; assessing user interaction with the at least one item to create an assessment.
- the assessment includes at least: an anthropomorphic load assessment on the physiological structure of the wearer; a thermal scan; and a multispectral scan of the user during the user’s interaction with the at least one item.
- the method further includes providing, in a non-virtual environment, the user with the item customised to user specifications based on the assessment.
- the method may involve where the item is an article of clothing or load carriage equipment, or is piece of military hardware.
- the assessment may include user interaction with the item in a virtual environment that includes predetermined climatic conditions. An ergometric analysis of the user’s interaction with the item analysis may be conducted as part of the assessment.
- Fig. 1 is a wireframe diagram of a method for assessing the form, fit and capability of an item in a military situation.
- FIG. 1 shows a wireframe diagram 100 of a method for the configuration of a virtual soldier and analysis of resultant anthropomorphic and ergonomic effects on the comfort and performance of the virtual soldier, using a virtual reality platform.
- the virtual reality platform includes a main screen 102 that operates through web- based preferably utilities 104 using: 3D model file types (for example Oculus Quest or HTC Vive) on user devices (such as mobile phones, laptops or other portable computing devices), and physical user interface components (for example buttons, dials and gestures) of the user devices.
- 3D model file types for example Oculus Quest or HTC Vive
- user devices such as mobile phones, laptops or other portable computing devices
- physical user interface components for example buttons, dials and gestures
- the main screen 102 will output a three-dimensional visualisation of a virtual soldier and equipment based on user inputs.
- the three-dimensional visualisation of the virtual soldier may show various musculoskeletal and anthropomorphic analyses separately or as an overlay on the virtual soldier.
- the user inputs are made via the configuration workshop 106 and the evaluation environment 108.
- the configuration workshop 106 allows a user to input personal physical user characteristic data, including user gender 107, weight and height 109, and providing at least one item of military nature to the user virtually.
- the configuration workshop 106 allows a user to focus virtually on one soldier system from a number of soldier systems (for example the head, torso, extremities, load carriage or ballistic protective elements) and reconfigure the virtual soldier.
- the configuration workshop 106 allows a user to reconfigure the military equipment of a virtual soldier from a number of preconfigured contemporary roles, such as: Australian Defense Force current fit-out (e.g.: Infantry Rifleman Soldier Combat Ensemble 19) 112, prototype fit-out (e.g.: market scanning Best of Breed) 114, sub system fit-out (e.g.: head as a system) 116, specialist role fit-out (e.g.: infantry grenadier, machine gunner or combat engineer (demolitions)) 118 and sub-system fit-out (e.g.: other systems) 120.
- the at least one item of military nature may be an item of clothing, load carriage equipment, or a piece of military hardware.
- the evaluation environment 108 allows a user to input visual, thermal, multispectral, physical and other data to create virtual environments 122 that replicate virtually the visual and climatic conditions of selected environments or the internal fittings of military vehicles.
- the evaluation environment 108 also allows a user to input camouflage changes 124 to the user and equipment.
- the evaluation environment 108 also allows a user to input the action of the virtual soldier (e.g.: lift and carry 128 or other simple tasks 130) and position of the virtual soldier (e.g.: firing positions 132).
- the integration laboratory 110 assesses the virtual soldier interaction with the at least one item of military nature in the evaluation environment, the assessment preferably including at least a thermal scan and multispectral scan of the virtual soldier during the virtual soldier’s interaction with the at least one item of military equipment.
- the assessment preferably includes: field of view analysis 134 to determine the effect of the configuration of the at least one item of military equipment on the field of view of the virtual soldier; range of motion analysis 136 to determine the effect of the configuration of the at least one item of military equipment on the range of motion of the virtual soldier; thermal burden analysis 138 to determine the effect of the configuration of the at least one item of military equipment on the body temperature of the virtual soldier; load based posture analysis 140 to determine the effect of the configuration of the at least one item of military equipment on the posture of the virtual soldier; and vehicle integration analysis 142 to determine the effect of the configuration of the at least one item of military equipment on the ability of the user to ride in a vehicle.
- the integration laboratory 110 determines the resultant physiological stresses on the various systems of the human body based on the inputs.
- the integration laboratory includes an integration optimiser that may use a calculation, machine learning, artificial intelligence algorithm to recommend integration of the various inputs in ways that will minimise the resultant physiological stresses on the various systems of the human body based on the inputs.
- the details of machine learning and artificial intelligence will involve calculations using mathematical algorithms that would be understood by those of ordinary skill in the art (for example only, a Bayesian algorithm for use as a classifier). Feature sets may involve human physiological stress conditions and items of equipment and/or articles of clothing.
- the user can then change the inputs in the configuration workshop 106 and the evaluation environment 108.
- the integration laboratory 110 utilises user experience, machine learning, artificial intelligence, anthropomorphic and ergonomic analysis to assess the impacts of this change and informs the user of the feasibility, acceptability, and suitability of the change.
- the output of this analysis is shown on the main screen 102 which visually depicts the virtual soldier’s ability to perform standard tasks (for example move through range of motion, adopt standard firing positions and interact with various military vehicles) based on the inputs.
- the main screen 102 visually depicts an adjustment to the posture of the virtual soldier based on the inputs.
- the output data of the virtual reality platform is used to assign relative capability and performance metrics (for example, weight, protection, mobility) against the preconfigured soldier systems configuration for future users.
- relative capability and performance metrics for example, weight, protection, mobility
- the virtual reality platform may additionally use augmented reality to visually display annotations or analysis of the configuration of a physical soldier from the system overlaid on reality using reference points, QR codes, or other visual markers.
- the virtual reality platform may additionally use photogrammetry to visually ingest the form factor of a physical item in order to model it in the system.
- the disclosure may relate to a user interaction system to assess user interaction with a military item to produce a customised version of the military item for later user use, including: a database configured to store a particular user’s personal physical data, including weight and height; a processor configured to create a virtual reality environment where a virtual reality presentation of the military item is presented for user interaction; and a virtual reality headset configured to permit the user to interact with the virtual reality platform, wherein the headset is configured to transmit user interaction data to the processor, and the processor outputs customised user data in a deliverable form to enable manufacture of the military item interacted with by the user.
- This system may include a sensor array including a multispectral scanner and a thermal scanner.
- Military items may include an article of clothing, a military grade weapon (e.g., a variety of guns, etc.), and/or a personal, load-bearing article for carrying equipment (e.g., a harness).
- a military grade weapon e.g., a variety of guns, etc.
- a personal, load-bearing article for carrying equipment e.g., a harness
- the processor may be configured to include the user’s physical data in combination with an initial military item design and assess user physical adaptability in combination with the initial item design, including user reaction speed and user energy output over different terrains.
- the present disclosure in a preferred form provides the advantages that the virtual reality platform can assess current configuration of at least one item of military equipment and reconfigure it automatically to best suit the virtual soldier.
- This enables designers and manufacturers to analyse the form and function of their own visual prototypes and iterate through design cycles virtually without the requirement to produce expensive physical prototypes until the design is more advanced.
- Virtual iteration of equipment virtual prototypes through the system will save time and money for designers and manufacturers of military equipment, enabling new equipment to be produced faster to meet soldier operational needs in the fluid battlespace environment.
Abstract
Description
Claims
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU2022285319A AU2022285319A1 (en) | 2021-06-01 | 2022-05-30 | Three-dimensional visualised soldier systems integration platform |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU2021901633A AU2021901633A0 (en) | 2021-06-01 | Three-Dimensional Visualised Soldier Systems Integration Platform | |
AU2021901633 | 2021-06-01 |
Publications (1)
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WO2022251902A1 true WO2022251902A1 (en) | 2022-12-08 |
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PCT/AU2022/050522 WO2022251902A1 (en) | 2021-06-01 | 2022-05-30 | Three-dimensional visualised soldier systems integration platform |
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AU (2) | AU2021106739A4 (en) |
WO (1) | WO2022251902A1 (en) |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2015011678A1 (en) * | 2013-07-26 | 2015-01-29 | Eva S.R.L. | Method for determining a fitting index of a garment based on anthropometric data of a user, and device and system thereof |
US20160063320A1 (en) * | 2014-08-29 | 2016-03-03 | Susan Liu | Virtual body scanner application for use with portable device |
US20160247017A1 (en) * | 2010-06-08 | 2016-08-25 | Raj Sareen | Method and system for body scanning and display of biometric data |
US20160284132A1 (en) * | 2015-03-23 | 2016-09-29 | Electronics And Telecommunications Research Institute | Apparatus and method for providing augmented reality-based realistic experience |
US20200074521A1 (en) * | 2018-09-05 | 2020-03-05 | Gerber Technology Llc | Method and appratus for the production of garments |
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2021
- 2021-08-24 AU AU2021106739A patent/AU2021106739A4/en active Active
-
2022
- 2022-05-30 WO PCT/AU2022/050522 patent/WO2022251902A1/en active Application Filing
- 2022-05-30 AU AU2022285319A patent/AU2022285319A1/en active Pending
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20160247017A1 (en) * | 2010-06-08 | 2016-08-25 | Raj Sareen | Method and system for body scanning and display of biometric data |
WO2015011678A1 (en) * | 2013-07-26 | 2015-01-29 | Eva S.R.L. | Method for determining a fitting index of a garment based on anthropometric data of a user, and device and system thereof |
US20160063320A1 (en) * | 2014-08-29 | 2016-03-03 | Susan Liu | Virtual body scanner application for use with portable device |
US20160284132A1 (en) * | 2015-03-23 | 2016-09-29 | Electronics And Telecommunications Research Institute | Apparatus and method for providing augmented reality-based realistic experience |
US20200074521A1 (en) * | 2018-09-05 | 2020-03-05 | Gerber Technology Llc | Method and appratus for the production of garments |
Also Published As
Publication number | Publication date |
---|---|
AU2021106739A4 (en) | 2021-11-11 |
AU2022285319A1 (en) | 2023-12-14 |
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