WO2022149237A1 - Game image distribution system - Google Patents

Game image distribution system Download PDF

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Publication number
WO2022149237A1
WO2022149237A1 PCT/JP2021/000340 JP2021000340W WO2022149237A1 WO 2022149237 A1 WO2022149237 A1 WO 2022149237A1 JP 2021000340 W JP2021000340 W JP 2021000340W WO 2022149237 A1 WO2022149237 A1 WO 2022149237A1
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WO
WIPO (PCT)
Prior art keywords
game
image
photographer
information processing
processing device
Prior art date
Application number
PCT/JP2021/000340
Other languages
French (fr)
Japanese (ja)
Inventor
友博 大戸
博之 矢部
是慶 田村
祐未 植田
一輝 深山
隆 今村
剛史 浅野
Original Assignee
株式会社ソニー・インタラクティブエンタテインメント
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by 株式会社ソニー・インタラクティブエンタテインメント filed Critical 株式会社ソニー・インタラクティブエンタテインメント
Priority to PCT/JP2021/000340 priority Critical patent/WO2022149237A1/en
Priority to JP2022573857A priority patent/JPWO2022149237A5/en
Publication of WO2022149237A1 publication Critical patent/WO2022149237A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat

Definitions

  • the present invention relates to a technique for distributing game images.
  • Patent Document 1 discloses an image sharing system that distributes a distribution image including a game image being played by a distribution user to a viewing user via a sharing server.
  • the viewing application acquires information on the lively distributed content from the management server and generates a list screen, and the viewing user selects the content to be viewed from the list screen. do.
  • the viewing user can enjoy the game live by the player while viewing the same game image as the player, but viewing the image from the player's point of view may feel monotonous. Therefore, it is eagerly desired to build a mechanism to give variation to the game live.
  • an object of the present invention is to provide a new technique for distributing a game image to a viewer.
  • the game image distribution system is operated by a viewer, a first information processing device operated by a player of the game, a second information processing device operated by a photographer, and a viewer. It is equipped with a third information processing device.
  • the first information processing device is a play in which a virtual camera for a play image captures a first operation information receiving unit that receives game operation information in which a player operates a game and a virtual space of a game operated according to the game operation information. It has a first output processing unit that displays an image on a first display device.
  • the second information processing device has a second operation information receiving unit that receives camera operation information in which the photographer operates a virtual camera for distribution images in the virtual space of the game played by the player, and a second operation information receiving unit according to the camera operation information. It has a second output processing unit that displays a distribution image taken by a virtual camera for distribution images on a second display device, and a distribution unit that transmits distribution images.
  • the third information processing device has an image acquisition unit for acquiring a distribution image and a third output processing unit for displaying the acquired distribution image on the third display device.
  • FIG. 1 shows a game image distribution system 1 according to an embodiment of the present invention.
  • the game image distribution system 1 includes a first information processing device 10 operated by the player A of the game, a second information processing device 20 operated by the photographer B, and a third information processing device 30 operated by the viewer C. It includes a server system 4, which is connected via a network 3 such as the Internet.
  • the server system 4 has a management server 6 that manages information related to image distribution, and a sharing server 8 that provides a game image sharing service.
  • the management server 6 and the shared server 8 may be managed by the same operating entity, but may be managed by separate operating entities.
  • the first information processing device 10 and the second information processing device 20 have the same function.
  • the third information processing device 30 may be a device having the same function as the first information processing device 10 and the second information processing device 20, but may be a device having a different function.
  • a plurality of players A each operate the game using the input device 14.
  • Each player A may be playing the game by one person in the single play mode, or may be playing the game by a plurality of people in the multiplayer mode.
  • the photographer B operates a virtual camera for distribution images in the virtual space of the game played by player A to shoot a game image (distribution image) for distribution. By directly operating the virtual camera in the game virtual space, the photographer B can shoot a game image different from the game image seen by the player A.
  • the photographer B becomes a distributor who plays the game play of the player A, photographs the game virtual space played by the player A, and shares the captured image (distribution image) with the sharing server 8. Stream to.
  • the distributed image is streamed together with the game sound, but the description of the distribution of the game sound is omitted.
  • the photographer B selects which player A's gameplay is to be distributed.
  • a plurality of photographers B can shoot the gameplay of one player A with their own camera work, and each of them to play the game live.
  • the viewer C can select one of the plurality of photographers B and watch the game commentary of the selected photographer B.
  • the photographer B can be given an evaluation regarding popularity, popularity, and the like. For example, if a system is constructed in which a reward is given to the photographer B according to the evaluation, the photographer B strives to increase the number of viewers by improving his / her skill in camera work and talk skills. Image distribution in the distribution system 1 is activated.
  • the first information processing device 10 is a game console that executes a game program, and the input device 14 is wirelessly or wiredly connected to the first information processing device 10.
  • the player A inputs the game operation information to the input device 14, and the input device 14 outputs the game operation information by the player A to the first information processing device 10.
  • the first information processing device 10 receives the game operation information from the input device 14, the first information processing device 10 reflects the game operation information in the processing of the game program, and the game image (hereinafter, also referred to as "play image") being played from the first display device 12 and the game. Output sound.
  • the first display device 12 may be a television, but may be a head-mounted display.
  • the second information processing device 20 is a game console that executes a game program, and the input device 24 is connected to the second information processing device 20 wirelessly or by wire.
  • the second information processing device 20 may be a game console having the same function as the first information processing device 10.
  • the second information processing device 20 executes the same game program as the game played by the player A, acquires the game operation information by the player A, and reflects the game operation information by the player A in the processing of the game program. Let me. Therefore, the second information processing device 20 constructs the same game virtual space as the game virtual space constructed by the first information processing device 10 operated by the player A.
  • the second information processing apparatus 20 acquires the game operation information by all the players including the player A and reflects it in the processing of the game program. Let me. In this way, the game virtual space built in the second information processing device 20 is the same as the game virtual space built in the first information processing device 10 operated by the player A.
  • the game program of the embodiment has a function of allowing the photographer B, who is not the player A, to participate.
  • the number of people who can participate as photographer B may be set for each game.
  • the operation right of the virtual camera for the distributed image in the game virtual space is given. Since the photographer B does not participate as a player, he / she cannot basically participate in the progress of the game, but there may be an option that he / she can participate in within a certain limit.
  • the degree of involvement of the photographer B in the progress of the game may be determined for each game.
  • the photographer B inputs the operation information of the virtual camera to the input device 24, and the input device 24 outputs the camera operation information by the photographer B to the second information processing device 20.
  • the second information processing apparatus 20 receives the camera operation information from the input device 24, the second information processing apparatus 20 moves the virtual camera in the game virtual space, and produces a game image (delivery image) and a game sound based on the viewpoint position and the line-of-sight direction of the virtual camera. 2 Output from the display device 22.
  • the second display device 22 may be a television, but may be a head-mounted display.
  • the photographer B streams the distributed image and the game sound to the shared server 8 to live the game play of the player A.
  • the third information processing device 30 is a terminal device for reproducing the distributed image, and the input device 34 is wirelessly or wiredly connected to the third information processing device 30.
  • the input device 34 may be integrally configured with the third information processing device 30.
  • the third information processing device 30 does not have to have a function of executing a game program, but the third information processing device 30 is the first information processing device.
  • the viewer C has the execution function of the game program as in the case of the 10 and the second information processing apparatus 20, the viewer C can also participate in the game as the player A or the photographer B.
  • Viewer C can access the shared server 8 and select the game commentary he / she wants to watch from the game commentary selection screen being streamed.
  • the game commentary selection screen displays information that causes the viewer C to select the game commentary, such as the number of viewers for each game commentary and the evaluation of the photographer B.
  • the game play by one player A may be played by a plurality of photographers B.
  • the photographer B may act to improve his / her own evaluation by specializing in a specific game or becoming a commentator dedicated to a specific player.
  • the management server 6 provides a network service to a user who operates the first information processing device 10, the second information processing device 20, and the third information processing device 30.
  • the management server 6 manages a network account that identifies a user, and the user signs in to a network service using the network account. By signing in to the network service, the user can participate in the service related to game image distribution as player A, photographer B, or viewer C.
  • the management server 6 manages the game play that can be distributed by the photographer B who is not the player A.
  • the user registers information in the management server 6 that determines whether or not to allow a photographer who is a third party to distribute his / her game play.
  • the user may conditionally allow the photographer to deliver, or unconditionally allow the photographer to deliver.
  • the photographer B can access the management server 6 to browse the gameplay selection screen that can be distributed, and select the gameplay to be distributed from the selection screen.
  • the shared server 8 generates a game live selection screen distributed by a plurality of photographers B.
  • the shared server 8 transmits the distributed image to the third information processing device 30.
  • the third information processing device 30 has a game program execution function similar to the first information processing device 10 and the second information processing device 20, the viewer C participates in the game as the photographer B. May be good. If the viewer C does not participate in the game as the photographer B, the third information processing device 30 does not have to have a game program execution function, and installs a distribution image viewing application such as a smartphone or tablet. It may be a portable terminal device.
  • FIG. 2 shows the hardware configuration of the first information processing device 10 and the second information processing device 20.
  • the first information processing device 10 and the second information processing device 20 include a main power button 40, a power ON LED 41, a standby LED 42, a system controller 44, a clock 46, a device controller 50, a media drive 52, a USB module 54, and a flash memory. It includes 56, a wireless communication module 58, a wired communication module 60, a subsystem 70, and a main system 80.
  • the main system 80 includes a main CPU (Central Processing Unit), a memory and a memory controller as a main storage device, a GPU (Graphics Processing Unit), and the like.
  • the GPU is mainly used for arithmetic processing of a game program. These functions may be configured as a system-on-chip and may be formed on one chip.
  • the main CPU has a function of executing a game program recorded on the auxiliary storage device or the ROM medium 64.
  • the subsystem 70 includes a sub CPU, a memory as a main storage device, a memory controller, and the like, does not have a GPU, and does not have a function of executing a game program.
  • the number of circuit gates of the sub CPU is smaller than the number of circuit gates of the main CPU, and the operating power consumption of the sub CPU is smaller than the operating power consumption of the main CPU.
  • the sub CPU operates even while the main CPU is in the standby state, and its processing function is limited in order to keep the power consumption low.
  • the main power button 40 is an input unit for inputting operations from the user, is provided on the front surface of the housing, and is operated to turn on or off the power supply to the main system 80.
  • the power ON LED 41 lights up when the main power button 40 is turned on, and the standby LED 42 lights up when the main power button 40 is turned off.
  • the system controller 44 detects that the user presses the main power button 40.
  • the system controller 44 acquires the pressing operation as an "on instruction", while the main power is on when the main power is on.
  • the button 40 is pressed, the system controller 44 acquires the pressing operation as an "off instruction”.
  • the clock 46 is a real-time clock that generates current date and time information and supplies it to the system controller 44, the subsystem 70, and the main system 80.
  • the device controller 50 is configured as an LSI (Large-Scale Integrated Circuit) that executes information transfer between devices like a south bridge. As shown in the figure, devices such as a system controller 44, a media drive 52, a USB module 54, a flash memory 56, a wireless communication module 58, a wired communication module 60, a subsystem 70, and a main system 80 are connected to the device controller 50. Ru.
  • the device controller 50 absorbs the difference in electrical characteristics and the difference in data transfer speed of each device, and controls the timing of data transfer.
  • the media drive 52 is a drive device that mounts and drives application software such as games and a ROM medium 64 that records license information, and reads programs, data, and the like from the ROM medium 64.
  • the ROM medium 64 may be a read-only recording medium such as an optical disk, a magneto-optical disk, or a Blu-ray disc.
  • the USB module 54 is a module that connects to an external device with a USB cable.
  • the USB module 54 may be connected to an auxiliary storage device, a microphone, and a camera, which are external devices, with a USB cable.
  • the flash memory 56 is an auxiliary storage device that constitutes an internal storage.
  • the wireless communication module 58 is a communication protocol such as a Bluetooth (registered trademark) protocol or an IEEE802.11 protocol, and wirelessly communicates with, for example, input devices 14 and 24.
  • the wired communication module 60 may perform wired communication with an external device and connect to the external network 3 via an access point.
  • FIG. 3 shows a functional block of the first information processing apparatus 10.
  • the first information processing device 10 includes a processing unit 100 and a communication unit 102, and the processing unit 100 includes an operation information receiving unit 110, a game execution unit 112, a game image generation unit 114, an output processing unit 116, a connection unit 118, and an operation unit.
  • the information transmission unit 120 is provided.
  • each element described as a functional block that performs various processes can be configured by a circuit block, a memory, or other LSI in terms of hardware, and system software or memory in terms of software. It is realized by the game program loaded in. Therefore, it is understood by those skilled in the art that these functional blocks can be realized in various forms by hardware only, software only, or a combination thereof, and the present invention is not limited to any of them.
  • the communication unit 102 connects to the input device 14 and receives the game operation information input by the player A to the input device 14.
  • the functional block of the communication unit 102 may have a configuration having both the functions of the wireless communication module 58 and the wired communication module 60 shown in FIG.
  • the operation information receiving unit 110 receives game operation information from the communication unit 102, in which the player A operates the game.
  • the game execution unit 112 executes the game program.
  • the functional block shown as the game execution unit 112 is realized by system software, software such as game software, hardware such as a CPU, and the like.
  • the game image generation unit 114 In response to the execution result of the game program, the game image generation unit 114 generates game image data, and the game sound generation unit (not shown) generates game sound data.
  • the game execution unit 112 executes a game program and performs arithmetic processing for moving the game character in the game virtual space based on the game operation information input by the player A to the input device 14.
  • the game image generation unit 114 includes a GPU that executes rendering processing and the like, and a game in which a virtual space of a game operated according to game operation information is captured by a virtual camera for play images arranged in the game virtual space. Generate image data. The viewpoint position and line-of-sight direction of this virtual camera are automatically set by the game program.
  • the game sound generation unit generates game sound data in the game virtual space.
  • FIG. 4 shows an example of a game image displayed on the first display device 12.
  • the game image generation unit 114 generates a play image taken by a virtual camera for the play image arranged in the game virtual space, and the output processing unit 116 displays the play image on the first display device. Display on 12.
  • the game title played by the player A and the game play time are managed by the management server 6.
  • FIG. 5 shows a functional block of the second information processing apparatus 20.
  • the second information processing apparatus 20 includes a processing unit 200 and a communication unit 202, and the processing unit 200 includes an operation information receiving unit 210, a game execution unit 212, a game image generation unit 214, an output processing unit 216, a connection unit 218, and a game. It includes a selection image acquisition unit 220, an operation information acquisition unit 222, a distribution unit 224, a viewer input reception unit 226, and an operation information transmission unit 228.
  • each element described as a functional block that performs various processes can be configured by a circuit block, a memory, or other LSI in terms of hardware, and system software or memory in terms of software. It is realized by the game program loaded in. Therefore, it is understood by those skilled in the art that these functional blocks can be realized in various forms by hardware only, software only, or a combination thereof, and the present invention is not limited to any of them.
  • the first information processing device 10 and the second information processing device 20 are the same game console. Therefore, the processing unit 100 and the communication unit 102 in the first information processing device 10 correspond to the processing unit 200 and the communication unit 202 in the second information processing device 20, respectively, and the operation information receiving unit 110 and the game execution unit 112 in the processing unit 100.
  • the game image generation unit 114, the output processing unit 116, and the connection unit 118 are the operation information reception unit 210, the game execution unit 212, the game image generation unit 214, the output processing unit 216, and the connection unit 218 in the second information processing device 20, respectively. It may have the same function as.
  • the communication unit 202 connects to the input device 24 and receives the operation information input by the photographer B to the input device 24.
  • the photographer B has not yet participated in the game as a photographer, and is therefore referred to as "user B" for convenience.
  • the functional block of the communication unit 202 may have a configuration having both the functions of the wireless communication module 58 and the wired communication module 60 shown in FIG.
  • the operation information reception unit 210 receives the operation information instructing to access the management server 6 from the communication unit 202
  • the connection unit 218 accesses the management server 6, and the game selection image acquisition unit 220 is from the management server 6. , Get the game selection image for selecting the gameplay that can be distributed.
  • FIG. 6 shows an example of a gameplay selection image displayed on the second display device 22.
  • the output processing unit 216 displays a game selection image for selecting a game play that can be distributed on the second display device 22.
  • the output processing unit 216 displays a selectable image of the game play that can be distributed for the game title “Battlefield” on the second display device 22.
  • the management server 6 manages the game title and play time played by each player A. As described above, the player A registers the distribution permission / rejection information that determines whether or not the distribution by the photographer is permitted in the management server 6. The management server 6 identifies the player A who is permitted to distribute based on the distribution permission / rejection information, generates a selection image that enables selection of the game play of the player A, and provides the second information processing apparatus 20 with the selection image. ..
  • the management server 6 When the user B inputs a specific game title into the search area 230, the management server 6 generates a gameplay selection image that can be distributed for the game title and provides it to the second information processing device 20. When the user B changes the sort condition 232, the display order in the selected image is changed.
  • the output processing unit 216 displays the player name as information related to game play.
  • the user B may determine whether the player is a famous player and select a live gameplay.
  • User B can increase the number of viewers and raise his / her own evaluation by playing the game of a famous player.
  • the "Live" mark is displayed on the game images of the player aaa and the player bbb, which means that the player aaa and the player bbb play the game by themselves. It means that it is.
  • each player A is not prevented from playing the game by himself / herself.
  • the sort condition 232 is set to "the number of viewers (in descending order)", and the management server 6 adds up the number of viewers delivered by the player A and the number of viewers delivered by the photographer. Then, the number of viewers of the game play of each player A is derived.
  • the output processing unit 216 displays the number of viewers of the game image currently being distributed as information regarding the game play.
  • the number of viewers to be displayed includes the number of viewers distributed by the player A itself and the number of viewers distributed by a photographer other than the player A, which is an index for accurately expressing the degree of attention.
  • the operation information receiving unit 210 receives the operation information for which the user B has selected the game play.
  • the information for selecting the game play is transmitted from the communication unit 202 to the management server 6, and the management server 6 transfers the information for connecting to the first information processing device 10 of the selected player A to the second information processing device 20. offer.
  • the connection unit 218 connects to the connection unit 118 of the selected first information processing device 10 of the player A by P2P communication using the information for connecting to the first information processing device 10.
  • the game execution unit 212 activates the same game program as the game played by the player A, and the user B is the photographer of the game. I will participate in.
  • the user B is referred to as a "photographer B".
  • the second information processing device 20 forms the same virtual space as the game virtual space formed in the first information processing device 10 in the second information processing device 20. Therefore, the operation information acquisition unit 222 acquires game operation information for forming the same game virtual space from the first information processing device 10.
  • the operation information transmission unit 120 transmits game operation information for reforming the game virtual space in the first information processing device 10 to the second information processing device 20.
  • the game execution unit 212 executes a game program and performs arithmetic processing for moving the game character in the game virtual space based on the game operation information by the player A.
  • the game execution unit 212 builds the same game virtual space as the game virtual space played by the player A by moving the game character according to the game operation information by the player A.
  • the photographer B can operate the virtual camera for the distributed image in the game virtual space
  • the game image generation unit 214 is the virtual camera operated by the photographer B.
  • the captured image is generated, and the output processing unit 216 displays the generated image on the second display device 22. Since the image generated by the game image generation unit 214 is an image to be distributed to the viewer C, this image may be referred to as a "delivery image" below.
  • FIG. 7 shows an example of a distribution image displayed on the second display device 22.
  • the operation information reception unit 210 receives camera operation information in which the photographer B operates a virtual camera for distribution images in the virtual space of the game played by the player A, and provides the operation information reception unit 212 to the game execution unit 212.
  • the game execution unit 212 executes a game program and performs a process of moving a virtual camera for distribution images in the game virtual space based on the camera operation information input by the photographer B to the input device 24.
  • the game image generation unit 214 includes the GPU and generates game image data captured by a virtual camera that is moved according to camera operation information.
  • the camera operation information by the photographer B sets the viewpoint position and the line-of-sight direction of the virtual camera.
  • the output processing unit 216 displays the distribution image taken by the virtual camera on the second display device 22.
  • photographer B has only the authority to operate the virtual camera in the game virtual space and cannot participate in the progress of the game.
  • the photographer B can freely move the virtual camera for the distributed image in the game virtual space to shoot the game virtual space from any viewpoint. Since the photographer B can shoot a scene that can never be seen from the player's point of view, the game can be played live, which has never been seen before.
  • Photographer B may improve his shooting skills to differentiate himself from other photographers B and improve his own evaluation.
  • the distribution unit 224 transmits the distribution image and the game sound to the shared server 8.
  • the photographer B inputs the spoken voice into the microphone and transmits the live voice together with the live voice to the shared server 8.
  • the distribution unit 224 may transmit the distribution image, the game sound, and the live sound to the shared server 8 as one streaming data. Further, the distribution unit 224 may include the camera image of the photographer B in one streaming data and transmit it to the shared server 8.
  • FIG. 8 shows a functional block of the third information processing apparatus 30.
  • the third information processing apparatus 30 includes a processing unit 300 and a communication unit 302, and the processing unit 300 includes an operation information receiving unit 310, a selected image acquisition unit 312, a distribution image acquisition unit 314, an output processing unit 316, and a connection unit 318. Be prepared.
  • each element described as a functional block that performs various processes can be configured by a circuit block, a memory, or other LSI in terms of hardware, and system software or memory in terms of software. It is realized by the game program loaded in. Therefore, it is understood by those skilled in the art that these functional blocks can be realized in various forms by hardware only, software only, or a combination thereof, and the present invention is not limited to any of them.
  • the communication unit 302 connects to the input device 34 and receives the operation information input by the viewer C to the input device 34.
  • the operation information receiving unit 310 receives the operation information instructing to access the shared server 8 from the communication unit 302
  • the connection unit 318 accesses the shared server 8
  • the selected image acquisition unit 312 receives the operation information from the shared server 8. Acquire the photographer selection image for selecting the photographer B who is distributing the game image.
  • FIG. 9 shows an example of a photographer-selected image displayed on the third display device 32.
  • the output processing unit 316 displays the photographer selection image for selecting the photographer on the third display device 32.
  • the "Live" mark indicates that the photographer is live-streaming, and in this example, the output processing unit 316 displays the photographer ppp, the photographer qqq, the photographer rrr, and the photographer sss who are live-streaming the game image.
  • An image for selection is displayed on the third display device 32.
  • the shared server 8 manages the shooting history such as the game title and shooting time that the photographer has shot so far, the number of followers, the number of "likes” received from viewer C, and the like.
  • the shared server 8 may derive the photographer's evaluation from the shooting history, the number of followers, the number of likes, and the like.
  • the photographer ppp is given the title 330, which is the highest evaluation for the commentator, and the viewer C recognizes that the photographer ppp is an excellent commentator.
  • the output processing unit 316 may display the shooting time for each game title as information about the photographer, and display the evaluation according to the shooting time.
  • the shared server 8 evaluates the shooting time for each game title, and if the shooting time exceeds a predetermined time, a camera trophy, which is a virtual award product, is given to the photographer.
  • the camera trophy may be given to the photographer by the game program. For example, if the shooting time exceeds 40 hours, the bronze trophy 340b is given, if the shooting time exceeds 200 hours, the silver trophy 340c is given, and if the shooting time exceeds 800 hours, the gold trophy 340a is given.
  • the viewer C can easily recognize the game title in which the photographer is good at the actual situation.
  • the operation information receiving unit 310 receives the operation information in which the viewer C has selected the photographer.
  • the information selected by the photographer is transmitted from the communication unit 302 to the shared server 8, and the shared server 8 transmits the distributed image being live-streamed by the selected photographer to the third information processing device 30 of the viewer C. do.
  • the distribution image acquisition unit 314 acquires the distribution image from the shared server 8, and the output processing unit 316 displays the distribution image on the third display device 32.
  • the viewer C can view the delivered image taken by the selected photographer B.
  • the viewer C may send feedback such as "like" to the shared server 8 as an evaluation of the distributed image.
  • the shared server 8 When the shared server 8 receives the information of the photographer selected by the viewer C from the third information processing device 30, the shared server 8 transfers the list of the distributed images taken by the photographer now and in the past to the third information processing device 30. You may send it. By doing so, the viewer C can view the delivered image delivered in the past in addition to the delivered image being delivered live.
  • one photographer B is the distributor, but a plurality of photographers B may form one distribution team, and the distribution team may distribute the streaming data.
  • a team member called a switcher temporally switches and distributes the distribution images captured by the plurality of photographers B.
  • FIG. 10 shows a switching editing screen displayed on the second display device 22 of the switcher.
  • Game images taken by four photographers are transmitted to the second information processing device 20 of the switcher.
  • the first game image is taken by Alan
  • the second game image is taken by Brown
  • the third game image is taken by Charles
  • the fourth game image is taken by Dean.
  • the switcher operates the input device 24 to switch the distribution images in time, and includes one distribution image in the streaming data.
  • the switcher can perform a more attractive game commentary by selecting and distributing the distribution image that the viewer C seems to be most excited about.
  • the switcher may include two or more distributed images in the streaming data at the same time and distribute a new live image that has never existed before.
  • the viewer input receiving unit 226 receives the input by the viewer C for the distributed image from the third information processing device 30. This input may be a "like" input or may be another form of feedback.
  • the viewer input reception unit 226 may accept input by the viewer C via the server system 4.
  • Photographer B has the right to intervene in the game on condition that the received input amount exceeds a predetermined value, for example, to give a weapon to the character of player A or to enemies for the purpose of enlivening the game live. Intervene in gameplay, such as by disturbing the character.
  • the photographer B may acquire the right to intervene in the gameplay, provided that the viewer C has received 1000 likes.
  • the operation information receiving unit 210 receives the operation information for the game play being distributed from the photographer B
  • the operation information transmitting unit 228 transmits the operation information to the first information processing device 10 of the player A.
  • the second information processing device 20 has the game execution unit 212 and executes the same game program as the player A.
  • the second information processing device 20 is the game execution unit. You do not have to have 212.
  • the game execution unit 112 in the first information processing apparatus 10 moves the virtual camera for the distributed image in the game virtual space based on the camera operation information by the photographer B, and the image taken by the virtual camera for the distributed image. May be supplied to the second information processing apparatus 20.
  • the first information processing apparatus 10 has the game execution unit 112 and the second information processing apparatus 20 has the game execution unit 212, and the game program is executed by each of them.
  • the information processing device 10 does not have the game execution unit 112, and the second information processing device 20 does not have to have the game execution unit 212.
  • the game execution unit may be provided in a cloud server (not shown), and the first information processing device 10 and the second information processing device 20 may be supplied with game images from the cloud server.
  • the selected image acquisition unit 312 selects the photographer B who is distributing the game image from the shared server 8.
  • the selected image acquisition unit 312 may acquire the selected image for selecting the game image being distributed from the shared server 8. For example, in this selected image, by designating a game title, a list of distributed images of the game title may be displayed. Even in this case, it is preferable that the information about the photographer B who is shooting the distributed image is displayed and the viewer C can select the distributed image.
  • the present invention can be used in the technical field of distributing game images.
  • Game image distribution system 4 ... Server system, 6 ... Management server, 8 ... Shared server, 10 ... First information processing device, 12 ... First display device, 14 ... Input device, 20 ... Second information processing device, 22 ... Second display device, 24 ... Input device, 30 ... Third information processing device, 32 ... Third display device , 34 ... Input device, 100 ... Processing unit, 102 ... Communication unit, 110 ... Operation information reception unit, 112 ... Game execution unit, 114 ...
  • Game image generation unit 116. ⁇ ⁇ Output processing unit, 118 ⁇ ⁇ ⁇ Connection unit, 120 ⁇ ⁇ ⁇ Operation information transmission unit, 200 ⁇ ⁇ ⁇ Processing unit, 202 ⁇ ⁇ ⁇ Communication unit, 210 ⁇ ⁇ ⁇ Operation information reception unit, 212 ⁇ ⁇ ⁇ Game Execution unit, 214 ... Game image generation unit, 216 ... Output processing unit, 218 ... Connection unit, 220 ... Game selection image acquisition unit, 222 ... Operation information acquisition unit, 224 ... Distribution unit, 226 ... Viewer input reception unit, 228 ... Operation information transmission unit, 300 ... Processing unit, 302 ... Communication unit, 310 ... Operation information reception unit, 312 ... Selection Image acquisition unit, 314 ... Distribution image acquisition unit, 316 ... Output processing unit, 318 ... Connection unit.

Abstract

This game image distribution system 1 comprises a first information processing device 10 operated by a player A of a game, a second information processing device 20 operated by a photographer B, and a third information processing device 30 operated by a viewer. The first information processing device 10 displays, on a first display device 12, a play image depicting a virtual space of a game operated in accordance with information about a game operation performed by the player A, as captured by a virtual camera for play images. The second information processing device 20 displays, on a second display device 22, a distribution image as captured by a virtual camera in accordance with information about a camera operation carried out by the photographer B in the virtual space of the game being played by the player A.

Description

ゲーム画像配信システムGame image distribution system
 本発明は、ゲーム画像を配信する技術に関する。 The present invention relates to a technique for distributing game images.
 特許文献1は、配信ユーザがプレイしているゲーム画像を含む配信画像を、共有サーバ経由で視聴ユーザに配信する画像共有システムを開示する。特許文献1に開示される画像共有システムでは、視聴アプリケーションが、管理サーバから、ライブ配信されているコンテンツの情報を取得して一覧画面を生成し、視聴ユーザは、一覧画面から視聴したいコンテンツを選択する。 Patent Document 1 discloses an image sharing system that distributes a distribution image including a game image being played by a distribution user to a viewing user via a sharing server. In the image sharing system disclosed in Patent Document 1, the viewing application acquires information on the lively distributed content from the management server and generates a list screen, and the viewing user selects the content to be viewed from the list screen. do.
特開2019-97889号公報Japanese Unexamined Patent Publication No. 2019-97889
 従来の画像共有システムでは、視聴ユーザはプレイヤと同じゲーム画像を見ながら、プレイヤによるゲーム実況を楽しむことができるが、プレイヤ視点からの画像を見ることに単調さを感じることがある。そこでゲーム実況にバリエーションをもたせる仕組みを構築することが切望されている。 In the conventional image sharing system, the viewing user can enjoy the game live by the player while viewing the same game image as the player, but viewing the image from the player's point of view may feel monotonous. Therefore, it is eagerly desired to build a mechanism to give variation to the game live.
 そこで本発明は、ゲーム画像を視聴者に配信する新たな技術を提供することを目的とする。 Therefore, an object of the present invention is to provide a new technique for distributing a game image to a viewer.
 上記課題を解決するために、本発明のある態様のゲーム画像配信システムは、ゲームのプレイヤが操作する第1情報処理装置と、撮影者が操作する第2情報処理装置と、視聴者が操作する第3情報処理装置とを備える。第1情報処理装置は、プレイヤがゲームを操作するゲーム操作情報を受け付ける第1操作情報受付部と、ゲーム操作情報にしたがって操作されるゲームの仮想空間を、プレイ画像用の仮想カメラが撮影したプレイ画像を第1ディスプレイ装置に表示する第1出力処理部とを有する。第2情報処理装置は、プレイヤがプレイしているゲームの仮想空間内で、配信画像用の仮想カメラを撮影者が操作するカメラ操作情報を受け付ける第2操作情報受付部と、カメラ操作情報にしたがって配信画像用の仮想カメラが撮影した配信画像を第2ディスプレイ装置に表示する第2出力処理部と、配信画像を送信する配信部とを有する。第3情報処理装置は、配信画像を取得する画像取得部と、取得した配信画像を第3ディスプレイ装置に表示する第3出力処理部とを有する。 In order to solve the above problems, the game image distribution system according to an aspect of the present invention is operated by a viewer, a first information processing device operated by a player of the game, a second information processing device operated by a photographer, and a viewer. It is equipped with a third information processing device. The first information processing device is a play in which a virtual camera for a play image captures a first operation information receiving unit that receives game operation information in which a player operates a game and a virtual space of a game operated according to the game operation information. It has a first output processing unit that displays an image on a first display device. The second information processing device has a second operation information receiving unit that receives camera operation information in which the photographer operates a virtual camera for distribution images in the virtual space of the game played by the player, and a second operation information receiving unit according to the camera operation information. It has a second output processing unit that displays a distribution image taken by a virtual camera for distribution images on a second display device, and a distribution unit that transmits distribution images. The third information processing device has an image acquisition unit for acquiring a distribution image and a third output processing unit for displaying the acquired distribution image on the third display device.
 なお、以上の構成要素の任意の組合せ、本発明の表現を方法、装置、システム、記録媒体、コンピュータプログラムなどの間で変換したものもまた、本発明の態様として有効である。 It should be noted that any combination of the above components and the conversion of the expression of the present invention between methods, devices, systems, recording media, computer programs, etc. are also effective as aspects of the present invention.
実施例にかかるゲーム画像配信システムを示す図である。It is a figure which shows the game image distribution system which concerns on Example. 情報処理装置のハードウェア構成を示す図である。It is a figure which shows the hardware configuration of an information processing apparatus. 第1情報処理装置の機能ブロックを示す図である。It is a figure which shows the functional block of the 1st information processing apparatus. 第1ディスプレイ装置に表示されるゲーム画像の一例を示す図である。It is a figure which shows an example of the game image displayed on the 1st display device. 第2情報処理装置の機能ブロックを示す図である。It is a figure which shows the functional block of the 2nd information processing apparatus. 第2ディスプレイ装置に表示されるゲームプレイの選択画像の一例を示す図である。It is a figure which shows an example of the selection image of the game play displayed on the 2nd display device. 第2ディスプレイ装置に表示される配信画像の一例を示す図である。It is a figure which shows an example of the delivery image displayed on the 2nd display device. 第3情報処理装置の機能ブロックを示す図である。It is a figure which shows the functional block of the 3rd information processing apparatus. 第3ディスプレイ装置に表示される撮影者選択画像の一例を示す図である。It is a figure which shows an example of the photographer selection image displayed on the 3rd display apparatus. スイッチング用編集画面を示す図である。It is a figure which shows the edit screen for switching.
 図1は、本発明の実施例にかかるゲーム画像配信システム1を示す。ゲーム画像配信システム1は、ゲームのプレイヤAが操作する第1情報処理装置10と、撮影者Bが操作する第2情報処理装置20と、視聴者Cが操作する第3情報処理装置30と、サーバシステム4とを備え、これらはインターネットなどのネットワーク3を介して接続している。サーバシステム4は、画像配信に関する情報を管理する管理サーバ6と、ゲーム画像の共有サービスを提供する共有サーバ8とを有する。管理サーバ6と共有サーバ8とは、同一の運営主体により管理されてよいが、別個の運営主体により管理されてもよい。実施例において第1情報処理装置10および第2情報処理装置20は、同じ機能を有する。第3情報処理装置30は、第1情報処理装置10および第2情報処理装置20と、同じ機能を有する装置であってよいが、異なる機能を有する装置であってもよい。 FIG. 1 shows a game image distribution system 1 according to an embodiment of the present invention. The game image distribution system 1 includes a first information processing device 10 operated by the player A of the game, a second information processing device 20 operated by the photographer B, and a third information processing device 30 operated by the viewer C. It includes a server system 4, which is connected via a network 3 such as the Internet. The server system 4 has a management server 6 that manages information related to image distribution, and a sharing server 8 that provides a game image sharing service. The management server 6 and the shared server 8 may be managed by the same operating entity, but may be managed by separate operating entities. In the embodiment, the first information processing device 10 and the second information processing device 20 have the same function. The third information processing device 30 may be a device having the same function as the first information processing device 10 and the second information processing device 20, but may be a device having a different function.
 ゲーム画像配信システム1では、複数のプレイヤAが、それぞれ入力装置14を用いて、ゲームを操作している。各プレイヤAは、シングルプレイモードで1人でゲームをプレイしていても、マルチプレイモードで複数人でゲームをプレイしていてもよい。撮影者Bは、プレイヤAがプレイしているゲームの仮想空間内で、配信画像用の仮想カメラを操作して、配信するためのゲーム画像(配信画像)を撮影する。撮影者Bが、ゲーム仮想空間内で仮想カメラを直接操作することで、プレイヤAが見ているゲーム画像とは異なるゲーム画像を撮影できる。 In the game image distribution system 1, a plurality of players A each operate the game using the input device 14. Each player A may be playing the game by one person in the single play mode, or may be playing the game by a plurality of people in the multiplayer mode. The photographer B operates a virtual camera for distribution images in the virtual space of the game played by player A to shoot a game image (distribution image) for distribution. By directly operating the virtual camera in the game virtual space, the photographer B can shoot a game image different from the game image seen by the player A.
 ゲーム画像配信システム1において、撮影者Bは、プレイヤAのゲームプレイを実況する配信者となり、プレイヤAがプレイしているゲーム仮想空間を撮影して、撮影した画像(配信画像)を共有サーバ8にストリーミング配信する。配信画像は、ゲーム音とともにストリーミング配信されるが、ゲーム音の配信についての説明は省略する。撮影開始前、撮影者Bは、どのプレイヤAのゲームプレイを配信するか選択する。 In the game image distribution system 1, the photographer B becomes a distributor who plays the game play of the player A, photographs the game virtual space played by the player A, and shares the captured image (distribution image) with the sharing server 8. Stream to. The distributed image is streamed together with the game sound, but the description of the distribution of the game sound is omitted. Before the start of shooting, the photographer B selects which player A's gameplay is to be distributed.
 複数の撮影者Bが、1人のプレイヤAのゲームプレイをそれぞれ独自のカメラワークで撮影して、それぞれがゲーム実況することも可能である。このとき視聴者Cは、複数の撮影者Bのうちの1人を選択し、選択した撮影者Bのゲーム実況を視聴できる。ゲーム画像配信システム1では、撮影者Bが視聴者Cにより選択されるため、撮影者Bに、人気や知名度などに関する評価を付与できる。たとえば評価に応じて撮影者Bに報酬が入る仕組みが構築されていると、撮影者Bは、カメラワークの腕前やトークスキル等を磨くことで、視聴者を増やすように努力するため、ゲーム画像配信システム1における画像配信が活性化する。 It is also possible for a plurality of photographers B to shoot the gameplay of one player A with their own camera work, and each of them to play the game live. At this time, the viewer C can select one of the plurality of photographers B and watch the game commentary of the selected photographer B. In the game image distribution system 1, since the photographer B is selected by the viewer C, the photographer B can be given an evaluation regarding popularity, popularity, and the like. For example, if a system is constructed in which a reward is given to the photographer B according to the evaluation, the photographer B strives to increase the number of viewers by improving his / her skill in camera work and talk skills. Image distribution in the distribution system 1 is activated.
 第1情報処理装置10はゲームプログラムを実行するゲームコンソールであって、入力装置14は第1情報処理装置10と無線または有線で接続する。プレイヤAは入力装置14にゲームの操作情報を入力し、入力装置14は、プレイヤAによるゲーム操作情報を第1情報処理装置10に出力する。第1情報処理装置10は入力装置14からゲーム操作情報を受け付けると、ゲームプログラムの処理に反映して、第1ディスプレイ装置12からプレイ中のゲーム画像(以下、「プレイ画像」とも呼ぶ)およびゲーム音を出力する。第1ディスプレイ装置12は、テレビであってよいが、ヘッドマウントディスプレイであってもよい。 The first information processing device 10 is a game console that executes a game program, and the input device 14 is wirelessly or wiredly connected to the first information processing device 10. The player A inputs the game operation information to the input device 14, and the input device 14 outputs the game operation information by the player A to the first information processing device 10. When the first information processing device 10 receives the game operation information from the input device 14, the first information processing device 10 reflects the game operation information in the processing of the game program, and the game image (hereinafter, also referred to as "play image") being played from the first display device 12 and the game. Output sound. The first display device 12 may be a television, but may be a head-mounted display.
 第2情報処理装置20はゲームプログラムを実行するゲームコンソールであって、入力装置24は第2情報処理装置20と無線または有線で接続する。実施例において、第2情報処理装置20は第1情報処理装置10と同一機能を有するゲームコンソールであってよい。第2情報処理装置20は、プレイヤAがプレイしているゲームと同じゲームのプログラムを実行し、プレイヤAによるゲーム操作情報を取得して、プレイヤAによるゲーム操作情報を、ゲームプログラムの処理に反映させる。したがって第2情報処理装置20は、プレイヤAが操作する第1情報処理装置10で構築されるゲーム仮想空間と同じゲーム仮想空間を構築する。なお、プレイヤAが、他のプレイヤと一緒にゲームをプレイしている場合、第2情報処理装置20は、プレイヤAを含む全てのプレイヤによるゲーム操作情報を取得して、ゲームプログラムの処理に反映させる。このようにして、第2情報処理装置20に構築されるゲーム仮想空間は、プレイヤAが操作する第1情報処理装置10に構築されるゲーム仮想空間と同一となる。 The second information processing device 20 is a game console that executes a game program, and the input device 24 is connected to the second information processing device 20 wirelessly or by wire. In the embodiment, the second information processing device 20 may be a game console having the same function as the first information processing device 10. The second information processing device 20 executes the same game program as the game played by the player A, acquires the game operation information by the player A, and reflects the game operation information by the player A in the processing of the game program. Let me. Therefore, the second information processing device 20 constructs the same game virtual space as the game virtual space constructed by the first information processing device 10 operated by the player A. When the player A is playing the game together with another player, the second information processing apparatus 20 acquires the game operation information by all the players including the player A and reflects it in the processing of the game program. Let me. In this way, the game virtual space built in the second information processing device 20 is the same as the game virtual space built in the first information processing device 10 operated by the player A.
 実施例のゲームプログラムは、プレイヤAではない撮影者Bの参加を可能とする機能を有する。撮影者Bとして参加可能な人数は、ゲームごとに設定されてよい。このゲームプログラムにおいて、ユーザが撮影者Bとしてゲームに参加すると、ゲーム仮想空間における配信画像用の仮想カメラの操作権が付与される。撮影者Bは、プレイヤとして参加する訳ではないので、基本的にはゲーム進行に関与できないが、ある制限内で関与できるオプションが存在していてもよい。撮影者Bによるゲーム進行への関与の程度については、ゲームごとに定められてよい。 The game program of the embodiment has a function of allowing the photographer B, who is not the player A, to participate. The number of people who can participate as photographer B may be set for each game. In this game program, when the user participates in the game as the photographer B, the operation right of the virtual camera for the distributed image in the game virtual space is given. Since the photographer B does not participate as a player, he / she cannot basically participate in the progress of the game, but there may be an option that he / she can participate in within a certain limit. The degree of involvement of the photographer B in the progress of the game may be determined for each game.
 撮影者Bは入力装置24に仮想カメラの操作情報を入力し、入力装置24は、撮影者Bによるカメラ操作情報を第2情報処理装置20に出力する。第2情報処理装置20は入力装置24からカメラ操作情報を受け付けると、ゲーム仮想空間内で仮想カメラを動かし、仮想カメラの視点位置および視線方向にもとづいたゲーム画像(配信画像)およびゲーム音を第2ディスプレイ装置22から出力する。第2ディスプレイ装置22は、テレビであってよいが、ヘッドマウントディスプレイであってもよい。撮影者Bは、配信画像およびゲーム音を共有サーバ8にストリーミング配信して、プレイヤAのゲームプレイを実況する。 The photographer B inputs the operation information of the virtual camera to the input device 24, and the input device 24 outputs the camera operation information by the photographer B to the second information processing device 20. When the second information processing apparatus 20 receives the camera operation information from the input device 24, the second information processing apparatus 20 moves the virtual camera in the game virtual space, and produces a game image (delivery image) and a game sound based on the viewpoint position and the line-of-sight direction of the virtual camera. 2 Output from the display device 22. The second display device 22 may be a television, but may be a head-mounted display. The photographer B streams the distributed image and the game sound to the shared server 8 to live the game play of the player A.
 第3情報処理装置30は配信画像を再生する端末装置であって、入力装置34は第3情報処理装置30と無線または有線で接続する。入力装置34は第3情報処理装置30と一体に構成されてもよい。第1情報処理装置10および第2情報処理装置20と異なり、第3情報処理装置30はゲームプログラムを実行する機能を有しなくてよいが、第3情報処理装置30が、第1情報処理装置10および第2情報処理装置20と同様にゲームプログラムの実行機能を有していれば、視聴者Cは、プレイヤAまたは撮影者Bとしてゲームに参加することも可能である。 The third information processing device 30 is a terminal device for reproducing the distributed image, and the input device 34 is wirelessly or wiredly connected to the third information processing device 30. The input device 34 may be integrally configured with the third information processing device 30. Unlike the first information processing device 10 and the second information processing device 20, the third information processing device 30 does not have to have a function of executing a game program, but the third information processing device 30 is the first information processing device. As long as the viewer C has the execution function of the game program as in the case of the 10 and the second information processing apparatus 20, the viewer C can also participate in the game as the player A or the photographer B.
 視聴者Cは共有サーバ8にアクセスして、ストリーミング配信中のゲーム実況の選択画面から、視聴したいゲーム実況を選択できる。複数の撮影者Bが実況している場合、視聴者Cは、複数の撮影者Bによるゲーム実況の中から、最も盛り上がっているゲーム実況を選択してよい。そのためゲーム実況の選択画面には、たとえば、ゲーム実況ごとの視聴者数や、撮影者Bの評価など、視聴者Cがゲーム実況を選択する要因となる情報が表示されることが好ましい。 Viewer C can access the shared server 8 and select the game commentary he / she wants to watch from the game commentary selection screen being streamed. When a plurality of photographers B are playing live, the viewer C may select the most exciting game playing from the game playing by the plurality of photographers B. Therefore, it is preferable that the game commentary selection screen displays information that causes the viewer C to select the game commentary, such as the number of viewers for each game commentary and the evaluation of the photographer B.
 このようにゲーム画像配信システム1では、配信主がプレイヤAではなく、撮影者Bであるため、1人のプレイヤAによるゲームプレイが、複数の撮影者Bにより実況されることもあり得る。撮影者Bは、特定のゲームを専門に実況したり、特定のプレイヤ専用の実況者になるなどして、自身の評価を高めるように活動してよい。 As described above, in the game image distribution system 1, since the distributor is not the player A but the photographer B, the game play by one player A may be played by a plurality of photographers B. The photographer B may act to improve his / her own evaluation by specializing in a specific game or becoming a commentator dedicated to a specific player.
 管理サーバ6は、第1情報処理装置10、第2情報処理装置20、第3情報処理装置30を操作するユーザに、ネットワークサービスを提供する。管理サーバ6はユーザを識別するネットワークアカウントを管理しており、ユーザはネットワークアカウントを用いて、ネットワークサービスにサインインする。ユーザはネットワークサービスにサインインすることで、ゲーム画像配信に関するサービスに、プレイヤA、撮影者Bまたは視聴者Cとして参加できるようになる。 The management server 6 provides a network service to a user who operates the first information processing device 10, the second information processing device 20, and the third information processing device 30. The management server 6 manages a network account that identifies a user, and the user signs in to a network service using the network account. By signing in to the network service, the user can participate in the service related to game image distribution as player A, photographer B, or viewer C.
 実施例において管理サーバ6は、プレイヤAではない撮影者Bが配信可能なゲームプレイを管理する。ユーザは、自身のゲームプレイを第三者である撮影者が配信することを許可するか否かを定めた情報を管理サーバ6に登録する。ユーザは、条件付きで、撮影者による配信を許可してもよいし、無条件に撮影者による配信を許可してもよい。撮影者Bは、管理サーバ6にアクセスして、配信可能なゲームプレイの選択画面を閲覧し、選択画面から、配信するゲームプレイを選択できる。 In the embodiment, the management server 6 manages the game play that can be distributed by the photographer B who is not the player A. The user registers information in the management server 6 that determines whether or not to allow a photographer who is a third party to distribute his / her game play. The user may conditionally allow the photographer to deliver, or unconditionally allow the photographer to deliver. The photographer B can access the management server 6 to browse the gameplay selection screen that can be distributed, and select the gameplay to be distributed from the selection screen.
 共有サーバ8は、複数の撮影者Bが配信しているゲーム実況の選択画面を生成する。視聴者Cが選択画面から、視聴するゲーム実況を選択すると、共有サーバ8は、第3情報処理装置30に配信画像を送信する。第3情報処理装置30が、第1情報処理装置10および第2情報処理装置20と同様にゲームプログラムの実行機能を有している場合、視聴者Cは、撮影者Bとしてゲームに参加してもよい。なお視聴者Cが撮影者Bとしてゲームに参加しないのであれば、第3情報処理装置30は、ゲームプログラムの実行機能を有しなくてよく、たとえばスマートフォンやタブレットなど、配信画像の視聴アプリケーションをインストールした携帯端末装置であってよい。 The shared server 8 generates a game live selection screen distributed by a plurality of photographers B. When the viewer C selects the game commentary to be viewed from the selection screen, the shared server 8 transmits the distributed image to the third information processing device 30. When the third information processing device 30 has a game program execution function similar to the first information processing device 10 and the second information processing device 20, the viewer C participates in the game as the photographer B. May be good. If the viewer C does not participate in the game as the photographer B, the third information processing device 30 does not have to have a game program execution function, and installs a distribution image viewing application such as a smartphone or tablet. It may be a portable terminal device.
 図2は、第1情報処理装置10、第2情報処理装置20のハードウェア構成を示す。第1情報処理装置10、第2情報処理装置20は、メイン電源ボタン40、電源ON用LED41、スタンバイ用LED42、システムコントローラ44、クロック46、デバイスコントローラ50、メディアドライブ52、USBモジュール54、フラッシュメモリ56、無線通信モジュール58、有線通信モジュール60、サブシステム70およびメインシステム80を有して構成される。 FIG. 2 shows the hardware configuration of the first information processing device 10 and the second information processing device 20. The first information processing device 10 and the second information processing device 20 include a main power button 40, a power ON LED 41, a standby LED 42, a system controller 44, a clock 46, a device controller 50, a media drive 52, a USB module 54, and a flash memory. It includes 56, a wireless communication module 58, a wired communication module 60, a subsystem 70, and a main system 80.
 メインシステム80は、メインCPU(Central Processing Unit)、主記憶装置であるメモリおよびメモリコントローラ、GPU(Graphics Processing Unit)などを備える。GPUはゲームプログラムの演算処理に主として利用される。これらの機能はシステムオンチップとして構成されて、1つのチップ上に形成されてよい。メインCPUは補助記憶装置またはROM媒体64に記録されたゲームプログラムを実行する機能をもつ。 The main system 80 includes a main CPU (Central Processing Unit), a memory and a memory controller as a main storage device, a GPU (Graphics Processing Unit), and the like. The GPU is mainly used for arithmetic processing of a game program. These functions may be configured as a system-on-chip and may be formed on one chip. The main CPU has a function of executing a game program recorded on the auxiliary storage device or the ROM medium 64.
 サブシステム70は、サブCPU、主記憶装置であるメモリおよびメモリコントローラなどを備え、GPUを備えず、ゲームプログラムを実行する機能をもたない。サブCPUの回路ゲート数は、メインCPUの回路ゲート数よりも少なく、サブCPUの動作消費電力は、メインCPUの動作消費電力よりも少ない。サブCPUは、メインCPUがスタンバイ状態にある間においても動作し、消費電力を低く抑えるべく、その処理機能を制限されている。 The subsystem 70 includes a sub CPU, a memory as a main storage device, a memory controller, and the like, does not have a GPU, and does not have a function of executing a game program. The number of circuit gates of the sub CPU is smaller than the number of circuit gates of the main CPU, and the operating power consumption of the sub CPU is smaller than the operating power consumption of the main CPU. The sub CPU operates even while the main CPU is in the standby state, and its processing function is limited in order to keep the power consumption low.
 メイン電源ボタン40は、ユーザからの操作入力が行われる入力部であって、筐体の前面に設けられ、メインシステム80への電源供給をオンまたはオフするために操作される。電源ON用LED41は、メイン電源ボタン40がオンされたときに点灯し、スタンバイ用LED42は、メイン電源ボタン40がオフされたときに点灯する。 The main power button 40 is an input unit for inputting operations from the user, is provided on the front surface of the housing, and is operated to turn on or off the power supply to the main system 80. The power ON LED 41 lights up when the main power button 40 is turned on, and the standby LED 42 lights up when the main power button 40 is turned off.
 システムコントローラ44は、ユーザによるメイン電源ボタン40の押下を検出する。メイン電源がオフ状態にあるときにメイン電源ボタン40が押下されると、システムコントローラ44は、その押下操作を「オン指示」として取得し、一方で、メイン電源がオン状態にあるときにメイン電源ボタン40が押下されると、システムコントローラ44は、その押下操作を「オフ指示」として取得する。 The system controller 44 detects that the user presses the main power button 40. When the main power button 40 is pressed while the main power is off, the system controller 44 acquires the pressing operation as an "on instruction", while the main power is on when the main power is on. When the button 40 is pressed, the system controller 44 acquires the pressing operation as an "off instruction".
 クロック46はリアルタイムクロックであって、現在の日時情報を生成し、システムコントローラ44やサブシステム70およびメインシステム80に供給する。デバイスコントローラ50は、サウスブリッジのようにデバイス間の情報の受け渡しを実行するLSI(Large-Scale Integrated Circuit)として構成される。図示のように、デバイスコントローラ50には、システムコントローラ44、メディアドライブ52、USBモジュール54、フラッシュメモリ56、無線通信モジュール58、有線通信モジュール60、サブシステム70およびメインシステム80などのデバイスが接続される。デバイスコントローラ50は、それぞれのデバイスの電気特性の違いやデータ転送速度の差を吸収し、データ転送のタイミングを制御する。 The clock 46 is a real-time clock that generates current date and time information and supplies it to the system controller 44, the subsystem 70, and the main system 80. The device controller 50 is configured as an LSI (Large-Scale Integrated Circuit) that executes information transfer between devices like a south bridge. As shown in the figure, devices such as a system controller 44, a media drive 52, a USB module 54, a flash memory 56, a wireless communication module 58, a wired communication module 60, a subsystem 70, and a main system 80 are connected to the device controller 50. Ru. The device controller 50 absorbs the difference in electrical characteristics and the difference in data transfer speed of each device, and controls the timing of data transfer.
 メディアドライブ52は、ゲームなどのアプリケーションソフトウェア、およびライセンス情報を記録したROM媒体64を装着して駆動し、ROM媒体64からプログラムやデータなどを読み出すドライブ装置である。ROM媒体64は、光ディスクや光磁気ディスク、ブルーレイディスクなどの読出専用の記録メディアであってよい。 The media drive 52 is a drive device that mounts and drives application software such as games and a ROM medium 64 that records license information, and reads programs, data, and the like from the ROM medium 64. The ROM medium 64 may be a read-only recording medium such as an optical disk, a magneto-optical disk, or a Blu-ray disc.
 USBモジュール54は、外部機器とUSBケーブルで接続するモジュールである。USBモジュール54は、外部機器である補助記憶装置、マイクおよびカメラとUSBケーブルで接続してもよい。フラッシュメモリ56は、内部ストレージを構成する補助記憶装置である。無線通信モジュール58は、Bluetooth(登録商標)プロトコルやIEEE802.11プロトコルなどの通信プロトコルで、たとえば入力装置14、24と無線通信する。有線通信モジュール60は、外部機器と有線通信し、アクセスポイントを介して外部のネットワーク3に接続してよい。 The USB module 54 is a module that connects to an external device with a USB cable. The USB module 54 may be connected to an auxiliary storage device, a microphone, and a camera, which are external devices, with a USB cable. The flash memory 56 is an auxiliary storage device that constitutes an internal storage. The wireless communication module 58 is a communication protocol such as a Bluetooth (registered trademark) protocol or an IEEE802.11 protocol, and wirelessly communicates with, for example, input devices 14 and 24. The wired communication module 60 may perform wired communication with an external device and connect to the external network 3 via an access point.
 図3は、第1情報処理装置10の機能ブロックを示す。第1情報処理装置10は、処理部100および通信部102を備え、処理部100は、操作情報受付部110、ゲーム実行部112、ゲーム画像生成部114、出力処理部116、接続部118および操作情報送信部120を備える。 FIG. 3 shows a functional block of the first information processing apparatus 10. The first information processing device 10 includes a processing unit 100 and a communication unit 102, and the processing unit 100 includes an operation information receiving unit 110, a game execution unit 112, a game image generation unit 114, an output processing unit 116, a connection unit 118, and an operation unit. The information transmission unit 120 is provided.
 図3において、さまざまな処理を行う機能ブロックとして記載される各要素は、ハードウェア的には、回路ブロック、メモリ、その他のLSIで構成することができ、ソフトウェア的には、システムソフトウェアや、メモリにロードされたゲームプログラムなどによって実現される。したがって、これらの機能ブロックがハードウェアのみ、ソフトウェアのみ、またはそれらの組合せによっていろいろな形で実現できることは当業者には理解されるところであり、いずれかに限定されるものではない。 In FIG. 3, each element described as a functional block that performs various processes can be configured by a circuit block, a memory, or other LSI in terms of hardware, and system software or memory in terms of software. It is realized by the game program loaded in. Therefore, it is understood by those skilled in the art that these functional blocks can be realized in various forms by hardware only, software only, or a combination thereof, and the present invention is not limited to any of them.
 通信部102は入力装置14と接続して、プレイヤAが入力装置14に入力したゲーム操作情報を受信する。通信部102の機能ブロックは、図2に示す無線通信モジュール58および有線通信モジュール60の機能を併せ持つ構成であってよい。操作情報受付部110は、通信部102から、プレイヤAがゲームを操作するゲーム操作情報を受け付ける。 The communication unit 102 connects to the input device 14 and receives the game operation information input by the player A to the input device 14. The functional block of the communication unit 102 may have a configuration having both the functions of the wireless communication module 58 and the wired communication module 60 shown in FIG. The operation information receiving unit 110 receives game operation information from the communication unit 102, in which the player A operates the game.
 ゲーム実行部112はゲームプログラムを実行する。ここでゲーム実行部112として示す機能ブロックは、システムソフトウェア、ゲームソフトウェアなどのソフトウェア、CPUなどのハードウェアなどにより実現される。ゲームプログラムの実行結果を受けて、ゲーム画像生成部114は、ゲームの画像データを生成し、ゲーム音生成部(図示せず)は、ゲームの音データを生成する。 The game execution unit 112 executes the game program. Here, the functional block shown as the game execution unit 112 is realized by system software, software such as game software, hardware such as a CPU, and the like. In response to the execution result of the game program, the game image generation unit 114 generates game image data, and the game sound generation unit (not shown) generates game sound data.
 プレイヤAによるゲームプレイ中、ゲーム実行部112はゲームプログラムを実行して、プレイヤAが入力装置14に入力したゲーム操作情報をもとに、ゲーム仮想空間においてゲームキャラクタを動かす演算処理を行う。ゲーム画像生成部114は、レンダリング処理などを実行するGPUを含み、ゲーム操作情報にしたがって操作されるゲームの仮想空間を、ゲーム仮想空間内に配置された、プレイ画像用の仮想カメラが撮影したゲーム画像データを生成する。この仮想カメラの視点位置および視線方向は、ゲームプログラムにより自動で設定される。ゲーム音生成部は、ゲーム仮想空間内のゲーム音データを生成する。 During game play by player A, the game execution unit 112 executes a game program and performs arithmetic processing for moving the game character in the game virtual space based on the game operation information input by the player A to the input device 14. The game image generation unit 114 includes a GPU that executes rendering processing and the like, and a game in which a virtual space of a game operated according to game operation information is captured by a virtual camera for play images arranged in the game virtual space. Generate image data. The viewpoint position and line-of-sight direction of this virtual camera are automatically set by the game program. The game sound generation unit generates game sound data in the game virtual space.
 図4は、第1ディスプレイ装置12に表示されるゲーム画像の一例を示す。プレイヤAのゲームプレイ中、ゲーム画像生成部114は、ゲーム仮想空間内に配置されたプレイ画像用の仮想カメラが撮影したプレイ画像を生成し、出力処理部116は、プレイ画像を第1ディスプレイ装置12に表示する。プレイヤAがプレイしているゲームタイトルや、ゲームのプレイ時間は、管理サーバ6により管理される。 FIG. 4 shows an example of a game image displayed on the first display device 12. During game play of player A, the game image generation unit 114 generates a play image taken by a virtual camera for the play image arranged in the game virtual space, and the output processing unit 116 displays the play image on the first display device. Display on 12. The game title played by the player A and the game play time are managed by the management server 6.
 図5は、第2情報処理装置20の機能ブロックを示す。第2情報処理装置20は、処理部200および通信部202を備え、処理部200は、操作情報受付部210、ゲーム実行部212、ゲーム画像生成部214、出力処理部216、接続部218、ゲーム選択画像取得部220、操作情報取得部222、配信部224、視聴者入力受付部226および操作情報送信部228を備える。 FIG. 5 shows a functional block of the second information processing apparatus 20. The second information processing apparatus 20 includes a processing unit 200 and a communication unit 202, and the processing unit 200 includes an operation information receiving unit 210, a game execution unit 212, a game image generation unit 214, an output processing unit 216, a connection unit 218, and a game. It includes a selection image acquisition unit 220, an operation information acquisition unit 222, a distribution unit 224, a viewer input reception unit 226, and an operation information transmission unit 228.
 図5において、さまざまな処理を行う機能ブロックとして記載される各要素は、ハードウェア的には、回路ブロック、メモリ、その他のLSIで構成することができ、ソフトウェア的には、システムソフトウェアや、メモリにロードされたゲームプログラムなどによって実現される。したがって、これらの機能ブロックがハードウェアのみ、ソフトウェアのみ、またはそれらの組合せによっていろいろな形で実現できることは当業者には理解されるところであり、いずれかに限定されるものではない。 In FIG. 5, each element described as a functional block that performs various processes can be configured by a circuit block, a memory, or other LSI in terms of hardware, and system software or memory in terms of software. It is realized by the game program loaded in. Therefore, it is understood by those skilled in the art that these functional blocks can be realized in various forms by hardware only, software only, or a combination thereof, and the present invention is not limited to any of them.
 上記したように、実施例では第1情報処理装置10および第2情報処理装置20は同一のゲームコンソールである。したがって第1情報処理装置10における処理部100および通信部102は、それぞれ第2情報処理装置20における処理部200および通信部202に対応し、処理部100における操作情報受付部110、ゲーム実行部112、ゲーム画像生成部114、出力処理部116、接続部118は、それぞれ第2情報処理装置20における操作情報受付部210、ゲーム実行部212、ゲーム画像生成部214、出力処理部216、接続部218と同一の機能であってよい。 As described above, in the embodiment, the first information processing device 10 and the second information processing device 20 are the same game console. Therefore, the processing unit 100 and the communication unit 102 in the first information processing device 10 correspond to the processing unit 200 and the communication unit 202 in the second information processing device 20, respectively, and the operation information receiving unit 110 and the game execution unit 112 in the processing unit 100. The game image generation unit 114, the output processing unit 116, and the connection unit 118 are the operation information reception unit 210, the game execution unit 212, the game image generation unit 214, the output processing unit 216, and the connection unit 218 in the second information processing device 20, respectively. It may have the same function as.
 通信部202は入力装置24と接続して、撮影者Bが入力装置24に入力した操作情報を受信する。以下の説明において、撮影者Bは、まだ撮影者としてゲームに参加していないため、便宜上、「ユーザB」と呼ぶ。通信部202の機能ブロックは、図2に示す無線通信モジュール58および有線通信モジュール60の機能を併せ持つ構成であってよい。操作情報受付部210が、通信部202から、管理サーバ6にアクセスすることを指示する操作情報を受け付けると、接続部218は管理サーバ6にアクセスし、ゲーム選択画像取得部220が管理サーバ6から、配信可能なゲームプレイを選択するためのゲーム選択画像を取得する。 The communication unit 202 connects to the input device 24 and receives the operation information input by the photographer B to the input device 24. In the following description, the photographer B has not yet participated in the game as a photographer, and is therefore referred to as "user B" for convenience. The functional block of the communication unit 202 may have a configuration having both the functions of the wireless communication module 58 and the wired communication module 60 shown in FIG. When the operation information reception unit 210 receives the operation information instructing to access the management server 6 from the communication unit 202, the connection unit 218 accesses the management server 6, and the game selection image acquisition unit 220 is from the management server 6. , Get the game selection image for selecting the gameplay that can be distributed.
 図6は、第2ディスプレイ装置22に表示される、ゲームプレイの選択画像の一例を示す。出力処理部216は、配信可能なゲームプレイを選択するためのゲーム選択画像を第2ディスプレイ装置22に表示する。この例では出力処理部216が、ゲームタイトル「バトルフィールド」について、配信可能なゲームプレイの選択画像を第2ディスプレイ装置22に表示している。 FIG. 6 shows an example of a gameplay selection image displayed on the second display device 22. The output processing unit 216 displays a game selection image for selecting a game play that can be distributed on the second display device 22. In this example, the output processing unit 216 displays a selectable image of the game play that can be distributed for the game title “Battlefield” on the second display device 22.
 管理サーバ6は、各プレイヤAがプレイしているゲームタイトルやプレイ時間を管理している。既述したように、プレイヤAは撮影者による配信を許可するか否かを定めた配信許否情報を管理サーバ6に登録している。管理サーバ6は配信許否情報にもとづいて、配信を許可しているプレイヤAを特定して、当該プレイヤAのゲームプレイを選択可能とする選択画像を生成し、第2情報処理装置20に提供する。 The management server 6 manages the game title and play time played by each player A. As described above, the player A registers the distribution permission / rejection information that determines whether or not the distribution by the photographer is permitted in the management server 6. The management server 6 identifies the player A who is permitted to distribute based on the distribution permission / rejection information, generates a selection image that enables selection of the game play of the player A, and provides the second information processing apparatus 20 with the selection image. ..
 ユーザBが、特定のゲームタイトルを検索領域230に入力すると、管理サーバ6は、当該ゲームタイトルについて配信可能なゲームプレイの選択画像を生成して、第2情報処理装置20に提供する。ユーザBがソート条件232を変更すると、選択画像における表示順序が変更される。 When the user B inputs a specific game title into the search area 230, the management server 6 generates a gameplay selection image that can be distributed for the game title and provides it to the second information processing device 20. When the user B changes the sort condition 232, the display order in the selected image is changed.
 出力処理部216は、ゲームプレイに関する情報として、プレイヤ名を表示する。ユーザBは、プレイヤ名を見ることで、有名なプレイヤかどうか判断し、実況するゲームプレイを選択してよい。ユーザBは、有名なプレイヤのゲーム実況をすることで、視聴者数を増やし、自身の評価を高めることができる。なお図6に示すゲーム選択画像において、プレイヤaaaと、プレイヤbbbのゲーム画像には、「Live」マークが表示されているが、このことは、プレイヤaaa、プレイヤbbbが、それぞれ自分でゲーム実況していることを意味している。ゲーム画像配信システム1において、各プレイヤAは、自分でゲーム実況することを妨げられるものではない。 The output processing unit 216 displays the player name as information related to game play. By looking at the player name, the user B may determine whether the player is a famous player and select a live gameplay. User B can increase the number of viewers and raise his / her own evaluation by playing the game of a famous player. In the game selection image shown in FIG. 6, the "Live" mark is displayed on the game images of the player aaa and the player bbb, which means that the player aaa and the player bbb play the game by themselves. It means that it is. In the game image distribution system 1, each player A is not prevented from playing the game by himself / herself.
 この例では、ソート条件232が「視聴者数(多い順)」に設定されており、管理サーバ6は、プレイヤA自身による配信の視聴者数と、撮影者による配信の視聴者数とを合算して、各プレイヤAのゲームプレイの視聴者数を導出している。出力処理部216は、ゲームプレイに関する情報として、現在配信中のゲーム画像の視聴者数を表示する。表示する視聴者数が、プレイヤA自身による配信の視聴者数と、プレイヤA以外の撮影者による配信の視聴者数とを含むことで、注目度合いを正確に表現する指標となる。 In this example, the sort condition 232 is set to "the number of viewers (in descending order)", and the management server 6 adds up the number of viewers delivered by the player A and the number of viewers delivered by the photographer. Then, the number of viewers of the game play of each player A is derived. The output processing unit 216 displays the number of viewers of the game image currently being distributed as information regarding the game play. The number of viewers to be displayed includes the number of viewers distributed by the player A itself and the number of viewers distributed by a photographer other than the player A, which is an index for accurately expressing the degree of attention.
 操作情報受付部210は、ユーザBがゲームプレイを選択した操作情報を受け付ける。ゲームプレイを選択した情報は、通信部202から管理サーバ6に送信され、管理サーバ6は、選択されたプレイヤAの第1情報処理装置10に接続するための情報を第2情報処理装置20に提供する。接続部218は、第1情報処理装置10に接続するための情報を用いて、選択されたプレイヤAの第1情報処理装置10の接続部118とP2P通信で接続する。 The operation information receiving unit 210 receives the operation information for which the user B has selected the game play. The information for selecting the game play is transmitted from the communication unit 202 to the management server 6, and the management server 6 transfers the information for connecting to the first information processing device 10 of the selected player A to the second information processing device 20. offer. The connection unit 218 connects to the connection unit 118 of the selected first information processing device 10 of the player A by P2P communication using the information for connecting to the first information processing device 10.
 第1情報処理装置10と第2情報処理装置20とが接続した後、ゲーム実行部212は、プレイヤAがプレイしているゲームと同じゲームプログラムを起動し、ユーザBは、撮影者として当該ゲームに参加する。以下、ユーザBを「撮影者B」と呼ぶ。第2情報処理装置20は、第1情報処理装置10において形成されているゲーム仮想空間と同じ仮想空間を、第2情報処理装置20に形成する。そのため操作情報取得部222は、第1情報処理装置10から、同一のゲーム仮想空間を形成するためのゲーム操作情報を取得する。 After the first information processing device 10 and the second information processing device 20 are connected, the game execution unit 212 activates the same game program as the game played by the player A, and the user B is the photographer of the game. I will participate in. Hereinafter, the user B is referred to as a "photographer B". The second information processing device 20 forms the same virtual space as the game virtual space formed in the first information processing device 10 in the second information processing device 20. Therefore, the operation information acquisition unit 222 acquires game operation information for forming the same game virtual space from the first information processing device 10.
 第1情報処理装置10において、操作情報送信部120が、第1情報処理装置10におけるゲーム仮想空間を再形成するためのゲーム操作情報を、第2情報処理装置20に送信する。第2情報処理装置20において、ゲーム実行部212はゲームプログラムを実行して、プレイヤAによるゲーム操作情報をもとに、ゲーム仮想空間においてゲームキャラクタを動かす演算処理を行う。ゲーム実行部212が、プレイヤAによるゲーム操作情報にしたがってゲームキャラクタを動かすことで、プレイヤAがプレイしているゲーム仮想空間と同じゲーム仮想空間を構築する。実施例の第2情報処理装置20において、撮影者Bは、ゲーム仮想空間内で配信画像用の仮想カメラを操作することができ、ゲーム画像生成部214は、撮影者Bが操作する仮想カメラが撮影した画像を生成して、出力処理部216が、生成された画像を第2ディスプレイ装置22に表示する。ゲーム画像生成部214が生成する画像は、視聴者Cに配信される画像となるため、以下、この画像を「配信画像」と呼ぶこともある。 In the first information processing device 10, the operation information transmission unit 120 transmits game operation information for reforming the game virtual space in the first information processing device 10 to the second information processing device 20. In the second information processing apparatus 20, the game execution unit 212 executes a game program and performs arithmetic processing for moving the game character in the game virtual space based on the game operation information by the player A. The game execution unit 212 builds the same game virtual space as the game virtual space played by the player A by moving the game character according to the game operation information by the player A. In the second information processing apparatus 20 of the embodiment, the photographer B can operate the virtual camera for the distributed image in the game virtual space, and the game image generation unit 214 is the virtual camera operated by the photographer B. The captured image is generated, and the output processing unit 216 displays the generated image on the second display device 22. Since the image generated by the game image generation unit 214 is an image to be distributed to the viewer C, this image may be referred to as a "delivery image" below.
 図7は、第2ディスプレイ装置22に表示される、配信画像の一例を示す。操作情報受付部210は、プレイヤAがプレイしているゲームの仮想空間内で、配信画像用の仮想カメラを撮影者Bが操作するカメラ操作情報を受け付け、ゲーム実行部212に提供する。ゲーム実行部212はゲームプログラムを実行して、撮影者Bが入力装置24に入力したカメラ操作情報をもとに、ゲーム仮想空間において配信画像用の仮想カメラを動かす処理を行う。ゲーム画像生成部214はGPUを含み、カメラ操作情報にしたがって動かされる仮想カメラが撮影したゲーム画像データを生成する。撮影者Bによるカメラ操作情報は、仮想カメラの視点位置および視線方向を設定する。出力処理部216は、仮想カメラが撮影した配信画像を第2ディスプレイ装置22に表示する。 FIG. 7 shows an example of a distribution image displayed on the second display device 22. The operation information reception unit 210 receives camera operation information in which the photographer B operates a virtual camera for distribution images in the virtual space of the game played by the player A, and provides the operation information reception unit 212 to the game execution unit 212. The game execution unit 212 executes a game program and performs a process of moving a virtual camera for distribution images in the game virtual space based on the camera operation information input by the photographer B to the input device 24. The game image generation unit 214 includes the GPU and generates game image data captured by a virtual camera that is moved according to camera operation information. The camera operation information by the photographer B sets the viewpoint position and the line-of-sight direction of the virtual camera. The output processing unit 216 displays the distribution image taken by the virtual camera on the second display device 22.
 撮影者Bは原則として、ゲーム仮想空間内で仮想カメラを操作する権限のみを有し、ゲーム進行に関与できない。撮影者Bはゲーム仮想空間内で配信画像用の仮想カメラを自由に動かして、任意の視点からゲーム仮想空間を撮影できる。撮影者Bは、プレイヤ視点からは絶対に見ることのできないシーンを撮影できるため、従来にないゲーム実況が可能となる。撮影者Bは撮影スキルを磨くことで、他の撮影者Bとの差別化を図り、自身の評価を高める工夫を行ってよい。 As a general rule, photographer B has only the authority to operate the virtual camera in the game virtual space and cannot participate in the progress of the game. The photographer B can freely move the virtual camera for the distributed image in the game virtual space to shoot the game virtual space from any viewpoint. Since the photographer B can shoot a scene that can never be seen from the player's point of view, the game can be played live, which has never been seen before. Photographer B may improve his shooting skills to differentiate himself from other photographers B and improve his own evaluation.
 配信部224は、配信画像およびゲーム音を共有サーバ8に送信する。このとき撮影者Bは、発話した音声をマイクに入力して、実況音声もあわせて共有サーバ8に送信する。配信部224は、配信画像、ゲーム音および実況音声を、1つのストリーミングデータとして共有サーバ8に送信してよい。また配信部224は、撮影者Bを撮影したカメラ画像も、1つのストリーミングデータに含めて共有サーバ8に送信してよい。 The distribution unit 224 transmits the distribution image and the game sound to the shared server 8. At this time, the photographer B inputs the spoken voice into the microphone and transmits the live voice together with the live voice to the shared server 8. The distribution unit 224 may transmit the distribution image, the game sound, and the live sound to the shared server 8 as one streaming data. Further, the distribution unit 224 may include the camera image of the photographer B in one streaming data and transmit it to the shared server 8.
 図8は、第3情報処理装置30の機能ブロックを示す。第3情報処理装置30は、処理部300および通信部302を備え、処理部300は、操作情報受付部310、選択画像取得部312、配信画像取得部314、出力処理部316および接続部318を備える。 FIG. 8 shows a functional block of the third information processing apparatus 30. The third information processing apparatus 30 includes a processing unit 300 and a communication unit 302, and the processing unit 300 includes an operation information receiving unit 310, a selected image acquisition unit 312, a distribution image acquisition unit 314, an output processing unit 316, and a connection unit 318. Be prepared.
 図8において、さまざまな処理を行う機能ブロックとして記載される各要素は、ハードウェア的には、回路ブロック、メモリ、その他のLSIで構成することができ、ソフトウェア的には、システムソフトウェアや、メモリにロードされたゲームプログラムなどによって実現される。したがって、これらの機能ブロックがハードウェアのみ、ソフトウェアのみ、またはそれらの組合せによっていろいろな形で実現できることは当業者には理解されるところであり、いずれかに限定されるものではない。 In FIG. 8, each element described as a functional block that performs various processes can be configured by a circuit block, a memory, or other LSI in terms of hardware, and system software or memory in terms of software. It is realized by the game program loaded in. Therefore, it is understood by those skilled in the art that these functional blocks can be realized in various forms by hardware only, software only, or a combination thereof, and the present invention is not limited to any of them.
 通信部302は入力装置34と接続して、視聴者Cが入力装置34に入力した操作情報を受信する。操作情報受付部310が、通信部302から、共有サーバ8にアクセスすることを指示する操作情報を受け付けると、接続部318は共有サーバ8にアクセスし、選択画像取得部312が共有サーバ8から、ゲーム画像を配信中の撮影者Bを選択するための撮影者選択画像を取得する。 The communication unit 302 connects to the input device 34 and receives the operation information input by the viewer C to the input device 34. When the operation information receiving unit 310 receives the operation information instructing to access the shared server 8 from the communication unit 302, the connection unit 318 accesses the shared server 8, and the selected image acquisition unit 312 receives the operation information from the shared server 8. Acquire the photographer selection image for selecting the photographer B who is distributing the game image.
 図9は、第3ディスプレイ装置32に表示される、撮影者選択画像の一例を示す。出力処理部316は、撮影者を選択するための撮影者選択画像を第3ディスプレイ装置32に表示する。「Live」マークは、撮影者がライブ配信中であることを示し、この例では出力処理部316が、ゲーム画像をライブ配信中の撮影者ppp、撮影者qqq、撮影者rrr、撮影者sssを選択するための画像を第3ディスプレイ装置32に表示している。 FIG. 9 shows an example of a photographer-selected image displayed on the third display device 32. The output processing unit 316 displays the photographer selection image for selecting the photographer on the third display device 32. The "Live" mark indicates that the photographer is live-streaming, and in this example, the output processing unit 316 displays the photographer ppp, the photographer qqq, the photographer rrr, and the photographer sss who are live-streaming the game image. An image for selection is displayed on the third display device 32.
 共有サーバ8は、撮影者がこれまで撮影してきたゲームタイトルや撮影時間などの撮影履歴、フォロワ数、視聴者Cから「いいね」を貰った数などを管理している。共有サーバ8は、撮影履歴、フォロワ数、いいね数などから、撮影者の評価を導出してよい。図9に示す例では、撮影者pppが、実況者にとって最高評価となる称号330を付与されており、視聴者Cは、撮影者pppが優れた実況者であることを認識する。 The shared server 8 manages the shooting history such as the game title and shooting time that the photographer has shot so far, the number of followers, the number of "likes" received from viewer C, and the like. The shared server 8 may derive the photographer's evaluation from the shooting history, the number of followers, the number of likes, and the like. In the example shown in FIG. 9, the photographer ppp is given the title 330, which is the highest evaluation for the commentator, and the viewer C recognizes that the photographer ppp is an excellent commentator.
 出力処理部316は、撮影者に関する情報として、ゲームタイトルごとの撮影時間を表示し、撮影時間に応じた評価を表示してよい。この例では共有サーバ8が、ゲームタイトルごとに撮影時間を評価して、撮影時間が所定時間を超えていれば、仮想的な表彰品であるカメラトロフィを撮影者に付与する。なおカメラトロフィは、ゲームプログラムによって撮影者に付与されてもよい。たとえば撮影時間が40時間を超えると、ブロンズトロフィ340bが付与され、撮影時間が200時間を超えると、シルバートロフィ340cが付与され、撮影時間が800時間を超えると、ゴールドトロフィ340aが付与される。ゲームタイトルごとにカメラトロフィが付与されることで、視聴者Cは、撮影者が実況を得意とするゲームタイトルを容易に認識できるようになる。 The output processing unit 316 may display the shooting time for each game title as information about the photographer, and display the evaluation according to the shooting time. In this example, the shared server 8 evaluates the shooting time for each game title, and if the shooting time exceeds a predetermined time, a camera trophy, which is a virtual award product, is given to the photographer. The camera trophy may be given to the photographer by the game program. For example, if the shooting time exceeds 40 hours, the bronze trophy 340b is given, if the shooting time exceeds 200 hours, the silver trophy 340c is given, and if the shooting time exceeds 800 hours, the gold trophy 340a is given. By assigning a camera trophy for each game title, the viewer C can easily recognize the game title in which the photographer is good at the actual situation.
 視聴者Cは入力装置34を操作して、撮影者選択画像に含まれる撮影者を選択すると、操作情報受付部310は、視聴者Cが撮影者を選択した操作情報を受け付ける。撮影者を選択した情報は、通信部302から共有サーバ8に送信され、共有サーバ8は、選択された撮影者がライブ配信中の配信画像を、視聴者Cの第3情報処理装置30に送信する。配信画像取得部314は、共有サーバ8から配信画像を取得し、出力処理部316は、配信画像を第3ディスプレイ装置32に表示する。これにより視聴者Cは、選択した撮影者Bが撮影している配信画像を視聴できる。視聴者Cは、配信画像の評価として、「いいね」などのフィードバックを共有サーバ8に送信してよい。 When the viewer C operates the input device 34 to select the photographer included in the photographer selection image, the operation information receiving unit 310 receives the operation information in which the viewer C has selected the photographer. The information selected by the photographer is transmitted from the communication unit 302 to the shared server 8, and the shared server 8 transmits the distributed image being live-streamed by the selected photographer to the third information processing device 30 of the viewer C. do. The distribution image acquisition unit 314 acquires the distribution image from the shared server 8, and the output processing unit 316 displays the distribution image on the third display device 32. As a result, the viewer C can view the delivered image taken by the selected photographer B. The viewer C may send feedback such as "like" to the shared server 8 as an evaluation of the distributed image.
 なお共有サーバ8は、視聴者Cが選択した撮影者の情報を第3情報処理装置30から受け取ると、当該撮影者が、現在および過去において撮影した配信画像のリストを第3情報処理装置30に送信してもよい。このようにすることで、視聴者Cは、ライブ配信中の配信画像以外にも、過去に配信された配信画像を視聴できるようになる。 When the shared server 8 receives the information of the photographer selected by the viewer C from the third information processing device 30, the shared server 8 transfers the list of the distributed images taken by the photographer now and in the past to the third information processing device 30. You may send it. By doing so, the viewer C can view the delivered image delivered in the past in addition to the delivered image being delivered live.
 以上、本発明を実施例をもとに説明した。この実施例は例示であり、それらの各構成要素や各処理プロセスの組合せにいろいろな変形例が可能なこと、またそうした変形例も本発明の範囲にあることは当業者に理解されるところである。 The present invention has been described above based on the examples. This embodiment is an example, and it is understood by those skilled in the art that various modifications are possible for each of these components and combinations of each processing process, and that such modifications are also within the scope of the present invention. ..
 実施例では、1人の撮影者Bが配信者となっていたが、複数の撮影者Bが1つの配信チームを形成して、配信チームがストリーミングデータを配信してもよい。この場合、スイッチャーと呼ばれるチームメンバが、複数の撮影者Bにより撮影される配信画像を時間的に切り替えて配信する。 In the embodiment, one photographer B is the distributor, but a plurality of photographers B may form one distribution team, and the distribution team may distribute the streaming data. In this case, a team member called a switcher temporally switches and distributes the distribution images captured by the plurality of photographers B.
 図10は、スイッチャーの第2ディスプレイ装置22に表示されるスイッチング用編集画面を示す。スイッチャーの第2情報処理装置20に、4人の撮影者が撮影したゲーム画像が送信される。この例では、第1ゲーム画像をAlanが、第2ゲーム画像をBrawnが、第3ゲーム画像をCharlesが、第4ゲーム画像をDeanが、それぞれ撮影している。スイッチャーは、入力装置24を操作して、時間的に配信画像を切り替えながら、1つの配信画像をストリーミングデータに含める。スイッチャーは、視聴者Cが最も盛り上がると思われる配信画像を選択して配信することで、より魅力のあるゲーム実況を行うことができる。なおスイッチャーは、2以上の配信画像を同時にストリーミングデータに含めて、従来にない新しい実況画像を配信してもよい。 FIG. 10 shows a switching editing screen displayed on the second display device 22 of the switcher. Game images taken by four photographers are transmitted to the second information processing device 20 of the switcher. In this example, the first game image is taken by Alan, the second game image is taken by Brown, the third game image is taken by Charles, and the fourth game image is taken by Dean. The switcher operates the input device 24 to switch the distribution images in time, and includes one distribution image in the streaming data. The switcher can perform a more attractive game commentary by selecting and distributing the distribution image that the viewer C seems to be most excited about. The switcher may include two or more distributed images in the streaming data at the same time and distribute a new live image that has never existed before.
 実施例では、撮影者Bは原則としてゲーム進行には関与できないことを説明した。変形例では、撮影者Bは、ゲーム進行の一部についてのみ関与できてよい。そのために視聴者入力受付部226は、第3情報処理装置30から、配信画像に対する視聴者Cによる入力を受け付ける。この入力は「いいね」の入力であってよく、別の形態のフィードバックであってもよい。視聴者入力受付部226は、サーバシステム4経由で視聴者Cによる入力を受け付けてよい。撮影者Bは、受け付けた入力量が所定値を超えたことを条件としてゲームに対して介入できる権利を有し、たとえばゲーム実況を盛り上げる目的で、プレイヤAのキャラクタに武器をプレゼントしたり、敵キャラクタの邪魔をするなどして、ゲームプレイに介入する。たとえば撮影者Bは、視聴者Cから「いいね」を1000回もらったことを条件として、ゲームプレイに介入する権利を取得してもよい。操作情報受付部210が、撮影者Bから、配信しているゲームプレイに対する操作情報を受け付けると、操作情報送信部228は、操作情報をプレイヤAの第1情報処理装置10に送信する。視聴者Cから受け付けた入力量が所定値を超えたことを条件としてゲーム介入できることで、人気のある撮影者Bは、高頻度にゲーム介入でき、ゲーム実況の魅力を高めることができる。 In the embodiment, it was explained that the photographer B cannot be involved in the progress of the game in principle. In the variant, the photographer B may only be involved in part of the game progression. Therefore, the viewer input receiving unit 226 receives the input by the viewer C for the distributed image from the third information processing device 30. This input may be a "like" input or may be another form of feedback. The viewer input reception unit 226 may accept input by the viewer C via the server system 4. Photographer B has the right to intervene in the game on condition that the received input amount exceeds a predetermined value, for example, to give a weapon to the character of player A or to enemies for the purpose of enlivening the game live. Intervene in gameplay, such as by disturbing the character. For example, the photographer B may acquire the right to intervene in the gameplay, provided that the viewer C has received 1000 likes. When the operation information receiving unit 210 receives the operation information for the game play being distributed from the photographer B, the operation information transmitting unit 228 transmits the operation information to the first information processing device 10 of the player A. By being able to intervene in the game on condition that the amount of input received from the viewer C exceeds a predetermined value, the popular photographer B can intervene in the game with high frequency, and the attractiveness of the game live can be enhanced.
 実施例では、第2情報処理装置20がゲーム実行部212を有して、プレイヤAと同じゲームのプログラムを実行することを説明したが、変形例で第2情報処理装置20は、ゲーム実行部212を有しなくてもよい。この場合、第1情報処理装置10におけるゲーム実行部112が、撮影者Bによるカメラ操作情報にもとづいてゲーム仮想空間内で配信画像用の仮想カメラを動かし、配信画像用の仮想カメラが撮影した画像を第2情報処理装置20に供給してもよい。 In the embodiment, it has been described that the second information processing device 20 has the game execution unit 212 and executes the same game program as the player A. However, in the modified example, the second information processing device 20 is the game execution unit. You do not have to have 212. In this case, the game execution unit 112 in the first information processing apparatus 10 moves the virtual camera for the distributed image in the game virtual space based on the camera operation information by the photographer B, and the image taken by the virtual camera for the distributed image. May be supplied to the second information processing apparatus 20.
 また実施例では、第1情報処理装置10がゲーム実行部112を有し、第2情報処理装置20がゲーム実行部212を有して、それぞれでゲームプログラムを実行したが、変形例で第1情報処理装置10はゲーム実行部112を有さず、第2情報処理装置20はゲーム実行部212を有しなくてもよい。この場合、ゲーム実行部は、クラウドサーバ(図示せず)に設けられて、第1情報処理装置10および第2情報処理装置20は、クラウドサーバからゲーム画像を供給されてもよい。 Further, in the embodiment, the first information processing apparatus 10 has the game execution unit 112 and the second information processing apparatus 20 has the game execution unit 212, and the game program is executed by each of them. The information processing device 10 does not have the game execution unit 112, and the second information processing device 20 does not have to have the game execution unit 212. In this case, the game execution unit may be provided in a cloud server (not shown), and the first information processing device 10 and the second information processing device 20 may be supplied with game images from the cloud server.
 実施例では、視聴者Cの第3情報処理装置30が共有サーバ8にアクセスすると、選択画像取得部312が共有サーバ8から、ゲーム画像を配信中の撮影者Bを選択するための撮影者選択画像を取得することを説明した。変形例で選択画像取得部312は共有サーバ8から、配信中のゲーム画像を選択するための選択画像を取得してもよい。たとえば、この選択画像では、ゲームタイトルを指定することで、当該ゲームタイトルの配信画像の一覧が表示されてもよい。なお、この場合であっても、当該配信画像を撮影している撮影者Bに関する情報が表示されて、視聴者Cが配信画像を選択できることが好ましい。 In the embodiment, when the third information processing device 30 of the viewer C accesses the shared server 8, the selected image acquisition unit 312 selects the photographer B who is distributing the game image from the shared server 8. Explained to get an image. In the modified example, the selected image acquisition unit 312 may acquire the selected image for selecting the game image being distributed from the shared server 8. For example, in this selected image, by designating a game title, a list of distributed images of the game title may be displayed. Even in this case, it is preferable that the information about the photographer B who is shooting the distributed image is displayed and the viewer C can select the distributed image.
 本発明は、ゲーム画像を配信する技術分野に利用できる。 The present invention can be used in the technical field of distributing game images.
1・・・ゲーム画像配信システム、4・・・サーバシステム、6・・・管理サーバ、8・・・共有サーバ、10・・・第1情報処理装置、12・・・第1ディスプレイ装置、14・・・入力装置、20・・・第2情報処理装置、22・・・第2ディスプレイ装置、24・・・入力装置、30・・・第3情報処理装置、32・・・第3ディスプレイ装置、34・・・入力装置、100・・・処理部、102・・・通信部、110・・・操作情報受付部、112・・・ゲーム実行部、114・・・ゲーム画像生成部、116・・・出力処理部、118・・・接続部、120・・・操作情報送信部、200・・・処理部、202・・・通信部、210・・・操作情報受付部、212・・・ゲーム実行部、214・・・ゲーム画像生成部、216・・・出力処理部、218・・・接続部、220・・・ゲーム選択画像取得部、222・・・操作情報取得部、224・・・配信部、226・・・視聴者入力受付部、228・・・操作情報送信部、300・・・処理部、302・・・通信部、310・・・操作情報受付部、312・・・選択画像取得部、314・・・配信画像取得部、316・・・出力処理部、318・・・接続部。 1 ... Game image distribution system, 4 ... Server system, 6 ... Management server, 8 ... Shared server, 10 ... First information processing device, 12 ... First display device, 14 ... Input device, 20 ... Second information processing device, 22 ... Second display device, 24 ... Input device, 30 ... Third information processing device, 32 ... Third display device , 34 ... Input device, 100 ... Processing unit, 102 ... Communication unit, 110 ... Operation information reception unit, 112 ... Game execution unit, 114 ... Game image generation unit, 116.・ ・ Output processing unit, 118 ・ ・ ・ Connection unit, 120 ・ ・ ・ Operation information transmission unit, 200 ・ ・ ・ Processing unit, 202 ・ ・ ・ Communication unit, 210 ・ ・ ・ Operation information reception unit, 212 ・ ・ ・ Game Execution unit, 214 ... Game image generation unit, 216 ... Output processing unit, 218 ... Connection unit, 220 ... Game selection image acquisition unit, 222 ... Operation information acquisition unit, 224 ... Distribution unit, 226 ... Viewer input reception unit, 228 ... Operation information transmission unit, 300 ... Processing unit, 302 ... Communication unit, 310 ... Operation information reception unit, 312 ... Selection Image acquisition unit, 314 ... Distribution image acquisition unit, 316 ... Output processing unit, 318 ... Connection unit.

Claims (7)

  1.  ゲームのプレイヤが操作する第1情報処理装置と、撮影者が操作する第2情報処理装置と、視聴者が操作する第3情報処理装置と、を備えたゲーム画像配信システムであって、
     前記第1情報処理装置は、
     プレイヤがゲームを操作するゲーム操作情報を受け付ける第1操作情報受付部と、
     ゲーム操作情報にしたがって操作されるゲームの仮想空間を、プレイ画像用の仮想カメラが撮影したプレイ画像を第1ディスプレイ装置に表示する第1出力処理部と、を有し、
     前記第2情報処理装置は、
     プレイヤがプレイしているゲームの仮想空間内で、配信画像用の仮想カメラを撮影者が操作するカメラ操作情報を受け付ける第2操作情報受付部と、
     カメラ操作情報にしたがって配信画像用の仮想カメラが撮影した配信画像を第2ディスプレイ装置に表示する第2出力処理部と、
     配信画像を送信する配信部と、を有し、
     前記第3情報処理装置は、
     配信画像を取得する画像取得部と、
     取得した配信画像を第3ディスプレイ装置に表示する第3出力処理部と、を有する、
     ゲーム画像配信システム。
    A game image distribution system including a first information processing device operated by a game player, a second information processing device operated by a photographer, and a third information processing device operated by a viewer.
    The first information processing device is
    The first operation information reception unit that receives game operation information for the player to operate the game,
    It has a first output processing unit that displays a play image taken by a virtual camera for a play image on a first display device in a virtual space of a game operated according to game operation information.
    The second information processing device is
    In the virtual space of the game played by the player, the second operation information receiving unit that receives the camera operation information that the photographer operates the virtual camera for the distributed image, and
    A second output processing unit that displays the distribution image taken by the virtual camera for distribution image on the second display device according to the camera operation information.
    It has a distribution unit that transmits distribution images, and
    The third information processing device is
    The image acquisition unit that acquires the delivered image and
    It has a third output processing unit that displays the acquired distribution image on the third display device.
    Game image distribution system.
  2.  前記第2情報処理装置は、
     配信可能なゲームプレイを選択するためのゲーム選択画像を、サーバから取得する選択画像取得部をさらに備え、
     前記第2出力処理部は、ゲーム選択画像を第2ディスプレイ装置に表示し、
     前記第2操作情報受付部は、ゲームプレイを選択した操作情報を受け付ける、
     ことを特徴とする請求項1に記載のゲーム画像配信システム。
    The second information processing device is
    It also has a selection image acquisition unit that acquires game selection images from the server for selecting gameplay that can be distributed.
    The second output processing unit displays the game selection image on the second display device, and displays the game selection image on the second display device.
    The second operation information receiving unit receives the operation information for which game play is selected.
    The game image distribution system according to claim 1.
  3.  前記第2出力処理部は、ゲームプレイに関する情報として、プレイヤ名を表示する、
     ことを特徴とする請求項2に記載のゲーム画像配信システム。
    The second output processing unit displays the player name as information regarding game play.
    The game image distribution system according to claim 2, wherein the game image distribution system is characterized in that.
  4.  前記第2出力処理部は、ゲームプレイに関する情報として、現在配信中のゲーム画像の視聴者数を表示する、
     ことを特徴とする請求項2または3に記載のゲーム画像配信システム。
    The second output processing unit displays the number of viewers of the game image currently being distributed as information regarding game play.
    The game image distribution system according to claim 2 or 3.
  5.  前記第3情報処理装置は、
     ゲーム画像を配信中の撮影者を選択するための撮影者選択画像を、サーバから取得する選択画像取得部と、
     視聴者による操作情報を受け付ける第3操作情報受付部と、をさらに備え、
     前記第3出力処理部は、撮影者選択画像を第3ディスプレイ装置に表示し、
     前記第3操作情報受付部は、視聴者が撮影者を選択した操作情報を受け付ける、
     ことを特徴とする請求項1から4のいずれかに記載のゲーム画像配信システム。
    The third information processing device is
    The selection image acquisition unit that acquires the photographer selection image for selecting the photographer who is delivering the game image from the server, and
    It is further equipped with a third operation information reception unit that receives operation information by the viewer.
    The third output processing unit displays the image selected by the photographer on the third display device, and displays the image selected by the photographer on the third display device.
    The third operation information receiving unit receives the operation information in which the viewer selects the photographer.
    The game image distribution system according to any one of claims 1 to 4.
  6.  前記第3出力処理部は、撮影者に関する情報として、ゲームごとの評価を表示する、
     ことを特徴とする請求項5に記載のゲーム画像配信システム。
    The third output processing unit displays the evaluation for each game as information about the photographer.
    The game image distribution system according to claim 5.
  7.  前記第2情報処理装置は、
     前記第3情報処理装置から、配信画像に対する入力を受け付ける受付部と、
     受け付けた入力量が所定値を超えたことを条件として、配信しているゲームに対する操作情報を送信する操作情報送信部と、を有する、
     請求項1から6のいずれかに記載のゲーム画像配信システム。
    The second information processing device is
    A reception unit that receives input to the distributed image from the third information processing device, and
    It has an operation information transmission unit that transmits operation information for the game being distributed, provided that the received input amount exceeds a predetermined value.
    The game image distribution system according to any one of claims 1 to 6.
PCT/JP2021/000340 2021-01-07 2021-01-07 Game image distribution system WO2022149237A1 (en)

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