WO2022151662A1 - 显示设备 - Google Patents

显示设备 Download PDF

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Publication number
WO2022151662A1
WO2022151662A1 PCT/CN2021/102319 CN2021102319W WO2022151662A1 WO 2022151662 A1 WO2022151662 A1 WO 2022151662A1 CN 2021102319 W CN2021102319 W CN 2021102319W WO 2022151662 A1 WO2022151662 A1 WO 2022151662A1
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WO
WIPO (PCT)
Prior art keywords
rotation
display
angle
rotation angle
picture
Prior art date
Application number
PCT/CN2021/102319
Other languages
English (en)
French (fr)
Inventor
马乐
Original Assignee
海信视像科技股份有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from CN202110064697.9A external-priority patent/CN112947783B/zh
Priority claimed from CN202110062747.XA external-priority patent/CN112732120A/zh
Priority claimed from CN202110064704.5A external-priority patent/CN112650418B/zh
Application filed by 海信视像科技股份有限公司 filed Critical 海信视像科技股份有限公司
Publication of WO2022151662A1 publication Critical patent/WO2022151662A1/zh
Priority to US18/348,740 priority Critical patent/US20230350567A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04845Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range for image manipulation, e.g. dragging, rotation, expansion or change of colour
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/048Indexing scheme relating to G06F3/048
    • G06F2203/04806Zoom, i.e. interaction techniques or interactors for controlling the zooming operation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/048Indexing scheme relating to G06F3/048
    • G06F2203/04808Several contacts: gestures triggering a specific function, e.g. scrolling, zooming, right-click, when the user establishes several contacts with the surface simultaneously; e.g. using several fingers or a combination of fingers and pen

Definitions

  • the present application relates to the technical field of image display, and in particular, to a display device.
  • the display device can provide users with playback pictures such as audio, video, pictures, etc., it has received widespread attention from users.
  • the functional demands of users on display devices are increasing day by day. For example, a user wishes to interact with the display device without the aid of a remote control, but can directly interact with the display device.
  • the touch screen display device came into being.
  • the display of the touch screen display device is a touch screen display (Touch Screen).
  • the touch screen display allows users to operate the host by gently touching the icons or text on the display with their fingers.
  • the operation of keyboard, mouse and remote control is adopted, which makes the human-computer interaction more straightforward.
  • the touch screen display device It is a basic function of the touch screen display device that the user controls the rotation of the displayed picture on the display by rotating the finger touched on the display.
  • the current interaction method is that after multiple fingers are rotated on the screen, the picture is immediately rotated to a horizontal or vertical angle according to the rotation direction of the fingers. There is no interaction process, and the user experience is poor.
  • This application provides some display devices.
  • a first aspect of an embodiment of the present application shows a display device, including: a display; a touch component configured to detect a touch track input by a user; a controller configured to: based on the user contacting the display with at least two fingers and at least A rotation gesture formed by moving one finger generates a first rotation angle, and the first rotation angle is the rotation angle of the rotation gesture; draw a rotation picture according to the first rotation angle, so that the second rotation angle is the same as the rotation angle.
  • the first rotation angle is associated, and the second rotation angle is the rotation angle of the rotated picture; the display is controlled to display the rotated picture.
  • a display device including: a display; a rotation component, configured to connect to the display and drive the display to rotate; a touch component configured to detect a touch track input by a user;
  • the controller is configured to: generate a first rotation angle based on the rotation gesture input by the user, and the first rotation angle is the rotation angle of the rotation gesture; determine that the rotation component does not have the condition to drive the display to rotate, then according to The rotation angle draws a rotated picture, so that the second rotation angle is associated with the first rotation angle, and the second rotation angle is the rotation angle of the rotated picture; it is determined that the rotation component has the condition to drive the display to rotate , controlling the rotation component to drive the display to rotate based on the rotation angle, so that a third rotation angle is associated with the first rotation angle, and the third rotation angle is the rotation angle of the display.
  • a third aspect of the embodiments of the present application shows a display device, including: a display; an external interface for connecting to a rotating component, so that the rotating component can drive the display to rotate; a touch component configured to detect user input
  • the controller is configured to: generate a first rotation angle based on the rotation gesture input by the user, and the first rotation angle is the rotation angle of the rotation gesture; determine that the rotation component does not have the ability to drive the display to rotate condition, then draw the rotated picture according to the rotation angle, so that the second rotation angle is associated with the first rotation angle, and the second rotation angle is the rotation angle of the rotated picture; it is determined that the rotation component has
  • the condition for driving the display to rotate is to control the rotation component to drive the display to rotate based on the rotation angle, so that a third rotation angle is associated with the first rotation angle, and the third rotation angle is the rotation angle of the display.
  • a fourth aspect of the embodiments of the present application shows a display device, including: a display; a touch component configured to detect a touch track input by a user; a controller configured to: in response to a rotation gesture input by the user, if the first If the rotation angle is less than or equal to the rotation threshold, the control picture remains in the initial state, and the initial state is the state of the picture before the user's finger rotates; the first rotation angle is formed based on the user touching the display with at least two fingers and moving at least one finger.
  • the rotation angle generated by the rotation gesture or, in response to the rotation gesture input by the user, if the first rotation angle is greater than the rotation threshold, the image is controlled to rotate by a target angle, and the target angle is related to the first rotation angle.
  • a fifth aspect of the embodiments of the present application shows a display device, including: a display; a touch component, configured to detect a touch track input by a user; a controller, configured to: a display; and a touch component, configured to detect a touch track input by a user; a controller configured to: generate a first rotation angle based on a rotation gesture formed by at least two fingers of the user touching the display and at least one finger moving, where the first rotation angle is the rotation The rotation angle of the gesture; draw a rotation picture according to the first rotation angle, so that the second rotation angle is associated with the first rotation angle, and at least two opposite vertices of the rotation picture are always in contact with the frame of the display , and the four vertices of the rotated picture do not exceed the frame of the display, the second rotation angle is the rotation angle of the rotated picture; the display is controlled to display the rotated picture.
  • a sixth aspect of an embodiment of the present application shows a display device, including: a display; a rotation component, configured to connect to the display and drive the display to rotate; a touch component, configured to detect a touch track input by a user;
  • the device is configured to: generate a first rotation angle based on the rotation gesture input by the user, and the first rotation angle is the rotation angle of the rotation gesture; determine that the rotation component does not have the condition to drive the display to rotate, then according to the A rotated picture is drawn at the first rotation angle, so that the second rotation angle is associated with the first rotation angle, at least two opposite vertices of the rotated picture are always in contact with the border of the display, and the The four vertices do not exceed the frame of the display, and the second rotation angle is the rotation angle of the rotated picture; it is determined that the rotation component has the condition to drive the display to rotate, and the rotation is controlled based on the first rotation angle
  • the component drives the display to rotate, so that the third rotation angle is associated with the first rotation angle, at
  • a seventh aspect of the embodiments of the present application shows a display device, including: a display; an external interface for connecting to a rotating component, so that the rotating component can drive the display to rotate; and a touch component configured to detect user input
  • the controller is configured to: generate a first rotation angle based on the rotation gesture input by the user, and the first rotation angle is the rotation angle of the rotation gesture; determine that the rotation component does not have the ability to drive the display to rotate condition, then draw a rotated picture according to the first rotation angle, so that the second rotation angle is associated with the first rotation angle, and at least two opposite vertices of the rotated picture are always in contact with the frame of the display, And the four vertices of the rotating picture do not exceed the frame of the display, and the second rotation angle is the rotation angle of the rotating picture; it is determined that the rotating component has the condition to drive the display to rotate, based on the first rotation angle.
  • the rotation angle controls the rotation component to drive the display to rotate, so that the third rotation angle is associated with the first rotation angle, at least two opposite vertices of the rotated picture are always in contact with the frame of the display, and the rotation The four vertices of the picture do not exceed the frame of the display, and the third rotation angle is the rotation angle of the display.
  • FIG. 1 exemplarily shows a schematic diagram of an operation scene between a display device and a control apparatus according to some embodiments
  • FIG. 2 exemplarily shows a hardware configuration block diagram of a display device 200 according to some embodiments
  • FIG. 3 exemplarily shows a hardware configuration block diagram of the control device 100 according to some embodiments
  • FIG. 4 is a flowchart showing the interaction between a display device and a user according to a feasible embodiment
  • FIG. 5 is a flowchart showing a calculation method of the first rotation angle according to a feasible embodiment
  • FIG. 6 is a schematic diagram of a display interface during a picture rotation process according to a feasible embodiment
  • FIG. 7 is a flowchart showing a calculation method of the first rotation angle according to a feasible embodiment
  • FIG. 8 is a flowchart illustrating a process of controlling a picture rotation by a controller according to a feasible embodiment
  • 9a is a schematic diagram of a display interface during a picture rotation process according to a feasible embodiment
  • 9b is a schematic diagram of a display interface during a picture rotation process according to a feasible embodiment
  • FIG. 10 is a flow chart of controlling picture rotation in an application scenario where the user touches the display with less than two fingers according to a feasible embodiment
  • FIG. 11 is a schematic diagram of a display interface during a picture rotation process according to a feasible embodiment
  • FIG. 12 is a flowchart of a method for generating a target angle according to a feasible embodiment
  • 13a is a schematic diagram of a display interface during a picture rotation process according to a feasible embodiment
  • 13b is a schematic diagram of a display interface during a picture rotation process according to a feasible embodiment
  • Fig. 14 is the display effect diagram of the display during the picture rotation process
  • 15 is a flowchart of a method for calculating a scaling factor according to a feasible embodiment
  • 16 is a flow chart of a current diagonal calculation method according to a feasible embodiment
  • 17a is a schematic diagram of a display interface during a picture rotation process according to a feasible embodiment
  • 17b is a schematic diagram of a display interface during a picture rotation process according to a feasible embodiment
  • 18a is a schematic diagram of a display interface during a picture rotation process according to a feasible embodiment
  • 18b is a schematic diagram of a display interface during a picture rotation process according to a feasible embodiment
  • 19a is a schematic diagram of a display interface during a picture rotation process according to a feasible embodiment
  • 19b is a schematic diagram of a display interface during a picture rotation process according to a feasible embodiment
  • FIG. 20 is a flowchart of a method for image stabilization according to a feasible embodiment.
  • module refers to any known or later developed hardware, software, firmware, artificial intelligence, fuzzy logic, or combination of hardware or/and software code capable of performing the functions associated with that element.
  • FIG. 1 is a schematic diagram of an operation scenario between a display device and a control apparatus according to an embodiment. As shown in FIG. 1 , the user can operate the display device 200 through the smart terminal 300 or the control device 100 .
  • the control apparatus 100 may be a remote controller, and the communication between the remote controller and the display device includes infrared protocol communication or Bluetooth protocol communication, and other short-distance communication methods, and the display device 200 is controlled wirelessly or wiredly.
  • the user can control the display device 200 by inputting user instructions through keys on the remote control, voice input, control panel input, and the like.
  • a smart terminal 300 eg, a mobile terminal, a tablet computer, a computer, a notebook computer, etc.
  • the display device 200 is controlled using an application running on the smart device.
  • the display device 200 may also be controlled in a manner other than the control apparatus 100 and the smart device 300.
  • the module for acquiring voice commands configured inside the display device 200 may directly receive the user's voice command for control.
  • the user's voice command control can also be received through a voice control device provided outside the display device 200 device.
  • the display device 200 is also in data communication with the server 400 .
  • the display device 200 may be allowed to communicate via local area network (LAN), wireless local area network (WLAN), and other networks.
  • the server 400 may provide various contents and interactions to the display device 200 .
  • FIG. 2 exemplarily shows a configuration block diagram of the control apparatus 100 according to an exemplary embodiment.
  • the control device 100 includes a controller 110 , a communication interface 130 , a user input/output interface 140 , a memory, and a power supply.
  • the control device 100 can receive the user's input operation instruction, and convert the operation instruction into an instruction that the display device 200 can recognize and respond to, and play an intermediary role between the user and the display device 200 .
  • FIG. 3 is a block diagram showing a hardware configuration of the display apparatus 200 according to an exemplary embodiment.
  • the display apparatus 200 includes at least some of a tuner 210, a communicator 220, a detector 230, an external device interface 240, a controller 250, a display 260, an audio output interface 270, a memory, a power supply, and a user interface.
  • the display 260 includes a display screen component for presenting pictures, and a driving component for driving image display, for receiving image signals output from the controller, components for displaying video content, image content, and menu manipulation interfaces, and user manipulation UI interfaces .
  • the display 260 may be a liquid crystal display, an OLED display, and a projection display, as well as some projection devices and projection screens.
  • the communicator 220 is a component for communicating with external devices or servers according to various communication protocol types.
  • the communicator may include a Wifi module, a Bluetooth module, a wired Ethernet module and other network communication protocol chips or near field communication protocol chips, and at least some of the infrared receivers.
  • the display device 200 may establish transmission and reception of control signals and data signals with the external control device 100 or the server 400 through the communicator 220 .
  • the user interface can be used to receive control signals from the control device 100 (eg, an infrared remote control, etc.).
  • control device 100 eg, an infrared remote control, etc.
  • the detector 230 is used to collect external environment or external interaction signals.
  • the detector 230 includes a light receiver, a sensor for collecting ambient light intensity; alternatively, the detector 230 includes an image collector, such as a camera, which can be used to collect external environmental scenes, user attributes or user interaction gestures, or , the detector 230 includes a sound collector, such as a microphone, for receiving external sound.
  • the external device interface 240 may include, but is not limited to, the following: any one of high-definition multimedia interface (HDMI), analog or data high-definition component input interface (component), composite video input interface (CVBS), USB input interface (USB), RGB port, etc. or multiple interfaces. It may also be a composite input/output interface formed by a plurality of the above-mentioned interfaces.
  • HDMI high-definition multimedia interface
  • component analog or data high-definition component input interface
  • CVBS composite video input interface
  • USB USB input interface
  • RGB port etc.
  • It may also be a composite input/output interface formed by a plurality of the above-mentioned interfaces.
  • the display device when the display device is further provided with a horizontal and vertical screen rotation display, the display device further includes a rotation component for driving the display to rotate.
  • the rotating assembly 276 may include components such as a drive motor, a rotating shaft, and the like.
  • the drive motor can be connected to the controller 250, and is controlled by the controller 250 to output a rotation angle; one end of the rotating shaft is connected to the power output shaft of the drive motor, and the other end is connected to the display 260, so that the display 260 can be fixedly installed on the rotating assembly 276. on a wall or stand.
  • the rotating assembly 276 may also include other components, such as transmission components, detection components, and the like.
  • the transmission component can adjust the rotational speed and torque output by the rotating component 276 through a specific transmission ratio, which can be a gear transmission mode;
  • the detection component can be composed of sensors arranged on the rotating shaft, such as an angle sensor, an attitude sensor, and the like. These sensors can detect parameters such as the rotation angle of the rotating component 276, and send the detected parameters to the controller 250, so that the controller 250 can judge or adjust the state of the display device 200 according to the detected parameters.
  • the rotating assembly 276 may include, but is not limited to, one or more of the above components.
  • the display device when the user wants to input an instruction by touching the display, the display device further includes a touch component 277 (not shown in the figure).
  • the display device 200 can support the touch interaction function by adding the touch component 277 .
  • the touch component 277 and the display 260 together constitute a touch screen.
  • the user can input different control commands through touch operations.
  • the user can input touch commands such as click, slide, long press, and double click, and different touch commands can represent different control functions.
  • the touch component 277 can generate different electrical signals when the user inputs different touch actions, and send the generated electrical signals to the controller 250 .
  • the controller 250 may perform feature extraction on the received electrical signal, so as to determine the control function to be performed by the user according to the extracted features.
  • the touch component 277 will sense the touch action to generate an electrical signal.
  • the controller 250 may first determine the duration of the level corresponding to the touch action in the electrical signal, and when the duration is less than the preset time threshold, identify that the user input is a click touch command.
  • the controller 250 extracts the position feature generated by the electrical signal, so as to determine the touch position.
  • the touch position is within the display range of the application icon, it is determined that the user has input a click touch instruction at the position of the application icon.
  • the click touch command is used to execute the function of running the corresponding application program in the current scene, so the controller 250 can start and run the corresponding application program.
  • the touch component 277 when the user inputs a sliding action on the media asset display page, the touch component 277 also sends the sensed electrical signal to the controller 250 .
  • the controller 250 first determines the duration of the signal corresponding to the touch action in the electrical signal. When it is determined that the duration is greater than the preset time threshold, the position change of the signal is judged. Obviously, for the interactive touch action, the position of the signal will change, so it is determined that the user has input the sliding touch command.
  • the controller 250 judges the sliding direction of the sliding touch command according to the change of the position where the signal is generated, and controls to turn the display screen on the media asset display page to display more media asset options. Further, the controller 250 can also extract features such as sliding speed and sliding distance of the sliding touch command, and perform screen control of page turning according to the extracted features, so as to achieve a follow-up effect and the like.
  • the controller 250 can extract different features, determine the type of touch command by the feature judgment, and execute corresponding control functions according to preset interaction rules.
  • the touch component 277 also supports multi-touch, so that the user can input touch actions on the touch screen through multi-finger, for example, multi-finger click, multi-finger long press, multi-finger swipe and so on.
  • touch actions can also be combined with specific applications to achieve specific functions.
  • the display 260 can present a drawing area, and the user can draw a specific touch movement trajectory in the drawing area by sliding the touch command, and the controller 250 can use the touch detected by the touch component 277 to draw a specific touch movement track.
  • the control action is determined, the touch action pattern is determined, and the display 260 is controlled to display in real time, so as to satisfy the demonstration effect.
  • the controller 250 and the tuner 210 may be located in different separate devices, that is, the tuner 210 may also be located in an external device of the main device where the controller 250 is located, such as an external set-top box.
  • the controller 250 controls the operation of the display device and responds to the user's operation through various software control programs stored in the memory.
  • the controller 250 controls the overall operation of the display apparatus 200 . For example, in response to receiving a user command for selecting a UI object to be displayed on the display 260, the controller 250 may perform an operation related to the object selected by the user command.
  • Objects can be any of the optional objects, such as hyperlinks, icons, or other actionable controls.
  • the operations related to the selected object include: displaying operations connected to hyperlinked pages, documents, images, etc., or executing operations of programs corresponding to the icons.
  • the user may input user commands on a graphical user interface (GUI) displayed on the display 260, and the user input interface receives the user input commands through the graphical user interface (GUI).
  • GUI graphical user interface
  • the user may input a user command by inputting a specific sound or gesture, and the user input interface recognizes the sound or gesture through a sensor to receive the user input command.
  • GUI Graphical User Interface
  • a system may include a kernel (Kernel), a command parser (shell), a file system, and applications.
  • the kernel, shell, and file system make up the basic operating system structures that allow users to manage files, run programs, and use the system.
  • the kernel starts, activates the kernel space, abstracts hardware, initializes hardware parameters, etc., runs and maintains virtual memory, scheduler, signals and inter-process communication (IPC).
  • IPC inter-process communication
  • the shell and user applications are loaded. An application is compiled into machine code after startup, forming a process.
  • the display device is based on Internet application technology, has an open operating system and chip, has an open application platform, can realize two-way human-computer interaction function, and integrates various functions such as audio-visual, entertainment, data, etc. customization and individual needs.
  • the display of the touch-screen display device is a touch-screen display (Touch Screen).
  • the touch-screen display allows users to operate the host by simply touching the display with their fingers, thus getting rid of the keyboard, mouse, and remote control operations, making human-computer interaction more efficient. to be straight to the point.
  • the rotation of the displayed picture is generally supported.
  • the application related to the electronic whiteboard, painting, and picture browsing
  • the user can input an instruction for rotating the picture through the user.
  • the picture is rotated by a certain angle. For example, through the relative rotation of at least two fingers.
  • the angle at which the at least two fingers can initially touch the touch component is an initial state, and has an initial angle relative to the displayed fixed position.
  • the initial angle is the angle between the connecting line between the two fingers before the user's finger turns and the preset reference line; the calculation process of the initial angle is described below with reference to a specific example.
  • this embodiment distinguishes two fingers, one of which is called the pivot finger, and the pivot finger is used as the axis to rotate during the rotation of the finger; the other finger is called the pivot finger, and the finger rotates During the process, rotate the fingers around the axis with the rotating fingers.
  • the pivot finger is used as the axis to rotate during the rotation of the finger; the other finger is called the pivot finger, and the finger rotates During the process, rotate the fingers around the axis with the rotating fingers.
  • the pivot finger usually the user's thumb is called the pivot finger.
  • the preset reference line may be a line segment parallel to the width of the display, and in some feasible embodiments, the preset reference line may be a line segment parallel to the height of the display. In this embodiment, a line segment parallel to the width of the display is used as a preset reference line for description.
  • FIG. 4 is a flowchart showing the interaction between a display device and a user according to a feasible embodiment
  • the display is configured to perform step S101 to display a picture
  • the picture may be a photo or a frame of a video stored in the display device.
  • the picture user opens the home page of the APP.
  • any picture that can be displayed on the display can be called a picture, and the applicant does not limit it too much here.
  • step S102 to touch the display with at least two fingers
  • the controller is configured to perform step S103 to generate a first rotation angle based on a rotation gesture formed by the user contacting the display with at least two fingers and moving at least one finger.
  • FIG. 5 is a flow chart showing a calculation method of the first rotation angle according to a feasible embodiment.
  • the controller In response to the user touching the display with at least two fingers, the controller is configured to perform step S11 to calculate the initial angle, the initial angle Rotate the angle between the connection line between the first two fingers and the preset reference line for the user's finger;
  • two fingers of the user touch the display at the same time as a triggering condition for picture rotation.
  • the display will send a touch point information to the controller, and the touch point information is at least the position where the user touches the display.
  • the controller starts to calculate the initial angle only when the controller receives two contact information within a preset time.
  • the preset time can be set according to requirements, and the applicant does not make too many restrictions here.
  • the preset time may be 5s.
  • the controller receives the first contact information, it starts the timer.
  • the controller receives the second contact information. point information. In this case, the controller calculates the initial angle according to the first contact information and the second contact information.
  • the preset time can be 5s.
  • the controller receives the first contact information, it starts the timer.
  • the time recorded by the timer is 30s, the controller receives the second contact information. In this case, the user does not calculate the initial angle.
  • the controller when the controller receives two pieces of contact information, it does not continue to receive contact information. For example, when the controller receives the first contact information, it starts the timer, and when the time recorded by the timer is 3s, the controller receives the second contact information, and at this time, the controller turns off the timer. After the timer is turned off, the controller ignores subsequent received contact information.
  • FIG. 6 is a schematic diagram illustrating a display interface on a display during a picture rotation process according to a feasible embodiment.
  • the display shows a landscape picture.
  • the user needs to rotate the image, and the user touches the display simultaneously with the thumb and index finger.
  • the schematic diagram (a) in FIG. 6 wherein the position touched by the thumb (which may be referred to as an axis finger) is P1, and the position touched by the index finger (which may be referred to as a rotating finger) is P2.
  • the display sends the contact information (X1, Y1) of P1 and the contact information (X2, Y2) of P2 to the controller.
  • the controller calculates the initial angle according to the contact information (X1, Y1) of P1 and the contact information (X2, Y2) of P2.
  • the preset reference line is a line segment parallel to the width of the display. One vertex of the preset reference line coincides with P1 (X1, Y1), and the other vertex of the preset reference line has the same ordinate as P2 and the same horizontal as P1.
  • the coordinates are (X1, Y2).
  • this embodiment is only an example to introduce a method for calculating the initial angle, and the technical method of the initial angle in the process of practical application may be but not limited to the above method.
  • the controller is configured to perform step S12 to calculate the current angle, where the current angle is the angle between the connection line between the two fingers and the preset reference line when the user's finger rotates;
  • the display can send the displacement of the rotating finger to the controller within a unit time.
  • the controller determines whether the finger rotates by rotating the displacement of the finger in unit time.
  • the controller may use other methods to determine whether the user's finger moves, which the applicant does not limit here.
  • the calculation process of the current angle will be described below with reference to the schematic diagram (b) in FIG. 6 .
  • the user takes the axis finger as the central axis (the corresponding contact point is P1), and rotates the finger to rotate around the axis finger.
  • the display interface of the display can refer to the schematic diagram (b) in FIG. 6 .
  • the display sends the contact information (X1, Y1) of P1 and the contact information (X3, Y3) of P3 to the controller.
  • the preset reference line is a line segment parallel to the width of the display. The vertex coincides with P1 (X1, Y1), and the other vertex of the preset reference line has the same ordinate as P3 and the same abscissa as P1, namely (X1, Y3).
  • the controller is configured to perform step S13 to calculate the first rotation angle according to the initial angle and the current angle;
  • the first rotation angle is equal to the difference between the current angle and the initial angle
  • the first rotation angle ⁇ - ⁇ .
  • the controller is configured to perform step S14 to draw a rotated picture according to the first rotation angle, so that the rotation angle of the picture is correlated with the angle at which the user's finger rotates, or is consistent;
  • the controller is provided with an OSD (on-screen display, on-screen menu adjustment mode) layer; the OSD layer is configured to control the rotation of the picture according to the first rotation angle, obtain the rotated picture, and directly output the rotation The picture to the display so that the display shows the rotated picture.
  • OSD on-screen display, on-screen menu adjustment mode
  • the picture rotation process can refer to the schematic diagram (c) and the schematic diagram (d) in FIG. 6 .
  • the rotated picture obtained by the OSD layer controlling the rotation of the picture according to the first rotation angle can refer to the schematic diagram (c) in FIG. 6 , which is finally displayed in
  • the effect diagram on the display can refer to the schematic diagram (d) in FIG. 6 .
  • the controller is provided with a video layer; the video layer is configured to render the rotated picture based on the picture data and the first rotation angle.
  • the video layer cannot control the rotation of the displayed image on the display. Therefore, every time the user controls the rotation of the image, the video layer needs to render the rotated image based on the image data and the first rotation angle.
  • FIG. 7 is a flowchart illustrating a calculation method of the first rotation angle according to a feasible embodiment.
  • the controller is configured to perform step S21 to obtain an initial reference line, where the initial reference line is the connection line between the first two fingers of the user's finger rotation;
  • the controller In response to the rotation of the finger, the controller is configured to execute step S22 to obtain a current reference line, where the current reference line is the connection line between the two fingers when the user's finger rotates;
  • the controller is configured to perform step S23 to calculate the first rotation angle according to the initial reference line and the current reference line.
  • the controller is configured to execute step S104 to control the display to display the rotated picture, so that the second rotation angle is associated with the first rotation angle, and the second rotation angle is the rotation angle of the rotated picture;
  • the user's finger when the user controls the rotation of the picture, the user's finger may be rotated in a clockwise direction or may be rotated in a counterclockwise direction.
  • the controller is further configured to generate a rotation mark, so that the controller can determine the rotation direction of the picture according to the rotation mark, so that the picture The rotation direction of the user's finger matches the rotation direction of the user's finger, thereby improving the user's experience.
  • FIG. 8 is a flowchart illustrating a process of controlling a picture rotation by a controller according to a feasible embodiment. It can be seen from the figure that in the solution shown in this embodiment, the controller is further configured to execute steps S31-S341/S342.
  • Step S31 calculates the first rotation angle according to the initial angle and the current angle
  • Step S32 generates a rotation mark, the rotation mark is the ratio of the first rotation angle and the absolute value of the rotation angle, and the absolute value of the rotation angle is the absolute value of the rotation angle;
  • the absolute value of the rotation angle may be calculated, and the rotation identifier is generated according to the ratio of the rotation angle and the absolute value of the rotation angle.
  • the absolute value of the rotation angle may be calculated, and the rotation identifier is generated according to the difference between the first rotation angle and the absolute value of the rotation angle.
  • this embodiment only exemplarily shows two methods for generating rotation marks, and in the process of practical application, the methods for generating rotation marks may be but not limited to the above two ways.
  • step S341 is executed to control the picture to rotate the rotation angle in the clockwise direction
  • step S342 is executed to control the picture to rotate the rotation angle in the counterclockwise direction.
  • FIG. 9a is a schematic diagram showing a display interface on a display during a picture rotation process according to a feasible embodiment.
  • the initial angle ⁇ 30 degrees
  • the current angle ⁇ -30.
  • FIG. 9b is a schematic diagram of a display interface during a picture rotation process according to a feasible embodiment.
  • the initial angle ⁇ 30 degrees
  • the absolute value of the rotation angle is equal to 30 degrees
  • the controller controls the picture Rotate 30 degrees clockwise.
  • the controller can determine the rotation mark according to the first rotation angle, and then determine whether to control the picture to rotate clockwise or counterclockwise based on the rotation mark, so as to realize that the rotation direction of the picture matches the rotation direction of the user's finger, and the user experience is better. it is good.
  • the user When the user terminates the rotation of the picture, the user will input a rotation gesture to control the rotation of the picture to terminate the rotation.
  • the rotation gesture to terminate the rotation is that the user removes the finger touching the display from the display.
  • the number of fingers touching the display is less than two.
  • FIG. 10 is a flow chart of controlling picture rotation in an application scenario where the user touches the display with less than two fingers, according to a feasible embodiment. It can be seen from the figure that in the solution shown in this embodiment, the controller is further configured to execute steps S41-S421/S422.
  • step S41 is executed to determine whether the first rotation angle is less than or equal to the rotation threshold.
  • the rotation threshold may be set according to requirements.
  • the rotation threshold may be 20 degrees, and in some feasible embodiments, the rotation threshold may be 45 degrees.
  • step S421 controls the picture to rotate back to (or maintain) the initial display state, and the initial display state is the state of the picture before the user's finger rotates;
  • FIG. 11 is a schematic diagram of a display interface during a picture rotation process according to a feasible embodiment.
  • the controller calculates the first rotation angle 30, and the controller controls the picture to rotate 30 degrees clockwise.
  • the rotation threshold is 45 degrees (the first rotation angle is less than or equal to the rotation threshold), and in response to the user touching the display with less than two fingers, the image is controlled to rotate back to (or maintain) the initial state.
  • step S422 controls the picture to rotate by a target angle, and the target angle is related to the first rotation angle.
  • FIG. 12 is a flowchart of a method for generating the target angle according to a feasible embodiment.
  • the controller is further configured to execute steps S51 to S53.
  • Step S51 calculates the excess angle according to the first rotation angle and the rotation threshold
  • the rotation threshold is 45
  • the initial angle ⁇ 30 degrees
  • the current angle ⁇ 60
  • over 10 degrees
  • over 0 degrees
  • Step S53 calculates the target angle according to the excess multiple.
  • over 10 degrees
  • over 0 degrees
  • FIG. 13a is a schematic diagram showing a display interface on a display during a picture rotation process according to a feasible embodiment.
  • the controller calculates the rotation angle of 30, and the controller controls the picture to rotate 60 degrees clockwise. At this time, the user removes the finger from the display.
  • the rotation threshold is 20 degrees.
  • FIG. 13b is a schematic diagram showing a display interface on a display during a picture rotation process according to a feasible embodiment.
  • the controller calculates the first rotation angle 120, and the controller controls the picture to rotate 120 degrees clockwise. At this time, the user removes the finger from the display.
  • the rotation threshold is 20 degrees. In response to the user touching the display with less than two fingers, the rotation angle is greater than the rotation threshold.
  • the picture can also have other display forms.
  • the controller in response to the user touching the display with less than two fingers, the controller does not adjust the rotated picture.
  • the size of the picture does not change, so when the rotation angle is not 0, the display can only display part of the picture.
  • the display ratio of the picture can also be scaled correspondingly according to the indicated rotation angle, so that the picture can be completely displayed on the display.
  • FIG. 14 is a display effect diagram of the display during the picture rotation process.
  • the controller may determine the zoom factor of the picture according to the first rotation angle in various implementation manners. For example, in a feasible embodiment, the controller may determine the zoom factor N of the picture by the ratio of the diagonal lines of the picture before and after the rotation.
  • FIG. 15 is a flowchart illustrating a method for calculating a scaling factor according to a feasible embodiment.
  • the controller is further configured to perform steps S61-S63.
  • step S61 is executed to calculate an initial diagonal value, where the initial diagonal value is the diagonal length of the picture displayed on the display before the user's finger is rotated;
  • the width and height of the picture displayed on the display before the user's finger is rotated are w and h, respectively.
  • the starting diagonal value d (w 2 +h 2 ) 1/2 .
  • step S62 is performed to calculate the current diagonal value according to the first rotation angle
  • FIG. 16 is a flow chart illustrating a current diagonal calculation method according to a feasible embodiment, wherein the controller is further configured to execute steps S71-S721/S73.
  • S71 judges whether the aspect ratio of the display is consistent with the aspect ratio of the picture
  • the aspect ratio of the display and the aspect ratio of the picture may be pre-stored. In some feasible embodiments, the aspect ratio of the display may be calculated according to the width and height of the display, and the aspect ratio of the display may be calculated according to the width and height of the picture. The aspect ratio of the picture.
  • step S721 is executed to calculate the current diagonal value according to the first rotation angle and the height of the display;
  • FIG. 17a is a schematic diagram showing an interface on a display during a picture rotation process according to a feasible embodiment.
  • the aspect ratio of the display is 16/9
  • the aspect ratio of the picture is 16/9; for the display effect of the picture on the display, please refer to the left figure in FIG. 17a.
  • the display effect of the rotated picture on the display can refer to the right picture in Figure 17a
  • the angle between the width of the rotated picture and the width of the display is ⁇
  • the angle between the angle line and the width of the picture is ⁇
  • FIG. 17b is a schematic diagram showing an interface on a display during a picture rotation process according to a feasible embodiment.
  • the aspect ratio of the display is 16/9
  • the aspect ratio of the picture is 16/9; for the display effect of the picture on the display, please refer to the left figure in FIG. 17b.
  • the user rotates the finger controller picture to rotate ⁇ the display effect of the rotated picture on the display can refer to the right picture in Figure 17a
  • the angle between the width of the rotated picture and the width of the display is ⁇
  • the angle between the angle line and the width of the picture is ⁇ .
  • step S722 is executed to calculate the first diagonal value according to the first rotation angle and the height of the display, and calculate the second diagonal value according to the first rotation angle and the height of the display;
  • Step S53 selects the smaller value as the current diagonal value in the first diagonal value and the second diagonal value
  • FIG. 18a is a schematic diagram showing an interface on a display during a picture rotation process according to a feasible embodiment.
  • the aspect ratio of the display is 16/9, and the aspect ratio of the picture is 7/2; for the display effect of the picture on the display, please refer to the left figure in FIG. 18a.
  • the user rotates the finger controller picture to rotate ⁇ ( ⁇ 90 degrees), the display effect of the rotated picture on the display can refer to the right picture in Figure 18a, the angle between the width of the rotated picture and the width of the display is ⁇ , The angle between the diagonal of the rotated picture and the width of the picture is ⁇ .
  • the first diagonal value d( ⁇ )1 dh/sin( ⁇ + ⁇ )
  • the second diagonal value d( ⁇ )2 dw/sin( ⁇ + ⁇ );
  • d( ⁇ )2 is less than d( ⁇ )1, so d( ⁇ )2 is selected as the current diagonal line value.
  • FIG. 18b is a schematic diagram showing a display interface on a display during a picture rotation process according to a feasible embodiment.
  • the aspect ratio of the display is 16/9, and the aspect ratio of the picture is 7/2; for the display effect of the picture on the display, please refer to the left figure in FIG. 18a.
  • the user rotates the finger controller picture to rotate ⁇ ( ⁇ >90 degrees), the display effect of the rotated picture on the display can refer to the right picture in Figure 18b, the angle between the width of the rotated picture and the width of the display is ⁇ , The angle between the diagonal of the rotated picture and the width of the picture is ⁇ .
  • the first diagonal value d( ⁇ )1 dh/sin( ⁇ - ⁇ )
  • the second diagonal value d( ⁇ )2 dw/sin( ⁇ - ⁇ ); in this embodiment, d( ⁇ )2 is less than d( ⁇ )1, so d( ⁇ )2 is selected as the current diagonal line value.
  • FIG. 19a is a schematic diagram showing a display interface on a display during a picture rotation process according to a feasible embodiment.
  • the aspect ratio of the display is 16/9, and the aspect ratio of the picture is 2/1; for the display effect of the picture on the display, please refer to the left figure in FIG. 18a.
  • the user rotates the finger controller picture to rotate ⁇ ( ⁇ 90 degrees), the display effect of the rotated picture on the display can refer to the right picture in Figure 19a, the angle between the width of the rotated picture and the width of the display is ⁇ , The angle between the diagonal of the rotated picture and the width of the picture is ⁇ .
  • the first diagonal value d( ⁇ )1 dh/sin( ⁇ + ⁇ )
  • the second diagonal value d( ⁇ )2 dw/sin( ⁇ + ⁇ ); in this embodiment, d( ⁇ )1 is less than d( ⁇ )2, so d( ⁇ )1 is selected as the current diagonal line value.
  • FIG. 19b is a schematic diagram of a display interface during a picture rotation process according to a feasible embodiment.
  • the aspect ratio of the display is 16/9, and the aspect ratio of the picture is 2/1; for the display effect of the picture on the display, please refer to the left figure in FIG. 18a.
  • the user rotates the finger controller picture to rotate ⁇ ( ⁇ >90 degrees), the display effect of the rotated picture on the display can refer to the right picture in Figure 19b, the angle between the width of the rotated picture and the width of the display is ⁇ , The angle between the diagonal of the rotated picture and the width of the picture is ⁇ .
  • the first diagonal value d( ⁇ )1 dh/sin( ⁇ - ⁇ )
  • the second diagonal value d( ⁇ )2 dw/sin( ⁇ - ⁇ ); in this embodiment, d( ⁇ )1 is less than d( ⁇ )2, so d( ⁇ )1 is selected as the current diagonal line value.
  • Step S63 calculates the zoom factor of the picture according to the initial diagonal value and the current diagonal value.
  • the controller of the display device can determine the zoom factor of the picture according to the first rotation angle, so that the rotated pictures obtained each time can be displayed in the display, and the user experience is better.
  • FIG. 20 is a flowchart of a method for image stabilization according to a feasible embodiment, wherein the controller is further configured to execute steps S81-S851/S852.
  • step S81 In response to the rotation of the finger, perform step S81 to count the rotation time
  • S82 calculates the predicted angle according to the rotation time and the predicted rotation rate
  • the rotation time is T
  • the first rotation angle is ⁇
  • the predicted angle ( ⁇ /T)*current time+initial angle.
  • S83 calculates the difference between the predicted angle and the first rotation angle; the calculation method of the first rotation angle can be referred to the above-mentioned embodiment and will not be described here.
  • step S851 is executed to control the rotation of the picture, so that the second rotation angle is associated with the first rotation angle, the second rotation angle is the rotation angle of the rotated picture.
  • step S852 If the difference between the predicted angle and the first rotation angle is greater than the angle difference threshold, perform step S852 without controlling the picture rotation;
  • step S851 is executed to control the rotation of the picture, so that the second rotation angle is associated with the first rotation angle, the second rotation angle is the rotation angle of the rotated picture.
  • step S852 If the difference between the predicted angle and the first rotation angle is greater than the angle difference threshold, perform step S852 without controlling the picture rotation;
  • the picture when the difference between the predicted angle and the first rotation angle is greater than the angle difference threshold, the picture may be rotated due to the user's misoperation.
  • the current angle calculates the first rotation angle.
  • the solution shown in this embodiment can, on the one hand, reduce the data processing volume of the controller, and on the other hand, can avoid picture jitter caused by user's misoperation, and the user experience is better.
  • the display device when the display device is provided with both the rotation component 276 and the touch component 277, the display can be rotated manually.
  • the rotatable display device is a new type of intelligent electronic device, which mainly includes a display and a rotating component. Wherein, the display is fixed on the wall or bracket through the rotating component, and the display angle of the display can be adjusted through the rotating component, so as to adapt to the display images of different aspect ratios.
  • the user can display horizontal media assets with an aspect ratio greater than 1 in a landscape screen state, and can also display vertical media assets with an aspect ratio less than 1 in a portrait screen state.
  • the rotatable display device can be rotated from the horizontal screen state to the vertical screen state, and vice versa.
  • the display is placed horizontally to display multimedia resources with an aspect ratio of 16:9, such as video images of movies and TV series.
  • the aspect ratio of the video screen is 9:16 for multimedia resources, such as short videos, comics, etc.
  • the horizontally placed monitor needs to scale the screen and display black areas on both sides of the monitor. Therefore, the display can be positioned vertically by rotating the assembly to accommodate 9:16 video.
  • the touch component receives the rotation gesture instruction, and the controller controls the rotation component to rotate the display to a portrait state to achieve a portrait orientation.
  • the screen displays the effect of the media resource.
  • the gesture of rotating the display and the gesture of rotating the picture are the same, and both are touches with at least two fingers.
  • the display device needs to differentiate the scene and design a targeted response. For example, in the picture browsing interface, only gestures are supported to rotate pictures, and gestures are not supported to rotate the display.
  • the user outputs a rotation instruction, the picture is rotated in response to the user's input.
  • the instructions for rotating the display can also be triggered by pressing keys or voice.
  • a second aspect of the embodiments of the present application shows a display device, including:
  • a rotating assembly for connecting the display to drive the display to rotate
  • a touch component configured to detect the touch track input by the user
  • Controller configured as:
  • the rotating component does not have the condition to drive the display to rotate, then draw a rotating picture according to the rotating angle, so that the second rotating angle is associated with the first rotating angle, and the second rotating angle is the rotating picture the rotation angle;
  • the rotation component has the condition to drive the display to rotate, and the rotation component is controlled to drive the display to rotate based on the rotation angle, so that the third rotation angle is associated with the first rotation angle, and the third rotation angle is the the rotation angle of the display.
  • the implementation method of judging whether the rotating component has the condition to drive the display to rotate can also be:
  • a rotary switch can be provided in the display device.
  • the controller can control the rotary assembly to drive the display.
  • Rotation when the rotary switch is in the chopped state, the controller cannot control the rotation of the rotary component.
  • the display if the rotary switch is in the cut-off state, the display is controlled to display prompt information.
  • the prompt information is used to prompt the user that the rotary switch is in the cut-off state.
  • the controller can read the state of the rotary switch, and if the rotary switch is in the cut-off state, control the display to display prompt information, the prompt information is used to prompt the user that the rotary switch is in the cut-off state; if the rotary switch is in the cut-off state; In the connected state, the controller controls the rotating component to drive the display to rotate.
  • the implementation manner of judging whether the rotating component has the condition to drive the display to rotate may be, but is not limited to the above several manners, and the applicant will not repeat them here.
  • the display device shown in the embodiment of the present application includes a display rotation component and a controller, wherein the controller is configured to generate a first rotation angle based on a rotation gesture formed by the user touching the display with at least two fingers and moving at least one finger; determining The rotating component does not have the condition to drive the display to rotate, then draw a rotating picture according to the rotating angle, so that the second rotating angle is associated with the first rotating angle, and the second rotating angle is the rotation angle of the rotating picture.
  • Rotation angle determine that the rotation component has the condition to drive the display to rotate, and control the rotation component to drive the display to rotate based on the rotation angle, so that the third rotation angle is associated with the first rotation angle, and the third rotation angle
  • the angle is the rotation angle of the display.
  • the rotation angle of the picture generated by the controller according to the rotation of the user's finger always matches the rotation angle of the user's finger, the interaction between the user and the picture is better, and the user's experience is better.
  • a third aspect of the embodiments of the present application shows a display device, including:
  • a touch component configured to detect the touch track input by the user
  • Controller configured as:
  • the rotating component does not have the condition to drive the display to rotate, then draw a rotating picture according to the rotating angle, so that the second rotating angle is associated with the first rotating angle, and the second rotating angle is the rotating picture the rotation angle;
  • the rotation component has the condition to drive the display to rotate, and the rotation component is controlled to drive the display to rotate based on the rotation angle, so that the third rotation angle is associated with the first rotation angle, and the third rotation angle is the the rotation angle of the display.
  • the realization method of judging whether the rotating component has the condition to drive the display to rotate may also be: in a feasible example, the controller can read the identification of the external interface, the external interface is used to connect the rotating component, and when the rotating component is inserted into the external interface, the identification is the first identification; when the rotating assembly is separated from the external interface, the identification is switched to the second identification; if the identification is the first identification, it proves that the rotating assembly has established a connection with the controller, and the controller controls the rotating assembly to drive the display to rotate. If the identification is the second identification, the controller controls the display to display prompt information. In this embodiment, the prompt information is used to prompt the user that the rotating component is not inserted into the external interface.
  • the present application also provides some non-volatile computer storage media, wherein the computer storage medium can store a program, and when the program is executed, it can include the various embodiments of the screen saver display method and the screen saver jump method provided by the present application some or all of the steps in .
  • the storage medium may be a magnetic disk, an optical disk, a read-only memory (English: read-only memory, abbreviated as: ROM) or a random access memory (English: random access memory, abbreviated as: RAM) and the like.
  • the technology in the embodiments of the present application can be implemented by means of software plus a necessary general hardware platform.
  • the technical solutions in the embodiments of the present application can be embodied in the form of software products in essence or in the parts that make contributions to related technologies, and the computer software products can be stored in storage media, such as ROM/RAM, A magnetic disk, an optical disk, etc., includes several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) to execute the methods described in various embodiments or some parts of the embodiments of the present application.
  • a computer device which may be a personal computer, a server, or a network device, etc.

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Abstract

本实施例示出的显示设备包括显示器和控制器,控制器被配置为基于用户至少两根手指接触显示器并且至少一根手指移动所形成的旋转手势,生成第一旋转角度,所述第一旋转角度为所述旋转手势的旋转角度;根据所述第一旋转角度绘制旋转图片,以使得第二旋转角度与所述第一旋转角度相关联,所述旋转图片至少相对的两个顶点始终与所述显示器的边框接触,且所述旋转图片的四个顶点均不超出所述显示器的边框,所述第二旋转角度为所述旋转图片的旋转角度。

Description

显示设备
本申请要求在2021年1月18日提交中国专利局、申请号为202110062747.X、申请名称为“一种显示设备”的中国专利申请的优先权,在2021年1月18日提交中国专利局、申请号为202110064704.5、申请名称为“一种显示设备”的中国专利申请的优先权,和在2021年1月18日提交中国专利局、申请号为202110064697.9、申请名称为“一种显示设备”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请涉及图像显示技术领域,尤其涉及一种显示设备。
背景技术
当前,由于显示设备可以为用户提供诸如音频、视频、图片等的播放画面,受到用户的广泛关注。随着大数据与人工智能的发展,用户对显示设备的功能需求与日俱增。例如,用户希望不借助遥控器与显示设备进行交互,而是可以直接与显示设备进行交互。
触屏显示设备应运而生,触屏显示设备的显示器为触摸屏显示器(Touch Screen),触摸屏显示器可以让用户只要用手指轻轻地碰显示器上的图符或文字就能实现对主机操作,这样摆脱了键盘、鼠标、遥控器操作,使人机交互更为直截了当。
用户通过旋转触控在显示器上的手指以实现控制显示器展示图片的旋转是触屏显示设备的一项基本功能。当前交互方式为多手指在屏幕上旋转后,图片立即按照手指旋转方向旋转到水平或垂直的角度,没有交互的过程,用户体验较差。
发明内容
本申请提供一些显示设备。
本申请实施例第一方面示出一种显示设备,包括:显示器;触控组件,被配置为检测用户输入的触控轨迹;控制器,被配置为:基于用户至少两根手指接触显示器并且至少一根手指移动所形成的旋转手势,生成第一旋转角度,所述第一旋转角度为所述旋转手势的旋转角度;根据所述第一旋转角度绘制旋转图片,以使得第二旋转角度与所述第一旋转角度相关联,所述第二旋转角度为所述旋转图片的旋转角度;控制所述显示器展示所述旋转图片。
本申请实施例第二方面,示出一种显示设备,包括:显示器;旋转组件,用于连接所述显示器,带动所述显示器旋转;触控组件,被配置为检测用户输入的触控轨迹;控制器,被配置为:基于用户输入的旋转手势,生成第一旋转角度,所述第一旋转角度为所述旋转手势的旋转角度;确定所述旋转组件不具备带动显示器旋转的条件,则根据所述旋转角度绘制旋转图片,以使得第二旋转角度与所述第一旋转角度相关联,所述第二旋转角度为所述旋转图片的旋转角度;确定所述旋转组件具备带动显示器旋转的条件,基于所述旋转角度控制所述旋转组件带动显示器旋转,以使得第三旋转角度与所述第一旋转角度相关联,所述第三旋转角度为所述显示器的旋转角度。
本申请实施例第三方面示出一种显示设备,包括:显示器;外接接口,用于连接旋转组件,以使得所述旋转组件可以带动所述显示器旋转;触控组件,被配置为检测用户输入 的触控轨迹;控制器,被配置为:基于用户输入的旋转手势,生成第一旋转角度,所述第一旋转角度为所述旋转手势的旋转角度;确定所述旋转组件不具备带动显示器旋转的条件,则根据所述旋转角度绘制旋转图片,以使得第二旋转角度与所述第一旋转角度相关联,所述第二旋转角度为所述旋转图片的旋转角度;确定所述旋转组件具备带动显示器旋转的条件,基于所述旋转角度控制所述旋转组件带动显示器旋转,以使得第三旋转角度与所述第一旋转角度相关联,所述第三旋转角度为所述显示器的旋转角度。
本申请实施例第四方面示出一种显示设备,包括:显示器;触控组件,被配置为检测用户输入的触控轨迹;控制器,被配置为:响应于用户输入的旋转手势,如果第一旋转角度小于或等于旋转阈值,则控制图片保持初始状态,初始状态为用户手指转动前图片的状态;第一旋转角度为基于用户至少两根手指触控显示器并且至少一根手指移动所形成的旋转手势生成的旋转角度;或,响应于用户输入的旋转手势,如果第一旋转角度大于旋转阈值,则控制图片旋转目标角度,目标角度与第一旋转角度相关。
本申请实施例第五方面示出一种显示设备,包括:显示器;触控组件,被配置为检测用户输入的触控轨迹;控制器,被配置为:显示器;触控组件,被配置为检测用户输入的触控轨迹;控制器,被配置为:基于用户至少两根手指接触显示器并且至少一根手指移动所形成的旋转手势,生成第一旋转角度,所述第一旋转角度为所述旋转手势的旋转角度;根据所述第一旋转角度绘制旋转图片,以使得第二旋转角度与所述第一旋转角度相关联,所述旋转图片至少相对的两个顶点始终与所述显示器的边框接触,且所述旋转图片的四个顶点均不超出所述显示器的边框,所述第二旋转角度为所述旋转图片的旋转角度;控制所述显示器展示所述旋转图片。
本申请实施例第六方面示出一种显示设备,包括:显示器;旋转组件,用于连接所述显示器,带动所述显示器旋转;触控组件,被配置为检测用户输入的触控轨迹;控制器,被配置为:基于用户输入的旋转手势,生成第一旋转角度,所述第一旋转角度为所述旋转手势的旋转角度;确定所述旋转组件不具备带动显示器旋转的条件,则根据所述第一旋转角度绘制旋转图片,以使得第二旋转角度与所述第一旋转角度相关联,所述旋转图片至少相对的两个顶点始终与所述显示器的边框接触,且所述旋转图片的四个顶点均不超出所述显示器的边框,所述第二旋转角度为所述旋转图片的旋转角度;确定所述旋转组件具备带动显示器旋转的条件,基于所述第一旋转角度控制所述旋转组件带动显示器旋转,以使得第三旋转角度与所述第一旋转角度相关联,所述旋转图片至少相对的两个顶点始终与所述显示器的边框接触,且所述旋转图片的四个顶点均不超出所述显示器的边框,所述第三旋转角度为所述显示器的旋转角度。
本申请实施例第七方面示出一种显示设备,包括:显示器;外接接口,用于连接旋转组件,以使得所述旋转组件可以带动所述显示器旋转;触控组件,被配置为检测用户输入的触控轨迹;控制器,被配置为:基于用户输入的旋转手势,生成第一旋转角度,所述第一旋转角度为所述旋转手势的旋转角度;确定所述旋转组件不具备带动显示器旋转的条件,则根据所述第一旋转角度绘制旋转图片,以使得第二旋转角度与所述第一旋转角度相关联,所述旋转图片至少相对的两个顶点始终与所述显示器的边框接触,且所述旋转图片的四个顶点均不超出所述显示器的边框,所述第二旋转角度为所述旋转图片的旋转角度;确定所述旋转组件具备带动显示器旋转的条件,基于所述第一旋转角度控制所述旋转组件带动显示器旋转,以使得第三旋转角度与所述第一旋转角度相关联,所述旋转图片至少相对的两 个顶点始终与所述显示器的边框接触,且所述旋转图片的四个顶点均不超出所述显示器的边框,所述第三旋转角度为所述显示器的旋转角度。
附图说明
为了更清楚地说明本申请的实施方式,下面将对实施例中所需要使用的附图作简单地介绍,显而易见地,对于本领域普通技术人员而言,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1中示例性示出了根据一些实施例的显示设备与控制装置之间操作场景的示意图;
图2中示例性示出了根据一些实施例的显示设备200的硬件配置框图;
图3中示例性示出了根据一些实施例的控制设备100的硬件配置框图;
图4为根据一可行性实施例示出的显示设备与用户交互的流程图;
图5为根据一可行性实施例示出的第一旋转角度的计算方式的流程图;
图6为根据一可行性实施例示出的图片旋转过程中显示器展示界面的示意图;
图7为根据一可行性实施例示出的第一旋转角度的计算方式的流程图;
图8为根据一可行性实施例示出的控制器控制图片旋转过程的流程图;
图9a为根据一可行性实施例示出的图片旋转过程中,显示器展示界面的示意图;
图9b为根据一可行性实施例示出的图片旋转过程中,显示器展示界面的示意图;
图10为根据一可行性实施例示出的用户少于两根手指触控显示器的应用场景下,控制图片旋转的流程图;
图11为根据一可行性实施例示出的图片旋转过程中,显示器展示界面的示意图;
图12为根据一可行性实施例示出的目标角度生成方法的流程图;
图13a为根据一可行性实施例示出的图片旋转过程中,显示器展示界面的示意图;
图13b为根据一可行性实施例示出的图片旋转过程中,显示器展示界面的示意图;
图14为图片旋转过程中,显示器的展示效果图;
图15为根据一可行性实施例示出的缩放倍数计算方法的流程图;
图16为根据一可行性实施例示出的当前对角线计算方法的流程图;
图17a为根据一可行性实施例示出的图片旋转过程中,显示器展示界面的示意图;
图17b为根据一可行性实施例示出的图片旋转过程中,显示器展示界面的示意图;
图18a为根据一可行性实施例示出的图片旋转过程中,显示器展示界面的示意图;
图18b为根据一可行性实施例示出的图片旋转过程中,显示器展示界面的示意图;
图19a为根据一可行性实施例示出的图片旋转过程中,显示器展示界面的示意图;
图19b为根据一可行性实施例示出的图片旋转过程中,显示器展示界面的示意图;
图20为根据一可行性实施例示出的图片防抖方法的流程图。
具体实施方式
为使本申请的目的和实施方式更加清楚,下面将结合本申请示例性实施例中的附图,对本申请示例性实施方式进行清楚、完整地描述,显然,描述的示例性实施例仅是本申请一部分实施例,而不是全部的实施例。
需要说明的是,本申请中对于术语的简要说明,仅是为了方便理解接下来描述的 实施方式,而不是意图限定本申请的实施方式。除非另有说明,这些术语应当按照其普通和通常的含义理解。
本申请中说明书和权利要求书及上述附图中的术语“第一”、“第二”、“第三”等是用于区别类似或同类的对象或实体,而不必然意味着限定特定的顺序或先后次序,除非另外注明。应该理解这样使用的用语在适当情况下可以互换。
术语“包括”和“具有”以及他们的任何变形,意图在于覆盖但不排他的包含,例如,包含了一系列组件的产品或设备不必限于清楚地列出的所有组件,而是可包括没有清楚地列出的或对于这些产品或设备固有的其它组件。
术语“模块”是指任何已知或后来开发的硬件、软件、固件、人工智能、模糊逻辑或硬件或/和软件代码的组合,能够执行与该元件相关的功能。
图1为根据实施例中显示设备与控制装置之间操作场景的示意图。如图1所示,用户可通过智能终端300或控制装置100操作显示设备200。
控制装置100可以是遥控器,遥控器和显示设备的通信包括红外协议通信或蓝牙协议通信,及其他短距离通信方式,通过无线或有线方式来控制显示设备200。用户可以通过遥控器上按键、语音输入、控制面板输入等输入用户指令,来控制显示设备200。
在一些实施例中,也可以使用智能终端300(如移动终端、平板电脑、计算机、笔记本电脑等)以控制显示设备200。例如,使用在智能设备上运行的应用程序控制显示设备200。
在一些实施例中,显示设备200还可以采用除了控制装置100和智能设备300之外的方式进行控制,例如,可以通过显示设备200设备内部配置的获取语音指令的模块直接接收用户的语音指令控制,也可以通过显示设备200设备外部设置的语音控制设备来接收用户的语音指令控制。
在一些实施例中,显示设备200还与服务器400进行数据通信。可允许显示设备200通过局域网(LAN)、无线局域网(WLAN)和其他网络进行通信连接。服务器400可以向显示设备200提供各种内容和互动。
图2示例性示出了根据示例性实施例中控制装置100的配置框图。如图2所示,控制装置100包括控制器110、通信接口130、用户输入/输出接口140、存储器、供电电源。控制装置100可接收用户的输入操作指令,且将操作指令转换为显示设备200可识别和响应的指令,起用用户与显示设备200之间交互中介作用。
图3示出了根据示例性实施例中显示设备200的硬件配置框图。
显示设备200包括调谐解调器210、通信器220、检测器230、外部装置接口240、控制器250、显示器260、音频输出接口270、存储器、供电电源、用户接口中的至少一些。
显示器260包括用于呈现画面的显示屏组件,以及驱动图像显示的驱动组件,用于接收源自控制器输出的图像信号,进行显示视频内容、图像内容以及菜单操控界面的组件以及用户操控UI界面。
显示器260可为液晶显示器、OLED显示器、以及投影显示器,还可以为一些投影装置和投影屏幕。
通信器220是用于根据各种通信协议类型与外部设备或服务器进行通信的组件。 例如:通信器可以包括Wifi模块,蓝牙模块,有线以太网模块等其他网络通信协议芯片或近场通信协议芯片,以及红外接收器中的至少一些。显示设备200可以通过通信器220与外部控制设备100或服务器400建立控制信号和数据信号的发送和接收。
用户接口,可用于接收控制装置100(如:红外遥控器等)的控制信号。
检测器230用于采集外部环境或与外部交互的信号。例如,检测器230包括光接收器,用于采集环境光线强度的传感器;或者,检测器230包括图像采集器,如摄像头,可以用于采集外部环境场景、用户的属性或用户交互手势,再或者,检测器230包括声音采集器,如麦克风等,用于接收外部声音。
外部装置接口240可以包括但不限于如下:高清多媒体接口(HDMI)、模拟或数据高清分量输入接口(分量)、复合视频输入接口(CVBS)、USB输入接口(USB)、RGB端口等任一个或多个接口。也可以是上述多个接口形成的复合性的输入/输出接口。
在一些示例性实施方式中,当显示设备还具备横竖屏旋转展示时,所述显示设备还包括一用于驱动显示器旋转的旋转组件。例如,旋转组件276可以包括驱动电机、旋转轴等部件。其中,驱动电机可以连接控制器250,受控制器250的控制输出旋转角度;旋转轴的一端连接驱动电机的动力输出轴,另一端连接显示器260,以使显示器260可以通过旋转组件276固定安装在墙壁或支架上。
旋转组件276还可以包括其他部件,如传动部件、检测部件等。其中,传动部件可以通过特定传动比,调整旋转组件276输出的转速和力矩,可以为齿轮传动方式;检测部件可以由设置在旋转轴上的传感器组成,例如角度传感器、姿态传感器等。这些传感器可以对旋转组件276旋转的角度等参数进行检测,并将检测的参数发送给控制器250,以使控制器250能够根据检测的参数判断或调整显示设备200的状态。实际应用中,旋转组件276可以包括但不限于上述部件中的一种或多种。
在一些示例性实施方式中,当用户想要通过触控所述显示器以输入指令时,显示设备还包括一触控组件277(图中未示出)。例如,可以通过增加触控组件277使显示设备200支持触控交互功能。通常,触控组件277可以与显示器260共同构成触摸屏。在触摸屏上用户可以通过触摸操作输入不同的控制指令。例如,用户可以输入点击、滑动、长按、双击等触控指令,不同的触控指令可以代表不同的控制功能。
为了实现上述不同的触摸动作,触控组件277可以在用户输入不同触摸动作时,产生不同的电信号,并将产生的电信号发送给控制器250。控制器250可以对接收到的电信号进行特征提取,从而根据提取的特征确定用户要执行的控制功能。
例如,当用户在应用程序界面中的任一程序图标位置输入点击触摸动作时,触控组件277将感应到触摸动作从而产生电信号。控制器250在接收到电信号后,可以先对电信号中触摸动作对应电平的持续时间进行判断,在持续时间小于预设时间阈值时,识别出用户输入的是点击触控指令。控制器250再对电信号产生的位置特征进行提取,从而确定触摸位置。当触摸位置在应用图标显示范围内时,确定用户在应用图标位置输入了点击触控指令。相应的,点击触控指令在当前场景下用于执行运行相应应用程序的功能,因此控制器250可以启动运行对应的应用程序。
又例如,当用户在媒资展示页面中输入滑动动作时,触控组件277同样将感应到的电信号发送给控制器250。控制器250先对电信号中触摸动作对应信号的持续时间进行判断。在确定持续时间大于预设时间阈值时,再对信号产生的位置变化情况进行判断,显然,对 于互动触摸动作,其信号的产生位置将发生变化,从而确定用户输入了滑动触控指令。控制器250再根据信号产生位置的变化情况,对滑动触控指令的滑动方向进行判断,控制在媒资展示页面中对显示画面进行翻页,以显示更多的媒资选项。进一步地,控制器250还可以对滑动触控指令的滑动速度、滑动距离等特征进行提取,并按照所提取的特征进行翻页的画面控制,以达到跟手效果等。
同理,对于双击、长按等触控指令,控制器250可以通过提取不同的特征,并通过特征判断确定触控指令的类型后,按照预设的交互规则执行相应的控制功能。在一些实施例中,触控组件277还支持多点触控,从而使用户可以在触摸屏上通过多指输入触摸动作,例如,多指点击、多指长按、多指滑动等。
对于上述触控动作还可以配合特定的应用程序,实现特定的功能。例如,当用户打开“演示白板”应用后,显示器260可以呈现绘图区域,用户可以通过滑动触控指令在绘图区域中画出特定触控动作轨迹,控制器250则通过触控组件277检测的触控动作,确定触控动作图案,并控制显示器260实时进行显示,以满足演示效果。
控制器250和调谐解调器210可以位于不同的分体设备中,即调谐解调器210也可在控制器250所在的主体设备的外置设备中,如外置机顶盒等。
控制器250,通过存储在存储器上中各种软件控制程序,来控制显示设备的工作和响应用户的操作。控制器250控制显示设备200的整体操作。例如:响应于接收到用于选择在显示器260上显示UI对象的用户命令,控制器250便可以执行与由用户命令选择的对象有关的操作。
对象可以是可选对象中的任何一个,例如超链接、图标或其他可操作的控件。与所选择的对象有关操作有:显示连接到超链接页面、文档、图像等操作,或者执行与所述图标相对应程序的操作。
在一些实施例中,用户可在显示器260上显示的图形用户界面(GUI)输入用户命令,则用户输入接口通过图形用户界面(GUI)接收用户输入命令。或者,用户可通过输入特定的声音或手势进行输入用户命令,则用户输入接口通过传感器识别出声音或手势,来接收用户输入命令。
“用户界面”可以指应用程序或操作系统与用户之间进行交互和信息交换的介质接口,它实现信息的内部形式与用户可以接受形式之间的转换。用户界面常用的表现形式是图形用户界面(Graphic User Interface,GUI),是指采用图形方式显示的与计算机操作相关的用户界面。它可以是在电子设备的显示屏中显示的一个图标、窗口、控件等界面元素,其中控件可以包括图标、按钮、菜单、选项卡、文本框、对话框、状态栏、导航栏、Widget等可视的界面元素。在一些实施例中,系统可以包括内核(Kernel)、命令解析器(shell)、文件系统和应用程序。内核、shell和文件系统一起组成了基本的操作系统结构,它们让用户可以管理文件、运行程序并使用系统。上电后,内核启动,激活内核空间,抽象硬件、初始化硬件参数等,运行并维护虚拟内存、调度器、信号及进程间通信(IPC)。内核启动后,再加载Shell和用户应用程序。应用程序在启动后被编译成机器码,形成一个进程。
显示设备是基于Internet应用技术,具备开放式操作系统与芯片,拥有开放式应用平台,可实现双向人机交互功能,集影音、娱乐、数据等多种功能于一体的产品,用于满足用户多样化和个性化需求。
触屏显示设备的显示器为触摸屏显示器(Touch Screen),触摸屏显示器可以让用户只要用手指轻轻地碰显示器就能实现对主机操作,这样摆脱了键盘、鼠标、遥控器操作,使人机交互更为直截了当。
在具备触控功能的显示设备中,一般支持显示图片的旋转,例如,在电子白板、绘画、以及图片浏览相关的应用(筒仓)中,用户可以通过用户输入用于将图片旋转的指令,从而当图片旋转一定的角度。例如,通至少两个手指的相对旋转。
其中,该至少两指可以初始触控在触控组件上的角度为一个初始状态,相对于显示的固定位置而言,具备初始角度。
初始角度为用户手指转动前两根手指之间的连接线与预置参考线之间的夹角;下面结合具体的实例对初始角度的计算过程作以说明。
为了方便描述,本实施例对两根手指进行区分,其中一根手指称之为轴手指,手指转动的过程中以轴手指为轴进行转动;另一根手指称之为转动手指,手指转动的过程中以转动手指绕着轴手指进行转动。通常用户的拇指称之为轴手指。
在一些可行性实施例中,预置参考线可以是平行于显示器宽的线段,在一些可行性实施例中,预置参考线可以是平行于显示器高的线段。本实施例中以平行于显示器宽的线段作为预置参考线进行说明。
图4为根据一可行性实施例示出的显示设备与用户交互的流程图;
显示器被配置为执行步骤S101显示图片;
本实施例示出的技术方案并不对图片的种类作以限定。例如,在一些可行性实施例中图片可以是显示设备内存储的照片,视频的帧画面。在一些可行性实施例中图片用户打开APP的首页。在实际应用的过程中凡是可以显示在显示器上的画面均可称之为图片,在此申请人不做过多的限定。
用户执行步骤S102至少两个手指触控显示器;
用户需要对显示器上展示的图片进行旋转时,用户的手指会触控显示器。
控制器被配置为执行步骤S103基于用户至少两根手指接触显示器并且至少一根手指移动所形成的旋转手势,生成第一旋转角度。
生成第一角度的是实现方式有多种。
例如,图5为根据一可行性实施例示出的第一旋转角度的计算方式的流程图,响应于用户的至少两根手指触控显示器,控制器被配置为执行步骤S11计算初始角度,初始角度为用户手指转动前两根手指之间的连接线与预置参考线之间的夹角;
本申请实施例示出的技术方案中,以用户两根手指同时触控显示器作为图片旋转的触发条件。用户每个手指触控显示器时,显示器会发送一个触点信息至控制器,触点信息至少用户触控显示器的位置。用户需要控制图片旋转时,通常会在预置时间内用两个手指触控显示器,如果用户两根手指触控显示器的时间间隔较长,可能是用户用于误操作触控到显示器。为了避免上述情况的发生,本申请实施例示出的方案中,只有控制器在预置时间内接收到两个触点信息的情况下,控制器才开始计算初始角度。其中,预置时间可以根据需求设定,在此申请人不做过多的限定。
举例说明,在一可行性实施例中预置时间可以是5s,控制器接收到第一个触点信息时,启动定时器,当定时器记录的时间为3s时,控制器接收到第二触点信息。在此情况下,控制器根据第一触点信息和第二触点信息计算初始角度。
在一可行性实施例中预置时间可以是5s,控制器接收到第一个触点信息时,启动定时器,当定时器记录的时间为30s时,控制器接收到第二触点信息,在此情况下,用户不计算初始角度。
在一可行性实施例中,控制器接收到两个触点信息时,不再继续接收触点信息。举例说明,控制器接收到第一个触点信息时,启动定时器,当定时器记录的时间为3s时,控制器接收到第二触点信息,此时控制器关闭定时器。在定时器关闭后,控制器忽略后续接收到的触点信息。
图6为根据一可行性实施例示出的图片旋转过程中显示器展示界面的示意图。初始状态时,显示器展示一横屏图片。用户需要对该图片进行旋转,用户用拇指和食指同时触控显示器。具体的可以参考图6中示意图(a),其中,拇指(可以称之为轴手指)触控的位置为P1,食指(可以称之为转动手指)触控的位置为P2。显示器将P1的触点信息(X1,Y1),P2的触点信息(X2,Y2)发送给控制器。控制器根据P1的触点信息(X1,Y1),P2的触点信息(X2,Y2)计算初始角度。预置参考线为平行于显示器宽的线段,预置参考线的一顶点与P1重合(X1,Y1),预置参考线的另一顶点与P2具有相同的纵坐标,与P1具有相同的横坐标即(X1,Y2)。
最终求得初始角度=α=(Y2-Y1)/[(Y2-Y1) 2+(X2-X1) 2] 1/2
值得注意的是,本实施例仅是示例性的介绍一种初始角度的计算方法,在实际应用的过程中初始角度的技术方法可以是但不限于上述方法。
响应于手指的转动,控制器被配置为执行步骤S12计算当前角度,当前角度为用户手指旋转时两手指之间的连接线与预置参考线之间的夹角;
检测手指是否发生转动的方式有多种,例如,在一可行性实施例中显示器可以将转动手指单位时间内移动的位移发送给控制器。控制器通过转动手指单位时间内移动的位移确定手指是否发生转动。在实际应用的过程中,控制器可以采用其他方式确定用户的手指是否发生移动,在此申请人不做过多的限定。
下面结合图6的中示意图(b)对当前角度的计算过程作以说明。用户以轴手指为中心轴(对应的触点为P1),转动手指绕轴手指转动,此时显示器的展示界面可以参阅图6中的中示意图(b)。显示器将P1的触点信息(X1,Y1),P3的触点信息(X3,Y3)发送给控制器,本实施例中预置参考线为平行于显示器宽的线段,预置参考线的一顶点与P1重合(X1,Y1),预置参考线的另一顶点与P3具有相同的纵坐标,与P1具有相同的横坐标即(X1,Y3)。
最终求得当前角度=β=(Y3-X1)/[(Y3-Y1) 2+(X3-X1) 2] 1/2
控制器被配置为执行步骤S13根据初始角度和当前角度计算第一旋转角度;
第一旋转角度等于当前角度与初始角度的差值;
具体的,第一旋转角度=β-α。
控制器被配置为执行步骤S14根据第一旋转角度绘制旋转图片,使得图片的旋转角度与用户手指转动的角度具有相关性,或者保持一致;
根据第一旋转角度绘制旋转图片的实现方式有多种。
例如,在一可行性实施例中,控制器设置有OSD(on-screen display,屏幕菜单式调节方式)层;OSD层被配置为根据第一旋转角度控制图片旋转,得到旋转图片,直接输出旋转图片至显示器,以使得显示器对旋转图片进行展示。
图片旋转过程可以参阅图6中的示意图(c)和示意图(d),具体的,OSD层根据第一旋转角度控制图片旋转得到的旋转图片可以参阅图6中的示意图(c),最终显示在显示器上的效果图可以参阅图6中的示意图(d)。
例如,在一可行性实施例中,控制器设置有video层;video层被配置为基于图片数据和第一旋转角度渲染旋转图片。video层无法控制显示器展示图片旋转,因此,每次用户控制图片旋转时,video层均需要基于图片数据和第一旋转角度渲染旋转图片。
例如,图7为根据一可行性实施例示出的第一旋转角度的计算方式的流程图。
当显示器展示图片时,响应于用户的至少两根手指触控显示器,控制器被配置为执行步骤S21获取初始参考线,初始参考线为用户手指转动前两根手指之间的连接线;
响应于手指的转动,控制器被配置为执行步骤S22获取当前参考线,当前参考线为用户手指旋转时两手指之间的连接线;
控制器被配置为执行步骤S23根据初始参考线和当前参考线计算第一旋转角度。
第一旋转角度的计算方式可以参阅上述实施例,在此便不赘述。
控制器被配置为执行步骤S104控制显示器展示旋转图片,以使得第二旋转角度与第一旋转角度相关联,第二旋转角度为旋转图片的旋转角度;
最终显示旋转图片的效果图可以参阅图14中的示意图(d)。
通常用户在控制图片旋转的过程中,用户的手指可能沿顺时针方向旋转,也可能沿逆时针方向旋转。为了图片的旋转方向与用户手指的旋转方向匹配,本申请实施例示出的技术方案中,控制器还被配置为生成旋转标识,进而使得控制器可以根据旋转标识确定图片的旋转方向,以使得图片的旋转方向与用户手指的旋转方向匹配,进而提升用户的体验感。
图8为根据一可行性实施例示出的控制器控制图片旋转过程的流程图。从图中可以看出在本实施例示出的方案中控制器被进一步配置为执行步骤S31~S341/S342。
步骤S31根据初始角度和当前角度计算第一旋转角度;
根据初始角度和当前角度计算第一旋转角度的实现方式可以参阅上述实施例,在此便不赘述。
步骤S32生成旋转标识,旋转标识为第一旋转角度与旋转角度绝对值的比值,旋转角度绝对值为旋转角度的绝对值;
生成旋转标识的实现方式有多种。例如,在一可行性实施例在中,可以计算旋转角度绝对值,根据旋转角度和旋转角度绝对值的比值生成旋转标识。
举例说明,在一可行性实施例中初始角度α=60度,当前角度β=20度,计算出第一旋转角度β-α=20-60=-40,第一旋转角度绝对值等于40度,旋转标识=-40/40=-1;
在一可行性实施例中初始角度α=60度,当前角度β=90度,计算出第一旋转角度β-α=90-60=30,第一旋转角度绝对值等于30度,旋转标识=30/30=1;
再例如,在一可行性实施例在中,可以计算旋转角度绝对值,根据第一旋转角度与旋转角度绝对值的差值生成旋转标识。
举例说明,在一可行性实施例中初始角度α=60度,当前角度β=20度,计算出第一旋转角度β-α=20-60=-40,第一旋转角度绝对值等于40度,旋转标识=-40-40=-80;
在一可行性实施例中初始角度α=60度,当前角度β=90度,计算出第一旋转角度β-α=90-60=30,第一旋转角度绝对值等于30度,旋转标识=30-30=0;
值得注意的是,本实施例仅是示例性的示出两种旋转标识的生成方法,在实际应用的 过程中,旋转标识的生成方法可以是但不限于上述两种方式。
S33判断旋转标识是否大于或等于0;
如果旋转标识大于或等于0,则执行步骤S341控制图片在顺时针方向转动旋转角度;
如果旋转标识小于0,则执行步骤S342控制图片在逆时针方向转动旋转角度。
下面结合具体的实例对图片的旋转过程作进一步的描述。
图9a为根据一可行性实施例示出的图片旋转过程中,显示器展示界面的示意图。本实施例中,初始角度α=30度,当前角度β=-30。控制器计算得到旋转角度-60,旋转角度绝对值等于60度,旋转标识=-60/60=-1(小于0),控制器控制图片逆时针旋转60度。
图9b为根据一可行性实施例示出的图片旋转过程中,显示器展示界面的示意图。本实施例中,初始角度α=30度,当前角度β=60控制器计算得到旋转角度30,旋转角度绝对值等于30度,旋转标识=30/30=1(大于0),控制器控制图片顺时针旋转30度。
本实施例中,控制器可以根据第一旋转角度确定旋转标识,然后基于旋转标识确定控制图片顺时针旋转还是逆时针旋转,进而实现图片的旋转方向与用户手指的旋转方向匹配,用户体验感较好。
当用户终止旋转图片时,用户会输入控制图片终止旋转的旋转手势,本实施例中终止旋转的旋转手势为用户将触控显示器的手指脱离显示器,此时,与显示器相触控的手指少于两根。本申请实施例示出的方案对用户少于两根手指触控显示器的应用场景下,图片的显示状态做了进一步的限定,以进一步的提升用户的体验感。
图10为根据一可行性实施例示出的用户少于两根手指触控显示器的应用场景下,控制图片旋转的流程图。从图中可以看出在本实施例示出的方案中控制器被进一步配置为执行步骤S41~S421/S422。
响应于用户少于两根手指触控显示器,执行步骤S41判断判第一断旋转角度是否小于或等于旋转阈值。
本实施例中旋转阈值可以根据需求设定,例如,在一些可行性实施例中旋转阈值可以为20度,在一些可行性实施例中旋转阈值可以为45度。
如果第一旋转角度小于或等于旋转阈值,则步骤S421控制图片旋转回至(或保持)初始显示状态,初始显示状态为用户手指转动前图片的状态;
下面结合具体的实例,对图片的旋转过程做进一步的说明。图11为根据一可行性实施例示出的图片旋转过程中,显示器展示界面的示意图。本实施例中,初始角度α=30度,当前角度β=60。控制器计算得到第一旋转角度30,控制器控制图片顺时针旋转30度。本实施例中旋转阈值为45度(第一旋转角度小于或等于旋转阈值),响应于用户少于两根手指触控显示器,控制图片旋转回至(或保持)初始状态。
如果第一旋转角度大于旋转阈值,则步骤S422控制图片旋转目标角度,目标角度与第一旋转角度相关。
目标角度的生成方法有多种,图12为根据一可行性实施例示出的目标角度生成方法的流程图,控制器被进一步配置为执行步骤S51~S53。
步骤S51根据第一旋转角度和旋转阈值计算超出角度;
超出角度的计算过程可以为:旋转角度delta=β-α,超出角度over=Math.max(|delta|,T)–T,其中T为旋转阈值。
举例说明,在一可行性实施例中,旋转阈值为20,初始角度α=30度,当前角度β=60, delta=β-α=60-30=30度(第一旋转角度大于旋转阈值),超出角度over=Math.max(30,20)–20=10度。
在一可行性实施例中,旋转阈值为45,初始角度α=30度,当前角度β=60,delta=β-α=60-30=30度(第一旋转角度大于旋转阈值),超出角度over=Math.max(30,45)–45=0度。
步骤S52计算超出倍数,超出倍数=Math.ceil(over/90),over为超出角度;
举例说明,在一可行性实施例中,over=10度,超出倍数=Math.ceil(10/90)=1;
在一可行性实施例中,over=0度,超出倍数=Math.ceil(0/90)=0。
步骤S53根据超出倍数计算目标角度。
根据超出倍数计算目标角度的实现方式可以是:计算最终旋转到的目标角度target=direction*times*90。
举例说明,在一可行性实施例中,over=10度,times=Math.ceil(10/90)=1;target=1*90=90。
在一可行性实施例中over=0度,超出倍数=Math.ceil(0/90)=0。target=0*90=90。
根据超出倍数计算目标角度的实现方式也可以是:计算最终旋转到的目标角度target=direction*times*90,如果旋转标识大于或等于0,direction=1;如果旋转标识小于0,direction=-1。
下面结合具体的实例对图片的旋转过程作进一步的描述。
图13a为根据一可行性实施例示出的图片旋转过程中,显示器展示界面的示意图。本实施例中,初始角度α=30度,当前角度β=60。控制器计算得到旋转角度30,控制器控制图片顺时针旋转60度。此时,用户将手指脱离显示器,本实施例中旋转阈值为20度,响应于用户少于两根手指触控显示器,第一旋转角度大于旋转阈值,控制器计算超出倍数=Math.ceil(30-20/90)=1,然后计算目标角度=1*90,因此,响应于用户少于两根手指触控显示器,控制器控制图片旋转90度。
图13b为根据一可行性实施例示出的图片旋转过程中,显示器展示界面的示意图。本实施例中,初始角度α=30度,当前角度β=150。控制器计算得到第一旋转角度120,控制器控制图片顺时针旋转120度。此时,用户将手指脱离显示器,本实施例中旋转阈值为20度,响应于用户少于两根手指触控显示器,旋转角度大于旋转阈值。控制器计算超出倍数=Math.ceil(120-20/90)=2,然后计算目标角度=2*90,因此,响应于用户少于两根手指触控显示器,控制器控制图片旋转180度。
当用户的手指脱离显示器时,图片还可以有其他的展示形式,例如在一可行性实施例中,响应于用户少于两根手指触控显示器,控制器不对旋转图片做调整。
上述图片旋转的过程中,图片的大小未发生变化,因此在旋转角度不为0的情况下,显示器仅能展示部分图片。当然在另一些实施例中,图片的显示比例还可以根据指示旋转的角度进行相应的缩放,以使图片还能完整展示在显示器上。上述两种显示方式仅为一种示例性的说明,还可以包括其他可预见的显示方式。
具体的,本申请实施例示出一种显示设备,显示设备的控制器可以根据第一旋转角度确定图片的缩放倍数,以每次得到的旋转图片均可以全部展示在显示器内,具体的展示效果可以参阅图14,图14为图片旋转过程中,显示器的展示效果图。
控制器可以根据第一旋转角度确定图片的缩放倍数的实现方式多种。例如,在一可行 性实施例中,控制器可以旋转前后图片的对角线之比确定图片的缩放倍数N。
图15为根据一可行性实施例示出的缩放倍数计算方法的流程图。控制器被进一步配置为执行步骤S61~S63。
响应于用户的至少两根手指触控显示器,执行步骤S61计算初始对角线值,初始对角线值为用户手指转动前显示器展示的图片的对角线长度;
举例说明,用户手指转动前显示器展示图片的宽高分别为w,h。始对角线值d=(w 2+h 2) 1/2
响应于手指的转动,执行步骤S62根据第一旋转角度计算当前对角线值;
根据第一旋转角度计算当前对角线值的实现方式有多种。例如,图16为根据一可行性实施例示出的当前对角线计算方法的流程图,其中,控制器被进一步配置为执行步骤S71~S721/S73。
S71判断显示器的宽高比和图片的宽高比是否一致;
在一些可行性实施例中可以预先存储显示器的宽高比和图片的宽高比,在一些可行性实施例中可以根据显示器的宽高计算出显示器的宽高比,可以根据图片的宽高计算出图片的宽高比。
显示器的宽高比和图片的宽高比一致,执行步骤S721根据第一旋转角度和显示器的高计算当前对角线值;
举例说明,图17a为根据一可行性实施例示出的图片旋转过程中,显示器展示界面的示意图。本实施例中,显示器的宽高比为16/9,图片的宽高比为16/9;图片在显示器上的展示效果可以参阅图17a中的左图。用户通过旋转手指控制器图片旋转α,旋转后图片在显示器上的展示效果可以参阅图17a中的右图,旋转后的图片的宽与显示器的宽的夹角为α,旋转后的图片的对角线与图片宽的夹角为γ,本实施例中第一旋转角度小于90°时,当前对角线长度根据正弦函数可得d(α)=dh/sin(α+γ);其中,γ=arc tan(h/w),其中,dh为显示器的高,h为图片的高,w为图片的宽。
举例说明,图17b为根据一可行性实施例示出的图片旋转过程中,显示器展示界面的示意图。本实施例中,显示器的宽高比为16/9,图片的宽高比为16/9;图片在显示器上的展示效果可以参阅图17b中的左图。用户通过旋转手指控制器图片旋转α,旋转后图片在显示器上的展示效果可以参阅图17a中的右图,旋转后的图片的宽与显示器的宽的夹角为α,旋转后的图片的对角线与图片宽的夹角为γ,本实施例中第一旋转角度大于90°时,当前对角线长度根据正弦函数可得d(α)=dh/sin(α-γ);其中,γ=arc tan(h/w),其中,dh为显示器的高,h为图片的高,w为图片的宽。
显示器的宽高比和图片的宽高比不一致,执行步骤S722根据第一旋转角度和显示器高计算第一对角线值,根据第一旋转角度和显示器的高计算第二对角线值;
步骤S53在第一对角线值和第二对角线值中选取较小的数值作为当前对角线值;
举例说明,图18a为根据一可行性实施例示出的图片旋转过程中,显示器展示界面的示意图。本实施例中,显示器的宽高比为16/9,图片的宽高比为7/2;图片在显示器上的展示效果可以参阅图18a中的左图。用户通过旋转手指控制器图片旋转α(α<90度),旋转后图片在显示器上的展示效果可以参阅图18a中的右图,旋转后的图片的宽与显示器的宽的夹角为α,旋转后的图片的对角线与图片宽的夹角为γ,本实施例中第一旋转角度小于90°时,第一对角线值d(α)1=dh/sin(α+γ),第二对角线值d(α)2=dw/sin(α+γ); 本实施例中,d(α)2小于d(α)1,因此选取d(α)2为当前对角线值。
图18b为根据一可行性实施例示出的图片旋转过程中,显示器展示界面的示意图。本实施例中,显示器的宽高比为16/9,图片的宽高比为7/2;图片在显示器上的展示效果可以参阅图18a中的左图。用户通过旋转手指控制器图片旋转α(α>90度),旋转后图片在显示器上的展示效果可以参阅图18b中的右图,旋转后的图片的宽与显示器的宽的夹角为α,旋转后的图片的对角线与图片宽的夹角为γ,本实施例中第一旋转角度大于90°时,第一对角线值d(α)1=dh/sin(α-γ),第二对角线值d(α)2=dw/sin(α-γ);本实施例中,d(α)2小于d(α)1,因此选取d(α)2为当前对角线值。
图19a为根据一可行性实施例示出的图片旋转过程中,显示器展示界面的示意图。本实施例中,显示器的宽高比为16/9,图片的宽高比为2/1;图片在显示器上的展示效果可以参阅图18a中的左图。用户通过旋转手指控制器图片旋转α(α<90度),旋转后图片在显示器上的展示效果可以参阅图19a中的右图,旋转后的图片的宽与显示器的宽的夹角为α,旋转后的图片的对角线与图片宽的夹角为γ,本实施例中第一旋转角度小于90°时,第一对角线值d(α)1=dh/sin(α+γ),第二对角线值d(α)2=dw/sin(α+γ);本实施例中,d(α)1小于d(α)2,因此选取d(α)1为当前对角线值。
图19b为根据一可行性实施例示出的图片旋转过程中,显示器展示界面的示意图。本实施例中,显示器的宽高比为16/9,图片的宽高比为2/1;图片在显示器上的展示效果可以参阅图18a中的左图。用户通过旋转手指控制器图片旋转α(α>90度),旋转后图片在显示器上的展示效果可以参阅图19b中的右图,旋转后的图片的宽与显示器的宽的夹角为α,旋转后的图片的对角线与图片宽的夹角为γ,本实施例中第一旋转角度大于90°时,第一对角线值d(α)1=dh/sin(α-γ),第二对角线值d(α)2=dw/sin(α-γ);本实施例中,d(α)1小于d(α)2,因此选取d(α)1为当前对角线值。
步骤S63根据初始对角线值和当前对角线值计算图片的缩放倍数。
缩放倍数scale=d(α)/d。
本申请实施例示出的显示设备,显示设备的控制器可以根据第一旋转角度确定图片的缩放倍数,以每次得到的旋转图片均可以全部展示在显示器内,用户体验感较好。
在一些应用场景下,用户的手指抖动等原因造成显示器展示的旋转图片在旋转的过程中发生抖动,影响用户的体验感,为了进一步提升用户的体验感,本实施例示出一种图片防抖方法,具体的可以参阅图20,图20为根据一可行性实施例示出的图片防抖方法的流程图,其中控制器被进一步配置为执行步骤S81~S851/S852。
响应于手指的转动,执行步骤S81统计旋转时间;
S82根据旋转时间和预测旋转速率计算预测角度;
举例说明,在一可行性实施例中旋转时间为T,第一旋转角度为α,预测角度=(α/T)*当前时间+初始角度。
S83计算预测角度与第一旋转角度的差值;所述第一旋转角度的计算方法可以参阅上述实施例在此便不赘述。
S84判断差值是否小于或等于角度差阈值;
如果预测角度与第一旋转角度的差值小于或等于角度差阈值,则执行步骤S851控制所述图片旋转,以使得第二旋转角度与所述第一旋转角度相关联,所述第二旋转角度为所述旋转图片的旋转角度。
如果预测角度与第一旋转角度的差值大于角度差阈值,则执行步骤S852不控制图片旋转;
如果预测角度与第一旋转角度的差值小于或等于角度差阈值,则执行步骤S851控制所述图片旋转,以使得第二旋转角度与所述第一旋转角度相关联,所述第二旋转角度为所述旋转图片的旋转角度。
如果预测角度与第一旋转角度的差值大于角度差阈值,则执行步骤S852不控制图片旋转;
本实施例示出的技术方案,当预测角度与第一旋转角度的差值大于角度差阈值时,可能由于用户的误操作因引起的图片旋转,在此情况下,控制器根据不根据初始角度和当前角度计算第一旋转角度。采用本实施例示出方案一方面可以降低控制器的数据处理量,另一方可以避免由于用户的误操作导致的图片抖动,用户体验感较好。
在另一些示例性实施方式中,当显示设备同时具备旋转组件276和触控组件277时,可实现手动旋转所述显示器。可旋转显示设备是一种新型智能电子设备,主要包括显示器以及旋转组件。其中,显示器通过旋转组件固定在墙壁或支架上,可通过旋转组件调节显示器的摆放角度,以适应不同宽高比的显示画面。用户可以在横屏状态下显示宽高比大于1的横向媒资,也可以在竖屏状态下显示宽高比小于1的竖向媒资。当然,当在横屏状态下用户点击竖屏媒资,或者进入竖向应用,或者用户输入旋转指令等情况时,可旋转显示设备可以从横屏状态旋转至竖屏状态,反之亦然。
例如,多数情况下显示器横向放置,以显示宽高比为16:9的多媒体资源,如电影、电视剧等视频画面。当视频画面的宽高比为9:16的多媒体资源,如短视频、漫画等画面时,横向放置的显示器需要对画面进行缩放,且在显示器的两侧显示黑色区域。因此,可以通过旋转组件将显示器竖向放置,以适应9:16比例的视频画面。
例如,当初始显示器为横屏显示状态,当用户基于手势发出旋转显示器的指令时,触控组件接收旋转手势指令,再由控制器控制所述旋转组件将显示器旋转至竖屏状态,以达到竖屏显示媒体资源的效果。
在一些情况下,旋转显示器的手势和旋转图片的手势是一样的,均是至少两指头的触控。而当用户此旋转指令时,显示设备需要区分场景和设计针对性的作出反应。例如,当在图片浏览界面,只支持手势旋转图片,不支持手势旋转能显示器。当用户输出旋转指令时,响应于用户的输入而旋转图片。当然在这种场景下,并不是将旋转显示器的指令全部禁用,还可以通过按键或者语音的方式触发旋转显示器的指令。
本申请实施例第二方面示出一种显示设备,包括:
显示器;
旋转组件,用于连接所述显示器,带动所述显示器旋转;
触控组件,被配置为检测用户输入的触控轨迹;
控制器,被配置为:
基于用户输入的旋转手势,生成第一旋转角度,所述第一旋转角度为所述旋转手势的旋转角度;
确定所述旋转组件不具备带动显示器旋转的条件,则根据所述旋转角度绘制旋转图片,以使得第二旋转角度与所述第一旋转角度相关联,所述第二旋转角度为所述旋转图片的旋转角度;
确定所述旋转组件具备带动显示器旋转的条件,基于所述旋转角度控制所述旋转组件带动显示器旋转,以使得第三旋转角度与所述第一旋转角度相关联,所述第三旋转角度为所述显示器的旋转角度。
判断旋转组件是否具备带动显示器旋转的条件的实现方式还可以是:
例如,在实际应用的过程中,为了防止由于用户的误操作而引起的显示设备的旋转,可以在显示设备中设置有旋转开关,当旋转开关处于连通状态时,控制器可以控制旋转组件带动显示器旋转,当旋转开关处于斩断状态时,控制器无法控制旋转组件旋转。在一可行性实施例中,如果旋转开关处于斩断状态,则控制显示器展示提示信息,本实施例中提示信息用于提示用户旋转开关处于斩断状态。
例如,在一可行性实例中,控制器可以读取旋转开关的状态,如果旋转开关处于斩断状态,则控制显示器展示提示信息,提示信息用于提示用户旋转开关处于斩断状态;如果旋转开关处于连通状态,控制器控制旋转组件带动显示器旋转。
在实际应用的过程中,判断旋转组件是否具备带动显示器旋转的条件的实现方式可以是,但不限于上述几种方式在此申请人不予以赘述。
本申请实施例示出的显示设备包括显示器旋转组件和控制器,其中,控制器被配置为基于用户至少两根手指接触显示器并且至少一根手指移动所形成的旋转手势,生成第一旋转角度;确定所述旋转组件不具备带动显示器旋转的条件,则根据所述旋转角度绘制旋转图片,以使得第二旋转角度与所述第一旋转角度相关联,所述第二旋转角度为所述旋转图片的旋转角度;确定所述旋转组件具备带动显示器旋转的条件,基于所述旋转角度控制所述旋转组件带动显示器旋转,以使得第三旋转角度与所述第一旋转角度相关联,所述第三旋转角度为所述显示器的旋转角度。本申请中,控制器根据用户手指的转动生成图片的旋转角度始终与用户的旋转手指相匹配,用户与图片的交互性较好,用户的体验感较好。
本申请实施例第三方面示出一种显示设备,包括:
显示器;
外接接口,用于连接旋转组件,以使得所述旋转组件可以带动所述显示器旋转;
触控组件,被配置为检测用户输入的触控轨迹;
控制器,被配置为:
基于用户输入的旋转手势,生成第一旋转角度,所述第一旋转角度为所述旋转手势的旋转角度;
确定所述旋转组件不具备带动显示器旋转的条件,则根据所述旋转角度绘制旋转图片,以使得第二旋转角度与所述第一旋转角度相关联,所述第二旋转角度为所述旋转图片的旋转角度;
确定所述旋转组件具备带动显示器旋转的条件,基于所述旋转角度控制所述旋转组件带动显示器旋转,以使得第三旋转角度与所述第一旋转角度相关联,所述第三旋转角度为所述显示器的旋转角度。
判断旋转组件是否具备带动显示器旋转的条件的实现方式还可以是:在一可行性实例中控制器可以读取外接接口的标识,外接接口用于连接旋转组件,当旋转组件插入外接接口时,标识为第一标识;当旋转组件与外接接口分离时,标识切换至第二标识;如果标识为第一标识,则证明旋转组件已经与控制器建立连接,此时控制器控制旋转组件带动显示器旋转。如果标识为第二标识,则控制器控制显示器展示提示信息,本实施例中提示信息 用于提示用户旋转组件未插入外接接口。
具体实现中,本申请还提供一些非易失性计算机存储介质,其中,该计算机存储介质可存储有程序,该程序执行时可包括本申请提供的屏保展示方法和屏保跳转方法的各实施例中的部分或全部步骤。所述的存储介质可为磁碟、光盘、只读存储记忆体(英文:read-only memory,简称:ROM)或随机存储记忆体(英文:random access memory,简称:RAM)等。
本领域的技术人员可以清楚地了解到本申请实施例中的技术可借助软件加必需的通用硬件平台的方式来实现。基于这样的理解,本申请实施例中的技术方案本质上或者说对相关技术做出贡献的部分可以以软件产品的形式体现出来,该计算机软件产品可以存储在存储介质中,如ROM/RAM、磁碟、光盘等,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)执行本申请各个实施例或者实施例的某些部分所述的方法。
最后应说明的是:以上各实施例仅用以说明本申请的技术方案,而非对其限制;尽管参照前述各实施例对本申请进行了详细的说明,本领域的普通技术人员应当理解:其依然可以对前述各实施例所记载的技术方案进行修改,或者对其中部分或者全部技术特征进行等同替换;而这些修改或者替换,并不使相应技术方案的本质脱离本申请各实施例技术方案的范围。
为了方便解释,已经结合具体的实施方式进行了上述说明。但是,上述示例性的讨论不是意图穷尽或者将实施方式限定到上述公开的具体形式。根据上述的教导,可以得到多种修改和变形。上述实施方式的选择和描述是为了更好的解释原理以及实际的应用,从而使得本领域技术人员更好的使用所述实施方式以及适于具体使用考虑的各种不同的变形的实施方式。

Claims (29)

  1. 一种显示设备,包括:
    显示器;
    触控组件,被配置为检测用户输入的触控轨迹;
    控制器,被配置为:
    基于用户至少两根手指接触显示器并且至少一根手指移动所形成的旋转手势,生成第一旋转角度,所述第一旋转角度为所述旋转手势的旋转角度;
    根据所述第一旋转角度绘制旋转图片,以使得第二旋转角度与所述第一旋转角度相关联,所述旋转图片至少相对的两个顶点始终与所述显示器的边框接触,且所述旋转图片的四个顶点均不超出所述显示器的边框,所述第二旋转角度为所述旋转图片的旋转角度;
    控制所述显示器展示所述旋转图片。
  2. 根据权利要求1所述的显示设备,所述控制器被进一步配置为:
    响应于接收到用户输入的旋转指令,计算初始对角线值,所述初始对角线值为所述用户手指转动前显示器展示的图片的对角线长度;
    响应于所述手指的转动,根据所述第一旋转角度计算当前对角线值;
    根据所述初始对角线值和所述当前对角线值计算所述图片的缩放倍数;
    绘制所述旋转图片的过程中,基于所述缩放倍数控制所述图片缩小或放大,以使得第二旋转角度与所述第一旋转角度相关联,所述旋转图片至少相对的两个顶点始终与所述显示器的边框接触,且所述旋转图片的四个顶点均不超出所述显示器的边框。
  3. 根据权利要求2所述的显示设备,所述控制器被进一步配置为:
    响应于用户至少两根手指接触显示器并且至少一根手指移动,读取所述显示器的宽高比和所述图片的宽高比;
    如果所述显示器的宽高比和所述图片的宽高比一致,则根据所述第一旋转角度和所述显示器的高计算当前对角线值;
    如果所述显示器的宽高比和所述图片的宽高比不一致,则根据所述第一旋转角度和所述显示器高计算第一对角线值,根据所述第一旋转角度和所述显示器的高计算第二对角线值;
    在所述第一对角线值和所述第二对角线值中选取较小的数值作为所述当前对角线值。
  4. 根据权利要求1所述的显示设备,所述控制器被进一步配置为:
    当显示器展示图片时,响应于用户的至少两根手指触控所述显示器,计算初始角度,所述初始角度为所述用户手指转动前两根手指之间的连接线与预置参考线之间的夹角;
    响应于所述手指的转动,计算当前角度,所述当前角度为所述用户手指旋转时两手指之间的连接线与预置参考线之间的夹角;
    根据所述初始角度和所述当前角度计算第一旋转角度。
  5. 根据权利要求1所述的显示设备,所述控制器被进一步配置为:
    当显示器展示图片时,响应于用户的至少两根手指触控所述显示器,获取初始参考线,所述初始参考线为所述用户手指转动前两根手指之间的连接线;
    响应于所述手指的转动,获取当前参考线,所述当前参考线为所述用户手指旋转时两手指之间的连接线;
    根据所述初始参考线和所述当前参考线计算第一旋转角度。
  6. 根据权利要求1-5任一项所述的显示设备,所述控制器被进一步配置为:
    生成旋转标识,所述旋转标识由所述第一旋转角度和旋转角度绝对值生成,所述旋转角度绝对值为所述第一旋转角度的绝对值;
    如果所述旋转标识大于0,则控制所述图片在顺时针方向转动第一旋转角度;
    如果所述旋转标识小于0,则控制所述图片在逆时针方向转动第一旋转角度。
  7. 根据权利要求1-5任一项所述的显示设备,响应于用户少于两根手指触控所述显示器,所述控制器还被配置为:
    如果所述第一旋转角度小于或等于旋转阈值,则控制所述图片保持初始状态,所述初始状态为所述用户手指转动前所述图片的状态;
    如果所述第一旋转角度大于旋转阈值,则控制所述图片旋转目标角度,所述目标角度与所述第一旋转角度相关。
  8. 根据权利要求1-5任一项所述的显示设备,所述控制器被进一步配置为:
    响应于用户的手指的转动,统计旋转时间;
    根据所述旋转时间和预测旋转速率计算预测角度;
    如果所述预测选角度与所述当前角度的差值大于角度差阈值,则不计算第一旋转角度,所述第一旋转角度为基于用户至少两根手指接触显示器并且至少一根手指移动所形成的旋转手势,生成的旋转角度;
    如果所述预测选角度与所述当前角度的差值小于或等于角度差阈值,则计算所述第一旋转角度。
  9. 一种显示设备,包括:
    显示器;
    旋转组件,用于连接所述显示器,带动所述显示器旋转;
    触控组件,被配置为检测用户输入的触控轨迹;
    控制器,被配置为:
    基于用户输入的旋转手势,生成第一旋转角度,所述第一旋转角度为所述旋转手势的旋转角度;
    确定所述旋转组件不具备带动显示器旋转的条件,则根据所述第一旋转角度绘制旋转图片,以使得第二旋转角度与所述第一旋转角度相关联,所述旋转图片至少相对的两个顶点始终与所述显示器的边框接触,且所述旋转图片的四个顶点均不超出所述显示器的边框,所述第二旋转角度为所述旋转图片的旋转角度;
    确定所述旋转组件具备带动显示器旋转的条件,基于所述第一旋转角度控制所述旋转组件带动显示器旋转,以使得第三旋转角度与所述第一旋转角度相关联,所述旋转图片至少相对的两个顶点始终与所述显示器的边框接触,且所述旋转图片的四个顶点均不超出所述显示器的边框,所述第三旋转角度为所述显示器的旋转角度。
  10. 一种显示设备,包括:
    显示器;
    外接接口,用于连接旋转组件,以使得所述旋转组件可以带动所述显示器旋转;
    触控组件,被配置为检测用户输入的触控轨迹;
    控制器,被配置为:
    基于用户输入的旋转手势,生成第一旋转角度,所述第一旋转角度为所述旋转手势的旋转角度;
    确定所述旋转组件不具备带动显示器旋转的条件,则根据所述第一旋转角度绘制旋转图片,以使得第二旋转角度与所述第一旋转角度相关联,所述旋转图片至少相对的两个顶点始终与所述显示器的边框接触,且所述旋转图片的四个顶点均不超出所述显示器的边框,所述第二旋转角度为所述旋转图片的旋转角度;
    确定所述旋转组件具备带动显示器旋转的条件,基于所述第一旋转角度控制所述旋转组件带动显示器旋转,以使得第三旋转角度与所述第一旋转角度相关联,所述旋转图片至少相对的两个顶点始终与所述显示器的边框接触,且所述旋转图片的四个顶点均不超出所述显示器的边框,所述第三旋转角度为所述显示器的旋转角度。
  11. 一种显示设备,包括:
    显示器;用于呈现图片;
    触控组件,被配置为检测用户输入的触控轨迹;
    控制器,被配置为:
    响应于用户输入的旋转手势,如果所述第一旋转角度小于或等于旋转阈值,则控制所述图片保持初始状态,所述初始状态为所述用户手指转动前所述图片的状态;所述第一旋转角度为基于用户至少两根手指触控所述显示器并且至少一根手指移动所形成的旋转手势生成的旋转角度;
    或,响应于用户输入的旋转手势如果所述第一旋转角度大于旋转阈值,则控制所述图片旋转目标角度,所述目标角度与所述第一旋转角度相关。
  12. 根据权利要求11所述的显示设备,所述目标角度的生成过程为:
    根据所述第一旋转角度和所述旋转阈值计算超出角度;
    计算超出倍数,所述超出倍数=Math.ceil(over/90),所述over为所述超出角度;
    根据所述超出倍数计算目标角度。
  13. 根据权利要求11所述的显示设备,所述控制器被进一步配置为:
    响应于用户的至少两根手指触控所述显示器,计算初始对角线值,所述初始对角线值为所述用户手指转动前显示器展示的图片的对角线长度;
    响应于所述手指的转动,根据所述第一旋转角度计算当前对角线值;
    根据所述初始对角线值和所述当前对角线值计算所述图片的缩放倍数。
  14. 根据权利要求13所述的显示设备,所述控制器被进一步配置为:
    响应于用户至少两根手指触控显示器并且至少一根手指移动,读取所述显示器的宽高比和所述图片的宽高比;
    如果所述显示器的宽高比和所述图片的宽高比一致,则根据所述第一旋转角度和所述显示器的高计算当前对角线值
    如果所述显示器的宽高比和所述图片的宽高比不一致,则根据所述第一旋转角度和所述显示器高计算第一对角线值,根据所述第一旋转角度和所述显示器的高计算第二对角线值;
    在所述第一对角线值和所述第二对角线值中选取较小的数值作为所述当前对角线值。
  15. 根据权利要求11所述的显示设备,所述控制器被进一步配置为:
    当显示器展示图片时,响应于用户的至少两根手指触控所述显示器,计算初始角度,所述初始角度为所述用户手指转动前两根手指之间的连接线与预置参考线之间的夹角;
    响应于所述手指的转动,计算当前角度,所述当前角度为所述用户手指旋转时两手指之间的连接线与预置参考线之间的夹角;
    根据所述初始角度和所述当前角度计算所述第一旋转角度。
  16. 根据权利要求11所述的显示设备,所述控制器被进一步配置为:
    当显示器展示图片时,响应于用户的至少两根手指触控所述显示器,获取初始参考线,所述初始参考线为所述用户手指转动前两根手指之间的连接线;
    响应于所述手指的转动,获取当前参考线,所述当前参考线为所述用户手指旋转时两手指之间的连接线;
    根据所述初始参考线和所述当前参考线计算所述第一旋转角度。
  17. 一种显示设备,包括:
    显示器;
    触控组件,被配置为检测用户输入的触控轨迹;
    控制器,被配置为:
    或,如果在所述预置时间内未接收到用户通过遥控器发送的旋转指令,第一旋转角度大于旋转阈值,则控制所述图片旋转目标角度,所述目标角度与所述第一旋转角度相关,所述第一旋转角度为基于用户通过遥控器输出的旋转指令生成的旋转角度。
  18. 一种显示设备,包括:
    显示器;
    触控组件,被配置为检测用户输入的触控轨迹;
    控制器,被配置为:
    响应于所述用户输入的旋转手势,终止旋转所述图片;
    或,如果在所述预置时间内未接收到用户通过遥控器发送的旋转指令,终止旋转所述图片。
  19. 一种显示设备,包括:
    显示器;
    旋转组件,用于连接所述显示器,带动所述显示器旋转;
    触控组件,被配置为检测用户输入的触控轨迹;
    控制器,被配置为:
    响应于用户输入的旋转手势,第一旋转角度小于或等于旋转阈值,确定所述旋转组件不具备带动显示器旋转的条件,则控制所述图片保持第一初始状态,所述第一初始状态为所述用户手指转动前所述图片的状态;所述第一旋转角度为基于用户至少两根手指触控显示器并且至少一根手指移动所形成的旋转手势生成的旋转角度;
    响应于用户输入的旋转手势,所述第一旋转角度小于或等于所述旋转阈值,确定所述旋转组件具备带动显示器旋转的条件,控制所述显示器保持第二初始状态,所述第二初始状态为所述用户手指转动前所述显示器的状态;
    响应于用户输入的旋转手势,所述第一旋转角度大于所述旋转阈值,确定所述旋转组件不具备带动显示器旋转的条件,则控制所述图片旋转目标角度,所述目标角度与所述第一旋转角度相关;
    响应于用户输入的旋转手势,所述第一旋转角度大于所述旋转阈值,确定所述旋转组件具备带动显示器旋转的条件,控制所述旋转组件带动所述显示器旋转所述目标角度。
  20. 一种显示设备,包括:
    显示器;
    外接接口,用于连接旋转组件,以使得所述旋转组件可以带动所述显示器旋转;
    触控组件,被配置为检测用户输入的触控轨迹;
    控制器,被配置为:
    响应于用户输入的旋转手势,第一旋转角度小于或等于旋转阈值,确定所述旋转组件不具备带动显示器旋转的条件,则控制所述图片保持第一初始状态,所述第一初始状态为所述用户手指转动前所述图片的状态;所述第一旋转角度为基于用户至少两根手指触控显示器并且至少一根手指移动所形成的旋转手势生成的旋转角度;
    响应于用户输入的旋转手势,所述第一旋转角度小于或等于所述旋转阈值,确定所述旋转组件具备带动显示器旋转的条件,控制所述显示器保持第二初始状态,所述第二初始状态为所述用户手指转动前所述显示器的状态;
    响应于用户输入的旋转手势,所述第一旋转角度大于所述旋转阈值,确定所述旋转组件不具备带动显示器旋转的条件,则控制所述图片旋转目标角度,所述目标角度与所述第一旋转角度相关;
    响应于用户输入的旋转手势,所述第一旋转角度大于所述旋转阈值,确定所述旋转组件具备带动显示器旋转的条件,控制所述旋转组件带动所述显示器旋转所述目标角度。
  21. 一种显示设备,包括:
    显示器;
    触控组件,被配置为检测用户输入的触控轨迹;
    控制器,被配置为:
    基于用户至少两根手指接触显示器并且至少一根手指移动所形成的旋转手势,生成第一旋转角度,所述第一旋转角度为所述旋转手势的旋转角度;
    根据所述第一旋转角度绘制旋转图片,以使得第二旋转角度与所述第一旋转角度相关联,所述第二旋转角度为所述旋转图片的旋转角度;
    控制所述显示器展示所述旋转图片。
  22. 根据权利要求21所述的显示设备,所述控制器被进一步配置为:
    当显示器展示图片时,响应于用户的至少两根手指触控所述显示器,计算初始角度,所述初始角度为所述用户手指转动前两根手指之间的连接线与预置参考线之间的夹角;
    响应于所述手指的转动,计算当前角度,所述当前角度为所述用户手指旋转时两手指之间的连接线与预置参考线之间的夹角;
    根据所述初始角度和所述当前角度计算第一旋转角度。
  23. 根据权利要求21所述的显示设备,所述控制器被进一步配置为:
    当显示器展示图片时,响应于用户的至少两根手指触控所述显示器,获取初始参考线,所述初始参考线为所述用户手指转动前两根手指之间的连接线;
    响应于所述手指的转动,获取当前参考线,所述当前参考线为所述用户手指旋转时两手指之间的连接线;
    根据所述初始参考线和所述当前参考线计算第一旋转角度。
  24. 根据权利要求23所述的显示设备,所述控制器被进一步配置为:
    生成旋转标识,所述旋转标识由所述第一旋转角度和旋转角度绝对值生成,所述旋转角度绝对值为所述旋转角度的绝对值;
    如果所述旋转标识大于0,则控制所述图片在顺时针方向转动旋转角度;
    如果所述旋转标识小于0,则控制所述图片在逆时针方向转动旋转角度。
  25. 根据权利要求21所述的显示设备,响应于用户少于两根手指触控所述显示器,所述控制器还被配置为:
    如果所述第一旋转角度小于或等于旋转阈值,则控制所述图片旋转为初始状态,所述初始状态为所述用户手指转动前所述图片的状态;
    如果所述第一旋转角度大于旋转阈值,则控制所述图片旋转目标角度,所述目标角度与所述第一旋转角度相关。
  26. 根据权利要求25所述的显示设备,所述目标角度的生成过程为:
    根据所述第一旋转角度和所述旋转阈值计算超出角度;
    计算超出倍数,所述超出倍数=Math.ceil(over/90),所述over为所述超出角度;
    根据所述超出倍数计算目标角度。
  27. 根据权利要求26所述的显示设备,所述控制器被进一步配置为:
    响应于用户的至少两根手指触控所述显示器,计算初始对角线值,所述初始对角线值为所述用户手指转动前显示器展示的图片的对角线长度;
    响应于所述手指的转动,根据所述第一旋转角度计算当前对角线值;
    根据所述初始对角线值和所述当前对角线值计算所述图片的缩放倍数。
  28. 一种显示设备,包括:
    显示器;
    旋转组件,用于连接所述显示器,带动所述显示器旋转;
    触控组件,被配置为检测用户输入的触控轨迹;
    控制器,被配置为:
    基于用户输入的旋转手势,生成第一旋转角度,所述第一旋转角度为所述旋转手势的旋转角度;
    确定所述旋转组件不具备带动显示器旋转的条件,则根据所述旋转角度绘制旋转图片,以使得第二旋转角度与所述第一旋转角度相关联,所述第二旋转角度为所述旋转图片的旋转角度;
    确定所述旋转组件具备带动显示器旋转的条件,基于所述旋转角度控制所述旋转组件带动显示器旋转,以使得第三旋转角度与所述第一旋转角度相关联,所述第三旋转角度为所述显示器的旋转角度。
  29. 一种显示设备,包括:
    显示器;
    外接接口,用于连接旋转组件,以使得所述旋转组件可以带动所述显示器旋转;
    触控组件,被配置为检测用户输入的触控轨迹;
    控制器,被配置为:
    基于用户输入的旋转手势,生成第一旋转角度,所述第一旋转角度为所述旋转手势的旋转角度;
    确定所述旋转组件不具备带动显示器旋转的条件,则根据所述旋转角度绘制旋转图片,以使得第二旋转角度与所述第一旋转角度相关联,所述第二旋转角度为所述旋转图片的旋转角度;
    确定所述旋转组件具备带动显示器旋转的条件,基于所述旋转角度控制所述旋转组件带动显示器旋转,以使得第三旋转角度与所述第一旋转角度相关联,所述第三旋转角度为所述显示器的旋转角度。
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