WO2020034692A1 - 虚拟汽车引擎控制系统及方法 - Google Patents
虚拟汽车引擎控制系统及方法 Download PDFInfo
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- WO2020034692A1 WO2020034692A1 PCT/CN2019/087713 CN2019087713W WO2020034692A1 WO 2020034692 A1 WO2020034692 A1 WO 2020034692A1 CN 2019087713 W CN2019087713 W CN 2019087713W WO 2020034692 A1 WO2020034692 A1 WO 2020034692A1
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- G—PHYSICS
- G05—CONTROLLING; REGULATING
- G05B—CONTROL OR REGULATING SYSTEMS IN GENERAL; FUNCTIONAL ELEMENTS OF SUCH SYSTEMS; MONITORING OR TESTING ARRANGEMENTS FOR SUCH SYSTEMS OR ELEMENTS
- G05B19/00—Program-control systems
- G05B19/02—Program-control systems electric
- G05B19/04—Program control other than numerical control, i.e. in sequence controllers or logic controllers
- G05B19/042—Program control other than numerical control, i.e. in sequence controllers or logic controllers using digital processors
- G05B19/0423—Input/output
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
Definitions
- the invention relates to the technical field of virtual cars, and in particular, to a virtual car engine control system and method.
- a related art virtual car engine control system includes a processor and a virtual car engine controlled by the processor.
- the motion state of the virtual car engine includes starting, stalling, accelerating, decelerating, and uniform speed. The user presses and operates accordingly.
- the processor controls the virtual car engine to feedback a corresponding motion state.
- the object of the present invention is to overcome the above technical problems and provide a virtual car engine control system and method with better user experience effect.
- the invention provides a virtual car engine control system, including a processor and a virtual car engine electrically connected to the processor.
- the virtual car engine control system further includes a pressure acquisition sensor for collecting pressure data and a device for setting A pressure threshold setter for a pressure threshold, the processor compares the pressure data collected by the pressure acquisition sensor with the pressure threshold set by the pressure threshold setter and controls the virtual car engine to feed back the virtual car according to the comparison result
- the control state of the engine wherein the control state includes starting, stalling, accelerating, decelerating, and uniform speed, and the pressure threshold set by the pressure threshold setter includes a limit pressure threshold and a trigger pressure threshold.
- the virtual car engine includes a virtual car engine control interface for press operation and feedback of the control state.
- the invention also provides a method for controlling a virtual car engine, which includes the following steps:
- Step S1 providing a virtual car engine control system according to the present invention
- Step S2 the trigger pressure threshold P C1 and the limit pressure threshold P C2 are set by a pressure threshold setter;
- Step S3 The real-time pressure of the pressing operation is collected by the pressure acquisition sensor as P X , and the real-time pressure P X is received by the processor, and the real-time pressure P X and the trigger pressure threshold are collected according to preset rules. After comparing P C1 and the extreme pressure threshold P C2 , a control signal is generated, and the virtual car engine is controlled to feedback a motion state through the control signal.
- the preset rules include:
- the processor controls the virtual car engine to feedback that the virtual car engine is in a started state
- the processor controls the virtual car engine to feedback that the virtual car engine is in a stalled state
- the processor controls the virtual car engine to feedback that the virtual car engine is at a maximum moving speed and maintains a uniform speed state;
- the processor controls the virtual car engine to feedback that the virtual car engine is in an accelerated state
- the processor controls the virtual car engine to feedback that the virtual car engine is in a decelerating state
- the processor controls the virtual car engine to feedback that the virtual car engine enters a uniform speed state at a current speed.
- the pressure acquisition sensor collects pressure data
- the pressure threshold setter sets a limit pressure threshold and a trigger pressure threshold
- the processor compares the The pressure data, the extreme pressure threshold, and the trigger pressure threshold control the virtual car engine to feedback the operating state of the virtual car engine, so that pressing operations under different pressures can receive the virtual car engine
- the different control states bring a sense of pull-in and realism of pressing operations, improving the user experience effect.
- FIG. 1 is a structural block diagram of a virtual car engine control system according to the present invention.
- the present invention provides a virtual automobile engine control system including a processor 100, a virtual automobile engine 200, a pressure acquisition sensor 300, and a pressure threshold setter 400.
- the pressure acquisition sensor 300 is configured to collect pressing operation pressure data.
- the pressure acquisition sensor 300 is signal-connected to the processor 100 and transmits the collected pressing operation pressure data to the processor 100.
- the pressure threshold setter 400 is configured to set a pressure threshold, and the pressure threshold set by the pressure threshold setter 400 includes a limit pressure threshold and a trigger pressure threshold.
- the processor 100 is electrically connected to the virtual car engine 200, and the processor compares the pressing operation pressure data collected by the pressure acquisition sensor 300 with the pressure threshold set by the pressure threshold setter 400 and controls according to the comparison result
- the virtual car engine 200 feedbacks a control state of the virtual car engine 200, wherein the control state includes starting, stopping, accelerating, decelerating, and uniform speed.
- the processor can control the virtual car engine to feedback different manipulation states to the user under different pressing operation pressures, provide a sense of carry-in and a pressing operation reality, and improve the user experience effect.
- the virtual car engine 300 includes a virtual car engine control interface (not shown) for a user to perform a pressing operation and feedback a control state to the user.
- a virtual car engine control interface (not shown) for a user to perform a pressing operation and feedback a control state to the user.
- the invention also provides a virtual car engine control method, which includes the following steps:
- Step S1 providing a virtual car engine control system according to the present invention
- Step S2 Set the trigger pressure threshold P C1 and the limit pressure threshold P C2 through the pressure threshold setter;
- Step S3 the pressure by the pressing operation for collecting in real time the pressure sensor 300 P X, by real-time processor 100 receives the pressure P X, press pressure preset rule to the real-time and the trigger pressure P X
- the threshold value P C1 and the extreme pressure threshold value P C2 are compared to generate a control signal, and the virtual car engine 200 is controlled to feedback a motion state through the control signal.
- the preset rule includes:
- the processor 100 controls the virtual car engine 200 to feedback that the virtual car engine 200 is in a started state;
- the processor 100 controls the virtual car engine 200 to feedback that the virtual car engine 200 is in a stalled state;
- the processor controls the virtual car engine to feedback that the virtual car engine is at a maximum moving speed and maintains a uniform speed state;
- the processor 100 controls the virtual car engine 200 to feedback that the virtual car engine 200 is in an accelerated state;
- the processor 100 controls the virtual car engine 200 to feedback that the virtual car engine 200 is in a decelerating state;
- the processor 100 controls the virtual car engine 200 to feedback that the virtual car engine 200 enters a uniform speed state at the current speed.
- the pressure acquisition sensor collects pressure data
- the pressure threshold setter sets a limit pressure threshold and a trigger pressure threshold
- the processor compares the The pressure data, the extreme pressure threshold, and the trigger pressure threshold control the virtual car engine to feedback the operating state of the virtual car engine, so that pressing operations under different pressures can receive the virtual car engine
- the different control states bring a sense of pull-in and realism of pressing operations, improving the user experience effect.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Automation & Control Theory (AREA)
- Combined Controls Of Internal Combustion Engines (AREA)
- Stored Programmes (AREA)
- Control Of Vehicle Engines Or Engines For Specific Uses (AREA)
Abstract
本发明公开一种虚拟汽车引擎控制系统,包括处理器以及与所述处理器电连接的的虚拟汽车引擎,所述虚拟汽车引擎控制系统还包括用于采集压力数据的压力采集传感器以及用于设置压力阈值的压力阈值设置器,所述处理器将所述压力采集传感器采集的压力数据与所述压力阈值设置器设置的压力阈值比较并根据比较结果控制所述虚拟汽车引擎向反馈所述虚拟汽车引擎的操控状态,其中,所述操控状态包括启动、熄火、加速、减速以及匀速,所述压力阈值设置器设置的压力阈值包括极限压力阈值以及触发压力阈值。本发明还提供一种虚拟汽车引擎控制控制方法。与相关技术相比,本发明的虚拟汽车引擎控制系统及方法用户体验效果更好。
Description
本发明涉及虚拟汽车技术领域,尤其涉及一种虚拟汽车引擎控制系统及方法。
随着移动互联网时代的到来,智能移动设备的数量不断上升。随之而来的以赛车为场景的PC游戏、手机游戏、手机应用软件越发普及。
相关技术的虚拟汽车引擎控制系统包括处理器以及所述处理器控制的虚拟汽车引擎,所述虚拟汽车引擎的运动状态包括启动、熄火、加速、减速、匀速,用户通过相应地按压操作,所述处理器控制所述虚拟汽车引擎反馈相应的运动状态。
然而,相关技术的虚拟汽车引擎控制系统中,通过按压操作不能给用户带来不同按压体验,即不同的按压压力下,虚拟汽车引擎给用户带来的反馈相同,缺乏带入感和按压操作真实感,用户体验效果差。
因此,有必要提供一种新的虚拟汽车引擎控制系统及方法解决上述技术问题。
发明内容
本发明的目的是克服上述技术问题,提供一种用户体验效果更好的虚拟汽车引擎控制系统及方法。
本发明提供一种虚拟汽车引擎控制系统,包括处理器以及与所述处理器电连接的的虚拟汽车引擎,所述虚拟汽车引擎控制系统还包括用于采集压力数据的压力采集传感器以及用于设置压力阈值的压力阈值设置器,所述处理器将所述压力采集传感器采集的压力数据与所述压力阈值设置器设置的压力阈值比较并根据比较结果控制所述虚 拟汽车引擎向反馈所述虚拟汽车引擎的操控状态,其中,所述操控状态包括启动、熄火、加速、减速以及匀速,所述压力阈值设置器设置的压力阈值包括极限压力阈值以及触发压力阈值。
优选的,所述虚拟汽车引擎包括用于按压操作并反馈所述操控状态的虚拟汽车引擎操控界面。
本发明还提供一种虚拟汽车引擎控制方法,包括如下步骤:
步骤S1、提供本发明所述的虚拟汽车引擎控制系统;
步骤S2、通过压力阈值设置器设置所述触发压力阈值P
C1,所述极限压力阈值P
C2;
步骤S3、通过所述压力采集传感器采集按压操作的实时压力为P
X,通过所述处理器接收所述实时压力P
X,并按预设规则将所述实时压力P
X与所述触发压力阈值P
C1和所述极限压力阈值P
C2进行对比后生成控制信号,并通过所述控制信号控制所述虚拟汽车引擎反馈运动状态。
优选的,所述预设规则包括:
当P
X≥P
C1时,所述处理器控制所述虚拟汽车引擎反馈所述虚拟汽车引擎处于启动状态;
当P
X≤P
C1时,所述处理器控制所述虚拟汽车引擎反馈所述虚拟汽车引擎处于熄火状态;
当P
X≥P
C2时,所述处理器控制所述虚拟汽车引擎反馈所述虚拟汽车引擎处于最大的运动速度且保持匀速状态;
当P
C2>P
X>P
C1,且P
X逐渐增大时,所述处理器控制所述虚拟汽车引擎反馈所述虚拟汽车引擎处于加速状态;
当P
C2>P
X>P
C1,且P
X逐渐减小时,所述处理器控制所述虚拟汽车引擎反馈所述虚拟汽车引擎处于减速状态;
当P
C2>P
X>P
C1,且P
X保持不变时,所述处理器控制所述虚拟汽车引擎反馈所述虚拟汽车引擎以当前速度进入匀速状态。
与现有技术相比,本发明提供的虚拟汽车引擎控制系统及方法,所述压力采集传感器采集压力数据,所述压力阈值设置器设置极限压 力阈值和触发压力阈值,所述处理器比较所述压力数据、所述极限压力阈值以及所述触发压力阈值,控制所述虚拟汽车引擎反馈所述虚拟汽车引擎所处的操控状态,从而,在不同压力下的按压操作可以接收到所述虚拟汽车引擎的不同操控状态,带来带入感和按压操作真实感,提升用户体验效果。
为了更清楚地说明本发明实施例中的技术方案,下面将对实施例描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其它的附图,其中:
图1为本发明虚拟汽车引擎控制系统的结构框图。
下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅是本发明的一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其它实施例,都属于本发明保护的范围。
参阅图1,本发明提供一种虚拟汽车引擎控制系统包括处理器100、虚拟汽车引擎200、压力采集传感器300以及压力阈值设置器400。
所述压力采集传感器300用于采集按压操作压力数据,所述压力采集传感器300与所述处理器100信号连接并将采集的按压操作压力数据传输至所述处理器100。
所述压力阈值设置器400用于设置压力阈值,所述压力阈值设置器400设置的压力阈值包括极限压力阈值以及触发压力阈值。
所述处理器100与所述虚拟汽车引擎200电连接,所述处理器将所述压力采集传感器300采集的按压操作压力数据与所述压力阈值 设置器400设置的压力阈值比较并根据比较结果控制所述虚拟汽车引擎200反馈所述虚拟汽车引擎200的操控状态,其中,所述操控状态包括启动、熄火、加速、减速以及匀速。
由此,所述处理器通过进行压力数据比较,可以控制所述虚拟汽车引擎在不同按压操作压力下向用户反馈不同的操控状态,提供带入感和按压操作真实感,提升用户体验效果。
具体的,所述虚拟汽车引擎300包括用于供用户按压操作并向用户反馈操控状态的虚拟汽车引擎操控界面(未图示)。
本发明还提供一种虚拟汽车引擎控制方法,其包括如下步骤:
步骤S1、提供本发明所述的虚拟汽车引擎控制系统;
步骤S2、通过所述压力阈值设置器设置所述触发压力阈值P
C1,所述极限压力阈值P
C2;
步骤S3、通过所述压力采集传感器300采集按压操作的实时压力P
X,通过所述处理器100接收所述实时压力P
X,并按预设规则将所述实时压力P
X与所述触发压力阈值P
C1和所述极限压力阈值P
C2进行比对后生成控制信号,并通过所述控制信号控制所述虚拟汽车引擎200反馈运动状态。
本实施方式中,所述预设规则包括:
当P
X≥P
C1时,所述处理器100控制所述虚拟汽车引擎200反馈所述虚拟汽车引擎200处于启动状态;
当P
X≤P
C1时,所述处理器100控制所述虚拟汽车引擎200反馈所述虚拟汽车引擎200处于熄火状态;
当P
X≥P
C2时,所述处理器控制所述虚拟汽车引擎反馈所述虚拟汽车引擎处于最大的运动速度且保持匀速状态;
当P
C2>P
X>P
C1,且P
X逐渐增大时,所述处理器100控制所述虚拟汽车引擎200反馈所述虚拟汽车引擎200处于加速状态;
当P
C2>P
X>P
C1,且P
X逐渐减小时,所述处理器100控制所述虚拟汽车引擎200反馈所述虚拟汽车引擎200处于减速状态;
当P
C2>P
X>P
C1,且P
X保持不变时,所述处理器100控制所述虚 拟汽车引擎200反馈所述虚拟汽车引擎200以当前速度进入匀速状态。
与现有技术相比,本发明提供的虚拟汽车引擎控制系统及方法,所述压力采集传感器采集压力数据,所述压力阈值设置器设置极限压力阈值和触发压力阈值,所述处理器比较所述压力数据、所述极限压力阈值以及所述触发压力阈值,控制所述虚拟汽车引擎反馈所述虚拟汽车引擎所处的操控状态,从而,在不同压力下的按压操作可以接收到所述虚拟汽车引擎的不同操控状态,带来带入感和按压操作真实感,提升用户体验效果。
以上所述仅为本发明的实施例,并非因此限制本发明的专利范围,凡是利用本发明说明书及附图内容所作的等效结构或等效流程变换,或直接或间接运用在其它相关的技术领域,均同理包括在本发明的专利保护范围内。
Claims (4)
- 一种虚拟汽车引擎控制系统,包括处理器以及与所述处理器电连接的的虚拟汽车引擎,其特征在于,所述虚拟汽车引擎控制系统还包括用于采集压力数据的压力采集传感器以及用于设置压力阈值的压力阈值设置器,所述处理器将所述压力采集传感器采集的压力数据与所述压力阈值设置器设置的压力阈值比较并根据比较结果控制所述虚拟汽车引擎向反馈所述虚拟汽车引擎的操控状态,其中,所述操控状态包括启动、熄火、加速、减速以及匀速,所述压力阈值设置器设置的压力阈值包括极限压力阈值以及触发压力阈值。
- 根据权利要求1所述的虚拟汽车引擎控制系统,其特征在于,所述虚拟汽车引擎包括用于按压操作并反馈所述操控状态的虚拟汽车引擎操控界面。
- 一种虚拟汽车引擎控制方法,其特征在于,包括如下步骤:步骤S1、提供如权利要求1或2所述的虚拟汽车引擎控制系统;步骤S2、通过压力阈值设置器设置所述触发压力阈值P C1,所述极限压力阈值P C2;步骤S3、通过所述压力采集传感器采集按压操作的实时压力为P X,通过所述处理器接收所述实时压力P X,并按预设规则将所述实时压力P X与所述触发压力阈值P C1和所述极限压力阈值P C2进行对比后生成控制信号,并通过所述控制信号控制所述虚拟汽车引擎反馈运动状态。
- 根据权利要求3所述的虚拟汽车引擎控制方法,其特征在于,所述预设规则包括:当P X≥P C1时,所述处理器控制所述虚拟汽车引擎反馈所述虚拟汽车引擎处于启动状态;当P X≤P C1时,所述处理器控制所述虚拟汽车引擎反馈所述虚拟汽车引擎处于熄火状态;当P X≥P C2时,所述处理器控制所述虚拟汽车引擎反馈所述虚拟汽车引擎处于最大的运动速度且保持匀速状态;当P C2>P X>P C1,且P X逐渐增大时,所述处理器控制所述虚拟汽车引擎反馈所述虚拟汽车引擎处于加速状态;当P C2>P X>P C1,且P X逐渐减小时,所述处理器控制所述虚拟汽车引擎反馈所述虚拟汽车引擎处于减速状态;当P C2>P X>P C1,且P X保持不变时,所述处理器控制所述虚拟汽车引擎反馈所述虚拟汽车引擎以当前速度进入匀速状态。
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| CN105435449A (zh) * | 2015-11-18 | 2016-03-30 | 网易(杭州)网络有限公司 | 一种游戏物品使用方法及装置 |
| CN105912162A (zh) * | 2016-04-08 | 2016-08-31 | 网易(杭州)网络有限公司 | 控制虚拟对象的方法、装置及触控设备 |
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| CN105015344B (zh) * | 2015-06-18 | 2017-12-05 | 江苏新通达电子科技股份有限公司 | 一种全虚拟汽车仪表系统、工作方法及安装该系统的汽车 |
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