WO2020076031A1 - Electronic device having loaded thereon interactive educational content program for child - Google Patents

Electronic device having loaded thereon interactive educational content program for child Download PDF

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Publication number
WO2020076031A1
WO2020076031A1 PCT/KR2019/013109 KR2019013109W WO2020076031A1 WO 2020076031 A1 WO2020076031 A1 WO 2020076031A1 KR 2019013109 W KR2019013109 W KR 2019013109W WO 2020076031 A1 WO2020076031 A1 WO 2020076031A1
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Prior art keywords
screen
user
educational content
present
electronic device
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PCT/KR2019/013109
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French (fr)
Korean (ko)
Inventor
김지영
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주식회사 해피업
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Publication of WO2020076031A1 publication Critical patent/WO2020076031A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • G06Q50/20Education
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • G06Q50/20Education
    • G06Q50/205Education administration or guidance
    • G06Q50/2057Career enhancement or continuing education service
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/06Electrically-operated educational appliances with both visual and audible presentation of the material to be studied

Definitions

  • the present invention relates to an electronic device equipped with an interactive educational content program for infants, and more specifically, an interactive interactive child education element, such as characters, coloring, nursery rhymes, and animation, and educational elements such as language and behavior correction. It relates to an electronic device equipped with an educational content program.
  • the present invention was derived from a research conducted as part of the Small and Medium Business Venture Business Ministry's Small and Medium Business Technology Development Support Project [Task No .: S2527995, Project Name: User Participation Interactive Education Content Technology Development].
  • drawing tools provided through terminals such as computers and smartphones provide some predefined drawing tools such as pens, paints, brushes, and erasers, and use these drawing tools to manipulate the mouse or touch screen, etc. You can draw. As described above, pictures drawn using a picture tool on a computer or a smartphone are stored in the form of a file and transmitted to some acquaintances through e-mail, etc. It is used in form.
  • the present invention can continuously cause the interest of young children by combining educational elements such as characters, coloring, nursery rhymes, animation, animation, and educational elements such as language and behavior correction.
  • the purpose is to provide an electronic device equipped with an interactive educational content program for infants.
  • a source character located on one side of a screen and composed of a plurality of layers having a hierarchical structure; A canvas located on the other side of the screen; And a plurality of color icons located at the bottom of the screen, the user freely coloring the canvas using the plurality of color icons, and constructing the source character from the colored canvas in response to a user's request. It is possible to provide an electronic device equipped with an interactive educational content program for infants that generates a custom character by applying to at least one of the plurality of layers.
  • the electronic device equipped with the interactive educational content program for infants according to the present invention may further include educational content pre-made to include the source character, and the source character included in the educational content in response to a user request. It can be replaced with the custom character.
  • the educational content may include an animation or e-book containing the source character.
  • a motion effect may be reflected on at least one of the plurality of layers constituting the source character.
  • the electronic device equipped with the interactive educational content program for infants according to the present invention is located on one side of the canvas, and further includes layer selection icons for a user to select at least one of a plurality of layers constituting the source character can do.
  • the electronic device equipped with the interactive educational content program for infants according to the present invention has an effect of continuously inducing the user's interest in educational content through the creation of a custom character by the user.
  • FIG. 1 is a schematic diagram of an educational system including an electronic device equipped with an interactive educational content program for infants according to an embodiment of the present invention.
  • 2 to 13 are images showing each configuration screen of the interactive educational content program for children according to an embodiment of the present invention.
  • the present invention may be embodied as computer readable codes on a computer readable recording medium
  • the computer readable recording medium includes all kinds of recording devices in which data readable by a computer system is stored.
  • Examples of computer-readable recording media include ROM, RAM, CD-ROM, magnetic tapes, floppy disks, optical data storage devices, etc., and are also implemented in the form of carrier waves (for example, transmission over the Internet).
  • the computer-readable recording medium can be distributed over network coupled computer systems so that the computer readable code is stored and executed in a distributed fashion.
  • An embodiment of the present invention described later relates to an electronic device equipped with an interactive educational content program for infants, and more specifically, entertaining elements such as characters, coloring, nursery rhymes, animation, and educational elements such as language and behavior correction. It relates to an electronic device equipped with an interactive educational content program for infants that can continuously stimulate the interest of young children by combining.
  • infants may refer to preschool children from 0 to 6 years old.
  • an embodiment of the present invention includes a source character composed of a plurality of layers having a hierarchical structure located on one side of the screen, a canvas located on the other side of the screen, and a plurality of color icons located at the bottom of the screen.
  • the user can freely color the canvas using a plurality of color icons, and generate a custom character by applying the colored canvas to at least one of a plurality of layers constituting the source character in response to the user's request can do.
  • it may be provided by replacing the source character with a custom character in educational content, for example, animation or e-book, which has been previously produced to include the source character. Through this, it is possible to effectively induce interest of the user.
  • the interactive educational content program for infants may provide various formats to a user, and in the embodiment of the present invention described later, a program is provided to the user in an application format for convenience of explanation. I will do it.
  • an electronic device equipped with an interactive educational content program for infants may use various electronic devices equipped with input / output means, and in the embodiment of the present invention described later, a mobile terminal having a touch screen (for example, smart) Phone) will be described as an example.
  • FIG. 1 is a schematic diagram of an educational system including an electronic device equipped with an interactive educational content program for infants according to an embodiment of the present invention.
  • the educational system includes a content management server providing educational content to a user and a user consuming educational content, that is, an electronic device equipped with an interactive educational content program for infants.
  • the interactive educational content program for infants may be installed by being transmitted from the content management server to the user's personal terminal (ie, electronic device).
  • An electronic device equipped with a content management server and an interactive educational content program for infants can exchange data with each other through a wired or wireless communication network. At this time, the data may include educational content, user information, and billing information.
  • the content management server may include a content management unit, a user management unit, and a billing management unit.
  • the content management unit may store a plurality of educational contents and transmit the stored educational contents in response to a user's request to a user's terminal, that is, an electronic device equipped with an interactive educational content program for children.
  • the user management unit may store and manage information about a user accessing the content management server.
  • the user information may include human information, information on consumption of educational content provided by the system, information on the utilization amount of the interactive educational content program for infants, and the like.
  • the billing management unit may charge the user a cost corresponding to the newly provided educational content.
  • various known means such as cash payment and point payment can be used.
  • FIGS. 2 to 13 are images showing each configuration screen of the interactive educational content program for infants according to an embodiment of the present invention.
  • FIG. 2 illustrates a first screen 100 of an interactive educational content program for infants according to an embodiment of the present invention
  • the first screen 100 may be a start screen.
  • the electronic device equipped with the program according to the present exemplary embodiment may provide background music to the user while displaying the first screen 100.
  • the end icon 10 may be located in the upper left of the first screen 100, and the start icon 12 may be located in the upper right.
  • the program according to the present embodiment can be terminated, and when the user selects the start icon 12, the screen can be switched to the second screen 200 described later.
  • FIG 3 shows a second screen 200 of an interactive educational content program for infants according to an embodiment of the present invention
  • the second screen 200 selects any one of educational content provided by the program according to the present embodiment It may be a selection screen.
  • the electronic device equipped with the program according to the present exemplary embodiment may provide background music to the user while displaying the second screen 200.
  • the background music provided on the second screen 200 may be the same as the background music provided on the previous screen, or a background music having a different tempo, musical instrument, or the like.
  • a revert icon 14 may be located at the upper left of the second screen 200, and a mute icon 16 may be located at the upper right.
  • the screen can be switched to the previous screen, that is, the first screen 100, and when the user selects the mute icon 16, the playback volume is turned on / off. You can choose. That is, the user can select whether to output background music through the mute icon 16.
  • a first content icon 18 for selecting animation among educational contents provided by the program according to the present embodiment may be located at one side of the center of the second screen 200, and an electronic book (e.g. E-book) may be located on the second content icon (20).
  • a third content icon 22 for introducing characters provided by the program according to the present embodiment may be positioned below the first content icon 18 and the second content icon 20.
  • FIG. 4 illustrates a third screen 300 of an interactive educational content program for infants according to an embodiment of the present invention, and may be a selection screen capable of selecting any one of a plurality of animations provided by the program according to the present embodiment have.
  • the electronic device equipped with the program according to the present exemplary embodiment may provide background music to the user while displaying the third screen 300.
  • the background music provided on the third screen 300 may be the same as the background music provided on the previous screen, or a background music having a different tempo, musical instrument, or the like.
  • the third screen 300 may also have a revert icon 14 and a mute icon 16 located at the upper left and upper right, respectively.
  • the type of animation provided in the program according to the present embodiment is updated to the content management server (see FIG. 1) according to the user's needs, that is, a new animation. You can ask. Meanwhile, the content management server may request the user to charge at a time when the user requests a new animation or when an updated animation is played.
  • the screen When a user selects one of a plurality of animations displayed on the third screen 300, the screen may be switched to the fourth screen 400 described later.
  • a case where 'ALPHABET SONG' is selected among a plurality of animations shown on the third screen 300 will be described as an example.
  • FIG. 5 illustrates a fourth screen 400 of an interactive educational content program for infants according to an embodiment of the present invention, and may be a selection screen capable of selecting a playback form of an animation selected by a user.
  • the electronic device equipped with the program according to the present embodiment may provide background music to the user while displaying the fourth screen 400.
  • the background music provided on the fourth screen 400 may be the same as the background music provided on the previous screen, or a background music having a different tempo, musical instrument, or the like.
  • the fourth screen 400 may have a revert icon 14 and a mute icon 16 located at the upper left and upper right, respectively.
  • a first play icon 24 for reproducing the animation provided by the program according to this embodiment as it is may be located, and on the other side of the animation provided by the program according to the present embodiment
  • a second play icon 26 that edits and plays the character according to the user's intention may be located.
  • the screen may be switched to the fifth screen 500, which will be described later.
  • FIG. 6 illustrates a fifth screen 500 of an interactive educational content program for infants according to an embodiment of the present invention.
  • a character to be edited reflecting the user's intention that is, a source character ( 30) may be a selection screen for selecting.
  • the electronic device equipped with the program according to the present exemplary embodiment may provide background music to the user while displaying the fifth screen 500.
  • the background music provided on the fifth screen 500 may be the same as the background music provided on the previous screen, or a background music having a different tempo, musical instrument, or the like.
  • the fifth screen 500 may also have a revert icon 14 and a mute icon 16 located at the upper left and upper right, respectively.
  • the fifth screen 500 allows the user to select any one of the characters appearing in the animation selected by the user.
  • the activated character may be displayed in color
  • the deactivated character may be displayed in grayscale
  • the user may select any one of the activated characters.
  • the screen When a user selects one of a plurality of characters shown on the fifth screen 500, the screen may be switched to the sixth screen 600, which will be described later.
  • the sixth screen 600 a case where a bear character is selected from among a plurality of characters shown on the fifth screen 500 will be described as an example.
  • FIG. 7 and 8 illustrate a sixth screen 600 of an interactive educational content program for infants according to an embodiment of the present invention
  • FIG. 7 shows an initial screen
  • FIG. 8 shows a predetermined operation performed by a user It shows the screen.
  • the electronic device equipped with the program according to the present exemplary embodiment may provide background music to the user while displaying the sixth screen 600.
  • the background music provided on the sixth screen 600 may be the same as the background music provided on the previous screen, or a background music having a different tempo, musical instrument, or the like.
  • the sixth screen 600 may be an edit screen for editing a character selected on the fifth screen 500 according to a user's intention.
  • the character selected on the fifth screen 500 will be referred to as a 'source character 30'.
  • a part of the source character 30, for example, the user can freely color the costume and edit the animation through a series of processes that reflect the character colored by the user in the animation.
  • the source character 30 may be located on one side of the sixth screen 600, and the source character 30 may be composed of a plurality of layers having a hierarchical structure.
  • each of the plurality of layers may correspond to unit components constituting the source character 30, respectively.
  • each of the plurality of layers may correspond to the head, arms, legs, costume, and hat of the source character 30, respectively.
  • a motion effect may be reflected on at least one of a plurality of layers constituting the source character 30.
  • the source character 30 may blink. Through this, it is possible to induce interest of the user, that is, the infant.
  • a canvas 28 that can be freely painted by a user may be located.
  • the canvas 28 may have a white background square sketchbook shape.
  • the user does not directly color the character and provides a separate canvas 28 for coloring because the user of the program according to the present embodiment is an infant.
  • Drawing tools may be located at the bottom of the sixth screen 600.
  • Drawing tools may include a pen size adjustment icon 34, a plurality of color icons 36 having different colors, and an eraser icon 38.
  • a back icon 48 On the upper part of the sixth screen 600, a back icon 48, a canvas initialization icon 40, an input cancel icon 42, an application icon 44, and a play icon 46 may be located.
  • the back icon 48 the contents applied to the source character 30 and the canvas 28 can be initialized.
  • the canvas initialization icon 40 contents applied to the canvas 28 can be initialized.
  • the cancel input icon 42 the contents applied by the user to the canvas 28, that is, immediately before or immediately after the parts painted by the user on the canvas 28, may be returned.
  • the colored canvas 28 ' can be applied to at least one of a plurality of layers constituting the source character 30, thereby creating a custom character 32 can do. Since the objects defined in each layer, for example, the clothes and canvas 28 of the source character 30 have different sizes, a portion of the canvas 28 ', which is colored through mapping, can be reflected in the defined objects of each layer. have. For example, when the layer on which the costume of the source character 30 is defined and the colored canvas 28 'are overlapped, an area overlapping the costume on the colored canvas 28' is applied to the costume of the source character 30. Can be reflected.
  • At this time, at least one of the plurality of layers to which the colored canvas 28 'is to be applied is set in advance, or the user may select a layer to be applied directly.
  • a layer selection icon that allows a user to select at least one of a plurality of layers constituting the source character 30 may be located on one side of the canvas 28.
  • the animation in which the source character 30 is replaced with the custom character 32 in the previously produced animation to include the source character 30 may be played (see FIG. 9).
  • Replacing the source character 30 with the custom character 32 in the pre-made animation can be implemented through unity.
  • Unity is an integrated development environment (IDE) technology, which supports various platforms and has an advantage of low price.
  • the screen may be switched to the seventh screen 700 described later.
  • FIG. 9 shows a seventh screen 700 of an interactive educational content program for infants according to an embodiment of the present invention, and shows a scene of an animation in which a custom character is reflected. Referring to FIG. 9, it can be seen that the custom character 32 produced by the user is reflected in the animation provided by the program according to the present embodiment.
  • FIG. 10 illustrates an eighth screen 800 of an interactive educational content program for infants according to an embodiment of the present invention.
  • the eighth screen 800 may be a selection screen capable of selecting any one of a plurality of e-books provided by the program according to the present embodiment.
  • the electronic device equipped with the program according to the present exemplary embodiment may provide background music to the user while displaying the eighth screen 800.
  • the background music provided on the eighth screen 800 may be the same as the background music provided on the previous screen, or a background music having a different tempo, musical instrument, or the like.
  • the eighth screen 800 may have a revert icon 14 and a mute icon 16 located at the upper left and upper right, respectively.
  • the type of the e-book provided in the program according to the present embodiment may request an update, that is, a new e-book, to the content management server (see FIG. 1) according to the needs of the user.
  • the content management server may request the user to charge.
  • the screen may be switched to the ninth screen 900 to be described later.
  • a case where 'bath play' is selected among a plurality of e-books shown on the eighth screen 800 will be described as an example.
  • FIG. 11 illustrates a ninth screen 900 of an interactive educational content program for infants according to an embodiment of the present invention, and may be a selection screen capable of selecting a playback form of an e-book selected by a user.
  • the electronic device equipped with the program according to the present exemplary embodiment may provide background music to the user while displaying the ninth screen 900.
  • the background music provided on the ninth screen 900 may be the same as the background music provided on the previous screen, or a background music having a different tempo, musical instrument, or the like.
  • the ninth screen 900 may have a revert icon 14 and a mute icon 16 located at the upper left and upper right, respectively.
  • a third play icon 50 for reproducing the electronic book provided by the program according to the present embodiment as it is may be located, and on the other side, the electronic provided by the program according to the present embodiment A portion of the book, for example, the fourth play icon 52, which is played after editing the character according to the user's intention, may be located.
  • the screen may be switched to the fifth screen 500.
  • the above-described fifth screen 500 and sixth screen 600 may be performed to generate a custom character 32. Meanwhile, if there is only one character appearing in the e-book selected by the user, the character selection screen, that is, the fifth screen 500 may be skipped.
  • the screen may be switched to the tenth screen 1000, which will be described later.
  • FIG. 12 shows a tenth screen 1000 of an interactive educational content program for toddlers according to an embodiment of the present invention, and shows a scene of an e-book in which the custom character 32 is reflected. Referring to FIG. 12, it can be confirmed that the custom character 32 produced by the user is reflected in the e-book provided by the program according to the present embodiment.
  • FIG. 13 illustrates an eleventh screen 1100 of an interactive educational content program for infants according to an embodiment of the present invention.
  • the eleventh screen 1100 may be a screen for introducing a plurality of characters provided by the program according to the present embodiment.
  • the electronic device equipped with the program according to the present exemplary embodiment may provide background music to the user while displaying the eighth screen 800.
  • the background music provided on the eleventh screen 1100 may be the same as the background music provided on the previous screen, or a background music having a different tempo, musical instrument, or the like.
  • the eleventh screen 1100 may have a revert icon 14 and a mute icon 16 positioned at the upper left and upper right, respectively.
  • the eleventh screen 1100 is for introducing educational contents provided by the program according to the present embodiment, that is, characters appearing in animations and e-books, and selecting face images of characters listed at the bottom of the eleventh screen 1100 The overall shape and characteristics of the character are displayed.
  • the user's interest in educational content can be continuously induced through the creation of the custom character 32 by the user.
  • the user can generate a unique custom character 32 each time, it can be induced to be continuously interested. Through this, it is possible to improve the user's concentration on educational content, and effective education is possible.

Abstract

The present invention relates to an electronic device having loaded thereon an interactive educational content program for a child, which can continuously induce interest of young children by combining an entertainment element and educational element. The present invention provides the electronic device having loaded thereon an interactive educational content program for a child, the device comprising: a source character positioned on one side of a screen and made of a plurality of layers having a hierarchical structure; and a canvas positioned on the other side of the screen; and a plurality of color icons positioned at the lower end of the screen, wherein the canvas is freely colored by a user by using the plurality of color icons, and the colored canvas is applied, in response to a request of the user, to at least any one of the plurality of layers constituting the source character.

Description

유아용 인터렉티브 교육 콘텐츠 프로그램이 탑재된 전자장치Electronic device equipped with interactive educational contents program for infants
본 발명은 유아용 인터렉티브 교육 콘텐츠 프로그램이 탑재된 전자장치에 관한 것으로, 더욱 상세하게는 캐릭터, 색칠, 동요, 동화, 애니메이션과 같은 오락적인 요소와 언어, 행동교정과 같은 교육적인 요소가 결합된 유아용 인터렉티브 교육 콘텐츠 프로그램이 탑재된 전자장치에 관한 것이다. The present invention relates to an electronic device equipped with an interactive educational content program for infants, and more specifically, an interactive interactive child education element, such as characters, coloring, nursery rhymes, and animation, and educational elements such as language and behavior correction. It relates to an electronic device equipped with an educational content program.
본 발명은 대한민국 중소벤처기업부 중소기업기술개발 지원사업의 일환으로 수행한 연구로부터 도출된 것이다[과제번호 : S2527995, 과제명 : 사용자 참여형 인터렉티브 교육 콘텐츠 기술 개발].The present invention was derived from a research conducted as part of the Small and Medium Business Venture Business Ministry's Small and Medium Business Technology Development Support Project [Task No .: S2527995, Project Name: User Participation Interactive Education Content Technology Development].
컴퓨터나 스마트폰 등의 단말기를 통하여 제공되는 각종 그림툴은 펜, 물감, 붓, 지우개 등의 미리 정의된 몇몇 그리기 도구를 제공하며, 이러한 그리기 도구를 이용하여 마우스나 터치스크린 등을 조작하면서 그림을 그릴 수 있게 된다. 이와 같이, 컴퓨터나 스마트폰 상의 그림툴을 이용하여 그린 그림은 파일의 형태로 저장되어 메일 등을 통해 일부 지인에게 전송하거나, 자신의 SNS 계정에 업로드하여 지인 등 다른 사람들이 볼 수 있게 하는 등의 형태로 이용되고 있다.Various drawing tools provided through terminals such as computers and smartphones provide some predefined drawing tools such as pens, paints, brushes, and erasers, and use these drawing tools to manipulate the mouse or touch screen, etc. You can draw. As described above, pictures drawn using a picture tool on a computer or a smartphone are stored in the form of a file and transmitted to some acquaintances through e-mail, etc. It is used in form.
또한, 최근에는 어린 아이들이 일찍부터 스마트폰이나 태블릿 피씨를 이용하게 됨에 따라, 게임용 애플리케이션뿐만 아니라 어린 아이들의 정서 안정에 도움을 주고 창의력 향상에 기여할 수 있게 한 다양한 교육용 콘텐츠들도 제안되고 있으나, 종래의 교육용 콘텐츠들의 경우 어린 아이들에게 많은 정보만을 제공한 뿐, 어린 아이들의 흥미를 적절히 유도하지 못하는 문제점이 있다.In addition, recently, as young children use smartphones or tablet PCs from an early age, various educational contents have been proposed as well as game applications, which help to stabilize children's emotions and contribute to creativity improvement. In the case of educational contents of, only a lot of information is provided to young children, and there is a problem of not properly inducing the interest of young children.
따라서, 종래의 문제점을 해결하기 위한 것으로, 본 발명은 캐릭터, 색칠, 동요, 동화, 애니메이션과 같은 오락적인 요소와 언어, 행동교정과 같은 교육적인 요소를 결합시켜 어린 아이들의 흥미를 지속적으로 유발할 수 있는 유아용 인터렉티브 교육 콘텐츠 프로그램이 탑재된 전자장치를 제공하는데 그 목적이 있다. Therefore, to solve the problems of the prior art, the present invention can continuously cause the interest of young children by combining educational elements such as characters, coloring, nursery rhymes, animation, animation, and educational elements such as language and behavior correction. The purpose is to provide an electronic device equipped with an interactive educational content program for infants.
본 발명의 해결과제는 이상에서 언급한 것들에 한정되지 않으며, 언급되지 아니한 다른 해결과제들은 아래의 기재로부터 당업자에게 명확하게 이해될 수 있을 것이다.The problems of the present invention are not limited to those mentioned above, and other problems not mentioned will be clearly understood by those skilled in the art from the following description.
본 발명에 따르면 화면의 일측에 위치하고, 계층적 구조를 갖는 복수의 레이어들로 구성된 소스 캐릭터; 상기 화면의 타측에 위치하는 캔버스; 및 상기 화면의 하단에 위치하는 복수의 컬러 아이콘들을 포함하고, 사용자는 상기 복수의 컬러 아이콘들을 이용하여 상기 캔버스를 자유롭게 색칠하고, 사용자의 요청에 응답하여 상기 채색된 캔버스를 상기 소스 캐릭터를 구성하는 상기 복수의 레이어들 중 적어도 어느 하나에 적용하여 커스텀 캐릭터를 생성하는 유아용 인터렉티브 교육 콘텐츠 프로그램이 탑재된 전자장치를 제공할 수 있다.According to the present invention, a source character located on one side of a screen and composed of a plurality of layers having a hierarchical structure; A canvas located on the other side of the screen; And a plurality of color icons located at the bottom of the screen, the user freely coloring the canvas using the plurality of color icons, and constructing the source character from the colored canvas in response to a user's request. It is possible to provide an electronic device equipped with an interactive educational content program for infants that generates a custom character by applying to at least one of the plurality of layers.
본 발명에 따른 유아용 인터렉티브 교육 콘텐츠 프로그램이 탑재된 전자장치는 상기 소스 캐릭터를 포함하도록 사전에 제작된 교육용 콘텐츠를 더 포함할 수 있고, 사용자의 요청에 응답하여 상기 교육용 콘텐츠에 포함된 상기 소스 캐릭터를 상기 커스텀 캐릭터로 대체할 수 있다. 상기 교육용 콘텐츠는 상기 소스 캐릭터를 포함하는 에니메이션 또는 전자책을 포함할 수 있다.The electronic device equipped with the interactive educational content program for infants according to the present invention may further include educational content pre-made to include the source character, and the source character included in the educational content in response to a user request. It can be replaced with the custom character. The educational content may include an animation or e-book containing the source character.
본 발명에 따르면 상기 소스 캐릭터를 구성하는 상기 복수의 레이어들 중 적어도 어느 하나에는 모션효과가 반영될 수 있다.According to the present invention, a motion effect may be reflected on at least one of the plurality of layers constituting the source character.
본 발명에 따른 유아용 인터렉티브 교육 콘텐츠 프로그램이 탑재된 전자장치는 상기 캔버스의 일측에 위치하고, 사용자가 상기 소스 캐릭터를 구성하는 복수의 레이어들 중 적어도 어느 하나를 사용자가 선택할 수 있는 레이어 선택 아이콘들을 더 포함할 수 있다.The electronic device equipped with the interactive educational content program for infants according to the present invention is located on one side of the canvas, and further includes layer selection icons for a user to select at least one of a plurality of layers constituting the source character can do.
본 발명에 따른 유아용 인터렉티브 교육 콘텐츠 프로그램이 탑재된 전자장치는 사용자에 의한 커스텀 캐릭터의 생성을 통해 교육용 콘텐츠에 대한 사용자의 흥미를 지속적으로 유도할 수 있는 효과가 있다.The electronic device equipped with the interactive educational content program for infants according to the present invention has an effect of continuously inducing the user's interest in educational content through the creation of a custom character by the user.
특히, 동일한 교육용 콘텐츠를 반복 재생하더라도, 사용자에 의해 매번 색다른 커스텀 캐릭터를 생성할 수 있기 때문에 지속적으로 흥미를 갖도록 유도할 수 있는 효과가 있다. 이를 통해, 교육용 콘텐츠에 대한 사용자의 집중력을 향상시킬 수 있고, 효과적인 교육이 가능한 효과가 있다.In particular, even if the same educational content is repeatedly played, since the user can generate a different custom character each time, there is an effect that can be induced to be continuously interesting. Through this, it is possible to improve the user's concentration on educational content, and effective education is possible.
본 발명의 효과는 이상에서 언급된 것들에 한정되지 않으며, 언급되지 아니한 다른 효과들은 아래의 기재로부터 당업자에게 명확하게 이해될 수 있을 것이다.The effects of the present invention are not limited to those mentioned above, and other effects not mentioned will be clearly understood by those skilled in the art from the following description.
도 1은 본 발명의 실시예에 따른 유아용 인터렉티브 교육 콘텐츠 프로그램이 탑재된 전자장치를 포함하는 교육 시스템의 개략도이다.1 is a schematic diagram of an educational system including an electronic device equipped with an interactive educational content program for infants according to an embodiment of the present invention.
도 2 내지 도 13는 본 발명의 실시예에 따른 유아용 인터렉티브 교육 콘텐츠 프로그램의 각 구성화면을 나타낸 이미지이다.2 to 13 are images showing each configuration screen of the interactive educational content program for children according to an embodiment of the present invention.
<부호의 설명><Description of code>
28 : 캔버스 30 : 소스 캐릭터28: canvas 30: source character
32 : 커스텀 캐릭터 36 : 컬러 아이콘32: custom character 36: color icon
44 : 적용 아이콘44: Apply icon
본 발명에 관한 설명은 구조적 내지 기능적 설명을 위한 실시예에 불과하므로, 본 발명의 권리범위는 본문에 설명된 실시예에 의하여 제한되는 것으로 해석되어서는 아니 된다. 즉, 실시예는 다양한 변경이 가능하고 여러 가지 형태를 가질 수 있으므로 본 발명의 권리범위는 기술적 사상을 실현할 수 있는 균등물들을 포함하는 것으로 이해되어야 한다. 또한, 본 발명에서 제시된 목적 또는 효과는 특정 실시예가 이를 전부 포함하여야 한다거나 그러한 효과만을 포함하여야 한다는 의미는 아니므로, 본 발명의 권리범위는 이에 의하여 제한되는 것으로 이해되어서는 아니 될 것이다.Since the description of the present invention is only an example for structural or functional description, the scope of the present invention should not be interpreted as being limited by the examples described in the text. That is, since the embodiments can be variously changed and have various forms, it should be understood that the scope of the present invention includes equivalents capable of realizing technical ideas. In addition, the purpose or effect presented in the present invention does not mean that a specific embodiment should include all of them or only such an effect, and the scope of the present invention should not be understood as being limited thereby.
이때, 본 발명은 컴퓨터가 읽을 수 있는 기록매체에 컴퓨터가 읽을 수 있는 코드로서 구현될 수 있고, 컴퓨터가 읽을 수 있는 기록 매체는 컴퓨터 시스템에 의하여 읽혀질 수 있는 데이터가 저장되는 모든 종류의 기록 장치를 포함한다. 컴퓨터가 읽을 수 있는 기록 매체의 예로는 ROM, RAM, CD-ROM, 자기 테이프, 플로피 디스크, 광 데이터 저장 장치 등이 있으며, 또한, 캐리어 웨이브(예를 들어 인터넷을 통한 전송)의 형태로 구현되는 것도 포함한다. 또한, 컴퓨터가 읽을 수 있는 기록 매체는 네트워크로 연결된 컴퓨터 시스템에 분산되어, 분산 방식으로 컴퓨터가 읽을 수 있는 코드가 저장되고 실행될 수 있다.In this case, the present invention may be embodied as computer readable codes on a computer readable recording medium, and the computer readable recording medium includes all kinds of recording devices in which data readable by a computer system is stored. Includes. Examples of computer-readable recording media include ROM, RAM, CD-ROM, magnetic tapes, floppy disks, optical data storage devices, etc., and are also implemented in the form of carrier waves (for example, transmission over the Internet). Also includes. In addition, the computer-readable recording medium can be distributed over network coupled computer systems so that the computer readable code is stored and executed in a distributed fashion.
또한, 사용되는 모든 용어들은 다르게 정의되지 않는 한, 본 발명이 속하는 분야에서 통상의 지식을 가진 자에 의해 일반적으로 이해되는 것과 동일한 의미를 가진다. 일반적으로 사용되는 사전에 정의되어 있는 용어들은 관련 기술의 문맥상 가지는 의미와 일치하는 것으로 해석되어야 하며, 본 출원에서 명백하게 정의하지 않는 한 이상적이거나 과도하게 형식적인 의미를 지니는 것으로 해석될 수 없다.In addition, all terms used have the same meaning as generally understood by a person skilled in the art to which the present invention pertains, unless otherwise defined. The terms defined in the commonly used dictionary should be interpreted as being consistent with the meanings in the context of related technologies, and cannot be interpreted as having ideal or excessively formal meanings unless explicitly defined in the present application.
후술하는 본 발명의 실시예는 유아용 인터렉티브 교육 콘텐츠 프로그램이 탑재된 전자장치에 관한 것으로, 보다 상세하게는 캐릭터, 색칠, 동요, 동화, 애니메이션과 같은 오락적인 요소와 언어, 행동교정과 같은 교육적인 요소를 결합시켜 어린 아이들의 흥미를 지속적으로 유발할 수 있는 유아용 인터렉티브 교육 콘텐츠 프로그램이 탑재된 전자장치에 관한 것이다. 참고로, 유아는 0세부터 6세까지의 미취학 아동을 지칭할 수 있다.An embodiment of the present invention described later relates to an electronic device equipped with an interactive educational content program for infants, and more specifically, entertaining elements such as characters, coloring, nursery rhymes, animation, and educational elements such as language and behavior correction. It relates to an electronic device equipped with an interactive educational content program for infants that can continuously stimulate the interest of young children by combining. For reference, infants may refer to preschool children from 0 to 6 years old.
이를 위해, 본 발명의 실시예에는 화면의 일측에 위치하고, 계층적 구조를 갖는 복수의 레이어들로 구성된 소스 캐릭터, 화면의 타측에 위치하는 캔버스 및 화면의 하단에 위치하는 복수의 컬러 아이콘들을 포함할 수 있고, 사용자는 복수의 컬러 아이콘들을 이용하여 캔버스를 자유롭게 색칠할 수 있고, 사용자의 요청에 응답하여 채색된 캔버스를 소스 캐릭터를 구성하는 복수의 레이어들 중 적어도 어느 하나에 적용하여 커스텀 캐릭터를 생성할 수 있다. 또한, 소스 캐릭터를 포함하도록 사전에 제작된 교육용 콘텐츠 예컨대, 애니메이션 또는 전자책에서 소스 캐릭터를 커스텀 캐릭터로 대체하여 제공할 수도 있다. 이를 통해, 사용자의 흥미를 효과적으로 유도할 수 있다.To this end, an embodiment of the present invention includes a source character composed of a plurality of layers having a hierarchical structure located on one side of the screen, a canvas located on the other side of the screen, and a plurality of color icons located at the bottom of the screen. The user can freely color the canvas using a plurality of color icons, and generate a custom character by applying the colored canvas to at least one of a plurality of layers constituting the source character in response to the user's request can do. In addition, it may be provided by replacing the source character with a custom character in educational content, for example, animation or e-book, which has been previously produced to include the source character. Through this, it is possible to effectively induce interest of the user.
본 발명의 실시예에 따른 유아용 인터렉티브 교육 콘텐츠 프로그램은 사용자에게 다양한 포멧을 제공될 수 있으며, 후술하는 본 발명의 실시예에서는 설명의 편의를 위해 프로그램이 사용자에게 어플리케이션 포멧으로 제공되는 경우를 예시하여 설명하기로 한다. 또한, 유아용 인터렉티브 교육 콘텐츠 프로그램이 탑재된 전자장치는 입출력수단을 구비한 다양한 전자기기를 사용할 수 있으며, 후술하는 본 발명의 실시예에서는 설명의 편의를 위해 터치스크린을 구비한 모바일 단말기(예컨대, 스마트폰)인 경우를 예시하여 설명하기로 한다.The interactive educational content program for infants according to an embodiment of the present invention may provide various formats to a user, and in the embodiment of the present invention described later, a program is provided to the user in an application format for convenience of explanation. I will do it. In addition, an electronic device equipped with an interactive educational content program for infants may use various electronic devices equipped with input / output means, and in the embodiment of the present invention described later, a mobile terminal having a touch screen (for example, smart) Phone) will be described as an example.
이하, 도면을 참조하여 본 발명의 실시예에 따른 유아용 인터렉티브 교육 콘텐츠 프로그램이 탑재된 전자장치에 대해 상세히 설명하기로 한다. 여기서, 도 1은 본 발명의 실시예에 따른 유아용 인터렉티브 교육 콘텐츠 프로그램이 탑재된 전자장치를 포함하는 교육 시스템의 개략도이다.Hereinafter, an electronic device equipped with an interactive educational content program for infants according to an embodiment of the present invention will be described in detail with reference to the drawings. Here, FIG. 1 is a schematic diagram of an educational system including an electronic device equipped with an interactive educational content program for infants according to an embodiment of the present invention.
도 1에 도시된 바와 같이, 본 발명의 실시예에 따른 교육 시스템은 교육용 콘텐츠를 사용자에게 제공하는 콘텐츠 관리 서버 및 교육용 콘텐츠를 소비하는 사용자 즉, 유아용 인터렉티브 교육 콘텐츠 프로그램이 탑재된 전자장치를 포함할 수 있다. 유아용 인터렉티브 교육 콘텐츠 프로그램은 콘텐츠 관리 서버에서 사용자의 개인 단말기(즉, 전자장치)로 전송되어 설치된 것일 수 있다. 콘텐츠 관리 서버와 유아용 인터렉티브 교육 콘텐츠 프로그램이 탑재된 전자장치는 유무선 통신망을 통해 상호간 데이터를 주고 받을 수 있다. 이때, 데이터는 교육용 콘텐츠, 사용자 정보, 과금 정보등을 포함할 수 있다.As shown in FIG. 1, the educational system according to an embodiment of the present invention includes a content management server providing educational content to a user and a user consuming educational content, that is, an electronic device equipped with an interactive educational content program for infants. You can. The interactive educational content program for infants may be installed by being transmitted from the content management server to the user's personal terminal (ie, electronic device). An electronic device equipped with a content management server and an interactive educational content program for infants can exchange data with each other through a wired or wireless communication network. At this time, the data may include educational content, user information, and billing information.
콘텐츠 관리 서버는 콘텐츠 관리부, 사용자 관리부 및 과금 관리부를 포함할 수 있다. 콘텐츠 관리부는 복수의 교육 콘텐츠들을 저장하고, 사용자의 요청에 응답하여 저장된 교육 콘텐츠들을 사용자의 단말기 즉, 유아용 인터렉티브 교육 콘텐츠 프로그램이 탑재된 전자장치로 전송할 수 있다. 사용자 관리부는 콘텐츠 관리 서버에 접속하는 사용자에 대한 정보를 저장 및 관리할 수 있다. 여기서, 사용자 정보는 인적 정보, 시스템에서 제공하는 교육용 콘텐츠의 소비량에 대한 정보, 유아용 인터렉티브 교육 콘텐츠 프로그램의 활용량에 대한 정보등을 포함할 수 있다. 과금 관리부는 유아용 인터렉티브 교육 콘텐츠 프로그램이 기본적으로 제공하는 교육용 콘텐츠 이외에 새로운 교육용 콘텐츠를 사용자가 콘텐츠 관리 서버로 요청할 때, 사용자에게 새로이 제공되는 교육용 콘텐츠에 상응하는 비용을 사용자에게 과금할 수 있다. 과금 수단은 현금 결재, 포인트 결재 등 공지된 다양한 수단을 모두 사용할 수 있다.The content management server may include a content management unit, a user management unit, and a billing management unit. The content management unit may store a plurality of educational contents and transmit the stored educational contents in response to a user's request to a user's terminal, that is, an electronic device equipped with an interactive educational content program for children. The user management unit may store and manage information about a user accessing the content management server. Here, the user information may include human information, information on consumption of educational content provided by the system, information on the utilization amount of the interactive educational content program for infants, and the like. When the user requests the new educational content to the content management server in addition to the educational content basically provided by the interactive educational content program for infants, the billing management unit may charge the user a cost corresponding to the newly provided educational content. As the billing method, various known means such as cash payment and point payment can be used.
이하, 도면을 참조하여 본 발명의 실시예에 따른 유아용 인터렉티브 교육 콘텐츠 프로그램에 대해 상세히 설명하기로 한다. 여기서, 도 2 내지 도 13는 본 발명의 실시예에 따른 유아용 인터렉티브 교육 콘텐츠 프로그램의 각 구성화면을 나타낸 이미지이다.Hereinafter, an interactive educational content program for infants according to an embodiment of the present invention will be described in detail with reference to the drawings. Here, FIGS. 2 to 13 are images showing each configuration screen of the interactive educational content program for infants according to an embodiment of the present invention.
도 2는 본 발명의 실시예에 따른 유아용 인터렉티브 교육 콘텐츠 프로그램의 제1화면(100)을 나타낸 것으로, 제1화면(100)은 시작화면일 수 있다. 본 실시예에 따른 프로그램이 탑재된 전자장치는 제1화면(100)을 표시하는 동안 사용자에게 배경음악을 제공할 수 있다. 제1화면(100)의 좌측 상단에는 종료 아이콘(10)이 위치할 수 있고, 우측 상단에는 시작 아이콘(12)이 위치할 수 있다. 사용자가 종료 아이콘(10)을 선택하면 본 실시예에 따른 프로그램을 종료할 수 있고, 사용자가 시작 아이콘(12)을 선택하면 후술하는 제2화면(200)으로 화면이 전환될 수 있다.2 illustrates a first screen 100 of an interactive educational content program for infants according to an embodiment of the present invention, and the first screen 100 may be a start screen. The electronic device equipped with the program according to the present exemplary embodiment may provide background music to the user while displaying the first screen 100. The end icon 10 may be located in the upper left of the first screen 100, and the start icon 12 may be located in the upper right. When the user selects the end icon 10, the program according to the present embodiment can be terminated, and when the user selects the start icon 12, the screen can be switched to the second screen 200 described later.
도 3은 본 발명의 실시예에 따른 유아용 인터렉티브 교육 콘텐츠 프로그램의 제2화면(200)을 나타낸 것으로, 제2화면(200)은 본 실시예에 따른 프로그램에서 제공하는 교육용 콘텐츠들 중 어느 하나를 선택할 수 있는 선택화면일 수 있다. 본 실시예에 따른 프로그램이 탑재된 전자장치는 제2화면(200)을 표시하는 동안 사용자에게 배경음악을 제공할 수 있다. 이때, 제2화면(200)에서 제공되는 배경음악은 이전 화면에서 제공되는 배경음악과 동일하거나, 또는 템포, 악기 등이 상이한 배경음악일 수 있다.3 shows a second screen 200 of an interactive educational content program for infants according to an embodiment of the present invention, and the second screen 200 selects any one of educational content provided by the program according to the present embodiment It may be a selection screen. The electronic device equipped with the program according to the present exemplary embodiment may provide background music to the user while displaying the second screen 200. At this time, the background music provided on the second screen 200 may be the same as the background music provided on the previous screen, or a background music having a different tempo, musical instrument, or the like.
제2화면(200)의 좌측 상단에는 되돌리기 아이콘(14)이 위치할 수 있고, 우측 상단에는 뮤트(mute) 아이콘(16)이 위치할 수 있다. 사용자가 되돌리기 아이콘(14)을 선택하면 이전화면 즉, 제1화면(100)으로 화면이 전환될 수 있고, 사용자가 뮤트 아이콘(16)을 선택하면 재생 음량의 온/오프(on/off)를 선택할 수 있다. 즉, 사용자는 뮤트 아이콘(16)을 통해 배경음악 출력 여부를 선택할 수 있다.A revert icon 14 may be located at the upper left of the second screen 200, and a mute icon 16 may be located at the upper right. When the user selects the revert icon 14, the screen can be switched to the previous screen, that is, the first screen 100, and when the user selects the mute icon 16, the playback volume is turned on / off. You can choose. That is, the user can select whether to output background music through the mute icon 16.
제2화면(200)의 중심부 일측에는 본 실시예에 따른 프로그램에서 제공되는 교육용 콘텐츠들 중 애니메이션을 선택할 수 있는 제1콘텐츠 아이콘(18)이 위치할 수 있고, 타측에는 교육용 콘텐츠들 중 전자책(E-book)을 선택할 수 있는 제2콘텐츠 아이콘(20)이 위치할 수 있다. 그리고, 제1콘텐츠 아이콘(18) 및 제2콘텐츠 아이콘(20) 하단에는 본 실시예에 따른 프로그램에서 제공되는 캐릭터들을 소개하기 위한 제3콘텐츠 아이콘(22)이 위치할 수 있다. 사용자가 제1콘텐츠 아이콘(18), 제2콘텐츠 아이콘(20) 및 제3콘텐츠 아이콘(22)을 각각 선택하면 후술하는 제3화면(300), 제8화면(800) 및 제11화면(1100)으로 각각 화면이 전환될 수 있다.A first content icon 18 for selecting animation among educational contents provided by the program according to the present embodiment may be located at one side of the center of the second screen 200, and an electronic book (e.g. E-book) may be located on the second content icon (20). In addition, a third content icon 22 for introducing characters provided by the program according to the present embodiment may be positioned below the first content icon 18 and the second content icon 20. When the user selects the first content icon 18, the second content icon 20, and the third content icon 22, respectively, the third screen 300, the eighth screen 800, and the eleventh screen 1100 to be described later. ), Each screen can be switched.
도 4는 본 발명의 실시예에 따른 유아용 인터렉티브 교육 콘텐츠 프로그램의 제3화면(300)을 나타낸 것으로, 본 실시예에 따른 프로그램에서 제공하는 복수의 애니메이션들 중 어느 하나를 선택할 수 있는 선택화면일 수 있다. 본 실시예에 따른 프로그램이 탑재된 전자장치는 제3화면(300)을 표시하는 동안 사용자에게 배경음악을 제공할 수 있다. 이때, 제3화면(300)에서 제공되는 배경음악은 이전 화면에서 제공되는 배경음악과 동일하거나, 또는 템포, 악기 등이 상이한 배경음악일 수 있다. 제3화면(300)도 제2화면(200)과 마찬가지로 좌측 상단 및 우측 상단에 각각 되돌리기 아이콘(14) 및 뮤트 아이콘(16)이 위치할 수 있다.4 illustrates a third screen 300 of an interactive educational content program for infants according to an embodiment of the present invention, and may be a selection screen capable of selecting any one of a plurality of animations provided by the program according to the present embodiment have. The electronic device equipped with the program according to the present exemplary embodiment may provide background music to the user while displaying the third screen 300. At this time, the background music provided on the third screen 300 may be the same as the background music provided on the previous screen, or a background music having a different tempo, musical instrument, or the like. Like the second screen 200, the third screen 300 may also have a revert icon 14 and a mute icon 16 located at the upper left and upper right, respectively.
본 실시예에서는 프로그램이 두 개의 애니메이션을 제공하는 경우를 예시하였으나, 본 실시예에 따른 프로그램에서 제공되는 애니메이션의 종류는 사용자의 필요에 따라 콘텐츠 관리 서버(도 1 참조)에 업데이트 즉, 새로운 애니메이션을 요청할 수 있다. 한편, 사용자가 새로운 애니메이션을 요청하는 시점 또는 업데이트된 애니메이션을 재생하는 시점에서 콘텐츠 관리 서버는 사용자에게 과금을 요청할 수 있다.In this embodiment, the case in which the program provides two animations has been exemplified, but the type of animation provided in the program according to the present embodiment is updated to the content management server (see FIG. 1) according to the user's needs, that is, a new animation. You can ask. Meanwhile, the content management server may request the user to charge at a time when the user requests a new animation or when an updated animation is played.
제3화면(300)에서 보여지는 복수의 애니메이션들 중 사용자가 어느 하나를 선택하면 후술하는 제4화면(400)으로 화면이 전환될 수 있다. 이하에서는, 제3화면(300)에서 보여지는 복수의 애니메이션들 중 'ALPHABET SONG'을 선택한 경우를 예시하여 설명하기로 한다.When a user selects one of a plurality of animations displayed on the third screen 300, the screen may be switched to the fourth screen 400 described later. Hereinafter, a case where 'ALPHABET SONG' is selected among a plurality of animations shown on the third screen 300 will be described as an example.
도 5는 본 발명의 실시예에 따른 유아용 인터렉티브 교육 콘텐츠 프로그램의 제4화면(400)을 나타낸 것으로, 사용자에 의해 선택된 애니메이션의 재생 형태를 선택할 수 있는 선택화면일 수 있다. 본 실시예에 따른 프로그램이 탑재된 전자장치는 제4화면(400)을 표시하는 동안 사용자에게 배경음악을 제공할 수 있다. 이때, 제4화면(400)에서 제공되는 배경음악은 이전 화면에서 제공되는 배경음악과 동일하거나, 또는 템포, 악기 등이 상이한 배경음악일 수 있다. 제4화면(400)도 제2화면(200)과 마찬가지로 좌측 상단 및 우측 상단에 각각 되돌리기 아이콘(14) 및 뮤트 아이콘(16)이 위치할 수 있다.5 illustrates a fourth screen 400 of an interactive educational content program for infants according to an embodiment of the present invention, and may be a selection screen capable of selecting a playback form of an animation selected by a user. The electronic device equipped with the program according to the present embodiment may provide background music to the user while displaying the fourth screen 400. At this time, the background music provided on the fourth screen 400 may be the same as the background music provided on the previous screen, or a background music having a different tempo, musical instrument, or the like. Like the second screen 200, the fourth screen 400 may have a revert icon 14 and a mute icon 16 located at the upper left and upper right, respectively.
제4화면(400)의 일측에는 본 실시예에 따른 프로그램에서 제공하는 애니메이션을 원본 그대로 재생하는 제1재생 아이콘(24)이 위치할 수 있고, 타측에는 본 실시예에 따른 프로그램에서 제공하는 애니메이션의 일부 예컨대, 등장 캐릭터를 사용자의 의도에 따라 편집한 후 재생하는 제2재생 아이콘(26)이 위치할 수 있다. 사용자가 제2재생 아이콘(26)을 선택하면 후술하는 제5화면(500)으로 화면이 전환될 수 있다.On one side of the fourth screen 400, a first play icon 24 for reproducing the animation provided by the program according to this embodiment as it is may be located, and on the other side of the animation provided by the program according to the present embodiment For example, a second play icon 26 that edits and plays the character according to the user's intention may be located. When the user selects the second play icon 26, the screen may be switched to the fifth screen 500, which will be described later.
도 6은 본 발명의 실시예에 따른 유아용 인터렉티브 교육 콘텐츠 프로그램의 제5화면(500)을 나타낸 것으로, 애니메이션에 등장하는 캐릭터들 중 사용자의 의도를 반영하여 편집하고자 하는 편집 대상 캐랙터 즉, 소스 캐릭터(30)를 선택할 수 있는 선택화면일 수 있다. 본 실시예에 따른 프로그램이 탑재된 전자장치는 제5화면(500)을 표시하는 동안 사용자에게 배경음악을 제공할 수 있다. 이때, 제5화면(500)에서 제공되는 배경음악은 이전 화면에서 제공되는 배경음악과 동일하거나, 또는 템포, 악기 등이 상이한 배경음악일 수 있다. 제5화면(500)도 제2화면(200)과 마찬가지로 좌측 상단 및 우측 상단에 각각 되돌리기 아이콘(14) 및 뮤트 아이콘(16)이 위치할 수 있다.FIG. 6 illustrates a fifth screen 500 of an interactive educational content program for infants according to an embodiment of the present invention. Among the characters appearing in the animation, a character to be edited reflecting the user's intention, that is, a source character ( 30) may be a selection screen for selecting. The electronic device equipped with the program according to the present exemplary embodiment may provide background music to the user while displaying the fifth screen 500. At this time, the background music provided on the fifth screen 500 may be the same as the background music provided on the previous screen, or a background music having a different tempo, musical instrument, or the like. Like the second screen 200, the fifth screen 500 may also have a revert icon 14 and a mute icon 16 located at the upper left and upper right, respectively.
본 실시예에서는 10개의 캐릭터들 중 2개의 캐릭터만 활성화된 경우를 예시하였으며, 캐릭터의 활성화 여부는 사용자에 의해 선택된 애니메이션의 등장 여부에 따라 결정될 수 있다. 즉, 제5화면(500)에서는 사용자에 의해 선택된 에니매이션에 등장하는 캐릭터들 중 어느 하나를 사용자가 선택할 수 있다. 활성화된 캐릭터는 컬러로 표시될 수 있고, 비활성화된 캐릭터는 회색조로 표시될 수 있으며, 사용자는 활성화된 캐릭터들 중 어느 하나를 선택할 수 있다.In this embodiment, only two of 10 characters are activated, and whether or not the character is activated may be determined according to whether an animation selected by the user appears. That is, the fifth screen 500 allows the user to select any one of the characters appearing in the animation selected by the user. The activated character may be displayed in color, the deactivated character may be displayed in grayscale, and the user may select any one of the activated characters.
제5화면(500)에서 보여지는 복수의 캐릭터들 중 어느 하나를 사용자가 선택하면 후술하는 제6화면(600)으로 화면이 전환될 수 있다. 이하에서는, 제5화면(500)에서 보여지는 복수의 캐릭터들 중 곰돌이 캐릭터를 선택한 경우를 예시하여 설명하기로 한다.When a user selects one of a plurality of characters shown on the fifth screen 500, the screen may be switched to the sixth screen 600, which will be described later. Hereinafter, a case where a bear character is selected from among a plurality of characters shown on the fifth screen 500 will be described as an example.
도 7 및 도 8은 본 발명의 실시예에 따른 유아용 인터렉티브 교육 콘텐츠 프로그램의 제6화면(600)을 나타낸 것으로, 도 7은 초기 화면을 나타낸 것이고, 도 8은 사용자에 의해 소정의 작업이 수행된 화면을 나타낸 것이다. 본 실시예에 따른 프로그램이 탑재된 전자장치는 제6화면(600)을 표시하는 동안 사용자에게 배경음악을 제공할 수 있다. 이때, 제6화면(600)에서 제공되는 배경음악은 이전 화면에서 제공되는 배경음악과 동일하거나, 또는 템포, 악기 등이 상이한 배경음악일 수 있다. 제6화면(600)은 사용자의 의도에 따라 제5화면(500)에서 선택된 캐릭터를 편집할 수 있는 편집화면일 수 있다. 이하, 설명의 편의를 위해 제5화면(500)에서 선택된 캐릭터를 '소스 캐릭터(30)'라 지칭하기로 한다. 본 실시예에서는 소스 캐릭터(30)의 일부 예컨대, 의상에 대해 사용자가 자유롭게 색칠하고, 사용자에 의해 채색된 캐릭터를 애니메이션에 반영하는 일련의 과정을 통해 애니메이션을 편집할 수 있다.7 and 8 illustrate a sixth screen 600 of an interactive educational content program for infants according to an embodiment of the present invention, FIG. 7 shows an initial screen, and FIG. 8 shows a predetermined operation performed by a user It shows the screen. The electronic device equipped with the program according to the present exemplary embodiment may provide background music to the user while displaying the sixth screen 600. At this time, the background music provided on the sixth screen 600 may be the same as the background music provided on the previous screen, or a background music having a different tempo, musical instrument, or the like. The sixth screen 600 may be an edit screen for editing a character selected on the fifth screen 500 according to a user's intention. Hereinafter, for convenience of description, the character selected on the fifth screen 500 will be referred to as a 'source character 30'. In this embodiment, a part of the source character 30, for example, the user can freely color the costume and edit the animation through a series of processes that reflect the character colored by the user in the animation.
제6화면(600)의 일측에는 소스 캐릭터(30)가 위치할 수 있고, 소스 캐릭터(30)는 계층적 구조를 갖는 복수의 레이어들로 구성될 수 있다. 여기서, 복수의 레이어들 각각은 소스 캐릭터(30)를 구성하는 단위 구성요소들에 각각 대응할 수 있다. 예를 들어, 복수의 레이어들 각각은 소스 캐릭터(30)의 머리, 팔, 다리, 의상 및 모자에 각각 대응할 수 있다. 또한, 소스 캐릭터(30)를 구성하는 복수의 레이어들 중 적어도 어느 하나에는 모션효과가 반영될 수 있다. 도면상에서 명확히 드러나지는 않으나, 소스 캐릭터(30)는 눈을 깜빡일 수 있다. 이를 통해, 사용자 즉, 유아의 흥미를 유발시킬 수 있다.The source character 30 may be located on one side of the sixth screen 600, and the source character 30 may be composed of a plurality of layers having a hierarchical structure. Here, each of the plurality of layers may correspond to unit components constituting the source character 30, respectively. For example, each of the plurality of layers may correspond to the head, arms, legs, costume, and hat of the source character 30, respectively. Also, a motion effect may be reflected on at least one of a plurality of layers constituting the source character 30. Although not clearly shown on the drawing, the source character 30 may blink. Through this, it is possible to induce interest of the user, that is, the infant.
제6화면(600)의 타측에는 사용자가 자유롭게 색칠할 수 있는 캔버스(28)가 위치할 수 있다. 캔버스(28)는 흰바탕의 사각 스케치북 형상을 가질 수 있다. 여기서, 사용자가 직접적으로 캐릭터를 색칠하지 않고, 색칠을 위한 별도의 캔버스(28)를 제공하는 것은 본 실시예에 따른 프로그램의 사용자가 유아이기 때문이다.On the other side of the sixth screen 600, a canvas 28 that can be freely painted by a user may be located. The canvas 28 may have a white background square sketchbook shape. Here, the user does not directly color the character and provides a separate canvas 28 for coloring because the user of the program according to the present embodiment is an infant.
제6화면(600)의 하단부에는 그리기 도구들이 위치할 수 있다. 그리기 도구들은 펜사이즈 조절 아이콘(34), 서로 다른 컬러를 갖는 복수의 컬러 아이콘(36)들 및 지우개 아이콘(38)을 포함할 수 있다. 제6화면(600)의 상단부에는 뒤로가기 아이콘(48), 캔버스 초기화 아이콘(40), 입력취소 아이콘(42), 적용 아이콘(44) 및 재생 아이콘(46)이 위치할 수 있다. 사용자가 뒤로가기 아이콘(48)을 선택하면 소스 캐릭터(30) 및 캔버스(28)에 적용된 내용을 모두 초기화 시킬 수 있다. 사용자가 캔버스 초기화 아이콘(40)을 선택하면 캔버스(28)에 적용된 내용을 초기화 시킬 수 있다. 사용자가 입력취소 아이콘(42)을 선택하면 사용자가 캔버스(28)에 적용한 내용들 즉, 사용자가 캔버스(28)에 색칠한 부분들 중 바로 직전 또는 바로 직후의 상태로 되돌릴 수 있다.Drawing tools may be located at the bottom of the sixth screen 600. Drawing tools may include a pen size adjustment icon 34, a plurality of color icons 36 having different colors, and an eraser icon 38. On the upper part of the sixth screen 600, a back icon 48, a canvas initialization icon 40, an input cancel icon 42, an application icon 44, and a play icon 46 may be located. When the user selects the back icon 48, the contents applied to the source character 30 and the canvas 28 can be initialized. When the user selects the canvas initialization icon 40, contents applied to the canvas 28 can be initialized. When the user selects the cancel input icon 42, the contents applied by the user to the canvas 28, that is, immediately before or immediately after the parts painted by the user on the canvas 28, may be returned.
사용자가 적용 아이콘(44)을 선택하면 색칠된 캔버스(28')가 소스 캐릭터(30)를 구성하는 복수의 레이어들 중 적어도 어느 하나의 레이어에 적용될 수 있으며, 이를 통해 커스텀 캐릭터(32)를 생성할 수 있다. 각 레이어에 정의된 대상 예컨대, 소스 캐릭터(30)의 의상과 캔버스(28)는 서로 다른 사이즈를 갖기 때문에 맵핑을 통해 색칠된 캔버스(28')의 일부분이 각 레이어의 정의된 대상에 반영될 수 있다. 예를들어, 소스 캐릭터(30)의 의상이 정의된 레이어와 색칠된 캔버스(28')를 중첩하였을 때, 색칠된 캔버스(28')에서 의상과 중첩되는 영역이 소스 캐릭터(30)의 의상에 반영될 수 있다. 이때, 복수의 레이어들 중 색칠된 캔버스(28')가 적용될 적어도 어느 하나의 레이어는 사전에 설정되어 있거나, 또는 사용자가 직접 적용될 레이어를 선택할 수도 있다. 이를 위해, 도면에 도시되지는 않았지만, 캔버스(28)의 일측에는 소스 캐릭터(30)를 구성하는 복수의 레이어들 중 적어도 어느 하나를 사용자가 선택할 수 있는 레이어 선택 아이콘이 위치할 수 있다.When the user selects the apply icon 44, the colored canvas 28 'can be applied to at least one of a plurality of layers constituting the source character 30, thereby creating a custom character 32 can do. Since the objects defined in each layer, for example, the clothes and canvas 28 of the source character 30 have different sizes, a portion of the canvas 28 ', which is colored through mapping, can be reflected in the defined objects of each layer. have. For example, when the layer on which the costume of the source character 30 is defined and the colored canvas 28 'are overlapped, an area overlapping the costume on the colored canvas 28' is applied to the costume of the source character 30. Can be reflected. At this time, at least one of the plurality of layers to which the colored canvas 28 'is to be applied is set in advance, or the user may select a layer to be applied directly. To this end, although not illustrated in the drawing, a layer selection icon that allows a user to select at least one of a plurality of layers constituting the source character 30 may be located on one side of the canvas 28.
사용자가 재생 아이콘(46)을 선택하면 소스 캐릭터(30)를 포함하도록 사전에 제작된 애니메이션에서 소스 캐릭터(30)가 커스텀 캐릭터(32)로 대체된 에니매이션을 재생할 수 있다(도 9 참조). 사전 제작된 에니매이션에서 소스 캐릭터(30)를 커스텀 캐릭터(32)로 대체하는 것은 유니티(unity)를 통해 구현이 가능하다. 참고로, 유니티는 통합개발환경(Integrated Development Environment, IDE) 기술로서, 다양한 플랫폼을 지원하고, 가격이 저렴하다는 장점이 있다.When the user selects the play icon 46, the animation in which the source character 30 is replaced with the custom character 32 in the previously produced animation to include the source character 30 may be played (see FIG. 9). Replacing the source character 30 with the custom character 32 in the pre-made animation can be implemented through unity. For reference, Unity is an integrated development environment (IDE) technology, which supports various platforms and has an advantage of low price.
사용자가 재생 아이콘(46)을 선택하면 후술하는 제7화면(700)으로 화면이 전환될 수 있다.When the user selects the play icon 46, the screen may be switched to the seventh screen 700 described later.
도 9는 본 발명의 실시예에 따른 유아용 인터렉티브 교육 콘텐츠 프로그램의 제7화면(700)을 나타낸 것으로, 커스템 캐릭터가 반영된 애니메이션의 한 장면을 나타낸 것이다. 도 9를 참조하면, 사용자에 의해 제작된 커스텀 캐릭터(32)가 본 실시예에 따른 프로그램에서 제공하는 애니메이션에 그대로 반영된 것을 확인할 수 있다.9 shows a seventh screen 700 of an interactive educational content program for infants according to an embodiment of the present invention, and shows a scene of an animation in which a custom character is reflected. Referring to FIG. 9, it can be seen that the custom character 32 produced by the user is reflected in the animation provided by the program according to the present embodiment.
도 10은 본 발명의 실시예에 따른 유아용 인터렉티브 교육 콘텐츠 프로그램의 제8화면(800)을 나타낸 것으로, 사용자가 제2화면(200)에서 제2콘텐츠 아이콘(20)을 선택하면 제8화면(800)으로 화면이 전환될 수 있다. 제8화면(800)은 본 실시예에 따른 프로그램에서 제공하는 복수의 전자책들 중 어느 하나를 선택할 수 있는 선택화면일 수 있다. 본 실시예에 따른 프로그램이 탑재된 전자장치는 제8화면(800)을 표시하는 동안 사용자에게 배경음악을 제공할 수 있다. 이때, 제8화면(800)에서 제공되는 배경음악은 이전 화면에서 제공되는 배경음악과 동일하거나, 또는 템포, 악기 등이 상이한 배경음악일 수 있다. 제8화면(800)도 제2화면(200)과 마찬가지로 좌측 상단 및 우측 상단에 각각 되돌리기 아이콘(14) 및 뮤트 아이콘(16)이 위치할 수 있다.FIG. 10 illustrates an eighth screen 800 of an interactive educational content program for infants according to an embodiment of the present invention. When a user selects the second content icon 20 on the second screen 200, the eighth screen 800 ) To switch the screen. The eighth screen 800 may be a selection screen capable of selecting any one of a plurality of e-books provided by the program according to the present embodiment. The electronic device equipped with the program according to the present exemplary embodiment may provide background music to the user while displaying the eighth screen 800. At this time, the background music provided on the eighth screen 800 may be the same as the background music provided on the previous screen, or a background music having a different tempo, musical instrument, or the like. Like the second screen 200, the eighth screen 800 may have a revert icon 14 and a mute icon 16 located at the upper left and upper right, respectively.
본 실시예에 따른 프로그램에서 제공되는 전자책의 종류는 사용자의 필요에 따라 콘텐츠 관리 서버(도 1 참조)에 업데이트 즉, 새로운 전자책을 요청할 수 있다. 한편, 사용자가 새로운 전자책을 요청하는 시점 또는 업데이트된 전자책을 재생하는 시점에서 콘텐츠 관리 서버는 사용자에게 과금을 요청할 수 있다.The type of the e-book provided in the program according to the present embodiment may request an update, that is, a new e-book, to the content management server (see FIG. 1) according to the needs of the user. On the other hand, when the user requests a new e-book or when the updated e-book is played, the content management server may request the user to charge.
제8화면(800)에서 보여지는 복수의 전자책들 중 어느 하나를 선택하면 후술하는 제9화면(900)으로 화면이 전환될 수 있다. 이하에서는, 제8화면(800)에서 보여지는 복수의 전자책들 중 '목욕놀이'을 선택한 경우를 예시하여 설명하기로 한다.When one of the plurality of e-books shown on the eighth screen 800 is selected, the screen may be switched to the ninth screen 900 to be described later. Hereinafter, a case where 'bath play' is selected among a plurality of e-books shown on the eighth screen 800 will be described as an example.
도 11은 본 발명의 실시예에 따른 유아용 인터렉티브 교육 콘텐츠 프로그램의 제9화면(900)을 나타낸 것으로, 사용자에 의해 선택된 전자책의 재생 형태를 선택할 수 있는 선택화면일 수 있다. 본 실시예에 따른 프로그램이 탑재된 전자장치는 제9화면(900)을 표시하는 동안 사용자에게 배경음악을 제공할 수 있다. 이때, 제9화면(900)에서 제공되는 배경음악은 이전 화면에서 제공되는 배경음악과 동일하거나, 또는 템포, 악기 등이 상이한 배경음악일 수 있다. 제9화면(900)도 제2화면(200)과 마찬가지로 좌측 상단 및 우측 상단에 각각 되돌리기 아이콘(14) 및 뮤트 아이콘(16)이 위치할 수 있다.11 illustrates a ninth screen 900 of an interactive educational content program for infants according to an embodiment of the present invention, and may be a selection screen capable of selecting a playback form of an e-book selected by a user. The electronic device equipped with the program according to the present exemplary embodiment may provide background music to the user while displaying the ninth screen 900. At this time, the background music provided on the ninth screen 900 may be the same as the background music provided on the previous screen, or a background music having a different tempo, musical instrument, or the like. Like the second screen 200, the ninth screen 900 may have a revert icon 14 and a mute icon 16 located at the upper left and upper right, respectively.
제9화면(900)의 일측에는 본 실시예에 따른 프로그램에서 제공하는 전자책을 원본 그대로 재생하는 제3재생 아이콘(50)이 위치할 수 있고, 타측에는 본 실시예에 따른 프로그램에서 제공하는 전자책의 일부 예컨대, 등장 캐릭터를 사용자의 의도에 따라 편집한 후 재생하는 제4재생 아이콘(52)이 위치할 수 있다. 사용자가 제4재생 아이콘(52)을 선택하면 제5화면(500)으로 화면이 전환될 수 있다.On one side of the ninth screen 900, a third play icon 50 for reproducing the electronic book provided by the program according to the present embodiment as it is may be located, and on the other side, the electronic provided by the program according to the present embodiment A portion of the book, for example, the fourth play icon 52, which is played after editing the character according to the user's intention, may be located. When the user selects the fourth play icon 52, the screen may be switched to the fifth screen 500.
이후, 상술한 제5화면(500) 및 제6화면(600) 설명한 과정을 수행하여 커스텀 캐릭터(32)를 생성할 수 있다. 한편, 사용자가 선택한 전자책에 등장하는 캐릭터가 한명이라면, 캐릭터 선택 화면 즉, 제5화면(500)을 스킵할 수도 있다.Thereafter, the above-described fifth screen 500 and sixth screen 600 may be performed to generate a custom character 32. Meanwhile, if there is only one character appearing in the e-book selected by the user, the character selection screen, that is, the fifth screen 500 may be skipped.
사용자가 제6화면(600)에서 재생 아이콘(46)을 선택하면 후술하는 제10화면(1000)으로 화면이 전환될 수 있다.When the user selects the play icon 46 on the sixth screen 600, the screen may be switched to the tenth screen 1000, which will be described later.
도 12는 본 발명의 실시예에 따른 유아용 인터렉티브 교육 콘텐츠 프로그램의 제10화면(1000)을 나타낸 것으로, 커스텀 캐릭터(32)가 반영된 전자책의 한 장면을 나타낸 것이다. 도 12를 참조하면, 사용자에 의해 제작된 커스텀 캐릭터(32)가 본 실시예에 따른 프로그램에서 제공하는 전자책에 그대로 반영된 것을 확인할 수 있다.FIG. 12 shows a tenth screen 1000 of an interactive educational content program for toddlers according to an embodiment of the present invention, and shows a scene of an e-book in which the custom character 32 is reflected. Referring to FIG. 12, it can be confirmed that the custom character 32 produced by the user is reflected in the e-book provided by the program according to the present embodiment.
도 13은 본 발명의 실시예에 따른 유아용 인터렉티브 교육 콘텐츠 프로그램의 제11화면(1100)을 나타낸 것으로, 사용자가 제2화면(200)에서 제3콘텐츠 아이콘(22)을 선택하면 제11화면(1100)으로 화면이 전환될 수 있다. 제11화면(1100)은 본 실시예에 따른 프로그램에서 제공하는 복수의 캐릭터들을 소개하기 위한 화면일 수 있다. 본 실시예에 따른 프로그램이 탑재된 전자장치는 제8화면(800)을 표시하는 동안 사용자에게 배경음악을 제공할 수 있다. 이때, 제11화면(1100)에서 제공되는 배경음악은 이전 화면에서 제공되는 배경음악과 동일하거나, 또는 템포, 악기 등이 상이한 배경음악일 수 있다. 제11화면(1100)도 제2화면(200)과 마찬가지로 좌측 상단 및 우측 상단에 각각 되돌리기 아이콘(14) 및 뮤트 아이콘(16)이 위치할 수 있다.FIG. 13 illustrates an eleventh screen 1100 of an interactive educational content program for infants according to an embodiment of the present invention. When the user selects the third content icon 22 from the second screen 200, the eleventh screen 1100 ) To switch the screen. The eleventh screen 1100 may be a screen for introducing a plurality of characters provided by the program according to the present embodiment. The electronic device equipped with the program according to the present exemplary embodiment may provide background music to the user while displaying the eighth screen 800. At this time, the background music provided on the eleventh screen 1100 may be the same as the background music provided on the previous screen, or a background music having a different tempo, musical instrument, or the like. Like the second screen 200, the eleventh screen 1100 may have a revert icon 14 and a mute icon 16 positioned at the upper left and upper right, respectively.
제11화면(1100)은 본 실시예에 따른 프로그램에서 제공하는 교육용 콘텐츠 즉, 애니메이션 및 전자책에 등장하는 캐릭터들을 소개하기 위한 것으로, 제11화면(1100) 하단에 나열된 캐릭터들의 얼굴 이미지를 선택하면 해당 캐릭터의 전체 형상과 특징이 표시된다.The eleventh screen 1100 is for introducing educational contents provided by the program according to the present embodiment, that is, characters appearing in animations and e-books, and selecting face images of characters listed at the bottom of the eleventh screen 1100 The overall shape and characteristics of the character are displayed.
상술한 바와 같이 본 발명의 실시예에 따르면, 사용자에 의한 커스텀 캐릭터(32)의 생성을 통해 교육용 콘텐츠에 대한 사용자의 흥미를 지속적으로 유도할 수 있다. 특히, 동일한 교육용 콘텐츠를 반복 재생하더라도, 사용자에 의해 매번 색다른 커스텀 캐릭터(32)를 생성할 수 있기 때문에 지속적으로 흥미를 갖도록 유도할 수 있다. 이를 통해, 교육용 콘텐츠에 대한 사용자의 집중력을 향상시킬 수 있고, 효과적인 교육이 가능하다.As described above, according to the embodiment of the present invention, the user's interest in educational content can be continuously induced through the creation of the custom character 32 by the user. In particular, even if the same educational content is repeatedly played, since the user can generate a unique custom character 32 each time, it can be induced to be continuously interested. Through this, it is possible to improve the user's concentration on educational content, and effective education is possible.
본 명세서에서 설명되는 실시 예와 첨부된 도면은 본 발명에 포함되는 기술적 사상의 일부를 예시적으로 설명하는 것에 불과하다. 따라서, 본 명세서에 개시된 실시 예는 본 발명의 기술적 사상을 한정하기 위한 것이 아니라 설명하기 위한 것이므로, 이러한 실시 예에 의하여 본 발명의 기술 사상의 범위가 한정되는 것은 아님은 자명하다. 본 발명의 명세서 및 도면에 포함된 기술적 사상의 범위 내에서 당업자가 용이하게 유추할 수 있는 변형 예와 구체적인 실시 예는 모두 본 발명의 권리범위에 포함되는 것으로 해석되어야 할 것이다.The embodiments described in the present specification and the accompanying drawings are merely illustrative of some of the technical spirit included in the present invention. Therefore, the embodiments disclosed in the present specification are not intended to limit the technical spirit of the present invention, but to explain the present invention, it is obvious that the scope of the technical spirit of the present invention is not limited by these embodiments. Within the scope of the technical spirit included in the specification and drawings of the present invention, modifications and specific embodiments that can be easily inferred by those skilled in the art should be interpreted as being included in the scope of the present invention.

Claims (5)

  1. 화면의 일측에 위치하고, 계층적 구조를 갖는 복수의 레이어들로 구성된 소스 캐릭터; 상기 화면의 타측에 위치하는 캔버스; 및 상기 화면의 하단에 위치하는 복수의 컬러 아이콘들을 포함하고,A source character located on one side of the screen and composed of a plurality of layers having a hierarchical structure; A canvas located on the other side of the screen; And a plurality of color icons located at the bottom of the screen,
    사용자는 상기 복수의 컬러 아이콘들을 이용하여 상기 캔버스를 자유롭게 색칠하고, 사용자의 요청에 응답하여 상기 채색된 캔버스를 상기 소스 캐릭터를 구성하는 상기 복수의 레이어들 중 적어도 어느 하나에 적용하여 커스텀 캐릭터를 생성하는, 유아용 인터렉티브 교육 콘텐츠 프로그램이 탑재된 전자장치.The user freely paints the canvas using the plurality of color icons, and generates a custom character by applying the colored canvas to at least one of the plurality of layers constituting the source character in response to a user request. Electronic devices equipped with interactive educational content programs for infants.
  2. 제1항에 있어서,According to claim 1,
    상기 소스 캐릭터를 포함하도록 사전에 제작된 교육용 콘텐츠를 더 포함하고, 사용자의 요청에 응답하여 상기 교육용 콘텐츠에 포함된 상기 소스 캐릭터를 상기 커스텀 캐릭터로 대체하는, 유아용 인터렉티브 교육 콘텐츠 프로그램이 탑재된 전자장치.An electronic device equipped with an interactive educational content program for infants, further comprising educational content pre-made to include the source character, and replacing the source character included in the educational content with the custom character in response to a user's request .
  3. 제2항에 있어서,According to claim 2,
    상기 교육용 콘텐츠는 상기 소스 캐릭터를 포함하는 에니메이션 또는 전자책을 포함하는, 유아용 인터렉티브 교육 콘텐츠 프로그램이 탑재된 전자장치.The educational content includes an animation or e-book that includes the source character, an electronic device equipped with an interactive educational content program for infants.
  4. 제1항에 있어서, According to claim 1,
    상기 소스 캐릭터를 구성하는 상기 복수의 레이어들 중 적어도 어느 하나에는 모션효과가 반영된, 유아용 인터렉티브 교육 콘텐츠 프로그램이 탑재된 전자장치.At least one of the plurality of layers constituting the source character is an electronic device equipped with an interactive educational content program for children, in which a motion effect is reflected.
  5. 제1항에 있어서, According to claim 1,
    상기 캔버스의 일측에 위치하고, 사용자가 상기 소스 캐릭터를 구성하는 복수의 레이어들 중 적어도 어느 하나를 사용자가 선택할 수 있는 레이어 선택 아이콘들을 더 포함하는, 유아용 인터렉티브 교육 콘텐츠 프로그램이 탑재된 전자장치.An electronic device equipped with an interactive educational content program for children, further comprising layer selection icons positioned on one side of the canvas and allowing the user to select at least one of a plurality of layers constituting the source character.
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