WO2019218645A1 - Virtual reality body sensing interaction device - Google Patents

Virtual reality body sensing interaction device Download PDF

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Publication number
WO2019218645A1
WO2019218645A1 PCT/CN2018/118892 CN2018118892W WO2019218645A1 WO 2019218645 A1 WO2019218645 A1 WO 2019218645A1 CN 2018118892 W CN2018118892 W CN 2018118892W WO 2019218645 A1 WO2019218645 A1 WO 2019218645A1
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WIPO (PCT)
Prior art keywords
sphere
virtual reality
interaction device
sensing interaction
ball
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PCT/CN2018/118892
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French (fr)
Chinese (zh)
Inventor
黄峥
Original Assignee
Huang Zheng
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Publication of WO2019218645A1 publication Critical patent/WO2019218645A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/816Athletics, e.g. track-and-field sports

Definitions

  • the present invention relates to the field of virtual reality experience device technologies, and in particular, to a virtual reality body state sensing interaction device.
  • the existing virtual reality experience is carried out in an ordinary room, and the wearer wears virtual reality glasses.
  • the experiencer will have physical movements, and it is easy to collide with the indoor wall, causing personal injury, and the room
  • the ground is flat, and the belt drive is used for one-way transmission. Although it can run in the horizontal direction, when the speed is slightly higher, there will be a situation of escaping, that is, the terrain cannot be broken, so that the experience cannot be horizontal. Azimuth running.
  • the present invention provides a virtual reality posture sensing interaction device, comprising a sphere, a driving assembly for driving the sphere movement, and a base for supporting the sphere and the driving component;
  • the ball is embedded in the receiving space formed by the base;
  • a cavity for accommodating an experiencer is formed inside the sphere, and a display and a body sensor for monitoring the experiencer data are disposed inside the sphere.
  • the base comprises a platform in contact with the ground and at least three brackets;
  • the three brackets are evenly spaced along the circumferential spacing of the platform, and the three brackets are angled outwardly to form an array that conforms to the surface of the sphere.
  • the driving component comprises at least three driving parts
  • the three driving portions are respectively disposed on the corresponding brackets.
  • each of the driving portions includes a driving member and a guiding member connected to the driving member;
  • the guiding member is opposite to the spherical body
  • the driving member is disposed on the bracket.
  • the guiding member is an omnidirectional wheel.
  • the driving member is a motor.
  • the display includes a plurality of display screens
  • a plurality of the display screens are attached to the inner wall of the ball and are connected to each other.
  • the body sensor includes a gyroscope and an accelerometer.
  • the virtual reality posture sensing interaction device further includes a data processor, and the data processor is connected to the body state sensor.
  • the virtual reality body-sensing interaction device further includes a housing having a receiving cavity formed therein for receiving the ball and the base, and a gap exists between an inner wall of the housing and the ball.
  • the virtual reality body sensing interaction device comprises a ball body, a driving component for driving the ball body movement, and a base for supporting the ball body and the driving component, the ball body is embedded in the receiving space formed by the base, and the inside of the ball body is formed to accommodate the experiencer.
  • a chamber, and a spherical body is provided with a display and a body sensor for monitoring the experience data, and the ball is driven by the driving component to have 360° all-round mobility and rotation function, and a part of the ball is placed in the base, the base Partial support and containment of the sphere, so that the sphere is always kept in the base during the movement, to prevent the phenomenon of the ball from running away.
  • the display inside the sphere is matched with the arc of the inner wall of the sphere, when the sphere rotates
  • the screen follows the rotation to realize all-round real-time display.
  • the body sensor acquires the user's shape data and the coordinate data of the sphere to ensure the personal safety of the experiencer inside the sphere.
  • FIG. 1 is a schematic diagram of an internal structure of a virtual reality posture sensing interaction apparatus according to an embodiment of the present invention
  • FIG. 2 is a schematic perspective structural diagram of a virtual reality posture sensing interaction device according to an embodiment of the present invention.
  • Icons 1-ball; 2-drive assembly; 3-base; 4-data processor; 5-shell; 11-display; 12-body sensor; 21-drive member; 22-guide; 31-platform; support.
  • a virtual reality posture sensing interaction device includes a sphere 1, a driving assembly 2 for driving the movement of the sphere 1, and a base 3 for supporting the sphere 1 and the driving assembly 2.
  • the base 3 is formed with a receiving space
  • the driving assembly 2 is disposed at the top of the base 3, and is located at the edge of the receiving space, a part of the ball 1 is embedded in the receiving space, and the ball 1 has 360° driven by the driving assembly 2.
  • the base 3 has partial support and containment capability to the ball 1, so that the ball 1 is always supported on the base 3 during the movement to prevent the ball 1 from running away; the inside of the ball 1 forms a chamber for accommodating the experiencer.
  • a display 11 and a body sensor 12 for monitoring the experience data are disposed in the sphere 1.
  • the display 11 disposed inside the sphere 1 is in conformity with the curved surface of the inner wall of the sphere 1.
  • the screen follows the rotation to realize an all-dimensional real-time display.
  • the body sensor 12 is used to acquire the shape data of the user and the coordinate data of the sphere 1 to ensure the personal safety of the experiencer inside the sphere 1.
  • the base 3 includes a platform 31 in contact with the ground and at least three brackets 32.
  • the three brackets 32 are evenly spaced along the circumferential direction of the platform 31, and the three brackets 32 are outwardly inclined to form.
  • the platform 31 serves as an integral support of the device, and the bracket 32 forms an arc array that fits the surface of the sphere 1.
  • the sphere 1 is supported, and secondly, a part of the sphere 1 is located in the arc.
  • the ball 1 has a blocking function to prevent the ball 1 from escaping from the bracket 32 during the rotation process, causing personal injury to the experiencer.
  • the number of the brackets 32 is set to at least three to ensure The stability of the placement of the sphere 1.
  • each driving portion includes a driving member 21 and a guiding member 22.
  • the driving member 21 is disposed on the bracket 32.
  • the guiding member 22 is coupled to the driving member 21, and the guiding member 22 abuts against the ball 1.
  • the guiding member 22 is an omnidirectional wheel
  • the driving member 21 is a motor, such as a DC geared motor.
  • the omnidirectional wheel is driven by a motor and has 360° all-round maneuverability and rotation to achieve forward rotation, reverse rotation, lateral movement and oblique movement.
  • Each omnidirectional wheel can be operated separately or in coordination with each other. run.
  • the omnidirectional wheel avoids the wear problem of the belt drive and the gear transmission in the conventional device.
  • the rotation of the omnidirectional wheel is controlled by the DC gear motor, so that the ball 1 can be reversely rotated to avoid the user running speed. It is a case that the rotation of the sphere 1 is difficult to stop.
  • a driving portion is disposed on each of the brackets 32 to drive the ball 1 to rotate from different directions.
  • the screen follows the rotation to realize an all-dimensional real-time display of the picture, and at the same time The ball 1 is driven to ensure that the ball 1 remains stable during the movement.
  • the display 11 includes a plurality of display screens that are attached to the inner walls of the sphere 1 and are connected to each other.
  • the display 11 is connected by a plurality of display screens.
  • the display screen attached to the inner wall also follows the rotation to perform real-time display of the omnidirectional picture.
  • the screen is switched in real time and runs. There is no terrain limitation in the sphere 1 space in which it is located.
  • the virtual reality posture sensing interaction device further includes a data processor 4, and the data processor 4 is connected to the body sensor 12.
  • the body sensor 12 includes a gyroscope and an accelerometer.
  • the data of the body sensor 12 obtains and calculates the morphological data of the user and the coordinate data of the sphere 1.
  • the morphological data of the user and the coordinate data of the sphere 1 itself and the corresponding screen presented by the display screen of the inner wall of the sphere 1 can pass through the data processor. 4 is connected with an external computer system and calculated in real time.
  • the data processor 4 sends a signal to control the start and stop of the motor, thereby controlling the omnidirectional wheel rotation.
  • the body sensor 12 and the built-in sensor of the sphere 1 capture the relative coordinate information in real time, and the signal is calculated by the data processor 4 to send a signal to the motor, and the motor rotates in the reverse direction, thereby causing the sphere 1 to reversely rotate.
  • the control sphere 1 does not have an excessively high rotational speed.
  • the virtual reality body-sensing interaction device further includes a casing 5 inside which a receiving cavity for accommodating the ball 1 and the base 3 is formed, and a gap exists between the inner wall of the casing 5 and the ball 1.
  • the outer casing 5 is used to assist the support ball 1, and as a protective barrier, when the ball 1 runs off the bracket 32, the outer casing 5 provides a reaction force to the ball 1, preventing the ball 1 from continuing to run off and returning it to the working position.
  • the display screen of the inner wall of the sphere 1 is opened, the display shows the safety and operation status of each component, and the posture of the user is detected by the body sensor 12.
  • Data, and the body state data is transmitted to the data processor 4, the data processor 4 sends a signal to control the start of the motor, thereby controlling the omnidirectional wheel rotation, and when the user performs the walking movement, the body sensor 12 and the built-in sensor of the sphere 1 are in real time.
  • the relative coordinate information is captured, and after being calculated by the data processor 4, a signal is sent to the motor, and the motor rotates in the reverse direction, thereby causing the sphere 1 to rotate in the reverse direction to control the sphere 1 not to have an excessively high rotational speed.
  • the coordinates captured by the body sensor 12 and the built-in sensor of the sphere 1 are calculated in real time by the external computer system, and the corresponding screen is synchronously displayed by the display screen of the inner wall of the sphere 1, so that the user can feel the space in the visual experience.
  • the horizontal margin is infinite, the device changes the shortcomings of the traditional belt transmission, breaks through the limitations of space and terrain, ensures the personal safety of the experiencer in the experience process, and brings endless and more real experience to the experience. fun of.
  • an elastic net is disposed above the platform 31 to cushion the bumps and improve the user's experience.
  • a buffer layer is provided on the side of the outer casing 5 facing the sphere 1.
  • the buffer layer is rubber.
  • the outer casing 5 When the ball 1 appears to detach from the bracket 32, the outer casing 5 provides a reaction force to the ball 1 to prevent the ball 1 from continuing to run away and return it to the working position.
  • the buffer layer has the property of absorbing force, and when the ball 1 is restored to the working position, the ball 1 can be reduced and the user's experience can be improved.

Abstract

A virtual reality body sensing interaction device, comprising a sphere (1), a driving assembly (2) used for driving the sphere (1) to move, and a base (3) used for supporting the sphere (1) and the driving assembly (2), wherein the sphere (1) is embedded in an accommodating space formed by the base (3), a chamber used for accommodating an experiencer is formed at an inner part of the sphere (1), and the sphere (1) is internally provided with a display (11) and a body sensor (12) that is used for monitoring data of the experiencer. The experiencer is placed in the sphere (1), the sphere (1) is rotated at any angle by means of the driving assembly (2), and the sphere (1) and the display (11) achieve omni-directional picture display, surpassing the limitations of terrain and reducing personal injury to the experiencer, such that the experiencer feels that the borders of the virtual reality picture are limitless, and the experiencer is given the most realistic virtual reality experience.

Description

虚拟现实体态感应交互装置Virtual reality body sensing interaction device 技术领域Technical field
本发明涉及虚拟现实体验装置技术领域,具体涉及一种虚拟现实体态感应交互装置。The present invention relates to the field of virtual reality experience device technologies, and in particular, to a virtual reality body state sensing interaction device.
背景技术Background technique
目前,普通的娱乐活动受到场地、技术上的限制,只是单一环境的展现;虚拟现实体验馆为人们提供了更为真实的虚拟现实体验。At present, ordinary entertainment activities are limited by the venue and technology, but only a single environment; the virtual reality experience hall provides people with a more realistic virtual reality experience.
现有的虚拟现实体验是在普通房间内进行,体验者戴上虚拟现实眼镜,在体验的过程中,体验者会有肢体动作,极易与室内的墙壁相撞,造成人身伤害,且房间的地面是平面,由皮带传动装置进行单向传动,虽然可以进行水平方向的跑动,但是在速度稍大的时候,会出现跑脱的情况,即无法突破地形的限制,使体验者无法水平全方位的跑动。The existing virtual reality experience is carried out in an ordinary room, and the wearer wears virtual reality glasses. During the experience, the experiencer will have physical movements, and it is easy to collide with the indoor wall, causing personal injury, and the room The ground is flat, and the belt drive is used for one-way transmission. Although it can run in the horizontal direction, when the speed is slightly higher, there will be a situation of escaping, that is, the terrain cannot be broken, so that the experience cannot be horizontal. Azimuth running.
发明内容Summary of the invention
本发明的目的在于提供一种虚拟现实体态感应交互装置,用以解决现有技术中无法突破地形限制及容易造成人身伤害的问题。It is an object of the present invention to provide a virtual reality inductive interaction device for solving the problem that the prior art cannot break the terrain limitation and easily cause personal injury.
为实现上述目的,本发明提供的一种虚拟现实体态感应交互装置,包括球体、用于驱动所述球体运动的驱动组件和用于支撑所述球体和所述驱动组件的底座;To achieve the above objective, the present invention provides a virtual reality posture sensing interaction device, comprising a sphere, a driving assembly for driving the sphere movement, and a base for supporting the sphere and the driving component;
所述球体嵌置于所述底座形成的容纳空间内;The ball is embedded in the receiving space formed by the base;
所述球体内部形成用于容纳体验者的腔室,且所述球体内设置有显示器和用于监测体验者数据的体态传感器。A cavity for accommodating an experiencer is formed inside the sphere, and a display and a body sensor for monitoring the experiencer data are disposed inside the sphere.
其中,所述底座包括与地面相接触的平台和至少三个支架;Wherein the base comprises a platform in contact with the ground and at least three brackets;
三个所述支架沿所述平台的周向间隔均匀设置,且三个所述支架向向外倾斜设置形成与所述球体表面相贴合的阵列。The three brackets are evenly spaced along the circumferential spacing of the platform, and the three brackets are angled outwardly to form an array that conforms to the surface of the sphere.
其中,所述驱动组件包括至少三个驱动部;Wherein the driving component comprises at least three driving parts;
三个所述驱动部分别设置于对应的所述支架上。The three driving portions are respectively disposed on the corresponding brackets.
进一步的,每一个所述驱动部包括驱动件和与所述驱动件相连接的导向件;Further, each of the driving portions includes a driving member and a guiding member connected to the driving member;
所述导向件与所述球体相抵;The guiding member is opposite to the spherical body;
所述驱动件设置于所述支架上。The driving member is disposed on the bracket.
进一步的,所述导向件为全向轮。Further, the guiding member is an omnidirectional wheel.
进一步的,所述驱动件为电机。Further, the driving member is a motor.
进一步的,所述显示器包括多个显示屏;Further, the display includes a plurality of display screens;
多个所述显示屏与所述球体的内壁相贴合,且彼此相连接。A plurality of the display screens are attached to the inner wall of the ball and are connected to each other.
进一步的,所述体态传感器包括陀螺仪和加速度计。Further, the body sensor includes a gyroscope and an accelerometer.
进一步的,所述虚拟现实体态感应交互装置还包括数据处理器,所述数据处理器与所述体态传感器相连接。Further, the virtual reality posture sensing interaction device further includes a data processor, and the data processor is connected to the body state sensor.
进一步的,所述虚拟现实体态感应交互装置还包括外壳,所述外壳内部形成用于容纳所述球体和所述底座的容纳腔,且所述外壳的内壁与所述球体之间存在间隙。Further, the virtual reality body-sensing interaction device further includes a housing having a receiving cavity formed therein for receiving the ball and the base, and a gap exists between an inner wall of the housing and the ball.
本发明的有益效果为:The beneficial effects of the invention are:
该虚拟现实体态感应交互装置包括球体、用于驱动球体运动的驱动组件和用于支撑球体和驱动组件的底座,球体的嵌置于底座形成的容纳空间内,球体内部形成用于容纳体验者的腔室,且球体内设置有显示器和用于监测体验者数据的体态传感器,在驱动组件的驱动下使该球体具有360°全方位的机动性和旋转功能,球体的一部分置于底座中,底座对球体具有部分的支撑和包容作用,使球体在运动的过程中,始终保持在底座内,防止出现球体跑脱的现象,球体内部设置的显示器与球体的内壁弧面相贴合,当球体转动时,画面跟随转动,实现全方位的实时展示,体态传感器获取使用者的形态数据和球体的坐标数据,保证体验者在球 体内部的人身安全。The virtual reality body sensing interaction device comprises a ball body, a driving component for driving the ball body movement, and a base for supporting the ball body and the driving component, the ball body is embedded in the receiving space formed by the base, and the inside of the ball body is formed to accommodate the experiencer. a chamber, and a spherical body is provided with a display and a body sensor for monitoring the experience data, and the ball is driven by the driving component to have 360° all-round mobility and rotation function, and a part of the ball is placed in the base, the base Partial support and containment of the sphere, so that the sphere is always kept in the base during the movement, to prevent the phenomenon of the ball from running away. The display inside the sphere is matched with the arc of the inner wall of the sphere, when the sphere rotates The screen follows the rotation to realize all-round real-time display. The body sensor acquires the user's shape data and the coordinate data of the sphere to ensure the personal safety of the experiencer inside the sphere.
附图说明DRAWINGS
图1为本发明实施例提供的虚拟现实体态感应交互装置的内部结构示意图;1 is a schematic diagram of an internal structure of a virtual reality posture sensing interaction apparatus according to an embodiment of the present invention;
图2为本发明实施例提供的虚拟现实体态感应交互装置的立体结构示意图。2 is a schematic perspective structural diagram of a virtual reality posture sensing interaction device according to an embodiment of the present invention.
图标:1-球体;2-驱动组件;3-底座;4-数据处理器;5-外壳;11-显示器;12-体态传感器;21-驱动件;22-导向件;31-平台;32-支架。Icons: 1-ball; 2-drive assembly; 3-base; 4-data processor; 5-shell; 11-display; 12-body sensor; 21-drive member; 22-guide; 31-platform; support.
具体实施方式Detailed ways
以下实施例用于说明本发明,但不用来限制本发明的范围。The following examples are intended to illustrate the invention but are not intended to limit the scope of the invention.
实施例1Example 1
如图1和图2所示,本实施例提供的一种虚拟现实体态感应交互装置,包括球体1、用于驱动球体1运动的驱动组件2和用于支撑球体1和驱动组件2的底座3;底座3形成有容纳空间,驱动组件2设置在底座3的顶部,且位于容纳空间的边缘处,球体1的一部分嵌置在容纳空间,并在驱动组件2的驱动下,球体1具有360°全方位的机动性和旋转的功能。底座3对球体1具有部分支撑和包容能力,使球体1在运动的过程中,始终支撑于底座3上,防止出现球体1跑脱的现象;球体1内部形成用于容纳体验者的腔室,且球体1内设置有显示器11和用于监测体验者数据的体态传感器12。As shown in FIG. 1 and FIG. 2, a virtual reality posture sensing interaction device provided by the embodiment includes a sphere 1, a driving assembly 2 for driving the movement of the sphere 1, and a base 3 for supporting the sphere 1 and the driving assembly 2. The base 3 is formed with a receiving space, the driving assembly 2 is disposed at the top of the base 3, and is located at the edge of the receiving space, a part of the ball 1 is embedded in the receiving space, and the ball 1 has 360° driven by the driving assembly 2. Full range of mobility and rotation features. The base 3 has partial support and containment capability to the ball 1, so that the ball 1 is always supported on the base 3 during the movement to prevent the ball 1 from running away; the inside of the ball 1 forms a chamber for accommodating the experiencer. A display 11 and a body sensor 12 for monitoring the experience data are disposed in the sphere 1.
球体1内部设置的显示器11与球体1的内壁的弧面相贴合,当球体1转动时,画面跟随转动,以实现全方位的实时展示。体态传感器12用于获取使用者的形态数据和球体1的坐标数据,以保证体验者在球体1内部的人身安全。The display 11 disposed inside the sphere 1 is in conformity with the curved surface of the inner wall of the sphere 1. When the sphere 1 is rotated, the screen follows the rotation to realize an all-dimensional real-time display. The body sensor 12 is used to acquire the shape data of the user and the coordinate data of the sphere 1 to ensure the personal safety of the experiencer inside the sphere 1.
如图1和图2所示,底座3包括与地面相接触的平台31和至少三个 支架32,三个支架32沿平台31的周向间隔均匀设置,且三个支架32向外倾斜设置形成与球体1表面相贴合的阵列。As shown in FIGS. 1 and 2, the base 3 includes a platform 31 in contact with the ground and at least three brackets 32. The three brackets 32 are evenly spaced along the circumferential direction of the platform 31, and the three brackets 32 are outwardly inclined to form. An array that conforms to the surface of the sphere 1.
在该实施例中,平台31作为该装置的整体支撑,支架32形成与球体1表面相贴合的圆弧阵列,首先,对于球体1起到支撑作用,其次,球体1的一部分位于该圆弧阵列内,对球体1具有一个阻挡的作用,防止球体1在转动的过程中,从支架32上跑脱,造成对体验者的人身伤害,再者,支架32的数量设置为至少三个,保证球体1放置的稳定性。In this embodiment, the platform 31 serves as an integral support of the device, and the bracket 32 forms an arc array that fits the surface of the sphere 1. First, the sphere 1 is supported, and secondly, a part of the sphere 1 is located in the arc. Inside the array, the ball 1 has a blocking function to prevent the ball 1 from escaping from the bracket 32 during the rotation process, causing personal injury to the experiencer. Furthermore, the number of the brackets 32 is set to at least three to ensure The stability of the placement of the sphere 1.
如图2所示,其中,驱动组件2包括至少三个驱动部,三个驱动部分别设置在对应的支架32上。每一驱动部包括驱动件21和导向件22,驱动件21设置于支架32上,导向件22与驱动件21相连接,导向件22与球体1相抵。As shown in FIG. 2, wherein the driving assembly 2 includes at least three driving portions, the three driving portions are respectively disposed on the corresponding brackets 32. Each driving portion includes a driving member 21 and a guiding member 22. The driving member 21 is disposed on the bracket 32. The guiding member 22 is coupled to the driving member 21, and the guiding member 22 abuts against the ball 1.
在本实施例中,导向件22为全向轮,驱动件21为电机,如直流减速电机。全向轮由电机驱动,具有360°全方位的机动性和旋转功能,从而实现正向转动、逆向转动、横向移动和斜向移动,每个全向轮可单独运行,也可相互之间配合运行。全向轮一方面避免了传统装置中皮带传动与齿轮传动时的磨损问题,另一方面,全向轮的转动由直流减速电机控制,可以使球体1逆向转动,避免因使用者跑动速度过快而出现球体1转动难以停止的情况。In this embodiment, the guiding member 22 is an omnidirectional wheel, and the driving member 21 is a motor, such as a DC geared motor. The omnidirectional wheel is driven by a motor and has 360° all-round maneuverability and rotation to achieve forward rotation, reverse rotation, lateral movement and oblique movement. Each omnidirectional wheel can be operated separately or in coordination with each other. run. On the one hand, the omnidirectional wheel avoids the wear problem of the belt drive and the gear transmission in the conventional device. On the other hand, the rotation of the omnidirectional wheel is controlled by the DC gear motor, so that the ball 1 can be reversely rotated to avoid the user running speed. It is a case that the rotation of the sphere 1 is difficult to stop.
在该实施例中,在每一个支架32上均设置有一个驱动部,从不同的方向上驱动球体1转动,当球体1转动时,画面跟随转动,实现画面的全方位的实时展示,同时对球体1进行驱动,保证球体1在运动的过程中保持稳定性。In this embodiment, a driving portion is disposed on each of the brackets 32 to drive the ball 1 to rotate from different directions. When the ball 1 rotates, the screen follows the rotation to realize an all-dimensional real-time display of the picture, and at the same time The ball 1 is driven to ensure that the ball 1 remains stable during the movement.
如图1所示,显示器11包括多个显示屏,多个显示屏与球体1的内壁相贴合,且彼此相连接。显示器11由多个显示屏彼此连接而成,球体1转动时,内壁上附着的显示屏也跟随转动,以进行全方位画面的实时展示,在球体1内部进行跑动时画面实时切换,跑动时所处的球体1空间没有任何地形限制。As shown in FIG. 1, the display 11 includes a plurality of display screens that are attached to the inner walls of the sphere 1 and are connected to each other. The display 11 is connected by a plurality of display screens. When the sphere 1 rotates, the display screen attached to the inner wall also follows the rotation to perform real-time display of the omnidirectional picture. When the sphere 1 is running inside, the screen is switched in real time and runs. There is no terrain limitation in the sphere 1 space in which it is located.
如图1和图2所示,虚拟现实体态感应交互装置还包括数据处理器 4,数据处理器4与体态传感器12相连接。体态传感器12包括陀螺仪和加速度计。As shown in FIG. 1 and FIG. 2, the virtual reality posture sensing interaction device further includes a data processor 4, and the data processor 4 is connected to the body sensor 12. The body sensor 12 includes a gyroscope and an accelerometer.
体态传感器12的数据获得并计算使用者的形态数据和球体1的坐标数据,使用者的形态数据和球体1自身的坐标数据与球体1内壁的显示屏所呈现的对应画面可以通过将数据处理器4与外部计算机系统连接实时计算后得到,该装置初始状态下,使用者通过球体1开口进入球体1内部后,球体1内壁的显示屏打开,通过体态传感器12检测使用者的体态数据,并将体态数据传送处理器4,数据处理器4发出信号控制电机的启动和停止,进而控制全向轮转动。当使用者走跑运动时,体态传感器12和球体1的内置传感器实时捕获相对坐标信息,通过数据处理器4计算后发出信号给电机,电机进行反向转动,进而使球体1进行逆向转动,以控制球体1不出现过高的转动速度,使用者进行走跑运动时通过外部计算机系统对体态传感器12与球体1内置传感器捕获的坐标进行实时计算后,由球体1内壁显示屏同步显示对应画面。The data of the body sensor 12 obtains and calculates the morphological data of the user and the coordinate data of the sphere 1. The morphological data of the user and the coordinate data of the sphere 1 itself and the corresponding screen presented by the display screen of the inner wall of the sphere 1 can pass through the data processor. 4 is connected with an external computer system and calculated in real time. In the initial state of the device, after the user enters the inside of the sphere 1 through the opening of the sphere 1, the display screen of the inner wall of the sphere 1 is opened, and the body state sensor 12 detects the posture data of the user, and The body data transfer processor 4, the data processor 4 sends a signal to control the start and stop of the motor, thereby controlling the omnidirectional wheel rotation. When the user walks and moves, the body sensor 12 and the built-in sensor of the sphere 1 capture the relative coordinate information in real time, and the signal is calculated by the data processor 4 to send a signal to the motor, and the motor rotates in the reverse direction, thereby causing the sphere 1 to reversely rotate. The control sphere 1 does not have an excessively high rotational speed. When the user performs a real-time calculation of the coordinates captured by the body sensor 12 and the built-in sensor of the sphere 1 by the external computer system during the walking movement, the corresponding screen is synchronously displayed by the display screen of the inner wall of the sphere 1.
如图1和图2所示,虚拟现实体态感应交互装置还包括外壳5,外壳5内部形成用于容纳球体1和底座3的容纳腔,且外壳5的内壁与球体1之间存在间隙。As shown in FIGS. 1 and 2, the virtual reality body-sensing interaction device further includes a casing 5 inside which a receiving cavity for accommodating the ball 1 and the base 3 is formed, and a gap exists between the inner wall of the casing 5 and the ball 1.
外壳5用于辅助支撑球体1,同时作为保护屏障,当出现球体1跑脱支架32时,外壳5向球体1提供一个反作用力,阻止球体1继续跑脱,并使其回到工作位置。The outer casing 5 is used to assist the support ball 1, and as a protective barrier, when the ball 1 runs off the bracket 32, the outer casing 5 provides a reaction force to the ball 1, preventing the ball 1 from continuing to run off and returning it to the working position.
该虚拟现实体态感应交互装置在初始状态下,使用者通过球体1开口进入球体1内部后,球体1内壁显示屏打开,显示器显示各部件的安全及运行状况,通过体态传感器12检测使用者的体态数据,并将体态数据传送至数据处理器4,数据处理器4发出信号控制电机的启动,进而控制全向轮转动,当使用者进行走跑运动时,体态传感器12和球体1的内置传感器实时捕获相对坐标信息,通过数据处理器4计算后发出信号给电机,电机进行反向转动,进而使球体1进行逆向转动,以控制球体1不出现过高的转动速度。使用者走跑运动时通过外部计算机系统对体态 传感器12与球体1的内置传感器捕获的坐标进行实时计算,并由球体1内壁显示屏同步显示对应画面,可以让使用者在视觉体验上感受到空间中的水平边际无限大,该装置改变了传统的皮带传输的缺点,突破了空间和地形的限制,保证了体验者在体验过程中的人身安全,同时能够为体验者带来无穷无尽的更真实的乐趣。In the initial state, after the user enters the inside of the sphere 1 through the opening of the sphere 1, the display screen of the inner wall of the sphere 1 is opened, the display shows the safety and operation status of each component, and the posture of the user is detected by the body sensor 12. Data, and the body state data is transmitted to the data processor 4, the data processor 4 sends a signal to control the start of the motor, thereby controlling the omnidirectional wheel rotation, and when the user performs the walking movement, the body sensor 12 and the built-in sensor of the sphere 1 are in real time. The relative coordinate information is captured, and after being calculated by the data processor 4, a signal is sent to the motor, and the motor rotates in the reverse direction, thereby causing the sphere 1 to rotate in the reverse direction to control the sphere 1 not to have an excessively high rotational speed. When the user walks and moves, the coordinates captured by the body sensor 12 and the built-in sensor of the sphere 1 are calculated in real time by the external computer system, and the corresponding screen is synchronously displayed by the display screen of the inner wall of the sphere 1, so that the user can feel the space in the visual experience. The horizontal margin is infinite, the device changes the shortcomings of the traditional belt transmission, breaks through the limitations of space and terrain, ensures the personal safety of the experiencer in the experience process, and brings endless and more real experience to the experience. fun of.
实施例2Example 2
在该实施例中,当球体1出现高速转动时,会伴随出现颠簸的情况,因此,在平台31上方设置有弹性网,以缓冲颠簸,提高用户的体验。In this embodiment, when the ball 1 is rotated at a high speed, bumps may occur, and therefore, an elastic net is disposed above the platform 31 to cushion the bumps and improve the user's experience.
实施例3Example 3
在外壳5朝向球体1的一侧上设置有缓冲层。缓冲层为橡胶。A buffer layer is provided on the side of the outer casing 5 facing the sphere 1. The buffer layer is rubber.
当球体1出现跑脱支架32的情况时,外壳5向球体1提供一个反作用力,阻止球体1继续跑脱,并使其回到工作位置。缓冲层具有吸收作用力的特性,在球体1恢复到工作位置时,可以减小球体1颠簸,提高用户的体验。When the ball 1 appears to detach from the bracket 32, the outer casing 5 provides a reaction force to the ball 1 to prevent the ball 1 from continuing to run away and return it to the working position. The buffer layer has the property of absorbing force, and when the ball 1 is restored to the working position, the ball 1 can be reduced and the user's experience can be improved.
虽然,上文中已经用一般性说明及具体实施例对本发明作了详尽的描述,但在本发明基础上,可以对之做一些修改或改进,这对本领域技术人员而言是显而易见的。因此,在不偏离本发明精神的基础上所做的这些修改或改进,均属于本发明要求保护的范围。Although the present invention has been described in detail with reference to the preferred embodiments of the present invention, it will be apparent to those skilled in the art. Therefore, such modifications or improvements made without departing from the spirit of the invention are intended to be within the scope of the invention.

Claims (10)

  1. 一种虚拟现实体态感应交互装置,其特征在于,包括球体、用于驱动所述球体运动的驱动组件和用于支撑所述球体和所述驱动组件的底座;A virtual reality posture sensing interaction device, comprising: a ball body, a driving component for driving the ball body movement, and a base for supporting the ball body and the driving component;
    所述球体嵌置于所述底座形成的容纳空间内;The ball is embedded in the receiving space formed by the base;
    所述球体内部形成用于容纳体验者的腔室,且所述球体内设置有显示器和用于监测体验者数据的体态传感器。A cavity for accommodating an experiencer is formed inside the sphere, and a display and a body sensor for monitoring the experiencer data are disposed inside the sphere.
  2. 根据权利要求1所述的虚拟现实体态感应交互装置,其特征在于,所述底座包括与地面相接触的平台和至少三个支架;The virtual reality posture sensing interaction device according to claim 1, wherein the base comprises a platform in contact with the ground and at least three brackets;
    三个所述支架沿所述平台的周向间隔均匀设置,且三个所述支架向向外倾斜设置形成与所述球体表面相贴合的阵列。The three brackets are evenly spaced along the circumferential spacing of the platform, and the three brackets are angled outwardly to form an array that conforms to the surface of the sphere.
  3. 根据权利要求2所述的虚拟现实体态感应交互装置,其特征在于,所述驱动组件包括至少三个驱动部;The virtual reality posture sensing interaction device according to claim 2, wherein the driving component comprises at least three driving portions;
    三个所述驱动部分别设置于对应的所述支架上。The three driving portions are respectively disposed on the corresponding brackets.
  4. 根据权利要求3所述的虚拟现实体态感应交互装置,其特征在于,每一个所述驱动部包括驱动件和与所述驱动件相连接的导向件;The virtual reality posture sensing interaction device according to claim 3, wherein each of the driving portions comprises a driving member and a guiding member connected to the driving member;
    所述导向件与所述球体相抵;The guiding member is opposite to the spherical body;
    所述驱动件设置于所述支架上。The driving member is disposed on the bracket.
  5. 根据权利要求4所述的虚拟现实体态感应交互装置,其特征在于,所述导向件为全向轮。The virtual reality posture sensing interaction device according to claim 4, wherein the guiding member is an omnidirectional wheel.
  6. 根据权利要求4所述的虚拟现实体态感应交互装置,其特征在于,所述驱动件为电机。The virtual reality posture sensing interaction device according to claim 4, wherein the driving member is a motor.
  7. 根据权利要求1所述的虚拟现实体态感应交互装置,其特征在于,所述显示器包括多个显示屏;The virtual reality posture sensing interaction device according to claim 1, wherein the display comprises a plurality of display screens;
    多个所述显示屏与所述球体的内壁相贴合,且彼此相连接。A plurality of the display screens are attached to the inner wall of the ball and are connected to each other.
  8. 根据权利要求1-7任一项所述的虚拟现实体态感应交互装置,其特征在于,所述体态传感器包括陀螺仪和加速度计。The virtual reality posture sensing interaction device according to any one of claims 1 to 7, wherein the body state sensor comprises a gyroscope and an accelerometer.
  9. 根据权利要求1-7任一项所述的虚拟现实体态感应交互装置,其特征在于,所述虚拟现实体态感应交互装置还包括数据处理器,所述数据处理器与所述体态传感器相连接。The virtual reality posture sensing interaction device according to any one of claims 1 to 7, wherein the virtual reality posture sensing interaction device further comprises a data processor, and the data processor is connected to the body state sensor.
  10. 根据权利要求1-7任一项所述的虚拟现实体态感应交互装置,其特征在于,所述虚拟现实体态感应交互装置还包括外壳,所述外壳内部形成用于容纳所述球体和所述底座的容纳腔,且所述外壳的内壁与所述球体之间存在间隙。The virtual reality posture sensing interaction device according to any one of claims 1 to 7, wherein the virtual reality posture sensing interaction device further comprises a casing, and the casing is internally formed to accommodate the ball and the base The receiving cavity has a gap between the inner wall of the outer casing and the sphere.
PCT/CN2018/118892 2018-05-15 2018-12-03 Virtual reality body sensing interaction device WO2019218645A1 (en)

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