WO2022201564A1 - Community assistance device, server and community assistance method - Google Patents

Community assistance device, server and community assistance method Download PDF

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Publication number
WO2022201564A1
WO2022201564A1 PCT/JP2021/022255 JP2021022255W WO2022201564A1 WO 2022201564 A1 WO2022201564 A1 WO 2022201564A1 JP 2021022255 W JP2021022255 W JP 2021022255W WO 2022201564 A1 WO2022201564 A1 WO 2022201564A1
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WIPO (PCT)
Prior art keywords
avatar
conversation
avatars
members
community
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PCT/JP2021/022255
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French (fr)
Japanese (ja)
Inventor
公之 茶谷
雅丈 豊田
直樹 千葉
タン マウンマウン
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株式会社KPMG Ignition Tokyo
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Publication of WO2022201564A1 publication Critical patent/WO2022201564A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/10Office automation; Time management
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N7/00Television systems
    • H04N7/14Systems for two-way working
    • H04N7/15Conference systems

Definitions

  • the present disclosure relates to data processing technology, and particularly to community support devices, servers, and community support methods.
  • remote work also known as telework
  • corona crisis While there are voices saying that remote work has reduced commuting time and unnecessary meetings and increased productivity, there are also adverse effects due to the reduction in direct communication between people.
  • One object of the present disclosure is to realize a system that provides an opportunity for serendipitous interaction between members of a community in a virtual space.
  • This system can be said to be an innovation germination support system that increases opportunities for ideas and creation from small conversations, which tend to be lacking in online and remote work environments.
  • "Serendipitous" means to encounter a wonderful coincidence, to discover something unexpected, or to accidentally find something of value other than what you are looking for. means To put it plainly, it means seizing good fortune by chance.
  • a community support device includes a decision unit that decides that a plurality of avatars meet in a virtual space in which avatars of community members can enter; and an interaction part for realizing interaction of a plurality of members corresponding to .
  • the decision unit can decide that the avatars meet based on a computer algorithm regardless of the member's will.
  • This server includes a behavior control unit that causes the avatar of a community member to act autonomously according to a computer algorithm that is set independently of the behavior of other avatars in a virtual space in which the avatar can enter; Provide an interface for conversations in which multiple members corresponding to multiple avatars can participate, on the condition that the relationship between multiple avatars acting in the same manner satisfies the criteria for starting a conversation. and a conversation control unit.
  • Yet another aspect of the present disclosure is a community support method.
  • the method comprises the steps of determining that a plurality of avatars will meet in a virtual space in which the avatars of members of the community can enter, and effecting interactions of the plurality of members corresponding to the plurality of avatars that have been encountered.
  • the computer-implemented determining step can determine that the avatars meet based on a computer algorithm regardless of the member's will.
  • Yet another aspect of the present disclosure is a community support method.
  • This method includes the steps of causing the avatar of a community member to act autonomously according to a computer algorithm set independently of the actions of other avatars in a virtual space in which the avatar can enter; a step of starting to provide an interface for a conversation in which a plurality of members corresponding to the plurality of avatars can participate, on one condition that the relationship between the plurality of avatars is judged to satisfy the conversation start criteria; is executed by the computer.
  • FIG. 3 is a block diagram showing functional blocks of a virtual office server;
  • FIG. 4 is a diagram showing an example of interaction history;
  • FIG. 4 is a diagram showing an example of behavioral rules;
  • It is a figure which shows the example of the action of the avatar in virtual space.
  • FIG. 4 is a diagram showing an example of avatar states;
  • It is a flowchart which shows operation
  • It is a figure which shows the example of the action of the avatar in virtual space.
  • FIG. 4 is a diagram showing an example of avatar positions in a virtual office; It is a figure which shows the example of a conversation screen.
  • FIG. 10 is a diagram showing a display example on an AR device; It is a figure which shows the transition of the screen which concerns on a modification. 10 is a flow chart showing the operation of the virtual office server of the modified example;
  • a device or method subject in the present disclosure comprises a computer.
  • the main functions of the apparatus or method of the present disclosure are realized by the computer executing the computer program.
  • a computer has a processor that operates according to a computer program as a main hardware configuration. Any type of processor can be used as long as it can implement functions by executing a computer program.
  • a processor is composed of one or more electronic circuits including a semiconductor integrated circuit (IC, LSI, etc.).
  • a computer program is recorded in a non-temporary recording medium such as a computer-readable ROM, optical disk, hard disk drive, or the like.
  • the computer program may be pre-stored in a recording medium, or may be supplied to the recording medium via a wide area network including the Internet.
  • the community support system of the embodiment provides a virtual space in which avatars of users belonging to communities such as companies and various organizations can enter.
  • a user's avatar can also be said to be a character that becomes the user's alter ego, and is also called a digital twin.
  • the community support system does not let the user decide all the movement lines of the user's avatar in the virtual space each time, but decides part or all of them based on a computer algorithm.
  • a plurality of avatars corresponding to a plurality of users each autonomously move around in the virtual space. When multiple avatars meet in a virtual space, the community support system provides an interface for conversation to multiple users corresponding to the multiple avatars that have met.
  • the user's avatar's route may be completely random.
  • the avatar's next route may be determined by drawing a random number for each event such as the occurrence of a conversation or for each predetermined period.
  • the route of the user's avatar may be selected by the user from routes prepared by the system.
  • the community support system may generate a suggested route each time according to the user's condition. For example, the community support system may propose, to a user who has little interaction with other users, a route that facilitates contact with other users' avatars as the route for the user's avatar.
  • oVice https://ovice.in/en/
  • oVice is a conventional technology that provides a virtual space that supports communication between users.
  • a user finds a person to talk to in a virtual space and brings his or her avatar closer to that person's avatar to initiate a conversation. This is nothing more than replacing textual designation of the other party in existing chat tools with bringing one's own avatar closer to the other party's avatar. As long as you specify the other party, no serendipitous conversation will occur.
  • the movement route of the avatar is set or selected regardless of the existence or behavior of others.
  • a conversation realized by the community support system of the embodiment is not a conversation intentionally made by the user, but a conversation that starts from an accidental encounter, so to speak.
  • the community support system of the embodiment realizes a serendipitous conversation.
  • FIG. 1 shows the configuration of the community support system 11 of the embodiment.
  • the community support system 11 is an information processing system that includes a virtual office server 12, a collaboration server 13, and a seat reservation system 14.
  • Terminals 10a, 10b, and 10c are information processing terminals operated by community members (e.g., employee A, employee B, and employee C).
  • the terminal 10 may be a PC, smart phone, or tablet terminal.
  • Each device in FIG. 1 is connected via a communication network 16 .
  • the communication network 16 may include LAN, WAN, and the Internet.
  • the seat reservation system 14 is a computer system that manages reservations for multiple seats (also called workspaces) installed in the office in the real world. Each member of the community accesses a seat reservation system 14 through a terminal 10 and reserves the use of a desired seat out of a plurality of seats on a specified date and time when coming to an office in the real world. For example, the seat reservation system 14 stores data in which information of members who have made reservations, reserved seats, and dates and times of use are associated with each other.
  • the collaboration server 13 is a server that provides collaboration services between community members.
  • the collaboration server 13 of the embodiment is an information processing device that provides a server function of "Microsoft Teams” (trademark or registered trademark), which is a collaboration platform provided by Microsoft Corporation.
  • the virtual office server 12 as a community support device, is an information processing device that provides services related to a virtual office, which is a virtual space in which the avatars of community members can enter, and which is a virtual space that simulates an office in the real world. is.
  • the virtual office server 12 controls the behavior of each member's avatar in the virtual office, and supports conversations of members corresponding to the avatars encountered in the virtual office.
  • Each of the virtual office server 12, the collaboration server 13, and the seat reservation system 14 may be implemented by a single device, or may be implemented by a plurality of devices working together. At least part of the virtual office server 12, the collaboration server 13, and the seat reservation system 14 may be provided on the cloud, and at least part of the functions of these server systems may be implemented as cloud services.
  • FIG. 2 is a block diagram showing functional blocks of the virtual office server 12.
  • FIG. Each block shown in the block diagrams of this specification can be implemented by computer processors, CPUs, memory and other elements, electronic circuits, and mechanical devices in terms of hardware, and can be implemented by computer programs and the like in terms of software.
  • the functional blocks realized by their cooperation are drawn. Therefore, those skilled in the art will understand that these functional blocks can be realized in various ways by combining hardware and software.
  • the virtual office server 12 includes a control unit 20, a storage unit 22, and a communication unit 24.
  • the control unit 20 executes various types of information processing for providing services related to the virtual office.
  • the storage unit 22 stores data referenced or updated by the control unit 20 .
  • the communication unit 24 communicates with an external device according to a predetermined communication protocol.
  • the control unit 20 transmits and receives data to and from the terminal 10 , the collaboration server 13 and the seat reservation system 14 via the communication unit 24 .
  • the storage unit 22 includes a virtual space data storage unit 30, a user attribute storage unit 31, an interaction history storage unit 32, an action rule storage unit 33, and an avatar state storage unit .
  • the virtual space data storage unit 30 stores data related to the virtual space in which multiple avatars corresponding to multiple members of the community can enter.
  • the virtual space of the embodiment is a virtual office having a configuration that imitates an office in the real world.
  • the virtual space data storage unit 30 stores, as data related to the virtual office, data indicating the arrangement of rooms and sections, data indicating the size, interior and appearance of each room, and data indicating the layout of workspaces (desks, seats, etc.). memorize
  • the user attribute storage unit 31 stores attribute information regarding each of a plurality of members of the community.
  • the attribute information of each member includes data on each member's name (which may be a nickname), affiliation and position, details of activities in the community, hobbies, and favorite foods.
  • each member's attribute information includes data regarding each member's avatar (data such as avatar type and appearance) set by each member.
  • each member's attribute information includes each member's presence information set by each member.
  • Presence information includes information indicating the current status of each member. As information indicating the current status of each member, for example, any one of "available", "busy", and "unresponsive" may be set.
  • the interaction history storage unit 32 stores data indicating the history of interactions between community members (hereinafter also referred to as "interaction history").
  • the interaction history can also be said to be a record of past interactions between community members.
  • Example interactions include remote or face-to-face communications and interactions. Examples include sending and receiving e-mails and messages, as well as face-to-face or remote meetings and conversations in a virtual office provided by the virtual office server 12 .
  • FIG. 3 shows an example of interaction history stored in the interaction history storage unit 32.
  • the interaction history includes participating user IDs, interaction dates and times, and interaction details.
  • Involved User ID is the ID of the user involved in the interaction.
  • the interaction details include activity information stored in a schedule management system (not shown), titles and texts of emails exchanged between users, and duration of interactions.
  • the interaction history of the embodiment includes information indicating the behavior of the user alone, such as information indicating that the user has been confined in a do not disturb room (hereinafter also referred to as a "DND room").
  • DND room do not disturb room
  • the behavior rule storage unit 33 stores predetermined behavior rules for avatars in the virtual office.
  • the avatar's behavioral rules include movement rules that define the avatar's movement path in the virtual office.
  • the avatar's behavioral rules can be said to be computer algorithms that define the avatar's behavioral mode (movement mode) in the virtual office.
  • FIG. 4 shows an example of behavior rules stored in the behavior rule storage unit 33.
  • the action rule includes action ID, action name, and action details.
  • the action details are data in which sets of one or more locations and the length of stay at each location are arranged in chronological order. Action details may be defined by the (absolute) time of when and where they are. width, margin) is desirable.
  • the predetermined avatar behavior rules include “walking around the office”, “sitting down”, “DND room”, and “walking in a cafe”.
  • the "office walk” rule of conduct prescribes walking across the main sections of the office.
  • the "Seated” Code of Conduct stipulates that Members shall sit in their designated or reserved seats.
  • the rule of conduct "Café Walk” stipulates walking around the cafe, which is a rest area in the office.
  • the rules of conduct "DND room” stipulates that you should stay in the DND room.
  • the behavior rule “DND room” defines a mode in which interaction (conversation request, chat request, meeting setting, etc.) with other members logged in to the virtual office is not accepted.
  • an upper limit on the time during which the rule of conduct "DND room” can be used may be set, and a limit on the time period during which the rule of conduct "DND room” can be used may be set. good too.
  • an upper limit may be set for the number of members who can use the behavior rule “DND room”.
  • the behavior rule setting unit (not shown) of the virtual office server 12 may manage and update the behavior rule storage unit 33 by communicating with the administrator's terminal.
  • the behavior rule setting unit registers the new behavior rule input by the administrator in the behavior rule storage unit 33 .
  • the action rule setting unit reads an existing action rule from the action rule storage unit 33, presents it to the administrator's terminal, receives changes to the action rule by the administrator, and updates the action rule storage unit 33.
  • Behavioral rules may be set to express individuality or emotions. For example, a behavior rule that circulates in a wide range at high speed may be set for a "happy" emotion. A behavior rule of slow moving around may be set for the "laid back" personality.
  • the behavior rule storage unit 33 associates and holds the behavior rule and the individuality or emotion represented by the rule.
  • An action selection screen which will be described later with reference to FIG. 8, displays individuality or emotion associated with the action rule. In this case, members can choose behavioral rules that express their current feelings and their individuality.
  • the action details may be partially specified by time. For example, if a conference that starts at 10:00 is held in conference room A, specify (conference room A at 10:00) in the route. Here, if the previous conference in the conference room B ends at 9:58 or 10:02, the avatar is moved from the conference room B to the conference room A at high speed with a running motion. Other users who see this understand that you should not talk to them at this time (and also understand that this person is busy). Conversely, if the previous meeting ended earlier than planned, the avatar is moved from the meeting room B to the meeting room A with a slow walking motion. The user who sees this understands that he has time to talk.
  • FIG. 5 shows an example of avatar behavior in the virtual space.
  • Virtual office 70 includes four compartments, similar to a real-world office. Specifically, the virtual office 70 includes rooms ⁇ and ⁇ , which are offices, a café, which is a resting space, and a reception. A plurality of seats are installed in the room ⁇ , of which the seat 72 is reserved by a certain member.
  • Action 74 indicates the movement route of the avatar defined by the action rule "office walk”.
  • Action 76 is the avatar's position defined by the action rule "seat", ie, the avatar stays near the seat 72 reserved by the member.
  • An action 78 indicates the movement route of the avatar defined by the action rule "walking in a cafe".
  • the virtual office server 12 acquires the current position of each avatar by referring to the avatar state storage unit 34, and displays an image of each avatar arranged in a plan view of the virtual office 70 as shown in FIG. may be displayed on the display of
  • the avatar state storage unit 34 stores data indicating the state of each avatar (hereinafter also referred to as "avatar state”) for each of a plurality of avatars corresponding to a plurality of members.
  • avatar state data indicating the state of each avatar (hereinafter also referred to as "avatar state") for each of a plurality of avatars corresponding to a plurality of members.
  • avatar state storage unit 34 stores a plurality of avatar states regarding a plurality of avatars.
  • Fig. 6 shows an example of an avatar state.
  • the avatar state includes a user ID, a selected action ID, selected action details, and current position as a plurality of items.
  • the item “user ID” is set with the ID of the member who has logged in to the virtual office, in other words, the ID of the member whose avatar is acting in the virtual office.
  • the item “selected action ID” is set with the ID of the action rule of the avatar selected by the member (corresponding to the action ID in FIG. 4).
  • the item “details of selected action” is set with detailed information on the action determined based on the action rule of the avatar. Action details associated with the action ID in the action rule storage unit 33 may be set in the item “selected action details”.
  • the item "current position” contains data indicating the current position of the member or the current position of the avatar.
  • the virtual office 70 may be configured so that the position of each avatar can be identified by a predetermined coordinate system, and the item “current position” may be set with coordinate values indicating the current position of the avatar in the virtual office 70. .
  • the item “current position” may be set with coordinate values indicating the position of the specific seat.
  • the item "current position” includes the detected member A coordinate value indicating the position of may be set.
  • control unit 20 includes a cooperation unit 40, a virtual space generation unit 41, an avatar generation unit 42, a user position detection unit 43, a selection reception unit 44, an encounter determination unit 50, and an interaction unit 60.
  • the functionality of these multiple functional blocks may be implemented in a computer program.
  • the computer program may be installed in the storage of the virtual office server 12 .
  • the CPU of the virtual office server 12 may display the functions of the plurality of functional blocks of the control unit 20 by reading the computer program into the main memory and executing it.
  • the cooperation unit 40 executes processing related to cooperation with the collaboration server 13 and the seat reservation system 14. For example, the cooperation unit 40 acquires the presence information of each member from the collaboration server 13 using an API (Application Programming Interface) that is provided in the collaboration server 13 and is open to the public. In addition, the linking unit 40 acquires the seat reservation status of each member from the seat reservation system 14 using an API that is provided in the seat reservation system 14 and is open to the public.
  • API Application Programming Interface
  • the virtual space generation unit 41 generates a virtual office (for example, an image of a virtual office) using data related to the virtual office stored in the virtual space data storage unit 30.
  • the avatar generation unit 42 generates each member's avatar (for example, an avatar image) using data regarding each member's avatar stored in the user attribute storage unit 31 .
  • the user position detection unit 43 detects the current positions of members of the community. For example, the user position detection unit 43 acquires the seat reservation status of each member from the seat reservation system 14 via the cooperation unit 40 . If a certain member has reserved a specific seat at the current time, the user position detection unit 43 detects the position of the specific seat as the member's current position. Further, when a member who has logged in to the virtual space designates a stay at a specific position in the virtual space (for example, sitting in a specific seat), the user position detection unit 43 detects the designated position of the member. It may be detected as the current position.
  • the user position detection unit 43 may detect the measured position as the member's current position.
  • the user position detection unit 43 stores the detected current position of the member in the current position of the avatar state storage unit 34 .
  • the selection reception unit 44 provides a plurality of terminals 10 with a user interface (behavior selection screen 100 described later) for allowing each member to select one of a plurality of candidates with different avatar behavior rules.
  • the selection receiving unit 44 receives behavior rules of avatars selected by each member from a plurality of terminals 10 via the user interface.
  • the encounter determination unit 50 determines that multiple avatars corresponding to multiple members will meet in the virtual office.
  • the encounter determination unit 50 can determine that a plurality of avatars meet based on a computer algorithm regardless of the member's will. For example, when a plurality of avatars acting independently in a virtual office approach each other, the encounter determining unit 50 determines that the plurality of avatars will meet.
  • the encounter determination unit 50 includes an action control unit 51 and a determination unit 52 .
  • the action control unit 51 causes a certain member's avatar to act autonomously in the virtual office according to a computer algorithm (or action rule) set independently of the actions of other avatars (that is, other member's avatars).
  • the action control unit 51 includes a function as a movement control unit that moves multiple avatars corresponding to multiple members in the virtual office. That is, the action control unit 51 includes a function of changing the position of each of the avatars corresponding to the members over time in accordance with the action rule set for each avatar.
  • the determination unit 52 determines that multiple avatars meet in the virtual office based on predetermined criteria. In the embodiment, the determination unit 52 determines whether or not the relationship between the plurality of avatars acting autonomously in the virtual office satisfies a predetermined conversation start criterion. If the relationship between the avatars satisfies the conversation start criteria, the determination unit 52 determines that the avatars have met and that the avatars are ready to start a conversation.
  • a conversation start criterion may be a criterion for starting a conversation when multiple avatars approach within a predetermined range, unless there is a reason not to start the conversation.
  • the interaction unit 60 realizes interaction of multiple members corresponding to multiple avatars they meet in the virtual office.
  • Interaction unit 60 includes conversation control unit 61 and inquiry unit 62 .
  • the conversation control unit 61 controls conversations among the members corresponding to the avatars determined by the meeting determination unit 50 to have met in the virtual office.
  • the conversation control unit 61 allows a plurality of members corresponding to the plurality of avatars to participate under one of the conditions that the determination unit 52 determines that the relationship between the plurality of avatars satisfies the conversation start criteria. provide a conversation interface (conversation screen 110, which will be described later).
  • the inquiry unit 62 asks the member corresponding to each avatar whether or not to start a conversation.
  • the inquiry unit 62 provides the terminal 10 with a user interface (inquiry screen 90 described later) for inquiring whether or not to start a conversation.
  • FIG. 7 is a flow chart showing the operation of the community support system 11 of the embodiment.
  • the virtual space generator 41 of the virtual office server 12 When the virtual office server 12 is activated, the virtual space generator 41 of the virtual office server 12 generates a virtual office (S10).
  • the collaboration server 13 detects when a community member logs into the collaboration platform, for example when collaboration software is activated on the terminal 10 .
  • the collaboration unit 40 of the virtual office server 12 communicates with the collaboration server 13 to detect login of community members.
  • a process is started to make the member's avatar act in the virtual office.
  • the process of causing the member's avatar to act in the virtual office may be started.
  • the predetermined value may be, for example, "Available” or "Avatar On” indicating that the member's avatar is active in the virtual office.
  • the selection reception unit 44 of the virtual office server 12 selects the behavior rule of the avatar of the logged-in member (herein referred to as "login member").
  • the data of the action selection screen for causing the action is transmitted to the terminal 10 of the logged-in member (S12).
  • the login member's terminal 10 displays an action selection screen on the display.
  • Fig. 8 shows an example of the action selection screen.
  • the action selection screen 100 presents a plurality of action rule candidates (action candidates 102) that can be selected by the logged-in member.
  • a plurality of action candidates 102 in FIG. 8 include action rules "I feel lucky.” and "system proposal” in addition to the four action rules described with reference to FIG.
  • the action rule "I feel lucky.” randomly determines the destination of the avatar. For example, a random number may be obtained every 10 seconds, and the next destination may be determined based on the obtained random number. may
  • the action rule "system proposal” causes the avatar of the logged-in member to follow the movement route proposed by the virtual office server 12 to the logged-in member.
  • information indicating the movement route proposed by the virtual office server 12 may be displayed.
  • the selection reception unit 44 of the virtual office server 12 refers to the past interaction history in which the logged-in member was involved stored in the interaction history storage unit 32, and based on the past interaction history, proposes a behavior rule to the logged-in member. may be generated (or determined). For example, the selection reception unit 44 assumes that when the number or frequency of interactions between the logged-in member and other members during the most recent predetermined period is less than a predetermined threshold, the encounters with other members' avatars are relatively frequent. A rule of conduct (eg, "office walk” or "cafe walk”) may be recommended to logged-in members.
  • the selection reception unit 44 may recommend candidates corresponding to attributes of the logged-in member to the logged-in member from among multiple candidates (behavior candidates) with different behavior rules.
  • the selection accepting unit 44 may refer to the attribute information of the logged-in member stored in the user attribute storage unit 31 and generate (or determine) a behavior rule to be proposed to the logged-in member based on the attribute information.
  • the selection reception unit 44 may recommend a behavior rule generated (or determined) based on the position of the login member to the target member. If the position of the logged-in member is the manager of a certain department, the rule of conduct for visiting the area of the virtual office where the members of that department gather and the encounters with avatars of other members belonging to that department are relatively frequent. Presumed rules of conduct (eg, “walking around the office” or “walking around a cafe”) may be recommended to logged-in members.
  • the selection reception unit 44 may propose a behavior rule (movement route) that increases contact with others to members who have had few conversations with others recently.
  • the selection accepting unit 44 refers to the interaction history stored in the interaction history storage unit 32, acquires the number of conversations with others of the target member in the last two weeks, the conversation time, and the number of conversation partners, satisfies a predetermined isolation criterion (eg, the number of times is less than or equal to a threshold and the number of partners is less than or equal to a threshold).
  • the selection reception unit 44 may refer to the avatar state storage unit 34 to generate a moving route that brings the other closer together and propose it to the logged-in member. At that time, the selection reception unit 44 predicts the future position of the other person's avatar based on the current position of the other person's avatar and the action rule, and arranges the movement path of the logged-in member's avatar so that it overlaps with the future position. may be generated. Also, a member who has been conversing with the same partner many times may be suggested a movement route that avoids encounters with that partner's avatar.
  • the selection reception unit 44 may propose rules of conduct (movement route) according to the position of the logged-in member. For example, if the position of the logged-in member is CEO (Chief Executive Officer), the selection reception unit 44 may propose a travel route that visits all departments in the virtual office at least once a day. Also, if the login member has a manager position, the selection reception unit 44 may propose a movement route that visits all the rooms in the department under the jurisdiction of the login member at least once a day.
  • rules of conduct movement route
  • the selection reception unit 44 may propose a behavior rule (movement route) according to the interval or frequency of conversation between the logged-in user and others.
  • the selection accepting unit 44 may refer to the interaction history stored in the interaction history storage unit 32 to detect other members who have not spoken with the logged-in user for the last two weeks.
  • the selection reception unit 44 may predict the future position of the detected other member's avatar, generate a moving route that approaches the future position, and propose it to the logged-in member.
  • the logged-in member arbitrarily selects one of the action rules presented in the action candidates 102 on the action selection screen 100 and presses the decision button 104 .
  • the enter button 104 is pressed on the action selection screen 100
  • the logged-in member's terminal 10 transmits data indicating the action rule selected on the action selection screen 100 to the virtual office server 12 .
  • the avatar generation unit 42 of the virtual office server 12 stores the data in the user attribute storage unit 31. Generate the avatar of the logged-in member based on the data related to the avatar of the logged-in member.
  • the action control unit 51 of the virtual office server 12 stores the ID of the logged-in member, the ID of the action rule selected by the login member, and the details of the action rule in the avatar state storage unit 34 in association with each other.
  • the action control unit 51 places the avatar of the logged-in member in the virtual office based on the action rule selected by the logged-in member, and causes the avatar to start acting in the virtual office (S13). If the login of the community member is not detected (N of S11), the processing of S12 and S13 is skipped.
  • the action control unit 51 may determine the movement route of the avatar corresponding to the target member based on the position of the target member in the community. For example, if the position of the target member is a managerial position, the behavior control unit 51 targets behavior rules that are assumed to have relatively many encounters with other avatars (for example, "office walk” and "cafe walk”). It may be determined as the moving route of the member's avatar.
  • the action control unit 51 causes each member's avatar to act autonomously within the virtual office according to the action rules selected by each logged-in member. Specifically, the action control unit 51 updates the current positions of the plurality of avatars corresponding to the plurality of logged-in members according to the action rules of each avatar and the passage of time, and updates the latest current position of each avatar to the avatar state. They are stored sequentially in the storage unit 34 (S14). When a predetermined termination condition is satisfied (Y in S15), such as when the virtual office service is stopped, the flow of this figure is terminated. If the termination condition is not satisfied (N of S15), the process returns to S11.
  • FIG. 9 is also a flowchart showing the operation of the community support system 11 of the embodiment.
  • the determination unit 52 of the virtual office server 12 repeatedly determines whether or not the relationship between the plurality of avatars satisfies a predetermined conversation start criterion in the virtual office.
  • the conversation initiation criteria include first criteria and second criteria.
  • the first criterion is a criterion that the positional relationship between multiple avatars should satisfy.
  • a first criterion of the embodiment is that the avatars are close together and the distance between the avatars is less than or equal to a predetermined distance threshold.
  • the determination unit 52 derives the distance for each avatar pair based on the current positions of each of the plurality of avatars existing in the virtual space, and detects the avatar pair that satisfies the first criterion.
  • Fig. 10 shows an example of avatar behavior in the virtual space.
  • Avatar 80 is the avatar of member “Bob” who has selected the action rule “office walk” and moves along the route indicated by action 74 .
  • the avatar 82 is the avatar of the member “Alice” who selected the action rule “walk in a cafe” and moves along the route indicated by the action 78 . If the distance between the avatars 80 and 82 in the virtual office 70 is equal to or less than the distance threshold, the determination unit 52 detects the pair of the avatars 80 and 82 as the pair that satisfies the first criterion.
  • Fig. 11 also shows an example of avatar behavior in the virtual space.
  • Avatar 80 is the avatar of member “Bob” who has selected the action rule “office walk” and moves along the route indicated by action 74 .
  • the avatar 82 is the avatar of the member “Alice” who has selected the action rule “sit down” and is placed at the position indicated by the action 76 . If the distance between the avatars 80 and 82 in the virtual office 70 is equal to or less than a predetermined distance threshold, the determination unit 52 detects the pair of the avatars 80 and 82 as the pair that satisfies the first criterion.
  • the avatar 82 shown in FIG. 11 may be the avatar of the member "Alice" who reserved the seat 72 through the seat reservation system 14.
  • data indicating that Alice's current position is seat 72 is stored in avatar state storage unit 34 .
  • the behavior control unit 51 of the virtual office server 12 may place the member's avatar at a position in the virtual office corresponding to the member's position in the real world. Alice's avatar may be placed at the seat 72 position.
  • the distance threshold may be a predetermined value set in advance (for example, a distance in a virtual office equivalent to 3 meters in the real world).
  • the virtual office server 12 may also include an analysis unit (not shown) that analyzes the interaction history between members stored in the interaction history storage unit 32 and dynamically adjusts the distance threshold.
  • the analysis unit derives the interaction frequency (e.g., the number of emails sent and received, the number of conversations, the frequency of conversation, etc.) for each group of members, and sets the distance threshold for groups whose interaction frequency is equal to or less than a predetermined threshold to be larger than the other groups. good too.
  • the second criterion is a criterion regarding multiple avatars other than the positional relationship.
  • a second criterion of the embodiment is that the community member's presence information entered into the collaboration software is of a predetermined value.
  • the member's presence information is transmitted from the terminal 10 to the collaboration server 13 and stored in the collaboration server 13 .
  • the member's presence information stored in the collaboration server 13 is acquired by the cooperation unit 40 of the virtual office server 12 and stored in the user attribute storage unit 31 of the virtual office server 12 .
  • the determination unit 52 is a plurality of avatars stored in the user attribute storage unit 31 that satisfy the first criterion, in other words, a plurality of members (hereinafter also referred to as “encounter members”) corresponding to the plurality of avatars met in the virtual space. ) to refer to the presence information.
  • the determination unit 52 determines that the second criterion is satisfied when the presence information of all of the plurality of chance encounter members is "contactable".
  • the determination unit 52 determines that the second criterion is not satisfied when the presence information of at least one meeting member is "busy” or "response unavailable”.
  • the determination unit 52 determines whether or not the avatar corresponding to the member can meet with the avatars corresponding to other members.
  • the second criteria may include criteria regarding the number of times or frequency of conversations between encounter members in place of or together with criteria regarding the value of presence information. For example, a second criterion may be met if the elapsed time since the last conversation with another member for at least one of the encounter members exceeds a predetermined time threshold. As a result, it is possible to prevent an excessive number of conversations from increasing the burden on the members while promoting conversations between members of the community.
  • This message may be a message pre-selected by the meeting member (e.g., "busy”, “see you next time”, etc.), or a predetermined fixed message (e.g., "not available", etc.). good.
  • the conversation control unit 61 selects a member corresponding to one of the plurality of avatars (i.e., one of the meeting members) of the plurality of avatars that have met in the virtual office, and the other member (i.e., meeting member) corresponding to the other avatar. You may be notified of messages from the other member). Also, in S25, the conversation control unit 61 may access the collaboration server 13 via the cooperation unit 40 and post a message or stamp to the timeline of the meeting member on the collaboration platform.
  • the contents of the message may be changed according to the destination (attribute or position) of the message.
  • the message sent to the president may be "Thank you for your hard work. I apologize for being busy at the moment", and the message sent to my colleagues may be "I'll talk to you later.”
  • voice messages may be sent instead of or in addition to text messages.
  • the inquiry unit 62 of the virtual office server 12 transmits data of the inquiry screen to the terminal 10 of the meeting member.
  • the terminal 10 of the meeting member displays an inquiry screen on the display (S22).
  • the inquiry screen includes (1) information about the interactions that have been made between the meeting members (for example, interaction history), (2) attribute information of other members who are meeting partners, and (3) candidates for topics between the meeting members. , (4) presenting at least one of the contents of activities in the community of other members who are encounter partners;
  • FIG. 12 shows a query screen 90 provided to Bob
  • FIG. 13 shows a query screen 90 provided to Alice.
  • the inquiry screen 90 includes contents for inquiring whether or not to start a conversation with a member of the meeting partner (in other words, conversation partner), a YES button 92, a NO button 94, an interaction history 96 with the meeting partner, and attribute information 98 of the meeting partner. including.
  • the inquiry unit 62 sets the interaction history of Bob and Alice stored in the interaction history storage unit 32 to the interaction history 96 of FIG. 12 and the interaction history 96 of FIG. Further, the inquiry unit 62 sets the attribute information of Alice stored in the user attribute storage unit 31 to the attribute information 98 of FIG. Set to 98.
  • the interaction history 96 and the attribute information 98 on the inquiry screen 90 can be said to be candidates for topics to be discussed among the meeting members.
  • Bob and Alice select the YES button 92 if they wish to start a conversation with the other party, and select the NO button 94 if they do not wish to start a conversation with the other party.
  • the terminals 10 of Bob and Alice each transmit reply data indicating whether or not they wish to start a conversation to the virtual office server 12 .
  • the period during which the inquiry screen 90 is displayed on the terminal 10 of the meeting member is while the avatars of the meeting members are located within a proximity range (for example, within a predetermined distance) in the virtual office.
  • the inquiry unit 62 refers to the avatar state storage unit 34 to detect a change in the distance between the avatars of the encounter members, and when the distance exceeds the predetermined distance, terminates the display of the inquiry screen 90 on the terminal 10. may In this case, the inquiry unit 62 may proceed with subsequent processing in the same manner as when the NO button 94 is selected on the inquiry screen 90 .
  • the inquiry unit 62 may cause the terminal 10 that has terminated the display of the inquiry screen 90 to display a “follow up” button for a certain period of time. When the "chasing" button is selected on the terminal 10, subsequent processing may proceed in the same manner as when the YES button 92 is selected on the inquiry screen 90.
  • the conversation control unit 61 of the virtual office server 12 starts providing a conversation interface to the meeting members (S24). Specifically, the conversation control unit 61 generates a conversation screen as a conversation interface, and displays the conversation screen on the terminal 10 of the meeting member (S24). At the same time, the conversation control unit 61 accesses the collaboration server 13 via the cooperation unit 40 and uses the existing functions of the collaboration platform to start a voice chat between the meeting members. If at least one of the meeting members does not select to start the conversation, that is, if at least one of the meeting members selects the NO button 94 on the inquiry screen 90 (N of S23), S24 is skipped.
  • FIG. 14 shows an example of a conversation screen.
  • the figure shows a conversation screen provided to Bob when Bob's avatar and Alice's avatar meet in the virtual office.
  • Conversation screen 110 includes the virtual office and conversation partner content seen from the perspective of Bob's avatar.
  • a conference room image 112 as an image of a virtual office and Alice's avatar 82 are arranged on the conversation screen 110 .
  • the conference room image 112 and Bob's avatar are arranged on the conversation screen provided to Alice.
  • the conversation control unit 61 arranges conversation support information, which is information for supporting the conversation between Bob and Alice (that is, the meeting members) on the conversation screen 110 .
  • the conversation support information includes (1) the history of interactions that have been made between meeting members, (2) attribute information of other members who are meeting partners, and At least one of (3) topic candidates among the meeting members and (4) contents of activities in the community of other members who are meeting partners may be included. That is, when Bob's avatar and Alice's avatar meet in the virtual office, the conversation control unit 61 causes Bob's terminal 10 to display attribute information about Alice, and Alice's terminal 10 to display the attribute information about Bob. You may let
  • the conversation control unit 61 may start text chat instead of voice chat as the interaction of the encounter members.
  • the conversation control unit 61 may access the collaboration server 13 via the cooperation unit 40 and start a text chat between the meeting members using the existing functions of the collaboration platform.
  • the interaction unit 60 asks the question of the other party displayed on the display of the terminal 10 of the member.
  • Member information may be controlled.
  • the interaction unit 60 refers to the user attribute storage unit 31 and the avatar status storage unit 34 to identify the attribute or status of the member. For example, when the president's avatar and the employee's avatar satisfy the conversation start criteria, the interaction unit 60 displays all the attributes of the employee on the inquiry screen displayed on the display of the president's terminal. Only part of the president's attributes may be displayed on the inquiry screen displayed on the display of . In this way, the inquiry screen displayed on one member's terminal and the inquiry screen displayed on the other member's terminal may have different display items. Alternatively, if there is a common item between one member's hobbies and interests and the other member's hobbies and interests, the interaction unit 60 may highlight and display the common items on each inquiry screen.
  • FIG. 15 shows an example of a modified conversation screen.
  • the figure shows a conversation screen provided to Bob when Bob's avatar, Alice's avatar, and Charlie's avatar come closer than the distance threshold in the virtual office.
  • a conference room image 112, Alice's avatar 82, Charlie's avatar 84, and a chat area 114 are arranged on the conversation screen 110 of FIG.
  • the chat area 114 displays the chat texts posted by Bob, Alice, and Charlie.
  • the conversation control unit 61 arranges the conversation support information on Bob, Alice, and Charlie on the conversation screen 110 .
  • the virtual office provided by the virtual office server 12 has a configuration that imitates an office in the real world.
  • the user position detection unit 43 of the virtual office server 12 cooperates with the seat reservation system 14 to detect the position of the first member (assumed to be Alice) in the real world, and stores the position in the avatar state storage unit 34. do.
  • the determination unit 52 of the virtual office server 12 determines that when an avatar corresponding to the second member (assumed to be Bob) exists in the vicinity of Alice in the virtual office, for example, Bob If the distance between the current position of the avatar of A and the current position of Alice's avatar is within a distance threshold, detect that.
  • the conversation control unit 61 of the virtual office server 12 displays information about Bob on Alice's terminal 10, or displays information about Alice on Bob's terminal. 10 to display.
  • the conversation control unit 61 causes Alice's terminal 10 to display a conversation screen including Bob's avatar and Bob's attribute information, and displays a conversation screen including Alice's avatar and Alice's attribute information on Bob's terminal 10. display.
  • FIG. 16 is also a flowchart showing the operation of the community support system 11 of the embodiment. This figure shows the actions associated with another member joining the conversation after the conversation of the meeting member has been started by the actions shown in FIG.
  • the determination unit 52 of the virtual office server 12 stores the conversation location in the virtual office as an existing conversation location.
  • the determination unit 52 detects when an avatar of another member (for example, Charlie) approaches the existing conversation execution position.
  • FIG. 17 shows an example of avatar positions in a virtual office. This figure corresponds to FIG. 10, and after Bob's avatar 80 and Alice's avatar 82 meet and start a conversation in the virtual office 70, Charlie's avatar 84 approaches the conversation location. It shows a situation where If the distance between the position where the conversation between Bob and Alice (that is, the position where the avatars 80 and 82 meet in the virtual office 70) and the current position of Charlie's avatar 84 is equal to or less than a predetermined distance threshold, the determination unit 52 determines that: Detect that.
  • the inquiry unit 62 of the virtual office server 12 approaches the terminal 10 of the member (for example, Bob and Alice) who is conducting the existing conversation.
  • An inquiry screen asking the member (for example, Charlie) whether to open or close the conversation is transmitted and displayed (S31). Making the conversation open can also be said to disclose the content of the conversation. Closing the conversation can also be said to keep the contents of the conversation private.
  • the terminal 10 of the member conducting the existing conversation transmits to the virtual office server 12 response data indicating whether the existing conversation should be open or closed. If any of the members conducting the existing conversation chooses to close the conversation (N of S32), the subsequent processing is skipped and the flow of this figure is terminated. On the other hand, if all of the members conducting the existing conversation have selected to open the conversation (Y of S32), the conversation control unit 61 of the virtual office server 12 will open the terminal 10 of the nearby member (for example, Charlie). , a conversation screen as an interface for conversation is transmitted and displayed (S33).
  • the conversation control unit 61 may provide the content of the existing conversation (voice or text) to the terminal 10 of the approaching member.
  • the conversation control unit 61 may gradually increase the sound of the existing conversation provided to the terminal 10 of the approaching member as the avatar of the approaching member approaches the existing conversation execution position.
  • an object indicating the content of the existing conversation may be displayed in the virtual space displayed on the terminal 10 of the approaching member. good.
  • the object may display keywords extracted from the audio of existing conversations. For example, an animation in which avatars participating in an existing conversation are talking to each other may be displayed in a virtual space, and keywords extracted from the conversation may appear in the balloons.
  • FIG. 18 shows an example of a conversation screen.
  • the conversation screen 110 shown in the figure is provided to Charlie who is about to participate in the existing conversation.
  • the conversation screen 110 includes a conference room image 112 , avatars (avatars 80 and 82 ) of Bob and Alice who are having an existing conversation, and inquiry information 116 .
  • Inquiry information 116 includes content asking Charlie whether he would like to participate in the conversation between Alice and Bob.
  • the conversation control unit 61 may further arrange attribute information (for example, interaction history, affiliation, duties in the community, hobbies, etc.) regarding Alice and Bob on the conversation screen 110 .
  • attribute information for example, interaction history, affiliation, duties in the community, hobbies, etc.
  • Charlie's terminal 10 when Charlie selects the YES button 118 on the conversation screen 110, Charlie's terminal 10 notifies the virtual office server 12 that participation in the existing conversation has been selected. When Charlie selects the NO button 120 on the conversation screen 110, Charlie's terminal 10 notifies the virtual office server 12 that he has selected not to participate in the existing conversation.
  • the terminals 10 of Bob and Alice transmit response data indicating whether or not to permit Charlie's participation to the virtual office server 12 . If either Bob or Alice refuses Charlie's participation (N of S36), the subsequent processing is skipped and the flow of this figure is terminated. On the other hand, if both Bob and Alice permit Charlie to participate (Y in S36), the conversation control unit 61 of the virtual office server 12 accesses the collaboration server 13 via the cooperation unit 40, Charlie is made to newly participate in an existing chat channel (for example, voice chat or text chat) (S37).
  • an existing chat channel for example, voice chat or text chat
  • the conversation control unit 61 additionally displays Charlie's avatar and Charlie's attribute information on the conversation screen 110 displayed on Bob's terminal 10 and the conversation screen 110 displayed on Alice's terminal 10.
  • the conversation control unit 61 causes the conversation screen 110 displayed on Charlie's terminal 10 to display attribute information and the like regarding Alice and Bob, respectively.
  • attribute information, etc. may include interaction history, affiliation, community role, and hobbies.
  • opportunities for serendipitous interaction can be provided to community members including both members who work in offices in the real world and members who work remotely. This can reduce members' feelings of loneliness and stress caused by remote work, and also support the germination of innovation triggered by serendipitous interactions.
  • the encounter determination unit 50 of the virtual office server 12 moves multiple avatars corresponding to multiple members within the virtual office and determines that the multiple avatars meet based on each avatar's position.
  • the encounter determination unit 50 may determine the history of interactions between members without moving the avatars corresponding to the members, in other words, without calculating changes in the positions of the avatars. Based on this, it may be determined that multiple avatars meet in the virtual office.
  • the interaction unit 60 may cause the terminal 10 of the encounter member to display a conversation screen on which the avatar of the encounter member is displayed, as in the above embodiment.
  • the encounter determination unit 50 may refer to the interaction history for each group of members stored in the interaction history storage unit 32 for multiple members who have logged in to the collaboration platform. When detecting a group of members whose interaction count or frequency is equal to or less than a predetermined threshold value, the encounter determination unit 50 may determine that a plurality of avatars corresponding to the members belonging to the group meet. Alternatively, the encounter determination unit 50 may refer to the interaction history of each of the multiple members who have logged into the collaboration platform. When detecting a member whose interaction count or frequency is equal to or less than a predetermined threshold, the encounter determination unit 50 may determine that the avatar corresponding to that member and the avatar corresponding to another member meet.
  • the virtual office server 12 provides an AR (Augmented Reality) device of a certain member with an AR display control unit that superimposes and displays the other member's avatar at a position in the real world corresponding to the position of the other member's avatar in the virtual office. You may have more.
  • the AR device may be a mobile terminal (for example, a smart phone or a tablet terminal) equipped with a video transmissive display held by a member who has gone to work in the office in the real world (hereinafter referred to as "attendance member").
  • the AR device may be an optically transmissive wearable device (for example, smart glasses) worn on the body of the member who goes to work.
  • the AR device of the member who goes to work may be equipped with a camera that captures an object in the line-of-sight direction of the target member.
  • the AR device is an image captured by a camera, and may transmit an image (which may be a video, hereinafter referred to as a “captured image”) showing an object in the line-of-sight direction of the target member to the virtual office server 12 .
  • the user position detection unit 43 of the virtual office server 12 may detect the position of the member who comes to work holding an AR device by using known indoor positioning technology using beacons, Wi-Fi (registered trademark), and the like.
  • the AR display control unit of the virtual office server 12 compares the captured image provided from the AR device with the image of the virtual office, and/or based on the position of the member who is coming to work detected by the user position detection unit 43. , the position in the virtual office viewed by the attendance member may be estimated.
  • the AR display control unit specifies the avatars of the other members present at the positions in the virtual office that the members are looking at, based on the current positions of the avatars of the other members stored in the avatar state storage unit 34. good too.
  • the AR display control unit superimposes the image of the specified other member's avatar on the real world image captured by the AR device or on the real world object that can be seen through the AR device. It may control an AR device.
  • FIG. 19 shows a display example on an AR device.
  • the AR display device 130 is a video transmissive display or an optical transmissive display provided by the AR device, and the figure shows content presented to the user via the AR display device 130 .
  • the desk 132a, the desk 132b, and the desk 132c are desks installed in the real world, and may be an image of the desk captured by the camera of the AR device. good too.
  • Alice's avatar is seated at the desk 132b in the virtual office.
  • the AR display control unit of the virtual office server 12 transmits the data of the avatar 134 of Alice to the AR device, and displays the avatar 134 of Alice superimposed on the desk 132 b displayed on the AR display device 130 .
  • conference room A assumes that five people are having an online meeting in conference room A, one of whom is a user who has come to work, and the remaining four are remote users who are working remotely.
  • the remaining four people when the conference room A is viewed through the AR display device of the user who comes to work, the remaining four people (who are actually in remote locations) may be displayed on their respective seats in the conference room A.
  • the encounter determination unit 50 of the virtual office server 12 determines that the distance between the position of the first member holding the AR device in the real world and the position of the avatar of the second member in the virtual office having the same configuration as the real world is a predetermined distance. If it falls below the threshold, it may be determined that the first member's avatar and the second member's avatar have met in the virtual office. After that, the interaction unit 60 of the virtual office server 12 may support interaction between the first member and the second member as in the embodiment.
  • a remote user talks to a user at the office in the virtual office
  • the user at the office in the real world may be notified.
  • the monitor, microphone, and speaker of the PC next to the actual office are turned on, and the remote user's face is displayed.
  • a conversation may be initiated on the microphone speaker. If a remote user talks to the walk-in user in the virtual office while the walk-in user is walking, the monitor closest to the walk-in user's current location may turn on and start the conversation.
  • the conversation control unit 61 of the virtual office server 12 may provide the terminal 10 of the meeting member with a conversation interface corresponding to the topic selected in the inquiry to the meeting member.
  • the inquiry unit 62 of the virtual office server 12 may arrange information indicating a plurality of topic candidates on the inquiry screen 90 described in FIGS.
  • the plurality of topic candidates may include, for example, “past interactions”, “work content”, “hobbies”, and the like.
  • the conversation control unit 61 of the virtual office server 12 generates a conversation screen (for example, the conversation screen 110 in FIG. 14) on which information corresponding to the topic selected on the inquiry screen 90 is arranged, and provides it to the terminal 10 of the member who conducts the conversation.
  • a conversation screen for example, the conversation screen 110 in FIG. 14
  • the conversation control unit 61 may arrange the history of interactions between the members having a conversation on the conversation screen.
  • the conversation control unit 61 may arrange the business content of the conversation partner stored in the user attribute storage unit 31 on the conversation screen.
  • the conversation control unit 61 may arrange the hobby of the conversation partner stored in the user attribute storage unit 31 on the conversation screen.
  • the interaction unit 60 may set the background of the conversation screen to a golf course. This makes it easier for the encounter members to talk about their hobbies while away from work for a while, and provides a distraction.
  • the interaction unit 60 may set the background of the conversation screen to the wine cellar, or set the background of the conversation screen to the wine cellar. Recommended wine information may be obtained from the server and displayed on the conversation screen.
  • the interaction unit 60 when the member's avatar moves in the virtual space is displayed on the display of the terminal 10, the interaction unit 60, when the relationship between the member's avatars satisfies the conversation start criteria, the above ( An object representing at least one of 1) to (4) may be displayed on the display of the terminal 10 in association with the partner's avatar.
  • the interaction unit 60 may generate a conversation screen corresponding to an object designated by the user (one member) of the terminal 10 and display it on the display of the terminal 10 .
  • FIG. 20 is a diagram showing screen transitions according to this modification.
  • the display of Bob's terminal 10 displays a screen ((A) in FIG. 20) showing how Alice's avatar 200 and Bob's avatar 202 move independently in the virtual space.
  • the interaction unit 60 refers to the user attribute storage unit 31, and displays balloon objects 204, 206, and 208 representing Alice's favorite foods and things of interest around Alice's avatar 200 ((B in FIG. 20). )). If the conversation initiation criteria are not met, the balloon object will not be displayed. This can prevent the flood of unnecessary information.
  • the interaction unit 60 receives the result of the specification from the terminal 10 and includes an image and content corresponding to the specified information (wine).
  • a conversation screen 210 is generated and displayed on the display of the terminal 10 ((C) in FIG. 20). According to this modified example, it becomes easier for a member who wants to have a chat away from work to have such a chat, thereby improving user convenience.
  • the inquiry unit 62 of the virtual office server 12 may provide the terminal 10 of the meeting member with an inquiry screen on which the chatbot can be selected to participate in the conversation instead of the member himself/herself.
  • the conversation control unit 61 of the virtual office server 12 receives an instruction from the terminal 10 of a certain meeting member to allow the chatbot to participate in the conversation, it responds to the instruction instead of the member.
  • a chatbot may participate in the conversation interface.
  • the virtual office server 12 may store data of multiple types of chatbots with different types of topics and different ways of speaking.
  • the conversation control unit 61 may allow a chatbot selected in advance by a member from among multiple types of chatbots or a chatbot selected by a member on an inquiry screen to participate in the conversation.
  • the conversation control unit 61 may display the avatar of the chatbot on the conversation screen instead of the avatar of the member whose conversation is delegated to the chatbot.
  • the conversation control unit 61 may display the member's avatar on the conversation screen and add information indicating that the chatbot is having a conversation to the conversation screen.
  • the conversation control unit 61 acquires text data or voice data regarding the statements of other members via the collaboration server 13, and transmits the text data or voice data regarding the statements of the other members to the chatbot. can be entered into the program.
  • the conversation control unit 61 acquires text data or voice data relating to the chatbot's utterances as a response to other member's utterances output from the chatbot program, and converts the text data or voice data relating to the chatbot's utterances. , may be transmitted to the terminals 10 of other members via the collaboration server 13 .
  • the virtual office server 12 may concurrently execute a conversation generation process for generating conversations (conversation interfaces) between members of the community and a user status management process for managing the status of each member of the community.
  • FIG. 21 is a flow chart showing the operation of the virtual office server 12 of the modification.
  • the collaboration unit 40 acquires the latest presence information of each member logged into the collaboration platform from the collaboration server 13 (S40).
  • the cooperation unit 40 updates the presence information of each member stored in the user attribute storage unit 31 to the latest content acquired in S40 (S50).
  • the determination unit 52 selects members who are assumed to be able to have a conversation (conversation-enabled members) from among a plurality of logged-in members (S41).
  • the determination unit 52 may refer to the presence information of each logged-in member and select a member whose presence information is not "busy” or “meeting” as a conversation-enabled member, or may select a member whose presence information is not "busy” or “meeting”. Members whose information is set to "contactable” may be selected as chattable members.
  • the action control unit 51 causes the avatar of each logged-in user to act in the virtual office (S51).
  • the action control unit 51 passes the position of each user's avatar to the conversation generation process (determining unit 52) (S52).
  • the user state management process repeats the processing of S50-S52.
  • the determination unit 52 determines members who propose conversation (conversation proposal members) based on the positions of the avatars of the conversation-enabled members selected in S41 (S42).
  • the inquiry unit 62 inquires of the conversation proposal member whether or not the conversation is possible (S43).
  • the conversation control unit 61 provides a conversation proposal member with a conversation interface according to the answer to the inquiry.
  • the conversation generation process repeats the processing of S40-S43.
  • the collaboration unit 40 of the virtual office server 12 may acquire information indicating an event in the virtual space (virtual office) in which each member participates from the terminals 10 of a plurality of members or from the collaboration server 13. good.
  • the event may be, for example, a morning assembly or gymnastics.
  • the determination unit 52 of the virtual office server 12 may determine that the conversation start criteria are satisfied among the plurality of members.
  • the collaboration unit 40 of the virtual office server 12 receives information (presence information may be used) indicating that each member has taken a break (lunch break, etc.) from the terminals 10 of the members or from the collaboration server 13. can be obtained. If a plurality of members take a break at the same timing (for example, within a predetermined time difference such as 1 minute), the determination unit 52 of the virtual office server 12 determines that the conversation start criteria have been satisfied among the plurality of members. good.
  • the cooperation unit 40 of the virtual office server 12 may acquire information on the start time and end time of an event, such as a meeting in which each member participates, from the terminals 10 of a plurality of members or from the collaboration server 13. good. Based on the start time and end time of the event in which each member participates, the determination unit 52 of the virtual office server 12 determines the gap time (i.e., from the end of the previous event to the start of the next event) that occurs in each member. free time) may be detected. When the interstitial times of a plurality of members overlap, the determination unit 52 may determine that the criteria for starting a conversation between the members are met during the interstitial time.
  • an avatar of a third party member outside the community may enter the virtual space. If the community is a business, such third party members are visitors, visitors, vendors and contractors. In this case, it may be set so that the avatar of the third party member can only enter a designated area of the virtual space, such as the reception or guest room.
  • the community member's avatar passes through the reception and the avatar and the visitor's avatar meet the conversation start criteria, the conversation between the member and the visitor is started.
  • a criterion for starting a conversation between community member avatars may be different from a criterion for starting a conversation between a community member avatar and a third party avatar outside the community.
  • an avatar enters a virtual space that mimics an actual office was explained, but it is not limited to this, and there are no restrictions on how the virtual space is configured.
  • an avatar may be moved within a virtual space in which rooms are provided for each topic (ESG, audit, tax, advisory, etc.).
  • ESG audit, tax, advisory, etc.
  • the user can set his/her own avatar to wander around the room with the topic of his or her choice, so the serendipitous conversation that occurs there will naturally be the conversation on the topic that the user wants to talk about. This can satisfy user's needs.
  • [Item 1] a decision unit that decides that the avatars meet in a virtual space in which community member avatars can enter; an interaction unit that realizes interaction of multiple members corresponding to multiple avatars they meet; with The decision unit can decide that the avatars meet based on a computer algorithm regardless of the members' intentions.
  • Community support device According to this community support device, it is possible to provide members of the community with opportunities for unexpected serendipitous interactions and to effectively promote communication between the members of the community.
  • [Item 2] further comprising a movement control unit for moving a plurality of avatars corresponding to a plurality of members in the virtual space;
  • the determination unit determines that avatars existing in close positions in the virtual space meet each other;
  • a community support device according to item 1. According to this community support device, it is possible to provide community members with unexpected interaction opportunities and promote communication among community members.
  • the movement control unit determines the movement route of the avatar corresponding to the certain member based on the position of the certain member in the community.
  • [Item 4] further comprising an interaction history storage unit that stores the history of interactions between members, The determination unit determines, based on the history of the interaction, that multiple avatars corresponding to multiple members meet in the virtual space. 4.
  • a community support device according to any one of items 1 to 3. According to this community support device, it is possible to effectively promote communication between members by determining encounters between a plurality of avatars in consideration of the history of interactions between members. For example, it is possible to provide opportunities for communication to members who lack interaction with others.
  • [Item 5] further comprising an interaction history storage unit that stores the history of interactions between members, The interaction part is performed between the first member and the second member when the avatar corresponding to the first member and the avatar corresponding to the second member meet in the virtual space.
  • a community support device according to any one of items 1 to 3. According to this community support device, topics for conversation can be provided, and communication between members can be effectively promoted. [Item 6]
  • the determination unit determines whether or not the avatar corresponding to the certain member and the avatar corresponding to the other member can meet based on information indicating the current state of the certain member stored in a predetermined storage area. decide, 6.
  • a community support device according to any one of items 1 to 5. According to this community support device, it is possible to appropriately determine whether to provide an opportunity for communication with others according to the member's current state.
  • [Item 7] further comprising an attribute information storage unit that stores attribute information about members of the community; When the avatar corresponding to the first member and the avatar corresponding to the second member meet in the virtual space, the interaction unit transmits attribute information about the second member to the terminal of the first member. to display A community support device according to any one of items 1 to 6. According to this community support device, topics for conversation can be provided, and communication between members can be effectively promoted.
  • a position detection unit that detects the position where the first member exists in the real world, The virtual space has a configuration that imitates the real world, The interaction unit displays information about the second member on the terminal of the first member when an avatar corresponding to the second member exists in the vicinity of the first member in the virtual space.
  • a community support device according to any one of items 1 to 7.
  • conversation topics can be provided to a first member acting in the real world and a second member acting as an avatar in a virtual space simulating the real world, thereby effectively facilitating communication between the members. can be promoted effectively.
  • a behavior control unit that causes the avatar of a community member to act autonomously according to a computer algorithm set independently of the behavior of other avatars in a virtual space that the avatar can enter; Providing an interface for a conversation in which a plurality of members corresponding to the plurality of avatars can participate, under one of the conditions that the relationship between the plurality of avatars acting autonomously is determined to satisfy the conversation start criteria.
  • a conversation control that initiates A server with According to this server, it is possible to provide members of the community with opportunities for serendipitous conversations unexpected by the members, and to effectively promote communication between the members of the community.
  • the behavior control unit causes the member's avatar to act autonomously according to the selected computer algorithm; A server according to item 9. According to this server, the member's intention can be reflected in the behavior of the member's avatar in the virtual space.
  • the selection reception unit recommends a candidate corresponding to the member's attribute from among a plurality of candidates with different computer algorithms to the member, A server according to item 10. According to this server, it is possible to recommend appropriate candidates to members according to various attributes of the members (for example, affiliations, hobbies, etc.).
  • the selection reception unit recommends to the member a computer algorithm generated based on information about the member's past interactions, A server according to item 10 or 11. According to this server, it is possible to recommend appropriate candidates to the member according to the member's past interactions. For example, for a second member who has little or no past interaction with the first member, a computer algorithm can be recommended that generates a travel path to meet the first member.
  • the conversation start criteria include a first criterion to be satisfied by the positional relationship between the plurality of avatars and a second criterion other than that,
  • the conversation controller does not start providing an interface for the conversation if the first criterion is met but the second criterion is not met, and instead corresponds to one avatar of the plurality of avatars.
  • Notifying members of messages from members corresponding to other avatars A server according to any of items 9-12. According to this server, if the criteria for starting a conversation are not met, a message from one member can be sent to the other member to compensate for the communication between the members whose conversation has not started.
  • a determination unit that determines whether a relationship between a plurality of avatars acting autonomously satisfies the conversation start criteria; an inquiry unit that inquires whether or not to start a conversation with the member corresponding to each avatar when the determination unit determines that the conversation start criteria are satisfied; At the time of inquiry, the inquiry unit provides (1) information about interactions that have been made among the plurality of members corresponding to the plurality of avatars, (2) attribute information of other members, (3) topical presenting at least one of the candidates; (4) content of activities in the community of other members; A server according to any of items 9-13. According to this server, by presenting information about other members who are conversation partners to the members, it is possible to assist the members in appropriately determining whether or not to start conversation with the other members.
  • the conversation control unit starts providing a conversation interface corresponding to the topic selected in the inquiry, A server according to item 14. This server can facilitate conversations between members.
  • the action control unit places the member's avatar at a position in the virtual space corresponding to the position of the member in the real world, A server according to any of items 9-15. According to this server, a first member in a predetermined area (real office, etc.) in the real world and a second member in a remote location in the predetermined area, and an avatar in the virtual space corresponding to the predetermined area.
  • a certain member's AR (Augmented Reality) device further comprises a display control unit that superimposes the other member's avatar at a position in the real world corresponding to the position of the other member's avatar in the virtual space, A server according to any of items 9-16.
  • a first member in a predetermined area (real office, etc.) in the real world and a second member in a remote location in the predetermined area, and an avatar in the virtual space corresponding to the predetermined area. can facilitate communication with a second member acting as [Item 18]
  • the conversation control unit causes the member's chatbot to participate in the conversation interface instead of the member according to the member's instruction.
  • a server according to any of items 9-17.
  • this server it is possible to compensate for the lack of conversation between members by making it possible to have a chatbot participate in the conversation instead of a member who cannot participate in the conversation with other members.
  • Community support methods According to this community support method, it is possible to provide community members with opportunities for unexpected serendipitous interactions and effectively promote communication among community members.
  • the technology of the present disclosure can be applied to devices and systems that support communication between community members.

Abstract

The virtual office server 12 is connected to the terminal 10 of each member of a community via a communication network 16. The virtual office server 12 determines that a plurality of avatars meet together in a virtual space that each member's avatar can enter. The virtual office server 12 realizes the interaction of a plurality of members corresponding to the plurality of avatars having met together in the virtual space. The virtual office server 12 is constituted so as to be capable of determining that the plurality of avatars meet together on the basis of a computer algorithm regardless of the intention of the members.

Description

コミュニティ支援装置、サーバおよびコミュニティ支援方法COMMUNITY SUPPORT DEVICE, SERVER AND COMMUNITY SUPPORT METHOD
 本開示は、データ処理技術に関し、特にコミュニティ支援装置、サーバおよびコミュニティ支援方法に関する。 The present disclosure relates to data processing technology, and particularly to community support devices, servers, and community support methods.
 コロナ禍に端を発し、急速にリモートワーク(テレワークとも呼ばれる)が浸透した。リモートワークにより通勤時間や無駄な会議が減り、生産性が上がったという声がある一方、人と人との直接的なコミュニケーションが減ったことによる弊害も出てきている。  The spread of remote work (also known as telework) has rapidly spread, triggered by the corona crisis. While there are voices saying that remote work has reduced commuting time and unnecessary meetings and increased productivity, there are also adverse effects due to the reduction in direct communication between people.
 本発明者は、リモートワークで失われがちな「人がいる存在感」、「雑談」、「声かけ」、「他の人の声」、「相談」ができる仮想環境が求められていると考えた。本開示の1つの目的は、仮想空間においてコミュニティのメンバー間のSerendipitousなインタラクションの契機を提供するシステムを実現することである。このシステムは、オンライン・リモート業務環境で欠乏しがちな、ちょっとした会話からの発想・創造の機会を増やす、イノベーションの発芽支援システムとも言える。なお「Serendipitous」とは、素敵な偶然に出会ったり、予想外のものを発見すること、また、何かを探しているときに、探しているものとは別の価値があるものを偶然見つけることを意味する。平たく言うと、ふとした偶然をきっかけに、幸運をつかみ取ることを意味する。 The inventor believes that there is a demand for a virtual environment in which people can “feel the presence of people”, “chat”, “talk”, “voice of others”, and “consult”, which are often lost in remote work. Thought. One object of the present disclosure is to realize a system that provides an opportunity for serendipitous interaction between members of a community in a virtual space. This system can be said to be an innovation germination support system that increases opportunities for ideas and creation from small conversations, which tend to be lacking in online and remote work environments. "Serendipitous" means to encounter a wonderful coincidence, to discover something unexpected, or to accidentally find something of value other than what you are looking for. means To put it plainly, it means seizing good fortune by chance.
 上記課題を解決するために、本開示のある態様のコミュニティ支援装置は、コミュニティのメンバーのアバターが入ることができる仮想空間において複数のアバターが出会うことを決定する決定部と、出会った複数のアバターに対応する複数のメンバーの相互作用を実現する相互作用部と、を備える。決定部は、メンバーの意思によらずコンピュータアルゴリズムをもとに複数のアバターが出会うことを決定可能である。 In order to solve the above problems, a community support device according to one aspect of the present disclosure includes a decision unit that decides that a plurality of avatars meet in a virtual space in which avatars of community members can enter; and an interaction part for realizing interaction of a plurality of members corresponding to . The decision unit can decide that the avatars meet based on a computer algorithm regardless of the member's will.
 本開示の別の態様は、サーバである。このサーバは、コミュニティのメンバーのアバターが入ることができる仮想空間において、当該アバターを、他のアバターの行動とは無関係に設定されたコンピュータアルゴリズムにしたがって自律的に行動させる行動制御部と、自律的に行動している複数のアバターの間の関係が会話開始基準を満たすと判定されることを条件のひとつとして、複数のアバターに対応する複数のメンバーが参加可能な会話のインタフェースの提供を開始する会話制御部とを備える。 Another aspect of the present disclosure is a server. This server includes a behavior control unit that causes the avatar of a community member to act autonomously according to a computer algorithm that is set independently of the behavior of other avatars in a virtual space in which the avatar can enter; Provide an interface for conversations in which multiple members corresponding to multiple avatars can participate, on the condition that the relationship between multiple avatars acting in the same manner satisfies the criteria for starting a conversation. and a conversation control unit.
 本開示のさらに別の態様は、コミュニティ支援方法である。この方法は、コミュニティのメンバーのアバターが入ることができる仮想空間において複数のアバターが出会うことを決定するステップと、出会った複数のアバターに対応する複数のメンバーの相互作用を実現するステップと、をコンピュータが実行し、決定するステップは、メンバーの意思によらずコンピュータアルゴリズムをもとに複数のアバターが出会うことを決定可能である。 Yet another aspect of the present disclosure is a community support method. The method comprises the steps of determining that a plurality of avatars will meet in a virtual space in which the avatars of members of the community can enter, and effecting interactions of the plurality of members corresponding to the plurality of avatars that have been encountered. The computer-implemented determining step can determine that the avatars meet based on a computer algorithm regardless of the member's will.
 本開示のさらに別の態様は、コミュニティ支援方法である。この方法は、コミュニティのメンバーのアバターが入ることができる仮想空間において、当該アバターを、他のアバターの行動とは無関係に設定されたコンピュータアルゴリズムにしたがって自律的に行動させるステップと、自律的に行動している複数のアバターの間の関係が会話開始基準を満たすと判定されることを条件のひとつとして、複数のアバターに対応する複数のメンバーが参加可能な会話のインタフェースの提供を開始するステップとをコンピュータが実行する。 Yet another aspect of the present disclosure is a community support method. This method includes the steps of causing the avatar of a community member to act autonomously according to a computer algorithm set independently of the actions of other avatars in a virtual space in which the avatar can enter; a step of starting to provide an interface for a conversation in which a plurality of members corresponding to the plurality of avatars can participate, on one condition that the relationship between the plurality of avatars is judged to satisfy the conversation start criteria; is executed by the computer.
 なお、以上の構成要素の任意の組合せ、本開示の表現を、システム、コンピュータプログラム、コンピュータプログラムを記録した記録媒体などの間で変換したものもまた、本開示の態様として有効である。 It should be noted that any combination of the above constituent elements and expressions of the present disclosure converted between systems, computer programs, recording media recording computer programs, etc. are also effective as aspects of the present disclosure.
実施例のコミュニティ支援システムの構成を示す図である。It is a figure which shows the structure of the community support system of an Example. 仮想オフィスサーバの機能ブロックを示すブロック図である。3 is a block diagram showing functional blocks of a virtual office server; FIG. インタラクションの履歴の例を示す図である。FIG. 4 is a diagram showing an example of interaction history; 行動規則の例を示す図である。FIG. 4 is a diagram showing an example of behavioral rules; 仮想空間におけるアバターの行動の例を示す図である。It is a figure which shows the example of the action of the avatar in virtual space. アバター状態の例を示す図である。FIG. 4 is a diagram showing an example of avatar states; 実施例のコミュニティ支援システムの動作を示すフローチャートである。It is a flowchart which shows operation|movement of the community support system of an Example. 行動選択画面の例を示す図である。It is a figure which shows the example of an action selection screen. 実施例のコミュニティ支援システムの動作を示すフローチャートである。It is a flowchart which shows operation|movement of the community support system of an Example. 仮想空間におけるアバターの行動の例を示す図である。It is a figure which shows the example of the action of the avatar in virtual space. 仮想空間におけるアバターの行動の例を示す図である。It is a figure which shows the example of the action of the avatar in virtual space. 問い合わせ画面の例を示す図である。It is a figure which shows the example of an inquiry screen. 問い合わせ画面の例を示す図である。It is a figure which shows the example of an inquiry screen. 会話画面の例を示す図である。It is a figure which shows the example of a conversation screen. 変形例の会話画面の例を示す図である。It is a figure which shows the example of the conversation screen of a modification. 実施例のコミュニティ支援システムの動作を示すフローチャートである。It is a flowchart which shows operation|movement of the community support system of an Example. 仮想オフィスのアバター位置の例を示す図である。FIG. 4 is a diagram showing an example of avatar positions in a virtual office; 会話画面の例を示す図である。It is a figure which shows the example of a conversation screen. ARデバイスにおける表示例を示す図である。FIG. 10 is a diagram showing a display example on an AR device; 変形例に係る画面の遷移を示す図である。It is a figure which shows the transition of the screen which concerns on a modification. 変形例の仮想オフィスサーバの動作を示すフローチャートである。10 is a flow chart showing the operation of the virtual office server of the modified example;
 本開示における装置または方法の主体は、コンピュータを備えている。このコンピュータがコンピュータプログラムを実行することによって、本開示における装置または方法の主体の機能が実現される。コンピュータは、コンピュータプログラムにしたがって動作するプロセッサを主なハードウェア構成として備える。プロセッサは、コンピュータプログラムを実行することによって機能を実現することができれば、その種類は問わない。プロセッサは、半導体集積回路(IC、LSI等)を含む1つまたは複数の電子回路で構成される。コンピュータプログラムは、コンピュータが読み取り可能なROM、光ディスク、ハードディスクドライブなどの非一時的な記録媒体に記録される。コンピュータプログラムは、記録媒体に予め格納されていてもよいし、インターネット等を含む広域通信網を介して記録媒体に供給されてもよい。 A device or method subject in the present disclosure comprises a computer. The main functions of the apparatus or method of the present disclosure are realized by the computer executing the computer program. A computer has a processor that operates according to a computer program as a main hardware configuration. Any type of processor can be used as long as it can implement functions by executing a computer program. A processor is composed of one or more electronic circuits including a semiconductor integrated circuit (IC, LSI, etc.). A computer program is recorded in a non-temporary recording medium such as a computer-readable ROM, optical disk, hard disk drive, or the like. The computer program may be pre-stored in a recording medium, or may be supplied to the recording medium via a wide area network including the Internet.
 実施例の概要を説明する。実施例のコミュニティ支援システムは、企業や各種団体等のコミュニティに所属するユーザのアバターが入ることができる仮想空間を提供する。ユーザのアバターは、ユーザの分身となるキャラクタとも言え、デジタルツインとも呼ばれる。コミュニティ支援システムは、仮想空間におけるユーザのアバターの動線の全てをユーザに都度決めさせるのではなく、一部または全てをコンピュータアルゴリズムに基づいて決定する。複数のユーザに対応する複数のアバターは、それぞれ仮想空間内で自律的に動き回る。コミュニティ支援システムは、仮想空間内で複数のアバターが出会った場合、出会った複数のアバターに対応する複数のユーザに対して会話のためのインタフェースを提供する。 The outline of the embodiment will be explained. The community support system of the embodiment provides a virtual space in which avatars of users belonging to communities such as companies and various organizations can enter. A user's avatar can also be said to be a character that becomes the user's alter ego, and is also called a digital twin. The community support system does not let the user decide all the movement lines of the user's avatar in the virtual space each time, but decides part or all of them based on a computer algorithm. A plurality of avatars corresponding to a plurality of users each autonomously move around in the virtual space. When multiple avatars meet in a virtual space, the community support system provides an interface for conversation to multiple users corresponding to the multiple avatars that have met.
 なお、ユーザのアバターのルートは、完全にランダムでもよい。例えば、会話発生などのイベントごと、または所定期間ごとに乱数を引いて、アバターの次のルートが決定されてもよい。または、ユーザのアバターのルートは、システムが用意したルートの中からユーザが選択してもよい。または、コミュニティ支援システムが、ユーザの状態に応じて提案ルートを都度生成してもよい。例えば、コミュニティ支援システムは、他のユーザと交流が少ないユーザに対して、当該ユーザのアバターのルートとして、他のユーザのアバターと接触しやすいルートを提案してもよい。  The user's avatar's route may be completely random. For example, the avatar's next route may be determined by drawing a random number for each event such as the occurrence of a conversation or for each predetermined period. Alternatively, the route of the user's avatar may be selected by the user from routes prepared by the system. Alternatively, the community support system may generate a suggested route each time according to the user's condition. For example, the community support system may propose, to a user who has little interaction with other users, a route that facilitates contact with other users' avatars as the route for the user's avatar.
 ユーザ間のコミュニケーションを支援する仮想空間を提供する従来技術として、oVice(https://ovice.in/ja/)がある。oViceでは、ユーザは、仮想空間の中で話しかけたい人を見つけ、その人のアバターに自分のアバターを近づけることで会話を開始させる。これは、既存のチャットツールにて相手をテキストで指定することを、自分のアバターを相手のアバターに近づけることに置き換えたものに過ぎない。相手を指定する以上、Serendipitousな会話は生じない。 oVice (https://ovice.in/en/) is a conventional technology that provides a virtual space that supports communication between users. In oVice, a user finds a person to talk to in a virtual space and brings his or her avatar closer to that person's avatar to initiate a conversation. This is nothing more than replacing textual designation of the other party in existing chat tools with bringing one's own avatar closer to the other party's avatar. As long as you specify the other party, no serendipitous conversation will occur.
 これに対して、実施例のコミュニティ支援システムでは、アバターの移動経路は、他者の存否や行動に依らずに設定または選択される。そして、設定または選択された経路に沿ってユーザのアバターを移動させた結果、たまたま他のユーザのアバターに近づくと、ユーザと他のユーザとを会話させる。実施例のコミュニティ支援システムにより実現される会話は、ユーザが意図して作ったものではなく、いわば偶然の出会いから始まる会話である。このように、実施例のコミュニティ支援システムは、Serendipitousな会話を実現させる。 On the other hand, in the community support system of the embodiment, the movement route of the avatar is set or selected regardless of the existence or behavior of others. As a result of moving the user's avatar along the set or selected route, if the avatar of another user happens to be approached, the user and the other user are caused to converse. A conversation realized by the community support system of the embodiment is not a conversation intentionally made by the user, but a conversation that starts from an accidental encounter, so to speak. Thus, the community support system of the embodiment realizes a serendipitous conversation.
 図1は、実施例のコミュニティ支援システム11の構成を示す。コミュニティ支援システム11は、仮想オフィスサーバ12、コラボレーションサーバ13、座席予約システム14を備える情報処理システムである。端末10a、端末10b、端末10c(総称する場合「端末10」と呼ぶ。)のそれぞれは、コミュニティのメンバー(例えば社員A、社員B、社員C)により操作される情報処理端末である。端末10は、PC、スマートフォン、タブレット端末であってもよい。図1の各装置は、通信網16を介して接続される。通信網16は、LAN・WAN・インターネットを含んでもよい。 FIG. 1 shows the configuration of the community support system 11 of the embodiment. The community support system 11 is an information processing system that includes a virtual office server 12, a collaboration server 13, and a seat reservation system 14. Terminals 10a, 10b, and 10c (collectively referred to as "terminals 10") are information processing terminals operated by community members (e.g., employee A, employee B, and employee C). The terminal 10 may be a PC, smart phone, or tablet terminal. Each device in FIG. 1 is connected via a communication network 16 . The communication network 16 may include LAN, WAN, and the Internet.
 座席予約システム14は、現実世界のオフィスに設置された複数の座席(ワークスペースとも言える)の予約を管理するコンピュータシステムである。コミュニティの各メンバーは、現実世界のオフィスに出社する場合、端末10を介して座席予約システム14にアクセスし、複数の座席の中から所望の座席を指定した日時に使用することを予約する。例えば、座席予約システム14は、予約者であるメンバーの情報、予約対象座席、使用日時を対応づけたデータを記憶する。 The seat reservation system 14 is a computer system that manages reservations for multiple seats (also called workspaces) installed in the office in the real world. Each member of the community accesses a seat reservation system 14 through a terminal 10 and reserves the use of a desired seat out of a plurality of seats on a specified date and time when coming to an office in the real world. For example, the seat reservation system 14 stores data in which information of members who have made reservations, reserved seats, and dates and times of use are associated with each other.
 コラボレーションサーバ13は、コミュニティのメンバー間のコラボレーションサービスを提供するサーバである。実施例のコラボレーションサーバ13は、マイクロソフト社が提供するコラボレーションプラットフォームである「Microsoft Teams」(商標または登録商標)のサーバ機能を提供する情報処理装置である。 The collaboration server 13 is a server that provides collaboration services between community members. The collaboration server 13 of the embodiment is an information processing device that provides a server function of "Microsoft Teams" (trademark or registered trademark), which is a collaboration platform provided by Microsoft Corporation.
 仮想オフィスサーバ12は、コミュニティ支援装置として、コミュニティのメンバーのアバターが入ることができる仮想空間であって、現実世界のオフィスを模した構成の仮想空間である仮想オフィスに関するサービスを提供する情報処理装置である。後述するように、仮想オフィスサーバ12は、仮想オフィスにおける各メンバーのアバターの行動を制御し、また、仮想オフィスで出会った複数のアバターに対応する複数のメンバーの会話を支援する。 The virtual office server 12, as a community support device, is an information processing device that provides services related to a virtual office, which is a virtual space in which the avatars of community members can enter, and which is a virtual space that simulates an office in the real world. is. As will be described later, the virtual office server 12 controls the behavior of each member's avatar in the virtual office, and supports conversations of members corresponding to the avatars encountered in the virtual office.
 仮想オフィスサーバ12、コラボレーションサーバ13、座席予約システム14の物理的な構成に制限はない。仮想オフィスサーバ12、コラボレーションサーバ13、座席予約システム14のそれぞれは、1台の装置で実現されてもよく、複数台の装置が連携することにより実現されてもよい。また、仮想オフィスサーバ12、コラボレーションサーバ13、座席予約システム14の少なくとも一部はクラウド上に設けられてもよく、これらのサーバ・システムの機能の少なくとも一部はクラウドサービスとして実現されてもよい。 There are no restrictions on the physical configuration of the virtual office server 12, collaboration server 13, and seat reservation system 14. Each of the virtual office server 12, the collaboration server 13, and the seat reservation system 14 may be implemented by a single device, or may be implemented by a plurality of devices working together. At least part of the virtual office server 12, the collaboration server 13, and the seat reservation system 14 may be provided on the cloud, and at least part of the functions of these server systems may be implemented as cloud services.
 図2は、仮想オフィスサーバ12の機能ブロックを示すブロック図である。本明細書のブロック図で示す各ブロックは、ハードウェア的には、コンピュータのプロセッサ、CPU、メモリをはじめとする素子や電子回路、機械装置で実現でき、ソフトウェア的にはコンピュータプログラム等によって実現されるが、ここでは、それらの連携によって実現される機能ブロックを描いている。したがって、これらの機能ブロックはハードウェア、ソフトウェアの組合せによっていろいろなかたちで実現できることは、当業者には理解されるところである。 FIG. 2 is a block diagram showing functional blocks of the virtual office server 12. FIG. Each block shown in the block diagrams of this specification can be implemented by computer processors, CPUs, memory and other elements, electronic circuits, and mechanical devices in terms of hardware, and can be implemented by computer programs and the like in terms of software. However, here, the functional blocks realized by their cooperation are drawn. Therefore, those skilled in the art will understand that these functional blocks can be realized in various ways by combining hardware and software.
 仮想オフィスサーバ12は、制御部20、記憶部22、通信部24を備える。制御部20は、仮想オフィスに関するサービスを提供するための各種情報処理を実行する。記憶部22は、制御部20により参照または更新されるデータを記憶する。通信部24は、所定の通信プロトコルにしたがって外部装置と通信する。制御部20は、通信部24を介して、端末10、コラボレーションサーバ13、座席予約システム14とデータを送受信する。 The virtual office server 12 includes a control unit 20, a storage unit 22, and a communication unit 24. The control unit 20 executes various types of information processing for providing services related to the virtual office. The storage unit 22 stores data referenced or updated by the control unit 20 . The communication unit 24 communicates with an external device according to a predetermined communication protocol. The control unit 20 transmits and receives data to and from the terminal 10 , the collaboration server 13 and the seat reservation system 14 via the communication unit 24 .
 記憶部22は、仮想空間データ記憶部30、ユーザ属性記憶部31、インタラクション履歴記憶部32、行動規則記憶部33、アバター状態記憶部34を含む。 The storage unit 22 includes a virtual space data storage unit 30, a user attribute storage unit 31, an interaction history storage unit 32, an action rule storage unit 33, and an avatar state storage unit .
 仮想空間データ記憶部30は、コミュニティの複数のメンバーに対応する複数のアバターが入ることができる仮想空間に関するデータを記憶する。実施例の仮想空間は、現実世界のオフィスを模した構成の仮想オフィスであり、言い換えれば、部屋やワークスペース等のレイアウトが現実世界のオフィスと同じに設計された仮想オフィスである。例えば、仮想空間データ記憶部30は、仮想オフィスに関するデータとして、部屋や区画の配置を示すデータ、各部屋の広さや内装、見た目を示すデータ、ワークスペース(デスクや座席等)のレイアウトを示すデータを記憶する。 The virtual space data storage unit 30 stores data related to the virtual space in which multiple avatars corresponding to multiple members of the community can enter. The virtual space of the embodiment is a virtual office having a configuration that imitates an office in the real world. For example, the virtual space data storage unit 30 stores, as data related to the virtual office, data indicating the arrangement of rooms and sections, data indicating the size, interior and appearance of each room, and data indicating the layout of workspaces (desks, seats, etc.). memorize
 ユーザ属性記憶部31は、コミュニティの複数のメンバーのそれぞれに関する属性情報を記憶する。各メンバーの属性情報は、各メンバーの氏名(愛称であってもよい)、所属および役職、コミュニティにおける活動の内容、趣味、好物のデータを含む。さらに、各メンバーの属性情報は、各メンバーにより設定された各メンバーのアバターに関するデータ(アバターの種類や外観等のデータ)を含む。さらに、各メンバーの属性情報は、各メンバーにより設定された各メンバーのプレゼンス情報を含む。プレゼンス情報は、各メンバーの現在の状態を示す情報を含む。各メンバーの現在の状態を示す情報として、例えば、「連絡可能(available)」、「取込中(busy)」、「応答不可」のいずれかが設定されてもよい。 The user attribute storage unit 31 stores attribute information regarding each of a plurality of members of the community. The attribute information of each member includes data on each member's name (which may be a nickname), affiliation and position, details of activities in the community, hobbies, and favorite foods. Furthermore, each member's attribute information includes data regarding each member's avatar (data such as avatar type and appearance) set by each member. Furthermore, each member's attribute information includes each member's presence information set by each member. Presence information includes information indicating the current status of each member. As information indicating the current status of each member, for example, any one of "available", "busy", and "unresponsive" may be set.
 インタラクション履歴記憶部32は、コミュニティのメンバー間でのインタラクション(相互作用)の履歴を示すデータ(以下「インタラクション履歴」とも呼ぶ。)を記憶する。インタラクション履歴は、コミュニティのメンバー間での過去のインタラクションの記録とも言える。実施例のインタラクションは、リモートもしくは対面でのコミュニケーションや交流を含む。例えば、メールやメッセージの送受信を含み、また、対面またはリモートでの会議や、仮想オフィスサーバ12が提供する仮想オフィスでの会話を含む。 The interaction history storage unit 32 stores data indicating the history of interactions between community members (hereinafter also referred to as "interaction history"). The interaction history can also be said to be a record of past interactions between community members. Example interactions include remote or face-to-face communications and interactions. Examples include sending and receiving e-mails and messages, as well as face-to-face or remote meetings and conversations in a virtual office provided by the virtual office server 12 .
 図3は、インタラクション履歴記憶部32に記憶されるインタラクション履歴の例を示す。インタラクション履歴は、関与ユーザID、インタラクション日時、インタラクション詳細を含む。関与ユーザIDは、インタラクションに関与したユーザのIDである。インタラクション詳細は、不図示のスケジュール管理システムに記憶された活動の情報、ユーザ間でやりとりされたメールのタイトルや本文、インタラクションの継続時間を含む。図3に示すように、実施例のインタラクション履歴は、ユーザ単独の行動を示す情報を含み、例えば、Do not disturb部屋(以下「DND部屋」とも呼ぶ。)に篭ったことを示す情報を含む。 FIG. 3 shows an example of interaction history stored in the interaction history storage unit 32. FIG. The interaction history includes participating user IDs, interaction dates and times, and interaction details. Involved User ID is the ID of the user involved in the interaction. The interaction details include activity information stored in a schedule management system (not shown), titles and texts of emails exchanged between users, and duration of interactions. As shown in FIG. 3, the interaction history of the embodiment includes information indicating the behavior of the user alone, such as information indicating that the user has been confined in a do not disturb room (hereinafter also referred to as a "DND room").
 図2に戻り、行動規則記憶部33は、予め定められた、仮想オフィスにおけるアバターの行動規則を記憶する。アバターの行動規則は、仮想オフィスでのアバターの移動経路を規定する移動規則を含む。アバターの行動規則(移動規則)は、仮想オフィスでのアバターの行動態様(移動態様)を規定するコンピュータアルゴリズムと言える。 Returning to FIG. 2, the behavior rule storage unit 33 stores predetermined behavior rules for avatars in the virtual office. The avatar's behavioral rules include movement rules that define the avatar's movement path in the virtual office. The avatar's behavioral rules (movement rules) can be said to be computer algorithms that define the avatar's behavioral mode (movement mode) in the virtual office.
 図4は、行動規則記憶部33に記憶される行動規則の例を示す。行動規則は、行動ID、行動名称、行動詳細を含む。行動詳細は、1つ以上の場所と、各場所での滞在時間の組を時系列に並べたデータである。行動詳細は、いつ、どこにいるという(絶対)時刻により定義されてもよいが、突発的な会話があるとその分移動に時間がかかってずれるので、(絶対)時刻で定義する場合は範囲(幅、余裕)を持たせることが望ましい。 FIG. 4 shows an example of behavior rules stored in the behavior rule storage unit 33. FIG. The action rule includes action ID, action name, and action details. The action details are data in which sets of one or more locations and the length of stay at each location are arranged in chronological order. Action details may be defined by the (absolute) time of when and where they are. width, margin) is desirable.
 実施例では、予め定められたアバターの行動規則は、「オフィス散策」、「着席」、「DND部屋」、「カフェ散歩」を含む。行動規則「オフィス散策」は、オフィスの主なセクションを跨がってうろうろすることを規定する。行動規則「着席」は、メンバーが指定または予約した座席に着席することを規定する。行動規則「カフェ散歩」は、オフィス内の休憩所であるカフェ内をうろうろすることを規定する。 In the embodiment, the predetermined avatar behavior rules include "walking around the office", "sitting down", "DND room", and "walking in a cafe". The "office walk" rule of conduct prescribes walking across the main sections of the office. The "Seated" Code of Conduct stipulates that Members shall sit in their designated or reserved seats. The rule of conduct "Café Walk" stipulates walking around the cafe, which is a rest area in the office.
 行動規則「DND部屋」は、DND部屋に篭ることを規定する。行動規則「DND部屋」は、仮想オフィスにログイン中の他のメンバーとのインタラクション(会話要求、チャット要求、会議設定等)を受け付けないモードを規定したものである。なお、メンバー間のインタラクションを促進するために、行動規則「DND部屋」を利用可能な時間の上限を設けてもよく、また、行動規則「DND部屋」を利用可能な時間帯の制限を設けてもよい。また、行動規則「DND部屋」を利用可能なメンバ数の上限を設けてもよい。 The rules of conduct "DND room" stipulates that you should stay in the DND room. The behavior rule “DND room” defines a mode in which interaction (conversation request, chat request, meeting setting, etc.) with other members logged in to the virtual office is not accepted. In addition, in order to promote interaction between members, an upper limit on the time during which the rule of conduct "DND room" can be used may be set, and a limit on the time period during which the rule of conduct "DND room" can be used may be set. good too. Also, an upper limit may be set for the number of members who can use the behavior rule “DND room”.
 仮想オフィスサーバ12の不図示の行動規則設定部は、管理者の端末と通信することで行動規則記憶部33を管理、更新してもよい。行動規則設定部は管理者により入力された新規の行動規則を行動規則記憶部33に登録する。行動規則設定部は、既存の行動規則を行動規則記憶部33から読み出して管理者の端末に提示し、管理者による当該行動規則への変更を受け付けて行動規則記憶部33を更新する。 The behavior rule setting unit (not shown) of the virtual office server 12 may manage and update the behavior rule storage unit 33 by communicating with the administrator's terminal. The behavior rule setting unit registers the new behavior rule input by the administrator in the behavior rule storage unit 33 . The action rule setting unit reads an existing action rule from the action rule storage unit 33, presents it to the administrator's terminal, receives changes to the action rule by the administrator, and updates the action rule storage unit 33.
 行動規則は個性または感情を表すように設定されてもよい。例えば、「ハッピー」な感情に対して広い範囲を高速で巡回する行動規則が設定されてもよい。「のんびり」な個性に対してゆっくりと動き回る行動規則が設定されてもよい。行動規則記憶部33は、行動規則と、それが表す個性または感情と、を対応付けて保持する。図8で後述する行動選択画面には、行動規則に対応付けられた個性または感情が表示される。この場合、メンバーは自分の今の感情や、自分の個性を表すような行動規則を選択できる。 Behavioral rules may be set to express individuality or emotions. For example, a behavior rule that circulates in a wide range at high speed may be set for a "happy" emotion. A behavior rule of slow moving around may be set for the "laid back" personality. The behavior rule storage unit 33 associates and holds the behavior rule and the individuality or emotion represented by the rule. An action selection screen, which will be described later with reference to FIG. 8, displays individuality or emotion associated with the action rule. In this case, members can choose behavioral rules that express their current feelings and their individuality.
 なお、行動詳細を部分的に時刻で指定してもよい。例えば、10:00開始の会議が会議室Aで開催される場合、ルートにおいて(10:00に会議室A)と指定する。ここで、会議室Bでの前の会議がおして9:58や10:02に終わった場合、アバターを走るモーションで高速で会議室Bから会議室Aに移動させる。これを見た他のユーザは、この時は話しかけてはいけないと理解する(さらに、この人は忙しいとも理解する)。逆に、前の会議が予定より早く終わった場合は、アバターをゆっくり歩くモーションで会議室Bから会議室Aに移動させる。これを見たユーザは、この時は話しかける余裕があると理解する。  In addition, the action details may be partially specified by time. For example, if a conference that starts at 10:00 is held in conference room A, specify (conference room A at 10:00) in the route. Here, if the previous conference in the conference room B ends at 9:58 or 10:02, the avatar is moved from the conference room B to the conference room A at high speed with a running motion. Other users who see this understand that you should not talk to them at this time (and also understand that this person is busy). Conversely, if the previous meeting ended earlier than planned, the avatar is moved from the meeting room B to the meeting room A with a slow walking motion. The user who sees this understands that he has time to talk.
 図5は、仮想空間におけるアバターの行動の例を示す。仮想オフィス70は、現実世界のオフィスと同様に4つの区画を含む。具体的には、仮想オフィス70は、執務室であるルームαとルームβ、休憩スペースであるカフェ、および受付を含む。ルームαには、複数の座席が設置され、このうち座席72は、或るメンバーが予約した座席である。行動74は、行動規則「オフィス散策」により規定されたアバターの移動経路を示している。行動76は、行動規則「着席」により規定されたアバターの位置であり、すなわち、メンバーが予約した座席72の近傍にアバターが留まることを示している。行動78は、行動規則「カフェ散歩」により規定されたアバターの移動経路を示している。仮想オフィスサーバ12は、アバター状態記憶部34を参照して各アバターの現在位置を取得し、図5に示されるような仮想オフィス70の平面図に各アバターを配置した画像を、ユーザの端末10のディスプレイに表示させてもよい。 Fig. 5 shows an example of avatar behavior in the virtual space. Virtual office 70 includes four compartments, similar to a real-world office. Specifically, the virtual office 70 includes rooms α and β, which are offices, a café, which is a resting space, and a reception. A plurality of seats are installed in the room α, of which the seat 72 is reserved by a certain member. Action 74 indicates the movement route of the avatar defined by the action rule "office walk". Action 76 is the avatar's position defined by the action rule "seat", ie, the avatar stays near the seat 72 reserved by the member. An action 78 indicates the movement route of the avatar defined by the action rule "walking in a cafe". The virtual office server 12 acquires the current position of each avatar by referring to the avatar state storage unit 34, and displays an image of each avatar arranged in a plan view of the virtual office 70 as shown in FIG. may be displayed on the display of
 図2に戻り、アバター状態記憶部34は、複数のメンバーに対応する複数のアバターのそれぞれについて、各アバターの状態を示すデータ(以下「アバター状態」とも呼ぶ。)を記憶する。アバター状態記憶部34は、複数のアバターに関する複数のアバター状態を記憶する。 Returning to FIG. 2, the avatar state storage unit 34 stores data indicating the state of each avatar (hereinafter also referred to as "avatar state") for each of a plurality of avatars corresponding to a plurality of members. The avatar state storage unit 34 stores a plurality of avatar states regarding a plurality of avatars.
 図6は、アバター状態の例を示す。アバター状態は、複数の項目として、ユーザID、選択行動ID、選択行動詳細、現在位置を含む。項目「ユーザID」には、仮想オフィスにログインしているメンバーのID、言い換えれば、仮想オフィス内をアバターが行動しているメンバーのIDが設定される。項目「選択行動ID」には、メンバーにより選択されたアバターの行動規則のID(図4の行動IDに対応)が設定される。項目「選択行動詳細」は、アバターの行動規則に基づいて決定される行動の詳細情報が設定される。項目「選択行動詳細」には、行動規則記憶部33において行動IDに対応づけられた行動詳細が設定されてもよい。 Fig. 6 shows an example of an avatar state. The avatar state includes a user ID, a selected action ID, selected action details, and current position as a plurality of items. The item "user ID" is set with the ID of the member who has logged in to the virtual office, in other words, the ID of the member whose avatar is acting in the virtual office. The item "selected action ID" is set with the ID of the action rule of the avatar selected by the member (corresponding to the action ID in FIG. 4). The item "details of selected action" is set with detailed information on the action determined based on the action rule of the avatar. Action details associated with the action ID in the action rule storage unit 33 may be set in the item “selected action details”.
 項目「現在位置」には、メンバーの現在位置またはアバターの現在位置を示すデータが設定される。仮想オフィス70は、各アバターの位置が所定の座標系により特定可能に構成されてもよく、項目「現在位置」には、仮想オフィス70におけるアバターの現在位置を示す座標値が設定されてもよい。また、メンバーが座席予約システム14で特定の座席を予約している場合、項目「現在位置」には、その特定の座席の位置を示す座標値が設定されてもよい。また、現実世界のオフィスで勤務するメンバーの位置が、ビーコンやWi-Fi(登録商標)等を利用する公知の屋内測位技術により検出される場合、項目「現在位置」には、検出されたメンバーの位置を示す座標値が設定されてもよい。 The item "current position" contains data indicating the current position of the member or the current position of the avatar. The virtual office 70 may be configured so that the position of each avatar can be identified by a predetermined coordinate system, and the item "current position" may be set with coordinate values indicating the current position of the avatar in the virtual office 70. . Also, when a member has reserved a specific seat using the seat reservation system 14, the item "current position" may be set with coordinate values indicating the position of the specific seat. In addition, when the position of a member working in an office in the real world is detected by a known indoor positioning technology that uses beacons, Wi-Fi (registered trademark), etc., the item "current position" includes the detected member A coordinate value indicating the position of may be set.
 図2に戻り、制御部20は、連携部40、仮想空間生成部41、アバター生成部42、ユーザ位置検出部43、選択受付部44、出会い決定部50、相互作用部60を含む。これら複数の機能ブロックの機能は、コンピュータプログラムに実装されてもよい。仮想オフィスサーバ12のストレージには、上記コンピュータプログラムがインストールされてもよい。仮想オフィスサーバ12のCPUは、上記コンピュータプログラムをメインメモリに読み出して実行することにより、制御部20の複数の機能ブロックの機能を発揮してもよい。 Returning to FIG. 2, the control unit 20 includes a cooperation unit 40, a virtual space generation unit 41, an avatar generation unit 42, a user position detection unit 43, a selection reception unit 44, an encounter determination unit 50, and an interaction unit 60. The functionality of these multiple functional blocks may be implemented in a computer program. The computer program may be installed in the storage of the virtual office server 12 . The CPU of the virtual office server 12 may display the functions of the plurality of functional blocks of the control unit 20 by reading the computer program into the main memory and executing it.
 連携部40は、コラボレーションサーバ13および座席予約システム14との連携に関する処理を実行する。例えば、連携部40は、コラボレーションサーバ13が備え、外部に公開するAPI(Application Programming Interface)を利用して、各メンバーのプレゼンス情報をコラボレーションサーバ13から取得する。また、連携部40は、座席予約システム14が備え、外部に公開するAPIを利用して、各メンバーによる座席の予約状況を座席予約システム14から取得する。 The cooperation unit 40 executes processing related to cooperation with the collaboration server 13 and the seat reservation system 14. For example, the cooperation unit 40 acquires the presence information of each member from the collaboration server 13 using an API (Application Programming Interface) that is provided in the collaboration server 13 and is open to the public. In addition, the linking unit 40 acquires the seat reservation status of each member from the seat reservation system 14 using an API that is provided in the seat reservation system 14 and is open to the public.
 仮想空間生成部41は、仮想空間データ記憶部30に記憶された仮想オフィスに関するデータを使用して仮想オフィス(例えば仮想オフィスの画像)を生成する。アバター生成部42は、ユーザ属性記憶部31に記憶された各メンバーのアバターに関するデータを使用して各メンバーのアバター(例えばアバターの画像)を生成する。 The virtual space generation unit 41 generates a virtual office (for example, an image of a virtual office) using data related to the virtual office stored in the virtual space data storage unit 30. The avatar generation unit 42 generates each member's avatar (for example, an avatar image) using data regarding each member's avatar stored in the user attribute storage unit 31 .
 ユーザ位置検出部43は、コミュニティのメンバーの現在位置を検出する。例えば、ユーザ位置検出部43は、連携部40を介して、各メンバーによる座席の予約状況を座席予約システム14から取得する。ユーザ位置検出部43は、現在時刻において或るメンバーが特定の座席を予約している場合、その特定の座席の位置を当該メンバーの現在位置として検出する。また、ユーザ位置検出部43は、仮想空間にログインしたメンバーにより、仮想空間の特定の位置での滞在(例えば特定の座席への着席)が指定された場合、その指定された位置を当該メンバーの現在位置として検出してもよい。さらにまた、ユーザ位置検出部43は、現実世界のオフィスで勤務するメンバーの位置が公知の屋内測位技術により計測された場合、計測された位置を当該メンバーの現在位置として検出してもよい。ユーザ位置検出部43は、検出したメンバーの現在位置をアバター状態記憶部34の現在位置に格納する。 The user position detection unit 43 detects the current positions of members of the community. For example, the user position detection unit 43 acquires the seat reservation status of each member from the seat reservation system 14 via the cooperation unit 40 . If a certain member has reserved a specific seat at the current time, the user position detection unit 43 detects the position of the specific seat as the member's current position. Further, when a member who has logged in to the virtual space designates a stay at a specific position in the virtual space (for example, sitting in a specific seat), the user position detection unit 43 detects the designated position of the member. It may be detected as the current position. Furthermore, when the position of a member working in an office in the real world is measured by a known indoor positioning technology, the user position detection unit 43 may detect the measured position as the member's current position. The user position detection unit 43 stores the detected current position of the member in the current position of the avatar state storage unit 34 .
 選択受付部44は、アバターの行動規則の異なる複数の候補の中からひとつを各メンバーに選択させるためのユーザインタフェース(後述の行動選択画面100)を複数の端末10に提供する。また、選択受付部44は、上記ユーザインタフェースを介して各メンバーにより選択されたアバターの行動規則を複数の端末10から受け付ける。 The selection reception unit 44 provides a plurality of terminals 10 with a user interface (behavior selection screen 100 described later) for allowing each member to select one of a plurality of candidates with different avatar behavior rules. In addition, the selection receiving unit 44 receives behavior rules of avatars selected by each member from a plurality of terminals 10 via the user interface.
 出会い決定部50は、仮想オフィスにおいて複数のメンバーに対応する複数のアバターが出会うことを決定する。出会い決定部50は、メンバーの意思によらずコンピュータアルゴリズムをもとに複数のアバターが出会うことを決定可能である。例えば、出会い決定部50は、仮想オフィスにおいてそれぞれ独立して行動する複数のアバターが接近した場合に、それら複数のアバターが出会うことを決定する。出会い決定部50は、行動制御部51と判定部52を含む。 The encounter determination unit 50 determines that multiple avatars corresponding to multiple members will meet in the virtual office. The encounter determination unit 50 can determine that a plurality of avatars meet based on a computer algorithm regardless of the member's will. For example, when a plurality of avatars acting independently in a virtual office approach each other, the encounter determining unit 50 determines that the plurality of avatars will meet. The encounter determination unit 50 includes an action control unit 51 and a determination unit 52 .
 行動制御部51は、仮想オフィスにおいて、或るメンバーのアバターを、他のアバター(すなわち他のメンバーのアバター)の行動とは無関係に設定されたコンピュータアルゴリズム(または行動規則)にしたがって自律的に行動させる。行動制御部51は、仮想オフィスにおいて複数のメンバーに対応する複数のアバターを移動させる移動制御部としての機能を含む。すなわち、行動制御部51は、複数のメンバーに対応する複数のアバターのそれぞれの位置を、各アバターに設定された行動規則に応じて時間の経過とともに変化させる機能を含む。 The action control unit 51 causes a certain member's avatar to act autonomously in the virtual office according to a computer algorithm (or action rule) set independently of the actions of other avatars (that is, other member's avatars). Let The action control unit 51 includes a function as a movement control unit that moves multiple avatars corresponding to multiple members in the virtual office. That is, the action control unit 51 includes a function of changing the position of each of the avatars corresponding to the members over time in accordance with the action rule set for each avatar.
 判定部52は、所定の基準に基づいて、仮想オフィスにおいて複数のアバターが出会うことを決定する。実施例では、判定部52は、仮想オフィスにおいて自律的に行動している複数のアバターの関係が予め定められた会話開始基準を満たすか否かを判定する。判定部52は、複数のアバターの関係が会話開始基準を満たす場合に、それら複数のアバターが出会ったと判定し、また、それら複数のアバターが会話開始可能な状態であると判定する。会話開始基準は、複数のアバターが所定範囲内に近づいた場合に、会話を開始しない理由がない限り、会話を開始するための基準であってもよい。 The determination unit 52 determines that multiple avatars meet in the virtual office based on predetermined criteria. In the embodiment, the determination unit 52 determines whether or not the relationship between the plurality of avatars acting autonomously in the virtual office satisfies a predetermined conversation start criterion. If the relationship between the avatars satisfies the conversation start criteria, the determination unit 52 determines that the avatars have met and that the avatars are ready to start a conversation. A conversation start criterion may be a criterion for starting a conversation when multiple avatars approach within a predetermined range, unless there is a reason not to start the conversation.
 相互作用部60は、仮想オフィスにおいて出会った複数のアバターに対応する複数のメンバーの相互作用を実現する。相互作用部60は、会話制御部61と問い合わせ部62を含む。 The interaction unit 60 realizes interaction of multiple members corresponding to multiple avatars they meet in the virtual office. Interaction unit 60 includes conversation control unit 61 and inquiry unit 62 .
 会話制御部61は、出会い決定部50により仮想オフィスで出会ったと決定された複数のアバターに対応する複数のメンバー間での会話を制御する。実施例では、会話制御部61は、判定部52により複数のアバター間の関係が会話開始基準を満たすと判定されたことを条件のひとつとして、それら複数のアバターに対応する複数のメンバーが参加可能な会話のインタフェース(後述の会話画面110)の提供を開始する。 The conversation control unit 61 controls conversations among the members corresponding to the avatars determined by the meeting determination unit 50 to have met in the virtual office. In the embodiment, the conversation control unit 61 allows a plurality of members corresponding to the plurality of avatars to participate under one of the conditions that the determination unit 52 determines that the relationship between the plurality of avatars satisfies the conversation start criteria. provide a conversation interface (conversation screen 110, which will be described later).
 問い合わせ部62は、判定部52により複数のアバター間の関係が会話開始基準を満たすと判定された場合、各アバターに対応するメンバーに会話を開始するか否かを問い合わせる。実施例では、問い合わせ部62は、会話を開始するか否かを問い合わせるためのユーザインタフェース(後述の問い合わせ画面90)を端末10に提供する。 When the determination unit 52 determines that the relationship between the plurality of avatars satisfies the conversation start criteria, the inquiry unit 62 asks the member corresponding to each avatar whether or not to start a conversation. In the embodiment, the inquiry unit 62 provides the terminal 10 with a user interface (inquiry screen 90 described later) for inquiring whether or not to start a conversation.
 以上の構成によるコミュニティ支援システム11の動作を説明する。
 図7は、実施例のコミュニティ支援システム11の動作を示すフローチャートである。仮想オフィスサーバ12が起動されると、仮想オフィスサーバ12の仮想空間生成部41は、仮想オフィスを生成する(S10)。コラボレーションサーバ13は、コラボレーションプラットフォームにコミュニティのメンバーがログインした場合、例えば、端末10においてコラボレーションソフトウェアが起動された場合、そのことを検出する。仮想オフィスサーバ12の連携部40は、コラボレーションサーバ13と通信して、コミュニティのメンバーのログインを検出する。
The operation of the community support system 11 configured as above will be described.
FIG. 7 is a flow chart showing the operation of the community support system 11 of the embodiment. When the virtual office server 12 is activated, the virtual space generator 41 of the virtual office server 12 generates a virtual office (S10). The collaboration server 13 detects when a community member logs into the collaboration platform, for example when collaboration software is activated on the terminal 10 . The collaboration unit 40 of the virtual office server 12 communicates with the collaboration server 13 to detect login of community members.
 実施例では、メンバーがコラボレーションプラットフォームにログインすることを契機として、そのメンバーのアバターを仮想オフィスで行動させるためのプロセスを開始する。変形例として、メンバーがコラボレーションプラットフォームに設定した自身のプレゼンス情報が所定の値であることを契機として、そのメンバーのアバターを仮想オフィスで行動させるプロセスを開始してもよい。上記所定の値は、例えば「連絡可能(Available)」であってもよく、仮想オフィスにおいてメンバーのアバターが有効であることを示す「アバターオン」であってもよい。 In the embodiment, when a member logs into the collaboration platform, a process is started to make the member's avatar act in the virtual office. As a modification, when the member's own presence information set in the collaboration platform is a predetermined value, the process of causing the member's avatar to act in the virtual office may be started. The predetermined value may be, for example, "Available" or "Avatar On" indicating that the member's avatar is active in the virtual office.
 コミュニティのメンバーのログインが検出されると(S11のY)、仮想オフィスサーバ12の選択受付部44は、ログインしたメンバー(ここでは「ログインメンバー」と呼ぶ。)に自身のアバターの行動規則を選択させるための行動選択画面のデータをログインメンバーの端末10へ送信する(S12)。ログインメンバーの端末10は、行動選択画面をディスプレイに表示させる。 When the login of a community member is detected (Y of S11), the selection reception unit 44 of the virtual office server 12 selects the behavior rule of the avatar of the logged-in member (herein referred to as "login member"). The data of the action selection screen for causing the action is transmitted to the terminal 10 of the logged-in member (S12). The login member's terminal 10 displays an action selection screen on the display.
 図8は、行動選択画面の例を示す。行動選択画面100は、ログインメンバーが選択可能な行動規則の複数の候補(行動候補102)を提示する。図8の複数の行動候補102は、図4に関連して説明した4つの行動規則に加えて、行動規則「I feel lucky.」と「システム提案」を含む。行動規則「I feel lucky.」は、アバターの移動先をランダムに決定するものである。例えば、10秒ごとに乱数を取得し、取得した乱数をもとに次の移動先を決定するものであってもよく、言い換えれば、10秒おきの抽選により移動先を逐次更新するものであってもよい。 Fig. 8 shows an example of the action selection screen. The action selection screen 100 presents a plurality of action rule candidates (action candidates 102) that can be selected by the logged-in member. A plurality of action candidates 102 in FIG. 8 include action rules "I feel lucky." and "system proposal" in addition to the four action rules described with reference to FIG. The action rule "I feel lucky." randomly determines the destination of the avatar. For example, a random number may be obtained every 10 seconds, and the next destination may be determined based on the obtained random number. may
 行動規則「システム提案」は、ログインメンバーに対して仮想オフィスサーバ12が提案する移動経路をログインメンバーのアバターに辿らせるものである。なお、行動選択画面100の行動規則「システム提案」のエリアには、仮想オフィスサーバ12が提案する移動経路を示す情報が表示されてもよい。 The action rule "system proposal" causes the avatar of the logged-in member to follow the movement route proposed by the virtual office server 12 to the logged-in member. In addition, in the action rule "system proposal" area of the action selection screen 100, information indicating the movement route proposed by the virtual office server 12 may be displayed.
 仮想オフィスサーバ12の選択受付部44は、インタラクション履歴記憶部32に記憶されたログインメンバーが関与した過去のインタラクション履歴を参照し、その過去のインタラクション履歴を基に、ログインメンバーに提案する行動規則を生成(または決定)してもよい。例えば、選択受付部44は、直近の所定期間においてログインメンバーと他のメンバーとのインタラクションの回数または頻度が所定の閾値未満である場合、他のメンバーのアバターとの出会いが相対的に多いと想定される行動規則(例えば「オフィス散策」や「カフェ散歩」)をログインメンバーに推薦してもよい。 The selection reception unit 44 of the virtual office server 12 refers to the past interaction history in which the logged-in member was involved stored in the interaction history storage unit 32, and based on the past interaction history, proposes a behavior rule to the logged-in member. may be generated (or determined). For example, the selection reception unit 44 assumes that when the number or frequency of interactions between the logged-in member and other members during the most recent predetermined period is less than a predetermined threshold, the encounters with other members' avatars are relatively frequent. A rule of conduct (eg, "office walk" or "cafe walk") may be recommended to logged-in members.
 変形例として、選択受付部44は、行動規則の異なる複数の候補(行動候補)の中から、ログインメンバーの属性に対応する候補をログインメンバーに推薦してもよい。選択受付部44は、ユーザ属性記憶部31に記憶されたログインメンバーの属性情報を参照し、その属性情報を基に、ログインメンバーに提案する行動規則を生成(または決定)してもよい。例えば、選択受付部44は、ログインメンバーの役職に基づいて生成(または決定)した行動規則を対象メンバーに推薦してもよい。ログインメンバーの役職が或る部署の管理者である場合、その部署のメンバーが集まる仮想オフィスのエリアを訪れる行動規則や、その部署に所属する他のメンバーのアバターとの出会いが相対的に多いと想定される行動規則(例えば「オフィス散策」や「カフェ散歩」)をログインメンバーに推薦してもよい。 As a modified example, the selection reception unit 44 may recommend candidates corresponding to attributes of the logged-in member to the logged-in member from among multiple candidates (behavior candidates) with different behavior rules. The selection accepting unit 44 may refer to the attribute information of the logged-in member stored in the user attribute storage unit 31 and generate (or determine) a behavior rule to be proposed to the logged-in member based on the attribute information. For example, the selection reception unit 44 may recommend a behavior rule generated (or determined) based on the position of the login member to the target member. If the position of the logged-in member is the manager of a certain department, the rule of conduct for visiting the area of the virtual office where the members of that department gather and the encounters with avatars of other members belonging to that department are relatively frequent. Presumed rules of conduct (eg, “walking around the office” or “walking around a cafe”) may be recommended to logged-in members.
 仮想オフィスサーバ12がメンバーに行動規則を提案するアルゴリズムの例を説明する。
 (1)選択受付部44は、最近他者との会話が少ないメンバーに、他者との接点が増える行動規則(移動経路)を提案してもよい。例えば、選択受付部44は、インタラクション履歴記憶部32に記憶されたインタラクション履歴を参照して、直近2週間の対象メンバーの他者との会話回数、会話時間、会話相手の数を取得し、それらの一部または組み合わせが所定の孤立基準(例えば、回数が閾値以下かつ相手の数が閾値以下)を満たすか否かを判定してもよい。対象メンバーが孤立基準を満たす場合、選択受付部44は、アバター状態記憶部34を参照して、より多くの他者と接近するような移動経路を生成し、ログインメンバーに提案してもよい。その際、選択受付部44は、他者のアバターの現在位置と行動規則とをもとに他者のアバターの将来位置を予測し、その将来位置に重なるようにログインメンバーのアバターの移動経路を生成してもよい。また、同じ相手と何回も会話しているメンバーには、その相手のアバターとの邂逅を避ける移動経路を提案してもよい。
An example of an algorithm by which the virtual office server 12 proposes rules of conduct to members will be described.
(1) The selection reception unit 44 may propose a behavior rule (movement route) that increases contact with others to members who have had few conversations with others recently. For example, the selection accepting unit 44 refers to the interaction history stored in the interaction history storage unit 32, acquires the number of conversations with others of the target member in the last two weeks, the conversation time, and the number of conversation partners, satisfies a predetermined isolation criterion (eg, the number of times is less than or equal to a threshold and the number of partners is less than or equal to a threshold). If the target member satisfies the isolation criterion, the selection reception unit 44 may refer to the avatar state storage unit 34 to generate a moving route that brings the other closer together and propose it to the logged-in member. At that time, the selection reception unit 44 predicts the future position of the other person's avatar based on the current position of the other person's avatar and the action rule, and arranges the movement path of the logged-in member's avatar so that it overlaps with the future position. may be generated. Also, a member who has been conversing with the same partner many times may be suggested a movement route that avoids encounters with that partner's avatar.
 (2)選択受付部44は、ログインメンバーの職位に応じた行動規則(移動経路)を提案してもよい。例えば、ログインメンバーの職位がCEO(Chief Executive Officer)の場合、選択受付部44は、仮想オフィス内の全部署を少なくとも1日1回廻る移動経路を提案してもよい。また、ログインメンバーの職位が部長の場合、選択受付部44は、ログインメンバーが管轄する部署の全ての部屋を少なくとも1日1回廻る移動経路を提案してもよい。 (2) The selection reception unit 44 may propose rules of conduct (movement route) according to the position of the logged-in member. For example, if the position of the logged-in member is CEO (Chief Executive Officer), the selection reception unit 44 may propose a travel route that visits all departments in the virtual office at least once a day. Also, if the login member has a manager position, the selection reception unit 44 may propose a movement route that visits all the rooms in the department under the jurisdiction of the login member at least once a day.
 (3)選択受付部44は、ログインユーザと他者との会話の間隔または頻度に応じた行動規則(移動経路)を提案してもよい。例えば、選択受付部44は、インタラクション履歴記憶部32に記憶されたインタラクション履歴を参照して、直近2週間、ログインユーザと会話していない他のメンバーを検出してもよい。選択受付部44は、検出した他のメンバーのアバターの将来位置を予測して、その将来位置に接近するような移動経路を生成し、ログインメンバーに提案してもよい。 (3) The selection reception unit 44 may propose a behavior rule (movement route) according to the interval or frequency of conversation between the logged-in user and others. For example, the selection accepting unit 44 may refer to the interaction history stored in the interaction history storage unit 32 to detect other members who have not spoken with the logged-in user for the last two weeks. The selection reception unit 44 may predict the future position of the detected other member's avatar, generate a moving route that approaches the future position, and propose it to the logged-in member.
 ログインメンバーは、行動選択画面100の行動候補102で提示された複数の行動規則の中からひとつを任意に選択して、決定ボタン104を押下する。行動選択画面100において決定ボタン104が押下されると、ログインメンバーの端末10は、行動選択画面100において選択された行動規則を示すデータを仮想オフィスサーバ12へ送信する。 The logged-in member arbitrarily selects one of the action rules presented in the action candidates 102 on the action selection screen 100 and presses the decision button 104 . When the enter button 104 is pressed on the action selection screen 100 , the logged-in member's terminal 10 transmits data indicating the action rule selected on the action selection screen 100 to the virtual office server 12 .
 図7に戻り、ログインメンバーの端末10から送信された、ログインメンバーにより選択された行動規則を示すデータが受け付けられると、仮想オフィスサーバ12のアバター生成部42は、ユーザ属性記憶部31に記憶されたログインメンバーのアバターに関するデータを基に、ログインメンバーのアバターを生成する。 Returning to FIG. 7, when the data indicating the behavior rule selected by the logged-in member transmitted from the terminal 10 of the logged-in member is accepted, the avatar generation unit 42 of the virtual office server 12 stores the data in the user attribute storage unit 31. Generate the avatar of the logged-in member based on the data related to the avatar of the logged-in member.
 仮想オフィスサーバ12の行動制御部51は、ログインメンバーのIDと、ログインメンバーにより選択された行動規則のIDと、行動規則の詳細とを対応付けてアバター状態記憶部34に格納する。行動制御部51は、ログインメンバーにより選択された行動規則に基づいて、ログインメンバーのアバターを仮想オフィスに配置し、仮想オフィスにおけるアバターの行動を開始させる(S13)。コミュニティのメンバーのログインを未検出であれば(S11のN)、S12、S13の処理をスキップする。 The action control unit 51 of the virtual office server 12 stores the ID of the logged-in member, the ID of the action rule selected by the login member, and the details of the action rule in the avatar state storage unit 34 in association with each other. The action control unit 51 places the avatar of the logged-in member in the virtual office based on the action rule selected by the logged-in member, and causes the avatar to start acting in the virtual office (S13). If the login of the community member is not detected (N of S11), the processing of S12 and S13 is skipped.
 なお、対象メンバーにより選択された行動規則が「システム提案」の場合、行動制御部51は、コミュニティにおける対象メンバーの役職を基に対象メンバーに対応するアバターの移動経路を決定してもよい。例えば、対象メンバーの役職が管理職である場合、行動制御部51は、他のアバターとの出会いが相対的に多いと想定される行動規則(例えば「オフィス散策」や「カフェ散歩」)を対象メンバーのアバターの移動経路として決定してもよい。 When the action rule selected by the target member is "system proposal", the action control unit 51 may determine the movement route of the avatar corresponding to the target member based on the position of the target member in the community. For example, if the position of the target member is a managerial position, the behavior control unit 51 targets behavior rules that are assumed to have relatively many encounters with other avatars (for example, "office walk" and "cafe walk"). It may be determined as the moving route of the member's avatar.
 行動制御部51は、ログイン済みの各メンバーにより選択された行動規則にしたがって、各メンバーのアバターを仮想オフィス内で自律的に行動させる。具体的には、行動制御部51は、ログイン済みの複数のメンバーに対応する複数のアバターの現在位置を、各アバターの行動規則および時間経過とともに更新し、各アバターの最新の現在位置をアバター状態記憶部34に逐次格納する(S14)。仮想オフィスサービスが停止された場合等、所定の終了条件が満たされると(S15のY)、本図のフローを終了する。終了条件が満たされなければ(S15のN)、S11に戻る。 The action control unit 51 causes each member's avatar to act autonomously within the virtual office according to the action rules selected by each logged-in member. Specifically, the action control unit 51 updates the current positions of the plurality of avatars corresponding to the plurality of logged-in members according to the action rules of each avatar and the passage of time, and updates the latest current position of each avatar to the avatar state. They are stored sequentially in the storage unit 34 (S14). When a predetermined termination condition is satisfied (Y in S15), such as when the virtual office service is stopped, the flow of this figure is terminated. If the termination condition is not satisfied (N of S15), the process returns to S11.
 図9も、実施例のコミュニティ支援システム11の動作を示すフローチャートである。仮想オフィスサーバ12の判定部52は、仮想オフィスにおいて複数のアバターの関係が予め定められた会話開始基準を満たすか否かを繰り返し判定する。会話開始基準は、第1基準と第2基準とを含む。第1基準は、複数のアバターの間の位置関係が満たすべき基準である。実施例の第1基準は、複数のアバターが接近し、それら複数のアバター間の距離が予め定められた距離閾値以下になることである。判定部52は、仮想空間に存在する複数のアバターそれぞれの現在位置に基づいてアバターの組毎の距離を導出し、第1基準を満たすアバターの組を検出する。 FIG. 9 is also a flowchart showing the operation of the community support system 11 of the embodiment. The determination unit 52 of the virtual office server 12 repeatedly determines whether or not the relationship between the plurality of avatars satisfies a predetermined conversation start criterion in the virtual office. The conversation initiation criteria include first criteria and second criteria. The first criterion is a criterion that the positional relationship between multiple avatars should satisfy. A first criterion of the embodiment is that the avatars are close together and the distance between the avatars is less than or equal to a predetermined distance threshold. The determination unit 52 derives the distance for each avatar pair based on the current positions of each of the plurality of avatars existing in the virtual space, and detects the avatar pair that satisfies the first criterion.
 図10は、仮想空間におけるアバターの行動の例を示す。アバター80は、行動規則「オフィス散策」を選択したメンバー「ボブ」のアバターであり、行動74が示す経路に沿って移動する。アバター82は、行動規則「カフェ散歩」を選択したメンバー「アリス」のアバターであり、行動78が示す経路に沿って移動する。判定部52は、仮想オフィス70におけるアバター80とアバター82の距離が上記距離閾値以下になった場合、第1基準を満たす組としてアバター80とアバター82の組を検出する。 Fig. 10 shows an example of avatar behavior in the virtual space. Avatar 80 is the avatar of member “Bob” who has selected the action rule “office walk” and moves along the route indicated by action 74 . The avatar 82 is the avatar of the member “Alice” who selected the action rule “walk in a cafe” and moves along the route indicated by the action 78 . If the distance between the avatars 80 and 82 in the virtual office 70 is equal to or less than the distance threshold, the determination unit 52 detects the pair of the avatars 80 and 82 as the pair that satisfies the first criterion.
 図11も、仮想空間におけるアバターの行動の例を示す。アバター80は、行動規則「オフィス散策」を選択したメンバー「ボブ」のアバターであり、行動74が示す経路に沿って移動する。アバター82は、行動規則「着席」を選択したメンバー「アリス」のアバターであり、行動76が示す位置に配置される。判定部52は、仮想オフィス70におけるアバター80とアバター82の距離が所定の距離閾値以下になった場合、第1基準を満たす組としてアバター80とアバター82の組を検出する。 Fig. 11 also shows an example of avatar behavior in the virtual space. Avatar 80 is the avatar of member “Bob” who has selected the action rule “office walk” and moves along the route indicated by action 74 . The avatar 82 is the avatar of the member “Alice” who has selected the action rule “sit down” and is placed at the position indicated by the action 76 . If the distance between the avatars 80 and 82 in the virtual office 70 is equal to or less than a predetermined distance threshold, the determination unit 52 detects the pair of the avatars 80 and 82 as the pair that satisfies the first criterion.
 図11に示すアバター82は、座席予約システム14により座席72を予約したメンバー「アリス」のアバターであってもよい。既述したように、アリスが、座席予約システム14で座席72を予約すると、アリスの現在位置が座席72であることを示すデータがアバター状態記憶部34に格納される。仮想オフィスサーバ12の行動制御部51は、現実世界におけるメンバーの位置に対応する仮想オフィスの位置に当該メンバーのアバターを配置してもよく、この例では、行動制御部51は、アリスが予約した座席72の位置にアリスのアバターを配置してもよい。 The avatar 82 shown in FIG. 11 may be the avatar of the member "Alice" who reserved the seat 72 through the seat reservation system 14. As described above, when Alice reserves seat 72 through seat reservation system 14 , data indicating that Alice's current position is seat 72 is stored in avatar state storage unit 34 . The behavior control unit 51 of the virtual office server 12 may place the member's avatar at a position in the virtual office corresponding to the member's position in the real world. Alice's avatar may be placed at the seat 72 position.
 距離閾値は、事前に設定された所定値(例えば現実世界での3メートルに相当する仮想オフィスでの距離)であってもよい。また、仮想オフィスサーバ12は、インタラクション履歴記憶部32に記憶されたメンバー間のインタラクション履歴を解析し、距離閾値を動的に調整する解析部(不図示)を備えてもよい。解析部は、メンバーの組ごとにインタラクション頻度(例えばメールの送受信回数や会話回数、会話頻度等)を導出し、インタラクション頻度が所定の閾値以下の組については距離閾値を他の組より大きくしてもよい。 The distance threshold may be a predetermined value set in advance (for example, a distance in a virtual office equivalent to 3 meters in the real world). The virtual office server 12 may also include an analysis unit (not shown) that analyzes the interaction history between members stored in the interaction history storage unit 32 and dynamically adjusts the distance threshold. The analysis unit derives the interaction frequency (e.g., the number of emails sent and received, the number of conversations, the frequency of conversation, etc.) for each group of members, and sets the distance threshold for groups whose interaction frequency is equal to or less than a predetermined threshold to be larger than the other groups. good too.
 第2基準は、位置関係以外の複数のアバターに関する基準である。実施例の第2基準は、コミュニティのメンバーがコラボレーションソフトウェアに入力した自身のプレゼンス情報が所定の値であることである。メンバーのプレゼンス情報は、端末10からコラボレーションサーバ13に送信されてコラボレーションサーバ13に記憶される。また、コラボレーションサーバ13に記憶されたメンバーのプレゼンス情報は、仮想オフィスサーバ12の連携部40により取得され、仮想オフィスサーバ12のユーザ属性記憶部31に記憶される。 The second criterion is a criterion regarding multiple avatars other than the positional relationship. A second criterion of the embodiment is that the community member's presence information entered into the collaboration software is of a predetermined value. The member's presence information is transmitted from the terminal 10 to the collaboration server 13 and stored in the collaboration server 13 . Also, the member's presence information stored in the collaboration server 13 is acquired by the cooperation unit 40 of the virtual office server 12 and stored in the user attribute storage unit 31 of the virtual office server 12 .
 判定部52は、ユーザ属性記憶部31に記憶された、第1基準を満たす複数のアバターであり、言い換えれば、仮想空間で出会った複数のアバターに対応する複数のメンバー(以下「邂逅メンバー」とも呼ぶ。)のプレゼンス情報を参照する。実施例では、判定部52は、複数の邂逅メンバーのプレゼンス情報がいずれも「連絡可能」である場合、第2基準が満たされたと判定する。一方、判定部52は、少なくとも1人の邂逅メンバーのプレゼンス情報が「取込中」または「応答不可」の場合、第2基準が満たされないと判定する。このように、判定部52は、或るメンバーのプレゼンス情報をもとに、当該メンバーに対応するアバターと他のメンバーに対応するアバターとの出会いの可否を決定する。 The determination unit 52 is a plurality of avatars stored in the user attribute storage unit 31 that satisfy the first criterion, in other words, a plurality of members (hereinafter also referred to as “encounter members”) corresponding to the plurality of avatars met in the virtual space. ) to refer to the presence information. In the embodiment, the determination unit 52 determines that the second criterion is satisfied when the presence information of all of the plurality of chance encounter members is "contactable". On the other hand, the determination unit 52 determines that the second criterion is not satisfied when the presence information of at least one meeting member is "busy" or "response unavailable". Thus, based on the presence information of a certain member, the determination unit 52 determines whether or not the avatar corresponding to the member can meet with the avatars corresponding to other members.
 第2基準は、プレゼンス情報の値に関する基準に代えて、またはプレゼンス情報の値に関する基準とともに、邂逅メンバー間の会話回数や会話頻度に関する基準を含んでもよい。例えば、第2基準は、邂逅メンバーの少なくとも1人について他のメンバーとの前回の会話からの経過時間が所定の時間閾値を上回る場合に満たされてもよい。これにより、コミュニティのメンバー間の会話を促進しつつ、会話回数が過多になってメンバーの負担が増加することを回避できる。 The second criteria may include criteria regarding the number of times or frequency of conversations between encounter members in place of or together with criteria regarding the value of presence information. For example, a second criterion may be met if the elapsed time since the last conversation with another member for at least one of the encounter members exceeds a predetermined time threshold. As a result, it is possible to prevent an excessive number of conversations from increasing the burden on the members while promoting conversations between members of the community.
 図9に戻り、第1基準を満たすアバターの組が存在しない場合(S20のN)、以降の処理をスキップして本図のフローを終了する。第1基準を満たすアバターの組が存在するが(S20のY)、その組が第2基準を満たさない場合(S21のN)、仮想オフィスサーバ12の会話制御部61は、会話のインタフェースの提供を開始せず、代わりに、会話が開始できないことを示すメッセージを邂逅メンバーの端末10へ送信して表示させ(S25)、本図のフローを終了する。 Returning to FIG. 9, if there is no set of avatars that satisfy the first criterion (N of S20), the subsequent processing is skipped and the flow of this figure ends. If there is a set of avatars that satisfy the first criterion (Y of S20), but that set does not satisfy the second criterion (N of S21), the conversation control unit 61 of the virtual office server 12 provides a conversation interface. Instead, a message indicating that the conversation cannot be started is sent to the terminal 10 of the meeting member to be displayed (S25), and the flow of this figure ends.
 このメッセージは、邂逅メンバーが事前に選択したメッセージ(例えば「忙しい」、「また今度」等)であってもよく、予め定められた固定的なメッセージ(例えば「not Available」等)であってもよい。会話制御部61は、S25において、仮想オフィスにおいて邂逅した複数のアバターのうちのひとつのアバターに対応するメンバー(すなわち邂逅メンバーの一方)に対して、邂逅した他方のアバターに対応するメンバー(すなわち邂逅メンバーの他方)からのメッセージを通知してもよい。また、会話制御部61は、S25において、連携部40を介してコラボレーションサーバ13にアクセスし、コラボレーションプラットフォームにおける邂逅メンバーのタイムラインに、メッセージやスタンプを投稿してもよい。あるいはまた、メッセージの送信先(の属性や職位)に応じてメッセージの内容を変更してもよい。例えば、社長に送るメッセージは「お疲れ様です。ただいま取り込み中につき失礼いたします」などとし、同僚に送るメッセージは「ちょっと野暮用で、また後で」などとしてもよい。あるいはまた、テキストのメッセージに代えてまたは加えて、音声のメッセージを送信してもよい。 This message may be a message pre-selected by the meeting member (e.g., "busy", "see you next time", etc.), or a predetermined fixed message (e.g., "not available", etc.). good. In S25, the conversation control unit 61 selects a member corresponding to one of the plurality of avatars (i.e., one of the meeting members) of the plurality of avatars that have met in the virtual office, and the other member (i.e., meeting member) corresponding to the other avatar. You may be notified of messages from the other member). Also, in S25, the conversation control unit 61 may access the collaboration server 13 via the cooperation unit 40 and post a message or stamp to the timeline of the meeting member on the collaboration platform. Alternatively, the contents of the message may be changed according to the destination (attribute or position) of the message. For example, the message sent to the president may be "Thank you for your hard work. I apologize for being busy at the moment", and the message sent to my colleagues may be "I'll talk to you later." Alternatively, voice messages may be sent instead of or in addition to text messages.
 図9に戻り、第1基準が満たされ、第2基準も満たされる場合(S21のY)、仮想オフィスサーバ12の問い合わせ部62は、問い合わせ画面のデータを邂逅メンバーの端末10へ送信する。邂逅メンバーの端末10は、問い合わせ画面をディスプレイに表示させる(S22)。問い合わせ画面は、(1)邂逅メンバー間でそれまでになされたインタラクションに関する情報(例えばインタラクション履歴)、(2)邂逅相手である他のメンバーの属性情報、(3)邂逅メンバー間での話題の候補、(4)邂逅相手である他のメンバーのコミュニティにおける活動の内容のうち少なくともひとつを提示する。 Returning to FIG. 9, if the first criterion is satisfied and the second criterion is also satisfied (Y of S21), the inquiry unit 62 of the virtual office server 12 transmits data of the inquiry screen to the terminal 10 of the meeting member. The terminal 10 of the meeting member displays an inquiry screen on the display (S22). The inquiry screen includes (1) information about the interactions that have been made between the meeting members (for example, interaction history), (2) attribute information of other members who are meeting partners, and (3) candidates for topics between the meeting members. , (4) presenting at least one of the contents of activities in the community of other members who are encounter partners;
 ここでは、仮想オフィス70においてメンバー「ボブ」アバターとメンバー「アリス」のアバターとが出会ったこととし、すなわち邂逅メンバーはボブとアリスとする。図12と図13は、問い合わせ画面の例を示す。図12は、ボブに提供される問い合わせ画面90を示し、図13は、アリスに提供される問い合わせ画面90を示している。問い合わせ画面90は、邂逅相手(言い換えれば会話相手)のメンバーとの会話を開始するか否かを問い合わせる内容、YESボタン92、NOボタン94、邂逅相手とのインタラクション履歴96、邂逅相手の属性情報98を含む。 Here, it is assumed that the member "Bob" avatar and the member "Alice" avatar met in the virtual office 70, that is, the meeting members are Bob and Alice. 12 and 13 show examples of inquiry screens. FIG. 12 shows a query screen 90 provided to Bob and FIG. 13 shows a query screen 90 provided to Alice. The inquiry screen 90 includes contents for inquiring whether or not to start a conversation with a member of the meeting partner (in other words, conversation partner), a YES button 92, a NO button 94, an interaction history 96 with the meeting partner, and attribute information 98 of the meeting partner. including.
 問い合わせ部62は、インタラクション履歴記憶部32に記憶されたボブとアリスのインタラクション履歴を、図12のインタラクション履歴96および図13のインタラクション履歴96に設定する。また、問い合わせ部62は、ユーザ属性記憶部31に記憶されたアリスの属性情報を図12の属性情報98に設定し、ユーザ属性記憶部31に記憶されたボブの属性情報を図13の属性情報98に設定する。問い合わせ画面90のインタラクション履歴96と属性情報98は、邂逅メンバー間での話題の候補と言える。ボブとアリスは、相手との会話開始を希望する場合、YESボタン92を選択し、相手との会話を希望しない場合、NOボタン94を選択する。ボブとアリスそれぞれの端末10は、会話開始の希望有無を示す回答データを仮想オフィスサーバ12へ送信する。 The inquiry unit 62 sets the interaction history of Bob and Alice stored in the interaction history storage unit 32 to the interaction history 96 of FIG. 12 and the interaction history 96 of FIG. Further, the inquiry unit 62 sets the attribute information of Alice stored in the user attribute storage unit 31 to the attribute information 98 of FIG. Set to 98. The interaction history 96 and the attribute information 98 on the inquiry screen 90 can be said to be candidates for topics to be discussed among the meeting members. Bob and Alice select the YES button 92 if they wish to start a conversation with the other party, and select the NO button 94 if they do not wish to start a conversation with the other party. The terminals 10 of Bob and Alice each transmit reply data indicating whether or not they wish to start a conversation to the virtual office server 12 .
 邂逅メンバーの端末10に問い合わせ画面90が表示される期間は、邂逅メンバーのアバター同士が仮想オフィスにて近傍範囲(例えば所定距離内)に位置する間であることが好ましい。問い合わせ部62は、アバター状態記憶部34を参照して、邂逅メンバーのアバター同士の距離の変化を検出し、その距離が上記所定距離を超過した場合、端末10における問い合わせ画面90の表示を終了させてもよい。この場合、問い合わせ部62は、問い合わせ画面90でNOボタン94が選択された場合と同様に以降の処理を進めてもよい。なお、問い合わせ部62は、問い合わせ画面90の表示を終了させた端末10に、一定期間、「追いかける」ボタンを表示させてもよい。端末10において「追いかける」ボタンが選択された場合、問い合わせ画面90でYESボタン92が選択された場合と同様に以降の処理を進めてもよい。 It is preferable that the period during which the inquiry screen 90 is displayed on the terminal 10 of the meeting member is while the avatars of the meeting members are located within a proximity range (for example, within a predetermined distance) in the virtual office. The inquiry unit 62 refers to the avatar state storage unit 34 to detect a change in the distance between the avatars of the encounter members, and when the distance exceeds the predetermined distance, terminates the display of the inquiry screen 90 on the terminal 10. may In this case, the inquiry unit 62 may proceed with subsequent processing in the same manner as when the NO button 94 is selected on the inquiry screen 90 . Note that the inquiry unit 62 may cause the terminal 10 that has terminated the display of the inquiry screen 90 to display a “follow up” button for a certain period of time. When the "chasing" button is selected on the terminal 10, subsequent processing may proceed in the same manner as when the YES button 92 is selected on the inquiry screen 90. FIG.
 図9に戻り、邂逅メンバーの全員が会話開始を選択した場合、すなわち、邂逅メンバーの全員が問い合わせ画面90でYESボタン92を選択した場合(S23のY)、仮想オフィスサーバ12の会話制御部61は、邂逅メンバーに対して会話のインタフェースの提供を開始する(S24)。具体的には、会話制御部61は、会話のインタフェースとして会話画面を生成し、会話画面を邂逅メンバーの端末10に表示させる(S24)。それとともに会話制御部61は、連携部40を介してコラボレーションサーバ13にアクセスし、コラボレーションプラットフォームの既存機能を利用して邂逅メンバー間の音声チャットを開始させる。邂逅メンバーの少なくとも1人が会話開始を選択しない場合、すなわち、邂逅メンバーの少なくとも1人が問い合わせ画面90でNOボタン94を選択した場合(S23のN)、S24をスキップする。 Returning to FIG. 9, when all the meeting members have selected to start the conversation, that is, when all the meeting members have selected the YES button 92 on the inquiry screen 90 (Y of S23), the conversation control unit 61 of the virtual office server 12 starts providing a conversation interface to the meeting members (S24). Specifically, the conversation control unit 61 generates a conversation screen as a conversation interface, and displays the conversation screen on the terminal 10 of the meeting member (S24). At the same time, the conversation control unit 61 accesses the collaboration server 13 via the cooperation unit 40 and uses the existing functions of the collaboration platform to start a voice chat between the meeting members. If at least one of the meeting members does not select to start the conversation, that is, if at least one of the meeting members selects the NO button 94 on the inquiry screen 90 (N of S23), S24 is skipped.
 図14は、会話画面の例を示す。同図は、仮想オフィスにてボブのアバターとアリスのアバターとが出会った場合に、ボブに提供される会話画面を示している。会話画面110は、ボブのアバターの視点から見える仮想オフィスおよび会話相手のコンテンツを含む。具体的には、会話画面110には、仮想オフィスの画像としての会議室画像112と、アリスのアバター82が配置される。なお、アリスに提供される会話画面には、会議室画像112と、ボブのアバターが配置される。図14には不図示だが、会話制御部61は、ボブとアリス(すなわち邂逅メンバー)の会話を支援するための情報である会話支援情報を会話画面110に配置する。 FIG. 14 shows an example of a conversation screen. The figure shows a conversation screen provided to Bob when Bob's avatar and Alice's avatar meet in the virtual office. Conversation screen 110 includes the virtual office and conversation partner content seen from the perspective of Bob's avatar. Specifically, a conference room image 112 as an image of a virtual office and Alice's avatar 82 are arranged on the conversation screen 110 . Note that the conference room image 112 and Bob's avatar are arranged on the conversation screen provided to Alice. Although not shown in FIG. 14 , the conversation control unit 61 arranges conversation support information, which is information for supporting the conversation between Bob and Alice (that is, the meeting members) on the conversation screen 110 .
 会話支援情報は、図12や図13の問い合わせ画面90に関連して説明した、(1)邂逅メンバー間でそれまでになされたインタラクション履歴、(2)邂逅相手である他のメンバーの属性情報、(3)邂逅メンバー間での話題の候補、(4)邂逅相手である他のメンバーのコミュニティにおける活動の内容のうち少なくともひとつを含んでもよい。すなわち、会話制御部61は、仮想オフィスにおいてボブのアバターとアリスのアバターとが出会った場合、ボブの端末10にアリスに関する属性情報を表示させ、かつ、アリスの端末10にボブに関する属性情報を表示させてもよい。 The conversation support information includes (1) the history of interactions that have been made between meeting members, (2) attribute information of other members who are meeting partners, and At least one of (3) topic candidates among the meeting members and (4) contents of activities in the community of other members who are meeting partners may be included. That is, when Bob's avatar and Alice's avatar meet in the virtual office, the conversation control unit 61 causes Bob's terminal 10 to display attribute information about Alice, and Alice's terminal 10 to display the attribute information about Bob. You may let
 変形例として、会話制御部61は、邂逅メンバーのインタラクションとして、音声チャットに代えてテキストチャットを開始させてもよい。例えば、会話制御部61は、連携部40を介してコラボレーションサーバ13にアクセスし、コラボレーションプラットフォームの既存機能を利用して邂逅メンバー間のテキストチャットを開始させてもよい。 As a modification, the conversation control unit 61 may start text chat instead of voice chat as the interaction of the encounter members. For example, the conversation control unit 61 may access the collaboration server 13 via the cooperation unit 40 and start a text chat between the meeting members using the existing functions of the collaboration platform.
 別の変形例として、相互作用部60は、メンバーの属性(職位など)や状態(ランチ休憩中など)に応じて、当該メンバーの端末10のディスプレイに表示される問い合わせ画面に表示される相手のメンバーの情報を制御してもよい。相互作用部60はユーザ属性記憶部31やアバター状態記憶部34を参照してメンバーの属性または状態を特定する。相互作用部60は、例えば、社長のアバターと社員のアバターとが会話開始基準を充たした場合、社長の端末のディスプレイに表示される問い合わせ画面には社員の属性を全て表示する一方、社員の端末のディスプレイに表示される問い合わせ画面には社長の属性の一部のみ表示させてもよい。このように、一方のメンバーの端末に表示される問い合わせ画面と、他方のメンバーの端末に表示される問い合わせ画面と、で表示項目を異ならせてもよい。あるいはまた、一方のメンバーの趣味嗜好と他方のメンバーの趣味嗜好とに共通の事項が存在する場合、相互作用部60は当該共通の事項を各問い合わせ画面において強調して表示させてもよい。 As another modified example, the interaction unit 60, according to the member's attributes (position, etc.) and state (during lunch break, etc.), asks the question of the other party displayed on the display of the terminal 10 of the member. Member information may be controlled. The interaction unit 60 refers to the user attribute storage unit 31 and the avatar status storage unit 34 to identify the attribute or status of the member. For example, when the president's avatar and the employee's avatar satisfy the conversation start criteria, the interaction unit 60 displays all the attributes of the employee on the inquiry screen displayed on the display of the president's terminal. Only part of the president's attributes may be displayed on the inquiry screen displayed on the display of . In this way, the inquiry screen displayed on one member's terminal and the inquiry screen displayed on the other member's terminal may have different display items. Alternatively, if there is a common item between one member's hobbies and interests and the other member's hobbies and interests, the interaction unit 60 may highlight and display the common items on each inquiry screen.
 図15は、変形例の会話画面の例を示す。同図は、仮想オフィスにおいてボブのアバター、アリスのアバター、およびチャーリーのアバターが距離閾値以下に接近した場合に、ボブに提供される会話画面を示している。図15の会話画面110には、会議室画像112、アリスのアバター82、チャーリーのアバター84、チャットエリア114が配置される。チャットエリア114には、ボブ、アリス、チャーリーのそれぞれが投稿したチャットテキストの内容が表示される。図15には不図示だが、会話制御部61は、ボブ、アリス、チャーリーに関する上記の会話支援情報を会話画面110に配置する。 FIG. 15 shows an example of a modified conversation screen. The figure shows a conversation screen provided to Bob when Bob's avatar, Alice's avatar, and Charlie's avatar come closer than the distance threshold in the virtual office. A conference room image 112, Alice's avatar 82, Charlie's avatar 84, and a chat area 114 are arranged on the conversation screen 110 of FIG. The chat area 114 displays the chat texts posted by Bob, Alice, and Charlie. Although not shown in FIG. 15 , the conversation control unit 61 arranges the conversation support information on Bob, Alice, and Charlie on the conversation screen 110 .
 既述したように、仮想オフィスサーバ12が提供する仮想オフィスは、現実世界のオフィスを模した構成である。仮想オフィスサーバ12のユーザ位置検出部43は、座席予約システム14と連携して現実世界において第1のメンバー(アリスとする)が存在する位置を検出し、その位置をアバター状態記憶部34に格納する。図11に関連して説明したように、仮想オフィスサーバ12の判定部52は、仮想オフィスにおいて第2のメンバー(ボブとする)に対応するアバターがアリスの近傍位置に存在する場合、例えば、ボブのアバターの現在位置と、アリスのアバターの現在位置との距離が距離閾値内である場合、そのことを検出する。 As described above, the virtual office provided by the virtual office server 12 has a configuration that imitates an office in the real world. The user position detection unit 43 of the virtual office server 12 cooperates with the seat reservation system 14 to detect the position of the first member (assumed to be Alice) in the real world, and stores the position in the avatar state storage unit 34. do. As described with reference to FIG. 11, the determination unit 52 of the virtual office server 12 determines that when an avatar corresponding to the second member (assumed to be Bob) exists in the vicinity of Alice in the virtual office, for example, Bob If the distance between the current position of the avatar of A and the current position of Alice's avatar is within a distance threshold, detect that.
 仮想オフィスサーバ12の会話制御部61は、仮想オフィスにおいてボブに対応するアバターがアリスの近傍位置に存在する場合、ボブに関する情報をアリスの端末10に表示させ、または、アリスに関する情報をボブの端末10に表示させる。実施例では、会話制御部61は、ボブのアバターとボブの属性情報を含む会話画面をアリスの端末10に表示させるとともに、アリスのアバターとアリスの属性情報を含む会話画面をボブの端末10に表示させる。 If an avatar corresponding to Bob exists in the vicinity of Alice in the virtual office, the conversation control unit 61 of the virtual office server 12 displays information about Bob on Alice's terminal 10, or displays information about Alice on Bob's terminal. 10 to display. In the embodiment, the conversation control unit 61 causes Alice's terminal 10 to display a conversation screen including Bob's avatar and Bob's attribute information, and displays a conversation screen including Alice's avatar and Alice's attribute information on Bob's terminal 10. display.
 図16も、実施例のコミュニティ支援システム11の動作を示すフローチャートである。同図は、図9に示す動作により邂逅メンバーの会話が開始された後、別のメンバーがその会話に参加することに関連する動作を示している。 FIG. 16 is also a flowchart showing the operation of the community support system 11 of the embodiment. This figure shows the actions associated with another member joining the conversation after the conversation of the meeting member has been started by the actions shown in FIG.
 仮想オフィスサーバ12の判定部52は、会話制御部61により邂逅メンバー(例えばボブとアリス)の会話が開始された場合、仮想オフィスにおけるその会話実施位置を既存会話実施位置として記憶する。判定部52は、既存会話実施位置に他のメンバー(例えばチャーリー)のアバターが接近した場合、そのことを検出する。 When the conversation control unit 61 starts a conversation between the meeting members (for example, Bob and Alice), the determination unit 52 of the virtual office server 12 stores the conversation location in the virtual office as an existing conversation location. The determination unit 52 detects when an avatar of another member (for example, Charlie) approaches the existing conversation execution position.
 図17は、仮想オフィスのアバター位置の例を示す。同図は、図10に対応するものであり、仮想オフィス70にてボブのアバター80とアリスのアバター82とが邂逅して会話が開始された後に、その会話実施位置にチャーリーのアバター84が接近した状況を示している。判定部52は、ボブとアリスの会話実施位置(すなわち仮想オフィス70におけるアバター80とアバター82の邂逅位置)と、チャーリーのアバター84の現在位置との距離が所定の距離閾値以下になった場合、そのことを検出する。 FIG. 17 shows an example of avatar positions in a virtual office. This figure corresponds to FIG. 10, and after Bob's avatar 80 and Alice's avatar 82 meet and start a conversation in the virtual office 70, Charlie's avatar 84 approaches the conversation location. It shows a situation where If the distance between the position where the conversation between Bob and Alice (that is, the position where the avatars 80 and 82 meet in the virtual office 70) and the current position of Charlie's avatar 84 is equal to or less than a predetermined distance threshold, the determination unit 52 determines that: Detect that.
 図16に戻り、既存会話実施位置に他のメンバーのアバターが接近しなければ(S30のN)、以降の処理をスキップして本図のフローを終了する。既存会話実施位置に他のメンバーのアバターが接近した場合(S30のY)、仮想オフィスサーバ12の問い合わせ部62は、既存会話を実施しているメンバー(例えばボブとアリス)の端末10に、接近メンバー(例えばチャーリー)に対して会話をオープンとするか、クローズとするかを問い合わせる内容の問い合わせ画面を送信して表示させる(S31)。会話をオープンとすることは、会話の内容を公開することとも言える。また、会話をクローズとすることは、会話の内容を非公開とすることとも言える。 Returning to FIG. 16, if the other member's avatar does not approach the existing conversation execution position (N of S30), the subsequent processing is skipped and the flow of this figure ends. When another member's avatar approaches the existing conversation location (Y of S30), the inquiry unit 62 of the virtual office server 12 approaches the terminal 10 of the member (for example, Bob and Alice) who is conducting the existing conversation. An inquiry screen asking the member (for example, Charlie) whether to open or close the conversation is transmitted and displayed (S31). Making the conversation open can also be said to disclose the content of the conversation. Closing the conversation can also be said to keep the contents of the conversation private.
 既存会話を実施しているメンバーの端末10は、既存会話をオープンとクローズのいずれにするかを示す回答データを仮想オフィスサーバ12へ送信する。既存会話を実施しているメンバーのいずれかが会話をクローズとすることを選択した場合(S32のN)、以降の処理をスキップして本図のフローを終了する。一方、既存会話を実施しているメンバーのいずれもが会話をオープンとすることを選択した場合(S32のY)、仮想オフィスサーバ12の会話制御部61は、接近メンバー(例えばチャーリー)の端末10に対して、会話のインタフェースとしての会話画面を送信して表示させる(S33)。 The terminal 10 of the member conducting the existing conversation transmits to the virtual office server 12 response data indicating whether the existing conversation should be open or closed. If any of the members conducting the existing conversation chooses to close the conversation (N of S32), the subsequent processing is skipped and the flow of this figure is terminated. On the other hand, if all of the members conducting the existing conversation have selected to open the conversation (Y of S32), the conversation control unit 61 of the virtual office server 12 will open the terminal 10 of the nearby member (for example, Charlie). , a conversation screen as an interface for conversation is transmitted and displayed (S33).
 なお、会話をオープンとすることが選択された場合、会話制御部61は、既存会話の内容(音声やテキスト)を接近メンバーの端末10に対して提供してもよい。会話制御部61は、接近メンバーのアバターが既存会話実施位置に近づくほど、接近メンバーの端末10に提供する既存会話の音声を徐々に大きくしてもよい。あるいはまた、メンバーのアバターが仮想空間内を移動する様子が端末10のディスプレイに表示される場合、接近メンバーの端末10に表示される仮想空間において、既存会話の内容を示すオブジェクトを表示させてもよい。オブジェクトは、既存会話の音声から抽出されたキーワードを表示してもよい。例えば、仮想空間内で既存会話参加のアバター同士が喋っているアニメーションが表示され、その吹き出しに会話から抽出されたキーワードが表れてもよい。 If it is selected to open the conversation, the conversation control unit 61 may provide the content of the existing conversation (voice or text) to the terminal 10 of the approaching member. The conversation control unit 61 may gradually increase the sound of the existing conversation provided to the terminal 10 of the approaching member as the avatar of the approaching member approaches the existing conversation execution position. Alternatively, when the member's avatar moves in the virtual space is displayed on the display of the terminal 10, an object indicating the content of the existing conversation may be displayed in the virtual space displayed on the terminal 10 of the approaching member. good. The object may display keywords extracted from the audio of existing conversations. For example, an animation in which avatars participating in an existing conversation are talking to each other may be displayed in a virtual space, and keywords extracted from the conversation may appear in the balloons.
 図18は、会話画面の例を示す。同図の会話画面110は、既存会話に参加しようとするチャーリーに提供されるものである。会話画面110は、会議室画像112と、既存会話を行っているボブとアリスのアバター(アバター80、アバター82)と、問い合わせ情報116を含む。問い合わせ情報116は、アリスとボブの会話に参加するか否かをチャーリーに確認する内容を含む。図18には不図示だが、会話制御部61は、アリスとボブそれぞれに関する属性情報等(例えばインタラクション履歴、所属、コミュニティでの職務、趣味等)を会話画面110にさらに配置してもよい。 FIG. 18 shows an example of a conversation screen. The conversation screen 110 shown in the figure is provided to Charlie who is about to participate in the existing conversation. The conversation screen 110 includes a conference room image 112 , avatars (avatars 80 and 82 ) of Bob and Alice who are having an existing conversation, and inquiry information 116 . Inquiry information 116 includes content asking Charlie whether he would like to participate in the conversation between Alice and Bob. Although not shown in FIG. 18 , the conversation control unit 61 may further arrange attribute information (for example, interaction history, affiliation, duties in the community, hobbies, etc.) regarding Alice and Bob on the conversation screen 110 .
 図16に戻り、チャーリーが会話画面110にてYESボタン118を選択すると、チャーリーの端末10は、既存会話への参加が選択された旨を仮想オフィスサーバ12へ通知する。チャーリーが会話画面110にてNOボタン120を選択すると、チャーリーの端末10は、既存会話への不参加が選択された旨を仮想オフィスサーバ12へ通知する。 Returning to FIG. 16, when Charlie selects the YES button 118 on the conversation screen 110, Charlie's terminal 10 notifies the virtual office server 12 that participation in the existing conversation has been selected. When Charlie selects the NO button 120 on the conversation screen 110, Charlie's terminal 10 notifies the virtual office server 12 that he has selected not to participate in the existing conversation.
 チャーリーが既存会話への不参加を選択した場合(S34のN)、以降の処理をスキップして本図のフローを終了する。一方、チャーリーが既存会話への参加を選択した場合(S34のY)、仮想オフィスサーバ12の問い合わせ部62は、既存会話を実施しているボブとアリスの端末10に、接近メンバーであるチャーリーの参加を許可するか否かを問い合わせる内容の問い合わせ画面を送信して表示させる(S35)。 If Charlie chooses not to participate in the existing conversation (N of S34), the subsequent processing is skipped and the flow in this figure ends. On the other hand, if Charlie chooses to participate in the existing conversation (Y of S34), the inquiry unit 62 of the virtual office server 12 sends the terminal 10 of Bob and Alice, who are conducting the existing conversation, the information of Charlie, who is a close member. An inquiry screen asking whether or not to permit participation is transmitted and displayed (S35).
 ボブとアリスの端末10は、チャーリーの参加を許可するか否かを示す回答データを仮想オフィスサーバ12へ送信する。ボブとアリスのいずれかがチャーリーの参加を拒否した場合(S36のN)、以降の処理をスキップして本図のフローを終了する。一方、ボブとアリスのいずれもがチャーリーの参加を許可した場合(S36のY)、仮想オフィスサーバ12の会話制御部61は、連携部40を介してコラボレーションサーバ13にアクセスし、ボブとアリスの既存チャットチャネル(例えば音声チャットやテキストチャット)にチャーリーを新たに参加させる(S37)。 The terminals 10 of Bob and Alice transmit response data indicating whether or not to permit Charlie's participation to the virtual office server 12 . If either Bob or Alice refuses Charlie's participation (N of S36), the subsequent processing is skipped and the flow of this figure is terminated. On the other hand, if both Bob and Alice permit Charlie to participate (Y in S36), the conversation control unit 61 of the virtual office server 12 accesses the collaboration server 13 via the cooperation unit 40, Charlie is made to newly participate in an existing chat channel (for example, voice chat or text chat) (S37).
 S37において、会話制御部61は、ボブの端末10に表示された会話画面110と、アリスの端末10に表示された会話画面110に、チャーリーのアバターおよびチャーリーに関する属性情報等を追加表示させる。また、会話制御部61は、チャーリーの端末10に表示された会話画面110に、アリスとボブそれぞれに関する属性情報等を表示させる。既述したように、属性情報等は、インタラクション履歴、所属、コミュニティでの職務、趣味を含んでもよい。 In S37, the conversation control unit 61 additionally displays Charlie's avatar and Charlie's attribute information on the conversation screen 110 displayed on Bob's terminal 10 and the conversation screen 110 displayed on Alice's terminal 10. In addition, the conversation control unit 61 causes the conversation screen 110 displayed on Charlie's terminal 10 to display attribute information and the like regarding Alice and Bob, respectively. As previously mentioned, attribute information, etc. may include interaction history, affiliation, community role, and hobbies.
 実施例のコミュニティ支援システム11によると、現実世界のオフィスで勤務するメンバーとリモートワークするメンバーの両方を含むコミュニティのメンバーに対して、Serendipitousなインタラクション(雑談等)の機会を提供することができる。これにより、リモートワークで生じるメンバーの孤独感やストレスを低減でき、また、Serendipitousなインタラクションを契機としたイノベーションの発芽を支援することができる。 According to the community support system 11 of the embodiment, opportunities for serendipitous interaction (chatter etc.) can be provided to community members including both members who work in offices in the real world and members who work remotely. This can reduce members' feelings of loneliness and stress caused by remote work, and also support the germination of innovation triggered by serendipitous interactions.
 以上、本開示の技術を実施例に基づいて説明した。この実施例は例示であり、各構成要素や各処理プロセスの組合せにいろいろな変形例が可能なこと、またそうした変形例も本開示の範囲にあることは当業者に理解されるところである。 The technology of the present disclosure has been described above based on the examples. It should be understood by those skilled in the art that this embodiment is an example, and that various modifications can be made to the combination of each component and each treatment process, and such modifications are within the scope of the present disclosure.
 第1変形例を説明する。
 実施例では、仮想オフィスサーバ12の出会い決定部50は、仮想オフィス内で複数のメンバーに対応する複数のアバターを移動させ、各アバターの位置に基づいて、複数のアバターが出会うことを決定した。変形例として、出会い決定部50は、複数のメンバーに対応する複数のアバターを移動させることなく、言い換えれば、複数のアバターの位置の変化の計算を実行せずに、メンバー間のインタラクションの履歴を基に、仮想オフィスにおいて複数のアバターが出会うことを決定してもよい。相互作用部60は、出会い決定部50によりアバターの出会いが決定された場合、上記実施例と同様に、邂逅メンバーのアバターが表示される会話画面を邂逅メンバーの端末10に表示させてもよい。
A first modified example will be described.
In the embodiment, the encounter determination unit 50 of the virtual office server 12 moves multiple avatars corresponding to multiple members within the virtual office and determines that the multiple avatars meet based on each avatar's position. As a modified example, the encounter determination unit 50 may determine the history of interactions between members without moving the avatars corresponding to the members, in other words, without calculating changes in the positions of the avatars. Based on this, it may be determined that multiple avatars meet in the virtual office. When the encounter determination unit 50 determines that the avatar will meet, the interaction unit 60 may cause the terminal 10 of the encounter member to display a conversation screen on which the avatar of the encounter member is displayed, as in the above embodiment.
 例えば、出会い決定部50は、コラボレーションプラットフォームにログインした複数のメンバーについて、インタラクション履歴記憶部32に記憶されたメンバーの組ごとのインタラクション履歴を参照してもよい。出会い決定部50は、インタラクションの回数または頻度が所定の閾値以下のメンバーの組を検出した場合、その組に属する複数のメンバーに対応する複数のアバターが出会うことを決定してもよい。または、出会い決定部50は、コラボレーションプラットフォームにログインした複数のメンバーそれぞれのインタラクション履歴を参照してもよい。出会い決定部50は、インタラクションの回数または頻度が所定の閾値以下のメンバーを検出した場合、そのメンバーに対応するアバターと他のメンバーに対応するアバターとが出会うことを決定してもよい。 For example, the encounter determination unit 50 may refer to the interaction history for each group of members stored in the interaction history storage unit 32 for multiple members who have logged in to the collaboration platform. When detecting a group of members whose interaction count or frequency is equal to or less than a predetermined threshold value, the encounter determination unit 50 may determine that a plurality of avatars corresponding to the members belonging to the group meet. Alternatively, the encounter determination unit 50 may refer to the interaction history of each of the multiple members who have logged into the collaboration platform. When detecting a member whose interaction count or frequency is equal to or less than a predetermined threshold, the encounter determination unit 50 may determine that the avatar corresponding to that member and the avatar corresponding to another member meet.
 第2変形例を説明する。
 仮想オフィスサーバ12は、或るメンバーのAR(Augmented Reality)デバイスに、仮想オフィスにおける他のメンバーのアバターの位置に対応する現実世界における位置に他のメンバーのアバターを重畳表示させるAR表示制御部をさらに備えてもよい。ARデバイスは、現実世界のオフィスに出勤したメンバー(以下「出勤メンバー」と呼ぶ。)が保持する、ビデオ透過型ディスプレイを備えるモバイル端末(例えばスマートフォンやタブレット端末)であってもよい。また、ARデバイスは、出勤メンバーの身体に装着された光学透過型のウェアラブルデバイス(例えばスマートグラス)であってもよい。
A second modification will be described.
The virtual office server 12 provides an AR (Augmented Reality) device of a certain member with an AR display control unit that superimposes and displays the other member's avatar at a position in the real world corresponding to the position of the other member's avatar in the virtual office. You may have more. The AR device may be a mobile terminal (for example, a smart phone or a tablet terminal) equipped with a video transmissive display held by a member who has gone to work in the office in the real world (hereinafter referred to as "attendance member"). Also, the AR device may be an optically transmissive wearable device (for example, smart glasses) worn on the body of the member who goes to work.
 具体的には、出勤メンバーのARデバイスは、対象メンバーの視線方向の物体を撮像するカメラを備えてもよい。ARデバイスは、カメラが撮像した画像であり、対象メンバーの視線方向の物体を映した画像(映像でもよく、以下「撮像画像」と呼ぶ。)を仮想オフィスサーバ12へ送信してもよい。仮想オフィスサーバ12のユーザ位置検出部43は、ビーコンやWi-Fi(登録商標)等を利用する公知の屋内測位技術を用いて、ARデバイスを保持する出勤メンバーの位置を検出してもよい。 Specifically, the AR device of the member who goes to work may be equipped with a camera that captures an object in the line-of-sight direction of the target member. The AR device is an image captured by a camera, and may transmit an image (which may be a video, hereinafter referred to as a “captured image”) showing an object in the line-of-sight direction of the target member to the virtual office server 12 . The user position detection unit 43 of the virtual office server 12 may detect the position of the member who comes to work holding an AR device by using known indoor positioning technology using beacons, Wi-Fi (registered trademark), and the like.
 仮想オフィスサーバ12のAR表示制御部は、ARデバイスから提供された撮像画像と仮想オフィスの画像とを比較した結果、および/または、ユーザ位置検出部43により検出された出勤メンバーの位置に基づいて、出勤メンバーが見ている仮想オフィス内の位置を推定してもよい。AR表示制御部は、アバター状態記憶部34に記憶された他のメンバーのアバターの現在位置に基づいて、出勤メンバーが見ている仮想オフィス内の位置に存在する他のメンバーのアバターを特定してもよい。AR表示制御部は、特定した他のメンバーのアバターの画像を、ARデバイスが撮像した現実世界の画像の上、または、ARデバイスを透過して見える現実世界の物体の上に重ねて表示するようARデバイスを制御してもよい。 The AR display control unit of the virtual office server 12 compares the captured image provided from the AR device with the image of the virtual office, and/or based on the position of the member who is coming to work detected by the user position detection unit 43. , the position in the virtual office viewed by the attendance member may be estimated. The AR display control unit specifies the avatars of the other members present at the positions in the virtual office that the members are looking at, based on the current positions of the avatars of the other members stored in the avatar state storage unit 34. good too. The AR display control unit superimposes the image of the specified other member's avatar on the real world image captured by the AR device or on the real world object that can be seen through the AR device. It may control an AR device.
 図19は、ARデバイスにおける表示例を示す。AR表示装置130は、ARデバイスが備えるビデオ透過型ディスプレイまたは光学透過型ディスプレイであり、同図は、AR表示装置130を介してユーザに提示されるコンテンツを示している。デスク132a、デスク132b、デスク132cは、現実世界に設置されたデスクであり、ARデバイスのカメラにより撮像されたデスクの画像であってもよく、AR表示装置130を透過して見えるデスクであってもよい。ここでは、仮想オフィスにおいてデスク132bにアリスのアバターが着席していることとする。仮想オフィスサーバ12のAR表示制御部は、ARデバイスにアリスのアバター134のデータを送信し、AR表示装置130に映るデスク132bの上にアリスのアバター134を重ねて表示させる。 FIG. 19 shows a display example on an AR device. The AR display device 130 is a video transmissive display or an optical transmissive display provided by the AR device, and the figure shows content presented to the user via the AR display device 130 . The desk 132a, the desk 132b, and the desk 132c are desks installed in the real world, and may be an image of the desk captured by the camera of the AR device. good too. Here, it is assumed that Alice's avatar is seated at the desk 132b in the virtual office. The AR display control unit of the virtual office server 12 transmits the data of the avatar 134 of Alice to the AR device, and displays the avatar 134 of Alice superimposed on the desk 132 b displayed on the AR display device 130 .
 あるいはまた、会議室Aで5人がオンライン会議をしていて、そのうち1人が出社ユーザであり、残りの4人がリモートワーク中のリモートユーザであるとする。この場合、出社ユーザのAR表示装置を通じて会議室Aを見ると、(実際には遠隔地にいる)残りの4人が会議室Aのそれぞれの席に映し出されるように構成してもよい。 Alternatively, assume that five people are having an online meeting in conference room A, one of whom is a user who has come to work, and the remaining four are remote users who are working remotely. In this case, when the conference room A is viewed through the AR display device of the user who comes to work, the remaining four people (who are actually in remote locations) may be displayed on their respective seats in the conference room A.
 仮想オフィスサーバ12の出会い決定部50は、ARデバイスを保持する現実世界における第1メンバーの位置と、現実世界と同様の構成の仮想オフィスにおける第2メンバーのアバターの位置との距離が所定の距離閾値以下になった場合、仮想オフィスにおいて第1メンバーのアバターと第2メンバーのアバターとが出会ったことを決定してもよい。以降、仮想オフィスサーバ12の相互作用部60は、実施例と同様に、第1メンバーと第2メンバーとのインタラクションを支援してもよい。 The encounter determination unit 50 of the virtual office server 12 determines that the distance between the position of the first member holding the AR device in the real world and the position of the avatar of the second member in the virtual office having the same configuration as the real world is a predetermined distance. If it falls below the threshold, it may be determined that the first member's avatar and the second member's avatar have met in the virtual office. After that, the interaction unit 60 of the virtual office server 12 may support interaction between the first member and the second member as in the embodiment.
 また、リモートユーザがバーチャルオフィスで出社ユーザに話しかけた場合、現実世界のオフィスにいる当該出社ユーザに通知がなされてもよい。出社ユーザが自席で作業中に、隣の席のリモートユーザに話かけられた場合、実際のオフィスの隣の席のPCのモニタとマイク・スピーカーがオンになり、リモートユーザの顔が映し出され、マイク・スピーカーで会話が開始されてもよい。出社ユーザが歩いているときにリモートユーザによってバーチャルオフィスで話しかけられた場合、出社ユーザの現在位置に一番近いモニタがオンになり、会話がスタートしてもよい。 In addition, when a remote user talks to a user at the office in the virtual office, the user at the office in the real world may be notified. When a remote user at the next seat talks to a user who is working at his/her desk, the monitor, microphone, and speaker of the PC next to the actual office are turned on, and the remote user's face is displayed. A conversation may be initiated on the microphone speaker. If a remote user talks to the walk-in user in the virtual office while the walk-in user is walking, the monitor closest to the walk-in user's current location may turn on and start the conversation.
 第3変形例を説明する。
 仮想オフィスサーバ12の会話制御部61は、邂逅メンバーへの問い合わせにおいて選択された話題に対応する会話のインタフェースを邂逅メンバーの端末10へ提供してもよい。
A third modification will be described.
The conversation control unit 61 of the virtual office server 12 may provide the terminal 10 of the meeting member with a conversation interface corresponding to the topic selected in the inquiry to the meeting member.
 具体的には、仮想オフィスサーバ12の問い合わせ部62は、図12および図13で説明した問い合わせ画面90に複数の話題の候補を示す情報を配置してもよい。複数の話題の候補は、例えば、「過去のインタラクション」、「業務内容」、「趣味」等を含んでもよい。 Specifically, the inquiry unit 62 of the virtual office server 12 may arrange information indicating a plurality of topic candidates on the inquiry screen 90 described in FIGS. The plurality of topic candidates may include, for example, “past interactions”, “work content”, “hobbies”, and the like.
 仮想オフィスサーバ12の会話制御部61は、問い合わせ画面90で選択された話題に対応する情報を配置した会話画面(例えば図14の会話画面110)を生成し、会話を行うメンバーの端末10へ提供してもよい。例えば、話題「過去のインタラクション」が選択された場合、会話制御部61は、会話を行うメンバー間のインタラクション履歴を会話画面に配置してもよい。また、話題「業務内容」が選択された場合、会話制御部61は、ユーザ属性記憶部31に記憶された会話相手の業務内容を会話画面に配置してもよい。また、話題「趣味」が選択された場合、会話制御部61は、ユーザ属性記憶部31に記憶された会話相手の趣味を会話画面に配置してもよい。 The conversation control unit 61 of the virtual office server 12 generates a conversation screen (for example, the conversation screen 110 in FIG. 14) on which information corresponding to the topic selected on the inquiry screen 90 is arranged, and provides it to the terminal 10 of the member who conducts the conversation. You may For example, when the topic “past interactions” is selected, the conversation control unit 61 may arrange the history of interactions between the members having a conversation on the conversation screen. Further, when the topic “business content” is selected, the conversation control unit 61 may arrange the business content of the conversation partner stored in the user attribute storage unit 31 on the conversation screen. Further, when the topic “hobby” is selected, the conversation control unit 61 may arrange the hobby of the conversation partner stored in the user attribute storage unit 31 on the conversation screen.
 別の例では、図13に示される問い合わせ画面90においてアリスがボブの「趣味:ゴルフ」を指定した場合、相互作用部60は会話画面の背景をゴルフ場に設定してもよい。これにより、邂逅メンバーはしばし仕事を離れて趣味を語りやすくなり、気晴らしを得ることができる。 As another example, if Alice specifies Bob's "hobby: golf" on the inquiry screen 90 shown in FIG. 13, the interaction unit 60 may set the background of the conversation screen to a golf course. This makes it easier for the encounter members to talk about their hobbies while away from work for a while, and provides a distraction.
 あるいはまた、図12および図13の例ではボブとアリスの好物が「ワイン」で一致していることから、相互作用部60は会話画面の背景をワインセラーに設定してもよいし、あるいは外部のサーバからおすすめのワインの情報を取得して会話画面に表示させるようにしてもよい。 Alternatively, in the examples of FIGS. 12 and 13, since the favorite food of Bob and Alice is "wine", the interaction unit 60 may set the background of the conversation screen to the wine cellar, or set the background of the conversation screen to the wine cellar. Recommended wine information may be obtained from the server and displayed on the conversation screen.
 あるいはまた、相互作用部60は、メンバーのアバターが仮想空間内を移動する様子が端末10のディスプレイに表示される場合、メンバーのアバター同士の関係が会話開始基準を充たすと、問い合わせ画面に関する上記(1)~(4)のうちの少なくともひとつを表すオブジェクトを相手のアバターに関連付けて端末10のディスプレイに表示させてもよい。相互作用部60は、端末10のユーザ(一方のメンバー)によって指定されたオブジェクトに対応する会話画面を生成し、端末10のディスプレイに表示させてもよい。 Alternatively, when the member's avatar moves in the virtual space is displayed on the display of the terminal 10, the interaction unit 60, when the relationship between the member's avatars satisfies the conversation start criteria, the above ( An object representing at least one of 1) to (4) may be displayed on the display of the terminal 10 in association with the partner's avatar. The interaction unit 60 may generate a conversation screen corresponding to an object designated by the user (one member) of the terminal 10 and display it on the display of the terminal 10 .
 図20は、本変形例に係る画面の遷移を示す図である。ボブの端末10のディスプレイは、アリスのアバター200とボブのアバター202が仮想空間内を互いに独立に移動する様子を示す画面(図20の(A))を表示する。各アバター200、202が移動した結果、それらのアバター200、202の間の関係が会話開始基準を充たすと判定される。すると相互作用部60は、ユーザ属性記憶部31を参照し、アリスのアバター200の周りに、アリスの好物や興味のあるものを表す吹き出しオブジェクト204、206、208を表示させる(図20の(B))。会話開始基準が充たされない場合は吹き出しオブジェクトは表示されない。これにより不要な情報の氾濫を防ぐことができる。 FIG. 20 is a diagram showing screen transitions according to this modification. The display of Bob's terminal 10 displays a screen ((A) in FIG. 20) showing how Alice's avatar 200 and Bob's avatar 202 move independently in the virtual space. As a result of each avatar 200, 202 moving, it is determined that the relationship between the avatars 200, 202 satisfies conversation initiation criteria. Then, the interaction unit 60 refers to the user attribute storage unit 31, and displays balloon objects 204, 206, and 208 representing Alice's favorite foods and things of interest around Alice's avatar 200 ((B in FIG. 20). )). If the conversation initiation criteria are not met, the balloon object will not be displayed. This can prevent the flood of unnecessary information.
 ボブが端末10を操作してワインを表す吹き出しオブジェクト206を指定すると、相互作用部60は、端末10から当該指定の結果を受信し、指定された情報(ワイン)に対応する画像および内容を含む会話画面210を生成し、端末10のディスプレイに表示させる(図20の(C))。本変形例によると、仕事を離れた雑談を欲するメンバーがそのような雑談をしやすくなるので、ユーザ利便性が向上する。 When Bob operates the terminal 10 to specify the balloon object 206 representing wine, the interaction unit 60 receives the result of the specification from the terminal 10 and includes an image and content corresponding to the specified information (wine). A conversation screen 210 is generated and displayed on the display of the terminal 10 ((C) in FIG. 20). According to this modified example, it becomes easier for a member who wants to have a chat away from work to have such a chat, thereby improving user convenience.
 第4変形例を説明する。
 仮想オフィスサーバ12の問い合わせ部62は、メンバー自身に代えてチャットボットを会話に参加させることを選択可能な問い合わせ画面を邂逅メンバーの端末10へ提供してもよい。仮想オフィスサーバ12の会話制御部61は、或る邂逅メンバーの端末10から、会話にチャットボットを参加させる旨の指示を受け付けた場合、その指示にしたがって、当該メンバーの代わりに当該メンバーに対応するチャットボットを会話のインタフェースに参加させてもよい。
A fourth modification will be described.
The inquiry unit 62 of the virtual office server 12 may provide the terminal 10 of the meeting member with an inquiry screen on which the chatbot can be selected to participate in the conversation instead of the member himself/herself. When the conversation control unit 61 of the virtual office server 12 receives an instruction from the terminal 10 of a certain meeting member to allow the chatbot to participate in the conversation, it responds to the instruction instead of the member. A chatbot may participate in the conversation interface.
 具体的には、仮想オフィスサーバ12は、話題の種類や話し方が異なる複数種類のチャットボットのデータを記憶してもよい。会話制御部61は、複数種類のチャットボットの中から、予めメンバーが選択したチャットボット、または、問い合わせ画面でメンバーが選択したチャットボットを会話に参加させてもよい。チャットボットを会話に参加させる場合、会話制御部61は、チャットボットに会話を代行させるメンバーのアバターに代えてチャットボットのアバターを会話画面に表示させてもよい。または、会話制御部61は、当該メンバーのアバターを会話画面に表示させつつ、チャットボットが会話中であることを示す情報を会話画面に付加してもよい。 Specifically, the virtual office server 12 may store data of multiple types of chatbots with different types of topics and different ways of speaking. The conversation control unit 61 may allow a chatbot selected in advance by a member from among multiple types of chatbots or a chatbot selected by a member on an inquiry screen to participate in the conversation. When having the chatbot participate in the conversation, the conversation control unit 61 may display the avatar of the chatbot on the conversation screen instead of the avatar of the member whose conversation is delegated to the chatbot. Alternatively, the conversation control unit 61 may display the member's avatar on the conversation screen and add information indicating that the chatbot is having a conversation to the conversation screen.
 チャットボットを会話に参加させる場合、会話制御部61は、他のメンバーの発言に関するテキストデータまたは音声データをコラボレーションサーバ13を介して取得し、他のメンバーの発言に関するテキストデータまたは音声データをチャットボットのプログラムに入力してもよい。会話制御部61は、チャットボットのプログラムから出力された、他のメンバーの発言に対する応答としてのチャットボットの発言に関するテキストデータまたは音声データを取得して、チャットボットの発言に関するテキストデータまたは音声データを、コラボレーションサーバ13を介して他のメンバーの端末10へ送信してもよい。 When allowing the chatbot to participate in the conversation, the conversation control unit 61 acquires text data or voice data regarding the statements of other members via the collaboration server 13, and transmits the text data or voice data regarding the statements of the other members to the chatbot. can be entered into the program. The conversation control unit 61 acquires text data or voice data relating to the chatbot's utterances as a response to other member's utterances output from the chatbot program, and converts the text data or voice data relating to the chatbot's utterances. , may be transmitted to the terminals 10 of other members via the collaboration server 13 .
 第5変形例を説明する。
 仮想オフィスサーバ12は、コミュニティのメンバー同士の会話(会話のインタフェース)を生成する会話生成プロセスと、コミュニティの各メンバの状態を管理するユーザ状態管理プロセスとを並行して実行してもよい。
A fifth modification will be described.
The virtual office server 12 may concurrently execute a conversation generation process for generating conversations (conversation interfaces) between members of the community and a user status management process for managing the status of each member of the community.
 図21は、変形例の仮想オフィスサーバ12の動作を示すフローチャートである。会話生成プロセスとして、連携部40は、コラボレーションサーバ13から、コラボレーションプラットフォームにログインしている各メンバーの最新のプレゼンス情報を取得する(S40)。連携部40は、ユーザ状態管理プロセスとして、ユーザ属性記憶部31に記憶された各メンバーのプレゼンス情報を、S40で取得された最新の内容に更新する(S50)。 FIG. 21 is a flow chart showing the operation of the virtual office server 12 of the modification. As a conversation generation process, the collaboration unit 40 acquires the latest presence information of each member logged into the collaboration platform from the collaboration server 13 (S40). As a user state management process, the cooperation unit 40 updates the presence information of each member stored in the user attribute storage unit 31 to the latest content acquired in S40 (S50).
 会話生成プロセスとして、判定部52は、ログイン済みの複数のメンバーの中から会話が可能と想定されるメンバー(会話可能メンバー)を選択する(S41)。S41において、判定部52は、ログイン済みの各メンバーのプレゼンス情報を参照して、プレゼンス情報が「取込中」または「会議中」でないメンバーを会話可能メンバーとして選択してもよく、または、プレゼンス情報が「連絡可能」に設定されたメンバーを会話可能メンバーとして選択してもよい。 As a conversation generation process, the determination unit 52 selects members who are assumed to be able to have a conversation (conversation-enabled members) from among a plurality of logged-in members (S41). In S41, the determination unit 52 may refer to the presence information of each logged-in member and select a member whose presence information is not "busy" or "meeting" as a conversation-enabled member, or may select a member whose presence information is not "busy" or "meeting". Members whose information is set to "contactable" may be selected as chattable members.
 会話生成プロセスのS41と並行して実行されるユーザ状態管理プロセスとして、行動制御部51は、ログイン済みの各ユーザのアバターを仮想オフィスにて行動させる(S51)。行動制御部51は、各ユーザのアバターの位置を会話生成プロセス(判定部52)に渡す(S52)。ユーザ状態管理プロセスは、S50~S52の処理を繰り返す。 As a user state management process that is executed in parallel with S41 of the conversation generation process, the action control unit 51 causes the avatar of each logged-in user to act in the virtual office (S51). The action control unit 51 passes the position of each user's avatar to the conversation generation process (determining unit 52) (S52). The user state management process repeats the processing of S50-S52.
 会話生成プロセスとして、判定部52は、S41で選択した会話可能メンバーのアバターの位置に基づいて、会話を提案するメンバー(会話提案メンバー)を決定する(S42)。会話生成プロセスとして、問い合わせ部62は、会話提案メンバーに会話可否を問い合わせる(S43)。以降実施例と同様に、問い合わせへの回答結果に応じて、会話制御部61は、会話のインタフェースを会話提案メンバーに提供する。会話生成プロセスは、S40~S43の処理を繰り返す。 As a conversation generation process, the determination unit 52 determines members who propose conversation (conversation proposal members) based on the positions of the avatars of the conversation-enabled members selected in S41 (S42). As a conversation generation process, the inquiry unit 62 inquires of the conversation proposal member whether or not the conversation is possible (S43). As in the following embodiments, the conversation control unit 61 provides a conversation proposal member with a conversation interface according to the answer to the inquiry. The conversation generation process repeats the processing of S40-S43.
 会話開始基準の充足に関する第6変形例を説明する。本変形例では、第1基準(位置関係が充たすべき基準)に代えてまたは加えて以下の基準のいずれかが用いられる。この場合、第2基準はあってもなくてもよい。 A sixth modification regarding the satisfaction of the conversation start criteria will be explained. In this modified example, either of the following criteria is used in place of or in addition to the first criteria (criteria to be satisfied by the positional relationship). In this case, the second criterion may or may not be present.
 (1)仮想オフィスサーバ12の連携部40は、複数のメンバーの端末10から、または、コラボレーションサーバ13から、各メンバーが参加する仮想空間(仮想オフィス)内のイベントを示す情報を取得してもよい。イベントは、例えば、朝礼や体操であってもよい。仮想オフィスサーバ12の判定部52は、複数のメンバーが仮想空間(仮想オフィス)での同じイベントに参加した場合、当該複数のメンバー間において会話開始基準が満たされたと判定してもよい。 (1) The collaboration unit 40 of the virtual office server 12 may acquire information indicating an event in the virtual space (virtual office) in which each member participates from the terminals 10 of a plurality of members or from the collaboration server 13. good. The event may be, for example, a morning assembly or gymnastics. When a plurality of members participate in the same event in the virtual space (virtual office), the determination unit 52 of the virtual office server 12 may determine that the conversation start criteria are satisfied among the plurality of members.
 (2)仮想オフィスサーバ12の連携部40は、複数のメンバーの端末10から、または、コラボレーションサーバ13から、各メンバーが休憩(ランチ休憩等)に入ったことを示す情報(プレゼンス情報でもよい)を取得してもよい。仮想オフィスサーバ12の判定部52は、複数のメンバーが同じタイミング(例えば1分等の所定時間差内)で休憩に入った場合、当該複数のメンバー間において会話開始基準が満たされたと判定してもよい。 (2) The collaboration unit 40 of the virtual office server 12 receives information (presence information may be used) indicating that each member has taken a break (lunch break, etc.) from the terminals 10 of the members or from the collaboration server 13. can be obtained. If a plurality of members take a break at the same timing (for example, within a predetermined time difference such as 1 minute), the determination unit 52 of the virtual office server 12 determines that the conversation start criteria have been satisfied among the plurality of members. good.
 (3)仮想オフィスサーバ12の連携部40は、複数のメンバーの端末10から、または、コラボレーションサーバ13から、各メンバーが参加する会議等、イベントの開始時刻および終了時刻の情報を取得してもよい。仮想オフィスサーバ12の判定部52は、各メンバーが参加するイベントの開始時刻および終了時刻に基づいて、各メンバーに生じる隙間時間(すなわち先のイベントが終了してから次のイベントが開始されるまでの空き時間)を検出してもよい。判定部52は、複数のメンバーの隙間時間が重なった場合、その隙間時間において当該メンバー間での会話開始基準が満たされたと判定してもよい。 (3) The cooperation unit 40 of the virtual office server 12 may acquire information on the start time and end time of an event, such as a meeting in which each member participates, from the terminals 10 of a plurality of members or from the collaboration server 13. good. Based on the start time and end time of the event in which each member participates, the determination unit 52 of the virtual office server 12 determines the gap time (i.e., from the end of the previous event to the start of the next event) that occurs in each member. free time) may be detected. When the interstitial times of a plurality of members overlap, the determination unit 52 may determine that the criteria for starting a conversation between the members are met during the interstitial time.
 実施例ではコミュニティのメンバー同士のserendipitousな会話発生を促進する例を説明したが、これに限られない。例えば、コミュニティ外の第三者メンバーのアバターが仮想空間に入れるよう構成してもよい。コミュニティが企業であれば来客、来訪者、業者や業務委託者がそのような第三者メンバーに当たる。この場合、第三者メンバーのアバターが仮想空間の指定された領域、例えば受付や来客室、にのみ入ることができるよう設定してもよい。コミュニティのメンバーのアバターが受付を通った際に、当該アバターと来訪者のアバターとが会話開始基準を充たした場合、メンバーと来訪者との会話が開始される。コミュニティのメンバーのアバター同士の会話開始基準と、コミュニティのメンバーのアバターとコミュニティ外の第三者のアバターとの会話開始基準と、を異ならせてもよい。 In the example, an example of promoting serendipitous conversations between members of the community was explained, but it is not limited to this. For example, an avatar of a third party member outside the community may enter the virtual space. If the community is a business, such third party members are visitors, visitors, vendors and contractors. In this case, it may be set so that the avatar of the third party member can only enter a designated area of the virtual space, such as the reception or guest room. When the community member's avatar passes through the reception and the avatar and the visitor's avatar meet the conversation start criteria, the conversation between the member and the visitor is started. A criterion for starting a conversation between community member avatars may be different from a criterion for starting a conversation between a community member avatar and a third party avatar outside the community.
 実施例ではアバターが実際のオフィスを模した仮想空間に入る例を説明したがこれに限られず、仮想空間の構成の仕方に制限はない。例えば、トピック(ESG、監査、税務、アドバイザリーなど)毎に部屋を設けた仮想空間内でアバターを移動させてもよい。この場合、ユーザは好みのトピックの部屋を徘徊するよう自己のアバターを設定できるので、そこで生じるserendipitousな会話は自然と当該ユーザが話したいトピックの会話となる。これによりユーザのニーズを満たすことができる。 In the embodiment, an example in which an avatar enters a virtual space that mimics an actual office was explained, but it is not limited to this, and there are no restrictions on how the virtual space is configured. For example, an avatar may be moved within a virtual space in which rooms are provided for each topic (ESG, audit, tax, advisory, etc.). In this case, the user can set his/her own avatar to wander around the room with the topic of his or her choice, so the serendipitous conversation that occurs there will naturally be the conversation on the topic that the user wants to talk about. This can satisfy user's needs.
 上述した実施例および変形例の任意の組み合わせもまた本開示の実施の形態として有用である。組み合わせによって生じる新たな実施の形態は、組み合わされる実施例および変形例それぞれの効果をあわせもつ。また、請求項に記載の各構成要件が果たすべき機能は、実施例および変形例において示された各構成要素の単体もしくはそれらの連携によって実現されることも当業者には理解されるところである。 Any combination of the above-described examples and modifications is also useful as an embodiment of the present disclosure. A new embodiment resulting from the combination has the effects of each combined embodiment and modified example. It should also be understood by those skilled in the art that the functions to be fulfilled by each constituent element described in the claims are realized by each constituent element shown in the embodiments and modified examples singly or in conjunction with each other.
 なお、実施例および変形例に記載の技術は、以下の態様によって特定されてもよい。
[項目1]
 コミュニティのメンバーのアバターが入ることができる仮想空間において複数のアバターが出会うことを決定する決定部と、
 出会った複数のアバターに対応する複数のメンバーの相互作用を実現する相互作用部と、
 を備え、
 前記決定部は、メンバーの意思によらずコンピュータアルゴリズムをもとに複数のアバターが出会うことを決定可能である、
 コミュニティ支援装置。
 このコミュニティ支援装置によると、メンバーが予期しないSerendipitousなインタラクションの機会をコミュニティのメンバーに提供し、コミュニティのメンバー間のコミュニケーションを効果的に促進することができる。
[項目2]
 前記仮想空間において複数のメンバーに対応する複数のアバターを移動させる移動制御部をさらに備え、
 前記決定部は、前記仮想空間において近傍位置に存在するアバター同士が出会うことを決定する、
 項目1に記載のコミュニティ支援装置。
 このコミュニティ支援装置によると、予期しないインタラクションの機会をコミュニティのメンバーに提供し、コミュニティのメンバー間のコミュニケーションを促進することができる。
[項目3]
 前記移動制御部は、前記コミュニティにおける或るメンバーの役職をもとに前記或るメンバーに対応するアバターの移動経路を決定する、
 項目2に記載のコミュニティ支援装置。
 このコミュニティ支援装置によると、メンバーの役職を加味して、メンバーのアバターの適切な移動経路を決定できる。
[項目4]
 メンバー間のインタラクションの履歴を記憶するインタラクション履歴記憶部をさらに備え、
 前記決定部は、前記インタラクションの履歴をもとに、前記仮想空間において複数のメンバーに対応する複数のアバターが出会うことを決定する、
 項目1から3のいずれかに記載のコミュニティ支援装置。
 このコミュニティ支援装置によると、メンバー間のインタラクション履歴を加味して、複数のアバターの出会いを決定することで、メンバー間のコミュニケーションを効果的に促進できる。例えば、他者とのインタラクションが不足しているメンバーに対してコミュニケーションの機会を提供することができる。
[項目5]
 メンバー間のインタラクションの履歴を記憶するインタラクション履歴記憶部をさらに備え、
 前記相互作用部は、前記仮想空間において第1のメンバーに対応するアバターと第2のメンバーに対応するアバターとが出会った場合、前記第1のメンバーと前記第2のメンバー間でそれまでになされたインタラクションに関する情報を前記第1のメンバーの端末に表示させる、
 項目1から3のいずれかに記載のコミュニティ支援装置。
 このコミュニティ支援装置によると、会話の話題を提供でき、メンバー間のコミュニケーションを効果的に促進できる。
[項目6]
 前記決定部は、所定の記憶領域に記憶された或るメンバーの現在の状態を示す情報をもとに、前記或るメンバーに対応するアバターと他のメンバーに対応するアバターとの出会いの可否を決定する、
 項目1から5のいずれかに記載のコミュニティ支援装置。
 このコミュニティ支援装置によると、他者とのコミュニケーションの機会を提供するか否かを、メンバーの現在の状態に応じて適切に決定することができる。
[項目7]
 前記コミュニティのメンバーに関する属性情報を記憶する属性情報記憶部をさらに備え、
 前記相互作用部は、前記仮想空間において第1のメンバーに対応するアバターと第2のメンバーに対応するアバターとが出会った場合、前記第1のメンバーの端末に前記第2のメンバーに関する属性情報を表示させる、
 項目1から6のいずれかに記載のコミュニティ支援装置。
 このコミュニティ支援装置によると、会話の話題を提供でき、メンバー間のコミュニケーションを効果的に促進できる。
[項目8]
 現実世界において第1のメンバーが存在する位置を検出する位置検出部をさらに備え、
 前記仮想空間は、現実世界を模した構成であり、
 前記相互作用部は、前記仮想空間において第2のメンバーに対応するアバターが前記第1のメンバーの近傍位置に存在する場合、前記第2のメンバーに関する情報を前記第1のメンバーの端末に表示させ、または、前記第1のメンバーに関する情報を前記第2のメンバーの端末に表示させる、
 項目1から7のいずれかに記載のコミュニティ支援装置。
 このコミュニティ支援装置によると、現実世界で行動する第1のメンバーと、現実世界を模した仮想空間でアバターが行動する第2のメンバーに対して会話の話題を提供でき、メンバー間のコミュニケーションを効果的に促進できる。
[項目9]
 コミュニティのメンバーのアバターが入ることができる仮想空間において、当該アバターを、他のアバターの行動とは無関係に設定されたコンピュータアルゴリズムにしたがって自律的に行動させる行動制御部と、
 自律的に行動している複数のアバターの間の関係が会話開始基準を満たすと判定されることを条件のひとつとして、前記複数のアバターに対応する複数のメンバーが参加可能な会話のインタフェースの提供を開始する会話制御部と、
 を備えるサーバ。
 このサーバによると、メンバーが予期しないSerendipitousな会話の機会をコミュニティのメンバーに提供し、コミュニティのメンバー間のコミュニケーションを効果的に促進することができる。
[項目10]
 前記コンピュータアルゴリズムの異なる複数の候補の中からひとつをメンバーに選択させる選択受付部をさらに備え、
 前記行動制御部は、選択されたコンピュータアルゴリズムにしたがって当該メンバーのアバターを自律的に行動させる、
 項目9に記載のサーバ。
 このサーバによると、仮想空間におけるメンバーのアバターの行動に当該メンバーの意思を反映することができる。
[項目11]
 前記選択受付部は、前記コンピュータアルゴリズムの異なる複数の候補の中からメンバーの属性に対応する候補を当該メンバーに推薦する、
 項目10に記載のサーバ。
 このサーバによると、メンバーの様々な属性(例えば所属や趣味等)に応じた適切な候補をメンバーに推薦することができる。
[項目12]
 前記選択受付部は、メンバーの過去のインタラクションに関する情報を基に生成されたコンピュータアルゴリズムを当該メンバーに推薦する、
 項目10または11に記載のサーバ。
 このサーバによると、メンバーの過去のインタラクションに応じた適切な候補をメンバーに推薦できる。例えば、第1のメンバーと過去のインタラクションが無いまたは少ない第2のメンバーに対して、第1のメンバーと出会う移動経路を生成するコンピュータアルゴリズムを推薦することができる。
[項目13]
 前記会話開始基準は、前記複数のアバターの間の位置関係が満たすべき第1基準と、それ以外の第2基準と、を含み、
 前記会話制御部は、前記第1基準が満たされるが前記第2基準が満たされない場合、前記会話のインタフェースの提供を開始せず、代わりに、前記複数のアバターのうちのひとつのアバターに対応するメンバーに他のアバターに対応するメンバーからのメッセージを通知する、
 項目9から12のいずれかに記載のサーバ。
 このサーバによると、会話開始基準が満たされない場合には、一方のメンバーからのメッセージを他方のメンバーに通知することで、会話が開始されなかったメンバー間のコミュニケーションを補填することができる。
[項目14]
 自律的に行動している複数のアバターの間の関係が前記会話開始基準を満たすか否かを判定する判定部と、
 前記判定部において前記会話開始基準を満たすと判定された場合、各アバターに対応するメンバーに会話を開始するか否かを問い合わせる問い合わせ部と、をさらに備え、
 前記問い合わせ部は、問い合わせの際に、(1)前記複数のアバターに対応する複数のメンバーの間でそれまでになされたインタラクションに関する情報、(2)他のメンバーの属性情報、(3)話題の候補、(4)他のメンバーのコミュニティにおける活動の内容、のうちの少なくともひとつを提示する、
 項目9から13のいずれかに記載のサーバ。
 このサーバによると、メンバーに対して会話相手となる他のメンバーに関する情報を提示することで、当該他のメンバーと会話を開始するか否かをメンバーが適切に判断できるよう支援できる。
[項目15]
 前記会話制御部は、問い合わせにおいて選択された話題に対応する会話のインタフェースの提供を開始する、
 項目14に記載のサーバ。
 このサーバによると、メンバー間の会話を促進することができる。
[項目16]
 前記行動制御部は、現実世界におけるメンバーの位置に対応する仮想空間における位置に当該メンバーのアバターを配置する、
 項目9から15のいずれかに記載のサーバ。
 このサーバによると、現実世界の所定エリア(現実のオフィス等)にいる第1のメンバーと、その所定エリアの遠隔地にいる第2のメンバーであって、その所定エリアに対応する仮想空間でアバターが行動する第2のメンバーとのコミュニケーションを促進することができる。
[項目17]
 或るメンバーのAR(Augmented Reality)デバイスに、仮想空間における他のメンバーのアバターの位置に対応する現実世界における位置に前記他のメンバーのアバターを重畳表示させる表示制御部をさらに備える、
 項目9から16のいずれかに記載のサーバ。
 このサーバによると、現実世界の所定エリア(現実のオフィス等)にいる第1のメンバーと、その所定エリアの遠隔地にいる第2のメンバーであって、その所定エリアに対応する仮想空間でアバターが行動する第2のメンバーとのコミュニケーションを促進することができる。
[項目18]
 前記会話制御部は、メンバーの指示にしたがって、当該メンバーの代わりに当該メンバーのチャットボットを前記会話のインタフェースに参加させる、
 項目9から17のいずれかに記載のサーバ。
 このサーバによると、他のメンバーとの会話に参加できないメンバーの代わりにチャットボットを会話に参加させることを可能とすることで、メンバー間の会話不足を補うことができる。
[項目19]
 コミュニティのメンバーのアバターが入ることができる仮想空間において複数のアバターが出会うことを決定するステップと、
 出会った複数のアバターに対応する複数のメンバーの相互作用を実現するステップと、
 をコンピュータが実行し、
 前記決定するステップは、メンバーの意思によらずコンピュータアルゴリズムをもとに複数のアバターが出会うことを決定可能である、
 コミュニティ支援方法。
 このコミュニティ支援方法によると、メンバーが予期しないSerendipitousなインタラクションの機会をコミュニティのメンバーに提供し、コミュニティのメンバー間のコミュニケーションを効果的に促進することができる。
[項目20]
 コミュニティのメンバーのアバターが入ることができる仮想空間において、当該アバターを、他のアバターの行動とは無関係に設定されたコンピュータアルゴリズムにしたがって自律的に行動させるステップと、
 自律的に行動している複数のアバターの間の関係が会話開始基準を満たすと判定されることを条件のひとつとして、前記複数のアバターに対応する複数のメンバーが参加可能な会話のインタフェースの提供を開始するステップと、
 をコンピュータが実行するコミュニティ支援方法。
 このコミュニティ支援方法によると、メンバーが予期しないSerendipitousな会話の機会をコミュニティのメンバーに提供し、コミュニティのメンバー間のコミュニケーションを効果的に促進することができる。
Note that the techniques described in the examples and modifications may be specified by the following aspects.
[Item 1]
a decision unit that decides that the avatars meet in a virtual space in which community member avatars can enter;
an interaction unit that realizes interaction of multiple members corresponding to multiple avatars they meet;
with
The decision unit can decide that the avatars meet based on a computer algorithm regardless of the members' intentions.
Community support device.
According to this community support device, it is possible to provide members of the community with opportunities for unexpected serendipitous interactions and to effectively promote communication between the members of the community.
[Item 2]
further comprising a movement control unit for moving a plurality of avatars corresponding to a plurality of members in the virtual space;
The determination unit determines that avatars existing in close positions in the virtual space meet each other;
A community support device according to item 1.
According to this community support device, it is possible to provide community members with unexpected interaction opportunities and promote communication among community members.
[Item 3]
The movement control unit determines the movement route of the avatar corresponding to the certain member based on the position of the certain member in the community.
A community support device according to item 2.
According to this community support device, it is possible to determine an appropriate moving route for a member's avatar in consideration of the member's position.
[Item 4]
further comprising an interaction history storage unit that stores the history of interactions between members,
The determination unit determines, based on the history of the interaction, that multiple avatars corresponding to multiple members meet in the virtual space.
4. A community support device according to any one of items 1 to 3.
According to this community support device, it is possible to effectively promote communication between members by determining encounters between a plurality of avatars in consideration of the history of interactions between members. For example, it is possible to provide opportunities for communication to members who lack interaction with others.
[Item 5]
further comprising an interaction history storage unit that stores the history of interactions between members,
The interaction part is performed between the first member and the second member when the avatar corresponding to the first member and the avatar corresponding to the second member meet in the virtual space. causing information about the interaction to be displayed on the first member's terminal;
4. A community support device according to any one of items 1 to 3.
According to this community support device, topics for conversation can be provided, and communication between members can be effectively promoted.
[Item 6]
The determination unit determines whether or not the avatar corresponding to the certain member and the avatar corresponding to the other member can meet based on information indicating the current state of the certain member stored in a predetermined storage area. decide,
6. A community support device according to any one of items 1 to 5.
According to this community support device, it is possible to appropriately determine whether to provide an opportunity for communication with others according to the member's current state.
[Item 7]
further comprising an attribute information storage unit that stores attribute information about members of the community;
When the avatar corresponding to the first member and the avatar corresponding to the second member meet in the virtual space, the interaction unit transmits attribute information about the second member to the terminal of the first member. to display
A community support device according to any one of items 1 to 6.
According to this community support device, topics for conversation can be provided, and communication between members can be effectively promoted.
[Item 8]
Further comprising a position detection unit that detects the position where the first member exists in the real world,
The virtual space has a configuration that imitates the real world,
The interaction unit displays information about the second member on the terminal of the first member when an avatar corresponding to the second member exists in the vicinity of the first member in the virtual space. , or causing information about the first member to be displayed on the terminal of the second member,
8. A community support device according to any one of items 1 to 7.
According to this community support device, conversation topics can be provided to a first member acting in the real world and a second member acting as an avatar in a virtual space simulating the real world, thereby effectively facilitating communication between the members. can be promoted effectively.
[Item 9]
a behavior control unit that causes the avatar of a community member to act autonomously according to a computer algorithm set independently of the behavior of other avatars in a virtual space that the avatar can enter;
Providing an interface for a conversation in which a plurality of members corresponding to the plurality of avatars can participate, under one of the conditions that the relationship between the plurality of avatars acting autonomously is determined to satisfy the conversation start criteria. a conversation control that initiates
A server with
According to this server, it is possible to provide members of the community with opportunities for serendipitous conversations unexpected by the members, and to effectively promote communication between the members of the community.
[Item 10]
Further comprising a selection reception unit that allows members to select one from a plurality of candidates with different computer algorithms,
The behavior control unit causes the member's avatar to act autonomously according to the selected computer algorithm;
A server according to item 9.
According to this server, the member's intention can be reflected in the behavior of the member's avatar in the virtual space.
[Item 11]
The selection reception unit recommends a candidate corresponding to the member's attribute from among a plurality of candidates with different computer algorithms to the member,
A server according to item 10.
According to this server, it is possible to recommend appropriate candidates to members according to various attributes of the members (for example, affiliations, hobbies, etc.).
[Item 12]
The selection reception unit recommends to the member a computer algorithm generated based on information about the member's past interactions,
A server according to item 10 or 11.
According to this server, it is possible to recommend appropriate candidates to the member according to the member's past interactions. For example, for a second member who has little or no past interaction with the first member, a computer algorithm can be recommended that generates a travel path to meet the first member.
[Item 13]
The conversation start criteria include a first criterion to be satisfied by the positional relationship between the plurality of avatars and a second criterion other than that,
The conversation controller does not start providing an interface for the conversation if the first criterion is met but the second criterion is not met, and instead corresponds to one avatar of the plurality of avatars. Notifying members of messages from members corresponding to other avatars,
A server according to any of items 9-12.
According to this server, if the criteria for starting a conversation are not met, a message from one member can be sent to the other member to compensate for the communication between the members whose conversation has not started.
[Item 14]
a determination unit that determines whether a relationship between a plurality of avatars acting autonomously satisfies the conversation start criteria;
an inquiry unit that inquires whether or not to start a conversation with the member corresponding to each avatar when the determination unit determines that the conversation start criteria are satisfied;
At the time of inquiry, the inquiry unit provides (1) information about interactions that have been made among the plurality of members corresponding to the plurality of avatars, (2) attribute information of other members, (3) topical presenting at least one of the candidates; (4) content of activities in the community of other members;
A server according to any of items 9-13.
According to this server, by presenting information about other members who are conversation partners to the members, it is possible to assist the members in appropriately determining whether or not to start conversation with the other members.
[Item 15]
The conversation control unit starts providing a conversation interface corresponding to the topic selected in the inquiry,
A server according to item 14.
This server can facilitate conversations between members.
[Item 16]
The action control unit places the member's avatar at a position in the virtual space corresponding to the position of the member in the real world,
A server according to any of items 9-15.
According to this server, a first member in a predetermined area (real office, etc.) in the real world and a second member in a remote location in the predetermined area, and an avatar in the virtual space corresponding to the predetermined area. can facilitate communication with a second member acting as
[Item 17]
A certain member's AR (Augmented Reality) device further comprises a display control unit that superimposes the other member's avatar at a position in the real world corresponding to the position of the other member's avatar in the virtual space,
A server according to any of items 9-16.
According to this server, a first member in a predetermined area (real office, etc.) in the real world and a second member in a remote location in the predetermined area, and an avatar in the virtual space corresponding to the predetermined area. can facilitate communication with a second member acting as
[Item 18]
The conversation control unit causes the member's chatbot to participate in the conversation interface instead of the member according to the member's instruction.
A server according to any of items 9-17.
According to this server, it is possible to compensate for the lack of conversation between members by making it possible to have a chatbot participate in the conversation instead of a member who cannot participate in the conversation with other members.
[Item 19]
determining that a plurality of avatars meet in a virtual space in which community member avatars can enter;
realizing interaction of multiple members corresponding to multiple avatars encountered;
is executed by the computer and
The determining step can determine that the plurality of avatars meet based on a computer algorithm regardless of the member's will.
Community support methods.
According to this community support method, it is possible to provide community members with opportunities for unexpected serendipitous interactions and effectively promote communication among community members.
[Item 20]
making the avatar of a community member behave autonomously according to a computer algorithm set independently of the actions of other avatars in a virtual space in which the avatar can enter;
Providing an interface for a conversation in which a plurality of members corresponding to the plurality of avatars can participate, under one of the conditions that the relationship between the plurality of avatars acting autonomously is determined to satisfy the conversation start criteria. a step of initiating
A computer-implemented community support method.
According to this community support method, it is possible to provide the members of the community with opportunities for unexpected and serendipitous conversations, thereby effectively promoting communication among the members of the community.
 本開示の技術は、コミュニティのメンバー間のコミュニケーションを支援する装置やシステムに適用することができる。 The technology of the present disclosure can be applied to devices and systems that support communication between community members.
 10 端末、 11 コミュニティ支援システム、 12 仮想オフィスサーバ、 13 コラボレーションサーバ、 14 座席予約システム、 31 ユーザ属性記憶部、 32 インタラクション履歴記憶部、 44 選択受付部、 50 出会い決定部、 51 行動制御部、 52 判定部、 60 相互作用部、 61 会話制御部、 62 問い合わせ部、 63 AR表示制御部。 10 terminal, 11 community support system, 12 virtual office server, 13 collaboration server, 14 seat reservation system, 31 user attribute storage unit, 32 interaction history storage unit, 44 selection reception unit, 50 encounter determination unit, 51 action control unit, 52 Judgment unit, 60 Interaction unit, 61 Conversation control unit, 62 Inquiry unit, 63 AR display control unit.

Claims (20)

  1.  コミュニティのメンバーのアバターが入ることができる仮想空間において複数のアバターが出会うことを決定する決定部と、
     出会った複数のアバターに対応する複数のメンバーの相互作用を実現する相互作用部と、
     を備え、
     前記決定部は、メンバーの意思によらずコンピュータアルゴリズムをもとに複数のアバターが出会うことを決定可能である、
     コミュニティ支援装置。
    a decision unit that decides that the avatars meet in a virtual space in which community member avatars can enter;
    an interaction unit that realizes interaction of multiple members corresponding to multiple avatars they meet;
    with
    The decision unit can decide that the avatars meet based on a computer algorithm regardless of the members' intentions.
    Community support device.
  2.  前記仮想空間において複数のメンバーに対応する複数のアバターを移動させる移動制御部をさらに備え、
     前記決定部は、前記仮想空間において近傍位置に存在するアバター同士が出会うことを決定する、
     請求項1に記載のコミュニティ支援装置。
    further comprising a movement control unit for moving a plurality of avatars corresponding to a plurality of members in the virtual space;
    The determination unit determines that avatars existing in close positions in the virtual space meet each other;
    A community support device according to claim 1.
  3.  前記移動制御部は、前記コミュニティにおける或るメンバーの役職をもとに前記或るメンバーに対応するアバターの移動経路を決定する、
     請求項2に記載のコミュニティ支援装置。
    The movement control unit determines the movement route of the avatar corresponding to the certain member based on the position of the certain member in the community.
    A community support device according to claim 2.
  4.  メンバー間のインタラクションの履歴を記憶するインタラクション履歴記憶部をさらに備え、
     前記決定部は、前記インタラクションの履歴をもとに、前記仮想空間において複数のメンバーに対応する複数のアバターが出会うことを決定する、
     請求項1から3のいずれかに記載のコミュニティ支援装置。
    further comprising an interaction history storage unit that stores the history of interactions between members,
    The determination unit determines, based on the history of the interaction, that multiple avatars corresponding to multiple members meet in the virtual space.
    A community support device according to any one of claims 1 to 3.
  5.  メンバー間のインタラクションの履歴を記憶するインタラクション履歴記憶部をさらに備え、
     前記相互作用部は、前記仮想空間において第1のメンバーに対応するアバターと第2のメンバーに対応するアバターとが出会った場合、前記第1のメンバーと前記第2のメンバー間でそれまでになされたインタラクションに関する情報を前記第1のメンバーの端末に表示させる、
     請求項1から3のいずれかに記載のコミュニティ支援装置。
    further comprising an interaction history storage unit that stores the history of interactions between members,
    The interaction part is performed between the first member and the second member when the avatar corresponding to the first member and the avatar corresponding to the second member meet in the virtual space. causing information about the interaction to be displayed on the first member's terminal;
    A community support device according to any one of claims 1 to 3.
  6.  前記決定部は、所定の記憶領域に記憶された或るメンバーの現在の状態を示す情報をもとに、前記或るメンバーに対応するアバターと他のメンバーに対応するアバターとの出会いの可否を決定する、
     請求項1から5のいずれかに記載のコミュニティ支援装置。
    The determination unit determines whether or not the avatar corresponding to the certain member and the avatar corresponding to the other member can meet based on information indicating the current state of the certain member stored in a predetermined storage area. decide,
    A community support device according to any one of claims 1 to 5.
  7.  前記コミュニティのメンバーに関する属性情報を記憶する属性情報記憶部をさらに備え、
     前記相互作用部は、前記仮想空間において第1のメンバーに対応するアバターと第2のメンバーに対応するアバターとが出会った場合、前記第1のメンバーの端末に前記第2のメンバーに関する属性情報を表示させる、
     請求項1から6のいずれかに記載のコミュニティ支援装置。
    further comprising an attribute information storage unit that stores attribute information about members of the community;
    When the avatar corresponding to the first member and the avatar corresponding to the second member meet in the virtual space, the interaction unit transmits attribute information about the second member to the terminal of the first member. to display
    A community support device according to any one of claims 1 to 6.
  8.  現実世界において第1のメンバーが存在する位置を検出する位置検出部をさらに備え、
     前記仮想空間は、現実世界を模した構成であり、
     前記相互作用部は、前記仮想空間において第2のメンバーに対応するアバターが前記第1のメンバーの近傍位置に存在する場合、前記第2のメンバーに関する情報を前記第1のメンバーの端末に表示させ、または、前記第1のメンバーに関する情報を前記第2のメンバーの端末に表示させる、
     請求項1から7のいずれかに記載のコミュニティ支援装置。
    Further comprising a position detection unit that detects the position where the first member exists in the real world,
    The virtual space has a configuration that imitates the real world,
    The interaction unit displays information about the second member on the terminal of the first member when an avatar corresponding to the second member exists in the vicinity of the first member in the virtual space. , or causing information about the first member to be displayed on the terminal of the second member,
    A community support device according to any one of claims 1 to 7.
  9.  コミュニティのメンバーのアバターが入ることができる仮想空間において、当該アバターを、他のアバターの行動とは無関係に設定されたコンピュータアルゴリズムにしたがって自律的に行動させる行動制御部と、
     自律的に行動している複数のアバターの間の関係が会話開始基準を満たすと判定されることを条件のひとつとして、前記複数のアバターに対応する複数のメンバーが参加可能な会話のインタフェースの提供を開始する会話制御部と、
     を備えるサーバ。
    a behavior control unit that causes the avatar of a community member to act autonomously according to a computer algorithm set independently of the behavior of other avatars in a virtual space that the avatar can enter;
    Providing an interface for a conversation in which a plurality of members corresponding to the plurality of avatars can participate, under one of the conditions that the relationship between the plurality of avatars acting autonomously is determined to satisfy the conversation start criteria. a conversation control that initiates
    A server with
  10.  前記コンピュータアルゴリズムの異なる複数の候補の中からひとつをメンバーに選択させる選択受付部をさらに備え、
     前記行動制御部は、選択されたコンピュータアルゴリズムにしたがって当該メンバーのアバターを自律的に行動させる、
     請求項9に記載のサーバ。
    Further comprising a selection reception unit that allows members to select one from a plurality of candidates with different computer algorithms,
    The behavior control unit causes the member's avatar to act autonomously according to the selected computer algorithm;
    A server according to claim 9 .
  11.  前記選択受付部は、前記コンピュータアルゴリズムの異なる複数の候補の中からメンバーの属性に対応する候補を当該メンバーに推薦する、
     請求項10に記載のサーバ。
    The selection reception unit recommends a candidate corresponding to the member's attribute from among a plurality of candidates with different computer algorithms to the member,
    A server according to claim 10 .
  12.  前記選択受付部は、メンバーの過去のインタラクションに関する情報を基に生成されたコンピュータアルゴリズムを当該メンバーに推薦する、
     請求項10または11に記載のサーバ。
    The selection reception unit recommends to the member a computer algorithm generated based on information about the member's past interactions,
    A server according to claim 10 or 11.
  13.  前記会話開始基準は、前記複数のアバターの間の位置関係が満たすべき第1基準と、それ以外の第2基準と、を含み、
     前記会話制御部は、前記第1基準が満たされるが前記第2基準が満たされない場合、前記会話のインタフェースの提供を開始せず、代わりに、前記複数のアバターのうちのひとつのアバターに対応するメンバーに他のアバターに対応するメンバーからのメッセージを通知する、
     請求項9から12のいずれかに記載のサーバ。
    The conversation start criteria include a first criterion to be satisfied by the positional relationship between the plurality of avatars and a second criterion other than that,
    The conversation controller does not start providing an interface for the conversation if the first criterion is met but the second criterion is not met, and instead corresponds to one avatar of the plurality of avatars. Notifying members of messages from members corresponding to other avatars,
    A server according to any of claims 9-12.
  14.  自律的に行動している複数のアバターの間の関係が前記会話開始基準を満たすか否かを判定する判定部と、
     前記判定部において前記会話開始基準を満たすと判定された場合、各アバターに対応するメンバーに会話を開始するか否かを問い合わせる問い合わせ部と、をさらに備え、
     前記問い合わせ部は、問い合わせの際に、(1)前記複数のアバターに対応する複数のメンバーの間でそれまでになされたインタラクションに関する情報、(2)他のメンバーの属性情報、(3)話題の候補、(4)他のメンバーのコミュニティにおける活動の内容、のうちの少なくともひとつを提示する、
     請求項9から13のいずれかに記載のサーバ。
    a determination unit that determines whether a relationship between a plurality of avatars acting autonomously satisfies the conversation start criteria;
    an inquiry unit that inquires whether or not to start a conversation with the member corresponding to each avatar when the determination unit determines that the conversation start criteria are satisfied;
    At the time of inquiry, the inquiry unit provides (1) information about interactions that have been made among the plurality of members corresponding to the plurality of avatars, (2) attribute information of other members, (3) topical presenting at least one of the candidates; (4) content of activities in the community of other members;
    A server according to any of claims 9-13.
  15.  前記会話制御部は、問い合わせにおいて選択された話題に対応する会話のインタフェースの提供を開始する、
     請求項14に記載のサーバ。
    The conversation control unit starts providing a conversation interface corresponding to the topic selected in the inquiry,
    15. A server according to claim 14.
  16.  前記行動制御部は、現実世界におけるメンバーの位置に対応する仮想空間における位置に当該メンバーのアバターを配置する、
     請求項9から15のいずれかに記載のサーバ。
    The action control unit places the member's avatar at a position in the virtual space corresponding to the position of the member in the real world,
    A server according to any of claims 9-15.
  17.  或るメンバーのAR(Augmented Reality)デバイスに、仮想空間における他のメンバーのアバターの位置に対応する現実世界における位置に前記他のメンバーのアバターを重畳表示させる表示制御部をさらに備える、
     請求項9から16のいずれかに記載のサーバ。
    A certain member's AR (Augmented Reality) device further comprises a display control unit that superimposes the other member's avatar at a position in the real world corresponding to the position of the other member's avatar in the virtual space,
    A server according to any of claims 9-16.
  18.  前記会話制御部は、メンバーの指示にしたがって、当該メンバーの代わりに当該メンバーのチャットボットを前記会話のインタフェースに参加させる、
     請求項9から17のいずれかに記載のサーバ。
    The conversation control unit causes the member's chatbot to participate in the conversation interface instead of the member according to the member's instruction.
    A server according to any of claims 9-17.
  19.  コミュニティのメンバーのアバターが入ることができる仮想空間において複数のアバターが出会うことを決定するステップと、
     出会った複数のアバターに対応する複数のメンバーの相互作用を実現するステップと、
     をコンピュータが実行し、
     前記決定するステップは、メンバーの意思によらずコンピュータアルゴリズムをもとに複数のアバターが出会うことを決定可能である、
     コミュニティ支援方法。
    determining that a plurality of avatars meet in a virtual space in which community member avatars can enter;
    realizing interaction of multiple members corresponding to multiple avatars encountered;
    is executed by the computer and
    The determining step can determine that the plurality of avatars meet based on a computer algorithm regardless of the member's will.
    Community support methods.
  20.  コミュニティのメンバーのアバターが入ることができる仮想空間において、当該アバターを、他のアバターの行動とは無関係に設定されたコンピュータアルゴリズムにしたがって自律的に行動させるステップと、
     自律的に行動している複数のアバターの間の関係が会話開始基準を満たすと判定されることを条件のひとつとして、前記複数のアバターに対応する複数のメンバーが参加可能な会話のインタフェースの提供を開始するステップと、
     をコンピュータが実行するコミュニティ支援方法。
    making the avatar of a community member act autonomously in a virtual space into which the avatar can enter according to a computer algorithm set independently of the actions of other avatars;
    Providing an interface for a conversation in which a plurality of members corresponding to the plurality of avatars can participate, under one of the conditions that the relationship between the plurality of avatars acting autonomously is determined to satisfy the conversation start criteria. a step of initiating
    A computer-implemented community support method.
PCT/JP2021/022255 2021-03-26 2021-06-11 Community assistance device, server and community assistance method WO2022201564A1 (en)

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Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009048303A (en) * 2007-08-15 2009-03-05 Yahoo Japan Corp Virtual space broadcasting device
US20090164918A1 (en) * 2007-12-21 2009-06-25 Cary Lee Bates System for managing encounters in a virtual world environment
JP2011520173A (en) * 2008-04-05 2011-07-14 ソーシャル・コミュニケーションズ・カンパニー Shared virtual area communication environment based apparatus and method
WO2020129753A1 (en) * 2018-12-21 2020-06-25 梶塚 千春 Communication method and communication system via avatar

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009048303A (en) * 2007-08-15 2009-03-05 Yahoo Japan Corp Virtual space broadcasting device
US20090164918A1 (en) * 2007-12-21 2009-06-25 Cary Lee Bates System for managing encounters in a virtual world environment
JP2011520173A (en) * 2008-04-05 2011-07-14 ソーシャル・コミュニケーションズ・カンパニー Shared virtual area communication environment based apparatus and method
WO2020129753A1 (en) * 2018-12-21 2020-06-25 梶塚 千春 Communication method and communication system via avatar

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