WO2019119314A1 - Simulated sandbox system - Google Patents

Simulated sandbox system Download PDF

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Publication number
WO2019119314A1
WO2019119314A1 PCT/CN2017/117551 CN2017117551W WO2019119314A1 WO 2019119314 A1 WO2019119314 A1 WO 2019119314A1 CN 2017117551 W CN2017117551 W CN 2017117551W WO 2019119314 A1 WO2019119314 A1 WO 2019119314A1
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WO
WIPO (PCT)
Prior art keywords
sandbox
mark
virtual
real
physical
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Application number
PCT/CN2017/117551
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French (fr)
Chinese (zh)
Inventor
王子南
Original Assignee
王子南
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by 王子南 filed Critical 王子南
Priority to PCT/CN2017/117551 priority Critical patent/WO2019119314A1/en
Priority to GB1907569.6A priority patent/GB2571853A/en
Priority to KR1020197023916A priority patent/KR102463112B1/en
Priority to JP2019560437A priority patent/JP7009508B2/en
Publication of WO2019119314A1 publication Critical patent/WO2019119314A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V20/00Scenes; Scene-specific elements
    • G06V20/20Scenes; Scene-specific elements in augmented reality scenes
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F30/00Computer-aided design [CAD]
    • G06F30/20Design optimisation, verification or simulation

Definitions

  • the invention relates to the field of psychology, and relates to a simulation sand table system, in particular to a simulated sand disk system created based on the practice and development of the sand table game theory in psychology.
  • group sandboxes have achieved good results in improving interpersonal interactions in groups and promoting group and individual growth.
  • group sandboxes have achieved good results in improving interpersonal interactions in groups and promoting group and individual growth.
  • group sandboxes have achieved good results in improving interpersonal interactions in groups and promoting group and individual growth.
  • Generally used is a restricted group sand table.
  • the so-called restricted group sandbox refers to the group sandbox game method with certain rules and restrictions. The requirements are the same as the single sandbox.
  • Group members can use a variety of random methods to generate order in a manner agreed upon in advance. All members complete one round, and the whole process does not allow any linguistic and non-verbal communication and interaction between members. The consultant can discover the personality characteristics through the members' compliance with the rules.
  • Restricted group sandboxes are suitable for the treatment of relationships, relationships, and relationships between children and parents. Restricted sandbox games are an acronym for social reality, and each individual's behavioral patterns can be reflected in group sandboxes. In group sandbox games, everyone has their own ideas, but to complete a common work, this may be integrated. At the same time, through the process of sandboxing, the consultant can observe each person's personality characteristics to help them understand these characteristics. Group sandbox games require multiple production processes, after no The break-in will achieve the final integration.
  • the focus is on solving the fixed location of the sand table, the large amount of physical sandbox, the limited number of participants, the limited number of models, the inflexible use time of the operators, and the inability to produce sound effects during operation. , smell and other problems.
  • the invention provides a simulation sandbox system, which transplants a group sandbox to an electronic device, which perfectly solves the shortcomings that the consultant can not effectively cope with many users at the same time, solves the address problem of the sandbox room, and solves the space of the sandbox room.
  • the problem is that the virtual sandbox is more flexible in operation than the real sandbox. In the space expansion and function extension of the sandbox, the virtual sandbox is more flexible and richer than the real sandbox.
  • the virtual sandbox no longer has space limitation, and the sandbox design Can be customized, the model has a unified performance style and scale standards, making the model more representative, the operation of the sandbox increases the vibration feedback of the device, and the electronic sandbox can present the light and shadow effects that are not available in the physical sandbox.
  • Each mold has its own unique attribute action, the sand table has changes in day and night rotation, weather, etc., and the same mold can be used multiple times, or it can appear in the sand table at the same time.
  • the operation of the single sandbox and the group sandbox is no longer limited by the consultant's physical, mental and organizational capabilities.
  • the user can be more immersed in the sandbox operation, expand and enhance the user's perception, and can more conveniently help the user to observe and feel the sand table and the model from all angles.
  • the user can get rid of the physical rule restrictions in the real world under certain circumstances, and can effectively perform all-round operations on the sand table and the model.
  • Will be sanded by the assistant in the real sandbox The part of the disk data statistics is converted into the system to digitize the data information of the sand disk operation.
  • a simulated sandbox system includes a lens device, a controller, a digitizer, a display device, a physical sandbox mark, and a physical sandbox mark
  • the lens device includes a mobile phone, a tablet, a notebook computer, a smart glasses, a Bluetooth camera, and the like.
  • the device for capturing a real scene the controller includes a motion capture handle, other handheld devices that can map user behavior through sensors, a lens device, a controller connected to the digitizer and the display device, and a real scene through the lens device.
  • the digital processor associated with the lens device and the controller acquires and parses the real-world scene data captured by the lens device, digitizes the data of the real-world scene, and then presents the data to the display device through the Internet or a local area network and other networking methods.
  • the digitized data is connected and interacted with other devices in which the present invention is installed; the physical sandbox mark refers to the fact that the real sand disk cannot be placed due to many reasons in the real environment, and the virtual sand disk mapping is started by some mark.
  • the mark may be a picture, a plastic, a cloth, or other object that can be used as a mark by the example of the present invention, and the physical sandbox mark is optically transmitted and connected with the lens device; the physical sandbox mark refers to the real environment due to For many reasons, it is impossible to place a real cabinet, and the virtual sandbox mapping can be opened by some kind of mark.
  • the mark can be a picture, a plastic, a cloth, or other objects that can be used as a mark by the example of the present invention.
  • the physical sandbox marker is connected to the lens device for optical information transfer.
  • a device certified by the example of the present invention can emit a corresponding harmless gas on the external device of the device if the relevant conditions are satisfied.
  • Further method specific The method may be: obtaining a basic parameter of an upcoming virtual scent in the virtual environment; generating a control signal according to the basic parameter and a layout parameter and a performance parameter of the odor generator; and controlling the odor generator according to the control signal
  • the scent generator produces an odor corresponding to the virtual scent.
  • the obtaining the basic parameters of the virtual scent that is about to appear in the virtual environment includes: parsing the pre-stored virtual data, and generating the basic data set; and when the virtual scent is about to appear in the virtual environment, according to the time parameter of the upcoming virtual scent Obtaining corresponding basic parameters from the basic data set.
  • the method further includes: acquiring a realistic odor parameter in the real environment; and generating a control signal according to the basic parameter and the layout parameter and the performance parameter of the odor generator
  • the method includes: generating a control signal according to the actual odor parameter, the basic parameter, and a layout parameter and a performance parameter of the odor generator.
  • Controlling the scent generator according to the control signal to cause the scent generator to generate an odor corresponding to the virtual scent comprising: controlling, by the control signal, the odor generator to generate a corresponding scent corresponding to the virtual scent
  • the true scent is volatilized by the fan to the true odor.
  • the method can be: Get virtual The state information of each object in the real scene and/or the environment of the tester; generating tactile feedback information according to the state information; and performing tactile feedback on the tester according to the tactile feedback information.
  • Obtaining state information of each object in the virtual reality scene and/or the environment in which the tester is located includes: identifying each of the virtual reality scenes An object, determining physical state information corresponding to each identified object; and/or monitoring motion state information of each object in the environment of the tester by a preset radar sensor or an infrared sensor; wherein the physical state
  • the information includes: softness and/or roughness of the object; the motion state information includes: position, moving direction, and/or moving speed information.
  • the generating the haptic feedback information includes: determining, according to the motion state information of each object, a distance between the tester and the object in the environment where the tester is located; if the test is determined The distance between the tester and the object in the environment is greater than 0, and the feedback strength information corresponding to each object is generated according to the correspondence between the preset distance and the feedback strength.
  • the haptic feedback to the tester according to the haptic feedback information includes: applying a pressure corresponding to the feedback strength information to the tester by using a pressure device; and/or applying the feedback strength information to the tester by using the vibration device; Corresponding vibration.
  • the generating the haptic feedback information includes: generating a touch corresponding to each object according to physical state information of each object in the virtual reality scene displayed on the preset touch screen Sensing information; wherein the touch sensing information includes: a magnitude of a force and a distribution area information required to sense an object's softness and/or roughness when the object is touched.
  • the haptic feedback of the tester according to the haptic feedback information includes: inputting, according to the generated touch sensing information, a corresponding input voltage signal to the transmitting electrode and the receiving electrode according to a preset matching rule in different regions of the touch screen; The difference in the input voltage signal produces a corresponding electrostatic force for each region to sense the softness and/or roughness of the object when it is touched based on the electrostatic force generated by each region.
  • the method further includes: detecting a pressure of the tester touching the touch screen; when detecting the touch of the tester When the pressure of the touch screen is greater than a preset threshold, the touch screen is triggered to perform tactile feedback on the tester according to the tactile feedback information.
  • a virtual sandbox appears in the device scene, and the virtual sandbox style is correspondingly rendered according to the characteristics of the physical sandbox or the physical sandbox mark.
  • the virtual sandbox is completely within the plane of the physical sandbox, but it expands the range of inoperable space in the real sandbox. This spatial extent includes the upper and bottom of the real sandbox, based on the largest flat section of the solid sandbox.
  • the virtual sandbox is a virtual sandbox that appears entirely in the sandbox based on the sandbox mark.
  • Physical sandbox and sandbox mark are all reference materials for viewfinder devices. Because the physical sandbox and sandbox mark exist at the same time, they can be switched to each other, and the virtual sandbox has special characteristics compared to the limitations of the physical sandbox. The properties of the appearance can be changed: the sky, the ground and the underground. Therefore, the special case of the virtual sandbox is different from the virtual sandbox: the shape of the virtual sandbox after setting the sandbox can be actively or passively changed. The virtual sandbox does not have the interactive properties of sky, ground and underground.
  • a virtual sandbox appears in the device scene.
  • the style of the virtual sandbox is displayed according to the mark of the physical cabinet or the physical cabinet. If it is a reference cabinet, all the sandware will be enhanced on the solid cabinet. If it is a physical cabinet mark, the virtual sandbox completely continues the cabinet mark to recreate a completely virtual sandbox.
  • the lens device is transferred to the sandbox. Then you can observe the virtual sand table in the state of holding the sand. You can choose to place or discard the sand. If you discard it, release the hand outside the sand table and the sand will disappear. If it is placed, release the hand within the virtual sandbox. Through the device, you can observe that the sand will be superimposed on the solid sand table.
  • AR and VR and other devices can be connected to multiple networks via LAN or Internet.
  • the virtual reality platform receives the communication request message sent by the first virtual reality device.
  • the communication request message includes a first view position information and an identifier of the second virtual reality device, where the first view position information is any view position information in the panoramic view position information of the first virtual reality device; Determining, by the first view location information and the identifier of the second virtual reality device, a corresponding second video region in the panoramic video region of the second virtual reality device; acquiring a multi-dimensional video corresponding to the second video region, And sending to the first virtual reality device to perform display of the multi-dimensional video corresponding to the second video region.
  • the virtual The reality platform includes a processing chip built in or externally disposed in the first virtual reality device or the second virtual reality device for implementing multi-dimensional video communication between the first virtual reality device and the second virtual reality device.
  • the virtual reality platform further includes: the virtual reality platform receiving a registration request message sent by the first virtual reality device and the second virtual reality device, respectively
  • the registration request message sent by the first virtual reality device includes a correspondence between the panoramic video area of the first virtual reality device and the panoramic view position information
  • the registration request message sent by the second virtual reality device includes Corresponding relationship between the panoramic video area of the second virtual reality device and the panoramic view position information; establishing and saving the identifier of the first virtual reality device, the panoramic video area of the first virtual reality device, and the panoramic view Corresponding relationship between the location information; establishing and saving the identifier of the second virtual reality device, the correspondence between the panoramic video region of the second virtual reality device and the panoramic view position information.
  • the Determining, by the first view position information and the identifier of the second virtual reality device, the corresponding second video area in the panoramic video area of the second virtual reality device including: according to the first view position information and the An identifier of the second virtual reality device, where the second view position information corresponding to the first view position information is determined in the panoramic view position information of the second virtual reality device, where the second view position information is the Determining, in the panoramic video area of the second virtual reality device, the corresponding position information of the second perspective device according to the second view position information.
  • the virtual reality platform receives an image in a panoramic video area of the first virtual reality device and an image in a panoramic video area of the second virtual reality device; according to the panoramic video area of the first virtual reality device The image establishes a panoramic multi-dimensional video of the first virtual reality device; and the panoramic multi-dimensional video of the second virtual reality device is established according to an image in the panoramic video region of the second virtual reality device.
  • the present invention provides unique settings and methods.
  • its equipment includes voice mobile terminal, virtual environment terminal, external server
  • the external server is in communication with the voice mobile terminal and the virtual environment terminal, and the voice mobile terminal is connected to the virtual environment terminal.
  • the voice mobile terminal includes a voice collection module, configured to collect voice signals of the user, and collect the voice signals of the user.
  • the voice signal is preprocessed; the voice recognition module is configured to convert the preprocessed voice signal into text information, and generate corresponding control commands and parameters for the text information; and the voice emotion feature parameter extraction module is configured to extract the voice collection module Emotional features in the processed speech signal a storage module for storing updated voice recognition data, a voice control command database, and a voice emotion database from an external server; a wireless communication module for using the recognized control commands and parameters or voice text information and corresponding voice emotions Sent to the virtual environment terminal and used to communicate with external servers, thus The corresponding data packet in the server is loaded and updated into the storage module; the processor is configured to process the collected user voice information, or send an update command to the external server to load the data stored by the update storage module; the processor and the voice collection module respectively The voice recognition module, the voice emotion feature parameter extraction module, the storage module, and the wireless communication module are connected; the voice collection module is respectively connected with the voice recognition module and the voice emotion feature parameter extraction module, and the emotion feature extracted by the voice emotion feature parameter extraction module Separating respectively with
  • the voice collection module is mainly a microphone.
  • the speech recognition module includes a speech feature extraction unit, a speech feature comparison unit, and a comparison result output unit.
  • the speech feature extraction unit is coupled to the speech feature comparison unit, and the speech feature comparison unit is coupled to the comparison result output unit.
  • the speech emotion feature parameter extraction module includes an emotion feature extraction unit, an emotion feature comparison unit, and an emotion feature output unit, and the emotion feature extraction unit is connected to the emotion feature comparison unit, and the emotion feature comparison unit is connected to the emotion feature output unit.
  • the voice playing module includes a tone matching unit and a voice playing unit, and the tone matching unit is connected to the voice playing unit.
  • the display module includes an action matching list And a display unit, wherein the action matching unit is connected to the display unit.
  • the method includes the following steps: the voice mobile terminal is connected to the virtual environment terminal. After the connection is successful, the processor of the voice mobile terminal and the virtual environment terminal respectively send a database version query command to the external server, and query the storage module of the voice mobile terminal for storage.
  • the version of the voice recognition data, the voice control command database, and the voice emotion database, and the model library of the avatar's emotional expressions and actions stored in the storage unit of the virtual environment terminal, the version of the tone and the speech rate database corresponding to the voice emotion, and the external server Consistent, if not consistent, load and update the latest version of the data from the external server to the corresponding storage module and storage unit, so that the data in the storage module and the storage unit are in the latest state; the voice collection module collects the voice signal of the user.
  • the collected speech signal is filtered, quantized and the like, and then sent to the speech recognition module and the speech emotion feature parameter extraction module; the speech recognition module combines the speech recognition data stored in the storage module to preprocess the speech signal.
  • Switching to the text information form, and matching the text information with the command data in the voice control command database is a control command; if it is a control command, generating corresponding control commands and parameters and outputting to the virtual environment terminal for corresponding control operations; If it is not a control command, it is a voice communication information, and the voice emotion feature parameter extraction module analyzes the waveform of the preprocessed voice signal, and extracts parameters having emotional characteristics, and extracts the emotion parameter and the emotion of the voice emotion database.
  • the data is matched to obtain corresponding emotional features, and then the emotional feature information is mapped to the corresponding words or sentences, and the emotional features and the emotional feature information mapping corresponding words or sentences are transmitted to the virtual environment terminal, and the action of the virtual environment terminal
  • the matching unit matches the received emotional features with a model library of the avatar's emotional expressions and actions in the storage unit, and obtains the emotional features.
  • the corresponding emotional expressions and actions display the corresponding emotional expressions and actions through the display unit;
  • the intonation matching unit matches the words or sentences corresponding to the emotional features with the tonality corresponding to the speech emotions and the data in the speech rate database, thereby obtaining the words or
  • the tone and the speech rate corresponding to the statement are played by the voice playing unit to play the corresponding voice communication information with the tone and the speech rate, and the voice playing module and the display module are synchronously played, thereby the virtual user's multi-person communication in the real environment.
  • AR development tools including: ARPA, ARLab, DroidAR, Metaio, Wikitude, vuforia
  • development platforms include: Android, IOS, GoogleGlass, WindowsPC, Unity, EpsonMoverio BT-2000, Vuzix M-100, Optinvent OPA1, PhoneGap, Titanium, Xamarin .
  • VR development tools including: HoloLens Emulator, Google VR SDK, Google VR View, Web VR, Cardboard SDK, Faceshift Studio, A-Frame, Oculus DK2, Cryengine, Destinations Workshop Tools, RealSense SDK, Leap Motion SDK, kinect SDK, Source Engine, OpenVR SDK, Oculus SDK, Gear VR, Nibiru VR SDK, development platforms include: Android, IOS, GoogleGlass, WindowsPC, Unity, EpsonMoverio BT-2000, Vuzix M-100, Optinvent OPA1, PhoneGap, Titanium, Xamarin, Auto Stingray3D , Gamebryo, Virtools.
  • the invention opens and observes the virtual sand disk through the lens device, and the Bluetooth model device in the lens device involved can be separated from the device, and can also enhance the interactive operation in the augmented reality or virtual reality.
  • a proprietary authentication device of the present invention the device having a responsive switch Dissipate the corresponding odor.
  • the invention is opened, and the main interface is entered.
  • the person logged into the main interface has two identities when operating the sandbox instance: one is the organizer or the initiator (the following are all organizers), and the other identity is invited. People, ordinary users.
  • the user After the sandbox instance is created, the user automatically converts the identity to the organizer. Other users who enter the sandbox instance are invitees.
  • the organizer can open a sandbox instance with no other users involved, and the sandbox instance becomes a single sandbox, which is a single sandbox.
  • the organizer creates a new sandbox instance and sends an invitation to invite people in the list of their own online or LBS location (location-based services) to invite nearby people to perform multiplayer sandboxing.
  • LBS location location-based services
  • the invitee can make a request to join a sandbox instance in preparation.
  • Organizers can view a list of existing contact lists.
  • a list of surrounding online user lists can be viewed based on the LBS (Location Based Service).
  • Text, voice or video communication can be done separately with people who have not yet agreed to accept the invitation.
  • the final finishing round of the sand table can be determined, and the sand table instance can be modified freely before it has started.
  • This preparation interface can be closed or hidden.
  • both the organizer and the invitee can view the contact's tags, including: avatar, name, notes, and other tags. Click on the contact's tag to view more detailed contact information.
  • the system will set the current The status is temporary, when the user performs any interface operation and then returns to the state before the temporary departure.
  • the sandbox instance selected by the organizer from one person to one hundred people to participate in the group can be changed when the sandbox instance has not started yet. If the number of people modified is less than the number of people who have joined the sandbox instance, it will not succeed.
  • the organizer needs to determine the operation round of this sandbox instance after creating the sandbox instance.
  • the operation round is usually 5 or 8 rounds.
  • finishing rounds are usually 1-5 times and can be changed when the sandbox instance has not yet started.
  • the system assigns a separate label to each person in the preparation interface.
  • the label content includes the avatar, name, and assigned color block. This label can be used by others. Click and there will be more detailed information after the point.
  • the organizer can invite, can only invite online people, the invitee can not be in the sandbox instance that has already started operation, but can be in the preparation interface of other organizers, the organizer needs to wait for the invitee after issuing the invitation In response, the invitee can choose to decline or agree within a certain period of time, or the system will help the invitee to reject the invitation after the waiting time has elapsed.
  • the organizer can also ask an invitee to leave a sandbox instance that has not yet started.
  • the invitee can wait for the organizer's invitation.
  • the invitee can apply to join an organization's unstarted sandbox instance, but the status of the applied organizer can only be in preparation, and the applied organizer needs to choose to agree or refuse within a certain period of time. Or after the timeout, the system will automatically choose to reject.
  • the organizer can receive multiple applications at the same time. You can apply for the consent without the order. When the organizer's number of sandbox instances is full, other applications will be invalidated.
  • the invitee can communicate with others in text, voice, and video.
  • everyone can communicate with people on the contact list in text, voice, and video.
  • the invitee can leave the sandbox instance in preparation in advance.
  • the organizer will become a single sandbox after the start of an unsatisfactory sandbox instance, organizer The identity becomes the user who operates the sandbox.
  • the organizer can invite multiple people to enter the sandbox instance at the same time. This number is the number that can exceed the prescribed number of sandbox instances.
  • the invitees enter the sandbox instance in the order in which the organizer agrees. After the number of people in the sandbox instance is full, the invitees who subsequently agree to enter cannot enter the sandbox instance. When the number of sandbox instances is full, the organizer No new invitations can be initiated.
  • the invitee can apply to join the sandbox instance of multiple organizers at the same time. If the number of the sandbox instances of the applied organizer is full, the applicant will not be able to apply, and the invitee will enter the first sandbox instance that is agreed to enter and enter a certain After the organizer's sandbox instance, other applications will automatically expire.
  • Invitees can also be invited by multiple organizers. After entering a sandbox instance, the applications that have already been sent, and other invitations will automatically expire.
  • the invitee After entering the preparation interface of a sandbox instance, the invitee can view the rounds of the sandbox instance, view the list of people in the sandbox instance, and communicate with others for text, voice, and video.
  • the invitee is offline or offline, if it has already entered a sandbox instance, it will automatically leave, and the current sandbox instance is free of a location.
  • the organizer can start the sandbox instance and have a countdown wait time. After the countdown ends, everyone will close the current preparation interface and wait for the load to complete before entering a virtual sandbox instance.
  • VR virtual reality
  • AR augmented reality
  • the cabinet is also a virtual sand cabinet, which is a cabinet for placing models. All the initial placement of the model needs to be extracted in the sand cabinet, and some other operations need to start from the sand cabinet.
  • All users can view the panorama of the sandbox with the Rotate feature, including close-up and distant views. It is also possible to switch between the normal viewing angle and the vertical viewing angle through the switch. It is also possible to move around within the allowable range of the virtual sandbox room, and the active observation and operation of the sandbox can be performed at any time. You can also zoom in or out through the magnifying glass switch to view the partial sand table.
  • the sandbox and model can be operated in the operating state. Including the placement of the model and the placement of the operation, you need to select the model, then the model will be rendered operational, and the operation, rotation, scaling, and deletion operations can be performed in the operational state of the model.
  • the sand tray can be dug and piled, and sound effects will occur at the same time.
  • the electronic device will respond to the vibration effect, and operate “dig” at a certain position in the sand table. After digging to a certain extent, water will appear on the sand table. After the water has emerged and then digging to a certain extent, that is, after the water reaches a certain depth, it will not respond to the digging action at this position.
  • the handheld device can be illusory. Turn into hands or other assistive devices.
  • the model can be taken from the cabinet in the scene and placed in the sandbox.
  • the model in the sandbox can be edited when placed.
  • the model After manipulating the model that needs to be moved, the model follows the movement of the finger, hand or controller.
  • the corresponding rotation is performed by the swipe of the finger, gesture or controller.
  • Two fingers, gestures, or controllers are required to operate, move relative or vice versa, and then map to the scale of the model.
  • the interface is a small number of invited people +1.
  • the window in addition to a common window for communication with everyone, and a separate window for each individual invitee.
  • the organizer can actively communicate with the invitees for text, voice and video.
  • the sandbox instance will have obvious prompt confirmation every round after the official start, which is used to let the invitee confirm the start, everyone After confirming, the next step can be performed.
  • the confirmation status of all invitees will be displayed in the organizer interface. If someone does not confirm, the organizer needs to conduct a separate inquiry for an undetermined invitee.
  • the system will randomly customize the order of the invitees, and then in this sandbox instance, the order of each person will not change.
  • each invitee has a limited time for operation in each round. Before the end of the countdown, one can be performed. Effective operation or continuous effective operation. If it is a one-time operation, it will automatically jump to the next operator after the operation ends. If it is a continuous operation, you can end the operation before the countdown technique to jump to the next operator, or wait for the countdown to automatically jump to the next operator. If there is no follow-up operator in the current round, then The sandbox instance of the current round is in a node state. At this time, there will be a separate window in front of each operator's screen, which requires the operator to operate the current round.
  • the supplementary explanation can be in the form of inputting text, voice and video.
  • the supplementary explanation has a time limit. After the countdown is finished at this time, the operator will submit it after the operator completes the supplement. The input content information, the operator can also give up the supplementary instructions.
  • the organizer's interface has the function of hiding other and only displaying the sandbox instance, and the organizer can take screenshots of any angle before the countdown ends. After the countdown is over, the current round of operations is officially finished, and then the next round is officially started to repeat the current sandbox instance.
  • each operator will be prompted to select a favorite area or a certain type of model in the current sandbox instance, and there will be a window on the screen for supplementary explanation. Why do you like this? The reason is that this operation will count down. After the countdown ends, the last choice will be recorded.
  • the operator can choose not to add or not, and the supplementary form can be text, voice and video.
  • each operator is prompted to select a model that is particularly concerned, and there will be a window on the screen for supplementary explanation, why is it especially For this reason, this operation will count down. After the countdown is over, the final selection will be recorded.
  • the operator can choose not to add or not, and the supplementary form can be text, voice and video.
  • each operator After selecting a model that is particularly concerned, each operator will be prompted to select the most annoying model or sandbox area, and there will be a window on the screen to supplement the explanation. Why do you hate this reason most? There is a countdown, the final selection will be recorded after the countdown is over, the operator can choose not to add or not, and the supplementary form can be text, voice and video.
  • each operator After recording the most annoying operation, each operator begins to choose a self-image, and there is a window on the screen to explain why this is chosen as a self-image.
  • the supplementary forms can be text, voice and video.
  • the organizer's interface has the function of hiding other and only displaying the sandbox instance, and the organizer can take screenshots of any angle before the countdown ends.
  • the self-image operation After the end of the self-image operation, it will enter the stage of sorting out the current sandbox instance. According to the previous operator's operation sequence, each person has a short adjustment time, and there will be a countdown. In this sorting phase, the operator can The sandbox instance performs any operation, and the specific operation round is specified by the organizer in the preparation interface of the sandbox instance.
  • the first multi-person, online networking, 3D virtual sandbox that can operate simultaneously in different places.
  • Figure 1 is a flow chart showing the operation of the present invention.
  • a simulated sandbox system includes a lens device, a controller, a digitizer, a display device, a physical sandbox mark, and a physical sandbox mark
  • the lens device includes a mobile phone, a tablet, a notebook computer, a smart glasses, a Bluetooth camera, and the like.
  • the device for capturing a real scene the controller includes a motion capture handle, other handheld devices that can map user behavior through sensors, a lens device, a controller connected to the digitizer and the display device, and a real scene through the lens device.
  • the digital processor associated with the lens device and the controller acquires and parses the real-world scene data captured by the lens device, digitizes the data of the real-world scene, and then presents the data to the display device through the Internet or a local area network and other networking methods.
  • the digitized data is connected and interacted with other devices in which the present invention is installed; the physical sandbox mark refers to the fact that the real sand disk cannot be placed due to many reasons in the real environment, and the virtual sand disk mapping is started by some mark.
  • the mark may be a picture, a plastic, a cloth, or other object that can be used as a mark by the example of the present invention, and the physical sandbox mark is optically transmitted and connected with the lens device; the physical sandbox mark refers to the real environment due to For many reasons, it is impossible to place a real cabinet, and the virtual sandbox mapping can be opened by some kind of mark.
  • the mark can be a picture, a plastic, a cloth, or other objects that can be used as a mark by the example of the present invention.
  • the physical sandbox marker is connected to the lens device for optical information transfer.
  • connection may be a detachable connection or an integral connection, which may be a mechanical connection or an electrical connection, and may be directly connected or indirectly connected through an intermediate medium, and may be internal communication between the two elements.
  • the specific meaning of the above terms in the present invention can be understood in a specific case by those skilled in the art. Further, in the description of the present invention, the meaning of "a plurality" is two or more unless otherwise specified.
  • a simulation sandbox system including a lens device, a controller, a digital processor, and a display
  • the device includes a mobile phone, a tablet, a notebook computer, smart glasses, a Bluetooth camera, and other devices that can be used to capture a real scene
  • the controller includes a motion capture handle.
  • Other handheld devices that can map user behavior through sensors, the lens device and the controller are connected to the digital processor and the display device, and the real-life scene is acquired through the lens device, and the digital processor associated with the lens device and the controller acquires and analyzes the lens device. Capture the actual scene data, digitize the data of the real scene, and then present it to the display device.
  • the device performs the digitized data and other devices with the examples of the present invention through the Internet or a local area network and other networking methods.
  • Connection interaction physical sandbox mark refers to the fact that in the real environment, due to many reasons, the real sandbox cannot be placed, and the virtual sandbox mapping can be opened by some kind of mark.
  • the mark can be picture, plastic, cloth, or other through the invention.
  • Instance authentication It can be used as a marked object, and the physical sandbox mark is connected with the lens device for optical information transmission; the physical sandbox mark refers to the fact that in the real environment, the real cabinet cannot be placed due to many reasons, and the virtual sand is opened by some kind of mark.
  • Cabinet mapping such a mark may be a picture, a plastic, a cloth, or other object that can be used as a mark by the example of the present invention, and the physical sandbox mark is optically transmitted with the lens device.
  • the operator can simulate the real natural environment in a complete virtual environment, so that the operator can feel the perception of vision, hearing, touch, taste, smell and movement, so that the operator can have all the perceptions that human beings can have.
  • the operator can have the sense of presence in the real environment, the operator has the feedback and response generated when interacting with the virtual environment to obtain the operational sense and interactivity.
  • the characteristics of the virtual environment itself are that there is no need for the operator to participate. Autonomy and diversity. All the information in the virtual sandbox is digitized.
  • the virtual information to the sand table information (image, sound, taste, touch, etc.) which is difficult to experience in a certain time and space range in the real world.
  • the real sand table it is perceived by human senses to achieve a sensory experience that transcends reality.
  • the real environment and virtual objects are superimposed in real time on the same sandbox.

Abstract

Provided is a simulated sandbox system, comprising a lens device, a controller, a digital processor, a display device, a physical sandbox marker, and a physical sand cabinet marker; the lens device is connected to the digital processor and the display device; the physical sandbox marker is connected to the lens device for the transmission of optical information; the physical sand cabinet marker is connected to the lens device for the transmission of optical information. The system enables multi-person online networking, allowing a 3D virtual sandbox to be operated remotely.

Description

一种仿真沙盘系统Simulation sandbox system 技术领域Technical field
本发明涉及心理学领域,涉及一种仿真沙盘系统,具体为一种基于心理学中沙盘游戏理论的实践和发展而创造的仿真沙盘系统。The invention relates to the field of psychology, and relates to a simulation sand table system, in particular to a simulated sand disk system created based on the practice and development of the sand table game theory in psychology.
技术背景technical background
随着沙盘游戏(sandplay)理论的不断发展,出现了实体沙盘,可分为团体沙盘和单人沙盘。相对于单人沙盘的单人特点,团体沙盘对于改善团体中的人际互动、促进团体和个体成长都取得了很好的效果。一般采用的是限制性团体沙盘。所谓限制性团体沙盘是指有一定规则限制的团体沙盘游戏方法,需要条件与单体沙盘相同,在沙盘游戏室配置上没有特殊的要求。团体成员按照事先约定的方式,可以用各种随机的方式来产生次序。所有的成员完成一次即一轮,整个过程不允许成员间进行任何语言和非语言的交流和互动,咨询师可以通过成员对规则的遵守情况来发现其人格特点。With the continuous development of sandplay theory, physical sandboxes have emerged, which can be divided into group sandboxes and single sandboxes. Compared with the single-person characteristics of single-player sandboxes, group sandboxes have achieved good results in improving interpersonal interactions in groups and promoting group and individual growth. Generally used is a restricted group sand table. The so-called restricted group sandbox refers to the group sandbox game method with certain rules and restrictions. The requirements are the same as the single sandbox. There is no special requirement in the sandbox game room configuration. Group members can use a variety of random methods to generate order in a manner agreed upon in advance. All members complete one round, and the whole process does not allow any linguistic and non-verbal communication and interaction between members. The consultant can discover the personality characteristics through the members' compliance with the rules.
限制性团体沙盘适用于人际关系、夫妻关系、子女与父母之间关系等的治疗。限制性沙盘游戏是社会现实的一个缩写,每一个人的行为模式都可以在团体沙盘中体现。在团体沙盘游戏中,每一个人都有自己的设想,但是要完成一个共同的作品,这就可能出现整合。同时,通过沙盘游戏的过程,咨询师可以观察每一个人的人格特点,从而帮助他们认识自己的这些特点。团体沙盘游戏需要多次制作过程,经过不 断的磨合才会达到最后的整合。Restricted group sandboxes are suitable for the treatment of relationships, relationships, and relationships between children and parents. Restricted sandbox games are an acronym for social reality, and each individual's behavioral patterns can be reflected in group sandboxes. In group sandbox games, everyone has their own ideas, but to complete a common work, this may be integrated. At the same time, through the process of sandboxing, the consultant can observe each person's personality characteristics to help them understand these characteristics. Group sandbox games require multiple production processes, after no The break-in will achieve the final integration.
技术问题technical problem
针对实体沙盘在实际操作使用中的难于推广的问题,着重解决沙盘诊疗室地理位置固定,实体沙盘占用空间大,参与人数有限,模型数量有限,操作者使用时间不够灵活,在操作中无法产生声效、气味等难题。In view of the difficulty in promoting the practical operation of the physical sandbox, the focus is on solving the fixed location of the sand table, the large amount of physical sandbox, the limited number of participants, the limited number of models, the inflexible use time of the operators, and the inability to produce sound effects during operation. , smell and other problems.
技术解决方案Technical solution
本发明提供一种仿真沙盘系统,将团体沙盘移植到电子设备上,完美解决了咨询师不能同时有效的应对众多用户的缺点,也解决了沙盘室的地址问题,解决了沙盘室的空间的大小问题,虚拟的沙盘在操作上比真实沙盘更灵活,在沙盘的空间扩展和功能延伸上,虚拟沙盘比真实沙盘更加灵活和丰富,虚拟的沙柜不再有空间规模的限制,沙柜的设计可以变得可定制,制作的模型有了统一的表现风格和比例标准,使模型更具代表性,沙盘的操作增加了设备的震动反馈,同时电子沙盘可以呈现出实体沙盘中不具备的光影特效,每个模具具备各自独特的属性动作,沙盘有昼夜轮转、天气等变化,并且同样的模具可以多次使用,也可以同时出现在沙盘中。在单体沙盘和团体沙盘操作时不再受限于咨询师的体力、精力及组织能力的约束。使用户可以更加投入的沉浸在沙盘操作中,扩大和增强用户的感知,可以更加方便的帮助用户在全方位的角度来观察和感受沙盘、模型。在虚拟环境中可以使用户在特定的情形下摆脱真实世界中的物理规则限制,可以有效的对沙盘、模型进行全方位的操作。将在真实沙盘中由助手进行沙 盘数据统计的部分转为系统对沙盘操作的数据信息进行数字化处理。The invention provides a simulation sandbox system, which transplants a group sandbox to an electronic device, which perfectly solves the shortcomings that the consultant can not effectively cope with many users at the same time, solves the address problem of the sandbox room, and solves the space of the sandbox room. The problem is that the virtual sandbox is more flexible in operation than the real sandbox. In the space expansion and function extension of the sandbox, the virtual sandbox is more flexible and richer than the real sandbox. The virtual sandbox no longer has space limitation, and the sandbox design Can be customized, the model has a unified performance style and scale standards, making the model more representative, the operation of the sandbox increases the vibration feedback of the device, and the electronic sandbox can present the light and shadow effects that are not available in the physical sandbox. Each mold has its own unique attribute action, the sand table has changes in day and night rotation, weather, etc., and the same mold can be used multiple times, or it can appear in the sand table at the same time. The operation of the single sandbox and the group sandbox is no longer limited by the consultant's physical, mental and organizational capabilities. The user can be more immersed in the sandbox operation, expand and enhance the user's perception, and can more conveniently help the user to observe and feel the sand table and the model from all angles. In the virtual environment, the user can get rid of the physical rule restrictions in the real world under certain circumstances, and can effectively perform all-round operations on the sand table and the model. Will be sanded by the assistant in the real sandbox The part of the disk data statistics is converted into the system to digitize the data information of the sand disk operation.
采用的技术方案:The technical solution adopted:
一种仿真沙盘系统,包括镜头设备、控制器、数字化处理器、显示设备、实体沙盘标记、实体沙柜标记,所述的镜头设备包括手机、平板、笔记本电脑、智能眼镜、蓝牙摄像头及其他可以用来捕捉真实场景的设备,所述的控制器包括动作捕捉手柄,其他可以通过传感器来映射用户行为的手持设备,镜头设备、控制器连接数字化处理器与显示设备,通过镜头设备获取现实场景,镜头设备和控制器所关联的数字化处理器获取并解析镜头设备所捕捉到的现实场景数据,将现实场景的数据进行数字化处理,然后再呈现到显示设备上,设备通过互联网或局域网及其他联网方式将经过数字化处理后的数据与其他安装了本发明实例的设备进行连接交互;实体沙盘标记是指在真实环境中由于诸多原因造成的无法摆放真实沙盘,通过某种标记来开启虚拟沙盘映射,这种标记可以是图片、塑料、布料、或是其他经过本发明实例认证的可以用来做为标记的物体,实体沙盘标记与镜头设备进行光学信息传送连接;实体沙柜标记是指在真实环境中由于诸多原因造成的无法摆放真实柜子,通过某种标记来开启虚拟沙柜映射,这种标记可以是图片、塑料、布料、或是其他经过本发明实例认证的可以用来做为标记的物体,实体沙柜标记与镜头设备进行光学信息传送连接。A simulated sandbox system includes a lens device, a controller, a digitizer, a display device, a physical sandbox mark, and a physical sandbox mark, and the lens device includes a mobile phone, a tablet, a notebook computer, a smart glasses, a Bluetooth camera, and the like. The device for capturing a real scene, the controller includes a motion capture handle, other handheld devices that can map user behavior through sensors, a lens device, a controller connected to the digitizer and the display device, and a real scene through the lens device. The digital processor associated with the lens device and the controller acquires and parses the real-world scene data captured by the lens device, digitizes the data of the real-world scene, and then presents the data to the display device through the Internet or a local area network and other networking methods. The digitized data is connected and interacted with other devices in which the present invention is installed; the physical sandbox mark refers to the fact that the real sand disk cannot be placed due to many reasons in the real environment, and the virtual sand disk mapping is started by some mark. This The mark may be a picture, a plastic, a cloth, or other object that can be used as a mark by the example of the present invention, and the physical sandbox mark is optically transmitted and connected with the lens device; the physical sandbox mark refers to the real environment due to For many reasons, it is impossible to place a real cabinet, and the virtual sandbox mapping can be opened by some kind of mark. The mark can be a picture, a plastic, a cloth, or other objects that can be used as a mark by the example of the present invention. The physical sandbox marker is connected to the lens device for optical information transfer.
关于味觉:通过本发明实例认证的设备,在相关条件满足的情况下可以在设备的外挂设备上散发出相应的无害气体。进一步方法具体 可以为:获取虚拟环境中即将出现的虚拟气味的基础参数;根据所述基础参数以及气味发生器的布局参数及性能参数,产生控制信号;根据所述控制信号控制所述气味发生器,使所述气味发生器产生与所述虚拟气味对应的气味。所述获取虚拟环境中即将出现的虚拟气味的基础参数,包括:解析预先存储的虚拟数据,生成基础数据集合;在所述虚拟环境中即将出现虚拟气味时,根据即将出现的虚拟气味的时间参数,从所述基础数据集合获取相应的基础参数。所述获取虚拟环境中即将出现的虚拟气味的基础参数之后,还包括:获取现实环境中的现实气味参数;则所述根据所述基础参数以及气味发生器的布局参数及性能参数,产生控制信号,包括:根据所述现实气味参数、所述基础参数以及气味发生器的布局参数及性能参数,产生控制信号。所述根据所述控制信号控制所述气味发生器,使所述气味发生器产生与所述虚拟气味对应的气味,包括:利用所述控制信号控制所述气味发生器产生与所述虚拟气味对应的真正的气味,由风扇将所述真正的气味进行挥发。Regarding taste: A device certified by the example of the present invention can emit a corresponding harmless gas on the external device of the device if the relevant conditions are satisfied. Further method specific The method may be: obtaining a basic parameter of an upcoming virtual scent in the virtual environment; generating a control signal according to the basic parameter and a layout parameter and a performance parameter of the odor generator; and controlling the odor generator according to the control signal The scent generator produces an odor corresponding to the virtual scent. The obtaining the basic parameters of the virtual scent that is about to appear in the virtual environment includes: parsing the pre-stored virtual data, and generating the basic data set; and when the virtual scent is about to appear in the virtual environment, according to the time parameter of the upcoming virtual scent Obtaining corresponding basic parameters from the basic data set. After obtaining the basic parameter of the virtual scent that is about to appear in the virtual environment, the method further includes: acquiring a realistic odor parameter in the real environment; and generating a control signal according to the basic parameter and the layout parameter and the performance parameter of the odor generator The method includes: generating a control signal according to the actual odor parameter, the basic parameter, and a layout parameter and a performance parameter of the odor generator. Controlling the scent generator according to the control signal to cause the scent generator to generate an odor corresponding to the virtual scent, comprising: controlling, by the control signal, the odor generator to generate a corresponding scent corresponding to the virtual scent The true scent is volatilized by the fan to the true odor.
关于触觉:通过设备震动来模拟触觉的效果。对周围场景的布置可增强测试者的体验程度,将虚拟和现实进一步相结合,来体现更多的体验测试效果,为更多的测试方式提供基础条件和可能性,方法具体可以为:获取虚拟现实场景中和/或测试者所在环境中每一个物体的状态信息;根据状态信息生成触觉反馈信息;根据触觉反馈信息对测试者进行触觉反馈。所述获取虚拟现实场景中和/或测试者所在环境中每一个物体的状态信息包括:识别所述虚拟现实场景中的每一个 物体,确定识别出的每一个物体对应的物理状态信息;和/或,通过预设的雷达传感器或红外传感器监测所述测试者所在环境中每一个物体的运动状态信息;其中,所述物理状态信息包括:物体的软硬度、和/或粗糙度;所述运动状态信息包括:位置、移动方向、和/或移动速度信息。所述状态信息包括运动状态信息时,所述生成触觉反馈信息包括:根据每一个物体的所述运动状态信息确定在所述测试者所在环境中测试者和物体的距离;如果确定的所述测试者所在环境中测试者和物体的距离大于0,根据预先设定的距离和反馈强度的对应关系,生成与每一个物体对应的反馈强度信息。所述根据触觉反馈信息对测试者进行触觉反馈包括:采用压力装置对测试者施加与所述反馈强度信息相对应的压力;和/或,采用震动装置对测试者施加与所述反馈强度信息相对应的震动。所述状态信息包括物理状态信息时,所述生成触觉反馈信息包括:根据在预设的触摸屏上显示的所述虚拟现实场景中每一个物体的物理状态信息,生成对应于每一个物体的触碰感知信息;其中,所述触碰感知信息包括:触碰物体时感知物体软硬度和/或粗糙度所需的力的大小和分布区域信息。所述根据触觉反馈信息对测试者进行触觉反馈包括:根据生成的所述触碰感知信息在所述触摸屏不同区域按照预先设定的匹配规则对发送电极和接收电极输入对应的输入电压信号;根据输入电压信号的不同产生每一个区域相应的静电力,以根据每一个区域产生的静电力感知触碰物体时的软硬度和/或粗糙度。所述根据触觉反馈信息对测试者进行触觉反馈之前,还包括:检测测试者触摸所述触摸屏的压力;当检测到测试者触摸所 述触摸屏的压力大于预设阈值时,触发所述触摸屏根据触觉反馈信息对测试者进行触觉反馈。About the sense of touch: Simulate the effect of the touch by the vibration of the device. The arrangement of surrounding scenes can enhance the tester's experience level, and combine virtual and reality to reflect more experience test results, and provide basic conditions and possibilities for more test methods. The method can be: Get virtual The state information of each object in the real scene and/or the environment of the tester; generating tactile feedback information according to the state information; and performing tactile feedback on the tester according to the tactile feedback information. Obtaining state information of each object in the virtual reality scene and/or the environment in which the tester is located includes: identifying each of the virtual reality scenes An object, determining physical state information corresponding to each identified object; and/or monitoring motion state information of each object in the environment of the tester by a preset radar sensor or an infrared sensor; wherein the physical state The information includes: softness and/or roughness of the object; the motion state information includes: position, moving direction, and/or moving speed information. When the state information includes the motion state information, the generating the haptic feedback information includes: determining, according to the motion state information of each object, a distance between the tester and the object in the environment where the tester is located; if the test is determined The distance between the tester and the object in the environment is greater than 0, and the feedback strength information corresponding to each object is generated according to the correspondence between the preset distance and the feedback strength. The haptic feedback to the tester according to the haptic feedback information includes: applying a pressure corresponding to the feedback strength information to the tester by using a pressure device; and/or applying the feedback strength information to the tester by using the vibration device; Corresponding vibration. When the state information includes the physical state information, the generating the haptic feedback information includes: generating a touch corresponding to each object according to physical state information of each object in the virtual reality scene displayed on the preset touch screen Sensing information; wherein the touch sensing information includes: a magnitude of a force and a distribution area information required to sense an object's softness and/or roughness when the object is touched. The haptic feedback of the tester according to the haptic feedback information includes: inputting, according to the generated touch sensing information, a corresponding input voltage signal to the transmitting electrode and the receiving electrode according to a preset matching rule in different regions of the touch screen; The difference in the input voltage signal produces a corresponding electrostatic force for each region to sense the softness and/or roughness of the object when it is touched based on the electrostatic force generated by each region. Before the haptic feedback is performed on the tester according to the haptic feedback information, the method further includes: detecting a pressure of the tester touching the touch screen; when detecting the touch of the tester When the pressure of the touch screen is greater than a preset threshold, the touch screen is triggered to perform tactile feedback on the tester according to the tactile feedback information.
设定沙盘:镜头设备对着实体沙盘或是实体沙盘标记后,在设备场景中出现虚拟沙盘,虚拟沙盘的样式根据实体沙盘或是实体沙盘标记的特征来做出相对应的呈现。如果是实体沙盘,虚拟沙盘就是完全在实体沙盘的平面范围内,但是又会扩展出真实沙盘中无法操作的空间范围,这个空间范围包括真实沙盘的上部和底部,是基于实体沙盘最大平截面的框架范围内的,但在空间领域中又有所延伸的虚拟沙盘。如果是实体沙盘标记,虚拟沙盘是完全基于沙盘标记的凭空出现在设备中虚拟沙盘。《实体沙盘和沙盘标记都是可供取景设备的参考物》因为实体沙盘和沙盘标记同时存在,又可以相互切换,而且相对于实体沙盘的局限性,虚拟沙盘才有的特殊性,具有动态的可变化外表形态的属性:天空、地面和地下的属性,所以虚拟沙盘区别于虚拟沙柜的特殊情况在于:在设定沙盘后的虚拟沙盘的形态是可以进行主动或是被动的动态变化的,而虚拟沙柜不具有天空、地面、地下的交互属性。Setting the sandbox: After the lens device is marked on the physical sandbox or the physical sandbox, a virtual sandbox appears in the device scene, and the virtual sandbox style is correspondingly rendered according to the characteristics of the physical sandbox or the physical sandbox mark. In the case of a physical sandbox, the virtual sandbox is completely within the plane of the physical sandbox, but it expands the range of inoperable space in the real sandbox. This spatial extent includes the upper and bottom of the real sandbox, based on the largest flat section of the solid sandbox. A virtual sandbox within the framework but extending in the space domain. In the case of a physical sandbox mark, the virtual sandbox is a virtual sandbox that appears entirely in the sandbox based on the sandbox mark. "Physical sandbox and sandbox mark are all reference materials for viewfinder devices". Because the physical sandbox and sandbox mark exist at the same time, they can be switched to each other, and the virtual sandbox has special characteristics compared to the limitations of the physical sandbox. The properties of the appearance can be changed: the sky, the ground and the underground. Therefore, the special case of the virtual sandbox is different from the virtual sandbox: the shape of the virtual sandbox after setting the sandbox can be actively or passively changed. The virtual sandbox does not have the interactive properties of sky, ground and underground.
设定沙柜:设备对着实体柜子或是实体柜子标记后,在设备场景中出现虚拟沙柜,虚拟沙柜的样式根据实体柜子或是实体柜子的标记来展示。如果是参考实体柜子,所有的沙具都会增强的显示在实体柜子上。如果是实体柜子标记,那么虚拟沙柜完全继续柜子标记来再造一个完全虚拟的沙柜。Set the sandbox: After the device is marked with a physical cabinet or a physical cabinet, a virtual sandbox appears in the device scene. The style of the virtual sandbox is displayed according to the mark of the physical cabinet or the physical cabinet. If it is a reference cabinet, all the sandware will be enhanced on the solid cabinet. If it is a physical cabinet mark, the virtual sandbox completely continues the cabinet mark to recreate a completely virtual sandbox.
具体操作:可以通过改变镜头设备与现实物体或是标记的远近而 来改变增强现实中或虚拟现实中交互的距离,也可以通过控制器、手势或是手指的操作来拉近或是远离增强现实中或虚拟现实中的交互距离。改变镜头设备的焦点位置也能改变增强现实中或虚拟现实中的观察焦点位置,也可以通过控制器、手势或是手指的操作来改变增强现实中或虚拟现实中的观察焦点位置。改变镜头设备的相对于现实的角度,也能改变增强现实中或虚拟现实中的观察角度。增强现实中的所有操作都是基于设备的屏幕,虚拟沙柜可以旋转、翻转、拉伸、平移、重置、变形等,在沙柜上获取沙具后,将镜头设备转移到沙盘的范围内,然后可以在持有沙具的状态的观察虚拟沙盘,可以选择摆放或是弃掉沙具,如果弃掉则是在沙盘外松开手,沙具会消失。如果是摆放则在虚拟沙盘的范围内松开手,通过设备可以观察到沙具会叠加在实体沙盘上。AR和VR及其他设备可以通过局域网或是互联网进行多人联网操作。Specific operation: you can change the distance between the lens device and the real object or the mark To change the distance of interaction in augmented reality or virtual reality, you can also zoom in or away from the interactive distance in augmented reality or virtual reality by controller, gesture or finger operation. Changing the focus position of the lens device can also change the viewing focus position in augmented reality or virtual reality, and can also change the viewing focus position in augmented reality or virtual reality by controller, gesture or finger operation. Changing the angle of the lens device relative to reality can also change the viewing angle in augmented reality or virtual reality. All operations in augmented reality are based on the device's screen. The virtual sandbox can be rotated, flipped, stretched, panned, reset, deformed, etc. After the sandbox is obtained on the sandbox, the lens device is transferred to the sandbox. Then you can observe the virtual sand table in the state of holding the sand. You can choose to place or discard the sand. If you discard it, release the hand outside the sand table and the sand will disappear. If it is placed, release the hand within the virtual sandbox. Through the device, you can observe that the sand will be superimposed on the solid sand table. AR and VR and other devices can be connected to multiple networks via LAN or Internet.
进一步的,在测试过程中通过,组织者或者工作人员可能需要进入虚拟场景给与指导和交流,本发明所应用的实施方法为:虚拟现实平台接收第一虚拟现实设备发送的通信请求消息,所述通信请求消息中包括第一视角位置信息和第二虚拟现实设备的标识,所述第一视角位置信息为所述第一虚拟现实设备的全景视角位置信息中的任一视角位置信息;根据所述第一视角位置信息和所述第二虚拟现实设备的标识,在第二虚拟现实设备的全景视频区域中确定对应的第二视频区域;获取与所述第二视频区域对应的多维度视频,并发送给第一虚拟现实设备进行所述第二视频区域对应的多维度视频的显示。所述虚拟 现实平台包括内置或外置于所述第一虚拟现实设备或所述第二虚拟现实设备中用于实现所述第一虚拟现实设备和所述第二虚拟现实设备进行多维视频通信的处理芯片。所述虚拟现实平台接收第一虚拟现实设备发送的通信请求消息前,还包括:所述虚拟现实平台接收所述第一虚拟现实设备和所述第二虚拟现实设备分别发送的注册请求消息,所述第一虚拟现实设备发送的注册请求消息中包括所述第一虚拟现实设备的全景视频区域与全景视角位置信息之间的对应关系,所述第二虚拟现实设备发送的注册请求消息中包括所述第二虚拟现实设备的全景视频区域与全景视角位置信息之间的对应关系;建立和保存所述第一虚拟现实设备的标识、所述第一虚拟现实设备的全景视频区域与所述全景视角位置信息之间的对应关系;建立和保存所述第二虚拟现实设备的标识、所述第二虚拟现实设备的全景视频区域与所述全景视角位置信息之间的对应关系。所述第一视角位置信息和所述第二虚拟现实设备的标识,在第二虚拟现实设备的全景视频区域中确定对应的第二视频区域,包括:根据所述第一视角位置信息和所述第二虚拟现实设备的标识,在所述第二虚拟现实设备的全景视角位置信息中确定与所述第一视角位置信息对应的第二视角位置信息,所述第二视角位置信息为所述第二虚拟现实设备的全景视角位置信息中的任一视角位置信息,根据所述第二视角位置信息,在所述第二虚拟现实设备的全景视频区域中确定与所述第二视角位置信息对应的第二视频区域;或者根据所述第一视角位置信息,在所述第一虚拟现实设备的全景视频区域中确定与所述第一视角位置信息对应的第一视频区域, 根据所述第二虚拟现实设备的标识和所述第一视频区域,在所述第二虚拟现实设备的全景视频区域中确定与所述第一视频区域对应的第二视频区域。所述虚拟现实平台接收所述第一虚拟现实设备的全景视频区域内的图像和所述第二虚拟现实设备的全景视频区域内的图像;根据所述第一虚拟现实设备的全景视频区域内的图像建立所述第一虚拟现实设备的全景多维度视频;根据所述第二虚拟现实设备的全景视频区域内的图像建立所述第二虚拟现实设备的全景多维度视频。Further, in the test process, the organizer or the staff member may need to enter the virtual scenario to provide guidance and communication. The implementation method applied by the present invention is: the virtual reality platform receives the communication request message sent by the first virtual reality device. The communication request message includes a first view position information and an identifier of the second virtual reality device, where the first view position information is any view position information in the panoramic view position information of the first virtual reality device; Determining, by the first view location information and the identifier of the second virtual reality device, a corresponding second video region in the panoramic video region of the second virtual reality device; acquiring a multi-dimensional video corresponding to the second video region, And sending to the first virtual reality device to perform display of the multi-dimensional video corresponding to the second video region. The virtual The reality platform includes a processing chip built in or externally disposed in the first virtual reality device or the second virtual reality device for implementing multi-dimensional video communication between the first virtual reality device and the second virtual reality device. Before receiving the communication request message sent by the first virtual reality device, the virtual reality platform further includes: the virtual reality platform receiving a registration request message sent by the first virtual reality device and the second virtual reality device, respectively The registration request message sent by the first virtual reality device includes a correspondence between the panoramic video area of the first virtual reality device and the panoramic view position information, and the registration request message sent by the second virtual reality device includes Corresponding relationship between the panoramic video area of the second virtual reality device and the panoramic view position information; establishing and saving the identifier of the first virtual reality device, the panoramic video area of the first virtual reality device, and the panoramic view Corresponding relationship between the location information; establishing and saving the identifier of the second virtual reality device, the correspondence between the panoramic video region of the second virtual reality device and the panoramic view position information. Determining, by the first view position information and the identifier of the second virtual reality device, the corresponding second video area in the panoramic video area of the second virtual reality device, including: according to the first view position information and the An identifier of the second virtual reality device, where the second view position information corresponding to the first view position information is determined in the panoramic view position information of the second virtual reality device, where the second view position information is the Determining, in the panoramic video area of the second virtual reality device, the corresponding position information of the second perspective device according to the second view position information. a second video area; or determining, according to the first view position information, a first video area corresponding to the first view position information in a panoramic video area of the first virtual reality device, And determining, according to the identifier of the second virtual reality device and the first video region, a second video region corresponding to the first video region in a panoramic video region of the second virtual reality device. The virtual reality platform receives an image in a panoramic video area of the first virtual reality device and an image in a panoramic video area of the second virtual reality device; according to the panoramic video area of the first virtual reality device The image establishes a panoramic multi-dimensional video of the first virtual reality device; and the panoramic multi-dimensional video of the second virtual reality device is established according to an image in the panoramic video region of the second virtual reality device.
进一步的,在测试过程中,可能需要与测试者进行语言交流,但在测试过程中太多的按键和需要手动控制的方式导致的操作复杂,影响测试效果,进而本发明提供采用特有设置和方式,减少测试者的操作,并且能够带有感情,减少在情感中对测试者的影响,并能智能化与测试者做出交流,具体为:其设备包括语音移动终端、虚拟环境终端、外部服务器,所述外部服务器分别与语音移动终端、虚拟环境终端通讯连接,所述语音移动终端与虚拟环境终端通讯连接;所述语音移动终端包括语音采集模块,用于采集用户的语音信号,并对采集的语音信号进行预处理;语音识别模块,用于将预处理的语音信号转化为文本信息,并将文本信息生成相应的控制命令和参数;语音情感特征参数提取模块,用于提取语音采集模块预处理后的语音信号中具有情感特征的参数;存储模块,用于存储从外部服务器加载更新的语音识别数据、语音控制命令数据库和语音情感数据库;无线通信模块,用于将识别出的控制命令和参数或者语音文本信息和对应的语音情感发送至虚拟环境终端,以及用于与外部服务器通讯连接,从而将外 部服务器中相应的数据包加载更新到存储模块中;处理器,用于处理采集的用户语音信息、或者发送更新命令至外部服务器加载更新存储模块储存的数据;所述处理器分别与语音采集模块、语音识别模块、语音情感特征参数提取模块、存储模块、无线通信模块连接;所述语音采集模块分别与语音识别模块、语音情感特征参数提取模块连接,语音情感特征参数提取模块提取出来的情感特征分别与对应的语音识别模块识别出来的语音文本信息相映射;所述存储模块分别与语音识别模块和语音情感特征参数提取模块连接;所述虚拟环境终端包括存储单元,用于存储从外部服务器加载更新的虚拟人物情感表情和动作的模型库、语音情感对应的语调和语速数据库;语音播放模块,用于播放接收到的语音文本信息;显示模块,用于展示虚拟人物语音表达的情感表情和动作;通信模块,用来与语音移动终端通信,以及与外部服务器通讯连接,从而将外部服务器中相应的数据包加载更新到存储单元中;所述存储单元分别与语音播放模块、显示模块连接。所述的语音采集模块主要为麦克风。所述的语音识别模块包括语音特征提取单元、语音特征比较单元、比较结果输出单元,所述语音特征提取单元与语音特征比较单元连接,所述语音特征比较单元与比较结果输出单元连接。所述语音情感特征参数提取模块包括情感特征提取单元、情感特征比较单元、情感特征输出单元,所述情感特征提取单元与情感特征比较单元连接,所述情感特征比较单元与情感特征输出单元连接。所述语音播放模块包括语调匹配单元、语音播放单元,所述语调匹配单元与语音播放单元连接。所述显示模块包括动作匹配单 元、显示单元,所述动作匹配单元与显示单元连接。其方法包括以下步骤:语音移动终端与虚拟环境终端进行连接,连接成功后,语音移动终端的处理器、虚拟环境终端分别发送数据库版本查询命令至外部服务器,查询语音移动终端的存储模块中存储的语音识别数据、语音控制命令数据库和语音情感数据库的版本、以及虚拟环境终端的存储单元中存储的虚拟人物情感表情和动作的模型库、语音情感对应的语调和语速数据库的版本是否与外部服务器中的一致,若不一致则从外部服务器加载更新相应最新版本的数据到相应的存储模块、存储单元中,从而使存储模块与存储单元中的数据为最新状态;语音采集模块采集用户的语音信号,并将采集的语音信号进行滤波、量化等预处理后发送至语音识别模块与语音情感特征参数提取模块;语音识别模块结合存储模块中存储的语音识别数据将预处理后的语音信号转换为文本信息形式,并将文本信息与语音控制命令数据库中的命令数据进行匹配是否为控制命令;如果是控制命令则生成相应的控制命令和参数并输出至虚拟环境终端进行相应的控制操作;如果不是控制命令,则为语音交流信息,语音情感特征参数提取模块分析预处理后的语音信号的波形,并提取具有情感特征的参数,将提取出来的具有情感特征的参数与语音情感数据库的情绪数据进行匹配,从而得出相应的情感特征,然后将该情感特征信息映射对应词语或语句,并将情感特征、以及该情感特征信息映射对应词语或语句输送至虚拟环境终端,虚拟环境终端的动作匹配单元将接收到的情感特征与存储单元中的虚拟人物情感表情和动作的模型库进行匹配,得到该情感特征所对 应的情感表情和动作,通过显示单元显示相应的情感表情和动作;语调匹配单元将情感特征对应的词语或语句与语音情感对应的语调和语速数据库中的数据进行匹配,从而得到该词语或语句对应的语调和语速,通过语音播放单元播放相对应的具有语调和语速的语音交流信息,通过语音播放模块与显示模块同步播放,从而虚拟用户的在现实环境中的多人交流。Further, during the testing process, language communication with the tester may be required, but too many buttons and manual control methods are complicated in operation, which affects the test effect, and the present invention provides unique settings and methods. , reducing the tester's operation, and can bring emotions, reduce the impact on the tester in the emotion, and intelligently communicate with the tester, specifically: its equipment includes voice mobile terminal, virtual environment terminal, external server The external server is in communication with the voice mobile terminal and the virtual environment terminal, and the voice mobile terminal is connected to the virtual environment terminal. The voice mobile terminal includes a voice collection module, configured to collect voice signals of the user, and collect the voice signals of the user. The voice signal is preprocessed; the voice recognition module is configured to convert the preprocessed voice signal into text information, and generate corresponding control commands and parameters for the text information; and the voice emotion feature parameter extraction module is configured to extract the voice collection module Emotional features in the processed speech signal a storage module for storing updated voice recognition data, a voice control command database, and a voice emotion database from an external server; a wireless communication module for using the recognized control commands and parameters or voice text information and corresponding voice emotions Sent to the virtual environment terminal and used to communicate with external servers, thus The corresponding data packet in the server is loaded and updated into the storage module; the processor is configured to process the collected user voice information, or send an update command to the external server to load the data stored by the update storage module; the processor and the voice collection module respectively The voice recognition module, the voice emotion feature parameter extraction module, the storage module, and the wireless communication module are connected; the voice collection module is respectively connected with the voice recognition module and the voice emotion feature parameter extraction module, and the emotion feature extracted by the voice emotion feature parameter extraction module Separating respectively with the voice text information recognized by the corresponding voice recognition module; the storage module is respectively connected to the voice recognition module and the voice emotion feature parameter extraction module; the virtual environment terminal includes a storage unit for storing and loading from an external server An updated model library of emotional expressions and actions of avatars, a tone and speech rate database corresponding to voice emotions, a voice play module for playing received voice text information, and a display module for displaying emotions of voice expressions of virtual characters And a communication module, configured to communicate with the voice mobile terminal, and communicate with the external server, so as to load and update the corresponding data packet in the external server to the storage unit; the storage unit and the voice playback module and the display module respectively connection. The voice collection module is mainly a microphone. The speech recognition module includes a speech feature extraction unit, a speech feature comparison unit, and a comparison result output unit. The speech feature extraction unit is coupled to the speech feature comparison unit, and the speech feature comparison unit is coupled to the comparison result output unit. The speech emotion feature parameter extraction module includes an emotion feature extraction unit, an emotion feature comparison unit, and an emotion feature output unit, and the emotion feature extraction unit is connected to the emotion feature comparison unit, and the emotion feature comparison unit is connected to the emotion feature output unit. The voice playing module includes a tone matching unit and a voice playing unit, and the tone matching unit is connected to the voice playing unit. The display module includes an action matching list And a display unit, wherein the action matching unit is connected to the display unit. The method includes the following steps: the voice mobile terminal is connected to the virtual environment terminal. After the connection is successful, the processor of the voice mobile terminal and the virtual environment terminal respectively send a database version query command to the external server, and query the storage module of the voice mobile terminal for storage. The version of the voice recognition data, the voice control command database, and the voice emotion database, and the model library of the avatar's emotional expressions and actions stored in the storage unit of the virtual environment terminal, the version of the tone and the speech rate database corresponding to the voice emotion, and the external server Consistent, if not consistent, load and update the latest version of the data from the external server to the corresponding storage module and storage unit, so that the data in the storage module and the storage unit are in the latest state; the voice collection module collects the voice signal of the user. The collected speech signal is filtered, quantized and the like, and then sent to the speech recognition module and the speech emotion feature parameter extraction module; the speech recognition module combines the speech recognition data stored in the storage module to preprocess the speech signal. Switching to the text information form, and matching the text information with the command data in the voice control command database is a control command; if it is a control command, generating corresponding control commands and parameters and outputting to the virtual environment terminal for corresponding control operations; If it is not a control command, it is a voice communication information, and the voice emotion feature parameter extraction module analyzes the waveform of the preprocessed voice signal, and extracts parameters having emotional characteristics, and extracts the emotion parameter and the emotion of the voice emotion database. The data is matched to obtain corresponding emotional features, and then the emotional feature information is mapped to the corresponding words or sentences, and the emotional features and the emotional feature information mapping corresponding words or sentences are transmitted to the virtual environment terminal, and the action of the virtual environment terminal The matching unit matches the received emotional features with a model library of the avatar's emotional expressions and actions in the storage unit, and obtains the emotional features. The corresponding emotional expressions and actions display the corresponding emotional expressions and actions through the display unit; the intonation matching unit matches the words or sentences corresponding to the emotional features with the tonality corresponding to the speech emotions and the data in the speech rate database, thereby obtaining the words or The tone and the speech rate corresponding to the statement are played by the voice playing unit to play the corresponding voice communication information with the tone and the speech rate, and the voice playing module and the display module are synchronously played, thereby the virtual user's multi-person communication in the real environment.
所需要的软件支持:Required software support:
AR开发工具,包括:ARPA、ARLab、DroidAR、Metaio、Wikitude、vuforia,开发平台包括:Android、IOS、GoogleGlass、WindowsPC、Unity、EpsonMoverio BT-2000、Vuzix M-100、Optinvent OPA1、PhoneGap、Titanium、Xamarin。AR development tools, including: ARPA, ARLab, DroidAR, Metaio, Wikitude, vuforia, development platforms include: Android, IOS, GoogleGlass, WindowsPC, Unity, EpsonMoverio BT-2000, Vuzix M-100, Optinvent OPA1, PhoneGap, Titanium, Xamarin .
VR开发工具,包括:HoloLens Emulator、Google VR SDK、Google VR View、Web VR、Cardboard SDK、Faceshift Studio、A-Frame、Oculus DK2、Cryengine、Destinations Workshop Tools、RealSense SDK、Leap Motion SDK、kinect SDK、Source Engine、OpenVR SDK、Oculus SDK、Gear VR、Nibiru VR SDK,开发平台包括:Android、IOS、GoogleGlass、WindowsPC、Unity、EpsonMoverio BT-2000、Vuzix M-100、Optinvent OPA1、PhoneGap、Titanium、Xamarin、Auto Stingray3D、Gamebryo、Virtools。VR development tools, including: HoloLens Emulator, Google VR SDK, Google VR View, Web VR, Cardboard SDK, Faceshift Studio, A-Frame, Oculus DK2, Cryengine, Destinations Workshop Tools, RealSense SDK, Leap Motion SDK, kinect SDK, Source Engine, OpenVR SDK, Oculus SDK, Gear VR, Nibiru VR SDK, development platforms include: Android, IOS, GoogleGlass, WindowsPC, Unity, EpsonMoverio BT-2000, Vuzix M-100, Optinvent OPA1, PhoneGap, Titanium, Xamarin, Auto Stingray3D , Gamebryo, Virtools.
本发明通过镜头设备来开启、观察虚拟沙盘,涉及到的镜头设备中的蓝牙型号装置是可以脱离设备的,同样可以加强增强现实中或虚拟现实中的互动操作。本发明专有的认证设备,设备有响应式开关来 散发相对应的气味。The invention opens and observes the virtual sand disk through the lens device, and the Bluetooth model device in the lens device involved can be separated from the device, and can also enhance the interactive operation in the augmented reality or virtual reality. A proprietary authentication device of the present invention, the device having a responsive switch Dissipate the corresponding odor.
本发明的具体应用:Specific applications of the invention:
开启本发明,进入主界面,登录到这个主界面中的人在操作沙盘实例时会有两种身份:一个是组织者或是发起人(以下均成为组织者),另一种身份是被邀请人,即普通用户。The invention is opened, and the main interface is entered. The person logged into the main interface has two identities when operating the sandbox instance: one is the organizer or the initiator (the following are all organizers), and the other identity is invited. People, ordinary users.
用户在创建沙盘实例后自动转换身份为组织者,其他进入这个沙盘实例的用户均为被邀请人。After the sandbox instance is created, the user automatically converts the identity to the organizer. Other users who enter the sandbox instance are invitees.
组织者可以开启一个没有其他用户参与的沙盘实例,此时沙盘实例变为单人沙盘,也就是单体沙盘。The organizer can open a sandbox instance with no other users involved, and the sandbox instance becomes a single sandbox, which is a single sandbox.
组织者创建新的沙盘实例并发出邀请,邀请自己的名单列表中在线的人或者通过LBS定位(基于位置的服务)邀请附近的人进行多人沙盘操作。The organizer creates a new sandbox instance and sends an invitation to invite people in the list of their own online or LBS location (location-based services) to invite nearby people to perform multiplayer sandboxing.
被邀请人可以发出请求,请求加入一个准备中的沙盘实例。The invitee can make a request to join a sandbox instance in preparation.
在这个准备界面中的功能:Features in this preparation interface:
组织者可以查看已有的联系人名单列表。Organizers can view a list of existing contact lists.
可以基于LBS(基于位置的服务)查看周围在线用户名单列表。A list of surrounding online user lists can be viewed based on the LBS (Location Based Service).
可以选择所需共同操作团体沙盘的人数,沙盘实例尚未开始前可随意修改。You can choose the number of people who need to work together on the group sandbox. The sandbox instance can be modified at will before you start.
可以与所有的已经同意被邀请的人进行文字、语音或是视频交流,或私信交流。You can communicate text, voice or video with any person who has already agreed to be invited, or communicate privately.
可以单独与尚未同意接受邀请的人进行文字、语音或视频交流。Text, voice or video communication can be done separately with people who have not yet agreed to accept the invitation.
可以确定所需操作的沙盘轮次,沙盘实例尚未开始前可随意修 改。You can determine the sanding round of the required operation, and the sandbox instance can be repaired before it can be started. change.
可以确定沙盘最后的整理轮次,沙盘实例尚未开始前可随意修改。The final finishing round of the sand table can be determined, and the sand table instance can be modified freely before it has started.
可以关闭或隐藏这个准备界面。This preparation interface can be closed or hidden.
其他可行的操作。Other possible operations.
关于联系人名单列表:About the list of contact lists:
所有人都可以互相添加到彼此的联系人名单中,在联系人名单中可以查看联系人的在线状态,在线状态包括等待、暂离、准备中、人数已满(只有组织者才有的特殊状态)和沙盘中,组织者和被邀请人都可以查看到联系人的标签,标签包括:头像、姓名、备注和其他标记,点击联系人的标签后可以查看更详细的联系人资料。Everyone can add to each other's contact list. In the contact list, you can view the online status of the contact. The online status includes waiting, leaving, preparing, and the number is full (only the special status of the organizer) In the sandbox, both the organizer and the invitee can view the contact's tags, including: avatar, name, notes, and other tags. Click on the contact's tag to view more detailed contact information.
关于等待:About waiting:
是指组织者和被邀请人处在可以被申请或是被邀请的状态。It means that the organizer and the invitee are in a state where they can be applied for or invited.
关于暂离:About temporary leave:
是指组织者和被邀请人在一定时间内没有任何动作,包括文字、语音和视频交流,也未处在尚未开始的沙盘实例中,也没有进行邀请或是申请的动作,系统会设定当前状态为暂离,当此时用户进行任意界面操作后恢复为暂离之前的状态。It means that the organizer and the invitee have no action for a certain period of time, including text, voice and video communication, and are not in the sandbox instance that has not yet started, and there is no invitation or application action. The system will set the current The status is temporary, when the user performs any interface operation and then returns to the state before the temporary departure.
关于准备中:About preparation:
如果是组织者,创建了一个尚未开始的沙盘实例,但又未开始,而且人数未满的时候。如果是被邀请人,在进入一个尚未开始的沙盘实例后。 If it is an organizer, create a sandbox instance that has not yet started, but it has not started yet, and the number is not full. If it is an invitee, after entering a sandbox instance that has not yet started.
关于人数已满:About the number of people is full:
只有组织者才有的状态,当尚未开始的沙盘实例人数已满,但又未开始的时候,此时的其他被邀请人则无法申请加入,当前组织者也无法再邀请其他被邀请人。Only the organizer has the status. When the number of sandbox instances that have not yet started is full, but it has not yet started, other invitees at this time cannot apply to join, and the current organizer can no longer invite other invitees.
关于沙盘中:About the sand table:
是指组织者和被邀请人处在一个已经开始的沙盘实例时,此时是无法对其进行申请或是邀请。When the organizer and the invitee are in an already-initiated sandbox instance, it is not possible to apply or invite them at this time.
关于选择所需共同操作的团体沙盘的人数限制:Restrictions on the number of people who choose the group sandbox to work with:
由组织者选择从一个人到一百人不等来参加团体的沙盘实例,在此沙盘实例尚未开始时是可以进行更改,如果修改后的人数少于已经加入此沙盘实例的人数则无法成功。The sandbox instance selected by the organizer from one person to one hundred people to participate in the group can be changed when the sandbox instance has not started yet. If the number of people modified is less than the number of people who have joined the sandbox instance, it will not succeed.
关于选择沙盘轮次:About the choice of sand table rounds:
组织者在创建沙盘实例后需要确定此沙盘实例的操作轮次,操作轮次通常是5轮或8轮。The organizer needs to determine the operation round of this sandbox instance after creating the sandbox instance. The operation round is usually 5 or 8 rounds.
关于选择整理轮次:About choosing the finishing round:
整理轮次通常是1-5次不等,在沙盘实例尚未开始时是可以进行更改。The finishing rounds are usually 1-5 times and can be changed when the sandbox instance has not yet started.
关于标签/标记:About tags/tags:
在沙盘实例被创建后,在当前沙盘实例中,系统会给每个在这个准备界面中的人户分配一个单独的标签,标签内容包含头像、姓名、分配的颜色块,这个标签可以被其他人点击,点后会有更详细的信息。After the sandbox instance is created, in the current sandbox instance, the system assigns a separate label to each person in the preparation interface. The label content includes the avatar, name, and assigned color block. This label can be used by others. Click and there will be more detailed information after the point.
关于邀请: About the invitation:
只有组织者能邀请,只能邀请在线的人,被邀请人不能处在已经开始操作的沙盘实例中,但可以处在别的组织者的准备界面中,组织者发出邀请后需要等待被邀请人的响应,被邀请人可以在一定时间内选择拒绝或同意,或是在等待时间结束后系统会帮助被邀请人拒绝邀请。Only the organizer can invite, can only invite online people, the invitee can not be in the sandbox instance that has already started operation, but can be in the preparation interface of other organizers, the organizer needs to wait for the invitee after issuing the invitation In response, the invitee can choose to decline or agree within a certain period of time, or the system will help the invitee to reject the invitation after the waiting time has elapsed.
关于请出:About please come out:
组织者也可以请某个被邀请人离开当前尚未开始的沙盘实例。The organizer can also ask an invitee to leave a sandbox instance that has not yet started.
关于邀请中的被邀请人:About the invitees in the invitation:
被邀请人可以等待组织者的邀请。The invitee can wait for the organizer's invitation.
关于申请:About the application:
被邀请人可以主动申请加入某个组织者的尚未开始的沙盘实例,但是这被申请的组织者的状态只能是准备中,被申请的组织者需要在一定时间内进行选择同意或是拒绝,或是超时后系统会自动选择拒绝,组织者可以同时接收多个人的申请,可以不按照顺序进行同意申请,当组织者的沙盘实例人数排满后会使其他的申请失效。The invitee can apply to join an organization's unstarted sandbox instance, but the status of the applied organizer can only be in preparation, and the applied organizer needs to choose to agree or refuse within a certain period of time. Or after the timeout, the system will automatically choose to reject. The organizer can receive multiple applications at the same time. You can apply for the consent without the order. When the organizer's number of sandbox instances is full, other applications will be invalidated.
关于交流:About communication:
在某个尚未开始的沙盘实例中,被邀请人可以与其他人进行文字、语音、视频交流。所有人可以和联系人名单的人进行文字、语音、视频交流。In an instance of a sandbox that has not yet started, the invitee can communicate with others in text, voice, and video. Everyone can communicate with people on the contact list in text, voice, and video.
团体沙盘的其他描述:Other descriptions of group sandboxes:
被邀请人可以提前离开准备中的沙盘实例。The invitee can leave the sandbox instance in preparation in advance.
组织者开始一个人数未满的沙盘实例后会变为单人沙盘,组织者 的身份变成操作沙盘的用户。The organizer will become a single sandbox after the start of an unsatisfactory sandbox instance, organizer The identity becomes the user who operates the sandbox.
组织者可以同时邀请多个人进入沙盘实例,这个人数是可以超出沙盘实例的规定的数目。The organizer can invite multiple people to enter the sandbox instance at the same time. This number is the number that can exceed the prescribed number of sandbox instances.
被邀请人按照组织者的同意的顺序依次进入沙盘实例,在沙盘实例中人数排满位置后,后续才同意进入的被邀请人则无法进入沙盘实例,当沙盘实例中人数排满后,组织者也不能再发起新的邀请。The invitees enter the sandbox instance in the order in which the organizer agrees. After the number of people in the sandbox instance is full, the invitees who subsequently agree to enter cannot enter the sandbox instance. When the number of sandbox instances is full, the organizer No new invitations can be initiated.
被邀请人可以同时申请加入多个组织者的沙盘实例,如果被申请的组织者的沙盘实例中人数已满则无法发出申请,被邀请人会进入第一个被同意进入的沙盘实例,进入某个组织者的沙盘实例后,其他的申请会自动失效。The invitee can apply to join the sandbox instance of multiple organizers at the same time. If the number of the sandbox instances of the applied organizer is full, the applicant will not be able to apply, and the invitee will enter the first sandbox instance that is agreed to enter and enter a certain After the organizer's sandbox instance, other applications will automatically expire.
被邀请人也可以被多个组织者发出邀请,在进入某个沙盘实例后,已经发出的申请,和其他邀请都会自动失效。Invitees can also be invited by multiple organizers. After entering a sandbox instance, the applications that have already been sent, and other invitations will automatically expire.
被邀请人在进入某个沙盘实例的准备界面后,可以查看此沙盘实例的轮次,能查看此沙盘实例的人员名单,可以与其他人进行文字、语音和视频交流。After entering the preparation interface of a sandbox instance, the invitee can view the rounds of the sandbox instance, view the list of people in the sandbox instance, and communicate with others for text, voice, and video.
如果被邀请人掉线或是离线,如果已经进入某个沙盘实例则会自动离开,则当前沙盘实例又空出一个位置。If the invitee is offline or offline, if it has already entered a sandbox instance, it will automatically leave, and the current sandbox instance is free of a location.
组织者如果掉线或是离线,则当前的沙盘实例会自动解散,之前在此沙盘实例的被邀请人的准备界面会关闭。If the organizer is offline or offline, the current sandbox instance will be automatically dismissed. The previous invitee's preparation interface for this sandbox instance will be closed.
在沙盘实例人数已满后,组织者可以开始沙盘实例,有一个倒计时的等待时间,在倒计时结束后,所有人都会关闭当前的准备界面,等待加载完成后会进入一个开始的虚拟沙盘实例中。 After the number of sandbox instances is full, the organizer can start the sandbox instance and have a countdown wait time. After the countdown ends, everyone will close the current preparation interface and wait for the load to complete before entering a virtual sandbox instance.
沙盘实例中模块的分部Division of modules in the sandbox instance
关于沙盘室:About the sandbox room:
也称为虚拟沙盘室。如果在虚拟现实(VR)中,是以真实的沙盘室为原型进行制作。在虚拟现实的环境中沙盘室内有沙盘、沙柜、模型、及其他真实沙盘所必须的物品。如果是团体沙盘实例,还会有其他人的影像。如果在增强现实(AR)的环境中,则借助当前用户所在的房间或是空间场地,不受地址和大小限制。Also known as the virtual sandbox room. In virtual reality (VR), it is based on the real sandbox room. In the virtual reality environment, there are sandboxes, sandboxes, models, and other items necessary for real sandboxes in the sandbox. If it is a group sandbox instance, there will be images of other people. In an augmented reality (AR) environment, the current user's room or space is not limited by address and size.
关于沙具:About sand:
也称为模型,分析各类沙具的色彩原型后,通过简洁的造型设计创造出来,为了给操作者更自由的想象空间,有几种主要分类:人物、动物、植物、建筑、家具及日常用品、交通运输、食物、石头及贝壳、自然物质、气象和其他。Also known as the model, after analyzing the color prototypes of various types of sand tools, it is created through simple design. In order to give the operator more freedom to imagine the space, there are several main categories: people, animals, plants, buildings, furniture and everyday. Supplies, transportation, food, stones and shells, natural materials, weather and others.
关于沙柜:About the sand cabinet:
也称为柜子,也是虚拟沙柜,是摆放模型的柜子,所有的模型的最初摆放操作都需要在沙柜中提取,部分的其他操作也需要从沙柜中开始。Also known as the cabinet, it is also a virtual sand cabinet, which is a cabinet for placing models. All the initial placement of the model needs to be extracted in the sand cabinet, and some other operations need to start from the sand cabinet.
关于沙盘:About the sand table:
也是虚拟沙盘,用来摆放和操作沙具,可以用来挖沙、堆沙、可以实现水和草地的呈现,有多种沙盘风格可以定制。It is also a virtual sand table for placing and operating sand tools. It can be used to dig sand and pile sand, and can realize the presentation of water and grass. There are various sand table styles that can be customized.
关于气象:About the weather:
变更沙盘实例中的天气变化Change weather changes in sandbox instances
关于视角: About the perspective:
通过切换视角的角度和高度来实现对沙盘实例的不同方位的观察。The observation of different orientations of the sand table instance is achieved by switching the angle and height of the viewing angle.
关于界面操作:About the interface operation:
可以记录操作沙盘中的操作数据,替代咨询师的部分工作。在团体沙盘实例中可以与沙盘实例中的其他用户进行即时交流。It is possible to record the operational data in the operating sandbox instead of part of the consultant's work. In the group sandbox instance, you can communicate instantly with other users in the sandbox instance.
所有人都进入沙盘后,都是手、手指和手势或是控制器的操作。Everyone enters the sandbox and is operated by hands, fingers and gestures or controllers.
在沙盘实例中主要分为操作状态和查看状态。In the sandbox instance, it is mainly divided into operation status and viewing status.
关于查看状态:About viewing status:
所有用户都可以通过旋转功能查看沙盘的全景,包括近景和远景。还可以通过开关来切换普通视角和垂直视角。也可以在虚拟沙盘室允许的范围内进行走动,可以随时对沙盘进行主动的观察和操作。也可以通过放大镜开关来放大或缩小的观看局部沙盘。All users can view the panorama of the sandbox with the Rotate feature, including close-up and distant views. It is also possible to switch between the normal viewing angle and the vertical viewing angle through the switch. It is also possible to move around within the allowable range of the virtual sandbox room, and the active observation and operation of the sandbox can be performed at any time. You can also zoom in or out through the magnifying glass switch to view the partial sand table.
关于可操作状态:About the operational status:
在操作状态下可以对沙盘和模型进行操作。包括摆放模型和摆放后的操作,需要选中模型,之后模型会呈现为可操作状态,在模型的可操作状态下可以进行移动、旋转、缩放、删除的操作。操作沙盘,对沙盘可以进行挖和堆的操作,同时会出现声效,电子设备会响应式的出现震动效果,在沙盘的某个位置操作”挖”,挖到一定程度后在沙盘上会出现水,在出现水后再挖到一定程度后,也就是水到一定深度后,在此位置不会再响应挖的动作。堆沙将沙盘隆起,可以填平水,可以堆起高山,在堆起到一定高度后会停止响应堆沙操作。所有的操作都是通过设备的开关进行控制,在表现形式上,可以将手持设备幻 化成手或是其他辅助器具。The sandbox and model can be operated in the operating state. Including the placement of the model and the placement of the operation, you need to select the model, then the model will be rendered operational, and the operation, rotation, scaling, and deletion operations can be performed in the operational state of the model. Operating the sand table, the sand tray can be dug and piled, and sound effects will occur at the same time. The electronic device will respond to the vibration effect, and operate “dig” at a certain position in the sand table. After digging to a certain extent, water will appear on the sand table. After the water has emerged and then digging to a certain extent, that is, after the water reaches a certain depth, it will not respond to the digging action at this position. The sand piles up the sand table and can fill the water. It can pile up the mountain and stop responding to the sand pile operation after the pile reaches a certain height. All operations are controlled by the switch of the device. In the form of expression, the handheld device can be illusory. Turn into hands or other assistive devices.
操作空中的客观环境:Operating the objective environment in the air:
可以改变沙盘的中的气象表现形式。It is possible to change the meteorological representation in the sand table.
操作模型的摆放:The placement of the operational model:
模型可以从场景中的柜子获取,然后摆放到沙盘中,摆放的时候在沙盘中的模型可以被编辑。The model can be taken from the cabinet in the scene and placed in the sandbox. The model in the sandbox can be edited when placed.
选中模型的操作:Select the operation of the model:
通过手指、手或控制器对需要被操作的模型做出触发式操作,激活需要被操作模型的选中状态。Triggering the model to be operated by a finger, hand or controller, and activating the selected state of the model to be operated.
操作模型的移动:Movement of the operational model:
通过操控所需要移动的模型后,模型跟随着手指、手或控制器的移动的变化。After manipulating the model that needs to be moved, the model follows the movement of the finger, hand or controller.
操作模型的旋转:Rotation of the operational model:
选中需要旋转的模型后,通过手指、手势或控制器的划动而进行相应的旋转。After selecting the model to be rotated, the corresponding rotation is performed by the swipe of the finger, gesture or controller.
操作模型的缩放:The scaling of the operational model:
需要两个手指、手势或控制器进行操作,进行相对或相反移动,然后映射到模型的缩放。Two fingers, gestures, or controllers are required to operate, move relative or vice versa, and then map to the scale of the model.
操作模型的删除:Removal of the operational model:
使用移动的方法,控制住模型到沙盘外。Use the mobile method to control the model to the outside of the sand table.
界面操作:Interface operation:
控制音乐、音效、震动、交流窗口的开关,可以查看提示帮助界 面,或是跳转到主界面。Control the music, sound effects, vibration, communication window switch, you can view the hint help community Face, or jump to the main interface.
交流:communicate with:
在团体沙盘实例中开启交流窗口,可以是全体人同时交流,也可以是组织者单独和被邀请人进行交流,在组织者的沙盘实例中的界面,是一共有被邀请人数+1的单独小窗口,除了一个公用的和所有人进行交流的窗口,还有和每个人被邀请人单独的小窗口进行交流。Open the communication window in the group sandbox instance, which can be communicated by all the people at the same time, or the organizer can communicate with the invitee alone. In the organizer's sandbox instance, the interface is a small number of invited people +1. The window, in addition to a common window for communication with everyone, and a separate window for each individual invitee.
在团体沙盘实例中组织者可以主动和被邀请者进行文字、语音和视频交流,沙盘实例在正式开始后的每个轮次都会有明显的提示确认,用来让被邀请者确认开始,所有人都确认后才可以进行下一步操作,在组织者界面中会显示出所有被邀请者的确认状态,如果有人未确认,需要组织者对某个未确定的被邀请者进行单独问询。在正式操作团体沙盘时候中,在第一轮次的开始前,系统会随机定制被邀请者的操作顺序,然后在本次沙盘实例中,每个人的顺序不会再变。In the group sandbox instance, the organizer can actively communicate with the invitees for text, voice and video. The sandbox instance will have obvious prompt confirmation every round after the official start, which is used to let the invitee confirm the start, everyone After confirming, the next step can be performed. The confirmation status of all invitees will be displayed in the organizer interface. If someone does not confirm, the organizer needs to conduct a separate inquiry for an undetermined invitee. In the official operation group sandbox, before the start of the first round, the system will randomly customize the order of the invitees, and then in this sandbox instance, the order of each person will not change.
倒计时和操作节点的说明:Description of the countdown and operation node:
如果轮到某个被邀请者操作时,在屏幕上会有明确的提示,然后会有倒计时,每个被邀请人在每个轮次中的操作时间有限制,在倒计时结束前是可以进行一个有效操作或是连续的有效操作。如果属于一次性操作,在操作结束后会自动跳转到下一个操作人。如果是连续性的操作,在倒计时技术前可以提前结束操作以跳转到下一个操作人,或是等待倒计时结束后自动跳转到下一个操作人,如果当前轮次没有后续的操作人,那么当前轮次的沙盘实例处在一个节点状态,这时每个操作人的屏幕前会有一个单独的窗口,需要操作人对当前轮次的操 作进行补充说明,用来解释为啥要如此操作,补充说明的形式可以是输入文字、语音和视频,补充说明有时间限制,在这个时间倒计时结束后,无论操作人是否补充完毕,都会提交已经输入的内容信息,操作人也可以放弃补充说明。在这个轮次结束的节点中,组织者的界面中有隐藏其他并且只显示沙盘实例的功能,在倒计时结束前组织者可以进行任意角度的截图。倒计时结束后就是当前轮次的操作正式结束,然后正式开始下一轮次,以此反复进行当前的沙盘实例。在最后一个轮次结束后,如果是在团体沙盘中,则每个操作人的界面中都会有一个单独的窗口,用来输入当前沙盘实例的命名,命名的形式可以是文字、语音和视频,输入命名的这个节点也有倒计时,在倒计时结束后无论是否给出命名,都会在每个人的界面中显示所有人的命名,然后根据操作人的操作顺序进行排序,需要操作人对命名进行选择投票,选择出一个当前的沙盘实例名字,最后的沙盘实例名字是票数最多的名字,如果票数相同,则选择最先得到最多票数的名字。如果此时是在单体沙盘,会提示用户为当前沙盘实例进行单独命名。If it is the turn of an invitee to operate, there will be a clear prompt on the screen, and then there will be a countdown. Each invitee has a limited time for operation in each round. Before the end of the countdown, one can be performed. Effective operation or continuous effective operation. If it is a one-time operation, it will automatically jump to the next operator after the operation ends. If it is a continuous operation, you can end the operation before the countdown technique to jump to the next operator, or wait for the countdown to automatically jump to the next operator. If there is no follow-up operator in the current round, then The sandbox instance of the current round is in a node state. At this time, there will be a separate window in front of each operator's screen, which requires the operator to operate the current round. To supplement the explanation, it is used to explain the operation. The supplementary explanation can be in the form of inputting text, voice and video. The supplementary explanation has a time limit. After the countdown is finished at this time, the operator will submit it after the operator completes the supplement. The input content information, the operator can also give up the supplementary instructions. In the node at the end of this round, the organizer's interface has the function of hiding other and only displaying the sandbox instance, and the organizer can take screenshots of any angle before the countdown ends. After the countdown is over, the current round of operations is officially finished, and then the next round is officially started to repeat the current sandbox instance. After the last round, if it is in the group sandbox, there will be a separate window in each operator's interface to enter the name of the current sandbox instance, which can be in the form of text, voice and video. Entering this named node also has a countdown. When the countdown ends, whether or not the name is given, everyone's naming is displayed in each person's interface, and then sorted according to the operator's operation sequence, and the operator is required to vote on the naming. Select a current sandbox instance name. The last sandbox instance name is the one with the most votes. If the number of votes is the same, choose the name that gets the most votes first. If this is a single sandbox, the user will be prompted to name the current sandbox instance separately.
在命名结束后,每个操作人会被提示在当前的沙盘实例中选择一个自己最喜欢的区域或是某类模型,同时在屏幕上会有一个窗口,用来做补充说明,为什么喜欢这个的原因,这个操作会有倒计时,在倒计时结束后会记录最后的选择,操作人可以不选择和不补充,补充形式可以是文字、语音和视频。After the naming is finished, each operator will be prompted to select a favorite area or a certain type of model in the current sandbox instance, and there will be a window on the screen for supplementary explanation. Why do you like this? The reason is that this operation will count down. After the countdown ends, the last choice will be recorded. The operator can choose not to add or not, and the supplementary form can be text, voice and video.
在选择最喜欢的操作后,每个操作人被提示选择一个特别在意的模型,同时在屏幕上会有一个窗口,用来做补充说明,为什么特别在 意这个的原因,这个操作会有倒计时,在倒计时结束后会记录最后的选择,操作人可以不选择和不补充,补充形式可以是文字、语音和视频。After selecting the favorite operation, each operator is prompted to select a model that is particularly concerned, and there will be a window on the screen for supplementary explanation, why is it especially For this reason, this operation will count down. After the countdown is over, the final selection will be recorded. The operator can choose not to add or not, and the supplementary form can be text, voice and video.
在选择特别在意的模型后,每个操作人会被提示选择最讨厌的模型或是沙盘区域,同时在屏幕上会有一个窗口,用来做补充说明,为什么最讨厌这个的原因,这个操作会有倒计时,在倒计时结束后会记录最后的选择,操作人可以不选择和不补充,补充形式可以是文字、语音和视频。After selecting a model that is particularly concerned, each operator will be prompted to select the most annoying model or sandbox area, and there will be a window on the screen to supplement the explanation. Why do you hate this reason most? There is a countdown, the final selection will be recorded after the countdown is over, the operator can choose not to add or not, and the supplementary form can be text, voice and video.
在记录最讨厌的操作后,每个操作人开始选择自我像,同时在屏幕上会有一个窗口用来补充说明为什么选择这个作为自我像,补充形式可以是文字、语音和视频。After recording the most annoying operation, each operator begins to choose a self-image, and there is a window on the screen to explain why this is chosen as a self-image. The supplementary forms can be text, voice and video.
在操作人进行选择最喜欢、特别在意、最讨厌和自我像的时候,组织者的界面中有隐藏其他并且只显示沙盘实例的功能,在倒计时结束前组织者可以进行任意角度的截图。When the operator makes a selection of favorite, special care, most annoying and self-image, the organizer's interface has the function of hiding other and only displaying the sandbox instance, and the organizer can take screenshots of any angle before the countdown ends.
在结束自我像的操作后,会进入对当前沙盘实例进行整理的阶段,按照之前的操作人的操作顺序,每个人有短暂的调整时间,会有倒计时,在这个整理阶段中,操作人可以对沙盘实例进行任意操作,具体的操作轮次是由组织者在沙盘实例的准备界面中指定。After the end of the self-image operation, it will enter the stage of sorting out the current sandbox instance. According to the previous operator's operation sequence, each person has a short adjustment time, and there will be a countdown. In this sorting phase, the operator can The sandbox instance performs any operation, and the specific operation round is specified by the organizer in the preparation interface of the sandbox instance.
有益效果Beneficial effect
首创多人,在线联网,可以异地同时操作的3D虚拟沙盘。The first multi-person, online networking, 3D virtual sandbox that can operate simultaneously in different places.
附图说明DRAWINGS
图1为本发明的操作流程图。 Figure 1 is a flow chart showing the operation of the present invention.
本发明的最佳实施方式BEST MODE FOR CARRYING OUT THE INVENTION
一种仿真沙盘系统,包括镜头设备、控制器、数字化处理器、显示设备、实体沙盘标记、实体沙柜标记,所述的镜头设备包括手机、平板、笔记本电脑、智能眼镜、蓝牙摄像头及其他可以用来捕捉真实场景的设备,所述的控制器包括动作捕捉手柄,其他可以通过传感器来映射用户行为的手持设备,镜头设备、控制器连接数字化处理器与显示设备,通过镜头设备获取现实场景,镜头设备和控制器所关联的数字化处理器获取并解析镜头设备所捕捉到的现实场景数据,将现实场景的数据进行数字化处理,然后再呈现到显示设备上,设备通过互联网或局域网及其他联网方式将经过数字化处理后的数据与其他安装了本发明实例的设备进行连接交互;实体沙盘标记是指在真实环境中由于诸多原因造成的无法摆放真实沙盘,通过某种标记来开启虚拟沙盘映射,这种标记可以是图片、塑料、布料、或是其他经过本发明实例认证的可以用来做为标记的物体,实体沙盘标记与镜头设备进行光学信息传送连接;实体沙柜标记是指在真实环境中由于诸多原因造成的无法摆放真实柜子,通过某种标记来开启虚拟沙柜映射,这种标记可以是图片、塑料、布料、或是其他经过本发明实例认证的可以用来做为标记的物体,实体沙柜标记与镜头设备进行光学信息传送连接。A simulated sandbox system includes a lens device, a controller, a digitizer, a display device, a physical sandbox mark, and a physical sandbox mark, and the lens device includes a mobile phone, a tablet, a notebook computer, a smart glasses, a Bluetooth camera, and the like. The device for capturing a real scene, the controller includes a motion capture handle, other handheld devices that can map user behavior through sensors, a lens device, a controller connected to the digitizer and the display device, and a real scene through the lens device. The digital processor associated with the lens device and the controller acquires and parses the real-world scene data captured by the lens device, digitizes the data of the real-world scene, and then presents the data to the display device through the Internet or a local area network and other networking methods. The digitized data is connected and interacted with other devices in which the present invention is installed; the physical sandbox mark refers to the fact that the real sand disk cannot be placed due to many reasons in the real environment, and the virtual sand disk mapping is started by some mark. This The mark may be a picture, a plastic, a cloth, or other object that can be used as a mark by the example of the present invention, and the physical sandbox mark is optically transmitted and connected with the lens device; the physical sandbox mark refers to the real environment due to For many reasons, it is impossible to place a real cabinet, and the virtual sandbox mapping can be opened by some kind of mark. The mark can be a picture, a plastic, a cloth, or other objects that can be used as a mark by the example of the present invention. The physical sandbox marker is connected to the lens device for optical information transfer.
本发明的实施方式Embodiments of the invention
在本发明的描述中,需要说明的是,除非另有明确的规定和限定,术语“安装”、“相连”、“连接”应做广义理解,例如,可以是固 定连接,也可以是可拆卸连接,或一体地连接,可以是机械连接,也可以是电连接,可以是直接相连,也可以通过中间媒介间接相连,可以是两个元件内部的连通。对于本领域的普通技术人员而言,可以具体情况理解上述术语在本发明中的具体含义。此外,在本发明的描述中,除非另有说明,“多个”的含义是两个或两个以上。In the description of the present invention, it should be noted that the terms "installation", "connected", and "connected" are to be understood broadly, and may be solid, for example, unless otherwise specifically defined and defined. The connection may be a detachable connection or an integral connection, which may be a mechanical connection or an electrical connection, and may be directly connected or indirectly connected through an intermediate medium, and may be internal communication between the two elements. The specific meaning of the above terms in the present invention can be understood in a specific case by those skilled in the art. Further, in the description of the present invention, the meaning of "a plurality" is two or more unless otherwise specified.
在沙盘实例的全部操作流程中,如果没有明确指出“单体”、“单人”、“团体”、“多人”等定义,可以理解为在多人或是单人的条件下均能满足及适用。In the entire operation process of the sandbox instance, if the definitions of "single", "single person", "group", "multiple person" are not clearly indicated, it can be understood that it can be satisfied under the conditions of multiple people or single person. And applicable.
为了便于理解本发明,下面给出了本发明的较佳实施方式。但是,本发明可以以许多不同的形式来实现,并不限于本文所描述的实施方式。相反地,提供这些实施方式的目的是使对本发明的公开内容理解的更加透彻全面。需要说明的是,当元件被称为“固定于”另一个元件,它可以直接在另一个元件上或者也可以存在居中的元件。当一个元件被认为是“连接”另一个元件,它可以是直接连接到另一个元件或者可能同时存在居中元件。本文所使用的术语“垂直的”、“水平的”、“左”、“右”以及类似的表述只是为了说明的目的,并不表示是唯一的实施方式。除非另有定义,本文所使用的所有的技术和科学术语与属于本发明的技术领域的技术人员通常理解的含义相同。本文中在本发明的说明书中所使用的术语只是为了描述具体的实施方式的目的,不是旨在于限制本发明。本文所使用的术语“及/或”包括一个或多个相关的所列项目的任意的和所有的组合。In order to facilitate the understanding of the present invention, preferred embodiments of the present invention are given below. However, the invention may be embodied in many different forms and is not limited to the embodiments described herein. Rather, these embodiments are provided so that this disclosure will be more fully understood. It should be noted that when an element is referred to as being "fixed" to another element, it can be directly on the other element or the element can be present. When an element is considered to be "connected" to another element, it can be directly connected to the other element or. The terms "vertical", "horizontal", "left", "right", and the like, as used herein, are for the purpose of illustration and are not intended to be the only embodiment. All technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs, unless otherwise defined. The terminology used in the description of the present invention is for the purpose of describing particular embodiments and is not intended to limit the invention. The term "and/or" used herein includes any and all combinations of one or more of the associated listed items.
一种仿真沙盘系统,包括镜头设备、控制器、数字化处理器、显 示设备、实体沙盘标记、实体沙柜标记,所述的镜头设备包括手机、平板、笔记本电脑、智能眼镜、蓝牙摄像头及其他可以用来捕捉真实场景的设备,所述的控制器包括动作捕捉手柄,其他可以通过传感器来映射用户行为的手持设备,镜头设备、控制器连接数字化处理器与显示设备,通过镜头设备获取现实场景,镜头设备和控制器所关联的数字化处理器获取并解析镜头设备所捕捉到的现实场景数据,将现实场景的数据进行数字化处理,然后再呈现到显示设备上,设备通过互联网或局域网及其他联网方式将经过数字化处理后的数据与其他安装了本发明实例的设备进行连接交互;实体沙盘标记是指在真实环境中由于诸多原因造成的无法摆放真实沙盘,通过某种标记来开启虚拟沙盘映射,这种标记可以是图片、塑料、布料、或是其他经过本发明实例认证的可以用来做为标记的物体,实体沙盘标记与镜头设备进行光学信息传送连接;实体沙柜标记是指在真实环境中由于诸多原因造成的无法摆放真实柜子,通过某种标记来开启虚拟沙柜映射,这种标记可以是图片、塑料、布料、或是其他经过本发明实例认证的可以用来做为标记的物体,实体沙柜标记与镜头设备进行光学信息传送连接。A simulation sandbox system, including a lens device, a controller, a digital processor, and a display The device includes a mobile phone, a tablet, a notebook computer, smart glasses, a Bluetooth camera, and other devices that can be used to capture a real scene, and the controller includes a motion capture handle. Other handheld devices that can map user behavior through sensors, the lens device and the controller are connected to the digital processor and the display device, and the real-life scene is acquired through the lens device, and the digital processor associated with the lens device and the controller acquires and analyzes the lens device. Capture the actual scene data, digitize the data of the real scene, and then present it to the display device. The device performs the digitized data and other devices with the examples of the present invention through the Internet or a local area network and other networking methods. Connection interaction; physical sandbox mark refers to the fact that in the real environment, due to many reasons, the real sandbox cannot be placed, and the virtual sandbox mapping can be opened by some kind of mark. The mark can be picture, plastic, cloth, or other through the invention. Instance authentication It can be used as a marked object, and the physical sandbox mark is connected with the lens device for optical information transmission; the physical sandbox mark refers to the fact that in the real environment, the real cabinet cannot be placed due to many reasons, and the virtual sand is opened by some kind of mark. Cabinet mapping, such a mark may be a picture, a plastic, a cloth, or other object that can be used as a mark by the example of the present invention, and the physical sandbox mark is optically transmitted with the lens device.
以上对本发明及其实施方式进行了描述,这种描述没有限制性,所示的也只是本发明的实施方式之一,实际的结构并不局限于此。总而言之,如果本领域的普通技术人员受其启示,在不脱离本发明的创造宗旨的情况下,不经创造者的允许设计出与该技术方案相似的结构方案与实施例,均应属于本发明的保护范围。 The present invention and its embodiments have been described above, and the description is not limited, and only one of the embodiments of the present invention is shown, and the actual structure is not limited thereto. In general, if the person skilled in the art is inspired by the invention, the structural solutions and embodiments similar to the technical solution are designed without the creator's permission, and should belong to the present invention. The scope of protection.
工业实用性Industrial applicability
根据现有的物理规则。一方面可以做到在完全的虚拟环境中仿真出真实的自然环境,使操作者能感受到视觉、听觉、触觉、味觉、嗅觉和运动的感知,使操作者能够有人所能具有的所有感知,使操作者能够有存在于真实环境的存在感,使操作者有和虚拟环境互动的时产生的反馈和响应来获得的操作感和交互性,虚拟环境自身的特质是无需操作者参与也会有自主性和多样性。将虚拟沙盘中的所有信息进行数字化处理。According to existing physical rules. On the one hand, it can simulate the real natural environment in a complete virtual environment, so that the operator can feel the perception of vision, hearing, touch, taste, smell and movement, so that the operator can have all the perceptions that human beings can have. The operator can have the sense of presence in the real environment, the operator has the feedback and response generated when interacting with the virtual environment to obtain the operational sense and interactivity. The characteristics of the virtual environment itself are that there is no need for the operator to participate. Autonomy and diversity. All the information in the virtual sandbox is digitized.
另一方面也可以在把原本在现实世界的一定时间空间范围内很难体验到的沙盘信息(影像、声音、味道、触觉等),通过本发明,模拟仿真后再叠加,将虚拟的信息应用到真实沙盘,被人类感官所感知,从而达到超越现实的感官体验。将真实的环境和虚拟的物体实时地叠加到了同一个沙盘中同时存在。 On the other hand, it is also possible to apply the virtual information to the sand table information (image, sound, taste, touch, etc.) which is difficult to experience in a certain time and space range in the real world. To the real sand table, it is perceived by human senses to achieve a sensory experience that transcends reality. The real environment and virtual objects are superimposed in real time on the same sandbox.

Claims (2)

  1. 一种仿真沙盘系统,包括镜头设备、控制器、数字化处理器、显示设备、实体沙盘标记、实体沙柜标记,其特征在于:所述的镜头设备包括手机、平板、笔记本电脑、智能眼镜、蓝牙摄像头及其他可以用来捕捉真实场景的设备,所述的控制器包括动作捕捉手柄,其他可以通过传感器来映射用户行为的手持设备,镜头设备、控制器连接数字化处理器与显示设备,通过镜头设备获取现实场景,镜头设备和控制器所关联的数字化处理器获取并解析镜头设备所捕捉到的现实场景数据,将现实场景的数据进行数字化处理,然后再呈现到显示设备上,设备通过互联网或局域网及其他联网方式将经过数字化处理后的数据与其他安装了本发明实例的设备进行连接交互;实体沙盘标记是指在真实环境中由于诸多原因造成的无法摆放真实沙盘,通过某种标记来开启虚拟沙盘映射,这种标记可以是图片、塑料、布料、或是其他经过本发明实例认证的可以用来做为标记的物体,实体沙盘标记与镜头设备进行光学信息传送连接;实体沙柜标记是指在真实环境中由于诸多原因造成的无法摆放真实柜子,通过某种标记来开启虚拟沙柜映射,这种标记可以是图片、塑料、布料、或是其他经过本发明实例认证的可以用来做为标记的物体,实体沙柜标记与镜头设备进行光学信息传送连接。A simulation sandbox system, comprising a lens device, a controller, a digital processor, a display device, a physical sandbox mark, and a physical sandbox mark, wherein the lens device comprises a mobile phone, a tablet, a notebook computer, a smart glasses, and a bluetooth A camera and other devices that can be used to capture real scenes, the controller including a motion capture handle, other handheld devices that can map user behavior through sensors, lens devices, controllers connected to digital processors and display devices, through lens devices Obtaining a real scene, the digital processor associated with the lens device and the controller acquires and parses the real-world scene data captured by the lens device, digitizes the data of the real-world scene, and then presents the data to the display device, and the device passes through the Internet or a local area network. And other networking methods connect and digitize the digitized data with other devices in which the present invention is installed; the physical sandbox mark refers to the fact that in the real environment, the real sand disk cannot be placed due to many reasons, and is opened by some mark. virtual Disk mapping, such a mark may be a picture, a plastic, a cloth, or other object that can be used as a mark by the example of the present invention, and the physical sandbox mark is optically transmitted and connected with the lens device; the physical sandbox mark means In the real environment, due to many reasons, the real cabinet can not be placed, and the virtual sandbox mapping can be opened by some kind of mark. The mark can be picture, plastic, cloth, or other certified by the invention. For the marked object, the physical sandbox marker is optically transmitted to the lens device.
  2. 根据权利要求1所述的一种仿真沙盘系统,其特征在于:所述方案应用于心理学领域内的沙盘游戏中。 A simulated sandbox system according to claim 1 wherein said scheme is applied to a sandbox game in the field of psychology.
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