WO2022248838A1 - Système et procédé de paris électroniques - Google Patents

Système et procédé de paris électroniques Download PDF

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Publication number
WO2022248838A1
WO2022248838A1 PCT/GB2022/051279 GB2022051279W WO2022248838A1 WO 2022248838 A1 WO2022248838 A1 WO 2022248838A1 GB 2022051279 W GB2022051279 W GB 2022051279W WO 2022248838 A1 WO2022248838 A1 WO 2022248838A1
Authority
WO
WIPO (PCT)
Prior art keywords
user
wager
user terminal
proposition
bet
Prior art date
Application number
PCT/GB2022/051279
Other languages
English (en)
Inventor
James Gibbons
Original Assignee
Swifty Global (UK) Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Swifty Global (UK) Ltd filed Critical Swifty Global (UK) Ltd
Publication of WO2022248838A1 publication Critical patent/WO2022248838A1/fr

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3209Input means, e.g. buttons, touch screen
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • G07F17/3218Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects wherein at least part of the system is portable
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3288Betting, e.g. on live events, bookmaking

Definitions

  • the present invention relates to an electronic wagering system and method, and is concerned particularly, although not exclusively, with a system and method for facilitating a wager over a telecommunications network.
  • Embodiments of the present invention aim to provide a system and a method that at least partly addresses the aforementioned need.
  • an electronic online wagering system for providing a betting service to one or more users, the system comprising one or more user terminal devices, at least one system server and a communications network through which the or each user terminal device is arranged to communicate electronically with the system server and/or one or more of the other user terminal devices, wherein the display of the user terminal comprises a touch/proximity sensitive screen arranged in use to display plural selectable wager proposition to the user which the user selects or discards using a hand swiping motion, the direction of the motion determining the proposition to select or discard.
  • the selectable wager propositions may include propositions based on one or more of the user's profile, user preferences, browsing history and physical location.
  • the selectable wager propositions may be created by the user and communicated via the network to the server and to one or more fellow users.
  • an electronic online wagering system for providing a betting service to one or more users, the system comprising one or more user terminal devices, at least one system server and a communications network through which the or each user terminal device is arranged to communicate electronically with the system server and/or one or more of the other user terminal devices, wherein the system is arranged to provide to a user one or more wager propositions based on one or more of the user's profile, browsing history and physical location.
  • the selectable wager propositions may include a proposition created by the user and communicated via the network to the server and to one or more fellow users.
  • the display of the user terminal may comprise a touch/proximity sensitive screen arranged in use to display plural selectable wager proposition to the user, and the user may select or discard a proposition using a hand swiping motion, the direction of the motion determining the proposition to select or discard.
  • an electronic online wagering system for providing a betting service to one or more users, the system comprising one or more user terminal devices, at least one system server and a communications network through which the or each user terminal device is arranged to communicate electronically with the system server and/or one or more of the other user terminal devices, wherein the user may create a wager proposal using the interface, which wager proposal is communicated via the network to the server and to one or more fellow users.
  • the interface may allow the user to determine odds for the wager proposition.
  • the odds for the user- created wager proposition may be determined by the booking engine at the server.
  • the display of the user terminal may comprise a touch/proximity sensitive screen arranged in use to display plural wager proposition to the user, and the user may select or discard a proposition using a hand swiping motion, the direction of the motion determining the proposition to select or discard.
  • the wager propositions may include propositions based on one or more of the user's profile, browsing history and physical location .
  • a method of wagering comprising selecting a wagering proposition from a plurality of wagering propositions presented on a touch/proximity sensitive display screen of a user terminal device, wherein the step of selecting comprises a user hand swiping motion, the direction of the motion determining the proposition to be selected or discarded.
  • a method of wagering comprising providing to a user terminal device one or more wager propositions, created at a booking engine located at a remote server over a communications network, which wager propositions are based on one or more of the user's profile, browsing history and physical location.
  • a method of wagering wherein user creates a wager proposal using an interface of a user terminal device and communicates the wager proposal to a remote system server and to one or more fellow user terminal devices over a communications network.
  • the interface may comprise two, three or more user-selectable options which the user may select using a swiping gesture, for example of the hand, the direction of which is used to determine the selection.
  • the system and/or method may be provided through a platform which may conveniently be implemented on a user terminal device via an app, and/or via a website, portal or similar.
  • the system and/or method may comprise peer-to-peer wagering.
  • a secure fund store may be provided to hold funds independently of the participants when a wager has been placed.
  • the server may provide to the user the odds for a particular wager, which the user may accept, decline, or modify and which odds may then be communicated to one or more fellow users, for example via social media, a messaging app or via the system itself.
  • Payment for a wager may be made using a payment card, such as a debit card or credit card, or else via an e-wallet provider, or else using a crypto-currency or electronic currency.
  • Transactions between a user and the system and/or between users may be enabled through a blockchain.
  • Wagers may be offered to a user based upon the physical location of the user, such as proximity to an event, such that the wager is linked to the event.
  • the user's location may be determined using a satellite positioning function of the user's terminal device and/or the Wi-Fi or cellular connection of the user's terminal device or any combination thereof.
  • The, or each, terminal device may comprise a processor, a memory, a display, and a user interface.
  • the user's terminal device may comprise one or more of (but is not limited to) : a cellular telephone, electronic notebook, laptop or desktop computer or personal digital assistant or any combination thereof.
  • the interface may comprise one or more of (but is not limited to): a video camera, microphone, keyboard, mouse or touchscreen or any combination thereof.
  • the user terminal device may include a display which may comprise one or more of (but is not limited to): a screen, monitor, projector or loudspeaker or any combination thereof.
  • the network may comprise one or more of (but is not limited to): a packet data network, local area network (LAN), metropolitan area network (MAN), wide area network (WAN), virtual private network (VPN) or any combination thereof.
  • LAN local area network
  • MAN metropolitan area network
  • WAN wide area network
  • VPN virtual private network
  • the system server may comprise a processor and a memory.
  • the server may include a booking engine for creating and/or managing and/or placing bets and/or processing of bets after they have been placed.
  • the server may include a matching engine for matching group, one to one, one-to-several, and/or many-to-many bets and/or book keeper and/or peer betting.
  • the server may include a payment engine for accepting payments, and/or the depositing and/or withdrawal of payments.
  • the payment engine may also convert deposits into tokens or chips.
  • the server may comprise a plurality of servers.
  • the invention provides a computer programme product on a computer readable medium, comprising instructions that, when executed by a computer, cause the computer to perform a method according to any statement herein.
  • the invention also comprises a program for causing a device to perform a method according to any statement herein.
  • Figure 1 shows schematically a wagering system according to an embodiment of the present invention
  • Figure 2 shows an example of a user terminal device of the embodiment of Figure 1;
  • Figure 3 shows schematically a server of the embodiment of Figure 1;
  • Figures 4(a) and 4(b) show examples of an interface of the terminal device of Figure 2;
  • Figure 5 is a schematic flow diagram of a payment process used with the system
  • Figures 6(a) and 6(b) show schematically interface screens used in selecting a wager using the terminal device of Figure
  • Figures 7(a) and 7(b) show schematically further interface screens of the terminal device of Figure 2;
  • Figure 8 shows a still further interface screen of the terminal device of Figure 2; and Figure 9 shows schematically an example of a process for a peer-to-peer bet, in accordance with an embodiment of the present invention.
  • FIG. 1 shows generally at 100 a system providing an electronic platform for wagering in which one or more users are able to place bets against a book keeper or against other users.
  • the system comprises one or more user terminal devices 110, a network 120 and a system server 130.
  • Figure 2 shows schematically one of the user terminal devices 110, which in this case is a mobile phone, but may be an electronic notebook, laptop or desktop computer or personal digital assistant or other similar such device.
  • the terminal device 110 has an interface 112 on a display screen 114.
  • Figure 3 shows schematically the system server 130, which has several modules including a booking engine 132, a matching engine 134 and a payment engine 136.
  • the booking engine is used to create, manage, and place bets based on a user preference.
  • the matching engine is used to match bets, as will be described below, for group, or one to one, peer to peer bets.
  • the payment engine may be used to accept payment, for example in the form of currency, assets, tokens, coins or cryptocurrency.
  • Figures 4(a) and 4(b) show user interfaces 112 on a terminal device 110.
  • a user is able to top up their betting wallet on the platform by selecting an amount as shown at 200.
  • the user is then requested to connect to a crypto wallet such as Metamask, traditional debit/credit cards or using a wallet provider like Apple Pay or Samsung Pay as shown at 210.
  • a crypto wallet such as Metamask, traditional debit/credit cards or using a wallet provider like Apple Pay or Samsung Pay as shown at 210.
  • KYC Know Your Customer
  • Figures 6(a) and 6(b) show interface screens in which the user is able to select a wager using a swipe gesture.
  • the screen displays flash cards 400 in which a dismiss/skip action 410 is presented to the user, along with a choice of outcomes.
  • Figure 6(a) shows two selectable outcomes 420 and 430 (in this case corresponding to "yes” or “no” answers), and in Figure 6(b) there are three selectable outcomes 440, 450 and 460 (corresponding to "lose", "win” and “draw”).
  • the platform will generate live (ongoing) or upcoming bets and the user will be given the odds for each outcome in a form of a card on their terminal.
  • the card interface will provide the users to select a value for the bet and choose the desired outcome through a swipe interface though their terminal.
  • a user can create peer to peer bets through the use of an odds creation betting engine.
  • a user creates a bet by typing or using speech prediction in the terminal 110. As an example, "they believe X team will win the premiership football". Connecting through the network 120 the server 130 will provide the suggested odds.
  • a first user is then able to place a wager and modify the odds through the terminal 110.
  • the user is then able to send the bet to a friend, to peers or to any other user by sharing on social media, messaging services or through the platform.
  • One or more users who also subscribe to the platform can accept the bet.
  • the bet will be locked in escrow by the platform and funds will be released to the winning party minus any fees.
  • Figure 8 shows how a user can view bets placed and the outcome in a managed bets screen.
  • Users are customers or potential customers wishing to participate in an on-line betting scenario and/or to view information associated with the bets in the platform.
  • the users may also seek to create or participate in a bet with other users or with the book keeper that may be delivered via the network 120.
  • Users may review data (such as bets, for example) that have been created or initiated by other users or by the book keeper in order to make bet matching decisions.
  • Data refers to any type of numeric, voice, video, text, or script data, or any other suitable information in any appropriate format that may be communicated from one point to another.
  • the user terminal device 110 may comprise any one of several types of device that may be used to access the network 120.
  • the terminal device 110 may be a cellular telephone / mobile, an electronic notebook, a laptop, a personal digital assistant (PDA), or any other suitable device (wireless or otherwise: some of which can perform web browsing), component, or element capable of accessing one or more elements within the platform.
  • PDA personal digital assistant
  • the interface 112 which may be provided in conjunction with the items listed above, may further comprise any suitable interface for a human user such as a video camera, a microphone, a keyboard, a mouse, or any other appropriate equipment according to particular configurations and arrangements.
  • interface may be a unique element designed specifically for communications involving the platform.
  • the display 114 in one embodiment, is a computer monitor.
  • the display may be a projector, speaker, or other device that allows user to appreciate information that the platform transmits.
  • the network 120 is a communicative platform operable to exchange data or information emanating from the user.
  • the network could be any packet data network offering a communications interface or exchange between any two nodes in the platform.
  • the network may be any local area network (LAN), metropolitan area network (MAN), wide area network (WAN), wireless local area network (WLAN), virtual private network (VPN), intranet, or any other appropriate architecture or system that facilitates communications in a network or telephonic environment, including a combination of any networks or systems described above.
  • the network connections may include, but are not limited to, wired and/or wireless mediums which may be provisioned with routers and firewalls.
  • the server 130 is operable to receive and to communicate information to the terminal devices 110.
  • server 130 may comprise a plurality of servers or other equipment, each performing different or the same functions in order to receive and communicate information to terminal device 110.
  • Server 130 may include software and/or algorithms to achieve the operations for processing, communicating, delivering, gathering, uploading, maintaining, and/or generally managing data, as described herein.
  • such operations and techniques may be achieved by any suitable hardware, component, device, application specific integrated circuit (ASIC), additional software, field programmable gate array (FPGA), server, processor, algorithm, erasable programmable ROM (EPROM), electrically erasable programmable ROM (EEPROM), or any other suitable object that is operable to facilitate such operations .
  • ASIC application specific integrated circuit
  • FPGA field programmable gate array
  • EPROM erasable programmable ROM
  • EEPROM electrically erasable programmable ROM
  • a user is interested in participating in an on-line bet against the bookie.
  • a user can access via the Internet a website or application managed by the server 130.
  • the server 130 may ask the user a series of questions which may be used to identify characteristics of the bets that user wishes to partake in.
  • the server 130 may ask about location, likes and interests of the user.
  • the server 130 may further use the registration process to discover what user may be looking for in a bet, such as sport, location, in game, pre-game, novelty etc.
  • the server 130 may request a payment in the form of traditional payments methods such as by debit or credit card.
  • the server 130 may also request payment through other monetary or virtual currencies such as Bitcoin.
  • the payment provided by the user through the terminal device 110 will top up the user's account.
  • the user In exchange for topping up their account the user will be provided with a value in their virtual wallet.
  • This value may be in the form of a proprietary virtual token, coin and / or may represent a monetary value amount for example USD, GBP, EUR, BTC, ETH.
  • the user can partake in bets through the terminal device 110. For every bet, the user can decide to place a wager.
  • the server 130 will keep a record of the value and bet that the user has decided to take part in. For example, the user may decide to bet on a particular team to win a game being played in a football league. Another example could be a particular player scoring within a certain timeframe of the game.
  • the server 130 will monitor the bets placed and once the bet has completed it will inform the user of the outcome through the terminal device 110. Based on the outcome of the bet, the user will either be rewarded with the value of the odds or have the amount deducted from their wallet holdings. Furthermore, the server 130 may also identify how important certain factors are when presenting a bet to the user.
  • the server 130 will capture certain elements of a bet to make suggested bets to the user. This data may be collected automatically for example through the user's location or as a result of repetitive betting on the same team or player. Another example might be asking the user which sport or team they support. All data about the user will be stored as a profile. This activity will be completed by multiple users to contain multiple profiles.
  • a user may be interested in participating in an on-line bet against a friend or peer.
  • the user can access the Internet via terminal device 110, and thereby access a website or application managed by the server.
  • user data and preferences may be gathered and payment may be made by the user.
  • the user can create their own bet, which could be with the help of artificial intelligence or by user input.
  • the user through the terminal device 110, may be asked a series of questions to help create the bet. For example, the user may decide to bet another user, whom they may or may not know, whether a particular team will win a particular sport.
  • the server 130 will check to see whether the game exists and return back the odds for the bet.
  • the user can then choose whether or not to place the bet and can share the bet through the platform, messaging service, social service or otherwise. Another user can then decide to accept, modify, or decline the bet. If both users accept the bet, then the amount waged is locked in escrow by the platform. Based on the outcome of the bet the user will either be rewarded with the value of the odds or have the amount deducted from their wallet holdings .
  • a peer to peer bet could be betting a friend through a 1:1 bet. Once the bet has been placed by two users it is no longer available for other people to bet against. The system will not allow multiple people to bet against that person.
  • a peer to peer bet could also create a many-to-many relationship. This will mean that a user's bet could be covered by one or more people. If a user's bet has not been matched then this will not be accepted and will be cancelled within a specific timeframe. In the case of a group bet, e.g. betting on who will win a competition, a user can create the betting pool and each person can bet on who they believe will win the competition.
  • bet is offered based on physical location
  • this may be determined using the terminal device 110, for example using GPS, Wi-Fi or cellular connections to obtain the location.
  • location matches with the physical location of an event, such as a sporting event, bets associated with the event will be provided to the user.
  • modules may be provided in the server, such as but not limited to a risk management module, a user access module, a reporting module, an analytics module, a user profile module, a KYC (Know Your Customer) module and/or an AML (Anti-Money-Laundering) module.
  • a risk management module such as but not limited to a user access module, a reporting module, an analytics module, a user profile module, a KYC (Know Your Customer) module and/or an AML (Anti-Money-Laundering) module.
  • a risk management module such as but not limited to a risk management module, a user access module, a reporting module, an analytics module, a user profile module, a KYC (Know Your Customer) module and/or an AML (Anti-Money-Laundering) module.
  • KYC Know Your Customer
  • AML Anti-Money-Laundering
  • the system may also track a user's online activity, for example using pixel data, so that users may be retargeted or marketed to. For example, if a user repeatedly bets on a particular sports team, merchandise of that team may be advertised to the user through social platforms.
  • Embodiments of the present invention enable the creation of a community-based wagering system that has fully automated "Decentralised Predictions”.
  • Any third party known as a Betting Feed Provider can create a wager on the system. They may not partake in the actual wager itself. This can be completed by entering the bet manually or providing it through a feed that is ingested by the platform.
  • the funds from the wager are distributed automatically by the bet management platform. Fees through spread betting are then provided to:
  • Betting feed provider e.g. a tv broadcaster or sports book provider, but could be anyone
  • NGR Net Gaming Revenue
  • the betting feed providers are paid a percentage of the spread amount placed for that particular bet.
  • Players can bet on an outcome of a wage that is provided by the bet management platform.
  • the platform will put the bet amount from both parties into a blockchain smart contract and hold the bet until the outcome or timeframe of the bet has expired.
  • a user deposits an amount to become a validator. Based on the amount deposited the user will be able to provide / verify X number of betting results.
  • the validator may choose Reality TV as a subject area.
  • the user will be presented with the wager and decide who won the bet or if the bet is still in play.
  • a wager can only be validated by someone that hasn't participated in the bet.
  • a Betting Feed Provider adds a new bet to the platform. Then, players place their expected outcome and the amount they wish to bet on the bet created. This amount will be placed into the platform through a smart contract.
  • the platform will pair users to offset the bet against one another.
  • a bet does not need to be covered completely, i.e.
  • the bet has not been matched which will in turn create a full bet being placed for Player B and a partial bet being placed for 5 USD.
  • the betting provider can also provide a results feed which details the correct outcome of the bet.
  • each bet will be validated by a community member. Based on the stakes and risk of the bet, this will determine the number of validations required. Once the bet outcome has been validated then the amount will be available in the users account to withdraw back into their wallet.
  • Player A selects a topic of interest e.g. sports, reality tv, etc.
  • Player A can then swipe based on the outcome of a bet as described above, e.g. Outcome A to win.
  • Player A was the first person to place a bet so the description below proceeds on the basis of 4a.
  • cryptocurrency is used above, it should be taken to cover both coins and tokens. Crypto tokens are built on top of other blockchains, whereas coins have their own blockchain, and may or may not be considered a "currency"

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

Un système fournissant une plateforme électronique pour des paris et permettant à un ou plusieurs utilisateurs de placer des mises contre un commis ou contre d'autres utilisateurs apparaît globalement en (100). Le système comprend un ou plusieurs dispositifs terminaux d'utilisateurs (110), un réseau (120) et un serveur de système (130). L'affichage du terminal d'utilisateur (110) comprend un écran tactile sensible à la proximité, agencé pour afficher en cours d'utilisation plusieurs propositions sélectionnables de paris à l'utilisateur, que l'utilisateur sélectionne ou rejette par un mouvement de glissement de main, la direction du mouvement déterminant la proposition à sélectionner ou à rejeter.
PCT/GB2022/051279 2021-05-26 2022-05-20 Système et procédé de paris électroniques WO2022248838A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB2107477.8A GB2607043A (en) 2021-05-26 2021-05-26 Electronic wagering system and method
GB2107477.8 2021-05-26

Publications (1)

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WO2022248838A1 true WO2022248838A1 (fr) 2022-12-01

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Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20130090157A1 (en) * 2010-04-01 2013-04-11 David John Bowman Tharp System and method for betting
US20190392684A1 (en) * 2018-06-25 2019-12-26 Brett Dwain McDonald System and Method for Using Artificial Intelligence to Create Live, Mobile, Betting System Offering Time-Sensitive, Curated and Player-Restricted Bets on Sub-Outcomes of Sports and Esport Events

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20130090157A1 (en) * 2010-04-01 2013-04-11 David John Bowman Tharp System and method for betting
US20190392684A1 (en) * 2018-06-25 2019-12-26 Brett Dwain McDonald System and Method for Using Artificial Intelligence to Create Live, Mobile, Betting System Offering Time-Sensitive, Curated and Player-Restricted Bets on Sub-Outcomes of Sports and Esport Events

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GB202107477D0 (en) 2021-07-07
GB2607043A (en) 2022-11-30

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