WO2020226174A1 - Learning support system, control method of leaning support system, and learning support program - Google Patents

Learning support system, control method of leaning support system, and learning support program Download PDF

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Publication number
WO2020226174A1
WO2020226174A1 PCT/JP2020/018631 JP2020018631W WO2020226174A1 WO 2020226174 A1 WO2020226174 A1 WO 2020226174A1 JP 2020018631 W JP2020018631 W JP 2020018631W WO 2020226174 A1 WO2020226174 A1 WO 2020226174A1
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Prior art keywords
question
learning
learner
questioning
unit
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PCT/JP2020/018631
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French (fr)
Japanese (ja)
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崇 片山
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ミントフラッグ株式会社
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Publication of WO2020226174A1 publication Critical patent/WO2020226174A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • G06Q50/20Education
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/08Electrically-operated educational appliances providing for individual presentation of information to a plurality of student stations
    • G09B5/12Electrically-operated educational appliances providing for individual presentation of information to a plurality of student stations different stations being capable of presenting different information simultaneously
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B7/00Electrically-operated teaching apparatus or devices working with questions and answers
    • G09B7/02Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student
    • G09B7/04Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student characterised by modifying the teaching programme in response to a wrong answer, e.g. repeating the question, supplying a further explanation

Definitions

  • the present invention relates to a learning support system that recognizes an input voice, a control method of the learning support system, and a learning support program.
  • Some conventional learning support systems and learning support devices have a format in which wrong problems can be solved repeatedly in order to establish the knowledge necessary for acquiring a specific qualification test or a certain field, and in such iterative learning.
  • a system for improving learning efficiency by using a computer or an application program used for the system is also provided.
  • a distributed learning method that applies the forgetting curve of Ebbinghouse, which considers that the interval until review in iterative learning affects the retention rate, is adopted. ..
  • a learning support system using the forgetting curve of Ebbing House not only the wrong question but also the correct question is presented to the learner at an appropriate timing so that the learner can review efficiently. ing.
  • Patent Document 1 for example, Patent Document 1,
  • An object of the present invention is to provide a system, a system control method, and a control program that can be improved.
  • the present invention has a question database in which the difficulty level can be adjusted by changing the question format for the same question and the answers thereof, and the question format of the specified difficulty level. It is stored in the question section that reads the corresponding question from the question database and asks the learner, the answer acquisition section that acquires the answer input by the learner for the question, and the acquired answer and question database.
  • the judgment unit that compares the answers given and determines the correctness of the obtained answer, and the question format and the judgment result of the correctness judgment when the question is asked for each question and for each learner.
  • the learning history recording unit that records the judgment result information to be shown and the question time information indicating the date and time when the question was answered in the learning history database as learning history information, and the judgment result information and the question time information for each question.
  • the re-question setting unit that sets the question interval and difficulty level from the last question to the next re-question date and time, and the question interval and difficulty level set by the re-question setting unit. It is equipped with a decision unit that determines the date and time when the question is re-questioned for the learner and the question format as the re-question condition, and the re-question setting unit sets the default value of the question interval until the re-question for each question for each number of questions and questions.
  • the question interval of the default value is expanded or contracted based on the correctness judgment of the question by the learner, and the question section asks the learner the question based on the re-question condition determined by the decision section. It has a function to execute re-questioning.
  • the learning support method is ⁇ Questions whose difficulty level can be adjusted by changing the question format for the same question and the question accumulation step in which the question database accumulates the answers.
  • the learning history recording step that the learning history recording unit records in the learning history database as learning history information in association with -Based on the judgment result information and question time information for each question, the re-question setting section sets the question interval and difficulty level from the last question to the next re-question date and time.
  • -A decision step in which the determination unit determines the date and time when the question is re-questioned for the learner and the re-question condition, which is the question format, based on the question interval and the difficulty level set by the re-question setting unit. including.
  • the re-question setting unit holds the default value of the question interval until the re-question for each question for each number of questions and for each question format, and is based on the correctness judgment of the learner for the question.
  • the questioning step if there is a question corresponding to the re-questioning condition determined by the determination step, the questioning section executes the re-questioning of the question to the learner based on the re-questioning condition. It is characterized by.
  • the question is a word or sentence related to language learning
  • the question format of each question includes the original sentence, voice, picture, translation, spelling input or selection input combination of each question
  • the question part is English sentence, voice
  • the question database classifies and accumulates each question by genre, and the question section reads out the question of the corresponding genre from the question database according to the genre selected by the learner's operation and asks the question. preferable.
  • a master question storage unit that acquires learning history information, extracts and groups and accumulates questions that have been correctly answered a predetermined number of times is further provided, and a re-question setting unit accumulates in the master question storage unit at a predetermined cycle. It is preferable to make settings so that the questions asked will be asked again.
  • the system and method according to the present invention described above can be realized by executing the program of the present invention described in a predetermined language on a computer. That is, the program of the present invention is installed on a portable terminal device, a smartphone, a wearable terminal, a mobile PC or other information processing terminal, an IC chip of a general-purpose computer such as a personal computer or a server computer, or a memory device, and is executed on a CPU. Therefore, the method according to the present invention can be carried out by constructing a system having each of the above-mentioned functions.
  • the program of the present invention can be distributed through a communication line, for example, and can be transferred as a package application running on a stand-alone computer by recording on a computer-readable recording medium.
  • the recording medium can be recorded on various recording media such as a magnetic recording medium such as a flexible disk or a cassette tape, an optical disk such as a CD-ROM or a DVD-ROM, or a RAM card.
  • the above-mentioned system and method can be easily carried out by using a general-purpose computer or a dedicated computer, and the program can be stored, transported, and stored. Installation can be done easily.
  • the difficulty level can be adjusted by changing the question format for the same problem, and each problem is re-learned.
  • the interval for re-questioning and the questioning format can be changed as appropriate, the learner's motivation for learning can be maintained, and the retention rate and the correct answer rate can be improved.
  • an English word learning course has been constructed that allows you to learn 10 times a day in about 10 to 15 minutes without getting tired of learning, recognizing the meaning associated with the sound and image of English words, and spelling.
  • Help learners avoid wilting when they come in contact with a lot of unfamiliar words during full-scale English learning by letting them touch more English words that they frequently come into contact with so that they can acquire reading comprehension and description. It is designed to be.
  • the learning content instead of memorizing words in a predetermined order, learners can memorize their favorite words more and more, so learners can select the genre of words according to their own taste and select words that are more interesting.
  • the entire learning process is structured so that the learner learns in the order of difficulty of the words set by the creator.
  • Learners are becoming more proficient by solving quizzes in which words are asked multiple times, and the question format of the word quizzes given is changed according to the learning situation of each word. If you answer correctly, your proficiency will increase, and when you reach a certain level of proficiency, the question format will change to a more difficult one. On the contrary, if the answer is incorrect, the proficiency level will decrease, and if the proficiency level drops below a certain level, the question format will change to a simpler one.
  • the vertical movement range of the proficiency level is calculated from the time required for the learner's answer in consideration of the retention level.
  • the "reading course” is a practice course for mastering the vocabulary to become able to speak English. You can understand the images and meanings of words by looking at the sounds and pictures of English words, and can link them with English texts. The goal is to become.
  • the "writing course” is a practice course for learning and writing spelling of the words mastered in the above "reading course", and you can write spelling by looking at sounds and pictures. The goal is to become. Both of these courses also aim to establish the learner's memory, and review questions are automatically set after a certain period of time. Each time you answer the review question correctly, the questions are given while increasing the interval, and you can continue until you answer the questions at intervals that you can say that your memory has been established.
  • the learner is divided into two member statuses, "free member” and “premium member”, and there is a difference in the service contents that can be used.
  • "Free members” can study the reading course and cannot use the double points challenge.
  • "premium members” can study reading courses and writing courses, and although the point double challenge is 3 times in principle, benefits such as an increase in the upper limit at limited-time events are also available.
  • FIG. 1 is a conceptual diagram showing the overall configuration of the learning support system according to the present embodiment.
  • the learning support system according to the present embodiment is installed on the smartphone 1 (1a, 1b) used by a plurality of learners U (Ua, Ub) who are learners, and on the Internet 2. It is roughly composed of a learning support server 3.
  • the smartphone 1 will be described as an example of the information processing terminal device, but in the present embodiment, as the information processing terminal device, a personal computer, a tablet PC, or the like can be used in addition to the smartphone.
  • the learning support server 3 is a server that performs learning support progress processing, can be realized by a single server device or a plurality of server device groups, and a plurality of functional modules are virtually virtualized on the CPU. It is built in, and each function module cooperates to execute the process. Further, the learning support server 3 can transmit and receive data through the Internet 2 by the communication function, and can present a Web page through the browser software by the Web server function.
  • the smartphone 1 is a portable information processing terminal device that uses wireless communication, and a relay point such as a wireless base station 22 and a mobile phone wirelessly communicate with each other to receive communication services such as calls and data communications while moving. Can be done.
  • a relay point such as a wireless base station 22 and a mobile phone wirelessly communicate with each other to receive communication services such as calls and data communications while moving. Can be done.
  • As the communication method of this mobile phone for example, 3G (3rd. Generation) method, LTE (Long Term Evolution) method, 4G method, 5G method, FDMA method, TDMA method, CDMA method, W-CDMA, PHS ( Personal Handyphone System) method and the like.
  • the smartphone 1 is equipped with various functions such as a digital camera function, an application software execution function, and a position information acquisition function by GPS (Global Positioning System).
  • the position information acquisition function is a function of acquiring and recording the position information indicating the position of the own machine, and the position information acquisition function of the own machine is based on a signal from a satellite, for example, GPS.
  • a method of detecting the position and a method of detecting the position based on the radio wave strength from the wireless base station 22 of the mobile phone or the access point of Wifi communication as shown in FIG. 1 are included.
  • this position information acquisition function is used, for example, to predict the learner's address from the learner's current position and propose input character candidates when inputting an address or inputting an elementary school to which the learner belongs. To.
  • the smartphone 1 is provided with a liquid crystal display as a display unit for displaying information, and also includes an operation device such as an operation button for a learner to perform an input operation.
  • the operation device is superimposed on the liquid crystal display.
  • a touch panel is included as an input unit for acquiring an operation signal by a touch operation or the like for designating a coordinate position on a liquid crystal display.
  • this touch panel is an input device that inputs operation signals by pressure or electrostatic detection by touch operation using a user's fingertip or pen, and is displayed on a liquid crystal display that displays graphics and on this liquid crystal display. It is configured by superimposing a touch sensor that receives an operation signal corresponding to the coordinate position of the graphic.
  • FIG. 2 is a block diagram showing the internal configuration of the learning support server 3 according to the present embodiment
  • FIG. 3 is a block diagram showing the internal configuration of the smartphone 1 according to the present embodiment.
  • the term "module” used in the description refers to a functional unit composed of hardware such as a device or device, software having the function, or a combination thereof, for achieving a predetermined operation. ..
  • the learning support server 3 is a server device arranged on the Internet 2, and can send and receive data to and from each smartphone 1 through the Internet 2.
  • the learning support server 3 includes a communication interface 31 that performs data communication via the Internet 2, an authentication unit 33 that authenticates the authority of the user and the user terminal, and access management that manages access from each learner's information processing terminal device.
  • the learning support progress processing unit 36 that executes the learning support progress processing and the learning support progress processing of each learner
  • the vocal learning management unit 37 that manages the vocal learning of each learner
  • it includes a learning data distribution unit 34 that distributes learning data, and various database groups 35 (35a to 35c).
  • the database group 35 includes a voice dictionary database 35a that stores a voice dictionary file used in a learning game executed during learning and voice recognition executed by other optional functions, and a user database that stores information about learners. 35b and a learning support database 35c for accumulating learning history information and other data as information on learning progress processing and learning progress processing of each learner are included.
  • Each of these databases may be a single database, or may be a relational database in which each data is linked to each other by dividing the database into a plurality of databases and setting relationships with each other.
  • the voice dictionary database 35a is a storage device that stores a voice dictionary file used in voice recognition executed in a learning game or movie executed during learning support, and is a storage device for storing a foreign language (here, English) to be learned.
  • the dictionary of the native language here, Japanese
  • the voice dictionary files are divided into two types, foreign language and native language, but the question format etc.
  • one of the voice dictionary files may be omitted, and further, three or more kinds of voice dictionary files may be implemented in correspondence with multiple languages.
  • the information stored in the user database 35b includes authentication information associated with an identifier (user ID or terminal ID) that identifies the learner himself or the information processing terminal device used by the learner, a password, and the like. , The personal information of the user associated with the user ID, the model of the information processing terminal device, and the like are also included. Further, in the user database 35b, for each question and for each learner, the question format when the question is asked, the judgment result information indicating the judgment result of the correctness judgment, and the question time indicating the date and time when the question was answered are shown. It also plays a role as a learning history database as learning history information by associating information with it.
  • the user database 35b includes authentication history (access history) for each learner or user terminal, as well as learning history (learning level, in-game) related to learning support progress for each user in relation to the learning support database 35c. Status, score, usage history, etc.), payment information related to learning support, etc. are also accumulated.
  • the information stored in the learning support database 35c includes scenarios for learning support progress, characteristics of characters and objects, information on event processing, graphic information, and the like as learning support data.
  • the learning support database 35c functions as a question database in which questions whose difficulty level can be adjusted by changing the question format for the same question and their answers are accumulated.
  • the problem database included in the learning support database 35c classifies and accumulates each problem by genre.
  • the learning support database 35c also has a function of extracting, grouping, and accumulating questions that have been correctly answered a predetermined number of times.
  • the authentication unit 33 is a module that establishes a communication session with each smartphone 1 through the communication interface 31 and performs authentication processing for each established communication session.
  • authentication information is acquired from the learner's smartphone 1 which is the accessor, the learner or the like is specified by referring to the user database 35b, and their authority is authenticated.
  • the authentication result (user ID, authentication time, session ID, etc.) by the authentication unit 33 is sent to the learning support progress processing unit 36, and is stored as an authentication history in the user database 35b through the access management unit 32.
  • the learning support progress processing unit 36 is a module that generates various event processing to develop a learning game mode and an optional mode according to scenario data to advance learning support, and is a learning support program including certain rules, logics, or algorithms. Is executed, and event processing such as learning game (quiz game), mini game, and movie playback is generated according to the progress of learning support.
  • learning game quiz game
  • mini game mini game
  • movie playback is generated according to the progress of learning support.
  • the scenario data is a question (including re-questioning) according to the progress of the learning support progress (learner's learning level, difficulty level specified according to the learning level, history of correct / incorrect judgment result). It is data that describes the problem to be asked, its question format, question interval, difficulty level, etc., as well as the movie playback process for developing the story, etc. as the event generation process, and is the data that describes the event processing that should be generated on the time schedule. It consists of a list of execution commands and arguments (questions to be asked, values that specify the question format, file names to be played, etc.).
  • the learning support progress processing unit 36 also serves as a learning history recording unit that records learning history information in the learning support database 35c. That is, in the present embodiment, the learning support progress processing unit 36 on the learning support server 3 side cooperates with the learning support progress processing unit 141 on the smartphone 1 side, and a part of the learning support progress processing is learned support. It is performed on the server 3 side, and a part of graphic processing and event processing is executed by the learning support progress processing unit 141 on the smartphone 1 side. For example, on the learning support server 3 side, possible event processing is predicted based on scenario generation and progress management, learner's learning level, etc., and the occurrence condition is generated on the learning support server 3 side, and the condition is generated. Is transmitted to the smartphone 1 side, and the actual occurrence of event processing and the graphic processing for that purpose are executed on the smartphone 1 side based on the generation conditions received from the learning support server 3.
  • the learning support progress processing unit 36 also serves as a master problem storage unit that acquires learning history information, extracts questions that have been correctly answered a predetermined number of times, groups them, and accumulates them.
  • the phonation learning management unit 37 is a module that gives a utterance problem to the learner according to the learning support progress by the learning support progress processing unit 36, and updates the evaluation for the learner according to the accuracy of the utterance.
  • This vocal problem may be generated on the learning support server 3 side, on the smartphone 1 side, or in collaboration with both the learning support server 3 and the smartphone 1, and the vocal learning management Department 37 manages the scenarios generated or accumulated on the learning support server 3 side, the dictionary file for voice learning, the generated (or determined) on the smartphone 1 side, the accumulated scenarios, and the dictionary files, and both scenarios. , Compare the dictionary files, and if necessary, distribute all or part of the scenario and dictionary files to the smartphone 1 side to synchronize the two.
  • the learning data distribution unit 34 synchronizes the generation problems and the dictionary files for voice recognition generated by the voice learning management unit 37 under the control of the voice learning management unit 37. Is a module that is delivered to the information processing terminal device of each learner through the communication interface 31. Further, the learning data distribution unit 34 includes a report distribution unit 38, which is a module that converts the learning history into a predetermined format and distributes it so that it can be viewed at a predetermined destination. In this embodiment, in-application report distribution and e-mail format report distribution are provided.
  • the smartphone 1 includes a communication interface 11, an input interface 12, an output interface 13, an application execution unit 14, and a memory 15.
  • the communication interface 11 is a communication interface for performing data communication, and has a function of non-contact communication by wireless or the like and contact (wired) communication by a cable, an adapter means or the like.
  • the input interface 12 is a device for inputting user operations such as a mouse, a keyboard, operation buttons, and a touch panel 12a.
  • the output interface 13 is a device such as a display or a speaker that outputs video or sound.
  • the output interface 13 includes a display 13a such as a liquid crystal display, and this display unit is superimposed on the touch panel 12a which is an input interface.
  • the memory 15 is a storage device that stores an OS (Operating System), firmware, programs for various applications, other data, and the like.
  • OS Operating System
  • the memory 15 in addition to a user ID that identifies a learner, learning is performed.
  • the learning support application data downloaded from the support server 3 is accumulated, and the learning support data and the like processed by the application execution unit 14 are accumulated.
  • the memory 15 stores scenario data acquired from the learning support server 3, movie data used in the option mode, voice learning problems, a dictionary file for recognition, and the like.
  • the application execution unit 14 is a module that executes applications such as a general OS, a learning support application, and browser software, and is usually realized by a CPU or the like.
  • the learning support program according to the present invention is executed, so that the learning support progress processing unit 141, the scenario control unit 142, the event control unit 143, the voice recognition processing unit 144, the display control unit 145, and the display
  • the data generation unit 146 is virtually constructed.
  • the voice recognition processing unit 144 recognizes the voice of the learner U by comparing the voice signal input through the input interface 12 with the predetermined voice recognition dictionary data, and relates to the learning game based on the voice recognition result. It is a module that generates a control signal, and includes an evaluation unit 144a in the present embodiment. The evaluation unit 144a learns based on the control signal generated by the voice recognition processing unit 144 according to the control by the scenario control unit 142. This is a module for evaluating the accuracy of speech by the person U. The evaluation result by the evaluation unit 144a is sent to the learning support progress processing unit 141.
  • the display data generation unit 146 is a module that generates display data for display on the display 13a according to the control by the display control unit 145.
  • the display data is data generated by combining image data, character data, moving image data, audio, and other data in addition to graphic data.
  • the display control unit 145 in the present embodiment includes a display mode switching unit 145a, and the display mode switching unit 145a displays a graphic corresponding to the display mode.
  • the learning support progress processing unit 141 is a module that advances the learning support processing according to the control by the scenario control unit 142.
  • the learning support progress processing unit 141 executes a game mode such as a quiz for evaluating the accuracy of pronunciation by the learner U based on the control signal generated by the voice recognition processing unit 144 as one of the event processing. It is a mode execution unit.
  • the learning support progress processing unit 141 has a function of sequentially developing the option mode and the game mode to generate various event processing and progress the learning support, and through the scenario control unit 142, While synchronizing with the learning support progress processing unit 36 on the learning support server 3, event processing such as playing a quiz game or a movie is generated based on the scenario progress according to the learner's learning level.
  • the learning support progress processing unit 141 is designed to cooperate with the learning support progress processing unit 141 on the learning support server 3 side, and a part of the learning support progress processing is performed on the learning support server 3 side.
  • Part of the graphic processing and the event processing is executed by the learning support progress processing unit 141 on the smartphone 1a side.
  • the conditions for event occurrence are determined and scenario data is generated on the learning support server 3 side, and the conditions etc. are transmitted to the smartphone 1 side as scenario data, and the actual event processing occurrence and graphic processing for that are performed.
  • the learning support progress processing unit 141 includes a scenario control unit 142 and an event control unit 143.
  • the scenario control unit 142 is a module that advances the scenario based on the input signal by the operation input and the control signal generated by the voice recognition processing unit 144.
  • the development of the game mode and the option mode is described. It has a function to synchronize the learning support progress processing on the smartphone 1 side and the learning support progress processing on the learning support server 3 side according to the scenario data.
  • the learning support server 3 side predicts the event processing that may occur based on the learning progress degree (learning level, difficulty level, etc.) in the scenario data, and the learning support server 3 side determines the occurrence condition. It is generated and the condition is transmitted to the smartphone 1a side.
  • the learning support progress processing unit 141 receives the occurrence condition transmitted from the server side in the scenario control unit 142, and the actual event processing occurrence and the graphic processing for that are received from the learning support server 3 based on the scenario. It is executed by the learning support progress processing unit 141 on the smartphone 1 side.
  • the event control unit 143 has an option mode execution function and a learning game mode execution function.
  • the option mode execution unit function executes a movie playback operation in which the learning process is made into a story and a learning history viewing operation as one of the event processing according to the control by the scenario control unit 142.
  • a learning game mode execution function in this embodiment, a game in which learning questions are given in a quiz format is provided.
  • a questioning unit 143a As a module related to this learning game mode execution function, a questioning unit 143a, an answer acquisition unit 143b, a determination unit 143c, a re-question setting unit 143d, and a question condition determination unit 143e are provided.
  • each of these modules 143a to 143 sequentially repeats question selection, questioning (including re-questioning), answer acquisition, correctness judgment, and learning history recording according to the scenario data, and is a learning game. To proceed.
  • the question section 143a is a module that reads questions according to the question format of the difficulty level specified by the learning support progress processing section 141 from the learning support database 35c, which is a question database, and gives questions to the learner.
  • the question section 143a adjusts the difficulty level by changing the question format by selecting a combination of English sentence, voice, picture, translation, spelling input, or selection input.
  • the questions given in this embodiment are words or sentences related to language learning, and the question format of each question includes a combination of the original sentence, voice, picture, translation, spelling input or selective input of each question.
  • the question database included in the learning support database 35c classifies and accumulates each question by genre, and the question unit 143a displays the questions of the corresponding genre according to the genre selected by the learner's operation. Read from the problem database and ask questions.
  • the answer acquisition unit 143b is a module that acquires the answer input by the learner for the question given.
  • the determination unit 143c is a module that compares the answer acquired by the answer acquisition unit 143b with the answer stored in the question database of the learning support database 35c, and determines the correctness of the acquired answer.
  • the re-question setting unit 143d is a module that sets the question interval and the difficulty level from the last question to the next re-question date and time based on the judgment result information and the question time information for each question.
  • the default value of the question interval until re-questioning for each question is held for each question count and question format, and it also has a function to expand and contract the default value question interval based on the learner's correct / incorrect judgment for the question.
  • the questioning unit 143a has a function of executing the re-questioning of the question to the learner based on the re-questioning condition determined by the questioning condition determining unit 143e.
  • the re-question setting unit 143d also has a function of setting the questions accumulated in the master problem storage unit of the learning support database 35c to be re-questioned at a predetermined cycle.
  • the question condition determination unit 143e is a module that determines the date and time for re-questioning the question for the learner and the re-question condition, which is the question format, based on the question interval and the difficulty level set by the re-question setting unit 143d.
  • the result of the event processing executed by the event control unit 143 (progress of learning support, correctness judgment of the quiz, victory / defeat of the mini game, score, etc.) is notified to the learning support progress processing unit 141 on the learning support server 3 side. It is accumulated in various databases 35a to 35c and reflected in the subsequent learning support progress processing.
  • FIG. 4 is a flow chart showing the operation of the learning support system.
  • the processing procedure described below is only an example, and each processing may be changed as much as possible. Further, with respect to the processing procedure described below, steps can be omitted, replaced and added as appropriate according to the embodiment.
  • the learning support application is started on the smartphone 1 to start learning (S201).
  • the current learning history or scenario data is referred to on the application, the current learning level of the learner and the progress of the quiz game are read, and the game starts as a continuation from the previous end point.
  • scenario data is referred to as the learning support progresses, and after the last question set based on the judgment result information and question time information for each question included in the learning history is given.
  • the question interval and difficulty level until the next re-question date and time are acquired.
  • the re-questioning conditions based on the acquired questioning interval and difficulty level are determined (S202). Further, at this time, the start condition is confirmed, and when the start condition is not satisfied (“N” in S203), the application is terminated through step S211 (“Y] in S211).
  • the event processing to be generated is set by referring to the scenario data, and the top screen as shown in FIG. 5 is displayed.
  • information info1 such as the current learning level and selection button group Btn1 are displayed together with the moderator character Ca1, and the learner taps any of the selection button group Btn1 to perform a game mode or other optional mode.
  • Is selected S204.
  • These modes may be determined automatically based on scenario data as well as by the learner's selection operation. For example, the movie and the explanation and report by the moderator character Ca1 are automatically started as an optional mode according to the progress of learning support, and the game mode is appropriately started when a predetermined story branch point on the scenario data is reached. ..
  • the screen transitions to the quiz scene screen as shown in FIG. 6 and the game mode is executed (S207).
  • Questions related to language learning are given in quiz format for the questions given on this quiz scene screen, and the question format for each question is English (original) Q2, voice, image (picture) Q1, Japanese translation (Japanese translation). Translation) Q3, the answer method is selection of the selection input button Bt2, vocalization, spelling input, etc., and is composed of a combination of these questions and the answer method.
  • the learner can select a favorite genre for the question to be asked.
  • the accuracy of pronunciation by the learner is evaluated based on the control signal generated by the voice recognition processing unit 144 according to the control by the scenario control unit 142, and the correctness judgment of the answer is executed according to the evaluation. .. More specifically, the answer acquisition unit 143b acquires the answer selected or uttered by the learner for the question, and the judgment unit 143c acquires the answer acquired by the answer acquisition unit 143b and for learning support. The correctness of the acquired answer is determined by comparing with the answer stored in the question database of the database 35c (S208).
  • the learning support progress processing unit 36 as the learning history recording unit sets the date and time when the question was answered together with the question format when the question was asked for each question and for each learner. It is associated with the question time information shown and recorded as learning history information in the learning support database 35c (S209).
  • the total amount of acquisitions at that time is displayed as acquisition point information info4, and the breakdown for each problem (word) learned as information info3. And learning level are displayed together with the moderator character Ca1.
  • step S203 when the option mode is selected in step S203 (“option mode” in S204), the option mode is executed (S205), and the character is operated according to the event processing generated according to the scenario data. And execute various optional functions (S206).
  • the question database included in the above-mentioned learning support database 35c stores basic information of problematic words, learning information of words for determining question format and question date, and words being learned. It consists of a question box to ask.
  • the words to be learned have the following characteristics. ⁇ All 5000 words. Select from words learned in elementary and junior high school to Eiken Level 1 level. ⁇ Exclude articles such as “a” and “the” and interrogative words that should be learned as part of the phrase from the questions, and let them study together with the phrase in another corner. ⁇ Words whose meaning is difficult to understand by themselves are given as part of the phrase. At that time, the picture as a hint may also be linked with the phrase to make an image that helps understanding the word.
  • the basic information of the above words includes the following information for all words. ⁇ Spelling of English words ⁇ Pictures that convey the meaning ⁇ Voice of the model ⁇ Furigana of Japanese and Kanji ⁇ Incorrect choices in the four choices (prepared for English, Japanese, and pictures) ⁇ Genre ⁇ Difficulty
  • each problem is classified by genre and stored in the problem database so that the user can select the genre of the word to be learned.
  • the problem database is categorized so that learners can enjoy learning English words, and naturally learns the meanings (Japanese and pictures), sounds, and spellings (spellings) of words. ..
  • Specific genres include meals / directions / decorative words / movements / body / favorite things / schools / homes / speakers, listeners / vehicles / counting methods / countries and places / life / buildings / hours / people / arts / conversations / State / Appearance / Occupation / Creatures / Units / Town / Nature / Let's convey feelings / Cooking / Sports / Fashion / Shopping / Business etc.
  • the learning history information for each word is information about the learner's learning proficiency level and question level for each word, and includes the following information.
  • Proficiency level This is a real value that goes up and down each time the learner answers the question correctly or incorrectly, and the value is changed as follows. -The initial and minimum proficiency levels are "0" and do not drop below this value. ⁇ If you answer the question correctly, your proficiency will increase, and if you make a mistake, your proficiency will decrease. ⁇ By multiplying the time limit digestion rate (30% range in the latter half) for each quiz question, if you answer correctly quickly, your proficiency level will increase significantly, and if you make a mistake early, your proficiency level will decrease slightly.
  • the time limit for each quiz question is displayed as, for example, the time limit gauge G1 on the quiz scene screen shown in FIG. 6, and the time limit is notified by the length of the gauge.
  • the "maximum addition value" of the proficiency level when the answer is correct and the "maximum decrease value" when the answer is incorrect can be optimized for each learner. Ideally, if you continue to answer correctly 5/10/15 ..., it is highly likely that you already understand the words in this level band, and the maximum addition value of proficiency will increase by a certain percentage. ..
  • the learner must answer correctly in the maximum difficulty question format for each study course, so if the proficiency level exceeds the minimum proficiency required for the maximum difficulty question format in the study course by adding the correct answers, It is set to the minimum proficiency level required for the maximum difficulty question format. ⁇ Of the question levels, it is not suitable to skip as a learning process, and set compulsory questions that the learner must experience at least once. ⁇ Once the proficiency level exceeds the maximum proficiency level of the question format of the maximum difficulty level of each course, it will not drop below that value.
  • the question interval is determined for each level, and the next question date is determined. For example, at levels 0 and 2, the question interval (the number of days elapsed from the last question date) is 3 days or more, level 3 is 12 days or more, and level 4 is 69 days or more. If the learner answers the question correctly, the level is raised by one, and if the learner answers incorrectly, the level is lowered by one. However, the level does not drop below 1.
  • the re-question setting unit 143d holds the default value of the question interval until the re-question for each question for each number of questions and for each question format, and defaults based on the learner's correct / incorrect judgment for the question. Increase or decrease the question interval of the value. The width of expansion and contraction of the question interval may be adjusted as appropriate by taking statistics on the correct answer rate of the learner himself and the correct answer rate of other learners, and by processing such as deep learning.
  • the question box is an aggregate for storing words being learned.
  • the proficiency level is less than 0-8 and the number of stored items is 7 to 20.
  • ⁇ "Writing question Box” The proficiency level is less than 8-13 and the number of stored items is 10 to 20.
  • ⁇ Review question box The proficiency level is 13 or higher, the review level is 0 to 4, and the number of stored items is unlimited.
  • Questioning procedure Questions will be given according to the following procedure for each course.
  • Questions from 1st to 7th questions a. Randomly select words that have not been asked from the start of this procedure from the question box b. Determine the question format from the question level of the selected words c. The learner answers or limits Exceeded time d.
  • step 5a If not, randomly select words that have not yet been asked from the beginning of this procedure in the master question box c. Determine the question format from the question level of the selected word d. The learner answers or exceeds the time limit e. The word status is For masters, correct proficiency based on proficiency addition / subtraction formula f. If word status is complete master, correct review level based on review level addition / subtraction formula g. Number of words and last question date Update h. If the answer is correct, add the number of correct answers and the earned reward value i. If the answer is less than the 7th question, move to step 5a 6. If all the questions 1 to 7 cannot be answered correctly, move to step 8. 7. Questions from 8th to Nth questions a.
  • Double reward points Challenge the challenge or display options to learners (premium members only) b.
  • the learner selects a challenge i. Perform the same content as step 5 ah in this procedure ii. If the answer is incorrect, set the earned reward value to "subtract to 50%" and move to the procedure iii. If the answer is correct and less than the Nth question, move to step 7a c. If the learner does not select a challenge, move to step 8. 8. Remove questions from the master question box whose proficiency does not meet the requirements of the master question box 9. Remove questions from the review question box whose review level does not meet the conditions of the review question box. 10. Reward learners based on the number of correct answers 11. Finish
  • the question format is determined from the question level that reflects the learning status of the words included in the learning history information.
  • a blacklist is provided for each word so that homonyms and confusing incorrect answer options are not given in the answer, and the question section 143a controls the question by referring to this blacklist when generating the question and excluding the corresponding question. ..
  • the question unit 143a executes blacklist reference and generation control of incorrect answer options at the time of questioning so that the homonyms and confusing incorrect answer options are not included in the button Btn2 shown in FIG.
  • Time limit for answering Answers must be answered within the time limit, and if the time limit is exceeded, the answer will be incorrect.
  • the time differs depending on the answer method, and the time limit for "four-choice answer” is 20 seconds, and the time limit for "spelling input answer” is the number of characters required for input x 5 seconds.
  • Reward Points are given to the learner as a reward according to the number of correct answers for each course, and the learner can check the cumulative total of points earned on the day.
  • the number of correct answers x 10 points will be given to the 1st to 7th questions, and twice the total points up to the previous correct answer will be given after the 8th question. If you do not challenge the double points challenge, you can get the points as it is, and if you try the double points challenge and fail, you can get half of the points so far.
  • the number of correct answers x 20 points is given to the 1st to 7th questions, and twice the total points up to the previous correct answer are given after the 8th question.
  • This "hall of fame word” is a word accumulated by extracting the questions that have been correctly answered a predetermined number of times from the learning history information by the master question storage unit and grouping them.
  • This "hall of fame word reward” is a reward for each reading course / writing course when a word becomes "hall of fame", and is given to words that have reached a certain level of proficiency or higher. ..
  • a limit may be set on the appearance time of the moderator character.
  • a gauge indicating the satisfaction level of the moderator character such as "Good night gauge” is provided to provide a learning game. Each time you play, one gauge will be accumulated, and when it reaches a certain value, the moderator character will start to fall asleep. At this time, event processing for extending the time, such as a gauge chance problem, may appear irregularly (probability 1/2) in the final problem of the point double challenge during the learning challenge. If you answer this gauge chance problem correctly, the "good night gauge” will not increase, so you will be able to challenge continuously and the playable time will be extended. When the gauge reaches a certain value, even if you try to play more than that, a message such as "It is not good to overload! May be output to stop the play.
  • Event As another production, an event may be planned in which learners compete with each other for the number of master words within the limited distribution period through the Internet 2. For example, the number of master words is totaled for each learner and ranked within the period.
  • a dedicated blog may be set up to announce the ranking status every week.
  • the information to be transmitted to the learner includes, for example, the current ranking of oneself, the current number of master words of oneself, the number of master words of a user one higher than oneself at the time of this aggregation, and a reward.
  • the learner who has played at least once within a predetermined period may be given the following reward. ⁇ Reward for higher ranks ⁇ Reward by lottery ⁇ Participation reward
  • a report distribution unit 38 is provided as a report function in order to maintain the learner's learning motivation and the parent's billing motivation.
  • the learner can grasp the learning situation, the expected value for the learning result and future growth, the weak point, the passing of the Eiken examination, the difference from the learning line by grade, the degree of achievement, etc.
  • the learner can grasp the learning situation, the expected value for the learning result and future growth, the weak point, the passing of the Eiken examination, the difference from the learning line by grade, the degree of achievement, etc.
  • communication between parents and children can be activated by having the parents confirm the learner's achievements and presenting information that the parents can praise the learner and create a mindset.
  • the learning report provides information such as the number of words mastered by the learner himself, and lets him / her understand the learning outcomes and weak points. It is more detailed than in the application for parents and adult learners themselves by e-mail. To be able to receive various learning reports. This report email may be limited to premium member (flat-rate) users.
  • the learner can check his / her progress status by the report function in the application as shown in FIGS. 8 and 9.
  • the learner can display and view the learning report contents as one of the optional modes by pressing the "learning report” button from the top screen in the application.
  • the contents of the report include the number and list of mastered words or weak words according to the question format such as listening, reading, writing, etc. as the learning results so far, daily learning diary, vocabulary info5 (Fig. 8), etc. You can include your current level of learning achievement (Eiken grade, grade, etc.).
  • the learner By selecting and instructing each word in the list of this report, the learner can view the English sentence, Japanese translation, illustration, and voice of the word as detailed information info6 of the word as shown in FIG. can do.
  • the above e-mail format report provides parents or learners with information such as the progress of learning.
  • the content of this report is such that the moderator character acts as a manager to report and give advice, and the text is changed according to the number of mastered words so that parent-child communication occurs. Is preferable. For example, in reporting the number of mastered words, in addition to the report function in the above application, comparison with the number of words mastered at the time of the previous report transmission, and the maximum number of words mastered in one day so far can be described. Allow parents to send messages to learners so that learners can see messages from parents within the application.
  • the reporting capabilities inside and outside these applications are designed to provide a "future level” that is based on the rate of progress of learning to date and is expected to be achieved when learning at that rate. May be good. For example, depending on the expected future achievement level, along with guidance on paces such as “I'm in good shape”, “I'm knowingly fast”, and “I'm steadily progressing", "If you study at this pace, one year later You can include a message such as "Master the XX word and aim for the ⁇ grade level / Eiken ⁇ grade!
  • G1 Time limit gauge Q1 ... Picture Q2 ... Original text Q2 ... English Q3 ... Japanese translation U (Ua, Ub) ... Learner 1a, 1b ... Smartphone 2 ... Internet 3 ... Learning support server 11 ... Communication interface 12 ... Input interface 12a ... Touch panel 13 ... Output interface 13a ... Display 14 ... Application execution unit 15 ... Memory 22 ... Wireless base station 31 ... Communication interface 32 ... Access control unit 33 ... Authentication unit 34 ... Learning data distribution unit 35 ... Database group 35a ... Voice dictionary database 35b ... User database 35c ... Learning support database 36 ... Learning support progress processing unit 37 ... Vocal learning management department 38 ... Report distribution department 141 ... Learning support progress processing department 142 ...
  • Scenario control unit 143 Event control unit 143a ... Questioning department 143b ... Answer acquisition unit 143c ... Judgment unit 143d ... Re-question setting unit 143e ... Question condition determination unit 144 ... Voice recognition processing unit 144a ... Evaluation unit 145 ... Display control unit 145a ... Display mode switching unit 146 ... Display data generation unit

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Abstract

[Problem] To appropriately change an interval of re-questioning and a question format in repetitive learning to thereby maintain learner's motivation to learn and to increase a retention rate and a correct answer rate. [Solution] The present invention comprises: a learning support database 35c in which questions, the difficulties of which are adjustable, and answers thereof are accumulated; a questioning unit 143a that gives a learner a question according to a question format of a specified difficulty; a determination unit 143c that compares an acquired answer with an answer stored in a question database to thereby perform correctness/incorrectness determination of the acquired answer; a learning support progress processing unit 36 that associates the question format when the question was given and a determination result of the correctness/incorrectness determination with a date and time when the answer was provided and records as learning history information in a leaning history database; a re-questioning setting unit 143d that sets a questioning interval between the last questioning and a date and time of next re-questioning and difficulty on the basis of determination result information and questioning time information of the respective questions; and a questioning condition determination unit 143e that determines a condition of re-questioning on the basis of the set questioning interval and the difficulty.

Description

学習支援システム、学習支援システムの制御方法及び学習支援プログラムLearning support system, control method of learning support system and learning support program
 本発明は、入力された音声を認識する学習支援システム、学習支援システムの制御方法及び学習支援プログラムに関する。 The present invention relates to a learning support system that recognizes an input voice, a control method of the learning support system, and a learning support program.
 近年、コンピューターなどの情報端末装置の進歩及び低価格化、さらにはインターネット等の通信ネットワークの発展に伴い、インターネット等を通じてパーソナルコンピュータや、タブレットPC、スマートフォン等を利用した学習方法(Eラーニング)が一般的に用いられるようになっている。このようなEラーニングでは、インターネットなどを通じて学習者が好きな場所で、資格や受験の学習をすることができる。 In recent years, with the progress and price reduction of information terminal devices such as computers, and the development of communication networks such as the Internet, learning methods (e-learning) using personal computers, tablet PCs, smartphones, etc. through the Internet etc. are common. It has come to be used as a computer. In such e-learning, learners can study qualifications and examinations at any place they like through the Internet or the like.
 従来の学習支援システムや学習支援装置の中には、例えば特定の資格試験やある分野の習得に必要な知識を定着させるため、間違った問題を繰り返し解かせる形式があり、このような反復学習においても、コンピューターを用いることによって学習効率を向上させるシステム又はそれに用いるアプリケーションプログラムも提供されている。また、この種の学習支援システム及びそれに用いるアプリケーションにおいては、反復学習における復習までのインターバルが定着率に影響があるとするエビングハウスの忘却曲線を応用した分散学習法を取り入れたものが知られている。例えば、エビングハウスの忘却曲線を用いた学習支援システムとしては、間違えた問題だけでなく、正解した問題も適切なタイミングで学習者に提示し、学習者が効率的に復習することができるようになっている。(例えば、特許文献1)。 Some conventional learning support systems and learning support devices have a format in which wrong problems can be solved repeatedly in order to establish the knowledge necessary for acquiring a specific qualification test or a certain field, and in such iterative learning. However, a system for improving learning efficiency by using a computer or an application program used for the system is also provided. Further, in this kind of learning support system and the application used for it, it is known that a distributed learning method that applies the forgetting curve of Ebbinghouse, which considers that the interval until review in iterative learning affects the retention rate, is adopted. .. For example, as a learning support system using the forgetting curve of Ebbing House, not only the wrong question but also the correct question is presented to the learner at an appropriate timing so that the learner can review efficiently. ing. (For example, Patent Document 1).
特開2012-137699号公報Japanese Unexamined Patent Publication No. 2012-137699
 しかしながら、上述した反復学習では同一の問題を同一の出題形式で繰り返すものであることから、忘却曲線を応用したシステムで記憶が定着したとされた問題であっても、出題形式を変えると正答率が下がったりするなどの傾向がある。また、反復学習に際して同一の出題形式により単一の難易度で再出題する場合には、反復学習が単調となり学習者の学習意欲が減退する惧れもある。 However, in the above-mentioned iterative learning, the same question is repeated in the same question format. Therefore, even if the question is said to have a fixed memory in a system applying the forgetting curve, the correct answer rate is changed by changing the question format. Tends to go down. In addition, when re-questioning with the same question format and with a single difficulty level during iterative learning, there is a risk that the iterative learning will become monotonous and the learner's motivation for learning will decline.
 そこで、本発明は、かかる課題を解決するためになされたものであり、反復学習に際し再出題するインターバルや出題形式を適宜変化させて学習者の学習意欲を維持するとともに、定着率及び正答率を向上させることのできるシステム、システムの制御方法及び制御プログラムを提供することを目的とする。 Therefore, the present invention has been made to solve such a problem, and in the case of iterative learning, the interval for re-questioning and the questioning format are appropriately changed to maintain the learner's motivation for learning, and to increase the retention rate and the correct answer rate. An object of the present invention is to provide a system, a system control method, and a control program that can be improved.
 上記課題を解決するために、本発明は、同一の問題について出題形式を変化させることによって難易度が調節可能な問題及びその解答が蓄積された問題データベースと、指定された難易度の出題形式に応じた問題を問題データベースから読み出して学習者に出題する出題部と、出題された問題に対して学習者によって入力された解答を取得する解答取得部と、取得された解答と問題データベースに記憶されている解答とを比較して当該取得された解答の正誤判定を行う判定部と、問題ごとに、且つ、学習者ごとに、その問題が出題された際の出題形式及び正誤判定の判定結果を示す判定結果情報と、問題について解答した日時を示す出題時間情報と、を対応付けて学習履歴情報として学習履歴データベースに記録する学習履歴記録部と、各問題についての判定結果情報及び出題時間情報に基づいて、問題を最後に出題してから次に再出題する日時までの出題間隔及び難易度を設定する再出題設定部と、再出題設定部によって設定された出題間隔及び難易度に基づいて当該問題を学習者について再出題する日時及び出題形式を再出題条件として決定する決定部と、を備え、再出題設定部は、各問題について再出題までの出題間隔のデフォルト値を出題回数ごと及び出題形式ごとに保持するとともに、学習者の当該問題に対する正誤判定に基づいてデフォルト値の出題間隔を伸縮させ、出題部は、決定部によって決定された再出題条件に基づいて学習者に対して問題の再出題を実行する機能を有する。 In order to solve the above problems, the present invention has a question database in which the difficulty level can be adjusted by changing the question format for the same question and the answers thereof, and the question format of the specified difficulty level. It is stored in the question section that reads the corresponding question from the question database and asks the learner, the answer acquisition section that acquires the answer input by the learner for the question, and the acquired answer and question database. The judgment unit that compares the answers given and determines the correctness of the obtained answer, and the question format and the judgment result of the correctness judgment when the question is asked for each question and for each learner. In the learning history recording unit that records the judgment result information to be shown and the question time information indicating the date and time when the question was answered in the learning history database as learning history information, and the judgment result information and the question time information for each question. Based on the re-question setting unit that sets the question interval and difficulty level from the last question to the next re-question date and time, and the question interval and difficulty level set by the re-question setting unit. It is equipped with a decision unit that determines the date and time when the question is re-questioned for the learner and the question format as the re-question condition, and the re-question setting unit sets the default value of the question interval until the re-question for each question for each number of questions and questions. In addition to holding each format, the question interval of the default value is expanded or contracted based on the correctness judgment of the question by the learner, and the question section asks the learner the question based on the re-question condition determined by the decision section. It has a function to execute re-questioning.
 また、本発明に係る学習支援方法は、
・同一の問題について出題形式を変化させることによって難易度が調節可能な問題及びその解答を問題データベースが蓄積する問題蓄積ステップと、
・指定された難易度の出題形式に応じた問題を前記問題データベースから読み出して学習者に出題部が出題する出題ステップと、
・出題された問題に対して前記学習者によって入力された解答を解答取得部が取得する解答取得ステップと、
・取得された解答と前記問題データベースに記憶されている解答とを比較して当該取得された解答の正誤判定を判定部が行う判定ステップと、
・前記問題ごとに、且つ、前記学習者ごとに、その問題が出題された際の出題形式及び正誤判定の判定結果を示す判定結果情報と、前記問題について解答した日時を示す出題時間情報と、を対応付けて学習履歴情報として学習履歴記録部が学習履歴データベースに記録する学習履歴記録ステップと、
・各問題についての判定結果情報及び出題時間情報に基づいて、前記問題を最後に出題してから次に再出題する日時までの出題間隔及び難易度を再出題設定部が設定する再出題設定ステップと、
・前記再出題設定部によって設定された出題間隔及び難易度に基づいて当該問題を前記学習者について再出題する日時及び出題形式である再出題条件を決定部が決定する決定ステップと、
を含む。
Further, the learning support method according to the present invention is
・ Questions whose difficulty level can be adjusted by changing the question format for the same question and the question accumulation step in which the question database accumulates the answers.
・ The question step that the question section gives to the learner by reading the question according to the question format of the specified difficulty level from the question database, and
-Answer acquisition step in which the answer acquisition unit acquires the answer input by the learner for the question given, and
-A judgment step in which the judgment unit makes a correct / incorrect judgment of the obtained answer by comparing the obtained answer with the answer stored in the question database.
-For each question and for each learner, judgment result information indicating the question format and judgment result of correctness judgment when the question is asked, question time information indicating the date and time when the question was answered, and question time information. The learning history recording step that the learning history recording unit records in the learning history database as learning history information in association with
-Based on the judgment result information and question time information for each question, the re-question setting section sets the question interval and difficulty level from the last question to the next re-question date and time. When,
-A decision step in which the determination unit determines the date and time when the question is re-questioned for the learner and the re-question condition, which is the question format, based on the question interval and the difficulty level set by the re-question setting unit.
including.
 そして、前記再出題設定ステップにおいて再出題設定部は、各問題について再出題までの出題間隔のデフォルト値を出題回数ごと及び出題形式ごとに保持するとともに、前記学習者の当該問題に対する正誤判定に基づいて前記デフォルト値の出題間隔を伸縮させ、
 前記出題ステップにおいて出題部は、前記決定ステップによって決定された再出題条件に該当する問題がある場合には、その再出題条件に基づいて前記学習者に対して前記問題の再出題を実行する
ことを特徴とする。
Then, in the re-question setting step, the re-question setting unit holds the default value of the question interval until the re-question for each question for each number of questions and for each question format, and is based on the correctness judgment of the learner for the question. To increase or decrease the question interval of the default value,
In the questioning step, if there is a question corresponding to the re-questioning condition determined by the determination step, the questioning section executes the re-questioning of the question to the learner based on the re-questioning condition. It is characterized by.
 上記発明において、問題は語学学習に関する単語又は文であり、各問題の出題形式は各問題の原文、音声、絵、訳文、スペル入力又は選択入力の組み合わせを含み、出題部は、英文、音声、絵、訳文、スペル入力又は選択入力の組み合わせを選択することにより出題形式を変化させて難易度を調節することが好ましい。
 上記発明において、問題データベースは、各問題をジャンルごとに分類して蓄積し、出題部は、学習者の操作によって選択されたジャンルに従って、該当するジャンルの問題を問題データベスから読み出して出題することが好ましい。
In the above invention, the question is a word or sentence related to language learning, the question format of each question includes the original sentence, voice, picture, translation, spelling input or selection input combination of each question, and the question part is English sentence, voice, It is preferable to adjust the difficulty level by changing the question format by selecting a combination of a picture, a translation, a spelling input, or a selection input.
In the above invention, the question database classifies and accumulates each question by genre, and the question section reads out the question of the corresponding genre from the question database according to the genre selected by the learner's operation and asks the question. preferable.
 上記発明において、学習履歴情報を取得し、所定の回数正答した問題を抽出してグルーピングして蓄積するマスター問題蓄積部をさらに備え、再出題設定部は、所定の周期でマスター問題蓄積部に蓄積された問題についても再出題するように設定を行うことが好ましい。
 上記発明において、学習履歴を所定のフォーマットに変換し、所定の送信先において閲覧可能に配信するレポート配信部をさらに備えることが好ましい。
In the above invention, a master question storage unit that acquires learning history information, extracts and groups and accumulates questions that have been correctly answered a predetermined number of times is further provided, and a re-question setting unit accumulates in the master question storage unit at a predetermined cycle. It is preferable to make settings so that the questions asked will be asked again.
In the above invention, it is preferable to further include a report distribution unit that converts the learning history into a predetermined format and distributes it so that it can be viewed at a predetermined destination.
 なお、上述した本発明に係るシステムや方法は、所定の言語で記述された本発明のプログラムをコンピューター上で実行することにより実現することができる。すなわち、本発明のプログラムを、携帯端末装置やスマートフォン、ウェアラブル端末、モバイルPCその他の情報処理端末、パーソナルコンピューターやサーバーコンピューター等の汎用コンピューターのICチップ、メモリ装置にインストールし、CPU上で実行することにより、上述した各機能を有するシステムを構築して、本発明に係る方法を実施することができる。 The system and method according to the present invention described above can be realized by executing the program of the present invention described in a predetermined language on a computer. That is, the program of the present invention is installed on a portable terminal device, a smartphone, a wearable terminal, a mobile PC or other information processing terminal, an IC chip of a general-purpose computer such as a personal computer or a server computer, or a memory device, and is executed on a CPU. Therefore, the method according to the present invention can be carried out by constructing a system having each of the above-mentioned functions.
 また、本発明のプログラムは、例えば、通信回線を通じて配布することが可能であり、また、コンピューターで読み取り可能な記録媒体に記録することにより、スタンドアローンの計算機上で動作するパッケージアプリケーションとして譲渡することができる。この記録媒体として、具体的には、フレキシブルディスクやカセットテープ等の磁気記録媒体、若しくはCD-ROMやDVD-ROM等の光ディスクの他、RAMカードなど、種々の記録媒体に記録することができる。そして、このプログラムを記録したコンピューター読み取り可能な記録媒体によれば、汎用のコンピューターや専用コンピューターを用いて、上述したシステム及び方法を簡便に実施することが可能となるとともに、プログラムの保存、運搬及びインストールを容易に行うことができる。 Further, the program of the present invention can be distributed through a communication line, for example, and can be transferred as a package application running on a stand-alone computer by recording on a computer-readable recording medium. Can be done. Specifically, the recording medium can be recorded on various recording media such as a magnetic recording medium such as a flexible disk or a cassette tape, an optical disk such as a CD-ROM or a DVD-ROM, or a RAM card. Then, according to the computer-readable recording medium on which this program is recorded, the above-mentioned system and method can be easily carried out by using a general-purpose computer or a dedicated computer, and the program can be stored, transported, and stored. Installation can be done easily.
 以上述べたように、これらの発明によれば、情報処理端末を用いての反復学習に際し、同一の問題について出題形式を変化させることによって難易度が調節可能な問題を構成し、各問題について再出題までの出題間隔を、学習者の当該問題に対する学習履歴情報に基づいて出題回数ごと及び出題形式ごとに伸縮させる。これにより、再出題するインターバルや出題形式を適宜変化させることができ、学習者の学習意欲を維持させるとともに、定着率及び正答率を向上させることができる。 As described above, according to these inventions, in the case of iterative learning using the information processing terminal, the difficulty level can be adjusted by changing the question format for the same problem, and each problem is re-learned. The question interval until the question is expanded or contracted for each question count and question format based on the learner's learning history information for the question. As a result, the interval for re-questioning and the questioning format can be changed as appropriate, the learner's motivation for learning can be maintained, and the retention rate and the correct answer rate can be improved.
実施形態に係る学習支援システムの全体構成を示す機能ブロック図である。It is a functional block diagram which shows the whole structure of the learning support system which concerns on embodiment. 実施の形態に係る学習支援サーバーの内部構成を示すブロック図である。It is a block diagram which shows the internal structure of the learning support server which concerns on embodiment. 実施形態に係るユーザー端末の内部構成を示すブロック図である。It is a block diagram which shows the internal structure of the user terminal which concerns on embodiment. 実施形態に係る学習支援システムの動作を示すフロー図である。It is a flow chart which shows the operation of the learning support system which concerns on embodiment. 実施形態に係る学習支援システムのトップ画面構成を示す説明図である。It is explanatory drawing which shows the top screen composition of the learning support system which concerns on embodiment. 実施形態に係る学習支援システムの学習ゲーム画面構成を示す説明図である。It is explanatory drawing which shows the learning game screen composition of the learning support system which concerns on embodiment. 実施形態に係る学習支援システムの学習終了画面構成を示す説明図である。It is explanatory drawing which shows the learning end screen composition of the learning support system which concerns on embodiment. 実施形態に係る学習支援システムのアプリケーション内学習レポートの画面の構成を示す説明図である。It is explanatory drawing which shows the structure of the screen of the in-application learning report of the learning support system which concerns on embodiment. 実施形態に係る学習支援システムのアプリケーション内学習レポートの画面の構成を示す説明図である。It is explanatory drawing which shows the structure of the screen of the in-application learning report of the learning support system which concerns on embodiment.
 以下に添付図面を参照して、本発明に係る学習支援システム及び学習支援プログラムの実施形態を詳細に説明する。なお、本発明は、上記した各実施の形態そのままに限定されるものではなく、実施段階ではその要旨を逸脱しない範囲で構成要素を変形して具体化できる。また、上記実施の形態に開示されている複数の構成要素の適宜な組み合せにより、種々の発明を形成できる。例えば、実施の形態に示される全構成要素から幾つかの構成要素を削除してもよい。 The embodiment of the learning support system and the learning support program according to the present invention will be described in detail with reference to the accompanying drawings below. The present invention is not limited to the above-described embodiments as they are, and at the implementation stage, the components can be modified and embodied without departing from the gist thereof. In addition, various inventions can be formed by an appropriate combination of the plurality of components disclosed in the above-described embodiment. For example, some components may be removed from all the components shown in the embodiments.
(学習支援の概要)
 本実施形態では、本発明を英単語学習に適用する場合を例に説明する。本システムでは、クイズ形式で次々と単語に関する問題を解いていくうちに、自然と英単語を覚えていくことを目的としている。本システムによる学習者は小学生1年生以上を想定しており、各学習者が楽しんで学べる英単語学習を実現するものであり、英語を本格的に学んだことのない学習者であってもゲーム性のあるコンテンツで遊ぶうちに、自然と単語の持つ意味(日本語や絵)・音・つづり(スペル)を覚えていく仕組みにより、効率よく学べる英単語学習を実現する。
(Outline of learning support)
In the present embodiment, a case where the present invention is applied to learning English words will be described as an example. The purpose of this system is to naturally memorize English words while solving problems related to words one after another in a quiz format. The learners using this system are assumed to be in the first grade of elementary school or above, and each learner can enjoy learning English words. Even learners who have never learned English in earnest can play the game. By learning the meanings (Japanese and pictures), sounds, and spellings (spellings) of words naturally while playing with sexual content, English learning that can be learned efficiently is realized.
 学習時間としては、1日約10~15分程度でプレイ回数10回の学習を飽きずにこなせる英単語学習課程が組み立てられており、英単語の音・イメージと結びついた意味の認識、スペルの読解と記述が身につくように、学習者にとって接触頻度の高い英単語により多く触れさせていくことで、本格的な英語学習時に馴染みのない単語に多く接したときに萎えることを回避する手助けとなるように設計されている。 As for the learning time, an English word learning course has been constructed that allows you to learn 10 times a day in about 10 to 15 minutes without getting tired of learning, recognizing the meaning associated with the sound and image of English words, and spelling. Help learners avoid wilting when they come in contact with a lot of unfamiliar words during full-scale English learning by letting them touch more English words that they frequently come into contact with so that they can acquire reading comprehension and description. It is designed to be.
 学習内容の概要としては、予め決められた順番に単語を覚えるのではなく、好きな言葉はどんどん覚えられることから、学習者は自らの好みによって単語のジャンルを選択し、より興味のある単語を制作者が定めた単語の難易度の平易な順に学んでいくように、学習過程全体が組み立てられている。 As an outline of the learning content, instead of memorizing words in a predetermined order, learners can memorize their favorite words more and more, so learners can select the genre of words according to their own taste and select words that are more interesting. The entire learning process is structured so that the learner learns in the order of difficulty of the words set by the creator.
 学習できる単語は、全5000単語程度であり、小学校から高校卒業、または英検準一級レベルまでがカバーされ、小学生であっても英検二級や準一級も合格できるレベルの単語を覚えることは十分可能という前提で設計されており、漢字には全てフリガナがふられている。 There are about 5,000 words that can be learned, covering from elementary school to high school graduation or Eiken quasi-first grade, and even elementary school students can memorize words that can pass Eiken second grade and quasi-first grade. It is designed on the premise that it is possible enough, and all kanji have frigana.
 学習者は、単語を複数回出題されるクイズを解くことで習熟していくようになっており、出題される単語クイズは、各単語の学習状況に併せて出題形式が変えられていく。正答すると習熟度が上がり、一定の習熟度に達すると、より難しい出題形式に変わる。逆に不正答となると習熟度が下がり、一定の習熟度より下がると、より簡単な出題形式に変わる。習熟度の上下動幅は、学習者の回答に要した時間から、定着度を考慮して算出される。これらの方法によって学習者個々人に最適化されたアダプティブな学習を実現する。 Learners are becoming more proficient by solving quizzes in which words are asked multiple times, and the question format of the word quizzes given is changed according to the learning situation of each word. If you answer correctly, your proficiency will increase, and when you reach a certain level of proficiency, the question format will change to a more difficult one. On the contrary, if the answer is incorrect, the proficiency level will decrease, and if the proficiency level drops below a certain level, the question format will change to a simpler one. The vertical movement range of the proficiency level is calculated from the time required for the learner's answer in consideration of the retention level. By these methods, adaptive learning optimized for each learner is realized.
 回答形式には四択クイズやスペル入力があり、画面に登場したキャラクターが司会者となり、複数種の解答方式をゲーム性のあるルールに則って選択していく演出やデザインとなっている。学習者は正解していくことで報酬(ポイント)の獲得量が上昇、一定数回答した後にはポイント2倍のチャレンジシーンなどを設けることで、娯楽性の高い展開を演出するようになっている。 There are four-choice quizzes and spelling input in the answer format, and the character appearing on the screen acts as the moderator, and the production and design is such that multiple types of answer methods are selected according to game-like rules. By answering correctly, the amount of rewards (points) earned by the learner increases, and after answering a certain number of answers, a challenge scene with double points is provided to produce a highly entertaining development. ..
 本実施形態では、「読みコース」と「書きコース」の2種類の学習コースで構成されている。「読みコース」は、英語が話せるようになるための語彙をマスターするための練習コースであり、英単語の音及び絵をみて、単語の持つイメージや意味が理解でき、英語のテキストとリンクできるようになることを目標とする。 In this embodiment, it is composed of two types of learning courses, a "reading course" and a "writing course". The "reading course" is a practice course for mastering the vocabulary to become able to speak English. You can understand the images and meanings of words by looking at the sounds and pictures of English words, and can link them with English texts. The goal is to become.
 一方、「書きコース」は、上記「読みコース」でマスターした単語を、さらにスペルも覚え、書くことができるようにするための練習コースであり、音や絵を見てスペルを書くことができるようになることを目標とする。またこれら両コースでは、学習者の記憶の定着も目標としおり、一定期間の経過ごとに自動的に復習問題が出題される。復習問題は正解するごとに間隔を伸ばしながら出題され、記憶が定着したと言える間隔の出題に正解するまで続けられる。 On the other hand, the "writing course" is a practice course for learning and writing spelling of the words mastered in the above "reading course", and you can write spelling by looking at sounds and pictures. The goal is to become. Both of these courses also aim to establish the learner's memory, and review questions are automatically set after a certain period of time. Each time you answer the review question correctly, the questions are given while increasing the interval, and you can continue until you answer the questions at intervals that you can say that your memory has been established.
 なお、本実施形態では、学習者が「フリー会員」と「プレミアム会員」の2つの会員ステータスに分けられており、利用できるサービス内容に違いがある。「フリー会員」は読みコースの学習が可能であり、ポイント2倍チャレンジは利用できない。一方、「プレミアム会員」は、読みコース、書きコースの学習が可能であり、ポイント2倍チャレンジは原則3回だが、期間限定イベント等で上限が増えるなどの特典も利用可能となっている。 In this embodiment, the learner is divided into two member statuses, "free member" and "premium member", and there is a difference in the service contents that can be used. "Free members" can study the reading course and cannot use the double points challenge. On the other hand, "premium members" can study reading courses and writing courses, and although the point double challenge is 3 times in principle, benefits such as an increase in the upper limit at limited-time events are also available.
(学習支援システムの全体構成)
 図1は、本実施形態に係る学習支援システムの全体構成を示す概念図である。本実施形態に係る学習支援システムは、図1に示すように、学習者である複数の学習者U(Ua,Ub)が使用するスマートフォン1(1a,1b)と、インターネット2上に設置された学習支援サーバー3とから概略構成される。なお、本実施形態では、スマートフォン1を情報処理端末装置の一例として説明するが、本実施形態において情報処理端末装置としては、スマートフォンの他、パーソナルコンピューターやタブレットPCなどを用いることができる。
(Overall configuration of learning support system)
FIG. 1 is a conceptual diagram showing the overall configuration of the learning support system according to the present embodiment. As shown in FIG. 1, the learning support system according to the present embodiment is installed on the smartphone 1 (1a, 1b) used by a plurality of learners U (Ua, Ub) who are learners, and on the Internet 2. It is roughly composed of a learning support server 3. In the present embodiment, the smartphone 1 will be described as an example of the information processing terminal device, but in the present embodiment, as the information processing terminal device, a personal computer, a tablet PC, or the like can be used in addition to the smartphone.
 学習支援サーバー3は、本実施形態では、学習支援進行処理を行うサーバーであり、単一のサーバー装置、又は複数のサーバー装置群により実現することができ、複数の機能モジュールをCPU上に仮想的に構築し、それぞれの機能モジュールが協動して処理を実行する。また、この学習支援サーバー3は、通信機能によりインターネット2を通じて、データ送受信を行うことができるとともに、Webサーバー機能によりブラウザソフトを通じてWebページの提示などを行うことができる。 In the present embodiment, the learning support server 3 is a server that performs learning support progress processing, can be realized by a single server device or a plurality of server device groups, and a plurality of functional modules are virtually virtualized on the CPU. It is built in, and each function module cooperates to execute the process. Further, the learning support server 3 can transmit and receive data through the Internet 2 by the communication function, and can present a Web page through the browser software by the Web server function.
 スマートフォン1は、無線通信を利用した携帯可能な情報処理端末装置であり、無線基地局22等の中継点と携帯電話機が無線で通信し、通話やデータ通信等の通信サービスを移動しつつ受けることができる。この携帯電話機の通信方式としては、例えば、3G(3rd. Generation)方式、LTE(Long Term Evolution)方式、4G方式、5G方式、FDMA方式、TDMA方式、CDMA方式、W-CDMAの他、PHS(Personal Handyphone System)方式等が挙げられる。また、このスマートフォン1は、通信機能の他、デジタルカメラ機能、アプリケーションソフトの実行機能、GPS(Global Positioning System)などによる位置情報取得機能等、種々の機能が搭載される。 The smartphone 1 is a portable information processing terminal device that uses wireless communication, and a relay point such as a wireless base station 22 and a mobile phone wirelessly communicate with each other to receive communication services such as calls and data communications while moving. Can be done. As the communication method of this mobile phone, for example, 3G (3rd. Generation) method, LTE (Long Term Evolution) method, 4G method, 5G method, FDMA method, TDMA method, CDMA method, W-CDMA, PHS ( Personal Handyphone System) method and the like. In addition to the communication function, the smartphone 1 is equipped with various functions such as a digital camera function, an application software execution function, and a position information acquisition function by GPS (Global Positioning System).
 なお、位置情報取得機能としては、自機の位置を示す位置情報を取得し、記録する機能であり、この位置情報取得機能としては、例えば、GPSのように、衛星からの信号によって自機の位置を検出する方法や、図1に示すように、携帯電話の無線基地局22や、Wifi通信のアクセスポイントからの電波強度などによって位置を検出する方法が含まれる。本実施形態においてこの位置情報取得機能は、例えば学習者の現在位置から学習者の住所を予測して、住所入力や所属する小学校の入力の際に入力文字の候補を提案したりなどに利用される。 The position information acquisition function is a function of acquiring and recording the position information indicating the position of the own machine, and the position information acquisition function of the own machine is based on a signal from a satellite, for example, GPS. A method of detecting the position and a method of detecting the position based on the radio wave strength from the wireless base station 22 of the mobile phone or the access point of Wifi communication as shown in FIG. 1 are included. In the present embodiment, this position information acquisition function is used, for example, to predict the learner's address from the learner's current position and propose input character candidates when inputting an address or inputting an elementary school to which the learner belongs. To.
 そして、このスマートフォン1は、情報を表示する表示部としての液晶ディスプレイを備えるとともに、学習者が入力操作を行うための操作ボタン等の操作デバイスを備え、この操作デバイスとしては、液晶ディスプレイに重畳されて配置され、液晶ディスプレイ上の座標位置を指定するタッチ操作などによる操作信号を取得する入力部としてのタッチパネルが含まれる。具体的にこのタッチパネルは、ユーザーの指先やペンなどを用いたタッチ操作による圧力や静電検知その他によって操作信号を入力する入力デバイスであり、グラフィックを表示する液晶ディスプレイと、この液晶ディスプレイに表示されたグラフィックの座標位置に対応した操作信号を受け付けるタッチセンサとが重畳されて構成されている。 The smartphone 1 is provided with a liquid crystal display as a display unit for displaying information, and also includes an operation device such as an operation button for a learner to perform an input operation. The operation device is superimposed on the liquid crystal display. A touch panel is included as an input unit for acquiring an operation signal by a touch operation or the like for designating a coordinate position on a liquid crystal display. Specifically, this touch panel is an input device that inputs operation signals by pressure or electrostatic detection by touch operation using a user's fingertip or pen, and is displayed on a liquid crystal display that displays graphics and on this liquid crystal display. It is configured by superimposing a touch sensor that receives an operation signal corresponding to the coordinate position of the graphic.
(各装置の内部構造)
 次いで、上述した学習支援システムを構成する各装置の内部構造について詳述する。図2は、本実施形態に係る学習支援サーバー3の内部構成を示すブロック図であり、図3は、本実施形態に係るスマートフォン1の内部構成を示すブロック図である。なお、説明中で用いられる「モジュール」とは、装置や機器等のハードウェア、或いはその機能を持ったソフトウェア、又はこれらの組み合わせなどによって構成され、所定の動作を達成するための機能単位を示す。
(Internal structure of each device)
Next, the internal structure of each device constituting the above-mentioned learning support system will be described in detail. FIG. 2 is a block diagram showing the internal configuration of the learning support server 3 according to the present embodiment, and FIG. 3 is a block diagram showing the internal configuration of the smartphone 1 according to the present embodiment. The term "module" used in the description refers to a functional unit composed of hardware such as a device or device, software having the function, or a combination thereof, for achieving a predetermined operation. ..
(1)学習支援サーバー
 先ず、学習支援サーバー3の内部構成について説明する。学習支援サーバー3は、インターネット2上に配置されたサーバー装置であり、インターネット2を通じて、各スマートフォン1とデータの送受信が行えるようになっている。
(1) Learning support server First, the internal configuration of the learning support server 3 will be described. The learning support server 3 is a server device arranged on the Internet 2, and can send and receive data to and from each smartphone 1 through the Internet 2.
 学習支援サーバー3は、インターネット2を通じてデータ通信を行う通信インターフェース31と、利用者や利用者端末の権限を認証する認証部33と、各学習者の情報処理端末装置からのアクセスを管理するアクセス管理部32と、学習支援進行処理、及び各学習者の学習支援進行処理を実行する学習支援進行処理部36と、各学習者の発声学習の管理を行う発声学習管理部37と、各学習者に対して学習データを配信する学習データ配信部34と、種々のデータベース群35(35a~35c)を備えている。 The learning support server 3 includes a communication interface 31 that performs data communication via the Internet 2, an authentication unit 33 that authenticates the authority of the user and the user terminal, and access management that manages access from each learner's information processing terminal device. To the unit 32, the learning support progress processing unit 36 that executes the learning support progress processing and the learning support progress processing of each learner, the vocal learning management unit 37 that manages the vocal learning of each learner, and each learner. On the other hand, it includes a learning data distribution unit 34 that distributes learning data, and various database groups 35 (35a to 35c).
 データベース群35としては、学習中に実行される学習ゲームや、その他のオプション機能で実行される音声認識で用いられる音声辞書ファイルを記憶する音声辞書データベース35aと、学習者に関する情報を蓄積するユーザーデータベース35bと、学習進行処理及び各学習者の学習進行処理に関する情報として学習履歴情報、その他のデータを蓄積する学習支援用データベース35cとが含まれる。これらの各データベースとしては、単一のデータベースとしてもよく、複数のデータベースに分割し、相互にリレーションを設定することで各データ同士を紐付けたリレーショナルデータベースとすることができる。 The database group 35 includes a voice dictionary database 35a that stores a voice dictionary file used in a learning game executed during learning and voice recognition executed by other optional functions, and a user database that stores information about learners. 35b and a learning support database 35c for accumulating learning history information and other data as information on learning progress processing and learning progress processing of each learner are included. Each of these databases may be a single database, or may be a relational database in which each data is linked to each other by dividing the database into a plurality of databases and setting relationships with each other.
 音声辞書データベース35aは、学習支援中に実行される学習ゲームやムービーで実行される音声認識で用いられる音声辞書ファイルを記憶する記憶装置であり、学習対象である外国語(ここでは英語)の他、母国語(ここでは日本語)の辞書が記憶される。なお、本実施形態では、英語と日本語の双方向での英訳・和訳も音声認識対象問題として出題するため、音声辞書ファイルを外国語・母国語の2種類としたが、出題の形式などに応じていずれかの音声辞書ファイルを省略してもよく、さらには、多言語に対応させて3種以上の音声辞書ファイルを実装するようにしてもよい。 The voice dictionary database 35a is a storage device that stores a voice dictionary file used in voice recognition executed in a learning game or movie executed during learning support, and is a storage device for storing a foreign language (here, English) to be learned. , The dictionary of the native language (here, Japanese) is memorized. In this embodiment, since bidirectional English and Japanese translations of English and Japanese are also set as questions for voice recognition, the voice dictionary files are divided into two types, foreign language and native language, but the question format etc. Depending on the situation, one of the voice dictionary files may be omitted, and further, three or more kinds of voice dictionary files may be implemented in correspondence with multiple languages.
 ユーザーデータベース35bに蓄積される情報としては、学習者自身又は学習者が使用している情報処理端末装置を特定する識別子(ユーザーID若しくは端末ID)と、パスワード等とを紐付けた認証情報を含み、ユーザーIDに紐付けられた利用者の個人情報や、情報処理端末装置の機種なども含まれる。また、ユーザーデータベース35bは、問題ごとに、且つ、学習者ごとに、その問題が出題された際の出題形式及び正誤判定の判定結果を示す判定結果情報と、問題について解答した日時を示す出題時間情報と、を対応付けて学習履歴情報として学習履歴データベースとしての役割も果たす。例えば、ユーザーデータベース35bは、学習者ごと或いは利用者端末ごとの認証履歴(アクセス履歴)の他、学習支援用データベース35cとのリレーションによりユーザーごとの学習支援進行に関する学習履歴(学習レベル、ゲーム中におけるステータス、得点、利用履歴等)、学習支援に関する決済情報等も蓄積される。 The information stored in the user database 35b includes authentication information associated with an identifier (user ID or terminal ID) that identifies the learner himself or the information processing terminal device used by the learner, a password, and the like. , The personal information of the user associated with the user ID, the model of the information processing terminal device, and the like are also included. Further, in the user database 35b, for each question and for each learner, the question format when the question is asked, the judgment result information indicating the judgment result of the correctness judgment, and the question time indicating the date and time when the question was answered are shown. It also plays a role as a learning history database as learning history information by associating information with it. For example, the user database 35b includes authentication history (access history) for each learner or user terminal, as well as learning history (learning level, in-game) related to learning support progress for each user in relation to the learning support database 35c. Status, score, usage history, etc.), payment information related to learning support, etc. are also accumulated.
 学習支援用データベース35cに蓄積される情報としては、学習支援進行のためのシナリオ、キャラクターやオブジェクトの特性、イベント処理に関する情報、グラフィック情報などが学習支援用データとして含まれる。特に、学習支援用データベース35cは、同一の問題について出題形式を変化させることによって難易度が調節可能な問題及びその解答が蓄積された問題データベースとしての機能を果たす。本実施形態において、学習支援用データベース35cに含まれる問題データベースは、各問題をジャンルごとに分類して蓄積している。また、学習支援用データベース35cは、所定の回数正答した問題を抽出してグルーピングして蓄積する機能も有している。 The information stored in the learning support database 35c includes scenarios for learning support progress, characteristics of characters and objects, information on event processing, graphic information, and the like as learning support data. In particular, the learning support database 35c functions as a question database in which questions whose difficulty level can be adjusted by changing the question format for the same question and their answers are accumulated. In the present embodiment, the problem database included in the learning support database 35c classifies and accumulates each problem by genre. In addition, the learning support database 35c also has a function of extracting, grouping, and accumulating questions that have been correctly answered a predetermined number of times.
 認証部33は、通信インターフェース31を通じて、各スマートフォン1と通信セッションを確立させ、その確立された通信セッションごとに認証処理を行うモジュールである。この認証処理としては、アクセス者である学習者のスマートフォン1から認証情報を取得し、ユーザーデータベース35bを参照して、学習者等を特定し、それらの権限を認証する。この認証部33による認証結果(ユーザーID、認証時刻、セッションID等)は、学習支援進行処理部36に送出されるとともに、アクセス管理部32を通じてユーザーデータベース35bに認証履歴として蓄積される。 The authentication unit 33 is a module that establishes a communication session with each smartphone 1 through the communication interface 31 and performs authentication processing for each established communication session. In this authentication process, authentication information is acquired from the learner's smartphone 1 which is the accessor, the learner or the like is specified by referring to the user database 35b, and their authority is authenticated. The authentication result (user ID, authentication time, session ID, etc.) by the authentication unit 33 is sent to the learning support progress processing unit 36, and is stored as an authentication history in the user database 35b through the access management unit 32.
 学習支援進行処理部36は、シナリオデータに従って学習ゲームモード及びオプションモードを展開させるべく種々のイベント処理を発生させて学習支援を進行させるモジュールであり、一定のルール、ロジック或いはアルゴリズムを含む学習支援プログラムを実行し、学習支援の進行に応じて、学習ゲーム(クイズゲーム)やミニゲーム、ムービーの再生等のイベント処理を発生させる。 The learning support progress processing unit 36 is a module that generates various event processing to develop a learning game mode and an optional mode according to scenario data to advance learning support, and is a learning support program including certain rules, logics, or algorithms. Is executed, and event processing such as learning game (quiz game), mini game, and movie playback is generated according to the progress of learning support.
 ここで、シナリオデータとは、学習支援進行の進度(学習者の学習レベル、その学習レベルに応じて指定された難易度、正誤判定結果の履歴)に合わせて、出題(再出題を含む。)すべき問題や、その出題形式、出題間隔、難易度等の他、ストーリーを展開させるためのムービーの再生処理などをイベント発生処理として記述したデータであり、タイムスケジュール上に発生させるべきイベント処理の実行コマンド及び引数(出題する問題や出題形式を指定する値、再生するファイル名等)を列記して構成される。 Here, the scenario data is a question (including re-questioning) according to the progress of the learning support progress (learner's learning level, difficulty level specified according to the learning level, history of correct / incorrect judgment result). It is data that describes the problem to be asked, its question format, question interval, difficulty level, etc., as well as the movie playback process for developing the story, etc. as the event generation process, and is the data that describes the event processing that should be generated on the time schedule. It consists of a list of execution commands and arguments (questions to be asked, values that specify the question format, file names to be played, etc.).
 また、学習支援進行処理部36は、学習履歴情報を学習支援用データベース35cに記録する学習履歴記録部としての役割も果たす。すなわち、本実施形態において学習支援サーバー3側の学習支援進行処理部36は、スマートフォン1側の学習支援進行処理部141と協働するようになっており、学習支援進行処理の一部を学習支援サーバー3側で行い、グラフィック処理やイベント処理の一部をスマートフォン1側の学習支援進行処理部141で実行するようにしている。例えば、学習支援サーバー3側で、シナリオの生成及び進行管理、学習者の学習レベルなどに基づいて、発生し得るイベント処理を予測し、その発生条件を学習支援サーバー3側で発生させ、その条件をスマートフォン1側に送信し、実際のイベント処理の発生やそのためのグラフィック処理は、学習支援サーバー3から受信した発生条件に基づいてスマートフォン1側で実行するようにしている。 The learning support progress processing unit 36 also serves as a learning history recording unit that records learning history information in the learning support database 35c. That is, in the present embodiment, the learning support progress processing unit 36 on the learning support server 3 side cooperates with the learning support progress processing unit 141 on the smartphone 1 side, and a part of the learning support progress processing is learned support. It is performed on the server 3 side, and a part of graphic processing and event processing is executed by the learning support progress processing unit 141 on the smartphone 1 side. For example, on the learning support server 3 side, possible event processing is predicted based on scenario generation and progress management, learner's learning level, etc., and the occurrence condition is generated on the learning support server 3 side, and the condition is generated. Is transmitted to the smartphone 1 side, and the actual occurrence of event processing and the graphic processing for that purpose are executed on the smartphone 1 side based on the generation conditions received from the learning support server 3.
 さらに、学習支援進行処理部36は、学習履歴情報を取得し、所定の回数正答した問題を抽出してグルーピングして蓄積するマスター問題蓄積部としての役割も果たす。 Further, the learning support progress processing unit 36 also serves as a master problem storage unit that acquires learning history information, extracts questions that have been correctly answered a predetermined number of times, groups them, and accumulates them.
 発声学習管理部37は、学習支援進行処理部36による学習支援進行に従って、学習者に発声用問題を出題し、その発声の正確性に応じて学習者に対する評価を更新するモジュールである。この発声用問題は、学習支援サーバー3側で生成する場合と、スマートフォン1側で生成する場合と、学習支援サーバー3とスマートフォン1の両者が協働して生成する場合とがあり、発声学習管理部37は、学習支援サーバー3側で生成、或いは蓄積されたシナリオ、音声学習用の辞書ファイル、スマートフォン1側で生成(或いは決定)、蓄積されたシナリオ、辞書ファイルとを管理し、両者のシナリオ、辞書ファイルを比較し、必要に応じてシナリオや辞書ファイルの全部又は一部をスマートフォン1側に配信して、両者の同期を図る。 The phonation learning management unit 37 is a module that gives a utterance problem to the learner according to the learning support progress by the learning support progress processing unit 36, and updates the evaluation for the learner according to the accuracy of the utterance. This vocal problem may be generated on the learning support server 3 side, on the smartphone 1 side, or in collaboration with both the learning support server 3 and the smartphone 1, and the vocal learning management Department 37 manages the scenarios generated or accumulated on the learning support server 3 side, the dictionary file for voice learning, the generated (or determined) on the smartphone 1 side, the accumulated scenarios, and the dictionary files, and both scenarios. , Compare the dictionary files, and if necessary, distribute all or part of the scenario and dictionary files to the smartphone 1 side to synchronize the two.
 学習データ配信部34は、学習者の学習レベルに基づき、発声学習管理部37による制御に従って、発声学習管理部37が生成した発生用問題及び音声認識用の辞書ファイルを同期させるべく、これらのファイルを、通信インターフェース31を通じて,各学習者の情報処理端末装置に配信するモジュールである。また、学習データ配信部34はレポート配信部38を備えており、このレポート配信部38は、学習履歴を所定のフォーマットに変換し、所定の送信先において閲覧可能に配信するモジュールである。本実施形態では、アプリケーション内レポート配信と、Eメール形式のレポート配信とが設けられている。 Based on the learner's learning level, the learning data distribution unit 34 synchronizes the generation problems and the dictionary files for voice recognition generated by the voice learning management unit 37 under the control of the voice learning management unit 37. Is a module that is delivered to the information processing terminal device of each learner through the communication interface 31. Further, the learning data distribution unit 34 includes a report distribution unit 38, which is a module that converts the learning history into a predetermined format and distributes it so that it can be viewed at a predetermined destination. In this embodiment, in-application report distribution and e-mail format report distribution are provided.
(2)スマートフォン1
 次いで、スマートフォン1の内部構成について説明する。図3に示すように、スマートフォン1は、通信インターフェース11と、入力インターフェース12と、出力インターフェース13と、アプリケーション実行部14と、メモリ15とを備えている。
(2) Smartphone 1
Next, the internal configuration of the smartphone 1 will be described. As shown in FIG. 3, the smartphone 1 includes a communication interface 11, an input interface 12, an output interface 13, an application execution unit 14, and a memory 15.
 通信インターフェース11は、データ通信を行うための通信インターフェースであり、無線等による非接触通信や、ケーブル、アダプタ手段等により接触(有線)通信をする機能を備えている。入力インターフェース12は、マウス、キーボード、操作ボタンやタッチパネル12aなどユーザー操作を入力するデバイスである。また、出力インターフェース13は、ディスプレイやスピーカーなど、映像や音響を出力するデバイスである。特に、この出力インターフェース13には、液晶ディスプレイなどのディスプレイ13aが含まれ、この表示部は、入力インターフェースであるタッチパネル12aに重畳されている。 The communication interface 11 is a communication interface for performing data communication, and has a function of non-contact communication by wireless or the like and contact (wired) communication by a cable, an adapter means or the like. The input interface 12 is a device for inputting user operations such as a mouse, a keyboard, operation buttons, and a touch panel 12a. Further, the output interface 13 is a device such as a display or a speaker that outputs video or sound. In particular, the output interface 13 includes a display 13a such as a liquid crystal display, and this display unit is superimposed on the touch panel 12a which is an input interface.
 メモリ15は、OS(Operating System)やファームウェア、各種のアプリケーション用のプログラム、その他のデータ等などを記憶する記憶装置であり、このメモリ15内には、学習者を識別するユーザーIDの他、学習支援サーバー3からダウンロードした学習支援アプリケーションデータを蓄積するとともに、アプリケーション実行部14で処理された学習支援データ等が蓄積される。特に、本実施形態では、メモリ15には、学習支援サーバー3から取得した、シナリオデータや、オプションモードで用いられるムービーデータ、音声学習用問題、認識用の辞書ファイル等が格納されている。 The memory 15 is a storage device that stores an OS (Operating System), firmware, programs for various applications, other data, and the like. In the memory 15, in addition to a user ID that identifies a learner, learning is performed. The learning support application data downloaded from the support server 3 is accumulated, and the learning support data and the like processed by the application execution unit 14 are accumulated. In particular, in the present embodiment, the memory 15 stores scenario data acquired from the learning support server 3, movie data used in the option mode, voice learning problems, a dictionary file for recognition, and the like.
 アプリケーション実行部14は、一般のOSや学習支援アプリケーション、ブラウザソフトなどのアプリケーションを実行するモジュールであり、通常はCPU等により実現される。このアプリケーション実行部14では、本発明に係る学習支援プログラムが実行されることで、学習支援進行処理部141、シナリオ制御部142、イベント制御部143、音声認識処理部144、表示制御部145、表示データ生成部146が仮想的に構築される。 The application execution unit 14 is a module that executes applications such as a general OS, a learning support application, and browser software, and is usually realized by a CPU or the like. In the application execution unit 14, the learning support program according to the present invention is executed, so that the learning support progress processing unit 141, the scenario control unit 142, the event control unit 143, the voice recognition processing unit 144, the display control unit 145, and the display The data generation unit 146 is virtually constructed.
 音声認識処理部144は、入力インターフェース12を通じて入力された音声信号と予め定められた音声認識用辞書データとを比較することにより学習者Uの音声を認識し、音声の認識結果に基づき学習ゲームに関する制御信号を生成するモジュールであり、本実施形態では評価部144aを備えており、この評価部144aは、シナリオ制御部142による制御に従って、音声認識処理部144により生成された制御信号に基づき、学習者Uによる発音の正確性を評価するモジュールである。この評価部144aによる評価結果は、学習支援進行処理部141に送出される。 The voice recognition processing unit 144 recognizes the voice of the learner U by comparing the voice signal input through the input interface 12 with the predetermined voice recognition dictionary data, and relates to the learning game based on the voice recognition result. It is a module that generates a control signal, and includes an evaluation unit 144a in the present embodiment. The evaluation unit 144a learns based on the control signal generated by the voice recognition processing unit 144 according to the control by the scenario control unit 142. This is a module for evaluating the accuracy of speech by the person U. The evaluation result by the evaluation unit 144a is sent to the learning support progress processing unit 141.
 表示データ生成部146は、表示制御部145による制御に従ってディスプレイ13aに表示させるための表示データを生成するモジュールである。表示データは、グラフィックデータの他、画像データや、文字データ、動画データ、音声その他のデータを組み合わせて生成されるデータである。本実施形態における表示制御部145は、表示モード切替部145aを備えており、この表示モード切替部145aは、表示モードに応じたグラフィックを表示させる。 The display data generation unit 146 is a module that generates display data for display on the display 13a according to the control by the display control unit 145. The display data is data generated by combining image data, character data, moving image data, audio, and other data in addition to graphic data. The display control unit 145 in the present embodiment includes a display mode switching unit 145a, and the display mode switching unit 145a displays a graphic corresponding to the display mode.
 学習支援進行処理部141は、シナリオ制御部142による制御に従って、学習支援処理を進行させるモジュールである。例えば、学習支援進行処理部141は、音声認識処理部144により生成された制御信号に基づいて学習者Uによる発音の正確性を評価するクイズ等のゲームモードをイベント処理の一つとして実行するゲームモード実行部である。また、本実施形態において学習支援進行処理部141は、オプションモードとゲームモードを順次展開させて種々のイベント処理を発生させ、学習支援を進行させる機能を有しており、シナリオ制御部142を通じて、学習支援サーバー3側の学習支援進行処理部36と同期しつつ、学習者の学習レベルに応じたシナリオ進行に基づいて、クイズゲームやムービーの再生等のイベント処理を発生させる。 The learning support progress processing unit 141 is a module that advances the learning support processing according to the control by the scenario control unit 142. For example, the learning support progress processing unit 141 executes a game mode such as a quiz for evaluating the accuracy of pronunciation by the learner U based on the control signal generated by the voice recognition processing unit 144 as one of the event processing. It is a mode execution unit. Further, in the present embodiment, the learning support progress processing unit 141 has a function of sequentially developing the option mode and the game mode to generate various event processing and progress the learning support, and through the scenario control unit 142, While synchronizing with the learning support progress processing unit 36 on the learning support server 3, event processing such as playing a quiz game or a movie is generated based on the scenario progress according to the learner's learning level.
 学習支援進行処理部141は、本実施形態では、学習支援サーバー3側の学習支援進行処理部141と協働するようになっており、学習支援進行処理の一部を学習支援サーバー3側で行い、グラフィック処理やイベント処理の一部をスマートフォン1a側の学習支援進行処理部141で実行するようにしている。例えば、イベント発生の条件などの決定しシナリオデータの生成を学習支援サーバー3側で実行し、その条件等をシナリオデータとしてスマートフォン1側に送信し、実際のイベント処理の発生やそのためのグラフィック処理は、シナリオデータを通じてスマートフォン1側で実行する。
 具体的に、学習支援進行処理部141は、シナリオ制御部142と、イベント制御部143とを備えている。
In the present embodiment, the learning support progress processing unit 141 is designed to cooperate with the learning support progress processing unit 141 on the learning support server 3 side, and a part of the learning support progress processing is performed on the learning support server 3 side. , Part of the graphic processing and the event processing is executed by the learning support progress processing unit 141 on the smartphone 1a side. For example, the conditions for event occurrence are determined and scenario data is generated on the learning support server 3 side, and the conditions etc. are transmitted to the smartphone 1 side as scenario data, and the actual event processing occurrence and graphic processing for that are performed. , Execute on the smartphone 1 side through scenario data.
Specifically, the learning support progress processing unit 141 includes a scenario control unit 142 and an event control unit 143.
 シナリオ制御部142は、操作入力による入力信号及び音声認識処理部144により生成された制御信号に基づいて、シナリオを進行させるモジュールであり、本実施形態では、ゲームモード及びオプションモードの展開を記述したシナリオデータに従って、スマートフォン1側での学習支援進行処理と、学習支援サーバー3側での学習支援進行処理とを同期させる機能を有している。具体的には、学習支援サーバー3側で、シナリオデータにおける学習進行程度(学習レベル、難易度等)などに基づいて、発生し得るイベント処理を予測し、その発生条件を学習支援サーバー3側で発生させ、その条件をスマートフォン1a側に送信する。学習支援進行処理部141は、このサーバー側から送信された発生条件をシナリオ制御部142で受信し、実際のイベント処理の発生やそのためのグラフィック処理を、学習支援サーバー3から受信したシナリオに基づいてスマートフォン1側の学習支援進行処理部141で実行する。 The scenario control unit 142 is a module that advances the scenario based on the input signal by the operation input and the control signal generated by the voice recognition processing unit 144. In the present embodiment, the development of the game mode and the option mode is described. It has a function to synchronize the learning support progress processing on the smartphone 1 side and the learning support progress processing on the learning support server 3 side according to the scenario data. Specifically, the learning support server 3 side predicts the event processing that may occur based on the learning progress degree (learning level, difficulty level, etc.) in the scenario data, and the learning support server 3 side determines the occurrence condition. It is generated and the condition is transmitted to the smartphone 1a side. The learning support progress processing unit 141 receives the occurrence condition transmitted from the server side in the scenario control unit 142, and the actual event processing occurrence and the graphic processing for that are received from the learning support server 3 based on the scenario. It is executed by the learning support progress processing unit 141 on the smartphone 1 side.
 イベント制御部143は、オプションモード実行機能と、学習ゲームモード実行機能とを備えている。オプションモード実行部機能は、シナリオ制御部142による制御に従って、学習課程をストーリー仕立てにしたムービー再生や学習履歴の閲覧操作をイベント処理の一つとして実行する。 The event control unit 143 has an option mode execution function and a learning game mode execution function. The option mode execution unit function executes a movie playback operation in which the learning process is made into a story and a learning history viewing operation as one of the event processing according to the control by the scenario control unit 142.
 学習ゲームモード実行機能として、本実施形態ではクイズ形式で学習問題を出題するゲームが設けられている。具体的には、この学習ゲームモード実行機能に係るモジュールとして、出題部143aと、解答取得部143bと、判定部143cと、再出題設定部143dと、出題条件決定部143eとを備えている。これら各モジュール143a~eは、学習ゲームモードが開始されると、シナリオデータに従って、問題の選択、出題(再出題を含む。)、解答取得、正誤判定、学習履歴の記録を順次繰り返して学習ゲームを進行させる。 As a learning game mode execution function, in this embodiment, a game in which learning questions are given in a quiz format is provided. Specifically, as a module related to this learning game mode execution function, a questioning unit 143a, an answer acquisition unit 143b, a determination unit 143c, a re-question setting unit 143d, and a question condition determination unit 143e are provided. When the learning game mode is started, each of these modules 143a to 143 sequentially repeats question selection, questioning (including re-questioning), answer acquisition, correctness judgment, and learning history recording according to the scenario data, and is a learning game. To proceed.
 出題部143aは、学習支援進行処理部141によって指定された難易度の出題形式に応じた問題を問題データベースである学習支援用データベース35cから読み出して学習者に出題するモジュールである。この出題部143aは、英文、音声、絵、訳文、スペル入力又は選択入力の組み合わせを選択することにより出題形式を変化させて難易度を調節する。なお、本実施形態において出題される問題は語学学習に関する単語又は文であり、各問題の出題形式は各問題の原文、音声、絵、訳文、スペル入力又は選択入力の組み合わせを含む。 The question section 143a is a module that reads questions according to the question format of the difficulty level specified by the learning support progress processing section 141 from the learning support database 35c, which is a question database, and gives questions to the learner. The question section 143a adjusts the difficulty level by changing the question format by selecting a combination of English sentence, voice, picture, translation, spelling input, or selection input. The questions given in this embodiment are words or sentences related to language learning, and the question format of each question includes a combination of the original sentence, voice, picture, translation, spelling input or selective input of each question.
 また、学習支援用データベース35cに含まれる問題データベースは、各問題をジャンルごとに分類して蓄積しており、出題部143aは、学習者の操作によって選択されたジャンルに従って、該当するジャンルの問題を問題データベスから読み出して出題する。 In addition, the question database included in the learning support database 35c classifies and accumulates each question by genre, and the question unit 143a displays the questions of the corresponding genre according to the genre selected by the learner's operation. Read from the problem database and ask questions.
 解答取得部143bは、出題された問題に対して学習者によって入力された解答を取得するモジュールである。判定部143cは、解答取得部143bによって取得された解答と学習支援用データベース35cの問題データベースに記憶されている解答とを比較して当該取得された解答の正誤判定を行うモジュールである。 The answer acquisition unit 143b is a module that acquires the answer input by the learner for the question given. The determination unit 143c is a module that compares the answer acquired by the answer acquisition unit 143b with the answer stored in the question database of the learning support database 35c, and determines the correctness of the acquired answer.
 再出題設定部143dは、各問題についての判定結果情報及び出題時間情報に基づいて、各問題を最後に出題してから次に再出題する日時までの出題間隔及び難易度を設定するモジュールであり、各問題について再出題までの出題間隔のデフォルト値を出題回数ごと及び出題形式ごとに保持するとともに、学習者の当該問題に対する正誤判定に基づいてデフォルト値の出題間隔を伸縮させる機能も有している。前記出題部143aは、出題条件決定部143eによって決定された再出題条件に基づいて前記学習者に対して前記問題の再出題を実行する機能を有する。さらに、再出題設定部143dは、所定の周期で学習支援用データベース35cのマスター問題蓄積部に蓄積された問題についても再出題するように設定を行う機能も有している。 The re-question setting unit 143d is a module that sets the question interval and the difficulty level from the last question to the next re-question date and time based on the judgment result information and the question time information for each question. , The default value of the question interval until re-questioning for each question is held for each question count and question format, and it also has a function to expand and contract the default value question interval based on the learner's correct / incorrect judgment for the question. There is. The questioning unit 143a has a function of executing the re-questioning of the question to the learner based on the re-questioning condition determined by the questioning condition determining unit 143e. Further, the re-question setting unit 143d also has a function of setting the questions accumulated in the master problem storage unit of the learning support database 35c to be re-questioned at a predetermined cycle.
 出題条件決定部143eは、再出題設定部143dによって設定された出題間隔及び難易度に基づいて当該問題を学習者について再出題する日時及び出題形式である再出題条件を決定するモジュールである。 The question condition determination unit 143e is a module that determines the date and time for re-questioning the question for the learner and the re-question condition, which is the question format, based on the question interval and the difficulty level set by the re-question setting unit 143d.
 このようなイベント制御部143で実行されたイベント処理の結果(学習支援の進行やクイズの正誤判定、ミニゲームの勝敗や得点等)は、学習支援サーバー3側の学習支援進行処理部141に通知され、各種データベース35a~cに蓄積されてその後の学習支援進行処理に反映される。 The result of the event processing executed by the event control unit 143 (progress of learning support, correctness judgment of the quiz, victory / defeat of the mini game, score, etc.) is notified to the learning support progress processing unit 141 on the learning support server 3 side. It is accumulated in various databases 35a to 35c and reflected in the subsequent learning support progress processing.
(学習支援システムの動作)
 以上説明した学習支援システムを動作させることによって、本発明の学習支援方法を実施することができる。図4は、学習支援システムの動作を示すフロー図である。なお、以下で説明する処理手順は一例に過ぎず、各処理は可能な限り変更されてもよい。また、以下で説明する処理手順について、実施の形態に応じて、適宜、ステップの省略、置換及び追加が可能である。
(Operation of learning support system)
By operating the learning support system described above, the learning support method of the present invention can be implemented. FIG. 4 is a flow chart showing the operation of the learning support system. The processing procedure described below is only an example, and each processing may be changed as much as possible. Further, with respect to the processing procedure described below, steps can be omitted, replaced and added as appropriate according to the embodiment.
 図4に示すように、先ず、スマートフォン1上で学習支援アプリケーションを起動して学習を開始する(S201)。このとき、アプリケーション上では現時点の学習履歴若しくはシナリオデータが参照され、学習者の現在の学習レベル及びクイズゲームの進行度合いが読み出され、前回の終了時点からの続きとして開始する。学習が開始されると学習支援の進行に伴ってシナリオデータが参照され、学習履歴に含まれる各問題についての判定結果情報及び出題時間情報に基づいて設定された前記問題を最後に出題してから次に再出題する日時までの出題間隔及び難易度が取得される。次いで、この取得された出題間隔及び難易度に基づく再出題条件が決定される(S202)。また、このとき開始条件が確認され、開始条件が満たされないときには(S203における「N」)ステップS211を経て、アプリケーションが終了される(S211における「Y])。 As shown in FIG. 4, first, the learning support application is started on the smartphone 1 to start learning (S201). At this time, the current learning history or scenario data is referred to on the application, the current learning level of the learner and the progress of the quiz game are read, and the game starts as a continuation from the previous end point. When learning is started, scenario data is referred to as the learning support progresses, and after the last question set based on the judgment result information and question time information for each question included in the learning history is given. The question interval and difficulty level until the next re-question date and time are acquired. Next, the re-questioning conditions based on the acquired questioning interval and difficulty level are determined (S202). Further, at this time, the start condition is confirmed, and when the start condition is not satisfied (“N” in S203), the application is terminated through step S211 (“Y] in S211).
 開始条件が満たされているときには(S203における「Y」)、シナリオデータを参照して発生させるべきイベント処理が設定されるとともに、図5に示すようなトップ画面が表示される。このトップ画面には、司会者キャラクターCa1とともに現在の学習レベル等の情報info1や選択ボタン群Btn1が表示され、学習者が選択ボタン群Btn1のいずれかをタップすることによってゲームモードやその他のオプションモードかが選択される(S204)。これらのモードは、学習者の選択操作による他、シナリオデータに基づいて自動的に決定される場合もある。例えば学習支援の進捗に応じてムービーや司会キャラクターCa1による説明や報告が自動的にオプションモードとして開始されたり、シナリオデータ上における所定のストーリー分岐点に到達したときなどにゲームモードが適宜開始される。 When the start condition is satisfied (“Y” in S203), the event processing to be generated is set by referring to the scenario data, and the top screen as shown in FIG. 5 is displayed. On this top screen, information info1 such as the current learning level and selection button group Btn1 are displayed together with the moderator character Ca1, and the learner taps any of the selection button group Btn1 to perform a game mode or other optional mode. Is selected (S204). These modes may be determined automatically based on scenario data as well as by the learner's selection operation. For example, the movie and the explanation and report by the moderator character Ca1 are automatically started as an optional mode according to the progress of learning support, and the game mode is appropriately started when a predetermined story branch point on the scenario data is reached. ..
 ゲームモードが選択された場合(S203における「ゲームモード」)には、図6に示すような、クイズシーン画面に遷移しゲームモードが実行される(S207)。このクイズシーン画面で出題される問題は語学学習に関する単語又は文がクイズ形式で出題され、各問題の出題形式は各問題の英語(原文)Q2、音声、画像(絵)Q1、日本語訳(訳文)Q3であり、解答方法は選択入力ボタンBt2の選択や発声、スペル入力等であり、これら問題と解答方法の組み合わせによって構成される。なお、このとき、出題される問題について、学習者が好みのジャンルを選択できるようになっている。 When the game mode is selected (“game mode” in S203), the screen transitions to the quiz scene screen as shown in FIG. 6 and the game mode is executed (S207). Questions related to language learning are given in quiz format for the questions given on this quiz scene screen, and the question format for each question is English (original) Q2, voice, image (picture) Q1, Japanese translation (Japanese translation). Translation) Q3, the answer method is selection of the selection input button Bt2, vocalization, spelling input, etc., and is composed of a combination of these questions and the answer method. At this time, the learner can select a favorite genre for the question to be asked.
 発声問題では、シナリオ制御部142による制御に従って、音声認識処理部144により生成された制御信号に基づいて学習者による発音の正確性が評価され、その評価に応じて解答の正誤判定が実行される。詳述すると、出題された問題に対して学習者によって入力された解答選択或いは発声された解答を解答取得部143bが取得し、判定部143cが解答取得部143bによって取得された解答と学習支援用データベース35cの問題データベースに記憶されている解答とを比較して当該取得された解答の正誤判定を行う(S208)。この正誤判定は判定結果情報として、学習履歴記録部としての学習支援進行処理部36によって、問題ごとに且つ学習者ごとに、その問題が出題された際の出題形式とともに、問題について解答した日時を示す出題時間情報と対応付けられ、学習履歴情報として学習支援用データベース35cに記録される(S209)。また、今回の学習により獲得した報酬は、例えば図7に示すような学習終了画面に、その回の獲得総量が獲得ポイント情報info4として表示され、情報info3として学習した問題(単語)ごとにその内訳や学習レベルが、司会者キャラクターCa1とともに表示される。 In the vocalization problem, the accuracy of pronunciation by the learner is evaluated based on the control signal generated by the voice recognition processing unit 144 according to the control by the scenario control unit 142, and the correctness judgment of the answer is executed according to the evaluation. .. More specifically, the answer acquisition unit 143b acquires the answer selected or uttered by the learner for the question, and the judgment unit 143c acquires the answer acquired by the answer acquisition unit 143b and for learning support. The correctness of the acquired answer is determined by comparing with the answer stored in the question database of the database 35c (S208). In this correctness judgment, as the judgment result information, the learning support progress processing unit 36 as the learning history recording unit sets the date and time when the question was answered together with the question format when the question was asked for each question and for each learner. It is associated with the question time information shown and recorded as learning history information in the learning support database 35c (S209). In addition, for the rewards acquired by this learning, for example, on the learning end screen as shown in FIG. 7, the total amount of acquisitions at that time is displayed as acquisition point information info4, and the breakdown for each problem (word) learned as information info3. And learning level are displayed together with the moderator character Ca1.
 一方、ステップS203において、オプションモードが選択された場合(S204における「オプションモード」)には、オプションモードが実行され(S205)、シナリオデータに応じて発生されるイベント処理に応じて、キャラクターを動作させ、各種オプション機能を実行する(S206)。 On the other hand, when the option mode is selected in step S203 (“option mode” in S204), the option mode is executed (S205), and the character is operated according to the event processing generated according to the scenario data. And execute various optional functions (S206).
 そして、ゲームモード実行中の正誤判定(S208)及びオプションモード実行中におけるイベント処理(S206)に応じて、学習履歴情報が更新されるとともにレポートが作成され(S209)、シナリオが進行される(S210)。上述した各処理S202~210はアプリケーションが終了(S211における「Y」)するまで繰り返される(S211における「N」)。 Then, the learning history information is updated and a report is created (S209) according to the correctness determination (S208) during the game mode execution and the event processing (S206) during the option mode execution, and the scenario proceeds (S210). ). Each of the above-mentioned processes S202 to 210 is repeated until the application ends (“Y” in S211) (“N” in S211).
(各処理についての詳細)
 以上説明したフローで実行される各処理の詳細について以下に説明する。
(1)出題問題の構成
 上述した学習支援用データベース35cに含まれる問題データベースは、問題となる単語の基本情報、出題形式や出題日を決定するための単語の学習情報、学習中の単語を格納する出題ボックスから構成されている。
(Details about each process)
Details of each process executed in the flow described above will be described below.
(1) Structure of question questions The question database included in the above-mentioned learning support database 35c stores basic information of problematic words, learning information of words for determining question format and question date, and words being learned. It consists of a question box to ask.
 また、学習対象の単語は次のような特徴がある。
 ・全5000語。小中学校で習う単語から、英検準1級レベルまでを選定。
 ・「a」や「the」などの冠詞や、疑問詞など、フレーズの一部として学習したほうがよいものは出題から除外し、別コーナーでフレーズと一緒に学習させる。
 ・単語単体で意味が理解しづらい単語は、フレーズの一部として出題する。その際、ヒントとなる絵もフレーズとリンクして、単語理解の助けとなる画像とするようにしてもよい。
In addition, the words to be learned have the following characteristics.
・ All 5000 words. Select from words learned in elementary and junior high school to Eiken Level 1 level.
・ Exclude articles such as “a” and “the” and interrogative words that should be learned as part of the phrase from the questions, and let them study together with the phrase in another corner.
・ Words whose meaning is difficult to understand by themselves are given as part of the phrase. At that time, the picture as a hint may also be linked with the phrase to make an image that helps understanding the word.
 上記単語の基本情報としては、全ての単語について下記の情報が含まれる。
 ・英単語のスペル
 ・意味が伝わる絵
 ・お手本の音声
 ・日本語、及び漢字のふりがな
 ・四択における不正解選択肢(英文、日文、絵についてそれぞれ用意)
 ・ジャンル
 ・難易度
The basic information of the above words includes the following information for all words.
・ Spelling of English words ・ Pictures that convey the meaning ・ Voice of the model ・ Furigana of Japanese and Kanji ・ Incorrect choices in the four choices (prepared for English, Japanese, and pictures)
・ Genre ・ Difficulty
 これらの基本情報のうち、単語のジャンルについては、学びたい単語のジャンルをユーザーに選択させるように各問題(単語)がジャンルごとに分類されて問題データベースに蓄積されている。すなわち、問題データベースでは学習者が楽しんで学べる英単語学習を実現するように分類され、自然と単語の持つ意味(日本語や絵)・音・つづり(スペル)を覚えていく仕組みとなっている。具体的なジャンルとしては、食事 / 方角 / 飾り言葉 / 動作 / 身体 / 好きなこと / 学校 / 家 / 話し手,聞き手 / 乗り物 / 数え方 / 国や場所 / 生活 / 建物 / 時間 / 人物 / 芸術 / 会話 / 状態 / 見た目 / 職業 / 生き物 / 単位 / 町の中 / 自然 / 気持ちを伝えよう / クッキング / スポーツ / ファッション / ショッピング / ビジネスなどが挙げられる。 Of these basic information, regarding the word genre, each problem (word) is classified by genre and stored in the problem database so that the user can select the genre of the word to be learned. In other words, the problem database is categorized so that learners can enjoy learning English words, and naturally learns the meanings (Japanese and pictures), sounds, and spellings (spellings) of words. .. Specific genres include meals / directions / decorative words / movements / body / favorite things / schools / homes / speakers, listeners / vehicles / counting methods / countries and places / life / buildings / hours / people / arts / conversations / State / Appearance / Occupation / Creatures / Units / Town / Nature / Let's convey feelings / Cooking / Sports / Fashion / Shopping / Business etc.
 各単語に関する学習履歴情報は、学習者の単語ごとの学習の習熟度や出題レベル等に関する情報であり下記のような情報が含まれる。
 (a)習熟度
 学習者が問題を正解・不正解するごとに上下する実数値であり、下記のように値を変化させる。
 ・習熟度の初期値及び最小値は「0」となっており、この値より低下しない。
 ・問題に正解すると習熟度は上がり、間違えると習熟度は下がる。
 ・クイズ1問ごとの制限時間の消化率(後半30%範囲)を掛ける形で、早く正解すると習熟度が大きく上がり、早く間違えた場合は習熟度が小さく下がる。逆に遅く正解した時には習熟度が小さく上がり、遅く間違えた場合は大きく下がる。なお、このクイズ1問ごとの制限時間は、例えば図6に示すクイズシーン画面の制限時間ゲージG1として表示され、ゲージの長さにより制限時間を報知するようにしている。
 ・正解した際の習熟度の「最大加算値」と不正解した際の「最大減少値」の設定がそれぞれあり、習熟度の「最大加算値」は、学習者ごとに最適化されることが理想的で、5・10・15…と連続正解を続けていくと、このレベル帯の単語は既に理解している可能性が高いとみなし習熟度の最大加算値が一定割合ずつ増加していく。
 ・学習者は、学習コース別の最大難度の出題形式で正解しなければならず、そのため正解の加算によって習熟度が、学習コースの最大難度の出題形式に必要な最小習熟度を越えた場合、最大難度の出題形式に必要な最小習熟度に設定される。
 ・出題レベルのうち、学習のプロセスとしてスキップさせることは適しておらず、必ず学習者が1回は体験しなくてはならない必修問題を設定する。
 ・一度、習熟度が各コースの最大難度の出題形式の最大習熟度を越えると、その値より下には低下しない。
The learning history information for each word is information about the learner's learning proficiency level and question level for each word, and includes the following information.
(a) Proficiency level This is a real value that goes up and down each time the learner answers the question correctly or incorrectly, and the value is changed as follows.
-The initial and minimum proficiency levels are "0" and do not drop below this value.
・ If you answer the question correctly, your proficiency will increase, and if you make a mistake, your proficiency will decrease.
・ By multiplying the time limit digestion rate (30% range in the latter half) for each quiz question, if you answer correctly quickly, your proficiency level will increase significantly, and if you make a mistake early, your proficiency level will decrease slightly. On the other hand, if you answer correctly late, your proficiency level will increase slightly, and if you make a mistake late, it will decrease significantly. The time limit for each quiz question is displayed as, for example, the time limit gauge G1 on the quiz scene screen shown in FIG. 6, and the time limit is notified by the length of the gauge.
-There are settings for the "maximum addition value" of the proficiency level when the answer is correct and the "maximum decrease value" when the answer is incorrect, and the "maximum addition value" of the proficiency level can be optimized for each learner. Ideally, if you continue to answer correctly 5/10/15 ..., it is highly likely that you already understand the words in this level band, and the maximum addition value of proficiency will increase by a certain percentage. ..
・ The learner must answer correctly in the maximum difficulty question format for each study course, so if the proficiency level exceeds the minimum proficiency required for the maximum difficulty question format in the study course by adding the correct answers, It is set to the minimum proficiency level required for the maximum difficulty question format.
・ Of the question levels, it is not suitable to skip as a learning process, and set compulsory questions that the learner must experience at least once.
・ Once the proficiency level exceeds the maximum proficiency level of the question format of the maximum difficulty level of each course, it will not drop below that value.
 (b)出題レベル
 習熟度から算出される値で習熟度の整数値であり、この値から出題形式を決定する。
(b) Question level A value calculated from the proficiency level, which is an integer value of the proficiency level, and the question format is determined from this value.
 (c)最終出題日
 出題された最終日付である。
(c) Last question date This is the last question date.
 (d)復習レベル
 復習の進捗を表す値。レベル別に出題間隔が定まり、次の出題日が決定される。例えば、レベル0~2では、出題間隔(最終出題日からの経過日数)は3日以上とし、レベル3で12日以上、レベル4で69日以上とする。なお、学習者が問題に正解するとレベルを1つ上げ、不正解するとレベルを1つ下げる。ただし、レベルは1より下には低下しない。本実施形態では、再出題設定部143dが、各問題について再出題までの出題間隔のデフォルト値を出題回数ごと及び出題形式ごとに保持しており、学習者の当該問題に対する正誤判定に基づいてデフォルト値の出題間隔を伸縮させる。なお、この出題間隔の伸縮の幅は、当該学習者自身の正答率、及び他の学習者の正答率の統計を取り、ディープラーニング等の処理によって適宜調整するようにしてもよい。
(d) Review level A value that indicates the progress of the review. The question interval is determined for each level, and the next question date is determined. For example, at levels 0 and 2, the question interval (the number of days elapsed from the last question date) is 3 days or more, level 3 is 12 days or more, and level 4 is 69 days or more. If the learner answers the question correctly, the level is raised by one, and if the learner answers incorrectly, the level is lowered by one. However, the level does not drop below 1. In the present embodiment, the re-question setting unit 143d holds the default value of the question interval until the re-question for each question for each number of questions and for each question format, and defaults based on the learner's correct / incorrect judgment for the question. Increase or decrease the question interval of the value. The width of expansion and contraction of the question interval may be adjusted as appropriate by taking statistics on the correct answer rate of the learner himself and the correct answer rate of other learners, and by processing such as deep learning.
 (e)出題回数
 単語の出題回数である。
(e) Number of questions The number of questions for a word.
 (f)正解回数
 単語の正解回数である。
(f) Number of correct answers The number of correct answers for a word.
 (g)ステータス
 単語は下記の通り5つのステータスを順に遷移する。
Figure JPOXMLDOC01-appb-T000001
(g) Status The word transitions through five statuses in order as shown below.
Figure JPOXMLDOC01-appb-T000001
(2)出題ボックス
 出題ボックスとは学習中の単語を格納する集合体であり、本実施形態では、下記の種類があり習熟度に応じて格納数が設定されている。
・「読み出題Box」
 習熟度0-8未満で格納数が7~20となっている。
・「書き出題Box」
 習熟度8-13未満で格納数が10~20となっている。
・復習出題ボックス
 習熟度13以上で且つ復習レベル0~4で、格納数は無制限となっている。
(2) Question box The question box is an aggregate for storing words being learned. In the present embodiment, there are the following types, and the number of stored words is set according to the proficiency level.
・ "Reading title Box"
The proficiency level is less than 0-8 and the number of stored items is 7 to 20.
・ "Writing question Box"
The proficiency level is less than 8-13 and the number of stored items is 10 to 20.
・ Review question box The proficiency level is 13 or higher, the review level is 0 to 4, and the number of stored items is unlimited.
(3)出題の手順
 出題はコース別に下記の手順で実施される。
 (a)読みコースの出題手順
1. 学習者が読みコースの学習を開始
2. 出題ボックスの格納数が不足している場合
 a. 選択可能なジャンル一覧を表示
 b. 学習者が学習したいジャンルを選択
 c. 選択されたジャンルに属する未学習の単語から、難易度の低い順に不足数分、出題ボックスに追加
3. 出題ボックスに問題がない場合、学習者に開始不可を通知し、手順9に移行
4. 1~7問目までの出題
 a. 出題ボックスから、本手順開始からまだ出題されていない単語をランダムに選択
 b. 選択単語の出題レベルから出題形式を決定
 c. 学習者が回答または制限時間を超過
 d. 習熟度の加減算式に基づき、習熟度を修正
 e. 単語の出題数、最終出題日を更新
 f. 正解した場合、単語の正解数、獲得報酬値を加算
 g. 7問目未満の場合、手順4 aに移行
5. 1~7問目まで全問正解できなかった場合は、手順7に移行
6. 8~10問目までの出題 ※プレミアム会員のみ
 a. 報酬ポイント2倍チャレンジに挑戦するか学習者に選択肢を表示
 b. 学習者が挑戦を選択した場合
  i. 手順4 a~f と同内容をこの手順で実施
  ii. 不正解であった場合、獲得報酬値を「50%に減算」にして、手順7に移行
  iii. 正解且つN問目未満の場合、手順6 aに移行
 c. 学習者が挑戦を選択しない場合、手順7に移行
7. 習熟度が出題ボックスの条件から外れた問題を出題ボックスから削除
8. 学習者に報酬を付与
9. 終了
(3) Questioning procedure Questions will be given according to the following procedure for each course.
(a) Questioning procedure for reading course
1. Learner starts learning reading course
2. When the number of question boxes stored is insufficient a. Display a list of selectable genres b. Select the genre that the learner wants to learn c. From unlearned words belonging to the selected genre, the difficulty level is low Add the missing minutes to the question box in order
3. If there is no problem in the question box, notify the learner that it is not possible to start and move to step 9.
4. Questions from 1st to 7th questions a. Randomly select words that have not been asked from the start of this procedure from the question box b. Determine the question format from the question level of the selected words c. The learner answers or limits Exceeded time d. Corrected proficiency level based on proficiency addition / subtraction formula e. Updated word questions and last question date f. If correct answer, add word correct answer number and earned reward value g. 7th question If less than, move to step 4a
5. If you cannot answer all the questions from 1 to 7 correctly, move to step 7.
6. Questions 8 to 10 * Premium members only a. Double reward points Challenge or show options to learner b. When learner chooses challenge i. Same as steps 4 a to f Implement the content in this procedure ii. If the answer is incorrect, set the earned reward value to "subtract to 50%" and move to step 7. iii. If the answer is correct and less than the Nth question, move to step 6a c. If the learner does not choose a challenge, move to step 7
7. Remove questions from the question box whose proficiency level does not meet the conditions of the question box.
8. Reward learners
9. Finish
 (b)書きコースの出題手順
1. 学習者が書きコースの学習を開始
2. マスター出題ボックスの格納数が不足している場合、マスター出題ボックスに追加されていないステータスがマスターの単語を最終出題日の古い順に不足数分、マスター出題ボックスに追加
3. 復習出題ボックスから最終出題日が復習レベル別の出題間隔より経過している単語を抽出する。抽出された単語の集合を、本日の復習出題ボックスとする。
4. マスター出題ボックスと本日の復習出題ボックスに問題がない場合、学習者に開始不可を通知し、手順11に移行
5. 1~7問目までの出題
 a. 本日の復習出題ボックスに本手順開始からまだ出題されていない単語がある場合、最終出題日が最も古い単語を選択
 b. 手順5 aで単語を選択できない場合、マスター出題ボックスに本手順開始からまだ出題されていない単語をランダムに選択
 c. 選択単語の出題レベルから出題形式を決定
 d. 学習者が回答または制限時間を超過
 e. 単語のステータスがマスターの場合、習熟度の加減算式に基づき、習熟度を修正
 f. 単語のステータスが完全マスターの場合、復習レベルの加減算式に基づき、復習レベルを修正
 g. 単語の出題数、最終出題日を更新
 h. 正解した場合、単語の正解数、獲得報酬値を加算
 i. 7問目未満の場合、手順5 aに移行
6. 1~7問目まで全問正解できなかった場合は、手順8に移行
7. 8~N問目までの出題
 a. 報酬ポイント2倍チャレンジに挑戦するか学習者に選択肢を表示(プレミアム会員限定)
 b. 学習者が挑戦を選択した場合
  i. 手順5 a-h と同内容をこの手順で実施
  ii. 不正解であった場合、獲得報酬値を「50%に減算」にして、手順に移行
  iii. 正解且つN問目未満の場合、手順7 aに移行
 c. 学習者が挑戦を選択しない場合、手順8に移行
8. 習熟度がマスター出題ボックスの条件から外れた問題をマスター出題ボックスから削除
9. 復習レベルが復習出題ボックスの条件から外れた問題を復習出題ボックスから削除
10. 正解数に基づき、学習者に報酬を付与
11. 終了
(b) Writing course questioning procedure
1. Learner starts learning writing course
2. If the number of stored master question boxes is insufficient, the words of the master whose status is not added to the master question box will be added to the master question box in ascending order of the last question date.
3. Extract the words whose last question date has passed from the question interval for each review level from the review question box. The set of extracted words will be used as today's review question box.
4. If there are no problems with the master question box and today's review question box, notify the learner that the start is not possible and move to step 11.
5. Questions 1 to 7 a. If there are words in today's review question box that have not yet been asked since the start of this procedure, select the word with the oldest last question date b. Select the word in step 5a If not, randomly select words that have not yet been asked from the beginning of this procedure in the master question box c. Determine the question format from the question level of the selected word d. The learner answers or exceeds the time limit e. The word status is For masters, correct proficiency based on proficiency addition / subtraction formula f. If word status is complete master, correct review level based on review level addition / subtraction formula g. Number of words and last question date Update h. If the answer is correct, add the number of correct answers and the earned reward value i. If the answer is less than the 7th question, move to step 5a
6. If all the questions 1 to 7 cannot be answered correctly, move to step 8.
7. Questions from 8th to Nth questions a. Double reward points Challenge the challenge or display options to learners (premium members only)
b. When the learner selects a challenge i. Perform the same content as step 5 ah in this procedure ii. If the answer is incorrect, set the earned reward value to "subtract to 50%" and move to the procedure iii. If the answer is correct and less than the Nth question, move to step 7a c. If the learner does not select a challenge, move to step 8.
8. Remove questions from the master question box whose proficiency does not meet the requirements of the master question box
9. Remove questions from the review question box whose review level does not meet the conditions of the review question box.
10. Reward learners based on the number of correct answers
11. Finish
(4)出題形式
 出題形式は、学習履歴情報に含まれる単語の学習状況を反映した出題レベルから決定する。なお、解答に同音異義語や紛らわしい不正解選択肢が出題されないよう単語ごとにブラックリストを設け、問題を生成する際にこのブラックリストを参照し該当する問題は排除するように出題部143aによって制御する。例えば、図6に示すボタンBtn2の中に同音異義語や紛らわしい不正解選択肢が含まれないように、出題の際に出題部143aによりブラックリストの参照及び不正解選択肢の生成制御を実行する。
(4) Question format The question format is determined from the question level that reflects the learning status of the words included in the learning history information. A blacklist is provided for each word so that homonyms and confusing incorrect answer options are not given in the answer, and the question section 143a controls the question by referring to this blacklist when generating the question and excluding the corresponding question. .. For example, the question unit 143a executes blacklist reference and generation control of incorrect answer options at the time of questioning so that the homonyms and confusing incorrect answer options are not included in the button Btn2 shown in FIG.
 また、必須問題は単語マスター迄に必ず経由し習熟度が下がった後でも毎度経由する。
 出題形式の内容は下表の通り。
Figure JPOXMLDOC01-appb-T000002

Figure JPOXMLDOC01-appb-T000003
In addition, essential questions must be passed by the word master, and even after the proficiency level has declined.
The contents of the question format are as shown in the table below.
Figure JPOXMLDOC01-appb-T000002

Figure JPOXMLDOC01-appb-T000003
 なお、上記表2及び表3中の注釈は以下の通りである。
※0 英語のスペルの前半部の文字を非表示にする。割り切れない場合には整数以下切り捨ててマスクする(例:5文字の場合はマスク2文字+テキスト3文字)。回答欄の場合はその非表示部分のスペル入力を求める。
※0-2 英語のスペルの後半部の文字を非表示にする。割り切れない場合には整数以下切り上げてマスクする(例:5文字の場合はテキスト2文字+マスク3文字)。回答欄の場合はその非表示部分のスペル入力を求める。
※1 英語スペルの一部(1文字以上50%以下)の文字を非表示にする。その際、必ず先頭の一文字は非表示となる。回答欄の場合はその非表示部分のスペル入力を求める。
※2 画像選択肢は下記の構成からなる。
  ・正解の画像1枚
  ・出題単語とともに出る画像0~1枚
   この画像は出題単語と、対や類似の関係を持つ
  ・フェイク画像2~3枚(ただし出題単語に紐づくNGリストに該当しない単語に限る)
   フェイク画像は「出題ボックス内の画像」を選択する。
   出題ボックスの画像が空の場合はマスター済みの単語から選択する。
   上記で選ばれた単語が全てNGだった場合はランダムな単語を選ぶ。
※3 出題テキストのうち現在入力すべき1文字を緑色で強調する。
※4 将来的には別のスペル学習モード(特に音声入力)をサポートする。
The notes in Tables 2 and 3 above are as follows.
* 0 Hide the first half of the English spelling. If it is not divisible, it is masked by truncating the integer or less (example: in the case of 5 characters, 2 mask characters + 3 text characters). In the case of the answer column, you will be asked to enter the spelling of the hidden part.
* 0-2 Hide the characters in the second half of the English spelling. If it is not divisible, it is rounded up to an integer or less and masked (example: in the case of 5 characters, 2 text characters + 3 mask characters). In the case of the answer column, you will be asked to enter the spelling of the hidden part.
* 1 Hide some characters (1 character or more and 50% or less) of English spelling. At that time, the first character is always hidden. In the case of the answer column, you will be asked to enter the spelling of the hidden part.
* 2 Image options consist of the following configurations.
・ 1 image of the correct answer ・ 0 to 1 image that appears with the question word This image has a pair or similar relationship with the question word ・ 2 to 3 fake images (however, words that do not correspond to the NG list associated with the question word Limited to)
For the fake image, select "Image in question box".
If the image in the question box is empty, select from the mastered words.
If all the words selected above are NG, select a random word.
* 3 Emphasize one character of the question text that should be entered in green.
* 4 In the future, another spell learning mode (especially voice input) will be supported.
(5)出題画面
 学習者が見る出題画面(図6)には次の要素を適宜表示する。
・司会のキャラクターCa1
・n問目/10の表示(nの値は何問目を回答中かで変動する)Info2
・出題レベルに応じた単語の英語Q2
・出題レベルに応じた単語に紐づく日本語訳Q3
・出題レベルに応じた音声再生ボタンBtn3
・制限時間ゲージG1
・出題レベルに応じた単語に紐づく画像Q1
・単語に紐づく品詞
・出題レベル
・習熟度ゲージ
・出題レベルに応じた回答選択肢ボタンBtn2
(5) Question screen The following elements are appropriately displayed on the question screen (Fig. 6) viewed by the learner.
・ Moderator character Ca1
・ Display of nth question / 10 (the value of n varies depending on how many questions are being answered) Info2
・ English Q2 of words according to the question level
・ Japanese translation Q3 associated with words according to the question level
・ Voice playback button Btn3 according to the question level
・ Time limit gauge G1
・ Image Q1 associated with words according to the question level
・ Part of speech associated with words ・ Question level ・ Proficiency gauge ・ Answer option button Btn2 according to question level
(6)回答の制限時間
 回答は制限時間内で答える必要があり、制限時間を超えると不正解となる。時間は回答方式ごとに異なり、「四択回答」での制限時間は20秒とし、「スペル入力回答」の制限時間は、入力必要文字数×5秒とする。
(6) Time limit for answering Answers must be answered within the time limit, and if the time limit is exceeded, the answer will be incorrect. The time differs depending on the answer method, and the time limit for "four-choice answer" is 20 seconds, and the time limit for "spelling input answer" is the number of characters required for input x 5 seconds.
(7)報酬
 学習者には、コース別に正答数に応じ報酬としてポイントが付与され、学習者は当日獲得したポイントの累計を確認できる。
 「読みコース」の報酬としては、1~7問目までは正答数×10ポイントが付与され、8問目以降、前の正解数までの合計の2倍のポイントが付与される。ポイント2倍チャレンジに挑戦しなかった場合は今までのポイントをそのまま得ることができ、ポイント2倍チャレンジに挑戦し失敗した場合は今までのポイントの半分を得ることができる。
 一方、「書きコース」の報酬としては、1~7問目までは正答数×20ポイントが付与され、8問目以降、前の正解数までの合計の2倍のポイントが付与される。
(7) Reward Points are given to the learner as a reward according to the number of correct answers for each course, and the learner can check the cumulative total of points earned on the day.
As a reward for the "reading course", the number of correct answers x 10 points will be given to the 1st to 7th questions, and twice the total points up to the previous correct answer will be given after the 8th question. If you do not challenge the double points challenge, you can get the points as it is, and if you try the double points challenge and fail, you can get half of the points so far.
On the other hand, as a reward for the "writing course", the number of correct answers x 20 points is given to the 1st to 7th questions, and twice the total points up to the previous correct answer are given after the 8th question.
 なお、報酬付与の演出として、「確率変動」が用意してもよい。この「確率変動」演出では、読みコース・書きコースをプレイ中、突発イベント的に、「次の問題はポイントが2倍!」とか「次のマグたんに全問正解すると、ハートが30分間消費しない!」とか、娯楽性を高めることで学習意欲を継続させたり、正解へのプレッシャーが強くなるような変化をもたらすようにしてもよい。 Note that "probability fluctuation" may be prepared as a reward-giving effect. In this "probability fluctuation" production, while playing the reading course / writing course, as a sudden event, "The next problem is double the points!" Or "If you answer all the questions correctly to the next mug, your heart will be consumed for 30 minutes. "No!" Or, by increasing the entertainingness, the motivation to learn may be continued, or the pressure to the correct answer may be increased.
 さらに、報酬付与の特別な演出として「殿堂入り単語の報酬」が設けられている。この「殿堂入り単語」とは、マスター問題蓄積部によって、学習履歴情報から所定の回数正答した問題を抽出してグルーピングして蓄積された単語である。この「殿堂入り単語の報酬」は、読みコース/書きコースそれぞれに、単語が「殿堂入り」となった際にもらえる報酬であり、一定レベル以上の習熟度に到達した単語に対して付与される。 Furthermore, "Reward for Hall of Fame Words" is provided as a special effect of rewarding. This "hall of fame word" is a word accumulated by extracting the questions that have been correctly answered a predetermined number of times from the learning history information by the master question storage unit and grouping them. This "hall of fame word reward" is a reward for each reading course / writing course when a word becomes "hall of fame", and is given to words that have reached a certain level of proficiency or higher. ..
(8)プレイ回数の上限
 ポイントが無限に獲得できてしまうため、一日のプレイ回数に上限を設けるようにしてもよい。ポイントはプレイすればするほど手に入る仕様とし、上限は設けない。なお、フリー会員とプレミアム会員で、プレイ回数の上限値に差異を設けてもよい。このプレイ回数の上限は、図4に示したステップS203において、開始条件として判断するようにしてもよい。
(8) Upper limit of the number of plays Since points can be obtained infinitely, an upper limit may be set for the number of plays per day. The more you play, the more points you can get, and there is no upper limit. In addition, a difference may be set in the upper limit of the number of plays between a free member and a premium member. The upper limit of the number of plays may be determined as a start condition in step S203 shown in FIG.
 なお、プレイ回数に上限を設ける演出として、司会者キャラクターの出演時間に制限を設けるようにしてもよく、例えば「おやすみゲージ」といったように、司会者キャラクターの満足度を示すゲージを設け、学習ゲームを1回プレイする度にゲージが1つ貯まり、一定値に達すると司会者キャラクターが居眠りを始めるなどの演出を行う。このとき、学習チャレンジ中のポイント2倍チャレンジ最終問題に、ゲージチャンス問題といった時間延長のためのイベント処理が不定期(確率1/2)に出現するようにしてもよい。このゲージチャンス問題に正解すると「おやすみゲージ」は増えないので連続的にチャレンジできるようになりプレイ可能時間が延長されることとなる。ゲージが一定値に到達すると、それ以上にプレイしようとしても「つめこみ過ぎは良くありません!」等のメッセージが出力されプレイを碇止させるようにしてもよい。 As an effect of setting an upper limit on the number of plays, a limit may be set on the appearance time of the moderator character. For example, a gauge indicating the satisfaction level of the moderator character such as "Good night gauge" is provided to provide a learning game. Each time you play, one gauge will be accumulated, and when it reaches a certain value, the moderator character will start to fall asleep. At this time, event processing for extending the time, such as a gauge chance problem, may appear irregularly (probability 1/2) in the final problem of the point double challenge during the learning challenge. If you answer this gauge chance problem correctly, the "good night gauge" will not increase, so you will be able to challenge continuously and the playable time will be extended. When the gauge reaches a certain value, even if you try to play more than that, a message such as "It is not good to overload!" May be output to stop the play.
(9)イベント
 その他の演出としては、インターネット2を通じて学習者同士で、限定配信期間内のマスター単語数を競うイベントを企画してもよい。例えば、学習者ごとにマスター単語数を集計し期間内のランク付けを行うなどが挙げられる。また、専用のブログを設けて毎週ランキング状況を発表するようにしてもよい。
(9) Event As another production, an event may be planned in which learners compete with each other for the number of master words within the limited distribution period through the Internet 2. For example, the number of master words is totaled for each learner and ranked within the period. In addition, a dedicated blog may be set up to announce the ranking status every week.
 また、アプリケーション内で毎日ユーザーへ現状を伝えるようにしてもよい。学習者へ伝える情報としては、例えば、現状の自分のランキング順位や、現状の自分のマスター単語数、今回集計時の自分より1つ上位のユーザーのマスター単語数、報酬などが挙げられる。また、学習を継続させるモチベーション維持のために、所定の期間内に1度以上プレイした学習者は下記の報酬を付与するようにしてもよい。
・ランク上位者への報酬
・抽選による報酬
・参加報酬
In addition, the current situation may be notified to the user every day in the application. The information to be transmitted to the learner includes, for example, the current ranking of oneself, the current number of master words of oneself, the number of master words of a user one higher than oneself at the time of this aggregation, and a reward. In addition, in order to maintain the motivation to continue learning, the learner who has played at least once within a predetermined period may be given the following reward.
・ Reward for higher ranks ・ Reward by lottery ・ Participation reward
(10)学習レポート
 本実施形態では、学習者の学習モチベーション、保護者の課金モチベーションを保たせるためにレポート機能として、レポート配信部38が設けられている。このレポート機能による学習レポートによれば、学習者に学習状況を把握させ、学習成果や今後の成長に対する期待値、苦手箇所の把握、英検合格や学年別の学習ラインとの差異や到達度などを提示することで、学習に対するモチベーションの創出と維持向上を目指す。学習者に苦手箇所をわかりやすく把握させることで自主的な復習を促すことができる。また、学習者の成果を保護者に確認させて保護者が学習者を褒める機会及びマインドの創出となる情報を提示することで、親子間のコミュニケーションを活性化させることができる。
(10) Learning Report In the present embodiment, a report distribution unit 38 is provided as a report function in order to maintain the learner's learning motivation and the parent's billing motivation. According to the learning report by this report function, the learner can grasp the learning situation, the expected value for the learning result and future growth, the weak point, the passing of the Eiken examination, the difference from the learning line by grade, the degree of achievement, etc. By presenting, we aim to create, maintain and improve motivation for learning. By letting the learner understand the weak points in an easy-to-understand manner, it is possible to encourage voluntary review. In addition, communication between parents and children can be activated by having the parents confirm the learner's achievements and presenting information that the parents can praise the learner and create a mindset.
 学習レポートは、学習者自身がマスターした単語数等の情報を提供し、学習成果や苦手箇所を把握させるもので、Eメールで保護者や大人の学習者自身へ向けた、アプリケーション内よりも詳細な学習レポートが受信できるようにする。このレポートメールはプレミアム会員(定額課金)ユーザー限定としてもよい。 The learning report provides information such as the number of words mastered by the learner himself, and lets him / her understand the learning outcomes and weak points. It is more detailed than in the application for parents and adult learners themselves by e-mail. To be able to receive various learning reports. This report email may be limited to premium member (flat-rate) users.
 また、学習者は、図8及び図9に示すような、アプリケーション内のレポート機能によって自身の進度状況を確認できる。学習者は、アプリケーション内のトップ画面から「学習レポート」ボタンを押下することで、オプションモードの一つとして学習レポート内容を表示させ閲覧することができる。 In addition, the learner can check his / her progress status by the report function in the application as shown in FIGS. 8 and 9. The learner can display and view the learning report contents as one of the optional modes by pressing the "learning report" button from the top screen in the application.
 レポート内容には、これまでの学習成果や日ごとの学習日誌や単語帳info5(図8)等として、リスニング・リーディング・ライティングなど出題形式別のマスターした単語或いは苦手な単語の数や一覧表、現在の学習到達度レベル(英検の級数、学年など)を含めることができる。学習者は、このレポートの一覧表中にある各単語を選択指示することにより、図9に示すような、その単語の詳細情報info6として、その単語の英文、日本語訳、イラスト、音声を視聴することができる。 The contents of the report include the number and list of mastered words or weak words according to the question format such as listening, reading, writing, etc. as the learning results so far, daily learning diary, vocabulary info5 (Fig. 8), etc. You can include your current level of learning achievement (Eiken grade, grade, etc.). By selecting and instructing each word in the list of this report, the learner can view the English sentence, Japanese translation, illustration, and voice of the word as detailed information info6 of the word as shown in FIG. can do.
 上記Eメール形式のレポートでは、保護者または学習者に対して、学習の進度状況などの情報を提供する。このレポート内容としては、司会者キャラクターがマネージャーとなって報告やアドバイスをするような形で、マスターした単語数に応じて文面を変えたりして、親子のコミュニケーションが発生するようなものにすることが好ましい。例えば、マスターした単語数の報告では、上記アプリケーション内のレポート機能に加えて、前回レポート送信時にマスターした単語数との比較や、現在までで1日にマスターした単語の最高数を記載したり、保護者から学習者にメッセージを送れるようにして、学習者がアプリケーション内で保護者からのメッセージを確認できるようにする。 The above e-mail format report provides parents or learners with information such as the progress of learning. The content of this report is such that the moderator character acts as a manager to report and give advice, and the text is changed according to the number of mastered words so that parent-child communication occurs. Is preferable. For example, in reporting the number of mastered words, in addition to the report function in the above application, comparison with the number of words mastered at the time of the previous report transmission, and the maximum number of words mastered in one day so far can be described. Allow parents to send messages to learners so that learners can see messages from parents within the application.
 さらに、これらアプリケーション内外のレポート機能では、「未来のレベル」として、現在までの学習の進捗速度に基づいて、その進捗速度で学習した場合に予測される将来的な到達レベルを提供するようにしてもよい。例えば、予測される将来的な到達レベルに応じて、「いい調子です」、「ものすごい早いです」、「着実にすすんでいます」といったペースに対する案内とともに、「このペースで学習すると、1年後には○○○単語マスターして、△△△学年レベル・英検○級が目指せます!」といったメッセージを含めることができる。 In addition, the reporting capabilities inside and outside these applications are designed to provide a "future level" that is based on the rate of progress of learning to date and is expected to be achieved when learning at that rate. May be good. For example, depending on the expected future achievement level, along with guidance on paces such as "I'm in good shape", "I'm terribly fast", and "I'm steadily progressing", "If you study at this pace, one year later You can include a message such as "Master the XX word and aim for the △△△ grade level / Eiken ○ grade!"
(作用・効果)
 以上説明したように、本実施形態によれば、反復学習に際し再出題するインターバルや出題形式を適宜変化させて学習者の学習意欲を維持するとともに、定着率及び正答率を向上させることができる。すなわち、本実施形態によれば、クイズ形式で次々と単語に関する問題を解いていくうちに、自然と英単語を覚えていくことができ、各学習者が楽しんで学べる英単語学習を実現し、英語を本格的に学んだことのない学習者であってもゲーム性のあるコンテンツで遊ぶうちに、自然と単語の持つ意味(日本語や絵)・音・つづり(スペル)を覚えていく仕組みにより、効率よく学べる英単語学習を実現できる。
(Action / effect)
As described above, according to the present embodiment, it is possible to maintain the learner's learning motivation and improve the retention rate and the correct answer rate by appropriately changing the re-questioning interval and the questioning format in the iterative learning. That is, according to this embodiment, while solving problems related to words one after another in a quiz format, English words can be naturally memorized, and English word learning that each learner can enjoy and learn is realized. A mechanism that allows learners who have never learned English in earnest to naturally learn the meaning (Japanese and pictures), sounds, and spelling (spelling) of words while playing with game-like content. Therefore, it is possible to realize learning English words that can be learned efficiently.
 G1…制限時間ゲージ
 Q1…絵
 Q2…原文
 Q2…英語
 Q3…日本語訳
 U(Ua,Ub)…学習者
 1a,1b…スマートフォン
 2…インターネット
 3…学習支援サーバー
 11…通信インターフェース
 12…入力インターフェース
 12a…タッチパネル
 13…出力インターフェース
 13a…ディスプレイ
 14…アプリケーション実行部
 15…メモリ
 22…無線基地局
 31…通信インターフェース
 32…アクセス管理部
 33…認証部
 34…学習データ配信部
 35…データベース群
 35a…音声辞書データベース
 35b…ユーザーデータベース
 35c…学習支援用データベース
 36…学習支援進行処理部
 37…発声学習管理部
 38…レポート配信部
 141…学習支援進行処理部
 142…シナリオ制御部
 143…イベント制御部
 143a…出題部
 143b…解答取得部
 143c…判定部
 143d…再出題設定部
 143e…出題条件決定部
 144…音声認識処理部
 144a…評価部
 145…表示制御部
 145a…表示モード切替部
 146…表示データ生成部
 
G1 ... Time limit gauge Q1 ... Picture Q2 ... Original text Q2 ... English Q3 ... Japanese translation U (Ua, Ub) ... Learner 1a, 1b ... Smartphone 2 ... Internet 3 ... Learning support server 11 ... Communication interface 12 ... Input interface 12a ... Touch panel 13 ... Output interface 13a ... Display 14 ... Application execution unit 15 ... Memory 22 ... Wireless base station 31 ... Communication interface 32 ... Access control unit 33 ... Authentication unit 34 ... Learning data distribution unit 35 ... Database group 35a ... Voice dictionary database 35b ... User database 35c ... Learning support database 36 ... Learning support progress processing unit 37 ... Vocal learning management department 38 ... Report distribution department 141 ... Learning support progress processing department 142 ... Scenario control unit 143 ... Event control unit 143a ... Questioning department 143b ... Answer acquisition unit 143c ... Judgment unit 143d ... Re-question setting unit 143e ... Question condition determination unit 144 ... Voice recognition processing unit 144a ... Evaluation unit 145 ... Display control unit 145a ... Display mode switching unit 146 ... Display data generation unit

Claims (15)

  1.  同一の問題について出題形式を変化させることによって難易度が調節可能な問題及びその解答が蓄積された問題データベースと、
     指定された難易度の出題形式に応じた問題を前記問題データベースから読み出して学習者に出題する出題部と、
     出題された問題に対して前記学習者によって入力された解答を取得する解答取得部と、
     取得された解答と前記問題データベースに記憶されている解答とを比較して当該取得された解答の正誤判定を行う判定部と、
     前記問題ごとに、且つ、前記学習者ごとに、その問題が出題された際の出題形式及び正誤判定の判定結果を示す判定結果情報と、前記問題について解答した日時を示す出題時間情報と、を対応付けて学習履歴情報として学習履歴データベースに記録する学習履歴記録部と、
     各問題についての判定結果情報及び出題時間情報に基づいて、前記問題を最後に出題してから次に再出題する日時までの出題間隔及び難易度を設定する再出題設定部と、
     前記再出題設定部によって設定された出題間隔及び難易度に基づいて当該問題を前記学習者について再出題する日時及び出題形式である再出題条件を決定する決定部と、
    を備え、
     前記再出題設定部は、各問題について再出題までの出題間隔のデフォルト値を出題回数ごと及び出題形式ごとに保持するとともに、前記学習者の当該問題に対する正誤判定に基づいて前記デフォルト値の出題間隔を伸縮させ、
     前記出題部は、前記決定部によって決定された再出題条件に基づいて前記学習者に対して前記問題の再出題を実行する機能を有する
    ことを特徴とする学習支援システム。
    A question database in which the difficulty level can be adjusted by changing the question format for the same question and the answers are accumulated, and
    A question section that reads questions according to the question format of the specified difficulty level from the question database and asks the learner.
    An answer acquisition unit that acquires the answer entered by the learner for the question that was asked,
    A judgment unit that compares the acquired answer with the answer stored in the question database and determines the correctness of the acquired answer.
    For each of the questions and for each of the learners, the judgment result information indicating the question format and the judgment result of the correctness judgment when the question is asked, and the question time information indicating the date and time when the question was answered are provided. A learning history recording unit that records in the learning history database as learning history information in association with each other
    Based on the judgment result information and question time information for each question, the re-question setting unit that sets the question interval and difficulty level from the last question to the next re-question date and time.
    A decision unit that determines the date and time when the question is re-questioned for the learner and the re-question condition, which is the question format, based on the question interval and the difficulty level set by the re-question setting unit.
    With
    The re-question setting unit holds a default value of the question interval until the re-question for each question for each number of questions and for each question format, and the question interval of the default value is based on the correctness judgment of the learner for the question. Stretch and contract
    The questioning unit is a learning support system having a function of executing the re-questioning of the question to the learner based on the re-questioning condition determined by the determination unit.
  2.  前記問題は語学学習に関する単語又は文であり、各問題の出題形式は各問題の原文、音声、絵、訳文、スペル入力又は選択入力の組み合わせを含み、
     前記出題部は、英文、音声、絵、訳文、スペル入力又は選択入力の組み合わせを選択することにより出題形式を変化させて前記難易度を調節する
    ことを特徴とする請求項1に記載の学習支援システム。
    The questions are words or sentences related to language learning, and the question format of each question includes the original text, voice, picture, translation, spelling input or selective input combination of each question.
    The learning support according to claim 1, wherein the questioning section changes the questioning format by selecting a combination of English text, voice, picture, translation, spelling input, or selective input to adjust the difficulty level. system.
  3.  前記問題データベースは、各問題をジャンルごとに分類して蓄積し、
     前記出題部は、前記学習者の操作によって選択されたジャンルに従って、該当するジャンルの問題を前記問題データベスから読み出して出題する
    ことを特徴とする請求項1に記載の学習支援システム。
    The problem database classifies and accumulates each problem by genre.
    The learning support system according to claim 1, wherein the questioning unit reads out a question of the corresponding genre from the question database and gives a question according to a genre selected by the operation of the learner.
  4.  前記学習履歴情報を取得し、所定の回数正答した問題を抽出してグルーピングして蓄積するマスター問題蓄積部をさらに備え、
     前記再出題設定部は、所定の周期で前記マスター問題蓄積部に蓄積された問題についても再出題するように前記設定を行う
    ことを特徴とする請求項1に記載の学習支援システム。
    It is further provided with a master question storage unit that acquires the learning history information, extracts the questions that have been answered correctly a predetermined number of times, groups them, and accumulates them.
    The learning support system according to claim 1, wherein the re-question setting unit sets the re-question so as to re-question the questions accumulated in the master problem storage unit at a predetermined cycle.
  5.  前記学習履歴を所定のフォーマットに変換し、所定の送信先において閲覧可能に配信するレポート配信部をさらに備えることを特徴とする請求項1に記載の学習支援システム。 The learning support system according to claim 1, further comprising a report distribution unit that converts the learning history into a predetermined format and distributes the learning history so that it can be viewed at a predetermined destination.
  6.  同一の問題について出題形式を変化させることによって難易度が調節可能な問題及びその解答を問題データベースが蓄積する問題蓄積ステップと、
     指定された難易度の出題形式に応じた問題を前記問題データベースから読み出して学習者に出題部が出題する出題ステップと、
     出題された問題に対して前記学習者によって入力された解答を解答取得部が取得する解答取得ステップと、
     取得された解答と前記問題データベースに記憶されている解答とを比較して当該取得された解答の正誤判定を判定部が行う判定ステップと、
     前記問題ごとに、且つ、前記学習者ごとに、その問題が出題された際の出題形式及び正誤判定の判定結果を示す判定結果情報と、前記問題について解答した日時を示す出題時間情報と、を対応付けて学習履歴情報として学習履歴記録部が学習履歴データベースに記録する学習履歴記録ステップと、
     各問題についての判定結果情報及び出題時間情報に基づいて、前記問題を最後に出題してから次に再出題する日時までの出題間隔及び難易度を再出題設定部が設定する再出題設定ステップと、
     前記再出題設定部によって設定された出題間隔及び難易度に基づいて当該問題を前記学習者について再出題する日時及び出題形式である再出題条件を決定部が決定する決定ステップと、
    を含み、
     前記再出題設定ステップにおいて再出題設定部は、各問題について再出題までの出題間隔のデフォルト値を出題回数ごと及び出題形式ごとに保持するとともに、前記学習者の当該問題に対する正誤判定に基づいて前記デフォルト値の出題間隔を伸縮させ、
     前記出題ステップにおいて出題部は、前記決定ステップによって決定された再出題条件に該当する問題がある場合には、その再出題条件に基づいて前記学習者に対して前記問題の再出題を実行する
    ことを特徴とする学習支援方法。
    A question accumulation step in which the question database accumulates questions whose difficulty level can be adjusted by changing the question format for the same question and their answers.
    The question step that the question section gives to the learner by reading the question according to the question format of the specified difficulty level from the question database, and
    The answer acquisition step in which the answer acquisition unit acquires the answer input by the learner for the question given, and the answer acquisition step.
    A judgment step in which the judgment unit makes a correct / incorrect judgment of the obtained answer by comparing the obtained answer with the answer stored in the question database, and
    For each of the questions and for each of the learners, the judgment result information indicating the question format and the judgment result of the correctness judgment when the question is asked, and the question time information indicating the date and time when the question was answered are provided. The learning history recording step that the learning history recording unit records in the learning history database as learning history information in association with each other,
    Based on the judgment result information and question time information for each question, the re-question setting section sets the question interval and difficulty level from the last question to the next re-question date and time. ,
    A decision step in which the determination unit determines the date and time when the question is re-questioned for the learner and the re-question condition which is the question format based on the question interval and the difficulty level set by the re-question setting unit.
    Including
    In the re-question setting step, the re-question setting unit holds the default value of the question interval until the re-question for each question for each number of questions and for each question format, and based on the learner's correct / incorrect judgment for the question. Increase or decrease the question interval of the default value,
    In the question step, if there is a question corresponding to the re-question condition determined by the determination step, the question section executes the re-question of the question to the learner based on the re-question condition. A learning support method characterized by.
  7.  前記問題は語学学習に関する単語又は文であり、各問題の出題形式は各問題の原文、音声、絵、訳文、スペル入力又は選択入力の組み合わせを含み、
     前記出題ステップにおいて前記出題部は、英文、音声、絵、訳文、スペル入力又は選択入力の組み合わせを選択することにより出題形式を変化させて前記難易度を調節する
    ことを特徴とする請求項6に記載の学習支援方法。
    The questions are words or sentences related to language learning, and the question format of each question includes the original text, voice, picture, translation, spelling input or selective input combination of each question.
    The sixth aspect of the present invention is characterized in that, in the questioning step, the questioning section adjusts the difficulty level by changing the questioning format by selecting a combination of English sentence, voice, picture, translation, spelling input, or selective input. Described learning support method.
  8.  前記問題データベースは、各問題をジャンルごとに分類して蓄積し、
     前記出題ステップにおいて前記出題部は、前記学習者の操作によって選択されたジャンルに従って、該当するジャンルの問題を前記問題データベスから読み出して出題する
    ことを特徴とする請求項6に記載の学習支援方法。
    The problem database classifies and accumulates each problem by genre.
    The learning support method according to claim 6, wherein in the questioning step, the questioning section reads out a question of the corresponding genre from the question database and gives a question according to the genre selected by the operation of the learner.
  9.  前記学習履歴情報を取得し、所定の回数正答した問題を抽出してグルーピングしてマスター問題蓄積部が蓄積するマスター問題蓄積ステップをさらに含み、
     前記再出題設定ステップにおいて前記再出題設定部は、所定の周期で前記マスター問題蓄積部に蓄積された問題についても再出題するように前記設定を行う
    ことを特徴とする請求項6に記載の学習支援方法。
    The learning history information is acquired, and the questions that have been answered correctly a predetermined number of times are extracted and grouped, and the master question accumulation unit further includes the master question accumulation step.
    The learning according to claim 6, wherein in the re-question setting step, the re-question setting unit makes the setting so as to re-question the questions accumulated in the master question storage unit at a predetermined cycle. Support method.
  10.  レポート配信部が、前記学習履歴を所定のフォーマットに変換し、所定の送信先において閲覧可能に配信するレポート配信ステップをさらに含むことを特徴とする請求項6に記載の学習支援方法。 The learning support method according to claim 6, wherein the report distribution unit further includes a report distribution step of converting the learning history into a predetermined format and distributing the learning history so that it can be viewed at a predetermined destination.
  11.  情報処理端末装置を、
     同一の問題について出題形式を変化させることによって難易度が調節可能な問題及びその解答が蓄積された問題データベースと、
     指定された難易度の出題形式に応じた問題を前記問題データベースから読み出して学習者に出題する出題部と、
     出題された問題に対して前記学習者によって入力された解答を取得する解答取得部と、
     取得された解答と前記問題データベースに記憶されている解答とを比較して当該取得された解答の正誤判定を行う判定部と、
     前記問題ごとに、且つ、前記学習者ごとに、その問題が出題された際の出題形式及び正誤判定の判定結果を示す判定結果情報と、前記問題について解答した日時を示す出題時間情報と、を対応付けて学習履歴情報として学習履歴データベースに記録する学習履歴記録部と、
     各問題についての判定結果情報及び出題時間情報に基づいて、前記問題を最後に出題してから次に再出題する日時までの出題間隔及び難易度を設定する再出題設定部と、
     前記再出題設定部によって設定された出題間隔及び難易度に基づいて当該問題を前記学習者について再出題する日時及び出題形式である再出題条件を決定する決定部
    として機能させ、
     前記再出題設定部は、各問題について再出題までの出題間隔のデフォルト値を出題回数ごと及び出題形式ごとに保持するとともに、前記学習者の当該問題に対する正誤判定に基づいて前記デフォルト値の出題間隔を伸縮させ、
     前記出題部は、前記決定部によって決定された再出題条件に基づいて前記学習者に対して前記問題の再出題を実行する機能を有する
    ことを特徴とする学習支援プログラム。
    Information processing terminal device,
    A question database in which the difficulty level can be adjusted by changing the question format for the same question and the answers are accumulated, and
    A question section that reads questions according to the question format of the specified difficulty level from the question database and asks the learner.
    An answer acquisition unit that acquires the answer entered by the learner for the question that was asked,
    A judgment unit that compares the acquired answer with the answer stored in the question database and determines the correctness of the acquired answer.
    For each of the questions and for each of the learners, the judgment result information indicating the question format and the judgment result of the correctness judgment when the question is asked, and the question time information indicating the date and time when the question was answered are provided. A learning history recording unit that records in the learning history database as learning history information in association with each other
    Based on the judgment result information and question time information for each question, the re-question setting unit that sets the question interval and difficulty level from the last question to the next re-question date and time.
    Based on the question interval and difficulty level set by the re-question setting unit, the question is made to function as a determination unit for determining the date and time when the question is re-questioned for the learner and the re-question condition which is the question format.
    The re-question setting unit holds a default value of the question interval until the re-question for each question for each number of questions and for each question format, and the question interval of the default value is based on the correctness judgment of the learner for the question. Stretch and contract
    The questioning unit is a learning support program having a function of executing the re-questioning of the question to the learner based on the re-questioning condition determined by the determination unit.
  12.  前記問題は語学学習に関する単語又は文であり、各問題の出題形式は各問題の原文、音声、絵、訳文、スペル入力又は選択入力の組み合わせを含み、
     前記出題部は、英文、音声、絵、訳文、スペル入力又は選択入力の組み合わせを選択することにより出題形式を変化させて前記難易度を調節する
    ことを特徴とする請求項11に記載の学習支援プログラム。
    The questions are words or sentences related to language learning, and the question format of each question includes the original text, voice, picture, translation, spelling input or selective input combination of each question.
    The learning support according to claim 11, wherein the questioning section changes the questioning format by selecting a combination of English text, voice, picture, translation, spelling input, or selective input to adjust the difficulty level. program.
  13.  前記問題データベースは、各問題をジャンルごとに分類して蓄積し、
     前記出題部は、前記学習者の操作によって選択されたジャンルに従って、該当するジャンルの問題を前記問題データベスから読み出して出題する
    ことを特徴とする請求項11に記載の学習支援プログラム。
    The problem database classifies and accumulates each problem by genre.
    The learning support program according to claim 11, wherein the questioning section reads out a question of the corresponding genre from the question database and gives a question according to the genre selected by the operation of the learner.
  14.  前記学習履歴情報を取得し、所定の回数正答した問題を抽出してグルーピングして蓄積するマスター問題蓄積部をさらに備え、
     前記再出題設定部は、所定の周期で前記マスター問題蓄積部に蓄積された問題についても再出題するように前記設定を行う
    ことを特徴とする請求項11に記載の学習支援プログラム。
    It is further provided with a master question storage unit that acquires the learning history information, extracts the questions that have been answered correctly a predetermined number of times, groups them, and accumulates them.
    The learning support program according to claim 11, wherein the re-question setting unit sets the re-question so as to re-question the questions accumulated in the master problem storage unit at a predetermined cycle.
  15.  前記学習履歴を所定のフォーマットに変換し、所定の送信先において閲覧可能に配信するレポート配信部をさらに備えることを特徴とする請求項11に記載の学習支援プログラム。 The learning support program according to claim 11, further comprising a report distribution unit that converts the learning history into a predetermined format and distributes the learning history so that it can be viewed at a predetermined destination.
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