WO2022205801A1 - Game friend recommendation method and system based on close contact, server, and storage medium - Google Patents

Game friend recommendation method and system based on close contact, server, and storage medium Download PDF

Info

Publication number
WO2022205801A1
WO2022205801A1 PCT/CN2021/119643 CN2021119643W WO2022205801A1 WO 2022205801 A1 WO2022205801 A1 WO 2022205801A1 CN 2021119643 W CN2021119643 W CN 2021119643W WO 2022205801 A1 WO2022205801 A1 WO 2022205801A1
Authority
WO
WIPO (PCT)
Prior art keywords
user
data
close
contact
game
Prior art date
Application number
PCT/CN2021/119643
Other languages
French (fr)
Chinese (zh)
Inventor
宋轩
曾焓
张浩然
陈宇
杨佳雨
谢洪彬
Original Assignee
南方科技大学
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 南方科技大学 filed Critical 南方科技大学
Publication of WO2022205801A1 publication Critical patent/WO2022205801A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D30/00Reducing energy consumption in communication networks
    • Y02D30/70Reducing energy consumption in communication networks in wireless communication networks

Abstract

A game friend recommendation method and system based on close contact, a server, and a storage medium. The method comprises: acquiring first close contact data of a first user and second close contact data of a second user, the first user and the second user being users of a same game; determining a similarity between the first user and the second user on the basis of the first close contact data and the second close contact data; determining whether the similarity satisfies a preset requirement; and if yes, recommending the second user to the first user and/or recommending the first user to the second user. The method combines a real interaction situation into a virtual network to discover other users having more real interactions with the user for friend recommendation, thereby enhancing real interactivity of games, and enabling the user to discover friends close to living habits of the user more easily.

Description

基于密接的游戏好友推荐方法、系统、服务器及存储介质Method, system, server and storage medium for recommending game friends based on close connection 技术领域technical field
本发明涉及计算机技术领域,尤其涉及一种基于密接的游戏好友推荐方法、系统、服务器及存储介质。The present invention relates to the field of computer technology, and in particular, to a method, system, server and storage medium for recommending game friends based on close connection.
背景技术Background technique
目前,移动通信设备已经遍及于我们的生活之中,随着智能手机的普及,各种游戏和社交的APP也层出不穷,它在我们生活中不再局限于一种通信设备,还承担着人们娱乐的作用。但是现今网络上的各种游戏APP都普遍存在一个问题:玩家的真实互动性不强,在游戏中大多扮演一个过客的角色,无论是对手还是队友。而且,因为手机的高度智能化,很多人沉迷于虚拟世界的网络游戏之中,从而忽视了现实生活中人与人之间的社交。At present, mobile communication devices have pervaded our lives. With the popularization of smart phones, various games and social APPs have emerged one after another. It is no longer limited to a communication device in our lives, but also undertakes entertainment for people. effect. However, there is a common problem with all kinds of game apps on the Internet today: the real interaction of players is not strong, and most of them play a passing role in the game, whether it is an opponent or a teammate. Moreover, because of the high intelligence of mobile phones, many people are addicted to online games in the virtual world, thus ignoring the social interaction between people in real life.
技术问题technical problem
有鉴于此,本发明提供了一种基于密接的游戏好友推荐方法、系统、服务器及存储介质,以实现基于现实的好友推送,以增强游戏的现实互动性。In view of this, the present invention provides a close connection-based game friend recommendation method, system, server and storage medium, so as to realize reality-based friend push, so as to enhance the realistic interactivity of the game.
技术解决方案technical solutions
第一方面,本发明提供了一种基于密接的游戏好友推荐方法,用于收集游戏用户的密接数据,以根据所述密接数据实现好友推荐,该方法包括:In a first aspect, the present invention provides a method for recommending game friends based on close connection, which is used to collect close connection data of game users to implement friend recommendation according to the close connection data. The method includes:
获取第一用户的第一密接数据以及第二用户的第二密接数据,所述第一用户和所述第二用户为同一游戏的用户;Obtain the first contact data of the first user and the second contact data of the second user, where the first user and the second user are users of the same game;
基于所述第一密接数据和第二密数据确定第一用户和第二用户的相似度;determining the similarity between the first user and the second user based on the first secret data and the second secret data;
判断所述相似度是否满足预设要求;Judging whether the similarity meets a preset requirement;
若是,则向所述第一用户推荐所述第二用户和/或向所述第二用户推荐所述第一用户。If so, recommend the second user to the first user and/or recommend the first user to the second user.
第二方面,本发明提供了一种基于密接的游戏好友推荐系统,用于收集游戏用户的密接数据,以根据所述密接数据实现好友推荐,包括:In a second aspect, the present invention provides a game friend recommendation system based on close connection, which is used to collect close connection data of game users, so as to implement friend recommendation according to the close connection data, including:
密接数据获取模块,用于获取第一用户的第一密接数据以及第二用户的第二密接数据,所述第一用户和所述第二用户为同一游戏的用户;a contact data acquisition module, configured to acquire the first contact data of the first user and the second contact data of the second user, where the first user and the second user are users of the same game;
相似度确定模块,用于基于所述第一密接数据和第二密数据确定第一用户和第二用户的相似度;a similarity determination module, configured to determine the similarity between the first user and the second user based on the first close data and the second close data;
相似度判断模块,用于判断所述相似度是否满足预设要求;a similarity judging module, configured to judge whether the similarity meets a preset requirement;
推荐模块,用于若是,则向所述第一用户推荐所述第二用户和/或向所述第二用户推荐所述第一用户。A recommending module, configured to recommend the second user to the first user and/or recommend the first user to the second user if yes.
第三方面,本发明提供了一种服务器,包括:In a third aspect, the present invention provides a server, including:
一个或多个处理器;one or more processors;
存储系统,用于存储一个或多个程序;a storage system for storing one or more programs;
当所述一个或多个程序被所述一个或多个处理器执行,使得所述一个或多个处理器能够实现如本发明任一实施例所提供的基于密接的游戏好友推荐方法。When the one or more programs are executed by the one or more processors, the one or more processors can implement the contact-based game friend recommendation method provided by any embodiment of the present invention.
第四方面,本发明提供了一种计算机可读存储介质,所述存储介质存储有计算机程序,所述计算机程序包括程序指令,所述程序指令当被执行时实现本发明任一实施例所提供的基于密接的游戏好友推荐方法。In a fourth aspect, the present invention provides a computer-readable storage medium, where the storage medium stores a computer program, the computer program includes program instructions, and the program instructions, when executed, implement any one of the embodiments of the present invention. A close-based game friend recommendation method.
有益效果beneficial effect
本发明提供的基于密接的游戏好友推荐方法,先获取来自第一用户的第一密接数据以及来自第二用户的第二密接数据,再基于第一密接数据和第二密数据确定第一用户和第二用户之间的相似度,进而判断相似度是否满足预设要求,若满足,则将第一用户和第二用户分别作为对方的推荐好友,本实施例以密接数据作为好友推荐的分析基础,从而将现实交际情况结合到虚拟网络中,以发掘与用户存在更多现实交集的其他用户进行好友推荐,增强了游戏的现实互动性,更容易使用户发现与自己生活习惯相近的好友。The method for recommending game friends based on the close connection provided by the present invention firstly obtains the first close connection data from the first user and the second close connection data from the second user, and then determines the first user and the first user based on the first close connection data and the second close data. The similarity between the second users, and then determine whether the similarity meets the preset requirements. If so, the first user and the second user are respectively regarded as the recommended friends of the other party. In this embodiment, the close data is used as the analysis basis for friend recommendation. , so that the real communication situation is combined into the virtual network to discover other users who have more real-life intersection with the user to recommend friends, which enhances the real interaction of the game and makes it easier for users to find friends with similar living habits.
附图说明Description of drawings
为了更清楚地说明本申请实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作简单的介绍,显而易见的,下面描述中的附图仅仅是本申请的部分实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据提供的附图获得其他的附图。In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the following will briefly introduce the accompanying drawings used in the description of the embodiments or the prior art. Obviously, the drawings in the following description are only These are some of the embodiments of the present application. For those of ordinary skill in the art, other drawings can also be obtained according to the provided drawings without any creative effort.
图1是本发明实施例一提供的一种基于密接的游戏好友推荐方法的流程图;FIG. 1 is a flowchart of a method for recommending game friends based on close connection provided by Embodiment 1 of the present invention;
图2是本发明实施例二提供的一种基于密接的游戏好友推荐方法的子流程图;2 is a sub-flow chart of a method for recommending game friends based on close connection provided by Embodiment 2 of the present invention;
图3是本发明实施例二提供的一种基于密接的游戏好友推荐方法的子流程图;3 is a sub-flow diagram of a method for recommending game friends based on close connection provided by Embodiment 2 of the present invention;
图4是本发明实施例三提供的一种基于密接的游戏好友推荐系统的结构示意图;4 is a schematic structural diagram of a close connection-based game friend recommendation system provided by Embodiment 3 of the present invention;
图5是本发明实施例四提供的一种服务器的结构示意图。FIG. 5 is a schematic structural diagram of a server according to Embodiment 4 of the present invention.
本发明的实施方式Embodiments of the present invention
下面结合本申请实施例中的附图,对本申请实施中的技术方案进行清楚、完整的描述。可以理解的是,此处所描述的具体实施例仅仅是本申请一部分实施例,而不是全部的实施例,仅用于解释本申请,而非对本申请的限定。另外还需要说明的是,基于本申请中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本申请保护的范围。The technical solutions in the implementation of the present application will be described clearly and completely below with reference to the accompanying drawings in the embodiments of the present application. It should be understood that, the specific embodiments described herein are only a part of the embodiments of the present application, rather than all the embodiments, and are only used to explain the present application rather than limit the present application. In addition, it should be noted that, based on the embodiments in the present application, all other embodiments obtained by those of ordinary skill in the art without creative work fall within the protection scope of the present application.
除非另有定义,本文所使用的所有的技术和科学术语与属于本发明的技术领域的技术人员通常理解的含义相同。本文中在本发明的说明书中使用的术语只是为了描述具体的实施方式的目的,不是旨在于限制本发明。本文所使用的术语“和/或”包括一个或多个相关的所列项目的任意的和所有的组合。Unless otherwise defined, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs. The terms used herein in the description of the present invention are for the purpose of describing specific embodiments only, and are not intended to limit the present invention. As used herein, the term "and/or" includes any and all combinations of one or more of the associated listed items.
此外,术语“第一”、“第二”等可在本文中用于描述各种方向、动作、步骤或元件等,但这些方向、动作、步骤或元件不受这些术语限制。这些术语仅用于将第一个方向、动作、步骤或元件与另一个方向、动作、步骤或元件区分。举例来说,在不脱离本发明的范围的情况下,可以将第一区域称为第二区域,且类似地,可将第二区域称为第一区域。第一区域和第二区域两者都是区域,但其不是同一区域。术语“第一”、“第二”等而不能理解为指示或暗示相对重要性或者隐含指明所指示的技术特征的数量。由此,限定有“第一”、“第二”的特征可以明示或者隐含地包括一个或者更多个该特征。在本发明的描述中,“多个”的含义是至少两个,例如两个,三个等,除非另有明确具体的限定。需要说明的是,当一个部被称为“固定于”另一个部,它可以直接在另一个部上也可以存在居中的部。当一个部被认为是“连接”到另一个部,它可以是直接连接到另一个部或者可能同时存在居中部。本文所使用的术语“垂直的”、“水平的”、“左”、“右”以及类似的表述,只是为了说明的目的,并不表示是唯一的实施方式。Furthermore, the terms "first," "second," etc. may be used herein to describe various directions, acts, steps or elements, etc., but are not limited by these terms. These terms are only used to distinguish a first direction, act, step or element from another direction, act, step or element. For example, a first region could be termed a second region, and, similarly, a second region could be termed a first region, without departing from the scope of the present disclosure. Both the first region and the second region are regions, but they are not the same region. The terms "first", "second" and the like should not be understood as indicating or implying relative importance or implying the number of technical features indicated. Thus, a feature defined as "first" or "second" may expressly or implicitly include one or more of that feature. In the description of the present invention, "plurality" means at least two, such as two, three, etc., unless otherwise expressly and specifically defined. It should be noted that when a part is referred to as being "fixed to" another part, it can be directly on the other part or there may be a central part. When one part is said to be "connected" to another part, it may be directly connected to the other part or there may be an intervening part at the same time. The terms "vertical", "horizontal", "left", "right" and similar expressions used herein are for the purpose of illustration only and do not represent the only embodiment.
在更加详细地讨论示例性实施例之前应当提到的是,一些示例性实施例被描述成作为流程图描绘的处理或方法。虽然流程图将各步骤描述成顺序的处理,但是其中的许多步骤可以被并行地、并发地或者同时实施。此外,各步骤的顺序可以被重新安排。当其操作完成时处理可以被终止,但是还可以具有未包括在附图中的附加步骤。处理可以对应于方法、函数、规程、子例程、子程序等等。Before discussing the exemplary embodiments in greater detail, it should be mentioned that some exemplary embodiments are described as processes or methods depicted as flowcharts. Although the flowchart depicts the steps as a sequential process, many of the steps may be performed in parallel, concurrently, or concurrently. Furthermore, the order of the steps can be rearranged. The process may be terminated when its operation is complete, but may also have additional steps not included in the figures. A process may correspond to a method, function, procedure, subroutine, subroutine, or the like.
实施例一Example 1
本实施例提供了一种基于密接的游戏好友推荐方法,用于收集游戏用户的密接数据,以根据所述密接数据实现好友推荐,该方法可以由终端或服务器实现,也可以通过终端和服务器的交互实现,本实施例以终端为例进行说明,参见图1,该方法包括以下步骤:This embodiment provides a method for recommending game friends based on close connection, which is used to collect close connection data of game users, so as to realize friend recommendation according to the close connection data. The interaction is implemented. This embodiment takes a terminal as an example for description. Referring to FIG. 1 , the method includes the following steps:
S110、获取第一用户的第一密接数据以及第二用户的第二密接数据,所述第一用户和所述第二用户为同一游戏的用户。S110. Acquire first contact data of a first user and second contact data of a second user, where the first user and the second user are users of the same game.
第一用户和第二用户为同一游戏的不同用户,第一密接数据和第二密接数据都是密接数据,密接数据用于表示对应用户的密接情况,第一密接数据为用于表示第一用户密接情况的数据,第二密接数据为用于表示第二用户密接情况的数据。密接情况表示用户的现实密切接触情况,所述第一密接数据用于表示所述第一用户的现实密切接触情况,所述第二密集数据用于表示所述第二用户的现实密切接触情况。在一些具体示例中,密接数据包括多类数据,例如:用户在室内密接的各年龄段的人数、用户在室外密接的各年龄段的人数、用户在工作时间密接的各年龄段的人数以及非工作时间密接的各年龄段的人数等,此处不一一举例。The first user and the second user are different users of the same game. The first and second close data are both close data. The close data is used to indicate the close connection of the corresponding user, and the first close data is used to indicate the first user. The data of the close connection state, and the second close connection data is data used to indicate the close connection state of the second user. The close contact situation indicates the actual close contact situation of the user, the first close contact data is used to indicate the actual close contact situation of the first user, and the second dense data is used to indicate the actual close contact situation of the second user. In some specific examples, the contact data includes various types of data, such as: the number of users in each age group in close contact indoors, the number of users in each age group in outdoor contact, the number of users in each age group during working hours, and the number of users in each age group The number of people of each age group whose working hours are closely linked, etc., are not listed here.
具体的,本实施例中的好友推荐方法目的在于根据用户的现实社交相似度进行匹配,以实现游戏和现实结合,增强游戏玩家的现实互动性。本实施例中,服务器为游戏服务器,用户基于游戏终端进行游戏,服务器可以获取游戏终端的数据,在进行本实施例提供的好友推荐方法时,游戏终端通过蓝牙等方式采集密接数据,服务器通过有线或无线的方式获取游戏终端采集的密接数据。Specifically, the purpose of the friend recommendation method in this embodiment is to perform matching according to the user's real social similarity, so as to realize the combination of the game and the real world, and to enhance the real interaction of the game player. In this embodiment, the server is a game server, the user plays a game based on the game terminal, and the server can obtain the data of the game terminal. When performing the friend recommendation method provided in this embodiment, the game terminal collects the close connection data through Bluetooth and other methods, and the server uses wired Or wirelessly obtain the close data collected by the game terminal.
S120、基于所述第一密接数据和第二密数据确定第一用户和第二用户的相似度。S120. Determine the similarity between the first user and the second user based on the first secret data and the second secret data.
相似度用于表示第一用户和第二用户的现实社交相似程度,一般以百分数的形式表示。相似度根据不同用户的密接数据计算得到,具体可以根据密接数据分析用户的密接情况,而密接情况代表用户的现实社交情况,对不同用户的现实社交情况进行比较,从而得到不同用户的相似度。The similarity is used to represent the actual social similarity between the first user and the second user, and is generally expressed in the form of a percentage. The similarity is calculated according to the close connection data of different users. Specifically, the close connection situation of the user can be analyzed according to the close connection data, and the close connection situation represents the real social situation of the user, and the real social situation of different users is compared to obtain the similarity of different users.
具体的,服务器中存储有用于根据密接数据分析用户相似度的预设算法,当服务器获取到不同用户的密接数据后,通过预设算法基于密接数据分析不同用户间的相似度。Specifically, the server stores a preset algorithm for analyzing the similarity of users according to the close connection data. After the server obtains the close connection data of different users, the preset algorithm analyzes the similarity between different users based on the close connection data.
S130、判断所述相似度是否满足预设要求。S130. Determine whether the similarity meets a preset requirement.
预设要求为根据相似度判断不同用户是否为相似用户的判断标准,用于确定不同用户是否适合被匹配为好友,当第一用户与第二用户的相似度满足预设要求,说明第一用户与第二用户被认为适合匹配为好友,当第一用户与第二用户的相似度不满足预设要求,说明第一用户与第二用户被认为不适合匹配为好友。示例性的,预设要求一般设置为大于等于预设值(例如百分之五十),当相似度大于等于预设值则满足预设要求。The preset requirement is a criterion for judging whether different users are similar users according to the similarity, and is used to determine whether different users are suitable to be matched as friends. When the similarity between the first user and the second user meets the preset requirement, it means that the first user The second user is considered suitable to be matched as friends, and when the similarity between the first user and the second user does not meet the preset requirements, it means that the first user and the second user are not considered suitable to be matched as friends. Exemplarily, the preset requirement is generally set to be greater than or equal to a preset value (for example, fifty percent), and when the similarity is greater than or equal to the preset value, the preset requirement is satisfied.
具体的,本实施例中,服务器中设置有由于判断不同用户是否适合被匹配为好友的预设要求,当服务器根据预设算法确定了不同用户间的相似度之后,根据相似度判断是否满足预设要求。Specifically, in this embodiment, a preset requirement for judging whether different users are suitable to be matched as friends is set in the server. After the server determines the similarity between different users according to a preset algorithm, it judges whether the preset requirements are met according to the similarity. set requirements.
S140、若是,则向所述第一用户推荐所述第二用户和/或向所述第二用户推荐所述第一用户。S140. If yes, recommend the second user to the first user and/or recommend the first user to the second user.
本实施例中,服务器在判断相似度是否满足预设要求后,根据判断结果进行好友推荐:若第一用户和第二用户之间的相似度满足预设要求,则第一用户与第二用户视为适合被匹配为好友,即第一用户和第二用户互为推荐好友,则向第一用户推荐第二用户和/或向第二用户推荐第一用户(可以同时向第一用户和第二用户二者进行推荐,也可以任选一个进行推荐);若第一用户和第二用户之间的相似度不满足预设要求,则不向第一用户推荐第二用户,也不向第二用户推荐第一用户。服务器向用户推荐好友可以通过向游戏终端发送推荐消息的方式,推荐消息中可以包括一个或多个推荐好友。In this embodiment, after judging whether the similarity meets the preset requirement, the server recommends friends according to the judgment result: if the similarity between the first user and the second user meets the preset requirement, the first user and the second user It is considered suitable to be matched as friends, that is, the first user and the second user are recommended friends to each other, then the second user is recommended to the first user and/or the first user is recommended to the second user (you can recommend both the first user and the second user to the first user. If the similarity between the first user and the second user does not meet the preset requirements, the second user will not be recommended to the first user, nor will the second user be recommended to the first user. The second user recommends the first user. The server recommends friends to the user by sending a recommendation message to the game terminal, and the recommendation message may include one or more recommended friends.
本实施例提供了一种基于密接的游戏好友推荐方法,先获取来自第一用户的第一密接数据以及来自第二用户的第二密接数据,再基于第一密接数据和第二密数据确定第一用户和第二用户之间的相似度,进而判断相似度是否满足预设要求,若满足,则将第一用户和第二用户分别作为对方的推荐好友,本实施例以密接数据作为好友推荐的分析基础,从而将现实交际情况结合到虚拟网络中,以发掘与用户存在更多现实交集的其他用户进行好友推荐,增强了游戏的现实互动性,更容易使用户发现与自己生活习惯相近的好友。This embodiment provides a method for recommending game friends based on close contact. First, the first close contact data from the first user and the second close contact data from the second user are obtained, and then the first close contact data and the second close contact data are determined based on the first The similarity between the first user and the second user, and then determine whether the similarity meets the preset requirements. If so, the first user and the second user are respectively regarded as the recommended friends of the other party. In this embodiment, the close data is used as the friend recommendation. based on the analysis of the game, so as to combine the real communication situation into the virtual network to discover other users who have more real-life intersection with the user to recommend friends, which enhances the real interaction of the game and makes it easier for users to discover the life habits similar to their own. friend.
实施例二Embodiment 2
本实施例在实施例一的基础上对基于密接的游戏好友推荐方法中部分流程进行了进一步的解释和举例,例如如何获取密接数据的过程,具体包括:On the basis of the first embodiment, this embodiment further explains and exemplifies some of the processes in the close connection-based game friend recommendation method, for example, the process of how to obtain the close connection data, which specifically includes:
如图2所示,本实施例提供的基于密接的游戏好友推荐方法中,步骤S110包括步骤S111-112:As shown in FIG. 2 , in the method for recommending game friends based on close connection provided by this embodiment, step S110 includes steps S111-112:
S111、获取所述第一用户的第一蓝牙数据和所述第二用户的第二蓝牙数据,所述第一蓝牙数据用于表示所述第一用户的游戏终端的蓝牙连接情况,所述第二蓝牙数据用于表示所述第二用户的游戏终端的蓝牙连接情况。S111. Acquire first Bluetooth data of the first user and second Bluetooth data of the second user, where the first Bluetooth data is used to indicate the Bluetooth connection status of the game terminal of the first user, and the first Bluetooth data is used to indicate the Bluetooth connection status of the game terminal of the first user. The second bluetooth data is used to indicate the bluetooth connection status of the game terminal of the second user.
第一蓝牙数据和第二蓝牙数据都是游戏终端根据自身的蓝牙连接情况生成的记录数据,用于记录与某一游戏终端发生蓝牙连接的其他游戏终端的连接时间、连接距离、游戏终端所属的用户等信息(即蓝牙连接情况),本实施例为了便于区分将来自第一用户的游戏终端的蓝牙数据称为第一蓝牙数据,相应的来自第二用户的游戏终端的蓝牙数据称为第二蓝牙数据。The first bluetooth data and the second bluetooth data are both record data generated by the game terminal according to its own bluetooth connection, and are used to record the connection time and distance of other game terminals connected to a certain game terminal by bluetooth, and the game terminal belongs to the game terminal. User and other information (that is, the Bluetooth connection status), in this embodiment, in order to facilitate the distinction, the Bluetooth data from the game terminal of the first user is referred to as the first Bluetooth data, and the corresponding Bluetooth data from the game terminal of the second user is referred to as the second Bluetooth data. Bluetooth data.
S112、根据所述第一蓝牙数据判断第一用户是否与其他用户发生密接,若是则根据对应的密接情况生成第一密接数据,根据所述第二蓝牙数据判断第二用户是否与其他用户发生密接,若是则根据对应的密接情况生成第二密接数据。S112. Determine whether the first user is in close contact with other users according to the first Bluetooth data, and if so, generate first close connection data according to the corresponding close connection situation, and determine whether the second user is in close contact with other users according to the second Bluetooth data. , and if so, the second close data is generated according to the corresponding close connection.
步骤S112用于根据蓝牙数据识别用户间的密接情况,密接情况包括发生密接和未发生密接两种,本实施例中判断两个用户间发生密接需要对应的游戏终端满足:连接距离满足预设距离要求。即根据所述第一蓝牙数据判断第一用户是否与其他用户发生密接包括:Step S112 is used to identify the close connection between the users according to the Bluetooth data, and the close connection includes two types of close connection and no close connection. In this embodiment, it is determined that the close connection between the two users requires the corresponding game terminal to satisfy: the connection distance meets the preset distance. Require. That is, judging whether the first user is in close contact with other users according to the first Bluetooth data includes:
根据所述第一蓝牙数据判断第一用户与其他用户的接触距离是否满足预设距离要求;Determine whether the contact distance between the first user and other users meets the preset distance requirement according to the first Bluetooth data;
若满足,则确定第一用户与其他用户发生密接。If satisfied, it is determined that the first user is in close contact with other users.
更具体的,在一些实施例中,如图3所示,步骤S120包括步骤S121-122:More specifically, in some embodiments, as shown in FIG. 3 , step S120 includes steps S121-122:
S121、基于所述第一密接数据按照预设规则生成第一矩阵、基于所述第二密接数据按照预设规则生成第二矩阵。S121. Generate a first matrix according to a preset rule based on the first contact data, and generate a second matrix based on the second contact data according to a preset rule.
步骤S121用于从密接数据中将关键数据提取,并且为了方便后续使用,以矩阵形式保存,即基于所述第一密接数据按照预设规则生成第一矩阵包括:Step S121 is used to extract key data from the concatenated data, and save it in a matrix form for the convenience of subsequent use, that is, generating a first matrix based on the first concatenated data according to a preset rule includes:
基于所述第一密接数据按照密接时间、密接人员数量、人员年龄和密接地点中的一种或多种作为元素确定第一矩阵,在一个具体示例中,第一矩阵的列为根据第一密接数据提取出的对应用户的室内、室外、工作时间、非工作时间,第一矩阵的行表示不同的年龄段。第二矩阵与第一矩阵的生成原理相同。当然上述密接时间、密接人员数量、人员年龄和密接地点仅为本实施例给出的一种确定矩阵的属性示例,实际可以根据需求自行确定如何从密接数据中提取数据生成矩阵。Based on the first contact data, a first matrix is determined according to one or more of contact time, number of contact persons, age of persons, and contact points as elements. In a specific example, the columns of the first matrix are based on the first contact The data extracted corresponds to the user's indoor, outdoor, working hours, and non-working hours, and the rows of the first matrix represent different age groups. The generation principle of the second matrix is the same as that of the first matrix. Of course, the above-mentioned close contact time, number of close contact personnel, personnel age, and close contact point are only examples of attributes for determining the matrix given in this embodiment. In fact, you can determine how to extract data from the close contact data to generate a matrix according to your needs.
S122、基于所述第一矩阵和所述第二矩阵确定比率相似度。S122. Determine a ratio similarity based on the first matrix and the second matrix.
在得到第一密接数据对应的第一矩阵和第二密接数据对应的第二矩阵后,本实施例基于第一矩阵和第二矩阵分析第一用户和第二用户间的相似度,由于本实施例采取的是基于矩阵提取的多种比率确定相似度,将相似度称为比率相似度。具体的,本实施例中通过对第一矩阵和第二矩阵的各个特征值之间的比率、各个秩之间的比率、还有每个特征向量中各种值的比率来对玩家进行特征分类,也即基于所述第一矩阵和所述第二矩阵确定比率相似度包括:After obtaining the first matrix corresponding to the first close data and the second matrix corresponding to the second close data, this embodiment analyzes the similarity between the first user and the second user based on the first matrix and the second matrix. In this example, the similarity is determined based on multiple ratios extracted from the matrix, and the similarity is called ratio similarity. Specifically, in this embodiment, the player is characterized by the ratio between the respective feature values of the first matrix and the second matrix, the ratio between the respective ranks, and the ratio of the various values in each feature vector. , that is, determining the ratio similarity based on the first matrix and the second matrix includes:
确定所述第一矩阵的多个特征值之间的第一特征值比率、多个秩之间的第一秩比率以及多个特征向量中的第一特征向量比率,确定所述第二矩阵的多个特征值之间的第二特征值比率、多个秩之间的第二秩比率以及多个特征向量中的第二特征向量比率;determining a first eigenvalue ratio among a plurality of eigenvalues of the first matrix, a first rank ratio among a plurality of ranks, and a first eigenvector ratio among the plurality of eigenvectors, and determining a a second eigenvalue ratio among the plurality of eigenvalues, a second rank ratio among the plurality of ranks, and a second eigenvector ratio among the plurality of eigenvectors;
基于所述第一特征值比率、第一秩比率、第一特征向量比率、第二特征值比率、第二秩比率和第二特征向量比率进行线性拟合,并基于拟合结果确定第一用户和第二用户之间的比率相似度。Linear fitting is performed based on the first eigenvalue ratio, the first rank ratio, the first eigenvector ratio, the second eigenvalue ratio, the second rank ratio and the second eigenvector ratio, and the first user is determined based on the fitting result and the ratio similarity between the second user.
本实施例提供的基于密接的游戏好友推荐方法在实施例一的基础上,进一步给出了从蓝牙数据中确定密接数据的方式,以及根据密接数据计算相似度的方式,可以让玩家在体验游戏快乐的过程中更容易交到现实生活中的朋友。On the basis of Embodiment 1, the method for recommending game friends based on close connection provided in this embodiment further provides a method for determining close connection data from Bluetooth data, and a method for calculating similarity according to the close connection data, which allows players to experience the game It's easier to make real-life friends in the process of being happy.
实施例三Embodiment 3
图4为本发明实施例三提供的一种基于密接的游戏好友推荐系统的结构示意图,如图4所述,该系统包括:FIG. 4 is a schematic structural diagram of a close connection-based game friend recommendation system provided in Embodiment 3 of the present invention. As shown in FIG. 4 , the system includes:
密接数据获取模块310,用于获取第一用户的第一密接数据以及第二用户的第二密接数据,所述第一用户和所述第二用户为同一游戏的用户;The contact data acquisition module 310 is configured to acquire the first contact data of the first user and the second contact data of the second user, where the first user and the second user are users of the same game;
相似度确定模块320,用于基于所述第一密接数据和第二密数据确定第一用户和第二用户的相似度;a similarity determination module 320, configured to determine the similarity between the first user and the second user based on the first close data and the second close data;
相似度判断模块330,用于判断所述相似度是否满足预设要求;A similarity judgment module 330, configured to judge whether the similarity meets a preset requirement;
推荐模块340,用于若是,则向所述第一用户推荐所述第二用户和/或向所述第二用户推荐所述第一用户。A recommending module 340, configured to recommend the second user to the first user and/or recommend the first user to the second user if yes.
更具体的,在一个实施例中,密接数据获取模块包括:More specifically, in one embodiment, the contact data acquisition module includes:
蓝牙数据获取单元,用于获取所述第一用户的第一蓝牙数据和所述第二用户的第二蓝牙数据,所述第一蓝牙数据用于表示所述第一用户的游戏终端的蓝牙连接情况,所述第二蓝牙数据用于表示所述第二用户的游戏终端的蓝牙连接情况;A Bluetooth data acquisition unit, configured to acquire the first Bluetooth data of the first user and the second Bluetooth data of the second user, where the first Bluetooth data is used to represent the Bluetooth connection of the game terminal of the first user situation, the second Bluetooth data is used to represent the Bluetooth connection status of the game terminal of the second user;
密接数据提取单元,用于根据所述第一蓝牙数据判断第一用户是否与其他用户发生密接,若是则根据对应的密接情况生成第一密接数据,根据所述第二蓝牙数据判断第二用户是否与其他用户发生密接,若是则根据对应的密接情况生成第二密接数据。The close connection data extraction unit is used to judge whether the first user has close connection with other users according to the first Bluetooth data, if so, generate the first close connection data according to the corresponding close connection situation, and judge whether the second user has close connection according to the second Bluetooth data. A close connection occurs with other users, and if so, the second close connection data is generated according to the corresponding close connection situation.
更具体的,在一个实施例中,密接数据提取单元具体用于:根据所述第一蓝牙数据判断第一用户与其他用户的接触距离是否满足预设距离要求;若满足,则确定第一用户与其他用户发生密接。More specifically, in one embodiment, the close contact data extraction unit is specifically configured to: determine whether the contact distance between the first user and other users meets the preset distance requirement according to the first Bluetooth data; if so, determine the first user Connect with other users.
更具体的,在一个实施例中,相似度确定模块具体包括:More specifically, in one embodiment, the similarity determination module specifically includes:
矩阵生成单元,用于基于所述第一密接数据按照预设规则生成第一矩阵、基于所述第二密接数据按照预设规则生成第二矩阵;a matrix generating unit, configured to generate a first matrix according to a preset rule based on the first contact data, and generate a second matrix based on the second contact data according to a preset rule;
相似度计算单元,用于基于所述第一矩阵和所述第二矩阵确定比率相似度。A similarity calculation unit, configured to determine a ratio similarity based on the first matrix and the second matrix.
更具体的,在一个实施例中,相似度计算单元具体用于:确定所述第一矩阵的多个特征值之间的第一特征值比率、多个秩之间的第一秩比率以及多个特征向量中的第一特征向量比率,确定所述第二矩阵的多个特征值之间的第二特征值比率、多个秩之间的第二秩比率以及多个特征向量中的第二特征向量比率;More specifically, in an embodiment, the similarity calculation unit is specifically configured to: determine a first eigenvalue ratio among multiple eigenvalues of the first matrix, a first rank ratio among multiple ranks, and multiple eigenvalues. a first eigenvector ratio among the eigenvectors, determining a second eigenvalue ratio among the plurality of eigenvalues of the second matrix, a second rank ratio among the plurality of ranks, and a second eigenvector among the plurality of eigenvectors Eigenvector ratio;
基于所述第一特征值比率、第一秩比率、第一特征向量比率、第二特征值比率、第二秩比率和第二特征向量比率进行线性拟合,并基于拟合结果确定第一用户和第二用户之间的比率相似度。Linear fitting is performed based on the first eigenvalue ratio, the first rank ratio, the first eigenvector ratio, the second eigenvalue ratio, the second rank ratio and the second eigenvector ratio, and the first user is determined based on the fitting result and the ratio similarity between the second user.
更具体的,在一个实施例中,矩阵生成单元具体用于:基于所述第一密接数据按照密接时间、密接人员数量、人员年龄和密接地点中的一种或多种作为元素确定第一矩阵。More specifically, in one embodiment, the matrix generation unit is specifically configured to: determine the first matrix based on the first close contact data and use one or more of the close contact time, the number of close contact personnel, the age of the personnel, and the close contact point as elements. .
本实施例提供了一种基于密接的游戏好友推荐系统,先获取来自第一用户的第一密接数据以及来自第二用户的第二密接数据,再基于第一密接数据和第二密数据确定第一用户和第二用户之间的相似度,进而判断相似度是否满足预设要求,若满足,则将第一用户和第二用户分别作为对方的推荐好友,本实施例以密接数据作为好友推荐的分析基础,从而将现实交际情况结合到虚拟网络中,以发掘与用户存在更多现实交集的其他用户进行好友推荐,增强了游戏的现实互动性,更容易使用户发现与自己生活习惯相近的好友。This embodiment provides a game friend recommendation system based on close contact. First, the first close contact data from the first user and the second close contact data from the second user are obtained, and then the first close contact data and the second close contact data are determined based on the first The similarity between the first user and the second user, and then determine whether the similarity meets the preset requirements. If so, the first user and the second user are respectively regarded as the recommended friends of the other party. In this embodiment, the close data is used as the friend recommendation. based on the analysis of the game, so as to combine the real communication situation into the virtual network to discover other users who have more real-life intersection with the user to recommend friends, which enhances the real interaction of the game and makes it easier for users to discover the life habits similar to their own. friend.
实施例四Embodiment 4
图5为本发明实施例四提供的一种服务器400的结构示意图,如图5所示,该服务器包括存储器410、处理器420,服务器中处理器420的数量可以是一个或多个,图5中以一个处理器420为例;服务器中的存储器410、处理器420可以通过总线或其他方式连接,图5中以通过总线连接为例。FIG. 5 is a schematic structural diagram of a server 400 according to Embodiment 4 of the present invention. As shown in FIG. 5 , the server includes a memory 410 and a processor 420. The number of processors 420 in the server may be one or more. A processor 420 is taken as an example in FIG. 5 ; the memory 410 and the processor 420 in the server may be connected by a bus or in other ways, and the connection by a bus is taken as an example in FIG. 5 .
存储器410作为一种计算机可读存储介质,可用于存储软件程序、计算机可执行程序以及模块,如本发明实施例中的基于密接的游戏好友推荐方法对应的程序指令/模块(例如,基于密接的游戏好友推荐系统中的密接数据获取模块310、相似度确定模块320、相似度判断模块330和推荐模块340)。处理器420通过运行存储在存储器410中的软件程序、指令以及模块,从而执行服务器的各种功能应用以及数据处理,即实现上述的基于密接的游戏好友推荐方法。As a computer-readable storage medium, the memory 410 can be used to store software programs, computer-executable programs and modules, such as program instructions/modules corresponding to the method for recommending game friends based on the The close data acquisition module 310, the similarity determination module 320, the similarity determination module 330 and the recommendation module 340 in the game friend recommendation system). The processor 420 executes various functional applications and data processing of the server by running the software programs, instructions and modules stored in the memory 410, ie, implements the above-mentioned method for recommending game friends based on close connection.
其中,所述处理器420用于运行存储在存储器410中的计算机可执行程序,以实现如下步骤:步骤S110、获取第一用户的第一密接数据以及第二用户的第二密接数据,所述第一用户和所述第二用户为同一游戏的用户;步骤S120、基于所述第一密接数据和第二密数据确定第一用户和第二用户的相似度;步骤S130、判断所述相似度是否满足预设要求;步骤S140、若是,则向所述第一用户推荐所述第二用户和/或向所述第二用户推荐所述第一用户。The processor 420 is configured to run the computer-executable program stored in the memory 410 to implement the following steps: Step S110: Acquire the first contact data of the first user and the second contact data of the second user, the The first user and the second user are users of the same game; step S120, determine the similarity between the first user and the second user based on the first secret data and the second secret data; step S130, determine the similarity Whether the preset requirements are met; step S140, if yes, recommend the second user to the first user and/or recommend the first user to the second user.
当然,本发明实施例所提供的一种服务器,该服务器不限于如上所述的方法操作,还可以执行本发明实施例任意实施例所提供的基于密接的游戏好友推荐方法中的相关操作。Of course, the server provided by the embodiment of the present invention is not limited to the above-mentioned method operations, and can also perform related operations in the close connection-based game friend recommendation method provided by any embodiment of the present invention.
存储器410可主要包括存储程序区和存储数据区,其中,存储程序区可存储操作系统、至少一个功能所需的应用程序;存储数据区可存储根据终端的使用所创建的数据等。此外,存储器410可以包括高速随机存取存储器,还可以包括非易失性存储器,例如至少一个磁盘存储器件、闪存器件、或其他非易失性固态存储器件。在一些实例中,存储器410可进一步包括相对于处理器420远程设置的存储器,这些远程存储器可以通过网络连接至服务器。上述网络的实例包括但不限于互联网、企业内部网、局域网、移动通信网及其组合。The memory 410 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required for at least one function; the storage data area may store data created according to the use of the terminal, and the like. Additionally, memory 410 may include high-speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other non-volatile solid-state storage device. In some instances, memory 410 may further include memory located remotely from processor 420, which may be connected to a server through a network. Examples of such networks include, but are not limited to, the Internet, an intranet, a local area network, a mobile communication network, and combinations thereof.
本实施例提供了一种服务器,先获取来自第一用户的第一密接数据以及来自第二用户的第二密接数据,再基于第一密接数据和第二密数据确定第一用户和第二用户之间的相似度,进而判断相似度是否满足预设要求,若满足,则将第一用户和第二用户分别作为对方的推荐好友,本实施例以密接数据作为好友推荐的分析基础,从而将现实交际情况结合到虚拟网络中,以发掘与用户存在更多现实交集的其他用户进行好友推荐,增强了游戏的现实互动性,更容易使用户发现与自己生活习惯相近的好友。This embodiment provides a server that first obtains the first close data from the first user and the second close data from the second user, and then determines the first user and the second user based on the first close data and the second close data and then determine whether the similarity meets the preset requirements. If so, the first user and the second user are respectively regarded as the recommended friends of the other party. In this embodiment, the close data is used as the analysis basis for friend recommendation, so that The real communication situation is integrated into the virtual network to discover other users who have more real-world intersection with the user to recommend friends, which enhances the real interaction of the game and makes it easier for users to find friends with similar living habits.
实施例五Embodiment 5
本发明实施例五还提供一种包含计算机可执行指令的存储介质,所述计算机可执行指令在由计算机处理器执行时用于执行一种基于密接的游戏好友推荐方法,该基于密接的游戏好友推荐方法包括:Embodiment 5 of the present invention further provides a storage medium containing computer-executable instructions, the computer-executable instructions, when executed by a computer processor, are used to execute a method for recommending game friends based on close contact. Recommended methods include:
获取第一用户的第一密接数据以及第二用户的第二密接数据,所述第一用户和所述第二用户为同一游戏的用户;Obtain the first contact data of the first user and the second contact data of the second user, where the first user and the second user are users of the same game;
基于所述第一密接数据和第二密数据确定第一用户和第二用户的相似度;determining the similarity between the first user and the second user based on the first secret data and the second secret data;
判断所述相似度是否满足预设要求;Judging whether the similarity meets a preset requirement;
若是,则向所述第一用户推荐所述第二用户和/或向所述第二用户推荐所述第一用户获取第一用户的第一密接数据以及第二用户的第二密接数据;If so, recommending the second user to the first user and/or recommending the first user to the second user to obtain the first close data of the first user and the second close data of the second user;
基于所述第一密接数据和第二密数据确定第一用户和第二用户的相似度;determining the similarity between the first user and the second user based on the first secret data and the second secret data;
判断所述相似度是否满足预设要求;Judging whether the similarity meets a preset requirement;
若是,则向所述第一用户推荐所述第二用户和/或向所述第二用户推荐所述第一用户。If so, recommend the second user to the first user and/or recommend the first user to the second user.
当然,本发明实施例所提供的一种包含计算机可执行指令的存储介质,其计算机可执行指令不限于如上所述的方法操作,还可以执行本发明任意实施例所提供的基于密接的游戏好友推荐方法中的相关操作。Of course, a storage medium containing computer-executable instructions provided by an embodiment of the present invention, the computer-executable instructions of which are not limited to the above-mentioned method operations, and can also execute the close-contact-based game friend provided by any embodiment of the present invention. Related operations in the recommended method.
通过以上关于实施方式的描述,所述领域的技术人员可以清楚地了解到,本发明可借助软件及必需的通用硬件来实现,当然也可以通过硬件实现,但很多情况下前者是更佳的实施方式。基于这样的理解,本发明的技术方案本质上或者说对现有技术做出贡献的部分可以以软件产品的形式体现出来,该计算机软件产品可以存储在计算机可读存储介质中,如计算机的软盘、只读存储器(Read-Only Memory, ROM)、随机存取存储器(Random Access Memory, RAM)、闪存(FLASH)、硬盘或光盘等,包括若干指令用以使得一台计算机服务器(可以是个人计算机,服务器,或者网络服务器等)执行本发明各个实施例所述的方法。From the above description of the embodiments, those skilled in the art can clearly understand that the present invention can be implemented by software and necessary general-purpose hardware, and of course can also be implemented by hardware, but in many cases the former is a better implementation Way. Based on such understanding, the technical solutions of the present invention can be embodied in the form of software products in essence or the parts that make contributions to the prior art, and the computer software products can be stored in a computer-readable storage medium, such as a floppy disk of a computer , Read-Only Memory (ROM), Random Access Memory (RAM), Flash Memory (FLASH), hard disk or CD, etc., including several instructions to make a computer server (which can be a personal computer) , server, or network server, etc.) to execute the methods described in the various embodiments of the present invention.
值得注意的是,上述基于密接的游戏好友推荐系统的实施例中,所包括的各个单元和模块只是按照功能逻辑进行划分的,但并不局限于上述的划分,只要能够实现相应的功能即可;另外,各功能单元的具体名称也只是为了便于相互区分,并不用于限制本发明的保护范围。It is worth noting that in the above-mentioned embodiment of the game friend recommendation system based on close connection, the units and modules included are only divided according to functional logic, but are not limited to the above-mentioned division, as long as the corresponding functions can be realized. ; In addition, the specific names of the functional units are only for the convenience of distinguishing from each other, and are not used to limit the protection scope of the present invention.
注意,上述仅为本发明的较佳实施例及所运用技术原理。本领域技术人员会理解,本发明不限于这里所述的特定实施例,对本领域技术人员来说能够进行各种明显的变化、重新调整和替代而不会脱离本发明的保护范围。因此,虽然通过以上实施例对本发明进行了较为详细的说明,但是本发明不仅仅限于以上实施例,在不脱离本发明构思的情况下,还可以包括更多其他等效实施例,而本发明的范围由所附的权利要求范围决定。Note that the above are only preferred embodiments of the present invention and applied technical principles. Those skilled in the art will understand that the present invention is not limited to the specific embodiments described herein, and various obvious changes, readjustments and substitutions can be made by those skilled in the art without departing from the protection scope of the present invention. Therefore, although the present invention has been described in detail through the above embodiments, the present invention is not limited to the above embodiments, and can also include more other equivalent embodiments without departing from the concept of the present invention. The scope is determined by the scope of the appended claims.

Claims (10)

  1. 一种基于密接的游戏好友推荐方法,通过对比用户的密接数据来找出相似度满足预设要求的游戏用户,其特征在于包括: A method for recommending game friends based on close connection, by comparing users' close connection data to find out game users whose similarity satisfies preset requirements, characterized by comprising:
    获取第一用户的第一密接数据以及第二用户的第二密接数据,所述第一用户和所述第二用户为同一游戏的用户,所述第一密接数据用于表示所述第一用户的现实密切接触情况,所述第二密集数据用于表示所述第二用户的现实密切接触情况;Obtain the first contact data of the first user and the second contact data of the second user, the first user and the second user are users of the same game, and the first contact data is used to represent the first user the actual close contact situation of the second user, and the second dense data is used to represent the actual close contact situation of the second user;
    基于所述第一密接数据和第二密数据确定第一用户和第二用户的相似度;determining the similarity between the first user and the second user based on the first secret data and the second secret data;
    判断所述相似度是否满足所述预设要求;Judging whether the similarity meets the preset requirement;
    若是,则向所述第一用户推荐所述第二用户和/或向所述第二用户推荐所述第一用户。If so, recommend the second user to the first user and/or recommend the first user to the second user.
  2. 根据权利要求1所述的基于密接的游戏好友推荐方法,其特征在于,所述获取第一用户的第一密接数据以及第二用户的第二密接数据,包括: The method for recommending game friends based on close contact according to claim 1, wherein the acquiring the first close contact data of the first user and the second close contact data of the second user comprises:
    获取所述第一用户的第一蓝牙数据和所述第二用户的第二蓝牙数据,所述第一蓝牙数据用于表示所述第一用户的游戏终端的蓝牙连接情况,所述第二蓝牙数据用于表示所述第二用户的游戏终端的蓝牙连接情况;Obtain the first Bluetooth data of the first user and the second Bluetooth data of the second user, where the first Bluetooth data is used to indicate the Bluetooth connection status of the game terminal of the first user, and the second Bluetooth data The data is used to represent the Bluetooth connection status of the game terminal of the second user;
    根据所述第一蓝牙数据判断第一用户是否与其他用户发生密接,若是则根据对应的密接情况生成第一密接数据,根据所述第二蓝牙数据判断第二用户是否与其他用户发生密接,若是则根据对应的密接情况生成第二密接数据。According to the first Bluetooth data, determine whether the first user is in close contact with other users, if so, generate first close contact data according to the corresponding close connection situation, and determine whether the second user is in close contact with other users according to the second Bluetooth data. Then, the second close connection data is generated according to the corresponding close connection situation.
  3. 根据权利要求2所述的基于密接的游戏好友推荐方法,其特征在于,根据所述第一蓝牙数据判断第一用户是否与其他用户发生密接包括: The method for recommending game friends based on close connection according to claim 2, wherein determining whether the first user has close connection with other users according to the first Bluetooth data comprises:
    根据所述第一蓝牙数据判断第一用户与其他用户的接触距离是否满足预设距离要求;Determine whether the contact distance between the first user and other users meets the preset distance requirement according to the first Bluetooth data;
    若满足,则确定第一用户与其他用户发生密接。If satisfied, it is determined that the first user is in close contact with other users.
  4. 根据权利要求1所述的基于密接的游戏好友推荐方法,其特征在于,所述基于所述第一密接数据和第二密数据确定第一用户和第二用户的相似度,包括: The method for recommending game friends based on closeness according to claim 1, wherein the determining the similarity between the first user and the second user based on the first closeness data and the second closeness data comprises:
    基于所述第一密接数据按照预设规则生成第一矩阵、基于所述第二密接数据按照预设规则生成第二矩阵;generating a first matrix according to a preset rule based on the first contact data, and generating a second matrix based on the second contact data according to a preset rule;
    基于所述第一矩阵和所述第二矩阵确定比率相似度。A ratio similarity is determined based on the first matrix and the second matrix.
  5. 根据权利要求4所述的基于密接的游戏好友推荐方法,其特征在于,基于所述第一矩阵和所述第二矩阵确定比率相似度,包括: The method for recommending game friends based on close contact according to claim 4, wherein determining the ratio similarity based on the first matrix and the second matrix comprises:
    确定所述第一矩阵的多个特征值之间的第一特征值比率、多个秩之间的第一秩比率以及多个特征向量中的第一特征向量比率,确定所述第二矩阵的多个特征值之间的第二特征值比率、多个秩之间的第二秩比率以及多个特征向量中的第二特征向量比率;determining a first eigenvalue ratio among a plurality of eigenvalues of the first matrix, a first rank ratio among a plurality of ranks, and a first eigenvector ratio among the plurality of eigenvectors, and determining a a second eigenvalue ratio among the plurality of eigenvalues, a second rank ratio among the plurality of ranks, and a second eigenvector ratio among the plurality of eigenvectors;
    基于所述第一特征值比率、第一秩比率、第一特征向量比率、第二特征值比率、第二秩比率和第二特征向量比率进行线性拟合,并基于拟合结果确定第一用户和第二用户之间的比率相似度。Linear fitting is performed based on the first eigenvalue ratio, the first rank ratio, the first eigenvector ratio, the second eigenvalue ratio, the second rank ratio and the second eigenvector ratio, and the first user is determined based on the fitting result and the ratio similarity between the second user.
  6. 根据权利要求4所述的基于密接的游戏好友推荐方法,其特征在于,基于所述第一密接数据按照预设规则生成第一矩阵包括: The method for recommending game friends based on close contact according to claim 4, wherein generating the first matrix according to a preset rule based on the first close contact data comprises:
    基于所述第一密接数据按照密接时间、密接人员数量、人员年龄和密接地点中的一种或多种作为元素确定第一矩阵。Based on the first contact data, a first matrix is determined with one or more of the contact time, the number of contact persons, the age of the persons, and the contact point as elements.
  7. 一种基于密接的游戏好友推荐系统,用于收集游戏用户的密接数据,以根据所述密接数据实现好友推荐,其特征在于,包括: A game friend recommendation system based on close connection, which is used to collect close connection data of game users, so as to realize friend recommendation according to the close connection data, and is characterized in that, it includes:
    密接数据获取模块,用于获取第一用户的第一密接数据以及第二用户的第二密接数据,所述第一用户和所述第二用户为同一游戏的用户;a contact data acquisition module, configured to acquire the first contact data of the first user and the second contact data of the second user, where the first user and the second user are users of the same game;
    相似度确定模块,用于基于所述第一密接数据和第二密数据确定第一用户和第二用户的相似度;a similarity determination module, configured to determine the similarity between the first user and the second user based on the first close data and the second close data;
    相似度判断模块,用于判断所述相似度是否满足预设要求;a similarity judging module, configured to judge whether the similarity meets a preset requirement;
    推荐模块,用于若所述相似度满足预设要求,则向所述第一用户推荐所述第二用户和/或向所述第二用户推荐所述第一用户。A recommending module, configured to recommend the second user to the first user and/or recommend the first user to the second user if the similarity meets a preset requirement.
  8. 根据权利要求7所述的基于密接的游戏好友推荐系统,其特征在于,密接数据获取模块包括: The close connection-based game friend recommendation system according to claim 7, wherein the close connection data acquisition module comprises:
    蓝牙数据获取单元,用于获取所述第一用户的第一蓝牙数据和所述第二用户的第二蓝牙数据,所述第一蓝牙数据用于表示所述第一用户的游戏终端的蓝牙连接情况,所述第二蓝牙数据用于表示所述第二用户的游戏终端的蓝牙连接情况;A Bluetooth data acquisition unit, configured to acquire the first Bluetooth data of the first user and the second Bluetooth data of the second user, where the first Bluetooth data is used to represent the Bluetooth connection of the game terminal of the first user situation, the second Bluetooth data is used to represent the Bluetooth connection status of the game terminal of the second user;
    密接数据提取单元,用于根据所述第一蓝牙数据判断第一用户是否与其他用户发生密接,若是则根据对应的密接情况生成第一密接数据,根据所述第二蓝牙数据判断第二用户是否与其他用户发生密接,若是则根据对应的密接情况生成第二密接数据。The close connection data extraction unit is used to judge whether the first user has close connection with other users according to the first Bluetooth data, if so, generate the first close connection data according to the corresponding close connection situation, and judge whether the second user has close connection according to the second Bluetooth data. A close connection occurs with other users, and if so, the second close connection data is generated according to the corresponding close connection situation.
  9. 一种服务器,其特征在于,包括: A server, characterized in that it includes:
    一个或多个处理器;one or more processors;
    存储系统,用于存储一个或多个程序;a storage system for storing one or more programs;
    当所述一个或多个程序被所述一个或多个处理器执行,使得所述一个或多个处理器能够实现如权利要求1-6中任一项所述的基于密接的游戏好友推荐方法。When the one or more programs are executed by the one or more processors, the one or more processors can implement the contact-based game friend recommendation method according to any one of claims 1-6 .
  10. 一种计算机可读存储介质,其上存储有计算机程序,其特征在于,该程序被处理器执行时实现如权利要求1-6中任一项所述的基于密接的游戏好友推荐方法。 A computer-readable storage medium on which a computer program is stored, characterized in that, when the program is executed by a processor, the method for recommending game friends based on close contact according to any one of claims 1-6 is implemented.
PCT/CN2021/119643 2021-03-31 2021-09-22 Game friend recommendation method and system based on close contact, server, and storage medium WO2022205801A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN202110351722.1A CN113069773B (en) 2021-03-31 2021-03-31 Close-contact-based game friend recommendation method, system, server and storage medium
CN202110351722.1 2021-03-31

Publications (1)

Publication Number Publication Date
WO2022205801A1 true WO2022205801A1 (en) 2022-10-06

Family

ID=76614559

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2021/119643 WO2022205801A1 (en) 2021-03-31 2021-09-22 Game friend recommendation method and system based on close contact, server, and storage medium

Country Status (2)

Country Link
CN (1) CN113069773B (en)
WO (1) WO2022205801A1 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113069773B (en) * 2021-03-31 2024-04-05 南方科技大学 Close-contact-based game friend recommendation method, system, server and storage medium

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20170064526A1 (en) * 2015-08-24 2017-03-02 Xiaomi Inc. Method and device for analyzing social relationship
CN108427715A (en) * 2018-01-30 2018-08-21 重庆邮电大学 A kind of social networks friend recommendation method of fusion degree of belief
CN111739650A (en) * 2020-05-28 2020-10-02 百度在线网络技术(北京)有限公司 Anonymous social contact backtracking method and device, electronic device and storage medium
CN111729319A (en) * 2020-08-10 2020-10-02 成都卓杭网络科技股份有限公司 Social contact recommendation method and device for game player
CN113069773A (en) * 2021-03-31 2021-07-06 南方科技大学 Game friend recommendation method, system, server and storage medium based on contact

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9931571B2 (en) * 2006-03-17 2018-04-03 Nintendo Co., Ltd. Systems, methods and techniques for safely and effectively coordinating video game play and other activities among multiple remote networked friends and rivals
CN110020918B (en) * 2019-03-15 2022-06-21 南方科技大学 Recommendation information generation method and system
CN112426724B (en) * 2020-11-30 2023-07-25 北京达佳互联信息技术有限公司 Matching method and device for game users, electronic equipment and storage medium

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20170064526A1 (en) * 2015-08-24 2017-03-02 Xiaomi Inc. Method and device for analyzing social relationship
CN108427715A (en) * 2018-01-30 2018-08-21 重庆邮电大学 A kind of social networks friend recommendation method of fusion degree of belief
CN111739650A (en) * 2020-05-28 2020-10-02 百度在线网络技术(北京)有限公司 Anonymous social contact backtracking method and device, electronic device and storage medium
CN111729319A (en) * 2020-08-10 2020-10-02 成都卓杭网络科技股份有限公司 Social contact recommendation method and device for game player
CN113069773A (en) * 2021-03-31 2021-07-06 南方科技大学 Game friend recommendation method, system, server and storage medium based on contact

Also Published As

Publication number Publication date
CN113069773B (en) 2024-04-05
CN113069773A (en) 2021-07-06

Similar Documents

Publication Publication Date Title
US20120311032A1 (en) Emotion-based user identification for online experiences
US10558700B2 (en) Display system, display method in the system and display program for using social graph information of users of multiple applications
US9993737B2 (en) Constructing social networks using monitored game play
JP7389192B2 (en) Data overflow inspection and improved execution of gaming processes
US20220108358A1 (en) Providing personalized recommendations of game items
JP6557751B2 (en) Information processing device
US11720576B1 (en) Leveraging historical data to improve the relevancy of search results
US20240033644A1 (en) Automatic detection of prohibited gaming content
Oh et al. Bot detection based on social interactions in MMORPGs
WO2022205801A1 (en) Game friend recommendation method and system based on close contact, server, and storage medium
US11531685B2 (en) Addressing data skew using map-reduce
CN110941769B (en) Target account determination method and device and electronic device
Bernardi et al. Game Bot Detection in Online Role Player Game through Behavioural Features.
CN111092804B (en) Information recommendation method, information recommendation device, electronic equipment and storage medium
Cardoso et al. A user trust system for online games—Part II: A subjective logic approach for trust inference
Zhang et al. Detection of illegal players in massively multiplayer online role playing game by classification algorithms
KR20130143165A (en) Apparatus and method of matching party member in online game
CN117122933A (en) Virtual pet display method, device, equipment, medium and program product
CN117180759A (en) Virtual object matching method and device, storage medium and electronic equipment
CN116549970A (en) Information processing method and device in game, electronic equipment and storage medium
Webster STATIONARITY, UNIT ROOTS, AND NETWORK EXTERNALITIES: AN MMORPG CASE STUDY
CN116650945A (en) Method, device and storage medium for predicting server merging result
CN117504305A (en) Detection method and device for abnormal game account group and computer equipment

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 21934438

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 21934438

Country of ref document: EP

Kind code of ref document: A1