WO2020010819A1 - Live broadcast room-based data interaction method and device, terminal, and storage medium - Google Patents

Live broadcast room-based data interaction method and device, terminal, and storage medium Download PDF

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Publication number
WO2020010819A1
WO2020010819A1 PCT/CN2018/124778 CN2018124778W WO2020010819A1 WO 2020010819 A1 WO2020010819 A1 WO 2020010819A1 CN 2018124778 W CN2018124778 W CN 2018124778W WO 2020010819 A1 WO2020010819 A1 WO 2020010819A1
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Prior art keywords
interactive
interaction
message
effect
interactive message
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PCT/CN2018/124778
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French (fr)
Chinese (zh)
Inventor
廖智
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北京微播视界科技有限公司
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Publication of WO2020010819A1 publication Critical patent/WO2020010819A1/en

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/435Processing of additional data, e.g. decrypting of additional data, reconstructing software from modules extracted from the transport stream
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/442Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed, the storage space available from the internal hard disk
    • H04N21/44213Monitoring of end-user related data
    • H04N21/44218Detecting physical presence or behaviour of the user, e.g. using sensors to detect if the user is leaving the room or changes his face expression during a TV program

Definitions

  • Embodiments of the present disclosure relate to the field of Internet technologies, and for example, to a data interaction method, device, terminal, and storage medium based on live broadcast.
  • Webcast is a new social networking method that can be viewed or interacted on different communication platforms through the web system at the same time.
  • the webcast platform has also become a new type of social media.
  • the user In a common network live broadcast platform, in order to increase the fun of the interaction between the anchor and the user, the user generally purchases a virtual gift and then gives it to the anchor to create an opportunity for interaction.
  • the anchor can increase the income of the corresponding value of the gift, and the gift can eventually be exchanged for cash to meet the operation of the network live broadcast platform.
  • the interactive message display method and interaction method are relatively single, and the interaction effect is weak.
  • Embodiments of the present disclosure provide a data interaction method, device, terminal, and storage medium based on live broadcasts, which further enriches the interaction between listeners and anchors in live broadcasts.
  • An embodiment of the present disclosure provides a data interaction method based on live broadcast, and the method includes:
  • the interaction effect is added to a live video stream.
  • An embodiment of the present disclosure further provides a data interaction device based on live broadcast, the device includes:
  • the message obtaining module is configured to obtain an interactive message from any client in the live broadcast room, wherein the interactive message carries data of an interactive type and an interactive effect;
  • the effect display module is configured to add the interactive effect to a live video stream according to the interaction type.
  • An embodiment of the present disclosure further provides a terminal, where the terminal includes:
  • One or more processors are One or more processors;
  • Memory set to store one or more programs
  • the one or more processors When the one or more programs are executed by the one or more processors, the one or more processors implement the data interaction method based on live broadcast according to any embodiment of the present invention.
  • An embodiment of the present disclosure further provides a storage medium containing computer-executable instructions that, when executed by a computer processor, are used to execute a data interaction method based on live broadcast according to any embodiment of the present invention. .
  • FIG. 1 is a flowchart of a data interaction method based on live broadcast in an embodiment of the present disclosure
  • FIG. 2 is a schematic view of an interface effect of presenting gifts in a live broadcast room in an embodiment of the present disclosure
  • FIG. 3 is a flowchart of another method for data interaction between live broadcasts according to an embodiment of the present disclosure
  • FIG. 4 is a flowchart of another data interaction method based on live broadcast in an embodiment of the present disclosure
  • FIG. 5 is a schematic structural diagram of a data interaction device based on live broadcast according to an embodiment of the present disclosure
  • FIG. 6 is a schematic diagram of a hardware structure of a terminal according to an embodiment of the present disclosure.
  • FIG. 1 is a flowchart of a data interaction method based on live broadcast according to an embodiment of the present disclosure.
  • This embodiment is applicable to a situation in which a host and a user watching a live broadcast interact with each other during a live broadcast, for example, a user presents a gift to a broadcaster. situation.
  • the method can be executed by a data interaction device based on live broadcast.
  • the device can be implemented in at least one of software and hardware, and can be configured on any terminal.
  • the terminal can be any network communication function and camera function. Terminals, such as smartphones and tablets.
  • a method for data interaction based on live broadcast includes: step S110 and step S120.
  • step S110 an interactive message from any client in the live broadcast room is obtained.
  • the live broadcast room includes the anchor and other users (viewers).
  • the anchor terminal may obtain interactive messages from any client installed on other user terminals in the live broadcast room, for example, a client used for live video broadcasting.
  • the interaction message carries data of an interaction type and an interaction effect.
  • the interactive message may be a message in which the user and the anchor perform various forms of interaction in the live broadcast room.
  • the type of interaction includes a form of gift giving, animated expression, and other forms of interactive message.
  • Interactive effect is the display effect corresponding to the type of interactive message.
  • the data of interactive effects can be specific effect data used to display interactive messages on the terminal interface, such as data such as dynamic effects or background colors in interactive effects, including control animations for interactive messages, entering effects from outside the screen, and displaying combo effects , And related effects such as disappearance.
  • the interactive message includes a gift-giving message
  • the interaction type includes a gift-giving type.
  • the gift-giving message carries data about the type of gift and the effect of the gift.
  • Gift types can be different types that are classified according to gift size, effect, or gift value.
  • the gifts are divided into three types based on the animation effect of the gift: small gifts, that is, only dynamic display of the gift tray; sticker gifts, display of gift trays and sticker props; large gifts, gift trays, and full screen Animation display (WebP format or MP4 format, etc.).
  • the gift effect data can be specific effect data used to display the gift on the terminal interface, such as data such as motion effects or background colors in the gift effect, including gift control animations, entering effects from outside the screen, displaying combo effects, and Disappearing and other related effects.
  • the motion effect may include a display motion effect, a combo motion effect, and the like.
  • the display animation refers to the effect of the gift displayed on the terminal interface.
  • the combo animation is a period of time after a gift is successfully given. Click again to give the same gift, and you can achieve the combo displayed on the terminal interface. Percussion effect.
  • the interactive message may also include the basic content of the interactive message, such as the name, icon, interactive time, avatar of the interactor, and the nickname of the interactor.
  • FIG. 2 is a schematic view of an interface effect of giving a gift in a live broadcast room.
  • a live broadcast room all users participating in the live broadcast room can perform it through a client on their own terminal.
  • Gifts are usually given by the user to the anchor to interact with the anchor.
  • the anchor can also give gifts to the anchor himself.
  • the user enters the live broadcast room he can click on the gift panel.
  • the gift icons and names that can be displayed in the gift panel include: “Lollipop", “Fairy Stick”, “Call for you” ",” Boom “, etc. Click a gift icon in the gift panel popped up in the live broadcast interface to make a gift.
  • the gift effect displayed on the interface may include the basic information of the gift, such as the name of the gift, the icon of the gift, the time when the gift was given, the avatar of the presenter, the nickname of the presenter, and the number of hits achieved.
  • step S120 the interaction effect is added to the live video stream according to the interaction type.
  • the video stream refers to the transmission of video data.
  • the browser or plug-in in the terminal can display multimedia data before the entire file is transmitted.
  • the live video stream may be a live video stream in a live broadcast, studio or studio live broadcast, or web broadcast. After adding the interaction effect data corresponding to the interaction type to the live video stream, all users in the same live broadcast room can use the client to watch the gift effect through the video stream on their respective terminals.
  • the interactive message may be sent to the server.
  • the anchor can obtain the interactive message from the server and add the corresponding interactive effect to the live video stream.
  • the anchor can obtain the message of the gift from the server. , Add the animation effect corresponding to the gift giving to the live video stream in the live broadcast room, so that other viewers in the live broadcast room at this time watch the gift effect on their user terminal.
  • the method for data interaction based on live broadcast obtaineds an interactive message from any client in the live broadcast room, wherein the interactive message carries data of an interaction type and an interaction effect; according to the interaction type, Adding the interactive effect to the live video stream, so that all terminals in the live broadcast room can watch the interactive effect through the video stream, further enriching the interaction mode between the listener and the anchor in the live broadcast room, and enhancing the interaction effect.
  • FIG. 3 is a flowchart of another method for data interaction between live broadcasts according to an embodiment of the present disclosure. As shown in FIG. 3, the method includes: step S310, step S320, and step S330.
  • step S310 an interactive message from any client in the live broadcast room is obtained.
  • step S320 a face recognition module is started to perform user face recognition.
  • the face recognition module can recognize a face image.
  • the camera module may be triggered to collect an image or video stream containing the face, and then recognize the face.
  • step S330 the interaction effect is added to the live video stream according to the interaction type and the result of the user's face recognition.
  • a corresponding interactive effect is added to the interactive message according to the interaction type and the result of the user's face recognition.
  • the anchor end may add a corresponding gift effect to the gift according to the type of gift received and the result of the host's own face recognition.
  • the results of anchor face recognition such as the anchor's static or dynamic face image, can be added to the gift effect of the sticker gift. That is, when presenting a gift effect on the anchor and other user terminals, the present effect including a face image can be displayed, which increases the interest of the gift effect and enhances the interaction between the anchor and the audience.
  • the method further includes:
  • the adding of the interactive effect is stopped.
  • the preset interactive message display time is a preset preset interaction effect corresponding to the interactive message is continuously added to the video stream, and the interactive effect can be continuously displayed during the preset interactive message display time.
  • the effect of the gift may be continuously displayed within a preset interactive message display time. For example, if the preset gift display time is 3s, the sticker gift is continuously displayed in the video stream for 3s, that is, the gift effect disappears after being displayed on the terminals of all users in the live broadcast room for 3s.
  • the acquiring the interactive message from any client in the live room includes at least one of the following:
  • the polling may be a long polling, that is, the host sends a request to the server to obtain the latest data information.
  • the anchor end polls the interactive message interface of the server according to a preset time interval, and pulls the interactive message of any user terminal from the server.
  • the anchor end may send an interactive message request to the server at a fixed time interval or at a preset time interval. After receiving the request, the server immediately returns a response message and closes the connection, that is, pulling any one of the clients from the server. After the message is interactive, the connection between the server and the anchor will be closed.
  • HTTP HyperText Transfer Protocol
  • the server and the anchor end establish a two-way connection to transmit data and obtain interactive messages through other methods.
  • an interactive message pushed by the server may be actively received.
  • the server can actively push interactive messages, for example, by pushing the server to broadcast WebSoket.
  • the host no longer needs to frequently poll the server for new interactive messages, but the new interactive messages are automatically sent by the server.
  • the end is pushed to the anchor end, and finally realizes two-way communication and realizes interactive messages, such as timely push of gift messages.
  • the method for interactive data based on live broadcast provided by this embodiment is to start the face recognition module to perform user face recognition on the anchor end, and add to the live video stream according to the interaction type and the result of the user's face recognition.
  • the interaction effect further enriches the interaction effect of the interactive message and enhances the interaction between the viewer and the anchor.
  • the interactive message interface of the server or the interactive message actively pushed by the server can be polled through preset time intervals to realize the real-time and timely acquisition of interactive messages and increase the interactive messages between live broadcasts, such as the real-time and smooth display of gift presents.
  • FIG. 4 is a flowchart of another method for data interaction between live broadcasts according to an embodiment of the present disclosure. As shown in FIG. 4, the method for data interaction based on live broadcast includes: step S410, step S420, and step S430.
  • step S410 an interactive message from any client in the live broadcast room is obtained, and the interactive message is divided into an interactive message queue corresponding to the interactive type according to the interactive type.
  • a message queue can be formed, and different types of interactive messages can be divided into corresponding interactive message queues, such as gift queues, expression queues, and so on. Further, the present gift queue may also be divided into different gift queues for different types of present gifts, such as a large gift queue, a tray gift queue, and a sticker gift queue.
  • step S420 according to the interaction type, the interaction effect corresponding to the interaction message is sequentially added to the live video stream in the interaction message queue corresponding to the interaction type in the order of the interaction message time.
  • the interactive messages in the queue are sequentially displayed on the anchor according to the interactive message queue, and the corresponding interactive effects can be sequentially added to the video stream.
  • these interactive messages need to be processed into a queue, and the corresponding interactive effects are added to the live video in turn.
  • Stream and then play the interactive effect.
  • After the interactive effect of an interactive message is played remove the interactive message from the interactive message queue or continue to play the interactive effect of the next interactive message, so that the interactive effect of the interactive message can be displayed.
  • the order is not disordered, while ensuring the smooth display of interactive effects.
  • the gift giving message can be processed into a queue according to the type of gift, and then added to the live video stream in turn, and then the gift effect is played. After a gift effect is played, it can be retrieved from the gift queue or Next message, continue to play the next gift effect to ensure the accuracy and smoothness of the gift effect display.
  • the anchor obtains an interactive message from any client in the live broadcast room, and divides the interactive message into an interactive message queue corresponding to the interaction type according to the interaction type. ; According to the interaction type, in the corresponding interactive message queue, the corresponding interactive effects are sequentially added to the live video stream according to the sequence of the interactive message time. Adding interactive effects to the video stream according to the interactive message queue can prevent the order of the interactive effect display from being disordered, achieve the accuracy and timeliness of the interactive effect display, and improve the interactive experience between the audience and the anchor in the live broadcast room.
  • FIG. 5 is a schematic structural diagram of a data interaction device based on a live broadcast room according to an embodiment of the present disclosure. This embodiment is applicable to the interaction in a live broadcast room. As shown in FIG. 5, the structure of the device includes a message acquisition module. 510 and effect display module 520.
  • the message obtaining module 510 is configured to obtain an interactive message from any client in the live broadcast room, wherein the interactive message carries data of an interaction type and an interaction effect.
  • the effect display module 520 is configured to add the interactive effect to a live video stream according to the interaction type.
  • the effect display module 520 includes: a face recognition unit and an effect adding unit.
  • the face recognition unit is configured to start a face recognition module to perform user face recognition.
  • the effect adding unit is configured to add the interaction effect to a live video stream according to the interaction type and a result of a user's face recognition.
  • the apparatus further includes: an interactive message display module.
  • the interactive message display module is configured to stop adding the interactive effect if it is detected that the duration of adding the video stream corresponding to the interactive effect reaches a preset interactive message display time.
  • the message obtaining module 520 is configured to poll the server's interactive message interface at a preset time interval, and pull the interactive message of any client from the server; and receive the server Push interactive messages.
  • the message obtaining module 510 is configured to obtain an interactive message from any client, and divide the interactive message into an interactive message queue corresponding to the interaction type according to the interaction type, wherein the The interactive message also carries data of the interactive message time; the effect display module 520 is configured to, in accordance with the interaction type, in the interactive message queue corresponding to the interaction type, according to the sequence of the interactive message time, the The interactive effect corresponding to the interactive message is added to the live video stream.
  • the interactive message includes a gift-giving message
  • the interaction type includes a gift-giving type
  • a data interaction device based on live broadcast provided by the embodiments of the present disclosure can execute a data interaction method based on live broadcast provided by any embodiment of the present invention, and has corresponding function modules and beneficial effects of the execution method.
  • a data interaction method based on live broadcast provided by any embodiment of the present invention can execute a data interaction method based on live broadcast provided by any embodiment of the present invention, and has corresponding function modules and beneficial effects of the execution method.
  • FIG. 6 is a schematic diagram of a hardware structure of a terminal according to an embodiment of the present disclosure.
  • the terminal may be implemented in various forms, and the terminal in the embodiment of the present disclosure may include, but is not limited to, such as a mobile phone, a smart phone, a notebook computer, a digital broadcast receiver, a Personal Digital Assistant (PDA), and a tablet computer ( Portable Android Device (PAD), Portable Multimedia Player (Portable Media Player, PMP), navigation device, vehicle terminal, vehicle display terminal, vehicle electronic rearview mirror and other mobile terminals, as well as digital television (Television, TV), desktop computer And other fixed terminals.
  • PDA Personal Digital Assistant
  • PMP Portable Multimedia Player
  • navigation device vehicle terminal, vehicle display terminal, vehicle electronic rearview mirror and other mobile terminals, as well as digital television (Television, TV), desktop computer And other fixed terminals.
  • the terminal 700 may include a wireless communication unit 710, an A / V (audio / video) input unit 720, a user input unit 730, a sensing unit 740, an output unit 750, a memory 760, an interface unit 770, and a processor 780 and power supply unit 790 and so on.
  • FIG. 7 illustrates a terminal with various components, but it should be understood that implementation of all of the illustrated components is not required. More or fewer components may be implemented instead.
  • the wireless communication unit 610 allows radio communication between the terminal 600 and a wireless communication system or network.
  • the A / V input unit 620 is configured to receive an audio or video signal.
  • the user input unit 630 may generate key input data according to a command input by the user to control various operations of the terminal.
  • the sensing unit 640 detects the current state of the terminal 600, the location of the terminal 600, the presence or absence of a user's touch input to the terminal 600, the orientation of the terminal 600, the acceleration or deceleration movement and direction of the terminal 600, and the like, and generates a signal for controlling the terminal 600.
  • the interface unit 670 functions as an interface through which at least one external device can connect with the terminal 600.
  • the output unit 650 is configured to provide an output signal in at least one of a visual, audio, and haptic manner.
  • the memory 660 may store a software program or the like for processing and control operations performed by the processor 680, or may temporarily store data that has been output or is to be output.
  • the memory 660 may include at least one type of storage medium.
  • the terminal 600 may cooperate with a network storage device that performs a storage function of the memory 660 through a network connection.
  • the processor 680 typically controls the overall operation of the terminal.
  • the processor 680 may include a multimedia module for reproducing or playing back multimedia data.
  • the processor 680 may perform a pattern recognition process to recognize a handwriting input or a picture drawing input performed on the touch screen as characters or images.
  • the power supply unit 690 receives external power or internal power under the control of the processor 680 and provides appropriate power required to operate a plurality of elements and components.
  • the following operations may be performed:
  • the interaction effect is added to a live video stream.
  • An embodiment of the present disclosure further provides a storage medium containing computer-executable instructions, which are executed by a computer processor to execute a method for data interaction based on live broadcast, the method including:
  • the interaction effect is added to a live video stream.
  • a storage medium including computer-executable instructions provided in the embodiments of the present disclosure is not limited to the method operations described above, and may also perform a live-based based on the live room provided by any embodiment of the present disclosure. Related operations in the data interaction method.
  • the computer storage medium of the embodiment of the present disclosure may adopt any combination of one or more computer-readable media.
  • the computer-readable medium may be a computer-readable signal medium or a computer-readable storage medium.
  • the computer-readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination thereof.
  • a computer-readable storage medium may be any tangible medium that contains or stores a program that can be used by or in combination with an instruction execution system, apparatus, or device.
  • the computer-readable signal medium may include a data signal in baseband or propagated as part of a carrier wave, which carries a computer-readable program code. Such a propagated data signal may take many forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination of the foregoing.
  • the computer-readable signal medium may also be any computer-readable medium other than a computer-readable storage medium, and the computer-readable medium may send, propagate, or transmit a program for use by or in connection with an instruction execution system, apparatus, or device. .
  • the program code contained on the computer-readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wire, optical fiber cable, radio frequency (RF), or any suitable combination of the foregoing.
  • RF radio frequency
  • Computer program code for performing the operations of the present invention may be written in one or more programming languages, or combinations thereof, including programming languages such as Java, Smalltalk, C ++, and also conventional Procedural programming language-such as "C" or similar programming language.
  • the program code can be executed entirely on the user's computer, partly on the user's computer, as an independent software package, partly on the user's computer, partly on a remote computer, or entirely on a remote computer or server.
  • the remote computer can be connected to the user's computer through any kind of network-including a local area network (LAN) or a wide area network (WAN)-or it can be connected to an external computer ( (E.g. using an Internet service provider to connect via the Internet).
  • LAN local area network
  • WAN wide area network

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Abstract

Disclosed are a live broadcast room-based data interaction method and device, a terminal, and a storage medium. The method comprises: acquiring an interaction message from any client terminal in a live broadcast room, wherein the interaction message carries data relating to an interaction type and an interaction effect; and adding, according to the interaction type, the interaction effect to a live broadcast video stream.

Description

基于直播间的数据交互方法、装置、终端和存储介质Data interaction method, device, terminal and storage medium based on live broadcast
本申请要求在2018年07月12日提交中国专利局、申请号为201810765259.3的中国专利申请的优先权,该申请的全部内容通过引用结合在本申请中。This application claims priority from a Chinese patent application filed with the Chinese Patent Office on July 12, 2018, with application number 201810765259.3, the entire contents of which are incorporated herein by reference.
技术领域Technical field
本公开实施例涉及互联网技术领域,例如涉及一种基于直播间的数据交互方法、装置、终端和存储介质。Embodiments of the present disclosure relate to the field of Internet technologies, and for example, to a data interaction method, device, terminal, and storage medium based on live broadcast.
背景技术Background technique
网络直播是可以同一时间透过网络系统在不同的交流平台进行观看或互动的新兴的网络社交方式,网络直播平台也成为了一种崭新的社交媒体。在常见的网络直播平台中,为了增加主播与用户之间的互动的趣味性,用户一般会购买虚拟礼物,然后赠送给主播制造互动的机会。同时主播则能增加该礼物对应价值的收入,礼物最终可以进行兑换现金,满足网络直播平台的运营。Webcast is a new social networking method that can be viewed or interacted on different communication platforms through the web system at the same time. The webcast platform has also become a new type of social media. In a common network live broadcast platform, in order to increase the fun of the interaction between the anchor and the user, the user generally purchases a virtual gift and then gives it to the anchor to create an opportunity for interaction. At the same time, the anchor can increase the income of the corresponding value of the gift, and the gift can eventually be exchanged for cash to meet the operation of the network live broadcast platform.
在主播直播的过程中,当用户(观众)进入到直播间观看直播并进行与主播互动时,比如互动消息,一些互动消息的互动效果只能在主播的客户端界面显示,只能主播自己观看。因此,互动消息的展示方式以及互动方式比较单一,互动效果较弱。During the anchor live broadcast, when a user (viewer) enters the live broadcast room to watch the live broadcast and interact with the anchor, such as interactive messages, the interactive effects of some interactive messages can only be displayed on the anchor's client interface, and only the anchor can watch . Therefore, the interactive message display method and interaction method are relatively single, and the interaction effect is weak.
发明内容Summary of the invention
本公开实施例提供一种基于直播间的数据交互方法、装置、终端和存储介质,进一步丰富了直播间听众与主播之间的互动方式。Embodiments of the present disclosure provide a data interaction method, device, terminal, and storage medium based on live broadcasts, which further enriches the interaction between listeners and anchors in live broadcasts.
本公开实施例提供了一种基于直播间的数据交互方法,所述方法包括:An embodiment of the present disclosure provides a data interaction method based on live broadcast, and the method includes:
获取来自直播间内的任一客户端的互动消息,其中,所述互动消息中携带有互动类型和互动效果的数据;Obtaining an interactive message from any client in the live broadcast room, wherein the interactive message carries data of an interaction type and an interaction effect;
依据所述互动类型,将所述互动效果添加至正在直播的视频流中。According to the interaction type, the interaction effect is added to a live video stream.
本公开实施例还提供了一种基于直播间的数据交互装置,所述装置包括:An embodiment of the present disclosure further provides a data interaction device based on live broadcast, the device includes:
消息获取模块,设置为获取来自直播间内的任一客户端的互动消息,其中,所述互动消息中携带有互动型和互动效果的数据;The message obtaining module is configured to obtain an interactive message from any client in the live broadcast room, wherein the interactive message carries data of an interactive type and an interactive effect;
效果展示模块,设置为依据所述互动类型,将所述互动效果添加至正在直 播的视频流中。The effect display module is configured to add the interactive effect to a live video stream according to the interaction type.
本公开实施例还提供了一种终端,所述终端包括:An embodiment of the present disclosure further provides a terminal, where the terminal includes:
一个或多个处理器;One or more processors;
存储器,设置为存储一个或多个程序,Memory, set to store one or more programs,
当所述一个或多个程序被所述一个或多个处理器执行,使得所述一个或多个处理器实现如本发明任意实施例所述的基于直播间的数据交互方法。When the one or more programs are executed by the one or more processors, the one or more processors implement the data interaction method based on live broadcast according to any embodiment of the present invention.
本公开实施例还提供了一种包含计算机可执行指令的存储介质,所述计算机可执行指令在由计算机处理器执行时用于执行如本发明任意实施例所述的基于直播间的数据交互方法。An embodiment of the present disclosure further provides a storage medium containing computer-executable instructions that, when executed by a computer processor, are used to execute a data interaction method based on live broadcast according to any embodiment of the present invention. .
附图概述Overview of the drawings
图1是本公开实施例中的一种基于直播间的数据交互方法的流程图;FIG. 1 is a flowchart of a data interaction method based on live broadcast in an embodiment of the present disclosure;
图2是本公开实施例中的直播间内赠送礼物的界面效果示意图;FIG. 2 is a schematic view of an interface effect of presenting gifts in a live broadcast room in an embodiment of the present disclosure;
图3是本公开实施例中的另一种基于直播间的数据交互方法的流程图;3 is a flowchart of another method for data interaction between live broadcasts according to an embodiment of the present disclosure;
图4是本公开实施例中的另一种基于直播间的数据交互方法的流程图;4 is a flowchart of another data interaction method based on live broadcast in an embodiment of the present disclosure;
图5是本公开实施例中的一种基于直播间的数据交互装置的结构示意图;5 is a schematic structural diagram of a data interaction device based on live broadcast according to an embodiment of the present disclosure;
图6是本公开实施例中的一种终端的硬件结构示意图。FIG. 6 is a schematic diagram of a hardware structure of a terminal according to an embodiment of the present disclosure.
具体实施方式detailed description
下面结合附图和实施例对本发明作进一步的详细说明。可以理解的是,此处所描述的具体实施例仅仅用于解释本发明,而非对本发明的限定。另外还需要说明的是,为了便于描述,附图中仅示出了与本发明相关的部分而非全部结构。The present invention will be further described in detail below with reference to the accompanying drawings and embodiments. It can be understood that the specific embodiments described herein are only used to explain the present invention, rather than limiting the present invention. In addition, it should be noted that, for convenience of description, only some but not all structures related to the present invention are shown in the drawings.
图1为本公开实施例提供的一种基于直播间的数据交互方法的流程图,本实施例可适用于直播过程中主播端和观看直播的用户端互动的情况,例如用户向主播赠送礼物的情形。该方法可以由基于直播间的数据交互装置执行,该装置可以采用软件和硬件中的至少之一的方式实现,并可配置于任一终端上,该终端可以是任何具有网络通信功能和摄像功能的终端,例如智能手机、平板电脑等。FIG. 1 is a flowchart of a data interaction method based on live broadcast according to an embodiment of the present disclosure. This embodiment is applicable to a situation in which a host and a user watching a live broadcast interact with each other during a live broadcast, for example, a user presents a gift to a broadcaster. situation. The method can be executed by a data interaction device based on live broadcast. The device can be implemented in at least one of software and hardware, and can be configured on any terminal. The terminal can be any network communication function and camera function. Terminals, such as smartphones and tablets.
如图1所示,本公开实施例提供的一种基于直播间的数据交互方法包括:步骤S110和步骤S120。As shown in FIG. 1, a method for data interaction based on live broadcast provided by an embodiment of the present disclosure includes: step S110 and step S120.
在步骤S110中,获取来自直播间内的任一客户端的互动消息。In step S110, an interactive message from any client in the live broadcast room is obtained.
其中,直播间内包括主播和其他用户(观众),可以是主播终端获取来自直播间其他用户终端上安装的任一客户端的互动消息,例如,用于视频直播的客户端。所述互动消息中携带有互动类型和互动效果的数据。其中,互动消息可以是在直播间内用户和主播进行多种形式互动的消息,互动类型包括赠送礼物、动画表情等形式以及其他形式的互动消息。互动效果是与互动消息类型对应的展示效果。互动效果的数据可以是用于将互动消息展示在终端界面的具体效果数据,比如互动效果中的动效或背景色等数据,包括互动消息的控制动画,从屏幕外面进入效果、显示连击效果、以及消失等相关的效果。The live broadcast room includes the anchor and other users (viewers). The anchor terminal may obtain interactive messages from any client installed on other user terminals in the live broadcast room, for example, a client used for live video broadcasting. The interaction message carries data of an interaction type and an interaction effect. The interactive message may be a message in which the user and the anchor perform various forms of interaction in the live broadcast room. The type of interaction includes a form of gift giving, animated expression, and other forms of interactive message. Interactive effect is the display effect corresponding to the type of interactive message. The data of interactive effects can be specific effect data used to display interactive messages on the terminal interface, such as data such as dynamic effects or background colors in interactive effects, including control animations for interactive messages, entering effects from outside the screen, and displaying combo effects , And related effects such as disappearance.
在一实施例中,所述互动消息包括赠送礼物的消息,所述互动类型包括赠送礼物的类型。在一实施例中,如果互动消息是赠送礼物的消息,则所述赠送礼物的消息中携带有礼物类型和礼物效果的数据。礼物类型可以是按照礼物大小、效果或礼物价值等进行分类后的不同种类。在一实施例中,以礼物的动画效果,把礼物分为三种:小礼物,即只有礼物托盘动效展示;贴纸礼物,礼物托盘和贴纸道具动效的展示;大礼物,礼物托盘以及全屏的动画展示(WebP格式或MP4格式等)。礼物效果的数据可以是用于将礼物展示在终端界面的具体效果数据,比如礼物效果中的动效或背景色等数据,包括礼物的控制动画,从屏幕外面进入效果、显示连击效果、以及消失等相关的效果。在一实施例中,动效可以包括显示动效和连击动效等。显示动效是指礼物在终端界面显示的效果,连击动效是在赠送一个礼物成功后的一段时间内,再次点击赠送同样的礼物,便可以达成连击时,在终端界面展示出的连击动效。其中,互动消息还可以包括:互动消息的名称、图标、互动时间、互动者头像、以及互动者昵称等互动消息的基本内容。In one embodiment, the interactive message includes a gift-giving message, and the interaction type includes a gift-giving type. In an embodiment, if the interactive message is a gift-giving message, the gift-giving message carries data about the type of gift and the effect of the gift. Gift types can be different types that are classified according to gift size, effect, or gift value. In one embodiment, the gifts are divided into three types based on the animation effect of the gift: small gifts, that is, only dynamic display of the gift tray; sticker gifts, display of gift trays and sticker props; large gifts, gift trays, and full screen Animation display (WebP format or MP4 format, etc.). The gift effect data can be specific effect data used to display the gift on the terminal interface, such as data such as motion effects or background colors in the gift effect, including gift control animations, entering effects from outside the screen, displaying combo effects, and Disappearing and other related effects. In an embodiment, the motion effect may include a display motion effect, a combo motion effect, and the like. The display animation refers to the effect of the gift displayed on the terminal interface. The combo animation is a period of time after a gift is successfully given. Click again to give the same gift, and you can achieve the combo displayed on the terminal interface. Percussion effect. The interactive message may also include the basic content of the interactive message, such as the name, icon, interactive time, avatar of the interactor, and the nickname of the interactor.
在一实施例中,图2是在直播间内赠送礼物的界面效果示意图,如图2所示,在某一个直播间内,所有参加直播间内的用户可以在自己的终端上通过客户端进行礼物赠送,一般是用户将礼物赠送至主播,以与主播进行互动。当然,主播也可以赠送礼物给主播自己。在一实施例中,当用户进入直播间后,可以点开礼物面板,其中,礼物面板中可以显示的礼物图标以及名称包括:比如“棒棒糖”、“仙女棒”、“为你打call”、“Boom”等。通过在直播界面中弹起的礼物面板中点击某一个礼物图标,进行赠送。在一实施例中,在界面展示的礼物效果中,可以包括礼物的基本信息,比如礼物的名称、礼物图标、礼物的赠送时间、 赠送者头像、赠送者昵称和达成的连击数等。In an embodiment, FIG. 2 is a schematic view of an interface effect of giving a gift in a live broadcast room. As shown in FIG. 2, in a live broadcast room, all users participating in the live broadcast room can perform it through a client on their own terminal. Gifts are usually given by the user to the anchor to interact with the anchor. Of course, the anchor can also give gifts to the anchor himself. In one embodiment, when the user enters the live broadcast room, he can click on the gift panel. The gift icons and names that can be displayed in the gift panel include: "Lollipop", "Fairy Stick", "Call for you" "," Boom ", etc. Click a gift icon in the gift panel popped up in the live broadcast interface to make a gift. In an embodiment, the gift effect displayed on the interface may include the basic information of the gift, such as the name of the gift, the icon of the gift, the time when the gift was given, the avatar of the presenter, the nickname of the presenter, and the number of hits achieved.
在步骤S120中,依据所述互动类型,将所述互动效果添加至正在直播的视频流中。In step S120, the interaction effect is added to the live video stream according to the interaction type.
其中,视频流是指视频数据的传输,一般的,因为视频流为流式传输,终端中的浏览器或插件能够在整个文件被传输完成前显示多媒体数据。正在直播的视频流可以是正在进行的现场直播、播音室或演播室直播、网络直播等场景的视频流。当将与互动类型对应的互动效果数据添加至正在直播的视频流中后,在同一个直播间内的所有用户可以在各自的终端上利用客户端通过所述视频流观看所述礼物效果。The video stream refers to the transmission of video data. Generally, because the video stream is a streaming transmission, the browser or plug-in in the terminal can display multimedia data before the entire file is transmitted. The live video stream may be a live video stream in a live broadcast, studio or studio live broadcast, or web broadcast. After adding the interaction effect data corresponding to the interaction type to the live video stream, all users in the same live broadcast room can use the client to watch the gift effect through the video stream on their respective terminals.
在一实施例中,当直播间内的用户在客户端互动消息发送成功后,互动消息可以发送至服务器。而主播端可以从服务器中获取互动消息,并将对应的互动效果添加至正在直播的视频流中,在一实施例中,当赠送礼物成功后,主播端可以从服务器中获取该赠送礼物的消息,将赠送礼物对应的动画效果添加至直播间内正在直播的视频流中,使得此时在直播间内的其他观众在其用户终端上观看礼物效果。In an embodiment, after the user in the live broadcast room successfully sends the client interactive message, the interactive message may be sent to the server. The anchor can obtain the interactive message from the server and add the corresponding interactive effect to the live video stream. In one embodiment, after the gift is successfully delivered, the anchor can obtain the message of the gift from the server. , Add the animation effect corresponding to the gift giving to the live video stream in the live broadcast room, so that other viewers in the live broadcast room at this time watch the gift effect on their user terminal.
本实施例提供的基于直播间的数据交互方法,通过获取来自直播间内的任一客户端的互动消息,其中,所述互动消息中携带有互动类型和互动效果的数据;依据所述互动类型,将所述互动效果添加至正在直播的视频流中,使得直播间内的所有终端通过所述视频流观看所述互动效果,进一步丰富了直播间内听众与主播之间的互动方式,增强了互动效果。The method for data interaction based on live broadcast provided by this embodiment obtains an interactive message from any client in the live broadcast room, wherein the interactive message carries data of an interaction type and an interaction effect; according to the interaction type, Adding the interactive effect to the live video stream, so that all terminals in the live broadcast room can watch the interactive effect through the video stream, further enriching the interaction mode between the listener and the anchor in the live broadcast room, and enhancing the interaction effect.
图3为本公开实施例提供的另一种基于直播间的数据交互方法的流程图。如图3所示,该方法包括:步骤S310、步骤S320和步骤S330。FIG. 3 is a flowchart of another method for data interaction between live broadcasts according to an embodiment of the present disclosure. As shown in FIG. 3, the method includes: step S310, step S320, and step S330.
在步骤S310中,获取来自直播间内任一客户端的互动消息。In step S310, an interactive message from any client in the live broadcast room is obtained.
在步骤S320中,启动人脸识别模块进行用户人脸识别。In step S320, a face recognition module is started to perform user face recognition.
其中,人脸识别模块可以对人脸图像进行识别。在一实施例中,在人脸识别模块启动以后,可以触发启动摄像头模块,采集含有人脸的图像或视频流,进而对人脸进行识别。The face recognition module can recognize a face image. In one embodiment, after the face recognition module is started, the camera module may be triggered to collect an image or video stream containing the face, and then recognize the face.
在步骤S330中,依据所述互动类型和用户人脸识别的结果,在正在直播的视频流中添加所述互动效果。In step S330, the interaction effect is added to the live video stream according to the interaction type and the result of the user's face recognition.
其中,依据所述互动类型和用户人脸识别的结果为互动消息添加相应的互动效果,当将互动效果添加至正在直播的视频流中时,直播间内的所有用户可 以在各自的终端上通过客户端观看互动效果。在一实施例中,在接收到赠送礼物的消息时,主播端可以根据收到的礼物类型和主播自己的人脸识别的结果为礼物添加相应的礼物效果。例如,对贴纸礼物而言,可以将主播人脸识别的结果,比如主播静态或动态的人脸图像添加至贴纸礼物的礼物效果中。即在主播端和其他用户终端展示礼物效果时,可以展示出包括人脸图像的礼物效果,增加礼物效果的趣味性,增强主播和观众之间的互动。Wherein, a corresponding interactive effect is added to the interactive message according to the interaction type and the result of the user's face recognition. When the interactive effect is added to the live video stream, all users in the live room can pass on their respective terminals. Clients watch interactive effects. In an embodiment, when receiving a gift-giving message, the anchor end may add a corresponding gift effect to the gift according to the type of gift received and the result of the host's own face recognition. For example, for a sticker gift, the results of anchor face recognition, such as the anchor's static or dynamic face image, can be added to the gift effect of the sticker gift. That is, when presenting a gift effect on the anchor and other user terminals, the present effect including a face image can be displayed, which increases the interest of the gift effect and enhances the interaction between the anchor and the audience.
在一实施例中,所述方法还包括:In an embodiment, the method further includes:
如果检测到添加所述互动效果对应的视频流的时长达到预设互动消息展示时间,则停止添加所述互动效果。If it is detected that the duration of adding the video stream corresponding to the interactive effect reaches a preset interactive message display time, the adding of the interactive effect is stopped.
其中,预设互动消息展示时间是预先设定的与互动消息对应的互动效果持续添加至视频流中的时间,可以在预设互动消息展示时间内持续展示互动效果。The preset interactive message display time is a preset preset interaction effect corresponding to the interactive message is continuously added to the video stream, and the interactive effect can be continuously displayed during the preset interactive message display time.
在一实施例中,如果是赠送礼物的消息,则可以在预设互动消息展示时间内持续展示礼物效果。例如,若预设礼物展示时间是3s,则贴纸礼物在视频流中持续展示3s的时长,即礼物效果在直播间内的所有用户的终端显示3s后便消失。In an embodiment, if it is a gift-giving message, the effect of the gift may be continuously displayed within a preset interactive message display time. For example, if the preset gift display time is 3s, the sticker gift is continuously displayed in the video stream for 3s, that is, the gift effect disappears after being displayed on the terminals of all users in the live broadcast room for 3s.
在一实施例中,所述获取来自直播间内任一客户端的互动消息,包括以下至少之一:In an embodiment, the acquiring the interactive message from any client in the live room includes at least one of the following:
按照预设时间间隔轮询服务器的互动消息接口,从所述服务器上拉取所述任一客户端的互动消息;以及,接收所述服务器推送的互动消息。Polling the interactive message interface of the server at a preset time interval, pulling the interactive message of any client from the server; and receiving the interactive message pushed by the server.
其中,轮询可以是长轮询,即主播端向服务器发送请求以获取最新的数据信息。主播端按照预设时间间隔轮询服务器的互动消息接口,从所述服务器上拉取所述任一用户终端的互动消息。在一实施例中,主播端可以定时或按照预设时间间隔向服务器发送互动消息请求,服务器接到请求后马上返回响应信息并关闭连接,即从所述服务器上拉取所述任一客户端的互动消息后,服务器和主播端之间的连接便会关闭。每次主播端和服务器交互时,可以视为一次完整的超文本传输协议(HyperText Transfer Protocol,HTTP)请求和应答的过程,增强了主播端与服务器中间的互动消息,比如赠送礼物消息传输的实时性和交互性。The polling may be a long polling, that is, the host sends a request to the server to obtain the latest data information. The anchor end polls the interactive message interface of the server according to a preset time interval, and pulls the interactive message of any user terminal from the server. In an embodiment, the anchor end may send an interactive message request to the server at a fixed time interval or at a preset time interval. After receiving the request, the server immediately returns a response message and closes the connection, that is, pulling any one of the clients from the server. After the message is interactive, the connection between the server and the anchor will be closed. Each time the anchor interacts with the server, it can be regarded as a complete HyperText Transfer Protocol (HTTP) request and response process, which enhances the interactive messages between the anchor and the server, such as the real-time transmission of gift messages. Sex and interactivity.
但是,每一次的HTTP请求和应答都带有完整的HTTP头信息,这就会增加每次的数据传输量。而服务器和主播端之间通过建立双向连接,进行数据的传输,也可以通过其他方式进行获取互动消息。比如可以主动接收所述服务器 推送的互动消息。在一实施例中,服务器可以主动推送互动消息,例如通过服务器广播WebSoket的形式进行推送,主播端不再需要频繁的轮询服务器以获取新的互动消息,而是新的互动消息会自动由服务器端推送至主播端,最终实现双向通信,实现互动消息,比如赠送礼物消息的及时推送。However, every HTTP request and response comes with complete HTTP header information, which will increase the amount of data transmitted each time. The server and the anchor end establish a two-way connection to transmit data and obtain interactive messages through other methods. For example, an interactive message pushed by the server may be actively received. In an embodiment, the server can actively push interactive messages, for example, by pushing the server to broadcast WebSoket. The host no longer needs to frequently poll the server for new interactive messages, but the new interactive messages are automatically sent by the server. The end is pushed to the anchor end, and finally realizes two-way communication and realizes interactive messages, such as timely push of gift messages.
本实施例提供的基于直播间的数据交互方法,通过启动人脸识别模块在主播端上进行用户人脸识别,依据所述互动类型和用户人脸识别的结果,在正在直播的视频流中添加所述互动效果,进一步丰富了互动消息的互动效果,增强观众与主播之间的互动。同时,可以通过预设时间间隔轮询服务器的互动消息接口或者服务器主动推送的互动消息方式,实现互动消息的实时和及时的获取,增加直播间互动消息,比如赠送礼物显示的实时和顺畅显示。The method for interactive data based on live broadcast provided by this embodiment is to start the face recognition module to perform user face recognition on the anchor end, and add to the live video stream according to the interaction type and the result of the user's face recognition. The interaction effect further enriches the interaction effect of the interactive message and enhances the interaction between the viewer and the anchor. At the same time, the interactive message interface of the server or the interactive message actively pushed by the server can be polled through preset time intervals to realize the real-time and timely acquisition of interactive messages and increase the interactive messages between live broadcasts, such as the real-time and smooth display of gift presents.
图4是本公开实施例提供的另一种基于直播间的数据交互方法的流程图。如图4所示,该基于直播间的数据交互方法包括:步骤S410、步骤S420和步骤S430。FIG. 4 is a flowchart of another method for data interaction between live broadcasts according to an embodiment of the present disclosure. As shown in FIG. 4, the method for data interaction based on live broadcast includes: step S410, step S420, and step S430.
在步骤S410中,获取来自直播间内任一客户端的互动消息,并根据所述互动类型将所述互动消息划分至与互动类型对应的互动消息队列中。In step S410, an interactive message from any client in the live broadcast room is obtained, and the interactive message is divided into an interactive message queue corresponding to the interactive type according to the interactive type.
其中,对于多人同时或者先后发送互动消息的情形,可以形成消息队列,不同类型的互动消息可以划分至对应的互动消息队列,比如赠送礼物队列,表情队列等。进一步的,赠送礼物队列也可以再具体赠送礼物的不同类型进行不同礼物队列划分,比如大礼物队列,托盘礼物队列,贴纸礼物队列等。Where multiple people send interactive messages at the same time or in succession, a message queue can be formed, and different types of interactive messages can be divided into corresponding interactive message queues, such as gift queues, expression queues, and so on. Further, the present gift queue may also be divided into different gift queues for different types of present gifts, such as a large gift queue, a tray gift queue, and a sticker gift queue.
在步骤S420中,依据所述互动类型,在与互动类型对应的互动消息队列中按照所述互动消息时间的先后顺序,依次将与互动消息对应的互动效果添加至正在直播的视频流中。In step S420, according to the interaction type, the interaction effect corresponding to the interaction message is sequentially added to the live video stream in the interaction message queue corresponding to the interaction type in the order of the interaction message time.
其中,根据所述互动消息队列将队列中的互动消息依次在主播端上展示,并且可以依次将对应的互动效果添加至视频流中。在一实施例中,由于在直播间内可能会出现短时间内就会收到很多的互动消息的情况,所以需要把这些互动消息处理成队列,依次将对应的互动效果添加至正在直播的视频流中,然后播放互动效果,一个互动消息的互动效果播放完成后,再从互动消息队列中或取下一个互动消息,继续播放下一个互动消息的互动效果,这样才能保证互动消息的互动效果显示的顺序不乱,同时保证互动效果显示的流畅性。以赠送礼物的消息为例,可以根据礼物类型将赠送礼物的消息处理成队列,依次添加至正在直播的视频流中,然后播放礼物效果,一个礼物效果播放完成后,再从礼 物队列中或取下一个消息,继续播放下一个礼物效果,保证礼物效果显示的准确性和流畅性。The interactive messages in the queue are sequentially displayed on the anchor according to the interactive message queue, and the corresponding interactive effects can be sequentially added to the video stream. In an embodiment, since a lot of interactive messages may be received in a short time in the live broadcast room, these interactive messages need to be processed into a queue, and the corresponding interactive effects are added to the live video in turn. Stream, and then play the interactive effect. After the interactive effect of an interactive message is played, remove the interactive message from the interactive message queue or continue to play the interactive effect of the next interactive message, so that the interactive effect of the interactive message can be displayed. The order is not disordered, while ensuring the smooth display of interactive effects. Taking the gift giving message as an example, the gift giving message can be processed into a queue according to the type of gift, and then added to the live video stream in turn, and then the gift effect is played. After a gift effect is played, it can be retrieved from the gift queue or Next message, continue to play the next gift effect to ensure the accuracy and smoothness of the gift effect display.
本实施例提供的基于直播间的数据交互方法,主播端获取来自直播间内的任一客户端的互动消息,并根据所述互动类型将所述互动消息划分至与互动类型对应的互动消息队列中;依据所述互动类型,在对应的互动消息队列中按照所述互动消息时间的先后顺序,依次将对应的互动效果添加至正在直播的视频流中。根据互动消息队列将互动效果添加至视频流中,可以防止互动效果显示的顺序错乱,实现互动效果显示的准确性和及时性,提升直播间内观众与主播之间互动体验。According to the data interaction method based on live broadcast provided by this embodiment, the anchor obtains an interactive message from any client in the live broadcast room, and divides the interactive message into an interactive message queue corresponding to the interaction type according to the interaction type. ; According to the interaction type, in the corresponding interactive message queue, the corresponding interactive effects are sequentially added to the live video stream according to the sequence of the interactive message time. Adding interactive effects to the video stream according to the interactive message queue can prevent the order of the interactive effect display from being disordered, achieve the accuracy and timeliness of the interactive effect display, and improve the interactive experience between the audience and the anchor in the live broadcast room.
图5是本公开实施例提供的一种基于直播间的数据交互装置的结构示意图,本实施例可适用于直播间内互动的情况,如图5所示,该装置的结构包括:消息获取模块510和效果展示模块520。FIG. 5 is a schematic structural diagram of a data interaction device based on a live broadcast room according to an embodiment of the present disclosure. This embodiment is applicable to the interaction in a live broadcast room. As shown in FIG. 5, the structure of the device includes a message acquisition module. 510 and effect display module 520.
消息获取模块510,设置为获取来自直播间内的任一客户端的互动消息,其中,所述互动消息中携带有互动类型和互动效果的数据。The message obtaining module 510 is configured to obtain an interactive message from any client in the live broadcast room, wherein the interactive message carries data of an interaction type and an interaction effect.
效果展示模块520,设置为依据所述互动类型,将所述互动效果添加至正在直播的视频流中。The effect display module 520 is configured to add the interactive effect to a live video stream according to the interaction type.
在一实施例中,所述效果展示模块520,包括:人脸识别单元和效果添加单元。In an embodiment, the effect display module 520 includes: a face recognition unit and an effect adding unit.
人脸识别单元,设置为启动人脸识别模块进行用户人脸识别。The face recognition unit is configured to start a face recognition module to perform user face recognition.
效果添加单元,设置为依据所述互动类型和用户人脸识别的结果,在正在直播的视频流中添加所述互动效果。The effect adding unit is configured to add the interaction effect to a live video stream according to the interaction type and a result of a user's face recognition.
在一实施例中,所述装置还包括:互动消息展示模块。In an embodiment, the apparatus further includes: an interactive message display module.
互动消息展示模块,设置为如果检测到添加所述互动效果对应的视频流的时长达到预设互动消息展示时间,则停止添加所述互动效果。The interactive message display module is configured to stop adding the interactive effect if it is detected that the duration of adding the video stream corresponding to the interactive effect reaches a preset interactive message display time.
在一实施例中,所述消息获取模块520设置为,按照预设时间间隔轮询服务器的互动消息接口,从所述服务器上拉取所述任一客户端的互动消息;以及,接收所述服务器推送的互动消息。In one embodiment, the message obtaining module 520 is configured to poll the server's interactive message interface at a preset time interval, and pull the interactive message of any client from the server; and receive the server Push interactive messages.
在一实施例中,所述消息获取模块510设置为获取来自任一客户端的互动消息,并根据所述互动类型将所述互动消息划分至与互动类型对应的互动消息队列中,其中,所述互动消息中还携带有互动消息时间的数据;所述效果展示模块520,设置为依据所述互动类型,在与互动类型对应的互动消息队列中按照 所述互动消息时间的先后顺序,依次将与互动消息对应的互动效果添加至正在直播的视频流中。In an embodiment, the message obtaining module 510 is configured to obtain an interactive message from any client, and divide the interactive message into an interactive message queue corresponding to the interaction type according to the interaction type, wherein the The interactive message also carries data of the interactive message time; the effect display module 520 is configured to, in accordance with the interaction type, in the interactive message queue corresponding to the interaction type, according to the sequence of the interactive message time, the The interactive effect corresponding to the interactive message is added to the live video stream.
在一实施例中,所述互动消息包括赠送礼物的消息,所述互动类型包括赠送礼物的类型。In one embodiment, the interactive message includes a gift-giving message, and the interaction type includes a gift-giving type.
本公开实施例所提供的一种基于直播间的数据交互装置,可执行本发明任意实施例所提供的一种基于直播间的数据交互方法,具备执行方法相应的功能模块和有益效果。未在本实施例中详尽描述的技术细节,可参见本发明任意实施例提供的一种基于直播间的数据交互方法。A data interaction device based on live broadcast provided by the embodiments of the present disclosure can execute a data interaction method based on live broadcast provided by any embodiment of the present invention, and has corresponding function modules and beneficial effects of the execution method. For technical details not described in detail in this embodiment, reference may be made to a data interaction method based on live broadcast provided by any embodiment of the present invention.
图6示出了本公开实施例提供的一种终端的硬件结构示意图。终端可以以多种形式来实施,本公开实施例中的终端可以包括但不限于诸如移动电话、智能电话、笔记本电脑、数字广播接收器、个人数字助理(Personal Digital Assistant,PDA)、平板电脑(Portable Android Device,PAD)、便携式多媒体播放器(Portable Media Player,PMP)、导航装置、车载终端、车载显示终端、车载电子后视镜等的移动终端以及诸如数字电视(Television,TV)、台式计算机等的固定终端。FIG. 6 is a schematic diagram of a hardware structure of a terminal according to an embodiment of the present disclosure. The terminal may be implemented in various forms, and the terminal in the embodiment of the present disclosure may include, but is not limited to, such as a mobile phone, a smart phone, a notebook computer, a digital broadcast receiver, a Personal Digital Assistant (PDA), and a tablet computer ( Portable Android Device (PAD), Portable Multimedia Player (Portable Media Player, PMP), navigation device, vehicle terminal, vehicle display terminal, vehicle electronic rearview mirror and other mobile terminals, as well as digital television (Television, TV), desktop computer And other fixed terminals.
如图7所示,终端700可以包括无线通信单元710、A/V(音频/视频)输入单元720、用户输入单元730、感测单元740、输出单元750、存储器760、接口单元770、处理器780和电源单元790等。图7示出了具有多种组件的终端,但是应理解的是,并不要求实施所有示出的组件。可以替代地实施更多或更少的组件。As shown in FIG. 7, the terminal 700 may include a wireless communication unit 710, an A / V (audio / video) input unit 720, a user input unit 730, a sensing unit 740, an output unit 750, a memory 760, an interface unit 770, and a processor 780 and power supply unit 790 and so on. FIG. 7 illustrates a terminal with various components, but it should be understood that implementation of all of the illustrated components is not required. More or fewer components may be implemented instead.
其中,无线通信单元610允许终端600与无线通信系统或网络之间的无线电通信。A/V输入单元620设置为接收音频或视频信号。用户输入单元630可以根据用户输入的命令生成键输入数据以控制终端的多种操作。感测单元640检测终端600的当前状态、终端600的位置、用户对于终端600的触摸输入的有无、终端600的取向、终端600的加速或减速移动和方向等,并且生成用于控制终端600的操作的命令或信号。接口单元670用作至少一个外部装置与终端600连接可以通过的接口。输出单元650被构造为以视觉、音频和触觉方式中的至少之一提供输出信号。存储器660可以存储由处理器680执行的处理和控制操作的软件程序等,或者可以暂时地存储己经输出或将要输出的数据。存储器660可以包括至少一种类型的存储介质。而且,终端600可以与通过网络连接执行存储器660的存储功能的网络存储装置协作。处理器680通常控制终 端的总体操作。另外,处理器680可以包括用于再现或回放多媒体数据的多媒体模块。处理器680可以执行模式识别处理,以将在触摸屏上执行的手写输入或者图片绘制输入识别为字符或图像。电源单元690在处理器680的控制下接收外部电力或内部电力并且提供操作多个元件和组件所需的适当的电力。当上述终端所包括一个或者多个程序被所述一个或者多个处理器680执行时,可以进行如下操作:Among them, the wireless communication unit 610 allows radio communication between the terminal 600 and a wireless communication system or network. The A / V input unit 620 is configured to receive an audio or video signal. The user input unit 630 may generate key input data according to a command input by the user to control various operations of the terminal. The sensing unit 640 detects the current state of the terminal 600, the location of the terminal 600, the presence or absence of a user's touch input to the terminal 600, the orientation of the terminal 600, the acceleration or deceleration movement and direction of the terminal 600, and the like, and generates a signal for controlling the terminal 600. The command or signal of the operation. The interface unit 670 functions as an interface through which at least one external device can connect with the terminal 600. The output unit 650 is configured to provide an output signal in at least one of a visual, audio, and haptic manner. The memory 660 may store a software program or the like for processing and control operations performed by the processor 680, or may temporarily store data that has been output or is to be output. The memory 660 may include at least one type of storage medium. Also, the terminal 600 may cooperate with a network storage device that performs a storage function of the memory 660 through a network connection. The processor 680 typically controls the overall operation of the terminal. In addition, the processor 680 may include a multimedia module for reproducing or playing back multimedia data. The processor 680 may perform a pattern recognition process to recognize a handwriting input or a picture drawing input performed on the touch screen as characters or images. The power supply unit 690 receives external power or internal power under the control of the processor 680 and provides appropriate power required to operate a plurality of elements and components. When one or more programs included in the foregoing terminal are executed by the one or more processors 680, the following operations may be performed:
获取来自直播间内的任一客户端的互动消息,其中,所述互动消息中携带有互动类型和互动效果的数据;Obtaining an interactive message from any client in the live broadcast room, wherein the interactive message carries data of an interaction type and an interaction effect;
依据所述互动类型,将所述互动效果添加至正在直播的视频流中。According to the interaction type, the interaction effect is added to a live video stream.
本公开实施例还提供一种包含计算机可执行指令的存储介质,所述计算机可执行指令在由计算机处理器执行时用于执行一种基于直播间的数据交互方法,该方法包括:An embodiment of the present disclosure further provides a storage medium containing computer-executable instructions, which are executed by a computer processor to execute a method for data interaction based on live broadcast, the method including:
获取来自直播间内的任一客户端的互动消息,其中,所述互动消息中携带有互动类型和互动效果的数据;Obtaining an interactive message from any client in the live broadcast room, wherein the interactive message carries data of an interaction type and an interaction effect;
依据所述互动类型,将所述互动效果添加至正在直播的视频流中。According to the interaction type, the interaction effect is added to a live video stream.
当然,本公开实施例所提供的一种包含计算机可执行指令的存储介质,其计算机可执行指令不限于如上所述的方法操作,还可以执行本公开任意实施例所提供的一种基于直播间的数据交互方法中的相关操作。Certainly, a storage medium including computer-executable instructions provided in the embodiments of the present disclosure is not limited to the method operations described above, and may also perform a live-based based on the live room provided by any embodiment of the present disclosure. Related operations in the data interaction method.
本公开实施例的计算机存储介质,可以采用一个或多个计算机可读的介质的任意组合。计算机可读介质可以是计算机可读信号介质或者计算机可读存储介质。计算机可读存储介质例如可以是——但不限于——电、磁、光、电磁、红外线、或半导体的系统、装置或器件,或者任意以上的组合。计算机可读存储介质的更具体的例子(非穷举的列表)包括:具有一个或多个导线的电连接、便携式计算机磁盘、硬盘、随机存取存储器(Random Access Memory,RAM)、只读存储器(Read-Only Memory,ROM)、可擦式可编程只读存储器(Electrically Erasable Programmable Read Only Memory,EPROM)或闪存、光纤、便携式紧凑磁盘只读存储器(Compact Disc Read-Only Memory,CD-ROM)、光存储器件、磁存储器件、或者上述的任意合适的组合。在本文件中,计算机可读存储介质可以是任何包含或存储程序的有形介质,该程序可以被指令执行系统、装置或者器件使用或者与其结合使用。The computer storage medium of the embodiment of the present disclosure may adopt any combination of one or more computer-readable media. The computer-readable medium may be a computer-readable signal medium or a computer-readable storage medium. The computer-readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination thereof. More specific examples (non-exhaustive list) of computer-readable storage media include: electrical connections with one or more wires, portable computer disks, hard disks, random access memory (RAM), read-only memory (Read-Only Memory (ROM)), Erasable Programmable (Read-Only Memory (EPROM)), or flash memory, optical fiber, portable compact disk read-only memory (Compact Disc-Read-Only Memory (CD-ROM)) , Optical storage device, magnetic storage device, or any suitable combination of the foregoing. In this document, a computer-readable storage medium may be any tangible medium that contains or stores a program that can be used by or in combination with an instruction execution system, apparatus, or device.
计算机可读的信号介质可以包括在基带中或者作为载波一部分传播的数据 信号,其中承载了计算机可读的程序代码。这种传播的数据信号可以采用多种形式,包括但不限于电磁信号、光信号或上述的任意合适的组合。计算机可读的信号介质还可以是计算机可读存储介质以外的任何计算机可读介质,该计算机可读介质可以发送、传播或者传输用于由指令执行系统、装置或者器件使用或者与其结合使用的程序。The computer-readable signal medium may include a data signal in baseband or propagated as part of a carrier wave, which carries a computer-readable program code. Such a propagated data signal may take many forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination of the foregoing. The computer-readable signal medium may also be any computer-readable medium other than a computer-readable storage medium, and the computer-readable medium may send, propagate, or transmit a program for use by or in connection with an instruction execution system, apparatus, or device. .
计算机可读介质上包含的程序代码可以用任何适当的介质传输,包括——但不限于无线、电线、光缆、射频(Radio Frequency,RF)等,或者上述的任意合适的组合。The program code contained on the computer-readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wire, optical fiber cable, radio frequency (RF), or any suitable combination of the foregoing.
可以以一种或多种程序设计语言或其组合来编写用于执行本发明操作的计算机程序代码,所述程序设计语言包括面向对象的程序设计语言-诸如Java、Smalltalk、C++,还包括常规的过程式程序设计语言-诸如“C”语言或类似的程序设计语言。程序代码可以完全地在用户计算机上执行、部分地在用户计算机上执行、作为一个独立的软件包执行、部分在用户计算机上部分在远程计算机上执行、或者完全在远程计算机或服务器上执行。在涉及远程计算机的情形中,远程计算机可以通过任意种类的网络——包括局域网(Local Area Network,LAN)或广域网(Wide Area Network,WAN)-连接到用户计算机,或者,可以连接到外部计算机(例如利用因特网服务提供商来通过因特网连接)。Computer program code for performing the operations of the present invention may be written in one or more programming languages, or combinations thereof, including programming languages such as Java, Smalltalk, C ++, and also conventional Procedural programming language-such as "C" or similar programming language. The program code can be executed entirely on the user's computer, partly on the user's computer, as an independent software package, partly on the user's computer, partly on a remote computer, or entirely on a remote computer or server. In the case of a remote computer, the remote computer can be connected to the user's computer through any kind of network-including a local area network (LAN) or a wide area network (WAN)-or it can be connected to an external computer ( (E.g. using an Internet service provider to connect via the Internet).

Claims (14)

  1. 一种基于直播间的数据交互方法,包括:A data interaction method based on live broadcast includes:
    获取来自直播间内的任一客户端的互动消息,其中,所述互动消息中携带有互动类型和互动效果的数据;Obtaining an interactive message from any client in the live broadcast room, wherein the interactive message carries data of an interaction type and an interaction effect;
    依据所述互动类型,将所述互动效果添加至正在直播的视频流中。According to the interaction type, the interaction effect is added to a live video stream.
  2. 根据权利要求1所述的方法,其中,依据所述互动类型,将所述互动效果添加至正在直播的视频流中,包括:The method according to claim 1, wherein adding the interaction effect to a live video stream according to the interaction type comprises:
    启动人脸识别模块进行用户人脸识别;Start the face recognition module to perform user face recognition;
    依据所述互动类型和用户人脸识别的结果,在正在直播的视频流中添加所述互动效果。Add the interaction effect to the live video stream according to the interaction type and the result of the user's face recognition.
  3. 根据权利要求1所述的方法,还包括:The method of claim 1, further comprising:
    基于检测到添加所述互动效果对应的视频流的时长达到预设互动消息展示时间,停止添加所述互动效果。Based on detecting that the duration of the video stream corresponding to adding the interactive effect reaches the preset interactive message display time, the adding of the interactive effect is stopped.
  4. 根据权利要求1所述的方法,其中,获取来自直播间内的任一客户端的互动消息,包括以下至少之一:The method according to claim 1, wherein obtaining the interactive message from any client in the live broadcast room comprises at least one of the following:
    按照预设时间间隔轮询服务器的互动消息接口,从所述服务器上拉取所述任一客户端的互动消息;以及Poll a server's interactive message interface at a preset time interval, and pull interactive messages from any of the clients from the server; and
    接收所述服务器推送的互动消息。Receiving an interactive message pushed by the server.
  5. 根据权利要求1所述的方法,其中,获取来自直播间内的任一客户端的互动消息,包括:The method according to claim 1, wherein obtaining interactive messages from any client in the live broadcast room comprises:
    获取来自直播间内的任一客户端的互动消息,并根据所述互动类型将所述互动消息划分至与互动类型对应的互动消息队列中,其中,所述互动消息中还携带有互动消息时间的数据;Obtain an interactive message from any client in the live broadcast room, and divide the interactive message into an interactive message queue corresponding to the interactive type according to the interactive type, where the interactive message also carries an interactive message time data;
    依据所述互动类型,将所述互动效果添加至正在直播的视频流中,包括:Adding the interactive effect to a live video stream according to the interaction type includes:
    依据所述互动类型,在与所述互动类型对应的互动消息队列中按照所述互动消息时间的先后顺序,依次将与所述互动消息对应的互动效果添加至正在直播的视频流中。According to the interaction type, the interactive effect corresponding to the interactive message is sequentially added to the live video stream in the interactive message queue corresponding to the interaction type in the order of the interactive message time.
  6. 根据权利要求1-5任一项所述的方法,其中,所述互动消息包括赠送礼物的消息,所述互动类型包括赠送礼物的类型。The method according to any one of claims 1-5, wherein the interactive message includes a message of gift giving, and the interaction type includes a type of gift giving.
  7. 一种基于直播间的数据交互装置,包括:A data interaction device based on live broadcast includes:
    消息获取模块,设置为获取来自直播间内的任一客户端的互动消息,其中,所述互动消息中携带有互动型和互动效果的数据;The message obtaining module is configured to obtain an interactive message from any client in the live broadcast room, wherein the interactive message carries data of an interactive type and an interactive effect;
    效果展示模块,设置为依据所述互动类型,将所述互动效果添加至正在直播的视频流中。The effect display module is configured to add the interaction effect to a live video stream according to the interaction type.
  8. 根据权利要求7所述的装置,其中,所述效果展示模块,包括:The apparatus according to claim 7, wherein the effect display module comprises:
    人脸识别单元,设置为启动人脸识别模块进行用户人脸识别;A face recognition unit configured to start a face recognition module for user face recognition;
    效果添加单元,设置为依据所述互动类型和用户人脸识别的结果,在正在直播的视频流中添加所述互动效果。The effect adding unit is configured to add the interaction effect to a live video stream according to the interaction type and a result of a user's face recognition.
  9. 根据权利要求7所述的装置,还包括:The apparatus according to claim 7, further comprising:
    互动消息展示模块,设置为基于检测到添加所述互动效果对应的视频流的时长达到预设互动消息展示时间,停止添加所述互动效果。The interactive message display module is configured to stop adding the interactive effect based on detecting that the duration of the video stream corresponding to the added interactive effect reaches a preset interactive message display time.
  10. 根据权利要求7所述的装置,其中,所述消息获取模块设置为以下至少之一:The apparatus according to claim 7, wherein the message acquisition module is set to at least one of the following:
    按照预设时间间隔轮询服务器的互动消息接口,从所述服务器上拉取所述任一客户端的互动消息;以及Poll a server's interactive message interface at a preset time interval, and pull interactive messages from any of the clients from the server; and
    接收所述服务器推送的互动消息。Receiving an interactive message pushed by the server.
  11. 根据权利要求7所述的装置,其中,所述消息获取模块设置为:The apparatus according to claim 7, wherein the message acquisition module is configured to:
    获取来自直播间内的任一客户端的互动消息,并根据所述互动类型将所述互动消息划分至与互动类型对应的互动消息队列中,其中,所述互动消息中还携带有互动消息时间的数据;Obtain an interactive message from any client in the live broadcast room, and divide the interactive message into an interactive message queue corresponding to the interactive type according to the interactive type, where the interactive message also carries an interactive message time data;
    所述效果展示模块,设置为依据所述互动类型,在与所述互动类型对应的互动消息队列中按照所述互动消息时间的先后顺序,依次将与所述互动消息对应的互动效果添加至正在直播的视频流中。The effect display module is configured to, in accordance with the interaction type, sequentially add the interaction effect corresponding to the interactive message to the interactive message queue in the interaction message queue corresponding to the interaction type. Live video stream.
  12. 根据权利要求7-11任一项所述的装置,其中,所述互动消息包括赠送礼物的消息,所述互动类型包括赠送礼物的类型。The device according to any one of claims 7-11, wherein the interactive message includes a message of gift giving, and the interaction type includes a type of gift giving.
  13. 一种终端,包括:A terminal including:
    至少一个处理器;At least one processor;
    存储器,设置为存储至少一个程序,Memory, configured to store at least one program,
    当所述至少一个程序被所述至少一个处理器执行,使得所述至少一个处理器实现如权利要求1-6中任一项所述的基于直播间的数据交互方法。When the at least one program is executed by the at least one processor, the at least one processor implements the method for data interaction based on live broadcast according to any one of claims 1-6.
  14. 一种包含计算机可执行指令的存储介质,所述计算机可执行指令在由计算机处理器执行时用于执行如权利要求1-6中任一项所述的基于直播间的数据交互方法。A storage medium containing computer-executable instructions, which, when executed by a computer processor, are used to execute the method for data interaction based on live broadcast according to any one of claims 1-6.
PCT/CN2018/124778 2018-07-12 2018-12-28 Live broadcast room-based data interaction method and device, terminal, and storage medium WO2020010819A1 (en)

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