WO2019175676A3 - System and method of facilitating world-wide sports leagues - Google Patents
System and method of facilitating world-wide sports leagues Download PDFInfo
- Publication number
- WO2019175676A3 WO2019175676A3 PCT/IB2019/000547 IB2019000547W WO2019175676A3 WO 2019175676 A3 WO2019175676 A3 WO 2019175676A3 IB 2019000547 W IB2019000547 W IB 2019000547W WO 2019175676 A3 WO2019175676 A3 WO 2019175676A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- team
- home
- visitor
- league
- sports
- Prior art date
Links
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/60—Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client
- H04N21/61—Network physical structure; Signal processing
- H04N21/6106—Network physical structure; Signal processing specially adapted to the downstream path of the transmission network
- H04N21/6125—Network physical structure; Signal processing specially adapted to the downstream path of the transmission network involving transmission via Internet
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/25—Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
- H04N21/254—Management at additional data server, e.g. shopping server, rights management server
- H04N21/2543—Billing, e.g. for subscription services
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/472—End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
- H04N21/47211—End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content for requesting pay-per-view content
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/475—End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data
- H04N21/4751—End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data for defining user accounts, e.g. accounts for children
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Human Computer Interaction (AREA)
- Databases & Information Systems (AREA)
- Health & Medical Sciences (AREA)
- Child & Adolescent Psychology (AREA)
- General Health & Medical Sciences (AREA)
- Paints Or Removers (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
The present invention is global smart sports leagues including at least one sports studio having a connection to a global computer network. All players and games of the league are held in the sports studio. Two teams utilizing the sports studio at any given time, with one being classified as the "home" team and the other team being the "visitor" team. Teams get to be one or the other based on the League schedule promulgated by league managers. A team designated as the "home" team for the particular match plays the game against the "visitor" team during a time that is considered prime time for the geographic location the home team represents. Remote transmission may be geared where the home team market will get one type of content accompanying the match, while the visitor fan market will get another type of content accompanying the match.
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201762589560P | 2017-11-22 | 2017-11-22 | |
US62/589,560 | 2017-11-22 | ||
US201816199035A | 2018-11-23 | 2018-11-23 | |
US16/199,035 | 2018-11-23 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2019175676A2 WO2019175676A2 (en) | 2019-09-19 |
WO2019175676A3 true WO2019175676A3 (en) | 2020-01-02 |
Family
ID=67908725
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/IB2019/000547 WO2019175676A2 (en) | 2017-11-22 | 2019-01-23 | System and method of facilitating world-wide sports leagues |
Country Status (1)
Country | Link |
---|---|
WO (1) | WO2019175676A2 (en) |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20080126476A1 (en) * | 2004-08-04 | 2008-05-29 | Nicholas Frank C | Method and System for the Creating, Managing, and Delivery of Enhanced Feed Formatted Content |
WO2011004381A1 (en) * | 2009-07-08 | 2011-01-13 | Yogesh Chunilal Rathod | An apparatus, system, and method for automated production of rule based near live sports event in the form of a video film for entertainment |
US10112110B1 (en) * | 2016-03-30 | 2018-10-30 | Amazon Technologies, Inc. | Initiating a game session with broadcast subscribers |
-
2019
- 2019-01-23 WO PCT/IB2019/000547 patent/WO2019175676A2/en active Application Filing
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20080126476A1 (en) * | 2004-08-04 | 2008-05-29 | Nicholas Frank C | Method and System for the Creating, Managing, and Delivery of Enhanced Feed Formatted Content |
WO2011004381A1 (en) * | 2009-07-08 | 2011-01-13 | Yogesh Chunilal Rathod | An apparatus, system, and method for automated production of rule based near live sports event in the form of a video film for entertainment |
US10112110B1 (en) * | 2016-03-30 | 2018-10-30 | Amazon Technologies, Inc. | Initiating a game session with broadcast subscribers |
Also Published As
Publication number | Publication date |
---|---|
WO2019175676A2 (en) | 2019-09-19 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US20130060362A1 (en) | Predictive gaming | |
WO2007130691A3 (en) | Method for providing affective characteristics to computer generated avatar during gameplay | |
WO2006124811A3 (en) | System and method for network interactive game match-up and server selection | |
GB2539109A (en) | Computer-implemented methods and systems enabling fan participation in calling plays at sporting and other events | |
WO2005115570A3 (en) | System and method for playing a role-playing game | |
WO2007018735A3 (en) | Methods and systems for realistically simulating human sports activities | |
WO2015073906A3 (en) | Systems and methods for analyzing sports impacts | |
JP6140846B2 (en) | Mini soccer game support system that combines online and offline | |
WO2019175676A3 (en) | System and method of facilitating world-wide sports leagues | |
WO2016100941A3 (en) | System for managing direct challenges between users and player substitutions in fantasy sports and other games | |
US20140331486A1 (en) | System and method for nocturnal recreational activities | |
Lim | Electronic football participation vs. Traditional football engagements in Korea | |
CN106101735A (en) | A kind of billiard ball live broadcasting method based on virtual reality technology | |
Socolow | Wearable tech will change pro sports—and sports law | |
Zhong | The Road to an American Sports Market in China: As American sports try to break into the China market, what kind of environment do they face? Why are some brands successful while others struggle to find a place? | |
CN106993208A (en) | A kind of ball match video-see method based on user-interest driven | |
Stark | How swede it is: Borje Salming and the migration of Swedish ice hockey players to the NHL, 1957-2012 | |
Leach | Mark Stoops press conference Q&A: Nov. 5 | |
Heaven | Guy's got game | |
Kim et al. | Relationship among player attributes, player and team identification, and game viewing intention | |
De Lima | Get Free Access to FFToolbox Pro: Snaps Tool | |
PH22017050271Y1 (en) | Computer-implemented method for serving digital content related to a sporting activity in a service-oriented architecture infrastructure | |
Smith | Minnesota Crookston Football Announces Staff Promotions | |
Pajalic | My word: Punishing the boundary | |
McCrory | The wonderful world of cricket |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
NENP | Non-entry into the national phase |
Ref country code: DE |
|
122 | Ep: pct application non-entry in european phase |
Ref document number: 19766653 Country of ref document: EP Kind code of ref document: A2 |