WO2021208486A1 - 一种相机坐标变换方法、终端以及存储介质 - Google Patents
一种相机坐标变换方法、终端以及存储介质 Download PDFInfo
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- WO2021208486A1 WO2021208486A1 PCT/CN2020/139233 CN2020139233W WO2021208486A1 WO 2021208486 A1 WO2021208486 A1 WO 2021208486A1 CN 2020139233 W CN2020139233 W CN 2020139233W WO 2021208486 A1 WO2021208486 A1 WO 2021208486A1
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/80—Analysis of captured images to determine intrinsic or extrinsic camera parameters, i.e. camera calibration
- G06T7/85—Stereo camera calibration
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T3/00—Geometric image transformations in the plane of the image
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T3/00—Geometric image transformations in the plane of the image
- G06T3/06—Topological mapping of higher dimensional structures onto lower dimensional surfaces
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/80—Analysis of captured images to determine intrinsic or extrinsic camera parameters, i.e. camera calibration
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2200/00—Indexing scheme for image data processing or generation, in general
- G06T2200/04—Indexing scheme for image data processing or generation, in general involving 3D image data
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/10—Image acquisition modality
- G06T2207/10004—Still image; Photographic image
- G06T2207/10012—Stereo images
Definitions
- This application belongs to the field of machine vision technology, and in particular relates to a camera coordinate transformation method, terminal, and storage medium.
- Camera coordinate transformation is inseparable from camera calibration.
- a geometric model of camera imaging In the image measurement process and machine vision applications, in order to determine the relationship between the three-dimensional geometric position of a point on the surface of a space object and its corresponding point in the image, a geometric model of camera imaging must be established. These geometric model parameters are the camera parameters. Under most conditions, these camera parameters must be obtained through experiments and calculations. The process of solving the parameters is the camera calibration. At present, the most widely used and accurate camera calibration method is Zhang Zhengyou calibration method[Zhang Z. Flexible camera calibration by viewing a plane from unknown orientations[C]//Proceedings of the Seventh IEEE International Conference on Computer Vision.IEEE, 1999 .].
- the patent application number 201310450994.2 "A 3D model transformation system and method” proposes a method for converting 2D plane images into corresponding 3D model images; the patent application number 201580041718.8 proposes a method for "Camera Calibration”
- the image calibration technology can determine the position of the camera; the patent “Camera Calibration Method and Device” with the application number 201710254363.1 discloses a camera calibration method and device, which belongs to the field of computer vision.
- the coordinate transformation operation generally requires the internal and external parameters of the camera to calculate the transformation relationship between several coordinate systems, as shown in Figure 1, which is a schematic diagram of four coordinate systems.
- Figure 1 is a schematic diagram of four coordinate systems.
- the conversion calculation process between the 4 coordinate systems involved in the camera coordinate transformation is:
- Is the camera external parameter matrix Is the camera internal parameter matrix, here the lens distortion coefficient is ignored
- (u, v) is the pixel coordinate system
- (X w , Y w , Z w ) is the world coordinate system
- the whole formula is the world coordinate system (3D coordinate) and pixel Coordinate system (2D coordinate) conversion process.
- the present application provides a camera coordinate transformation method, terminal, and storage medium, aiming to solve one of the above-mentioned technical problems in the prior art at least to a certain extent.
- a method for transforming camera coordinates includes the following steps:
- Step a Perform projection transformation on the original image collected by the camera
- Step b Perform viewport transformation on the image after the projection transformation, and roughly map all 3D points of the projected object in the visual field into a two-dimensional plane to obtain the mapping point of the projected object in the screen coordinate system;
- Step c Adjust the mapping point to make the mapping point coincide with the 3D point in the original image, and use the viewpoint and field of view parameters during the coincidence as the fixed parameters of the camera coordinate transformation.
- the technical solution adopted by the embodiment of the application further includes: in the step a, the original image is a video image, and the video image is not less than a set number of frames, or the video image includes a set number of different positions Image information.
- the technical solution adopted in the embodiment of the present application further includes: before the projection transformation of the original image collected by the camera, the method further includes:
- the original image is converted into the world coordinate system.
- the technical solution adopted in the embodiment of the present application further includes: the world coordinate system conversion is specifically:
- the technical solution adopted in the embodiment of the present application further includes: in the step a, the projection transformation is specifically:
- One-point perspective is used to perform projection transformation on the image converted from the world coordinate system.
- the technical solution adopted in the embodiment of the present application further includes: in the step c, before the adjustment of the mapping point, the method further includes:
- the mapping points are connected to each other and displayed on the original image to obtain a two-dimensional display of the projection object in the screen coordinate system.
- the adjustment of the mapping point specifically includes:
- the position, viewpoint, and field of view parameters of the mapping points of the multi-frame images at different positions are adjusted separately through overall panning and zooming.
- the technical solution adopted in the embodiment of the present application further includes: in the step c, after the adjustment of the mapping point, the method further includes:
- mapping point is adjusted again.
- a terminal includes a processor and a memory coupled to the processor, wherein:
- the memory stores program instructions for implementing the camera coordinate transformation method
- the processor is configured to execute the program instructions stored in the memory to control the camera coordinate transformation.
- a storage medium storing program instructions executable by a processor, and the program instructions are used to execute the camera coordinate transformation method.
- the embodiment of this application produces the beneficial effect that the camera coordinate transformation method, terminal and storage medium of the embodiment of this application follow the principle of projection, transformation, rough mapping and then precise adjustment, and all 3D points are mapped first On the two-dimensional plane, then move the mapping point to the actual point position to make the two coincide.
- the field of view and the center of the view zone are the fixed values of the camera.
- This application is simple to operate, and can well transform the 3D coordinate system into the screen/pixel coordinate system when the camera's internal parameters are not clear or the external parameters are inaccurate, to obtain a better conversion result, and solve the traditional camera calibration coordinates. The problem of inaccurate transformation and dependence on the internal and external parameters of the camera.
- Figure 1 is a schematic diagram of four coordinate systems
- Fig. 2 is a flowchart of a camera coordinate transformation method according to an embodiment of the present application
- Figure 3 is a schematic diagram of the skeleton model
- Fig. 5 is a side view of one-point perspective transformation according to an embodiment of the application.
- Fig. 6 is a rough mapping result diagram of an embodiment of the application.
- FIG. 7 is a schematic diagram of a mapping point adjustment process according to an embodiment of the application.
- Fig. 8 is a test effect diagram of an embodiment of the application.
- FIG. 9 is a schematic diagram of a terminal structure according to an embodiment of the application.
- FIG. 10 is a schematic structural diagram of a storage medium according to an embodiment of the application.
- FIG. 2 is a flowchart of a camera coordinate transformation method according to an embodiment of the present application.
- the camera coordinate transformation method of the embodiment of the present application includes the following steps:
- Step 100 Obtain an original image collected by a single camera
- the collected original image is a video image collected by a camera with three-dimensional coordinates in the world coordinate system, a fixed posture, unknown internal parameters, and inaccurate external parameters.
- the collected video images cannot be less than the set number of frames (this application takes about 200 frames as an example), or the video images include different positions A large amount of image information.
- the following embodiment takes the conversion from a 3D coordinate system to a 2D coordinate system (it can be understood that the two can be converted to each other in the same coordinate system, and the principle is the same) as an example, where each frame of image includes 23 points, which constitute It is the skeleton model of the human body.
- the schematic diagram of the skeleton model is shown in Figure 3. The purpose is to project the three-dimensional data onto the two-dimensional image to form the key point data of the human body.
- Step 200 Convert the original image from the three-dimensional object coordinate system to the world coordinate system by using a three-dimensional geometric transformation
- the three-dimensional geometric transformation includes translation, rotation, scaling, etc.; the three-dimensional geometric transformation matrix is:
- the parameters a, b, c, d, e, f, h, I, and j can be rotated, scaled, staggered, and symmetrically transformed.
- p, q, r are the main parameters of perspective projection
- k, m, n are the main parameters of translation transformation
- s is the parameter of overall scale transformation.
- Step 300 Perform projection transformation on the converted image by using one-point perspective
- step 300 since the camera lens is parallel to a plane (xoz plane) and only orthogonal to one axis (y-axis), this application uses one-point perspective to perform projection transformation on the image.
- Fig. 4 is a schematic diagram of projection transformation
- Fig. 5 is a side view of one-point perspective transformation. It can be understood that different projection objects will have different numbers of points. The following is a specific description of the projection transformation of this embodiment. Known from the triangle relationship:
- Step 400 Use the Viewport() function to perform a viewport transformation on the projection plane, and roughly map all 3D points of the projected object in the viewport into a two-dimensional plane to obtain the mapping point coordinates and position information of the projected object in the screen coordinate system;
- step 400 all 3D points of the projected object need to be mapped to a two-dimensional plane to facilitate subsequent precise adjustments.
- Step 500 Connect each mapping point to each other according to the structure of the projected object and display it on the original image to obtain a two-dimensional display of the projected object in the screen coordinate system;
- step 500 as shown in FIG. 6, it is a rough mapping result diagram. It can be seen that due to the lack of camera parameters and other reasons, the mapped point after the rough mapping does not coincide with the 3D point of the projected object in the original image. The overall direction and structure of the points are the same, so you can adjust the position relationship, zoom relationship, angle relationship, field of view and other parameters to make the mapping point coincide with the 3D point.
- Step 600 Adjust the position, viewpoint, and field of view parameters of the mapping point through operations such as overall translation and zooming, so that the mapping point coincides with the 3D point in the original image;
- the adjustment method may be manual adjustment or setting related transformations and keys in the program.
- Figure 7 it is a schematic diagram of the adjustment process of the mapping point. It can be understood that one adjustment is only for the first frame of the video image. The front fit is relatively high, but there will be a large deviation after the rear position changes significantly. Therefore, it is necessary to adjust for multiple frames of images in different positions to find A suitable parameter configuration.
- Step 700 Determine whether the three-dimensional coordinates of the overlapped images are consistent, if they do not coincide, perform step 600 again, otherwise, perform step 800;
- Step 800 Use parameters such as the viewpoint and the angle of view when the images are overlapped as fixed parameters for the camera to perform 3D coordinate system transformation.
- step 800 a single picture or a small number of connected pictures cannot display the position and mapping relationship normally at one time. Different angles and sizes mapped to a two-dimensional plane may also have the same result. Therefore, the captured video image cannot be less than the set frame. Therefore, it is ensured that the center of the viewing zone and the angle of view information are the same at different positions of the viewing zone. When the mapping relationship between multiple positions is consistent, the camera parameters are fixed.
- FIG. 9 is a schematic diagram of a terminal structure according to an embodiment of the application.
- the terminal 50 includes a processor 51 and a memory 52 coupled to the processor 51.
- the memory 52 stores program instructions for realizing the aforementioned camera coordinate transformation method.
- the processor 51 is configured to execute program instructions stored in the memory 52 to control the camera coordinate transformation.
- the processor 51 may also be referred to as a CPU (Central Processing Unit, central processing unit).
- the processor 51 may be an integrated circuit chip with signal processing capability.
- the processor 51 may also be a general-purpose processor, a digital signal processor (DSP), an application specific integrated circuit (ASIC), an off-the-shelf programmable gate array (FPGA) or other programmable logic device, a discrete gate or transistor logic device, or a discrete hardware component.
- DSP digital signal processor
- ASIC application specific integrated circuit
- FPGA off-the-shelf programmable gate array
- the general-purpose processor may be a microprocessor or the processor may also be any conventional processor or the like.
- FIG. 10 is a schematic structural diagram of a storage medium according to an embodiment of the application.
- the storage medium of this embodiment of the present application stores a program file 61 that can implement all the above methods.
- the program file 61 can be stored in the above storage medium in the form of a software product, and includes several instructions to enable a computer device (which can It is a personal computer, a server, or a network device, etc.) or a processor (processor) that executes all or part of the steps of the various embodiments of the present invention.
- the aforementioned storage media include: U disk, mobile hard disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), magnetic disks or optical disks and other media that can store program codes. , Or terminal devices such as computers, servers, mobile phones, and tablets.
- the camera coordinate transformation method, terminal, and storage medium of the embodiments of the application follow the principle of projection, transformation, rough mapping and then precise adjustment. All 3D points are first mapped onto a two-dimensional plane, and then the mapped points are moved to the actual point positions. , Make the two overlap, the angle of view and the center of the view zone at this time are the fixed values of the camera.
- the operation of this application is simple, and it can transform the 3D coordinate system into the screen/pixel coordinate system well when the internal parameters of the camera are not clear or the external parameters are not accurate (the position is relatively fuzzy).
- the camera calibration coordinate transformation is not accurate and depends on the internal and external parameters of the camera.
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Abstract
Description
Claims (10)
- 一种相机坐标变换方法,其特征在于,包括以下步骤:步骤a:将相机采集的原始图像进行投影变换;步骤b:对所述投影变换后的图像进行视口变换,将视景体内投影物体的所有3D点粗略映射至二维平面内,得到所述投影物体在屏幕坐标系下的映射点;步骤c:对所述映射点进行调整,使所述映射点与所述原始图像中的3D点重合,并将所述重合时的视点及视场角参数作为所述相机坐标变换的固定参数。
- 根据权利要求1所述的相机坐标变换方法,其特征在于,所述步骤a中,所述原始图像为视频图像,且所述视频图像不少于设定帧数,或所述视频图像包括不同位置的设定数量的图像信息。
- 根据权利要求2所述的相机坐标变换方法,其特征在于,所述步骤a中,所述将相机采集的原始图像进行投影变换前还包括:将所述原始图像进行世界坐标系转换。
- 根据权利要求3所述的相机坐标变换方法,其特征在于,所述世界坐标系转换具体为:采用三维几何变换将原始图像由三维物体坐标系转换为世界坐标系。
- 根据权利要求4所述的相机坐标变换方法,其特征在于,在所述步骤a中,所述投影变换具体为:采用一点透视对所述世界坐标系转换后的图像进行投影变换。
- 根据权利要求1所述的相机坐标变换方法,其特征在于,在所述步骤c中,所述对所述映射点进行调整前还包括:根据所述投影物体结构将各个映射点互相连接并显示在原始图像上,得到所述投影物体在屏幕坐标系中的二维显示。
- 根据权利要求6所述的相机坐标变换方法,其特征在于,在所述步骤c中,所述对所述映射点进行调整具体为:通过整体平移、缩放对不同位置的多帧图像的映射点的位置、视点及视场角参数分别进行调整。
- 根据权利要求7所述的相机坐标变换方法,其特征在于,在所述步骤c中,所述对所述映射点进行调整后还包括:判断所述重合后的图像三维坐标是否吻合,如果不吻合,则重新对所述映射点进行调整。
- 一种终端,其特征在于,所述终端包括处理器、与所述处理器耦接的存储器,其中,所述存储器存储有用于实现权利要求1-8任一项所述的相机坐标变换方法的程序指令;所述处理器用于执行所述存储器存储的所述程序指令以控制相机坐标变换。
- 一种存储介质,其特征在于,存储有处理器可运行的程序指令,所述程序指令用于执行权利要求1至8任一项所述的相机坐标变换方法。
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