WO2020093865A1 - Media file, and generation method and playback method therefor - Google Patents

Media file, and generation method and playback method therefor Download PDF

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Publication number
WO2020093865A1
WO2020093865A1 PCT/CN2019/112527 CN2019112527W WO2020093865A1 WO 2020093865 A1 WO2020093865 A1 WO 2020093865A1 CN 2019112527 W CN2019112527 W CN 2019112527W WO 2020093865 A1 WO2020093865 A1 WO 2020093865A1
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WIPO (PCT)
Prior art keywords
character
interacted
file unit
animation
file
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PCT/CN2019/112527
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French (fr)
Chinese (zh)
Inventor
时陶
马志明
袁刚
何杰
曹翔
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北京小小牛创意科技有限公司
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Publication of WO2020093865A1 publication Critical patent/WO2020093865A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality

Definitions

  • the present application relates to the field of electronic information technology, in particular to a media file and its generating method and playing method.
  • the spread of the story can show the story to readers or viewers in the form of text or video through books or animations.
  • Books and animations enable readers or viewers to obtain a relatively single text or picture through sight and hearing.
  • reading a book or watching an animation has a limited effect on the story.
  • the relatively simple texts and pictures in books or animations make the display of stories more monotonous. Readers or viewers can only read or watch books or animations, but cannot participate in the stories displayed in books or animations. There is little interaction between the audience and the stories shown in books or animations.
  • the embodiments of the present application provide a media file and a method for generating and playing the same, which can improve the interaction between the user and the story or game displayed by the animation.
  • an embodiment of the present application provides a media file, including: at least one character file unit, the character file unit includes a character to be interacted, and at least one action template of the character to be interacted, the action template is used to set the role of the character to be interacted with Action; at least one interactive file unit.
  • the interactive file unit includes interactive prompt information.
  • the interactive prompt information is used to prompt the user to input an animation image material during the playing of the media file, so that the interactive prompt information is obtained and displayed according to the animation image material input by the user The animated image of the character to be interacted with in the information prompt.
  • an embodiment of the present application provides a method for generating a media file, including: adding a character to be interacted and an action template of a character to be interacted to obtain a character file unit, and the action template is used to set the action of the character to be interacted; based on the first File unit, add interactive prompt information to get the interactive file unit, the first file unit includes the character file unit, the interactive prompt information is used to prompt the user to enter the animation image material during the playback of the media file, so that the animation image material input by the user To obtain and display the animated image of the character to be interacted prompted by the interactive prompt information; based on the second file unit, a media file is generated, and the second file unit includes the character file unit and the interactive file unit.
  • an embodiment of the present application provides a method for playing a media file, including: invoking a role to be interacted and an action template of a role to be interacted in a role file unit in the media file, the action template is used to set an action of the role to be interacted with;
  • the interactive image frame is synthesized and played to prompt the user to input the animated image material.
  • the first image frame factor includes the interactive prompt information in the interactive file unit in the media file; The animated image of the interactive character; the second image frame factor is used to synthesize and play the animated image frame.
  • the second image frame factor includes the animated image of the character to be interacted and the action template of the character to be interacted.
  • An embodiment of the present application provides a media file and a method for generating and playing the media file.
  • the media file includes a role file unit and an interactive file unit.
  • the interactive prompt information in the interactive file unit may prompt the user to input animated image material. Therefore, the animation image of the character to be interacted is obtained according to the animation image material input by the user, and the animation image participates in playing the animation displayed by the media file, that is, the animation image is displayed in the animation displayed by playing the media file.
  • the user can interact with the animation displayed by playing the media file, and the interaction between the user and the story or game displayed by the animation is improved. .
  • FIG. 1 is a schematic diagram of the content of a media file in an embodiment of this application.
  • FIG. 2 is a schematic diagram of the content of a media file in another embodiment of this application.
  • FIG. 3 is a flowchart of a method for generating a media file according to an embodiment of this application.
  • FIG. 4 is a flowchart of a method for playing a media file in an embodiment of the present application.
  • the embodiments of the present application provide a media file, a generating method and a playing method thereof, which can be applied to a scenario where a user interacts with a media file.
  • the user can interact with the media file, so that the user's creation during the interaction is reflected in the animation or video displayed by playing the media file.
  • the media file in the embodiment of the present application may be played, so that the user can interact with the animation or video displayed by the media file played by the learning machine or game device, thereby improving the user
  • the interaction with the learning content or game content in the learning machine or game device can enhance the user's understanding effect of the learning content or game content.
  • the interest of learning content or game content displayed by playing media files is improved.
  • the media file in the embodiment of the present application is played to the public, and the public may interact with the animation or video displayed by the played media file.
  • the media file in the embodiment of the present application is played to an individual, and the individual can interact with the animation or video displayed by the played media file.
  • the media files in the embodiments of the present application may also display advertisements, so that users can interact with the advertisements to provide more information.
  • the media file and the method for generating and playing the media files provided in the embodiments of the present application can also be applied to other scenes that require content to be displayed in the form of animation or video, which is not limited herein.
  • the media file in this embodiment of the present application may include at least one character file unit and at least one interactive file unit.
  • FIG. 1 is a schematic diagram of content of a media file 10 in an embodiment of the present application.
  • the character file unit 11 includes a character to be interacted with, and at least one action template of the character to be interacted with.
  • the animated image of the character to be interacted can be generated according to the animated image material input by the user, that is, the animated image of the character to be interacted is generated through the interaction between the user and the device.
  • the animation image of the character to be interacted with may also be a default animation image pre-stored in the media file 10.
  • the default animated image of the character to be interacted with is a picture stored in the character file unit 11, and the picture depicts the character to be interacted with.
  • the action template is used to set the action of the character to be interacted.
  • Each action template can set an action of the character to be interacted.
  • An action can include multiple sub-actions.
  • the running template sets the running motion of the character to be interacted, and the running motion can be decomposed into multiple running sub-actions.
  • a humanoid character to be interacted may exist a walking action template, a running action template, a jumping action template, and so on.
  • the action template includes keyframes for action control handles and effect keyframes.
  • the action control handle is an identification point in the main body of the character to be interacted that can control each part to generate an action.
  • the joint of the subject of the character to be interacted, the center of the subject, or the endpoint of the subject can be used as the motion control handle.
  • Multiple key frames can be included in the action template.
  • the position of the motion control handle is marked in the key frame.
  • the motion control handles in multiple key frames can be displayed at different positions to show a continuous motion animation.
  • the effect key frame is used to realize at least part of the effects in the animation displayed by the media file 10.
  • the effect key frames may include pan frames, zoom frames, rotation frames, and opacity frames.
  • Pan frames are used to translate the elements to be interacted, the scene and other elements in the animation.
  • the zoom frame is used to realize the zooming of the characters, scenes and other elements to be interacted in the animation.
  • the rotation frame is used to realize the rotation of elements to be interacted, the scene and other elements in the animation.
  • the opacity frame is used to indicate the opacity in the image frame during the playback of elements to be interacted with, the scene and other elements.
  • the effect key frame may also include other effect function frames, which is not limited herein.
  • the interactive file unit 12 includes interactive prompt information.
  • the interactive prompt information is used to prompt the user to input an animation image material during the playing of the media file 10, so that the animation image of the character to be interacted can be obtained according to the animation image material input by the user.
  • the interactive prompt information may indicate the feature or name of the animated image to be interacted corresponding to the animated image material that needs to be input by the user. For example, the interactive prompt information indicates that the user needs to input the animation image material of "rabbit".
  • the interactive prompt information may indicate the specific time and specific form for prompting the user to input the animated image material.
  • the specific form of the interactive prompt information may be an image or sound effect, that is, the interactive prompt information may indicate a specific prompt language or prompt sound effect, which is not limited herein.
  • the interactive prompt information indicates that the prompt message "please draw an apple” is displayed while the media file 10 is being played.
  • the interactive prompt information indicates that the prompt sound effect "please draw an apple” is played while the media file 10 is being played.
  • the media file 10 includes a character file unit 11 and an interactive file unit 12.
  • the interactive prompt information in the interactive file unit 12 may prompt the user to input animated image material. Therefore, the animation image of the character to be interacted is obtained according to the animation image material input by the user, and the animation image participates in playing the animation displayed by the media file 10, that is, the animation image is displayed in the animation displayed by playing the media file 10.
  • the user can interact with the animation displayed by playing the media file 10, and the interaction between the user and the story or game displayed by the animation is improved.
  • the user's creation can participate in playing the animation displayed by the media file 10, which improves the interest of the story or game displayed by the animation.
  • the media file 10 in the embodiment of the present application occupies a smaller storage volume.
  • FIG. 2 is a schematic diagram of the content of a media file 10 in another embodiment of this application.
  • the media file 10 in the above embodiment may further include at least one script file unit 13.
  • Each script file unit 13 corresponds to a story or game.
  • FIG. 2 takes the media file 10 including one script file unit as an example, but it is not limited to that the media file 10 includes one script file unit 13. If the media file 10 includes multiple script file units 13, the media file 10 may be called according to the user's selection instruction during the playback of the media file 10.
  • the script file unit 13 is used to instruct the development of the storyline, so that the character to be interacted with can complete the action specified in the storyline, so that when the media file 10 is played, an animation with the storyline can be displayed.
  • the script file unit 13 in the above embodiment includes at least one curtain file unit 131.
  • One scene file unit 131 corresponds to one scene animation.
  • a scene of animation may include multiple image frames, and the multiple image frames included in this scene of animation are displayed in sequence, and a continuous animation may be displayed.
  • the screen file unit 131 may be labeled.
  • the label can identify the order of the curtain file unit 131, that is, the label can identify the order of the animations of the screens corresponding to the curtain file unit 131.
  • the order of the screen file unit 131 characterizes the order in which the multi-screen animation is displayed while the media file 10 is being played.
  • One curtain file unit 131 may include a character list, an interaction list, and configuration information.
  • the character list can be used to indicate the characters to be interacted in an animation.
  • the characters to be interacted in different scene animations may be different.
  • the character list can record the characters to be interacted in the animation of the scene.
  • the role list can also be regarded as a role index.
  • the interaction list can be used to indicate interaction prompt information in a scene of animation.
  • the interactive prompt information required in different screen animations is different.
  • the interaction list in the curtain file unit 131 may include interaction prompt information required in a scene animation corresponding to the curtain file unit 131.
  • the character to be interacted in the animation corresponding to the part of the scene file unit 131 has the default animation image, and there is no need to prompt the user to input the animation image material.
  • the interaction list summarized by the curtain file unit 131 is empty.
  • the configuration information can be used to configure the position of the characters to be interacted in the one-screen animation in the one-screen animation, the action templates used in the one-screen animation of the to-be-interacted characters in the one-screen animation, and the sequence of the interactive prompt information in the one-screen animation to make the media file
  • the storyline indicated by the screen file unit 131 is displayed while being played.
  • the configuration information can configure the screen position, appearance time, appearance order, etc. of the character to be interacted in the animation of a scene, as well as the action template adopted by the character to be interacted in the animation of the scene, and the representation of the action template The start time of the action in the process of the media file 10 being played.
  • the configuration information can also configure the appearance time and order of the interactive prompt information in this scene animation. It can also be said that the configuration information can characterize the rendering order between the character to be interacted associated with a scene of animation and the interaction prompt information.
  • the rendering order here refers to the order of the image frames where the characters to be interacted with and interactive prompt information are displayed in the animation displayed by the media file 10 being played.
  • the above media file 10 further includes one or more of a sound effect file unit and a scene file unit.
  • the sound effect file unit can be used to provide sound effects.
  • the audio effect file unit may include at least one audio file, and the audio effect is generated when the audio file is played.
  • the format of the audio file is not limited here.
  • the scene file unit can be used to provide a scene.
  • the scene file unit may include at least one scene.
  • Scenes are graphic elements that can be motionless, such as static pictures.
  • the set can also be a dynamic graphic element, such as a dynamic picture.
  • the format of the set is not limited here.
  • the script file unit 13 may further include one or more items in the scene list and the sound effect list.
  • the scene list may be used to indicate scenes in the storyline of the script file unit 13. Scenes that appear in different screen animations may be different.
  • the scene list can record the scene in the animation of the scene.
  • the set list can also be regarded as a set index. When the media file 10 is being played, the corresponding scene can be called from the scene file unit according to the scene list.
  • the sound effect list is used to indicate the sound effects in the storyline of the script file unit 13.
  • the sound effects that appear in different screen animations may be different.
  • the sound effect list can record the sound effects in the animation of the scene.
  • the sound effect list can also be regarded as a sound effect index. When the media file 10 is being played, the corresponding audio file can be called from the audio effect file unit according to the audio effect list.
  • the script file unit 13 includes a scene list.
  • the configuration information in the foregoing embodiment may also be used to configure the screen position, appearance time, and the like of the scene in one scene of the animation in this scene.
  • the script file unit 13 includes a sound effect list. Then, the configuration information in the foregoing embodiment may also be used to configure the playing start and end time and playing volume of the sound effect in one scene of animation in this scene of animation.
  • FIG. 3 is a flowchart of a method for generating a media file in an embodiment of this application. As shown in FIG. 3, the method for generating the media file may include steps S201 to S203.
  • step S201 add the character to be interacted and the action template of the character to be interacted to obtain a character file unit.
  • the character to be interacted may have a default animated image, or may not have a default animated image.
  • the action template is used to set the action of the character.
  • the default animated image of the character to be interacted with can be imported from the drawn animated image from the outside.
  • the animated image of the character to be interacted can also be generated according to the animated image material input by the user.
  • adding the role to be interacted and the action template of the role to be interacted can be specifically refined as adding a role to be interacted with, adding an action control handle to the role to be interacted with; setting a key frame of the character to be interacted with, and setting a key frame to be interacted
  • the action of the character controls the position of the handle; according to all key frames of the character to be interacted, the action template of the character is obtained.
  • step S202 based on the first file unit, interactive prompt information is added to obtain an interactive file unit.
  • the first file unit includes a character file unit.
  • the interactive prompt information is used to prompt the user to input an animated image material during the playing of the media file, so that the animated image of the character to be interacted indicated by the interactive prompt information is obtained and displayed according to the animated image material input by the user.
  • the character to be interacted with an action template in the above example is associated with a scene of animation, which can be understood as binding the character to be interacted with an action template to this scene of animation.
  • the interactive prompt information in the above example is associated with a scene of animation, and the interactive prompt information can be immediately bound to this scene of animation.
  • the configuration information is used to configure the position of the character to be interacted in the one-screen animation in the one-screen animation, the action template adopted by the character to be interacted in the one-screen animation in the one-screen animation, and the order of the interactive prompt information in the one-screen animation.
  • configuration information can also be used to configure the screen position, appearance time, etc. of a scene in a scene of an animation.
  • the configuration information can also be used to configure the start and end time and volume of the sound effects in a scene of animation.
  • step S203 a media file is generated based on the second file unit.
  • the second file unit includes a character file unit and an interactive file unit.
  • the above method for generating a media file may further include step S104.
  • step S204 a storyline is determined, and based on the storyline, character file unit, and interactive file unit, a script file unit is obtained.
  • the above-mentioned second file unit may further include a script file unit.
  • the script file unit is used to instruct the development of the storyline, so that the characters to be interacted can complete the actions specified in the storyline.
  • a new scene animation may be created, and a character to be interacted with in one scene animation is selected from the character file unit.
  • Select an action template for the character to be interacted in this scene animation and associate the character to be interacted with the action template with a scene animation.
  • Set the configuration information of one scene of animation, according to the configuration information of one scene of animation, the characters to be interacted with one scene of animation and the interactive prompt information of one scene of animation, the scene file unit corresponding to one scene of animation is obtained. Based on all the curtain file units, the script file unit is obtained.
  • both the first file unit and the second file unit include a sound effect file unit and / or a scene file unit.
  • the sound effect file unit is used to provide sound effects.
  • the scene file unit is used to provide a scene. If the first file unit includes a sound effect file unit, after a new scene animation is created, the sound effect corresponding to this scene animation in the sound effect file unit may also be associated, for example, an audio file is associated with this scene animation. If the first character file includes a scene file unit, after creating a new scene animation, the scene corresponding to the scene scene in the scene file unit can also be associated with the scene scene animation. Similar to the above embodiment, the association here may be specifically binding.
  • the interactive prompt information in the media file generated by the method for generating a media file in the embodiment of the present application may prompt the user to input an animated image material. Therefore, the animation image of the character to be interacted is obtained according to the animation image material input by the user, and the animation image participates in playing the animation displayed by the media file.
  • the user can interact with the animation displayed by playing the media file, thereby improving the interaction between the user and the story or game displayed by the animation. Moreover, it also improves the interest of the story or game displayed in the animation.
  • the method for playing the media file may include steps S301 to S304.
  • step S301 the character to be interacted and the action template of the character to be interacted in the character file unit in the media file are called.
  • the action template is used to set the action of the character to be interacted.
  • step S302 according to the first image frame factor, interactive image frames are synthesized and played to prompt the user to input an animated image material.
  • the first image frame factor includes interactive prompt information in the interactive file unit in the media file.
  • step S303 according to the animation image material input by the user, the animation image of the character to be interacted is obtained.
  • step S304 using the second image frame factor, an animation image frame is synthesized and played.
  • the second image frame factor includes the animation image of the character to be interacted and the action template of the character to be interacted.
  • an ordinary video file in the process of playing an ordinary video file, a fixed image frame is played. That is to say, an ordinary video file includes multiple image frames.
  • the image frames are played frame by frame in the order of the time axis.
  • the image frames of the animation displayed by playing the media file are rendered in real time during the process of playing the media file, that is, the image frames are synthesized and played in real time according to each image frame factor.
  • the first image frame factor and the second image frame factor may further include a sound effect in the sound effect file unit and / or a scene in the scene file unit.
  • the above method for playing a media file may further include the step of calling a script file unit in the media file.
  • the script file unit is used to instruct the development of the storyline so that the character can complete the actions specified in the storyline.
  • the script file unit includes at least one curtain file unit.
  • Each scene file unit corresponds to a scene animation.
  • the curtain file unit may have a label, and the label may identify the sequence of the curtain file unit, that is, the label may identify the sequence of the animation of each curtain corresponding to the curtain file unit. Therefore, in the process of playing the media file, it can be called in order according to the label of the curtain file unit, so that the final animation displayed by playing the media file can be displayed in the order of the animation of each curtain.
  • the animation image material provided by the user can be obtained, and the animation image obtained from the animation image material provided by the user can be substituted into the animation displayed by the animation file being played

Abstract

A media file, and a generation method and a playback method therefor. The media file comprises: at least one character file unit (11), the character file unit (11) comprising a character to interact with, and at least one action template of said character, the action template being used for configuring an action of said character; and at least one interaction file unit (12), the interaction file unit (12) comprising interaction prompt information, and the interaction prompt information being used for prompting a user to input an animation image material during the process that the media file is played, so that an animation image of said character indicated by the interaction prompt information is obtained and displayed according to the animation image material input by the user. The media file can improve the user's interaction with the story, game, etc. displayed in the animation.

Description

媒体文件及其生成方法和播放方法Media file and its generating method and playing method
相关申请的交叉引用Cross-reference of related applications
本申请要求享有于2018年11月06日提交的名称为“媒体文件及其生成方法和播放方法”的中国专利申请201811313313.7的优先权,该申请的全部内容通过引用并入本文中。This application claims the priority of the Chinese patent application 201811313313.7 filed on November 06, 2018 and titled "Media File and Its Generation Method and Playback Method". The entire contents of this application are incorporated herein by reference.
技术领域Technical field
本申请涉及电子信息技术领域,特别是涉及一种媒体文件及其生成方法和播放方法。The present application relates to the field of electronic information technology, in particular to a media file and its generating method and playing method.
背景技术Background technique
故事的传播可通过书籍或动画以文字或视频的方式向读者或观众展示故事。书籍和动画使读者或观众通过视觉和听觉获得比较单一的文字或画面。对于儿童和青少年来说,通过阅读书籍或观看动画对故事的理解效果有限。而且,书籍或动画中较为单一的文字和画面使得故事的展示形式也较为单调,读者或观众只能单纯地阅读或观看书籍或动画,而无法参与到书籍或动画所展示的故事中,读者或观众与书籍或动画所展示的故事几乎没有互动性。The spread of the story can show the story to readers or viewers in the form of text or video through books or animations. Books and animations enable readers or viewers to obtain a relatively single text or picture through sight and hearing. For children and teenagers, reading a book or watching an animation has a limited effect on the story. Moreover, the relatively simple texts and pictures in books or animations make the display of stories more monotonous. Readers or viewers can only read or watch books or animations, but cannot participate in the stories displayed in books or animations. There is little interaction between the audience and the stories shown in books or animations.
发明内容Summary of the invention
本申请实施例提供了一种媒体文件及其生成方法和播放方法,能够提高用户与动画所展示的故事或游戏等的互动性。The embodiments of the present application provide a media file and a method for generating and playing the same, which can improve the interaction between the user and the story or game displayed by the animation.
第一方面,本申请实施例提供一种媒体文件,包括:至少一个角色文件单元,角色文件单元包括一个待交互角色,以及待交互角色的至少一个动作模板,动作模板用于设置待交互角色的动作;至少一个交互文件单元,交互文件单元包括交互提示信息,交互提示信息用于媒体文件被播放 的过程中提示用户输入动画形象素材,以使得根据用户输入的动画形象素材,得到并显示交互提示信息提示的待交互角色的动画形象。In a first aspect, an embodiment of the present application provides a media file, including: at least one character file unit, the character file unit includes a character to be interacted, and at least one action template of the character to be interacted, the action template is used to set the role of the character to be interacted with Action; at least one interactive file unit. The interactive file unit includes interactive prompt information. The interactive prompt information is used to prompt the user to input an animation image material during the playing of the media file, so that the interactive prompt information is obtained and displayed according to the animation image material input by the user The animated image of the character to be interacted with in the information prompt.
第二方面,本申请实施例提供一种媒体文件的生成方法,包括:添加待交互角色和待交互角色的动作模板,得到角色文件单元,动作模板用于设置待交互角色的动作;基于第一文件单元,添加交互提示信息,得到交互文件单元,第一文件单元包括角色文件单元,交互提示信息用于媒体文件被播放的过程中提示用户输入动画形象素材,以使得根据用户输入的动画形象素材,得到并显示交互提示信息提示的待交互角色的动画形象;基于第二文件单元,生成媒体文件,第二文件单元包括角色文件单元和交互文件单元。In a second aspect, an embodiment of the present application provides a method for generating a media file, including: adding a character to be interacted and an action template of a character to be interacted to obtain a character file unit, and the action template is used to set the action of the character to be interacted; based on the first File unit, add interactive prompt information to get the interactive file unit, the first file unit includes the character file unit, the interactive prompt information is used to prompt the user to enter the animation image material during the playback of the media file, so that the animation image material input by the user To obtain and display the animated image of the character to be interacted prompted by the interactive prompt information; based on the second file unit, a media file is generated, and the second file unit includes the character file unit and the interactive file unit.
第三方面,本申请实施例提供一种媒体文件的播放方法,包括:调用媒体文件中角色文件单元中的待交互角色和待交互角色的动作模板,动作模板用于设置待交互角色的动作;In a third aspect, an embodiment of the present application provides a method for playing a media file, including: invoking a role to be interacted and an action template of a role to be interacted in a role file unit in the media file, the action template is used to set an action of the role to be interacted with;
根据第一图像帧因子,合成交互图像帧并播放,以提示用户输入动画形象素材,第一图像帧因子包括媒体文件中交互文件单元中的交互提示信息;根据用户输入的动画形象素材,得到待交互角色的动画形象;利用第二图像帧因子,合成动画图像帧并播放,第二图像帧因子包括待交互角色的动画形象和待交互角色的动作模板。According to the first image frame factor, the interactive image frame is synthesized and played to prompt the user to input the animated image material. The first image frame factor includes the interactive prompt information in the interactive file unit in the media file; The animated image of the interactive character; the second image frame factor is used to synthesize and play the animated image frame. The second image frame factor includes the animated image of the character to be interacted and the action template of the character to be interacted.
本申请实施例提供了一种媒体文件及其生成方法和播放方法,在本申请实施例中,媒体文件包括角色文件单元和交互文件单元。交互文件单元中的交互提示信息可提示用户输入动画形象素材。从而使得根据用户输入的动画形象素材得到待交互角色的动画形象,且该动画形象参与播放该媒体文件所展示的动画,即在播放该媒体文件所展示的动画中显示该动画形象。使得用户与播放该媒体文件所展示的动画可以进行互动,提高了用户与动画所展示的故事或游戏等的互动性。。An embodiment of the present application provides a media file and a method for generating and playing the media file. In the embodiment of the present application, the media file includes a role file unit and an interactive file unit. The interactive prompt information in the interactive file unit may prompt the user to input animated image material. Therefore, the animation image of the character to be interacted is obtained according to the animation image material input by the user, and the animation image participates in playing the animation displayed by the media file, that is, the animation image is displayed in the animation displayed by playing the media file. The user can interact with the animation displayed by playing the media file, and the interaction between the user and the story or game displayed by the animation is improved. .
附图说明BRIEF DESCRIPTION
下面将通过参考附图来描述本申请示例性实施例的特征、优点和技术效果。The features, advantages, and technical effects of exemplary embodiments of the present application will be described below with reference to the drawings.
图1为本申请实施例中一种媒体文件的内容的示意图;1 is a schematic diagram of the content of a media file in an embodiment of this application;
图2为本申请另一实施例中一种媒体文件的内容的示意图;2 is a schematic diagram of the content of a media file in another embodiment of this application;
图3为本申请实施例中一种媒体文件的生成方法的流程图;3 is a flowchart of a method for generating a media file according to an embodiment of this application;
图4为本申请实施例中一种媒体文件的播放方法的流程图。4 is a flowchart of a method for playing a media file in an embodiment of the present application.
具体实施方式detailed description
下面结合附图和实施例对本申请的实施方式作进一步详细描述。以下实施例的详细描述和附图用于示例性地说明本申请的原理,但不能用来限制本申请的范围,即本申请不限于所描述的实施例。The implementation of the present application will be described in further detail below with reference to the drawings and examples. The detailed description and drawings of the following embodiments are used to exemplarily illustrate the principle of the present application, but cannot be used to limit the scope of the present application, that is, the present application is not limited to the described embodiments.
本申请实施例提供了一种媒体文件及其生成方法和播放方法,可应用于用户与媒体文件进行互动的场景中。在本申请实施例中,用户可以与媒体文件进行互动,从而将互动过程中用户的创作体现在播放媒体文件展示的动画或影像中。The embodiments of the present application provide a media file, a generating method and a playing method thereof, which can be applied to a scenario where a user interacts with a media file. In the embodiment of the present application, the user can interact with the media file, so that the user's creation during the interaction is reflected in the animation or video displayed by playing the media file.
比如,在用户使用学习机或游戏的场景中,可通过播放本申请实施例中的媒体文件,使得用户可以与学习机或游戏设备所播放的媒体文件展示的动画或影像进行交互,从而提高用户与学习机或游戏设备中的学习内容或游戏内容的互动性,可增强用户对学习内容或游戏内容的理解效果。而且,提高了播放媒体文件所展示的学习内容或游戏内容的趣味性。For example, in a scenario where a user uses a learning machine or game, the media file in the embodiment of the present application may be played, so that the user can interact with the animation or video displayed by the media file played by the learning machine or game device, thereby improving the user The interaction with the learning content or game content in the learning machine or game device can enhance the user's understanding effect of the learning content or game content. Moreover, the interest of learning content or game content displayed by playing media files is improved.
又比如,在公共场所向公众播放本申请实施例中的媒体文件,公众可与播放的媒体文件展示的动画或影像进行互动。或者,向个人播放本申请实施例中的媒体文件,个人可与播放的媒体文件展示的动画或影像进行互动。For another example, in a public place, the media file in the embodiment of the present application is played to the public, and the public may interact with the animation or video displayed by the played media file. Alternatively, the media file in the embodiment of the present application is played to an individual, and the individual can interact with the animation or video displayed by the played media file.
还比如,本申请实施例中的媒体文件还可展现广告,从而使得用户可以与广告进行交互,提供更多信息。For another example, the media files in the embodiments of the present application may also display advertisements, so that users can interact with the advertisements to provide more information.
当然,本申请实施例提供的媒体文件及其生成方法和播放方法,还可应用于其他需要采用动画或影像的方式展现内容的场景中,在此并不限定。Of course, the media file and the method for generating and playing the media files provided in the embodiments of the present application can also be applied to other scenes that require content to be displayed in the form of animation or video, which is not limited herein.
本申请实施例媒体文件可包括至少一个角色文件单元和至少一个交互文件单元。以媒体文件包括多个角色文件单元和多个交互文件单元为例, 图1为本申请实施例中一种媒体文件10的内容的示意图。The media file in this embodiment of the present application may include at least one character file unit and at least one interactive file unit. Taking a media file including multiple role file units and multiple interactive file units as an example, FIG. 1 is a schematic diagram of content of a media file 10 in an embodiment of the present application.
角色文件单元11包括一个待交互角色,以及待交互角色的至少一个动作模板。The character file unit 11 includes a character to be interacted with, and at least one action template of the character to be interacted with.
待交互角色的动画形象可根据用户输入的动画形象素材生成,即待交互角色的动画形象是通过用户与设备之间的互动产生的。待交互角色的动画形象也可为预先存储在媒体文件10中的默认动画形象。比如待交互角色的默认动画形象为存储在角色文件单元11中的图片,该图片描绘的是该待交互角色。The animated image of the character to be interacted can be generated according to the animated image material input by the user, that is, the animated image of the character to be interacted is generated through the interaction between the user and the device. The animation image of the character to be interacted with may also be a default animation image pre-stored in the media file 10. For example, the default animated image of the character to be interacted with is a picture stored in the character file unit 11, and the picture depicts the character to be interacted with.
动作模板用于设置待交互角色的动作。每个动作模板可设置待交互角色的一个动作。一个动作可包括多个子动作。比如,奔跑模板设置的是待交互角色的奔跑动作,奔跑动作可分解为多个奔跑子动作。对于一个待交互角色可能存在多个动作模板。比如,一个待交互人形角色可存在走动作模板、跑动作模板、跳动作模板等。The action template is used to set the action of the character to be interacted. Each action template can set an action of the character to be interacted. An action can include multiple sub-actions. For example, the running template sets the running motion of the character to be interacted, and the running motion can be decomposed into multiple running sub-actions. There may be multiple action templates for a character to be interacted with. For example, a humanoid character to be interacted may exist a walking action template, a running action template, a jumping action template, and so on.
在一些示例中,动作模板包括动作控制句柄的关键帧和效果关键帧。In some examples, the action template includes keyframes for action control handles and effect keyframes.
其中,动作控制句柄为待交互角色的主体中可控制各部分产生动作的标识点。比如,待交互角色主体的关节处、主体的中心或主体的端点均可作为动作控制句柄。动作模板中可包括多个关键帧。关键帧中会标示出动作控制句柄的位置。在播放媒体文件10的过程中,可通过多个关键帧中动作控制句柄不同的位置,展示出一个连贯的动作的动画。Among them, the action control handle is an identification point in the main body of the character to be interacted that can control each part to generate an action. For example, the joint of the subject of the character to be interacted, the center of the subject, or the endpoint of the subject can be used as the motion control handle. Multiple key frames can be included in the action template. The position of the motion control handle is marked in the key frame. In the process of playing the media file 10, the motion control handles in multiple key frames can be displayed at different positions to show a continuous motion animation.
效果关键帧用于实现播放媒体文件10所展现出的动画中的至少部分效果。比如,效果关键帧可包括平移帧、缩放帧、旋转帧和不透明度帧等。平移帧用于实现待交互角色、布景等元素在动画中的平移。缩放帧用于实现待交互角色、布景等元素在动画中的缩放。旋转帧用于实现待交互角色、布景等元素在动画中的旋转。不透明度帧用于指示待交互角色、布景等元素在播放过程中的图像帧中的不透明度。效果关键帧还可包括其他效果功能帧,在此并不限定。The effect key frame is used to realize at least part of the effects in the animation displayed by the media file 10. For example, the effect key frames may include pan frames, zoom frames, rotation frames, and opacity frames. Pan frames are used to translate the elements to be interacted, the scene and other elements in the animation. The zoom frame is used to realize the zooming of the characters, scenes and other elements to be interacted in the animation. The rotation frame is used to realize the rotation of elements to be interacted, the scene and other elements in the animation. The opacity frame is used to indicate the opacity in the image frame during the playback of elements to be interacted with, the scene and other elements. The effect key frame may also include other effect function frames, which is not limited herein.
交互文件单元12包括交互提示信息。交互提示信息用于媒体文件10被播放的过程中提示用户输入动画形象素材,从而使得可根据用户输入的动画形象素材,得到待交互角色的动画形象。交互提示信息可指示需要用 户输入的动画形象素材对应的待交互动画形象的特征或名称。比如,交互提示信息指示需要用户输入“兔子”的动画形象素材。交互提示信息可指示提示用户输入动画形象素材的具体时间以及具体形式。交互提示信息的具体形式可以为图像或音效,即交互提示信息可指示具体的提示语或提示音效,在此并不限定。比如,交互提示信息指示媒体文件10被播放的过程中显示提示语“请画一个苹果”。或者,交互提示信息指示媒体文件10被播放的过程中播放提示音效“请画一个苹果”。The interactive file unit 12 includes interactive prompt information. The interactive prompt information is used to prompt the user to input an animation image material during the playing of the media file 10, so that the animation image of the character to be interacted can be obtained according to the animation image material input by the user. The interactive prompt information may indicate the feature or name of the animated image to be interacted corresponding to the animated image material that needs to be input by the user. For example, the interactive prompt information indicates that the user needs to input the animation image material of "rabbit". The interactive prompt information may indicate the specific time and specific form for prompting the user to input the animated image material. The specific form of the interactive prompt information may be an image or sound effect, that is, the interactive prompt information may indicate a specific prompt language or prompt sound effect, which is not limited herein. For example, the interactive prompt information indicates that the prompt message "please draw an apple" is displayed while the media file 10 is being played. Or, the interactive prompt information indicates that the prompt sound effect "please draw an apple" is played while the media file 10 is being played.
在本申请实施例中,媒体文件10包括角色文件单元11和交互文件单元12。交互文件单元12中的交互提示信息可提示用户输入动画形象素材。从而使得根据用户输入的动画形象素材得到待交互角色的动画形象,且该动画形象参与播放该媒体文件10所展示的动画,即在播放该媒体文件10所展示的动画中显示该动画形象。使得用户与播放该媒体文件10所展示的动画可以进行互动,提高了用户与动画所展示的故事或游戏等的互动性。用户的创作可参与播放该媒体文件10所展示的动画,提高了动画所展示故事或游戏的趣味性。In the embodiment of the present application, the media file 10 includes a character file unit 11 and an interactive file unit 12. The interactive prompt information in the interactive file unit 12 may prompt the user to input animated image material. Therefore, the animation image of the character to be interacted is obtained according to the animation image material input by the user, and the animation image participates in playing the animation displayed by the media file 10, that is, the animation image is displayed in the animation displayed by playing the media file 10. The user can interact with the animation displayed by playing the media file 10, and the interaction between the user and the story or game displayed by the animation is improved. The user's creation can participate in playing the animation displayed by the media file 10, which improves the interest of the story or game displayed by the animation.
而且,由于媒体文件10中的至少部分待交互角色无默认动画形象,需要在媒体文件10被播放的过程中由用户提供输入待交互角色的动画形象素材,而后才能对动画形象素材进行处理得到待交互角色的动画形象。因此,与展示同样内容的普通的视频文件相比,本申请实施例中的媒体文件10的所占用的存储体积更小。Moreover, since at least part of the characters to be interacted in the media file 10 has no default animation image, the user needs to provide the animation image material of the character to be interacted while the media file 10 is being played, and then the animation image material can be processed to obtain a pending Animated image of interactive characters. Therefore, compared with a common video file displaying the same content, the media file 10 in the embodiment of the present application occupies a smaller storage volume.
图2为本申请另一实施例中一种媒体文件10的内容的示意图。上述实施例中的媒体文件10还可包括至少一个剧本文件单元13。每个剧本文件单元13对应一个故事或游戏。图2以媒体文件10包括一个剧本文件单元为例,但并不限于媒体文件10包括一个剧本文件单元13。若媒体文件10中包括多个剧本文件单元13,在媒体文件10被播放的过程中,可根据用户的选择指令,调用其中的剧本文件单元13。FIG. 2 is a schematic diagram of the content of a media file 10 in another embodiment of this application. The media file 10 in the above embodiment may further include at least one script file unit 13. Each script file unit 13 corresponds to a story or game. FIG. 2 takes the media file 10 including one script file unit as an example, but it is not limited to that the media file 10 includes one script file unit 13. If the media file 10 includes multiple script file units 13, the media file 10 may be called according to the user's selection instruction during the playback of the media file 10.
剧本文件单元13用于指示故事情节发展,以使得待交互角色完成故事情节中指定的动作,从而在播放媒体文件10时,可展示具有故事情节的动画。The script file unit 13 is used to instruct the development of the storyline, so that the character to be interacted with can complete the action specified in the storyline, so that when the media file 10 is played, an animation with the storyline can be displayed.
在一些示例中,上述实施例中的剧本文件单元13包括至少一个幕文件单元131。一个幕文件单元131对应一幕动画。一幕动画可包括多个图像帧,这一幕动画包括的多个图像帧依次展示,则可展示出一段连贯的动画。若剧本文件单元13所指示的故事情节需要多幕动画,则幕文件单元131可带有标号。标号可标识幕文件单元131的顺序,即标号可标识幕文件单元131对应的各幕动画的顺序。幕文件单元131的顺序表征媒体文件10被播放的过程中多幕动画展示的顺序。In some examples, the script file unit 13 in the above embodiment includes at least one curtain file unit 131. One scene file unit 131 corresponds to one scene animation. A scene of animation may include multiple image frames, and the multiple image frames included in this scene of animation are displayed in sequence, and a continuous animation may be displayed. If the storyline indicated by the script file unit 13 requires a multi-screen animation, the screen file unit 131 may be labeled. The label can identify the order of the curtain file unit 131, that is, the label can identify the order of the animations of the screens corresponding to the curtain file unit 131. The order of the screen file unit 131 characterizes the order in which the multi-screen animation is displayed while the media file 10 is being played.
一个幕文件单元131可包括角色列表、交互列表、配置信息。One curtain file unit 131 may include a character list, an interaction list, and configuration information.
其中,角色列表可用于指示一幕动画中的待交互角色。不同幕动画中出现的待交互角色可能不同。角色列表可记录该幕动画中的待交互角色。角色列表也可视为一个角色索引。在媒体文件10被播放的过程中,可依据角色列表,从角色文件单元11中调用对应的待交互角色以及该待交互角色的动作模板。Among them, the character list can be used to indicate the characters to be interacted in an animation. The characters to be interacted in different scene animations may be different. The character list can record the characters to be interacted in the animation of the scene. The role list can also be regarded as a role index. During the playing of the media file 10, the corresponding character to be interacted and the action template of the character to be interacted can be called from the character file unit 11 according to the character list.
交互列表可用于指示一幕动画中的交互提示信息。不同幕动画中需要的交互提示信息不同。幕文件单元131中的交互列表中可包括幕文件单元131对应的一幕动画中所需的交互提示信息。在一些情况下,部分幕文件单元131对应的一幕动画中的待交互角色具有默认动画形象,且不需要提示用户输入动画形象素材。在这种情况下,幕文件单元131汇总的交互列表为空。The interaction list can be used to indicate interaction prompt information in a scene of animation. The interactive prompt information required in different screen animations is different. The interaction list in the curtain file unit 131 may include interaction prompt information required in a scene animation corresponding to the curtain file unit 131. In some cases, the character to be interacted in the animation corresponding to the part of the scene file unit 131 has the default animation image, and there is no need to prompt the user to input the animation image material. In this case, the interaction list summarized by the curtain file unit 131 is empty.
配置信息可用于配置一幕动画中的待交互角色在一幕动画中的位置,一幕动画中的待交互角色在一幕动画中采用的动作模板,以及一幕动画中交互提示信息的顺序,以使得媒体文件10被播放的过程中展现幕文件单元131指示的故事情节。具体的,配置信息可配置一幕动画中的待交互角色在这一幕动画中的画面位置、出场时间、出场顺序等,还可配置这一幕动画中待交互角色采用的动作模板,以及该动作模板表征的动作在媒体文件10被播放的过程中的起始时间。配置信息也可配置这一幕动画中的交互提示信息的出现时间和出现顺序等。也可以说,配置信息可以表征一幕动画关联的待交互角色和交互提示信息之间的渲染顺序。这里的渲染顺序指的是媒体文件10被播放所展示的动画中待交互角色和交互提示信息所 处的图像帧的顺序。The configuration information can be used to configure the position of the characters to be interacted in the one-screen animation in the one-screen animation, the action templates used in the one-screen animation of the to-be-interacted characters in the one-screen animation, and the sequence of the interactive prompt information in the one-screen animation to make the media file The storyline indicated by the screen file unit 131 is displayed while being played. Specifically, the configuration information can configure the screen position, appearance time, appearance order, etc. of the character to be interacted in the animation of a scene, as well as the action template adopted by the character to be interacted in the animation of the scene, and the representation of the action template The start time of the action in the process of the media file 10 being played. The configuration information can also configure the appearance time and order of the interactive prompt information in this scene animation. It can also be said that the configuration information can characterize the rendering order between the character to be interacted associated with a scene of animation and the interaction prompt information. The rendering order here refers to the order of the image frames where the characters to be interacted with and interactive prompt information are displayed in the animation displayed by the media file 10 being played.
在一些示例中,上述媒体文件10还包括音效文件单元和布景文件单元中的一项或多项。In some examples, the above media file 10 further includes one or more of a sound effect file unit and a scene file unit.
其中,音效文件单元可用于提供音效。音效文件单元中可包括至少一个音频文件,音频文件被播放时产生音效。在此对音频文件的格式并不限定。Among them, the sound effect file unit can be used to provide sound effects. The audio effect file unit may include at least one audio file, and the audio effect is generated when the audio file is played. The format of the audio file is not limited here.
布景文件单元可用于提供布景。布景文件单元可包括至少一个布景。布景为可以为无动作的图形元素,比如静态图片。布景也可为具有一定动态的图形元素,比如动态图片。在此对布景的格式并不限定。The scene file unit can be used to provide a scene. The scene file unit may include at least one scene. Scenes are graphic elements that can be motionless, such as static pictures. The set can also be a dynamic graphic element, such as a dynamic picture. The format of the set is not limited here.
与音效文件单元和布景文件单元中的一项或多项对应,剧本文件单元13还可包括布景列表与音效列表中的一项或多项。Corresponding to one or more items in the sound effect file unit and the scene file unit, the script file unit 13 may further include one or more items in the scene list and the sound effect list.
布景列表可用于指示剧本文件单元13的故事情节中的布景。不同幕动画中出现的布景可能不同。布景列表可记录该幕动画中的布景。布景列表也可视为布景索引。在媒体文件10被播放的过程中,可依据布景列表,从布景文件单元中调用对应的布景。The scene list may be used to indicate scenes in the storyline of the script file unit 13. Scenes that appear in different screen animations may be different. The scene list can record the scene in the animation of the scene. The set list can also be regarded as a set index. When the media file 10 is being played, the corresponding scene can be called from the scene file unit according to the scene list.
音效列表,用于指示剧本文件单元13的故事情节中的音效。不同幕动画中出现的音效可能不同。音效列表可记录该幕动画中的音效。音效列表也可视为音效索引。在媒体文件10被播放的过程中,可依据音效列表,从音效文件单元中调用对应的音频文件。The sound effect list is used to indicate the sound effects in the storyline of the script file unit 13. The sound effects that appear in different screen animations may be different. The sound effect list can record the sound effects in the animation of the scene. The sound effect list can also be regarded as a sound effect index. When the media file 10 is being played, the corresponding audio file can be called from the audio effect file unit according to the audio effect list.
对应的,若媒体文件10包括布景文件单元,剧本文件单元13包括布景列表。则上述实施例中的配置信息还可用于配置一幕动画中的布景在这一幕动画中的画面位置、出场时间等。Correspondingly, if the media file 10 includes a scene file unit, the script file unit 13 includes a scene list. Then, the configuration information in the foregoing embodiment may also be used to configure the screen position, appearance time, and the like of the scene in one scene of the animation in this scene.
若媒体文件10包括音效文件单元,剧本文件单元13包括音效列表。则上述实施例中的配置信息还可用于配置一幕动画中的音效在这一幕动画中的播放起止时间以及播放音量等。If the media file 10 includes a sound effect file unit, the script file unit 13 includes a sound effect list. Then, the configuration information in the foregoing embodiment may also be used to configure the playing start and end time and playing volume of the sound effect in one scene of animation in this scene of animation.
图3为本申请实施例中一种媒体文件的生成方法的流程图。如图3所示,该媒体文件的生成方法可包括步骤S201至步骤S203。FIG. 3 is a flowchart of a method for generating a media file in an embodiment of this application. As shown in FIG. 3, the method for generating the media file may include steps S201 to S203.
在步骤S201中,添加待交互角色和待交互角色的动作模板,得到角色文件单元。In step S201, add the character to be interacted and the action template of the character to be interacted to obtain a character file unit.
其中,待交互角色可以具有默认动画形象,也可不具有默认动画形象。动作模板用于设置角色的动作。待交互角色的默认动画形象可从外部导入已经绘制出的动画形象。待交互角色的动画形象也可根据用户输入的动画形象素材生成。Among them, the character to be interacted may have a default animated image, or may not have a default animated image. The action template is used to set the action of the character. The default animated image of the character to be interacted with can be imported from the drawn animated image from the outside. The animated image of the character to be interacted can also be generated according to the animated image material input by the user.
在一个示例中,添加待交互角色和待交互角色的动作模板可具体细化为添加待交互角色,为待交互角色添加动作控制句柄;设置待交互角色的关键帧,并设置关键帧中待交互角色的动作控制句柄的位置;根据待交互角色的所有关键帧,得到角色的动作模板。In one example, adding the role to be interacted and the action template of the role to be interacted can be specifically refined as adding a role to be interacted with, adding an action control handle to the role to be interacted with; setting a key frame of the character to be interacted with, and setting a key frame to be interacted The action of the character controls the position of the handle; according to all key frames of the character to be interacted, the action template of the character is obtained.
在步骤S202中,基于第一文件单元,添加交互提示信息,得到交互文件单元。In step S202, based on the first file unit, interactive prompt information is added to obtain an interactive file unit.
其中,第一文件单元包括角色文件单元。交互提示信息用于媒体文件被播放的过程中提示用户输入动画形象素材,以使得根据用户输入的动画形象素材,得到并显示交互提示信息指示的待交互角色的动画形象。The first file unit includes a character file unit. The interactive prompt information is used to prompt the user to input an animated image material during the playing of the media file, so that the animated image of the character to be interacted indicated by the interactive prompt information is obtained and displayed according to the animated image material input by the user.
上述示例中的带有动作模板的待交互角色与一幕动画关联,可理解为将带有动作模板的待交互角色与这一幕动画绑定。同理,上述示例中的交互提示信息与一幕动画关联,也可立即为将交互提示信息与这一幕动画绑定。The character to be interacted with an action template in the above example is associated with a scene of animation, which can be understood as binding the character to be interacted with an action template to this scene of animation. In the same way, the interactive prompt information in the above example is associated with a scene of animation, and the interactive prompt information can be immediately bound to this scene of animation.
其中,配置信息用于配置一幕动画中的待交互角色在一幕动画中的位置,一幕动画中的待交互角色在一幕动画中采用的动作模板,以及一幕动画中交互提示信息的顺序。The configuration information is used to configure the position of the character to be interacted in the one-screen animation in the one-screen animation, the action template adopted by the character to be interacted in the one-screen animation in the one-screen animation, and the order of the interactive prompt information in the one-screen animation.
需要说明的是,配置信息还可用于配置一幕动画中的布景在这一幕动画中的画面位置、出场时间等。配置信息还可用于配置一幕动画中的音效在这一幕动画中的播放起止时间以及播放音量等。It should be noted that the configuration information can also be used to configure the screen position, appearance time, etc. of a scene in a scene of an animation. The configuration information can also be used to configure the start and end time and volume of the sound effects in a scene of animation.
在步骤S203中,基于第二文件单元,生成媒体文件。In step S203, a media file is generated based on the second file unit.
其中,第二文件单元包括角色文件单元和交互文件单元。The second file unit includes a character file unit and an interactive file unit.
在一些示例中,如图3所示,上述媒体文件的生成方法还可包括步骤S104。In some examples, as shown in FIG. 3, the above method for generating a media file may further include step S104.
在步骤S204中,确定故事情节,基于故事情节、角色文件单元和交互文件单元,得到剧本文件单元。In step S204, a storyline is determined, and based on the storyline, character file unit, and interactive file unit, a script file unit is obtained.
其中,上述第二文件单元还可包括剧本文件单元。剧本文件单元用于指示故事情节发展,以使得待交互角色完成故事情节中指定的动作。The above-mentioned second file unit may further include a script file unit. The script file unit is used to instruct the development of the storyline, so that the characters to be interacted can complete the actions specified in the storyline.
在一些示例中,具体的,可针对每一幕动画,可新建一幕动画,从角色文件单元中选取一幕动画的待交互角色。为这一幕动画的待交互角色选取动作模板,并将带有动作模板的待交互角色与一幕动画关联。将与待交互角色对应的交互提示信息与一幕动画关联。设置一幕动画的配置信息,根据一幕动画的配置信息、一幕动画的待交互角色和一幕动画的交互提示信息,得到一幕动画对应的幕文件单元。基于所有幕文件单元,得到剧本文件单元。In some examples, specifically, for each scene animation, a new scene animation may be created, and a character to be interacted with in one scene animation is selected from the character file unit. Select an action template for the character to be interacted in this scene animation, and associate the character to be interacted with the action template with a scene animation. Associate the interactive prompt information corresponding to the character to be interacted with a scene of animation. Set the configuration information of one scene of animation, according to the configuration information of one scene of animation, the characters to be interacted with one scene of animation and the interactive prompt information of one scene of animation, the scene file unit corresponding to one scene of animation is obtained. Based on all the curtain file units, the script file unit is obtained.
在一些示例中,上述第一文件单元和第二文件单元均包括音效文件单元和/或布景文件单元。其中,音效文件单元用于提供音效。布景文件单元用于提供布景。若第一文件单元包括音效文件单元,则新建一幕动画之后,还可将音效文件单元中与这一幕动画对应的音效,比如音频文件与这一幕动画关联。若第一字文件包括布景文件单元,则新建一幕动画之后,还可将布景文件单元中与这一幕动画对应的布景与这一幕动画关联。同上述实施例,这里的关联可具体为绑定。In some examples, both the first file unit and the second file unit include a sound effect file unit and / or a scene file unit. Among them, the sound effect file unit is used to provide sound effects. The scene file unit is used to provide a scene. If the first file unit includes a sound effect file unit, after a new scene animation is created, the sound effect corresponding to this scene animation in the sound effect file unit may also be associated, for example, an audio file is associated with this scene animation. If the first character file includes a scene file unit, after creating a new scene animation, the scene corresponding to the scene scene in the scene file unit can also be associated with the scene scene animation. Similar to the above embodiment, the association here may be specifically binding.
上述步骤S201至步骤S204中涉及的相关说明可参见上述媒体文件的实施例中的相关内容,在此不再赘述。For the relevant descriptions involved in the above steps S201 to S204, reference may be made to the related content in the embodiment of the above media file, which will not be repeated here.
利用本申请实施例中的媒体文件的生成方法生成的媒体文件中的交互提示信息可提示用户输入动画形象素材。从而使得根据用户输入的动画形象素材得到待交互角色的动画形象,且该动画形象参与播放该媒体文件所展示的动画。使得用户与播放该媒体文件所展示的动画可以互动,提高了用户与动画所展示的故事或游戏等的互动性。而且,也提高了动画所展示故事或游戏的趣味性。The interactive prompt information in the media file generated by the method for generating a media file in the embodiment of the present application may prompt the user to input an animated image material. Therefore, the animation image of the character to be interacted is obtained according to the animation image material input by the user, and the animation image participates in playing the animation displayed by the media file. The user can interact with the animation displayed by playing the media file, thereby improving the interaction between the user and the story or game displayed by the animation. Moreover, it also improves the interest of the story or game displayed in the animation.
图4为本申请实施例中一种媒体文件的播放方法的流程图。如图4所示,该媒体文件的播放方法可包括步骤S301至步骤S304。4 is a flowchart of a method for playing a media file in an embodiment of the present application. As shown in FIG. 4, the method for playing the media file may include steps S301 to S304.
在步骤S301中,调用媒体文件中角色文件单元中的待交互角色和待交互角色的动作模板。In step S301, the character to be interacted and the action template of the character to be interacted in the character file unit in the media file are called.
其中,动作模板用于设置待交互角色的动作。Among them, the action template is used to set the action of the character to be interacted.
在步骤S302中,根据第一图像帧因子,合成交互图像帧并播放,以提示用户输入动画形象素材。In step S302, according to the first image frame factor, interactive image frames are synthesized and played to prompt the user to input an animated image material.
其中,第一图像帧因子包括媒体文件中交互文件单元中的交互提示信息。The first image frame factor includes interactive prompt information in the interactive file unit in the media file.
在步骤S303中,根据用户输入的动画形象素材,得到待交互角色的动画形象。In step S303, according to the animation image material input by the user, the animation image of the character to be interacted is obtained.
在步骤S304中,利用第二图像帧因子,合成动画图像帧并播放。In step S304, using the second image frame factor, an animation image frame is synthesized and played.
第二图像帧因子包括待交互角色的动画形象和待交互角色的动作模板。The second image frame factor includes the animation image of the character to be interacted and the action template of the character to be interacted.
需要说明的是,在播放普通的视频文件的过程中,播放的固定的图像帧。也就是说普通的视频文件包括多个图像帧,在播放普通的视频文件时,按照时间轴的顺序逐帧播放图像帧。It should be noted that, in the process of playing an ordinary video file, a fixed image frame is played. That is to say, an ordinary video file includes multiple image frames. When playing an ordinary video file, the image frames are played frame by frame in the order of the time axis.
而在本申请实施例中,播放媒体文件所展示的动画的图像帧是在播放媒体文件的过程中即时渲染的,即根据各个图像帧因子,即时合成图像帧并播放。In the embodiment of the present application, the image frames of the animation displayed by playing the media file are rendered in real time during the process of playing the media file, that is, the image frames are synthesized and played in real time according to each image frame factor.
在一些示例中,第一图像帧因子和第二图像帧因子还可包括音效文件单元中的音效和/或布景文件单元中的布景。In some examples, the first image frame factor and the second image frame factor may further include a sound effect in the sound effect file unit and / or a scene in the scene file unit.
在一些示例中,上述媒体文件的播放方法还可包括调用媒体文件中的剧本文件单元的步骤。剧本文件单元用于指示故事情节发展,以使得角色完成故事情节中指定的动作。In some examples, the above method for playing a media file may further include the step of calling a script file unit in the media file. The script file unit is used to instruct the development of the storyline so that the character can complete the actions specified in the storyline.
在一些示例中,剧本文件单元包括至少一个幕文件单元。每个幕文件单元对应一幕动画。幕文件单元可带有标号,标号可标识幕文件单元的顺序,即标号可标识幕文件单元对应的各幕动画的顺序。因此,在播放媒体文件的过程中,可按照幕文件单元的标号,按顺序依次调用,从而使播放媒体文件所展示的最终动画可按照各幕动画的顺序展示。In some examples, the script file unit includes at least one curtain file unit. Each scene file unit corresponds to a scene animation. The curtain file unit may have a label, and the label may identify the sequence of the curtain file unit, that is, the label may identify the sequence of the animation of each curtain corresponding to the curtain file unit. Therefore, in the process of playing the media file, it can be called in order according to the label of the curtain file unit, so that the final animation displayed by playing the media file can be displayed in the order of the animation of each curtain.
上述步骤S301至步骤S304中涉及的其他相关说明可参见上述媒体文件的实施例中的相关内容,在此不再赘述。For other related descriptions involved in the above steps S301 to S304, reference may be made to the related content in the foregoing media file embodiment, and details are not described herein again.
在本申请实施例中,在播放媒体文件的过程中,能够获取到用户提供的动画形象素材,并将根据用户提供的动画形象素材得到的动画形象代入 正在播放的动画文件所展示的动画中,使用户提供的动画形象素材对应的动画形象参与到展示的动画中。从而提高了用户在展示的动画中的参与性,也增强了用户与展示的动画的互动性。在提高参与性与互动性的基础上,也提高了动画展示的趣味性。In the embodiment of the present application, during the playback of the media file, the animation image material provided by the user can be obtained, and the animation image obtained from the animation image material provided by the user can be substituted into the animation displayed by the animation file being played Use the animation image corresponding to the animation image material provided by the user to participate in the displayed animation. This improves the user's participation in the displayed animation and enhances the user's interaction with the displayed animation. On the basis of improving participation and interactivity, it also improves the fun of animation display.
需要说明的是,上述角色文件单元、交互文件单元、剧本文件单元、幕文件单元、音效文件单元、布景文件单元等文件单元的具体实现方式可以为子文件或其他存储形式,在此并不限定。It should be noted that the specific implementation of the above-mentioned character file unit, interactive file unit, script file unit, curtain file unit, sound effect file unit, scene file unit and other file units can be sub-files or other storage forms, which is not limited herein .
需要明确的是,本说明书中的各个实施例均采用递进的方式描述,各个实施例之间相同或相似的部分互相参见即可,每个实施例重点说明的都是与其他实施例的不同之处。对于方法实施例而言,相关之处可以参见媒体文件实施例的说明部分。本申请并不局限于上文所描述并在图中示出的特定步骤和结构。本领域的技术人员可以在领会本申请的精神之后,作出各种修改和添加,或者改变步骤之间的顺序。并且,为了简明起见,这里省略对已知技术的详细描述。It should be clear that the embodiments in this specification are described in a progressive manner. The same or similar parts between the embodiments can be referred to each other. Each embodiment focuses on the differences from other embodiments. Place. For the method embodiment, the relevant part can be referred to the description part of the media file embodiment. The application is not limited to the specific steps and structures described above and shown in the figures. Those skilled in the art can make various modifications and additions or change the order between the steps after appreciating the spirit of the present application. And, for the sake of conciseness, a detailed description of known techniques is omitted here.
但是,本申请并不局限于上文所描述并在图中示出的特定配置和处理。并且,为了简明起见,这里省略对已知方法技术的详细描述。在上述实施例中,描述和示出了若干具体的步骤作为示例。但是,本申请的方法过程并不限于所描述和示出的具体步骤,本领域的技术人员可以在领会本申请的精神之后,作出各种改变、修改和添加,或者改变步骤之间的顺序。However, the application is not limited to the specific configurations and processes described above and shown in the figures. And, for the sake of brevity, a detailed description of known method technologies is omitted here. In the above embodiments, several specific steps have been described and shown as examples. However, the method and process of the present application are not limited to the specific steps described and shown. Those skilled in the art can make various changes, modifications and additions, or change the order between the steps after understanding the spirit of the present application.
本领域技术人员应能理解,上述实施例均是示例性而非限制性的。在不同实施例中出现的不同技术特征可以进行组合,以取得有益效果。本领域技术人员在研究附图、说明书及权利要求书的基础上,应能理解并实现所揭示的实施例的其他变化的实施例。在权利要求书中,术语“包括”并不排除其他装置或步骤;不定冠词“一个”不排除多个;术语“第一”、“第二”用于标示名称而非用于表示任何特定的顺序。权利要求中的任何附图标记均不应被理解为对保护范围的限制。Those skilled in the art should understand that the above-mentioned embodiments are exemplary rather than limiting. Different technical features that appear in different embodiments can be combined to achieve beneficial effects. Those skilled in the art should be able to understand and implement other changed embodiments of the disclosed embodiments on the basis of studying the drawings, the description, and the claims. In the claims, the term "comprising" does not exclude other devices or steps; the indefinite article "a" does not exclude multiples; the terms "first" and "second" are used to indicate names and not to indicate any particular order of. Any reference signs in the claims should not be construed as limiting the scope of protection.

Claims (14)

  1. 一种媒体文件,其中,包括:A media file, including:
    至少一个角色文件单元,所述角色文件单元包括一个待交互角色,以及所述待交互角色的至少一个动作模板,所述动作模板用于设置所述待交互角色的动作;At least one character file unit, the character file unit includes a character to be interacted, and at least one action template of the character to be interacted, the action template is used to set the action of the character to be interacted;
    至少一个交互文件单元,所述交互文件单元包括交互提示信息,所述交互提示信息用于所述媒体文件被播放的过程中提示用户输入动画形象素材,以使得根据所述用户输入的动画形象素材,得到并显示所述交互提示信息提示的所述待交互角色的动画形象。At least one interactive file unit, the interactive file unit includes interactive prompt information, the interactive prompt information is used to prompt the user to input an animation image material during the playing of the media file, so that according to the animation image material input by the user To obtain and display the animated image of the character to be interacted prompted by the interactive prompt information.
  2. 根据权利要求1所述的媒体文件,其中,所述媒体文件还包括:The media file according to claim 1, wherein the media file further comprises:
    至少一个剧本文件单元,所述剧本文件单元用于指示故事情节发展,以使得所述待交互角色完成故事情节中指定的动作。At least one script file unit, the script file unit is used to instruct the development of the storyline, so that the character to be interacted with completes the actions specified in the storyline.
  3. 根据权利要求1所述的媒体文件,其中,所述动作模板包括动作控制句柄的关键帧和效果关键帧。The media file according to claim 1, wherein the action template includes a key frame of an action control handle and an effect key frame.
  4. 根据权利要求2所述的媒体文件,其中,所述剧本文件单元包括至少一个幕文件单元,一个所述幕文件单元对应一幕动画;The media file according to claim 2, wherein the script file unit includes at least one scene file unit, and one scene file unit corresponds to one scene animation;
    一个所述幕文件单元包括:One said curtain file unit includes:
    角色列表,用于指示所述一幕动画中的所述待交互角色;A character list, used to indicate the characters to be interacted in the one-screen animation;
    交互列表,用于指示所述一幕动画中的所述交互提示信息;An interaction list, used to indicate the interaction prompt information in the one-screen animation;
    配置信息,用于配置所述一幕动画中的所述待交互角色在所述一幕动画中的位置,所述一幕动画中的所述待交互角色在所述一幕动画中采用的动作模板,以及所述一幕动画中交互提示信息的顺序,以使得所述媒体文件被播放的过程中展现所述幕文件单元指示的故事情节。Configuration information for configuring the position of the character to be interacted in the one-screen animation in the one-screen animation, the action template adopted by the character to be interacted in the one-screen animation in the one-screen animation, and all The sequence of interactive prompt information in the one-screen animation, so that the storyline indicated by the screen file unit is displayed during the playing of the media file.
  5. 根据权利要求1所述的媒体文件,其中,所述媒体文件还包括以下的一项或多项:The media file according to claim 1, wherein the media file further comprises one or more of the following:
    音效文件单元,用于提供音效;Sound effect file unit, used to provide sound effects;
    布景文件单元,用于提供布景。The scene file unit is used to provide a scene.
  6. 根据权利要求5所述的媒体文件,其中,所述剧本文件单元还包括以下的一项或多项:The media file according to claim 5, wherein the script file unit further includes one or more of the following:
    布景列表,用于指示所述剧本文件单元的故事情节中的布景;Set list, used to indicate the set in the storyline of the script file unit;
    音效列表,用于指示所述剧本文件单元的故事情节中的音效。The sound effect list is used to indicate the sound effects in the storyline of the script file unit.
  7. 一种媒体文件的生成方法,其中,包括:A method for generating media files, including:
    添加待交互角色和所述待交互角色的动作模板,得到角色文件单元,所述动作模板用于设置所述待交互角色的动作;Add the role to be interacted and the action template of the role to be interacted to obtain a role file unit, and the action template is used to set the action of the role to be interacted with;
    基于第一文件单元,添加交互提示信息,得到所述交互文件单元,所述第一文件单元包括所述角色文件单元,所述交互提示信息用于所述媒体文件被播放的过程中提示用户输入动画形象素材,以使得根据所述用户输入的动画形象素材,得到并显示所述交互提示信息提示的所述待交互角色的动画形象;Based on the first file unit, add interactive prompt information to obtain the interactive file unit, the first file unit includes the character file unit, and the interactive prompt information is used to prompt the user to input when the media file is played Animation image material, so that the animation image of the character to be interacted prompted by the interaction prompt information is obtained and displayed according to the animation image material input by the user;
    基于第二文件单元,生成媒体文件,所述第二文件单元包括所述角色文件单元和所述交互文件单元。A media file is generated based on a second file unit, and the second file unit includes the character file unit and the interactive file unit.
  8. 根据权利要求7所述的方法,其中,所述第二文件单元还包括剧本文件单元,所述方法还包括:The method according to claim 7, wherein the second file unit further includes a script file unit, and the method further includes:
    确定故事情节,基于所述故事情节、所述角色文件单元和所述交互文件单元,得到所述剧本文件单元,所述剧本文件单元用于指示故事情节发展,以使得所述待交互角色完成故事情节中指定的动作。Determine a storyline, based on the storyline, the character file unit and the interaction file unit, obtain the script file unit, the script file unit is used to instruct the development of the storyline, so that the character to be interacted completes the story The action specified in the plot.
  9. 根据权利要求8所述的方法,其中,所述基于所述故事情节、所述角色文件单元和所述交互文件单元,得到所述剧本文件单元,包括:The method according to claim 8, wherein the obtaining the script file unit based on the storyline, the character file unit and the interactive file unit includes:
    针对每一幕动画,从所述角色文件单元中选取所述一幕动画的所述待交互角色;For each scene animation, select the character to be interacted with in the one scene animation from the character file unit;
    为所述一幕动画的所述待交互角色选取所述动作模板,并将带有所述动作模板的所述待交互角色与所述一幕动画关联;Selecting the action template for the character to be interacted in the one-screen animation, and associating the character to be interacted with the action template with the one-screen animation;
    将与所述待交互角色对应的所述交互提示信息与所述一幕动画关联;Associate the interaction prompt information corresponding to the character to be interacted with the one scene animation;
    设置所述一幕动画的配置信息,根据所述一幕动画的配置信息、所述一幕动画的所述待交互角色和所述一幕动画的所述交互提示信息,得到所述一幕动画对应的幕文件单元,所述配置信息用于配置所述一幕动画中的所述待交互角色在所述一幕动画中的位置,所述一幕动画中的所述待交互 角色在所述一幕动画中采用的所述动作模板,以及所述一幕动画中所述交互提示信息的顺序;Setting configuration information of the one-screen animation, and according to the configuration information of the one-screen animation, the character to be interacted with the one-screen animation and the interaction prompt information of the one-screen animation, a curtain file unit corresponding to the one-screen animation , The configuration information is used to configure the position of the character to be interacted in the one-screen animation in the one-screen animation, and the action adopted by the character to be interacted in the one-screen animation in the one-screen animation Template, and the sequence of the interactive prompt information in the one-screen animation;
    基于所有所述幕文件单元,得到所述剧本文件单元。Based on all the curtain file units, the script file unit is obtained.
  10. 根据权利要求7所述的方法,其中,添加待交互角色和所述待交互角色的动作模板,包括:The method according to claim 7, wherein the adding of the character to be interacted with and the action template of the character to be interacted include:
    添加所述待交互角色,为所述待交互角色添加动作控制句柄;Adding the character to be interacted with, adding an action control handle to the character to be interacted with;
    设置所述待交互角色的关键帧,并设置所述关键帧中所述待交互角色的所述动作控制句柄的位置;Setting a key frame of the character to be interacted, and setting the position of the action control handle of the character to be interacted in the key frame;
    根据所述待交互角色的所有关键帧,得到所述待交互角色的动作模板。According to all the key frames of the character to be interacted, the action template of the character to be interacted is obtained.
  11. 根据权利要求7或8所述的方法,其中,所述第一文件单元和所述第二文件单元均包括音效文件单元和/或布景文件单元,所述音效文件单元用于提供音效,所述布景文件单元用于提供布景。The method according to claim 7 or 8, wherein the first file unit and the second file unit each include a sound effect file unit and / or a scene file unit, and the sound effect file unit is used to provide sound effects, the The scene file unit is used to provide a scene.
  12. 一种媒体文件的播放方法,其中,包括:A method for playing media files, including:
    调用媒体文件中角色文件单元中的待交互角色和所述待交互角色的动作模板,所述动作模板用于设置所述待交互角色的动作;Calling the character to be interacted in the character file unit in the media file and the action template of the character to be interacted, the action template is used to set the action of the character to be interacted;
    根据第一图像帧因子,合成交互图像帧并播放,以提示用户输入动画形象素材,所述第一图像帧因子包括所述媒体文件中交互文件单元中的所述交互提示信息;Synthesize and play interactive image frames according to a first image frame factor to prompt the user to input animated image material, the first image frame factor includes the interactive prompt information in the interactive file unit in the media file;
    根据用户输入的动画形象素材,得到所述待交互角色的动画形象;Obtain the animated image of the character to be interacted according to the animated image material input by the user;
    利用第二图像帧因子,合成动画图像帧并播放,所述第二图像帧因子包括所述待交互角色的动画形象和所述待交互角色的所述动作模板。The second image frame factor is used to synthesize and play an animation image frame, and the second image frame factor includes the animation image of the character to be interacted and the action template of the character to be interacted.
  13. 根据权利要求12所述的方法,其中,还包括:The method of claim 12, further comprising:
    调用所述媒体文件中的剧本文件单元,所述剧本文件单元用于指示故事情节发展,以使得所述待交互角色完成故事情节中指定的动作。Invoking a script file unit in the media file, the script file unit is used to instruct the development of the storyline, so that the character to be interacted with completes the action specified in the storyline.
  14. 根据权利要求12所述的方法,其中,所述第一图像帧因子和所述第二图像帧因子还包括所述媒体文件中音效文件单元中的音效和/或所述媒体文件中布景文件单元中的布景。The method according to claim 12, wherein the first image frame factor and the second image frame factor further include a sound effect in a sound file unit in the media file and / or a scene file unit in the media file Set in the.
PCT/CN2019/112527 2018-11-06 2019-10-22 Media file, and generation method and playback method therefor WO2020093865A1 (en)

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