WO2022066732A2 - Indicateurs visuels ou audibles de mouvement détecté dans un palet de hockey - Google Patents
Indicateurs visuels ou audibles de mouvement détecté dans un palet de hockey Download PDFInfo
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- WO2022066732A2 WO2022066732A2 PCT/US2021/051502 US2021051502W WO2022066732A2 WO 2022066732 A2 WO2022066732 A2 WO 2022066732A2 US 2021051502 W US2021051502 W US 2021051502W WO 2022066732 A2 WO2022066732 A2 WO 2022066732A2
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- hockey
- hockey puck
- values
- readable code
- processor readable
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B67/00—Sporting games or accessories therefor, not provided for in groups A63B1/00 - A63B65/00
- A63B67/14—Curling stone; Shuffleboard; Similar sliding games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2102/00—Application of clubs, bats, rackets or the like to the sporting activity ; particular sports involving the use of balls and clubs, bats, rackets, or the like
- A63B2102/22—Field hockey
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2102/00—Application of clubs, bats, rackets or the like to the sporting activity ; particular sports involving the use of balls and clubs, bats, rackets, or the like
- A63B2102/24—Ice hockey
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/20—Distances or displacements
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/30—Speed
- A63B2220/34—Angular speed
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/40—Acceleration
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/50—Wireless data transmission, e.g. by radio transmitters or telemetry
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/74—Miscellaneous features of sport apparatus, devices or equipment with powered illuminating means, e.g. lights
Definitions
- a computer implemented system which can be distributed on one or more servers operably coupled to one or more computing devices or one or more hockey pucks by one or more of a public network, a cellular-based wireless network(s) or a local network to support a processor readable code accessible by browser based on-line processing or downloadable by one or more computing devices which coordinates communication between one or more computing devices and one or more hockey pucks to establish on-line or off-line wired or wireless control over the functionalities of one or more hockey pucks by user indications in a graphical user interface depicted on the display surface of a computing device.
- a hockey puck including a microprocessor operable to execute a processor readable code to convert sensor data generated by at least one sensor to hockey puck movement values; compare the hockey puck movement values to hockey puck movement threshold values; and actuate one or more light emitters or sound generators upon hockey puck movement values satisfying the hockey puck movement threshold values.
- a broad obj ect of particular embodiments can be to provide computer implemented hockey puck control system, comprising a computing device including a non-transitory computer readable medium containing a processor readable code.
- the processor readable code executable to display a graphical user interface on a display surface of a computing device configured to receive user indications to actuate an illumination core of a hockey puck, wherein the illumination core includes one or more of: a radio frequency transceiver configured to communicatively couple to the computing device; at least one sensor which generates sensor data that varies based on change in hockey puck movement; one or more light emitters actuatable to illuminate the illumination core; and a microprocessor operable to execute the processor readable code to: convert the sensor data generated by the at least one sensor to hockey puck movement values correlated to the hockey puck movement; compare the hockey puck movement values to hockey puck movement threshold values; and actuate one or more light emitters or one or more sound emitters upon satisfying one or more of the hockey puck movement threshold values.
- a hockey puck including an illumination core containing: a radio frequency transceiver configured to communicatively couple to a computing device; at least one sensor which generates sensor data that varies based on change in one or more hockey puck movements; a processor communicatively coupled to a non- transitory computer readable medium containing processor readable code; one or more light emitters actuatable by execution of the processor readable code based on the change in the one or more movements of the hockey puck to illuminate the illumination core; and an overcoat substantially enveloping the illumination core having a plurality of apertures through which light can pass from the illumination core.
- Another broad object of particular embodiments can be to provide a hockey puck including an illumination core having a processor communicatively coupled to a non-transitory computer readable medium containing a processor readable code executable to: collect acceleration data generated by an accelerometer contained in the illumination core over a time period; calculate acceleration magnitude based on the acceleration data over the time period; calculate an acceleration baseline based on the acceleration data over the time period; correlate the acceleration baseline with the acceleration magnitude over the time period; and detect a hockey puck shot, wherein a hockey puck shot start occurs when the acceleration magnitude exceeds the acceleration baseline, and wherein a hockey puck shot end occurs when the acceleration magnitude subsequently falls below the acceleration baseline.
- Another broad object of particular embodiments can be to provide a computing device including a non-transitory computer readable medium containing a processor readable code, the processor readable code executable to display a graphical user interface on a display surface of the computing device configured to receive user indications to control the functionalities of a hockey puck including: a radio frequency transceiver configured to communicatively couple to the computing device; at least one sensor which generates sensor data that varies based on change in hockey puck movement; a microprocessor operable to execute the processor readable code to: record the sensor data that varies based on change in hockey puck movement; convert the sensor data generated by the at least one sensor to hockey puck movement values correlated to the one or more of hockey puck movements; save hockey puck movement values as a recorded session of a hockey move; superimpose a plurality of recorded sessions of the hockey move; and calculate average hockey puck movement values correlated to hockey puck movement in the plurality of recorded sessions of the hockey move as hockey puck movement pattern.
- a radio frequency transceiver configured to communicative
- Another broad object of particular embodiments can be to provide a computing device including a non-transitory computer readable medium containing a processor readable code, the processor readable code executable to: display a graphical user interface on a display surface of the computing device and present a plurality of hockey moves; receive by user indications in the graphical user interface selection of one of the plurality of hockey moves; record sensor data that varies based on change in hockey puck movements during performance of the hockey move; convert the sensor data to hockey puck movement values correlated to the hockey puck movements; save the hockey puck movement values as a recorded session of the hockey move; compare the hockey puck movement values to a hockey puck movement pattern associated with the selected hockey move; actuate one or more sensorial perceivable indicia upon occurrence of the hockey puck movement values satisfying hockey puck movement threshold values associated with the hockey puck movement pattern associated with the selected hockey move.
- Figure 1 is a block diagram of an illustrative computer means, network means and computer-readable media which provides computer-executable instructions to implement an embodiment of and a method of using the system.
- Figure 2 is perspective view of a particular embodiment of a hockey puck.
- Figure 3 is a top plan view of the particular embodiment of the hockey puck.
- Figure 4 is a bottom plan view of the particular embodiment of the hockey puck.
- Figure 5 is a first side view of the particular embodiment of the hockey puck.
- Figure 6 is a second side view of the particular embodiment of the hockey puck.
- Figure 7 is a first end view of the particular embodiment of the hockey puck.
- Figure 8 is second end side view of the particular embodiment of the hockey puck.
- Figure 9 is a cross section 9-9 shown in Figure 5 of a particular embodiment of the hockey puck.
- Figure 10 is a cross section 10-10 shown in Figure 5 of a particular embodiment of the hockey puck.
- Figure 11 is an exploded perspective view of the particular embodiment of the hockey puck showing the illumination core and overcoat of the hockey puck.
- Figure 12 is a graph including plots of raw and filtered acceleration magnitude values calculated for hockey puck movement during a hockey shot.
- Figure 13 is a graph including plots of filtered acceleration magnitude values and acceleration magnitude baseline values calculated for hockey puck movement during a hockey shot.
- Figure 14 is a graph including plots of filtered acceleration magnitude values and acceleration magnitude baseline values calculated for hockey puck movement during a hockey shot and indicating the features in the plots which delimit a shot start and delimit a shot end.
- Figure 15A illustrates a comparison between a plot of acceleration magnitude values and angular acceleration magnitude values calculated for five hockey puck shots.
- Figure 15B illustrates a graph including a plot of acceleration magnitude values superimposed with a plot of velocity magnitude values for a hockey shot.
- Figure 16A is a graph including plots of filtered acceleration magnitude values and acceleration magnitude baseline values calculated for hockey puck movement during a hockey shot.
- Figure 16B is a graph including a plot of velocity magnitude calculated by integration of the acceleration magnitude values associated with the plot of filtered acceleration magnitude values show in Figure 16 A.
- Figure 17 is an illustration of a particular embodiment of a graphical user interface displayed on the display surface of a computing device.
- Figure 18 is a block flow diagram of a particular method of using an embodiment of a hockey puck.
- Figure 19 is a block flow diagram of a particular method of using an embodiment of a hockey puck.
- Figure 20 is a block flow diagram of a particular method of using an embodiment of a hockey puck.
- a computer implemented system (1) (also referred to as the “system (1)”) can be distributed on one or more servers (2) operably coupled to one or more computing devices (3) by a public network (4), such as the Internet (5), a cellularbased wireless network(s) (6), or a local network (7) (individually or collectively the “network”).
- a public network (4) such as the Internet (5), a cellularbased wireless network(s) (6), or a local network (7) (individually or collectively the “network”).
- embodiments of the invention relate to a computing device (3) including a non-transitory computer readable medium (8) containing a processor readable code (9) executable to display a graphical user interface (10) on a display surface (11) of the computing device (3) to receive user indications (12) to activate one or more functions of an illumination core (13) of a hockey puck (14).
- a processor readable code 9 executable to display a graphical user interface (10) on a display surface (11) of the computing device (3) to receive user indications (12) to activate one or more functions of an illumination core (13) of a hockey puck (14).
- the illumination core (13) of the hockey puck (14) can be configured to sense hockey puck movement (15) (in one or more axis as shown the example of Figure 2) and actuate one or more light emitters (16) or one or more sound generators (17) disposed within the illumination core (13) based on correlation of the hockey puck movement (15) with user configurable hockey puck movement threshold values (18) held in the non-transitory computer readable medium (8) of the one or more servers (2), the computing device (4), or the hockey puck (14).
- the light (19) emitted from the one or more light emitters (16) or the sound (20) emitted from one or more sound generators (17) within the illumination core (13) can pass through one or more apertures (21) in an overcoat (22) substantially enveloping the illumination core (13) to provide sensorial perceivable indicia (23) of the correlation between the hockey puck movement (15) and the hockey puck movement threshold values (18) held in the non- transitory computer readable medium (8).
- computing device is utilized in association with certain embodiments, this is not intended to limit the scope of the invention to those particular embodiments, rather certain embodiments may generically include a first computing device (3a), a second computing device (3b) or n computing devices (3n) operably coupled or communicating as above described.
- Figure 1 depicts illustrative computer hardware, network elements, and non- transitory computer readable medium (8) can contain a processor readable code (9) which can be utilized to practice embodiments of the system (1), it is not intended that embodiments of the invention be practiced in only wide area computing environments or only in local area computing environments, but rather the invention can be practiced in distributed computing environments where functions or tasks are performed by remote processing devices that are linked through the network (4).
- the processor readable code (9) may be located in both local memory storage device(s) or in a remote memory storage device(s) or device elements.
- one or more computing devices (3) or the hockey puck (14) can be configured to connect with one or more server computers (2) through a wide area network (“WAN”), such as the Internet (5), or one or more cellular-based networks (6), or one or more local area networks (7) (“LAN”) to transfer system content (24), including computer data processed or stored by a server (2), a computing device (3), or a hockey puck (14) including, but not necessarily limited to radio transmissions, sensor data, text, video, video clips, audio, audio clips, application programs, or other types of data.
- the one or more computing devices (3) can as to particular embodiments take the form of limited-capability computers designed specifically for navigation on the World Wide Web of the Internet (5).
- the computing devices (3) can be hand-held devices such as smart phones, slate or pad computers, personal digital assistants or camera/cell phones, or multiprocessor systems, microprocessor-based or programmable consumer electronics, network PCs, minicomputers, mainframe computers, or the like.
- the invention relates to embodiments of a system (1), methods of making the system (1) and methods of using the system (1) including one or more of: a computing device (3) having a non-transitory computer readable medium (8) containing a processor readable code (9) executable to display a graphical user interface (10) on a display surface (11) of the computing device (3) to receive user indications (12) to activate an illumination core (13) of a hockey puck (14).
- a computing device (3) having a non-transitory computer readable medium (8) containing a processor readable code (9) executable to display a graphical user interface (10) on a display surface (11) of the computing device (3) to receive user indications (12) to activate an illumination core (13) of a hockey puck (14).
- the illumination core (13) can include a microprocessor (25), a radio frequency transceiver (26) configured to communicatively couple to the computing device (3), an inertial measurement unit (27) including at least one sensor (28) which generates sensor data (29) that varies based on change in hockey puck movement (15), and one or more light emitters (16) actuatable to illuminate the illumination core (13) or one or more sound generators (17) to emit sound (20) from the illumination core (13).
- a microprocessor 25
- a radio frequency transceiver configured to communicatively couple to the computing device (3)
- an inertial measurement unit (27) including at least one sensor (28) which generates sensor data (29) that varies based on change in hockey puck movement (15)
- the microprocessor (25), the radio frequency transceiver (26), the inertial measurement unit (27) including at least one sensor (28), and the one or more light emitters (16) can be, but need not necessarily be, mounted on, or comprise a printed circuit board (“PCB”) (30).
- PCB printed circuit board
- the microprocessor (25) can be a conventional microcontroller unit or can be part of a system on a chip which can afford in a one chip, a processor (31), the non-transitory computer readable medium (8) in the form of random access memory and flash memory, and can further include a multiprotocol radio architecture to provide a radio frequency transceiver (26) which can be actuated to afford wireless communication or pairing of the microprocessor (25) with one or a plurality of computing devices (3) over a radio frequency band (32) to carry a signal (33) over all or a part of a communication path (34) between the illumination core (13) of the hockey puck (14) and the computing device (3) or the server (2), or combinations thereof.
- a radio frequency transceiver which can be actuated to afford wireless communication or pairing of the microprocessor (25) with one or a plurality of computing devices (3) over a radio frequency band (32) to carry a signal (33) over all or a part of a communication path (34) between the illumination core (13) of the hockey puck (14) and
- the radio frequency band (32) can include as illustrative examples: BLUETOOTH® (35) which operates at frequencies of about 2402 MHz to about 2480 MHz or about 2400 MHz to about 2483.5 MHz, or WI-FI® (36) which operates at about 2.4 GHz or 5 GHz; however, these illustrative examples are not intended to preclude embodiments operating at other frequencies to afford wireless communication between the illumination core (13) of the hockey puck (14) and the computing device (3).
- the illumination core (13) can, but need not necessarily include a tone generator (37) which generates tones (38) also referred to as an “audio beacon” that provides a signal (33) over the communication path (34) between the illumination core (13) of the hockey puck (14) and a computing device (3).
- particular embodiments of the inertial measurement unit (27) can include at least one sensor (28) selected from the group comprising or consisting of: an accelerometer (28a), a gyroscope (28b), and a magnetometer (28c), and combinations thereof.
- the accelerometer (28a) can be a micro-electromechanical system accelerator configured as a single axis, a dual axis or a tri-axis accelerometer (28a) to generate one or more data streams that vary based on the acceleration forces (mV/g) acting on the illumination core (13) in order to allow measurement of a rate in change of the velocity of the illumination core (13) or velocity of the illumination core (13), and combinations thereof, to allow determination of the position in space of the illumination core (13) and the corresponding hockey puck movement (15) in one or more three axes (X axis, Y axis, Z axis).
- the gyroscope (28b) can be configured as a single axis, a dual axis or a tri-axis gyroscope (28b) to generate one or more data streams that vary based on the angular acceleration forces (mV/deg/s) acting on the illumination core (13) to allow measurement of one or more of: rotation of the illumination core (13) or inclination of the illumination core (13), or combinations thereof, to allow determination of the rate of rotation or inclination of the illumination core (13) and the corresponding hockey puck (14) around one or more of three axis (X axis, Y axis, Z axis).
- the main difference between the accelerometer (28a) and the gyroscope (28b) can be that the gyroscope (28b) can sense rotation about an axis, whereas the accelerometer (28a) cannot.
- the magnetometer (28c) can be configured as a single axis, a dual axis or a tri-axis magnetometer (28c) to generate one or more data streams that vary based on the Earth’s magnetic field forces (T) acting on the illumination core (13) to allow measurement of the magnetic field in one or more of three axis (X axis, Y axis, Z axis) to determine orientation of the illumination core (13) and corresponding orientation of the hockey puck (14) by detection of the direction of the Earth’s magnetic field.
- a magnetometer (28c) suitable for use with embodiments of the invention can be a Digital Output triaxial magnetometer manufactured by ST Microelectronics having part number LIS2MDL.
- microprocessor (25), the accelerometer (28a), the gyroscope (28b) and the magnetometer (28c) are not intended to preclude the use of only one of these microelectromechanical systems or two or more of these micro-electromechanical systems in various combinations, or as a combination with one more of: a processor (31), a non-transitory computer readable medium (8), an accelerometer (28a), a gyroscope (28b) and a magnetometer (28c) as one part, or the use of other similar or equivalent parts other than the above illustrative examples.
- embodiments can include one or more light emitters (16) operable to emit light (19) in a pre-determined segment, or user configured segment, of the electromagnetic spectrum, or at one or more pre-determined or user configured wavelength frequencies or wavelength amplitudes to illuminate the illumination core (13).
- the segment of the electromagnetic spectrum will occur in the visible spectrum in the range of about 380 nanometers to about 750 nanometers; however, this does not preclude embodiments in which the pre-determined or user configured wavelength frequencies occur outside of the visible spectrum such as near ultraviolet, ultraviolet, near infrared, and infrared, or combinations of wavelength frequencies inside and outside of the visible spectrum.
- the emitted light (19) can be used to illuminate the illumination core (13) as visible indicia (23) to the human eye.
- Color attributes of the emitted light (19) can be adjusted, the color attributes including any primary color (red, green, or blue), any combination of two primary colors, or adjustment to the primary colors, or combinations of primary colors, including adjustment of brightness, saturation, hue, tint, tone, or shade, and combinations thereof.
- the one or more light emitters (16) can be a solid-state light emitting element formed from organic or inorganic semiconductor materials.
- the light emitter (16) can be a light emitting diode (“LED”) including any type of semiconductor diode devices that are capable of receiving an electrical signal and producing a responsive output of electromagnetic energy.
- LED should be understood to include light emitting diodes of all types, light emitting polymers, organic diodes, and the like.
- the illustrative example of the use of LED light emitters (16) is not intended to preclude use of other types of light emitters (16) adapted for, capable of, or configured to emit light (19) within the predetermined or user configured segment of the electromagnetic spectrum.
- the one or more light emitters (16) can, but need not necessarily, be mounted on the PCB (30).
- three light emitters (16a, 16b, 16c) can be mounted to the PCB first side (30a) and three light emitters (16e, 16f, 16g) can mounted to the PCB second side (30b); however, the illustrative example is not intended to preclude the use of a greater or lesser number of light emitters (16) or preclude other locations of the one or more light emitters (16) within the illumination core (13).
- the microprocessor (25) can activate a light emitter control circuit (39) electrically coupled to the one or more light emitters (16) to adjust the color attributes of the emitted light (19).
- the control circuit (39) can include a power source circuit (40) coupled to a power source (41).
- the control circuit (39) also includes an appropriate number of light emitter driver circuits (42) for controlling the power applied to each of the one or more light emitters (16), and thus the wavelength amplitude for each different wavelength frequency.
- the amount of power supplied to each of a plurality of light emitter driver circuits (42) controls of the intensity of emission of the corresponding LED light emitters (16) to establish the color attributes of the emitted light (19) from each LED light emitter (16).
- the wavelength frequencies of the emitted light (19) can comprise the emitted light (19) from one or more LED light emitters (16).
- One or more LED light emitters (16) can emit light (19) of a first color, and one or more LED light emitters (16) can emit light (19) of a second color, wherein the second color is different from the first color. Similarly, one or more LED light emitters (16) can emit light (19) of a third color, a fourth color. . , n colors. To achieve combinations of wavelength frequencies that cover virtually the entire visible spectrum. For example, arbitrary pairs of the LED light emitters (16) might emit three different colors of light (R, G, B) as primary colors and a fourth color chosen to provide an increased variability of the color attributes of the light emitted from the illumination core (13). One or more light emitters (16d), which emit white light (W), may also be included. Thus, the illumination core (13) can generate emitted light (19) within the predetermined or user configured segment of the electromagnetic spectrum.
- embodiments can further include one or more sound generators (17) which can comprise an integrated circuit to produce audio signals.
- sound generators (17) can comprise a piezoelectric sound generator including a ceramic piezoelectric material affixed to a metal diaphragm. The ceramic piezoelectric material can be excited with an alternating voltage which increases the size of the ceramic piezoelectric material causing the diaphragm to vibrate and generate audible sound (20).
- the microprocessor (25) can also govern power management to measure and allocate voltages of a power source (41).
- the power source can be a battery ( 1a).
- the battery (41a) can be a rechargeable prismatic lithium-ion polymer battery 3.7 V 900 mA; however, this example is not intended to prelude the use of other battery types such as: alkaline batteries, or other form factors including as examples: cylindrical cells, or coin cells.
- a battery charging circuit (43) can be coupled to the battery (41a).
- the charging circuit (43) can configured as wired charging circuit using a universal serial bus (“USB”) (44) with a power adapter that plugs into an AC outlet and generates DC, or in particular embodiments, the charging circuit (43) can be configured as an inductive charging circuit which uses electromagnetic induction to transfer energy from an induction coil in a charging station to an induction coil in the charging circuit which in turn passes through a rectifier to convert to DC to charge the battery (41a).
- USB universal serial bus
- the microprocessor (25), the radio frequency transceiver (26), the at least one sensor (28), the one or more light emitters (16), the power source (41) whether carried in whole or in part by the PCB (30) can be encapsulated in an illumination core elastomer (45) sufficiently transparent to allow emitted light (19) to pass through the elastomer as viewable indicia (23) to the human eye.
- the illumination core elastomer (45) can have Shore hardness in the range of about 70A to about 100A.
- the illumination core elastomer (45) can a thermoplastic elastomer such as a styrenic block copolymer, thermoplastic polyolefin elastomer, thermoplastic polyurethanes, thermoplastic polyamides, or combinations thereof; however, this illustrative example is not intended to preclude other types of encapsulating polymers having sufficient transparency or translucency to allow emitted light (19) to be viewed by the human eye.
- the illumination core elastomer (45) encapsulating the PCB (30) or other components of the illumination core (13) can be fabricated, formed or molded to approximate the external dimensions of a hockey puck (14).
- inventions can, but need not necessarily, include an overcoat (22) substantially enveloping the illumination core (13).
- the overcoat (22) can comprise an elastomer layer (46) having an overcoat external surface (47) configured as a circular first flat face (48) opposite a circular second flat face (49) joined by an annular side wall (50).
- the overcoat (22) can be configured as a hockey puck (14) including substantially circular or circular first and second flat faces (48, 49) having diameter of about three inches disposed in opposite parallel relation joined by an annular side wall (50) having a height of about one inch thick.
- the overcoat (22) can have an overcoat internal surface (51) defining a hollow interior space (52) configured to receive the illumination core (13).
- the overcoat (22) can comprise an elastomer layer (46) over-molded to the illumination core (13).
- the overcoat (22) can comprise an elastomer layer (46) configured to releasably receive the illumination core (13) in the hollow interior space (52).
- the elastomer layer (46) can have an overcoat thickness (54) between the overcoat external surface (47) and the overcoat internal surface (51) of about three millimeters to about 6 millimeters.
- the overcoat (22) can be made from a vulcanized rubber or a thermoplastic elastomer including as illustrative examples: a styrenic block copolymer, thermoplastic polyolefin elastomer, thermoplastic polyurethanes, thermoplastic polyamides, or combinations thereof; however, this illustrative example is not intended to preclude other types of overcoat elastomers.
- the elastomer layer (46) comprising the overcoat (22) can be black in color; however, particular embodiments can be any desired color.
- the overcoat (22) can include one or a plurality of apertures (21) through which light (19) or sound (20) can pass from the enveloped illumination core (13).
- FIGS. 1-10 show a plurality of apertures (21) configured as radially extending slots in both the first and second faces (48, 49) of the overcoat (22); this is not intended to preclude embodiments having one or more apertures (21) in only the first face (48) or in only the second face (49).
- the one or more apertures (21) can define any configuration of aperture open area (55) sufficiently limited to retain the illumination core (13) within the hollow interior space (52) during a hockey stick handling move (90) (also referred to as a “hockey move”).
- the microprocessor (25) can operate to execute the processor readable code (9) to convert the sensor data (29) generated by the at least one sensor (28) to hockey puck movement values (18) correlated to one or more hockey puck movements (15).
- the accelerometer (28a) can generate a one or more data streams that varies based on the acceleration forces (mV/g) acting on the illumination core (13).
- the processor readable code (9) can be executed to calculate acceleration magnitude values (55) attributable to the illumination core (13).
- An example of calculated acceleration magnitude values (55) attributable to the illumination core (13) is shown by the lighter plot line depicted in the graph shown in Figure 12.
- the acceleration magnitude values (55) can be calculated as a rolling mean to smooth the plot line as shown by the darker plot line depicted in the graph shown in Figure 12 and the lighter plot line depicted in the graph shown in Figure 13.
- x is the filtered acceleration magnitude
- y is the output
- the acceleration magnitude baseline plot line (58) can be superimposed for comparison on the magnitude acceleration plot line (57).
- the calculated acceleration magnitude values (55) can be correlated with the acceleration magnitude baseline values (56) to determine occurrence of hockey puck movement (15), as an illustrative example, a hockey puck shot (15a).
- Each region of the acceleration magnitude plot (57) occurring above the acceleration baseline plot (58) can be considered a potential hockey puck shot (15a).
- the potential hockey puck shot start (59) occurs when the acceleration magnitude plot (57) upwardly crosses the acceleration baseline plot (58) (as shown in the example of Figure 14 as “shot start”).
- the subsequent hockey puck shot end (60) occurs when the acceleration magnitude plot (57) downwardly crosses the acceleration baseline plot (58) to the next acceleration magnitude minimum (61) (as shown in the example of Figure 14 as “shot end”).
- the gyroscope (28b) can generate a one or more data streams that varies based on the angular acceleration forces (mV/deg/s) acting on the illumination core (13).
- the processor readable code (9) can be executed to calculate angular acceleration magnitude values (62) attributable to the illumination core (13).
- the upper plot provides an example of calculated acceleration magnitude values (55) attributable to the illumination core (13) from five hockey shots (15a) and the lower plot provides an example of calculated angular acceleration magnitude values (62) for the same five hockey puck shots (15a).
- Figure 15B superimposes the angular acceleration plot (63) of a hockey puck shot (15a) over the acceleration plot (57) of the hockey puck shot (15 a). Determination of a hockey puck shot (15a) based solely on calculated acceleration magnitude values (55) correlated with acceleration baseline values (56) may result in false positives. This may occur with acceleration data streams generated by slower or weaker hockey puck shots (15a) which may be difficult to distinguish from general hockey puck movement (15) of the hockey puck (14) due to general hockey stick handling. To cull out false positives due hockey stick handling or general hockey puck movement (15), the calculated angular acceleration magnitude values (62) can be compared to the acceleration magnitude values (55).
- the gyroscope (28b) data stream can be validated in similar fashion to the accelerometer (28a) data stream to verify that angular acceleration magnitude values (63) have upwardly crossed a first configurable angular acceleration threshold value (64) which correlates in time with hockey puck shot start (59) determined from the acceleration magnitude plot (57) upwardly crossing the acceleration baseline plot (58) and then remains above the angular acceleration threshold value (64) for a configurable time period.
- the angular acceleration magnitude values (62) can be correlated in time with a hockey puck shot end (60) determined from the acceleration magnitude plot (57) downwardly crossing the acceleration baseline plot (58) to the acceleration magnitude minimum (61).
- the hockey puck shot start (59) can be readily distinguished from general stick handling and general puck movement (15) to avoid false positives.
- v velocity which is m/s (meter per second);
- the velocity magnitude values (65) can be plotted over time to provide the velocity plot (53) as shown in the example of Figure 16B.
- the hockey puck shot (15a) can be further validated by execution of the processor readable code (9) to compare the velocity magnitude values (65) during the time period of the hockey puck shot (15a) to a user configured or pre-determined velocity magnitude threshold value (66).
- the hockey puck shot (15a) can be further validated, if a velocity magnitude values (65) during the time period of the hockey shot (15a) exceeds the velocity magnitude threshold value (66).
- a hockey puck shot (15a) are not intended to limit embodiments of the invention to a single type of hockey puck shot (15a) or hockey puck movement (15), but rather are illustrative of processing data for a hockey puck movement (15).
- Various hockey puck movements (15) can be distinguished including, but not limited to, a first touch move, a leading move, a passing move, a hit move, a flat stick tackle, and a hockey puck shot including different types of hockey puck shots (15a) including as examples: hockey puck slap shot, hockey puck wrist shot, hockey puck snap shot, hockey puck backhand shot.
- the processor readable code (9) can be further executed to actuate one or more light emitters (16) in the illumination core (13) upon exceeding one or more of the hockey puck movement threshold values (18) to provide visual indicia (23) confirming that the one or more hockey puck movement threshold values (18) has been satisfied by the hockey puck movement (15).
- each of the one or more computing devices (3) can, but need not necessarily, include an Internet browser (67) (also referred to as a “browser”), as illustrative examples: Microsoft's INTERNET EXPLORER®, GOOGLE CHROME®, MOZILLA®, FIREFOX®, which functions to download and render computing device content (24) formatted in "hypertext markup language” (HTML).
- the one or more servers (2) can contain the processor readable code (9) including instructions to implement the most significant portions of the graphical user interface (10) including a combination of text and symbols to represent options selectable by user indications (12) to execute the functions of the processor readable code (9).
- the one or more computing devices (3) can use the browser (67) to depict the graphical user interface (10) and system content (24) and to relay selected user indications (12) back to the one or more server (2).
- the one or more servers (2) can respond by formatting additional system content (24) for the respective portions of the graphical user interface (10).
- the one or more servers (2) can be used primarily as sources of system content (24), with primary responsibility for implementing the graphical user interface (10) being placed upon each of the one or more computing devices (3).
- each of the one or more computing devices (3) can download and run the appropriate portions of the processor readable code (9) implementing the corresponding functions attributable to the computing device (3).
- the processor readable code (9) can in part include computer instructions to depict elements in the graphical user interface (10) on the display surface (11) of the computing device (3) which correspondingly allows entry of user indications (12) in the graphical user interface (10) to execute one or more functions of the processor readable code (9).
- the user indications (12) in the graphical user interface (10) can as illustrative examples include: selection of one or more control icon(s), entry of text into one or more fillable fields, voice command, keyboard stroke, mouse button point and click, touch on a touch screen, or combinations thereof (individually and collectively referred to as a “user indications”).
- a signup module (68) which upon execution depicts a signup menu (69) which by user indications (12) allows entry of user indications (12) to create a user account (70) under user indications (12) can be authenticated by the system (1) and correspondingly receive authorization to access resources provided by or connected to the system (1) and access or load the processor readable code (9).
- the term “menu” for the purposes of this invention means a list of options or commands presented in the graphical user interface (10) on the surface (11) of the computing device (3).
- a menu may be the entire graphical user interface
- module for the purposes of this invention means a component or part of the processor readable code (9) that contains one or more routines. One or more modules make up the processor readable code (9).
- embodiments of the processor readable code (9) can, but need not necessarily, include a login module (71) which upon execution depicts a login menu (72) which by user indications (12) allows log in to a user account (70).
- a login module (71) which upon execution depicts a login menu (72) which by user indications (12) allows log in to a user account (70).
- user indications (12) authenticate with a user name (72) and a password (73) or other credentials, such as fingerprint or facial recognition, for the purposes of accounting, security, and resource management.
- the graphical user interface (10) can provide a hockey puck control menu (74) which can receive user indications (12) to control various functions of the processor readable code (9) relating to the use of the hockey puck (14).
- the processor readable code (9) can be activated to display a hockey puck control menu (74) on the display surface (11) of the computing device (3) allowing by user indications (12) assignment of one or more hockey pucks (14) in the system (1) to a user account (70) (depicted in Figure 17 as “HP1, HP2, HP3. . ,HP n ”).
- user indications (12) can be by touch over or touch on one of a plurality of hockey puck identifier icons (75) in a drop down list (76) or other arrangement of the hockey puck identifier icons (75), or by entry of the hockey puck identification code (77) in a hockey puck identification field (78).
- Selection of a hockey puck identifier icon (75) in the system (1) by user indications (12) in the graphical user interface (10) can activate the processor readable code (9) to pair the computing device (3) with the selected hockey puck (14) for bidirectional communication in the system (1) over the network (4) or directly by utilizing one or more radio frequency bands (32), and can activate the a radio frequency transceiver (26) to transmit the functional status of the one or more hockey pucks (14) associated with the hockey puck identification codes (77) to the paired computing device (3)(as indicated in the block flow diagram by block S-l with subsequent implementation of the method(s) by S-n reference indicators).
- the processor readable code (9) can allow input of user indications (12) to control various functionalities of the selected one or more hockey puck(s) (14) in the system (1).
- user indications (12) in a cool down period icon (79) can activate the radio frequency transceiver (26) to receive cool down period data (80) which can be processed by the microprocessor (25) to set a cool down period (81) for the selected hockey puck (14) in the system (1) (S-2).
- the cool down period (81) can be a user configured time period in which the hockey puck (14) does not record sensor data (29) from the one or more sensors (28) of hockey puck movement (15) or hockey puck shots (15a).
- the cool down period (81) can minimize or avoid recording of general hockey puck movement (15), such as: general stick handling between hockey shots (15a).
- the cool down period icon (79) can toggle between a time period up icon (79a) and a time period down icon (79b) with concurrent depiction of a cool down time period value (82).
- the processor readable code (9) can function to depict a default minimum cool down time period value (82a), for example, five seconds.
- an acceleration threshold icon (83) upon selection of a hockey puck (14), user indications (12) in an acceleration threshold icon (83) can activate the radio frequency transceiver (26) to receive acceleration threshold data (84) which can be processed by the microprocessor (25) to set an acceleration threshold (85) for the selected hockey puck (14) in the system (1) (S-2).
- the acceleration threshold (85) can be a user configured acceleration magnitude value (55) that must be exceeded during hockey puck movement (15) to validate a hockey shot (15a).
- user indications (12) upon selection of the acceleration threshold icon (83), user indications (12) can toggle between an acceleration threshold up icon (83a) or in an acceleration threshold down icon (83b) with concurrent depiction of an acceleration threshold value (86).
- the processor readable code (9) can function to depict a default minimum acceleration threshold value (87).
- the processor readable code (9) can function to activate one or more of the light emitters (16) associated with the illumination core (13) to provide a first visual indica (88) (as one example, a red illumination of the illumination core (13)) indicating that the hockey puck (14) is ready to record sensor data (29) generated by one or more sensors (28) due to subsequent hockey puck movement (15), subject to a hockey puck movement (15) exceeding the acceleration threshold (85) (S-3).
- the processor readable code (9) can operate the radio frequency transceiver (26) to transmit a ready to record notification (89) in the graphical user interface (10).
- a subsequent performed hockey stick handling move can correspondingly generate hockey puck movement (15).
- the processor readable code (9) can function to record sensor data (29) generated by the one or more sensors (28) due to the hockey puck movement (15), upon exceeding the acceleration threshold (85) (S-4).
- the processor readable code (9) can function to activate one or more of the light emitters (16) of the illumination core (13) to provide a second visual indica (92) (as one example, three green flashes of the illumination core (13)) indicating that the microprocessor (25) has successfully recorded the hockey puck movement (15) generated by the stick handling move (90) (also referred to as a “session”(93))(S-4).
- the processor readable code (9) can operate the radio frequency transceiver (26) to provide a session record notification (94) in the graphical user interface (10).
- the cool down period (81) commences allowing repositioning of the hockey puck (14).
- the processor readable code (9) can activate the one or more light emitters (16) to emit a third visual indicia (95) during the cool down period (81) (S-5) (as one example, blue flashes of the illumination core (13) during the cool down period (81)).
- the processor readable code (9) can operate the radio frequency transceiver (26) to provide a cool down period notification (96) in the graphical user interface (10).
- the processor readable code (9) can activate the one or more light emitters (16) to emit the first visual indicia (88) indicating the hockey puck (14) is again ready to record (S-6).
- the processor readable code (9) will function to stop recording of the sensor data (29) generated by the one or more sensors (28) in the illumination core (13) (S-7). Subsequent to user indications (12) in the graphical user interface (10) to stop recording, the processor readable code (9) can function to process the recorded session(s)(93) (S-8).
- a plurality of sessions (93) for the same hockey stick handling move (90) (block S-9 as shown in the example of Figure 17) can each be recorded, and upon user indications (12) in the stop recording icon (97) (S10 as shown in the example of Figure 18), the processor readable code (9) can function to process each of the plurality of sessions (93) and generate hockey puck movement values (18) for one or more of: acceleration magnitude values (55), angular acceleration magnitude values (62), velocity magnitude values (65), and magnetic field values (98) (SI 1).
- the processor readable code (9) can function to identify the hockey puck shot start (59) and the hockey puck shot end (60) in each of the plurality of sessions (93) (S-13). The processor readable code (9) can then function to compare the hockey puck motion values (18) between the plurality of sessions (93).
- the processor readable code (9) can function to compare the peaks and troughs in the acceleration magnitude values (55) correlated to the angular acceleration magnitude values (62) between the plurality of sessions (93) (S-14). In the event that the hockey puck motion values (18) of any one of the plurality of sessions (93) has a correlation coefficient (99) below a pre-determined or user configured correlation coefficient threshold (100), that one of the plurality of sessions (93) can be discarded (S-15).
- the remaining plurality of sessions (93) can be further processed by operation of the processor readable code (9) to calculate averaged hockey puck motion values (101) over the recorded time period of hockey puck movement (15) associated with the selected stick handling move (90) for each of the plurality of sessions (93) (S-16).
- the processor readable code (9) can depict a hockey puck movement pattern save icon (102) in the graphical user interface (10). By user indications (12) in the hockey puck movement pattern save icon (102).
- the averaged hockey puck motion values (101) can be saved as a hockey puck movement pattern (103) (S-17).
- subsequent hockey puck movement values (18) for the same hockey stick handling move (90) can be compared to the saved hockey puck movement pattern(s)(103) as tool for learning a hockey stick handling move (90).
- the processor readable code (9) can pair the computing device (3) containing one or a plurality of hockey puck movement patterns (103) to a hockey puck (14) (S-18).
- a training icon (105) depicted in the graphical user interface (10) one or a plurality of hockey puck movement pattern icons (104) can be depicted in the graphical user interface (10) allowing selection by user indications (12) of one of the saved hockey puck movement patterns (103)(S- 19).
- User indications (12) in a continuous session icon (106) can activate the hockey puck (14) to generate continuous sensor data (29) during a plurality of hockey stick handling moves (90) without a cool down period (81) between the hockey stick handling moves (90) (S-19).
- the acceleration magnitude threshold icon (83) By user indications (12) in the acceleration magnitude threshold icon (83) the acceleration magnitude threshold (85) can be associated with the hockey puck (14).
- the processor readable code (9) can activate the one or more light emitters (16) in the illumination core (13) to provide the first visual indicia (88) that the hockey puck (14) is ready to record sensor data (29) (S-20).
- the stick handling move (90) corresponding to the selected hockey puck movement pattern (103) can be repeatedly performed (S-21).
- the processor readable code (9) can function to continuously record and compare the hockey puck movement values (18) to the selected hockey puck movement pattern (103).
- the processor readable code (9) can utilize pattern recognition to identify a most likely pattern, or pattern matching to identify exact matches, or a combination thereof, between the selected hockey puck movement pattern (103) and the hockey puck movement values (18) calculated based on hockey puck movement (15) during repeated performance of the stick handling move (90) (S-22).
- the processor readable code (9) can activate one or more of the light emitters (16) in the illumination core (13) to provide a fourth visual indicia (108) (as one example, alternating green and blue flashes) to indicate that the pre-determined pattern recognition threshold (106) has been achieved between the selected hockey puck movement pattern (103) and the hockey puck movement values (18) for the stick handling move (90) (S-23).
- the processor readable code (9) can operate the radio frequency transceiver (26) to provide a session recognition notification (109) in the graphical user interface (10).
- the processor readable code (9) can pair the computing device (3) containing one or a plurality of hockey puck movement patterns (103) to a hockey puck (14) (S-18).
- the processor readable code (9) can pair the computing device (3) containing one or a plurality of hockey puck movement patterns (103) to a hockey puck (14) (S-18).
- the training icon (105) depicted in the graphical user interface (10) one or a plurality of hockey puck motion pattern icons (104) can be depicted in the graphical user interface (10) allowing selection by user indications (12) of a previous saved hock puck movement pattern (103) (S-19).
- a cool down period icon (79) can activate the hockey puck (14) to generate sensor data during each of a plurality of hockey stick handling moves (90) interrupted by a cool down period (81) between the hockey stick handling moves (90) (S-19).
- User indications (12) in the acceleration magnitude threshold icon (83), can set the acceleration magnitude threshold (85) (S-19).
- the processor readable code (9) can activate the one or more light emitters (16) in the illumination core (13) to provide the first visual indicia (88) that the hockey puck (14) is ready to record sensor data (29) (S-20).
- One hockey stick handling move (90) corresponding to the selected hockey puck movement pattern (103) can then be performed (S-24).
- the processor readable code (9) can function to record and compare the hockey puck movement values (18) to the selected hockey puck movement pattern (103) (S25).
- the processor readable code (9) can utilize pattern recognition to identify a most likely pattern, or pattern matching to identify exact matches, or a combination thereof, between the selected hockey puck movement pattern (103) and the hockey puck movement values (18) calculated based on hockey puck movements (15) during performance of the stick handling move (90) (S-25).
- the processor readable code (9) can activate one or more of the light emitters (16) in the illumination core (13) to provide a fifth visual indicia (110) (as one example, three yellow flashes) to indicate that the pre-determined pattern recognition threshold (107) was not achieved between the selected hockey puck movement pattern (103) and the hockey puck movement values (18) (S-26) or activate one or more of the light emitters (16) in the illumination core (13) to provide a sixth visual indicia (111) (for example three green alternating with three blue flashes) to indicate that the predetermined pattern recognition threshold (107) was achieved between the selected hockey puck motion pattern (103) and the hockey puck movement values (18) (S-26).
- a fifth visual indicia (110) as one example, three yellow flashes
- the light emitters (16) in the illumination core (13) to provide a sixth visual indicia (111) (for example three green alternating with three blue flashes) to indicate that the predetermined pattern recognition threshold (107) was achieved between the selected hockey puck motion pattern (103) and the hockey puck
- the processor readable code (9) can operate the radio frequency transceiver (26) to provide a session recognition notification (109) or session non-recognition notification (112) in the graphical user interface (10).
- the processor readable code (9) can further function to activate one or more of the light emitters (16) in the illumination core (13) to indicate that the hockey puck (14) is in the cool down period (81) (S-27). After elapse of the cool down period (81) the processor readable code (9) can activate one or more of the light emitters (16) to provide the first visual indicia (88) that the hockey puck is ready to repeat the hockey puck movement pattern (103).
- the basic concepts of the present invention may be embodied in a variety of ways.
- the invention involves numerous and varied embodiments of a hockey puck system (1) and methods for making and using such hockey puck system (1) including the best mode of the invention.
- each element of an apparatus or each step of a method may be described by an apparatus term or method term. Such terms can be substituted where desired to make explicit the implicitly broad coverage to which this invention is entitled. As but one example, it should be understood that all steps of a method may be disclosed as an action, a means for taking that action, or as an element which causes that action. Similarly, each element of an apparatus may be disclosed as the physical element or the action which that physical element facilitates.
- the disclosure of a “sensor” should be understood to encompass disclosure of the act of “sensing” — whether explicitly discussed or not — and, conversely, were there effectively disclosure of the act of “sensing”, such a disclosure should be understood to encompass disclosure of a “sensor” and even a “means for sensing.”
- Such alternative terms for each element or step are to be understood to be explicitly included in the description.
- common dictionary definitions should be understood to be included in the description for each term as contained in the Random House Webster’s Unabridged Dictionary, second edition, each definition hereby incorporated by reference.
- the term “a” or “an” entity refers to one or more of that entity unless otherwise limited. As such, the terms “a” or “an”, “one or more” and “at least one” can be used interchangeably herein.
- Coupled or derivatives thereof can mean indirectly coupled, coupled, directly coupled, connected, directly connected, or integrated with, depending upon the embodiment.
- the term “integrated” when referring to two or more components means that the components (i) can be united to provide a one-piece construct, a monolithic construct, or a unified whole, or (ii) can be formed as a one- piece construct, a monolithic construct, or a unified whole. Said another way, the components can be integrally formed, meaning connected together so as to make up a single complete piece or unit, or so as to work together as a single complete piece or unit, and so as to be incapable of being easily dismantled without destroying the integrity of the piece or unit.
- the applicant(s) should be understood to claim at least: i) the hockey puck system or hockey puck herein disclosed and described, ii) the related methods disclosed and described, iii) similar, equivalent, and even implicit variations of each of these devices and methods, iv) those alternative embodiments which accomplish each of the functions shown, disclosed, or described, v) those alternative designs and methods which accomplish each of the functions shown as are implicit to accomplish that which is disclosed and described, vi) each feature, component, and step shown as separate and independent inventions, vii) the applications enhanced by the various systems or components disclosed, viii) the resulting products produced by such systems or components, ix) methods and apparatuses substantially as described hereinbefore and with reference to any of the accompanying examples, x) the various combinations and permutations of each of the previous elements disclosed.
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- Circuit Arrangement For Electric Light Sources In General (AREA)
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Abstract
Priority Applications (2)
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EP21873331.9A EP4217080A4 (fr) | 2020-09-23 | 2021-09-22 | Indicateurs visuels ou audibles de mouvement détecté dans un palet de hockey |
CA3193160A CA3193160A1 (fr) | 2020-09-23 | 2021-09-22 | Indicateurs visuels ou audibles de mouvement detecte dans un palet de hockey |
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US17/473,034 | 2021-09-13 | ||
US17/473,034 US20220088460A1 (en) | 2020-09-23 | 2021-09-13 | Visual Or Audible Indicators Of Sensed Motion In A Hockey Puck |
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WO2022066732A2 true WO2022066732A2 (fr) | 2022-03-31 |
WO2022066732A3 WO2022066732A3 (fr) | 2022-12-01 |
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EP (1) | EP4217080A4 (fr) |
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EP4367656A2 (fr) * | 2021-07-08 | 2024-05-15 | Mounir Boukadoum | Dispositifs et procédés d'alarme sensibles au contexte programmables |
US20230269849A1 (en) * | 2022-02-18 | 2023-08-24 | Darren A. Elliott | Method and system for illuminated sports projectile device |
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---|---|---|---|---|
US5564698A (en) * | 1995-06-30 | 1996-10-15 | Fox Sports Productions, Inc. | Electromagnetic transmitting hockey puck |
DE29604456U1 (de) * | 1996-03-12 | 1996-07-18 | Mark, Eberhard von der, 42499 Hückeswagen | Puck für Hallenhockey |
US7134979B2 (en) * | 2004-02-26 | 2006-11-14 | Simtec, Co. | Hockey puck |
US20070178967A1 (en) * | 2005-01-28 | 2007-08-02 | Outland Research, Llc | Device, system and method for football catch computer gaming |
US20090042659A1 (en) * | 2007-04-02 | 2009-02-12 | Breaker Richard C | Practice sport projectile having a through-hole with transverse indicator |
US7815532B2 (en) * | 2007-05-31 | 2010-10-19 | Shawn Harpell | Practice hockey puck |
US8672782B2 (en) * | 2011-11-21 | 2014-03-18 | Nike, Inc. | Sporting devices and structures having dynamic visual indicia |
US20130178958A1 (en) * | 2012-01-09 | 2013-07-11 | Garmin Switzerland Gmbh | Method and system for determining user performance characteristics |
US10076685B2 (en) * | 2012-07-02 | 2018-09-18 | Russell Brands, Llc | Operations with instrumented game ball |
US20140274486A1 (en) * | 2013-03-15 | 2014-09-18 | Wilson Sporting Goods Co. | Ball sensing |
US20150011339A1 (en) * | 2013-07-03 | 2015-01-08 | Jamilla Kounellas | Illuminating Hockey Puck System |
US10507374B2 (en) * | 2013-07-03 | 2019-12-17 | Jamilla Kounellas | Infrared hockey puck and goal detection system |
US20150373306A1 (en) * | 2014-06-20 | 2015-12-24 | OnDeck Digital LLC | Real-time video capture of field sports activities |
US9693711B2 (en) * | 2015-08-07 | 2017-07-04 | Fitbit, Inc. | User identification via motion and heartbeat waveform data |
GB2555172B (en) * | 2017-07-21 | 2020-04-15 | Sportable Tech Ltd | Event detection in sports |
EP3536388B1 (fr) * | 2018-03-09 | 2021-05-05 | Kinexon GmbH | Procédé pour intégrer des composants électroniques dans un palet et palet comportant des composants électroniques intégrés |
NO20191153A1 (en) * | 2019-09-25 | 2021-03-26 | Airseg As | Hockey puck |
WO2021079967A1 (fr) * | 2019-10-25 | 2021-04-29 | 京セラ株式会社 | Système d'analyse de raquette, dispositif d'analyse de raquette, programme d'analyse de raquette et procédé d'analyse de raquette |
NO20200906A1 (en) * | 2020-08-17 | 2022-02-18 | Airseg As | Retrofitted accelerometer hockey puck housing |
EP4367656A2 (fr) * | 2021-07-08 | 2024-05-15 | Mounir Boukadoum | Dispositifs et procédés d'alarme sensibles au contexte programmables |
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- 2021-09-22 CA CA3193160A patent/CA3193160A1/fr active Pending
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- 2021-09-22 WO PCT/US2021/051502 patent/WO2022066732A2/fr unknown
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WO2022066732A3 (fr) | 2022-12-01 |
US20220088460A1 (en) | 2022-03-24 |
CA3193160A1 (fr) | 2022-03-31 |
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