WO2021015628A1 - Card game - Google Patents
Card game Download PDFInfo
- Publication number
- WO2021015628A1 WO2021015628A1 PCT/NZ2020/050074 NZ2020050074W WO2021015628A1 WO 2021015628 A1 WO2021015628 A1 WO 2021015628A1 NZ 2020050074 W NZ2020050074 W NZ 2020050074W WO 2021015628 A1 WO2021015628 A1 WO 2021015628A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- card
- cards
- symbol
- resource
- player
- Prior art date
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/02—Cards; Special shapes of cards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00075—War games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
- A63F2001/0408—Card games combined with other games with text
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
- A63F2001/0416—Card games combined with other games with numbers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
- A63F2001/0441—Card games combined with other games with a written message or sentence, e.g. chance or instruction cards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
- A63F2001/0475—Card games combined with other games with pictures or figures
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
- A63F2001/0475—Card games combined with other games with pictures or figures
- A63F2001/0483—Card games combined with other games with pictures or figures having symbols or direction indicators for playing the game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0051—Indicators of values, e.g. score counters
- A63F2011/0072—Indicating values other than scores, e.g. handicap, initial settings, coefficients
Definitions
- the present invention relates to a card game, its apparatus, and method of play.
- US patent application 20070045962 reports a card game involving two or more players where each player constructs their own deck of cards by selecting from a reservoir or pool of cards.
- the ca rds include battle cards that have indicia indicating attack power and defence power and a cost to play. Also reported to be included are effect indication cards and cost payment ca rds. The cost payment cards are reported to accumulate during play and are used to pay the cost of the, for example, battle cards.
- US patent application 20070057459 reports a card game that comprises five basic types of cards in the game being creature cards, structure cards, spell cards, resource mine cards and a rtifact card.
- the resource mine cards are used to gain resources which are then used to pay costs of creatures, structures, spells, and artifacts.
- US RE37,957 E describes a card game in which players play ca rds in specific orientations. Reported are the use of at least nine different cards. Energy (defined as mana) must be played to allow the playing of creature cards that attach an opponent.
- US patent application 20060232011 describes a card game in which a player must play a card to a resource row to generate a resource point.
- the resource point is used to recruit character cards or equipment cards.
- US patent 8,814, 165 reports a card game wherein at the beginning of a player's turn they receive an energy token which may be consumed to play a character game piece or to play an attack game piece, or to use powers.
- US patent 7,216,870 reports a new game mechanic for a game in which resource points are accumulated by putting a game component such as a card into play in a game such as a trading card game.
- the game mechanic includes a plurality of game components each having a resource point value.
- Each game component may be either an "in play” state or an "out of play” state.
- Resource points according to the resource point value are accumulatable by a player transitioning a game component from the "out of play” state to the "in play” state.
- the website ⁇ www.sanguosha .com> also shows a card game based on character trading cards.
- the game utilises a central deck that is drawn on by all players and has equipment cards which can be played to affect a player's character's abilities using action cards.
- the invention provides a card game for two or more players comprising a plurality of cards, each card comprising
- the invention provides a card game for two or more players comprising at least two decks of cards, each deck comprising a plurality of cards, and each card comprising
- the invention provides a method of playing a card game involving two or more players, comprising a) providing one or more packs of cards, each pack comprising a plurality of cards, each card comprising
- said first player plays at least one card to accumulate resource equivalent to resource gain symbol of said card
- said first player plays at least one card having a resource cost symbol, the card having a resource cost less or equal to the accumulated resource, such that playing of the card activates the action of the played card to reduce the quantum of life of another player,
- said second or subsequent player plays at least one card having a resource cost symbol, the card having a resource cost less or equal to the accumulated resource, such that playing of the card activates the action of the played card to reduce the quantum of life of another player,
- the identifying symbol is selected from a written name, a picture, or a combination thereof.
- the resource cost symbol is selected from a geometric shape, icon, picture, diagram or a combination thereof.
- the resource cost is represented by one or more of said geometric shapes, pictures, diagrams wherein the number of said geometric shapes, pictures, diagrams is indicative of the resource cost of said card.
- the resource gain symbol is selected from a geometric shape, icon, picture, diagram or a combination thereof.
- the resource gain is represented by one or more of said geometric shapes, pictures, diagrams wherein the number of said geometric shapes, pictures, diagrams is indicative of the resource gain of said card .
- the resource costs symbol and resource gain symbol is substantially of the same type of symbol, and is distinguishable by the position on the card .
- the action symbol is selected from a geometric shape, icon, picture, diagram or a combination thereof.
- the action symbol is represented by one or more of said geometric shapes, pictures, diagrams.
- the ca rd game comprises a hero card, the hero card comprising one or more identification symbols that identifies the hero card and :
- the card game comprises a hand size symbol that sets a predetermined maximum number of cards for each player to draw into their hand.
- the card game comprises a life symbol that sets a predetermined maximum beginning l ife force for each player.
- the hero card comprises one or more symbols that identify a special attribute of the hero card .
- the method comprises the step whereby the hero card comprises an attribute that modifies at least one of the cards played by that player.
- the card game comprises one or more equipment cards, each equipment card comprising :
- the equipment cards are selected from any one or more of
- weapon cards the identification symbol of said cards indicating the type of weapon
- armour cards the identification symbol of said cards indicating the type of armour
- said method comprises the step in which an equipment card is played to:
- said card game comprises a game board, said game board comprising one or more card zones, the card zones selected from a) a hero card zone, for placement of hero cards, b) a pitch zone, for placement of cards comprising a resource gain
- said game board comprises at least two game player zones, each zone comprising said card zones.
- the method of play comprises an initial step whereby each player d raws ca rds into their hand a predetermined number of ca rds.
- the cards comprise a defence symbol that indicates a defence value of the card .
- the method of play comprises a step whereby, when a player plays a card to activate an action, the target player of that action may play a card in their hand to modify the action value of the played card .
- the defence value of the card played by the targeted player modifies the action value of the initially played card .
- This invention may also be said broadly to consist in the parts, elements and features referred to or indicated in the specification of the application, individually or collectively, and any or all combinations of any two or more of said parts, elements or features, and where specific integers a re mentioned herein which have known equivalents in the art to which this invention relates, such known equivalents are deemed to be incorporated herein as if individually set forth .
- Figure 1 shows a card of the present invention .
- Figure 2 shows a flow diagram of the steps of the game play.
- Figures 3A to 3G shows examples of cards as an embodiment of the present invention.
- the present invention relates to a card game for two or more players comprising a plurality of cards.
- Each card comprises a number of different symbols being :
- the card game comprises a card 1 that includes different symbols, each symbol representing a specific characteristic or task.
- Each card comprises an identification symbol 2 used to identify the nature of the card.
- Such symbol could be in the form of a n icon, picture or diagram.
- the identification symbol could be a picture of a ninja, for example, in a stylised or cartoon format.
- the identification symbol could be a written label such as "ninja”.
- the card could just include the written label as the identification symbol 2, or a written label and a diagram or picture, or just a diagram/picture.
- the card 1 also includes a resource gain symbol 3 that indicates the resource cost for playing the card.
- the resource gain symbol 3 can be a geometric shape, picture, icon, diagram, or writing, or a combination thereof.
- the resource gain symbol could be a stylised circle where the number of stylised circles represents the value of resource gain. i.e. two circles indicates a gain of two resources, three symbols indicates a gain of three resources.
- the resource gain symbol could be a combination of, for example, a diagram and writing.
- the resource gain symbol 3 could be a stylised circle next to a number that indicates the value of resource gai n. For example, a "2" next to the stylised circle would indicate a resource gain of two resources.
- the card 1 also includes a resource cost symbol 4 that indicates the resource cost for playing the card.
- the resource cost symbol 4 can be a geometric shape, picture, icon, diagram, or writing, or a combination thereof.
- the resource cost symbol could be a stylised circle where the number of stylised circles represents the value of resource cost. i.e. two circles indicates a gain of two resources, three symbols indicates a gain of three resources.
- the resource cost symbol 4 could be a combination of, for example, a diagram and writing.
- the resource cost symbol could be a stylised circle next to a number that indicates the value of resource cost. For example, a 2 next to the stylised circle would indicate a resource cost of two resources.
- the resource gain symbol 3 and the resource cost symbol 4 are located in different zones of the card, for example, in opposite upper corners of the card 1 as shown in Figure 1.
- the resource gain symbol 3 and the resource cost symbol 4 could be co-located in proximity to each other, and in such instances may be separated by a dividing indicia such as a dividing line.
- the symbol representing the resource gain symbol 3 and the resource cost symbol 4 may be the same, and may differ in size or colour.
- the symbols used to represent resource gain and the resource cost may be different.
- the game components include a hero card.
- the hero card is representative of the character that is the focus of the game.
- An example of a hero card is shown as Figure 3A.
- the hero card comprising one or more identification symbols that identifies the hero card .
- the identification symbol is a combination of writing "Ira, Crimson Flaze" and a picture. It should be appreciated that the identification symbol could be one of the above. That is, it could be the writing, or a picture.
- the Flero card also comprises a further symbol selected from :
- the hand size symbol can be a geometric shape, picture, icon, diagram, or writing, or a combination thereof.
- the hand size symbol could be a stylised hand shape where the number of stylised hands represents the maximum number of cards that a player can have in their hand. i.e. two stylised hands indicates a maximum of two cards, four stylised hands indicates a maximum of four cards.
- the hand size symbol could be a combination of, for example, a diagram and writing.
- the resource cost symbol could be a stylised hand next to a number that indicates the value. For example, a "4" next to the stylised hands would indicate a maximum hand size of four cards.
- the hand symbol is depicted in the lower left hand portion of the card as a stylised hand with a numeral next to it being "4".
- the life symbol can be a geometric shape, picture, icon, diagram, or writing, or a combination thereof.
- the life symbol could be a stylised heart shape where the number of stylised hearts represents the maximum quantum of life a player starts the game with.
- the life symbol could be a combination of, for example, a diagram and writing.
- the life symbol could be a stylised heart next to a number that indicates the value. For example, a "40" next to the stylised heart would indicate a maximum quantum of life forty.
- Figure 3A the life symbol is depicted in the lower right hand portion of the card as a stylised picture with a numeral next to it being "20". Thus the life of this hero is 20, and once the hero loses 20 life points the hero dies.
- the hero card comprises one or more symbols that identify a special attribute of the hero card .
- the symbol could be writing that explains the attribute, or the symbol could be a geometric shape, picture, icon, diagram or combination thereof that is indicative of a pa rticular attribute. This could be in combination with writing.
- the special attribute is represented as a combination of writing "Your second attack each turn gains + 1", and a stylised picture of an arrow head in a yellow circle.
- the card game comprises one or more equipment cards.
- Each equipment card comprises an identification symbol that identifies the card .
- Such symbol could be in the form of an icon, picture or diagram.
- the equipment card also comprises an action symbol that identifies a n action when said equipment card is played.
- Examples of equipment cards include:
- the identification symbol is a combination of writing : "Helm of Isen's Peak", and a picture. It should be appreciated that the identification symbol could be one of the above. That is, it could be the writing, or a picture. As shown in Figure 3C, the identification symbol is a combination of writing : "Potion of
- the identification symbol could be one of the above. That is, it could be the writing, or a picture.
- the equipment card includes one or more action symbols.
- the symbol could be writing that explains the action, or the symbol could be a geometric shape, picture, icon, diagram or combination thereof that is indicative of a pa rticular action.
- the action symbol is a combination of writing and stylised pictures.
- Figure 3B includes three distinct actions. A first action that if the card is destroyed then it allows the user to increase the cards in their hand by one additional card. A second action that states that if the card is retained it improves an additional characteristic: in this case improves the defence a bility of the hero. A third action that defines the defence attribute of the card. This is shown as a numeral next to a symbol : a stylised picture of a shield .
- the equipment card includes actions such as to :
- Figure 3C there is a single action depicted in the card.
- the action is depicted as a combination of writing : "Destroy Potion of Strength : Your next attack this turn gains +2. Go again", and a stylised picture, in this case an arrow head on a yellow circle.
- Figure 3C also provides an example of a n action card that includes a resource cost symbol and resource gain symbol. That is, equipment cards may comprise any one or more of:
- the card game includes a game board .
- the game board can be present in different forms. For example, as a physical board that the cards are actively played on, as a notional board, or as an electronic board depicted on a screen.
- the game board comprising one or more card zones, the ca rd zones selected from
- a hero card zone for placement of hero cards
- a discard ca rd zone for placement of discarded cards
- d) one or more equipment card zone for placement of equipment cards
- e) one or more item card zone for placement of item cards
- the zones can be shaped or arranged in any manner on the game board .
- the purpose of the zones is to designate zones where each of the types of cards are played.
- the game board can have a central area that contains the hero card zone, equipment card zone.
- the game board could have an area that contains cards of a certain type. For example, a zone that contains weapon and/or armour cards.
- said game board comprises at least two game player zones, each zone comprising said card zones.
- the cards comprise a defence symbol 6 that indicates a defence value of the card .
- An example of cards with a defence value 6 is shown in Figures 3B, 3D, 3E and 3F.
- the defence symbol is depicted in the lower right hand corner of these cards as a stylised shield. That is, a combination of a stylised picture and a number. The number indicates the value of the defence symbol .
- the value of the defence symbol may be
- the card game comprises at least seven types of cards.
- Equipment cards [0064] In some embodiments, certain cards have secondary actions, such as to attach a trait to a card.
- the cards are colour coded to allow easy identification of the card, or certain traits of a card. In one embodiment the cards are colour coded to indicate the resource gain value of that card.
- the method of play of the card game involves the process of the players playing cards. What is important in the game is the nature of the cards that are played, which is defined by the combination of symbols on the cards.
- the purpose of the card game is to reduce the life value of an opponent player to a pre-specified value. Preferably that value is zero.
- the players must first accumulate resources (as depicted by the resource gain symbol 3) so that they can "afford” to play cards that have a resource cost, as shown by the resource cost symbol 4.
- each player has their own pack of cards from which they draw their cards.
- the game play rules comprises the following steps: a) Each player has a quantum of life.
- the life value, or, quantum of life (i.e. amount of life) of the player is a pre-determined value.
- the provision of a particular card stipulates the quantum of life.
- card is the hero card that comprises a life symbol.
- each player may have a pre-determined quantum of life, which is then modified by a card, such as the hero card.
- a card such as the hero card.
- the life symbol of the hero card may be additive with the pre-determined quantum of life.
- a first player draws one or more cards into their hand.
- the number of cards that the player can draw into their hand is pre-determined.
- the provision of a particular card stipulates the hand size.
- card is the hero card that comprises a hand size symbol.
- each player may have a pre-determined hand size, which is then modified by a card, such as the hero card.
- a card such as the hero card.
- the hand size symbol of the hero card may be additive with the pre-determined hand size.
- the player may play any number of cards depending on the resource value that the player wants to accumulate. For example, the player may play a single card that then accumulates the resource value of that card. Alternatively the player may play two cards that have a resource gain symbol, the amount of resource being a cumulative of the resource gain of the two cards.
- any unused accumulated resource points are lost at the end of play.
- a portion, or all, of the unused resource points are credited to the player in a subsequent turn.
- a player can only play a single card through use of the resource cost symbol.
- the player can play additional cards, provide the first card that they play, through use of the resource cost symbol, has a symbol that represents the ability to go again.
- the first player plays at least one card having a resource cost symbol, the card having a resource cost less or equal to than the accumulated resource, such that playing of the card activates the action of the played card to reduce the quantum of life of another player.
- the player can play any number of cards having a resource cost symbol, provided that the total value of the resource value is less or equal to the accumulated resource.
- a card (such as the card shown in Figure 3D) has a resource cost of 0, meaning the card can be played and not reduce the accumulated resource value.
- the played cards at least one of the cards has an action to reduce the quantum of life of an opposed player. In some embodiments the amount of life that is reduced is stipulated by the action symbol on the played card. Preferably the actions symbol is an attack symbol.
- the target opposed player can play a card from their hand.
- the card played by the target players hand includes an action symbol in the form of a defence symbol 6.
- the defence symbol provides a defence value.
- the defence value attenuates the reduction in quantum of life. For example, if a first player plays a card having an action symbol that reduces the target players quantum of life by three points, the target player could play a card with a defence symbol representing one defence value to reduce the attack on life points by one point to two points.
- a player may play a plurality of cards having action symbols, in which the action symbol reduces the quantum of life of an opposing player.
- a card whether in play or played, may have an action symbol that represents an action that modifies a card or cards based on order of play of one or more cards.
- Figure 3A shows a card that has an action that modifies the second action to gain 1 attack point.
- a card played to target an opposed player through an action symbol that reduce the quantum of life may also have a further action symbol.
- the card of Figure 3F includes an action such that of the card is played in a second or more round of cards then it leads to the player drawing one or more cards into their hand. e) The card or cards played to accumulate resource is returned to the players pack of cards, and the card or cards played to activate an action is discarded from play.
- the cards returned to the pack are returned to the bottom of the player's pack. It will be appreciated that returning the cards (used to accumulate resource) to the deck, as opposed to discarding, adds a further dimension to the game since players can memorise the order of cards returned to the deck such that they would be able to predict the appearance of cards once the deck is exhausted such that previously played cards return to the top of the deck. [0083] The second and subseq uent players then carry out the same steps as the first player.
- each of the payers draw card into their hand to the hand value in the first round of play.
- a player in subsequent rounds after the first round a player only draws cards into their hand on their turn. f) Play is continued until a player's quantum of life is reduced to a pre set value.
- the value is 0.
- the hero card comprises an attribute that modifies at least one of the cards played by that player.
- the hero card may increase the effects of an action, or attenuate the effect of an opposed players action.
- the method of play comprises a step whereby, when a player plays a card to activate an action, the target player of that action may play a card in their hand to modify the action value of the played card.
- the defence value of the card played by the targeted player modifies the action value of the initially played card .
- a player can store one or more cards for later use in the game.
- the stored card is stored in the arsenal zone.
- the card stored in the arsenal can be used to assist defence of that player when targeted by another player.
- the card or cards stored in the arsenal do not affect the player's ability to draw cards to their stipulated hand size.
- the card or cards stored in the arsenal cannot be used to accumulate resource points.
- a player plays a first card (through the use of the resource cost symbol) that card forms a first player of play.
- the targeted player, or any opposed player can then play a card in response to that first played card .
- the second or subsequent response card forms an additional layer on the first layered card .
- the second player may modify the attack value of the opposing player's card.
- the first play might end with a reduction in the targeted player's quantum of life force. Once resolved the first player can play a new attack card which starts the process anew.
- the first step can be an attack step.
- the turn player plays an action card with sub-type attack, or an activated ability with the effect attack (a weapon card).
- the second step can be a defend step.
- the defending hero can defend with any number of non-defence reaction cards from their hand and/or equipment cards they control. In some embodiments there is no cost to defend with a card.
- a third step is the reaction step. During the reaction step, only attack reactions, defence reactions and instants can be played. In some embodiments defence reaction cards can be played from hand and/or arsenal.
- the fourth step is a damage calculation step. If the total attack value is greater than the total defence value of the defending cards, the defending hero will be dealt damage equal to the difference. Preferably, if the defending hero is dealt damage this way, the attack is considered to have hit.
- each player gets an allotted amount of resource at the beginning of their turn.
- each player registers a certain number of cards and optionally a hero card, into their deck. In some embodiments the player is limited to a certain number of repeats of each card.
- each player places their hero card face up in their hero zone, then each player chooses the weapon(s), equipment, and 60 card (minimum) deck they will use for this game from their registered cards.
- both players confirm they have chosen the cards they will use for this game, they put their weapon and equipment cards face up into their respective zones, randomize their deck, and begin the game.
- a tournament match is best of 1, with a 50-minute time limit.
- the present invention can be used on existing and readily available electronic devices, such as computers, video games, electronic games, and on interactive networks utilizing computer software and text. Such electronic devices can visually display the cards and enable the players to manipulate the cards and execute turns as described hereinabove. Commercially available electronic communication devices can also be provided to enable players to communicate with each other over long distances.
- Each player registers up to 80 cards and 1 hero card.
- a deck may contain up to three copies of each unique card.
- each player places their hero card face up in their hero zone, then each player chooses the weapon(s), equipment, and 60 card (minimum) deck they will use for this game from their registered cards.
- both players confirm they have chosen the cards they will use for this game, they put their weapon and equipment cards face up into their respective zones, randomise their deck, and begin the game.
- a tournament match is best of 1, with a 50-minute time limit.
- the active player (whose turn it is) may play cards and/or activated abilities, or pass their turn to another player.
- the player announces the card or activated ability being played and place it face up in the card play zone. If the card or activated ability has a variable cost (the cost includes X), the player declares what the value of X is. If the card or activated ability has additional costs that are optional, the player declares if any optional costs will be paid. The player chooses a target of the played cards. [0106] The player declares if an alternate cost is being paid (if this is an option), and then applies the effects that increase resource point costs. The player then applies the effects that reduce resource point costs. Once done, the player pays the costs of their card selection. If the player has resource points in their resource pool equal to or greater than the resource cost to pay, then the player must use those resource points to pay the resource cost.
- the cost includes X
- the player declares what the value of X is. If the card or activated ability has additional costs that are optional, the player declares if any optional costs will be paid. The player chooses a target of the played cards.
- the player declares
- Triggered effects can be added to the played cards. If multiple effects trigger simultaneously, the turn player chooses the order the triggered effects are added to the chain (including triggered effects controlled by the opponent) . Each triggered effect is a separate layer on the chain.
- an action card, instant card, or activated ability is played, or an effect has triggered, and there are no current played cards in the active card zone, that card, activated ability, or triggered effect becomes the first layer of cards in the active card zone. If a played card has the sub-type attack or the activated ability has the effect attack, a combat opens. The active player retains priority. The active player may play instant cards and/or instant activated abilities as additional layers, or they pass priority. Triggered effects (if any) are added as layers in the active card zone.
- the defending hero can defend with any number of non-defence reaction cards from their hand and/or equipment cards they control.
- a card must have a defence value (as shown by the defence symbol) to be able to defend (zero is a value).
- the defending hero must declare all cards and/or equipment they are defending with at one time. They become "defending cards”.
- Defending with a card(s) does not create a layer in the active card zone.
- Defending cards are placed in the card layer in active card zone they are defending and remain in the chain zone until the combat chain closes.
- Game play then moves to a reaction step.
- the attacking hero can play attack reaction cards and activated abilities
- the defending hero can play defence reaction cards and activated abilities
- both players can play instant cards and activated abilities.
- the attacking hero When the attacking hero has priority, they can play attack reaction and/or instant cards and/or activated abilities as additional layers on the cards in the active card zone, or they pass priority. If they play a card or activated ability, they retain priority.
- Triggered effects are added as layers to the cards in the active card zone. If multiple effects trigger simultaneously, the turn player chooses the order the triggered effects are added to the cards in the active card zone.
- the defending hero When the defending hero has priority, they can play defence reaction and/or instant cards and/or activated abilities as additional layers on the cards in the active card zone, or they pass priority. If they play a card or activated ability, they retain priority.
- Triggered effects are added as layers to the cards in the active card zone. If multiple effects trigger simultaneously, the turn player chooses the order the triggered effects are added to the cards in the active card zone.
Abstract
Description
Claims
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CN202080039543.8A CN114401773A (en) | 2019-07-23 | 2020-07-23 | Card game |
AU2020318024A AU2020318024A1 (en) | 2019-07-23 | 2020-07-23 | Card game |
JP2021566993A JP2022541708A (en) | 2019-07-23 | 2020-07-23 | card game |
US17/617,879 US20220296988A1 (en) | 2019-07-23 | 2020-07-23 | Card game |
CA3134695A CA3134695A1 (en) | 2019-07-23 | 2020-07-23 | Card game |
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PCT/NZ2020/050074 WO2021015628A1 (en) | 2019-07-23 | 2020-07-23 | Card game |
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US (1) | US20220296988A1 (en) |
JP (1) | JP2022541708A (en) |
CN (1) | CN114401773A (en) |
AU (1) | AU2020318024A1 (en) |
CA (1) | CA3134695A1 (en) |
WO (1) | WO2021015628A1 (en) |
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EP4104912A4 (en) * | 2021-04-28 | 2023-08-02 | Retrobot Inc. | Board-type card battle game apparatus and card battle game method |
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US6254099B1 (en) * | 1999-05-05 | 2001-07-03 | Mark Pederson | Playing card war simulation game |
USRE37957E1 (en) * | 1994-06-22 | 2003-01-07 | Wizards Of The Coast, Inc. | Trading card game method of play |
US20060232011A1 (en) * | 2005-04-16 | 2006-10-19 | The Upper Deck Company | Trading card game |
US20100003649A1 (en) * | 2008-06-27 | 2010-01-07 | Ferguson Todd B | Methods and apparatus for educating |
-
2020
- 2020-07-23 AU AU2020318024A patent/AU2020318024A1/en not_active Abandoned
- 2020-07-23 JP JP2021566993A patent/JP2022541708A/en active Pending
- 2020-07-23 CN CN202080039543.8A patent/CN114401773A/en active Pending
- 2020-07-23 CA CA3134695A patent/CA3134695A1/en active Pending
- 2020-07-23 WO PCT/NZ2020/050074 patent/WO2021015628A1/en active Application Filing
- 2020-07-23 US US17/617,879 patent/US20220296988A1/en active Pending
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USRE37957E1 (en) * | 1994-06-22 | 2003-01-07 | Wizards Of The Coast, Inc. | Trading card game method of play |
US6254099B1 (en) * | 1999-05-05 | 2001-07-03 | Mark Pederson | Playing card war simulation game |
US20060232011A1 (en) * | 2005-04-16 | 2006-10-19 | The Upper Deck Company | Trading card game |
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KEYFORGE RULEBOOK, May 2019 (2019-05-01), Retrieved from the Internet <URL:https://images-edn.fantasyflightgames.com/fiIerpublic/f9/a2/f9a28865-cd96-4f36-97e5-0f8ea75288c0/keyforge_rulebook_v9-compressed.pdf> [retrieved on 20200916] * |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP4104912A4 (en) * | 2021-04-28 | 2023-08-02 | Retrobot Inc. | Board-type card battle game apparatus and card battle game method |
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JP2022541708A (en) | 2022-09-27 |
US20220296988A1 (en) | 2022-09-22 |
CN114401773A (en) | 2022-04-26 |
CA3134695A1 (en) | 2021-01-28 |
AU2020318024A1 (en) | 2021-10-21 |
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