WO2021214506A1 - System for a virtual audience participating individually in sport and performance venues - Google Patents

System for a virtual audience participating individually in sport and performance venues Download PDF

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Publication number
WO2021214506A1
WO2021214506A1 PCT/IB2020/020019 IB2020020019W WO2021214506A1 WO 2021214506 A1 WO2021214506 A1 WO 2021214506A1 IB 2020020019 W IB2020020019 W IB 2020020019W WO 2021214506 A1 WO2021214506 A1 WO 2021214506A1
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WO
WIPO (PCT)
Prior art keywords
virtual
individual
solution
reception
sound
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PCT/IB2020/020019
Other languages
Spanish (es)
French (fr)
Inventor
Jesus Roddy VIDALON ORELLANA
Ernesto Abelardo RODRÍGUEZ GUZMÁN
Original Assignee
Vidalon Orellana Jesus Roddy
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Priority to PE2022002434U priority Critical patent/PE20231590Z/en
Priority to PCT/IB2020/020019 priority patent/WO2021214506A1/en
Publication of WO2021214506A1 publication Critical patent/WO2021214506A1/en

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/85Assembly of content; Generation of multimedia applications
    • H04N21/854Content authoring
    • H04N21/8545Content authoring for generating interactive applications

Definitions

  • the invention belongs to the technical field of information and communication technologies applied to entertainment.
  • the recent Coronavirus pandemic has determined the obligation or convenience of establishing social distancing and makes it impossible to develop, at least in the very short term, massive sports and artistic events with a physical audience. This is generating a large amount of economic losses to companies and sports and entertainment institutions, as well as serious damage to their workers.
  • the shows are being performed without an audience or with mannequins or robots that have no interaction with real spectators.
  • a virtual view system that uses live images from cameras placed around a sports arena to generate virtual views of the sporting event from any contemplated point of view. Therefore, it is necessary to develop a solution that, at least temporarily, replaces the physical presence in stadiums and other scenarios, reproducing in the best possible way the experience for both spectators and event participants (athletes and artists) and facilitating maximum interaction.
  • the invention consists of a system to admit virtual audiences in stadiums and other sports and entertainment venues that participate in a totally individual way, through a kit physically installed in the corresponding seat or grandstand, and complementary devices, simulating the individual experience and active by a real spectator and contributing to generate environmental effects that are consolidated and broadcast on stage and are perceived by all participants (virtual audience and also by players or artists).
  • each virtual spectator has a physical place reserved, either an armchair or a real space in the stands, depending on the stage.
  • An individual kit is installed in this space.
  • the invention makes it possible to participate: i) viewing the image that the viewer decides individually and receiving sound from the corresponding physical location; and ii) providing sound (including voice), lights, gestures and images, also as part of the individual solution, from the seat or space in the stands that corresponds to the virtual spectator.
  • Solution In the invention, the participants listen to the voices of the public and perceive their images, signals and sounds through screens and microphones.
  • the invention makes it possible to make available to virtual spectators all the common features that are currently available (visualization of images and sounds from cameras and microphones located in different parts of the sports or drone stage; comments, statistics, and other features of augmented reality that can be accessed by all virtual users).
  • the invention consists of a system to admit virtual audiences in stadiums and other sports and entertainment venues that participate fully individually, through a kit physically installed in the corresponding seat or grandstand, and complementary devices, simulating the active experience of a real spectator and contributing to generate environmental effects that are consolidated and broadcast on stage and are perceived by all participants (virtual audience and also by players or artists).
  • This invention is applicable to replace the physical public when there are restrictions for it, or to receive, in a specially reserved area on the stage, a virtual public that cannot go to the stadium, in particular because they are in another city or country, so complementary to the real public.
  • the system consists of three units operatively linked to each other:
  • Integrated kit, or joint arrangement of elements for installation in sports or entertainment venues, in the armchair or bleacher that corresponds to each virtual spectator, with an operating system and devices that allow some of the following functions: image reception to through individual cameras that allow mobile vision, reception of sound from the show, data transmission to the front end, contribution to surrounding sound and contribution of lights or images, with one or more of the following additional features i) short video repetitions and photography, ii) internal communication with the closest sites and with any other viewer upon request with prior approval, iii) participation in group expressions.
  • Dome camera or similar or multi-angle camera arrangement in a single device.
  • An environment solution composed of a set of devices that are installed on stage that allow the following functions: i) external image reception (fixed cameras, mobiles, microphones, drones), ii) reception of narration and comments by people on stage; iii) internal communication (consolidation of ambient sound, transmission of sound and video to individual solution kits, iv) augmented reality (texts, statistics, etc.).
  • this environment solution includes a system for the emission of image, audio and gesture signals generated by the virtual assistants individually or collectively, through large screens and microphones located in strategic places, in such a way that the signals consolidated or Individuals may be perceived by the participants of sporting events or shows (players or artists).
  • smart virtual reality glasses with headset and microphone could replace all of the above.
  • the recent Coronavirus pandemic has determined the need to establish social distancing and makes it impossible to develop, at least in the very short term, massive sports and artistic events. This is causing a large amount of economic losses to companies and sports institutions and serious damage to their workers.
  • the shows are being performed without an audience or with mannequins or robots that have no interaction with real spectators.
  • the solution allows, at least temporarily, to replace the physical presence in the stadiums, reproducing the experience in the best possible way for both spectators and event participants (athletes and artists), facilitating maximum interaction. It can also be applied in times when there is no restriction for the physical attendance of spectators who cannot go to the States, for example, because they reside in other cities or countries.
  • Figure 1 shows the three operatively linked units, which, for a better understanding, are presented including representation of the referential hardware and software:
  • the first (UNIT 1) consists of a personal kit that is installed in the armchair or grandstand, which contains (A) a dome camera or multi-angle arrangement of cameras, (B) microphone, (C) speaker, (D) lamp LEDs, (E) a solid state memory, and (F) a supporting operating system. It allows the external reception of image and sound, data transmission, data cache for repetitions, short video and photography, internal communication, contribution to ambient sound, contribution with lights, image, avatars, gestures and participation in group expressions.
  • the second (UNIT 2) consists of environment implements installed on the stage, which include (G) one or more high-quality cameras, (H) one or more microphones, (I) one or more drones, (J) servers. , and (K) one or more screens. It allows the reception of images, narration and comments, internal communication, augmented reality (texts, statistics, etc.) and also the emission of images and audio on stage so that they are perceived by the physical participants of the event.
  • G one or more high-quality cameras
  • H one or more microphones
  • I one or more drones
  • J servers.
  • K one or more screens. It allows the reception of images, narration and comments, internal communication, augmented reality (texts, statistics, etc.) and also the emission of images and audio on stage so that they are perceived by the physical participants of the event.
  • the third (UNIT 3) consists of a set of devices that allows the reading of gestures, reception of audio and video, active noise cancellation and communication with computers / tablets / cell phones and social networks. Specifically, it includes (L) virtual reality glasses, (M) headphones and a microphone, and (N) a cell phone, computer or tablet. As indicated, if the virtual reality glasses are smart, they do not require other devices, so the image should be taken as a reference.

Abstract

The invention relates to a technological solution for admitting into stadiums and other sport and performance venues, a remote virtual audience that participates completely individually, by means of: a kit physically installed in a seat, stands or physical space reserved for each virtual spectator; an environment solution in the venue, based on fixed cameras, screens and microphones located in strategic sites, drones and a server; and a spectator solution, with a front end, formed mainly by virtual reality glasses and various devices.

Description

SISTEMA PARA PÚBLICO VIRTUAL PARTICIPANTE DE MANERA INDIVIDUAL EN ESCENARIOS DEPORTIVOS Y DE ESPECTACULOS SYSTEM FOR VIRTUAL PUBLIC PARTICIPATING IN AN INDIVIDUAL WAY IN SPORTS AND SHOWS STAGES
Sector Técnico: Technical Sector:
La invención pertenece al campo técnico de las tecnologías de la información y las comunicaciones aplicadas al entretenimiento. The invention belongs to the technical field of information and communication technologies applied to entertainment.
Técnica anterior: Previous technique:
Aunque la realidad virtual y la realidad aumentada están viviendo un gran desarrollo en los últimos años y su uso en los sectores de entretenimiento y turismo es cada vez más amplio, su aplicación a espectáculos masivos es limitada. Although virtual reality and augmented reality have undergone great development in recent years and their use in the entertainment and tourism sectors is increasingly widespread, their application to mass shows is limited.
Actualmente el estado de la técnica se manifiesta en el desarrollo proyectos que, para el caso del fútbol, por ejemplo, "permitirían a las personas ver el partido desde su casa, desde diferentes puntos de vista, a través de gafas de realidad virtual, eligiendo el punto de vista en cada momento y oyendo el encuentro como si estuviesen en el campo"1. Lo anterior gracias a cámaras y micrófonos ubicados en sitios estratégicos del campo y del estadio en general. Esto, más allá de la capacidad de transmisión y mejora de hardware, se circunscribe en el alcance de patentes bastante anteriores como la PA/a/2000/0123072 Currently the state of the art is manifested in the development of projects that, in the case of football, for example, "would allow people to watch the game from their home, from different points of view, through virtual reality glasses, choosing the point of view at all times and listening to the meeting as if they were on the field " 1 . This is thanks to cameras and microphones located in strategic places on the field and the stadium in general. This, beyond the capacity of transmission and hardware improvement, is circumscribed in the scope of quite previous patents such as PA / a / 2000/012307 2
Este tipo de acceso al espectáculo, aunque es parcialmente interactivo, es masivo, no individual, dado que todos los espectadores comparten el uso de las cámaras y micros que son instalados en zonas específicas (en el caso de un estadio de fútbol en los arcos, la tribuna principal, el banco de suplentes). This type of access to the show, although it is partially interactive, is massive, not individual, since all spectators share the use of cameras and microphones that are installed in specific areas (in the case of a football stadium in the arches, the main rostrum, the substitute bench).
Esta y todas las soluciones disponibles han sido concebidas hasta el momento como planteamientos complementarios a la asistencia física a los escenarios. No como planteamientos capaces también sustituir la presencia física en los escenarios, puesto que no han sido diseñadas considerando este requerimiento. This and all the available solutions have been conceived up to now as complementary approaches to physical assistance to the stages. Not as approaches capable of also substituting physical presence on stage, since they have not been designed considering this requirement.
La reciente pandemia del Coronavirus ha determinado la obligatoriedad o conveniencia de establecer distanciamiento social y hace imposible desarrollar, al menos en el muy corto plazo, espectáculos deportivos y artísticos masivos con público físico. Lo anterior está generando una gran cantidad de pérdidas económicas a las empresas e instituciones deportivas y de espectáculos, así como un grave perjuicio a sus trabajadores. Los espectáculos se están realizando sin público o con maniquíes o robots que no tienen interacción con espectadores reales. The recent Coronavirus pandemic has determined the obligation or convenience of establishing social distancing and makes it impossible to develop, at least in the very short term, massive sports and artistic events with a physical audience. This is generating a large amount of economic losses to companies and sports and entertainment institutions, as well as serious damage to their workers. The shows are being performed without an audience or with mannequins or robots that have no interaction with real spectators.
1 La empresa Telefónica y el FC Barcelona, presentaron en e! último MohÜe World Congress, un proyecto de red 5G para el Estadio Nou Camp, e informaron que permitiría este tipo de prestaciones con gran calidad gracias a la nueva capacidad de la red. 1 The Telefónica company and FC Barcelona presented at e! last MohÜe World Congress, a 5G network project for the Nou Camp Stadium, and they reported that it would allow this type of performance with high quality thanks to the new network capacity.
2 Un sistema de vista virtual que usa imágenes al natural a partir de cámaras colocadas alrededor de una arena de deportes para generar vistas virtuales del evento deportivo a partir de cualquier punto de vista contemplado. Por lo tanto, se necesita desarrollar una solución que, al menos temporalmente, sustituya la presencia física en los estadios y otros escenarios reproduciendo de la mejor manera posible la experiencia tanto para los espectadores como para los participantes del evento (deportistas y artistas) y facilitando la máxima interacción. 2 A virtual view system that uses live images from cameras placed around a sports arena to generate virtual views of the sporting event from any contemplated point of view. Therefore, it is necessary to develop a solution that, at least temporarily, replaces the physical presence in stadiums and other scenarios, reproducing in the best possible way the experience for both spectators and event participants (athletes and artists) and facilitating maximum interaction.
Divulgación de la invención: Disclosure of the invention:
La invención consiste en un sistema para admitir en estadios y otros escenarios deportivos y de espectáculos a público virtual que participe de manera totalmente individual, a través de un kit físicamente instalado en la butaca o gradería correspondiente, y dispositivos complementarios, simulando la experiencia individual y activa de un espectador real y contribuyendo a generar efectos de entorno que son consolidados y emitidos en el escenario y son percibidos por los todos los participantes (público virtual y también por los jugadores o artistas). The invention consists of a system to admit virtual audiences in stadiums and other sports and entertainment venues that participate in a totally individual way, through a kit physically installed in the corresponding seat or grandstand, and complementary devices, simulating the individual experience and active by a real spectator and contributing to generate environmental effects that are consolidated and broadcast on stage and are perceived by all participants (virtual audience and also by players or artists).
Para responder a la coyuntura actual (requerimiento de distanciamiento social), y lograr una mayor aproximación para los espectadores virtuales a la experiencia de asistencia física a eventos, se requiere resolver los problemas que se describen a continuación acompañados de la solución que la invención ofrece: To respond to the current situation (requirement of social distancing), and achieve a greater approximation for virtual spectators to the experience of physical attendance at events, it is necessary to solve the problems described below accompanied by the solution that the invention offers:
Problema 1: La participación del espectador no está asociada a un lugar físico reservado para él, como es en la asistencia real. Problem 1: The spectator's participation is not associated with a physical place reserved for him, as it is in real attendance.
Solución: En la invención, cada espectador virtual tiene reservado un lugar físico, ya sea una butaca o un espacio real en la gradería, dependiendo del escenario. En este espacio se instala un kit individual. Solution: In the invention, each virtual spectator has a physical place reserved, either an armchair or a real space in the stands, depending on the stage. An individual kit is installed in this space.
Problema 2: Actualmente no se puede participar activamente en el evento más allá de escoger en cada momento la imagen de una de las cámaras instaladas en número muy limitado, en el lugar del espectáculo, y de percibir sonido ambiental. Problem 2: Currently, it is not possible to actively participate in the event beyond choosing at all times the image of one of the cameras installed in a very limited number, in the place of the show, and perceiving ambient sound.
Solución: La invención permite participar: i) visualizando la imagen que el espectador decida individualmente y recibiendo sonido desde la ubicación física correspondiente; y ii) aportando sonido (incluyendo la voz), luces, gestos e imágenes, también como parte de la solución individual, desde la butaca o espacio en la gradería que corresponde al espectador virtual. Solution: The invention makes it possible to participate: i) viewing the image that the viewer decides individually and receiving sound from the corresponding physical location; and ii) providing sound (including voice), lights, gestures and images, also as part of the individual solution, from the seat or space in the stands that corresponds to the virtual spectator.
Problema 3: No existe una perspectiva individual del escenario, ni se puede controlar el movimiento de la cámara de manera individual, estando la experiencia sujeta a las ubicaciones y perspectivas de las cámaras comunes. Problem 3: There is no individual perspective of the scene, nor can the movement of the camera be controlled individually, the experience being subject to the locations and perspectives of common cameras.
Solución: Hay una perspectiva individual asociada a cada ubicación física (butaca) en la que está instalada una cámara móvil, siendo posible controlar, como se ha indicado, el movimiento de la cámara de manera individual. Solution: There is an individual perspective associated with each physical location (armchair) in which a mobile camera is installed, making it possible to control, as indicated, the movement of the camera individually.
Problema 4: Los participantes (jugadores y artistas) no experimentan la presencia activa del público. Problem 4: The participants (players and artists) do not experience the active presence of the public.
Solución: En la invención los participantes escuchan las voces del público y perciben sus imágenes, señales y sonidos a través de pantallas y micrófonos. Solution: In the invention, the participants listen to the voices of the public and perceive their images, signals and sounds through screens and microphones.
Problema 5: Los espectadores virtuales no se comunican entre sí. Solución: En la invención los espectadores virtuales pueden comunicarse entre sí, en particular si están en ubicaciones adyacentes o próximas, y pueden generar expresiones colectivas. Problem 5: Virtual viewers do not communicate with each other. Solution: In the invention virtual viewers can communicate with each other, particularly if they are in adjacent or close locations, and can generate collective expressions.
Complementariamente la invención permite poner a disposición de los espectadores virtuales todas las prestaciones comunes que están disponibles en la actualidad (visualización de imágenes y sonidos desde cámaras y micrófonos ubicados en distintas partes del escenario deportivo o de drones; comentarios, estadísticas, y otras prestaciones de realidad aumentada a las que pueden acceder todos los usuarios virtuales). Complementarily, the invention makes it possible to make available to virtual spectators all the common features that are currently available (visualization of images and sounds from cameras and microphones located in different parts of the sports or drone stage; comments, statistics, and other features of augmented reality that can be accessed by all virtual users).
Aunque el estado de la tecnología es muy avanzado, las soluciones actuales obedecen a una necesidad y a una realidad distintas. En la situación actual (distanciamiento social obligatorio o recomendable, según el país, por pandemia Coronavirus) y situaciones similares futuras, en las que no sea posible la asistencia física a eventos deportivos e espectáculos, se requiere que los espectadores estén dispuestos a pagar por entradas virtuales montos del orden de magnitud de los que se pagan actualmente, a efectos de hacer viable desde el punto de vista financiero la continuación de los negocios y proyectos deportivos y de espectáculos. Para ello demandan una experiencia lo más cercana posible a la realidad y un tratamiento individual y personalizado.Although the state of technology is very advanced, current solutions respond to a different need and reality. In the current situation (mandatory or recommended social distancing, depending on the country, due to the Coronavirus pandemic) and future similar situations, in which physical attendance at sporting events and shows is not possible, spectators are required to be willing to pay for tickets virtual amounts of the order of magnitude of those currently paid, in order to make the continuation of sporting and entertainment businesses and projects financially viable. For this, they demand an experience as close as possible to reality and an individual and personalized treatment.
Como se ha indicado, la invención consiste en un sistema para admitir en estadios y otros escenarios deportivos y de espectáculos a público virtual que participe de manera totalmente individual, a través de un kit físicamente instalado en la butaca o gradería correspondiente, y dispositivos complementarios, simulando la experiencia activa de un espectador real y contribuyendo a generar efectos de entorno que son consolidados y emitidos en el escenario y son percibidos por los todos los participantes (público virtual y también por los jugadores o artistas). As indicated, the invention consists of a system to admit virtual audiences in stadiums and other sports and entertainment venues that participate fully individually, through a kit physically installed in the corresponding seat or grandstand, and complementary devices, simulating the active experience of a real spectator and contributing to generate environmental effects that are consolidated and broadcast on stage and are perceived by all participants (virtual audience and also by players or artists).
Esta invención es aplicable para sustituir el público físico cuando existan restricciones para ello, o para recibir, en una zona especialmente reservada en el escenario, a público virtual que no pueda ir al estadio, en particular por encontrarse en otra ciudad o país, de manera complementaria al público real. This invention is applicable to replace the physical public when there are restrictions for it, or to receive, in a specially reserved area on the stage, a virtual public that cannot go to the stadium, in particular because they are in another city or country, so complementary to the real public.
El sistema consiste en tres unidades vinculadas operativamente entre sí: The system consists of three units operatively linked to each other:
(1) Kit integrado, o disposición conjunta de elementos, para instalación en escenarios deportivos o de espectáculos, en la butaca o gradería que corresponde a cada espectador virtual, con sistema operativo y dispositivos que permitan algunas de las siguientes funciones: recepción de imagen a través de cámaras individuales que permitan visión móvil, recepción de sonido del espectáculo, transmisión de datos a front end, aporte a sonido del entorno y aporte de luces o imágenes, con una o más de las siguientes prestaciones adicionales i) repeticiones de video corto y fotografía, ii) comunicación interna con los sitios más cercanos y con cualquier otro espectador por demanda previa aprobación, iii) participación en expresiones grupales. (1) Integrated kit, or joint arrangement of elements, for installation in sports or entertainment venues, in the armchair or bleacher that corresponds to each virtual spectator, with an operating system and devices that allow some of the following functions: image reception to through individual cameras that allow mobile vision, reception of sound from the show, data transmission to the front end, contribution to surrounding sound and contribution of lights or images, with one or more of the following additional features i) short video repetitions and photography, ii) internal communication with the closest sites and with any other viewer upon request with prior approval, iii) participation in group expressions.
Hardware / Software referenciales requeridos para esta unidad: Referential Hardware / Software required for this unit:
• Cámara de domo o similar o arreglo de cámaras multiángulo (en un solo dispositivo). • Dome camera or similar or multi-angle camera arrangement (in a single device).
• Micrófono • Microphone
• Lámpara LED. • LED lamp.
• Cableado que conecta kits individuales y otros dispositivos (Ethernet, Power over Ethernet). Respaldo opcional 4G o 5G. • Memoria de estado sólido (flash drive). • Cabling connecting individual kits and other devices (Ethernet, Power over Ethernet). Optional 4G or 5G backup. • Solid state memory (flash drive).
• Sistema operativo Android, arduino o similar • Android, arduino or similar operating system
(2) Una solución de entorno, compuesta por conjunto de dispositivos que se instalan en el escenario que permitan las siguientes funciones: i) recepción exterior de imagen (cámaras fijas, móviles, micrófonos, drones), ii) recepción de narración y comentarios por personas en el escenario; iii) comunicación interna (consolidación de sonido de ambiente, transmisión de sonido y video a los kits de soluciones individuales, iv) realidad aumentada (textos, estadísticas, etc). Además, esta solución de entorno incluye un sistema de emisión de señales de imagen, audio y gestos generadas por los asistentes virtuales individual o colectivamente, a través de pantallas de gran tamaño y micrófonos ubicados en sitios estratégicos, de forma tal que las señales consolidadas o individuales puedan ser percibidas por los participantes de los eventos deportivos o de espectáculos (jugadores o artistas). (2) An environment solution, composed of a set of devices that are installed on stage that allow the following functions: i) external image reception (fixed cameras, mobiles, microphones, drones), ii) reception of narration and comments by people on stage; iii) internal communication (consolidation of ambient sound, transmission of sound and video to individual solution kits, iv) augmented reality (texts, statistics, etc.). In addition, this environment solution includes a system for the emission of image, audio and gesture signals generated by the virtual assistants individually or collectively, through large screens and microphones located in strategic places, in such a way that the signals consolidated or Individuals may be perceived by the participants of sporting events or shows (players or artists).
Hardware / Software requeridos para esta unidad: Hardware / Software required for this unit:
• Cámaras de alta calidad ubicadas en puntos estratégicos. • High quality cameras located at strategic points.
• Drones. • Drones.
• Servidores. • Servers.
• Pantallas ubicadas en puntos estratégicos. • Screens located at strategic points.
• Parlantes. • Speakers.
• Micrófonos. • Microphones.
(3) Solución para el espectador formada principalmente por unas gafas de realidad virtual y dispositivos que permitan: i) lectura de gestos (principalmente movimiento); ii) recepción de audio y video, iii) cancelación activa de ruidos iv) control para fundones adicionales y v) comunicación con computadoras y redes sociales. (3) Solution for the viewer consisting mainly of virtual reality glasses and devices that allow: i) reading of gestures (mainly movement); ii) audio and video reception, iii) active noise cancellation iv) control for additional functions and v) communication with computers and social networks.
Hardware / Software requerido para esta unidad (propiedad del espectador): Hardware / Software required for this unit (viewer property):
• Lentes de realidad virtual, con audífono y micrófono. • Virtual reality glasses, with headset and microphone.
• Teléfono celular, computadora o tablet. • Cell phone, computer or tablet.
• Opcionalmente, lentes de realidad virtual inteligentes, con audífono y micrófono podrían sustituir todo lo anterior. • Optionally, smart virtual reality glasses, with headset and microphone could replace all of the above.
Mejor manera de realizar la invención: Best way to carry out the invention:
Para poner en práctica se requiere que los propietarios de los estadios o escenarios deportivos y de espectáculos contacten a empresas de tecnología para la provisión de los dispositivos y equipos y su instalación en los escenarios. Dado que los sistemas operativos y dispositivos están disponibles en el mercado, se requiere únicamente que las empresas de tecnología integren los kit para darles de la manera más eficiente y al menor costo posible todas las prestaciones requeridas. To put it into practice, the owners of sports and entertainment stadiums or arenas are required to contact technology companies for the provision of the devices and equipment and their installation on the stages. Since the operating systems and devices are available in the market, it is only required that the technology companies integrate the kits to give them in the most efficient way and at the lowest possible cost all the required features.
A continuación, se puede programar eventos deportivos y de espectáculos sin público físico y exclusivamente para público virtual y vender las entradas a los eventos o suscripciones para un conjunto de eventos. Complementariamente, cuando el público físico pueda asistir a los escenarios, se puede reservar áreas especiales del escenario para público virtual, siendo posible la asistencia de público ubicado por ejemplo en otras ciudades o países. You can then schedule sporting and entertainment events without a physical audience and exclusively for virtual audiences and sell tickets to the events or subscriptions for a set of events. Additionally, when the physical public can attend the stages, special areas of the stage can be reserved for virtual public, being possible the attendance of public located for example in other cities or countries.
Aplicación industrial Industrial application
La reciente pandemia del Coronavirus ha determinado la necesidad de establecer distanciamiento social y hace imposible desarrollar, al menos en el muy corto plazo, espectáculos deportivos y artísticos masivos. Lo anterior está generando una gran cantidad de pérdidas económicas a las empresas e instituciones deportivas y un grave perjuicio a sus trabajadores. Los espectáculos se están realizando sin público o con maniquíes o robots que no tienen interacción con espectadores reales. The recent Coronavirus pandemic has determined the need to establish social distancing and makes it impossible to develop, at least in the very short term, massive sports and artistic events. This is causing a large amount of economic losses to companies and sports institutions and serious damage to their workers. The shows are being performed without an audience or with mannequins or robots that have no interaction with real spectators.
La solución permite, al menos temporalmente, sustituir la presencia física en los estadios reproduciendo de la mejor manera posible la experiencia tanto para los espectadores como para los participantes del evento (deportistas y artistas), facilitando la máxima interacción. Puede ser aplicada también en épocas en las que no hay restricción para la asistencia física de espectadores que no puedan ir a los Estados, por ejemplo, por residir en otras ciudades o países.The solution allows, at least temporarily, to replace the physical presence in the stadiums, reproducing the experience in the best possible way for both spectators and event participants (athletes and artists), facilitating maximum interaction. It can also be applied in times when there is no restriction for the physical attendance of spectators who cannot go to the States, for example, because they reside in other cities or countries.
Tener una experiencia lo más cercana posible a la realidad, la máxima interacción y el tratamiento personal e individualizado contribuirán a que los espectadores estén dispuestos a pagar por entradas virtuales montos del orden de magnitud del que pagan actualmente por la asistencia física, a efectos de hacer viable desde el punto de vista financiero la continuación de las empresas y proyectos deportivos y de espectáculos. Having an experience as close as possible to reality, maximum interaction and personal and individualized treatment will help viewers to be willing to pay for virtual tickets amounts of the order of magnitude that they currently pay for physical assistance, in order to make financially viable the continuation of sports and entertainment companies and projects.
Las posibilidades de aprovechamiento comercial son múltiples, destacando las siguientes: a) Venta de entradas con acceso virtual a una butaca en el escenario. (Dado que el espacio que ocupan ios kits es mucho menor que el de una persona, es posible tener una cantidad de kits que supere el aforo, pero esto debe analizarse en función a no distorsionar la experiencia personal ni generar una competencia a la televisión en eventos que también se transmiten por este medio. b) Suscripciones para butacas en el escenario. c) Integración y venta de kits de acceso virtual. d) Venta de acceso virtual complementario a acceso físico. e) Venta de acceso virtual con mayores prestaciones y diferentes dispositivos aprobados, en tanto continúe evolucionando la tecnología. The possibilities of commercial use are multiple, highlighting the following: a) Sale of tickets with virtual access to a seat on the stage. (Since the space that the kits occupy is much less than that of a person, it is possible to have a number of kits that exceed the capacity, but this must be analyzed in order not to distort personal experience or generate competition for television in events that are also broadcast by this medium b) Subscriptions for seats on stage. c) Integration and sale of virtual access kits. d) Sale of virtual access complementary to physical access. e) Sale of virtual access with greater benefits and different approved devices, as technology continues to evolve.
Breve descripción de los dibujos: Brief description of the drawings:
La figura 1 gráfica las tres unidades operativamente vinculadas, las cuales, para mayor entendimiento se presentan incluyendo representación del hardware y software referencial: Figure 1 shows the three operatively linked units, which, for a better understanding, are presented including representation of the referential hardware and software:
La primera (UNIDAD 1) consiste en un kit personal que se instala en la butaca o gradería, el cual contiene (A) una cámara de domo o arreglo multiángulo de cámaras, (B) micrófono, (C) parlante, (D) lámpara LED, (E) una memoria de estado sólido y (F) un sistema operativo de soporte. Permite la recepción exterior de imagen y sonido, transmisión de datos, caché de datos para repeticiones, video corto y fotografía, comunicación interna, aporte a sonido de ambiente, aporte con luces, imagen, avatars, gestos y participación en expresiones grupales. The first (UNIT 1) consists of a personal kit that is installed in the armchair or grandstand, which contains (A) a dome camera or multi-angle arrangement of cameras, (B) microphone, (C) speaker, (D) lamp LEDs, (E) a solid state memory, and (F) a supporting operating system. It allows the external reception of image and sound, data transmission, data cache for repetitions, short video and photography, internal communication, contribution to ambient sound, contribution with lights, image, avatars, gestures and participation in group expressions.
La segunda (UNIDAD 2) consiste en implementos de entorno instalados en el escenario, los cuales incluyen (G) una o más cámaras de alta calidad, (H) uno o más micrófonos, (I) uno o más drones, (J) servidores, y (K) una o más pantallas. Permite la recepción de imágenes, narración y comentarios, comunicación interna, realidad aumentada (textos, estadísticas, etc.) y además la emisión de imagen y audio en el escenario de modo que sean percibidos por los participantes físicos del evento. The second (UNIT 2) consists of environment implements installed on the stage, which include (G) one or more high-quality cameras, (H) one or more microphones, (I) one or more drones, (J) servers. , and (K) one or more screens. It allows the reception of images, narration and comments, internal communication, augmented reality (texts, statistics, etc.) and also the emission of images and audio on stage so that they are perceived by the physical participants of the event.
La tercera (UNIDAD 3) consiste en un conjunto de dispositivos que permite la lectura de gestos, recepción de audio y video, cancelación activa de ruidos y comunicación con computadores/Tablet/celulares y redes sociales. En específico, incluye (L) lentes de realidad virtual, (M) audífonos y micrófono y (N) un teléfono celular, computadora o Tablet. Como se ha indicado si los lentes de realidad virtual son inteligentes no requieren otros dispositivos, por lo que la imagen debe tomarse como referencial. The third (UNIT 3) consists of a set of devices that allows the reading of gestures, reception of audio and video, active noise cancellation and communication with computers / tablets / cell phones and social networks. Specifically, it includes (L) virtual reality glasses, (M) headphones and a microphone, and (N) a cell phone, computer or tablet. As indicated, if the virtual reality glasses are smart, they do not require other devices, so the image should be taken as a reference.

Claims

REIVINDICACIONES
1. Solución individual (Kit integrado, o disposición conjunta de elementos), para instalación en escenarios deportivos o de espectáculos, en la butaca, gradería, o espacio físico reservado para cada espectador virtual, con sistema operativo y dispositivos que permitan algunas de las siguientes funciones: i) recepción de imagen a través de cámaras individuales que permitan visión móvil, ii) recepción de sonido del espectáculo desde la posición individual, iii) transmisión de datos, iv) aporte a sonido del entorno y aporte de luces o imágenes, v) repeticiones de video corto y fotografía, vi) comunicación interna con los sitios más cercanos y con cualquier otro espectador por demanda previa aprobación, vii) participación en expresiones grupales. 1. Individual solution (Integrated kit, or joint arrangement of elements), for installation in sports or entertainment venues, in the armchair, grandstand, or physical space reserved for each virtual spectator, with an operating system and devices that allow some of the following functions: i) image reception through individual cameras that allow mobile viewing, ii) reception of sound of the show from the individual position, iii) data transmission, iv) contribution to sound of the environment and contribution of lights or images, v ) repetitions of short video and photography, vi) internal communication with the closest sites and with any other viewer by request with prior approval, vii) participation in group expressions.
2. Sistema de emisión de señales de imagen, audio y gestos generadas por asistentes virtuales individual o colectivamente, a través de pantallas de gran tamaño y micrófonos ubicados en sitios estratégicos del escenario, de forma tal que las señales consolidadas o individuales puedan ser percibidas por todos los participantes de los eventos deportivos o de espectáculos (jugadores o artistas, además del público virtual). 2. System for the emission of image, audio and gesture signals generated by virtual assistants individually or collectively, through large screens and microphones located in strategic places on the stage, in such a way that the consolidated or individual signals can be perceived by all participants in sporting events or shows (players or artists, as well as the virtual audience).
3. Sistema para admitir en estadios y otros escenarios deportivos y de espectáculos a público virtual que participe de manera totalmente individual, compuesto por: 3. System to admit virtual audiences that participate in a totally individual way in stadiums and other sports and entertainment venues, composed of:
• La reinvindicación 1. • The claim 1.
• La reivindicación 2. • Claim 2.
® Solución para el espectador (front-end) formada principalmente por unas gafas de realidad virtual y dispositivos que permitan: i) lectura de gestos (principalmente movimiento); ii) recepción de audio y video, iii) cancelación activa de ruidos iv) control para funciones adicionales y v) comunicación con computadoras y redes sociales. ® Solution for the viewer (front-end) consisting mainly of virtual reality glasses and devices that allow: i) reading of gestures (mainly movement); ii) audio and video reception, iii) active noise cancellation iv) control for additional functions and v) communication with computers and social networks.
• Solución de entorno complementaria compuesta por conjunto de dispositivos que se instalan en el escenario que permitan las siguientes funciones: i) recepción exterior de imagen (cámaras fijas, móviles, micrófonos, drones), ii) recepción de narración y comentarios por personas en el escenario; iii) comunicación interna (consolidación de sonido de ambiente, transmisión de sonido y video a los kits de soluciones individuales, iv) realidad aumentada (textos, estadísticas, etc). • Complementary environment solution composed of a set of devices that are installed on stage that allow the following functions: i) external image reception (fixed cameras, mobiles, microphones, drones), ii) reception of narration and comments by people in the stage; iii) internal communication (consolidation of ambient sound, transmission of sound and video to individual solution kits, iv) augmented reality (texts, statistics, etc.).
PCT/IB2020/020019 2020-04-20 2020-04-20 System for a virtual audience participating individually in sport and performance venues WO2021214506A1 (en)

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Citations (2)

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US20180352298A1 (en) * 2017-05-31 2018-12-06 International Business Machines Corporation Technological facilitation of virtual in-venue experience for remote spectator(s) of an event

Patent Citations (2)

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EP2930671A1 (en) * 2014-04-11 2015-10-14 Microsoft Technology Licensing, LLC Dynamically adapting a virtual venue
US20180352298A1 (en) * 2017-05-31 2018-12-06 International Business Machines Corporation Technological facilitation of virtual in-venue experience for remote spectator(s) of an event

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