WO2021036830A1 - 一种折叠屏显示应用方法及电子设备 - Google Patents

一种折叠屏显示应用方法及电子设备 Download PDF

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Publication number
WO2021036830A1
WO2021036830A1 PCT/CN2020/109313 CN2020109313W WO2021036830A1 WO 2021036830 A1 WO2021036830 A1 WO 2021036830A1 CN 2020109313 W CN2020109313 W CN 2020109313W WO 2021036830 A1 WO2021036830 A1 WO 2021036830A1
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WIPO (PCT)
Prior art keywords
electronic device
application
interface
screen
state
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PCT/CN2020/109313
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English (en)
French (fr)
Inventor
李卫
李岳朋
韦行海
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华为技术有限公司
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Publication of WO2021036830A1 publication Critical patent/WO2021036830A1/zh

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/1633Constructional details or arrangements of portable computers not specific to the type of enclosures covered by groups G06F1/1615 - G06F1/1626
    • G06F1/1637Details related to the display arrangement, including those related to the mounting of the display in the housing
    • G06F1/1641Details related to the display arrangement, including those related to the mounting of the display in the housing the display being formed by a plurality of foldable display components
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces

Definitions

  • the embodiments of the present application relate to the field of electronic technology, and in particular, to a method and electronic device for a folding screen display application.
  • the process of matching playmates in a mobile game requires the user to wait for a certain period of time before joining the game team.
  • a video application installed in a mobile phone will play an advertisement for a period of time before the video application plays a video, and it needs to wait for the advertisement to finish playing before starting to play the video.
  • the embodiments of the present application provide a folding screen display application method and electronic device, which can improve the user's time utilization rate in the application waiting scenario during the user's use of the electronic device, and improve the user experience.
  • the embodiments of the present application provide a folding screen display application method.
  • the method can be applied to an electronic device including a folding screen.
  • the electronic device can be folded so that the folding screen forms multiple display areas.
  • the method can include: When the device is in the unfolded state, the first interface is displayed on the folding screen, where the first interface is the display interface of the first application; in response to the electronic device changing from the unfolded state to the folded state, the second interface is displayed on the main screen of the electronic device, The device continues to run the first application in the background, where the second interface is the display interface of the second application or the second interface is the main interface of the electronic device, and the status of the first application running in the background is consistent with the status running in the foreground; The device changes from the folded state to the unfolded state, and the electronic device displays the first interface.
  • the electronic device When the electronic device is in the expanded state and the folded state, different application interfaces are displayed to meet the user's operating habits under different screen sizes.
  • the electronic device transitions from the unfolded state to the folded state, it is ensured that the running state of the first application in the background is consistent with the state running in the foreground, so that the electronic device is in the unfolded state after being unfolded, and the first interface is displayed, for example, the first interface
  • the user can fold the electronic device to make the electronic device in the folded state display the second application, which improves the user's time utilization in the application waiting scene and brings a better experience for the user.
  • the first interface includes waiting information
  • the method further includes: in response to the electronic device displaying the first interface, the electronic device transitions from the unfolded state to the folded state, and the electronic device changes according to the waiting state.
  • the first instruction of the information is to continue to run the first application in the background; wherein, the first instruction is used to instruct the first application to continue to run in the background according to the status of the foreground running.
  • the electronic device may determine that the first interface is an interface of a waiting scene. In response to the electronic device changing from the unfolded state to the folded state, the electronic device may continue to run the first application in the background according to the first instruction of the waiting information. Since the status of the first application running in the background is consistent with the status of the foreground running, the user's utilization rate of the waiting time in the first interface is improved, and the user experience is improved.
  • that the electronic device continues to run the first application in the background includes: the electronic device intercepts the PAUSE command transmitted to the first application.
  • the electronic device can transmit the PAUSE command to the application.
  • the PAUSE command is used to instruct the corresponding application to run in the background.
  • the application is broken down into multiple processes running in the background, not in the foreground.
  • the electronic device can intercept the PAUSE command transmitted to the first application, so that the first application can continue to run in the background according to the status of the foreground running.
  • the electronic device continues to run the first application in the background, including: the electronic device transmits a second instruction to the first application, and the second instruction is used to instruct the first application to continue following the foreground The state of running is running.
  • the second interface may further include waiting information.
  • the waiting information in the second interface can prompt the user the waiting time of the first application in real time, so that the user can control the electronic device to run the first application in the foreground when the waiting time is reached, so that the user will not miss the waiting time of the first application The moment of end.
  • the electronic device after the electronic device continues to run the first application in the background, before the electronic device redisplays the first interface in response to the electronic device transitioning from the folded state to the unfolded state, It also includes: when the electronic device waits for the remaining waiting time for information to end, or at a preset time before the remaining waiting time for waiting for information ends, the electronic device displays the first prompt information; wherein, the first prompt information is used to indicate information waiting for information The remaining waiting time is over or is about to end.
  • the electronic device displays the first prompt message when the remaining waiting time for waiting for information ends, or at a preset time before the remaining waiting time for waiting for information ends, which can be used to prompt the user to control the electronic device to run the first application in the foreground as soon as possible .
  • the electronic device displays the first prompt information, including displaying the first prompt information on the second interface when the electronic device is in a folded state.
  • the electronic device in response to the electronic device changing from the folded state to the unfolded state, displays the first interface, which specifically includes: the electronic device is waiting for the remaining waiting time for the information to end or waiting for the information After the remaining waiting time is over, in response to the electronic device changing from the folded state to the unfolded state, the electronic device displays the display interface of the first application after the remaining waiting time ends.
  • the first instruction may include the remaining waiting time.
  • the method may further include: the electronic device recognizes the waiting information of the first interface, and determines the remaining waiting time.
  • the second interface may be a display interface of the second application.
  • the second application is an application that the electronic device runs in the background.
  • the second application is an application that the electronic device runs for a preset time or the running time is greater than a preset threshold.
  • the second application is an application pre-configured in the electronic device.
  • the method may further include: the electronic device may play audio information of the first application.
  • the waiting information includes: a countdown icon, a waiting time text message, or a pause message.
  • embodiments of the present application provide an electronic device, which includes: a folding screen, a memory, and one or more processors; the electronic device can be folded such that the folding screen forms multiple display areas; the folding screen, a memory, and One or more processors are coupled.
  • the memory is used to store computer program codes.
  • the computer program codes include computer instructions. When one or more processors execute the computer instructions, the processor is used to control the folding screen to display the first interface when the electronic device is in the unfolded state, and the folding screen is used for , The first interface is displayed under the control of the processor, where the first interface is a display interface of the first application.
  • the processor is also used to, in response to the electronic device changing from the unfolded state to the folded state, control the main screen when the electronic device is in the folded state to display the second interface, run the first application in the background, and the folding screen is used to control the electronic device to be in the folded state
  • the main screen at time displays a second interface, where the second interface is the display interface of the second application or the second interface is the main interface of the electronic device, and the status of the first application running in the background is consistent with the status of the foreground running.
  • the processor is also used for controlling the folding screen to display the first interface in response to the electronic device changing from the folded state to the unfolded state, and the folding screen is also used for displaying the first interface under the control of the processor.
  • the first interface includes waiting information
  • the processor is further configured to: after the electronic device changes from the unfolded state to the folded state, continue in the background according to the first instruction of the waiting information Run the first application, where the first instruction is used to instruct the first application to continue running in the background according to the foreground running state.
  • the processor is further configured to control the folding screen to display the first time when the remaining waiting time for waiting for information ends, or at a preset time before the remaining waiting time for waiting for information ends.
  • a prompt message the folding screen is also used to display the first prompt message under the control of the processor, where the first prompt message is used to indicate that the remaining time of waiting for the message is over or is about to end.
  • the processor when the electronic device is in the folded state, the processor is also used to control the main screen in the folded state to display the first prompt information on the second interface, and the folding screen is also used to , The first prompt message is displayed on the second interface.
  • the processor is further configured to respond to the electronic device changing from the folded state to the unfolded state when the remaining waiting time for waiting for information ends or after the remaining waiting time for waiting for information ends.
  • the folding screen is controlled to display the display interface of the first application after the remaining waiting time ends, and the folding screen is also used to display the display interface of the first application after the remaining waiting time ends.
  • the processor is further configured to identify waiting information in the first interface and determine the waiting time.
  • the processor is further configured to play audio information of the first application.
  • the embodiments of the present application also provide a chip system, which is applied to an electronic device including the above-mentioned folding screen.
  • the electronic device can be folded so that the folding screen forms multiple display areas, and the chip system includes one or more interface circuits and one or more processors.
  • the interface circuit and the processor are interconnected by wires.
  • the interface circuit is used to receive a signal from the memory of the electronic device and send the signal to the processor, and the signal includes a computer instruction stored in the memory.
  • the processor executes the computer instructions
  • the electronic device executes the method as in the first aspect and any one of its possible implementation manners.
  • an embodiment of the present application provides a computer storage medium, including computer instructions.
  • the computer instructions When the computer instructions are executed on an electronic device, the electronic device can execute the method as in the first aspect and any one of its possible implementation manners. .
  • the embodiments of the present application provide a computer program product provided by the embodiments of the present application.
  • the computer program product runs on a computer, the computer can execute the design methods as in the first aspect and any one of its possible design methods. method.
  • the electronic equipment in the second aspect and any of its possible implementations provided above, the chip system in the third aspect, the computer storage medium in the fourth aspect, and the computer program product in the fifth aspect can achieve For the beneficial effects, reference may be made to the beneficial effects in the first aspect and any of its possible implementation manners, which will not be repeated here.
  • FIG. 1 is a schematic diagram of the morphological structure of an electronic device provided by an embodiment of the application
  • FIG. 2 is a schematic diagram of the morphological structure of another electronic device provided by an embodiment of the application.
  • FIG. 3 is a schematic diagram of the hardware structure of an electronic device provided by an embodiment of the application.
  • 4A is a schematic diagram of the principle of calculating the included angle ⁇ between the A screen and the B screen provided by an embodiment of the application;
  • 4B is a schematic diagram of an example of a geographic coordinate system provided by an embodiment of this application.
  • FIG. 5 is a schematic diagram of an example of a software architecture of an electronic device provided by an embodiment of the application.
  • FIG. 6 is a schematic diagram of a display interface of an electronic device provided by an embodiment of the application.
  • FIG. 7 is a flowchart of a folding screen display application method provided by an embodiment of the application.
  • FIG. 8 is a schematic diagram of a display interface of another electronic device provided by an embodiment of the application.
  • FIG. 9 is a schematic diagram of a display interface of another electronic device provided by an embodiment of the application.
  • FIG. 10 is a schematic structural diagram of a chip system provided by an embodiment of the application.
  • first and second are only used for descriptive purposes, and cannot be understood as indicating or implying relative importance or implicitly indicating the number of indicated technical features. Therefore, the features defined with “first” and “second” may explicitly or implicitly include one or more of these features. In the description of the present embodiment, unless otherwise specified, "plurality" means two or more.
  • the electronic device system when the electronic device is running an application, the electronic device system will keep the application process as long as possible. In the process of using electronic devices, when an application is exited by the user, it will not be immediately killed by the system, but when the Android system memory is insufficient, in order to create a new process, or to run more important processes for the system, or to ensure that the system The system will kill some processes according to priority to reclaim memory.
  • the Android system may decide which process to kill according to the relative importance of different application processes to the user, or the Android system may decide which application process to kill according to the application whitelist in the electronic device. Background keep-alive means that the process can run in the background and remain unkilled.
  • the WeChat application When the WeChat application is running in the background, it can still receive messages sent by other electronic devices. That is, when the WeChat application is running in the background, if the system memory is insufficient, other processes in the WeChat application can be killed, and only the process that receives messages can be kept alive. It is understandable that the method to keep the process alive is that the system does not detect and kill the process, that is, the system notifies the service program that performs the killing operation to skip the target process. Therefore, when an application is running in the background, keeping the application alive in the background does not mean that the status of the application running in the background is consistent with the status of the application running in the foreground, but it is to ensure that certain processes of the application are not checked and killed by the system.
  • the video application when the application running on the electronic device is a video application, during the video playback process, if the user's exit from the video application is detected, the video application will be switched to the background operation by the electronic device.
  • the electronic device cannot directly display the video that was interrupted by the video application last time, but displays an interface of the video application.
  • This method does not guarantee that the application will continue to run in the background.
  • the current scene in an application is a waiting scene, such as the advertising playing time, the opening video playing time or the ending video playing time in the video application, or the scene waiting for the player to join in the game application
  • the user is waiting in the waiting scene. You can switch to other applications in the electronic device.
  • the user switches back to the application again, he still needs to wait in the waiting scene.
  • the background keep-alive only guarantees that the application will not be killed, but does not guarantee that the application will continue to run in the background. .
  • the application switching method is similar to that of non-folding electronic devices, and this application switching method does not take advantage of the characteristics of the folding screen electronic devices.
  • the existing background keep-alive method does not really guarantee that the application will continue to run in the background.
  • the embodiments of the present application provide a method for displaying a folding screen.
  • the method can be applied to an electronic device including a folding screen.
  • the electronic device displays different Application interface.
  • the folding screen displays the interface of the first application.
  • the electronic device changes from the unfolded state to the folded state, the electronic device displays the interface or main interface of the second application, and the electronic device can continue to run the first application in the background.
  • the state of the first application running in the background is consistent with the state of running in the foreground.
  • the electronic device When the electronic device changes from the folded state to the unfolded state, the electronic device displays the display interface of the first application again.
  • the application When the application is running in the background keep-alive mode, it can truly ensure that the application running state is consistent with the foreground running state, and the user experience is improved.
  • the electronic devices including the folding screen in the embodiment of the present application can be divided into two categories: one is the electronic device with the folding screen folded outward, and the other is the electronic device with the folding screen folded inward.
  • the electronic device can be folded so that the folding screen forms multiple display areas. For example, the electronic device can be folded along the edge of the folding screen or the folding axis to form the first screen and the second screen.
  • FIG. 1 is a schematic diagram of the product configuration of an electronic device that is folded outwards according to an embodiment of the present application
  • FIG. 1 is a schematic diagram of the configuration of the electronic device 100 that is folded outwards when it is fully unfolded.
  • the electronic device 100 can be folded along the folding edge in the direction shown in Figure 1 (a) to form the first screen and the second screen shown in Figure 1 (b).
  • the electronic device 100 can continue to be folded along the folded edge to form FIG. 1(c) shows a schematic diagram of the electronic device 100 after being completely folded. After the electronic device 100 is completely folded, the first screen and the second screen are opposite to each other. When the electronic device is in the folded state, the first screen or the second screen can be displayed as the main screen.
  • the interface when the electronic device is in the folded state, the interface can be displayed on the first screen or the second screen; when the electronic device is in the unfolded state, the interface can be displayed on the first screen and the second screen.
  • FIG. 2 is a schematic diagram of a product form of an electronic device 100 that is folded inwardly according to an embodiment of the present application.
  • (A) in FIG. 2 is a schematic diagram of the electronic device 100 folded inward when it is fully unfolded.
  • the electronic device 100 can be folded along the folding edge in the direction shown in FIG. 2(a) to form the first screen and the second screen shown in FIG. 2(b).
  • the electronic device 100 continues to be folded along the folding edge to form the fully folded shape of the electronic device 100 shown in FIG. 2(c).
  • the first screen and the second screen face each other, and both the first screen and the second screen are invisible to the user.
  • the electronic device that is folded inward may also include a third screen.
  • the third screen is arranged on the back of the first screen or the second screen. It is understandable that for the electronic device that is folded inward, the third screen is visible to the user when it is in the folded state and the unfolded state.
  • the interface is displayed on the third screen, and when the electronic device is in the unfolded state, the interface can be displayed on the first and second screens.
  • the first screen or the second screen can be used as the main screen.
  • the first screen and the second screen are invisible to the user, and the third screen is used as the main screen.
  • the value range of the angle ⁇ between the first screen and the second screen of an electronic device including a folding screen is [0°, 180 °].
  • P is the preset angle threshold. P may be determined according to the usage habits of a large number of users using the folding screen; or, P may be set by the user in the electronic device.
  • the preset angle threshold P in the embodiment of the present application may be greater than 90°.
  • the value range of the preset angle threshold P may be (90°, 180°).
  • the preset angle threshold P may be 100°, 120°, 135°, 140°, 145°, 150°, or the like.
  • the at least two screens formed by folding the electronic device in the embodiments of the present application may be multiple independent screens. It can also be a complete screen with a one-piece structure, but it is folded to form at least two parts.
  • the folding screen may be a flexible folding screen.
  • the flexible folding screen includes folding edges made of flexible materials. Part or all of the flexible folding screen is made of flexible materials.
  • the at least two screens formed after the flexible folding screen is folded are a complete screen with an integrated structure, but are folded to form at least two parts.
  • the folding screen of the electronic device may be a multi-screen folding screen.
  • the multi-screen folding screen may include multiple (two or more) screens.
  • the multiple screens are multiple individual display screens. These multiple screens can be connected by folding shafts in sequence. Each screen can be rotated around a folding axis connected to it to realize the folding of multi-screen folding screens.
  • FIGS. 1 and 2 taking the folding screen as a flexible folding screen as an example, the folding screen in the embodiment of the present application will be described.
  • the folding screen is a flexible folding screen as an example to describe the method provided in the embodiments of the present application.
  • the electronic device in the embodiments of the present application may be a mobile phone, a tablet computer, a desktop computer, a laptop, a handheld computer, a notebook computer, an ultra-mobile personal computer (UMPC), a netbook, and a cellular phone.
  • FIG. 3 is a schematic structural diagram of an electronic device 100 provided by an embodiment of this application.
  • the electronic device 100 may include: a processor 110, an external memory interface 120, an internal memory 121, a universal serial bus (USB) interface 130, a charging management module 140, a power management module 141, and a battery 142, antenna 1, antenna 2, mobile communication module 150, wireless communication module 160, audio module 170, speaker 170A, receiver 170B, microphone 170C, earphone jack 170D, sensor module 180, buttons 190, motor 191, indicator 192, camera 193, a display screen 194, and a subscriber identification module (subscriber identification module, SIM) card interface 195, etc.
  • SIM subscriber identification module
  • the aforementioned sensor module 180 may include a pressure sensor 180A, a gyroscope sensor 180B, an air pressure sensor 180C, a magnetic sensor 180D, an acceleration sensor 180E, a distance sensor 180F, a proximity light sensor 180G, a fingerprint sensor 180H, a temperature sensor 180J, and a touch sensor 180K, Ambient light sensor 180L and bone conduction sensor 180M and other sensors.
  • the structure illustrated in this embodiment does not constitute a specific limitation on the electronic device 100.
  • the electronic device 100 may include more or fewer components than shown, or combine certain components, or split certain components, or arrange different components.
  • the illustrated components can be implemented in hardware, software, or a combination of software and hardware.
  • the processor 110 may include one or more processing units.
  • the processor 110 may include an application processor (AP), a modem processor, a graphics processing unit (GPU), and an image signal processor. (image signal processor, ISP), controller, memory, video codec, digital signal processor (digital signal processor, DSP), baseband processor, and/or neural-network processing unit (NPU) Wait.
  • AP application processor
  • modem processor modem processor
  • GPU graphics processing unit
  • image signal processor image signal processor
  • ISP image signal processor
  • controller memory
  • video codec digital signal processor
  • DSP digital signal processor
  • NPU neural-network processing unit
  • the different processing units may be independent devices or integrated in one or more processors.
  • the controller may be the nerve center and command center of the electronic device 100.
  • the controller can generate operation control signals according to the instruction operation code and timing signals to complete the control of fetching and executing instructions.
  • a memory may also be provided in the processor 110 to store instructions and data.
  • the memory in the processor 110 is a cache memory.
  • the memory can store instructions or data that the processor 110 has just used or used cyclically. If the processor 110 needs to use the instruction or data again, it can be directly called from the memory. Repeated accesses are avoided, the waiting time of the processor 110 is reduced, and the efficiency of the system is improved.
  • the processor 110 may include one or more interfaces.
  • Interfaces can include integrated circuit (I2C) interfaces, integrated circuit built-in audio (inter-integrated circuit sound, I2S) interfaces, pulse code modulation (PCM) interfaces, universal asynchronous transmitters receiver/transmitter, UART) interface, mobile industry processor interface (MIPI), general-purpose input/output (GPIO) interface, subscriber identity module (SIM) interface, and / Or Universal Serial Bus (USB) interface, etc.
  • I2C integrated circuit
  • I2S integrated circuit built-in audio
  • PCM pulse code modulation
  • UART mobile industry processor interface
  • MIPI mobile industry processor interface
  • GPIO general-purpose input/output
  • SIM subscriber identity module
  • USB Universal Serial Bus
  • the interface connection relationship between the modules illustrated in this embodiment is merely a schematic description, and does not constitute a structural limitation of the electronic device 100.
  • the electronic device 100 may also adopt different interface connection modes in the above-mentioned embodiments, or a combination of multiple interface connection modes.
  • the charging management module 140 is used to receive charging input from the charger.
  • the charger can be a wireless charger or a wired charger.
  • the charging management module 140 may receive the charging input of the wired charger through the USB interface 130.
  • the charging management module 140 may receive the wireless charging input through the wireless charging coil of the electronic device 100. While the charging management module 140 charges the battery 142, it can also supply power to the electronic device through the power management module 141.
  • the power management module 141 is used to connect the battery 142, the charging management module 140 and the processor 110.
  • the power management module 141 receives input from the battery 142 and/or the charge management module 140, and supplies power to the processor 110, the internal memory 121, the external memory, the display screen 194, the camera 193, and the wireless communication module 160.
  • the power management module 141 can also be used to monitor parameters such as battery capacity, battery cycle times, and battery health status (leakage, impedance).
  • the power management module 141 may also be provided in the processor 110.
  • the power management module 141 and the charging management module 140 may also be provided in the same device.
  • the wireless communication function of the electronic device 100 can be implemented by the antenna 1, the antenna 2, the mobile communication module 150, the wireless communication module 160, the modem processor, and the baseband processor.
  • the antenna 1 and the antenna 2 are used to transmit and receive electromagnetic wave signals.
  • Each antenna in the electronic device 100 can be used to cover a single or multiple communication frequency bands. Different antennas can also be reused to improve antenna utilization.
  • Antenna 1 can be multiplexed as a diversity antenna of a wireless local area network.
  • the antenna can be used in combination with a tuning switch.
  • the mobile communication module 150 can provide a wireless communication solution including 2G/3G/4G/5G and the like applied to the electronic device 100.
  • the mobile communication module 150 may include at least one filter, switch, power amplifier, low noise amplifier (LNA), etc.
  • the mobile communication module 150 can receive electromagnetic waves by the antenna 1, and perform processing such as filtering, amplifying and transmitting the received electromagnetic waves to the modem processor for demodulation.
  • the mobile communication module 150 can also amplify the signal modulated by the modem processor, and convert it into electromagnetic wave radiation via the antenna 1.
  • at least part of the functional modules of the mobile communication module 150 may be provided in the processor 110.
  • at least part of the functional modules of the mobile communication module 150 and at least part of the modules of the processor 110 may be provided in the same device.
  • the modem processor may include a modulator and a demodulator.
  • the modulator is used to modulate the low frequency baseband signal to be sent into a medium and high frequency signal.
  • the demodulator is used to demodulate the received electromagnetic wave signal into a low-frequency baseband signal. Then the demodulator transmits the demodulated low-frequency baseband signal to the baseband processor for processing. After the low-frequency baseband signal is processed by the baseband processor, it is passed to the application processor.
  • the application processor outputs a sound signal through an audio device (not limited to the speaker 170A, the receiver 170B, etc.), or displays an image or video through the display screen 194.
  • the modem processor may be an independent device. In other embodiments, the modem processor may be independent of the processor 110 and be provided in the same device as the mobile communication module 150 or other functional modules.
  • the wireless communication module 160 can provide applications on the electronic device 100 including wireless local area networks (WLAN) (such as wireless fidelity (Wi-Fi) networks), bluetooth (BT), and global navigation satellites.
  • WLAN wireless local area networks
  • BT wireless fidelity
  • BT wireless fidelity
  • GNSS global navigation satellite system
  • FM frequency modulation
  • NFC near field communication technology
  • IR infrared technology
  • the wireless communication module 160 may be one or more devices integrating at least one communication processing module.
  • the wireless communication module 160 receives electromagnetic waves via the antenna 2, frequency modulates and filters the electromagnetic wave signals, and sends the processed signals to the processor 110.
  • the wireless communication module 160 may also receive the signal to be sent from the processor 110, perform frequency modulation, amplify it, and convert it into electromagnetic waves to radiate through the antenna 2.
  • the antenna 1 of the electronic device 100 is coupled with the mobile communication module 150, and the antenna 2 is coupled with the wireless communication module 160, so that the electronic device 100 can communicate with the network and other devices through wireless communication technology.
  • the wireless communication technology may include global system for mobile communications (GSM), general packet radio service (GPRS), code division multiple access (CDMA), broadband Code division multiple access (wideband code division multiple access, WCDMA), time-division code division multiple access (TD-SCDMA), long term evolution (LTE), BT, GNSS, WLAN, NFC , FM, and/or IR technology, etc.
  • the GNSS may include global positioning system (GPS), global navigation satellite system (GLONASS), Beidou navigation satellite system (BDS), quasi-zenith satellite system (quasi -zenith satellite system, QZSS) and/or satellite-based augmentation systems (SBAS).
  • GPS global positioning system
  • GLONASS global navigation satellite system
  • BDS Beidou navigation satellite system
  • QZSS quasi-zenith satellite system
  • SBAS satellite-based augmentation systems
  • the electronic device 100 implements a display function through a GPU, a display screen 194, an application processor, and the like.
  • the GPU is an image processing microprocessor, which is connected to the display screen 194 and the application processor.
  • the GPU is used to perform mathematical and geometric calculations for graphics rendering.
  • the processor 110 may include one or more GPUs, which execute program instructions to generate or change display information.
  • the display screen 194 is used to display images, videos, and the like.
  • the display screen 194 includes a display panel.
  • the display panel can adopt liquid crystal display (LCD), organic light-emitting diode (OLED), active matrix organic light-emitting diode or active-matrix organic light-emitting diode (active-matrix organic light-emitting diode).
  • LCD liquid crystal display
  • OLED organic light-emitting diode
  • active matrix organic light-emitting diode active-matrix organic light-emitting diode
  • active-matrix organic light-emitting diode active-matrix organic light-emitting diode
  • emitting diode AMOLED, flexible light-emitting diode (FLED), Miniled, MicroLed, Micro-oLed, quantum dot light-emitting diode (QLED), etc.
  • the electronic device 100 can realize a shooting function through an ISP, a camera 193, a video codec, a GPU, a display screen 194, and an application processor.
  • the ISP is used to process the data fed back by the camera 193. For example, when taking a picture, the shutter is opened, the light is transmitted to the photosensitive element of the camera through the lens, the light signal is converted into an electrical signal, and the photosensitive element of the camera transmits the electrical signal to the ISP for processing and is converted into an image visible to the naked eye.
  • ISP can also optimize the image noise, brightness, and skin color. ISP can also optimize the exposure, color temperature and other parameters of the shooting scene.
  • the ISP may be provided in the camera 193.
  • the camera 193 is used to capture still images or videos.
  • the object generates an optical image through the lens and is projected to the photosensitive element.
  • the photosensitive element may be a charge coupled device (CCD) or a complementary metal-oxide-semiconductor (CMOS) phototransistor.
  • CMOS complementary metal-oxide-semiconductor
  • the photosensitive element converts the optical signal into an electrical signal, and then transfers the electrical signal to the ISP to convert it into a digital image signal.
  • ISP outputs digital image signals to DSP for processing.
  • DSP converts digital image signals into standard RGB, YUV and other formats of image signals.
  • the electronic device 100 may include one or N cameras 193, and N is a positive integer greater than one.
  • Digital signal processors are used to process digital signals. In addition to digital image signals, they can also process other digital signals. For example, when the electronic device 100 selects a frequency point, the digital signal processor is used to perform Fourier transform on the energy of the frequency point.
  • Video codecs are used to compress or decompress digital video.
  • the electronic device 100 may support one or more video codecs. In this way, the electronic device 100 can play or record videos in multiple encoding formats, such as: moving picture experts group (MPEG) 1, MPEG2, MPEG3, MPEG4, and so on.
  • MPEG moving picture experts group
  • MPEG2 MPEG2, MPEG3, MPEG4, and so on.
  • NPU is a neural-network (NN) computing processor.
  • NN neural-network
  • applications such as intelligent cognition of the electronic device 100 can be realized, such as image recognition, face recognition, voice recognition, text understanding, and so on.
  • the NPU may recognize the first interface of the first application through an image recognition algorithm, and determine the countdown duration of the countdown icon in the first interface of the first application.
  • the external memory interface 120 may be used to connect an external memory card, such as a Micro SD card, to expand the storage capacity of the electronic device 100.
  • the external memory card communicates with the processor 110 through the external memory interface 120 to realize the data storage function. For example, save music, video and other files in an external memory card.
  • the internal memory 121 may be used to store computer executable program code, where the executable program code includes instructions.
  • the processor 110 executes various functional applications and data processing of the electronic device 100 by running instructions stored in the internal memory 121.
  • the processor 110 may execute instructions stored in the internal memory 121, and the internal memory 121 may include a storage program area and a storage data area.
  • the storage program area can store an operating system, at least one application program (such as a sound playback function, an image playback function, etc.) required by at least one function.
  • the data storage area can store data (such as audio data, phone book, etc.) created during the use of the electronic device 100.
  • the internal memory 121 may include a high-speed random access memory, and may also include a non-volatile memory, such as at least one magnetic disk storage device, a flash memory device, a universal flash storage (UFS), and the like.
  • the electronic device 100 can implement audio functions through the audio module 170, the speaker 170A, the receiver 170B, the microphone 170C, the earphone interface 170D, and the application processor. For example, music playback, recording, etc.
  • the audio module 170 is used to convert digital audio information into an analog audio signal for output, and is also used to convert an analog audio input into a digital audio signal.
  • the audio module 170 can also be used to encode and decode audio signals.
  • the audio module 170 may be provided in the processor 110, or part of the functional modules of the audio module 170 may be provided in the processor 110.
  • the speaker 170A also called “speaker” is used to convert audio electrical signals into sound signals.
  • the receiver 170B also called “earpiece”, is used to convert audio electrical signals into sound signals.
  • the microphone 170C also called “microphone”, “microphone”, is used to convert sound signals into electrical signals.
  • the earphone interface 170D is used to connect wired earphones.
  • the earphone interface 170D may be a USB interface 130, or a 3.5mm open mobile terminal platform (OMTP) standard interface, and a cellular telecommunications industry association (cellular telecommunications industry association of the USA, CTIA) standard interface.
  • OMTP open mobile terminal platform
  • CTIA cellular telecommunications industry association of the USA, CTIA
  • the pressure sensor 180A is used to sense the pressure signal and can convert the pressure signal into an electrical signal.
  • the pressure sensor 180A may be provided on the display screen 194.
  • the capacitive pressure sensor may include at least two parallel plates with conductive material.
  • the electronic device 100 determines the intensity of the pressure according to the change in capacitance.
  • the electronic device 100 detects the intensity of the touch operation according to the pressure sensor 180A.
  • the electronic device 100 may also calculate the touched position according to the detection signal of the pressure sensor 180A.
  • touch operations that act on the same touch position but have different touch operation strengths may correspond to different operation instructions.
  • the electronic device 100 may collect the pressing force (or called pressing pressure) of the touch operation input by the user on the touch screen (ie, the display screen 194) through the pressure sensor 180A.
  • the gyro sensor 180B may be used to determine the movement posture of the electronic device 100.
  • the angular velocity of the electronic device 100 around three axes ie, x, y, and z axes
  • the gyro sensor 180B can be used for image stabilization.
  • the gyro sensor 180B detects the shake angle of the electronic device 100, calculates the distance that the lens module needs to compensate according to the angle, and allows the lens to counteract the shake of the electronic device 100 through reverse movement to achieve anti-shake.
  • the gyro sensor 180B can also be used for navigation and somatosensory game scenes.
  • the folding screen of the electronic device 100 can be folded to form multiple screens.
  • Each screen may include a gyroscope sensor 180B for measuring the orientation of the corresponding screen (that is, the direction vector of the orientation).
  • the electronic device 100 can determine the angle between adjacent screens according to the measured angle change of the orientation of each screen.
  • the electronic device includes a folding screen. After the electronic device is folded, the folding screen is divided into multiple display areas, and each display area is called a screen.
  • Each screen may include a gyro sensor 180B for measuring the orientation of the corresponding screen (that is, the direction vector of the orientation).
  • the electronic device is folded to form a first screen and a second screen. Both the first screen and the second screen are equipped with a gyro sensor 180B, which can measure the first screen and the second screen respectively.
  • the orientation of the second screen The electronic device determines the angle between the first screen and the second screen according to the measured change in the orientation angle of each screen.
  • the electronic device 100 is folded to form the first screen (screen A in the figure) and the second screen (screen B in the figure) shown in FIG. 4A.
  • Screen A is provided with a gyro sensor A
  • screen B is provided with a gyro sensor.
  • the principle of measuring the orientation of screen A that is, the direction vector of orientation
  • the principle of measuring the orientation of screen B that is, the direction vector of orientation
  • the coordinate system of the gyroscope sensor is the geographic coordinate system.
  • the origin O of the geographic coordinate system is located at the point where the carrier (ie, the device containing the gyroscope sensor, such as the electronic device 100) is located, the x-axis points to the east (E) along the local latitude, and the y-axis is along the local meridian.
  • Pointing north (N) the z-axis points upward along the local geographic vertical, and forms a right-handed rectangular coordinate system with the x-axis and y-axis.
  • the plane formed by the x-axis and the y-axis is the local horizontal plane
  • the plane formed by the y-axis and the z-axis is the local meridian. Therefore, it is understandable that the coordinate system of the gyroscope sensor is: taking the gyroscope sensor as the origin O, pointing east along the local latitude line as the x-axis, pointing north along the local meridian line as the y-axis, and pointing upward along the local geographic vertical line ( That is, the opposite direction of the geographic vertical) is the z-axis.
  • the electronic device 100 uses the gyro sensor 180B provided in each screen to measure the direction vector of the orientation of each screen in the coordinate system of the gyro sensor provided in it.
  • the direction vector of the orientation of screen A in the coordinate system of gyroscope sensor A measured by the electronic device is vector z1
  • screen B is in the coordinate system of gyroscope sensor B
  • the direction vector of the direction in is the vector z2.
  • the electronic device 100 uses formula (1): The angle ⁇ between the vector z1 and the vector z2 can be calculated.
  • one or more other sensors can also be used to measure the angle ⁇ between the A screen and the B screen.
  • each screen of the folding screen can be provided with an acceleration sensor 180E.
  • the electronic device 100 (such as the processor 110) can use an acceleration sensor to measure the motion acceleration of each screen when it is rotated; then, according to the measured motion acceleration, calculate the angle of rotation of one screen relative to the other screen, that is, the difference between the A screen and the B screen. Angle ⁇ .
  • the above-mentioned gyro sensor 180B may be a virtual gyro sensor formed by cooperation of a plurality of other sensors.
  • the virtual gyro sensor can be used to calculate the angle between the adjacent screens of the folding screen, that is, the angle ⁇ between the A screen and the B screen.
  • the magnetic sensor 180D includes a Hall sensor.
  • the electronic device 100 may use the magnetic sensor 180D to detect the opening and closing of the flip holster.
  • the acceleration sensor 180E can detect the magnitude of the acceleration of the electronic device 100 in various directions (generally three axes). When the electronic device 100 is stationary, the magnitude and direction of gravity can be detected. It can also be used to identify the posture of electronic devices, and apply to applications such as horizontal and vertical screen switching, pedometers and so on.
  • the electronic device 100 can measure the distance by infrared or laser.
  • the proximity light sensor 180G may include, for example, a light emitting diode (LED) and a light detector such as a photodiode.
  • the light emitting diode may be an infrared light emitting diode.
  • the electronic device 100 emits infrared light to the outside through the light emitting diode.
  • the electronic device 100 uses a photodiode to detect infrared reflected light from nearby objects. When sufficient reflected light is detected, it can be determined that there is an object near the electronic device 100.
  • the ambient light sensor 180L is used to sense the brightness of the ambient light.
  • the electronic device 100 can adaptively adjust the brightness of the display screen 194 according to the perceived brightness of the ambient light.
  • the ambient light sensor 180L can also be used to automatically adjust the white balance when taking pictures.
  • the ambient light sensor 180L can also cooperate with the proximity light sensor 180G to detect whether the electronic device 100 is in the pocket to prevent accidental touch.
  • the fingerprint sensor 180H is used to collect fingerprints.
  • the electronic device 100 can use the collected fingerprint characteristics to realize fingerprint unlocking, access application locks, fingerprint photographs, fingerprint answering calls, and so on.
  • the temperature sensor 180J is used to detect temperature.
  • the electronic device 100 uses the temperature detected by the temperature sensor 180J to execute a temperature processing strategy. For example, when the temperature reported by the temperature sensor 180J exceeds a threshold value, the electronic device 100 reduces the performance of the processor located near the temperature sensor 180J, so as to reduce power consumption and implement thermal protection.
  • the electronic device 100 when the temperature is lower than another threshold, the electronic device 100 heats the battery 142 to avoid abnormal shutdown of the electronic device 100 due to low temperature.
  • the electronic device 100 boosts the output voltage of the battery 142 to avoid abnormal shutdown caused by low temperature.
  • Touch sensor 180K also called “touch panel”.
  • the touch sensor 180K may be disposed on the display screen 194, and the touch screen is composed of the touch sensor 180K and the display screen 194, which is also called a “touch screen”.
  • the touch sensor 180K is used to detect touch operations acting on or near it.
  • the touch sensor can pass the detected touch operation to the application processor to determine the type of touch event.
  • the visual output related to the touch operation can be provided through the display screen 194.
  • the touch sensor 180K may also be disposed on the surface of the electronic device 100, which is different from the position of the display screen 194.
  • the electronic device 100 can detect the touch operation input by the user on the touch screen through the touch sensor 180K, and collect the touch position, touch area, touch direction, and touch time of the touch operation on the touch screen. One or more of. In some embodiments, the electronic device 100 may combine the touch sensor 180K and the pressure sensor 180A to determine the touch position of the touch operation on the touch screen.
  • the button 190 includes a power-on button, a volume button, and so on.
  • the button 190 may be a mechanical button. It can also be a touch button.
  • the electronic device 100 may receive key input, and generate key signal input related to user settings and function control of the electronic device 100.
  • the motor 191 can generate vibration prompts.
  • the motor 191 can be used for incoming call vibration notification, and can also be used for touch vibration feedback.
  • touch operations that act on different applications can correspond to different vibration feedback effects.
  • Acting on touch operations in different areas of the display screen 194, the motor 191 can also correspond to different vibration feedback effects.
  • Different application scenarios for example: time reminding, receiving information, alarm clock, games, etc.
  • the touch vibration feedback effect can also support customization.
  • the indicator 192 may be an indicator light, which may be used to indicate the charging status, power change, or to indicate messages, missed calls, notifications, and so on.
  • the SIM card interface 195 is used to connect to the SIM card.
  • the SIM card can be inserted into the SIM card interface 195 or pulled out from the SIM card interface 195 to achieve contact and separation with the electronic device 100.
  • the electronic device 100 may support 1 or N SIM card interfaces, and N is a positive integer greater than 1.
  • the SIM card interface 195 can support Nano SIM cards, Micro SIM cards, SIM cards, etc.
  • the software system of the electronic device 100 may adopt a layered architecture, an event-driven architecture, a microkernel architecture, a microservice architecture, or a cloud architecture.
  • the embodiment of the present application takes an Android system with a layered architecture as an example to illustrate the software structure of the electronic device 100 by way of example.
  • FIG. 5 is a software structure block diagram of an electronic device 100 provided by an embodiment of the present application.
  • the layered architecture can divide the software into several layers, and each layer has a clear role and division of labor. Communication between layers through software interface.
  • the Android system is divided into three layers, from top to bottom, the application layer (referred to as the application layer), the application framework layer (referred to as the framework layer), and the kernel layer (also referred to as the driver layer).
  • the application layer can include a series of application packages. As shown in Figure 5, the application layer may include multiple application packages such as application 1 and application 2.
  • the application package can be applications such as camera, gallery, calendar, call, map, navigation, WLAN, Bluetooth, music, video, short message, and launcher.
  • the framework layer provides an application programming interface (application programming interface, API) and a programming framework for applications in the application layer.
  • the application framework layer includes some predefined functions.
  • the framework layer may include a window manager (WMS), an activity manager (AMS), a content provider, and a view system.
  • WMS window manager
  • AMS activity manager
  • content provider a content provider
  • view system a view system
  • the framework layer may also include a phone manager, a resource manager, a notification manager, etc. (not shown in the drawings).
  • the window manager WMS is used to manage window programs.
  • the window manager can obtain the size of the display, determine whether there is a status bar, lock the screen, take a screenshot, etc.
  • the activity manager AMS is used to manage the Activity, and is responsible for the startup, switching, scheduling of various components in the system, and the management and scheduling of applications.
  • the content provider is used to store and retrieve data and make these data accessible to applications.
  • the data may include videos, images, audios, phone calls made and received, browsing history and bookmarks, phone book, etc.
  • the view system includes visual controls, such as controls that display text, controls that display pictures, and so on.
  • the view system can be used to build applications.
  • the display interface can be composed of one or more views.
  • a display interface that includes a short message notification icon may include a view that displays text and a view that displays pictures.
  • the stored data file can be obtained through the content provider, and the interface can be displayed according to the obtained data file.
  • the data file stored in the content provider can also be modified.
  • the kernel layer is the layer between hardware and software.
  • the kernel layer contains at least display driver, camera driver, audio driver, and sensor driver.
  • the kernel layer is the layer between hardware and software.
  • the kernel layer can include display drivers, input/output device drivers (for example, keyboards, touch screens, earphones, speakers, microphones, etc.), camera drivers, audio drivers, and sensor drivers.
  • the kernel layer can generate a corresponding input event (such as a folding screen expansion event) according to the input operation and report the event to the application framework layer.
  • the interface display (including the main interface display mode and window display mode, etc.) is set by the activity management server AMS of the application framework layer.
  • the window management server WMS of the application framework layer draws the interface according to the settings of the AMS, and then sends the interface data to the display driver of the kernel layer, and the display driver displays the corresponding interface on the folding screen.
  • the display solution provided by the embodiment of the present application is implemented based on the freeform feature of Google and the multi-window multi-task infrastructure.
  • the activity manager AMS may include an Activity native management module and an Activity extension module.
  • the Activity native management module is used to manage the Activity, and is responsible for the startup, switching, scheduling of various components in the system, and the management and scheduling of applications.
  • the Activity expansion module is used to set the display mode and window display mode of the main interface according to the folding or unfolding state of the folding screen.
  • the folding screen of the electronic device 100 may switch from the folded state to the unfolded state, or from the unfolded state to the folded state.
  • the folding driver input/output device driver
  • the folding event may be triggered by the user's operation of controlling the folding screen to change from the above-mentioned folded state to the unfolded state, and is referred to as the folding event 1.
  • the folding event may be triggered by an operation that the user controls the folding screen to change from the unfolded state to the folded state, which is called folding event 2.
  • the folding driver can report folding events to the window manager WMS of the framework layer (ie application framework layer).
  • the window manager WMS can monitor the folding event, and after listening to the folding event, it can determine the size of the display screen (display).
  • the window manager WMS sends a display change event to the activity manager AMS, and the activity manager AMS sets the window mode and window properties.
  • the window manager WMS listens to the collapse event 1, it can determine that the display becomes larger, and send the display change event 1 to the activity manager AMS.
  • the display change event 1 is used to trigger the activity manager AMS to switch the window mode from full-screen mode to multi-window mode or single-window mode, and to adjust the properties of the window.
  • the view system obtains the data in the content provider and determines the displayed application interface, and the activity manager obtains the display interface in the view system, and displays the interface of the first application.
  • the window manager WMS listens to the collapse event 2, it can determine that the display becomes smaller and send the display change event 2 to the activity manager AMS.
  • the display change event 2 is used to trigger the activity manager AMS to switch the window mode from multi-window mode or single-window mode to full-screen mode, and to adjust the properties of the window.
  • the view system obtains the data in the content provider, determines the displayed application interface, and the activity manager obtains the display interface in the view system, and displays the interface of the second application.
  • the electronic device is in an expanded state, and the folding screen displays the display interface of the first application.
  • FIG. 6 shows that when the first application is a game application, it matches the interface of the game friend. The electronic device changes from the unfolded state to the folded state, and the electronic device displays the interface of the second application.
  • Figure 6 (b) shows that the first application is a display interface of "WeChat”. After a preset time, such as 20 seconds, the electronic device changes from the folded state to the unfolded state, and the electronic device displays the interface of the first application.
  • C in FIG. 6 shows that the electronic device changes from the folded state to the unfolded state, and the electronic device displays the display interface of the first application.
  • the electronic device is in an unfolded state, and the folding screen displays the interface of the first application.
  • the activity manager AMS requests the window manager WMS to draw the window and calls the display driver to display the interface: the electronic device is in a folded state, and the folding screen is divided into multiple display areas.
  • the interface or main interface of the second application is displayed on the home screen in the folded state.
  • the activity manager AMS requests the window manager WMS to draw a window and calls the display driver to display the interface.
  • the folding screen of the electronic device is in an expanded state, and the interface of the first application is displayed on the folding screen.
  • the following will take the electronic device as a mobile phone to illustrate the application method of the folding screen display in this application, taking the mobile phone as an example that is folded outward. Among them, when the mobile phone folded outward is in the folded state, the first screen or the second screen can be used as the main screen.
  • the flow of the method is shown in Figure 7, including steps 701-703:
  • Step 701 When the mobile phone is in the unfolded state, the first interface is displayed on the folding screen.
  • the first interface is the display interface of the first application.
  • the first application may be any application in the mobile phone.
  • the first application may be a video application, a game application, a short message application, or an instant messaging application (such as WeChat).
  • the mobile phone runs the first application in the foreground, it may be the display interface of the first application.
  • Step 702 In response to the mobile phone changing from the expanded state to the folded state, the second interface is displayed on the main screen of the mobile phone, and the mobile phone continues to run the first application in the background.
  • the second interface is the display interface of the second application or the second interface is the main interface of the mobile phone.
  • the main interface of the mobile phone may include multiple application icons.
  • the second application may be an application running on the mobile phone in the background; or, the second application is any application that the mobile phone runs within a preset time or the running time is greater than a preset threshold; or, the second application is a mobile phone Pre-configured applications in.
  • the mobile phone Within a preset time, the mobile phone counts the number of times each application has been run or the running time of each application. If the number of runs of "WeChat”, “Weibo” and “QQ" in the mobile phone application exceeds the preset threshold, the mobile phone You can select any one of the applications as the second application.
  • the state of the first application running in the background is consistent with the state of the first application running in the foreground.
  • the embodiment of the present application describes a specific method for the mobile phone to continue to run the first application in the background in response to the mobile phone changing from the unfolded state to the folded state.
  • the state of the first application running in the background is consistent with the state running in the foreground means that when the mobile phone is in the expanded state, if the first interface in the first application is a game player matching scene, as shown in Figure 6(a) Shows a scenario where a mobile phone user matches other game players in a game application.
  • This scenario is set with a countdown timer 601.
  • the countdown duration of the first application will not be changed. Pause, but can continue the countdown like it is running in the foreground. For example, when the mobile phone is in the expanded state, the remaining waiting time for the countdown of the first application is 20 seconds.
  • the first application In response to the mobile phone changing from the expanded state to the folded state, the first application is switched to the background to continue running, and the main screen of the mobile phone displays the interface of the second application. After the second application runs for 10 seconds in the foreground, the mobile phone changes from the folded state to the expanded state, the mobile phone displays the first application, and the remaining waiting time for the countdown of the first application is 10 seconds. That is, when the first application is running in the background, the remaining waiting time in the countdown icon of the first application will not stop, but can continue to count down in the background.
  • the life cycle of the Activity in the Android system can include: 1) When the Activity is started, the system first calls the onCreate method, then calls the onStart method, and finally calls onResume, and the Activity enters the running state. 2) When the current activity is overwritten by other activities or locked, the system will call the onPause method to suspend the execution of the current activity. 3) When the current Activity returns to the foreground or unlocks the screen from the covered state, the system will call the onResume method to enter the running state again. 4) The current Activity goes to the new Activity interface or press the Home button to return to the main screen. When it retreats to the background, the system will first call the onPause method, and then call the onStop method to enter the stagnant state.
  • the mobile phone when the mobile phone runs the first application in the foreground, the mobile phone responds from the expanded state to the folded state, the mobile phone displays the interface of the second application on the main screen, and the mobile phone switches the first application to run in the background.
  • the system will call the onPause() interface. After the system calls the onPause() interface, the first application will be suspended. That is, when the mobile phone is running the second application in the foreground, the first application is suspended in the background. It is understandable that when the first application is suspended in the background, the remaining waiting time in the countdown icon of the first application will also be suspended, and the countdown will not continue in the background.
  • the mobile phone continues to run the first application in the background according to the status of the foreground running, specifically referring to: when the mobile phone runs the first application in the background, the waiting time in the waiting information in the first interface continues to count down.
  • the mobile phone can continue to run the first application in the background according to the status of the foreground operation through the following two implementation methods.
  • Implementation method (1) In response to the mobile phone changing from the unfolded state to the folded state, the mobile phone intercepts the PAUSE command transmitted to the first application.
  • the mobile phone intercepts the PAUSE command transmitted to the first application, so that the status of the first application running in the background is consistent with the status of the foreground running. For example, the mobile phone does not call the onPause() interface. That is, when the first application is running in the background, the system does not call the onPause() interface, the first application will not receive the PAUSE command sent by the system, so the first application can continue to run in the background, and the remaining waiting time of the first application will not Is suspended, you can continue the countdown in the background.
  • Implementation mode (2) When the first application is running in the background, the mobile phone transmits a second instruction to the first application, and the second instruction is used to instruct the first application to continue running in the foreground running state.
  • the mobile phone may call the onPause() interface, and transmit a second instruction through the onPause() interface to instruct the first application to continue to run in the foreground running state.
  • the mobile phone can call the onPause() interface and transmit the second instruction through the onPause() interface.
  • the first application can continue to run in the background as it is running in the foreground.
  • the remaining waiting time of the first application may continue to count down in the background as if it were running in the foreground.
  • the mobile phone transmits the continue running instruction through the onPause() interface the running logic of the first application needs to be modified.
  • Step 703 In response to the mobile phone changing from the folded state to the expanded state, the mobile phone displays the first interface.
  • the first application continues to run in the background, and the second application is displayed on the main screen of the mobile phone.
  • the phone changes from the folded state to the expanded state, the phone displays the first interface, the first application also runs in the background for a preset time, the first interface is after the first application continues to run in the background for a preset time Display interface.
  • (a) represents the first interface when the first application is a game application
  • (b) represents the display interface of the second application ("WeChat") when the mobile phone changes from the expanded state to the folded state
  • (C) means that when the mobile phone changes from the folded state to the unfolded state, the mobile phone displays the first interface.
  • the first interface is the interface for the game to match players.
  • the figure includes a countdown timer 601 with a time of 30 seconds. After the second interface runs for 20 seconds in the foreground, the mobile phone changes from the folded state to the unfolded state, and the mobile phone displays the first interface.
  • the countdown 601 in an interface is 10 seconds.
  • the first interface may also include waiting information.
  • the first application can be run in the background according to the waiting information.
  • the mobile phone continues to run the first application in the background according to the first instruction of waiting for information.
  • the first instruction is used to instruct the first application to continue running in the background according to the status of the foreground running.
  • the mobile phone can also recognize that the first interface is an interface of a waiting scene according to the waiting information included in the first interface.
  • the first interface may be the game player matching interface shown in FIG. 6(a), and it is necessary to wait for other players to join the game before starting the game.
  • the first interface may be a waiting interface when the game character dies, and the game character needs to wait for a preset time before the game character can be resurrected and the game can continue.
  • the first application is a video application, and the first interface may be an advertisement playing interface before the video is played. It is necessary to wait for the advertisement playing time to end before playing the video.
  • the waiting information on the first interface may include the waiting time.
  • the first interface is the game player matching interface shown in Figure 6(a)
  • the waiting time 601 is 30 seconds
  • the waiting time 601 is the time waiting for other players to join the game.
  • the current scenes in the application are waiting scenes that require the user to wait for a period of time, and the mobile phone can recognize the waiting scenes in the application.
  • the way for the mobile phone to recognize the current scene of the application as a waiting scene may be to set a scene recognition channel in the mobile phone, the scene recognition channel may include a function, and the scene recognition channel may recognize the current scene of the application.
  • the first application runs in the foreground, and the software development kit (SDK) of the first application can establish a connection with the scene recognition channel through an application program interface (API).
  • SDK software development kit
  • the scene recognition channel identifies the first interface currently displayed by the first application, and determines that this interface is an interface waiting for the scene.
  • the SDK of the first application sends a display instruction to the controller of the mobile phone through the API, and the display instruction is used to indicate that the first interface of the first application is a waiting scene.
  • the mobile phone can also use other methods to identify the display interface of the first application running in the foreground as a waiting scene, and the specific method is not limited.
  • the mobile phone can recognize the waiting information in the first interface, and if it is determined that the first interface includes the waiting information, it is determined that the first interface is the waiting interface.
  • the waiting information in the first interface may be a countdown icon, a waiting time text message, or a pause message.
  • the mobile phone recognizes that the first interface includes words such as "advertisement time", “waiting for matching”, “waiting for resurrection” or “countdown”, it determines that this interface is a waiting interface.
  • the mobile phone When the user uses the mobile phone, the mobile phone is in an unfolded state. If the first interface is a waiting scene interface, and the user wants to use other applications during the waiting time of the waiting scene, the mobile phone responds from the expanded state to the folded state, the main screen of the mobile phone displays the second application, and the mobile phone runs the first application in the background . In order to provide a better user experience, the mobile phone can remind the user when the waiting time in the waiting scene ends or is about to end, so that the user will not miss the end of the waiting time.
  • the first interface is a waiting scene interface
  • the mobile phone responds from the expanded state to the folded state
  • the main screen of the mobile phone displays the second application
  • the mobile phone runs the first application in the background .
  • the mobile phone can remind the user when the waiting time in the waiting scene ends or is about to end, so that the user will not miss the end of the waiting time.
  • the second interface may include waiting information.
  • the first interface is an interface of the waiting scene, the waiting information in the waiting scene is recognized, and the waiting information in the first interface is displayed on the second interface.
  • the waiting information in the waiting scene is identified, the remaining waiting time in the waiting information is determined, and the remaining waiting time is displayed on the second interface in a countdown manner.
  • the second interface is a "WeChat" interface, and the waiting information in the first interface is displayed on the second interface in a countdown manner.
  • the second interface may also display the first prompt information.
  • the mobile phone displays the first prompt information.
  • the mobile phone displays the first prompt information.
  • the first prompt information is used to indicate that the remaining waiting time of the waiting information is over or is about to end.
  • the first interface is an interface of the waiting scene, and the remaining waiting time in the waiting scene is identified.
  • the first application continues to run in the background, and the mobile phone can obtain the remaining waiting time in the first interface in real time, and when the remaining waiting time is over or about to end, the first application will be displayed on the "WeChat" application interface. A prompt message.
  • the mobile phone when the user is using the mobile phone, the mobile phone is in an expanded state, and the first application is a game application (for example, the glory of the king).
  • the interface in the game application is the interface where the game character dies and waits for resurrection, as shown in Figure 9(a).
  • the mobile phone detects the user’s folding event, the mobile phone changes from the unfolded state to the folded state, the mobile phone displays the interface of the second application, the second application is "WeChat", as shown in Figure 9 (b), where, in the "WeChat” interface Including the waiting time for "Glory of the King".
  • the mobile phone After the second application runs in the foreground for a preset time, such as 30 seconds, the mobile phone detects the user's expansion event, the mobile phone changes from the folded state to the expanded state, and the mobile phone displays the "King of Glory" interface, as shown in Figure 9 (c) As shown, the game character is resurrected and the game continues. Among them, since the first application continues to run in the background, the mobile phone can obtain the waiting time in the first application. If it is detected that the game waiting time is less than 1 second, the mobile phone displays a pop-up prompt, as shown in Figure 9 (d).
  • a preset time such as 30 seconds
  • the mobile phone display interface can be changed from Figure 9 (a) to Figure 9 (b), from Figure 9 (b) to Figure 9 (c); or from Figure 9 (a) to Figure 9 (b), switch from Figure 9 (b) to Figure 9 (d), and switch from Figure 9 (d) to Figure 9 (c).
  • the mobile phone runs the first application in the background, and while the second application is running in the foreground and the second interface is displayed, the mobile phone can also play audio information of the first application.
  • the mobile phone does not need to use the audio resources of the mobile phone to run the second application.
  • the mobile phone can use audio resources to play audio information of the first application running in the background.
  • the second application is a reading application
  • the user does not use audio resources
  • the first application is a game application
  • the first application can use the audio resources of the mobile phone to play the background music of the game.
  • the mobile phone needs to use the audio resources of the mobile phone to run the second application.
  • the mobile phone can use audio resources to play the audio information of the second application running in the foreground; or, the mobile phone can use audio resources to play the audio information of the first application running in the background in the foreground motion state; or, the mobile phone can The audio resource is used to play audio information of the application with higher priority in the first application and the second application.
  • the mobile phone can turn off the audio of the first application and play the audio of the second application.
  • the mobile phone runs "WeChat” in the foreground and "Glory of the King” in the background, if the user clicks on a voice message sent by a WeChat friend or plays a video or audio in the WeChat application, it can be considered as "WeChat” and "Glory of the King”. Audio conflicts, the mobile phone turns off the audio of "Honor of Kings" and plays the audio of "WeChat”.
  • the mobile phone runs the second application in the foreground, and when the first application is running in the background, the mobile phone can always turn off the audio of the first application regardless of whether the audio of the first application and the second application conflict.
  • the mobile phone can display different application interfaces in response to changes in the state.
  • the interface of the first application is displayed in the expanded state, and in response to the transition from the expanded state to the collapsed state, the mobile phone displays the interface of the second application, and the first application runs in the background, where the state of the first application running in the background is the same as The state running in the foreground is the same.
  • the mobile phone displays the display interface of the first application. It can improve the utilization rate of the time in the waiting scene and improve the user experience.
  • an electronic device which may include: the above-mentioned folding screen, a memory, and one or more processors.
  • the folding screen, memory and processor are coupled.
  • the memory is used to store computer program code, and the computer program code includes computer instructions.
  • the processor executes the computer instructions, the electronic device can execute various functions or steps executed by the mobile phone in the foregoing method embodiments.
  • the structure of the electronic device can refer to the structure of the electronic device 100 shown in FIG. 3.
  • the chip system includes at least one processor 1001 and at least one interface circuit 1002.
  • the processor 1001 and the interface circuit 1002 may be interconnected by wires.
  • the interface circuit 1002 can be used to receive signals from other devices (such as the memory of an electronic device).
  • the interface circuit 1002 may be used to send signals to other devices (such as the processor 1001).
  • the interface circuit 1002 can read an instruction stored in the memory, and send the instruction to the processor 1001.
  • the electronic device can execute the steps in the foregoing embodiments.
  • the chip system may also include other discrete devices, which are not specifically limited in the embodiment of the present application.
  • the embodiment of the present application also provides a computer storage medium, the computer storage medium includes computer instructions, and when the computer instructions run on the above-mentioned electronic device, the electronic device is caused to perform each function or step performed by the mobile phone in the above-mentioned method embodiment. .
  • the embodiments of the present application also provide a computer program product, which when the computer program product runs on a computer, causes the computer to execute each function or step performed by the mobile phone in the above method embodiment.
  • the disclosed device and method can be implemented in other ways.
  • the device embodiments described above are merely illustrative.
  • the division of the modules or units is only a logical function division. In actual implementation, there may be other division methods, for example, multiple units or components may be divided. It can be combined or integrated into another device, or some features can be omitted or not implemented.
  • the displayed or discussed mutual coupling or direct coupling or communication connection may be indirect coupling or communication connection through some interfaces, devices or units, and may be in electrical, mechanical or other forms.
  • the units described as separate parts may or may not be physically separate.
  • the parts displayed as units may be one physical unit or multiple physical units, that is, they may be located in one place, or they may be distributed to multiple different places. . Some or all of the units may be selected according to actual needs to achieve the objectives of the solutions of the embodiments.
  • the functional units in the various embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units may be integrated into one unit.
  • the above-mentioned integrated unit can be implemented in the form of hardware or software functional unit.
  • the integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a readable storage medium.
  • the technical solutions of the embodiments of the present application are essentially or the part that contributes to the prior art, or all or part of the technical solutions can be embodied in the form of a software product, and the software product is stored in a storage medium. It includes several instructions to make a device (may be a single-chip microcomputer, a chip, etc.) or a processor (processor) execute all or part of the steps of the methods described in the various embodiments of the present application.
  • the foregoing storage media include: U disk, mobile hard disk, read only memory (read only memory, ROM), random access memory (random access memory, RAM), magnetic disk or optical disk and other media that can store program codes.

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Abstract

本申请实施例提供一种折叠屏显示应用方法及电子设备,涉及电子技术领域,可以在用户使用该电子设备的过程中,提高用户在应用等待场景中的时间利用率,提升用户体验。该折叠屏显示应用方法应用于包括折叠屏的电子设备,具体包括:电子设备处于展开状态时,在折叠屏显示第一界面,其中,第一界面为第一应用的显示界面;响应于电子设备由展开状态转变为折叠状态,在电子设备的主屏显示第二界面,电子设备在后台继续运行第一应用,其中,第二界面是第二应用的显示界面或者第二界面是电子设备的主界面,第一应用在后台运行的状态与前台运行的状态一致;响应于电子设备由折叠状态转变为展开状态,电子设备显示第一界面。

Description

一种折叠屏显示应用方法及电子设备
本申请要求于2019年08月30日提交国家知识产权局、申请号为201910817212.1发明名称为“一种折叠屏显示应用方法及电子设备”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请实施例涉及电子技术领域,尤其涉及一种折叠屏显示应用的方法及电子设备。
背景技术
目前,用户在电子设备上操作应用程序时,应用程序中会存在一些等待场景。例如,手机游戏中的匹配玩伴的过程,需要用户等待一定时间,才能加入游戏战队。又例如,手机中安装的视频应用,在视频应用播放视频之前会先播放一段时间的广告,需要等待广告播放完之后才开始播放视频。
对于有些用户来说,这些等待时间太长会导致用户想要切换其他应用,当用户切换其他应用之后,再次切换回该应用时,可能会发现还是需要重新等待。例如,若用户在游戏应用的等待场景切换手机应用,该游戏应用将被直接暂停,当该游戏应用被切换到前台时,需要从之前切出的时间点继续等待或者需要与服务器重新连接,导致用户在等待场景下的时间利用率较低,用户体验不佳。
发明内容
本申请实施例提供一种折叠屏显示应用方法及电子设备,可以在用户使用该电子设备的过程中,提高用户在应用等待场景中的时间利用率,提升用户体验。
为实现上述技术目的,本申请实施例采用如下技术方案:
第一方面,本申请实施例提供了一种折叠屏显示应用方法,该方法可以应用于包括折叠屏的电子设备,电子设备可被折叠使得折叠屏形成多个显示区域,该方法可以包括:电子设备处于展开状态时,在折叠屏显示第一界面,其中,第一界面为第一应用的显示界面;响应于电子设备由展开状态转变为折叠状态,在电子设备的主屏显示第二界面,电子设备在后台继续运行第一应用,其中,第二界面是第二应用的显示界面或者第二界面是电子设备的主界面,第一应用在后台运行的状态与前台运行的状态一致;响应于电子设备由折叠状态转变为展开状态,电子设备显示第一界面。
电子设备分别处于展开状态和折叠状态时,显示不同的应用的界面,以满足用户在不同屏幕大小下的操作习惯。另外,当电子设备由展开状态转变为折叠状态时,保证第一应用在后台的运行状态与前台运行的状态一致,使得电子设备被展开后处于展开状态,显示第一界面,例如,第一界面为等待的场景,用户可以通过折叠电子设备,使处于折叠状态的电子设备显示第二应用,提高用户在应用等待场景中的时间利用率,为用户带来更好的体验。
结合第一方面,在一种可能的实施方式中,第一界面包括等待信息,该方法还包括:响应于电子设备显示第一界面时,电子设备由展开状态转变为折叠状态,电子设备根据等待信息的第一指令,在后台继续运行第一应用;其中,第一指令用于指示第一应用按照前台运行的状态在后台继续运行。
可以理解,如果第一界面中包括等待信息,电子设备可确定第一界面为等待场景的界面。响应于电子设备由展开状态转变为折叠状态,电子设备可以根据上述等待信息的第一指令,将第一应用按照前台运行的状态在后台继续运行。由于第一应用在后台运行的状态与前台运行的状态一致,提高了用户对第一界面中等待时间的利用率,提高用户体验。
结合第一方面,在一种可能的实施方式中,电子设备在后台继续运行第一应用,包括:电子设备拦截向第一应用传输的暂停PAUSE命令。一般而言,电子设备将一个应用由前台运行切换为后台运行时,电子设备可以向该应用传输PAUSE命令。该PAUSE命令用于指示对应的应用在后台运行。响应于该PAUSE命令,应用被分解为多个进程在后台运行,不是前台运行的状态。而本申请实施例中,电子设备可以拦截向第一应用传输的PAUSE命令,以便于可以继续按照前台运行的状态在后台运行第一应用。
结合第一方面,在另一种可能的实施方式中,电子设备在后台继续运行第一应用,包括:电子设备向第一应用传输第二指令,第二指令用于指示第一应用继续按照前台运行的状态运行。
结合第一方面,在一种可能的实施方式中,第二界面还可以包括等待信息。其中,第二界面中的等待信息可以实时的向用户提示第一应用的等待时长,以便用户可以在等待时长达到时控制电子设备在前台运行第一应用,使用户不至于错过第一应用等待时长结束的时刻。
结合第一方面,在一种可能的实施方式中,在电子设备在后台继续运行第一应用之后,在响应于电子设备由折叠状态转变为展开状态,电子设备重新显示第一界面之前,该方法还包括:电子设备在等待信息的剩余等待时长结束时,或者在等待信息的剩余等待时长结束前的预设时间,电子设备显示第一提示信息;其中,第一提示信息用于指示等待信息的剩余等待时长结束或即将结束。
其中,电子设备在等待信息的剩余等待时长结束时,或者在等待信息的剩余等待时长结束前的预设时间,显示第一提示信息,可以用于提示用户尽快控制电子设备在前台运行第一应用。
结合第一方面,在一种可能的实施方式中,电子设备显示第一提示信息,包括电子设备处于折叠状态时,在第二界面显示第一提示信息。
结合第一方面,在一种可能的实施方式中,响应于电子设备由折叠状态转变为展开状态,电子设备显示第一界面,具体包括:电子设备在等待信息的剩余等待时长结束时或等待信息的剩余等待时长结束后,响应于电子设备由折叠状态转变为展开状态,电子设备显示剩余等待时长结束后第一应用的显示界面。
结合第一方面,在一种可能的实施方式中,第一指令中可以包括剩余等待时长。该方法还可以包括:电子设备识别第一界面的等待信息,确定等待剩余时长。
结合第一方面,在一种可能的实施方式中,第二界面可以是第二应用的显示界面。第二应用是电子设备在后台运行的一个应用。或者,第二应用是电子设备在预设时间内运行次数或者运行时长大于预设阈值的应用。或者,第二应用是电子设备中预先配置的应用。
结合第一方面,在一种可能的实施方式中,电子设备在后台继续运行第一应用时,该方法还可以包括:电子设备可以播放第一应用的音频信息。
结合第一方面,在一种可能的实施方式中,等待信息包括:倒计时图标、等待时长文字信息或暂停信息等。
第二方面,本申请实施例提供一种电子设备,该电子设备包括:折叠屏、存储器和一个或多个处理器;电子设备可被折叠使得折叠屏形成多个显示区域;折叠屏、存储器和一个或多个处理器耦合。存储器用于存储计算机程序代码,计算机程序代码包括计算机指令,当一个或多个处理器执行计算机指令时,处理器用于,电子设备处于展开状态时,控制折叠屏显示第一界面,折叠屏用于,在处理器的控制下显示第一界面,其中,第一界面为第一应用的显示界面。处理器还用于,响应于电子设备由展开状态转变为折叠状态,控制电子设备处于折叠状态时的主屏显示第二界面,在后台运行第一应用,折叠屏用于,控制电子设备处于折叠状态时的主屏显示第二界面,其中,第二界面是第二应用的显示界面或者第二界面是电子设备的主界面,第一应用在后台运行的状态与前台运行的状态一致。处理器还用于,响应于电子设备由折叠状态转变为展开状态,控制折叠屏显示第一界面,折叠屏还用于,在处理器的控制下显示第一界面。
结合第二方面,在一种可能的实施方式中,第一界面中包括等待信息,处理器还用于,电子设备由展开状态转变为折叠状态后,根据等待信息的第一指令,在后台继续运行第一应用,其中,第一指令用于指示第一应用按照前台运行状态在后台继续运行。
结合第二方面,在一种可能的实施方式中,处理器还用于,在等待信息的剩余等待时长结束时,或者在等待信息的剩余等待时长结束前的预设时间,控制折叠屏显示第一提示信息,折叠屏还用于,在处理器的控制下显示第一提示信息,其中,第一提示信息用于指示等待信息的剩余时长结束或即将结束。
结合第二方面,在一种可能的实施方式中,在电子设备处于折叠状态时,处理器还用于,控制处于折叠状态时的主屏在第二界面显示第一提示信息,折叠屏还用于,在第二界面显示第一提示信息。
结合第二方面,在一种可能的实施方式中,处理器还用于,在等待信息的剩余等待时长结束时或等待信息的剩余等待时长结束后,响应于电子设备由折叠状态转变为展开状态,控制折叠屏显示剩余等待时长结束后第一应用的显示界面,折叠屏还用于,显示剩余等待时长结束后第一应用的显示界面。
结合第二方面,在一种可能的实施方式中,处理器还用于,识别第一界面中的等待信息,确定等待时长。
结合第二方面,在一种可能的实施方式中,处理器还用于,播放第一应用的音频信息。
第三方面,本申请的实施例还提供了一种芯片系统,该芯片系统应用于包括上述折叠屏的电子设备。该电子设备可被折叠使得折叠屏形成多个显示区域,该芯片系统包括一个或多个接口电路和一个或多个处理器。该接口电路和处理器通过线路互联。该接口电路用于从电子设备的存储器接收信号,并向处理器发送该信号,该信号包括存储器中存储的计算机指令。当处理器执行计算机指令时,电子设备执行如第一方面及其任一种可能的实施方式的方法。
第四方面,本申请的实施例提供一种计算机存储介质,包括计算机指令,当计算机指令在电子设备上运行时,使得电子设备可以执行如第一方面及其任一种可能的实施方式的方法。
第五方面,本申请的实施例提供一种本申请实施例提供一种计算机程序产品,当计算机程序产品在计算机上运行时,使得计算机执行如第一方面及其任一种可能的设计方式的方法。
可以理解地,上述提供的第二方面及其任一种可能的实施方式中的电子设备,第三方面的芯片系统,第四方面的计算机存储介质,第五方面的计算机程序产品所能达到的有益效果,可以参考第一方面及其任一种可能的实施方式中的有益效果,此处不再赘述。
附图说明
图1为本申请实施例提供的一种电子设备的形态结构示意图;
图2为本申请实施例提供的另一电子设备的形态结构示意图;
图3为本申请实施例提供的一种电子设备的硬件结构示意图;
图4A为本申请实施例提供的一种计算A屏和B屏的夹角α的原理示意图;
图4B为本申请实施例提供的一种地理坐标系的实例示意图;
图5为本申请实施例提供的一种电子设备的软件架构实例示意图;
图6为本申请实施例提供的一种电子设备显示界面示意图;
图7为本申请实施例提供的一种折叠屏显示应用方法流程图;
图8为本申请实施例提供的另一电子设备显示界面示意图;
图9为本申请实施例提供的另一电子设备显示界面示意图;
图10为本申请实施例提供的一种芯片系统的结构示意图。
具体实施方式
以下,术语“第一”、“第二”仅用于描述目的,而不能理解为指示或暗示相对重要性或者隐含指明所指示的技术特征的数量。由此,限定有“第一”、“第二”的特征可以明示或者隐含地包括一个或者更多个该特征。在本实施例的描述中,除非另有说明,“多个”的含义是两个或两个以上。
以电子设备安装有安卓(Android)系统为例,电子设备在运行应用程序时,电子设备系统将尽可能的长时间保持应用进程。在电子设备使用的过程中,当一个应用被用户退出后并不会立刻被系统查杀kill,而是在Android系统内存不足时,为了新建进程,或者为系统运行更重要的进程,或者确保系统的流畅度,系统才会按照优先级杀掉一些进程来回收内存。Android系统可能会根据不同应用程序的进程对用户的相对重 要程度,决定杀掉哪一个进程,或者,Android系统还可能根据电子设备中的应用白名单,决定杀掉哪个应用的进程。后台保活是指进程可以在后台一直运行下去保持不被杀死的状态。例如:微信应用在后台运行时,仍然可以接收其他电子设备发送的消息,就是在后台运行时,如果系统内存不足,可以将微信应用中的其他进程kill,仅保活接收消息的进程。可以理解的,保持进程保活的方法是系统不查杀该进程,即系统通知执行查杀操作的服务程序跳过目标进程。因此,应用程序在后台运行时,后台保活该应用程序并不等于该应用程序在后台运行的状态与在前台运行的状态一致,而是保证该应用的某些进程不被系统查杀。
一个具体的应用中,当电子设备运行的应用为视频应用时,在视频播放的过程中,若检测到用户退出视频应用的操作,该视频应用将被电子设备切换至后台运行。当用户再次切换回该视频应用时,电子设备不能直接显示该视频应用上次播放中断的视频,而是显示视频应用的一个界面。这种方式并不能保证应用在后台继续运行。特别是,当一个应用中当前的场景为等待场景时,如视频应用中的广告播放时间、片头视频播放时间或片尾视频播放时间,或者游戏应用中等待玩家加入的场景等,在等待场景中用户可以切换至电子设备中的其他应用,当用户再次切换回该应用,还是需要在等待场景中继续等待,后台保活仅能保证该应用不会被杀掉,并不能保证该应用在后台继续运行。
对于包括折叠屏的电子设备,应用切换的方式与非折叠屏的电子设备相似,这种应用切换方式并不能发挥折叠屏电子设备的特点。以及,现有的后台保活方式并不能真正保证应用在后台继续运行。用户在使用包括折叠屏的电子设备时,应该提高用户在应用的等待场景中的时间利用率,以及为用户提供更好的体验。
因此,本申请实施例提供一种折叠屏显示应用方法,该方法可以应用于包括折叠屏的电子设备,在电子设备的使用过程中,电子设备处于展开状态和折叠状态时,电子设备显示不同的应用的界面。其中,电子设备处于展开状态时,折叠屏显示第一应用的界面。电子设备由展开状态转变为折叠状态时,电子设备显示第二应用的界面或主界面,电子设备可以在后台继续运行第一应用。其中,第一应用在后台运行的状态与前台运行的状态一致。电子设备由折叠状态转变为展开状态时,电子设备再次显示第一应用的显示界面。使得应用以后台保活方式运行时,能够真正保证应用运行状态与前台运行状态一致,提高用户体验。
本申请实施例中包括折叠屏的电子设备可以分为两类:一类为折叠屏朝外翻折的电子设备,另一类为折叠屏朝内翻折的电子设备。该电子设备可折叠使得折叠屏形成多个显示区域,例如,该电子设备可沿折叠屏边或折叠轴折叠形成第一屏和第二屏。
例如,图1为本申请实施例提供的一种朝外翻折的电子设备的产品形态示意图,图1中(a)是朝外翻折的电子设备100完全展开时的形态示意图。电子设备100可沿折叠边按照图1中(a)所示的方向翻折,形成图1中(b)所示的第一屏和第二屏,电子设备100继续沿折叠边折叠,可形成图1中(c)所示完全被折叠后的电子设备100的形态示意图,电子设备100被完全折叠后第一屏和第二屏相背对。电子设备处于折叠状态时,第一屏或第二屏可以作为主屏显示。
可以理解的是,当电子设备处于折叠状态时,可以在第一屏或第二屏显示界面; 当电子设备处于展开状态时,可以在第一屏和第二屏显示界面。其中,对电子设备的展开状态和折叠状态的介绍可以参考以下实施例中的描述,此处不予说明。
又如,请参考图2,为本申请实施例提供的一种朝内翻折的电子设备100的产品形态示意图。图2中(a)是朝内翻折的电子设备100完全展开时的形态示意图。电子设备100可沿折叠边按照图2中(a)所示的方向翻折,形成图2中(b)所示的第一屏和第二屏。电子设备100继续沿折叠边折叠,可形成图2中(c)所示完全被折叠后的电子设备100的形态。电子设备100完全被折叠后第一屏和第二屏相对,第一屏和第二屏均对用户不可见。图2中(c)所示的201表示第一屏和第二屏相接触的平面上的一条线。另外,朝内翻折的电子设备还可以包括第三屏。该第三屏设置在第一屏或第二屏的背面。可以理解的是,对于朝内翻折的电子设备,处于折叠状态和展开状态时,第三屏对用户可见。当电子设备处于折叠状态时,在第三屏显示界面,当电子设备处于展开状态时,可以在第一屏和第二屏显示界面。
值得一提的是,对于朝外翻折的电子设备,电子设备处于折叠状态时,第一屏或第二屏可以作为主屏。对于朝内翻折的电子设备,电子设备处于折叠状态时,第一屏和第二屏对用户不可见,第三屏作为主屏。
一般而言,包括折叠屏的电子设备(包括朝外翻折的电子设备和朝内翻折的电子设备)的第一屏和第二屏的夹角α的取值范围为[0°,180°]。本申请实施例中,如果α∈[0°,P],可以确定电子设备处于折叠状态;如果α∈(P,180°],可以确定电子设备处于展开状态。或者,如果α∈[0°,P),可以确定电子设备处于折叠状态;如果α∈[P,180°],可以确定电子设备处于展开状态。其中,P是预设角度阈值。P可以是根据大量用户使用折叠屏的使用习惯确定的;或者,P可以由用户在电子设备中设定。
在一些实施例中,按照大多数用户的使用习惯,第一屏和第二屏的夹角α大于90°时,用户想要将第一屏和第二屏作为整体(即作为一个完整的显示屏)使用的可能性较高。因此,本申请实施例中的预设角度阈值P可以大于90°。其中,预设角度阈值P的取值范围可以为(90°,180°)。例如,预设角度阈值P可以为100°、120°、135°、140°、145°或150°等。
需要说明的是,本申请实施例中的电子设备(包括朝内翻折的电子设备和朝外翻折的电子设备)被折叠后形成的至少两个屏,可以为独立存在的多个屏,也可以为一体结构的一个完整屏,只是被折叠形成了至少两部分。
例如,折叠屏可以是柔性折叠屏。柔性折叠屏包括采用柔性材质制作的折叠边。该柔性折叠屏的部分或全部采用柔性材质制作。柔性折叠屏被折叠后形成的至少两个屏是一体结构的一个完整屏,只是被折叠形成了至少两部分。
又例如,该电子设备的折叠屏可以为多屏折叠屏。该多屏折叠屏可包括多个(两个或两个以上)屏。这多个屏是多个单独的显示屏。这多个屏可依次通过折叠轴连接。每个屏可以绕与其连接的折叠轴转动,实现多屏折叠屏的折叠。
其中,图1和图2中以折叠屏是柔性折叠屏为例,对本申请实施例中的折叠屏进行说明。并且,本申请后续实施例中也以折叠屏是柔性折叠屏为例,对本申请实施例提供的方法进行说明。
示例性的,本申请实施例中的电子设备可以是手机、平板电脑、桌面型、膝上型、 手持计算机、笔记本电脑、超级移动个人计算机(ultra-mobile personal computer,UMPC)、上网本,以及蜂窝电话、个人数字助理(personal digital assistant,PDA)、增强现实(augmented reality,AR)\虚拟现实(virtual reality,VR)设备等包括上述折叠屏的设备,本申请实施例对该电子设备的具体形态不作特殊限制。
下面将结合附图对本申请实施例的实施方式进行详细描述。请参考图3,为本申请实施例提供的一种电子设备100的结构示意图。如图3所示,电子设备100可以包括:处理器110,外部存储器接口120,内部存储器121,通用串行总线(universal serial bus,USB)接口130,充电管理模块140,电源管理模块141,电池142,天线1,天线2,移动通信模块150,无线通信模块160,音频模块170,扬声器170A,受话器170B,麦克风170C,耳机接口170D,传感器模块180,按键190,马达191,指示器192,摄像头193,显示屏194,以及用户标识模块(subscriber identification module,SIM)卡接口195等。
其中,上述传感器模块180可以包括压力传感器180A,陀螺仪传感器180B,气压传感器180C,磁传感器180D,加速度传感器180E,距离传感器180F,接近光传感器180G,指纹传感器180H,温度传感器180J,触摸传感器180K,环境光传感器180L和骨传导传感器180M等传感器。
可以理解的是,本实施例示意的结构并不构成对电子设备100的具体限定。在另一些实施例中,电子设备100可以包括比图示更多或更少的部件,或者组合某些部件,或者拆分某些部件,或者不同的部件布置。图示的部件可以以硬件,软件或软件和硬件的组合实现。
处理器110可以包括一个或多个处理单元,例如:处理器110可以包括应用处理器(application processor,AP),调制解调处理器,图形处理器(graphics processing unit,GPU),图像信号处理器(image signal processor,ISP),控制器,存储器,视频编解码器,数字信号处理器(digital signal processor,DSP),基带处理器,和/或神经网络处理器(neural-network processing unit,NPU)等。其中,不同的处理单元可以是独立的器件,也可以集成在一个或多个处理器中。
控制器可以是电子设备100的神经中枢和指挥中心。控制器可以根据指令操作码和时序信号,产生操作控制信号,完成取指令和执行指令的控制。
处理器110中还可以设置存储器,用于存储指令和数据。在一些实施例中,处理器110中的存储器为高速缓冲存储器。该存储器可以保存处理器110刚用过或循环使用的指令或数据。如果处理器110需要再次使用该指令或数据,可从存储器中直接调用。避免了重复存取,减少了处理器110的等待时间,因而提高了系统的效率。
在一些实施例中,处理器110可以包括一个或多个接口。接口可以包括集成电路(inter-integrated circuit,I2C)接口,集成电路内置音频(inter-integrated circuit sound,I2S)接口,脉冲编码调制(pulse code modulation,PCM)接口,通用异步收发传输器(universal asynchronous receiver/transmitter,UART)接口,移动产业处理器接口(mobile industry processor interface,MIPI),通用输入输出(general-purpose input/output,GPIO)接口,用户标识模块(subscriber identity module,SIM)接口,和/或通用串行总线(universal serial bus,USB)接口等。
可以理解的是,本实施例示意的各模块间的接口连接关系,只是示意性说明,并不构成对电子设备100的结构限定。在另一些实施例中,电子设备100也可以采用上述实施例中不同的接口连接方式,或多种接口连接方式的组合。
充电管理模块140用于从充电器接收充电输入。其中,充电器可以是无线充电器,也可以是有线充电器。在一些有线充电的实施例中,充电管理模块140可以通过USB接口130接收有线充电器的充电输入。在一些无线充电的实施例中,充电管理模块140可以通过电子设备100的无线充电线圈接收无线充电输入。充电管理模块140为电池142充电的同时,还可以通过电源管理模块141为电子设备供电。
电源管理模块141用于连接电池142,充电管理模块140与处理器110。电源管理模块141接收电池142和/或充电管理模块140的输入,为处理器110,内部存储器121,外部存储器,显示屏194,摄像头193,和无线通信模块160等供电。电源管理模块141还可以用于监测电池容量,电池循环次数,电池健康状态(漏电,阻抗)等参数。在其他一些实施例中,电源管理模块141也可以设置于处理器110中。在另一些实施例中,电源管理模块141和充电管理模块140也可以设置于同一个器件中。
电子设备100的无线通信功能可以通过天线1,天线2,移动通信模块150,无线通信模块160,调制解调处理器以及基带处理器等实现。
天线1和天线2用于发射和接收电磁波信号。电子设备100中的每个天线可用于覆盖单个或多个通信频带。不同的天线还可以复用,以提高天线的利用率。例如:可以将天线1复用为无线局域网的分集天线。在另外一些实施例中,天线可以和调谐开关结合使用。
移动通信模块150可以提供应用在电子设备100上的包括2G/3G/4G/5G等无线通信的解决方案。移动通信模块150可以包括至少一个滤波器,开关,功率放大器,低噪声放大器(low noise amplifier,LNA)等。移动通信模块150可以由天线1接收电磁波,并对接收的电磁波进行滤波,放大等处理,传送至调制解调处理器进行解调。
移动通信模块150还可以对经调制解调处理器调制后的信号放大,经天线1转为电磁波辐射出去。在一些实施例中,移动通信模块150的至少部分功能模块可以被设置于处理器110中。在一些实施例中,移动通信模块150的至少部分功能模块可以与处理器110的至少部分模块被设置在同一个器件中。
调制解调处理器可以包括调制器和解调器。其中,调制器用于将待发送的低频基带信号调制成中高频信号。解调器用于将接收的电磁波信号解调为低频基带信号。随后解调器将解调得到的低频基带信号传送至基带处理器处理。低频基带信号经基带处理器处理后,被传递给应用处理器。应用处理器通过音频设备(不限于扬声器170A,受话器170B等)输出声音信号,或通过显示屏194显示图像或视频。在一些实施例中,调制解调处理器可以是独立的器件。在另一些实施例中,调制解调处理器可以独立于处理器110,与移动通信模块150或其他功能模块设置在同一个器件中。
无线通信模块160可以提供应用在电子设备100上的包括无线局域网(wireless local area networks,WLAN)(如无线保真(wireless fidelity,Wi-Fi)网络),蓝牙(bluetooth,BT),全球导航卫星系统(global navigation satellite system,GNSS),调频(frequency modulation,FM),近距离无线通信技术(near field communication, NFC),红外技术(infrared,IR)等无线通信的解决方案。
无线通信模块160可以是集成至少一个通信处理模块的一个或多个器件。无线通信模块160经由天线2接收电磁波,将电磁波信号调频以及滤波处理,将处理后的信号发送到处理器110。无线通信模块160还可以从处理器110接收待发送的信号,对其进行调频,放大,经天线2转为电磁波辐射出去。
在一些实施例中,电子设备100的天线1和移动通信模块150耦合,天线2和无线通信模块160耦合,使得电子设备100可以通过无线通信技术与网络以及其他设备通信。所述无线通信技术可以包括全球移动通讯系统(global system for mobile communications,GSM),通用分组无线服务(general packet radio service,GPRS),码分多址接入(code division multiple access,CDMA),宽带码分多址(wideband code division multiple access,WCDMA),时分码分多址(time-division code division multiple access,TD-SCDMA),长期演进(long term evolution,LTE),BT,GNSS,WLAN,NFC,FM,和/或IR技术等。所述GNSS可以包括全球卫星定位系统(global positioning system,GPS),全球导航卫星系统(global navigation satellite system,GLONASS),北斗卫星导航系统(beidou navigation satellite system,BDS),准天顶卫星系统(quasi-zenith satellite system,QZSS)和/或星基增强系统(satellite based augmentation systems,SBAS)。
电子设备100通过GPU,显示屏194,以及应用处理器等实现显示功能。GPU为图像处理的微处理器,连接显示屏194和应用处理器。GPU用于执行数学和几何计算,用于图形渲染。处理器110可包括一个或多个GPU,其执行程序指令以生成或改变显示信息。
显示屏194用于显示图像,视频等。该显示屏194包括显示面板。显示面板可以采用液晶显示屏(liquid crystal display,LCD),有机发光二极管(organic light-emitting diode,OLED),有源矩阵有机发光二极体或主动矩阵有机发光二极体(active-matrix organic light emitting diode,AMOLED),柔性发光二极管(flex light-emitting diode,FLED),Miniled,MicroLed,Micro-oLed,量子点发光二极管(quantum dot light emitting diodes,QLED)等。
电子设备100可以通过ISP,摄像头193,视频编解码器,GPU,显示屏194以及应用处理器等实现拍摄功能。
ISP用于处理摄像头193反馈的数据。例如,拍照时,打开快门,光线通过镜头被传递到摄像头感光元件上,光信号转换为电信号,摄像头感光元件将所述电信号传递给ISP处理,转化为肉眼可见的图像。ISP还可以对图像的噪点,亮度,肤色进行算法优化。ISP还可以对拍摄场景的曝光,色温等参数优化。在一些实施例中,ISP可以设置在摄像头193中。
摄像头193用于捕获静态图像或视频。物体通过镜头生成光学图像投射到感光元件。感光元件可以是电荷耦合器件(charge coupled device,CCD)或互补金属氧化物半导体(complementary metal-oxide-semiconductor,CMOS)光电晶体管。感光元件把光信号转换成电信号,之后将电信号传递给ISP转换成数字图像信号。ISP将数字图像信号输出到DSP加工处理。DSP将数字图像信号转换成标准的RGB,YUV等格式 的图像信号。在一些实施例中,电子设备100可以包括1个或N个摄像头193,N为大于1的正整数。
数字信号处理器用于处理数字信号,除了可以处理数字图像信号,还可以处理其他数字信号。例如,当电子设备100在频点选择时,数字信号处理器用于对频点能量进行傅里叶变换等。
视频编解码器用于对数字视频压缩或解压缩。电子设备100可以支持一种或多种视频编解码器。这样,电子设备100可以播放或录制多种编码格式的视频,例如:动态图像专家组(moving picture experts group,MPEG)1,MPEG2,MPEG3,MPEG4等。
NPU为神经网络(neural-network,NN)计算处理器,通过借鉴生物神经网络结构,例如借鉴人脑神经元之间传递模式,对输入信息快速处理,还可以不断的自学习。通过NPU可以实现电子设备100的智能认知等应用,例如:图像识别,人脸识别,语音识别,文本理解等。
本申请实施例中,NPU可以通过图片识别算法识别第一应用的第一界面,确定第一应用的第一界面中的倒计时图标的倒计时时长。
外部存储器接口120可以用于连接外部存储卡,例如Micro SD卡,实现扩展电子设备100的存储能力。外部存储卡通过外部存储器接口120与处理器110通信,实现数据存储功能。例如将音乐,视频等文件保存在外部存储卡中。
内部存储器121可以用于存储计算机可执行程序代码,所述可执行程序代码包括指令。处理器110通过运行存储在内部存储器121的指令,从而执行电子设备100的各种功能应用以及数据处理。例如,在本申请实施例中,处理器110可以通过执行存储在内部存储器121中的指令,内部存储器121可以包括存储程序区和存储数据区。
其中,存储程序区可存储操作系统,至少一个功能所需的应用程序(比如声音播放功能,图像播放功能等)等。存储数据区可存储电子设备100使用过程中所创建的数据(比如音频数据,电话本等)等。此外,内部存储器121可以包括高速随机存取存储器,还可以包括非易失性存储器,例如至少一个磁盘存储器件,闪存器件,通用闪存存储器(universal flash storage,UFS)等。
电子设备100可以通过音频模块170,扬声器170A,受话器170B,麦克风170C,耳机接口170D,以及应用处理器等实现音频功能。例如音乐播放,录音等。
音频模块170用于将数字音频信息转换成模拟音频信号输出,也用于将模拟音频输入转换为数字音频信号。音频模块170还可以用于对音频信号编码和解码。在一些实施例中,音频模块170可以设置于处理器110中,或将音频模块170的部分功能模块设置于处理器110中。扬声器170A,也称“喇叭”,用于将音频电信号转换为声音信号。受话器170B,也称“听筒”,用于将音频电信号转换成声音信号。麦克风170C,也称“话筒”,“传声器”,用于将声音信号转换为电信号。
耳机接口170D用于连接有线耳机。耳机接口170D可以是USB接口130,也可以是3.5mm的开放移动电子设备平台(open mobile terminal platform,OMTP)标准接口,美国蜂窝电信工业协会(cellular telecommunications industry association of the USA,CTIA)标准接口。
压力传感器180A用于感受压力信号,可以将压力信号转换成电信号。在一些实施例中,压力传感器180A可以设置于显示屏194。
其中,压力传感器180A的种类很多,如电阻式压力传感器,电感式压力传感器,电容式压力传感器等。电容式压力传感器可以是包括至少两个具有导电材料的平行板。当有力作用于压力传感器180A,电极之间的电容改变。电子设备100根据电容的变化确定压力的强度。当有触摸操作作用于显示屏194,电子设备100根据压力传感器180A检测所述触摸操作强度。电子设备100也可以根据压力传感器180A的检测信号计算触摸的位置。在一些实施例中,作用于相同触摸位置,但不同触摸操作强度的触摸操作,可以对应不同的操作指令。本申请实施例中,电子设备100可以通过压力传感器180A采集用户在触摸屏(即显示屏194)输入的触摸操作的按压力度(或者称为按压压力)。
陀螺仪传感器180B可以用于确定电子设备100的运动姿态。在一些实施例中,可以通过陀螺仪传感器180B确定电子设备100围绕三个轴(即,x,y和z轴)的角速度。陀螺仪传感器180B可以用于拍摄防抖。示例性的,当按下快门,陀螺仪传感器180B检测电子设备100抖动的角度,根据角度计算出镜头模组需要补偿的距离,让镜头通过反向运动抵消电子设备100的抖动,实现防抖。陀螺仪传感器180B还可以用于导航,体感游戏场景。本申请实施例中,电子设备100的折叠屏可折叠形成多个屏。每个屏中可以包括陀螺仪传感器180B,用于测量对应屏的朝向(即朝向的方向向量)。电子设备100可以根据测量得到的每个屏的朝向的角度变化,可以确定出相邻屏的夹角。
需要注意的是,本申请实施例中,电子设备包括折叠屏,电子设备被折叠后使得折叠屏分为多个显示区域,每个显示区域称为一个屏。每个屏上可以包括陀螺仪传感器180B,用于测量对应屏的朝向(即朝向的方向向量)。例如,如图1中(b)所示,电子设备被折叠后形成第一屏和第二屏,第一屏和第二屏中均设置有陀螺仪传感器180B,可以分别测量第一屏和第二屏的朝向。电子设备根据测量得到的每个屏的朝向角度变化,确定出第一屏和第二屏的夹角。
例如,电子设备100被折叠形成图4A所示的第一屏(图示A屏)和第二屏(图示B屏),A屏中设置有陀螺仪传感器A,B屏设置有陀螺仪传感器B。本申请实施例这里,对陀螺仪传感器A测量A屏的朝向(即朝向的方向向量),陀螺仪传感器B测量B屏的朝向(即朝向的方向向量)的原理,以及电子设备100根据A屏的朝向和B屏的朝向计算A屏和B屏的夹角α的原理进行说明。
其中,陀螺仪传感器的坐标系是地理坐标系。如图4B所示,地理坐标系的原点O位于运载体(即包含陀螺仪传感器的设备,如电子设备100)所在的点,x轴沿当地纬线指向东(E),y轴沿当地子午线线指向北(N),z轴沿当地地理垂线指向上,并与x轴和y轴构成右手直角坐标系。其中,x轴与y轴构成的平面即为当地水平面,y轴与z轴构成的平面即为当地子午面。因此,可以理解的是,陀螺仪传感器的坐标系是:以陀螺仪传感器为原点O,沿当地纬线指向东为x轴,沿当地子午线线指向北为y轴,沿当地地理垂线指向上(即地理垂线的反方向)为z轴。
电子设备100利用每个屏中设置的陀螺仪传感器180B,便可测量得到每个屏在其设置 的陀螺仪传感器的坐标系中的朝向的方向向量。例如,参考如图4A所示的电子设备的侧视图,电子设备测量得到的A屏在陀螺仪传感器A的坐标系中的朝向的方向向量为向量z1,B屏在陀螺仪传感器B的坐标系中的朝向的方向向量为向量z2。电子设备100利用公式(1):
Figure PCTCN2020109313-appb-000001
便可计算出向量z1与向量z2的夹角θ。
又根据图4A可知,由于向量z1与A屏垂直,向量z2与B屏垂直,因此,可以得到A屏与B屏的夹角α=180°-θ。即电子设备根据测量得到的A屏在陀螺仪传感器A的坐标系中的朝向的方向向量(即向量z1)和B屏在陀螺仪传感器B的坐标系中的朝向的方向向量(即向量z2),便可确定出A屏与B屏的夹角α。
需要说明的是,虽然A屏和B屏中设置的陀螺仪传感器的位置并不重叠,即A屏和B平的陀螺仪传感器的坐标系的原点并不重叠,但是,两个坐标系的x轴、y轴、z轴是平行的,从而可以认为A屏和B屏中设置的陀螺仪传感器的坐标系是平行的。这样一来,虽然向量z1和向量z2不在同一个坐标系,但是因为两个坐标系的各轴平行,因此,仍可通过上述公式(1)计算向量z1与向量z2的夹角θ。
在一些实施例中,还可以由其他一个或多个传感器配合,测量A屏与B屏的夹角α。例如,折叠屏的每个屏中均可设置一个加速度传感器180E。电子设备100(如处理器110)可利用加速度传感器测量每个屏被转动时的运动加速度;然后根据测量得到的运动加速度计算一个屏相对于另一个屏转动的角度,即A屏与B屏的夹角α。
在另一些实施例中,上述陀螺仪传感器180B可以是由其他多个传感器配合形成的虚拟陀螺仪传感器。该虚拟陀螺仪传感器可用于计算折叠屏的相邻屏的夹角,即A屏与B屏的夹角α。
磁传感器180D包括霍尔传感器。电子设备100可以利用磁传感器180D检测翻盖皮套的开合。
加速度传感器180E可检测电子设备100在各个方向上(一般为三轴)加速度的大小。当电子设备100静止时可检测出重力的大小及方向。还可以用于识别电子设备姿态,应用于横竖屏切换,计步器等应用。
距离传感器180F,用于测量距离。电子设备100可以通过红外或激光测量距离。接近光传感器180G可以包括例如发光二极管(LED)和光检测器,例如光电二极管。发光二极管可以是红外发光二极管。电子设备100通过发光二极管向外发射红外光。电子设备100使用光电二极管检测来自附近物体的红外反射光。当检测到充分的反射光时,可以确定电子设备100附近有物体。
环境光传感器180L用于感知环境光亮度。电子设备100可以根据感知的环境光亮度自适应调节显示屏194亮度。环境光传感器180L也可用于拍照时自动调节白平衡。环境光传感器180L还可以与接近光传感器180G配合,检测电子设备100是否在口袋里,以防误触。
指纹传感器180H用于采集指纹。电子设备100可以利用采集的指纹特性实现指纹解锁,访问应用锁,指纹拍照,指纹接听来电等。
温度传感器180J用于检测温度。在一些实施例中,电子设备100利用温度传感器180J检测的温度,执行温度处理策略。例如,当温度传感器180J上报的温度超过阈值, 电子设备100执行降低位于温度传感器180J附近的处理器的性能,以便降低功耗实施热保护。在另一些实施例中,当温度低于另一阈值时,电子设备100对电池142加热,以避免低温导致电子设备100异常关机。在其他一些实施例中,当温度低于又一阈值时,电子设备100对电池142的输出电压执行升压,以避免低温导致的异常关机。
触摸传感器180K,也称“触控面板”。触摸传感器180K可以设置于显示屏194,由触摸传感器180K与显示屏194组成触摸屏,也称“触控屏”。触摸传感器180K用于检测作用于其上或附近的触摸操作。触摸传感器可以将检测到的触摸操作传递给应用处理器,以确定触摸事件类型。可以通过显示屏194提供与触摸操作相关的视觉输出。在另一些实施例中,触摸传感器180K也可以设置于电子设备100的表面,与显示屏194所处的位置不同。
本申请实施例中,电子设备100可以通过触摸传感器180K检测到用户在触摸屏输入的触摸操作,并采集该触摸操作在触摸屏上的触控位置,触控面积,触控方向,以及触控时间等中的一项或多项。在一些实施例中,电子设备100可以通过触摸传感器180K和压力传感器180A结合起来,确定触摸操作在触摸屏的触控位置。
按键190包括开机键,音量键等。按键190可以是机械按键。也可以是触摸式按键。电子设备100可以接收按键输入,产生与电子设备100的用户设置以及功能控制有关的键信号输入。
马达191可以产生振动提示。马达191可以用于来电振动提示,也可以用于触摸振动反馈。例如,作用于不同应用(例如拍照,音频播放等)的触摸操作,可以对应不同的振动反馈效果。作用于显示屏194不同区域的触摸操作,马达191也可对应不同的振动反馈效果。不同的应用场景(例如:时间提醒,接收信息,闹钟,游戏等)也可以对应不同的振动反馈效果。触摸振动反馈效果还可以支持自定义。
指示器192可以是指示灯,可以用于指示充电状态,电量变化,也可以用于指示消息,未接来电,通知等。
SIM卡接口195用于连接SIM卡。SIM卡可以通过插入SIM卡接口195,或从SIM卡接口195拔出,实现和电子设备100的接触和分离。电子设备100可以支持1个或N个SIM卡接口,N为大于1的正整数。SIM卡接口195可以支持Nano SIM卡,Micro SIM卡,SIM卡等。
以下实施例中的方法均可以在具有上述硬件结构的电子设备100中实现。
电子设备100的软件系统可以采用分层架构,事件驱动架构,微核架构,微服务架构,或云架构。本申请实施例以分层架构的Android系统为例,示例性说明电子设备100的软件结构。
图5是本申请实施例提供的电子设备100的软件结构框图。分层架构可将软件分成若干个层,每一层都有清晰的角色和分工。层与层之间通过软件接口通信。在一些实施例中,将Android系统分为三层,从上至下分别为应用程序层(简称应用层),应用程序框架层(简称框架层),以及内核层(也称为驱动层)。
其中,应用层可以包括一系列应用程序包。如图5所示,应用层可以包括应用1和应用2等多个应用程序包。例如,应用程序包可以为相机,图库,日历,通话,地图,导航,WLAN,蓝牙,音乐,视频,短信息以及桌面启动(Launcher)等应用程 序。
框架层为应用程序层的应用程序提供应用编程接口(application programming interface,API)和编程框架。应用程序框架层包括一些预先定义的函数。如图5所示,框架层可以包括窗口管理器(window manager service,WMS)、活动管理器(activity manager service,AMS)、内容提供器和视图系统等。可选的,框架层还可以包括电话管理器,资源管理器,通知管理器等(附图未示出)。
其中,窗口管理器WMS用于管理窗口程序。窗口管理器可以获取显示屏大小,判断是否有状态栏,锁定屏幕,截取屏幕等。活动管理器AMS用于负责管理Activity,负责系统中各组件的启动、切换、调度及应用程序的管理和调度等工作。
内容提供器用来存放和获取数据,并使这些数据可以被应用程序访问。所述数据可以包括视频,图像,音频,拨打和接听的电话,浏览历史和书签,电话簿等。
视图系统包括可视控件,例如显示文字的控件,显示图片的控件等。视图系统可用于构建应用程序。显示界面可以由一个或多个视图组成的。例如,包括短信通知图标的显示界面,可以包括显示文字的视图以及显示图片的视图。
视图系统在构建界面(比如,包括应用图标的桌面)时,可以通过内容提供器来获取存储的数据文件,并根据获取的数据文件显示界面。在一些实施例中,在构建界面时,还可以对内容提供器中存放的数据文件进行修改。
内核层是硬件和软件之间的层。内核层至少包含显示驱动,摄像头驱动,音频驱动,传感器驱动。内核层是硬件和软件之间的层。内核层可以包含显示驱动,输入/输出设备驱动(例如,键盘、触摸屏、耳机、扬声器、麦克风等),摄像头驱动,音频驱动以及传感器驱动等。
其中,用户对电子设备进行输入操作(如展开电子设备的操作),内核层可以根据输入操作产生响应的输入事件(如折叠屏展开事件)并向应用程序框架层上报该事件。由应用程序框架层的活动管理服务器AMS设置界面显示(包括主界面的显示方式和窗口显示模式等)。应用程序框架层的窗口管理服务器WMS根据AMS的设置绘制界面,然后将界面数据发送给内核层的显示驱动,由显示驱动在折叠屏显示对应的界面。
其中,本申请实施例提供的显示方案基于google的自由窗口(freeform)特性和多窗口多任务基础架构实现。本申请实施例提供的显示流程可以参见图5。如图5所示,在本申请实施例中,活动管理器AMS可以包括Activity原生管理模块和Activity扩展模块。其中,Activity原生管理模块用于负责管理Activity,负责系统中各组件的启动、切换、调度及应用程序的管理和调度等工作。Activity扩展模块用于根据折叠屏所处的折叠状态或展开状态,设置主界面的显示方式和窗口显示模式等。
可以理解的是,在电子设备100显示界面的过程中,电子设备100的折叠屏可能会发生由折叠状态向展开状态的切换,或由展开状态向折叠状态的切换。此时,驱动层的折叠驱动(输入/输出设备驱动)即可以检测到用户输入的折叠事件。本申请实施例中,折叠事件可以是用户控制折叠屏由上述折叠状态转变为展开状态的操作触发的,称为折叠事件1。或者,折叠事件可以是用户控制折叠屏由展开状态转变为折叠状态的操作触发的,称为折叠事件2。折叠驱动可以向框架层(即应用程序框架层)的窗 口管理器WMS上报折叠事件。
窗口管理器WMS可以监听折叠事件,监听到折叠事件后可以确定切换显示屏(display)大小。窗口管理器WMS向活动管理器AMS发送display变化事件,由活动管理器AMS设置窗口模式和窗口的属性。其中,窗口管理器WMS监听到折叠事件1时,可以确定display变大,向活动管理器AMS发送display变化事件1。display变化事件1用于触发活动管理器AMS将窗口模式由全屏模式切换为多窗口模式或单窗口模式,并调整窗口的属性。视图系统获取内容提供器中的数据,确定显示的应用界面,活动管理器获取视图系统中的显示界面,显示第一应用的界面。窗口管理器WMS监听到折叠事件2时,可以确定display变小,向活动管理器AMS发送display变化事件2。display变化事件2用于触发活动管理器AMS将窗口模式由多窗口模式或单窗口模式切换为全屏模式,并调整窗口的属性。视图系统获取内容提供器中的数据,确定显示的应用界面,活动管理器获取视图系统中的显示界面,显示第二应用的界面。
示例性的,若第一应用为游戏应用,电子设备处于展开状态,折叠屏显示第一应用的显示界面。如图6中(a)表示第一应用为游戏应用时,匹配游戏好友的界面。电子设备由展开状态转变为折叠状态,电子设备显示第二应用的界面。如图6中(b)表示第一应用为“微信”的显示界面。经过预设时间之后,如20秒,电子设备由折叠状态转变为展开状态,电子设备显示第一应用的界面。如图6中(c)表示电子设备由折叠状态转变为展开状态,电子设备显示第一应用的显示界面。
例如,电子设备处于展开状态,折叠屏显示第一应用的界面。响应于上述display变化事件2,活动管理器AMS请求窗口管理器WMS绘制窗口,并调用显示驱动显示的界面可以为:电子设备处于折叠状态,折叠屏被分为多个显示区域,在电子设备处于折叠状态的主屏上显示第二应用的界面或主界面。响应于上述display变化事件1,活动管理器AMS请求窗口管理器WMS绘制窗口,并调用显示驱动显示的界面可以为:电子设备的折叠屏处于展开状态,在折叠屏上显示第一应用的界面。
以下将以电子设备为手机,对本申请中折叠屏显示应用方法进行说明,以手机为朝外翻折的手机为例。其中,朝外翻折的手机处于折叠状态时,第一屏或第二屏可以作为主屏。该方法流程如图7所示,包括步骤701-步骤703:
步骤701:手机处于展开状态时,在折叠屏显示第一界面。
其中,第一界面为第一应用的显示界面。示例性的,第一应用可以是手机中的任一个应用程序。例如,第一应用可以是视频应用、游戏应用、短信应用或者即时通信应用(如,微信)等。其中,手机在前台运行第一应用时,可以是第一应用的显示界面。
步骤702:响应于手机从展开状态转变为折叠状态,在手机的主屏显示第二界面,手机在后台继续运行第一应用。
其中,第二界面是第二应用的显示界面或者第二界面是手机的主界面。手机的主界面可以包括多个应用图标。
示例性的,第二应用可以是手机在后台运行的一个应用;或者,第二应用是手机在预设时间内运行次数或者运行时长大于预设阈值的任一个应用;或者,第二应用是手机中预先配置的应用。
例如,在预设时间内,手机统计每个应用被运行次数或每个应用的运行时长,若手机应用中“微信”、“微博”和“QQ”被运行次数都超过预设阈值,手机可以选择其中任一个应用作为第二应用。
需要注意的是,本申请实施例中,手机在后台运行第一应用时,第一应用在后台运行的状态与前台运行的状态一致。
本申请实施例对,响应于手机从展开状态转变为折叠状态,手机在后台继续运行第一应用的具体方法进行说明。
示例性的,第一应用在后台运行的状态与前台运行的状态一致是指,手机处于展开状态时,若第一应用中的第一界面为游戏玩家匹配场景,如图6中(a)所示游戏应用中为手机用户匹配其他游戏玩家的场景,该场景中设置有倒计时601,响应于手机由展开状态转变为折叠状态,第一应用在后台运行时,第一应用的倒计时时长不会被暂停,而是可以像其在前台运行的状态一样继续倒计时。例如,手机处于展开状态时,第一应用的倒计时的剩余等待时长为20秒。手机响应于由展开状态转变为折叠状态,第一应用被切换至后台继续运行,手机主屏显示第二应用的界面。第二应用在前台运行10秒之后,手机由折叠状态转变为展开状态,手机显示第一应用,第一应用的倒计时的剩余等待时长为10秒。即第一应用在后台运行时,第一应用的倒计时图标中的剩余等待时长不会停止,而是可以继续在后台倒计时。
需要说明的是,Android系统中Activity的生命周期可以包括:1)启动Activity时,系统会先调用onCreate方法,然后调用onStart方法,最后调用onResume,Activity进入运行状态。2)当前Activity被其他Activity覆盖其上或被锁屏时,系统会调用onPause方法,暂停当前Activity的执行。3)当前Activity由被覆盖状态回到前台或解锁屏时,系统会调用onResume方法,再次进入运行状态。4)当前Activity转到新的Activity界面或按Home键回到主屏,自身退居后台时,系统会先调用onPause方法,然后调用onStop方法,进入停滞状态。5)用户后退回到此Activity时,系统会先调用onRestart方法,然后调用onStart方法,最后调用onResume方法,再次进入运行状态。6)当前Activity处于被覆盖状态或者后台不可见状态,即2)和4),系统内存不足,杀死当前Activity,而后用户退回当前Activity时,再次调用onCreate方法、onStart方法、onResume方法,进入运行状态。7)用户退出当前Activity时,系统先调用onPause方法,然后调用onStop方法,最后调用onDestory方法,结束当前Activity。
结合Android系统中Activity的生命周期可知,手机在前台运行第一应用时,手机响应于由展开状态转变为折叠状态,手机在主屏显示第二应用的界面,手机将第一应用切换至后台运行,此处属于上述生命周期中的4),系统会调用onPause()接口,系统调用onPause()接口后,第一应用将被暂停。即手机在前台运行第二应用时,第一应用在后台暂停运行。可以理解的,第一应用在后台暂停运行时,第一应用的倒计时图标中的剩余等待时长也将暂停,而不会在后台继续倒计时。
因此,本申请实施例中手机按照前台运行的状态在后台继续运行第一应用,具体是指:手机在后台运行第一应用时,第一界面中的等待信息中的等待时间继续倒计时。
手机可以通过以下两种实现方式,实现按照前台运行的状态在后台继续运行第一应用。
实现方式(1):响应于手机从展开状态转变为折叠状态,手机拦截向第一应用传输的暂停PAUSE命令。
第一应用在后台运行时,手机拦截向第一应用传输的暂停PAUSE命令,以使得第一应用在后台运行的状态与前台运行的状态一致。例如,手机不调用onPause()接口。即第一应用在后台运行时,系统不调用onPause()接口,第一应用将不会收到系统发送的PAUSE命令,因此第一应用可以在后台继续运行,第一应用的剩余等待时长不会被暂停,可以在后台继续倒计时。
实现方式(2):第一应用在后台运行时,手机向第一应用传输第二指令,该第二指令用于指示第一应用继续按照前台运行的状态运行。
示例性的,第一应用在后台运行时,手机可以调用onPause()接口,并通过onPause()接口传输第二指令,指示第一应用继续按照前台运行的状态运行。例如,第一应用在后台运行时,手机可以调用onPause()接口,并通过onPause()接口传输第二指令,此时第一应用可以按照其在前台运行的状态一样,继续在后台运行。例如,第一应用的剩余等待时长可以按照在前台运行的状态一样继续在后台倒计时。该实现方式中,手机通过onPause()接口传输继续运行指令时,需要修改第一应用的运行逻辑。
步骤703:响应于手机由折叠状态转变为展开状态,手机显示第一界面。
可以理解的是,手机由展开状态转变为折叠状态时,第一应用在后台继续运行,手机主屏显示第二应用。第二应用运行预设时间之后,手机由折叠状态转变为展开状态,手机显示第一界面,第一应用也在后台运行预设时间,第一界面是第一应用在后台继续运行预设时间之后的显示界面。如图6所示,(a)表示第一应用为游戏应用时的第一界面,(b)表示手机由展开状态转变为折叠状态时,手机显示第二应用(为“微信”)的显示界面,(c)表示手机由折叠状态转变为展开状态时,手机显示第一界面。其中,第一界面为游戏匹配玩家的界面,图示中包括倒计时601,时间为30秒,第二界面在前台运行20秒之后,手机由折叠状态转变为展开状态,手机显示第一界面,第一界面中的倒计时601为10秒。
可选的,第一界面中还可以包括等待信息。当手机由展开状态转变为折叠状态时,可以根据等待信息在后台运行第一应用。例如,响应于手机由展开状态转变为折叠状态,手机根据等待信息的第一指令,在后台继续运行第一应用。其中,第一指令用于指示第一应用按照前台运行的状态在后台继续运行。
可以理解的是,手机还可以根据第一界面中包括的等待信息识别第一界面是等待场景的界面。例如,第一应用是游戏应用时,第一界面可以为图6中(a)所示的游戏玩家匹配界面,需要等待其他玩家加入游戏之后开始游戏。又例如,第一应用是游戏应用时,第一界面可以是游戏角色死亡时的等待界面,需要等待预设时间之后游戏角色才能复活可以继续游戏。又例如,第一应用是视频应用,第一界面可以是视频播放前的广告播放界面,需要等待广告播放时间结束之后,播放视频。
示例性的,第一界面的等待信息中可以包括等待时间。例如,第一界面为图6中(a)中所示的游戏玩家匹配界面,等待时间601为30秒,该等待时间601是等待其他玩家加入游戏的时间。其中,应用中当前的场景为需要用户等待一段时间的场景均为等待场景,且手机可以识别出应用中的等待场景。
示例性的,手机识别应用当前场景为等待场景的方式可以是,在手机中设置场景识别通道,该场景识别通道可以包括函数,场景识别通道可以识别该应用的当前的场景。例如,第一应用在前台运行,第一应用的软件开发工具包(Software Development Kit,SDK)可以通过应用程序接口(Application Program Interface,API)与场景识别通道建立连接。场景识别通道识别第一应用当前显示的第一界面,并确定该界面为等待场景的界面。或者,第一应用的SDK通过API向手机的控制器发送显示指令,该显示指令用于指示第一应用的第一界面为等待场景。
可以理解的是,手机还可以使用其他的方式识别前台运行的第一应用的显示界面为等待场景,具体方式不做限定。
示例性的,手机可以识别第一界面中的等待信息,若确定第一界面中包括等待信息,则确定第一界面为等待界面。其中,第一界面中的等待信息可以是,倒计时图标、等待时长文字信息、或暂停信息等。例如,手机识别到第一界面中包括“广告时间”、“等待匹配”、“等待复活”或者“倒计时”等字样时,确定该界面为等待界面。
用户使用手机的过程中,手机处于展开状态。若第一界面为等待场景的界面,用户想要在等待场景的等待时间中使用其他的应用,手机响应于由展开状态转变为折叠状态,手机主屏显示第二应用,手机在后台运行第一应用。为了提供更好的用户体验,手机可以在等待场景中的等待时间结束或即将结束时提醒用户,使得用户不至于错过等待时间结束的时刻。
在一些实施例中,第二界面可以包括等待信息。
示例性的,第一界面为等待场景的界面,识别等待场景中的等待信息,将第一界面中的等待信息显示在第二界面。或者,识别等待场景中的等待信息,确定等待信息中的剩余等待时长,将剩余等待时长以倒计时的方式显示在第二界面。如图8中(a)所示,第二界面为“微信”界面,第一界面中的等待信息以倒计时的方式显示在第二界面。
在一些实施例中,第二界面还可以显示第一提示信息。其中,在等待信息的剩余等待时长结束时,手机显示第一提示信息。或者,在等待信息的剩余等待时长结束前的预设时间,手机显示第一提示信息。第一提示信息用于指示等待信息的剩余等待时长结束或即将结束。
示例性的,第一界面为等待场景的界面,识别等待场景中的剩余等待时长。如图8中(b)所示,第一应用在后台继续运行,手机可以实时获取第一界面中的剩余等待时长,确定剩余等待时长结束或即将结束时,在“微信”应用界面中显示第一提示信息。
例如,用户在使用手机的过程中,手机处于展开状态,第一应用为游戏应用(如,王者荣耀)。游戏应用中的界面为游戏角色死亡等待复活的界面,如图9中(a)所示。手机检测到用户的折叠事件,手机由展开状态转变为折叠状态,手机显示第二应用的界面,第二应用为“微信”,如图9中(b)所示,其中,“微信”界面中包括“王者荣耀”的等待时间。在第二应用在前台运行预设时间之后,如30秒,手机检测到用户的展开事件,手机由折叠状态转变为展开状态,手机显示“王者荣耀”的界面,如图9中(c)所示,游戏角色复活,游戏继续。其中,由于第一应用一直在后台继续运行,手机可以获取第一应用中的等待时间,若检测到游戏等待时间小于1秒,手机显示弹窗提示, 如图9中(d)所示。手机显示界面的变化可以是由图9中(a)切换至图9中(b),由图9中(b)切换至图9中(c);或者,由图9中(a)切换至图9中(b),由图9中(b)切换至图9中(d),由图9中(d)切换至图9中(c)。
在另一些实施例中,手机在后台运行第一应用,在前台运行第二应用显示第二界面的过程中,手机还可以播放第一应用的音频信息。
在一种情况下,手机运行第二应用不需要使用手机的音频资源。手机可以使用音频资源播放后台运行的第一应用的音频信息。例如,第二应用为阅读应用,用户未使用音频资源,第一应用为游戏应用,第一应用可以使用手机的音频资源播放游戏背景音乐。
在另一种情况下,手机运行第二应用需要使用手机的音频资源。如此,手机使用音频资源播放第一应用的音频信息与手机使用音频资源播放第二应用的音频信息存在资源冲突。在这种情况下,手机可以使用音频资源播放前台运行的第二应用的音频信息;或者,手机可以使用音频资源播放以前台运动的状态在后台运行的第一应用的音频信息;或者,手机可以使用音频资源播放第一应用和第二应用中优先级较高的应用的音频信息。
例如,第一应用和第二应用的音频冲突时,手机可以关闭第一应用的音频,播放第二应用的音频。例如,手机在前台运行“微信”,在后台运行“王者荣耀”时,如果用户点击微信好友发送的语音信息或在微信应用中播放视频或音频时,可以认为“微信”和“王者荣耀”的音频冲突,手机关闭“王者荣耀”的音频,播放“微信”的音频。
在另一些实施例中,手机在前台运行第二应用,在后台运行第一应用时,无论第一应用和第二应用的音频是否冲突,手机也可以一直关闭第一应用的音频。
本申请实施例中手机可以响应于状态的变化,显示不同的应用界面。具体包括,在展开状态时显示第一应用的界面,响应于由展开状态转变为折叠状态,手机显示第二应用的界面,第一应用在后台运行,其中,第一应用在后台运行的状态与在前台运行的状态一致。响应于手机由折叠状态转变为展开状态,手机显示第一应用的显示界面。能够提高等待场景下的时间的利用率,提升用户体验。
本申请另一些实施例提供了一种电子设备,该电子设备可以包括:上述折叠屏、存储器和一个或多个处理器。该折叠屏、存储器和处理器耦合。该存储器用于存储计算机程序代码,该计算机程序代码包括计算机指令。当处理器执行计算机指令时,电子设备可执行上述方法实施例中手机执行的各个功能或者步骤。该电子设备的结构可以参考图3所示的电子设备100的结构。
本申请实施例还提供一种芯片系统,如图10所示,该芯片系统包括至少一个处理器1001和至少一个接口电路1002。处理器1001和接口电路1002可通过线路互联。例如,接口电路1002可用于从其它装置(例如电子设备的存储器)接收信号。又例如,接口电路1002可用于向其它装置(例如处理器1001)发送信号。示例性的,接口电路1002可读取存储器中存储的指令,并将该指令发送给处理器1001。当所述指令被处理器1001执行时,可使得电子设备执行上述实施例中的各个步骤。当然,该芯片系统还可以包含其他分立器件,本申请实施例对此不作具体限定。
本申请实施例还提供一种计算机存储介质,该计算机存储介质包括计算机指令, 当所述计算机指令在上述电子设备上运行时,使得该电子设备执行上述方法实施例中手机执行的各个功能或者步骤。
本申请实施例还提供一种计算机程序产品,当所述计算机程序产品在计算机上运行时,使得所述计算机执行上述方法实施例中手机执行的各个功能或者步骤。
通过以上实施方式的描述,所属领域的技术人员可以清楚地了解到,为描述的方便和简洁,仅以上述各功能模块的划分进行举例说明,实际应用中,可以根据需要而将上述功能分配由不同的功能模块完成,即将装置的内部结构划分成不同的功能模块,以完成以上描述的全部或者部分功能。
在本申请所提供的几个实施例中,应该理解到,所揭露的装置和方法,可以通过其它的方式实现。例如,以上所描述的装置实施例仅仅是示意性的,例如,所述模块或单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个单元或组件可以结合或者可以集成到另一个装置,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,装置或单元的间接耦合或通信连接,可以是电性,机械或其它的形式。
所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是一个物理单元或多个物理单元,即可以位于一个地方,或者也可以分布到多个不同地方。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。
另外,在本申请各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用软件功能单元的形式实现。
所述集成的单元如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在一个可读取存储介质中。基于这样的理解,本申请实施例的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的全部或部分可以以软件产品的形式体现出来,该软件产品存储在一个存储介质中,包括若干指令用以使得一个设备(可以是单片机,芯片等)或处理器(processor)执行本申请各个实施例所述方法的全部或部分步骤。而前述的存储介质包括:U盘、移动硬盘、只读存储器(read only memory,ROM)、随机存取存储器(random access memory,RAM)、磁碟或者光盘等各种可以存储程序代码的介质。
以上内容,仅为本申请的具体实施方式,但本申请的保护范围并不局限于此,任何在本申请揭露的技术范围内的变化或替换,都应涵盖在本申请的保护范围之内。因此,本申请的保护范围应以所述权利要求的保护范围为准。

Claims (15)

  1. 一种折叠屏显示应用方法,其特征在于,应用于包括折叠屏的电子设备,所述电子设备可被折叠使得所述折叠屏形成多个显示区域,所述方法包括:
    所述电子设备处于展开状态时,在所述折叠屏显示第一界面,其中,所述第一界面为第一应用的显示界面;
    响应于所述电子设备由所述展开状态转变为折叠状态,在所述电子设备处于所述折叠状态时的主屏显示第二界面,所述电子设备在后台继续运行所述第一应用,其中,所述第二界面是第二应用的显示界面或者所述第二界面是所述电子设备的主界面,所述第一应用在后台运行的状态与前台运行的状态一致;
    响应于所述电子设备由所述折叠状态转变为所述展开状态,所述电子设备显示所述第一界面。
  2. 根据权利要求1所述的方法,其特征在于,所述第一界面包括等待信息;所述方法还包括:
    响应于所述电子设备显示所述第一界面时,所述电子设备由所述展开状态转变为所述折叠状态,所述电子设备根据所述等待信息的第一指令,在后台继续运行所述第一应用;
    其中,所述第一指令用于指示所述第一应用按照前台运行的状态在后台继续运行。
  3. 根据权利要求1或2所述的方法,其特征在于,所述电子设备在后台继续运行所述第一应用,包括:
    所述电子设备拦截向所述第一应用传输的暂停PAUSE命令;
    或者,
    所述电子设备向所述第一应用传输第二指令,所述第二指令用于指示所述第一应用继续按照所述前台运行的状态运行。
  4. 根据权利要求2所述的方法,其特征在于,所述第二界面还包括所述等待信息。
  5. 根据权利要求2或4所述的方法,其特征在于,所述响应于所述电子设备由所述展开状态转变为折叠状态,在所述电子设备处于所述折叠状态时的主屏显示第二界面,所述电子设备在后台继续运行所述第一应用之后,
    所述响应于所述电子设备由所述折叠状态转变为所述展开状态,所述电子设备显示所述第一界面之前,所述方法还包括:
    所述电子设备在所述等待信息的剩余等待时长结束时,或者在所述等待信息的剩余等待时长结束前的预设时间,所述电子设备显示第一提示信息;
    其中,所述第一提示信息用于指示所述等待信息的剩余等待时长结束或即将结束。
  6. 根据权利要求5所述的方法,其特征在于,所述电子设备显示第一提示信息,包括:
    所述电子设备处于所述折叠状态时,在所述第二界面显示所述第一提示信息。
  7. 根据权利要求5或6所述的方法,其特征在于,所述响应于所述电子设备由所述折叠状态转变为所述展开状态,所述电子设备显示所述第一界面,具体包括:
    所述电子设备在所述等待信息的剩余等待时长结束时或所述等待信息的剩余等待时长结束后,响应于所述电子设备由所述折叠状态转变为所述展开状态,所述电子设 备显示所述剩余等待时长结束后所述第一应用的显示界面。
  8. 根据权利要求2所述的方法,其特征在于,所述第一指令中包括剩余等待时长,所述方法还包括:
    所述电子设备识别所述第一界面的所述等待信息,确定剩余等待时长。
  9. 根据权利要求1-8中任一项所述的方法,其特征在于,所述第二界面是所述第二应用的显示界面;
    所述第二应用是所述电子设备在后台运行的一个应用;或者,
    所述第二应用是所述电子设备在预设时间内运行次数或者运行时长大于预设阈值的任一个应用;或者,
    所述第二应用是所述电子设备中预先配置的应用。
  10. 根据权利要求1-9中任一项所述的方法,其特征在于,所述电子设备在后台继续运行所述第一应用时,所述方法还包括:
    所述电子设备播放所述第一应用的音频信息。
  11. 根据权利要求2、4-8中任一项所述的方法,其特征在于,所述等待信息包括:倒计时图标、等待时长文字信息、或暂停信息。
  12. 一种电子设备,其特征在于,所述电子设备包括:折叠屏、存储器和一个或多个处理器;所述电子设备可被折叠使得所述折叠屏形成多个显示区域;所述折叠屏、所述存储器和所述一个或多个处理器耦合;所述存储器用于存储计算机程序代码,所述计算机程序代码包括计算机指令,当所述一个或多个处理器执行所述计算机指令时,使所述电子设备执行如权利要求1-11任一项所述的方法。
  13. 一种芯片系统,其特征在于,所述芯片系统应用于包括折叠屏的电子设备;所述电子设备可被折叠使得所述折叠屏形成多个显示区域;所述芯片系统包括一个或多个接口电路和一个或多个处理器;所述接口电路和所述处理器通过线路互联;所述接口电路用于从所述电子设备的存储器接收信号,并向所述处理器发送所述信号,所述信号包括所述存储器中存储的计算机指令;当所述处理器执行所述计算机指令时,所述电子设备执行如权利要求1-11中任一项所述的方法。
  14. 一种计算机存储介质,其特征在于,包括计算机指令,当所述计算机指令在电子设备上运行时,使得所述电子设备执行如权利要求1-11中任一项所述的方法。
  15. 一种计算机程序产品,其特征在于,当所述计算机程序产品在计算机上运行时,使得所述计算机执行如权利要求1-11中任一项所述的方法。
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