WO2021147292A1 - Product design scheme decision-making method combining electroencephalogram and eye movement with user similarity - Google Patents

Product design scheme decision-making method combining electroencephalogram and eye movement with user similarity Download PDF

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WO2021147292A1
WO2021147292A1 PCT/CN2020/105668 CN2020105668W WO2021147292A1 WO 2021147292 A1 WO2021147292 A1 WO 2021147292A1 CN 2020105668 W CN2020105668 W CN 2020105668W WO 2021147292 A1 WO2021147292 A1 WO 2021147292A1
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decision
making
eeg
maker
user similarity
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陆蔚华
孙天琪
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南京航空航天大学
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/06Resources, workflows, human or project management; Enterprise or organisation planning; Enterprise or organisation modelling
    • G06Q10/063Operations research, analysis or management
    • G06Q10/0639Performance analysis of employees; Performance analysis of enterprise or organisation operations
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/24Detecting, measuring or recording bioelectric or biomagnetic signals of the body or parts thereof
    • A61B5/316Modalities, i.e. specific diagnostic methods
    • A61B5/369Electroencephalography [EEG]
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/24Detecting, measuring or recording bioelectric or biomagnetic signals of the body or parts thereof
    • A61B5/316Modalities, i.e. specific diagnostic methods
    • A61B5/398Electrooculography [EOG], e.g. detecting nystagmus; Electroretinography [ERG]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F18/00Pattern recognition
    • G06F18/20Analysing
    • G06F18/22Matching criteria, e.g. proximity measures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F18/00Pattern recognition
    • G06F18/20Analysing
    • G06F18/25Fusion techniques
    • G06F18/254Fusion techniques of classification results, e.g. of results related to same input data
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2218/00Aspects of pattern recognition specially adapted for signal processing
    • G06F2218/12Classification; Matching
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02PCLIMATE CHANGE MITIGATION TECHNOLOGIES IN THE PRODUCTION OR PROCESSING OF GOODS
    • Y02P90/00Enabling technologies with a potential contribution to greenhouse gas [GHG] emissions mitigation
    • Y02P90/30Computing systems specially adapted for manufacturing

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  • the invention belongs to the technical field of product design decision-making methods, and specifically relates to a product design scheme decision-making method that combines brain electricity and eye movement with user similarity.
  • Design decision-making is a multi-objective decision-making problem oriented to multi-attribute groups. Multi-attribute emphasizes the gathering and agreement of opinions, and multi-objective emphasizes that the optimization of schemes requires multi-dimensional factors. Under the background that the problem of information overload is becoming more and more obvious, the recommendation system is widely used as an important means of information filtering technology.
  • This method searches for the relevant interest domains between different users in the massive data to construct the similarity function between users.
  • This method can also solve the product design decision-making problem based on small sample data and solve the multi-attribute problem of decision-makers in the decision-making process.
  • the decision-making behavior in the product development process is largely based on the overall judgment of the plan.
  • the EEG band frequency and human eye gaze feedback can be used to analyze and evaluate the pros and cons of the product design, and the decision makers can be found based on human cognitive evaluation and perceptual integrity
  • the eye movement data during the decision-making process is based on the EEG data obtained from the different mental states and emotional fluctuations of people facing different solutions in the decision-making process, combined with the aforementioned user similarity to find the common choice of decision-makers, and solve the group-oriented decision-making process Multi-objective decision-making problem in.
  • the present invention provides a product design decision-making method that combines EEG and eye movements with user similarity, aiming to use user similarity and physiological measurement data to obtain human " “Explicit decision-making behavior” and “recessive decision-making behavior", the combination of the two provide a new method of design decision-making.
  • a product design decision-making method that combines EEG and eye movement with user similarity. Through similarity calculation, data processing and correlation analysis techniques, two "explicit decision-making behaviors” and “recessive decision-making behaviors” are extracted Behavior elements, the behaviors of the two attributes have different weight coefficients, and the “decision maker-plan” matrix is calculated.
  • the method includes the following steps:
  • the schemes are randomly grouped and displayed on the system interface in the form of pictures.
  • the number of scheme samples displayed on the interface each time is r, and r generally takes 3-5. Must be an integer.
  • the decision maker will record the selected option as 1, and the non-selected option as 0, and establish an explicit decision matrix Ex(u i , s j ) between people and options.
  • the time required for a given decision maker u i to select option j is t cij , that is, a single group selection time, and the total selection time is T ci ;
  • the eye movement data of the decision maker needs to be collected, saccade and gaze are collected.
  • the method of recording eye movement data is to take the ratio of the fixation duration of a single plan to the total fixation duration of a single plan To measure the degree of attention of the decision maker to the plan, the same is true for the video frequency.
  • Single-plan fixation time t eij single-plan fixation time T eij , single-plan fixation video rate f eij , and single-plan fixation video rate Feij .
  • This method only calculates the single-plan fixation time and the largest single-plan fixation rate among a set of plans, that is, extracts the maximum single-plan fixation duration and the largest single-plan fixation rate, so the number of recorded plans is Establish the eye movement decision matrix E(u i , s j ) of the person and the project:
  • obtaining the EEG data of the decision maker requires artifact removal and digital filtering of the collected original EEG signals.
  • the method of recording EEG data is: collecting the original EEG signals and removing the original EEG signals.
  • EMG including artifacts, use digital filtering to remove noise, extract the EEG ⁇ -band about emotional arousal and the ⁇ -band about emotional valence, and extract the potential changes of event-related potential ERPs when the decision maker chooses the plan.
  • dt refers to the differential of time t as the independent variable
  • f ⁇ and f ⁇ refer to the frequency values of the ⁇ -band of EEG regarding emotional arousal and the ⁇ -band of emotional valence, respectively.
  • the explicit decision-making behavior in the step (4) is expressed as an explicit decision-making matrix Ex(u i , s j ), and the implicit decision-making behavior Im(u i , s j ):
  • the present invention has the following characteristics:
  • the implicit selection obtained by combining the display selection of the decision maker with the physiological measurement data improves the accuracy of decision-making on the basis of cognition
  • the present invention reduces the subjective influence of decision-makers, and can accurately explore the design direction with the combination of quantitative and qualitative decision-making mode.
  • Figure 1 is the general flow chart of product decision-making
  • Figure 2 is a detailed flow chart of the method
  • Figure 3 is the homepage of the product decision-making platform
  • Figure 4 is the start interface of product decision-making
  • Figure 5 shows the decision data display interface
  • Figure 6 shows the output interface of product decision-making results.
  • the invention discloses a product design scheme decision-making method that combines brain electricity and eye movement with user similarity, and solves the problem of low reliability of scheme selection results caused by human cognitive ambiguity and subjective influence in the process of design decision-making .
  • the new method for design plan decision-making proposed by the present invention is suitable for the evaluation and testing stage of the design plan, and is to use the plan set in the design sample library for further screening processing. Starting from the principle of screening, this method is suitable for the design of consumer products. The method consists of three parallel steps.
  • the first branch step collect original EEG signals, remove artifacts such as oculogram and electromyography, use digital filtering to remove noise, and extract EEG ⁇ -bands on emotional arousal and emotional valence And extract the potential changes of event-related potential ERPs when the decision maker’s plan is selected;
  • the second branch step collects saccades, gaze and gaze behavior data;
  • the third branch acquires the time of the decision maker’s plan selection Get the degree of preference.
  • This method collects explicit decision-making behaviors and implicit decision-making behaviors, establishes the correlation relationship between the decision maker and the plan, calculates the recommendation order of the plan based on this correlation relationship, and forms a set of preferred plans based on the user similarity relationship.
  • a product design decision-making method that combines EEG and eye movement with user similarity. Through similarity calculation, data processing and correlation analysis techniques, two "explicit decision-making behaviors” and “recessive decision-making behaviors” are extracted Behavior elements, the behaviors of the two attributes have different weight coefficients, and the “decision maker-plan” matrix is calculated.
  • the method includes the following steps:
  • the operator After logging in, the operator enters the homepage of the product design plan decision-making system, clicks "New Experiment" to add an experiment name, and adds a design plan that meets the target product to establish a target product design sample library, and the system displays the samples covering all samples in groups Plan, and then set the experimental parameters such as the number of samples displayed in a single group of the interface, the minimum experiment time of a single group, the number of decision makers participating in the experiment, etc., as shown in Figure 3.
  • each decision maker checks the "Notes" on the right side of the system homepage, and conducts a pre-experiment to select a set of satisfactory solutions, as shown in Figure 3. After the comprehension, the decision maker wears the eye tracker and EEG at the same time with the assistance of the operator to record the eye movement data and EEG data. The decision maker enters his personal basic information and clicks "start experiment" as shown in Figure 4.
  • the experiment starts at the time, and the decision maker clicks on the picture to select the plan that he thinks meets the decision goal display under the condition that it is greater than or equal to the minimum experimental limit time requirement, and the plan is displayed in groups.
  • the system records the single selection time and the total selection time, and the degree of preference P of the decision maker on the plan is expressed by the speed of the decision maker's choice of the plan. After the last group is displayed, the experiment will automatically end and timekeeping;
  • the eye movement data obtained in the experiment corresponds to the EEG data one by one according to time.
  • the scheme decision matrix D user similarity ⁇ behavior matrix.
  • the calculation process is carried out in the background of the system.
  • Figure 6 shows the best decision-making solution group shown in the form of pictures, and the product shown in the leftmost picture is the best decision-making solution for the experiment.
  • the schemes covering the full sample are recommended in the middle.
  • the schemes are randomly grouped and displayed on the system interface in the form of pictures.
  • the number of scheme samples displayed on the interface each time is r, and r generally takes 3-5. Must be an integer.
  • the decision maker will record the selected option as 1, and the non-selected option as 0, and establish an explicit decision matrix Ex(u i , s j ) between people and options.
  • the time required for a given decision maker u i to select option j is t cij , that is, a single group selection time, and the total selection time is T ci ;
  • the eye movement data of the decision maker needs to be collected, saccades and gazes are collected.
  • the method of recording eye movement data is to take the ratio of the gaze duration of a single plan to the total gaze duration of a single set of plans To measure the degree of attention of the decision maker to the plan, the same is true for the video frequency.
  • Single-plan fixation time t eij single-scheme total fixation time T eij , single-scheme fixation video rate f eij , single-scheme fixation video rate Feij .
  • This method only calculates the one with the largest single-plan fixation time and single-plan fixation rate in a set of plans, that is, extracts the maximum single-plan fixation duration and the largest single-plan fixation rate, so the number of recorded plans is Establish the eye movement decision matrix E(u i , s j ) of the person and the project:
  • obtaining the EEG data of the decision maker requires artifact removal and digital filtering of the collected original EEG signals.
  • the method of recording EEG data is: collecting the original EEG signals and removing the original EEG signals.
  • EMG including artifacts, use digital filtering to remove noise, extract the EEG ⁇ -band about emotional arousal and the ⁇ -band about emotional valence, and extract the potential changes of event-related potential ERPs when the decision maker chooses the plan.
  • dt refers to the differential of time t as the independent variable
  • f ⁇ and f ⁇ refer to the frequency values of the ⁇ -band of EEG regarding emotional arousal and the ⁇ -band of emotional valence, respectively.
  • the explicit decision-making behavior in the step (4) is expressed as an explicit decision-making matrix Ex(u i , s j ), and the implicit decision-making behavior Im(u i , s j ):

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Abstract

A product design scheme decision-making method combining electroencephalogram and eye movement with user similarity. The method comprises three parallel steps: (1) collecting original electroencephalogram (EEG) signals and removing artifacts and noises, extracting a β waveband of EEG about an emotion awakening degree and an α waveband of EEG about an emotional valence, and extracting potential changes of event-related potentials ERPs during decision maker scheme selection; (2) collecting an attention degree obtained on the basis of eye movement behavior data; and (3) obtaining a scheme selection time duration of the decision maker to obtain a scheme preference degree. The three data is combined to obtain implicit decision-making behavior data, and explicit decision-making data is obtained according to the selections of the decision makers; an association degree between the decision-making behavior data of different decision makers is calculated to obtain the user similarity. According to the method, explicit decision-making behaviors and implicit decision-making behaviors are collected, a correlation between the decision makers and schemes is established and a recommendation order is calculated, and an optimal scheme set based on a user similarity relationship is formed.

Description

联合脑电和眼动并结合用户相似度的产品设计方案决策方法Product design scheme decision-making method combining EEG and eye movement combined with user similarity 技术领域Technical field
本发明属于产品设计决策方法技术领域,具体涉及一种联合脑电和眼动并结合用户相似度的产品设计方案决策方法。The invention belongs to the technical field of product design decision-making methods, and specifically relates to a product design scheme decision-making method that combines brain electricity and eye movement with user similarity.
背景技术Background technique
在市场竞争加剧、产品生命周期日益缩短的大环境下,企业想要获得竞争优势,必须简洁设计开发流程,通过科学规范、客观有效的设计决策手段快速发掘设计方案的最优解。在产品的设计决策过程中,复杂性与不确定性是决策时间长、效率低的一个重要因素。设计决策是面向多属性群体的多目标决策问题,多属性强调意见集结并达成一致,多目标强调方案的优化需要涉及多维因素。信息过载问题逐渐显著的背景下,推荐系统作为信息过滤技术的一种重要手段被广泛应用,在海量数据中寻找不同用户之间相关联的兴趣域以构建用户之间的相似度函数,利用这种相关性进行实时推荐,这种方法同样可以解决以小样本数据为依托的产品设计决策问题,解决决策过程中决策者的多属性问题。产品开发过程中决策行为很大程度是依据对方案的整体判断,可以利用脑电波段频率和人眼注视反馈分析评价产品设计的优劣,基于人的认知评价性和知觉整体性发现决策者决策行为进行时的眼动数据,基于人在决策过程中面对不同方案的不同心理状态和情绪波动得到的脑电数据,结合前述的用户相似度寻找决策者的共同选择,解决面向群体决策过程中的多目标决策问题。In an environment where market competition is intensifying and product life cycles are shortening, companies must concise design and development processes to gain competitive advantage, and quickly discover the optimal solution of design schemes through scientific, standardized, objective and effective design decision-making methods. In the process of product design and decision-making, complexity and uncertainty are an important factor for long decision-making time and low efficiency. Design decision-making is a multi-objective decision-making problem oriented to multi-attribute groups. Multi-attribute emphasizes the gathering and agreement of opinions, and multi-objective emphasizes that the optimization of schemes requires multi-dimensional factors. Under the background that the problem of information overload is becoming more and more obvious, the recommendation system is widely used as an important means of information filtering technology. It searches for the relevant interest domains between different users in the massive data to construct the similarity function between users. This method can also solve the product design decision-making problem based on small sample data and solve the multi-attribute problem of decision-makers in the decision-making process. The decision-making behavior in the product development process is largely based on the overall judgment of the plan. The EEG band frequency and human eye gaze feedback can be used to analyze and evaluate the pros and cons of the product design, and the decision makers can be found based on human cognitive evaluation and perceptual integrity The eye movement data during the decision-making process is based on the EEG data obtained from the different mental states and emotional fluctuations of people facing different solutions in the decision-making process, combined with the aforementioned user similarity to find the common choice of decision-makers, and solve the group-oriented decision-making process Multi-objective decision-making problem in.
发明内容Summary of the invention
发明目的:为了克服现有技术中存在的不足,本发明提供一种联合脑电和眼动并结合用户相似度的产品设计方案决策方法,旨在利用用户相似度和生理测量数据得到人的“显性决策行为”和“隐性决策行为”,二者相互结合提供一种新的设计方案决策方法。Purpose of the invention: In order to overcome the deficiencies in the prior art, the present invention provides a product design decision-making method that combines EEG and eye movements with user similarity, aiming to use user similarity and physiological measurement data to obtain human " "Explicit decision-making behavior" and "recessive decision-making behavior", the combination of the two provide a new method of design decision-making.
技术方案:为实现上述目的,本发明采用的技术方案为:Technical solution: In order to achieve the above-mentioned purpose, the technical solution adopted by the present invention is:
一种联合脑电和眼动并结合用户相似度的产品设计方案决策方法,通过相似度计算、数据处理和相关性分析等技术,提取“显性决策行为”和“隐性决策行为”两个行为要素,两个属性的行为具有不同的权重系数,并计算得到“决策者-方案”矩阵。该方法包括以下步骤:A product design decision-making method that combines EEG and eye movement with user similarity. Through similarity calculation, data processing and correlation analysis techniques, two "explicit decision-making behaviors" and "recessive decision-making behaviors" are extracted Behavior elements, the behaviors of the two attributes have different weight coefficients, and the "decision maker-plan" matrix is calculated. The method includes the following steps:
(1)输入满足目标产品的多种设计方案,建立目标产品设计样本库,系统以图片的 形式分组展示覆盖全样本的方案;(1) Enter a variety of design plans that meet the target product, establish a target product design sample library, and the system displays the plans covering the full sample in groups in the form of pictures;
(2)决策者点击图片分别选择展示的每一组方案,系统记录单次选择时间和总选择时间,以决策者选择方案的快慢程度表示决策者对方案的偏好程度P;(2) The decision-maker clicks on the picture to select each group of options displayed, the system records the single selection time and the total selection time, and the speed of the decision-maker’s choice of the option indicates the decision-maker’s preference for the option P;
(3)决策者在选择过程中同时佩戴眼动仪和脑电,记录眼动数据和脑电数据;(3) Decision makers wear eye trackers and EEG at the same time during the selection process, and record eye movement data and EEG data;
(4)基于决策者对方案的选择获取的显性决策行为,同时根据其眼动数据、脑电数据和方案选择的快慢程度获取隐性决策行为,建立决策者-方案之间的行为矩阵;(4) Obtaining explicit decision-making behaviors based on the decision-maker’s choice of options, and at the same time obtaining implicit decision-making behaviors based on their eye movement data, EEG data, and the speed of program selection, and establishing a behavior matrix between decision-makers and options;
(5)根据行为矩阵计算决策者之间的用户相似度,得到方案的优先度排序,方案决策矩阵D=用户相似度×行为矩阵。(5) Calculate the user similarity between decision makers according to the behavior matrix, and obtain the priority ranking of the schemes. The scheme decision matrix D=user similarity×behavior matrix.
所述步骤(1)中的目标产品设计样本库,样本库S样本总数为n,S n={s1,s2,...,sj},s j表示第j个方案;在方案决策过程中以覆盖全样本的方案进行推荐,方案以图片的形式在系统界面上随机分组显示,每一次在界面上显示的方案样本数为r,r一般取3-5,
Figure PCTCN2020105668-appb-000001
必须为整数。
The target product design sample library in the step (1), the total number of samples in the sample library S is n, S n = {s1, s2,..., sj}, s j represents the j-th plan; in the process of plan decision-making Recommend schemes covering the entire sample. The schemes are randomly grouped and displayed on the system interface in the form of pictures. The number of scheme samples displayed on the interface each time is r, and r generally takes 3-5.
Figure PCTCN2020105668-appb-000001
Must be an integer.
所述步骤(2)中的决策者U总人数为q,U q={u1,u2,...,ui},u i表示第i个决策者。决策者在每一组方案选择中,选定方案则记为1,未被选择则记为0,建立人与方案的显性决策矩阵Ex(u i,s j)。其中对应每一位决策者被标记为1的方案数共计
Figure PCTCN2020105668-appb-000002
The total number of decision makers U in the step (2) is q, U q = {u1, u2,..., ui}, u i represents the i-th decision maker. In each group of options, the decision maker will record the selected option as 1, and the non-selected option as 0, and establish an explicit decision matrix Ex(u i , s j ) between people and options. The total number of schemes marked as 1 for each decision maker
Figure PCTCN2020105668-appb-000002
所述步骤(2)中给定决策者u i选定方案j需要的时间为t cij,即单组选择时间,总选择时间为T ci;以决策者选择方案的快慢程度表示决策者对方案的偏好程度函数P(u i,s j): In the step (2), the time required for a given decision maker u i to select option j is t cij , that is, a single group selection time, and the total selection time is T ci ; The preference function P(u i ,s j ):
Figure PCTCN2020105668-appb-000003
Figure PCTCN2020105668-appb-000003
所述步骤(3)中分别获取决策者的眼动数据,需要采集眼跳和注视两种眼动行为,记录眼动数据的方法为,以单方案注视时长占单组方案总注视时长的比率计量决策者对方案的注意程度,注视频率同理。单方案注视时长t eij,单组方案总注视时长T eij,单方案注视频率f eij,单组方案总注视频率F eij。本方法只计算一组方案中单方案注视时长和单方案注视频率最大的方案,即为提取最大单方案注视时长和最大单方案注视频率,所 以记录的方案数为
Figure PCTCN2020105668-appb-000004
建立人与方案的眼动决策矩阵E(u i,s j):
In the step (3), the eye movement data of the decision maker needs to be collected, saccade and gaze are collected. The method of recording eye movement data is to take the ratio of the fixation duration of a single plan to the total fixation duration of a single plan To measure the degree of attention of the decision maker to the plan, the same is true for the video frequency. Single-plan fixation time t eij , single-plan fixation time T eij , single-plan fixation video rate f eij , and single-plan fixation video rate Feij . This method only calculates the single-plan fixation time and the largest single-plan fixation rate among a set of plans, that is, extracts the maximum single-plan fixation duration and the largest single-plan fixation rate, so the number of recorded plans is
Figure PCTCN2020105668-appb-000004
Establish the eye movement decision matrix E(u i , s j ) of the person and the project:
Figure PCTCN2020105668-appb-000005
Figure PCTCN2020105668-appb-000005
所述步骤(3)中获取决策者的脑电数据需要对采集到的原始脑电信号进行伪迹去除和数字滤波处理,记录脑电数据的方法为:采集原始脑电信号,去除包括眼电、肌电在内的伪迹,利用数字滤波去除噪声,提取EEG关于情绪唤醒度的β波段和关于情绪效价的α波段,并提取事件相关电位ERPs在决策者方案选择时的电位变化。dt是指自变量为时间t的微分,f α、f β分别指EEG关于情绪唤醒度的β波段和关于情绪效价的α波段的频率值,建立人与方案的脑电决策矩阵B(u i,s j): In the step (3), obtaining the EEG data of the decision maker requires artifact removal and digital filtering of the collected original EEG signals. The method of recording EEG data is: collecting the original EEG signals and removing the original EEG signals. , EMG, including artifacts, use digital filtering to remove noise, extract the EEG β-band about emotional arousal and the α-band about emotional valence, and extract the potential changes of event-related potential ERPs when the decision maker chooses the plan. dt refers to the differential of time t as the independent variable, f α and f β refer to the frequency values of the β-band of EEG regarding emotional arousal and the α-band of emotional valence, respectively. The EEG decision matrix B(u i , s j ):
Figure PCTCN2020105668-appb-000006
Figure PCTCN2020105668-appb-000006
所述步骤(4)中显性决策行为表示为显性决策矩阵Ex(u i,s j),隐性决策行为Im(u i,s j): The explicit decision-making behavior in the step (4) is expressed as an explicit decision-making matrix Ex(u i , s j ), and the implicit decision-making behavior Im(u i , s j ):
Im(u i,s j)=(E,B,P) Im(u i ,s j )=(E,B,P)
得到行为矩阵C:Get the behavior matrix C:
C(u i,s j)=(Ex(u i,s j),Ex(u i,s j),Ex(u i,s j))+Im(u i,s j) C(u i ,s j )=(Ex(u i ,s j ), Ex(u i ,s j ), Ex(u i ,s j ))+Im(u i ,s j )
所述步骤(5)中的用户相似度计算,给定决策者u 1和决策者u 2,依据行为矩阵C计算用户相似度Sim,令C(u 1)表示决策者u 1有过正反馈的前10个方案集合,令C(u 2)为决策者u 2有过正反馈的前10个方案集合,则用户相似度Sim: In the calculation of user similarity in the step (5), given the decision maker u 1 and the decision maker u 2 , calculate the user similarity Sim according to the behavior matrix C, and let C(u 1 ) indicate that the decision maker u 1 has had positive feedback Let C(u 2 ) be the set of the first 10 plans for which the decision maker u 2 has positive feedback, then the user similarity Sim:
Figure PCTCN2020105668-appb-000007
Figure PCTCN2020105668-appb-000007
最后,得到方案决策矩阵D:Finally, get the plan decision matrix D:
D=Sim×C。D=Sim×C.
有益效果:本发明具有如下特点:Beneficial effects: The present invention has the following characteristics:
(1)以用户相似度为基础进行的设计决策方法,利用方案筛选的结果简化繁琐的产品分析过程,为企业、团体设计决策提供了创新方法和决策支撑;(1) Design decision-making methods based on user similarity, use the results of program screening to simplify the tedious product analysis process, and provide innovative methods and decision-making support for the design and decision-making of enterprises and groups;
(2)本发明中以决策者的显示选择结合生理测量数据得到的隐式选择,在认知的基础上提高了决策的准确度;(2) In the present invention, the implicit selection obtained by combining the display selection of the decision maker with the physiological measurement data improves the accuracy of decision-making on the basis of cognition;
(3)本发明减少了决策人员的主观性影响,以定量与定性结合的决策模式,能够精确发掘设计方向。(3) The present invention reduces the subjective influence of decision-makers, and can accurately explore the design direction with the combination of quantitative and qualitative decision-making mode.
附图说明Description of the drawings
图1为产品决策总流程图;Figure 1 is the general flow chart of product decision-making;
图2为方法详细流程图;Figure 2 is a detailed flow chart of the method;
图3为产品决策平台首页;Figure 3 is the homepage of the product decision-making platform;
图4为产品决策开始界面;Figure 4 is the start interface of product decision-making;
图5为决策数据展示界面;Figure 5 shows the decision data display interface;
图6为产品决策结果输出界面。Figure 6 shows the output interface of product decision-making results.
具体实施方式Detailed ways
本发明公开了一种联合脑电和眼动并结合用户相似度的产品设计方案决策方法,解决在设计决策过程中人的认知模糊性和主观性影响使方案评选结果可靠性偏低的问题。本发明提出的设计方案决策新方法,适用于设计方案的评估与测试阶段,是利用设计样本库中的方案集进行进一步的筛选处理。从筛选的原理出发,本方法适用于消费型产品的设计。方法包含三个并行的步骤,第一个分支步骤:采集原始脑电信号,去除眼电、肌电等伪迹,利用数字滤波去除噪声,提取EEG关于情绪唤醒度的β波段和关于情绪效价的α波段,并提取事件相关电位ERPs在决策者方案选择时的电位变化;第二个分支步骤采集眼跳、注视和凝视三种眼动行为数据;第三个分支获取决策者方案选择的时间得到偏好程度。结合这三个步骤的数据得到隐性决策行为数据,根据决策者的选择得到显性决策数据,计算不同决策者的决策行为数据之间的关联度得到用户相似度。此方法采集显性决策行为与隐性决策行为,建立决策者-方案之间的相关关系,计算基于这个相关关系的方案推荐次序,形成基于用户相似度关系的优选方案集。The invention discloses a product design scheme decision-making method that combines brain electricity and eye movement with user similarity, and solves the problem of low reliability of scheme selection results caused by human cognitive ambiguity and subjective influence in the process of design decision-making . The new method for design plan decision-making proposed by the present invention is suitable for the evaluation and testing stage of the design plan, and is to use the plan set in the design sample library for further screening processing. Starting from the principle of screening, this method is suitable for the design of consumer products. The method consists of three parallel steps. The first branch step: collect original EEG signals, remove artifacts such as oculogram and electromyography, use digital filtering to remove noise, and extract EEG β-bands on emotional arousal and emotional valence And extract the potential changes of event-related potential ERPs when the decision maker’s plan is selected; the second branch step collects saccades, gaze and gaze behavior data; the third branch acquires the time of the decision maker’s plan selection Get the degree of preference. Combine the data of these three steps to obtain implicit decision-making behavior data, obtain explicit decision-making data according to the choice of decision makers, and calculate the correlation between decision-making behavior data of different decision makers to obtain user similarity. This method collects explicit decision-making behaviors and implicit decision-making behaviors, establishes the correlation relationship between the decision maker and the plan, calculates the recommendation order of the plan based on this correlation relationship, and forms a set of preferred plans based on the user similarity relationship.
下面结合附图和实施例对本发明作更进一步的说明。The present invention will be further described below in conjunction with the drawings and embodiments.
一种联合脑电和眼动并结合用户相似度的产品设计方案决策方法,通过相似度计算、数据处理和相关性分析等技术,提取“显性决策行为”和“隐性决策行为”两个行为要素,两个属性的行为具有不同的权重系数,并计算得到“决策者-方案”矩阵。该方法包括以下步骤:A product design decision-making method that combines EEG and eye movement with user similarity. Through similarity calculation, data processing and correlation analysis techniques, two "explicit decision-making behaviors" and "recessive decision-making behaviors" are extracted Behavior elements, the behaviors of the two attributes have different weight coefficients, and the "decision maker-plan" matrix is calculated. The method includes the following steps:
1.操作者登陆后进入本产品设计方案决策系统首页,点击“新建实验”添加实验名称,添加满足目标产品的设计方案即建立目标产品设计样本库,系统以图片的形式分组展示覆盖全样本的方案,然后进行实验参数设置如界面单组样本显示数、单组最低实验时间、参与实验的决策者人数等,如图3所示。1. After logging in, the operator enters the homepage of the product design plan decision-making system, clicks "New Experiment" to add an experiment name, and adds a design plan that meets the target product to establish a target product design sample library, and the system displays the samples covering all samples in groups Plan, and then set the experimental parameters such as the number of samples displayed in a single group of the interface, the minimum experiment time of a single group, the number of decision makers participating in the experiment, etc., as shown in Figure 3.
2.每个决策者在操作者的指引下查看系统首页右侧栏的“注意事项”,进行预实验选择一组满意的方案,如图3。理解完毕后,决策者在操作者协助下同时佩戴眼动仪和脑电,以记录眼动数据和脑电数据。决策者输入自己的个人基本信息,点击“开始实验”如图4。2. Under the guidance of the operator, each decision maker checks the "Notes" on the right side of the system homepage, and conducts a pre-experiment to select a set of satisfactory solutions, as shown in Figure 3. After the comprehension, the decision maker wears the eye tracker and EEG at the same time with the assistance of the operator to record the eye movement data and EEG data. The decision maker enters his personal basic information and clicks "start experiment" as shown in Figure 4.
3.实验记时开始,决策者在大于等于最低实验限定时间要求的条件下,点击图片选择其认为符合决策目标展示的方案,方案分组展示。系统记录单次选择时间和总选择时间,以决策者选择方案的快慢程度表示决策者对方案的偏好程度P。最后一组展示完毕后,实验自动结束记时;3. The experiment starts at the time, and the decision maker clicks on the picture to select the plan that he thinks meets the decision goal display under the condition that it is greater than or equal to the minimum experimental limit time requirement, and the plan is displayed in groups. The system records the single selection time and the total selection time, and the degree of preference P of the decision maker on the plan is expressed by the speed of the decision maker's choice of the plan. After the last group is displayed, the experiment will automatically end and timekeeping;
4.如图5查看实验数据记录,实验获取的眼动数据与脑电数据是按时间一一对应的。基于决策者对方案的选择获取的显性决策行为,同时根据其眼动数据、脑电数据和方案选择的快慢程度获取隐性决策行为,建立决策者-方案之间的行为矩阵;4. View the experimental data record as shown in Figure 5. The eye movement data obtained in the experiment corresponds to the EEG data one by one according to time. Obtain explicit decision-making behaviors based on the decision-maker’s selection of options, and at the same time obtain implicit decision-making behaviors based on their eye tracking data, EEG data, and the speed of program selection, and establish a behavior matrix between the decision-maker and the program;
5.根据行为矩阵计算决策者之间的用户相似度,得到方案的优先度排序,方案决策矩阵D=用户相似度×行为矩阵。计算的过程在系统后台进行,图6所示为以图片形式展示的决策最佳方案组,最左边的图片展示的产品为实验最佳决策方案。所述步骤(1)中的目标产品设计样本库,样本库S样本总数为n,S n={s1,s2,...,sj},,s j表示第j个方案;在方案决策过程中以覆盖全样本的方案进行推荐,方案以图片的形式在系统界面上随机分组显示,每一次在界面上显示的方案样本数为r,r一般取3-5,
Figure PCTCN2020105668-appb-000008
必须为整数。
5. Calculate the user similarity between decision makers according to the behavior matrix, and get the priority ranking of the schemes. The scheme decision matrix D = user similarity × behavior matrix. The calculation process is carried out in the background of the system. Figure 6 shows the best decision-making solution group shown in the form of pictures, and the product shown in the leftmost picture is the best decision-making solution for the experiment. The target product design sample library in the step (1), the total number of samples in the sample library S is n, S n = {s1, s2,..., sj}, where s j represents the jth plan; in the plan decision process The schemes covering the full sample are recommended in the middle. The schemes are randomly grouped and displayed on the system interface in the form of pictures. The number of scheme samples displayed on the interface each time is r, and r generally takes 3-5.
Figure PCTCN2020105668-appb-000008
Must be an integer.
所述步骤(2)中的决策者U总人数为q,U q={u1,u2,...,ui},u i表示第i个决策者。决策者在每一组方案选择中,选定方案则记为1,未被选择则记为0,建立人与方案的显性决策矩阵Ex(u i,s j)。其中对应每一位决策者被标记为1的方案数共计
Figure PCTCN2020105668-appb-000009
The total number of decision makers U in the step (2) is q, U q = {u1, u2,..., ui}, u i represents the i-th decision maker. In each group of options, the decision maker will record the selected option as 1, and the non-selected option as 0, and establish an explicit decision matrix Ex(u i , s j ) between people and options. The total number of schemes marked as 1 for each decision maker
Figure PCTCN2020105668-appb-000009
所述步骤(2)中给定决策者u i选定方案j需要的时间为t cij,即单组选择时间,总选择时间为T ci;以决策者选择方案的快慢程度表示决策者对方案的偏好程度函数 P(u i,s j): In the step (2), the time required for a given decision maker u i to select option j is t cij , that is, a single group selection time, and the total selection time is T ci ; The preference function P(u i ,s j ):
Figure PCTCN2020105668-appb-000010
Figure PCTCN2020105668-appb-000010
所述步骤(3)中分别获取决策者的眼动数据,需要采集眼跳和注视两种眼动行为,记录眼动数据的方法为,以单方案注视时长占单组方案总注视时长的比率计量决策者对方案的注意程度,注视频率同理。单方案注视时长t eij,单组方案总注视时长T eij,单方案注视频率f eij,单组方案总注视频率F eij。本方法只计算一组方案中单方案注视时长和单方案注视频率最大的方案,即为提取最大单方案注视时长和最大单方案注视频率,所以记录的方案数为
Figure PCTCN2020105668-appb-000011
建立人与方案的眼动决策矩阵E(u i,s j):
In the step (3), the eye movement data of the decision maker needs to be collected, saccades and gazes are collected. The method of recording eye movement data is to take the ratio of the gaze duration of a single plan to the total gaze duration of a single set of plans To measure the degree of attention of the decision maker to the plan, the same is true for the video frequency. Single-plan fixation time t eij , single-scheme total fixation time T eij , single-scheme fixation video rate f eij , single-scheme fixation video rate Feij . This method only calculates the one with the largest single-plan fixation time and single-plan fixation rate in a set of plans, that is, extracts the maximum single-plan fixation duration and the largest single-plan fixation rate, so the number of recorded plans is
Figure PCTCN2020105668-appb-000011
Establish the eye movement decision matrix E(u i , s j ) of the person and the project:
Figure PCTCN2020105668-appb-000012
Figure PCTCN2020105668-appb-000012
所述步骤(3)中获取决策者的脑电数据需要对采集到的原始脑电信号进行伪迹去除和数字滤波处理,记录脑电数据的方法为:采集原始脑电信号,去除包括眼电、肌电在内的伪迹,利用数字滤波去除噪声,提取EEG关于情绪唤醒度的β波段和关于情绪效价的α波段,并提取事件相关电位ERPs在决策者方案选择时的电位变化。dt是指自变量为时间t的微分,f α、f β分别指EEG关于情绪唤醒度的β波段和关于情绪效价的α波段的频率值,建立人与方案的脑电决策矩阵B(u i,s j): In the step (3), obtaining the EEG data of the decision maker requires artifact removal and digital filtering of the collected original EEG signals. The method of recording EEG data is: collecting the original EEG signals and removing the original EEG signals. , EMG, including artifacts, use digital filtering to remove noise, extract the EEG β-band about emotional arousal and the α-band about emotional valence, and extract the potential changes of event-related potential ERPs when the decision maker chooses the plan. dt refers to the differential of time t as the independent variable, f α and f β refer to the frequency values of the β-band of EEG regarding emotional arousal and the α-band of emotional valence, respectively. The EEG decision matrix B(u i , s j ):
Figure PCTCN2020105668-appb-000013
Figure PCTCN2020105668-appb-000013
所述步骤(4)中显性决策行为表示为显性决策矩阵Ex(u i,s j),隐性决策行为Im(u i,s j): The explicit decision-making behavior in the step (4) is expressed as an explicit decision-making matrix Ex(u i , s j ), and the implicit decision-making behavior Im(u i , s j ):
Im(u i,s j)=(E,B,P) Im(u i ,s j )=(E,B,P)
得到行为矩阵C:Get the behavior matrix C:
C(u i,s j)=(Ex(u i,s j),Ex(u i,s j),Ex(u i,s j))+Im(u i,s j) C(u i ,s j )=(Ex(u i ,s j ), Ex(u i ,s j ), Ex(u i ,s j ))+Im(u i ,s j )
所述步骤(5)中的用户相似度计算,给定决策者u 1和决策者u 2,依据行为矩阵C 计算用户相似度Sim,令C(u 1)表示决策者u 1有过正反馈的前10个方案集合,令C(u 2)为决策者u 2有过正反馈的前10个方案集合,则用户相似度Sim: In the calculation of user similarity in the step (5), given the decision maker u 1 and the decision maker u 2 , calculate the user similarity Sim according to the behavior matrix C, let C(u 1 ) indicate that the decision maker u 1 has had positive feedback Let C(u 2 ) be the set of the first 10 plans for which the decision maker u 2 has positive feedback, then the user similarity Sim:
Figure PCTCN2020105668-appb-000014
Figure PCTCN2020105668-appb-000014
最后,得到方案决策矩阵D:Finally, get the plan decision matrix D:
D=Sim×C。D=Sim×C.
以上所述仅是本发明的优选实施方式,应当指出:对于本技术领域的普通技术人员来说,在不脱离本发明原理的前提下,还可以做出若干改进和润饰,这些改进和润饰也应视为本发明的保护范围。The above are only preferred embodiments of the present invention. It should be pointed out that for those of ordinary skill in the art, without departing from the principle of the present invention, several improvements and modifications can be made, and these improvements and modifications are also It should be regarded as the protection scope of the present invention.

Claims (6)

  1. 一种联合脑电和眼动并结合用户相似度的设计方案决策方法,其特征在于:将决策者的主观选择作为显性决策数据,决策者的眼动数据、脑电数据及偏好程度作为隐性决策数据,结合不同决策水平计算用户相似度,得到产品的最后决策,包括以下步骤:A design scheme decision-making method that combines EEG and eye movement with user similarity. It is characterized by taking the decision maker’s subjective choice as explicit decision data, and the decision maker’s eye movement data, EEG data and preference degree as implicit decision data. The decision-making data is combined with different decision-making levels to calculate the user similarity to obtain the final decision of the product, including the following steps:
    (1)建立目标产品设计方案样本库;(1) Establish a sample library of target product design schemes;
    (2)决策者选择方案样本,根据其显性决策行为得到显性决策矩阵Ex;(2) The decision maker selects a sample of the plan, and obtains the explicit decision matrix Ex according to his explicit decision behavior;
    (3)系统记录单组样品选择时间和总选择时间,以快慢程度表示偏好程度函数P;(3) The system records the selection time and total selection time of a single set of samples, and expresses the preference function P in terms of speed;
    决策者在选择过程中同时佩戴眼动仪和脑电仪,记录眼动数据和脑电数据,得到眼动决策矩阵E、脑电决策矩阵B;得到隐性行为矩阵Im为:Im=(E,B,P);The decision maker wears an eye tracker and an EEG device at the same time during the selection process, records eye movement data and EEG data, and obtains the eye movement decision matrix E and the EEG decision matrix B; the implicit behavior matrix Im is: Im = (E , B, P);
    (4)建立决策者-方案样本之间的相关关系,即行为矩阵C:C=(Ex,Ex,Ex)+Im;(4) Establish the correlation between the decision maker and the plan sample, that is, the behavior matrix C: C = (Ex, Ex, Ex) + Im;
    (5)根据行为矩阵C计算决策者之间的用户相似度Sim;(5) Calculate the user similarity Sim between decision makers according to the behavior matrix C;
    (6)最终的方案决策矩阵D为用户相似度与行为矩阵的共同结果:D=Sim×C。(6) The final scheme decision matrix D is the common result of user similarity and behavior matrix: D=Sim×C.
  2. 根据权利要求1所述的一种联合脑电和眼动并结合用户相似度的设计方案决策方法,其特征在于:步骤(2)中,决策者在每一组方案选择中,选定方案则记为1,未被选择则记为0,建立人与方案的显性决策矩阵Ex(u i,s j),其中,u i表示第i个决策者,s j表示第j个方案。 The method for designing plan decision-making that combines brain electricity and eye movement combined with user similarity according to claim 1, characterized in that: in step (2), the decision maker chooses each set of plans, and the selected plan is It is recorded as 1, and if it is not selected, it is recorded as 0. An explicit decision matrix Ex(u i , s j ) between people and solutions is established, where u i represents the i-th decision maker and s j represents the j-th solution.
  3. 根据权利要求1所述的一种联合脑电和眼动并结合用户相似度的设计方案决策方法,其特征在于:步骤(3)中,眼动决策矩阵E ij为: The method for designing decision-making combining EEG and eye movement combined with user similarity according to claim 1, characterized in that: in step (3), the eye movement decision matrix E ij is:
    Figure PCTCN2020105668-appb-100001
    Figure PCTCN2020105668-appb-100001
    单方案注视时长t eij,单组方案总注视时长T eij,单方案注视频率f eij,单组方案总注视频率F eijSingle-plan fixation time t eij , single-scheme total fixation time T eij , single-scheme fixation video rate f eij , single-scheme fixation video rate Feij .
  4. 根据权利要求1所述的一种联合脑电和眼动并结合用户相似度的设计方案决策方法,其特征在于:步骤(3)中,脑电决策矩阵B ij为: The method for designing decision-making combining EEG and eye movement combined with user similarity according to claim 1, characterized in that: in step (3), the EEG decision matrix B ij is:
    Figure PCTCN2020105668-appb-100002
    Figure PCTCN2020105668-appb-100002
    决策者u i选定方案s j需要的时间为t cij,即单组选择时间;dt指自变量为时间t的微分,f α、f β分别指EEG关于情绪唤醒度的β波段和关于情绪效价的α波段的频率值。 The time required for the decision maker u i to select the plan s j is t cij , which is the single group selection time; dt refers to the differential of the time t, and f α and f β refer to the β band of EEG regarding emotional arousal and emotion The frequency value of the alpha band of the potency.
  5. 根据权利要求1所述的一种联合脑电和眼动并结合用户相似度的设计方案决策方法,其特征在于:步骤(3)中,以决策者选择方案的快慢程度表示决策者u i对方案s j的偏好程度函数P(u i,s j): According to claim 1, a design scheme decision-making method combining EEG and eye movement combined with user similarity is characterized in that: in step (3), the decision-maker's choice of scheme is used to express the decision-maker u i The preference function P(u i , s j ) of the scheme s j:
    Figure PCTCN2020105668-appb-100003
    Figure PCTCN2020105668-appb-100003
    其中,t cij为决策者u i选定方案s j需要的时间,即单组选择时间;T ci为总选择时间; Among them, t cij is the time required for the decision maker u i to select the plan s j , that is, the single group selection time; T ci is the total selection time;
  6. 根据权利要求1所述的一种联合脑电和眼动并结合用户相似度的设计方案决策方法,其特征在于:用户相似度计算方法为:给定决策者u 1和决策者u 2,依据行为矩阵C(u i,s j)计算用户相似度Sim,令C(u 1)表示决策者u 1有过正反馈的前10个方案集合,令C(u 2)为决策者u 2有过正反馈的前10个方案集合,则用户相似度Sim: The method for designing scheme decision-making combining EEG and eye movement combined with user similarity according to claim 1, characterized in that: the user similarity calculation method is: given decision makers u 1 and decision makers u 2 , according to The behavior matrix C(u i , s j ) calculates the user similarity Sim, let C(u 1 ) denote the set of the first 10 schemes that the decision-maker u 1 has had positive feedback, and let C(u 2 ) be the decision-maker u 2 has After the first 10 schemes with positive feedback, the user similarity Sim:
    Figure PCTCN2020105668-appb-100004
    Figure PCTCN2020105668-appb-100004
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