WO2022095744A1 - Vr显示控制方法、电子设备及计算机可读存储介质 - Google Patents

Vr显示控制方法、电子设备及计算机可读存储介质 Download PDF

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Publication number
WO2022095744A1
WO2022095744A1 PCT/CN2021/126177 CN2021126177W WO2022095744A1 WO 2022095744 A1 WO2022095744 A1 WO 2022095744A1 CN 2021126177 W CN2021126177 W CN 2021126177W WO 2022095744 A1 WO2022095744 A1 WO 2022095744A1
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WIPO (PCT)
Prior art keywords
electronic device
application
screen
control method
display control
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Application number
PCT/CN2021/126177
Other languages
English (en)
French (fr)
Inventor
吕冯麟
许琪羚
夏沛
李龙华
黄炳洁
Original Assignee
华为技术有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by 华为技术有限公司 filed Critical 华为技术有限公司
Priority to EP21888441.9A priority Critical patent/EP4224287A4/en
Priority to US18/250,741 priority patent/US20230368710A1/en
Publication of WO2022095744A1 publication Critical patent/WO2022095744A1/zh

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Definitions

  • the embodiments of the present application relate to the field of terminal technologies, and in particular, to a VR display control method, an electronic device, and a computer-readable storage medium.
  • the electronic device can be connected with virtual reality (Virtual Reality, VR) glasses through a data cable, and the interface displayed in the electronic device can be projected onto the display of the virtual reality glasses in real time.
  • VR Virtual Reality
  • the user can complete the operation of the controls in the virtual screen on the display of the glasses by operating the handle connected to the virtual display glasses, that is to say, the user completes the operation of the mobile phone in the virtual reality glasses.
  • the interface displayed in the electronic device is displayed in the VR scene in the form of a rectangle, when the user watches the content on the edge of the screen, the user's visual experience will be degraded.
  • the embodiments of the present application provide a VR display control method, an electronic device, and a computer-readable storage medium.
  • the embodiments of the present application realize the most comfortable curvature effect for the human eye through a VR virtual scene, which can enhance the user's visual experience and improve the user's use experience .
  • an embodiment of the present application provides a VR display control method, which is applied to an electronic device connected to a virtual reality display device.
  • the method includes: generating a VR desktop, so that the VR desktop is displayed on the virtual reality display device , receiving an operation performed by the user on the first application icon on the VR desktop, the first application icon is associated with the first application installed on the electronic device, and in response to the operation, the first application
  • the content of the first application is displayed by the virtual reality display device, wherein the content of the first application is displayed on a curved screen converted from a rectangular screen.
  • a VR desktop when a virtual reality display device is connected to an electronic device, a VR desktop can be generated, and then the user's operation on the first application icon on the VR desktop can be received, so that the content of the first application can be changed to the content of the first application. It is displayed by the virtual reality display device, and the content of the first application can be displayed on a curved screen converted from a rectangular screen. Therefore, the embodiment of the present application achieves the most comfortable curvature effect for human eyes through the VR virtual scene, which can enhance the user's visual experience and improve the user's use experience.
  • a connection is also established with the virtual reality display device, and the electronic device enters the VR mode.
  • the electronic device After the electronic device is connected with the VR glasses, the electronic device will enter the VR mode.
  • the electronic device after the electronic device enters the VR mode, the electronic device is in an off-screen state.
  • the screen of the electronic device can be turned off, which helps to save power and prevent misoperation.
  • a connection is established with the handle through a wireless network, and an operation of the user acting on the first application icon through the handle is received.
  • the four vertex positions of the curved screen are calculated according to the four vertex positions of the rectangular screen, and the four vertex positions of the curved screen are determined according to the four vertex positions of the curved screen.
  • the two end positions determine the first angle between the two end positions of the curved screen and the user.
  • the first angle is divided into N equal parts, where N is an integer greater than or equal to 2, and N+1 dot positions on the curved screen are calculated.
  • multiple positions on the curved screen can be calculated according to the small angle of each screen.
  • N+1 dot positions on the curved screen are spliced.
  • multiple rectangles can be spliced at the positions of multiple dots, that is, the rectangular screen can be converted into a curved screen.
  • the two-dimensional coordinate ratio of the intersection of the ray of the handle and the curved screen on the first curved surface is obtained, and the two-dimensional coordinate ratio is used as the handle to operate the electronic device touch position.
  • the embodiments of the present application also provide an electronic device, including:
  • a processor configured to execute the computer program stored in the memory, and when the computer program is executed, the processor to execute the VR display control method as described above.
  • the display screen when the virtual reality display device is connected to the electronic device, the display screen can be projected to the virtual reality display device by receiving the operation of the user acting on the first application icon on the VR desktop, and further The display screen can be converted from a rectangular screen to a curved screen. Therefore, the embodiment of the present application achieves the most comfortable curvature effect for human eyes through the VR virtual scene, which can enhance the user's visual experience and improve the user's use experience.
  • embodiments of the present application further provide a computer-readable storage medium, where the computer-readable storage medium includes computer instructions, and when the computer instructions are executed on an electronic device, the electronic device is made to execute the above-mentioned The VR display control method.
  • the embodiments of the present application by generating a VR desktop after being connected to a virtual reality display device, and by receiving an operation performed by a user on the first application icon on the VR desktop, the content of the first application can be passed through the virtual reality display device.
  • the reality display device is displayed, and the content of the first application can be displayed on the curved screen converted from the rectangular screen. Therefore, the embodiment of the present application achieves the most comfortable curvature effect for human eyes through the VR virtual scene, which can enhance the user's visual experience and improve the user's use experience.
  • FIG. 1 is a schematic diagram of connecting an electronic device and VR glasses according to an embodiment of the present application.
  • FIG. 2 is a schematic structural diagram of a handle provided by an embodiment of the present application.
  • FIG. 3 is a schematic diagram of projecting a display screen of an electronic device into VR glasses according to an embodiment of the present application.
  • FIG. 4 is a schematic structural diagram of an electronic device to which the VR display control method provided by the embodiment of the present application is applied.
  • FIG. 5 is a schematic structural diagram of an operating system provided by an embodiment of the present application.
  • FIG. 6 is a top view of a rectangular screen provided by an embodiment of the present application.
  • FIG. 7 is a schematic diagram of a user viewing a rectangular screen according to an embodiment of the present application.
  • FIG. 8 is a schematic diagram of a VR display control method provided by an embodiment of the present application.
  • FIG. 9 is a schematic diagram of another VR display control method provided by an embodiment of the present application.
  • FIG. 10 is a schematic diagram of a curved screen provided by an embodiment of the present application.
  • FIG. 11 is a schematic diagram of another curved screen provided by an embodiment of the present application.
  • FIG. 12 is a schematic diagram of a user viewing a curved screen according to an embodiment of the present application.
  • FIG. 13 is a schematic diagram of a handle operation provided by an embodiment of the present application.
  • Air pressure sensor 180C Air pressure sensor 180C
  • Proximity light sensor 180G is Proximity light sensor 180G
  • words such as “first” and “second” are only used to distinguish different objects, and cannot be understood as indicating or implying relative importance, nor can they be understood as indicating or implying order.
  • the first application, the second application, etc. are used to distinguish different applications, rather than to describe the specific order of the applications, and the features defined with “first” and “second” may expressly or implicitly include one or more of this feature.
  • Virtual Reality is a high-tech emerging in recent years.
  • Virtual reality technology is a computer simulation system that can create and experience virtual worlds. It uses computer simulation to generate a three-dimensional (also known as 3D) space virtual environment. It is a multi-source information fusion, interactive three-dimensional dynamic scene and entity behavior system simulation, which enables users to immerse themselves in the VR scene.
  • VR is a virtual reality technology that allows users to integrate into the VR scene to the maximum extent and enjoy an immersive experience through the rendering of the visual environment.
  • Head Mount Display in virtual reality display device is a kind of wearable device, also known as virtual reality helmet, VR glasses or glasses-type display.
  • the VR display control method provided by the embodiment of the present application can be applied to the scenario shown in FIG. 1 in which the electronic device 100 and the VR glasses 200 are interconnected based on a connection line.
  • the electronic device 100 can project its own display screen content to the VR glasses 200 , and the user can watch photos, videos or play games through the VR glasses, thus enjoying a larger screen experience.
  • the electronic device 100 can be connected to the handle 300 through Bluetooth. After the user connects the electronic device 100 and the VR glasses 200 with a data cable, the user puts on the VR glasses 200, so the user can The handle 300 is operated to complete the operation of the controls in the virtual screen in the glasses display.
  • the handle 300 includes hardware structures such as a touchpad, a back key, a volume key, a HOME (main menu) key, an indicator light, and a trigger key. Among them, the specific functions of each component are shown in Table 1.
  • the sliding operation can be performed; when the user touches the touchpad on the handle, the click operation can be performed, and when the user briefly presses the HOME button, the mobile phone can return to the standby interface. .
  • the electronic device 100 runs the video application
  • the VR glasses 200 can display the display interface of the video application in the virtual environment of the three-dimensional space.
  • the comfortable curvature effect can enhance the user's visual experience and improve the user's experience.
  • the electronic device 100 after the user establishes a connection between the electronic device 100 and the VR glasses 200 , the electronic device 100 enters the VR mode.
  • the display screen of the electronic device 100 may be projected into the VR glasses 200 .
  • the rectangular screen of the electronic device 100 is projected into the VR glasses 200 . Therefore, the user can send rays to the rectangular screen through the handle 300 , so that the rays to manipulate the rectangular screen.
  • the electronic device 100 and the VR glasses 200 may not be connected through a connection line, but are interconnected based on a communication network.
  • the communication network may be a local area network, or may be a wide area network switched through a relay device.
  • the communication network may be a near field communication network such as a wifi hotspot network, a Bluetooth network, or a near field communication (near field communication, NFC) network.
  • the communication network may be a third-generation mobile communication technology (3rd-generation wireless telephone technology, 3G) network, the 4th generation mobile communication technology (the 4th generation mobile communication technology, 4G) network, 5th-generation mobile communication technology (5G) network, future evolved public land mobile network (PLMN) or the Internet, etc.
  • 3G third-generation mobile communication technology
  • 4G fourth generation mobile communication technology
  • 5G fifth-generation mobile communication technology
  • PLMN future evolved public land mobile network
  • the Internet etc.
  • the electronic device 100 shown in FIG. 1 may be a portable electronic device, such as a mobile phone, a tablet computer, etc., that also includes other functions such as personal digital assistant and/or music player functions.
  • portable electronic devices include, but are not limited to, portable electronic devices powered by or other operating systems.
  • the portable electronic device described above may also be other portable electronic devices, such as a laptop or the like having a touch-sensitive surface (eg, a touch panel).
  • the above-mentioned electronic device 100 may not be a portable electronic device, but a desktop computer having a touch-sensitive surface (eg, a touch panel).
  • FIG. 4 shows a schematic structural diagram of the electronic device 100 .
  • the electronic device 100 may be a cell phone, tablet computer, desktop computer, laptop computer, handheld computer, notebook computer, ultra-mobile personal computer (UMPC), netbook, as well as cellular telephones, personal digital assistants (personal digital assistants) digital assistant (PDA), augmented reality (AR) devices, virtual reality (VR) devices, artificial intelligence (AI) devices, wearable devices, in-vehicle devices, smart home devices and/or Smart city equipment, the embodiments of the present application do not specifically limit the specific type of the electronic equipment.
  • PDA personal digital assistants
  • AR augmented reality
  • VR virtual reality
  • AI artificial intelligence
  • the electronic device 100 may include a processor 110, an external memory interface 120, an internal memory 121, a universal serial bus (USB) interface 130, a charge management module 140, a power management module 141, a battery 142, an antenna 1, an antenna 2 , mobile communication module 150, wireless communication module 160, audio module 170, speaker 170A, receiver 170B, microphone 170C, headphone jack 170D, sensor module 180, buttons 190, motor 191, indicator 192, camera 193, display screen 194, and Subscriber identification module (subscriber identification module, SIM) card interface 195 and so on.
  • SIM Subscriber identification module
  • the sensor module 180 may include a pressure sensor 180A, a gyroscope sensor 180B, an air pressure sensor 180C, a magnetic sensor 180D, an acceleration sensor 180E, a distance sensor 180F, a proximity light sensor 180G, a fingerprint sensor 180H, a temperature sensor 180J, a touch sensor 180K, and ambient light. Sensor 180L, bone conduction sensor 180M, etc.
  • the structures illustrated in the embodiments of the present application do not constitute a specific limitation on the electronic device 100 .
  • the electronic device 100 may include more or less components than shown, or combine some components, or separate some components, or arrange different components.
  • the illustrated components may be implemented in hardware, software, or a combination of software and hardware.
  • the processor 110 may include one or more processing units, for example, the processor 110 may include an application processor (application processor, AP), a modem processor, a graphics processor (graphics processing unit, GPU), an image signal processor (image signal processor, ISP), controller, video codec, digital signal processor (digital signal processor, DSP), baseband processor, and/or neural-network processing unit (neural-network processing unit, NPU), etc. Wherein, different processing units may be independent devices, or may be integrated in one or more processors.
  • application processor application processor, AP
  • modem processor graphics processor
  • ISP image signal processor
  • controller video codec
  • digital signal processor digital signal processor
  • baseband processor baseband processor
  • neural-network processing unit neural-network processing unit
  • the controller can generate an operation control signal according to the instruction operation code and timing signal, and complete the control of fetching and executing instructions.
  • a memory may also be provided in the processor 110 for storing instructions and data.
  • the memory in processor 110 is cache memory. This memory may hold instructions or data that have just been used or recycled by the processor 110. If the processor 110 needs to use the instruction or data again, it can be called directly from the memory. Repeated accesses are avoided and the latency of the processor 110 is reduced, thereby increasing the efficiency of the system.
  • the processor 110 may include one or more interfaces.
  • the interface may include an integrated circuit (inter-integrated circuit, I2C) interface, an integrated circuit built-in audio (inter-integrated circuit sound, I2S) interface, a pulse code modulation (pulse code modulation, PCM) interface, a universal asynchronous transceiver (universal asynchronous transmitter) receiver/transmitter, UART) interface, mobile industry processor interface (MIPI), general-purpose input/output (GPIO) interface, subscriber identity module (SIM) interface, and / or universal serial bus (universal serial bus, USB) interface, etc.
  • I2C integrated circuit
  • I2S integrated circuit built-in audio
  • PCM pulse code modulation
  • PCM pulse code modulation
  • UART universal asynchronous transceiver
  • MIPI mobile industry processor interface
  • GPIO general-purpose input/output
  • SIM subscriber identity module
  • USB universal serial bus
  • the I2C interface is a bidirectional synchronous serial bus that includes a serial data line (SDA) and a serial clock line (SCL).
  • the processor 110 may contain multiple sets of I2C buses.
  • the processor 110 can be respectively coupled to the touch sensor 180K, the charger, the flash, the camera 193 and the like through different I2C bus interfaces.
  • the processor 110 may couple the touch sensor 180K through the I2C interface, so that the processor 110 and the touch sensor 180K communicate with each other through the I2C bus interface, so as to realize the touch function of the electronic device 100 .
  • the I2S interface can be used for audio communication.
  • the processor 110 may contain multiple sets of I2S buses.
  • the processor 110 may be coupled with the audio module 170 through an I2S bus to implement communication between the processor 110 and the audio module 170 .
  • the audio module 170 can transmit audio signals to the wireless communication module 160 through the I2S interface, so as to realize the function of answering calls through a Bluetooth headset.
  • the PCM interface can also be used for audio communications, sampling, quantizing and encoding analog signals.
  • the audio module 170 and the wireless communication module 160 may be coupled through a PCM bus interface.
  • the audio module 170 can also transmit audio signals to the wireless communication module 160 through the PCM interface, so as to realize the function of answering calls through the Bluetooth headset. Both the I2S interface and the PCM interface can be used for audio communication.
  • the UART interface is a universal serial data bus used for asynchronous communication.
  • the bus may be a bidirectional communication bus. It converts the data to be transmitted between serial communication and parallel communication.
  • a UART interface is typically used to connect the processor 110 with the wireless communication module 160 .
  • the processor 110 communicates with the Bluetooth module in the wireless communication module 160 through the UART interface to implement the Bluetooth function.
  • the audio module 170 can transmit audio signals to the wireless communication module 160 through the UART interface, so as to realize the function of playing music through the Bluetooth headset.
  • the MIPI interface can be used to connect the processor 110 with peripheral devices such as the display screen 194 and the camera 193 .
  • MIPI interfaces include camera serial interface (CSI), display serial interface (DSI), etc.
  • the processor 110 communicates with the camera 193 through a CSI interface, so as to realize the photographing function of the electronic device 100 .
  • the processor 110 communicates with the display screen 194 through the DSI interface to implement the display function of the electronic device 100 .
  • the GPIO interface can be configured by software.
  • the GPIO interface can be configured as a control signal or as a data signal.
  • the GPIO interface may be used to connect the processor 110 with the camera 193, the display screen 194, the wireless communication module 160, the audio module 170, the sensor module 180, and the like.
  • the GPIO interface can also be configured as I2C interface, I2S interface, UART interface, MIPI interface, etc.
  • the USB interface 130 is an interface that conforms to the USB standard specification, and may specifically be a Mini USB interface, a Micro USB interface, a USB Type C interface, and the like.
  • the USB interface 130 can be used to connect a charger to charge the electronic device 100, and can also be used to transmit data between the electronic device 100 and peripheral devices. It can also be used to connect headphones to play audio through the headphones.
  • the interface can also be used to connect other electronic devices, such as AR devices.
  • the interface connection relationship between the modules illustrated in the embodiments of the present application is only a schematic illustration, and does not constitute a structural limitation of the electronic device 100 .
  • the electronic device 100 may also adopt different interface connection manners in the foregoing embodiments, or a combination of multiple interface connection manners.
  • the charging management module 140 is used to receive charging input from the charger.
  • the charger may be a wireless charger or a wired charger.
  • the charging management module 140 may receive charging input from the wired charger through the USB interface 130 .
  • the charging management module 140 may receive wireless charging input through a wireless charging coil of the electronic device 100 . While the charging management module 140 charges the battery 142 , it can also supply power to the electronic device through the power management module 141 .
  • the power management module 141 is used for connecting the battery 142 , the charging management module 140 and the processor 110 .
  • the power management module 141 receives input from the battery 142 and/or the charging management module 140, and supplies power to the processor 110, the internal memory 121, the display screen 194, the camera 193, and the wireless communication module 160.
  • the power management module 141 can also be used to monitor parameters such as battery capacity, battery cycle times, battery health status (leakage, impedance).
  • the power management module 141 may also be provided in the processor 110 .
  • the power management module 141 and the charging management module 140 may also be provided in the same device.
  • the wireless communication function of the electronic device 100 may be implemented by the antenna 1, the antenna 2, the mobile communication module 150, the wireless communication module 160, the modulation and demodulation processor, the baseband processor, and the like.
  • Antenna 1 and Antenna 2 are used to transmit and receive electromagnetic wave signals.
  • Each antenna in electronic device 100 may be used to cover a single or multiple communication frequency bands. Different antennas can also be reused to improve antenna utilization.
  • the antenna 1 can be multiplexed as a diversity antenna of the wireless local area network. In other embodiments, the antenna may be used in conjunction with a tuning switch.
  • the mobile communication module 150 may provide wireless communication solutions including 2G/3G/4G/5G etc. applied on the electronic device 100 .
  • the mobile communication module 150 may include at least one filter, switch, power amplifier, low noise amplifier (LNA) and the like.
  • the mobile communication module 150 can receive electromagnetic waves from the antenna 1, filter and amplify the received electromagnetic waves, and transmit them to the modulation and demodulation processor for demodulation.
  • the mobile communication module 150 can also amplify the signal modulated by the modulation and demodulation processor, and then turn it into an electromagnetic wave for radiation through the antenna 1 .
  • at least part of the functional modules of the mobile communication module 150 may be provided in the processor 110 .
  • at least part of the functional modules of the mobile communication module 150 may be provided in the same device as at least part of the modules of the processor 110 .
  • the modem processor may include a modulator and a demodulator.
  • the modulator is used to modulate the low frequency baseband signal to be sent into a medium and high frequency signal.
  • the demodulator is used to demodulate the received electromagnetic wave signal into a low frequency baseband signal. Then the demodulator transmits the demodulated low-frequency baseband signal to the baseband processor for processing.
  • the low frequency baseband signal is processed by the baseband processor and passed to the application processor.
  • the application processor outputs sound signals through audio devices (not limited to the speaker 170A, the receiver 170B, etc.), or displays images or videos through the display screen 194 .
  • the modem processor may be a stand-alone device.
  • the modem processor may be independent of the processor 110, and may be provided in the same device as the mobile communication module 150 or other functional modules.
  • the wireless communication module 160 can provide applications on the electronic device 100 including wireless local area networks (WLAN) (such as wireless fidelity (Wi-Fi) networks), bluetooth (BT), global navigation satellites Wireless communication solutions such as global navigation satellite system (GNSS), frequency modulation (FM), near field communication (NFC), and infrared technology (IR).
  • WLAN wireless local area networks
  • BT Bluetooth
  • GNSS global navigation satellite system
  • FM frequency modulation
  • NFC near field communication
  • IR infrared technology
  • the wireless communication module 160 may be one or more devices integrating at least one communication processing module.
  • the wireless communication module 160 receives electromagnetic waves via the antenna 2 , frequency modulates and filters the electromagnetic wave signals, and sends the processed signals to the processor 110 .
  • the wireless communication module 160 can also receive the signal to be sent from the processor 110 , perform frequency modulation on it, amplify it, and convert it into electromagnetic waves for radiation through the antenna 2 .
  • the antenna 1 of the electronic device 100 is coupled with the mobile communication module 150, and the antenna 2 is coupled with the wireless communication module 160, so that the electronic device 100 can communicate with the network and other devices through wireless communication technology.
  • the wireless communication technology may include global system for mobile communications (GSM), general packet radio service (GPRS), code division multiple access (CDMA), broadband Code Division Multiple Access (WCDMA), Time Division Code Division Multiple Access (TD-SCDMA), Long Term Evolution (LTE), BT, GNSS, WLAN, NFC , FM, and/or IR technology, etc.
  • the GNSS may include global positioning system (global positioning system, GPS), global navigation satellite system (global navigation satellite system, GLONASS), Beidou navigation satellite system (beidou navigation satellite system, BDS), quasi-zenith satellite system (quasi -zenith satellite system, QZSS) and/or satellite based augmentation systems (SBAS).
  • global positioning system global positioning system, GPS
  • global navigation satellite system global navigation satellite system, GLONASS
  • Beidou navigation satellite system beidou navigation satellite system, BDS
  • quasi-zenith satellite system quadsi -zenith satellite system, QZSS
  • SBAS satellite based augmentation systems
  • the electronic device 100 implements a display function through a GPU, a display screen 194, an application processor, and the like.
  • the GPU is a microprocessor for image processing, and is connected to the display screen 194 and the application processor.
  • the GPU is used to perform mathematical and geometric calculations for graphics rendering.
  • Processor 110 may include one or more GPUs that execute program instructions to generate or alter display information.
  • Display screen 194 is used to display images, videos, and the like.
  • Display screen 194 includes a display panel.
  • the display panel can be a liquid crystal display (LCD), an organic light-emitting diode (OLED), an active-matrix organic light-emitting diode or an active-matrix organic light-emitting diode (active-matrix organic light).
  • LED diode AMOLED
  • flexible light-emitting diode flexible light-emitting diode (flex light-emitting diode, FLED), Miniled, MicroLed, Micro-oLed, quantum dot light-emitting diode (quantum dot light emitting diodes, QLED) and so on.
  • the electronic device 100 may include one or N display screens 194 , where N is a positive integer greater than one.
  • the electronic device 100 may implement a shooting function through an ISP, a camera 193, a video codec, a GPU, a display screen 194, an application processor, and the like.
  • the ISP is used to process the data fed back by the camera 193 .
  • the shutter is opened, the light is transmitted to the camera photosensitive element through the lens, the light signal is converted into an electrical signal, and the camera photosensitive element transmits the electrical signal to the ISP for processing, and converts it into an image visible to the naked eye.
  • ISP can also perform algorithm optimization on image noise, brightness, and skin tone.
  • ISP can also optimize the exposure, color temperature and other parameters of the shooting scene.
  • the ISP may be provided in the camera 193 .
  • Camera 193 is used to capture still images or video.
  • the object is projected through the lens to generate an optical image onto the photosensitive element.
  • the photosensitive element may be a charge coupled device (CCD) or a complementary metal-oxide-semiconductor (CMOS) phototransistor.
  • CMOS complementary metal-oxide-semiconductor
  • the photosensitive element converts the optical signal into an electrical signal, and then transmits the electrical signal to the ISP to convert it into a digital image signal.
  • the ISP outputs the digital image signal to the DSP for processing.
  • DSP converts digital image signals into standard RGB, YUV and other formats of image signals.
  • the electronic device 100 may include 1 or N cameras 193 , where N is a positive integer greater than 1.
  • a digital signal processor is used to process digital signals, in addition to processing digital image signals, it can also process other digital signals. For example, when the electronic device 100 selects a frequency point, the digital signal processor is used to perform Fourier transform on the frequency point energy and so on.
  • Video codecs are used to compress or decompress digital video.
  • the electronic device 100 may support one or more video codecs.
  • the electronic device 100 can play or record videos of various encoding formats, such as: Moving Picture Experts Group (moving picture experts group, MPEG) 1, MPEG2, MPEG3, MPEG4 and so on.
  • MPEG Moving Picture Experts Group
  • MPEG2 moving picture experts group
  • MPEG3 MPEG4
  • MPEG4 Moving Picture Experts Group
  • the NPU is a neural-network (NN) computing processor.
  • NN neural-network
  • Applications such as intelligent cognition of the electronic device 100 can be implemented through the NPU, such as image recognition, face recognition, speech recognition, text understanding, and the like.
  • Internal memory 121 may be used to store computer executable program code, which includes instructions.
  • the processor 110 executes various functional applications and data processing of the electronic device 100 by executing the instructions stored in the internal memory 121 .
  • the internal memory 121 may include a storage program area and a storage data area.
  • the storage program area may store the operating system, the code of the application program (for example, the camera application, etc.), and the like.
  • the storage data area may store data created during the use of the electronic device 100 (eg, images, videos, etc. captured by a camera application) and the like.
  • the internal memory 121 may also store codes of the VR display control method provided by the embodiments of the present application.
  • the code of the VR display control method stored in the internal memory 121 is executed by the processor 110, the display interface of the application can be displayed in the virtual environment of the three-dimensional space.
  • the VR virtual scene realizes the most comfortable curvature effect for the human eye, which can enhance the user's Visual experience, improve user experience.
  • the internal memory 121 may include one or more random access memories (RAM) and one or more non-volatile memories (NVM).
  • RAM random access memories
  • NVM non-volatile memories
  • Random access memory can include static random-access memory (SRAM), dynamic random access memory (DRAM), synchronous dynamic random access memory (SDRAM), double data rate synchronization Dynamic random access memory (double data rate synchronous dynamic random access memory, DDR SDRAM, such as fifth-generation DDR SDRAM is generally called DDR5 SDRAM), etc.;
  • SRAM static random-access memory
  • DRAM dynamic random access memory
  • SDRAM synchronous dynamic random access memory
  • DDR SDRAM double data rate synchronous dynamic random access memory
  • DDR SDRAM double data rate synchronous dynamic random access memory
  • DDR SDRAM double data rate synchronous dynamic random access memory
  • fifth-generation DDR SDRAM is generally called DDR5 SDRAM
  • Non-volatile memory may include magnetic disk storage devices, flash memory.
  • Flash memory can be divided into NOR FLASH, NAND FLASH, 3D NAND FLASH, etc. according to the operating principle, and can include single-level memory cell (SLC), multi-level memory cell (multi-level memory cell, SLC) according to the level of storage cell potential.
  • cell, MLC multi-level memory cell
  • TLC triple-level cell
  • QLC quad-level cell
  • UFS universal flash storage
  • eMMC embedded multimedia memory card
  • the random access memory can be directly read and written by the processor 110, and can be used to store executable programs (eg, machine instructions) of an operating system or other running programs, and can also be used to store data of users and application programs.
  • executable programs eg, machine instructions
  • the random access memory can be directly read and written by the processor 110, and can be used to store executable programs (eg, machine instructions) of an operating system or other running programs, and can also be used to store data of users and application programs.
  • the non-volatile memory can also store executable programs and store data of user and application programs, etc., and can be loaded into the random access memory in advance for the processor 110 to directly read and write.
  • the external memory interface 120 can be used to connect an external non-volatile memory, so as to expand the storage capacity of the electronic device 100 .
  • the external non-volatile memory communicates with the processor 110 through the external memory interface 120 to realize the data storage function. For example, save music, video, etc. files in external non-volatile memory.
  • the electronic device 100 may implement audio functions through an audio module 170, a speaker 170A, a receiver 170B, a microphone 170C, an earphone interface 170D, an application processor, and the like. Such as music playback, recording, etc.
  • the audio module 170 is used for converting digital audio information into analog audio signal output, and also for converting analog audio input into digital audio signal. Audio module 170 may also be used to encode and decode audio signals. In some embodiments, the audio module 170 may be provided in the processor 110 , or some functional modules of the audio module 170 may be provided in the processor 110 .
  • Speaker 170A also referred to as a "speaker" is used to convert audio electrical signals into sound signals.
  • the electronic device 100 can listen to music through the speaker 170A, or listen to a hands-free call.
  • the receiver 170B also referred to as "earpiece" is used to convert audio electrical signals into sound signals.
  • the voice can be answered by placing the receiver 170B close to the human ear.
  • the microphone 170C also called “microphone” or “microphone” is used to convert sound signals into electrical signals.
  • the user can make a sound by approaching the microphone 170C through a human mouth, and input the sound signal into the microphone 170C.
  • the electronic device 100 may be provided with at least one microphone 170C. In other embodiments, the electronic device 100 may be provided with two microphones 170C, which can implement a noise reduction function in addition to collecting sound signals. In other embodiments, the electronic device 100 may further be provided with three, four or more microphones 170C to collect sound signals, reduce noise, identify sound sources, and implement directional recording functions.
  • the earphone jack 170D is used to connect wired earphones.
  • the earphone interface 170D may be the USB interface 130, or may be a 3.5mm open mobile terminal platform (OMTP) standard interface, a cellular telecommunications industry association of the USA (CTIA) standard interface.
  • OMTP open mobile terminal platform
  • CTIA cellular telecommunications industry association of the USA
  • the pressure sensor 180A is used to sense pressure signals, and can convert the pressure signals into electrical signals.
  • the pressure sensor 180A may be provided on the display screen 194 .
  • the capacitive pressure sensor may be comprised of at least two parallel plates of conductive material. When a force is applied to the pressure sensor 180A, the capacitance between the electrodes changes.
  • the electronic device 100 determines the intensity of the pressure according to the change in capacitance. When a touch operation acts on the display screen 194, the electronic device 100 detects the intensity of the touch operation according to the pressure sensor 180A.
  • the electronic device 100 may also calculate the touched position according to the detection signal of the pressure sensor 180A.
  • touch operations acting on the same touch position but with different touch operation intensities may correspond to different operation instructions. For example, when a touch operation whose intensity is less than the first pressure threshold acts on the short message application icon, the instruction for viewing the short message is executed. When a touch operation with a touch operation intensity greater than or equal to the first pressure threshold acts on the short message application icon, the instruction to create a new short message is executed.
  • the gyro sensor 180B may be used to determine the motion attitude of the electronic device 100 .
  • the angular velocity of electronic device 100 about three axes ie, x, y, and z axes
  • the gyro sensor 180B can be used for image stabilization.
  • the gyro sensor 180B detects the shaking angle of the electronic device 100, calculates the distance that the lens module needs to compensate according to the angle, and allows the lens to offset the shaking of the electronic device 100 through reverse motion to achieve anti-shake.
  • the gyro sensor 180B can also be used for navigation and somatosensory game scenarios.
  • the air pressure sensor 180C is used to measure air pressure.
  • the electronic device 100 calculates the altitude through the air pressure value measured by the air pressure sensor 180C to assist in positioning and navigation.
  • the magnetic sensor 180D includes a Hall sensor.
  • the electronic device 100 can detect the opening and closing of the flip holster using the magnetic sensor 180D.
  • the electronic device 100 can detect the opening and closing of the flip according to the magnetic sensor 180D. Further, according to the detected opening and closing state of the leather case or the opening and closing state of the flip cover, characteristics such as automatic unlocking of the flip cover are set.
  • the acceleration sensor 180E can detect the magnitude of the acceleration of the electronic device 100 in various directions (generally three axes).
  • the magnitude and direction of gravity can be detected when the electronic device 100 is stationary. It can also be used to identify the posture of electronic devices, and can be used in applications such as horizontal and vertical screen switching, pedometers, etc.
  • the electronic device 100 can measure the distance through infrared or laser. In some embodiments, when shooting a scene, the electronic device 100 can use the distance sensor 180F to measure the distance to achieve fast focusing.
  • Proximity light sensor 180G may include, for example, light emitting diodes (LEDs) and light detectors, such as photodiodes.
  • the light emitting diodes may be infrared light emitting diodes.
  • the electronic device 100 emits infrared light to the outside through the light emitting diode.
  • Electronic device 100 uses photodiodes to detect infrared reflected light from nearby objects. When sufficient reflected light is detected, it can be determined that there is an object near the electronic device 100 . When insufficient reflected light is detected, the electronic device 100 may determine that there is no object near the electronic device 100 .
  • the electronic device 100 can use the proximity light sensor 180G to detect that the user holds the electronic device 100 close to the ear to talk, so as to automatically turn off the screen to save power.
  • Proximity light sensor 180G can also be used in holster mode, pocket mode automatically unlocks and locks the screen.
  • the ambient light sensor 180L is used to sense ambient light brightness.
  • the electronic device 100 can adaptively adjust the brightness of the display screen 194 according to the perceived ambient light brightness.
  • the ambient light sensor 180L can also be used to automatically adjust the white balance when taking pictures.
  • the ambient light sensor 180L can also cooperate with the proximity light sensor 180G to detect whether the electronic device 100 is in a pocket, so as to prevent accidental touch.
  • the fingerprint sensor 180H is used to collect fingerprints.
  • the electronic device 100 can use the collected fingerprint characteristics to realize fingerprint unlocking, accessing application locks, taking pictures with fingerprints, answering incoming calls with fingerprints, and the like.
  • the temperature sensor 180J is used to detect the temperature.
  • the electronic device 100 uses the temperature detected by the temperature sensor 180J to execute a temperature processing strategy. For example, when the temperature reported by the temperature sensor 180J exceeds a threshold value, the electronic device 100 reduces the performance of the processor located near the temperature sensor 180J in order to reduce power consumption and implement thermal protection.
  • the electronic device 100 when the temperature is lower than another threshold, the electronic device 100 heats the battery 142 to avoid abnormal shutdown of the electronic device 100 caused by the low temperature.
  • the electronic device 100 boosts the output voltage of the battery 142 to avoid abnormal shutdown caused by low temperature.
  • Touch sensor 180K also called “touch device”.
  • the touch sensor 180K may be disposed on the display screen 194 , and the touch sensor 180K and the display screen 194 form a touch screen, also called a “touch screen”.
  • the touch sensor 180K is used to detect a touch operation on or near it.
  • the touch sensor can pass the detected touch operation to the application processor to determine the type of touch event.
  • Visual output related to touch operations may be provided through display screen 194 .
  • the touch sensor 180K may also be disposed on the surface of the electronic device 100 , which is different from the location where the display screen 194 is located.
  • the bone conduction sensor 180M can acquire vibration signals.
  • the bone conduction sensor 180M can acquire the vibration signal of the vibrating bone mass of the human voice.
  • the bone conduction sensor 180M can also contact the pulse of the human body and receive the blood pressure beating signal.
  • the bone conduction sensor 180M can also be disposed in the earphone, combined with the bone conduction earphone.
  • the audio module 170 can analyze the voice signal based on the vibration signal of the vocal vibration bone block obtained by the bone conduction sensor 180M, so as to realize the voice function.
  • the application processor can analyze the heart rate information based on the blood pressure beat signal obtained by the bone conduction sensor 180M, and realize the function of heart rate detection.
  • the keys 190 include a power-on key, a volume key, and the like. Keys 190 may be mechanical keys. It can also be a touch key.
  • the electronic device 100 may receive key inputs and generate key signal inputs related to user settings and function control of the electronic device 100 .
  • Motor 191 can generate vibrating cues.
  • the motor 191 can be used for vibrating alerts for incoming calls, and can also be used for touch vibration feedback.
  • touch operations acting on different applications can correspond to different vibration feedback effects.
  • the motor 191 can also correspond to different vibration feedback effects for touch operations on different areas of the display screen 194 .
  • Different application scenarios for example: time reminder, receiving information, alarm clock, games, etc.
  • the touch vibration feedback effect can also support customization.
  • the indicator 192 can be an indicator light, which can be used to indicate the charging state, the change of the power, and can also be used to indicate a message, a missed call, a notification, and the like.
  • the SIM card interface 195 is used to connect a SIM card.
  • the SIM card can be contacted and separated from the electronic device 100 by inserting into the SIM card interface 195 or pulling out from the SIM card interface 195 .
  • the electronic device 100 may support 1 or N SIM card interfaces, where N is a positive integer greater than 1.
  • the SIM card interface 195 can support Nano SIM card, Micro SIM card, SIM card and so on. Multiple cards can be inserted into the same SIM card interface 195 at the same time. The types of the plurality of cards may be the same or different.
  • the SIM card interface 195 can also be compatible with different types of SIM cards.
  • the SIM card interface 195 is also compatible with external memory cards.
  • the electronic device 100 interacts with the network through the SIM card to implement functions such as call and data communication.
  • the electronic device 100 employs an eSIM, ie: an embedded SIM card.
  • the eSIM card can be embedded in the electronic device 100 and cannot be separated from the electronic device 100 .
  • the software system of the electronic device 100 may adopt a layered architecture, an event-driven architecture, a microkernel architecture, a microservice architecture, or a cloud architecture.
  • the embodiment of the present invention takes an Android system with a layered architecture as an example to illustrate the software structure of the electronic device 100 as an example.
  • FIG. 5 is a block diagram of a software structure of an electronic device 100 according to an embodiment of the present invention.
  • the layered architecture divides the software into several layers, and each layer has a clear role and division of labor. Layers communicate with each other through software interfaces.
  • the Android system is divided into four layers, which are, from top to bottom, an application layer, an application framework layer, an Android runtime (Android runtime) and a system library, and a kernel layer.
  • the application layer can include a series of application packages.
  • the application package may include applications such as camera, gallery, calendar, call, map, navigation, WLAN, Bluetooth, music, video, short message, VR glasses application and so on.
  • the VR glasses application includes a 3D background drawing module, a handle event management module, an application icon loading module, a virtual screen management module, and a virtual screen content acquisition module.
  • the 3D background drawing module is used to complete the drawing of the background picture displayed in the 3D virtual environment, so that the user can obtain the feeling of being in a real scene.
  • the handle event management module is used to process events from the handle, so that the user can touch the controls in the virtual display interface by operating the handle.
  • the application icon loading module is used to load and display the icons of several applications on the electronic device in the virtual environment of the VR glasses.
  • the virtual screen management module is used to create a virtual screen when the user clicks the application icon to start the application, and can destroy the virtual screen when the user closes the application.
  • the virtual screen content acquisition module is used to acquire the content in the application when the user clicks on the activated application, and render the content in the application through distortion, so as to realize the display in the virtual environment.
  • the application framework layer provides an application programming interface (application programming interface, API) and a programming framework for applications in the application layer.
  • the application framework layer includes some predefined functions.
  • the application framework layer may include window managers, content providers, view systems, telephony managers, resource managers, notification managers, and the like.
  • a window manager is used to manage window programs.
  • the window manager can get the size of the display screen, determine whether there is a status bar, lock the screen, take screenshots, etc.
  • Content providers are used to store and retrieve data and make these data accessible to applications.
  • the data may include video, images, audio, calls made and received, browsing history and bookmarks, phone book, etc.
  • the view system includes visual controls, such as controls for displaying text, controls for displaying pictures, and so on. View systems can be used to build applications.
  • a display interface can consist of one or more views.
  • the display interface including the short message notification icon may include a view for displaying text and a view for displaying pictures.
  • the phone manager is used to provide the communication function of the electronic device 100 .
  • the management of call status including connecting, hanging up, etc.).
  • the resource manager provides various resources for the application, such as localization strings, icons, pictures, layout files, video files and so on.
  • the notification manager enables applications to display notification information in the status bar, which can be used to convey notification-type messages, and can disappear automatically after a brief pause without user interaction. For example, the notification manager is used to notify download completion, message reminders, etc.
  • the notification manager can also display notifications in the status bar at the top of the system in the form of graphs or scroll bar text, such as notifications of applications running in the background, and notifications on the screen in the form of dialog windows. For example, text information is prompted in the status bar, a prompt sound is issued, the electronic device vibrates, and the indicator light flashes.
  • the activity content management service (Activity Manager Service, AMS), the window management service (Window Manager Service, WMS), and the display management service (Display Manager Service, DMS) in the application framework layer are in the application framework layer. It can also include an application keep-alive module, an event injection module, and a virtual screen management module.
  • the DMS transmits the display content of the electronic device 100 to the VR glasses application, and performs curved screen processing through the VR glasses application, and finally the processed display data is sent back to the VR display frame, and further processed by the AMS/WMS. Display processing.
  • the application keep-alive module is used to control the electronic device to enter the VR display mode after the application is started. In this mode, the electronic device can run multiple applications at the same time, and support each application to be active at the same time.
  • the event injection module is used to obtain the event corresponding to the user's operation in the display mode, and transmit the event to the virtual screen.
  • the virtual screen management module is used to provide the electronic device with the capability of creating virtual screens and destroying virtual screens.
  • Android Runtime includes core libraries and a virtual machine. Android runtime is responsible for scheduling and management of the Android system.
  • the core library consists of two parts: one is the function functions that the java language needs to call, and the other is the core library of Android.
  • the application layer and the application framework layer run in virtual machines.
  • the virtual machine executes the java files of the application layer and the application framework layer as binary files.
  • the virtual machine is used to perform functions such as object lifecycle management, stack management, thread management, safety and exception management, and garbage collection.
  • a system library can include multiple functional modules. For example: surface manager (surface manager), media library (Media Libraries), 3D graphics processing library (eg: OpenGL ES), 2D graphics engine (eg: SGL), etc.
  • surface manager surface manager
  • media library Media Libraries
  • 3D graphics processing library eg: OpenGL ES
  • 2D graphics engine eg: SGL
  • the Surface Manager is used to manage the display subsystem and provides a fusion of 2D and 3D layers for multiple applications.
  • the media library supports playback and recording of a variety of commonly used audio and video formats, as well as still image files.
  • the media library can support a variety of audio and video encoding formats, such as: MPEG4, H.264, MP3, AAC, AMR, JPG, PNG, etc.
  • the 3D graphics processing library is used to implement 3D graphics drawing, image rendering, compositing, and layer processing.
  • 2D graphics engine is a drawing engine for 2D drawing.
  • the kernel layer is the layer between hardware and software.
  • the kernel layer contains at least display drivers, camera drivers, audio drivers, and sensor drivers.
  • a corresponding hardware interrupt is sent to the kernel layer.
  • the kernel layer processes touch operations into raw input events (including touch coordinates, timestamps of touch operations, etc.). Raw input events are stored at the kernel layer.
  • the application framework layer obtains the original input event from the kernel layer, and identifies the control corresponding to the input event. Taking the touch operation as a touch click operation, and the control corresponding to the click operation is the control of the camera application icon, as an example, the camera application calls the interface of the application framework layer to start the camera application, and then starts the camera driver by calling the kernel layer, and then starts the camera driver by calling the kernel layer.
  • the camera 193 captures still images or video.
  • the interface displayed in the electronic device is displayed in the VR scene with a rectangular screen.
  • the rectangular screen may be a flat rectangle. Therefore, when the user watches the content on the edge of the rectangular screen, since the rectangular screen is a flat rectangle, an angle is formed between the user's line of sight and the flat rectangle when viewing the edge of the screen, which will reduce the user's visual effect and experience. not good.
  • an embodiment of the present application provides a VR display control method, which can be executed by an electronic device connected to a virtual reality display device, and a display algorithm corresponding to the method can be integrated into an application supporting VR.
  • Step S81 the electronic device establishes a connection with the VR glasses.
  • the user Before using the VR glasses, the user can use a data cable to connect the mobile phone and the VR glasses 200.
  • the electronic device 100 is described by taking a mobile phone as an example. After the mobile phone is connected to the VR glasses 200, the mobile phone will automatically enter the VR mode. At this time, the screen of the mobile phone can be in the off-screen state, which can help save power and prevent misoperation. . Then the user wears the VR glasses 200, at this time the user can see the VR desktop in the VR glasses 200, and the user can adjust the wearing position of the VR glasses 200 to make the picture clearer.
  • Step S82 the electronic device receives an operation of the user acting on the first application icon on the VR desktop.
  • a VR desktop will be generated, and the VR desktop can be displayed on the VR glasses 200 .
  • the electronic device 100 may receive an operation that the user acts on the first application icon on the VR desktop.
  • the first application icon may be associated with the first application installed on the electronic device.
  • the first application takes VR mobile phone screen projection as an example, and the VR mobile phone screen projection can be associated with an icon (such as a VR mobile phone screen projection icon) on the VR desktop. Therefore, after the electronic device 100 receives the user's operation on the VR mobile phone screen projection icon, the associated application (ie VR mobile phone screen projection) corresponding to the VR mobile phone screen projection icon is started.
  • the electronic device 100 can establish a connection with the handle 300 .
  • the electronic device 100 may establish a connection with the handle through a wireless network, for example, the electronic device 100 may establish a connection with the handle 300 through Bluetooth.
  • the user completes the operation of the application in the VR desktop by operating the handle 300 .
  • the first application takes VR mobile phone screen projection as an example.
  • the electronic device 100 can display the content of the application through the VR glasses 200 in response to the above operation. , that is, the display screen of the electronic device 100 will be projected to the VR glasses 200 , and at this time, the user can see the display screen of the electronic device 100 on the VR glasses 200 .
  • Step S83 the display screen of the electronic device is projected into the VR glasses, wherein the electronic device converts the display screen from a rectangular screen to a curved screen.
  • the electronic device 100 when the electronic device 100 detects that the user acts on the VR mobile phone screen projection icon, the electronic device 100 displays the content projected by the VR mobile phone through the VR glasses 200, and the VR mobile phone screen projection The content is displayed on a curved screen converted from a rectangular screen. Therefore, the display screen of the mobile phone viewed by the user in the VR glasses 200 is a curved display screen, which can enhance the visual effect of the screen and further enhance the viewing experience of the VR user, especially when playing videos on a large screen. Excellent visual impact.
  • the electronic device 100 can convert a rectangular screen of the electronic device into a curved screen for display by a conversion method.
  • an embodiment of the present application provides a VR display control method, which may include but is not limited to the following steps:
  • Step S91 acquiring the first angle between the two end positions of the curved screen and the user.
  • the curvature of the curved screen may be the curvature of a circle whose audio-visual distance is the radius.
  • the four vertex positions of the curved screen may be calculated by the four vertex positions of the rectangular screen, and the two end points of the curved screen may be determined according to the four vertex positions of the curved screen, and then the positions of the four vertexes of the curved screen may be determined.
  • the user's viewing distance is r, so according to the distance d2 between vertex A' and vertex B' and the user's viewing distance r, the angles of vertex A' and vertex B' and the user's position can be calculated ⁇ A'OB'.
  • Step S92 Divide the first angle into N equal parts, and calculate N+1 dot positions.
  • ⁇ A'OB' can be divided into 8 equal parts, so A', B', P0, The positions of P1, P2, P3, P4, P5, and P6, that is, the specific coordinate positions of A', B', P0, P1, P2, P3, P4, P5, and P6 in the VR glasses can be found.
  • Step S93 stitching together N+1 dot positions to convert the rectangular screen into a curved screen.
  • A' and P0 may be spliced, P0 and P1 may be spliced, P1 and P2 may be spliced, P3 and P3 may be spliced, P3 and P4 may be spliced, P4 and P5 may be spliced, and P6 may be spliced together.
  • Splicing with B' Therefore, after splicing multiple rectangles at multiple dot positions, the rectangular screen can be converted into a curved screen as shown in FIG. 12 .
  • FIG. 13 is a schematic diagram of the handle 300 operating a curved screen in an embodiment of the present application.
  • A', B', P0, P1, P2, P3, P4, P5, and P6 shown in Fig. 13 are the vertex positions of the curved screen, O is the user's position, and O' is the VR scene The position of the middle handle 300, H is the intersection of the handle ray and the curved screen.
  • the operation scheme of the handle light can be one of the following situations:
  • the rays O'H of the handle 300 may be intersected with rectangles A'P0, POP1, P1P2, P2P3, P3P4, P4P5, P5P6, and P6B' in sequence until O'H and P2P3 are obtained. Intersection at point H in space, and then get the position of H and the 2-dimensional coordinates on the P2P3 rectangle.
  • the 2-dimensional coordinate ratio of point H on the surface A'B' can be finally obtained, and this ratio can be used as the touch position of the handle 300 to operate the electronic device 100.
  • the most comfortable curvature effect of the human eye can be achieved through the VR virtual scene, which can enhance the user's visual experience and improve the user's use experience.
  • Embodiments of the present application also provide a computer-readable storage medium.
  • the readable storage medium stores computer instructions, and when the instructions run on the computing device, can cause the computing device to execute the VR display control method provided by the foregoing embodiments.

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Abstract

本申请实施例公开一种VR显示控制方法、电子设备及计算机可读存储介质。本申请实施例可以通过生成VR桌面,使得所述虚拟现实显示设备上显示所述VR桌面,并通过接收用户作用于所述VR桌面上的第一应用图标的操作,所述第一应用图标关联于安装在所述电子设备上的第一应用,因此可以将所述第一应用的内容通过所述虚拟现实显示设备显示,其中,所述第一应用的内容被显示在由矩形屏幕转换得到的曲面屏幕上。本申请实施例可以通过VR虚拟场景实现人眼最舒适的曲率效果,可以增强用户的视觉体验,提升用户的使用体验。

Description

VR显示控制方法、电子设备及计算机可读存储介质
相关申请的交叉引用
本申请要求于2020年11月9日提交中国专利局、申请号为202011241671.9、申请名称为“VR显示控制方法、电子设备及计算机可读存储介质”的中国专利的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请实施例涉及终端技术领域,尤其涉及一种VR显示控制方法、电子设备及计算机可读存储介质。
背景技术
电子设备可以通过数据线与虚拟现实(Virtual Reality,VR)眼镜建立连接,电子设备中显示的界面可以实时的投屏到虚拟现实眼镜的显示器上。用户可以通过操作与虚拟显示眼镜相连的手柄,完成操作眼镜显示器中虚拟画面中的控件,也就是说用户在虚拟现实眼镜中完成对手机的操作。然而,由于电子设备中显示的界面以矩形形式显示在VR场景中,当用户观看屏幕边缘的内容时,会降低用户的视觉体验。
发明内容
本申请实施例提供一种VR显示控制方法、电子设备及计算机可读存储介质,本申请实施例通过VR虚拟场景实现人眼最舒适的曲率效果,可以增强用户的视觉体验,提升用户的使用体验。
第一方面,本申请实施例提供一种VR显示控制方法,应用于与虚拟现实显示设备连接的电子设备,所述方法包括:生成VR桌面,使得所述虚拟现实显示设备上显示所述VR桌面,接收用户作用于所述VR桌面上的第一应用图标的操作,所述第一应用图标关联于安装在所述电子设备上的第一应用,响应于所述操作,将所述第一应用的内容通过所述虚拟现实显示设备显示,其中,所述第一应用的内容被显示在由矩形屏幕转换得到的曲面屏幕上。
采用本申请的实施例,在虚拟现实显示设备连接电子设备时,可以通过生成VR桌面,再通过接收用户作用于所述VR桌面上的第一应用图标的操作,进而可以将第一应用的内容通过所述虚拟现实显示设备显示,并且所述第一应用的内容可以被显示在由矩形屏幕转换得到的曲面屏幕上。因此,本申请实施例通过VR虚拟场景实现人眼最舒适的曲率效果,可以增强用户的视觉体验,提升用户的使用体验。
结合第一方面,在一种可能的设计中,在所述虚拟现实显示设备上显示VR 桌面之前,还与所述虚拟现实显示设备建立连接,所述电子设备进入VR模式。
基于这样的设计,电子设备在与VR眼镜建立连接之后,电子设备将会进入VR模式。
结合第一方面,在一种可能的设计中,在所述电子设备进入VR模式之后,所述电子设备处于灭屏状态。
基于这样的设计,由于用户通过VR眼镜进行观看,因此电子设备可以灭屏,有助于节省电量,防止误操作。
结合第一方面,在一种可能的设计中,通过无线网络与手柄建立连接,接收用户通过所述手柄作用于第一应用图标的操作。
基于这样的设计,用户可以利用手柄进行操作,提高操作的便捷性。
结合第一方面,在一种可能的设计中,根据所述矩形屏幕的四个顶点位置计算所述曲面屏幕的四个顶点位置,根据所述曲面屏幕的四个顶点位置确定所述曲面屏幕的两个端点位置,确定所述曲面屏幕的两个端点位置与用户之间的第一角度。
结合第一方面,在一种可能的设计中,将第一角度分割成N等分,其中N为大于或等于2的整数,并计算出所述曲面屏幕上的N+1个圆点位置。
基于这样的设计,因此根据每一屏幕的小角度可以计算出曲面屏幕上的多个的位置。
结合第一方面,在一种可能的设计中,将所述曲面屏幕上的N+1个圆点位置进行拼接。
基于这样的设计,可以在将多个圆点位置进行多个矩形拼接,即可以实现将矩形屏幕转换为曲面屏幕。
结合第一方面,在一种可能的设计中,获取手柄的射线与所述曲面屏幕的交点在第一曲面上的二维坐标比例,所述二维坐标比例作为所述手柄操作所述电子设备的触摸位置。
第二方面,本申请的实施例还提供一种电子设备,包括:
存储器,用于存储计算机程序;
处理器,用于执行所述存储器存储的所述计算机程序,当所述计算机程序被执行时,所述处理器用于执行如上述所述的VR显示控制方法。
采用本申请的实施例,在虚拟现实显示设备连接电子设备时,通过接收用户作用于VR桌面上的第一应用图标的操作,进而可以将显示屏幕投屏到所述虚拟现实显示设备,并且还可以将显示屏幕由矩形屏幕转换为曲面屏幕。因此,本申请实施例通过VR虚拟场景实现人眼最舒适的曲率效果,可以增强用户的视觉体验,提升用户的使用体验。
第三方面,本申请的实施例还提供一种计算机可读存储介质,所述计算机可读存储介质包括计算机指令,当所述计算机指令在电子设备上运行时,使得所述电子设备执行如上述所述的VR显示控制方法。
采用本申请的实施例,通过在连接到虚拟现实显示设备后生成VR桌面,通过接收用户作用于所述VR桌面上的第一应用图标的操作,进而可以将第一 应用的内容通过所述虚拟现实显示设备显示,并且所述第一应用的内容可以被显示在由矩形屏幕转换得到的曲面屏幕上。因此,本申请实施例通过VR虚拟场景实现人眼最舒适的曲率效果,可以增强用户的视觉体验,提升用户的使用体验。
附图说明
图1为本申请实施例提供的一种电子设备与VR眼镜连接的示意图。
图2为本申请实施例提供的一种手柄的结构示意图。
图3为本申请实施例提供的一种电子设备的显示屏幕投屏到VR眼镜中的示意图。
图4为本申请实施例提供的VR显示控制方法所适用的一种电子设备的结构示意图。
图5为本申请实施例提供的一种操作系统的结构示意图。
图6为本申请实施例提供的一种矩形屏幕的俯视图。
图7为本申请实施例提供的一种用户观看矩形屏幕的示意图。
图8为本申请实施例提供的一种VR显示控制方法的示意图。
图9为本申请实施例提供的另一种VR显示控制方法的示意图。
图10为本申请实施例提供的一种曲面屏幕的示意图。
图11为本申请实施例提供的另一种曲面屏幕的示意图。
图12为本申请实施例提供的一种用户观看曲面屏幕的示意图。
图13为本申请实施例提供的一种手柄操作的示意图。
主要元件符号说明
电子设备          100
处理器            110
外部存储器接口    120
内部存储器        121
USB接口           130
充电管理模块      140
电源管理模块      141
电池              142
天线              1、2
移动通信模块      150
无线通信模块      160
音频模块          170
扬声器             170A
受话器             170B
麦克风             170C
耳机接口           170D
传感器模块         180
压力传感器         180A
陀螺仪传感器       180B
气压传感器         180C
磁传感器           180D
加速度传感器       180E
距离传感器         180F
接近光传感器       180G
指纹传感器         180H
温度传感器         180J
触摸传感器         180K
环境光传感器       180L
骨传导传感器       180M
按键               190
马达               191
指示器             192
摄像头             193
显示屏             194
SIM卡接口          195
VR眼镜             200
手柄               300
如下具体实施方式将结合上述附图进一步详细说明本申请。
具体实施方式
为使本申请实施例的目的、技术方案和优点更加清楚,下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例是本申请一部分实施例,而不是全部的实施例。基于本申请中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本申请保护的范围。
本申请中的术语“和/或”,是一种描述关联对象的关联关系,表示可以存在三种关系,例如,A和/或B,可以表示:单独存在A,同时存在A和B,单独存在B这三种情况。本文中符号“/”表示关联对象是或者的关系,例如A/B表示A或者B。
本申请实施例中,“第一”、“第二”等词汇,仅用于区别不同的对象,不能理解为指示或暗示相对重要性,也不能理解为指示或暗示顺序。例如,第一应用、第二应用等是用于区别不同的应用,而不是用于描述应用的特定顺序,限定有“第一”、“第二”的特征可以明示或者隐含地包括一个或者更多个该特征。
在本申请实施例的描述中,“示例性的”或者“例如”等词用于表示作例子、例证或说明。
本申请实施例中被描述为“示例性的”或者“例如”的任何实施例或设计方案不应被解释为比其它实施例或设计方案更优选或更具优势。确切而言,使用“示例性的”或者“例如”等词旨在以具体方式呈现相关概念。
下面先对本申请实施例中涉及到的一些名词或者术语进行解释。
虚拟现实(Virtual Reality,VR)是近年来出现的高新技术,虚拟现实技术是一种可以创建和体验虚拟世界的计算机仿真系统,它利用计算机模拟产生一个三维(又称3D)空间的虚拟环境,是一种多源信息融合的、交互式的三维动态视景和实体行为的系统仿真,使用户可以沉浸到该VR场景中。简单来说,VR就是一种虚拟现实的技术,通过对视觉环境的渲染,让用户最大限度融入VR场景,享受沉浸式的体验。
虚拟现实显示设备中的头戴式虚拟现实设备(Head Mount Display)是穿戴式设备中的一种,又称虚拟现实头盔、VR眼镜或者眼镜式显示器。
本申请实施例提供的VR显示控制方法可以应用于如图1所示的电子设备100和VR眼镜200基于连接线互联的场景。
在图1所示的场景中,电子设备100可以将自身的显示屏幕内容投屏到VR眼镜200中,用户通过VR眼镜中观看照片、视频或者打游戏,因此可以享受更大屏幕的体验。
此外,如图1中所示,所述电子设备100可以通过蓝牙的方式连接上手柄300,当用户使用数据线连接电子设备100与VR眼镜200后,用户戴上VR眼镜200,因此用户可以通过操作手柄300,来完成操作眼镜显示器中虚拟画面中的控件。
请参阅图2,所述手柄300包括触控板、返回键、音量键、HOME(主菜单)键、指示灯和扳机键等硬件结构。其中,各个部件的具体功能如表1所示。
表1
Figure PCTCN2021126177-appb-000001
由表1可见,当用户按住触控板并移动手柄,即可以进行滑动操作;当用户轻触手柄上的触控板时可以进行点击操作,当用户短按HOME键可以返回手机的待机界面。
举例说明,当用户点击一个视频应用时,电子设备100运行该视频应用,VR眼镜200可以在三维空间的虚拟环境中显示该视频应用的显示界面,本申请实施例通过VR虚拟场景实现人眼最舒适的曲率效果,可以增强用户的视觉体验,提升用户的使用体验。
请参阅图3,在一种可能的实施例中,用户将电子设备100与VR眼镜200建立连接后,电子设备100进入VR模式。电子设备100的显示屏幕可以被投屏到VR眼镜200中。如图3所示的一种场景中,电子设备100的矩形屏幕被投屏到VR眼镜200中,因此,用户可以通过手柄300发出射线至该矩形屏幕,由此来通过所述手柄300发出的射线来操控该矩形屏幕。
可以理解,在一些可能的实现方式中,电子设备100和VR眼镜200也可以不通过连接线进行连接,而是基于通信网络互联。其中,该通信网络可以是局域网,也可以是通过中继(relay)设备转接的广域网。当该通信网络为局域网时,示例性的,该通信网络可以是wifi热点网络、蓝牙网络或者近场通信(near field communication,NFC)网络等近距离通信网络。当该通信网络为广域网络时,示例性的,该通信网络可以是第三代移动通信技术(3rd-generation wireless telephone technology,3G)网络、第四代移动通信技术(the 4th generation mobile communication technology,4G)网络、第五代移动通信技术(5th-generation mobile communication technology,5G)网络、未来演进的公共陆地移动网络(public land mobile network,PLMN)或因特网等。
在本申请一些实施例中,图1所示的电子设备100可以是还包含其他功能诸如个人数字助理和/或音乐播放器功能的便携式电子设备,诸如手机、平板电脑等。便携式电子设备的示例性实施例包括但不限于搭载或者其他操作系统的便携式电子设备。上述便携式电子设备也可以是其他便携式电子设备,诸如具有触敏表面(例如触控面板)的膝上型计算机(laptop)等。还应当理解的是,在本申请其他一些实施例中,上述电子设备100也可以不是便携式电子设备,而是具有触敏表面(例如触控面板)的台式计算机。
图4示出了电子设备100的结构示意图。
电子设备100可以是手机、平板电脑、桌面型计算机、膝上型计算机、手持计算机、笔记本电脑、超级移动个人计算机(ultra-mobile personal computer,UMPC)、上网本,以及蜂窝电话、个人数字助理(personal digital assistant,PDA)、增强现实(augmented reality,AR)设备、虚拟现实(virtual reality,VR)设备、人工智能(artificial intelligence,AI)设备、可穿戴式设备、车载设备、智能家居设备和/或智慧城市设备,本申请实施例对该电子设备的具体类型不作特殊限制。
电子设备100可以包括处理器110,外部存储器接口120,内部存储器121,通用串行总线(universal serial bus,USB)接口130,充电管理模块140,电源管理模块141,电池142,天线1,天线2,移动通信模块150,无线通信模块160,音频模块170,扬声器170A,受话器170B,麦克风170C,耳机接口170D,传感器模块180,按键190,马达191,指示器192,摄像头193,显示屏194,以及用户标识模块(subscriber identification module,SIM)卡接口195等。其中传感器模块180可以包括压力传感器180A,陀螺仪传感器180B,气压传感器180C,磁传感器180D,加速度传感器180E,距离传感器180F,接近光传感器180G,指纹传感器180H,温度传感器180J,触摸传感器180K,环境光传感器180L,骨传导传感器180M等。
可以理解的是,本申请实施例示意的结构并不构成对电子设备100的具体限定。在本申请另一些实施例中,电子设备100可以包括比图示更多或更少的部件,或者组合某些部件,或者拆分某些部件,或者不同的部件布置。图示的部件可以以硬件,软件或软件和硬件的组合实现。
处理器110可以包括一个或多个处理单元,例如:处理器110可以包括应用处理器(application processor,AP),调制解调处理器,图形处理器(graphics processing unit,GPU),图像信号处理器(image signal processor,ISP),控制器,视频编解码器,数字信号处理器(digital signal processor,DSP),基带处理器,和/或神经网络处理器(neural-network processing unit,NPU)等。其中,不同的处理单元可以是独立的器件,也可以集成在一个或多个处理器中。
控制器可以根据指令操作码和时序信号,产生操作控制信号,完成取指令和执行指令的控制。
处理器110中还可以设置存储器,用于存储指令和数据。在一些实施例中,处理器110中的存储器为高速缓冲存储器。该存储器可以保存处理器110刚用 过或循环使用的指令或数据。如果处理器110需要再次使用该指令或数据,可从所述存储器中直接调用。避免了重复存取,减少了处理器110的等待时间,因而提高了系统的效率。
在一些实施例中,处理器110可以包括一个或多个接口。接口可以包括集成电路(inter-integrated circuit,I2C)接口,集成电路内置音频(inter-integrated circuit sound,I2S)接口,脉冲编码调制(pulse code modulation,PCM)接口,通用异步收发传输器(universal asynchronous receiver/transmitter,UART)接口,移动产业处理器接口(mobile industry processor interface,MIPI),通用输入输出(general-purpose input/output,GPIO)接口,用户标识模块(subscriber identity module,SIM)接口,和/或通用串行总线(universal serial bus,USB)接口等。
I2C接口是一种双向同步串行总线,包括一根串行数据线(serial data line,SDA)和一根串行时钟线(derail clock line,SCL)。在一些实施例中,处理器110可以包含多组I2C总线。处理器110可以通过不同的I2C总线接口分别耦合触摸传感器180K,充电器,闪光灯,摄像头193等。例如:处理器110可以通过I2C接口耦合触摸传感器180K,使处理器110与触摸传感器180K通过I2C总线接口通信,实现电子设备100的触摸功能。
I2S接口可以用于音频通信。在一些实施例中,处理器110可以包含多组I2S总线。处理器110可以通过I2S总线与音频模块170耦合,实现处理器110与音频模块170之间的通信。在一些实施例中,音频模块170可以通过I2S接口向无线通信模块160传递音频信号,实现通过蓝牙耳机接听电话的功能。
PCM接口也可以用于音频通信,将模拟信号抽样,量化和编码。在一些实施例中,音频模块170与无线通信模块160可以通过PCM总线接口耦合。在一些实施例中,音频模块170也可以通过PCM接口向无线通信模块160传递音频信号,实现通过蓝牙耳机接听电话的功能。所述I2S接口和所述PCM接口都可以用于音频通信。
UART接口是一种通用串行数据总线,用于异步通信。该总线可以为双向通信总线。它将要传输的数据在串行通信与并行通信之间转换。在一些实施例中,UART接口通常被用于连接处理器110与无线通信模块160。例如:处理器110通过UART接口与无线通信模块160中的蓝牙模块通信,实现蓝牙功能。在一些实施例中,音频模块170可以通过UART接口向无线通信模块160传递音频信号,实现通过蓝牙耳机播放音乐的功能。
MIPI接口可以被用于连接处理器110与显示屏194,摄像头193等外围器件。MIPI接口包括摄像头串行接口(camera serial interface,CSI),显示屏串行接口(display serial interface,DSI)等。在一些实施例中,处理器110和摄像头193通过CSI接口通信,实现电子设备100的拍摄功能。处理器110和显示屏194通过DSI接口通信,实现电子设备100的显示功能。
GPIO接口可以通过软件配置。GPIO接口可以被配置为控制信号,也可被配置为数据信号。在一些实施例中,GPIO接口可以用于连接处理器110与摄像头193,显示屏194,无线通信模块160,音频模块170,传感器模块180等。 GPIO接口还可以被配置为I2C接口,I2S接口,UART接口,MIPI接口等。
USB接口130是符合USB标准规范的接口,具体可以是Mini USB接口,Micro USB接口,USB Type C接口等。USB接口130可以用于连接充电器为电子设备100充电,也可以用于电子设备100与外围设备之间传输数据。也可以用于连接耳机,通过耳机播放音频。该接口还可以用于连接其他电子设备,例如AR设备等。
可以理解的是,本申请实施例示意的各模块间的接口连接关系,只是示意性说明,并不构成对电子设备100的结构限定。在本申请另一些实施例中,电子设备100也可以采用上述实施例中不同的接口连接方式,或多种接口连接方式的组合。
充电管理模块140用于从充电器接收充电输入。其中,充电器可以是无线充电器,也可以是有线充电器。在一些有线充电的实施例中,充电管理模块140可以通过USB接口130接收有线充电器的充电输入。在一些无线充电的实施例中,充电管理模块140可以通过电子设备100的无线充电线圈接收无线充电输入。充电管理模块140为电池142充电的同时,还可以通过电源管理模块141为电子设备供电。
电源管理模块141用于连接电池142,充电管理模块140与处理器110。电源管理模块141接收电池142和/或充电管理模块140的输入,为处理器110,内部存储器121,显示屏194,摄像头193,和无线通信模块160等供电。电源管理模块141还可以用于监测电池容量,电池循环次数,电池健康状态(漏电,阻抗)等参数。在其他一些实施例中,电源管理模块141也可以设置于处理器110中。在另一些实施例中,电源管理模块141和充电管理模块140也可以设置于同一个器件中。
电子设备100的无线通信功能可以通过天线1,天线2,移动通信模块150,无线通信模块160,调制解调处理器以及基带处理器等实现。
天线1和天线2用于发射和接收电磁波信号。电子设备100中的每个天线可用于覆盖单个或多个通信频带。不同的天线还可以复用,以提高天线的利用率。例如:可以将天线1复用为无线局域网的分集天线。在另外一些实施例中,天线可以和调谐开关结合使用。
移动通信模块150可以提供应用在电子设备100上的包括2G/3G/4G/5G等无线通信的解决方案。移动通信模块150可以包括至少一个滤波器,开关,功率放大器,低噪声放大器(low noise amplifier,LNA)等。移动通信模块150可以由天线1接收电磁波,并对接收的电磁波进行滤波,放大等处理,传送至调制解调处理器进行解调。移动通信模块150还可以对经调制解调处理器调制后的信号放大,经天线1转为电磁波辐射出去。在一些实施例中,移动通信模块150的至少部分功能模块可以被设置于处理器110中。在一些实施例中,移动通信模块150的至少部分功能模块可以与处理器110的至少部分模块被设置在同一个器件中。
调制解调处理器可以包括调制器和解调器。其中,调制器用于将待发送的 低频基带信号调制成中高频信号。解调器用于将接收的电磁波信号解调为低频基带信号。随后解调器将解调得到的低频基带信号传送至基带处理器处理。低频基带信号经基带处理器处理后,被传递给应用处理器。应用处理器通过音频设备(不限于扬声器170A,受话器170B等)输出声音信号,或通过显示屏194显示图像或视频。在一些实施例中,调制解调处理器可以是独立的器件。在另一些实施例中,调制解调处理器可以独立于处理器110,与移动通信模块150或其他功能模块设置在同一个器件中。
无线通信模块160可以提供应用在电子设备100上的包括无线局域网(wireless local area networks,WLAN)(如无线保真(wireless fidelity,Wi-Fi)网络),蓝牙(bluetooth,BT),全球导航卫星系统(global navigation satellite system,GNSS),调频(frequency modulation,FM),近距离无线通信技术(near field communication,NFC),红外技术(infrared,IR)等无线通信的解决方案。无线通信模块160可以是集成至少一个通信处理模块的一个或多个器件。无线通信模块160经由天线2接收电磁波,将电磁波信号调频以及滤波处理,将处理后的信号发送到处理器110。无线通信模块160还可以从处理器110接收待发送的信号,对其进行调频,放大,经天线2转为电磁波辐射出去。
在一些实施例中,电子设备100的天线1和移动通信模块150耦合,天线2和无线通信模块160耦合,使得电子设备100可以通过无线通信技术与网络以及其他设备通信。所述无线通信技术可以包括全球移动通讯系统(global system for mobile communications,GSM),通用分组无线服务(general packet radio service,GPRS),码分多址接入(code division multiple access,CDMA),宽带码分多址(wideband code division multiple access,WCDMA),时分码分多址(time-division code division multiple access,TD-SCDMA),长期演进(long term evolution,LTE),BT,GNSS,WLAN,NFC,FM,和/或IR技术等。所述GNSS可以包括全球卫星定位系统(global positioning system,GPS),全球导航卫星系统(global navigation satellite system,GLONASS),北斗卫星导航系统(beidou navigation satellite system,BDS),准天顶卫星系统(quasi-zenith satellite system,QZSS)和/或星基增强系统(satellite based augmentation systems,SBAS)。
电子设备100通过GPU,显示屏194,以及应用处理器等实现显示功能。GPU为图像处理的微处理器,连接显示屏194和应用处理器。GPU用于执行数学和几何计算,用于图形渲染。处理器110可包括一个或多个GPU,其执行程序指令以生成或改变显示信息。
显示屏194用于显示图像,视频等。显示屏194包括显示面板。显示面板可以采用液晶显示屏(liquid crystal display,LCD),有机发光二极管(organic light-emitting diode,OLED),有源矩阵有机发光二极体或主动矩阵有机发光二极体(active-matrix organic light emitting diode的,AMOLED),柔性发光二极管(flex light-emitting diode,FLED),Miniled,MicroLed,Micro-oLed,量子点发光二极管(quantum dot light emitting diodes,QLED)等。在一些实施例中,电子设备100可以包括1个或N个显示屏194,N为大于1的正整数。
电子设备100可以通过ISP,摄像头193,视频编解码器,GPU,显示屏194以及应用处理器等实现拍摄功能。
ISP用于处理摄像头193反馈的数据。例如,拍照时,打开快门,光线通过镜头被传递到摄像头感光元件上,光信号转换为电信号,摄像头感光元件将所述电信号传递给ISP处理,转化为肉眼可见的图像。ISP还可以对图像的噪点,亮度,肤色进行算法优化。ISP还可以对拍摄场景的曝光,色温等参数优化。在一些实施例中,ISP可以设置在摄像头193中。
摄像头193用于捕获静态图像或视频。物体通过镜头生成光学图像投射到感光元件。感光元件可以是电荷耦合器件(charge coupled device,CCD)或互补金属氧化物半导体(complementary metal-oxide-semiconductor,CMOS)光电晶体管。感光元件把光信号转换成电信号,之后将电信号传递给ISP转换成数字图像信号。ISP将数字图像信号输出到DSP加工处理。DSP将数字图像信号转换成标准的RGB,YUV等格式的图像信号。在一些实施例中,电子设备100可以包括1个或N个摄像头193,N为大于1的正整数。
数字信号处理器用于处理数字信号,除了可以处理数字图像信号,还可以处理其他数字信号。例如,当电子设备100在频点选择时,数字信号处理器用于对频点能量进行傅里叶变换等。
视频编解码器用于对数字视频压缩或解压缩。电子设备100可以支持一种或多种视频编解码器。这样,电子设备100可以播放或录制多种编码格式的视频,例如:动态图像专家组(moving picture experts group,MPEG)1,MPEG2,MPEG3,MPEG4等。
NPU为神经网络(neural-network,NN)计算处理器,通过借鉴生物神经网络结构,例如借鉴人脑神经元之间传递模式,对输入信息快速处理,还可以不断的自学习。通过NPU可以实现电子设备100的智能认知等应用,例如:图像识别,人脸识别,语音识别,文本理解等。
内部存储器121可以用于存储计算机可执行程序代码,所述可执行程序代码包括指令。处理器110通过运行存储在内部存储器121的指令,从而执行电子设备100的各种功能应用及数据处理。内部存储器121可以包括存储程序区及存储数据区。其中,存储程序区可以存储操作系统,应用程序(例如相机应用等)的代码等。存储数据区可存储电子设备100使用过程中所创建的数据(例如相机应用采集的图像、视频等)等。
内部存储器121还可以存储本申请实施例提供的VR显示控制方法的代码。当内部存储器121中存储的VR显示控制方法的代码被处理器110执行时,可以在三维空间的虚拟环境中显示应用的显示界面,VR虚拟场景实现人眼最舒适的曲率效果,可以增强用户的视觉体验,提升用户的使用体验。
此外,内部存储器121可以包括一个或多个随机存取存储器(random access memory,RAM)和一个或多个非易失性存储器(non-volatile memory,NVM)。
随机存取存储器可以包括静态随机存储器(static random-access memory,SRAM)、动态随机存储器(dynamic random access memory,DRAM)、同步 动态随机存储器(synchronous dynamic random access memory,SDRAM)、双倍资料率同步动态随机存取存储器(double data rate synchronous dynamic random access memory,DDR SDRAM,例如第五代DDR SDRAM一般称为DDR5 SDRAM)等;
非易失性存储器可以包括磁盘存储器件、快闪存储器(flash memory)。
快闪存储器按照运作原理划分可以包括NOR FLASH、NAND FLASH、3D NAND FLASH等,按照存储单元电位阶数划分可以包括单阶存储单元(single-level cell,SLC)、多阶存储单元(multi-level cell,MLC)、三阶储存单元(triple-level cell,TLC)、四阶储存单元(quad-level cell,QLC)等,按照存储规范划分可以包括通用闪存存储(英文:universal flash storage,UFS)、嵌入式多媒体存储卡(embedded multi media Card,eMMC)等。
随机存取存储器可以由处理器110直接进行读写,可以用于存储操作系统或其他正在运行中的程序的可执行程序(例如机器指令),还可以用于存储用户及应用程序的数据等。
非易失性存储器也可以存储可执行程序和存储用户及应用程序的数据等,可以提前加载到随机存取存储器中,用于处理器110直接进行读写。
外部存储器接口120可以用于连接外部的非易失性存储器,实现扩展电子设备100的存储能力。外部的非易失性存储器通过外部存储器接口120与处理器110通信,实现数据存储功能。例如将音乐,视频等文件保存在外部的非易失性存储器中。
电子设备100可以通过音频模块170,扬声器170A,受话器170B,麦克风170C,耳机接口170D,以及应用处理器等实现音频功能。例如音乐播放,录音等。
音频模块170用于将数字音频信息转换成模拟音频信号输出,也用于将模拟音频输入转换为数字音频信号。音频模块170还可以用于对音频信号编码和解码。在一些实施例中,音频模块170可以设置于处理器110中,或将音频模块170的部分功能模块设置于处理器110中。
扬声器170A,也称“喇叭”,用于将音频电信号转换为声音信号。电子设备100可以通过扬声器170A收听音乐,或收听免提通话。
受话器170B,也称“听筒”,用于将音频电信号转换成声音信号。当电子设备100接听电话或语音信息时,可以通过将受话器170B靠近人耳接听语音。
麦克风170C,也称“话筒”,“传声器”,用于将声音信号转换为电信号。当拨打电话或发送语音信息时,用户可以通过人嘴靠近麦克风170C发声,将声音信号输入到麦克风170C。电子设备100可以设置至少一个麦克风170C。在另一些实施例中,电子设备100可以设置两个麦克风170C,除了采集声音信号,还可以实现降噪功能。在另一些实施例中,电子设备100还可以设置三个,四个或更多麦克风170C,实现采集声音信号,降噪,还可以识别声音来源,实现定向录音功能等。
耳机接口170D用于连接有线耳机。耳机接口170D可以是USB接口130, 也可以是3.5mm的开放移动电子设备平台(open mobile terminal platform,OMTP)标准接口,美国蜂窝电信工业协会(cellular telecommunications industry association of the USA,CTIA)标准接口。
压力传感器180A用于感受压力信号,可以将压力信号转换成电信号。在一些实施例中,压力传感器180A可以设置于显示屏194。压力传感器180A的种类很多,如电阻式压力传感器,电感式压力传感器,电容式压力传感器等。电容式压力传感器可以是包括至少两个具有导电材料的平行板。当有力作用于压力传感器180A,电极之间的电容改变。电子设备100根据电容的变化确定压力的强度。当有触摸操作作用于显示屏194,电子设备100根据压力传感器180A检测所述触摸操作强度。电子设备100也可以根据压力传感器180A的检测信号计算触摸的位置。在一些实施例中,作用于相同触摸位置,但不同触摸操作强度的触摸操作,可以对应不同的操作指令。例如:当有触摸操作强度小于第一压力阈值的触摸操作作用于短消息应用图标时,执行查看短消息的指令。当有触摸操作强度大于或等于第一压力阈值的触摸操作作用于短消息应用图标时,执行新建短消息的指令。
陀螺仪传感器180B可以用于确定电子设备100的运动姿态。在一些实施例中,可以通过陀螺仪传感器180B确定电子设备100围绕三个轴(即,x,y和z轴)的角速度。陀螺仪传感器180B可以用于拍摄防抖。示例性的,当按下快门,陀螺仪传感器180B检测电子设备100抖动的角度,根据角度计算出镜头模组需要补偿的距离,让镜头通过反向运动抵消电子设备100的抖动,实现防抖。陀螺仪传感器180B还可以用于导航,体感游戏场景。
气压传感器180C用于测量气压。在一些实施例中,电子设备100通过气压传感器180C测得的气压值计算海拔高度,辅助定位和导航。
磁传感器180D包括霍尔传感器。电子设备100可以利用磁传感器180D检测翻盖皮套的开合。在一些实施例中,当电子设备100是翻盖机时,电子设备100可以根据磁传感器180D检测翻盖的开合。进而根据检测到的皮套的开合状态或翻盖的开合状态,设置翻盖自动解锁等特性。
加速度传感器180E可检测电子设备100在各个方向上(一般为三轴)加速度的大小。当电子设备100静止时可检测出重力的大小及方向。还可以用于识别电子设备姿态,应用于横竖屏切换,计步器等应用。
距离传感器180F,用于测量距离。电子设备100可以通过红外或激光测量距离。在一些实施例中,拍摄场景,电子设备100可以利用距离传感器180F测距以实现快速对焦。
接近光传感器180G可以包括例如发光二极管(LED)和光检测器,例如光电二极管。发光二极管可以是红外发光二极管。电子设备100通过发光二极管向外发射红外光。电子设备100使用光电二极管检测来自附近物体的红外反射光。当检测到充分的反射光时,可以确定电子设备100附近有物体。当检测到不充分的反射光时,电子设备100可以确定电子设备100附近没有物体。电子设备100可以利用接近光传感器180G检测用户手持电子设备100贴近耳朵通话,以 便自动熄灭屏幕达到省电的目的。接近光传感器180G也可用于皮套模式,口袋模式自动解锁与锁屏。
环境光传感器180L用于感知环境光亮度。电子设备100可以根据感知的环境光亮度自适应调节显示屏194亮度。环境光传感器180L也可用于拍照时自动调节白平衡。环境光传感器180L还可以与接近光传感器180G配合,检测电子设备100是否在口袋里,以防误触。
指纹传感器180H用于采集指纹。电子设备100可以利用采集的指纹特性实现指纹解锁,访问应用锁,指纹拍照,指纹接听来电等。
温度传感器180J用于检测温度。在一些实施例中,电子设备100利用温度传感器180J检测的温度,执行温度处理策略。例如,当温度传感器180J上报的温度超过阈值,电子设备100执行降低位于温度传感器180J附近的处理器的性能,以便降低功耗实施热保护。在另一些实施例中,当温度低于另一阈值时,电子设备100对电池142加热,以避免低温导致电子设备100异常关机。在其他一些实施例中,当温度低于又一阈值时,电子设备100对电池142的输出电压执行升压,以避免低温导致的异常关机。
触摸传感器180K,也称“触控器件”。触摸传感器180K可以设置于显示屏194,由触摸传感器180K与显示屏194组成触摸屏,也称“触控屏”。触摸传感器180K用于检测作用于其上或附近的触摸操作。触摸传感器可以将检测到的触摸操作传递给应用处理器,以确定触摸事件类型。可以通过显示屏194提供与触摸操作相关的视觉输出。在另一些实施例中,触摸传感器180K也可以设置于电子设备100的表面,与显示屏194所处的位置不同。
骨传导传感器180M可以获取振动信号。在一些实施例中,骨传导传感器180M可以获取人体声部振动骨块的振动信号。骨传导传感器180M也可以接触人体脉搏,接收血压跳动信号。在一些实施例中,骨传导传感器180M也可以设置于耳机中,结合成骨传导耳机。音频模块170可以基于所述骨传导传感器180M获取的声部振动骨块的振动信号,解析出语音信号,实现语音功能。应用处理器可以基于所述骨传导传感器180M获取的血压跳动信号解析心率信息,实现心率检测功能。
按键190包括开机键,音量键等。按键190可以是机械按键。也可以是触摸式按键。电子设备100可以接收按键输入,产生与电子设备100的用户设置以及功能控制有关的键信号输入。
马达191可以产生振动提示。马达191可以用于来电振动提示,也可以用于触摸振动反馈。例如,作用于不同应用(例如拍照,音频播放等)的触摸操作,可以对应不同的振动反馈效果。作用于显示屏194不同区域的触摸操作,马达191也可对应不同的振动反馈效果。不同的应用场景(例如:时间提醒,接收信息,闹钟,游戏等)也可以对应不同的振动反馈效果。触摸振动反馈效果还可以支持自定义。
指示器192可以是指示灯,可以用于指示充电状态,电量变化,也可以用于指示消息,未接来电,通知等。
SIM卡接口195用于连接SIM卡。SIM卡可以通过插入SIM卡接口195,或从SIM卡接口195拔出,实现和电子设备100的接触和分离。电子设备100可以支持1个或N个SIM卡接口,N为大于1的正整数。SIM卡接口195可以支持Nano SIM卡,Micro SIM卡,SIM卡等。同一个SIM卡接口195可以同时插入多张卡。所述多张卡的类型可以相同,也可以不同。SIM卡接口195也可以兼容不同类型的SIM卡。SIM卡接口195也可以兼容外部存储卡。电子设备100通过SIM卡和网络交互,实现通话以及数据通信等功能。在一些实施例中,电子设备100采用eSIM,即:嵌入式SIM卡。eSIM卡可以嵌在电子设备100中,不能和电子设备100分离。电子设备100的软件系统可以采用分层架构,事件驱动架构,微核架构,微服务架构,或云架构。本发明实施例以分层架构的Android系统为例,示例性说明电子设备100的软件结构。
图5是本发明实施例的电子设备100的软件结构框图。
分层架构将软件分成若干个层,每一层都有清晰的角色和分工。层与层之间通过软件接口通信。在一些实施例中,将Android系统分为四层,从上至下分别为应用程序层,应用程序框架层,安卓运行时(Android runtime)和系统库,以及内核层。
应用程序层可以包括一系列应用程序包。
如图5所示,应用程序包可以包括相机,图库,日历,通话,地图,导航,WLAN,蓝牙,音乐,视频,短信息、VR眼镜应用等应用程序。其中,VR眼镜应用中包括3D背景绘制模块、手柄事件管理模块、应用图标加载模块、虚拟屏幕管理模块、虚拟屏幕内容获取模块。
其中,3D背景绘制模块,用于完成在3D虚拟环境中显示背景画面的绘制,使用户可获得仿佛置身在某个真实场景中的感觉。
手柄事件管理模块,用于处理来自手柄的事件,以达到用户可通过操作手柄触控虚拟显示界面中控件的目的。
应用图标加载模块,用于在VR眼镜的虚拟环境中加载并显示电子设备上的若干应用的图标。
虚拟屏幕管理模块,用于在用户点击应用图标启动应用时,可以创建虚拟屏幕,在用户关闭应用时可以销毁虚拟屏幕。
虚拟屏幕内容获取模块,用于在用户点击启动的应用时,获取应用中的内容,并将应用中的内容通过畸变渲染,以实现在虚拟环境中显示。
应用程序框架层为应用程序层的应用程序提供应用编程接口(application programming interface,API)和编程框架。应用程序框架层包括一些预先定义的函数。
如图4所示,应用程序框架层可以包括窗口管理器,内容提供器,视图系统,电话管理器,资源管理器,通知管理器等。
窗口管理器用于管理窗口程序。窗口管理器可以获取显示屏大小,判断是否有状态栏,锁定屏幕,截取屏幕等。
内容提供器用来存放和获取数据,并使这些数据可以被应用程序访问。所 述数据可以包括视频,图像,音频,拨打和接听的电话,浏览历史和书签,电话簿等。
视图系统包括可视控件,例如显示文字的控件,显示图片的控件等。视图系统可用于构建应用程序。显示界面可以由一个或多个视图组成的。例如,包括短信通知图标的显示界面,可以包括显示文字的视图以及显示图片的视图。
电话管理器用于提供电子设备100的通信功能。例如通话状态的管理(包括接通,挂断等)。
资源管理器为应用程序提供各种资源,比如本地化字符串,图标,图片,布局文件,视频文件等等。
通知管理器使应用程序可以在状态栏中显示通知信息,可以用于传达告知类型的消息,可以短暂停留后自动消失,无需用户交互。比如通知管理器被用于告知下载完成,消息提醒等。通知管理器还可以是以图表或者滚动条文本形式出现在系统顶部状态栏的通知,例如后台运行的应用程序的通知,还可以是以对话窗口形式出现在屏幕上的通知。例如在状态栏提示文本信息,发出提示音,电子设备振动,指示灯闪烁等。
本申请实施例中,应用程序框架层中活动内容管理服务(Activity Manager Service,AMS)、窗口管理服务(Window Manager Service,WMS)和显示管理服务(Display Manager Service,DMS),应用程序框架层中还可以包括应用保活模块、事件注入模块、虚拟屏幕管理模块。本申请实施例中,由DMS将电子设备100的显示内容传输给VR眼镜应用,并经由VR眼镜应用进行曲面屏处理,最后处理完的显示数据传回VR显示框架,并由AMS/WMS进一步作显示处理。
其中,应用保活模块,用于在应用启动之后,控制电子设备进入VR显示模式。在该模式下,电子设备可以同时运行多个应用,并支持各应用同时处于活动状态。
事件注入模块,用于在显示模式下,获取用户的操作对应事件,并将事件传送到虚拟屏幕上。
虚拟屏幕管理模块,用于为电子设备提供创建虚拟屏幕和销毁虚拟屏幕的能力。
Android Runtime包括核心库和虚拟机。Android runtime负责安卓系统的调度和管理。
核心库包含两部分:一部分是java语言需要调用的功能函数,另一部分是安卓的核心库。
应用程序层和应用程序框架层运行在虚拟机中。虚拟机将应用程序层和应用程序框架层的java文件执行为二进制文件。虚拟机用于执行对象生命周期的管理,堆栈管理,线程管理,安全和异常的管理,以及垃圾回收等功能。
系统库可以包括多个功能模块。例如:表面管理器(surface manager),媒体库(Media Libraries),三维图形处理库(例如:OpenGL ES),2D图形引擎(例如:SGL)等。
表面管理器用于对显示子系统进行管理,并且为多个应用程序提供了2D和3D图层的融合。
媒体库支持多种常用的音频,视频格式回放和录制,以及静态图像文件等。媒体库可以支持多种音视频编码格式,例如:MPEG4,H.264,MP3,AAC,AMR,JPG,PNG等。
三维图形处理库用于实现三维图形绘图,图像渲染,合成,和图层处理等。
2D图形引擎是2D绘图的绘图引擎。
内核层是硬件和软件之间的层。内核层至少包含显示驱动,摄像头驱动,音频驱动,传感器驱动。
下面结合捕获拍照场景,示例性说明电子设备100软件以及硬件的工作流程。
当触摸传感器180K接收到触摸操作,相应的硬件中断被发给内核层。内核层将触摸操作加工成原始输入事件(包括触摸坐标,触摸操作的时间戳等信息)。原始输入事件被存储在内核层。应用程序框架层从内核层获取原始输入事件,识别该输入事件所对应的控件。以该触摸操作是触摸单击操作,该单击操作所对应的控件为相机应用图标的控件为例,相机应用调用应用框架层的接口,启动相机应用,进而通过调用内核层启动摄像头驱动,通过摄像头193捕获静态图像或视频。
基于上述电子设备的硬件结构,提出本申请VR显示控制方法的各个实施例。
在一些可能的实现方式中,如图6及图7中所示,由于电子设备中显示的界面以矩形屏幕显示在VR场景中。可以理解,在一个实施例中,该矩形屏幕可以是一个平面矩形。因此,当用户观看矩形屏幕边缘的内容时,由于该矩形屏幕是一个平面矩形,用户在观看屏幕边缘时,用户的视线与平面矩形之间形成了夹角,因此会降低用户的视觉效果,体验不佳。为此,本申请实施例提供一种VR显示控制方法,该方法可以由于虚拟现实显示设备连接的电子设备执行,该方法对应的显示算法可以集成于支持VR的应用中。
请参阅图8,以下将结合附图和实际应用场景,对本申请实施例提供的VR显示控制方法进行举例说明,具体步骤如下:
步骤S81,电子设备与VR眼镜建立连接。
用户在使用VR眼镜之前,可以使用数据线连接手机与VR眼镜200。电子设备100以手机为例进行说明,当手机与VR眼镜200建立连接后,手机将自动进入VR模式,此时,手机的屏幕可以处于灭屏状态,因此可以有助于节省电量,防止误操作。然后用户佩戴VR眼镜200,此时用户在所述VR眼镜200中可以看到VR桌面,此外用户可以调整所述VR眼镜200的佩戴位置使得画面更清晰。
步骤S82,电子设备接收用户作用于VR桌面上的第一应用图标的操作。
电子设备100在与VR眼镜200建立连接之后,将会生成VR桌面,并使得VR眼镜200上可以显示所述VR桌面。
在本申请的至少一个实施例中,电子设备100可以接收用户作用于所述VR桌面上的第一应用图标的操作。具体地,所述第一应用图标可以关联于安装在所述电子设备上的第一应用。举例说明,所述第一应用以VR手机投屏为例,所述VR手机投屏可以与所述VR桌面上的一个图标(如VR手机投屏图标)建立关联。因此,当电子设备100接收用户作用于该VR手机投屏图标的操作后,该VR手机投屏图标对应关联的应用(即VR手机投屏)启动。
可以理解,电子设备100可以与手柄300建立连接。在一些可能实现方式中,电子设备100可以通过无线网络与手柄建立连接,例如,电子设备100可以通过蓝牙的方式与手柄300建立连接。
用户通过操作手柄300,来完成操作VR桌面中的应用。举例说明,所述第一应用以VR手机投屏为例,当用户通过手柄300点击VR手机投屏图标时,电子设备100响应于上述操作,可以将该应用的内容通过所述VR眼镜200显示,即电子设备100的显示屏幕会被投屏到VR眼镜200中,此时,用户可以在所述VR眼镜200看到所述电子设备100的显示屏幕。
步骤S83,电子设备的显示屏幕投屏到所述VR眼镜中,其中电子设备将显示屏幕由矩形屏幕转换为曲面屏幕。
在一种可能实现的方式中,当电子设备100检测到用户作用于该VR手机投屏图标时,电子设备100将该VR手机投屏的内容通过所述VR眼镜200显示,该VR手机投屏的内容被显示在由矩形屏幕转换得到的曲面屏幕上。因此,用户在VR眼镜200中观看到手机的显示屏幕为曲面显示屏幕,由此可以增强屏幕的视觉效果,将可以进一步增强VR用户的观影体验,特别是在大屏幕播放视频时将带来优良的视觉冲击效果。
在一个实施方式中,电子设备100可以通过转换方法将电子设备的矩形屏幕转为曲面屏幕进行显示。
请参阅图9,为了实现将电子设备的矩形屏幕转为曲面屏幕进行显示,本申请实施例提供了一种VR显示控制方法,可以包括但不限于以下步骤:
步骤S91,获取曲面屏幕的两个端点位置与用户之间的第一角度。
当显示屏幕上所有位置距离用户相同时,可以给用户更加舒适的视觉体验,因此本申请实施例中,曲面屏幕的曲率可以是视听距离为半径的圆的曲率。
结合图10可知,可以在圆弧上取固定点数,将圆弧简化为N段矩形的拼接,进而实现将矩形屏幕转化为曲面屏幕。
本申请实施例中可以通过矩形屏幕的四个顶点位置来计算曲面屏幕的四个顶点位置,并根据所述曲面屏幕的四个顶点位置确定所述曲面屏幕的两个端点位置,然后再确定所述曲面屏幕的两个端点位置与用户之间的第一角度。
举例说明,如图11所示为所述曲面屏幕的俯视图。假设矩形屏幕的两个顶点分别为顶点A和顶点B,那么顶点A’和顶点B’即为曲面屏幕的两个端点。可以理解,假设顶点A和顶点B之间的距离为d1,顶点A’和顶点B’之间的距离为d2,则d1=d2。
假设用户的位置为O,用户的视听距离为r,因此根据顶点A’和顶点B’之 间的距离d2以及用户的视听距离r,可以计算出顶点A’和顶点B’与用户位置的角度∠A’OB’。
步骤S92,将所述第一角度分割成N等分,并计算出N+1个圆点位置。
作为一种示例,如图10所示,在一种实施方式中,可以将∠A’OB’分割成8等分,因此根据每一屏幕的小角度可以计算出A’、B’、P0、P1、P2、P3、P4、P5、P6的位置,即可以找出A’、B’、P0、P1、P2、P3、P4、P5、P6在VR眼镜中的具体坐标位置。
步骤S93,将N+1个圆点位置拼接起来,以将矩形屏幕转换为曲面屏幕。
本申请实施例可以将A’与P0进行拼接、将P0与P1进行拼接、将P1与P2进行拼接、将P3与P3进行拼接、将P3与P4进行拼接、将P4与P5进行拼接、将P6与B’进行拼接。因此,在将多个圆点位置进行多个矩形拼接之后,即可以实现如图12所示的将矩形屏幕转换为曲面屏幕。
请参阅图13,图13为本申请实施例中手柄300操作曲面屏幕的示意图。
本申请的实施例中,图13中所示出A’、B’、P0、P1、P2、P3、P4、P5、P6为曲面屏的顶点位置,O为用户的位置,O’为VR场景中手柄300的位置,H为手柄射线与曲面屏幕的交点。
可以理解,所述手柄光线的操作方案可以是以下的一种情形:
本申请实施例中,可以将所述手柄300的射线O’H,依次地与矩形A’P0、P0P1、P1P2、P2P3、P3P4、P4P5、P5P6、P6B’进行相交,直到得到O’H与P2P3交于空间中的H点,进而得到H的位置以及在P2P3矩形上的2维坐标。
通过P2P3矩形在整个曲面A’B’中的位置,最后可以得到H点在曲面A’B’上的2维坐标比例,该比例可以作为所述手柄300操作所述电子设备100的触摸位置。本申请实施例通过VR虚拟场景实现人眼最舒适的曲率效果,可以增强用户的视觉体验,提升用户的使用体验。
本申请实施例还提供了一种计算机可读存储介质。所述可读存储介质中存储有计算机指令,所述指令在计算设备上运行时,可以使得计算设备执行前述实施例提供的VR显示控制方法。
对于本领域的技术人员而言,显然本申请不限于上述示范性实施例的细节,而且在不背离本申请的精神或基本特征的情况下,能够以其他具体形式实现本申请。因此,只要在本申请的实质精神范围之内,对以上实施例所作的适当改变和变化都应该落在本申请要求保护的范围之内。

Claims (10)

  1. 一种VR显示控制方法,应用于与虚拟现实显示设备连接的电子设备,其特征在于,所述方法包括:
    生成VR桌面,使得所述虚拟现实显示设备上显示所述VR桌面;
    接收用户作用于所述VR桌面上的第一应用图标的操作,所述第一应用图标关联于安装在所述电子设备上的第一应用;
    响应于所述操作,将所述第一应用的内容通过所述虚拟现实显示设备显示,其中,所述第一应用的内容被显示在由矩形屏幕转换得到的曲面屏幕上。
  2. 根据权利要求1所述的VR显示控制方法,其特征在于,将所述第一应用的内容通过所述虚拟显示设备显示之前,还包括:
    与所述虚拟现实显示设备建立连接;
    所述电子设备进入VR模式。
  3. 根据权利要求1或2所述的VR显示控制方法,其特征在于,所述方法还包括:
    在所述电子设备进入VR模式之后,所述电子设备处于灭屏状态。
  4. 根据权利要求1至3任意一项所述的VR显示控制方法,其特征在于,所述方法还包括:
    通过无线网络与手柄建立连接;
    接收用户通过所述手柄作用于所述第一应用图标的操作。
  5. 根据权利要求1至4任意一项所述的VR显示控制方法,其特征在于,所述第一应用的内容被显示在由矩形屏幕转换得到的曲面屏幕上还包括:
    根据所述矩形屏幕的四个顶点位置计算所述曲面屏幕的四个顶点位置;
    根据所述曲面屏幕的四个顶点位置确定所述曲面屏幕的两个端点位置;
    确定所述曲面屏幕的两个端点位置与用户之间的第一角度。
  6. 根据权利要求1至5任意一项所述的VR显示控制方法,其特征在于,所述第一应用的内容被显示在由矩形屏幕转换得到的曲面屏幕上还包括:
    将第一角度分割成N等分,其中N为大于或等于2的整数;
    并计算出所述曲面屏幕上的N+1个圆点位置。
  7. 根据权利要求1至6任意一项所述的VR显示控制方法,其特征在于,所述第一应用的内容被显示在由矩形屏幕转换得到的曲面屏幕上还包括:
    将所述曲面屏幕上的N+1个圆点位置进行拼接。
  8. 根据权利要求1至7任意一项所述的VR显示控制方法,其特征在于,
    获取手柄的射线与所述曲面屏幕的交点在第一曲面上的二维坐标比例;
    所述二维坐标比例作为所述手柄操作所述电子设备的触摸位置。
  9. 一种电子设备,其特征在于,包括:
    存储器,用于存储计算机程序;
    处理器,用于执行所述存储器存储的所述计算机程序,当所述计算机程序 被执行时,所述处理器用于执行如权利要求1至8任意一项所述的VR显示控制方法。
  10. 一种计算机可读存储介质,其特征在于,所述计算机可读存储介质包括计算机指令,当所述计算机指令在电子设备上运行时,使得所述电子设备执行如权利要求1至8任意一项所述的VR显示控制方法。
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