WO2020073205A1 - Game icon display method, related device, and computer-readable storage medium - Google Patents

Game icon display method, related device, and computer-readable storage medium Download PDF

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Publication number
WO2020073205A1
WO2020073205A1 PCT/CN2018/109536 CN2018109536W WO2020073205A1 WO 2020073205 A1 WO2020073205 A1 WO 2020073205A1 CN 2018109536 W CN2018109536 W CN 2018109536W WO 2020073205 A1 WO2020073205 A1 WO 2020073205A1
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WO
WIPO (PCT)
Prior art keywords
game
information set
updated
display effect
display
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Application number
PCT/CN2018/109536
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French (fr)
Chinese (zh)
Inventor
李森林
Original Assignee
深圳市欢太科技有限公司
Oppo广东移动通信有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 深圳市欢太科技有限公司, Oppo广东移动通信有限公司 filed Critical 深圳市欢太科技有限公司
Priority to CN201880097915.5A priority Critical patent/CN112740167A/en
Priority to PCT/CN2018/109536 priority patent/WO2020073205A1/en
Publication of WO2020073205A1 publication Critical patent/WO2020073205A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/14Digital output to display device ; Cooperation and interconnection of the display device with other functional units

Definitions

  • the invention relates to the technical field of mobile terminals, in particular to a game icon display method, a mobile terminal and a computer-readable storage medium.
  • Mini-games can be displayed in the game lobby.
  • the display interface of the game lobby can display a variety of mini-game icons. Users can click the mini-game icon to enter the mini-game interface.
  • the game name, game type and the number of people playing the game are generally displayed on the small game icon.
  • the information display of the small game icon is relatively simple.
  • Embodiments of the present application provide a game icon display method, related devices, and computer-readable storage media, which can enrich information displayed on game icons.
  • a first aspect of an embodiment of the present application provides a game icon display method, including:
  • a second aspect of an embodiment of the present application provides a game icon display device that is applied to a mobile terminal.
  • the game icon display device includes an update unit, a determination unit, and a display unit, where:
  • the update unit is configured to update the game achievement information set of the first game after entering the game lobby, where the first game is any one of a plurality of games displayed in the game lobby;
  • the determining unit is configured to determine the display effect of the updated game achievement information set
  • the display unit is configured to display the updated game achievement information set on the icon of the first game with the display effect of the updated game achievement information set.
  • a third aspect of embodiments of the present application provides a mobile terminal, including a processor and a memory, where the memory is used to store one or more programs, the one or more programs are configured to be executed by the processor, the The procedure includes performing some or all of the steps as described in any method of the first aspect of the embodiments of the present application.
  • a fourth aspect of embodiments of the present application provides a computer-readable storage medium for storing a computer program for electronic data exchange, wherein the computer program causes a computer to execute the first aspect of the embodiment of the present application Part or all of the steps described in any method.
  • a fifth aspect of an embodiment of the present application provides a computer program product.
  • the computer program product includes a non-transitory computer-readable storage medium that stores a computer program.
  • the computer program is operable to cause a computer to execute In one aspect, some or all of the steps described in any method.
  • the game achievement information set of the first game is updated, and the first game is any one of a plurality of games displayed in the game lobby; the updated game is determined Display effect of the achievement information set; displaying the updated game achievement information set with the updated display effect of the game achievement information set on the icon of the first game.
  • the embodiment of the present application can update the game achievement information of the game displayed in the game lobby every time the game lobby is entered, and enrich the information displayed on the game icon.
  • the user can intuitively see the game achievement information from the game icon. Stimulate users' interest in clicking the game and increase user activity.
  • FIG. 1 is a schematic flowchart of a game icon display method disclosed in an embodiment of the present application.
  • FIG. 2 is a schematic diagram of a display interface of a game hall disclosed in an embodiment of the present application.
  • FIG. 3 is a schematic flowchart of another game icon display method disclosed in an embodiment of the present application.
  • FIG. 4 is a schematic structural diagram of a game icon display device disclosed in an embodiment of the present application.
  • FIG. 5 is a schematic structural diagram of a mobile terminal disclosed in an embodiment of the present application.
  • FIG. 6 is a schematic structural diagram of yet another mobile terminal disclosed in an embodiment of the present application.
  • the mobile terminals involved in the embodiments of the present application may include various handheld devices with wireless communication functions, in-vehicle devices, wearable devices, computing devices, or other processing devices connected to a wireless modem, and various forms of user equipment (User Equipment, UE), Mobile Station (MS), terminal device, etc.
  • UE User Equipment
  • MS Mobile Station
  • terminal device etc.
  • the above-mentioned devices are collectively referred to as mobile terminals.
  • FIG. 1 is a schematic flowchart of a game icon display method disclosed in an embodiment of the present application. As shown in FIG. 1, the game icon display method includes the following steps.
  • the mobile terminal After entering the game lobby, the mobile terminal updates the game achievement information set of the first game.
  • the first game is any one of the multiple games displayed in the game lobby.
  • the game achievement information set of the first game may include various achievements obtained by the user in the first game. If the first game is a match-up game, the game achievement information set of the first game may include the cumulative number of games, the cumulative game wins, the game win rate, the average opponent's rank, the average opponent win rate, and the cumulative game number ranking , Cumulative game win ranking, game win rate ranking, opponent's average rank ranking, opponent's average win rate ranking, etc.
  • the ranking of the cumulative number of matches, the ranking of the cumulative wins, the ranking of the match win rate, and the ranking of the average opponent win rate can be the ranking among all game friends, or the ranking among all friends in a certain area, or It can be a ranking among all friends of a certain server, or a ranking among friends of social games.
  • the game achievement information set of the first game may include the cumulative number of games, the cumulative game wins, the game win rate, the cumulative game number ranking, the cumulative game wins ranking, Ranking of match win percentage, etc.
  • FIG. 2 is a schematic diagram of a display interface of a game hall disclosed in an embodiment of the present application.
  • the game lobby display interface displays six game icons, namely "Game A”, “Game B”, “Game C”, “Game D”, “Game E”, “Game F ".
  • the game achievement information displayed on the icon of "Game A” is “points 13999, ranking 15th in the region”
  • the game achievement information displayed on the icon of “Game B” is "85.5% winning rate, ranking 143th in the region”
  • the game achievement information displayed on the icon of "Game C” is “Bronze Rank, 58% win rate”
  • the game achievement information displayed on the icon of "Game D” is "Cumulative 150,000 kills, ranking 8th in the region”
  • the game achievement information displayed on the icon of "Game E” is "You have not yet achieved any achievements”
  • the game achievement information displayed on the icon of "Game F” is "You have obtained 10 MVPs last week”.
  • each time the game lobby enters the game lobby the number and contents of the set of game achievement information for each game may change. Therefore, each time the mobile terminal enters the game lobby, the mobile terminal needs to update the game achievement information collection of all games displayed in the lobby, so that each time the user enters the game lobby, he can obtain the latest game achievement information of each game.
  • the mobile terminal determines the display effect of the updated game achievement information set.
  • the display effects of game achievement information may include scroll display, refresh display, bold display, color display, animation effect, underline display, and One or more combinations in the emoticon display.
  • the mobile terminal may determine the display effect of each game achievement information in the updated game achievement information set according to the type of game achievement information.
  • the mobile terminal displays the updated game achievement information set on the icon of the first game with the display effect of the updated game achievement information set.
  • the mobile terminal selects a preset number of game achievement information from the updated game achievement information set of the first game for display.
  • the preset number may be set in advance and stored in the non-volatile memory of the mobile terminal. For example, the preset number may be set to 3, 2, or 1.
  • the mobile terminal selects a preset number of game achievement information from the updated game achievement information set of the first game to display, specifically:
  • the mobile terminal counts the achievement difficulty of each game achievement information in the updated game achievement information set of the first game, and selects and displays a preset number of game achievement information before the preset difficulty ranking is reached.
  • the difficulty of reaching each game achievement information can be determined according to the number of users who have achieved the game achievement information.
  • the more users (accounts) that achieve the game achievement the lower the difficulty of achieving the game achievement information; the fewer users (accounts) that achieve the game achievement, the game achievement information is achieved The higher the difficulty.
  • the user can also set the number of game achievement information sets displayed on the icon of the first game and the corresponding display effects on the setting interface of the game lobby.
  • step 102 may specifically include the following steps:
  • the type of the first game achievement information acquired by the mobile terminal, and the first achievement information is any one of the updated game achievement information sets;
  • the mobile terminal determines the display effect corresponding to the first game achievement information type according to the correspondence between the game achievement information type and the display effect.
  • step 103 may specifically include the following steps:
  • the mobile terminal displays the first game achievement information on the icon of the first game with a display effect corresponding to the type of the first game achievement information.
  • the updated game achievement information set may include multiple game achievement information, and each game achievement information may determine a corresponding display effect according to its type.
  • the types of game achievement information may include game duration achievements, game round achievements, game win rate achievements, game score achievements, game segment achievements, game title achievement quantity achievements, and so on.
  • the display effects corresponding to the game time achievements and game round achievements are bold display and scroll display; the display effects corresponding to the game win rate achievements are underlined display and scroll display; the display effects corresponding to the game score achievements are animated effect and scroll Display; the display effect corresponding to the number of achievements in the title of the game is to add emoticon display and scroll display.
  • the implementation of this application can display the game achievement information according to the type of game achievement information, so that the user can quickly identify the type of game achievement according to the display effect.
  • step 102 may specifically include the following steps:
  • the mobile terminal obtains the game achievement value corresponding to the first game achievement information, and the first achievement information is any one of the updated game achievement information sets;
  • the mobile terminal determines that the game achievement value corresponding to the first game achievement information falls within the first game achievement value interval;
  • the mobile terminal determines the display effect corresponding to the first game achievement value interval according to the correspondence between the game achievement value interval and the display effect;
  • step 103 may specifically include the following steps:
  • the mobile terminal displays the first game achievement information on the icon of the first game with a display effect corresponding to the first game achievement value interval.
  • game achievement information it can be measured by a numerical value, for example, game points, game rounds, cumulative game duration, and so on.
  • the display effect can be distinguished according to the numerical value of the game achievements, so as to motivate players to achieve new achievements and increase the players' interest and enthusiasm.
  • the value range of the first game achievement is 0-100, and the corresponding display effect is bold display and yellow display; the value range of the first game achievement is 101-500, and the corresponding display effect is plus expression display and orange Display; the value range of the first game achievement is greater than 500, and the corresponding display effects are animated display and red display.
  • the first game achievement information includes user achievement information and game task achievement information.
  • the user achievement information may include cumulative game time, cumulative game number, cumulative wins, win rate, cumulative game time ranking, cumulative game number ranking, cumulative win ranking, winning rate ranking, etc.
  • the game task achievement information may include the number of times the cumulative number of kills in the game reaches 10 times, the cumulative number of goals, the cumulative number of titles (for example, MVP title, assist king title), and so on.
  • the corresponding display effects may also be different.
  • the game achievement information of the game displayed in the game lobby can be updated every time the game lobby is entered, enriching the information displayed on the game icon, and the user can intuitively see the game achievement information from the game icon , Can stimulate the user's interest in clicking the game, improve user activity.
  • FIG. 3 is a schematic flowchart of another game icon display method disclosed in an embodiment of the present application. As shown in FIG. 3, the game icon display method includes the following steps.
  • the mobile terminal After entering the game lobby, the mobile terminal updates the game achievement information set of the first game.
  • the first game is any one of the multiple games displayed in the game lobby.
  • the mobile terminal determines the display effect of the updated game achievement information set.
  • the mobile terminal displays the updated game achievement information set on the icon of the first game with the display effect of the updated game achievement information set.
  • steps 301 to 303 in the embodiment of the present application reference may be made to steps 101 to 103 shown in FIG. 1, and details are not described here.
  • the mobile terminal updates the game evaluation information set of the first game.
  • the mobile terminal after entering the game lobby, updates the game evaluation information set of the first game.
  • the game evaluation information set may include multiple pieces of game evaluation information, and each piece of game evaluation information may include one or more combinations of text evaluation information, static image evaluation information, animated image evaluation information, and expression evaluation information.
  • the game evaluation information set may also include the number of comments, and the number of comments may specifically include the number of comments of various types, for example, the number of good reviews, the number of bad reviews, and so on.
  • the number and content of the game evaluation information set of the first game may change, so each time the mobile terminal enters the game lobby, it needs to update the game evaluation information set of the first game. So that each time the user enters the game lobby, he can obtain the latest game evaluation information for each game.
  • the user can decide whether to enter the game for experience based on the game evaluation information of the game.
  • step 304 and step 301 can be performed simultaneously.
  • the mobile terminal determines the display effect of the updated game evaluation information set.
  • the display effect of the game evaluation information may be various.
  • the display effect of the game evaluation information may include scroll display, refresh display, bold display, color display, animation effect, underline display, and One or more combinations in the emoticon display.
  • the mobile terminal may determine the display effect of each game evaluation information in the updated game evaluation information set according to the type of game evaluation information.
  • step 305 and step 302 may be performed simultaneously.
  • the mobile terminal displays the updated game evaluation information set on the icon of the first game with the display effect of the updated game evaluation information set.
  • the mobile terminal selects a preset number of game evaluation information from the updated game evaluation information set of the first game for display.
  • the preset number may be set in advance and stored in the non-volatile memory of the mobile terminal. For example, the preset number may be set to 3, 2, or 1.
  • the mobile terminal selects a preset number of game evaluation information from the updated game evaluation information set of the first game to display, specifically:
  • the mobile terminal counts the number of likes of each game evaluation information in the updated game evaluation information set of the first game, and selects a preset number of game evaluation information ranked before the preset number of likes to display.
  • the user can also set the number of game evaluation information sets displayed on the icon of the first game and the corresponding display effects on the setting interface of the game lobby. For example, if the number of game evaluation information displayed on the icon of the first game is 3, the game evaluation information that can be scrolled and displayed on the icon of the first game is the top three game evaluation information, and the number of likes is ranked No.
  • the game evaluation information of one is displayed with a red display effect
  • the game evaluation information with the second rank of likes is displayed with an orange display effect
  • the game evaluation information with the third rank of likes is displayed with a yellow display effect.
  • step 306 and step 303 can be performed simultaneously.
  • step 305 may specifically include the following steps:
  • the mobile terminal determines that the display effect of the game evaluation information set is refresh display.
  • Step 306 may specifically include the following steps:
  • the mobile terminal displays the number of game evaluation information sets in a refreshed display on the icon of the first game.
  • the number of game evaluation information sets of the first game can be understood as the number of player (user) evaluations of the first game.
  • the more the number of evaluations the more popular the game.
  • the user can know the popularity of the first game according to the number of evaluations of the first game.
  • the number of evaluations of the first game can be refreshed and displayed, and the user can see the number of evaluations of the first game in real time, so that the user can accurately know the popularity of the first game.
  • the refresh frequency of the refresh display can be set in advance, for example, it can be set to refresh every 1 second, refresh every 2 seconds, refresh every 3 seconds, and so on. Among them, the refresh rate of different games can be different. For games with a slower change in the number of evaluations, the refresh frequency can be set lower. For games with a faster change in the number of evaluations, the refresh frequency can be different. The setting is higher.
  • step 305 Before performing step 305, the following steps may also be performed:
  • the mobile terminal obtains the number of likes for each piece of game evaluation information in the game evaluation information set;
  • the mobile terminal ranks each piece of game evaluation information in the game evaluation information set according to the number of likes from high to low, and determines that the number of likes ranks among the top N pieces of game evaluation information; N is a positive integer.
  • N can be set in advance, for example, set to 3 or 5 or 7, etc., which is not limited in the embodiments of the present application.
  • Step 305 may specifically include the following steps:
  • the mobile terminal determines that the display effect of the N pieces of game evaluation information is scroll display.
  • Step 306 may specifically include the following steps:
  • the mobile terminal displays the content of N pieces of game evaluation information in a scroll display on the icon of the first game.
  • scroll display refers to scroll display of N pieces of game evaluation information in the icon of the first game.
  • N 3
  • the N pieces of game evaluation information are the first game evaluation information, the second game evaluation information, and the third game evaluation information that are ranked in the top three in the number of likes.
  • the mobile terminal displays the first game evaluation information on the icon of the first game, displays the second game evaluation information on the icon of the first game two seconds later, and displays the icon of the first game two seconds later Display the third game evaluation information, and continue to display the first game evaluation information on the icon of the first game two seconds later.
  • the user can view the three hottest game comment information about the first game on the icon of the first game.
  • the embodiment of the present application adopts the effect of scrolling display to present the game review information, and can quickly display the essence of the game review on the icon of the game in a short time to help the user quickly understand the game through the game review.
  • the game evaluation information of the game displayed in the game lobby can be updated every time the game lobby is entered to enrich the information displayed on the game icon, and the user can intuitively see the game evaluation information from the game icon
  • the game evaluation information can provide the user with an intuitive impression of the game, assist the user in judging whether the game is worth entering, and can effectively help the user to identify the quality of the game and improve the user's game experience.
  • the mobile terminal includes a hardware structure and / or a software module corresponding to each function.
  • the present invention can be implemented in the form of hardware or a combination of hardware and computer software in combination with the units and algorithm steps of the examples described in the embodiments disclosed herein. Whether a function is executed by hardware or computer software driven hardware depends on the specific application and design constraints of the technical solution. Professional technicians can use different methods to implement the described functions for each specific application, but such implementation should not be considered beyond the scope of the present invention.
  • the embodiments of the present application may divide the functional unit of the mobile terminal according to the above method example, for example, each functional unit may be divided corresponding to each function, or two or more functions may be integrated into one processing unit.
  • the above integrated unit can be implemented in the form of hardware or software function unit. It should be noted that the division of units in the embodiments of the present application is schematic, and is only a division of logical functions, and there may be other division manners in actual implementation.
  • FIG. 4 is a schematic structural diagram of a game icon display device disclosed in an embodiment of the present application.
  • the game icon display device 400 is applied to a mobile terminal.
  • the game icon display device 400 includes an update unit 401, a determination unit 402, and a display unit 403, where:
  • the update unit 401 is used to update the collection of game achievement information of the first game after entering the game lobby.
  • the first game is any one of a plurality of games displayed in the game lobby.
  • the determining unit 402 is used to determine the display effect of the updated game achievement information set.
  • the display unit 403 is configured to display the updated game achievement information set on the icon of the first game with the display effect of the updated game achievement information set.
  • the determining unit 402 determines the display effect of the updated game achievement information set, specifically:
  • the determining unit 402 acquires the type of first game achievement information, where the first achievement information is any one of the updated game achievement information sets;
  • the determining unit 402 determines the display effect corresponding to the type of the first game achievement information according to the correspondence between the type of game achievement information and the display effect.
  • the display unit 403 displays the updated game achievement information set on the icon of the first game with the display effect of the updated game achievement information set, specifically:
  • the display unit 403 displays the first game achievement information on the icon of the first game with a display effect corresponding to the type of the first game achievement information.
  • the determining unit 402 determines the display effect of the updated game achievement information set, specifically:
  • the determining unit 402 acquires the game achievement value corresponding to the first game achievement information, and the first achievement information is any one of the updated game achievement information sets;
  • the determining unit 402 determines the first game achievement value interval that the game achievement value corresponding to the first game achievement information falls within;
  • the determining unit 402 determines the display effect corresponding to the first game achievement value interval according to the correspondence between the game achievement value interval and the display effect.
  • the display unit 403 displays the updated game achievement information set on the icon of the first game with the display effect of the updated game achievement information set, specifically:
  • the display unit 403 displays the first game achievement information on the icon of the first game with a display effect corresponding to the first game achievement value interval.
  • the first game achievement information includes user achievement information and game task achievement information.
  • the update unit 401 is also used to update the game evaluation information set of the first game.
  • the determining unit 402 is also used to determine the display effect of the updated game evaluation information set.
  • the display unit 403 is also used to display the updated game evaluation information set on the icon of the first game with the display effect of the updated game evaluation information set.
  • the determining unit 402 determines the display effect of the updated game evaluation information set, specifically:
  • the determining unit 402 determines that the display effect of the game evaluation information set is refresh display.
  • the display unit 403 displays the updated game evaluation information set on the icon of the first game with the display effect of the updated game evaluation information set, specifically:
  • the display unit 403 displays the number of game evaluation information sets in a refreshed display on the icon of the first game.
  • the game icon display device 400 further includes an obtaining unit 404 and a sorting unit 405;
  • the obtaining unit 404 is used to obtain the number of likes of each piece of game evaluation information in the game evaluation information set;
  • the sorting unit 405 is configured to rank each piece of game evaluation information in the game evaluation information set according to the number of likes from high to low, and determine the top N N pieces of game evaluation information; N is a positive integer;
  • the determining unit 402 determines the display effect of the updated game evaluation information set, specifically:
  • the determining unit 402 determines that the display effect of the N pieces of game evaluation information is scroll display
  • the display unit 403 displays the updated game evaluation information set on the icon of the first game with the display effect of the updated game evaluation information set, specifically:
  • the display unit 403 displays the content of N pieces of game evaluation information in a scroll display on the icon of the first game.
  • Implementing the game icon display device shown in FIG. 4 can update the game achievement information of the game displayed in the game hall each time the game hall is entered, enriching the information displayed on the game icon, the user can intuitively view the game icon Seeing the game achievement information can stimulate the user's interest in clicking the game and increase user activity.
  • FIG. 5 is a schematic structural diagram of a mobile terminal disclosed in an embodiment of the present application.
  • the mobile terminal 500 includes a processor 501 and a memory 502, wherein the mobile terminal 500 may further include a bus 503, the processor 501 and the memory 502 may be connected to each other through the bus 503, and the bus 503 may be a peripheral component Peripheral Component Interconnect (PCI) bus or Extended Industry Standard Architecture (EISA) bus, etc.
  • PCI Peripheral Component Interconnect
  • EISA Extended Industry Standard Architecture
  • the bus 503 can be divided into an address bus, a data bus, and a control bus. For ease of representation, only a thick line is used in FIG. 5, but it does not mean that there is only one bus or one type of bus.
  • the mobile terminal 500 may further include an input and output device 504, and the input and output device 504 may include a display screen, such as a liquid crystal display screen.
  • the memory 502 is used to store one or more programs containing instructions; the processor 501 is used to call the instructions stored in the memory 502 to perform some or all of the method steps in FIGS. 1 to 3 described above.
  • the game achievement information of the game displayed in the game lobby can be updated every time the game lobby is entered to enrich the information displayed on the game icon, and the user can intuitively see from the game icon
  • Game achievement information can stimulate the user's interest in clicking the game and increase user activity.
  • the mobile terminal may be any terminal device including a mobile phone, a tablet computer, a PDA (Personal Digital Assistant), a POS (Point of Sales), an in-vehicle computer, etc. Taking the mobile terminal as a mobile phone as an example:
  • the mobile phone includes: a radio frequency (Radio Frequency) circuit 910, a memory 920, an input unit 930, a display unit 940, a sensor 950, an audio circuit 960, a wireless fidelity (WiFi) module 970, a processor 980 , And power supply 990 and other components.
  • a radio frequency (Radio Frequency) circuit 910 the mobile phone includes: a radio frequency (Radio Frequency) circuit 910, a memory 920, an input unit 930, a display unit 940, a sensor 950, an audio circuit 960, a wireless fidelity (WiFi) module 970, a processor 980 , And power supply 990 and other components.
  • WiFi wireless fidelity
  • FIG. 6 does not constitute a limitation on the mobile phone, and may include more or fewer components than shown, or combine some components, or arrange different components.
  • the RF circuit 910 can be used for information reception and transmission.
  • the RF circuit 910 includes but is not limited to an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier (LNA), a duplexer, and the like.
  • the RF circuit 910 can also communicate with other devices through a wireless communication network.
  • the above wireless communication can use any communication standard or protocol, including but not limited to Global Mobile System (GSM), General Packet Radio Service (GPRS), Code Division Multiple Access (Code Division) Multiple Access (CDMA), Wideband Code Division Multiple Access (WCDMA), Long Term Evolution (LTE), Email, Short Message Service (SMS), etc.
  • GSM Global Mobile System
  • GPRS General Packet Radio Service
  • CDMA Code Division Multiple Access
  • WCDMA Wideband Code Division Multiple Access
  • LTE Long Term Evolution
  • Email Short Message Service
  • the memory 920 may be used to store software programs and modules.
  • the processor 980 executes various functional applications and data processing of the mobile phone by running the software programs and modules stored in the memory 920.
  • the memory 920 may mainly include a storage program area and a storage data area, where the storage program area may store an operating system, application programs required for at least one function, and the like; the storage data area may store data created according to the use of a mobile phone, and the like.
  • the memory 920 may include a high-speed random access memory, and may also include a non-volatile memory, such as at least one magnetic disk storage device, a flash memory device, or other volatile solid-state storage devices.
  • the input unit 930 can be used to receive input digital or character information, and generate key signal input related to user settings and function control of the mobile phone.
  • the input unit 930 may include a fingerprint recognition module 931 and other input devices 932.
  • the fingerprint recognition module 931 can collect fingerprint data on the user.
  • the input unit 930 may also include other input devices 932.
  • other input devices 932 may include, but are not limited to, one or more of a touch screen, a physical keyboard, function keys (such as volume control keys, switch keys, etc.), trackball, mouse, joystick, and so on.
  • the display unit 940 may be used to display information input by the user or information provided to the user and various menus of the mobile phone.
  • the display unit 940 may include a display screen 941.
  • the display screen 941 may be configured in the form of a liquid crystal display (Liquid Crystal) (LCD), an organic or inorganic light-emitting diode (Organic Light-Emitting Diode, OLED), or the like.
  • LCD liquid crystal display
  • OLED Organic Light-Emitting Diode
  • the mobile phone may further include at least one sensor 950, such as a light sensor, a motion sensor, a pressure sensor, a temperature sensor, and other sensors.
  • the light sensor may include an ambient light sensor (also called a light sensor) and a proximity sensor, wherein the ambient light sensor may adjust the backlight brightness of the mobile phone according to the brightness of the ambient light, thereby adjusting the brightness of the display screen 941, and the proximity sensor may When the mobile phone moves to the ear, the display 941 and / or backlight is turned off.
  • the accelerometer sensor can detect the magnitude of acceleration in various directions (generally three axes), and can detect the magnitude and direction of gravity when at rest, and can be used for applications that recognize mobile phone gestures (such as horizontal and vertical screen switching, magnetic force) Pose counter calibration), vibration recognition related functions (such as pedometer, tap), etc.
  • the mobile phone can also be configured with gyroscopes, barometers, hygrometers, thermometers, infrared sensors and other sensors, not repeated here.
  • the audio circuit 960, the speaker 961, and the microphone 962 can provide an audio interface between the user and the mobile phone.
  • the audio circuit 960 can transmit the received electrical signal converted into audio signals to the speaker 961, which is converted into a sound signal by the speaker 961; on the other hand, the microphone 962 converts the collected sound signal into an electrical signal, and the audio circuit 960 After receiving, it is converted into audio data, and then processed by the audio data playback processor 980, and then sent to, for example, another mobile phone through the RF circuit 910, or the audio data is played to the memory 920 for further processing.
  • WiFi is a short-distance wireless transmission technology.
  • a mobile phone can help users send and receive emails, browse web pages, and access streaming media. It provides users with wireless broadband Internet access.
  • FIG. 6 shows the WiFi module 970, it can be understood that it is not a necessary component of a mobile phone, and can be omitted as needed without changing the scope of the essence of the invention.
  • the processor 980 is the control center of the mobile phone, connects various parts of the entire mobile phone with various interfaces and lines, executes or executes the software programs and / or modules stored in the memory 920, and calls the data stored in the memory 920 to execute Various functions of the mobile phone and processing data, so as to monitor the mobile phone as a whole.
  • the processor 980 may include one or more processing units; preferably, the processor 980 may integrate an application processor and a modem processor, where the application processor mainly processes an operating system, a user interface, and application programs, etc.
  • the modem processor mainly handles wireless communication. It can be understood that the above-mentioned modem processor may not be integrated into the processor 980.
  • the mobile phone also includes a power supply 990 (such as a battery) that supplies power to various components.
  • a power supply 990 (such as a battery) that supplies power to various components.
  • the power supply can be logically connected to the processor 980 through the power management system, so as to realize functions such as charging, discharging, and power management through the power management system.
  • the mobile phone may further include a camera 9100.
  • the camera 9100 is used to capture images and videos, and transmit the captured images and videos to the processor 980 for processing.
  • the mobile phone can also have a Bluetooth module, etc., which will not be repeated here.
  • the method flow of each step may be implemented based on the structure of the mobile phone.
  • An embodiment of the present application further provides a computer storage medium, wherein the computer storage medium stores a computer program for electronic data exchange, which causes the computer to execute any of the game icon display methods described in the above method embodiments Part or all steps.
  • An embodiment of the present application also provides a computer program product, the computer program product includes a non-transitory computer-readable storage medium storing a computer program, the computer program is operable to cause the computer to execute as described in the above method embodiments Some or all steps of any game icon display method.
  • the disclosed device may be implemented in other ways.
  • the device embodiments described above are only schematic.
  • the division of the unit is only a logical function division.
  • there may be another division manner for example, multiple units or components may be combined or may Integration into another system, or some features can be ignored, or not implemented.
  • the displayed or discussed mutual coupling or direct coupling or communication connection may be indirect coupling or communication connection through some interfaces, devices or units, and may be in electrical or other forms.
  • the units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, they may be located in one place, or may be distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
  • each functional unit in each embodiment of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units may be integrated into one unit.
  • the above integrated unit can be implemented in the form of hardware or software function unit.
  • the integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it may be stored in a computer-readable memory.
  • the technical solution of the present invention can be embodied in the form of a software product in essence or a part that contributes to the existing technology or all or part of the technical solution, and the computer software product is stored in a memory.
  • a computer device which may be a personal computer, server, or network device, etc.
  • the aforementioned memory includes: U disk, Read-Only Memory (ROM, Read-Only Memory), Random Access Memory (RAM, Random Access Memory), mobile hard disk, magnetic disk or optical disk and other media that can store program codes.
  • the program may be stored in a computer-readable memory, and the memory may include: a flash disk , Read-Only Memory (English: Read-Only Memory, abbreviation: ROM), Random Access Device (English: Random Access Memory, abbreviation: RAM), magnetic disk or optical disk, etc.
  • ROM Read-Only Memory
  • RAM Random Access Device
  • magnetic disk or optical disk etc.

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Abstract

Provided is a game icon display method, a related device, and a computer-readable storage medium, wherein the method comprises: after entering the game lobby, the mobile terminal updates the game achievement information set of the first game, the first game is any one of a plurality of games displayed in the game lobby (101); the mobile terminal determines the display effect of the updated game achievement information set (102); the mobile terminal displays the updated game achievement information set on the icon of the first game with the display effect of the updated game achievement information set (103).

Description

游戏图标显示方法、相关设备以及计算机可读存储介质Game icon display method, related equipment and computer readable storage medium 技术领域Technical field
本发明涉及移动终端技术领域,具体涉及一种游戏图标显示方法、移动终端以及计算机可读存储介质。The invention relates to the technical field of mobile terminals, in particular to a game icon display method, a mobile terminal and a computer-readable storage medium.
背景技术Background technique
基于浏览器环境开发的小游戏,比如H5游戏(HTML5 game),由于具有无需下载,直接在线玩的优点,在手机等移动终端上得到了广泛的应用。小游戏可以游戏大厅内进行展示,游戏大厅的显示界面可以展示多种小游戏图标,用户点击小游戏图标,即可进入小游戏界面。Small games developed based on the browser environment, such as H5 games (HTML5 games), have the advantages of being directly downloaded online without downloading, and are widely used on mobile terminals such as mobile phones. Mini-games can be displayed in the game lobby. The display interface of the game lobby can display a variety of mini-game icons. Users can click the mini-game icon to enter the mini-game interface.
目前,小游戏图标上一般显示游戏名称、游戏类型和在玩游戏人数。小游戏图标的信息显示较为单一。At present, the game name, game type and the number of people playing the game are generally displayed on the small game icon. The information display of the small game icon is relatively simple.
发明内容Summary of the invention
本申请实施例提供了一种游戏图标显示方法、相关设备以及计算机可读存储介质,可以丰富游戏图标上显示的信息。Embodiments of the present application provide a game icon display method, related devices, and computer-readable storage media, which can enrich information displayed on game icons.
本申请实施例第一方面提供一种游戏图标显示方法,包括:A first aspect of an embodiment of the present application provides a game icon display method, including:
当进入游戏大厅后,更新第一游戏的游戏成就信息集合,所述第一游戏为所述游戏大厅内展示的多个游戏中的任一个;After entering the game lobby, update the game achievement information set of the first game, where the first game is any one of the multiple games displayed in the game lobby;
确定更新后的所述游戏成就信息集合的显示效果;Determine the display effect of the updated game achievement information set;
在所述第一游戏的图标上以所述更新后的所述游戏成就信息集合的显示效果显示所述更新后的所述游戏成就信息集合。Displaying the updated game achievement information set on the icon of the first game with the display effect of the updated game achievement information set.
本申请实施例第二方面提供一种游戏图标显示装置,所述游戏图标显示装置应用于移动终端,所述游戏图标显示装置包括更新单元、确定单元以及显示单元,其中:A second aspect of an embodiment of the present application provides a game icon display device that is applied to a mobile terminal. The game icon display device includes an update unit, a determination unit, and a display unit, where:
所述更新单元,用于当进入游戏大厅后,更新第一游戏的游戏成就信息集合,所述第一游戏为所述游戏大厅内展示的多个游戏中的任一个;The update unit is configured to update the game achievement information set of the first game after entering the game lobby, where the first game is any one of a plurality of games displayed in the game lobby;
所述确定单元,用于确定更新后的所述游戏成就信息集合的显示效果;The determining unit is configured to determine the display effect of the updated game achievement information set;
所述显示单元,用于在所述第一游戏的图标上以所述更新后的所述游戏成就信息集合的显示效果显示所述更新后的所述游戏成就信息集合。The display unit is configured to display the updated game achievement information set on the icon of the first game with the display effect of the updated game achievement information set.
本申请实施例第三方面提供一种移动终端,包括处理器以及存储器,所述存储器用于存储一个或多个程序,所述一个或多个程序被配置成由所述处理器执行,所述程序包括用于执行如本申请实施例第一方面任一方法中所描述的部分或全部步骤。A third aspect of embodiments of the present application provides a mobile terminal, including a processor and a memory, where the memory is used to store one or more programs, the one or more programs are configured to be executed by the processor, the The procedure includes performing some or all of the steps as described in any method of the first aspect of the embodiments of the present application.
本申请实施例第四方面提供一种计算机可读存储介质,所述计算机可读存储介质用于存储电子数据交换的计算机程序,其中,所述计算机程序使得计算机执行如本申请实施例第一方面任一方法中所描述的部分或全部步骤。A fourth aspect of embodiments of the present application provides a computer-readable storage medium for storing a computer program for electronic data exchange, wherein the computer program causes a computer to execute the first aspect of the embodiment of the present application Part or all of the steps described in any method.
本申请实施例第五方面提供一种计算机程序产品,所述计算机程序产品包括存储了计算机程序的非瞬时性计算机可读存储介质,所述计算机程序可操作来使计算机执行如本申请实施例第一方面任一方法中所描述的部分或全部步骤。A fifth aspect of an embodiment of the present application provides a computer program product. The computer program product includes a non-transitory computer-readable storage medium that stores a computer program. The computer program is operable to cause a computer to execute In one aspect, some or all of the steps described in any method.
本申请实施例中,当进入游戏大厅后,更新第一游戏的游戏成就信息集合,所述第一游戏为所述游戏大厅内展示的多个游戏中的任一个;确定更新后的所述游戏成就信息集合的显示效果;在所述第一游戏的图标上以所述更新后的所述游戏成就信息集合的显示效果显示所述更新后的所述游戏成就信息集合。In the embodiment of the present application, after entering the game lobby, the game achievement information set of the first game is updated, and the first game is any one of a plurality of games displayed in the game lobby; the updated game is determined Display effect of the achievement information set; displaying the updated game achievement information set with the updated display effect of the game achievement information set on the icon of the first game.
本申请实施例可以在每次进入游戏大厅时,对游戏大厅内展示的游戏的游戏成就信息进行更新,丰富游戏图标上显示的信息,用户可以从游戏图标上直观的看到游戏成就信息,可以激发用户点击游戏的兴趣,提高用户活跃度。The embodiment of the present application can update the game achievement information of the game displayed in the game lobby every time the game lobby is entered, and enrich the information displayed on the game icon. The user can intuitively see the game achievement information from the game icon. Stimulate users' interest in clicking the game and increase user activity.
附图说明BRIEF DESCRIPTION
为了更清楚地说明本申请实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。In order to more clearly explain the embodiments of the present application or the technical solutions in the prior art, the following will briefly introduce the drawings used in the description of the embodiments or the prior art. Obviously, the drawings in the following description are only These are some embodiments of the present invention. For those of ordinary skill in the art, without paying any creative labor, other drawings can be obtained based on these drawings.
图1是本申请实施例公开的一种游戏图标显示方法的流程示意图;1 is a schematic flowchart of a game icon display method disclosed in an embodiment of the present application;
图2是本申请实施例公开的一种游戏大厅的显示界面示意图;2 is a schematic diagram of a display interface of a game hall disclosed in an embodiment of the present application;
图3是本申请实施例公开的另一种游戏图标显示方法的流程示意图;3 is a schematic flowchart of another game icon display method disclosed in an embodiment of the present application;
图4是本申请实施例公开的一种游戏图标显示装置的结构示意图;4 is a schematic structural diagram of a game icon display device disclosed in an embodiment of the present application;
图5是本申请实施例公开的一种移动终端的结构示意图;5 is a schematic structural diagram of a mobile terminal disclosed in an embodiment of the present application;
图6是本申请实施例公开的又一种移动终端的结构示意图。6 is a schematic structural diagram of yet another mobile terminal disclosed in an embodiment of the present application.
具体实施方式detailed description
为了使本技术领域的人员更好地理解本发明方案,下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本发明一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有作出创造性劳动前提下所获得的所有其他实施例,都属于本发明保护的范围。In order to enable those skilled in the art to better understand the solutions of the present invention, the technical solutions in the embodiments of the present application will be described clearly and completely in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments are only It is a part of the embodiments of the present invention, but not all the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by a person of ordinary skill in the art without creative work fall within the protection scope of the present invention.
本发明的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别不同对象,而不是用于描述特定顺序。此外,术语“包括”和“具有”以及它们任何变形,意图在于覆盖不排他的包含。例如包含了一系列步骤或单元的过程、方法、系统、产品或设备没有限定于已列出的步骤或单元,而是可选地还包括没有列出的步骤或单元,或可选地还包括对于这些过程、方法、产品或设备固有的其他步骤或单元。The terms "first", "second", etc. in the description and claims of the present invention and the above drawings are used to distinguish different objects, not to describe a specific order. In addition, the terms "including" and "having" and any variations thereof are intended to cover non-exclusive inclusions. For example, a process, method, system, product, or device that includes a series of steps or units is not limited to the listed steps or units, but optionally includes steps or units that are not listed, or optionally also includes Other steps or units inherent to these processes, methods, products, or equipment.
在本文中提及“实施例”意味着,结合实施例描述的特定特征、结构或特性可以包含在本发明的至少一个实施例中。在说明书中的各个位置出现该短语并不一定均是指相同的实施例,也不是与其它实施例互斥的独立的或备选的实施例。本领域技术人员显式地和隐式地理解的是,本文所描述的实施例可以与其它实施例相结合。Reference herein to "embodiments" means that specific features, structures, or characteristics described in connection with the embodiments may be included in at least one embodiment of the present invention. The appearance of the phrase in various places in the specification does not necessarily refer to the same embodiment, nor is it an independent or alternative embodiment mutually exclusive of other embodiments. Those skilled in the art understand explicitly and implicitly that the embodiments described herein can be combined with other embodiments.
本申请实施例所涉及到的移动终端可以包括各种具有无线通信功能的手持设备、车载设备、可穿戴设备、计算设备或连接到无线调制解调器的其他处理设备,以及各种形式的用户设备(User Equipment,UE),移动台(Mobile Station,MS),终端设备(terminal device)等等。为方便描述,上面提到的设备统称为移动终端。The mobile terminals involved in the embodiments of the present application may include various handheld devices with wireless communication functions, in-vehicle devices, wearable devices, computing devices, or other processing devices connected to a wireless modem, and various forms of user equipment (User Equipment, UE), Mobile Station (MS), terminal device, etc. For convenience of description, the above-mentioned devices are collectively referred to as mobile terminals.
下面对本申请实施例进行详细介绍。The following describes the embodiments of the present application in detail.
请参阅图1,图1是本申请实施例公开的一种游戏图标显示方法的流程示 意图,如图1所示,该游戏图标显示方法包括如下步骤。Please refer to FIG. 1. FIG. 1 is a schematic flowchart of a game icon display method disclosed in an embodiment of the present application. As shown in FIG. 1, the game icon display method includes the following steps.
101,当进入游戏大厅后,移动终端更新第一游戏的游戏成就信息集合,第一游戏为游戏大厅内展示的多个游戏中的任一个。101. After entering the game lobby, the mobile terminal updates the game achievement information set of the first game. The first game is any one of the multiple games displayed in the game lobby.
本申请实施例中,第一游戏的游戏成就信息集合可以包括用户在第一游戏中获得的各种成就。若第一游戏为对战类游戏,则第一游戏的游戏成就信息集合可以包括累计对局局数、累计对局胜场、对局胜率、对手平均段位、对手平均胜率、累计对局局数排名、累计对局胜场排名、对局胜率排名、对手平均段位排名、对手平均胜率排名等。其中,累计对局局数排名、累计对局胜场排名、对局胜率排名、对手平均胜率排名可以是所有游戏好友之间的排名,也可以是某一个地区的所有好友之间的排名,也可以是某一个服务器的所有好友之间的排名,也可以是社交游戏好友之间的排名。若第一游戏为非对战类游戏则第一游戏的游戏成就信息集合可以包括累计对局局数、累计对局胜场、对局胜率、累计对局局数排名、累计对局胜场排名、对局胜率排名等。In the embodiment of the present application, the game achievement information set of the first game may include various achievements obtained by the user in the first game. If the first game is a match-up game, the game achievement information set of the first game may include the cumulative number of games, the cumulative game wins, the game win rate, the average opponent's rank, the average opponent win rate, and the cumulative game number ranking , Cumulative game win ranking, game win rate ranking, opponent's average rank ranking, opponent's average win rate ranking, etc. Among them, the ranking of the cumulative number of matches, the ranking of the cumulative wins, the ranking of the match win rate, and the ranking of the average opponent win rate can be the ranking among all game friends, or the ranking among all friends in a certain area, or It can be a ranking among all friends of a certain server, or a ranking among friends of social games. If the first game is a non-competition game, the game achievement information set of the first game may include the cumulative number of games, the cumulative game wins, the game win rate, the cumulative game number ranking, the cumulative game wins ranking, Ranking of match win percentage, etc.
其中,当进入游戏大厅后,游戏大厅的显示界面内可以展示多个游戏。比如,请参阅图2,图2是本申请实施例公开的一种游戏大厅的显示界面示意图。如图2所示,该游戏大厅的显示界面内显示了6个游戏的图标,分别为“游戏A”、“游戏B”、“游戏C”、“游戏D”、“游戏E”、“游戏F”。其中,“游戏A”的图标上显示的游戏成就信息为“积分13999,全区排名第15”、“游戏B”的图标上显示的游戏成就信息为“胜率85.7%,全区排名第143”、“游戏C”的图标上显示的游戏成就信息为“青铜段位,胜率58%”、“游戏D”的图标上显示的游戏成就信息为“累计击杀15万,全区排名第8”、“游戏E”的图标上显示的游戏成就信息为“您还未获得任何成就”、“游戏F”的图标上显示的游戏成就信息为“您上周累计获得10次MVP”。After entering the game lobby, multiple games can be displayed in the display interface of the game lobby. For example, please refer to FIG. 2, which is a schematic diagram of a display interface of a game hall disclosed in an embodiment of the present application. As shown in Figure 2, the game lobby display interface displays six game icons, namely "Game A", "Game B", "Game C", "Game D", "Game E", "Game F ". Among them, the game achievement information displayed on the icon of "Game A" is "points 13999, ranking 15th in the region", and the game achievement information displayed on the icon of "Game B" is "85.5% winning rate, ranking 143th in the region" , The game achievement information displayed on the icon of "Game C" is "Bronze Rank, 58% win rate", and the game achievement information displayed on the icon of "Game D" is "Cumulative 150,000 kills, ranking 8th in the region", The game achievement information displayed on the icon of "Game E" is "You have not yet achieved any achievements", and the game achievement information displayed on the icon of "Game F" is "You have obtained 10 MVPs last week".
由于游戏的游戏成就信息集合有多个,并且每次进入游戏大厅时,每个游戏的游戏成就信息集合的个数和内容都有可能会发生变化。因此,每次进入游戏大厅时,移动终端需要对大厅内展示的所有游戏的游戏成就信息集合进行更新,以使用户每次进入游戏大厅后,能够获取每个游戏的最新的游戏成就信息。There are multiple sets of game achievement information for the game, and each time the game lobby enters the game lobby, the number and contents of the set of game achievement information for each game may change. Therefore, each time the mobile terminal enters the game lobby, the mobile terminal needs to update the game achievement information collection of all games displayed in the lobby, so that each time the user enters the game lobby, he can obtain the latest game achievement information of each game.
102,移动终端确定更新后的游戏成就信息集合的显示效果。102. The mobile terminal determines the display effect of the updated game achievement information set.
本申请实施例中,游戏成就信息的显示效果可以有多种,比如,游戏成就 信息的显示效果可以包括滚动显示、刷新显示、加粗显示、加颜色显示、加动画效果、加下划线显示、加表情显示中的一种或多种组合。移动终端可以根据游戏成就信息的类型确定更新后的游戏成就信息集合中每个游戏成就信息的显示效果。In the embodiment of the present application, there may be multiple display effects of game achievement information. For example, the display effects of game achievement information may include scroll display, refresh display, bold display, color display, animation effect, underline display, and One or more combinations in the emoticon display. The mobile terminal may determine the display effect of each game achievement information in the updated game achievement information set according to the type of game achievement information.
103,移动终端在第一游戏的图标上以更新后的游戏成就信息集合的显示效果显示更新后的游戏成就信息集合。103. The mobile terminal displays the updated game achievement information set on the icon of the first game with the display effect of the updated game achievement information set.
本申请实施例中,由于第一游戏的图标占据的面积大小有限,在第一游戏的图标上显示的游戏成就信息集合的数量有限。一般而言,移动终端会从第一游戏的更新后的游戏成就信息集合中选择预设数量的游戏成就信息进行显示。其中,预设数量可以预先进行设定并存储在移动终端的非易失存储器中,比如,预设数量可以设置为3个、2个或1个。In the embodiment of the present application, since the area occupied by the icon of the first game is limited, the number of game achievement information sets displayed on the icon of the first game is limited. Generally speaking, the mobile terminal selects a preset number of game achievement information from the updated game achievement information set of the first game for display. The preset number may be set in advance and stored in the non-volatile memory of the mobile terminal. For example, the preset number may be set to 3, 2, or 1.
移动终端从第一游戏的更新后的游戏成就信息集合中选择预设数量的游戏成就信息进行显示,具体为:The mobile terminal selects a preset number of game achievement information from the updated game achievement information set of the first game to display, specifically:
移动终端统计第一游戏的更新后的游戏成就信息集合中各个游戏成就信息的达成难度,选择达成难度排名在预设数量之前的预设数量的游戏成就信息进行显示。The mobile terminal counts the achievement difficulty of each game achievement information in the updated game achievement information set of the first game, and selects and displays a preset number of game achievement information before the preset difficulty ranking is reached.
其中,各个游戏成就信息的达成难度可以根据该达成游戏成就信息的用户数来进行确定。一般而言,达成该游戏成就的用户数(账号数)越多,则该游戏成就信息的达成难度越低;达成该游戏成就的用户数(账号数)越少,则该游戏成就信息的达成难度越高。Among them, the difficulty of reaching each game achievement information can be determined according to the number of users who have achieved the game achievement information. Generally speaking, the more users (accounts) that achieve the game achievement, the lower the difficulty of achieving the game achievement information; the fewer users (accounts) that achieve the game achievement, the game achievement information is achieved The higher the difficulty.
可选的,用户还可以在游戏大厅的设置界面设置第一游戏的图标上显示的游戏成就信息集合的数量以及对应显示效果。Optionally, the user can also set the number of game achievement information sets displayed on the icon of the first game and the corresponding display effects on the setting interface of the game lobby.
可选的,步骤102具体可以包括如下步骤:Optionally, step 102 may specifically include the following steps:
(11)移动终端获取第一游戏成就信息的类型,第一成就信息为更新后的游戏成就信息集合中的任一个;(11) The type of the first game achievement information acquired by the mobile terminal, and the first achievement information is any one of the updated game achievement information sets;
(12)移动终端根据游戏成就信息类型与显示效果的对应关系确定与第一游戏成就信息的类型对应的显示效果。(12) The mobile terminal determines the display effect corresponding to the first game achievement information type according to the correspondence between the game achievement information type and the display effect.
可选的,步骤103具体可以包括如下步骤:Optionally, step 103 may specifically include the following steps:
移动终端在第一游戏的图标上以第一游戏成就信息的类型对应的显示效 果显示第一游戏成就信息。The mobile terminal displays the first game achievement information on the icon of the first game with a display effect corresponding to the type of the first game achievement information.
本申请实施例中,更新后的游戏成就信息集合可以包括多个游戏成就信息,每个游戏成就信息可以按照其类型确定对应的显示效果。比如,游戏成就信息的类型可以包括游戏时长成就、游戏局数成就、游戏胜率成就、游戏积分成就、游戏段位成就、游戏称号获得数量成就等等。比如,游戏时长成就、游戏局数成就对应的显示效果为加粗显示和滚动显示;游戏胜率成就对应的显示效果为加下划线显示和滚动显示;游戏积分成就对应的显示效果为加动画效果和滚动显示;游戏称号获得数量成就对应的显示效果为加表情显示和滚动显示。In the embodiment of the present application, the updated game achievement information set may include multiple game achievement information, and each game achievement information may determine a corresponding display effect according to its type. For example, the types of game achievement information may include game duration achievements, game round achievements, game win rate achievements, game score achievements, game segment achievements, game title achievement quantity achievements, and so on. For example, the display effects corresponding to the game time achievements and game round achievements are bold display and scroll display; the display effects corresponding to the game win rate achievements are underlined display and scroll display; the display effects corresponding to the game score achievements are animated effect and scroll Display; the display effect corresponding to the number of achievements in the title of the game is to add emoticon display and scroll display.
本申请实施可以根据游戏成就信息的类型来显示该游戏成就信息,方便用户根据显示效果来快速识别该游戏成就的类型。The implementation of this application can display the game achievement information according to the type of game achievement information, so that the user can quickly identify the type of game achievement according to the display effect.
可选的,步骤102具体可以包括如下步骤:Optionally, step 102 may specifically include the following steps:
(21)移动终端获取第一游戏成就信息对应的游戏成就数值,第一成就信息为更新后的游戏成就信息集合中的任一个;(21) The mobile terminal obtains the game achievement value corresponding to the first game achievement information, and the first achievement information is any one of the updated game achievement information sets;
(22)移动终端确定第一游戏成就信息对应的游戏成就数值落入的第一游戏成就数值区间;(22) The mobile terminal determines that the game achievement value corresponding to the first game achievement information falls within the first game achievement value interval;
(23)移动终端根据游戏成就数值区间与显示效果的对应关系确定与第一游戏成就数值区间对应的显示效果;(23) The mobile terminal determines the display effect corresponding to the first game achievement value interval according to the correspondence between the game achievement value interval and the display effect;
可选的,步骤103具体可以包括如下步骤:Optionally, step 103 may specifically include the following steps:
移动终端在第一游戏的图标上以第一游戏成就数值区间对应的显示效果显示第一游戏成就信息。The mobile terminal displays the first game achievement information on the icon of the first game with a display effect corresponding to the first game achievement value interval.
本申请实施例中,对于一些游戏成就信息而言,可以用数值进行衡量,比如,游戏积分、游戏局数、累计游戏时长等等。对于可以用数值进行衡量的游戏成就而言,可以根据游戏成就的数值大小来区分其显示效果,从而起到激励玩家达成新成就的目的,提高玩家的兴趣与热情。In the embodiment of the present application, for some game achievement information, it can be measured by a numerical value, for example, game points, game rounds, cumulative game duration, and so on. For game achievements that can be measured by numerical values, the display effect can be distinguished according to the numerical value of the game achievements, so as to motivate players to achieve new achievements and increase the players' interest and enthusiasm.
一般而言,游戏成就数值越大,达成的难度越大,其显示效果越炫酷。Generally speaking, the greater the game achievement value, the greater the difficulty of achieving and the cooler the display effect.
比如,第一游戏成就数值区间为0-100,其对应的显示效果为加粗显示和加黄色显示;第一游戏成就数值区间为101-500,其对应的显示效果为加表情显示和加橙色显示;第一游戏成就数值区间为大于500,其对应的显示效果为 加动画显示和加红色显示。For example, the value range of the first game achievement is 0-100, and the corresponding display effect is bold display and yellow display; the value range of the first game achievement is 101-500, and the corresponding display effect is plus expression display and orange Display; the value range of the first game achievement is greater than 500, and the corresponding display effects are animated display and red display.
可选的,所述第一游戏成就信息包括用户成就信息和游戏任务成就信息。Optionally, the first game achievement information includes user achievement information and game task achievement information.
其中,用户成就信息可以包括累计游戏时长、累计局数、累计胜场、胜率、累计游戏时长排名、累计局数排名、累计胜场排名、胜率排名等。游戏任务成就信息可以包括游戏中的累计击杀人数达到10次的次数、累计进球数、累计获得的称号(比如,MVP称号、助攻王称号)数量等。The user achievement information may include cumulative game time, cumulative game number, cumulative wins, win rate, cumulative game time ranking, cumulative game number ranking, cumulative win ranking, winning rate ranking, etc. The game task achievement information may include the number of times the cumulative number of kills in the game reaches 10 times, the cumulative number of goals, the cumulative number of titles (for example, MVP title, assist king title), and so on.
其中,对于用户成就信息和游戏任务成就信息,其对应的显示效果也可以不同。Among them, for user achievement information and game task achievement information, the corresponding display effects may also be different.
本申请实施例中,可以在每次进入游戏大厅时,对游戏大厅内展示的游戏的游戏成就信息进行更新,丰富游戏图标上显示的信息,用户可以从游戏图标上直观的看到游戏成就信息,可以激发用户点击游戏的兴趣,提高用户活跃度。In the embodiment of the present application, the game achievement information of the game displayed in the game lobby can be updated every time the game lobby is entered, enriching the information displayed on the game icon, and the user can intuitively see the game achievement information from the game icon , Can stimulate the user's interest in clicking the game, improve user activity.
请参阅图3,图3是本申请实施例公开的另一种游戏图标显示方法的流程示意图,如图3所示,该游戏图标显示方法包括如下步骤。Please refer to FIG. 3, which is a schematic flowchart of another game icon display method disclosed in an embodiment of the present application. As shown in FIG. 3, the game icon display method includes the following steps.
301,当进入游戏大厅后,移动终端更新第一游戏的游戏成就信息集合,第一游戏为游戏大厅内展示的多个游戏中的任一个。301. After entering the game lobby, the mobile terminal updates the game achievement information set of the first game. The first game is any one of the multiple games displayed in the game lobby.
302,移动终端确定更新后的游戏成就信息集合的显示效果。302. The mobile terminal determines the display effect of the updated game achievement information set.
303,移动终端在第一游戏的图标上以更新后的游戏成就信息集合的显示效果显示更新后的游戏成就信息集合。303. The mobile terminal displays the updated game achievement information set on the icon of the first game with the display effect of the updated game achievement information set.
本申请实施例中的步骤301至步骤303可以参见图1所示的步骤101至步骤103,此处不再赘述。For steps 301 to 303 in the embodiment of the present application, reference may be made to steps 101 to 103 shown in FIG. 1, and details are not described here.
304,移动终端更新第一游戏的游戏评价信息集合。304. The mobile terminal updates the game evaluation information set of the first game.
本申请实施例中,当进入游戏大厅后,移动终端更新第一游戏的游戏评价信息集合。游戏评价信息集合可以包括多条游戏评价信息,每条游戏评价信息可以包括文字评价信息、静态图片评价信息、动图图片评价信息、表情评价信息中的一种或多种组合。游戏评价信息集合还可以包括评论数量,评论数量具体可以包括各种类型的评论数量,比如,好评评论数量、差评评论数量等。当每次进入游戏大厅后,第一游戏的游戏评价信息集合的数量和内容都可能会发生变化,所以移动终端在每一次进入游戏大厅时,都需要更新第一游戏的游戏 评价信息集合。以使用户每次进入游戏大厅后,能够获取每个游戏的最新的游戏评价信息。In the embodiment of the present application, after entering the game lobby, the mobile terminal updates the game evaluation information set of the first game. The game evaluation information set may include multiple pieces of game evaluation information, and each piece of game evaluation information may include one or more combinations of text evaluation information, static image evaluation information, animated image evaluation information, and expression evaluation information. The game evaluation information set may also include the number of comments, and the number of comments may specifically include the number of comments of various types, for example, the number of good reviews, the number of bad reviews, and so on. Each time after entering the game lobby, the number and content of the game evaluation information set of the first game may change, so each time the mobile terminal enters the game lobby, it needs to update the game evaluation information set of the first game. So that each time the user enters the game lobby, he can obtain the latest game evaluation information for each game.
对于用户没有达成任何成就的游戏,或者用户从来没有进入过的游戏,用户可以根据游戏的游戏评价信息来决定是否进入该游戏进行体验。For games where the user has not achieved any achievements, or games that the user has never entered, the user can decide whether to enter the game for experience based on the game evaluation information of the game.
其中,步骤304和步骤301可以同时执行。Among them, step 304 and step 301 can be performed simultaneously.
305,移动终端确定更新后的游戏评价信息集合的显示效果。305. The mobile terminal determines the display effect of the updated game evaluation information set.
本申请实施例中,游戏评价信息的显示效果可以有多种,比如,游戏评价信息的显示效果可以包括滚动显示、刷新显示、加粗显示、加颜色显示、加动画效果、加下划线显示、加表情显示中的一种或多种组合。移动终端可以根据游戏评价信息的类型确定更新后的游戏评价信息集合中每个游戏评价信息的显示效果。In the embodiment of the present application, the display effect of the game evaluation information may be various. For example, the display effect of the game evaluation information may include scroll display, refresh display, bold display, color display, animation effect, underline display, and One or more combinations in the emoticon display. The mobile terminal may determine the display effect of each game evaluation information in the updated game evaluation information set according to the type of game evaluation information.
其中,步骤305和步骤302可以同时执行。Among them, step 305 and step 302 may be performed simultaneously.
306,移动终端在第一游戏的图标上以更新后的游戏评价信息集合的显示效果显示更新后的游戏评价信息集合。306. The mobile terminal displays the updated game evaluation information set on the icon of the first game with the display effect of the updated game evaluation information set.
本申请实施例中,由于第一游戏的图标占据的面积大小有限,在第一游戏的图标上显示的游戏评价信息集合的数量有限。一般而言,移动终端会从第一游戏的更新后的游戏评价信息集合中选择预设数量的游戏评价信息进行显示。其中,预设数量可以预先进行设定并存储在移动终端的非易失存储器中,比如,预设数量可以设置为3个、2个或1个。In the embodiment of the present application, since the area occupied by the icon of the first game is limited, the number of game evaluation information sets displayed on the icon of the first game is limited. Generally speaking, the mobile terminal selects a preset number of game evaluation information from the updated game evaluation information set of the first game for display. The preset number may be set in advance and stored in the non-volatile memory of the mobile terminal. For example, the preset number may be set to 3, 2, or 1.
移动终端从第一游戏的更新后的游戏评价信息集合中选择预设数量的游戏评价信息进行显示,具体为:The mobile terminal selects a preset number of game evaluation information from the updated game evaluation information set of the first game to display, specifically:
移动终端统计第一游戏的更新后的游戏评价信息集合中各个游戏评价信息的点赞数,选择点赞数排名在预设数量之前的预设数量的游戏评价信息进行显示。The mobile terminal counts the number of likes of each game evaluation information in the updated game evaluation information set of the first game, and selects a preset number of game evaluation information ranked before the preset number of likes to display.
可选的,用户还可以在游戏大厅的设置界面设置第一游戏的图标上显示的游戏评价信息集合的数量以及对应显示效果。比如,设置第一游戏的图标上显示的游戏评价信息的数量为3,可以在第一游戏的图标上滚动显示的游戏评价信息点赞数排名前三的游戏评价信息,并且点赞数排名第一的游戏评价信息以红色的显示效果进行显示,点赞数排名第二的游戏评价信息以橙色的显示效果 进行显示,点赞数排名第三的游戏评价信息以黄色的显示效果进行显示。Optionally, the user can also set the number of game evaluation information sets displayed on the icon of the first game and the corresponding display effects on the setting interface of the game lobby. For example, if the number of game evaluation information displayed on the icon of the first game is 3, the game evaluation information that can be scrolled and displayed on the icon of the first game is the top three game evaluation information, and the number of likes is ranked No. The game evaluation information of one is displayed with a red display effect, the game evaluation information with the second rank of likes is displayed with an orange display effect, and the game evaluation information with the third rank of likes is displayed with a yellow display effect.
其中,步骤306和步骤303可以同时执行。Among them, step 306 and step 303 can be performed simultaneously.
可选的,步骤305具体可以包括如下步骤:Optionally, step 305 may specifically include the following steps:
移动终端确定游戏评价信息集合的显示效果为刷新显示。The mobile terminal determines that the display effect of the game evaluation information set is refresh display.
步骤306具体可以包括如下步骤:Step 306 may specifically include the following steps:
移动终端在第一游戏的图标上以刷新显示的方式显示游戏评价信息集合的数量。The mobile terminal displays the number of game evaluation information sets in a refreshed display on the icon of the first game.
本申请实施例,第一游戏的游戏评价信息集合的数量可以理解为玩家(用户)对该第一游戏的评价的数量。一般而言,评价的数量越多,表明该游戏的热度越大。用户可以依据第一游戏的评价的数量获知该第一游戏的热度。In the embodiment of the present application, the number of game evaluation information sets of the first game can be understood as the number of player (user) evaluations of the first game. Generally speaking, the more the number of evaluations, the more popular the game. The user can know the popularity of the first game according to the number of evaluations of the first game.
本申请实施例,可以对第一游戏的评价数量进行刷新显示,用户可以实时看到该第一游戏的评价数量,便于用户准确的获知该第一游戏的热度。其中,该刷新显示的刷新频率可以预先进行设置,比如,可以设置为每1秒刷新一次、每2秒刷新一次、每3秒刷新一次等。其中,不同的游戏的刷新频率可以不同,对于游戏的评价数量变化较慢的游戏而言,其刷新频率可以设置的较低,对于游戏的评价数量变化较快的游戏而言,其刷新频率可以设置的较高。In the embodiment of the present application, the number of evaluations of the first game can be refreshed and displayed, and the user can see the number of evaluations of the first game in real time, so that the user can accurately know the popularity of the first game. The refresh frequency of the refresh display can be set in advance, for example, it can be set to refresh every 1 second, refresh every 2 seconds, refresh every 3 seconds, and so on. Among them, the refresh rate of different games can be different. For games with a slower change in the number of evaluations, the refresh frequency can be set lower. For games with a faster change in the number of evaluations, the refresh frequency can be different. The setting is higher.
可选的,在执行步骤305之前,还可以执行如下步骤:Optionally, before performing step 305, the following steps may also be performed:
(31)移动终端获取游戏评价信息集合中每条游戏评价信息的点赞数;(31) The mobile terminal obtains the number of likes for each piece of game evaluation information in the game evaluation information set;
(32)移动终端按照点赞数从高到低对游戏评价信息集合中每条游戏评价信息进行排名,确定点赞数排名为前N位的N条游戏评价信息;N为正整数。(32) The mobile terminal ranks each piece of game evaluation information in the game evaluation information set according to the number of likes from high to low, and determines that the number of likes ranks among the top N pieces of game evaluation information; N is a positive integer.
其中,N可以预先进行设置,比如,设置为3或5或7等,本申请实施例不做限定。Wherein, N can be set in advance, for example, set to 3 or 5 or 7, etc., which is not limited in the embodiments of the present application.
步骤305具体可以包括如下步骤:Step 305 may specifically include the following steps:
移动终端确定N条游戏评价信息的显示效果为滚动显示。The mobile terminal determines that the display effect of the N pieces of game evaluation information is scroll display.
步骤306具体可以包括如下步骤:Step 306 may specifically include the following steps:
移动终端在第一游戏的图标上以滚动显示的方式显示N条游戏评价信息的内容。The mobile terminal displays the content of N pieces of game evaluation information in a scroll display on the icon of the first game.
本申请实施例中,滚动显示是指在第一游戏的图标内滚动显示N条游戏评价信息。比如,N等于3。N条游戏评价信息为点赞数排名前三的第一游戏 评价信息、第二游戏评价信息和第三游戏评价信息。其中,进入游戏大厅后,移动终端在第一游戏的图标上显示第一游戏评价信息,两秒后在第一游戏的图标上显示第二游戏评价信息,两秒后在第一游戏的图标上显示第三游戏评价信息,两秒后又继续在第一游戏的图标上显示第一游戏评价信息。用户可以在第一游戏的图标上查看到关于该第一游戏的三条最热的游戏评论信息。本申请实施例采用滚动显示的效果来呈现游戏评论信息,可以在短时间内将精华的游戏评论快速在游戏的图标上进行呈现,帮助用户通过游戏评论快速了解该游戏。In the embodiment of the present application, scroll display refers to scroll display of N pieces of game evaluation information in the icon of the first game. For example, N equals 3. The N pieces of game evaluation information are the first game evaluation information, the second game evaluation information, and the third game evaluation information that are ranked in the top three in the number of likes. After entering the game lobby, the mobile terminal displays the first game evaluation information on the icon of the first game, displays the second game evaluation information on the icon of the first game two seconds later, and displays the icon of the first game two seconds later Display the third game evaluation information, and continue to display the first game evaluation information on the icon of the first game two seconds later. The user can view the three hottest game comment information about the first game on the icon of the first game. The embodiment of the present application adopts the effect of scrolling display to present the game review information, and can quickly display the essence of the game review on the icon of the game in a short time to help the user quickly understand the game through the game review.
本申请实施例中,可以在每次进入游戏大厅时,对游戏大厅内展示的游戏的游戏评价信息进行更新,丰富游戏图标上显示的信息,用户可以从游戏图标上直观的看到游戏评价信息,游戏评价信息可以为用户提供该游戏的直观印象,辅助帮助用户判断该游戏是否值得进入,可以有效的帮助用户甄别游戏的好坏,提高用户游戏体验。In the embodiment of the present application, the game evaluation information of the game displayed in the game lobby can be updated every time the game lobby is entered to enrich the information displayed on the game icon, and the user can intuitively see the game evaluation information from the game icon The game evaluation information can provide the user with an intuitive impression of the game, assist the user in judging whether the game is worth entering, and can effectively help the user to identify the quality of the game and improve the user's game experience.
上述主要从方法侧执行过程的角度对本申请实施例的方案进行了介绍。可以理解的是,移动终端为了实现上述功能,其包含了执行各个功能相应的硬件结构和/或软件模块。本领域技术人员应该很容易意识到,结合本文中所公开的实施例描述的各示例的单元及算法步骤,本发明能够以硬件或硬件和计算机软件的结合形式来实现。某个功能究竟以硬件还是计算机软件驱动硬件的方式来执行,取决于技术方案的特定应用和设计约束条件。专业技术人员可以对每个特定的应用使用不同方法来实现所描述的功能,但是这种实现不应认为超出本发明的范围。The above mainly introduces the solution of the embodiment of the present application from the perspective of the execution process on the method side. It can be understood that, in order to realize the above-mentioned functions, the mobile terminal includes a hardware structure and / or a software module corresponding to each function. Those skilled in the art should easily realize that the present invention can be implemented in the form of hardware or a combination of hardware and computer software in combination with the units and algorithm steps of the examples described in the embodiments disclosed herein. Whether a function is executed by hardware or computer software driven hardware depends on the specific application and design constraints of the technical solution. Professional technicians can use different methods to implement the described functions for each specific application, but such implementation should not be considered beyond the scope of the present invention.
本申请实施例可以根据上述方法示例对移动终端进行功能单元的划分,例如,可以对应各个功能划分各个功能单元,也可以将两个或两个以上的功能集成在一个处理单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用软件功能单元的形式实现。需要说明的是,本申请实施例中对单元的划分是示意性的,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式。The embodiments of the present application may divide the functional unit of the mobile terminal according to the above method example, for example, each functional unit may be divided corresponding to each function, or two or more functions may be integrated into one processing unit. The above integrated unit can be implemented in the form of hardware or software function unit. It should be noted that the division of units in the embodiments of the present application is schematic, and is only a division of logical functions, and there may be other division manners in actual implementation.
请参阅图4,图4是本申请实施例公开的一种游戏图标显示装置的结构示意图。该游戏图标显示装置400应用于移动终端,如图4所示,该游戏图标显示装置400包括更新单元401、确定单元402以及显示单元403,其中:Please refer to FIG. 4, which is a schematic structural diagram of a game icon display device disclosed in an embodiment of the present application. The game icon display device 400 is applied to a mobile terminal. As shown in FIG. 4, the game icon display device 400 includes an update unit 401, a determination unit 402, and a display unit 403, where:
更新单元401,用于当进入游戏大厅后,更新第一游戏的游戏成就信息集 合,第一游戏为游戏大厅内展示的多个游戏中的任一个。The update unit 401 is used to update the collection of game achievement information of the first game after entering the game lobby. The first game is any one of a plurality of games displayed in the game lobby.
确定单元402,用于确定更新后的游戏成就信息集合的显示效果。The determining unit 402 is used to determine the display effect of the updated game achievement information set.
显示单元403,用于在第一游戏的图标上以更新后的游戏成就信息集合的显示效果显示更新后的游戏成就信息集合。The display unit 403 is configured to display the updated game achievement information set on the icon of the first game with the display effect of the updated game achievement information set.
可选的,确定单元402确定更新后的游戏成就信息集合的显示效果,具体为:Optionally, the determining unit 402 determines the display effect of the updated game achievement information set, specifically:
确定单元402获取第一游戏成就信息的类型,第一成就信息为更新后的游戏成就信息集合中的任一个;The determining unit 402 acquires the type of first game achievement information, where the first achievement information is any one of the updated game achievement information sets;
确定单元402根据游戏成就信息类型与显示效果的对应关系确定与第一游戏成就信息的类型对应的显示效果。The determining unit 402 determines the display effect corresponding to the type of the first game achievement information according to the correspondence between the type of game achievement information and the display effect.
显示单元403在第一游戏的图标上以更新后的游戏成就信息集合的显示效果显示更新后的游戏成就信息集合,具体为:The display unit 403 displays the updated game achievement information set on the icon of the first game with the display effect of the updated game achievement information set, specifically:
显示单元403在第一游戏的图标上以第一游戏成就信息的类型对应的显示效果显示第一游戏成就信息。The display unit 403 displays the first game achievement information on the icon of the first game with a display effect corresponding to the type of the first game achievement information.
可选的,确定单元402确定更新后的游戏成就信息集合的显示效果,具体为:Optionally, the determining unit 402 determines the display effect of the updated game achievement information set, specifically:
确定单元402获取第一游戏成就信息对应的游戏成就数值,第一成就信息为更新后的游戏成就信息集合中的任一个;The determining unit 402 acquires the game achievement value corresponding to the first game achievement information, and the first achievement information is any one of the updated game achievement information sets;
确定单元402确定第一游戏成就信息对应的游戏成就数值落入的第一游戏成就数值区间;The determining unit 402 determines the first game achievement value interval that the game achievement value corresponding to the first game achievement information falls within;
确定单元402根据游戏成就数值区间与显示效果的对应关系确定与第一游戏成就数值区间对应的显示效果。The determining unit 402 determines the display effect corresponding to the first game achievement value interval according to the correspondence between the game achievement value interval and the display effect.
显示单元403在第一游戏的图标上以更新后的游戏成就信息集合的显示效果显示更新后的游戏成就信息集合,具体为:The display unit 403 displays the updated game achievement information set on the icon of the first game with the display effect of the updated game achievement information set, specifically:
显示单元403在第一游戏的图标上以第一游戏成就数值区间对应的显示效果显示第一游戏成就信息。The display unit 403 displays the first game achievement information on the icon of the first game with a display effect corresponding to the first game achievement value interval.
可选的,第一游戏成就信息包括用户成就信息和游戏任务成就信息。Optionally, the first game achievement information includes user achievement information and game task achievement information.
可选的,更新单元401,还用于更新第一游戏的游戏评价信息集合。Optionally, the update unit 401 is also used to update the game evaluation information set of the first game.
确定单元402,还用于确定更新后的游戏评价信息集合的显示效果。The determining unit 402 is also used to determine the display effect of the updated game evaluation information set.
显示单元403,还用于在第一游戏的图标上以更新后的游戏评价信息集合的显示效果显示更新后的游戏评价信息集合。The display unit 403 is also used to display the updated game evaluation information set on the icon of the first game with the display effect of the updated game evaluation information set.
可选的,确定单元402确定更新后的游戏评价信息集合的显示效果,具体为:Optionally, the determining unit 402 determines the display effect of the updated game evaluation information set, specifically:
确定单元402确定游戏评价信息集合的显示效果为刷新显示。The determining unit 402 determines that the display effect of the game evaluation information set is refresh display.
显示单元403在第一游戏的图标上以更新后的游戏评价信息集合的显示效果显示更新后的游戏评价信息集合,具体为:The display unit 403 displays the updated game evaluation information set on the icon of the first game with the display effect of the updated game evaluation information set, specifically:
显示单元403在第一游戏的图标上以刷新显示的方式显示游戏评价信息集合的数量。The display unit 403 displays the number of game evaluation information sets in a refreshed display on the icon of the first game.
可选的,该游戏图标显示装置400还包括获取单元404和排序单元405;Optionally, the game icon display device 400 further includes an obtaining unit 404 and a sorting unit 405;
获取单元404,用于获取游戏评价信息集合中每条游戏评价信息的点赞数;The obtaining unit 404 is used to obtain the number of likes of each piece of game evaluation information in the game evaluation information set;
排序单元405,用于按照点赞数从高到低对游戏评价信息集合中每条游戏评价信息进行排名,确定点赞数排名为前N位的N条游戏评价信息;N为正整数;The sorting unit 405 is configured to rank each piece of game evaluation information in the game evaluation information set according to the number of likes from high to low, and determine the top N N pieces of game evaluation information; N is a positive integer;
确定单元402确定更新后的游戏评价信息集合的显示效果,具体为:The determining unit 402 determines the display effect of the updated game evaluation information set, specifically:
确定单元402确定N条游戏评价信息的显示效果为滚动显示;The determining unit 402 determines that the display effect of the N pieces of game evaluation information is scroll display;
显示单元403在第一游戏的图标上以更新后的游戏评价信息集合的显示效果显示更新后的游戏评价信息集合,具体为:The display unit 403 displays the updated game evaluation information set on the icon of the first game with the display effect of the updated game evaluation information set, specifically:
显示单元403在第一游戏的图标上以滚动显示的方式显示N条游戏评价信息的内容。The display unit 403 displays the content of N pieces of game evaluation information in a scroll display on the icon of the first game.
实施图4所示的游戏图标显示装置,可以在每次进入游戏大厅时,对游戏大厅内展示的游戏的游戏成就信息进行更新,丰富游戏图标上显示的信息,用户可以从游戏图标上直观的看到游戏成就信息,可以激发用户点击游戏的兴趣,提高用户活跃度。Implementing the game icon display device shown in FIG. 4 can update the game achievement information of the game displayed in the game hall each time the game hall is entered, enriching the information displayed on the game icon, the user can intuitively view the game icon Seeing the game achievement information can stimulate the user's interest in clicking the game and increase user activity.
请参阅图5,图5是本申请实施例公开的一种移动终端的结构示意图。如图5所示,该移动终端500包括处理器501和存储器502,其中,移动终端500还可以包括总线503,处理器501和存储器502可以通过总线503相互连接,总线503可以是外设部件互连标准(Peripheral Component Interconnect,简称PCI)总线 或扩展工业标准结构(Extended Industry Standard Architecture,简称EISA)总线等。总线503可以分为地址总线、数据总线、控制总线等。为便于表示,图5中仅用一条粗线表示,但并不表示仅有一根总线或一种类型的总线。其中,移动终端500还可以包括输入输出设备504,输入输出设备504可以包括显示屏,例如液晶显示屏。存储器502用于存储包含指令的一个或多个程序;处理器501用于调用存储在存储器502中的指令执行上述图1至图3中的部分或全部方法步骤。Please refer to FIG. 5, which is a schematic structural diagram of a mobile terminal disclosed in an embodiment of the present application. As shown in FIG. 5, the mobile terminal 500 includes a processor 501 and a memory 502, wherein the mobile terminal 500 may further include a bus 503, the processor 501 and the memory 502 may be connected to each other through the bus 503, and the bus 503 may be a peripheral component Peripheral Component Interconnect (PCI) bus or Extended Industry Standard Architecture (EISA) bus, etc. The bus 503 can be divided into an address bus, a data bus, and a control bus. For ease of representation, only a thick line is used in FIG. 5, but it does not mean that there is only one bus or one type of bus. The mobile terminal 500 may further include an input and output device 504, and the input and output device 504 may include a display screen, such as a liquid crystal display screen. The memory 502 is used to store one or more programs containing instructions; the processor 501 is used to call the instructions stored in the memory 502 to perform some or all of the method steps in FIGS. 1 to 3 described above.
实施图5所示的移动终端,可以在每次进入游戏大厅时,对游戏大厅内展示的游戏的游戏成就信息进行更新,丰富游戏图标上显示的信息,用户可以从游戏图标上直观的看到游戏成就信息,可以激发用户点击游戏的兴趣,提高用户活跃度。By implementing the mobile terminal shown in FIG. 5, the game achievement information of the game displayed in the game lobby can be updated every time the game lobby is entered to enrich the information displayed on the game icon, and the user can intuitively see from the game icon Game achievement information can stimulate the user's interest in clicking the game and increase user activity.
本申请实施例还提供了另一种移动终端,如图6所示,为了便于说明,仅示出了与本申请实施例相关的部分,具体技术细节未揭示的,请参照本申请实施例方法部分。该移动终端可以为包括手机、平板电脑、PDA(Personal Digital Assistant,个人数字助理)、POS(Point of Sales,销售终端)、车载电脑等任意终端设备,以移动终端为手机为例:An embodiment of the present application also provides another mobile terminal. As shown in FIG. 6, for ease of description, only parts related to the embodiment of the present application are shown. For specific technical details not disclosed, please refer to the method of the embodiment of the present application section. The mobile terminal may be any terminal device including a mobile phone, a tablet computer, a PDA (Personal Digital Assistant), a POS (Point of Sales), an in-vehicle computer, etc. Taking the mobile terminal as a mobile phone as an example:
图6示出的是与本申请实施例提供的移动终端相关的手机的部分结构的框图。参考图6,手机包括:射频(Radio Frequency,RF)电路910、存储器920、输入单元930、显示单元940、传感器950、音频电路960、无线保真(Wireless Fidelity,WiFi)模块970、处理器980、以及电源990等部件。本领域技术人员可以理解,图6中示出的手机结构并不构成对手机的限定,可以包括比图示更多或更少的部件,或者组合某些部件,或者不同的部件布置。6 is a block diagram of a partial structure of a mobile phone related to a mobile terminal provided by an embodiment of the present application. 6, the mobile phone includes: a radio frequency (Radio Frequency) circuit 910, a memory 920, an input unit 930, a display unit 940, a sensor 950, an audio circuit 960, a wireless fidelity (WiFi) module 970, a processor 980 , And power supply 990 and other components. A person skilled in the art may understand that the structure of the mobile phone shown in FIG. 6 does not constitute a limitation on the mobile phone, and may include more or fewer components than shown, or combine some components, or arrange different components.
下面结合图6对手机的各个构成部件进行具体的介绍:The following describes each component of the mobile phone in detail with reference to FIG. 6:
RF电路910可用于信息的接收和发送。通常,RF电路910包括但不限于天线、至少一个放大器、收发信机、耦合器、低噪声放大器(Low Noise Amplifier,LNA)、双工器等。此外,RF电路910还可以通过无线通信与网络和其他设备通信。上述无线通信可以使用任一通信标准或协议,包括但不限于全球移动通讯系统(Global System of Mobile communication,GSM)、通用分组无线服务(General Packet Radio Service,GPRS)、码分多址(Code Division Multiple  Access,CDMA)、宽带码分多址(Wideband Code Division Multiple Access,WCDMA)、长期演进(Long Term Evolution,LTE)、电子邮件、短消息服务(Short Messaging Service,SMS)等。The RF circuit 910 can be used for information reception and transmission. Generally, the RF circuit 910 includes but is not limited to an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier (LNA), a duplexer, and the like. In addition, the RF circuit 910 can also communicate with other devices through a wireless communication network. The above wireless communication can use any communication standard or protocol, including but not limited to Global Mobile System (GSM), General Packet Radio Service (GPRS), Code Division Multiple Access (Code Division) Multiple Access (CDMA), Wideband Code Division Multiple Access (WCDMA), Long Term Evolution (LTE), Email, Short Message Service (SMS), etc.
存储器920可用于存储软件程序以及模块,处理器980通过运行存储在存储器920的软件程序以及模块,从而执行手机的各种功能应用以及数据处理。存储器920可主要包括存储程序区和存储数据区,其中,存储程序区可存储操作系统、至少一个功能所需的应用程序等;存储数据区可存储根据手机的使用所创建的数据等。此外,存储器920可以包括高速随机存取存储器,还可以包括非易失性存储器,例如至少一个磁盘存储器件、闪存器件、或其他易失性固态存储器件。The memory 920 may be used to store software programs and modules. The processor 980 executes various functional applications and data processing of the mobile phone by running the software programs and modules stored in the memory 920. The memory 920 may mainly include a storage program area and a storage data area, where the storage program area may store an operating system, application programs required for at least one function, and the like; the storage data area may store data created according to the use of a mobile phone, and the like. In addition, the memory 920 may include a high-speed random access memory, and may also include a non-volatile memory, such as at least one magnetic disk storage device, a flash memory device, or other volatile solid-state storage devices.
输入单元930可用于接收输入的数字或字符信息,以及产生与手机的用户设置以及功能控制有关的键信号输入。具体地,输入单元930可包括指纹识别模组931以及其他输入设备932。指纹识别模组931,可采集用户在其上的指纹数据。除了指纹识别模组931,输入单元930还可以包括其他输入设备932。具体地,其他输入设备932可以包括但不限于触控屏、物理键盘、功能键(比如音量控制按键、开关按键等)、轨迹球、鼠标、操作杆等中的一种或多种。The input unit 930 can be used to receive input digital or character information, and generate key signal input related to user settings and function control of the mobile phone. Specifically, the input unit 930 may include a fingerprint recognition module 931 and other input devices 932. The fingerprint recognition module 931 can collect fingerprint data on the user. In addition to the fingerprint recognition module 931, the input unit 930 may also include other input devices 932. Specifically, other input devices 932 may include, but are not limited to, one or more of a touch screen, a physical keyboard, function keys (such as volume control keys, switch keys, etc.), trackball, mouse, joystick, and so on.
显示单元940可用于显示由用户输入的信息或提供给用户的信息以及手机的各种菜单。显示单元940可包括显示屏941,可选的,可以采用液晶显示器(Liquid Crystal Display,LCD)、有机或无机发光二极管(Organic Light-Emitting Diode,OLED)等形式来配置显示屏941。The display unit 940 may be used to display information input by the user or information provided to the user and various menus of the mobile phone. The display unit 940 may include a display screen 941. Alternatively, the display screen 941 may be configured in the form of a liquid crystal display (Liquid Crystal) (LCD), an organic or inorganic light-emitting diode (Organic Light-Emitting Diode, OLED), or the like.
手机还可包括至少一种传感器950,比如光传感器、运动传感器、压力传感器、温度传感器以及其他传感器。具体地,光传感器可包括环境光传感器(也称为光线传感器)及接近传感器,其中,环境光传感器可根据环境光线的明暗来调节手机的背光亮度,进而调节显示屏941的亮度,接近传感器可在手机移动到耳边时,关闭显示屏941和/或背光。作为运动传感器的一种,加速计传感器可检测各个方向上(一般为三轴)加速度的大小,静止时可检测出重力的大小及方向,可用于识别手机姿态的应用(比如横竖屏切换、磁力计姿态校准)、振动识别相关功能(比如计步器、敲击)等;至于手机还可配置的陀螺仪、气压计、湿度计、温度计、红外线传感器等其他传感器,在此不再赘述。The mobile phone may further include at least one sensor 950, such as a light sensor, a motion sensor, a pressure sensor, a temperature sensor, and other sensors. Specifically, the light sensor may include an ambient light sensor (also called a light sensor) and a proximity sensor, wherein the ambient light sensor may adjust the backlight brightness of the mobile phone according to the brightness of the ambient light, thereby adjusting the brightness of the display screen 941, and the proximity sensor may When the mobile phone moves to the ear, the display 941 and / or backlight is turned off. As a kind of motion sensor, the accelerometer sensor can detect the magnitude of acceleration in various directions (generally three axes), and can detect the magnitude and direction of gravity when at rest, and can be used for applications that recognize mobile phone gestures (such as horizontal and vertical screen switching, magnetic force) Pose counter calibration), vibration recognition related functions (such as pedometer, tap), etc. As for the mobile phone can also be configured with gyroscopes, barometers, hygrometers, thermometers, infrared sensors and other sensors, not repeated here.
音频电路960、扬声器961,传声器962可提供用户与手机之间的音频接口。音频电路960可将接收到的音频数据转换后的电信号,传输到扬声器961,由扬声器961转换为声音信号播放;另一方面,传声器962将收集的声音信号转换为电信号,由音频电路960接收后转换为音频数据,再将音频数据播放处理器980处理后,经RF电路910以发送给比如另一手机,或者将音频数据播放至存储器920以便进一步处理。The audio circuit 960, the speaker 961, and the microphone 962 can provide an audio interface between the user and the mobile phone. The audio circuit 960 can transmit the received electrical signal converted into audio signals to the speaker 961, which is converted into a sound signal by the speaker 961; on the other hand, the microphone 962 converts the collected sound signal into an electrical signal, and the audio circuit 960 After receiving, it is converted into audio data, and then processed by the audio data playback processor 980, and then sent to, for example, another mobile phone through the RF circuit 910, or the audio data is played to the memory 920 for further processing.
WiFi属于短距离无线传输技术,手机通过WiFi模块970可以帮助用户收发电子邮件、浏览网页和访问流式媒体等,它为用户提供了无线的宽带互联网访问。虽然图6示出了WiFi模块970,但是可以理解的是,其并不属于手机的必须构成,完全可以根据需要在不改变发明的本质的范围内而省略。WiFi is a short-distance wireless transmission technology. Through the WiFi module 970, a mobile phone can help users send and receive emails, browse web pages, and access streaming media. It provides users with wireless broadband Internet access. Although FIG. 6 shows the WiFi module 970, it can be understood that it is not a necessary component of a mobile phone, and can be omitted as needed without changing the scope of the essence of the invention.
处理器980是手机的控制中心,利用各种接口和线路连接整个手机的各个部分,通过运行或执行存储在存储器920内的软件程序和/或模块,以及调用存储在存储器920内的数据,执行手机的各种功能和处理数据,从而对手机进行整体监控。可选的,处理器980可包括一个或多个处理单元;优选的,处理器980可集成应用处理器和调制解调处理器,其中,应用处理器主要处理操作系统、用户界面和应用程序等,调制解调处理器主要处理无线通信。可以理解的是,上述调制解调处理器也可以不集成到处理器980中。The processor 980 is the control center of the mobile phone, connects various parts of the entire mobile phone with various interfaces and lines, executes or executes the software programs and / or modules stored in the memory 920, and calls the data stored in the memory 920 to execute Various functions of the mobile phone and processing data, so as to monitor the mobile phone as a whole. Optionally, the processor 980 may include one or more processing units; preferably, the processor 980 may integrate an application processor and a modem processor, where the application processor mainly processes an operating system, a user interface, and application programs, etc. The modem processor mainly handles wireless communication. It can be understood that the above-mentioned modem processor may not be integrated into the processor 980.
手机还包括给各个部件供电的电源990(比如电池),优选的,电源可以通过电源管理系统与处理器980逻辑相连,从而通过电源管理系统实现管理充电、放电、以及功耗管理等功能。The mobile phone also includes a power supply 990 (such as a battery) that supplies power to various components. Preferably, the power supply can be logically connected to the processor 980 through the power management system, so as to realize functions such as charging, discharging, and power management through the power management system.
手机还可以包括摄像头9100,摄像头9100用于拍摄图像与视频,并将拍摄的图像和视频传输到处理器980进行处理。The mobile phone may further include a camera 9100. The camera 9100 is used to capture images and videos, and transmit the captured images and videos to the processor 980 for processing.
手机还可以蓝牙模块等,在此不再赘述。The mobile phone can also have a Bluetooth module, etc., which will not be repeated here.
前述图1~图3所示的实施例中,各步骤方法流程可以基于该手机的结构实现。In the foregoing embodiments shown in FIGS. 1 to 3, the method flow of each step may be implemented based on the structure of the mobile phone.
本申请实施例还提供一种计算机存储介质,其中,该计算机存储介质存储用于电子数据交换的计算机程序,该计算机程序使得计算机执行如上述方法实施例中记载的任何一种游戏图标显示方法的部分或全部步骤。An embodiment of the present application further provides a computer storage medium, wherein the computer storage medium stores a computer program for electronic data exchange, which causes the computer to execute any of the game icon display methods described in the above method embodiments Part or all steps.
本申请实施例还提供一种计算机程序产品,所述计算机程序产品包括存储 了计算机程序的非瞬时性计算机可读存储介质,所述计算机程序可操作来使计算机执行如上述方法实施例中记载的任何一种游戏图标显示方法的部分或全部步骤。An embodiment of the present application also provides a computer program product, the computer program product includes a non-transitory computer-readable storage medium storing a computer program, the computer program is operable to cause the computer to execute as described in the above method embodiments Some or all steps of any game icon display method.
需要说明的是,对于前述的各方法实施例,为了简单描述,故将其都表述为一系列的动作组合,但是本领域技术人员应该知悉,本发明并不受所描述的动作顺序的限制,因为依据本发明,某些步骤可以采用其他顺序或者同时进行。其次,本领域技术人员也应该知悉,说明书中所描述的实施例均属于优选实施例,所涉及的动作和模块并不一定是本发明所必须的。It should be noted that, for the sake of simple description, the foregoing method embodiments are all expressed as a series of action combinations, but those skilled in the art should know that the present invention is not limited by the sequence of actions described. Because according to the invention, certain steps can be performed in other orders or simultaneously. Secondly, those skilled in the art should also know that the embodiments described in the specification are all preferred embodiments, and the involved actions and modules are not necessarily required by the present invention.
在上述实施例中,对各个实施例的描述都各有侧重,某个实施例中没有详述的部分,可以参见其他实施例的相关描述。In the above embodiments, the description of each embodiment has its own emphasis. For a part that is not detailed in an embodiment, you can refer to the related descriptions of other embodiments.
在本申请所提供的几个实施例中,应该理解到,所揭露的装置,可通过其它的方式实现。例如,以上所描述的装置实施例仅仅是示意性的,例如所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,装置或单元的间接耦合或通信连接,可以是电性或其它的形式。In the several embodiments provided in this application, it should be understood that the disclosed device may be implemented in other ways. For example, the device embodiments described above are only schematic. For example, the division of the unit is only a logical function division. In actual implementation, there may be another division manner, for example, multiple units or components may be combined or may Integration into another system, or some features can be ignored, or not implemented. In addition, the displayed or discussed mutual coupling or direct coupling or communication connection may be indirect coupling or communication connection through some interfaces, devices or units, and may be in electrical or other forms.
所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。The units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, they may be located in one place, or may be distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
另外,在本发明各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用软件功能单元的形式实现。In addition, each functional unit in each embodiment of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units may be integrated into one unit. The above integrated unit can be implemented in the form of hardware or software function unit.
所述集成的单元如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在一个计算机可读取存储器中。基于这样的理解,本发明的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的全部或部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储器 中,包括若干指令用以使得一台计算机设备(可为个人计算机、服务器或者网络设备等)执行本发明各个实施例所述方法的全部或部分步骤。而前述的存储器包括:U盘、只读存储器(ROM,Read-Only Memory)、随机存取存储器(RAM,Random Access Memory)、移动硬盘、磁碟或者光盘等各种可以存储程序代码的介质。If the integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it may be stored in a computer-readable memory. Based on such an understanding, the technical solution of the present invention can be embodied in the form of a software product in essence or a part that contributes to the existing technology or all or part of the technical solution, and the computer software product is stored in a memory, Several instructions are included to enable a computer device (which may be a personal computer, server, or network device, etc.) to perform all or part of the steps of the methods described in various embodiments of the present invention. The aforementioned memory includes: U disk, Read-Only Memory (ROM, Read-Only Memory), Random Access Memory (RAM, Random Access Memory), mobile hard disk, magnetic disk or optical disk and other media that can store program codes.
本领域普通技术人员可以理解上述实施例的各种方法中的全部或部分步骤是可以通过程序来指令相关的硬件来完成,该程序可以存储于一计算机可读存储器中,存储器可以包括:闪存盘、只读存储器(英文:Read-Only Memory,简称:ROM)、随机存取器(英文:Random Access Memory,简称:RAM)、磁盘或光盘等。A person of ordinary skill in the art may understand that all or part of the steps in the various methods of the foregoing embodiments may be completed by instructing relevant hardware through a program. The program may be stored in a computer-readable memory, and the memory may include: a flash disk , Read-Only Memory (English: Read-Only Memory, abbreviation: ROM), Random Access Device (English: Random Access Memory, abbreviation: RAM), magnetic disk or optical disk, etc.
以上对本申请实施例进行了详细介绍,本文中应用了具体个例对本发明的原理及实施方式进行了阐述,以上实施例的说明只是用于帮助理解本发明的方法及其核心思想;同时,对于本领域的一般技术人员,依据本发明的思想,在具体实施方式及应用范围上均会有改变之处,综上所述,本说明书内容不应理解为对本发明的限制。The embodiments of the present application have been described in detail above, and specific examples have been used in this article to explain the principles and implementations of the present invention. The descriptions of the above embodiments are only used to help understand the method and the core idea of the present invention; Those of ordinary skill in the art, according to the ideas of the present invention, may have changes in specific implementations and application scopes. In summary, the content of this specification should not be construed as limiting the present invention.

Claims (10)

  1. 一种游戏图标显示方法,其特征在于,包括:A game icon display method, which includes:
    当进入游戏大厅后,更新第一游戏的游戏成就信息集合,所述第一游戏为所述游戏大厅内展示的多个游戏中的任一个;After entering the game lobby, update the game achievement information set of the first game, where the first game is any one of the multiple games displayed in the game lobby;
    确定更新后的所述游戏成就信息集合的显示效果;Determine the display effect of the updated game achievement information set;
    在所述第一游戏的图标上以所述更新后的所述游戏成就信息集合的显示效果显示所述更新后的所述游戏成就信息集合。Displaying the updated game achievement information set on the icon of the first game with the display effect of the updated game achievement information set.
  2. 根据权利要求1所述的方法,其特征在于,所述确定更新后的所述游戏成就信息集合的显示效果,包括:The method according to claim 1, wherein the determining the display effect of the updated game achievement information set includes:
    获取第一游戏成就信息的类型,所述第一成就信息为所述更新后的所述游戏成就信息集合中的任一个;A type of acquiring first game achievement information, where the first achievement information is any one of the updated game achievement information sets;
    根据游戏成就信息类型与显示效果的对应关系确定与所述第一游戏成就信息的类型对应的显示效果;Determining the display effect corresponding to the type of the first game achievement information according to the correspondence between the type of game achievement information and the display effect;
    所述在所述第一游戏的图标上以所述更新后的所述游戏成就信息集合的显示效果显示更新后的所述游戏成就信息集合,包括:The displaying the updated game achievement information set with the updated display effect of the game achievement information set on the icon of the first game includes:
    在所述第一游戏的图标上以所述第一游戏成就信息的类型对应的显示效果显示所述第一游戏成就信息。The first game achievement information is displayed on the icon of the first game with a display effect corresponding to the type of the first game achievement information.
  3. 根据权利要求1所述的方法,其特征在于,所述确定更新后的所述游戏成就信息集合的显示效果,包括:The method according to claim 1, wherein the determining the display effect of the updated game achievement information set includes:
    获取第一游戏成就信息对应的游戏成就数值,所述第一成就信息为所述更新后的所述游戏成就信息集合中的任一个;Acquiring a game achievement value corresponding to first game achievement information, where the first achievement information is any one of the updated game achievement information sets;
    确定所述第一游戏成就信息对应的游戏成就数值落入的第一游戏成就数值区间;Determine the first game achievement value interval that the game achievement value corresponding to the first game achievement information falls within;
    根据游戏成就数值区间与显示效果的对应关系确定与所述第一游戏成就数值区间对应的显示效果;Determining the display effect corresponding to the first game achievement value interval according to the correspondence between the game achievement value interval and the display effect;
    所述在所述第一游戏的图标上以所述更新后的所述游戏成就信息集合的 显示效果显示更新后的所述游戏成就信息集合,包括:The displaying the updated game achievement information set on the icon of the first game with the updated display effect of the game achievement information set includes:
    在所述第一游戏的图标上以所述第一游戏成就数值区间对应的显示效果显示所述第一游戏成就信息。The first game achievement information is displayed on the icon of the first game with a display effect corresponding to the first game achievement value interval.
  4. 根据权利要求2或3所述的方法,其特征在于,所述第一游戏成就信息包括用户成就信息和游戏任务成就信息。The method according to claim 2 or 3, wherein the first game achievement information includes user achievement information and game task achievement information.
  5. 根据权利要求1-4任一项所述的方法,其特征在于,所述方法还包括:The method according to any one of claims 1-4, wherein the method further comprises:
    更新所述第一游戏的游戏评价信息集合;Update the game evaluation information set of the first game;
    确定更新后的所述游戏评价信息集合的显示效果;Determine the display effect of the updated game evaluation information set;
    在所述第一游戏的图标上以所述更新后的所述游戏评价信息集合的显示效果显示所述更新后的所述游戏评价信息集合。The updated game evaluation information set is displayed on the icon of the first game with the display effect of the updated game evaluation information set.
  6. 根据权利要求5所述的方法,其特征在于,The method according to claim 5, characterized in that
    所述确定更新后的所述游戏评价信息集合的显示效果,包括:The determining and updating the display effect of the game evaluation information set includes:
    确定所述游戏评价信息集合的显示效果为刷新显示;Determining that the display effect of the game evaluation information set is a refresh display;
    所述在所述第一游戏的图标上以所述更新后的所述游戏评价信息集合的显示效果显示所述更新后的所述游戏评价信息集合,包括:The displaying the updated game evaluation information set on the icon of the first game with the display effect of the updated game evaluation information set includes:
    在所述第一游戏的图标上以所述刷新显示的方式显示所述游戏评价信息集合的数量。The number of the game evaluation information set is displayed on the icon of the first game in the refresh display manner.
  7. 根据权利要求5所述的方法,其特征在于,所述确定更新后的所述游戏评价信息集合的显示效果之前,所述方法还包括:The method according to claim 5, wherein before determining the updated display effect of the game evaluation information set, the method further comprises:
    获取所述游戏评价信息集合中每条游戏评价信息的点赞数;Obtaining the number of likes for each piece of game evaluation information in the game evaluation information set;
    按照点赞数从高到低对所述游戏评价信息集合中每条游戏评价信息进行排名,确定点赞数排名为前N位的N条游戏评价信息;所述N为正整数;Ranking each piece of game evaluation information in the game evaluation information set according to the number of likes from high to low, and determining that the number of likes is ranked as the top N pieces of game evaluation information; the N is a positive integer;
    所述确定更新后的所述游戏评价信息集合的显示效果,包括:The determining and updating the display effect of the game evaluation information set includes:
    确定所述N条游戏评价信息的显示效果为滚动显示;Determining that the display effect of the N pieces of game evaluation information is scroll display;
    所述在所述第一游戏的图标上以所述更新后的所述游戏评价信息集合的 显示效果显示所述更新后的所述游戏评价信息集合,包括:The displaying the updated game evaluation information set on the icon of the first game with the display effect of the updated game evaluation information set includes:
    在所述第一游戏的图标上以所述滚动显示的方式显示所述N条游戏评价信息的内容。The content of the N pieces of game evaluation information is displayed on the icon of the first game in the scroll display manner.
  8. 一种游戏图标显示装置,其特征在于,所述游戏图标显示装置应用于移动终端,所述游戏图标显示装置包括更新单元、确定单元以及显示单元,其中:A game icon display device, characterized in that the game icon display device is applied to a mobile terminal, and the game icon display device includes an update unit, a determination unit, and a display unit, wherein:
    所述更新单元,用于当进入游戏大厅后,更新第一游戏的游戏成就信息集合,所述第一游戏为所述游戏大厅内展示的多个游戏中的任一个;The update unit is configured to update the game achievement information set of the first game after entering the game lobby, where the first game is any one of a plurality of games displayed in the game lobby;
    所述确定单元,用于确定更新后的所述游戏成就信息集合的显示效果;The determining unit is configured to determine the display effect of the updated game achievement information set;
    所述显示单元,用于在所述第一游戏的图标上以所述更新后的所述游戏成就信息集合的显示效果显示所述更新后的所述游戏成就信息集合。The display unit is configured to display the updated game achievement information set on the icon of the first game with the display effect of the updated game achievement information set.
  9. 一种移动终端,其特征在于,包括处理器以及存储器,所述存储器用于存储一个或多个程序,所述一个或多个程序被配置成由所述处理器执行,所述程序包括用于执行如权利要求1-7任一项所述的方法。A mobile terminal is characterized by comprising a processor and a memory, the memory is used to store one or more programs, the one or more programs are configured to be executed by the processor, the program includes The method according to any one of claims 1-7 is performed.
  10. 一种计算机可读存储介质,其特征在于,所述计算机可读存储介质用于存储电子数据交换的计算机程序,其中,所述计算机程序使得计算机执行如权利要求1-7任一项所述的方法。A computer-readable storage medium, characterized in that the computer-readable storage medium is used to store a computer program for electronic data exchange, wherein the computer program causes a computer to execute the computer program according to any one of claims 1-7 method.
PCT/CN2018/109536 2018-10-09 2018-10-09 Game icon display method, related device, and computer-readable storage medium WO2020073205A1 (en)

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