WO2019096047A1 - 界面显示、界面数据处理方法、客户端及服务器 - Google Patents

界面显示、界面数据处理方法、客户端及服务器 Download PDF

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Publication number
WO2019096047A1
WO2019096047A1 PCT/CN2018/114352 CN2018114352W WO2019096047A1 WO 2019096047 A1 WO2019096047 A1 WO 2019096047A1 CN 2018114352 W CN2018114352 W CN 2018114352W WO 2019096047 A1 WO2019096047 A1 WO 2019096047A1
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interface
client
state
interface data
information
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PCT/CN2018/114352
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English (en)
French (fr)
Inventor
姜俊
谢秉磊
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阿里巴巴集团控股有限公司
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Publication of WO2019096047A1 publication Critical patent/WO2019096047A1/zh

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces

Definitions

  • the present specification relates to the field of computer technology, and in particular, to an interface display, an interface data processing method, a client, and a server.
  • the user can change the ringtone, screen saver pattern, caller ID pattern, etc. of the mobile phone according to his own needs.
  • the terminal device passively replaces the corresponding content in response to the user's input instruction.
  • the user can manually change the screen saver pattern of the phone.
  • the terminal device can select one or more resources from the candidate resources to be sequentially displayed according to the control instruction input by the user, so that the personalized content can be dynamically displayed.
  • the user can set a picture library in the mobile phone, and then set the mobile phone to randomly select a picture from the picture library as the screen saver pattern of the mobile phone every 1 minute, so that the mobile phone can automatically replace the screen saver pattern.
  • the purpose of the embodiments of the present specification is to provide an interface display, an interface data processing method, a client, and a server, which can display personalized content more intelligently.
  • an embodiment of the present disclosure provides an interface display method, which is applied to a client, where the method includes: collecting state information related to the client; and generating a state characterization parameter according to the state information; The state characterization parameter is used to represent the emotion of the user of the client; the interface data is formulated according to the state characterization parameter; wherein the interface data has a display element corresponding to the emotion; displaying the message according to the display element interface.
  • the embodiment of the present specification further provides a client, where the client includes a memory and a processor, where the computer stores a computer program, and when the computer program is executed by the processor, the following steps are performed: collecting and State-related state information; generating a state characterization parameter according to the state information; wherein the state characterization parameter is used to represent a user's emotion of the client; and formulating interface data according to the state characterization parameter; wherein the interface
  • the data has a display element corresponding to the emotion; the interface is displayed in accordance with the display element.
  • the embodiment of the present specification further provides an interface display method, which is applied to a client, and the method includes: collecting state information related to the client; and generating a state characterization parameter according to the state information; wherein the state characterization parameter Means for expressing the emotion of the user of the client; sending the state characterization parameter to a server for the server to formulate interface data according to the state characterization parameter; wherein the interface data has a corresponding to the emotion Display element; receiving interface data fed back by the server; displaying the interface according to the display element.
  • the embodiment of the present specification further provides a client, where the client includes a memory and a processor, where the computer stores a computer program, and when the computer program is executed by the processor, the following steps are performed: collecting and State-related state information; generating a state characterization parameter according to the state information; wherein the state characterization parameter is used to represent a sentiment of a user of the client; sending the state characterization parameter to a server for the The server formulates interface data according to the state representation parameter; wherein the interface data has a display element corresponding to the emotion; receiving interface data fed back by the server; and displaying the interface according to the display element.
  • the embodiment of the present specification further provides an interface display method, which is applied to a client, and the method includes: providing, to a server, first state information related to the client, where the server uses the first state information according to the first state information. Generating a first state characterization parameter to formulate first interface data according to the first state characterization parameter; wherein the first state characterization parameter is used to represent a user's emotion of the client; the first interface data has a display element corresponding to the emotion; receiving first interface data fed back by the server; displaying the interface according to a display element in the first interface data.
  • the embodiment of the present specification further provides a client, where the client includes a memory and a processor, where the computer stores a computer program.
  • the computer program is executed by the processor, the following steps are implemented: providing the server with The first state information related to the client is used by the server to generate a first state characterization parameter according to the first state information, to formulate first interface data according to the first state characterization parameter; wherein The first state characterization parameter is used to represent the emotion of the user of the client; the first interface data has a display element corresponding to the emotion; receiving first interface data fed back by the server; according to the first interface The display elements in the data display the interface.
  • the embodiment of the present specification further provides an interface data processing method, the method includes: receiving status information sent by a client, and generating a status characterization parameter according to the status information, where the status characterization parameter is used to represent the client User emotion; formulating interface data according to the state representation parameter; wherein the interface data has a display element corresponding to the emotion; and transmitting the interface data to the client.
  • the embodiment of the present specification further provides a server, where the server includes a memory and a processor, where the computer stores a computer program, and when the computer program is executed by the processor, the following steps are implemented: receiving a status sent by the client Generating a state characterization parameter according to the state information, wherein the state characterization parameter is used to represent an emotion of a user of the client; formulating interface data according to the state characterization parameter; wherein the interface data has An emotion-corresponding display element; the interface data is sent to the client.
  • the state information of the client may be collected, and the state information may be used to represent the environment in which the user is currently located and/or used to represent that the user is currently engaged. activity. Then, based on the collected state information, a corresponding state characterization parameter can be obtained, which can represent the emotion of the user who uses the client. In this way, according to the state characterization parameter, interface data conforming to the current emotion of the user can be formulated, so that the current interface can be displayed according to the formulated interface data.
  • the interface shown in this specification is based on the current sentiment analysis of the user, and the content in the displayed interface can conform to the current emotion of the user, so that different personalized content can be displayed for different users, so that personalized content can be displayed.
  • the way is more intelligent.
  • FIG. 1 is a schematic structural diagram of a client in an embodiment of the present specification
  • FIG. 3 is a first schematic diagram of a client and a server in an embodiment of the present specification
  • FIG. 4 is a second schematic diagram of a client and a server in an embodiment of the present specification
  • FIG. 6 is a schematic diagram of an internal structure of a client in an embodiment of the present specification.
  • FIG. 7 is a flowchart of an interface data processing method in an embodiment of the present specification.
  • FIG. 8 is a corresponding relationship diagram of state characterization parameters and designated features in an embodiment of the present specification.
  • the present specification provides an interface display method that can be applied to a client.
  • the client may be an electronic device having a display function and a data processing function.
  • the client can be an electronic device such as a desktop computer, a tablet computer, a notebook computer, a smart phone, a digital assistant, a smart wearable device, a shopping guide terminal, a smart television, and the like.
  • the client may include an information collection system, an information processing system, an interface formulation system, and an interface display system.
  • the information collection system may collect state information related to the client. Specifically, the information collection system may acquire status information through an application running in the client.
  • the application may be, for example, a screen saver APP (Application) installed in a smart phone, a music play APP, a video play APP, a weather forecast APP, a navigation APP, and the like.
  • the status information may be at least one of audio information, video information, location information, weather information, and traffic information.
  • the information collection system can call an access interface of each application to obtain current real-time data from the application. For example, when the music playing program is playing music, the information collecting system can acquire the currently played music information; for example, when the weather forecasting program runs in the background, the information collecting system can acquire the current weather information.
  • the information processing system may generate a state characterization parameter according to the state information.
  • the state characterization parameter can be used to represent the emotion of the user of the client.
  • the status information may reflect at least one feature.
  • the characteristics reflected by different status information may also be different.
  • the characteristics reflected by the status information may be characteristics such as a rhythm, a melody, a timbre, a sound intensity, and the like.
  • the characteristics reflected by the status information may be characteristics such as temperature, humidity, weather conditions, wind power, and the like.
  • the big data of the state information can be analyzed in advance, and each feature is quantized to obtain feature values corresponding to the respective features.
  • the sound intensity can be divided into 10 levels according to the strength of the sound intensity in the audio information, and each level can correspond to a value.
  • the value corresponding to the level can be used as the feature value corresponding to the sound intensity feature.
  • the feature reflected by the state information may have a corresponding feature value.
  • feature values of each feature may be included in the state information.
  • the audio information may include a rhythm feature having a feature value of 3 and a tone strength feature having a feature value of 10.
  • the feature value of the specified feature can be extracted.
  • the specified feature may represent one of the features reflected by the state information.
  • the interface data displayed in the interface can be represented by a plurality of dimensions.
  • the interface data may have multiple dimensions such as show time, color, and show rhythm.
  • the influence of the feature value of the specified feature on the interface data may be further determined. For example, if the client is currently playing a music with a faster rhythm, the presentation time of the interface data displayed in the client interface may be shorter, the color may be in a warm color, and the playback rhythm may be faster.
  • the display time of the interface data displayed in the client interface may be longer, the color may be in a cool color system, and the display tempo may be slower. That is to say, the feature values of different features will have an impact on the interface data displayed on the final interface.
  • the feature value of the specified feature may be mapped to the specified dimension, thereby obtaining the dimension value corresponding to the specified dimension.
  • the specified dimension may be one of the dimensions included in the interface data described above.
  • the feature value of the specified feature may be mapped into the color dimension, thereby obtaining a color dimension value of 2 (indicating a cool color).
  • a mapping relationship between a feature value and a dimension value may be determined in advance. In this way, after the feature value of the specified feature is extracted from the state information, the dimension value of a certain dimension corresponding to the feature value may be determined according to the mapping relationship.
  • the mapping relationship may include a mapping between a feature value and multiple dimension values.
  • the feature values of the temperature features may correspond to the dimension values of the three dimensions of the show time, the color, and the show rhythm, respectively.
  • one feature value can correspond to three dimension values.
  • a plurality of dimension values obtained based on the feature values of the specified feature may constitute the state representation parameter.
  • Each of the state characterization parameters may be a dimension value obtained by mapping the eigenvalues of the specified feature. For example, if the feature value extracted from the audio information is 10, then the feature value is mapped to the three dimensions of the show time, the color, and the show rhythm, and the three dimension values of 2, 20, and 10 can be obtained respectively.
  • the state characterization parameter can be (2, 20, 10).
  • the feature value 10 since the units used for the feature values corresponding to different features are different, there is a large difference in numerical values.
  • the feature value 10 in the rhythm feature, the feature value 10 may represent a slower tempo, while in the tone strength feature, the feature value 10 may represent a higher pitch.
  • the feature values can be converted into a specified metric domain to obtain a degree value of the feature values in the metric domain.
  • the specified metric field may be a numerical interval in which the minimum and maximum values are present. In this way, the feature values of different value ranges can be mapped to the specified measurement domain, thereby ensuring the unity of the numerical units.
  • the specified metric field is a dimensionless numerical interval in which the minimum value is 0 and the maximum value is 10.
  • the feature value 0 may correspond to a degree value of 0
  • the feature value 100 may correspond to a degree value of 10
  • the feature value 50 may correspond to a degree value of 5.
  • the degree of the feature value in the specified metric domain can be used to uniformly represent the degree of the feature.
  • the feature values of each feature may be normalized, so that the feature values are uniformly mapped into a numerical interval with a minimum value of 0 and a maximum value of 1.
  • state information collected by a large number of clients may be analyzed to summarize the correspondence between specified features and state representation parameters.
  • the abscissa can be used as the show time in the state characterization parameters
  • the ordinate can be used as the show tempo in the state characterization parameters.
  • different emotional features, weather features, road features, temperature features, and musical features may be included.
  • the coordinate system may include emotional features such as anger, happiness, and panic, and may include weather features such as rain, lightning, and fog, and may include road conditions such as unblocked and congested, and may include temperature characteristics such as heat and warmth.
  • Music features such as heavy metals, hip hop, and folk songs can also be included.
  • different designated features can correspond to the values of the two dimensions of the show time and the show rhythm. Therefore, after the specified feature in the state information is determined, according to the content shown in FIG. 8, the state characterizing parameter corresponding to the specified feature can be determined.
  • a given feature may also correspond to a range of values, and is not limited to a specific value.
  • the emotional features that characterize happiness may correspond to a range of projection times of 0.3 to 0.4 and a range of projection tempos that may correspond to 0.5 to 0.6. Then, when generating the state representation parameter corresponding to the specified feature, it may be selected according to a certain rule within the numerical range corresponding to the specified feature.
  • the rule may be randomly selecting a value within a range of values, or selecting a center value within a range of values, which may be an average of a starting value and an ending value of the numerical range.
  • the state characterization parameters can also be more dimensional, so that for the specified features, more values than the show time and the show tempo can be matched.
  • the feature values extracted from the state information may be more than one.
  • two feature values of a rhythm feature value and a tone strength feature value can be extracted from the audio information.
  • These multiple eigenvalues have an effect on the same dimension of the interface data, but the degree of impact is different.
  • different weights can be assigned to different features for the specified dimensions of the interface data. For example, for a specified dimension of color, a weight value of 0.8 may be assigned to the rhythm feature and a weight value of 0.2 may be assigned to the sound intensity feature. In this way, after the respective feature values are converted into the specified metric domain to obtain the corresponding degree values, the degree values may be weighted and summed according to different specified dimensions to obtain the dimension values.
  • the corresponding dimension values can be obtained by weighted summation for each dimension, so that the state characterizing parameters can be finally formed.
  • the interface formulation system can formulate interface data according to the state characterization parameters.
  • the interface data has a display element corresponding to the emotion.
  • the display element corresponding to the emotion may be a display manner capable of reflecting the emotion.
  • the display element may be an object with a faster frequency of activity.
  • the display element may be a small monkey that jumps up and down.
  • the display element may be a plunge of cold rain.
  • the display element may be pre-stored in the client, and the display element may be provided with a corresponding emotion tag, so that the corresponding display element may be determined according to the emotion represented by the state representation parameter.
  • the interface data may have multiple attributes.
  • the attribute may refer to a visual element that can be adjusted.
  • the attribute may be a rhythm of interface data playback, a color presented when interface data is played, a duration of interface data playback, and the like.
  • the attribute may have an attribute value that may reflect a state in which the attribute should be presented.
  • the display interface represented by the interface data can display a corresponding display effect according to the value of the attribute. For example, if the attribute value of the played rhythm is 10, then the displayed display effect is that the animation of the interface data representation is faster. For another example, if the attribute value of the color is 1, the displayed display effect is that the color of the color of the animation in the display interface represented by the interface data is cold.
  • the attribute value of the attribute of the interface data may be specified according to the dimension value of the state representation parameter.
  • a mapping relationship may exist between the dimension value and the attribute value.
  • the attribute value of the attribute can be obtained.
  • the state characterization parameter is (0.1, 0.6, 1), wherein the three dimension values respectively correspond to the three attributes of the play time, the color, and the play tempo of the interface data, then the three dimension values can be respectively Converted to the value range of the attribute value of the corresponding attribute.
  • 0.1 can be mapped to an attribute value of 3, indicating that the play time is 3 seconds; 0.6 can be mapped to an attribute value of 20, indicating that the played color is the 20th color system; 1 can be mapped to the attribute value of 3, indicating the playing rhythm It is 3 times faster.
  • the interface displayed by the interface data may include an animation, such that the interface data may include animation data.
  • the animation data can be used to present a dynamic interface.
  • the dynamic interface may be a small person running from a distance and kicking the ball with one foot.
  • the duration may be a length of time during which the animation data is played;
  • the color may be used to represent an overall tone of the animation data, or a color of at least a portion of the animation data;
  • the deformation may be used Indicates the playing tempo of the animation data.
  • the dimension of the state characterization parameter may correspond to the duration, color, and deformation of the animation data.
  • the dimension of the state characterization parameter can include: duration, color, and deformation, so that the corresponding dimension value can be converted into an attribute value, and the duration, color, and deformation are controlled by the attribute value.
  • the client may display the interface data as a corresponding interface by using the interface display system.
  • a display element for characterizing the user's emotion may be included, and the display manner of the display element may be controlled by the attribute value described above.
  • the dynamic interface displayed on the user's client interface may also be different, so that the personalized interface can be intelligently displayed to the user.
  • an interface display method is also provided in the specification, and the method can be applied to a system architecture of a client and a server.
  • the server may be an electronic device with strong computing power.
  • the server can maintain a communication connection with the client.
  • the client may also include only an information collection system, an information processing system, and an interface display system.
  • the state representation parameter can be generated by the information processing system according to the state information; wherein the state characterizing parameter is used to represent the emotion of the user of the client.
  • the client can send the status characterization parameters to the server.
  • an interface formulation system can be included in the server, so that interface data can be formulated according to the received state representation parameters, and the interface data is fed back to the client.
  • the client can display the interface according to the display element through the interface display system.
  • the client may further include only an information collection system and an interface presentation system, and the information processing system and the interface formulation system may exist in the server.
  • the client can collect the first state information of the client through the information collection system, and provide the server with the first state information related to the client.
  • the server may generate a first state characterization parameter according to the first state information by using the information processing system, and may formulate a parameter according to the first state characterization parameter by the interface formulation system.
  • An interface data The first state characterization parameter may be used to represent a user's emotion of the client; the first interface data has a display element corresponding to the emotion.
  • the server may feed back the first interface data to the client. In this way, the client can display the interface according to the first interface data through the interface display system.
  • the information collection system of the client can continuously collect corresponding state information according to a fixed time interval.
  • the client may send the second state information to the server according to the foregoing manner, so that the server generates the second state characterization parameter according to the second state information.
  • the server generates the second state characterization parameter according to the second state information.
  • the second state characterization parameter may change at any time. For example, the client played a sad song before, and the current song is a cheerful song.
  • the second state information collected by the client is different from the first state information. This causes the second interface data to be different from the first interface data. That is to say, as the client status information changes, the interface data displayed in the client interface will be different.
  • an APP displaying a live wallpaper can be installed in the user's mobile phone, and the APP can obtain access rights of other multiple applications under the authorization of the user.
  • the APP can obtain access rights to the navigation software in the mobile phone, so that real-time data can be obtained from the navigation software.
  • the user can navigate through the navigation software of the mobile phone while driving.
  • the real-time data in the navigation software can be data that characterizes road congestion. This data can contain the severity value of the congestion.
  • the APP can obtain status information including a congestion severity value of 10 from the navigation software.
  • the APP can extract the congestion severity value and normalize the congestion severity value to obtain a normalized degree value of 0.8.
  • the APP is based on the mapping relationship between the normalized congestion degree value and the duration, color, and deformation in the interface animation.
  • the duration value of the interface animation is 5, which means that it takes 5 seconds to play the entire animation; the color property value is 20, which means that the 20th color system (reddish) is used when playing the animation; the deformation property value is 0.5, indicating that the animation is played.
  • the rhythm is 0.5 times faster.
  • the animation assumes that a bug can climb forward on the road. In the current situation, the bug can crawl faster, the bug can appear red, and the bug can swing more slowly.
  • the APP when the user travels to an unobstructed road section, the APP can acquire the data of the navigation software again, so that status information with a congestion severity value of 0 can be obtained.
  • the resulting bug crawling animation can be: the crawler can crawl faster, the bug can appear green, and the bug can swing faster.
  • the user is listening to music played by the player in the phone.
  • the APP displaying the live wallpaper can collect the currently played audio data.
  • the client can send the audio data to the server.
  • the audio data can be analyzed so that the rhythm and intensity of the audio data can be obtained.
  • the server can determine the feature values corresponding to the rhythm and the sound intensity respectively according to the acquired rhythm and sound intensity.
  • the feature values corresponding to the rhythm and the sound intensity can then be input into the Hevner emotion model to obtain a state feature vector corresponding to the audio data.
  • the state feature vector may characterize the emotion embodied by the audio data.
  • the Hevner emotion model can also be replaced by other emotion models. For example, a Thayer emotion model or a Tellegen-Watson-Clark emotion model can be employed.
  • the server may obtain the attribute value of each attribute in the interface data based on the state feature vector.
  • the interface data shows that the child ran from a distance and kicked the ball.
  • the interface data may have attributes such as the running speed of the child, the flying speed of the ball, the degree of bending of the flight path of the ball, and the color of the ball.
  • the value of each attribute value in the interface data can be 0.8, 0.8, 0.1 and 1, wherein the first two 0.8 respectively indicate the running speed of the child and the flying speed of the ball.
  • the server can send the attribute value to the user's mobile phone.
  • the user's mobile phone can process the interface data by the APP displaying the live wallpaper, and after processing, can display the dynamic interface moving according to the attribute value.
  • the present specification provides an interface display method, which may be applied to a client, and the method includes the following steps.
  • S11 Collect status information related to the client.
  • the status information can be obtained by an application running in the client.
  • the application may be, for example, a screen saver APP installed in a smart phone, a music play APP, a video play APP, a weather forecast APP, a navigation APP, and the like.
  • the status information may be at least one of audio information, video information, location information, weather information, and traffic information.
  • the application's access interface can be called to get current real-time data from the application. For example, when the music player is playing music, the currently played music information can be acquired; for example, when the weather program is running in the background, the current weather information can be acquired.
  • S13 Generate a state characterization parameter according to the state information; wherein the state characterization parameter is used to represent a sentiment of a user of the client.
  • the state characterization parameter can be used to represent the emotion of the user of the client.
  • the status information may reflect at least one feature.
  • the characteristics reflected by different status information may also be different.
  • the characteristics reflected by the status information may be characteristics such as a rhythm, a melody, a timbre, a sound intensity, and the like.
  • the characteristics reflected by the status information may be characteristics such as temperature, humidity, weather conditions, wind power, and the like.
  • the big data of the state information can be analyzed in advance, and each feature is quantized to obtain feature values corresponding to the respective features.
  • the feature reflected by the state information may have a corresponding feature value.
  • feature values of each feature may be included in the state information.
  • the audio information may include a rhythm feature having a feature value of 3 and a tone strength feature having a feature value of 10.
  • the feature value of the specified feature can be extracted.
  • the specified feature may represent one of the features reflected by the state information.
  • the interface data displayed in the interface can be represented by a plurality of dimensions.
  • the interface data may have multiple dimensions such as show time, color, and show rhythm.
  • the influence of the feature value of the specified feature on the interface data may be further determined. For example, if the client is currently playing a music with a faster rhythm, the presentation time of the interface data displayed in the client interface may be shorter, the color may be in a warm color, and the playback rhythm may be faster.
  • the display time of the interface data displayed in the client interface may be longer, the color may be in a cool color system, and the display tempo may be slower. That is to say, the feature values of different features will have an impact on the interface data displayed on the final interface.
  • the feature value of the specified feature may be mapped to the specified dimension, thereby obtaining the dimension value corresponding to the specified dimension.
  • the specified dimension may be one of the dimensions included in the interface data described above.
  • the feature value of the specified feature may be mapped into the color dimension, thereby obtaining a color dimension value of 2 (indicating a cool color).
  • a mapping relationship between a feature value and a dimension value may be determined in advance. In this way, after the feature value of the specified feature is extracted from the state information, the dimension value of a certain dimension corresponding to the feature value may be determined according to the mapping relationship.
  • the mapping relationship may include a mapping between a feature value and multiple dimension values.
  • the feature values of the temperature features may correspond to the dimension values of the three dimensions of the show time, the color, and the show rhythm, respectively.
  • one feature value can correspond to three dimension values.
  • a plurality of dimension values obtained based on the feature values of the specified feature may constitute the state representation parameter.
  • Each of the state characterization parameters may be a dimension value obtained by mapping the eigenvalues of the specified feature. For example, if the feature value extracted from the audio information is 10, then the feature value is mapped to the three dimensions of the show time, the color, and the show rhythm, and the three dimension values of 2, 20, and 10 can be obtained respectively.
  • the state characterization parameter can be (2, 20, 10).
  • the feature value 10 since the units used for the feature values corresponding to different features are different, there is a large difference in numerical values.
  • the feature value 10 in the rhythm feature, the feature value 10 may represent a slower tempo, while in the tone strength feature, the feature value 10 may represent a higher pitch.
  • the feature values can be converted into a specified metric domain to obtain a degree value of the feature values in the metric domain.
  • the specified metric field may be a numerical interval in which the minimum and maximum values are present. In this way, the feature values of different value ranges can be mapped to the specified measurement domain, thereby ensuring the unity of the numerical units.
  • the specified metric field is a dimensionless numerical interval in which the minimum value is 0 and the maximum value is 10.
  • the feature value 0 may correspond to a degree value of 0
  • the feature value 100 may correspond to a degree value of 10
  • the feature value 50 may correspond to a degree value of 5.
  • the degree of the feature value in the specified metric domain can be used to uniformly represent the degree of the feature.
  • the feature values of each feature may be normalized, so that the feature values are uniformly mapped into a numerical interval with a minimum value of 0 and a maximum value of 1.
  • the feature values extracted from the state information may be more than one.
  • two feature values of a rhythm feature value and a tone strength feature value can be extracted from the audio information.
  • These multiple eigenvalues have an effect on the same dimension of the interface data, but the degree of impact is different.
  • different weights can be assigned to different features for the specified dimensions of the interface data. For example, for a specified dimension of color, a weight value of 0.8 may be assigned to the rhythm feature and a weight value of 0.2 may be assigned to the sound intensity feature. In this way, after the respective feature values are converted into the specified metric domain to obtain the corresponding degree values, the degree values may be weighted and summed according to different specified dimensions to obtain the dimension values.
  • the corresponding dimension values can be obtained by weighted summation for each dimension, so that the state characterizing parameters can be finally formed.
  • S15 Develop interface data according to the state representation parameter; wherein the interface data has a display element corresponding to the emotion.
  • the interface data may be formulated according to the state characterization parameters.
  • the interface data has a display element corresponding to the emotion.
  • the display element corresponding to the emotion may be a display manner capable of reflecting emotions.
  • the display element may be an object with a faster frequency of activity.
  • the display element may be a small monkey that jumps up and down.
  • the display element may be a plunge of cold rain.
  • the display element may be pre-stored in the client, and the display element may be provided with a corresponding emotion tag, so that the corresponding display element may be determined according to the emotion represented by the state representation parameter.
  • the interface data may have multiple attributes.
  • the attribute may refer to a visual element that can be adjusted.
  • the attribute may be a rhythm of interface data playback, a color presented when interface data is played, a duration of interface data playback, and the like.
  • the attribute may have an attribute value that may reflect a state in which the attribute should be presented.
  • the display interface represented by the interface data can display a corresponding display effect according to the value of the attribute. For example, if the attribute value of the played rhythm is 10, then the displayed display effect is that the animation of the interface data representation is faster. For another example, if the attribute value of the color is 1, the displayed display effect is that the color of the color of the animation in the display interface represented by the interface data is cold.
  • the attribute value of the attribute of the interface data may be specified according to the dimension value of the state representation parameter.
  • a mapping relationship may exist between the dimension value and the attribute value.
  • the attribute value of the attribute can be obtained.
  • the state characterization parameter is (0.1, 0.6, 1), wherein the three dimension values respectively correspond to the three attributes of the play time, the color, and the play tempo of the interface data, then the three dimension values can be respectively Converted to the value range of the attribute value of the corresponding attribute.
  • 0.1 can be mapped to an attribute value of 3, indicating that the play time is 3 seconds; 0.6 can be mapped to an attribute value of 20, indicating that the played color is the 20th color system; 1 can be mapped to the attribute value of 3, indicating the playing rhythm It is 3 times faster.
  • the interface displayed by the interface data may include an animation, such that the interface data may include animation data.
  • the animation data can be used to present a dynamic interface.
  • the dynamic interface may be a small person running from a distance and kicking the ball with one foot.
  • the duration may be a length of time during which the animation data is played;
  • the color may be used to represent an overall tone of the animation data, or a color of at least a portion of the animation data;
  • the deformation may be used Indicates the playing tempo of the animation data.
  • the dimension of the state characterization parameter may correspond to the duration, color, and deformation of the animation data.
  • the dimension of the state characterization parameter can include: duration, color, and deformation, so that the corresponding dimension value can be converted into an attribute value, and the duration, color, and deformation are controlled by the attribute value.
  • the client may display the interface data as a corresponding interface.
  • a display element for characterizing the user's emotion may be included, and the display manner of the display element may be controlled by the attribute value described above.
  • the dynamic interface displayed on the user's client interface may also be different, so that the personalized interface can be intelligently displayed to the user.
  • the present specification further provides a client, which includes a memory and a processor, wherein the memory stores a computer program, and when the computer program is executed by the processor, the following steps are implemented.
  • S11 Collect status information related to the client.
  • S13 Generate a state characterization parameter according to the state information; wherein the state characterization parameter is used to represent a sentiment of a user of the client.
  • S15 Develop interface data according to the state representation parameter; wherein the interface data has a display element corresponding to the emotion.
  • the memory may include physical means for storing information, typically by digitizing the information and then storing it in a medium that utilizes electrical, magnetic or optical methods.
  • the memory according to the embodiment may further include: a device for storing information by using an electric energy method, such as a RAM, a ROM, etc.; a device for storing information by using a magnetic energy method, such as a hard disk, a floppy disk, a magnetic tape, a magnetic core memory, a magnetic bubble memory, and a USB flash drive; A device that optically stores information, such as a CD or a DVD.
  • an electric energy method such as a RAM, a ROM, etc.
  • a magnetic energy method such as a hard disk, a floppy disk, a magnetic tape, a magnetic core memory, a magnetic bubble memory, and a USB flash drive
  • a device that optically stores information such as a CD or a DVD.
  • quantum memory graphene memory, and the like.
  • the processor can be implemented in any suitable manner.
  • the processor can take the form of, for example, a microprocessor or processor and computer readable media, logic gates, switches, and special-purpose integrations for storing computer readable program code (eg, software or firmware) executable by the (micro)processor.
  • ASIC Application Specific Integrated Circuit
  • programmable logic controller programmable logic controller and embedded microcontroller form.
  • the present specification also provides an interface display method, which can be applied to a client, and the method includes the following steps.
  • S21 Collect status information related to the client.
  • S23 Generate a state characterization parameter according to the state information; wherein the state characterization parameter is used to represent a sentiment of a user of the client.
  • S25 Send the state characterization parameter to a server for the server to formulate interface data according to the state characterization parameter; wherein the interface data has a display element corresponding to the emotion.
  • S27 Receive interface data fed back by the server.
  • the client may collect state information related to the client.
  • a state characterization parameter can then be generated based on the state information.
  • the client can send the status characterization parameters to the server.
  • interface data can be formulated in the server according to the received state representation parameters, and the interface data is fed back to the client. In this way, the client can display the interface according to the display element.
  • the present specification also provides a client that includes a memory and a processor in which is stored a computer program that, when executed by the processor, implements the following steps.
  • S21 Collect status information related to the client.
  • S23 Generate a state characterization parameter according to the state information; wherein the state characterization parameter is used to represent a sentiment of a user of the client.
  • S25 Send the state characterization parameter to a server, where the server formulates interface data according to the state characterization parameter; wherein the interface data has a display element corresponding to the emotion.
  • S27 Receive interface data fed back by the server.
  • the memory may include physical means for storing information, typically by digitizing the information and then storing it in a medium that utilizes electrical, magnetic or optical methods.
  • the memory according to the embodiment may further include: a device for storing information by using an electric energy method, such as a RAM, a ROM, etc.; a device for storing information by using a magnetic energy method, such as a hard disk, a floppy disk, a magnetic tape, a magnetic core memory, a magnetic bubble memory, and a USB flash drive; A device that optically stores information, such as a CD or a DVD.
  • an electric energy method such as a RAM, a ROM, etc.
  • a magnetic energy method such as a hard disk, a floppy disk, a magnetic tape, a magnetic core memory, a magnetic bubble memory, and a USB flash drive
  • a device that optically stores information such as a CD or a DVD.
  • quantum memory graphene memory, and the like.
  • the processor can be implemented in any suitable manner.
  • the processor can take the form of, for example, a microprocessor or processor and computer readable media, logic gates, switches, and special-purpose integrations for storing computer readable program code (eg, software or firmware) executable by the (micro)processor.
  • ASIC Application Specific Integrated Circuit
  • programmable logic controller programmable logic controller and embedded microcontroller form.
  • the present specification also provides an interface display method, the method being applied to a client, the method comprising the following steps.
  • the first status information related to the client is provided to the server, where the server generates a first state characterization parameter according to the first state information, to formulate a first interface according to the first state characterization parameter.
  • Data wherein the first state characterization parameter is used to represent a user's emotions of the client; the first interface data has a display element corresponding to the emotion.
  • S33 Receive first interface data fed back by the server.
  • S35 Display the interface according to the display element in the first interface data.
  • the client may collect first state information of the client, and provide the server with first state information related to the client.
  • the server may generate a first state characterization parameter according to the first state information, and may formulate first interface data according to the first state characterization parameter.
  • the server may feed back the first interface data to the client. In this way, the client can display the interface according to the first interface data.
  • the client can continuously collect corresponding state information according to a fixed time interval.
  • the client may send the second state information to the server according to the foregoing manner, so that the server generates the second state characterization parameter according to the second state information.
  • the server generates the second state characterization parameter according to the second state information.
  • the second state characterization parameter may change at any time. For example, the client played a sad song before, and the current song is a cheerful song.
  • the second state information collected by the client is different from the first state information. This causes the second interface data to be different from the first interface data. That is to say, as the client status information changes, the interface data displayed in the client interface will be different.
  • a client that includes a memory and a processor in which is stored a computer program that, when executed by the processor, implements the following steps.
  • the first status information related to the client is provided to the server, where the server generates a first state characterization parameter according to the first state information, to formulate a first interface according to the first state characterization parameter.
  • Data wherein the first state characterization parameter is used to represent a user's emotions of the client; the first interface data has a display element corresponding to the emotion.
  • S33 Receive first interface data fed back by the server.
  • S35 Display the interface according to the display element in the first interface data.
  • the memory may include physical means for storing information, typically by digitizing the information and then storing it in a medium that utilizes electrical, magnetic or optical methods.
  • the memory according to the embodiment may further include: a device for storing information by using an electric energy method, such as a RAM, a ROM, etc.; a device for storing information by using a magnetic energy method, such as a hard disk, a floppy disk, a magnetic tape, a magnetic core memory, a magnetic bubble memory, and a USB flash drive; A device that optically stores information, such as a CD or a DVD.
  • an electric energy method such as a RAM, a ROM, etc.
  • a magnetic energy method such as a hard disk, a floppy disk, a magnetic tape, a magnetic core memory, a magnetic bubble memory, and a USB flash drive
  • a device that optically stores information such as a CD or a DVD.
  • quantum memory graphene memory, and the like.
  • the processor can be implemented in any suitable manner.
  • the processor can take the form of, for example, a microprocessor or processor and computer readable media, logic gates, switches, and special-purpose integrations for storing computer readable program code (eg, software or firmware) executable by the (micro)processor.
  • ASIC Application Specific Integrated Circuit
  • programmable logic controller programmable logic controller and embedded microcontroller form.
  • the present specification further provides an interface data processing method, and the method includes the following steps.
  • S41 Receive status information sent by the client.
  • S43 Generate a state characterization parameter according to the state information, where the state characterization parameter is used to represent an emotion of a user of the client.
  • S45 Develop interface data according to the state representation parameter; wherein the interface data has a display element corresponding to the emotion.
  • the client may only collect current state information, and then may send the state information to the server.
  • the server may generate a status characterization parameter according to the status information, and may formulate interface data according to the status characterization parameter.
  • the server can feed back the interface data to the client. In this way, the client can display the interface according to the interface data.
  • the present specification also provides a server comprising a memory and a processor, wherein the memory stores a computer program, and when the computer program is executed by the processor, the following steps are implemented.
  • S41 Receive status information sent by the client.
  • S43 Generate a state characterization parameter according to the state information, where the state characterization parameter is used to represent an emotion of a user of the client.
  • S45 Develop interface data according to the state representation parameter; wherein the interface data has a display element corresponding to the emotion.
  • the memory may include physical means for storing information, typically by digitizing the information and then storing it in a medium that utilizes electrical, magnetic or optical methods.
  • the memory according to the embodiment may further include: a device for storing information by using an electric energy method, such as a RAM, a ROM, etc.; a device for storing information by using a magnetic energy method, such as a hard disk, a floppy disk, a magnetic tape, a magnetic core memory, a magnetic bubble memory, and a USB flash drive; A device that optically stores information, such as a CD or a DVD.
  • an electric energy method such as a RAM, a ROM, etc.
  • a magnetic energy method such as a hard disk, a floppy disk, a magnetic tape, a magnetic core memory, a magnetic bubble memory, and a USB flash drive
  • a device that optically stores information such as a CD or a DVD.
  • quantum memory graphene memory, and the like.
  • the processor can be implemented in any suitable manner.
  • the processor can take the form of, for example, a microprocessor or processor and computer readable media, logic gates, switches, and special-purpose integrations for storing computer readable program code (eg, software or firmware) executable by the (micro)processor.
  • ASIC Application Specific Integrated Circuit
  • programmable logic controller programmable logic controller and embedded microcontroller form.
  • the state information of the client may be collected, and the state information may be used to represent the environment in which the user is currently located and/or used to represent that the user is currently engaged. activity. Then, based on the collected state information, a corresponding state characterization parameter can be obtained, which can represent the emotion of the user who uses the client. In this way, according to the state characterization parameter, interface data conforming to the current emotion of the user can be formulated, so that the current interface can be displayed according to the formulated interface data.
  • the interface shown in this specification is based on the current sentiment analysis of the user, and the content in the displayed interface can conform to the current emotion of the user, so that different personalized content can be displayed for different users, so that personalized content can be displayed.
  • the way is more intelligent.
  • the server mentioned in the embodiment of the present specification may be an electronic device having a certain arithmetic processing capability. It may have a network communication terminal, a processor, a memory, and the like. Of course, the above server may also refer to software running in the electronic device. The above server may also be a distributed server, and may be a system with multiple processors, a memory, a network communication module, and the like.
  • PLD Programmable Logic Device
  • FPGA Field Programmable Gate Array
  • HDL Hardware Description Language
  • the controller can be logically programmed by means of logic gates, switches, ASICs, programmable logic controllers, and embedding.
  • Such a controller can therefore be considered a hardware component, and the means for implementing various functions included therein can also be considered as a structure within the hardware component.
  • a device for implementing various functions can be considered as a software module that can be both a method of implementation and a structure within a hardware component.
  • the present specification can be implemented by means of software plus a necessary general hardware platform. Based on such understanding, the technical solution of the present specification may be embodied in the form of a software product in essence or in the form of a software product, which may be stored in a storage medium such as a ROM/RAM or a disk.
  • An optical disk, etc. includes instructions for causing a computer device (which may be a personal computer, server, or network device, etc.) to perform the methods described in various embodiments of the present specification or portions of the embodiments.

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Abstract

本说明书实施方式公开了一种界面显示、界面数据处理方法、客户端及服务器,其中,所述界面显示方法包括:采集与所述客户端相关的状态信息;根据所述状态信息生成状态表征参数;其中,所述状态表征参数用于表示所述客户端的用户的情感;根据所述状态表征参数制定界面数据;其中,所述界面数据具有与所述情感相对应的显示元素;根据所述显示元素显示所述界面。本说明书提供的技术方案,能够更加智能地展示个性化内容。

Description

界面显示、界面数据处理方法、客户端及服务器
本申请要求2017年11月16日递交的申请号为201711136046.6、发明名称为“界面显示、界面数据处理方法、客户端及服务器”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本说明书涉及计算机技术领域,特别涉及一种界面显示、界面数据处理方法、客户端及服务器。
背景技术
目前,用户通常喜欢在终端设备中设置个性化的内容。例如,用户可以根据自身的需求,改变手机的铃声、屏保图案、来电显示图案等。
当前,终端设备在展示个性化内容时,一方面是响应于用户的输入指令,被动地更换相应的内容。例如,用户可以手动改变手机的屏保图案。另一方面,终端设备可以按照用户输入的控制指令,按照一定的时间间隔,从候选的资源中选择一个或者多个资源依次进行显示,从而可以动态地展示个性化的内容。例如,用户可以在手机中设置一个图片库,然后设置手机每隔1分钟,从该图片库中随机挑选一张图片作为手机的屏保图案,从而使得手机能够自动地更换屏保图案。
当前,用户对于智能化设备的需求日益增长,因此,目前亟需一种更加便捷和智能的个性化内容的展示方法。
发明内容
本说明书实施方式的目的是提供一种界面显示、界面数据处理方法、客户端及服务器,能够更加智能地展示个性化内容。
为实现上述目的,本说明书实施方式提供一种界面显示方法,应用于客户端,所述方法包括:采集与所述客户端相关的状态信息;根据所述状态信息生成状态表征参数;其中,所述状态表征参数用于表示所述客户端的用户的情感;根据所述状态表征参数制定界面数据;其中,所述界面数据具有与所述情感相对应的显示元素;根据所述显示元素显示所述界面。
本说明书实施方式还提供一种客户端,所述客户端包括存储器和处理器,所述存储 器中存储有计算机程序,所述计算机程序被所述处理器执行时,实现以下步骤:采集与所述客户端相关的状态信息;根据所述状态信息生成状态表征参数;其中,所述状态表征参数用于表示所述客户端的用户的情感;根据所述状态表征参数制定界面数据;其中,所述界面数据具有与所述情感相对应的显示元素;根据所述显示元素显示所述界面。
本说明书实施方式还提供一种界面显示方法,应用于客户端,所述方法包括:采集与所述客户端相关的状态信息;根据所述状态信息生成状态表征参数;其中,所述状态表征参数用于表示所述客户端的用户的情感;将所述状态表征参数发送给服务器,以用于所述服务器根据所述状态表征参数制定界面数据;其中,所述界面数据具有与所述情感相对应的显示元素;接收所述服务器反馈的界面数据;根据所述显示元素显示所述界面。
本说明书实施方式还提供一种客户端,所述客户端包括存储器和处理器,所述存储器中存储有计算机程序,所述计算机程序被所述处理器执行时,实现以下步骤:采集与所述客户端相关的状态信息;根据所述状态信息生成状态表征参数;其中,所述状态表征参数用于表示所述客户端的用户的情感;将所述状态表征参数发送给服务器,以用于所述服务器根据所述状态表征参数制定界面数据;其中,所述界面数据具有与所述情感相对应的显示元素;接收所述服务器反馈的界面数据;根据所述显示元素显示所述界面。
本说明书实施方式还提供一种界面显示方法,应用于客户端,所述方法包括:向服务器提供与所述客户端相关的第一状态信息,以用于所述服务器根据所述第一状态信息生成第一状态表征参数,以根据所述第一状态表征参数制定第一界面数据;其中,所述第一状态表征参数用于表示所述客户端的用户的情感;所述第一界面数据具有与所述情感相对应的显示元素;接收所述服务器反馈的第一界面数据;根据所述第一界面数据中的显示元素显示所述界面。
本说明书实施方式还提供一种客户端,所述客户端包括存储器和处理器,所述存储器中存储有计算机程序,所述计算机程序被所述处理器执行时,实现以下步骤:向服务器提供与所述客户端相关的第一状态信息,以用于所述服务器根据所述第一状态信息生成第一状态表征参数,以根据所述第一状态表征参数制定第一界面数据;其中,所述第一状态表征参数用于表示所述客户端的用户的情感;所述第一界面数据具有与所述情感相对应的显示元素;接收所述服务器反馈的第一界面数据;根据所述第一界面数据中的显示元素显示所述界面。
本说明书实施方式还提供一种界面数据处理方法,所述方法包括:接收客户端发送 的状态信息;根据所述状态信息生成状态表征参数,其中,所述状态表征参数用于表示所述客户端的用户的情感;根据所述状态表征参数制定界面数据;其中,所述界面数据具有与所述情感相对应的显示元素;将所述界面数据发送给所述客户端。
本说明书实施方式还提供一种服务器,所述服务器包括存储器和处理器,所述存储器中存储有计算机程序,所述计算机程序被所述处理器执行时,实现以下步骤:接收客户端发送的状态信息;根据所述状态信息生成状态表征参数,其中,所述状态表征参数用于表示所述客户端的用户的情感;根据所述状态表征参数制定界面数据;其中,所述界面数据具有与所述情感相对应的显示元素;将所述界面数据发送给所述客户端。
由以上本说明书实施方式提供的技术方案可见,本说明书在展示界面时,可以采集客户端的状态信息,所述状态信息可以用于表征用户当前所处的环境和/或用于表征用户当前正在从事的活动。然后,可以基于采集的状态信息,得到对应的状态表征参数,该状态表征参数可以表示使用所述客户端的用户的情感。这样,根据所述状态表征参数,可以制定出符合用户当前情感的界面数据,从而可以根据制定的界面数据,显示当前的界面。这样,本说明书所展示的界面是基于对用户当前的情感分析得到的,展示的界面中的内容能够符合用户当前的情感,因此能够针对不同的用户展示不同的个性化内容,使得展示个性化内容的方式更加智能化。
附图说明
为了更清楚地说明本说明书实施方式或现有技术中的技术方案,下面将对实施方式或现有技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本说明书中记载的一些实施方式,对于本领域普通技术人员来讲,在不付出创造性劳动性的前提下,还可以根据这些附图获得其他的附图。
图1为本说明书实施方式中客户端的结构示意图;
图2为本说明书实施方式中权重值的分配示意图;
图3为本说明书实施方式中客户端和服务器的第一示意图;
图4为本说明书实施方式中客户端和服务器的第二示意图;
图5为本说明书实施方式中界面显示方法的流程图;
图6为本说明书实施方式中客户端的内部结构示意图;
图7为本说明书实施方式中界面数据处理方法流程图;
图8为本说明书实施方式中状态表征参数与指定特征的对应关系图。
具体实施方式
为了使本技术领域的人员更好地理解本说明书中的技术方案,下面将结合本说明书实施方式中的附图,对本说明书实施方式中的技术方案进行清楚、完整地描述,显然,所描述的实施方式仅仅是本说明书一部分实施方式,而不是全部的实施方式。基于本说明书中的实施方式,本领域普通技术人员在没有作出创造性劳动前提下所获得的所有其他实施方式,都应当属于本说明书保护的范围。
本说明书提供一种界面显示方法,所述方法可以应用于客户端中。所述客户端可以是具备显示功能和数据处理功能的电子设备。所述客户端可以为台式电脑、平板电脑、笔记本电脑、智能手机、数字助理、智能可穿戴设备、导购终端、智能电视机等电子设备。
请参阅图1,在本实施方式中,所述客户端中可以包括信息采集系统、信息处理系统、界面制定系统以及界面展示系统。其中,所述信息采集系统可以采集与所述客户端相关的状态信息。具体地,所述信息采集系统可以通过所述客户端中运行的应用程序来获取状态信息。所述应用程序例如可以是智能手机中安装的屏保APP(Application,应用程序)、音乐播放APP、视频播放APP、天气预报APP、导航APP等。在本实施方式中,所述状态信息可以是音频信息、视频信息、位置信息、天气信息、交通信息中的至少一种。所述信息采集系统可以调用各个应用程序的访问接口,从而从应用程序中获取当前的实时数据。例如,在音乐播放程序在播放音乐时,信息采集系统可以获取当前播放的音乐信息;又例如,在天气预报程序在后台运行时,信息采集系统可以获取当前的天气信息。
在本实施方式中,所述信息处理系统可以根据所述状态信息生成状态表征参数。其中,所述状态表征参数可以用于表示所述客户端的用户的情感。具体地,所述状态信息可以反映至少一个特征。不同的状态信息所反映的特征也可以不同。例如,当所述状态信息为音频信息时,所述状态信息所反映的特征可以是节奏、旋律、音色、音强等特征。又例如,当所述状态信息为天气信息时,所述状态信息所反映的特征可以是温度、湿度、天气情况、风力等特征。在本实施方式中,可以预先对状态信息的大数据进行分析,从而将各个特征进行量化,从而得到各个特征对应的特征值。例如,可以根据音频信息中音强的强弱将音强划分为10个等级,每个等级可以对应一个数值。这样,根据实际采集 的音频信息中音强所处的等级,从而可以将该等级对应的数值作为该音强特征对应的特征值。在本实施方式中,所述状态信息所反映的特征便可以具备相应的特征值。在实际应用场景中,各个特征的特征值可以包含于所述状态信息中。例如,音频信息中可以包括特征值为3的节奏特征和特征值为10的音强特征。这样,从所述状态信息中,便可以提取指定特征的特征值。所述指定特征可以表示所述状态信息所反映的特征中的一个特征。
在本实施方式中,在界面中展示的界面数据可以由多个维度进行表示。具体地,所述界面数据可以具备放映时间、色彩、放映节奏等多个维度。这样,在从状态信息中提取出指定特征的特征值之后,可以进一步地确定所述指定特征的特征值对所述界面数据的影响。例如,如果客户端当前播放的是节奏较欢快的音乐,那么在客户端的界面中展示的界面数据的放映时间可以较短,色彩可以采用暖色系,放映节奏也可以较快。又例如,如果客户端中导航软件表明当前路况比较拥堵,那么在客户端的界面中展示的界面数据的放映时间可以较长,色彩可以采用冷色系,放映节奏也可以较慢。也就是说,不同特征的特征值,对最终界面上显示的界面数据都会产生影响。这样,在本实施方式中,可以将所述指定特征的特征值映射至指定维度,从而得到所述指定维度对应的维度值。所述指定维度可以是上述的界面数据中所包含的维度中的一个维度。例如,当所述指定特征为温度,所述指定特征的特征值为1(表示当前比较寒冷),那么可以将该指定特征的特征值映射至色彩这个维度中,从而得到色彩的维度值为2(表示冷色系)。在实际应用场景中,可以预先确定特征值与维度值之间的映射关系。这样,当从状态信息中提取出指定特征的特征值之后,便可以根据该映射关系,确定出该特征值对应的某个维度的维度值。需要说明的是,该映射关系中可以包括一个特征值与多个维度值之间的映射。例如,温度特征的特征值可以分别与放映时间、色彩、放映节奏这三个维度的维度值进行对应。这样,一个特征值可以与三个维度值相对应。在本实施方式中,可以将基于所述指定特征的特征值得到的多个维度值构成所述状态表征参数。所述状态表征参数中的各个数值可以是所述指定特征的特征值映射得到的维度值。例如,从音频信息中提取到音强的特征值为10,那么将该特征值映射至放映时间、色彩、放映节奏三个维度中后,分别可以得到2、20以及10这三个维度值,这样,所述状态表征参数便可以是(2,20,10)。
在本实施方式中,由于不同的特征对应的特征值所采用的单位不同,因此数值上也会存在较大差异。例如,在节奏特征中,特征值10表示的可能是较慢的节奏,而在音强 特征中,特征值10表示的可能是较高的音强。为了能够用统一的数值范围来表示不同的特征,在本实施方式中可以将所述特征值转换至指定度量域中,从而得到所述特征值在所述度量域中的程度值。所述指定度量域可以是一个数值区间,在该数值区间中具备最小值和最大值。这样,不同取值范围的特征值都可以映射至该指定度量域中,从而保证数值单位的统一。例如,所述指定度量域为无量纲的数值区间,该数值区间中最小值为0,最大值为10。这样,原先取值范围为0至100的特征值可以映射至该数值区间内。其中,特征值0可以对应程度值0,特征值100可以对应程度值10,特征值50可以对应程度值5。这样,通过将不同特征的特征值映射至统一的指定度量域中,从而可以用指定度量域中程度值的大小来统一表示特征的程度。在实际应用场景中,可以将各个特征的特征值进行归一化的处理,从而将特征值统一映射至最小值为0,最大值为1的数值区间内。
具体地,请参阅图8,在实际应用中,可以对大量客户端采集的状态信息进行分析,从而汇总出指定特征与状态表征参数之间的对应关系。在图8中,横坐标可以作为状态表征参数中的放映时间,纵坐标可以作为状态表征参数中的放映节奏。在该坐标系中,可以包含不同的情绪特征、天气特征、路况特征、温度特征以及音乐特征。例如,在该坐标系中可以包括怒、开心、惊恐等情绪特征,还可以包括雨、雷电、雾等天气特征,还可以包括畅通、拥堵等路况特征,还可以包括炎热、暖和等温度特征,还可以包括重金属、嘻哈、民谣等音乐特征。在图8中,不同的指定特征均可以对应放映时间和放映节奏这两个维度的数值。因此,在确定了状态信息中的指定特征之后,根据图8表示的内容,便可以确定该指定特征所对应的状态表征参数。此外,在实际应用中,指定特征还可以对应一个数值范围,而不限于一个具体的数值。例如,表征开心的情绪特征对应的可以是0.3至0.4的放映时间范围以及可以对应0.5至0.6的放映节奏范围。那么在生成指定特征对应的状态表征参数时,可以在指定特征对应的数值范围内按照一定规则选取。具体地,所述规则可以是在数值范围内随机选取一个数值,或者,选取数值范围内的中心值,该中心值可以是数值范围的起始值与终止值的平均值。需要说明的是,状态表征参数还可以是更多维的,这样,对于指定特征而言,可以对应除了放映时间和放映节奏之外更多的数值。
请参阅图2,在本实施方式中,从状态信息中提取的特征的特征值可能不止一个。例如,从音频信息中可以提取出节奏特征值和音强特征值这两个特征值。这多个特征值对界面数据的同一个维度均为产生影响,只不过产生影响的程度不同而已。基于此,可 以针对界面数据的指定维度,为不同的特征分配对应的权重值。例如,对于色彩这个指定维度而言,可以为节奏特征分配0.8的权重值,而为音强特征分配0.2的权重值。这样,在将各个特征值转换至指定度量域中,得到对应的程度值之后,可以按照不同的指定维度分别将所述程度值进行加权求和得到所述维度值。例如,对于上述的色彩维度而言,假设节奏特征对应的程度值为0.6,音强特征对应的程度值为0.4,那么进行加权求和之后,可以得到该色彩维度对应的维度值为0.6*0.8+0.4*0.2=0.56。这样,在状态信息反映至少两个特征时,可以针对各个维度,通过加权求和的方式得到对应的维度值,从而可以最终构成状态表征参数。
在本实施方式中,在得到状态表征参数之后,所述界面制定系统便可以根据所述状态表征参数制定界面数据。其中,所述界面数据具有与所述情感相对应的显示元素。具体地,与所述情感相对应的显示元素可以是能够反映情感的显示方式。例如,假设所述情感为喜悦,那么所述显示元素便可以是活动频率较快的对象。例如,所述显示元素可以是上下跳动的小猴子。又例如,假设所述情感为悲伤,那么所述显示元素便可以是淅淅沥沥的冷雨。所述显示元素可以是预先存储于客户端中的,并且所述显示元素可以具备相应的情感标签,从而可以根据所述状态表征参数表示的情感,确定对应的显示元素。
在本实施方式中,所述界面数据中可以具有多个属性。所述属性可以指能够调节的可视化元素。例如,所述属性可以是界面数据播放的节奏、界面数据播放时所呈现的色彩、界面数据播放的时长等。具体地,所述属性可以具备属性值,所述属性值可以体现所述属性应当被呈现的状态。这样,所述界面数据所表征的显示界面可以依照所述属性的取值,呈现相应的显示效果。例如,播放的节奏的属性值为10,那么呈现出的显示效果就是界面数据表征的显示界面中动画的播放节奏较快。又例如,色彩的属性值为1,那么呈现出的显示效果就是界面数据表征的显示界面中动画的色彩的色系偏冷。在本实施方式中,在根据所述状态表征参数制定界面数据时,可以根据所述状态表征参数的维度值指定所述界面数据的属性的属性值。具体地,所述维度值和属性值之间可以存在映射关系。这样,根据上述确定出的维度值,便可以得到属性的属性值。例如,所述状态表征参数为(0.1,0.6,1),其中这三个维度值分别对应着界面数据的播放时间、色彩以及播放节奏这三个属性,那么可以将这三个维度值,分别换算至对应属性的属性值的取值范围内。例如,0.1可以映射为3的属性值,表示播放时间为3秒;0.6可以映射为20的属性值,表示播放的色彩为20号色系;1可以映射为3的属性值,表示播放的节奏为3倍速。
在本实施方式中,所述界面数据所展示的界面中可以包括动画,这样,所述界面数据可以包括动画数据。所述动画数据可以用于呈现动态的界面。例如,所述动态的界面可以是一个小人从远方跑来,并一脚将球踢飞。这样,在所述动画播放时,可以具备时长、色彩和变形。其中,其中,所述时长可以为所述动画数据播放的时间长度;所述色彩可以用于表示所述动画数据的整体色调、或者所述动画数据中至少部分区域的颜色;所述变形可以用于表示所述动画数据的播放节奏。在本实施方式中,所述状态表征参数的维度便可以与动画数据的时长、色彩和变形一一对应。这样,所述状态表征参数的维度便可以包括:时长、色彩和变形,从而可以将对应的维度值转换为属性值,并通过属性值控制时长、色彩和变形。
在本实施方式中,在得到所述界面数据之后,客户端便可以通过所述界面展示系统将所述界面数据显示为对应的界面。在所述界面中,便可以包括用于表征用户情感的显示元素,该显示元素的显示方式可以受控于上述的属性值。这样,根据采集到的状态信息的不同,在用户的客户端的界面上所展示的动态界面也可能不同,从而能够智能地为用户展示个性化的界面。
请参阅图3,在本说明书中还提供一种界面显示方法,所述方法可以应用于客户端和服务器的系统架构中。所述服务器可以是具备较强运算能力的电子设备。所述服务器可以与所述客户端保持通信连接。其中,所述客户端中还可以仅包括信息采集系统、信息处理系统以及界面展示系统。这样,通过信息采集系统,可以采集与所述客户端相关的状态信息。然后,通过信息处理系统可以根据所述状态信息生成状态表征参数;其中,所述状态表征参数用于表示所述客户端的用户的情感。在处理得到状态表征参数之后,客户端可以将该状态表征参数发送至服务器中。这样,在所述服务器中可以包括界面制定系统,从而可以根据接收到的状态表征参数制定界面数据,并将该界面数据反馈给客户端。这样,客户端便可以通过界面展示系统根据所述显示元素显示所述界面。
此外,请参阅图4,在一个实施方式中,所述客户端中还可以仅包括信息采集系统和界面展示系统,而所述信息处理系统和界面制定系统可以存在于服务器中。这样,客户端可以通过信息采集系统采集到所述客户端的第一状态信息,并向服务器提供与所述客户端相关的第一状态信息。这样,服务器在接收到所述第一状态信息之后,便可以通过信息处理系统根据所述第一状态信息生成第一状态表征参数,并可以通过界面制定系统根据所述第一状态表征参数制定第一界面数据。其中,所述第一状态表征参数可以用于表示所述客户端的用户的情感;所述第一界面数据具有与所述情感相对应的显示元素。 服务器在生成所述第一界面数据后,便可以将该第一界面数据反馈给客户端。这样,客户端便可以通过界面展示系统根据所述第一界面数据显示界面。
在本实施方式中,客户端的信息采集系统可以按照固定的时间间隔不断地采集相应的状态信息。这样,在采集到第二状态信息后,客户端可以按照上述的方式向所述服务器发送所述第二状态信息,以用于所述服务器根据所述第二状态信息生成第二状态表征参数,并以根据所述第二状态表征参数制定第二界面数据。在实际应用场景中,客户端的状态信息随时都可能改变。例如,客户端之前播放的是一首比较哀伤的歌曲,而当前播放的是一首欢快的歌曲。这样,客户端采集到的所述第二状态信息与所述第一状态信息便会不同。这样就导致所述第二界面数据与所述第一界面数据不同。也就是说,随着客户端状态信息的改变,在客户端的界面中展示的界面数据也会不同。
在一个实际应用场景中,在用户的手机中可以安装一款展示动态壁纸的APP,该APP可以在用户授权的情况下,获取其它多个应用程序的访问权限。例如,该APP可以获取该手机中导航软件的访问权限,从而可以从导航软件中获取实时数据。
在该应用场景中,用户在开车时,可以通过手机的导航软件进行导航。假设当前路况比较拥堵,导航软件中的实时数据便可以是表征路况拥堵的数据。该数据中可以包含拥堵的严重程度值。此时,该APP可以从导航软件中获取到包含拥堵严重程度值为10的状态信息。该APP可以提取该拥堵严重程度值,并将该拥堵严重程度值进行归一化,得到归一化后的程度值为0.8。此时,该APP根据归一化的拥堵程度值与界面动画中时长、色彩和变形之间的映射关系。得到界面动画的时长属性值为5,表示播放完整个动画需要5秒钟;色彩属性值为20,表示播放动画时选用20号色系(偏红色);变形属性值为0.5,表明播放动画的节奏为0.5倍速。该动画假设可以是一条小虫在路上往前爬,那么在当前的情形下,小虫爬行的速度可以较慢,小虫可以呈现红色,并且小虫的头部摆动频率也可以较缓慢。
在该应用场景中,当用户行驶至通畅的路段时,该APP可以再次获取导航软件的数据,从而可以得到拥堵严重程度值为0的状态信息。根据该状态信息,最终得到的小虫爬行动画可以为:小虫爬行的速度可以较快,小虫可以呈现绿色,并且小虫的头部摆动频率也可以较快。
在另一个应用场景中,用户在听手机中播放器播放的音乐。此时,展示动态壁纸的 APP可以采集当前播放的音频数据。在获取到音频数据之后,客户端可以将该音频数据发送至服务器。在服务器中,可以对该音频数据进行分析,从而可以获取该音频数据的节奏和音强。此时,服务器可以根据获取到的节奏和音强,确定节奏和音强分别对应的特征值。然后可以将节奏和音强对应的特征值输入Hevner情感模型中,从而得到所述音频数据对应的状态特征向量。所述状态特征向量可以表征所述音频数据所体现的情感。当然,在实际应用中,所述Hevner情感模型也可以被其它情感模型替代。例如,可以采用Thayer情感模型或者Tellegen-Watson-Clark情感模型。
在该应用场景中,在通过情感模型获取到状态特征向量后,服务器可以基于该状态特征向量得到界面数据中各个属性的属性值。例如,所述界面数据中展示的是小孩从远方跑来并将球踢飞。在该界面数据中,可以具备小孩的奔跑速度、球的飞行速度、球的飞行轨迹的弯曲程度、球的颜色等属性。假设当前播放器播放的是一首欢快的歌,那么为界面数据中各个属性值的赋值可以为0.8,0.8,0.1以及1,其中,前面两个0.8分别表示小孩的奔跑速度和球的飞行速度为最高速度的80%,0.1表示球的飞行轨迹为直线,1表示球的颜色为红色。服务器在设置了各个属性的属性值之后,可以将属性值发送给用户的手机。用户的手机在接收到这些属性值之后,可以由展示动态壁纸的APP对界面数据进行处理,在处理之后,从而可以展示按照属性值进行运动的动态界面。
请参阅图5,本说明书提供一种界面显示方法,所述方法可以应用于客户端,所述方法包括以下步骤。
S11:采集与所述客户端相关的状态信息。
在本实施方式中,可以通过所述客户端中运行的应用程序来获取状态信息。所述应用程序例如可以是智能手机中安装的屏保APP、音乐播放APP、视频播放APP、天气预报APP、导航APP等。在本实施方式中,所述状态信息可以是音频信息、视频信息、位置信息、天气信息、交通信息中的至少一种。可以调用各个应用程序的访问接口,从而从应用程序中获取当前的实时数据。例如,在音乐播放程序在播放音乐时,可以获取当前播放的音乐信息;又例如,在天气预报程序在后台运行时,可以获取当前的天气信息。
S13:根据所述状态信息生成状态表征参数;其中,所述状态表征参数用于表示所述客户端的用户的情感。
在本实施方式中,所述状态表征参数可以用于表示所述客户端的用户的情感。具体地,所述状态信息可以反映至少一个特征。不同的状态信息所反映的特征也可以不同。 例如,当所述状态信息为音频信息时,所述状态信息所反映的特征可以是节奏、旋律、音色、音强等特征。又例如,当所述状态信息为天气信息时,所述状态信息所反映的特征可以是温度、湿度、天气情况、风力等特征。在本实施方式中,可以预先对状态信息的大数据进行分析,从而将各个特征进行量化,从而得到各个特征对应的特征值。在本实施方式中,所述状态信息所反映的特征便可以具备相应的特征值。在实际应用场景中,各个特征的特征值可以包含于所述状态信息中。例如,音频信息中可以包括特征值为3的节奏特征和特征值为10的音强特征。这样,从所述状态信息中,便可以提取指定特征的特征值。所述指定特征可以表示所述状态信息所反映的特征中的一个特征。
在本实施方式中,在界面中展示的界面数据可以由多个维度进行表示。具体地,所述界面数据可以具备放映时间、色彩、放映节奏等多个维度。这样,在从状态信息中提取出指定特征的特征值之后,可以进一步地确定所述指定特征的特征值对所述界面数据的影响。例如,如果客户端当前播放的是节奏较欢快的音乐,那么在客户端的界面中展示的界面数据的放映时间可以较短,色彩可以采用暖色系,放映节奏也可以较快。又例如,如果客户端中导航软件表明当前路况比较拥堵,那么在客户端的界面中展示的界面数据的放映时间可以较长,色彩可以采用冷色系,放映节奏也可以较慢。也就是说,不同特征的特征值,对最终界面上显示的界面数据都会产生影响。这样,在本实施方式中,可以将所述指定特征的特征值映射至指定维度,从而得到所述指定维度对应的维度值。所述指定维度可以是上述的界面数据中所包含的维度中的一个维度。例如,当所述指定特征为温度,所述指定特征的特征值为1(表示当前比较寒冷),那么可以将该指定特征的特征值映射至色彩这个维度中,从而得到色彩的维度值为2(表示冷色系)。在实际应用场景中,可以预先确定特征值与维度值之间的映射关系。这样,当从状态信息中提取出指定特征的特征值之后,便可以根据该映射关系,确定出该特征值对应的某个维度的维度值。需要说明的是,该映射关系中可以包括一个特征值与多个维度值之间的映射。例如,温度特征的特征值可以分别与放映时间、色彩、放映节奏这三个维度的维度值进行对应。这样,一个特征值可以与三个维度值相对应。在本实施方式中,可以将基于所述指定特征的特征值得到的多个维度值构成所述状态表征参数。所述状态表征参数中的各个数值可以是所述指定特征的特征值映射得到的维度值。例如,从音频信息中提取到音强的特征值为10,那么将该特征值映射至放映时间、色彩、放映节奏三个维度中后,分别可以得到2、20以及10这三个维度值,这样,所述状态表征参数便可以是(2,20,10)。
在本实施方式中,由于不同的特征对应的特征值所采用的单位不同,因此数值上也会存在较大差异。例如,在节奏特征中,特征值10表示的可能是较慢的节奏,而在音强特征中,特征值10表示的可能是较高的音强。为了能够用统一的数值范围来表示不同的特征,在本实施方式中可以将所述特征值转换至指定度量域中,从而得到所述特征值在所述度量域中的程度值。所述指定度量域可以是一个数值区间,在该数值区间中具备最小值和最大值。这样,不同取值范围的特征值都可以映射至该指定度量域中,从而保证数值单位的统一。例如,所述指定度量域为无量纲的数值区间,该数值区间中最小值为0,最大值为10。这样,原先取值范围为0至100的特征值可以映射至该数值区间内。其中,特征值0可以对应程度值0,特征值100可以对应程度值10,特征值50可以对应程度值5。这样,通过将不同特征的特征值映射至统一的指定度量域中,从而可以用指定度量域中程度值的大小来统一表示特征的程度。在实际应用场景中,可以将各个特征的特征值进行归一化的处理,从而将特征值统一映射至最小值为0,最大值为1的数值区间内。
在本实施方式中,从状态信息中提取的特征的特征值可能不止一个。例如,从音频信息中可以提取出节奏特征值和音强特征值这两个特征值。这多个特征值对界面数据的同一个维度均为产生影响,只不过产生影响的程度不同而已。基于此,可以针对界面数据的指定维度,为不同的特征分配对应的权重值。例如,对于色彩这个指定维度而言,可以为节奏特征分配0.8的权重值,而为音强特征分配0.2的权重值。这样,在将各个特征值转换至指定度量域中,得到对应的程度值之后,可以按照不同的指定维度分别将所述程度值进行加权求和得到所述维度值。例如,对于上述的色彩维度而言,假设节奏特征对应的程度值为0.6,音强特征对应的程度值为0.4,那么进行加权求和之后,可以得到该色彩维度对应的维度值为0.6*0.8+0.4*0.2=0.56。这样,在状态信息反映至少两个特征时,可以针对各个维度,通过加权求和的方式得到对应的维度值,从而可以最终构成状态表征参数。
S15:根据所述状态表征参数制定界面数据;其中,所述界面数据具有与所述情感相对应的显示元素。
在本实施方式中,在得到状态表征参数之后,可以根据所述状态表征参数制定界面数据。其中,所述界面数据具有与所述情感相对应的显示元素。具体地,所述与所述情感相对应的显示元素可以是能够反映情感的显示方式。例如,假设所述情感为喜悦,那么所述显示元素便可以是活动频率较快的对象。例如,所述显示元素可以是上下跳动的 小猴子。又例如,假设所述情感为悲伤,那么所述显示元素便可以是淅淅沥沥的冷雨。所述显示元素可以是预先存储于客户端中的,并且所述显示元素可以具备相应的情感标签,从而可以根据所述状态表征参数表示的情感,确定对应的显示元素。
在本实施方式中,所述界面数据中可以具有多个属性。所述属性可以指能够调节的可视化元素。例如,所述属性可以是界面数据播放的节奏、界面数据播放时所呈现的色彩、界面数据播放的时长等。具体地,所述属性可以具备属性值,所述属性值可以体现所述属性应当被呈现的状态。这样,所述界面数据所表征的显示界面可以依照所述属性的取值,呈现相应的显示效果。例如,播放的节奏的属性值为10,那么呈现出的显示效果就是界面数据表征的显示界面中动画的播放节奏较快。又例如,色彩的属性值为1,那么呈现出的显示效果就是界面数据表征的显示界面中动画的色彩的色系偏冷。在本实施方式中,在根据所述状态表征参数制定界面数据时,可以根据所述状态表征参数的维度值指定所述界面数据的属性的属性值。具体地,所述维度值和属性值之间可以存在映射关系。这样,根据上述确定出的维度值,便可以得到属性的属性值。例如,所述状态表征参数为(0.1,0.6,1),其中这三个维度值分别对应着界面数据的播放时间、色彩以及播放节奏这三个属性,那么可以将这三个维度值,分别换算至对应属性的属性值的取值范围内。例如,0.1可以映射为3的属性值,表示播放时间为3秒;0.6可以映射为20的属性值,表示播放的色彩为20号色系;1可以映射为3的属性值,表示播放的节奏为3倍速。
在本实施方式中,所述界面数据所展示的界面中可以包括动画,这样,所述界面数据可以包括动画数据。所述动画数据可以用于呈现动态的界面。例如,所述动态的界面可以是一个小人从远方跑来,并一脚将球踢飞。这样,在所述动画播放时,可以具备时长、色彩和变形。其中,其中,所述时长可以为所述动画数据播放的时间长度;所述色彩可以用于表示所述动画数据的整体色调、或者所述动画数据中至少部分区域的颜色;所述变形可以用于表示所述动画数据的播放节奏。在本实施方式中,所述状态表征参数的维度便可以与动画数据的时长、色彩和变形一一对应。这样,所述状态表征参数的维度便可以包括:时长、色彩和变形,从而可以将对应的维度值转换为属性值,并通过属性值控制时长、色彩和变形。
S17:根据所述显示元素显示所述界面。
在本实施方式中,在得到所述界面数据之后,客户端便可以将所述界面数据显示为对应的界面。在所述界面中,便可以包括用于表征用户情感的显示元素,该显示元素的 显示方式可以受控于上述的属性值。这样,根据采集到的状态信息的不同,在用户的客户端的界面上所展示的动态界面也可能不同,从而能够智能地为用户展示个性化的界面。
请参阅图6,本说明书还提供一种客户端,所述客户端包括存储器和处理器,所述存储器中存储有计算机程序,所述计算机程序被所述处理器执行时,实现以下步骤。
S11:采集与所述客户端相关的状态信息。
S13:根据所述状态信息生成状态表征参数;其中,所述状态表征参数用于表示所述客户端的用户的情感。
S15:根据所述状态表征参数制定界面数据;其中,所述界面数据具有与所述情感相对应的显示元素。
S17:根据所述显示元素显示所述界面。
在本实施方式中,所述存储器可以包括用于存储信息的物理装置,通常是将信息数字化后再以利用电、磁或者光学等方法的媒体加以存储。本实施方式所述的存储器又可以包括:利用电能方式存储信息的装置,如RAM、ROM等;利用磁能方式存储信息的装置,如硬盘、软盘、磁带、磁芯存储器、磁泡存储器、U盘;利用光学方式存储信息的装置,如CD或DVD。当然,还有其他方式的存储器,例如量子存储器、石墨烯存储器等等。
在本实施方式中,所述处理器可以按任何适当的方式实现。例如,所述处理器可以采取例如微处理器或处理器以及存储可由该(微)处理器执行的计算机可读程序代码(例如软件或固件)的计算机可读介质、逻辑门、开关、专用集成电路(Application Specific Integrated Circuit,ASIC)、可编程逻辑控制器和嵌入微控制器的形式等等。
本说明书实施方式提供的客户端,其处理器和存储器实现的具体功能,可以与本说明书中的前述实施方式相对照解释。
本说明书还提供一种界面显示方法,所述方法可以应用于客户端,所述方法包括以下步骤。
S21:采集与所述客户端相关的状态信息。
S23:根据所述状态信息生成状态表征参数;其中,所述状态表征参数用于表示所述客户端的用户的情感。
S25:将所述状态表征参数发送给服务器,以用于所述服务器根据所述状态表征参数 制定界面数据;其中,所述界面数据具有与所述情感相对应的显示元素。
S27:接收所述服务器反馈的界面数据。
S29:根据所述显示元素显示所述界面。
在本实施方式中,所述客户端中可以采集与所述客户端相关的状态信息。然后,可以根据所述状态信息生成状态表征参数。在处理得到状态表征参数之后,客户端可以将该状态表征参数发送至服务器中。这样,在所述服务器中可以根据接收到的状态表征参数制定界面数据,并将该界面数据反馈给客户端。这样,客户端便可以根据所述显示元素显示所述界面。
在本实施方式中,各个步骤中更加详细的解释可以参见前述实施方式中的描述,这里便不再赘述。
本说明书还提供一种客户端,所述客户端包括存储器和处理器,所述存储器中存储有计算机程序,所述计算机程序被所述处理器执行时,实现以下步骤。
S21:采集与所述客户端相关的状态信息。
S23:根据所述状态信息生成状态表征参数;其中,所述状态表征参数用于表示所述客户端的用户的情感。
S25:将所述状态表征参数发送给服务器,以用于所述服务器根据所述状态表征参数制定界面数据;其中,所述界面数据具有与所述情感相对应的显示元素。
S27:接收所述服务器反馈的界面数据。
S29:根据所述显示元素显示所述界面。
在本实施方式中,所述存储器可以包括用于存储信息的物理装置,通常是将信息数字化后再以利用电、磁或者光学等方法的媒体加以存储。本实施方式所述的存储器又可以包括:利用电能方式存储信息的装置,如RAM、ROM等;利用磁能方式存储信息的装置,如硬盘、软盘、磁带、磁芯存储器、磁泡存储器、U盘;利用光学方式存储信息的装置,如CD或DVD。当然,还有其他方式的存储器,例如量子存储器、石墨烯存储器等等。
在本实施方式中,所述处理器可以按任何适当的方式实现。例如,所述处理器可以采取例如微处理器或处理器以及存储可由该(微)处理器执行的计算机可读程序代码(例如软件或固件)的计算机可读介质、逻辑门、开关、专用集成电路(Application Specific Integrated Circuit,ASIC)、可编程逻辑控制器和嵌入微控制器的形式等等。
本说明书实施方式提供的客户端,其处理器和存储器实现的具体功能,可以与本说明书中的前述实施方式相对照解释。
本说明书还提供一种界面显示方法,所述方法应用于客户端,所述方法包括以下步骤。
S31:向服务器提供与所述客户端相关的第一状态信息,以用于所述服务器根据所述第一状态信息生成第一状态表征参数,以根据所述第一状态表征参数制定第一界面数据;其中,所述第一状态表征参数用于表示所述客户端的用户的情感;所述第一界面数据具有与所述情感相对应的显示元素。
S33:接收所述服务器反馈的第一界面数据。
S35:根据所述第一界面数据中的显示元素显示所述界面。
在本实施方式中,所述客户端可以采集到所述客户端的第一状态信息,并向服务器提供与所述客户端相关的第一状态信息。这样,服务器在接收到所述第一状态信息之后,便可以根据所述第一状态信息生成第一状态表征参数,并可以根据所述第一状态表征参数制定第一界面数据。服务器在生成所述第一界面数据后,便可以将该第一界面数据反馈给客户端。这样,客户端便可以根据所述第一界面数据显示界面。
在本实施方式中,客户端可以按照固定的时间间隔不断地采集相应的状态信息。这样,在采集到第二状态信息后,客户端可以按照上述的方式向所述服务器发送所述第二状态信息,以用于所述服务器根据所述第二状态信息生成第二状态表征参数,并以根据所述第二状态表征参数制定第二界面数据。在实际应用场景中,客户端的状态信息随时都可能改变。例如,客户端之前播放的是一首比较哀伤的歌曲,而当前播放的是一首欢快的歌曲。这样,客户端采集到的所述第二状态信息与所述第一状态信息便会不同。这样就导致所述第二界面数据与所述第一界面数据不同。也就是说,随着客户端状态信息的改变,在客户端的界面中展示的界面数据也会不同。
本说明书中还提供一种客户端,所述客户端包括存储器和处理器,所述存储器中存储有计算机程序,所述计算机程序被所述处理器执行时,实现以下步骤。
S31:向服务器提供与所述客户端相关的第一状态信息,以用于所述服务器根据所述第一状态信息生成第一状态表征参数,以根据所述第一状态表征参数制定第一界面数据;其中,所述第一状态表征参数用于表示所述客户端的用户的情感;所述第一界面数据具 有与所述情感相对应的显示元素。
S33:接收所述服务器反馈的第一界面数据。
S35:根据所述第一界面数据中的显示元素显示所述界面。
在本实施方式中,所述存储器可以包括用于存储信息的物理装置,通常是将信息数字化后再以利用电、磁或者光学等方法的媒体加以存储。本实施方式所述的存储器又可以包括:利用电能方式存储信息的装置,如RAM、ROM等;利用磁能方式存储信息的装置,如硬盘、软盘、磁带、磁芯存储器、磁泡存储器、U盘;利用光学方式存储信息的装置,如CD或DVD。当然,还有其他方式的存储器,例如量子存储器、石墨烯存储器等等。
在本实施方式中,所述处理器可以按任何适当的方式实现。例如,所述处理器可以采取例如微处理器或处理器以及存储可由该(微)处理器执行的计算机可读程序代码(例如软件或固件)的计算机可读介质、逻辑门、开关、专用集成电路(Application Specific Integrated Circuit,ASIC)、可编程逻辑控制器和嵌入微控制器的形式等等。
本说明书实施方式提供的客户端,其处理器和存储器实现的具体功能,可以与本说明书中的前述实施方式相对照解释。
请参阅图7,本说明书还提供一种界面数据处理方法,所述方法包括以下步骤。
S41:接收客户端发送的状态信息。
S43:根据所述状态信息生成状态表征参数,其中,所述状态表征参数用于表示所述客户端的用户的情感。
S45:根据所述状态表征参数制定界面数据;其中,所述界面数据具有与所述情感相对应的显示元素。
S47:将所述界面数据发送给所述客户端。
在本实施方式中,客户端可以仅仅采集当前的状态信息,然后可以将该状态信息发送至服务器。这样,服务器在接收到所述状态信息之后,便可以根据所述状态信息生成状态表征参数,并可以根据所述状态表征参数制定界面数据。服务器在生成所述界面数据后,便可以将该界面数据反馈给客户端。这样,客户端便可以根据所述界面数据显示界面。
在本实施方式中,各个步骤中更加详细的解释可以参见前述实施方式中的描述,这里便不再赘述。
本说明书还提供一种服务器,所述服务器包括存储器和处理器,所述存储器中存储有计算机程序,所述计算机程序被所述处理器执行时,实现以下步骤。
S41:接收客户端发送的状态信息。
S43:根据所述状态信息生成状态表征参数,其中,所述状态表征参数用于表示所述客户端的用户的情感。
S45:根据所述状态表征参数制定界面数据;其中,所述界面数据具有与所述情感相对应的显示元素。
S47:将所述界面数据发送给所述客户端。
在本实施方式中,所述存储器可以包括用于存储信息的物理装置,通常是将信息数字化后再以利用电、磁或者光学等方法的媒体加以存储。本实施方式所述的存储器又可以包括:利用电能方式存储信息的装置,如RAM、ROM等;利用磁能方式存储信息的装置,如硬盘、软盘、磁带、磁芯存储器、磁泡存储器、U盘;利用光学方式存储信息的装置,如CD或DVD。当然,还有其他方式的存储器,例如量子存储器、石墨烯存储器等等。
在本实施方式中,所述处理器可以按任何适当的方式实现。例如,所述处理器可以采取例如微处理器或处理器以及存储可由该(微)处理器执行的计算机可读程序代码(例如软件或固件)的计算机可读介质、逻辑门、开关、专用集成电路(Application Specific Integrated Circuit,ASIC)、可编程逻辑控制器和嵌入微控制器的形式等等。
本说明书实施方式提供的服务器,其处理器和存储器实现的具体功能,可以与本说明书中的前述实施方式相对照解释。
由以上本说明书实施方式提供的技术方案可见,本说明书在展示界面时,可以采集客户端的状态信息,所述状态信息可以用于表征用户当前所处的环境和/或用于表征用户当前正在从事的活动。然后,可以基于采集的状态信息,得到对应的状态表征参数,该状态表征参数可以表示使用所述客户端的用户的情感。这样,根据所述状态表征参数,可以制定出符合用户当前情感的界面数据,从而可以根据制定的界面数据,显示当前的界面。这样,本说明书所展示的界面是基于对用户当前的情感分析得到的,展示的界面中的内容能够符合用户当前的情感,因此能够针对不同的用户展示不同的个性化内容,使得展示个性化内容的方式更加智能化。
本说明书中的各个实施方式均采用递进的方式描述,各个实施方式之间相同相似的部分互相参见即可,每个实施方式重点说明的都是与其他实施方式的不同之处。
本说明书实施方式中提及的服务器,可以是具有一定运算处理能力的电子设备。其可以具有网络通信端子、处理器和存储器等。当然,上述服务器也可以是指运行于所述电子设备中的软体。上述服务器还可以为分布式服务器,可以是具有多个处理器、存储器、网络通信模块等协同运作的系统。
在20世纪90年代,对于一个技术的改进可以很明显地区分是硬件上的改进(例如,对二极管、晶体管、开关等电路结构的改进)还是软件上的改进(对于方法流程的改进)。然而,随着技术的发展,当今的很多方法流程的改进已经可以视为硬件电路结构的直接改进。设计人员几乎都通过将改进的方法流程编程到硬件电路中来得到相应的硬件电路结构。因此,不能说一个方法流程的改进就不能用硬件实体模块来实现。例如,可编程逻辑器件(Programmable Logic Device,PLD)(例如现场可编程门阵列(Field Programmable Gate Array,FPGA))就是这样一种集成电路,其逻辑功能由用户对器件编程来确定。由设计人员自行编程来把一个数字系统“集成”在一片PLD上,而不需要请芯片制造厂商来设计和制作专用的集成电路芯片。而且,如今,取代手工地制作集成电路芯片,这种编程也多半改用“逻辑编译器(logic compiler)”软件来实现,它与程序开发撰写时所用的软件编译器相类似,而要编译之前的原始代码也得用特定的编程语言来撰写,此称之为硬件描述语言(Hardware Description Language,HDL),而HDL也并非仅有一种,而是有许多种,如ABEL(Advanced Boolean Expression Language)、AHDL(Altera Hardware Description Language)、Confluence、CUPL(Cornell University Programming Language)、HDCal、JHDL(Java Hardware Description Language)、Lava、Lola、MyHDL、PALASM、RHDL(Ruby Hardware Description Language)等,目前最普遍使用的是VHDL(Very-High-Speed Integrated Circuit Hardware Description Language)与Verilog2。本领域技术人员也应该清楚,只需要将方法流程用上述几种硬件描述语言稍作逻辑编程并编程到集成电路中,就可以很容易得到实现该逻辑方法流程的硬件电路。
本领域技术人员也知道,除了以纯计算机可读程序代码方式实现控制器以外,完全可以通过将方法步骤进行逻辑编程来使得控制器以逻辑门、开关、专用集成电路、可编程逻辑控制器和嵌入微控制器等的形式来实现相同功能。因此这种控制器可以被认为是一种硬件部件,而对其内包括的用于实现各种功能的装置也可以视为硬件部件内的结构。 或者甚至,可以将用于实现各种功能的装置视为既可以是实现方法的软件模块又可以是硬件部件内的结构。
通过以上的实施方式的描述可知,本领域的技术人员可以清楚地了解到本说明书可借助软件加必需的通用硬件平台的方式来实现。基于这样的理解,本说明书的技术方案本质上或者说对现有技术做出贡献的部分可以以软件产品的形式体现出来,该计算机软件产品可以存储在存储介质中,如ROM/RAM、磁碟、光盘等,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)执行本说明书各个实施方式或者实施方式的某些部分所述的方法。
虽然通过实施方式描绘了本说明书,本领域普通技术人员知道,本说明书有许多变形和变化而不脱离本说明书的精神,希望所附的权利要求包括这些变形和变化而不脱离本说明书的精神。

Claims (25)

  1. 一种界面显示方法,其特征在于,应用于客户端,所述方法包括:
    采集与所述客户端相关的状态信息;
    根据所述状态信息生成状态表征参数;其中,所述状态表征参数用于表示所述客户端的用户的情感;
    根据所述状态表征参数制定界面数据;其中,所述界面数据具有与所述情感相对应的显示元素;
    根据所述显示元素显示所述界面。
  2. 根据权利要求1所述的方法,其特征在于,所述状态信息至少包括以下之一:播放的音频信息、播放的视频信息、位置信息、天气信息、交通信息。
  3. 根据权利要求1所述的方法,其特征在于,在生成状态表征参数的步骤中包括:
    从所述状态信息中提取指定特征的特征值;
    将所述特征值映射至指定维度,得到维度值;多个所述维度值形成所述状态表征参数。
  4. 根据权利要求3所述的方法,其特征在于,将特征值映射至指定维度的步骤中,包括:
    将所述特征值转换至指定度量域中,得到所述特征值在所述度量域中的程度值;
    按照不同的指定维度分别将所述程度值进行加权求和得到所述维度值。
  5. 根据权利要求1所述的方法,其特征在于,提供界面数据,所述界面数据具有多个属性;所述界面数据所表征的显示界面依照所述属性的取值,呈现相应的显示效果;
    在制定界面数据的步骤中包括:
    根据所述状态表征参数的维度值指定所述界面数据的属性的属性值。
  6. 根据权利要求1所述的方法,其特征在于,所述界面数据包括动画数据,所述动画数据用于呈现动态的界面;所述状态表征参数的维度包括:时长、色彩和变形;其中,所述时长为所述动画数据播放的时间长度;所述色彩用于表示所述动画数据的整体色调、或者所述动画数据中至少部分区域的颜色;所述变形用于表示所述动画数据的播放节奏。
  7. 一种客户端,其特征在于,所述客户端包括存储器和处理器,所述存储器中存储有计算机程序,所述计算机程序被所述处理器执行时,实现以下步骤:
    采集与所述客户端相关的状态信息;
    根据所述状态信息生成状态表征参数;其中,所述状态表征参数用于表示所述客户端的用户的情感;
    根据所述状态表征参数制定界面数据;其中,所述界面数据具有与所述情感相对应的显示元素;
    根据所述显示元素显示所述界面。
  8. 一种界面显示方法,其特征在于,应用于客户端,所述方法包括:
    采集与所述客户端相关的状态信息;
    根据所述状态信息生成状态表征参数;其中,所述状态表征参数用于表示所述客户端的用户的情感;
    将所述状态表征参数发送给服务器,以用于所述服务器根据所述状态表征参数制定界面数据;其中,所述界面数据具有与所述情感相对应的显示元素;
    接收所述服务器反馈的界面数据;
    根据所述显示元素显示所述界面。
  9. 根据权利要求8所述的方法,其特征在于,所述状态信息至少包括以下之一:播放的音频信息、播放的视频信息、位置信息、天气信息、交通信息。
  10. 根据权利要求8所述的方法,其特征在于,在生成状态表征参数的步骤中包括:
    从所述状态信息中提取指定特征的特征值;
    将所述特征值映射至指定维度,得到维度值;多个所述维度值形成所述状态表征参数。
  11. 根据权利要求10所述的方法,其特征在于,将特征值映射至指定维度的步骤中,包括:
    将所述特征值转换至指定度量域中,得到所述特征值在所述度量域中的程度值;
    按照不同的指定维度分别将所述程度值进行加权求和得到所述维度值。
  12. 根据权利要求8所述的方法,其特征在于,所述界面数据具有多个属性;所述界面数据所表征的显示界面依照所述属性的取值,呈现相应的显示效果。
  13. 根据权利要求8所述的方法,其特征在于,所述界面数据包括动画数据,所述动画数据用于呈现动态的界面;所述状态表征参数的维度包括:时长、色彩和变形;其中,所述时长为所述动画数据播放的时间长度;所述色彩用于表示所述动画数据的整体 色调、或者所述动画数据中至少部分区域的颜色;所述变形用于表示所述动画数据的播放节奏。
  14. 一种客户端,其特征在于,所述客户端包括存储器和处理器,所述存储器中存储有计算机程序,所述计算机程序被所述处理器执行时,实现以下步骤:
    采集与所述客户端相关的状态信息;
    根据所述状态信息生成状态表征参数;其中,所述状态表征参数用于表示所述客户端的用户的情感;
    将所述状态表征参数发送给服务器,以用于所述服务器根据所述状态表征参数制定界面数据;其中,所述界面数据具有与所述情感相对应的显示元素;
    接收所述服务器反馈的界面数据;
    根据所述显示元素显示所述界面。
  15. 一种界面显示方法,其特征在于,应用于客户端,所述方法包括:
    向服务器提供与所述客户端相关的第一状态信息,以用于所述服务器根据所述第一状态信息生成第一状态表征参数,以根据所述第一状态表征参数制定第一界面数据;其中,所述第一状态表征参数用于表示所述客户端的用户的情感;所述第一界面数据具有与所述情感相对应的显示元素;
    接收所述服务器反馈的第一界面数据;
    根据所述第一界面数据中的显示元素显示所述界面。
  16. 根据权利要求15所述的方法,其特征在于,所述方法还包括:
    向所述服务器发送与所述客户端相关的第二状态信息,以用于所述服务器根据所述第二状态信息生成第二状态表征参数,以根据所述第二状态表征参数制定第二界面数据;其中,所述第二状态信息与所述第一状态信息不同,所述第二界面数据与所述第一界面数据不同。
  17. 根据权利要求15所述的方法,其特征在于,所述第一状态信息至少包括以下之一:播放的音频信息、播放的视频信息、位置信息、天气信息、交通信息。
  18. 根据权利要求15所述的方法,其特征在于,所述第一界面数据包括动画数据,所述动画数据用于呈现动态的界面;所述第一状态表征参数的维度包括:时长、色彩和变形;其中,所述时长为所述动画数据播放的时间长度;所述色彩用于表示所述动画数 据的整体色调、或者所述动画数据中至少部分区域的颜色;所述变形用于表示所述动画数据的播放节奏。
  19. 一种客户端,其特征在于,所述客户端包括存储器和处理器,所述存储器中存储有计算机程序,所述计算机程序被所述处理器执行时,实现以下步骤:
    向服务器提供与所述客户端相关的第一状态信息,以用于所述服务器根据所述第一状态信息生成第一状态表征参数,以根据所述第一状态表征参数制定第一界面数据;其中,所述第一状态表征参数用于表示所述客户端的用户的情感;所述第一界面数据具有与所述情感相对应的显示元素;
    接收所述服务器反馈的第一界面数据;
    根据所述第一界面数据中的显示元素显示所述界面。
  20. 一种界面数据处理方法,其特征在于,所述方法包括:
    接收客户端发送的状态信息;
    根据所述状态信息生成状态表征参数,其中,所述状态表征参数用于表示所述客户端的用户的情感;
    根据所述状态表征参数制定界面数据;其中,所述界面数据具有与所述情感相对应的显示元素;
    将所述界面数据发送给所述客户端。
  21. 根据权利要求20所述的方法,其特征在于,所述状态信息至少包括以下之一:播放的音频信息、播放的视频信息、位置信息、天气信息、交通信息。
  22. 根据权利要求20所述的方法,其特征在于,在生成状态表征参数的步骤中包括:
    从所述状态信息中提取指定特征的特征值;
    将所述特征值映射至指定维度,得到维度值;多个所述维度值形成所述状态表征参数。
  23. 根据权利要求22所述的方法,其特征在于,将特征值映射至指定维度的步骤中,包括:
    将所述特征值转换至指定度量域中,得到所述特征值在所述度量域中的程度值;
    按照不同的指定维度分别将所述程度值进行加权求和得到所述维度值。
  24. 根据权利要求20所述的方法,其特征在于,所述界面数据包括动画数据,所述动画数据用于呈现动态的界面;所述状态表征参数的维度包括:时长、色彩和变形;其中,所述时长为所述动画数据播放的时间长度;所述色彩用于表示所述动画数据的整体色调、或者所述动画数据中至少部分区域的颜色;所述变形用于表示所述动画数据的播放节奏。
  25. 一种服务器,其特征在于,所述服务器包括存储器和处理器,所述存储器中存储有计算机程序,所述计算机程序被所述处理器执行时,实现以下步骤:
    接收客户端发送的状态信息;
    根据所述状态信息生成状态表征参数,其中,所述状态表征参数用于表示所述客户端的用户的情感;
    根据所述状态表征参数制定界面数据;其中,所述界面数据具有与所述情感相对应的显示元素;
    将所述界面数据发送给所述客户端。
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