WO2022000559A1 - Method for achieving dynamic haptic feedback of virtual joystick, and electronic device - Google Patents

Method for achieving dynamic haptic feedback of virtual joystick, and electronic device Download PDF

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WO2022000559A1
WO2022000559A1 PCT/CN2020/101510 CN2020101510W WO2022000559A1 WO 2022000559 A1 WO2022000559 A1 WO 2022000559A1 CN 2020101510 W CN2020101510 W CN 2020101510W WO 2022000559 A1 WO2022000559 A1 WO 2022000559A1
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haptic feedback
virtual joystick
haptic
feedback
user
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PCT/CN2020/101510
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French (fr)
Chinese (zh)
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王修越
张玉蕾
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瑞声声学科技(深圳)有限公司
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/01Indexing scheme relating to G06F3/01
    • G06F2203/015Force feedback applied to a joystick

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  • the haptic effect generated by the second haptic feedback and the haptic effect generated by the third haptic feedback are different and superimposed to perform haptic feedback.
  • the present invention provides an electronic device that applies the above-mentioned method for realizing dynamic haptic feedback of a virtual joystick.
  • the method and electronic device for realizing dynamic tactile feedback of a virtual joystick provided by the present invention provide tactile feedback for virtual joystick operation, thereby enriching the virtual joystick operation experience from the dimension of tactile feedback, and satisfying the user's control feeling requirements.
  • FIG. 3 is a schematic diagram of an operation when a virtual joystick is operated to move according to an embodiment of the present invention
  • FIG. 4 is a schematic diagram of an operation when a virtual joystick is operated to rotate according to an embodiment of the present invention
  • the virtual joystick gives the user first haptic feedback
  • the virtual joystick gives the user second haptic feedback
  • the virtual joystick gives the user third tactile feedback
  • a fourth haptic feedback is given to the user when the virtual joystick is reset.
  • haptic feedback is included.
  • the virtual joystick 10 when the user operates the virtual joystick 10 to move, the virtual joystick 10 gives the user second haptic feedback; the second haptic feedback is to increase the movement process experience of resistance.
  • the linear functional relationship eg,
  • the calculation of the first tactile intensity changing uniformly and linearly with the distance is as follows: the distance between the position 2 where the virtual joystick 10 is moved and the origin 1 is defined as L, the maximum movable distance of the virtual joystick 10 is L max , the actuator The maximum first tactile intensity is S max , first normalize the moving distance of the virtual joystick 10 Then calculate the first tactile intensity S 1 of the corresponding actuator:
  • the present invention also provides an electronic device, the electronic device applies the above-mentioned method for realizing dynamic haptic feedback of a virtual joystick.
  • the method and electronic device for realizing dynamic tactile feedback of a virtual joystick provided by the present invention can enrich the experience of virtual joystick operation from the dimension of tactile feedback by providing haptic feedback to the operation of the virtual joystick, so as to satisfy the user's needs. Manipulation requirements.

Abstract

A method for achieving dynamic haptic feedback of a virtual joystick (10), and an electronic device. The method for achieving dynamic haptic feedback of the virtual joystick (10) comprises: when a user touches an operable area (100) of a virtual joystick (10), the virtual joystick (10) provides first haptic feedback to the user; when the user operates the virtual joystick (10) to move, the virtual joystick (10) provides second haptic feedback to the user; when the user operates the virtual joystick (10) to rotate, the virtual joystick (10) provides third haptic feedback to the user; and when the virtual joystick (10) is reset, fourth haptic feedback is provided to the user. The method for achieving dynamic haptic feedback of the virtual joystick (10) and the electronic device provide haptic feedback by means of operating the virtual joystick (10), and enrich the experience of operating the virtual joystick (10) from a haptic feedback dimension, satisfying the operation sense requirements of users.

Description

虚拟摇杆的动态触觉反馈实现方法及电子设备Dynamic haptic feedback implementation method and electronic device of virtual joystick 【技术领域】【Technical field】
本发明涉及虚拟摇杆触觉反馈技术领域,尤其涉及一种虚拟摇杆的动态触觉反馈实现方法及电子设备。The invention relates to the technical field of virtual joystick haptic feedback, in particular to a method and electronic device for realizing dynamic haptic feedback of a virtual joystick.
【背景技术】【Background technique】
随着电子技术的日益进步,人们对虚拟操作体验要求也越来越高,虚拟摇杆作为遥控操作的一种便捷方式,如图1所示,在游戏操控、机器人遥控、无人机操控等领域广泛应用,而目前市场上已有产品的虚拟摇杆集中在视觉的操控反馈上(少部分虚拟摇杆同时增加听觉的操控反馈),无法满足用户在使用过程中的盲操作、操控边界感、移动质感的体验要求。With the increasing progress of electronic technology, people have higher and higher requirements for virtual operation experience. As a convenient way of remote control operation, virtual joystick is used in game control, robot remote control, drone control, etc. It is widely used in the field, and the virtual joysticks of the existing products on the market focus on the visual control feedback (a small number of virtual joysticks also increase the auditory control feedback), which cannot satisfy the user's blind operation and control boundary during use. , mobile texture experience requirements.
【发明内容】[Content of the invention]
本发明提供一种虚拟摇杆的动态触觉反馈实现方法及电子设备,旨在解决在操作虚拟摇杆时的盲操作、操控边界感、移动质感的体验问题。The present invention provides a dynamic tactile feedback implementation method and electronic device of a virtual joystick, aiming at solving the experience problems of blind operation, control boundary sense and moving texture when operating the virtual joystick.
为实现上述目的,本发明提供一种虚拟摇杆的动态触觉反馈实现方法,该方法包括:In order to achieve the above object, the present invention provides a method for realizing dynamic tactile feedback of a virtual joystick, the method comprising:
当用户触摸到虚拟摇杆可操作区域时,所述虚拟摇杆给予用户第一触觉反馈;When the user touches the operable area of the virtual joystick, the virtual joystick gives the user first haptic feedback;
当用户操作所述虚拟摇杆移动时,所述虚拟摇杆给予用户第二触觉反馈;When the user operates the virtual joystick to move, the virtual joystick gives the user second haptic feedback;
当用户操作所述虚拟摇杆转动时,所述虚拟摇杆给予用户第三触觉反馈;When the user operates the virtual joystick to rotate, the virtual joystick gives the user third tactile feedback;
当所述虚拟摇杆复位时给予用户第四触觉反馈。A fourth haptic feedback is given to the user when the virtual joystick is reset.
进一步地,所述第一触觉反馈为可进行操作处理的提示感体验。Further, the first tactile feedback is a prompting experience that can be manipulated.
进一步地,所述第二触觉反馈为增加移动过程的阻力感体验。Further, the second haptic feedback is to increase the resistance feeling experience in the moving process.
进一步地,所述阻力感体验是第一触觉强度的触觉反馈,所述第一触觉强度是以虚拟摇杆的中心为原点、并以操作虚拟摇杆被移动的位置与原点的距离 和/或操作虚拟摇杆移动的速度作为计算第一触觉强度的参数,通过线性函数或非线性函数关系式计算得到所述第一触觉强度。Further, the resistance feeling experience is tactile feedback of a first tactile intensity, and the first tactile intensity is based on the center of the virtual joystick as the origin, and the distance and/or the distance from the origin where the virtual joystick is moved by operating The moving speed of the operating virtual joystick is used as a parameter for calculating the first tactile intensity, and the first tactile intensity is obtained by calculating a linear function or a nonlinear functional relationship.
进一步地,所述第三触觉反馈为增加转动的摩擦感体验。Further, the third haptic feedback is to increase the friction feeling experience of rotation.
进一步地,所述摩擦感体验是第一触觉强度与第二触觉强度的叠加的触觉反馈;所述第二触觉强度是基于用户操作所述虚拟摇杆转动的角度通过线性函数或非线性函数关系式计算得到。Further, the friction feeling experience is the superimposed tactile feedback of the first tactile intensity and the second tactile intensity; the second tactile intensity is based on the angle at which the user operates the virtual joystick to rotate through a linear function or a nonlinear function relationship. calculated by the formula.
进一步地,所述第四触觉反馈为提示用户虚拟摇杆已复位的迅速及时的触觉反馈。Further, the fourth haptic feedback is a prompt and timely haptic feedback prompting the user that the virtual joystick has been reset.
进一步地,所述第二触觉反馈产生的触感效果和第三触觉反馈产生的触感效果相同并叠加进行触觉反馈。Further, the haptic effect generated by the second haptic feedback is the same as the haptic effect generated by the third haptic feedback, and the haptic feedback is superimposed.
进一步地,所述第二触觉反馈产生的触感效果和第三触觉反馈产生的触感效果相同并分别独立进行触觉反馈。Further, the haptic effect generated by the second haptic feedback and the haptic effect generated by the third haptic feedback are the same, and the haptic feedback is performed independently.
进一步地,所述第二触觉反馈产生的触感效果和第三触觉反馈产生的触感效果不同并叠加进行触觉反馈。Further, the haptic effect generated by the second haptic feedback and the haptic effect generated by the third haptic feedback are different and superimposed to perform haptic feedback.
进一步地,所述第二触觉反馈产生的触感效果和第三触觉反馈产生的触感效果不同并分别独立进行触觉反馈。Further, the haptic effect generated by the second haptic feedback and the haptic effect generated by the third haptic feedback are different, and the haptic feedback is performed independently.
同时,本发明提供一种电子设备,所述电子设备应用上述的虚拟摇杆的动态触觉反馈实现方法。At the same time, the present invention provides an electronic device that applies the above-mentioned method for realizing dynamic haptic feedback of a virtual joystick.
本发明提供的虚拟摇杆的动态触觉反馈实现方法及电子设备,通过对虚拟摇杆操作提供触觉反馈,从触觉反馈维度来丰富虚拟摇杆操作的体验,满足用户的操控感要求。The method and electronic device for realizing dynamic tactile feedback of a virtual joystick provided by the present invention provide tactile feedback for virtual joystick operation, thereby enriching the virtual joystick operation experience from the dimension of tactile feedback, and satisfying the user's control feeling requirements.
【附图说明】【Description of drawings】
为了更清楚地说明本发明实施例中的技术方案,下面将对实施例描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其它的附图,其中:In order to illustrate the technical solutions in the embodiments of the present invention more clearly, the following briefly introduces the accompanying drawings used in the description of the embodiments. Obviously, the accompanying drawings in the following description are only some embodiments of the present invention. For those of ordinary skill in the art, under the premise of no creative work, other drawings can also be obtained from these drawings, wherein:
图1为现有技术中的虚拟摇杆操作示意图;1 is a schematic diagram of a virtual joystick operation in the prior art;
图2为本发明一实施例提供的触摸虚拟摇杆的示意图;FIG. 2 is a schematic diagram of a touch virtual joystick provided by an embodiment of the present invention;
图3为本发明一实施例提供的操作虚拟摇杆移动时的操作示意图;3 is a schematic diagram of an operation when a virtual joystick is operated to move according to an embodiment of the present invention;
图4为本发明一实施例提供的操作虚拟摇杆转转动时的操作示意图;4 is a schematic diagram of an operation when a virtual joystick is operated to rotate according to an embodiment of the present invention;
图5为本发明一实施例提供的虚拟摇杆复位的示意图。FIG. 5 is a schematic diagram of resetting a virtual joystick according to an embodiment of the present invention.
【具体实施方式】【detailed description】
下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅是本发明的一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其它实施例,都属于本发明保护的范围。The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention. Obviously, the described embodiments are only a part of the embodiments of the present invention, but not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those of ordinary skill in the art without creative efforts shall fall within the protection scope of the present invention.
本发明提供一种虚拟摇杆的动态触觉反馈实现方法,该方法包括:The present invention provides a method for realizing dynamic tactile feedback of a virtual joystick, the method comprising:
当用户触摸到虚拟摇杆可操作区域时,所述虚拟摇杆给予用户第一触觉反馈;When the user touches the operable area of the virtual joystick, the virtual joystick gives the user first haptic feedback;
当用户操作所述虚拟摇杆移动时,所述虚拟摇杆给予用户第二触觉反馈;When the user operates the virtual joystick to move, the virtual joystick gives the user second haptic feedback;
当用户操作所述虚拟摇杆转动时,所述虚拟摇杆给予用户第三触觉反馈;When the user operates the virtual joystick to rotate, the virtual joystick gives the user third tactile feedback;
当所述虚拟摇杆复位时给予用户第四触觉反馈。A fourth haptic feedback is given to the user when the virtual joystick is reset.
具体在虚拟摇杆操作过程中,至少包含上述任意一种触觉反馈。Specifically, during the operation of the virtual joystick, at least any one of the above-mentioned haptic feedback is included.
请参阅图2,在本发明提供的一实施例中,用户当用户触摸到虚拟摇杆可操作区域时,所述虚拟摇杆给予用户第一触觉反馈;所述第一触觉反馈为可进行操作处理的提示感体验。如图2所示,用户手指只要触碰到虚拟摇杆10的操作区域100,便会有轻快干脆的触觉反馈提示用户可进行虚拟摇杆10的操作,方便用户盲操作下的定位与确认。Referring to FIG. 2, in an embodiment provided by the present invention, when the user touches the operable area of the virtual joystick, the virtual joystick gives the user first haptic feedback; the first haptic feedback is operable Handle the cue-sensing experience. As shown in FIG. 2 , as long as the user's finger touches the operation area 100 of the virtual joystick 10 , there will be light and crisp tactile feedback prompting the user to operate the virtual joystick 10 , which is convenient for the user to locate and confirm blindly.
请参阅图3,在本发明提供的一实施例中,当用户操作所述虚拟摇杆10移动时,所述虚拟摇杆10给予用户第二触觉反馈;所述第二触觉反馈为增加移动过程的阻力感体验。所述阻力感体验是第一触觉强度的触觉反馈,所述第一触觉强度是以虚拟摇杆10的中心为原点1、并以操作虚拟摇杆10被移动的位置2与原点1的距离L和/或操作虚拟摇杆10移动的速度作为计算第一触觉强度的参数,通过线性函数或非线性函数关系式计算得到所述第一触觉强度;其中,线 性函数关系式(如,S 1=a*L+b),即等刻度变化,触觉强度变化程度一致;非线性函数关系式(如,S 1=e L,S 1=-L 2等),即非等刻度变化,例如触觉强度先逐渐增大、再逐渐减小。 Referring to FIG. 3, in an embodiment provided by the present invention, when the user operates the virtual joystick 10 to move, the virtual joystick 10 gives the user second haptic feedback; the second haptic feedback is to increase the movement process experience of resistance. The resistance feeling experience is the tactile feedback of the first tactile intensity, and the first tactile intensity takes the center of the virtual joystick 10 as the origin 1 and the distance L between the position 2 where the virtual joystick 10 is moved by operating the virtual joystick 10 and the origin 1 And/or the speed of operating the virtual joystick 10 to move as a parameter for calculating the first tactile intensity, the first tactile intensity is obtained by calculating a linear function or a nonlinear functional relationship; wherein, the linear functional relationship (eg, S 1 = a*L+b), that is, equal scale changes, the degree of change in tactile strength is the same; nonlinear functional relationship (eg, S 1 =e L , S 1 =-L 2, etc.), that is, non-equal scale changes, such as tactile strength Gradually increase first, then gradually decrease.
第一触觉强度随距离均匀等刻度线性变化的计算如下:定义操作虚拟摇杆10被移动的位置2与原点1的距离为L,虚拟摇杆10的最大可移动距离为L max,致动器最大第一触觉强度为S max,先将虚拟摇杆10移动距离进行归一化处理
Figure PCTCN2020101510-appb-000001
再计算对应致动器的第一触觉强度S 1
The calculation of the first tactile intensity changing uniformly and linearly with the distance is as follows: the distance between the position 2 where the virtual joystick 10 is moved and the origin 1 is defined as L, the maximum movable distance of the virtual joystick 10 is L max , the actuator The maximum first tactile intensity is S max , first normalize the moving distance of the virtual joystick 10
Figure PCTCN2020101510-appb-000001
Then calculate the first tactile intensity S 1 of the corresponding actuator:
Figure PCTCN2020101510-appb-000002
Figure PCTCN2020101510-appb-000002
Figure PCTCN2020101510-appb-000003
Figure PCTCN2020101510-appb-000003
其中,
Figure PCTCN2020101510-appb-000004
的范围是[0,1]
in,
Figure PCTCN2020101510-appb-000004
The range is [0, 1]
第一触觉强度随距离非等刻度变化以及随操作虚拟摇杆移动的速度进行的计算类似,在此不再赘述。The calculation of the first tactile intensity varying with the distance on an unequal scale and with the speed of operating the virtual joystick is similar, and details are not repeated here.
请参阅图4,在本发明提供的一实施例中,当用户操作所述虚拟摇杆10转动时,所述虚拟摇杆10给予用户第三触觉反馈;所述第三触觉反馈为增加转动的摩擦感体验。所述摩擦感体验是第一触觉强度与第二触觉强度的叠加的触觉反馈;所述第二触觉强度是基于用户操作所述虚拟摇杆10转动的角度通过线性函数或非线性函数关系式计算得到。Referring to FIG. 4, in an embodiment provided by the present invention, when the user operates the virtual joystick 10 to rotate, the virtual joystick 10 gives the user a third haptic feedback; the third haptic feedback is to increase the rotation friction experience. The friction feeling experience is the tactile feedback of the superposition of the first tactile intensity and the second tactile intensity; the second tactile intensity is calculated by a linear function or a nonlinear functional relationship based on the angle at which the user operates the virtual joystick 10 to rotate get.
如图4所示,定义用户操作虚拟摇杆10当前所在的位置A的角度为0°,转动所述虚拟摇杆10到另一位置B时,角度变化为x,其中,x的范围为[0°,360°]。设当前所在的位置A时的第一触觉强度为S p,转动产生的第二触觉强度为S x,则第二触觉强度为S x与角度x存在的函数关系式设为:S x=H(x);当操作虚拟摇杆10转动时,触觉强度会在第一触觉强度S p的基础上进行变化,设转动时产生的触觉强度为S 2,则S 2=S p+S x=S p+H(x)。同样的,该函数关系式可以是线性函数关系式(如,S 2=S p+k*x),即等刻度变化,触觉强度变化程度一致;也可以是非线性函数关系式(如,S 2=S p+e x,S 2=S p-x 2等),即非等刻度变化,例如触觉强度先逐渐增大、再逐渐减小;或者函数关系式还可以是等强度变化(如,S 2=S p+c)。 As shown in FIG. 4 , the angle at which the user operates the current position A of the virtual joystick 10 is defined as 0°, and when the virtual joystick 10 is rotated to another position B, the angle changes as x, where the range of x is [ 0°, 360°]. First haptic strength provided current location of the position A S p, the second haptic strength generated by the rotation of S x, the intensity of the second haptic angle x S x present to function formula: S x = H (X); when the rotational operation of the virtual joystick 10, the haptic intensity will vary based on the first intensity S p on the haptic, the haptic strength generated when the rotation is set S 2, is S 2 = S p + S x = S p + H (x). Similarly, the functional relationship can be a linear functional relationship (eg, S 2 =S p +k*x), that is, the scale changes with the same degree of change in tactile intensity; it can also be a nonlinear functional relationship (eg, S 2 = S p + e x, S 2 = S p -x 2 , etc.), i.e., non-scale changes, etc., e.g. haptic intensity increases gradually at first, then gradually decreases; or function formulas and the like may also be intensity variation (e.g., S 2 =S p +c).
第二触觉强度随用户操作所述虚拟摇杆转动10的角度通过非线性函数关系式的计算如下:设定转动角度x在[0°,180°]区间时第二触觉强度随转动角x度均匀增大,转动角度x在[180°,360°]区间时第二触觉强度随转动角度x均匀减小,设虚拟摇杆10的转动的第二触觉强度最大为ΔS max,初始0°位置的第一触觉强度为S p,先将虚拟摇杆10转动角度进行归一化处理
Figure PCTCN2020101510-appb-000005
再计算对应致动器的转动产生的触觉强度S 2,则:
The angle at which the second tactile strength rotates 10 with the user operating the virtual joystick is calculated through the nonlinear functional relationship as follows: when the rotation angle x is set in the [0°, 180°] interval, the second tactile strength varies with the rotation angle x degrees Increase uniformly, when the rotation angle x is in the [180°, 360°] interval, the second tactile intensity decreases uniformly with the rotation angle x, and the second tactile intensity of the rotation of the virtual joystick 10 is set to be the maximum ΔS max , the initial 0° position a first haptic strength S p, virtual joystick 10 first rotation angle normalizing process
Figure PCTCN2020101510-appb-000005
Then calculate the tactile intensity S 2 generated by the rotation of the corresponding actuator, then:
当x在[0°,180°]时,When x is in [0°,180°],
Figure PCTCN2020101510-appb-000006
Figure PCTCN2020101510-appb-000006
当x在[180°,360°]时,When x is in [180°, 360°],
Figure PCTCN2020101510-appb-000007
Figure PCTCN2020101510-appb-000007
当x在[0°,360°]时,When x is in [0°, 360°],
Figure PCTCN2020101510-appb-000008
Figure PCTCN2020101510-appb-000008
其中,
Figure PCTCN2020101510-appb-000009
的范围[-1,1]。
in,
Figure PCTCN2020101510-appb-000009
The range [-1,1].
第二触觉强度随转动角度的等刻度变化或其它非等刻度变化,以及随操作虚拟摇杆移动的速度进行的计算类似,在此不再赘述。The calculation of the second tactile intensity with the equal scale change of the rotation angle or other non-equal scale changes, and the movement speed of operating the virtual joystick is similar, and will not be repeated here.
请参阅图5,为当所述虚拟摇杆10复位时给予用户第四触觉反馈,所述第四触觉反馈为提示用户虚拟摇杆10已复位的迅速及时的触觉反馈。具体地,用户不在操控操作虚拟摇杆10时,虚拟摇杆10会进行复位,当复位完全时,会有迅速及时的触觉反馈提示用户虚拟摇杆10已复位,给用户操作完成的确认感。Referring to FIG. 5 , a fourth haptic feedback is given to the user when the virtual joystick 10 is reset, and the fourth haptic feedback is a prompt and timely haptic feedback prompting the user that the virtual joystick 10 has been reset. Specifically, when the user is not operating the virtual joystick 10, the virtual joystick 10 will be reset, and when the reset is complete, there will be prompt and timely tactile feedback prompting the user that the virtual joystick 10 has been reset, giving the user a sense of confirmation that the operation is completed.
具体在应用所述虚拟摇杆的动态触觉反馈实现方法时,所述第二触觉反馈产生的触感效果和第三触觉反馈产生的触感效果可以采用相同的触感效果并叠加进行触觉反馈;也可以分别独立进行触觉反馈。所述第二触觉反馈产生的触感效果和第三触觉反馈产生的触感效果也可以不同,并叠加进行触觉反馈,或者分别独立进行反馈,上述触觉反馈仅代表本发明提供的虚拟摇杆的动态触觉反馈实现方法的应用案例的一部分,并不表示全部应用案例,使用本发明提供的虚拟摇杆的动态触觉反馈实现方法所提及的任意一种触觉反馈的方法,均属于本发明保护范围。Specifically, when the dynamic haptic feedback implementation method of the virtual joystick is applied, the haptic effect generated by the second haptic feedback and the haptic effect generated by the third haptic feedback may use the same haptic effect and superimpose for haptic feedback; Haptic feedback independently. The tactile effect produced by the second tactile feedback and the tactile effect produced by the third tactile feedback can also be different, and the tactile feedback can be superimposed, or the tactile feedback can be performed independently. The tactile feedback only represents the dynamic tactile sensation of the virtual joystick provided by the present invention A part of the application cases of the feedback implementation method does not represent all the application cases. Any tactile feedback method mentioned in the dynamic tactile feedback implementation method of the virtual joystick provided by the present invention belongs to the protection scope of the present invention.
另外,本发明还提供一种电子设备,所述电子设备应用上述的虚拟摇杆的动态触觉反馈实现方法。In addition, the present invention also provides an electronic device, the electronic device applies the above-mentioned method for realizing dynamic haptic feedback of a virtual joystick.
与现有技术相比,本发明提供的虚拟摇杆的动态触觉反馈实现方法及电子设备,通过对虚拟摇杆操作提供触觉反馈,从触觉反馈维度来丰富虚拟摇杆操作的体验,满足用户的操控感要求。Compared with the prior art, the method and electronic device for realizing dynamic tactile feedback of a virtual joystick provided by the present invention can enrich the experience of virtual joystick operation from the dimension of tactile feedback by providing haptic feedback to the operation of the virtual joystick, so as to satisfy the user's needs. Manipulation requirements.
注意,上述仅为本发明的较佳实施例及所运用技术原理。本领域技术人员会理解,本发明不限于这里所述的特定实施例,对本领域技术人员来说能够进行各种明显的变化、重新调整和替代而不会脱离本发明的保护范围。因此,虽然通过以上实施例对本发明进行了较为详细的说明,但是本发明不仅仅限于以上实施例,在不脱离本发明构思的情况下,还可以包括更多其他等效实施例,而本发明的范围由所附的权利要求范围决定。Note that the above are only preferred embodiments of the present invention and applied technical principles. Those skilled in the art will understand that the present invention is not limited to the specific embodiments described herein, and various obvious changes, readjustments and substitutions can be made by those skilled in the art without departing from the protection scope of the present invention. Therefore, although the present invention has been described in detail through the above embodiments, the present invention is not limited to the above embodiments, and can also include more other equivalent embodiments without departing from the concept of the present invention. The scope is determined by the scope of the appended claims.

Claims (12)

  1. 一种虚拟摇杆的动态触觉反馈实现方法,其特征在于,包括:A method for realizing dynamic haptic feedback of a virtual joystick, comprising:
    当用户触摸到虚拟摇杆可操作区域时,所述虚拟摇杆给予用户第一触觉反馈;When the user touches the operable area of the virtual joystick, the virtual joystick gives the user first haptic feedback;
    当用户操作所述虚拟摇杆移动时,所述虚拟摇杆给予用户第二触觉反馈;When the user operates the virtual joystick to move, the virtual joystick gives the user second haptic feedback;
    当用户操作所述虚拟摇杆转动时,所述虚拟摇杆给予用户第三触觉反馈;When the user operates the virtual joystick to rotate, the virtual joystick gives the user third tactile feedback;
    当所述虚拟摇杆复位时给予用户第四触觉反馈。A fourth haptic feedback is given to the user when the virtual joystick is reset.
  2. 根据权利要求1所述的虚拟摇杆的动态触觉反馈实现方法,其特征在于,所述第一触觉反馈为可进行操作处理的提示感体验。The method for realizing dynamic haptic feedback of a virtual joystick according to claim 1, wherein the first haptic feedback is a prompt feeling experience that can be manipulated.
  3. 根据权利要求1所述的虚拟摇杆的动态触觉反馈实现方法,其特征在于,所述第二触觉反馈为增加移动过程的阻力感体验。The method for realizing dynamic haptic feedback of a virtual joystick according to claim 1, wherein the second haptic feedback is to increase the resistance feeling experience in the moving process.
  4. 根据权利要求3所述的虚拟摇杆的动态触觉反馈实现方法,其特征在于,所述阻力感体验是第一触觉强度的触觉反馈,所述第一触觉强度是以虚拟摇杆的中心为原点、并以操作虚拟摇杆被移动的位置与原点的距离和/或操作虚拟摇杆移动的速度作为计算第一触觉强度的参数,通过线性函数或非线性函数关系式计算得到所述第一触觉强度。The method for realizing dynamic haptic feedback of a virtual joystick according to claim 3, wherein the resistance feeling experience is a haptic feedback of a first haptic intensity, and the first haptic intensity is based on the center of the virtual joystick as an origin , and use the distance between the position where the virtual joystick is moved and the origin and/or the speed at which the virtual joystick is moved as a parameter for calculating the first haptic intensity, and the first touch is obtained by calculating a linear function or a nonlinear function relationship. strength.
  5. 根据权利要求4所述的虚拟摇杆的动态触觉反馈实现方法,其特征在于,所述第三触觉反馈为增加转动的摩擦感体验。The method for realizing dynamic haptic feedback of a virtual joystick according to claim 4, wherein the third haptic feedback is to increase the frictional experience of rotation.
  6. 根据权利要求5所述的虚拟摇杆的动态触觉反馈实现方法,其特征在于,所述摩擦感体验是第一触觉强度与第二触觉强度的叠加的触觉反馈;所述第二触觉强度是基于用户操作所述虚拟摇杆转动的角度通过线性函数或非线性函数关系式计算得到。The method for realizing dynamic haptic feedback of a virtual joystick according to claim 5, wherein the friction feeling experience is a haptic feedback of a superposition of a first haptic strength and a second haptic strength; the second haptic strength is based on The angle at which the user operates the virtual joystick to rotate is obtained by calculating a linear function or a nonlinear function relationship.
  7. 根据权利要求1所述的虚拟摇杆的动态触觉反馈实现方法,其特征在于,所述第四触觉反馈为提示用户虚拟摇杆已复位的迅速及时的触觉反馈。The method for realizing dynamic haptic feedback of a virtual joystick according to claim 1, wherein the fourth haptic feedback is a prompt and timely haptic feedback prompting the user that the virtual joystick has been reset.
  8. 根据权利要求1所述的虚拟摇杆的动态触觉反馈实现方法,其特征在于,所述第二触觉反馈产生的触感效果和第三触觉反馈产生的触感效果相同并叠加进行触觉反馈。The method for realizing dynamic haptic feedback of a virtual joystick according to claim 1, wherein the haptic effect generated by the second haptic feedback and the haptic effect generated by the third haptic feedback are the same and superimposed for haptic feedback.
  9. 根据权利要求1所述的虚拟摇杆的动态触觉反馈实现方法,其特征在于,所述第二触觉反馈产生的触感效果和第三触觉反馈产生的触感效果相同并分别独立进行触觉反馈。The method for realizing dynamic haptic feedback of a virtual joystick according to claim 1, wherein the haptic effect generated by the second haptic feedback and the haptic effect generated by the third haptic feedback are the same, and the haptic feedback is performed independently.
  10. 根据权利要求1所述的虚拟摇杆的动态触觉反馈实现方法,其特征在于,所述第二触觉反馈产生的触感效果和第三触觉反馈产生的触感效果不同并叠加进行触觉反馈。The method for realizing dynamic haptic feedback of a virtual joystick according to claim 1, wherein the haptic effect generated by the second haptic feedback and the haptic effect generated by the third haptic feedback are different and superimposed for haptic feedback.
  11. 根据权利要求1所述的虚拟摇杆的动态触觉反馈实现方法,其特征在于,所述第二触觉反馈产生的触感效果和第三触觉反馈产生的触感效果不同并分别独立进行触觉反馈。The method for realizing dynamic haptic feedback of a virtual joystick according to claim 1, wherein the haptic effect generated by the second haptic feedback and the haptic effect generated by the third haptic feedback are different, and the haptic feedback is performed independently.
  12. 一种电子设备,其特征在于,所述电子设备应用如权利要求1-11任一项所述的虚拟摇杆的动态触觉反馈实现方法。An electronic device, characterized in that, the electronic device applies the dynamic haptic feedback implementation method of a virtual joystick according to any one of claims 1-11.
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