WO2021051966A1 - 一种信息推送方法及系统 - Google Patents

一种信息推送方法及系统 Download PDF

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Publication number
WO2021051966A1
WO2021051966A1 PCT/CN2020/100736 CN2020100736W WO2021051966A1 WO 2021051966 A1 WO2021051966 A1 WO 2021051966A1 CN 2020100736 W CN2020100736 W CN 2020100736W WO 2021051966 A1 WO2021051966 A1 WO 2021051966A1
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WO
WIPO (PCT)
Prior art keywords
information
live broadcast
broadcast room
room
entity
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PCT/CN2020/100736
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English (en)
French (fr)
Inventor
李刚
段勇
王群
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北京达佳互联信息技术有限公司
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Application filed by 北京达佳互联信息技术有限公司 filed Critical 北京达佳互联信息技术有限公司
Publication of WO2021051966A1 publication Critical patent/WO2021051966A1/zh
Priority to US17/698,275 priority Critical patent/US20220209878A1/en

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/1066Session management
    • H04L65/1069Session establishment or de-establishment
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L12/00Data switching networks
    • H04L12/02Details
    • H04L12/16Arrangements for providing special services to substations
    • H04L12/18Arrangements for providing special services to substations for broadcast or conference, e.g. multicast
    • H04L12/1859Arrangements for providing special services to substations for broadcast or conference, e.g. multicast adapted to provide push services, e.g. data channels
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/40Support for services or applications
    • H04L65/403Arrangements for multi-party communication, e.g. for conferences
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/55Push-based network services
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/60Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client 
    • H04N21/63Control signaling related to video distribution between client, server and network components; Network processes for video distribution between server and clients or between remote clients, e.g. transmitting basic layer and enhancement layers over different transmission paths, setting up a peer-to-peer communication via Internet between remote STB's; Communication protocols; Addressing
    • H04N21/647Control signaling between network components and server or clients; Network processes for video distribution between server and clients, e.g. controlling the quality of the video stream, by dropping packets, protecting content from unauthorised alteration within the network, monitoring of network load, bridging between two different networks, e.g. between IP and wireless
    • H04N21/64746Control signals issued by the network directed to the server or the client
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04HBROADCAST COMMUNICATION
    • H04H60/00Arrangements for broadcast applications with a direct linking to broadcast information or broadcast space-time; Broadcast-related systems
    • H04H60/02Arrangements for generating broadcast information; Arrangements for generating broadcast-related information with a direct linking to broadcast information or to broadcast space-time; Arrangements for simultaneous generation of broadcast information and broadcast-related information
    • H04H60/04Studio equipment; Interconnection of studios

Definitions

  • the present disclosure relates to the field of terminal technology, and in particular to an information push method and system.
  • Information service is a service that can transmit information between Web Real-Time Communication (WebRTC) endpoints.
  • WebRTC Web Real-Time Communication
  • information service has the characteristics of instantaneous high concurrency, broadcast messages, and stateful services.
  • the online information is the information on which server the user is connected to. After obtaining the user's online information, the user can initiate an information sending request to the corresponding server through the user's online information. After receiving the information sending request, the server finds the corresponding user, and finally sends the information to the client.
  • the purpose of the present disclosure is to provide an information push method and system to effectively reduce the amount of data that needs to be maintained and the degree of concurrency, and to ensure system stability.
  • an information pushing method including:
  • the information content carried in the information push request is pushed to each signaling server in the signaling server set, and the information content is pushed to each signaling server connected to the live broadcast room through each signaling server.
  • Client The information content carried in the information push request is pushed to each signaling server in the signaling server set, and the information content is pushed to each signaling server connected to the live broadcast room through each signaling server.
  • the business end before receiving the information push request sent by the business end, it further includes:
  • the identification information of the live broadcast room when it is determined that the entity of the live broadcast room has been created on the one signaling server, a persistent connection is established between the one signaling server and the one client, and the A client connects to the entity in the live broadcast room.
  • it further includes:
  • the entity of the live broadcast room is created on the one signaling server, and the corresponding online status is recorded and saved corresponding to the identification information of the live broadcast room Information, and establishing a long connection between the one signaling server and the one client, and connecting the one client to the entity in the live broadcast room.
  • it further includes:
  • At least one or any combination of the following information is recorded corresponding to the entity of the live room: the creation time of the entity of the live room, host information and the title of the live room.
  • Optional include:
  • Each of the clients includes the host client of the entity that initially created the live broadcast room, or/and, the audience client of the entity that subsequently connected to the live broadcast room; and,
  • the service terminal is one of the clients, or other terminals other than the clients.
  • an information push system which includes at least a signaling server, a room online status server, and an information push server, wherein:
  • the information push server is configured to receive an information push request sent by a business end, wherein the information push request carries identification information of a designated live broadcast room;
  • the room online status server is configured to obtain online status information of the live broadcast room based on the identification information, and determine a set of signaling servers associated with the live broadcast room based on the online status information;
  • the information push server is further configured to push the information content carried in the information push request to each signaling server in the signaling server set;
  • the signaling server is configured to push the received information content to each client connected to the live broadcast room.
  • the signaling server before receiving the information push request sent by the service end, the signaling server is further configured to:
  • the identification information of the live broadcast room when it is determined that the entity of the live broadcast room has been created locally, a long connection is established between the signaling server and the at least one client, and the one client is connected to all the clients. State the entity of the live broadcast room.
  • the signaling server is further configured to:
  • the entity of the live broadcast room is created on the signaling server, and the room online status server is notified to record and record the identification information of the live broadcast room. Save the corresponding online status information, establish a long connection between the signaling server and the one client, and connect the one client to the entity in the live broadcast room.
  • the signaling server is further configured to:
  • corresponding to the entity of the live room at least one or any combination of the following information: the creation time of the entity of the live room, host information and the title of the live room.
  • each of the clients includes the host client of the entity that initially created the live broadcast room, or/and, subsequently connected to the entity's audience client of the live broadcast room; and,
  • the service terminal is one of the clients, or other terminals other than the clients.
  • the information push system after receiving the information push request sent by the business end, the information push system obtains the online status information of the live broadcast room based on the identification information carried in the information push request, and determines the signaling based on the online status information
  • the server set pushes the information content to each signaling server in the signaling server set, and pushes the information content to each client connected to the live broadcast room through each signaling server.
  • the information push system can send the information content to each client connected to the live broadcast room, and can complete the information interaction directly based on the online status information of the live broadcast room, improve the stability of the system, and reduce the operation and maintenance costs of the system.
  • the smooth delivery of information content is ensured, the service quality of the system is improved, and the user experience in the information transmission process is improved.
  • Fig. 1 is a flow chart showing the first creation of an entity of a live broadcast room according to an exemplary embodiment
  • Fig. 2 is a schematic diagram showing a first entity of a live broadcast room according to an exemplary embodiment
  • Fig. 3 is a second flow chart showing the creation of an entity in a live broadcast room according to an exemplary embodiment
  • Fig. 4 is a schematic diagram showing a second entity of a live broadcast room according to an exemplary embodiment
  • Fig. 5 is a schematic diagram according to an exemplary embodiment
  • Fig. 6 is a schematic diagram showing the information content of a direct connection according to an exemplary embodiment
  • Fig. 7 is a block diagram showing the functional structure of an information push system according to an exemplary embodiment
  • Fig. 8 is a block diagram showing the entity architecture of an information push server according to an exemplary embodiment.
  • a live broadcast room refers to a recording venue where audio or video is directly transmitted to the audience without recording or video recording.
  • the room created for watching the live broadcast is called the live broadcast room, which is connected to the live broadcast room.
  • Each client is referred to as the host client and the audience client.
  • the information push system performs the information push process according to the information push request sent by the business end.
  • the information push system includes a signaling server, a room online status server, and an information push server.
  • the host client of the entity that initially created the live broadcast room, or/and, the audience client of the entity subsequently connected to the live broadcast room, the service end is one of the clients, or is Describe other terminals besides each client.
  • the information push system is taken as an entity, and the operation process of the information push system is described in detail.
  • the information push method can be It consists of three parts, namely, the first creation process of the entity in the live room, the second creation process of the entity in the live room, and the detailed process of information push.
  • a certain anchor client requests the information push system to create The entity in the live room, the first creation process of the entity in the live room is as follows:
  • Step 100 The host client sends a persistent connection establishment request to the first signaling server, and the persistent connection establishment request carries identification information of the live broadcast room.
  • the information push system since the information push system includes the first signaling server, the room online status server, and the information push server, when a certain anchor client requests the information push system to establish a persistent connection for the first time, It is necessary to first send the persistent connection establishment request carrying the identification information of the live broadcast room to the first signaling server, so as to facilitate information exchange with the first signaling server through the established persistent connection in the subsequent process.
  • the host client may send a persistent connection establishment request carrying room 1 to the signaling server 1.
  • Step 110 The first signaling server determines whether the entity of the live broadcast room has been created according to the identification information of the live broadcast room, if so, executes step 120, otherwise, executes step 130.
  • step 120 is executed, and if the entity of the live broadcast room is not created locally, step 130 is executed.
  • Step 120 The first signaling server establishes a long connection with the anchor client, and connects the anchor client to the entity in the live broadcast room.
  • the first signaling server determines that the entity of the live broadcast room has been created locally according to the identification information of the live broadcast room, it establishes a persistent connection with the host client and connects the host The client connects to the entity in the live broadcast room.
  • Step 130 The first signaling server creates the entity of the live broadcast room, and informs the room online status server of the identification information corresponding to the live broadcast room, and records and saves the corresponding online status information.
  • the first signaling server determines that the entity of the live room is not created locally according to the identification information of the live room, it creates the entity of the live room locally, and then informs the room to be online
  • the status server saves the corresponding online status information.
  • At least one or any combination of the following information is recorded corresponding to the entity of the live room: the creation time of the entity of the live room, host information and the title of the live room.
  • the signaling server 1 records the entity of room 1 The information is: Created at 08:00 on January 1, 2019, anchor small q, relax moment.
  • signaling server 1 creates the entity of room 1, when the online status information of room 1 is that room 1 is associated with signaling server 1, signaling server 1 informs the room online status server and saves "room 1 associated with signaling server 1" Come down.
  • Step 140 The first signaling server establishes a long connection with the anchor client, and connects the anchor client to the entity in the live broadcast room.
  • the first signaling server when the first signaling server creates the entity of the live broadcast room and notifies the room online status server to save the corresponding online status information, it establishes a long connection with the host client and transfers the The host client is connected to the entity in the live broadcast room.
  • 100, 1,000, or even tens of thousands of viewer clients can be connected to any live broadcast room.
  • the embodiment of the present disclosure only uses one viewer client for illustration.
  • a certain audience client requests the information push system to create an entity in the live room, and the second creation process of the entity in the live room is as follows:
  • Step 300 The viewer client sends a persistent connection establishment request to the second signaling server, and the persistent connection establishment request carries identification information of the live broadcast room.
  • the information push system since the information push system includes the second signaling server, the room online status server, and the information push server, when a certain audience client requests the information push system to establish a long connection for the first time, The persistent connection establishment request carrying the identification information of the live broadcast room needs to be sent to the second signaling server first, so as to facilitate information exchange with the second signaling server through the established persistent connection in the subsequent process.
  • the audience client when the identification information of the live broadcast room is room 1, the audience client can establish a persistent connection carrying room 1 The request is sent to the signaling server 2.
  • Step 310 The second signaling server determines whether the entity of the live broadcast room has been created according to the identification information of the live broadcast room, if so, executes step 320; otherwise, executes step 330.
  • step 320 is performed, and if the entity of the live room has not been created on the second signaling server, step 330 is performed.
  • Step 320 The second signaling server establishes a long connection with the audience client, and connects the audience client to the entity in the live broadcast room.
  • the second signaling server determines that the entity that has created the live broadcast room locally based on the identification information of the live broadcast room, it establishes a persistent connection with the audience client and connects the audience client to The entity connected to the live broadcast room.
  • Step 330 The second signaling server creates the entity of the live broadcast room, and informs the room online status server of the identification information corresponding to the live broadcast room, and records and saves the corresponding online status information.
  • the second signaling server determines that the entity of the live room is not created locally according to the identification information of the live room, it creates the entity of the live room, and then notifies the room online status server Save the corresponding online status information.
  • At least one or any combination of the following information is recorded corresponding to the entity of the live room: the creation time of the entity of the live room, host information and the title of the live room.
  • the server 2 record the information of the entity of room 1 as: created at 08:00 on January 1, 2019, anchor q, audience u, relax moment.
  • signaling server 2 creates the entity of room 1, when the online status information of room 1 is that room 1 is associated with signaling server 2, signaling server 1 informs the room online status server and saves "room 1 associated with signaling server 2" Come down.
  • the room online status server recorded "room 1" according to the notification of the signaling server 1.
  • signaling server 1 therefore, room 1 is ultimately associated with two signaling servers, namely, signaling server 1 and signaling server 2, then the final result recorded by the room online status server is "room 1 is associated with signaling server 1 and signaling server 2".
  • Step 340 The second signaling server establishes a long connection with the audience client, and connects the audience client to the entity in the live broadcast room.
  • the second signaling server when the second signaling server creates the entity of the live broadcast room, and notifies the room online status server to save the corresponding online status information, it establishes a persistent connection with the audience client and transfers the The audience client is connected to the entity in the live broadcast room.
  • the description process only takes the anchor client and a viewer client as examples.
  • the signaling server will create the entity of the live room in the same way, and notify the room online status server to record the online status information.
  • the room online status server will record a set of signaling servers corresponding to the identification information of the live broadcast room, and the signaling servers in the signaling server set are associated with the live broadcast room.
  • the information push server pushes the information content to each signaling server in the signaling server set, and sends the information content to each client through each signaling server.
  • a certain business end sends an information push request to the information push system, and the detailed flow of the information push is as follows:
  • Step 500 The information push server receives the information push request sent by the service end, where the information push request carries identification information of the designated live broadcast room.
  • the business end may send the information push request carrying the identification information of the live room to Information push server. Since the service end is one of the various clients, or other terminals other than the various clients, and the various clients include the anchor client and the audience client, only one other terminal will be used below. for example.
  • the information push server receives an information push request sent by another terminal, and the identification information of the designated live room carried in the information push request is room 1.
  • Step 510 The room online status server obtains the online status information of the live broadcast room based on the identification information, and determines the set of signaling servers associated with the live broadcast room based on the online status information.
  • Step 520 The set of signaling servers sends the push notification to the information push server.
  • signaling server set ⁇ signaling server 1
  • signaling server 2 ⁇ signaling server 1 and signaling server 2 send push notifications to the information push server, triggering the information push server to send the information content Push to signaling server 1 and signaling server 2.
  • Step 530 The information push server pushes the information content carried in the information push request to each signaling server in the signaling server set.
  • the information push server receives the push notifications sent by the signaling server 1 and the signaling server 2, it pushes the information content of "Everyone act together" carried in the information push request to the signaling server 1 and the signaling server. Server 2.
  • Step 540 The first signaling server pushes the received information content to the host client connected to the live broadcast room.
  • the signaling server After the signaling server receives the information content of "Everyone act together" sent by the information push server, it will push "Everyone act together" to each client connected to room 1. That is, the signaling server 1 will "Everyone act together”. Act together" push to the host client connected to room 1.
  • Step 550 The second signaling server pushes the received information content to the audience clients connected to the live broadcast room.
  • the signaling server 2 pushes "Everyone to act together" to the audience client connected to the room 1.
  • the signaling server 1 and the signaling server 2 respectively push "everyone to act together" to the host client and audience client connected to room 1, and then they are in room 1. Both the anchor Xiaoq and the viewer Xiaou can receive the information content of "Everyone is Acting Together".
  • the information push server can send the information content to each signaling server, and then the signaling server can push the information content to the Each client connected to the live broadcast room, that is, each client can receive the information content sent by the service terminal. Furthermore, there is no need to send information content according to the user dimension, and the information interaction between different rooms is directly carried out according to the room dimension, which effectively reduces the amount of data and concurrency that needs to be maintained, solves the problem of ultra-high traffic concurrency in the information sending process, and ensures system stability.
  • Fig. 7 is a block diagram showing the functional structure of an information push system according to an exemplary embodiment.
  • the system includes at least a signaling server 700, a room online status server 710, and an information push server 720.
  • the information push server 720 is configured to receive an information push request sent by a business end.
  • the information push request carries the identification information of the designated live broadcast room;
  • the room online status server 710 is configured to obtain online status information of the live broadcast room based on the identification information, and determine a set of signaling servers associated with the live broadcast room based on the online status information;
  • the information push server 720 is further configured to push the information content carried in the information push request to each signaling server in the signaling server set;
  • the signaling server 700 is configured to push the received information content to each client connected to the live broadcast room.
  • the signaling server 700 is further configured to:
  • the identification information of the live broadcast room when it is determined that the entity of the live broadcast room has been created locally, a long connection is established between the signaling server and the at least one client, and the one client is connected to all the clients. State the entity of the live broadcast room.
  • the signaling server 700 is further configured to:
  • the entity of the live broadcast room is created on the signaling server, and the room online status server is notified to record and record the identification information of the live broadcast room. Save the corresponding online status information, establish a long connection between the signaling server and the one client, and connect the one client to the entity in the live broadcast room.
  • the signaling server 700 is further configured to:
  • corresponding to the entity of the live room at least one or any combination of the following information: the creation time of the entity of the live room, host information and the title of the live room.
  • each of the clients includes the host client of the entity that initially created the live broadcast room, or/and, subsequently connected to the entity's audience client of the live broadcast room; and,
  • the service terminal is one of the clients, or other terminals other than the clients.
  • the functions of the information push server, the room online status server, and the signaling server in the information push system can be integrated together.
  • Figure 8 As shown, based on the same inventive concept, embodiments of the present disclosure provide an information push server.
  • the physical device may include: a processor 801, a memory 802, a transceiver 803, and a bus interface 804; the processor 801, It is used to read the computer instructions in the memory 802 and execute any one of the methods executed by the aforementioned information push system.
  • the processor 801 is responsible for managing the bus architecture and general processing, and the memory 802 can store data used by the processor 801 when performing operations.
  • the transceiver 803 is used to receive and send data under the control of the processor 801.
  • the bus architecture may include any number of interconnected buses and bridges. Specifically, one or more processors represented by the processor 801 and various circuits of the memory represented by the memory 802 are linked together.
  • the bus architecture can also link various other circuits such as peripheral devices, voltage regulators, power management circuits, etc., which are all known in the art, and therefore, will not be further described in this article.
  • the bus interface provides the interface.
  • the processor 801 is responsible for managing the bus architecture and general processing, and the memory 802 can store data used by the processor 801 when performing operations.
  • embodiments of the present disclosure provide a storage medium that stores computer-executable instructions, and the computer-executable instructions are used to make the computer execute the information push system in the above-mentioned embodiment. method.
  • the information push system receives the information push request sent by the business end, where the information push request carries the identification information of the designated live broadcast room, and then, based on the identification information Obtain the online status information of the live broadcast room, and based on the online status information, determine the set of signaling servers associated with the live broadcast room, and then push the information content carried in the information push request to the signaling
  • Each signaling server in the server set pushes the information content to each client connected to the live broadcast room through each signaling server.
  • the information push system can send the information content to each client connected to the live broadcast room, without maintaining the online status information of each client, and can complete the information interaction directly based on the online status information in the live broadcast room, and solve the information transmission
  • the problem of ultra-high traffic concurrency in the process significantly reduces the amount of data that needs to be maintained and the degree of concurrency, improves the stability of the system, reduces the operation and maintenance costs of the system, and then ensures that the information content is smoothly sent to each client and improves the quality of service of the system , Improve the user experience in the process of information transmission.

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Abstract

本公开涉及通信领域,尤其涉及一种信息推送方法及系统。用于降低需要维护的数据量和并发度,该方法为:接收业务端发送的信息推送请求后,基于信息推送请求中携带的标识信息获取直播间的在线状态信息,以及基于在线状态信息,确定信令服务器集合,进而,将信息内容推送至信令服务器集合中的各个信令服务器,并通过各个信令服务器,将信息内容推送至与直播间连接的各个客户端。这样,信息推送系统可以将信息内容发送至与直播间建立连接的各个客户端,直接根据直播间的在线状态信息即可完成信息的交互,提高系统的稳定性,降低系统的运营和维护成本,进而,保证信息内容的顺利发送,提高系统的服务质量,提高信息传输过程中的用户体验度。

Description

一种信息推送方法及系统
相关申请的交叉引用
本公开要求在2019年09月20日提交中国专利局、申请号为201910893877.0、申请名称为“一种信息推送方法及系统”的中国专利申请的优先权,其全部内容通过引用结合在本公开中。
技术领域
本公开涉及终端技术领域,尤其涉及一种信息推送方法及系统。
背景技术
信息服务是一种能在网页即时通信(Web Real-Time Communication,WebRTC)端点之间传递信息的服务,信息服务作为服务器的基础服务,具有瞬时高并发、广播消息和有状态服务等特点。
目前,相关技术方案以用户维度发送信息,需要维护用户的在线状态,也就是用户在进出直播间时,需要更新用户的在线信息,其中,在线信息就是用户连接在哪个服务器上的信息。当获取用户的在线信息后,就可以通过用户的在线信息给对应的服务器发起信息发送请求,服务器接受到信息发送请求后找到对应的用户,最后,将信息发送至客户端。
然而,相关技术方案需要维护全部用户的在线状态,当同时在线的用户比较多时,会出现并发度比较高、数据量比较大的问题,即,如果以用户维度发送信令请求到服务器,会出现瞬时流量太大的问题。并且,在用户进行网络切换时,会出现在线状态刷新不及时,导致信息发送失败的情况。另外,当直播间人数比较多时,需要给每个用户广播消息,这个并发量等于用户量,例如,在超大直播间内发送信息,容易引起整个服务器崩溃。
因此,发明人意识到,需要设计一种信息推送方法以解决上述问题。
发明内容
本公开的目的是提供一种信息推送方法及系统,以有效降低需要维护的数据量和并发度,保证系统稳定性。
根据本公开实施例的第一方面,提供一种信息推送方法,包括:
接收业务端发送的信息推送请求,其中,所述信息推送请求中携带有指定的直播间的标识信息;
基于所述标识信息获取所述直播间的在线状态信息,以及基于所述在线状态信息,确定所述直播间关联的信令服务器集合;
将所述信息推送请求中携带的信息内容,推送至所述信令服务器集合中的各个信令服务器,通过所述各个信令服务器,将所述信息内容推送至与所述直播间连接的各个客户端。
可选的,接收业务端发送的信息推送请求之前,进一步包括:
针对所述各个客户端中的每个客户端,执行以下操作:
通过一个信令服务器接收一个客户端发送的长连接建立请求,所述长连接建立请求中携带有所述直播间的标识信息;
根据所述直播间的标识信息,确定所述一个信令服务器上已创建所述直播间的实体时,在所述一个信令服务器与所述一个客户端之间建立长连接,以及将所述一个客户端连接至所述直播间的实体。
可选的,进一步包括:
确定所述一个信令服务器上未创建所述直播间的实体时,在所述一个信令服务器上创建所述直播间的实体,并对应所述直播间的标识信息记录并保存相应的在线状态信息,以及在所述一个信令服务器与所述一个客户端之间建立长连接,并将所述一个客户端连接至所述直播间的实体。
可选的,进一步包括:
在创建所述直播间的实体的过程中,对应所述直播间的实体至少记录以下信息中的一种或任意组合:所述直播间的实体的创建时间、主播信息和直播间标题。
可选的,包括:
所述各个客户端中包含有初始创建所述直播间的实体的主播客户端,或/和,后续连接至所述直播间的实体的观众客户端;以及,
所述业务端为所述各个客户端中的一个,或者,为所述各个客户端之外的其他终端。
根据本公开实施例的第二方面,提供一种信息推送系统,至少包括信令服务器、房间在线状态服务器和信息推送服务器,其中,
所述信息推送服务器,用于接收业务端发送的信息推送请求,其中,所述信息推送请求中携带有指定的直播间的标识信息;
所述房间在线状态服务器,用于基于所述标识信息获取所述直播间的在线状态信息,以及基于所述在线状态信息,确定所述直播间关联的信令服务器集合;
所述信息推送服务器,进一步用于将所述信息推送请求中携带的信息内容,推送至所述信令服务器集合中的各个信令服务器;
所述信令服务器,用于将接收的所述信息内容推送至与所述直播间连接的各个客户端。
可选的,在接收业务端发送的信息推送请求之前,所述信令服务器进一步用于:
接收至少一个客户端发送的长连接建立请求,所述长连接建立请求中携带有所述直播间的标识信息;
根据所述直播间的标识信息,确定本地已创建所述直播间的实体时,在所述信令服务器与所述至少一个客户端之间建立长连接,以及将所述一个客户端连接至所述直播间的实体。
可选的,所述信令服务器进一步用于:
确定所述信令服务器上未创建所述直播间的实体时,在所述信令服务器上创建所述直播间的实体,并通知所述房间在线状态服务器对应所述直播间的标识信息记录并保存相应的在线状态信息,以及在所述信令服务器与所述一个客户端之间建立长连接,并将所述一个客户端连接至所述直播间的实体。
可选的,所述信令服务器进一步用于:
在创建所述直播间的实体的过程中,对应所述直播间的实体至少以下信息中的一种或任意组合:所述直播间的实体的创建时间、主播信息和直播间标题。
可选的,所述各个客户端中包含有初始创建所述直播间的实体的主播客户端,或/和,后续连接至所述直播间的实体的观众客户端;以及,
所述业务端为所述各个客户端中的一个,或者,为所述各个客户端之外的其他终端。
综上所述,本公开实施例中,信息推送系统接收业务端发送的信息推送请求后,基于信息推送请求中携带的标识信息获取直播间的在线状态信息,以及基于在线状态信息,确定信令服务器集合,进而,将信息内容推送至信令服务器集合中的各个信令服务器,并通过各个信令服务器,将信息内容推送至与直播间连接的各个客户端。这样,信息推送系统可以将信息内容发送至与直播间建立连接的各个客户端,直接根据直播间的在线状态信息即可完成信息的交互,提高系统的稳定性,降低系统的运营和维护成本,进而,保证信息内容的顺利发送,提高系统的服务质量,提高信息传输过程中的用户体验度。
应当理解的是,以上的一般描述和后文的细节描述仅是示例性和解释性的,并不能限制本公开。
附图说明
此处的附图被并入说明书中并构成本说明书的一部分,示出了符合本公开的实施例,并与说明书一起用于解释本公开的原理,并不构成对本公开的不当限定。
图1是根据一示例性实施例示出的直播间的实体的第一创建流程图;
图2是根据一示例性实施例示出的直播间的第一实体示意图;
图3是根据一示例性实施例示出的直播间的实体的第二创建流程图;
图4是根据一示例性实施例示出的直播间的第二实体示意图;
图5是根据一示例性实施例示出的示意图;
图6是根据一示例性实施例示出的直接间的信息内容示意图;
图7是根据一示例性实施例示出的信息推送系统的功能结构框图;
图8是根据一示例性实施例示出的一种信息推送服务器的实体架构框图。
具体实施方式
为了使本领域普通人员更好地理解本公开的技术方案,下面将结合附图,对本公开实施例中的技术方案进行清楚、完整地描述。
需要说明的是,本公开的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别类似的对象,而不必用于描述特定的顺序或先后次序。应该理解这样使用的数据在适当情况下可以互换,以便这里描述的本公开的实施例能够以除了在这里图示或描述的那些以外的顺序实施。以下示例性实施例中所描述的实施方式并不代表与本公开相一致的所有实施方式。相反,它们仅是与如所附权利要求书中所详述的、本公开的一些方面相一致的装置和方法的例子。
直播间是指音频或视频不经过录音或录像而直接传送给观众的录制场地,本公开实施例中,为了便于描述,将创建用于观看直播的房间称为直播间,与直播间相连接的各个客户端分别简称为主播客户端和观众客户端。在创建直播间的实体后,信息推送系统根据业务端发送的信息推送请求,来进行信息推送流程,其中,信息推送系统包括信令服务器、房间在线状态服务器和信息推送服务器,所述各个客户端中包含有初始创建直播间的实体的主播客户端,或/和,后续连接至所述直播间的实体的观众客户端,所述业务端为所述各个客户端中的一个,或者,为所述各个客户端之外的其他终端。在本公开实施例中以信息推送系统为实体,对信息推送系统的操作流程进行详细说明。
本公开实施例中,不管是主播客户端,还观众客户端,只要是某个客户端初始登录一个新的信令服务器,都会触发创建过程,因此,本公开实施例所提供的信息推送方法可以包括三个部分,即,直播间的实体的第一创建流程、直播间的实体的第二创建流程和信息推送的详细流程,参阅图1所示,某一主播客户端向信息推送系统请求创建直播间的实体,则直播间的实体的第一创建流程如下:
步骤100:主播客户端向第一信令服务器发送长连接建立请求,所述长连接建立请求中携带有直播间的标识信息。
具体的,本公开实施例中,由于信息推送系统包括第一信令服务器、房间在线状态服务器和信息推送服务器,因此,当某一主播客户端第一次向信息推送系统请求建立长连接 时,需要先将携带有直播间的标识信息的长连接建立请求发送至第一信令服务器,便于后续流程中通过建立的长连接与第一信令服务器进行信息交互。
例如,直播间的标识信息为房间1时,主播客户端可以将携带房间1的长连接建立请求发送至信令服务器1。
步骤110:第一信令服务器根据所述直播间的标识信息,判断是否已创建所述直播间的实体,若是,则执行步骤120,否则,执行步骤130。
具体的,本公开实施例中,第一信令服务器根据长连接建立请求获取直播间的标识信息后,需要判断第一信令服务器上是否已创建所述直播间的实体,若所述本地已创建所述直播间的实体,则执行步骤120,若本地未创建所述直播间的实体,执行步骤130。
步骤120:第一信令服务器与所述主播客户端建立长连接,以及将所述主播客户端连接至所述直播间的实体。
具体的,本公开实施例中,第一信令服务器根据所述直播间的标识信息,确定本地已创建所述直播间的实体时,与所述主播客户端建立长连接,并将所述主播客户端连接至直播间的实体。
步骤130:第一信令服务器创建所述直播间的实体,并通知所述房间在线状态服务器对应所述直播间的标识信息,记录并保存相应的在线状态信息。
具体的,本公开实施例中,第一信令服务器根据所述直播间的标识信息,确定本地未创建所述直播间的实体时,在本地创建所述直播间的实体,进而,通知房间在线状态服务器保存对应的在线状态信息。
另外,在创建所述直播间的实体的过程中,对应所述直播间的实体至少记录以下信息中的一种或任意组合:所述直播间的实体的创建时间、主播信息和直播间标题。
例如,参阅图2所示,当房间1的实体的创建时间为2019年1月1日08:00,主播信息为主播小q,房间标题为轻松一刻时,信令服务器1记录房间1的实体的信息为:创建于2019年1月1日08:00、主播小q、轻松一刻。
进而,信令服务器1创建房间1的实体后,房间1的在线状态信息为房间1关联信令服务器1时,信令服务器1通知房间在线状态服务器,将“房间1关联信令服务器1”保存下来。
步骤140:第一信令服务器与所述主播客户端建立长连接,以及将所述主播客户端连接至所述直播间的实体。
具体的,本公开实施例中,第一信令服务器创建所述直播间的实体,并通知房间在线状态服务器保存相应的在线状态信息时,与所述主播客户端建立长连接,以及将所述主播客户端连接至直播间的实体。
本公开实施例中,任意一个直播间可以连接100个、1000个,甚至上万个观众客户端,本公开实施例仅以一个观众客户端进行举例说明。
参阅图3所示,某一观众客户端向信息推送系统请求创建直播间的实体,则直播间的实体的第二创建流程如下:
步骤300:观众客户端向第二信令服务器发送长连接建立请求,所述长连接建立请求中携带有直播间的标识信息。
具体的,本公开实施例中,由于信息推送系统包括第二信令服务器、房间在线状态服务器和信息推送服务器,因此,当某一观众客户端第一次向信息推送系统请求建立长连接时,需要先将携带有直播间的标识信息的长连接建立请求发送至第二信令服务器,便于后续流程中通过建立的长连接与第二信令服务器进行信息交互。
例如,假设观众客户端登录的第二信令服务器和主播客户端登录的第一信令服务器不相同,当直播间的标识信息为房间1时,观众客户端可以将携带房间1的长连接建立请求发送至信令服务器2。
步骤310:第二信令服务器根据所述直播间的标识信息,判断是否已创建所述直播间的实体,若是,则执行步骤320,否则,执行步骤330。
具体的,本公开实施例中,第二信令服务器根据长连接建立请求获取直播间的标识信息后,需要判断第二信令服务器上是否已创建所述直播间的实体,若所述第二信令服务器上已创建所述直播间的实体,则执行步骤320,若第二信令服务器上未创建所述直播间的实体,执行步骤330。
步骤320:第二信令服务器与所述观众客户端建立长连接,以及将所述观众客户端连接至所述直播间的实体。
具体的,本公开实施例中,第二信令服务器根据所述直播间的标识信息,确定本地已创建所述直播间的实体时,与所述观众客户端建立长连接,并将观众客户端连接至所述直播间的实体。
步骤330:第二信令服务器创建所述直播间的实体,并通知所述房间在线状态服务器对应所述直播间的标识信息,记录并保存相应的在线状态信息。
具体的,本公开实施例中,第二信令服务器根据所述直播间的标识信息,确定本地未创建所述直播间的实体时,创建所述直播间的实体,进而,通知房间在线状态服务器保存对应的在线状态信息。
另外,在创建所述直播间的实体的过程中,对应所述直播间的实体至少记录以下信息中的一种或任意组合:所述直播间的实体的创建时间、主播信息和直播间标题。
例如,参阅图4所示,当房间1的实体的创建时间为2019年1月1日08:00,主播信息为主播小q,参与者信息为观众小u,房间标题为轻松一刻时,信令服务器2记录房间1的实体的信息为:创建于2019年1月1日08:00、主播小q、观众小u、轻松一刻。
进而,信令服务器2创建房间1的实体后,房间1的在线状态信息为房间1关联信令服务 器2时,信令服务器1通知房间在线状态服务器,将“房间1关联信令服务器2”保存下来。
另外,在主播客户端向第一信令服务器发送长连接建立请求的流程中,由于信令服务器1创建房间1的实体后,房间在线状态服务器根据信令服务器1的通知,记录了“房间1关联信令服务器1”,因此,房间1最终关联了两个信令服务器,即,信令服务器1和信令服务器2,则,房间在线状态服务器记录的最终结果为“房间1关联信令服务器1和信令服务器2”。
步骤340:第二信令服务器与所述观众客户端建立长连接,以及将所述观众客户端连接至所述直播间的实体。
具体的,本公开实施例中,第二信令服务器创建所述直播间的实体,并通知房间在线状态服务器保存相应的在线状态信息时,与所述观众客户端建立长连接,以及将所述观众客户端连接至所述直播间的实体。
需要说明的是,在上述针对直播间的实体的两个实施例中,描述过程只是以主播客户端和一个观众客户端为例进行说明,实际应用中,当观众客户端登录不同的信令服务器时,信令服务器均会按照相同的方式创建直播间的实体,以及通知房间在线状态服务器记录在线状态信息。
这样,在信息推送系统运行一段时间后,房间在线状态服务器上会对应直播间的标识信息,记录一个信令服务器集合,所述信令服务器集合中的信令服务器是与直播间相关联的。并且,在后续信息推送的过程中,信息推送服务器会将信息内容推送至所述信令服务器集合中的各个信令服务器,以及通过所述各个信令服务器,将信息内容发送至各个客户端。
本公开实施例中,参阅图5所示,某一业务端向信息推送系统发送信息推送请求,则信息推送的详细流程如下:
步骤500:信息推送服务器接收业务端发送的信息推送请求,其中,所述信息推送请求中携带有指定的直播间的标识信息。
具体的,本公开实施例中,针对所述各个客户端中的每个客户端,信令服务器创建直播间的实体后,业务端可以将携带有直播间的标识信息的信息推送请求,发送至信息推送服务器。由于业务端为所述各个客户端中的一个,或者,为所述各个客户端之外的其他终端,而所述各个客户端包含有主播客户端和观众客户端,下面仅以一个其他终端进行举例说明。
例如,信息推送服务器接收其他终端发送的信息推送请求,所述信息推送请求中携带的指定的直播间的标识信息为房间1。
步骤510:房间在线状态服务器基于所述标识信息获取所述直播间的在线状态信息,以及基于所述在线状态信息,确定所述直播间关联的信令服务器集合。
例如,房间在线状态服务器基于房间1获取到的在线状态信息为“房间1关联信令服务器1和信令服务器2”时,确定与房间1关联的信令服务器集合={信令服务器1,信令服务器2}。
步骤520:信令服务器集合将推送通知发送至所述信息推送服务器。
例如,当信令服务器集合={信令服务器1,信令服务器2}时,信令服务器1和信令服务器2将推送通知发送至所述信息推送服务器,触发所述信息推送服务器将信息内容推送至信令服务器1和信令服务器2。
步骤530:信息推送服务器将所述信息推送请求中携带的信息内容,推送至所述信令服务器集合中的各个信令服务器。
例如,信息推送服务器接收到信令服务器1和信令服务器2发送的推送通知后,将所述信息推送请求中携带的“大家一起行动起来”的信息内容,推送至信令服务器1和信令服务器2。
步骤540:第一信令服务器将接收的所述信息内容推送至与所述直播间连接的主播客户端。
例如,信令服务器接收到信息推送服务器发送的“大家一起行动起来”的信息内容后,将“大家一起行动起来”推送至与房间1连接的各个客户端,即,信令服务器1将“大家一起行动起来”推送至与房间1连接的主播客户端。
步骤550:第二信令服务器将接收的所述信息内容推送至与所述直播间连接的观众客户端。
例如,信令服务器2将“大家一起行动起来”推送至与房间1连接的观众客户端。
本公开实施例中,参阅图6所示,信令服务器1和信令服务器2分别将“大家一起行动起来”,推送至与房间1连接的主播客户端和观众客户端后,在房间1中的主播小q和观众小u都可以接收到“大家一起行动起来”的信息内容。
因此,当业务端需要发送信息内容时,在房间在线状态服务器确定信令服务器集合后,信息推送服务器可以将信息内容发送至各个信令服务器,进而,信令服务器可以将信息内容推送至与所述直播间连接的各个客户端,即,各个客户端都可以接收由业务端发送的信息内容。进而,无需按照用户维度来发送信息内容,直接按照房间维度来进行不同房间的信息交互,有效降低需要维护的数据量和并发度,解决信息发送过程中超高流量并发的问题,保证系统稳定性。
图7是根据一示例性实施例示出的信息推送系统的功能结构框图。参阅图7所示,该系统至少包括信令服务器700、房间在线状态服务器710和信息推送服务器720,其中,所述信息推送服务器720,用于接收业务端发送的信息推送请求,其中,所述信息推送请求中携带有指定的直播间的标识信息;
所述房间在线状态服务器710,用于基于所述标识信息获取所述直播间的在线状态信息,以及基于所述在线状态信息,确定所述直播间关联的信令服务器集合;
所述信息推送服务器720,进一步用于将所述信息推送请求中携带的信息内容,推送至所述信令服务器集合中的各个信令服务器;
所述信令服务器700,用于将接收的所述信息内容推送至与所述直播间连接的各个客户端。
可选的,在所述信息推送服务器接收业务端发送的信息推送请求之前,所述信令服务器700进一步用于:
接收至少一个客户端发送的长连接建立请求,所述长连接建立请求中携带有所述直播间的标识信息;
根据所述直播间的标识信息,确定本地已创建所述直播间的实体时,在所述信令服务器与所述至少一个客户端之间建立长连接,以及将所述一个客户端连接至所述直播间的实体。
可选的,所述信令服务器700进一步用于:
确定所述信令服务器上未创建所述直播间的实体时,在所述信令服务器上创建所述直播间的实体,并通知所述房间在线状态服务器对应所述直播间的标识信息记录并保存相应的在线状态信息,以及在所述信令服务器与所述一个客户端之间建立长连接,并将所述一个客户端连接至所述直播间的实体。
可选的,所述信令服务器700进一步用于:
在创建所述直播间的实体的过程中,对应所述直播间的实体至少以下信息中的一种或任意组合:所述直播间的实体的创建时间、主播信息和直播间标题。
可选的,所述各个客户端中包含有初始创建所述直播间的实体的主播客户端,或/和,后续连接至所述直播间的实体的观众客户端;以及,
所述业务端为所述各个客户端中的一个,或者,为所述各个客户端之外的其他终端。另一方面,本公开实施例中,假设服务器的功能足够强大,那么信息推送系统中的信息推送服务器、房间在线状态服务器和以及信令服务器的功能可以集成在一起完成,那么,参阅图8所示,基于同一发明构思,本公开实施例提供一种信息推送服务器,如图所示,该实体装置可包括:处理器801、存储器802、收发机803以及总线接口804;所述处理器801,用于读取所述存储器802中的计算机指令,执行上述信息推送系统所执行的任意一种方法。
处理器801负责管理总线架构和通常的处理,存储器802可以存储处理器801在执行操作时所使用的数据。收发机803用于在处理器801的控制下接收和发送数据。
总线架构可以包括任意数量的互联的总线和桥,具体由处理器801代表的一个或多个处理器和存储器802代表的存储器的各种电路链接在一起。总线架构还可以将诸如外围设 备、稳压器和功率管理电路等之类的各种其他电路链接在一起,这些都是本领域所公知的,因此,本文不再对其进行进一步描述。总线接口提供接口。处理器801负责管理总线架构和通常的处理,存储器802可以存储处理器801在执行操作时所使用的数据。
基于同一发明构思,本公开实施例提供了一种存储介质,所述存储介质存储有计算机可执行指令,所述计算机可执行指令用于使所述计算机执行上述实施例中信息推送系统所执行的方法。
综上所述,本公开实施例中,首先,信息推送系统接收业务端发送的信息推送请求,其中,所述信息推送请求中携带有指定的直播间的标识信息,然后,基于所述标识信息获取所述直播间的在线状态信息,以及基于所述在线状态信息,确定所述直播间关联的信令服务器集合,进而,将所述信息推送请求中携带的信息内容,推送至所述信令服务器集合中的各个信令服务器,通过所述各个信令服务器,将所述信息内容推送至与所述直播间连接的各个客户端。这样,信息推送系统可以将与信息内容发送至与直播间建立连接的各个客户端,不需要维护各个客户端的在线状态信息,直接根据直播间的在线状态信息即可完成信息的交互,解决信息传输过程中超高流量并发的问题,显著降低需要维护的数据量和并发度,提高系统的稳定性,降低系统的运营和维护成本,进而,保证信息内容顺利发送至各个客户端,提高系统的服务质量,提高信息传输过程中的用户体验度。
本领域技术人员在考虑说明书及实践这里公开的发明后,将容易想到本公开的其它实施方案。本公开旨在涵盖本公开的任何变型、用途或者适应性变化,这些变型、用途或者适应性变化遵循本公开的一般性原理并包括本公开未公开的本技术领域中的公知常识或惯用技术手段。说明书和实施例仅被视为示例性的,本公开的真正范围和精神由下面的权利要求指出。
应当理解的是,本公开并不局限于上面已经描述并在附图中示出的精确结构,并且可以在不脱离其范围进行各种修改和改变。本公开的范围仅由所附的权利要求来限制。

Claims (12)

  1. 一种信息推送方法,包括:
    接收业务端发送的信息推送请求,其中,所述信息推送请求中携带有指定的直播间的标识信息;
    基于所述标识信息获取所述直播间的在线状态信息,以及基于所述在线状态信息,确定所述直播间关联的信令服务器集合;
    将所述信息推送请求中携带的信息内容,推送至所述信令服务器集合中的各个信令服务器,通过所述各个信令服务器,将所述信息内容推送至与所述直播间连接的各个客户端。
  2. 如权利要求1所述的方法,接收业务端发送的信息推送请求之前,进一步包括:
    针对所述各个客户端中的每个客户端,执行以下操作:
    通过一个信令服务器接收一个客户端发送的长连接建立请求,所述长连接建立请求中携带有所述直播间的标识信息;
    根据所述直播间的标识信息,确定所述一个信令服务器上已创建所述直播间的实体时,在所述一个信令服务器与所述一个客户端之间建立长连接,以及将所述一个客户端连接至所述直播间的实体。
  3. 如权利要求2所述的方法,进一步包括:
    确定所述一个信令服务器上未创建所述直播间的实体时,在所述一个信令服务器上创建所述直播间的实体,并对应所述直播间的标识信息记录并保存相应的在线状态信息,以及在所述一个信令服务器与所述一个客户端之间建立长连接,并将所述一个客户端连接至所述直播间的实体。
  4. 如权利要求3所述的方法,进一步包括:
    在创建所述直播间的实体的过程中,对应所述直播间的实体至少记录以下信息中的一种或任意组合:所述直播间的实体的创建时间、主播信息和直播间标题。
  5. 如权利要求1-4任一项所述的方法,包括:
    所述各个客户端中包含有初始创建所述直播间的实体的主播客户端,或/和,后续连接至所述直播间的实体的观众客户端;以及,
    所述业务端为所述各个客户端中的一个,或者,为所述各个客户端之外的其他终端。
  6. 一种信息推送系统,至少包括信令服务器、房间在线状态服务器和信息推送服务器,其中,
    所述信息推送服务器,用于接收业务端发送的信息推送请求,其中,所述信息推送请求中携带有指定的直播间的标识信息;
    所述房间在线状态服务器,用于基于所述标识信息获取所述直播间的在线状态信息, 以及基于所述在线状态信息,确定所述直播间关联的信令服务器集合;
    所述信息推送服务器,进一步用于将所述信息推送请求中携带的信息内容,推送至所述信令服务器集合中的各个信令服务器;
    所述信令服务器,用于将接收的所述信息内容推送至与所述直播间连接的各个客户端。
  7. 如权利要求6所述的系统,在所述信息推送服务器接收业务端发送的信息推送请求之前,所述信令服务器进一步用于:
    接收至少一个客户端发送的长连接建立请求,所述长连接建立请求中携带有所述直播间的标识信息;
    根据所述直播间的标识信息,确定本地已创建所述直播间的实体时,在所述信令服务器与所述至少一个客户端之间建立长连接,以及将所述一个客户端连接至所述直播间的实体。
  8. 如权利要求7所述的系统,所述信令服务器进一步用于:
    确定所述信令服务器上未创建所述直播间的实体时,在所述信令服务器上创建所述直播间的实体,并通知所述房间在线状态服务器对应所述直播间的标识信息记录并保存相应的在线状态信息,以及在所述信令服务器与所述一个客户端之间建立长连接,并将所述一个客户端连接至所述直播间的实体。
  9. 如权利要求8所述的系统,所述信令服务器进一步用于:
    在创建所述直播间的实体的过程中,对应所述直播间的实体至少以下信息中的一种或任意组合:所述直播间的实体的创建时间、主播信息和直播间标题。
  10. 如权利要求6-9任一项所述的系统,所述各个客户端中包含有初始创建所述直播间的实体的主播客户端,或/和,后续连接至所述直播间的实体的观众客户端;以及,
    所述业务端为所述各个客户端中的一个,或者,为所述各个客户端之外的其他终端。
  11. 一种信息推送装置,包括:
    处理器;
    用于存储所述处理器可执行指令的存储器;
    其中,所述处理器被配置为执行所述指令,以实现如权利要求1至5中任一项所述的信息推送方法。
  12. 一种存储介质,当所述存储介质中的指令由信息推送装置的处理器执行时,使得信息呈现装置能够执行如权利要求1至5中任一项所述的信息推送方法。
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