WO2019085644A1 - Method and device for creating chat in same scenario - Google Patents

Method and device for creating chat in same scenario Download PDF

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Publication number
WO2019085644A1
WO2019085644A1 PCT/CN2018/104520 CN2018104520W WO2019085644A1 WO 2019085644 A1 WO2019085644 A1 WO 2019085644A1 CN 2018104520 W CN2018104520 W CN 2018104520W WO 2019085644 A1 WO2019085644 A1 WO 2019085644A1
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WO
WIPO (PCT)
Prior art keywords
user
chat room
chat
scene
scenario
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PCT/CN2018/104520
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French (fr)
Chinese (zh)
Inventor
尤宇峰
李斯楠
Original Assignee
上海掌门科技有限公司
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Publication of WO2019085644A1 publication Critical patent/WO2019085644A1/en

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/04Real-time or near real-time messaging, e.g. instant messaging [IM]
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/21Monitoring or handling of messages
    • H04L51/212Monitoring or handling of messages using filtering or selective blocking
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/21Monitoring or handling of messages
    • H04L51/214Monitoring or handling of messages using selective forwarding

Definitions

  • the present application relates to the field of computers, and in particular, to a method and device for creating a chat in the same scenario.
  • Instant Messaging (IM) technology enables online real-time communication, and is increasingly used in entertainment chat and e-commerce.
  • Instant messaging technology usually implements online real-time interaction of users through the client. Users can send messages to clients of another user through the client, or read messages sent from other clients through the client.
  • An object of the present invention is to provide a method and a device for creating a chat in the same scenario, so as to solve the problem that the user in the prior art cannot perform instant communication with other users in the same scenario.
  • a method for creating a chat in the same scenario comprising:
  • the first user and the second user are allocated a chat room corresponding to the same scene.
  • the determining, according to the scenario information, whether the first user and the second user are in the same scenario includes:
  • the determining, according to the scenario information, whether the first user and the second user are in the same scenario includes:
  • Whether the user and other users are in the same scenario are determined based on the similarity.
  • the first user and the second user are allocated the chat room corresponding to the same scenario, including:
  • the chat room corresponding to the same scene is created by the first user and the second user based on the scenario information.
  • the first user and the second user are allocated the chat room corresponding to the same scenario, including:
  • the method further includes:
  • the method further includes:
  • the chat request includes an identifier of the corresponding chat room.
  • the method further includes:
  • the user in the chat room corresponding to the same scene is updated.
  • the method further includes:
  • the method further includes:
  • the first user is added to the chat room, and a join message for instructing the first user to join the chat room is sent to the first user and the second user;
  • the method further includes:
  • the scenario information includes at least one of the following:
  • Scene video information scene picture information, real-time scene audio information, and scene text information.
  • a chat creation method in the same scenario on the user equipment side is further provided, where the method includes:
  • a computer readable medium having stored thereon computer readable instructions executable by a processor to implement a chat creation method in the same scenario as described above.
  • a network device for creating a chat in the same scenario includes:
  • One or more processors are One or more processors;
  • a memory storing computer readable instructions that, when executed, cause the processor to perform operations of a chat creation method in the same scenario as described above.
  • the present application obtains scenario information of the first user and the second user that are sent by the user equipment, and determines whether the first user and the second user are in the same scenario based on the scenario information.
  • the first user and the second user are allocated the chat room corresponding to the same scene, so that the user can perform instant communication with other users in the same scene through the chat room corresponding to the same scene, which not only reduces
  • the process of establishing a connection between the user and other users in the same scenario also improves the timeliness of the user's instant communication with other users in the same scenario.
  • FIG. 1 is a schematic flowchart diagram of a chat creation method in the same scenario according to an aspect of the present application.
  • FIG. 1 is a schematic flowchart of a method for creating a chat in the same scenario according to an aspect of the present application.
  • the method includes steps S11 and S12. Step S13 and step S14, wherein the method specifically includes:
  • the scene information of the first user and the second user that are sent by the user equipment is obtained, where the scene information is taken from the user by the user by means of shooting, scanning, positioning, input, etc.
  • the scenario information may include, but is not limited to, scene video information, scene picture information, real-time scene audio information, and scene text information.
  • the step S12 it is determined whether the first user and the second user are in the same scenario based on the scenario information.
  • the step S12 determining the same scenario of the first user and the second user specifically includes: determining, according to the scenario information, the first user and the second user Whether it is in the same scenario, if yes, it is determined whether the locations in the scene information of the first user and the second user belong to the actual location in the same scenario, and the same scenario is implemented for the first user and the second user. The precise judgment and the exact determination of the actual position in the same scene.
  • step S14 is performed
  • the first user and the second user are allocated to the chat room corresponding to the same scene, so that the first user can perform the chat room corresponding to the same scene and the second user in the same scene.
  • Instant messaging not only reduces the connection process between the first user and the second user in the same scene, but also improves the timeliness of instant communication between the first user and the second user in the same scenario.
  • the scene information in the real-time scenario in which the first user and the second user are located are re-acquired.
  • the manner of obtaining the re-acquired scene information may be different from or different from the acquiring manner in the step S11. Get the way to ensure the accuracy of the reacquired scene information.
  • the determining, by the step S12, the method for determining whether the first user and the second user are in the same scenario based on the scenario information may include, but is not limited to, including: the first user and the first user
  • the location of the second user's scene information is used to determine whether the first user and the second user are in the same location in the same scenario, to determine whether the first user and the second user are in the same scenario;
  • the similarity between the scenario information of the user and the scenario information of the second user determines whether the first user and the second user are in the same scenario.
  • the first user and the second user in the step S12 are explained in the same scenario.
  • the step S12 is based on the scenario information to determine whether the first user and the second user are in the same scenario, including:
  • the step S12 first determines the scene information a and the second location where the first user A is located.
  • the step S12 needs to continue to determine the first Whether the location Pa corresponding to the scene information a where the user A is located and the location Pb corresponding to the scene information b where the second user B is located is the actual location in the same scene, and if so, determining the first user A and the second user B The first user A and the second user B are actually in an actual location in the same scenario; if not, the first user A and the second user B are determined to be in an actual position in the same scenario.
  • the scene information and the scene between the first user A and the second user B are implemented in the same scenario in which the first user A and the second user B are in the same scenario. Is the actual location of the information? The actual location of the same scene to determine whether a first user and a second user B A real scene is determined under the same, so that simple and quick and easy way of determining determination.
  • the step S12 determines, according to the scenario information, whether the first user and the second user are in the same scenario, including:
  • the step S12 calculates the scene information a where the first user A is located and the second user B.
  • the similarity V ab between the scene information b and then the step S12 may determine the first user A and the second user B based on whether the calculated similarity V ab is greater than or equal to a preset similarity threshold V max .
  • the preset similarity threshold V max is 90%, wherein the calculated similarity V ab of the scene information between the first user A and the second user B is 98 %, it is determined that the first user A and the second user B are in the same scenario, and if the calculated similarity V ab of the scene information between the first user A and the second user B is 35%, then It is determined that the first user A and the second user B are not in the same scenario, and the method for calculating the similarity is used to determine whether the first user A and the second user B are in the same scenario, so that the obtained result is more accurate. reliable.
  • the numerical values of the similarity threshold and the similarity in the above-described embodiment are only for the purpose of illustration and not limitation.
  • the allocating the chat room corresponding to the same scene to the user in the step S13 may include: creating a chat room corresponding to the same scene for the user, and determining, for the user, the In the case of the chat room to which the scene belongs, the following two cases are explained separately.
  • the step S13 is: the first user and the second user are allocated a chat room corresponding to the same scenario, including:
  • the chat room corresponding to the same scenario based on the scenario information of the first user and the second user. For example, if the scene information a in which the first user A is determined in the step S12 and the scene information b in which the second user B is located are in the same scene S ab , the same scene S ab does not exist.
  • the chat room needs to create a chat room for all the users in the same scene S ab , that is, the step S13 is based on the scene information of the first user and the second user (ie, the scene information of the same scene Sab ) Creating a chat room R 1 corresponding to the same scene S ab for the first user and the second user, so that both the first user A and the second user B can perform instant communication based on the created chat room R 1 corresponding to the same scene S ab Chat or communicate etc.
  • the step S13 is: the first user and the second user are allocated a chat room corresponding to the same scenario, including:
  • the chat room to which the same scenario belongs to the first user and the second user For example, if the scene information a in which the first user A is determined in the step S12 and the scene information b in which the second user B is located are in the same scene S ab , and the same scene S ab has the associated chat.
  • the chat room R1 to which the same scene S ab belongs is determined from the at least one chat room that has been created, that is, the step S13 is based on the scene information of the first user and the second user (ie, with ab & scene information of the scene S) screened from the at least one chat room has been created out of the same scene S IM R1 ab belongs to a first user a and a second user B can be created based on the same scene S
  • the chat room R1 corresponding to ab performs instant messaging chat or communication.
  • the step S13 after the first user and the second user are allocated to the chat room corresponding to the same scenario, further includes:
  • the chat room R1 corresponding to the same scene S ab and the chat room R1 thereof An identifier (ID of the chat room) is sent to the first user A and the second user B, respectively, so that the first user A and the second user B can quickly enter the identifier based on the identifier of the chat room R1 (the ID of the chat room)
  • the chat room R1 corresponding to the identifier ID performs chat, thereby increasing the user experience.
  • the method further includes:
  • the chat request includes an identifier of the corresponding chat room (ID of the chat room).
  • ID of the chat room For example, after the step S13 in the first user A and user B are assigned a second of said scene with S ab the corresponding chat room R1, the same scenario is further based on the S ab corresponding respectively to the second chat room R1 A user A and the second user B send a chat request, so that the user can decide whether to enter the chat room corresponding to the scene S ab based on the chat request according to the chat intention, or not enter the chat room corresponding to the scene S ab , avoiding The user who has no willingness to chat is directly pulled into the group chat, so that the user's own chat willingness can be used to decide whether to enter the chat room, thereby further improving the user experience; wherein the chat request includes the corresponding chat room R1 The identifier (the ID of the chat room), so that the user can quickly enter the chat room R1 corresponding to the identifie
  • the user in the chat room corresponding to the same scene is updated. For example, when the user in the chat room R1 corresponding to the scene S ab is chatting, if a new user enters the chat room and the user who has entered the chat room exits the chat room R1, it needs to be in real time or periodically.
  • the user in the chat room R1 corresponding to the same scenario is updated to meet the real-time chat requirement of the user, and the management and storage of the additional users who do not want to chat in the same scenario are avoided, thereby saving the network device end.
  • LF The following explains the update of the users in the chat room from the two aspects of deleting the user who has entered the chat room and adding a new user to the chat room:
  • the chat creation method in the same scenario in the embodiment of the present application further includes:
  • the user deletes from the chat room corresponding to the same scene. For example, when the first user M in the chat room R1 is not in the same scene S ab to which the chat room R1 corresponding to the same scene S ab belongs, or the first user A in the chat room R1 needs to exit the same scene.
  • the chat room R1 corresponding to the SIP corresponds to the chat room R1
  • the first user A can automatically control whether to leave or exit the chat room, the first user A actively sends an exit chat request to the network device, and the network device receives the exit sent by the first user A.
  • the method for creating a chat in the same scenario in the embodiment of the present application further includes:
  • the network device may actively send a join chat request to the network device end.
  • the joining request includes the scenario information of the first user A.
  • the network device receives the chat request that carries the scenario information of the first user A, the network device first needs to determine the scenario information of the first user A.
  • the chat room R1 determines whether the first user A still belongs to the chat room R1 to which the same scene S ab belongs before entering the chat room R1; if yes, the first A user joins the chat room, so that the first user A can enter the chat room R1 to chat at any time, and send the first user A and the second user B to indicate the first user A.
  • Adding a join message to the chat room to remind the second user B to learn the newly added first user A in the chat room R1; if not, the network device end is based on the scene of the first user A in the chat request Re-allocating the corresponding chat room to the first user A.
  • the chat room to which the same scene corresponding to the scene information of the first user A belongs is assigned to the first user from the chat room that has been created by the network device, or
  • the scenario information of the first user A is used to create a chat room in the same scenario corresponding to the scenario information of the first user, and the chat room is allocated in real time for the first user.
  • the scene information that the first user A and the second user B respectively belong to the same scene S ab to which the chat room R1 belongs it may be determined that all users in the chat room R1 have not met the chat.
  • the condition of the room R1 can indicate that there is no user chat creation requirement in the same scene S ab under the chat room R1 to which the same scene S ab belongs, and the network device side needs to belong to the same scene S ab
  • the chat room R1 is deleted to release the occupation of the resources of the network device end by the chat room R1, thereby saving resource consumption of the network device end.
  • a method for creating a chat in the same scenario on the user equipment side includes:
  • a chat room sent by the network device wherein the chat room is determined by the network device based on whether the scenario information of the first user and the second user are in the same scenario; and the scenario information of each of the first user A and the second user B a and b are in the same scene S ab, b scene information scene information will be a network device a first user a and the second user B which are transmitted with S ab the scene corresponding to a chat room user equipment R1 So that the user device can enter the chat room at any time when the chat needs to be created.
  • the user equipment When the user wants to enter the assigned chat room R1, the user equipment sends a join chat request to the network device to enter the chat room, where the join chat request includes the scene information of the first user, And the network device performs, according to the scenario information of the first user, whether the first user still belongs to the verification in the same scenario S ab to which the chat room belongs; wherein the verification process on the network device side is: The device determines whether the scene information of the first user A in the chat request is still in the same scene Sab where the chat room R1 is located, and if so, needs to go to the second user B in the chat room R1.
  • the first user A respectively sends a join message for instructing the first user A to join the chat room R1; so that the user equipment can receive the scene information a of the first user A in the join chat request by the network device.
  • the first user added information indicating the same scene added to a S ab chat room corresponding to R1, and thus ensure that users can enter the chat room in real time And a second real-time alert other users of the chat room, the first users of the new chat room to join.
  • non-volatile storage medium having stored thereon computer readable instructions which, when executed by a processor, cause the processor to implement the A chat creation method in the same scenario on the network device side.
  • a network device which includes:
  • One or more processors are One or more processors;
  • non-volatile storage medium for storing one or more computer readable instructions
  • the one or more computer readable instructions are executed by the one or more processors such that the one or more processors implement a chat creation method in the same scenario on the network device side as described above.
  • the present application obtains the scenario information of the first user and the second user that are sent by the user equipment, and determines whether the first user and the second user are in the same scenario based on the scenario information, and if so, And the first user and the second user are allocated to the chat room corresponding to the same scenario, so that the user can perform instant communication with other users in the same scenario through the chat room corresponding to the same scenario, thereby reducing the user.
  • Establishing a connection process with instant messaging with other users in the same scenario also improves the timeliness of instant messaging between the user and other users in the same scenario.
  • the present application can be implemented in software and/or a combination of software and hardware, for example, using an application specific integrated circuit (ASIC), a general purpose computer, or any other similar hardware device.
  • the software program of the present application can be executed by a processor to implement the steps or functions described above.
  • the software programs (including related data structures) of the present application can be stored in a computer readable recording medium such as a RAM memory, a magnetic or optical drive or a floppy disk and the like.
  • some of the steps or functions of the present application may be implemented in hardware, for example, as a circuit that cooperates with a processor to perform various steps or functions.
  • a portion of the present application can be applied as a computer program product, such as computer program instructions, which, when executed by a computer, can invoke or provide a method and/or technical solution in accordance with the present application.
  • the program instructions for invoking the method of the present application may be stored in a fixed or removable recording medium, and/or transmitted by a data stream in a broadcast or other signal bearing medium, and/or stored in a The working memory of the computer device in which the program instructions are run.
  • an embodiment in accordance with the present application includes a device including a memory for storing computer program instructions and a processor for executing program instructions, wherein when the computer program instructions are executed by the processor, triggering
  • the apparatus operates based on the aforementioned methods and/or technical solutions in accordance with various embodiments of the present application.

Abstract

The purpose of the present application is to provide a method and device for creating a chat in the same scenario. The method of the present application comprises: respectively acquiring information, of scenarios that a first user and a second user are located in, sent by a user equipment; and determining, based on the information of the scenarios, whether the first user and the second user are in the same scenario, and if so, allocating, to the first user and the second user, a chat room corresponding to the same scenario. The present application makes it possible for a user to perform instant communication with other users in the same scenario by means of a chat room corresponding to the same scenario, wherein same not only reduces the connection establishing process for instant communication between the user and the other users in the same scenario, but also improves the timeliness of the instant communication between the user and the other users in the same scenario.

Description

一种同场景下的聊天创建方法及设备Method and device for creating chat in the same scene 技术领域Technical field
本申请涉及计算机领域,尤其涉及一种同场景下的聊天创建方法及设备。The present application relates to the field of computers, and in particular, to a method and device for creating a chat in the same scenario.
背景技术Background technique
即时通讯(IM,Instant Messaging)技术实现了在线实时沟通,在娱乐聊天、电子商务中的应用越来越广泛。即时通讯技术通常通过客户端实现用户的在线实时交互,用户可以通过客户端向另一用户的客户端发送消息,也可以通过客户端阅读从其它客户端发来的消息。Instant Messaging (IM) technology enables online real-time communication, and is increasingly used in entertainment chat and e-commerce. Instant messaging technology usually implements online real-time interaction of users through the client. Users can send messages to clients of another user through the client, or read messages sent from other clients through the client.
现有即时通讯中,当用户处于演唱会、体育赛场、展会及会议大厅等集体场景中时,由于用户与用户之间并不熟悉,甚至可能不是即时通讯工具中的好友关系,若用户需要与该集体场景中的用户进行聊天,则需要逐个添加好友才能够创建聊天,使得创建聊天过程繁琐且效率低;又由于集体场景中的用户之间并不是好友关系,若集体场景中的用户之间需要进行主体讨论、陈述意见、自由交流时,无法使该集体场景中的用户能够快速地进行沟通与讨论,也无法使用户获取其他用户的沟通与讨论,也导致集体场景中用户之间的沟通与讨论的消息闭塞和时效性低。In the existing instant messaging, when the user is in a collective scene such as a concert, a sports arena, an exhibition, and a conference hall, since the user is not familiar with the user, it may not even be a friend relationship in the instant messaging tool, if the user needs to If a user in the group scene performs a chat, it is necessary to add a friend one by one to create a chat, which makes the creation of the chat process cumbersome and inefficient; and because the users in the collective scene are not friends, if the users in the collective scene are between When the subject discussion, presentation, and free communication are required, the users in the collective scene cannot communicate and discuss quickly, nor can the user obtain communication and discussion from other users, and also lead to communication between users in the collective scene. The message with the discussion is occluded and time-sensitive.
发明内容Summary of the invention
本申请的一个目的是提供一种同场景下的聊天创建方法及设备,以解决现有技术中的用户无法在同场景下与其他用户进行即时通讯的问题。An object of the present invention is to provide a method and a device for creating a chat in the same scenario, so as to solve the problem that the user in the prior art cannot perform instant communication with other users in the same scenario.
根据本申请的一个方面,提供了一种同场景下的聊天创建方法,该方法包括:According to an aspect of the present application, a method for creating a chat in the same scenario is provided, the method comprising:
分别获取用户设备发送的第一用户与第二用户所处的场景信息;Obtaining scene information of the first user and the second user that are sent by the user equipment, respectively;
基于所述场景信息判断所述第一用户与第二用户是否处于同场景下,Determining, according to the scenario information, whether the first user and the second user are in the same scenario,
若是,则为所述第一用户与第二用户分配所述同场景对应的聊天室。If yes, the first user and the second user are allocated a chat room corresponding to the same scene.
进一步地,上述同场景下的聊天创建方法中,所述基于所述场景信息判断所述第一用户与第二用户是否处于同场景下,包括:Further, in the above-mentioned chat creation method in the same scenario, the determining, according to the scenario information, whether the first user and the second user are in the same scenario, includes:
基于所述场景信息判断所述第一用户与第二用户是否处于同场景下,Determining, according to the scenario information, whether the first user and the second user are in the same scenario,
若是,则判断所述第一用户与第二用户的场景信息中的位置是否均属于所述同场景中的实际位置。If yes, it is determined whether the locations in the scene information of the first user and the second user all belong to the actual location in the same scene.
进一步地,上述同场景下的聊天创建方法中,所述基于所述场景信息判断所述第一用户与第二用户是否处于同场景下,包括:Further, in the above-mentioned chat creation method in the same scenario, the determining, according to the scenario information, whether the first user and the second user are in the same scenario, includes:
计算所述用户的场景信息与其他用户的场景信息的相似度;Calculating a similarity between the scene information of the user and the scene information of other users;
基于所述相似度判断所述用户与其他用户是否处于同场景下。Whether the user and other users are in the same scenario are determined based on the similarity.
进一步地,上述同场景下的聊天创建方法中,所述为所述第一用户与第二用户分配所述同场景对应的聊天室,包括:Further, in the above-mentioned chat creation method in the same scenario, the first user and the second user are allocated the chat room corresponding to the same scenario, including:
基于所述场景信息为所述第一用户与第二用户创建所述同场景对应的聊天室。The chat room corresponding to the same scene is created by the first user and the second user based on the scenario information.
进一步地,上述同场景下的聊天创建方法中,所述为所述第一用户与第二用户分配所述同场景对应的聊天室,包括:Further, in the above-mentioned chat creation method in the same scenario, the first user and the second user are allocated the chat room corresponding to the same scenario, including:
基于所述场景信息为所述第一用户与第二用户确定出所述同场景所属的聊天室。And determining, according to the scenario information, the chat room to which the same scenario belongs to the first user and the second user.
进一步地,上述同场景下的聊天创建方法中,所述为所述第一用户 与第二用户分配所述同场景对应的聊天室之后,还包括:Further, in the above-mentioned chat creation method in the same scenario, after the first user and the second user are allocated the chat room corresponding to the same scenario, the method further includes:
将所述同场景对应的聊天室及其标识符分别发送给所述第一用户与第二用户。Sending the chat room corresponding to the same scene and its identifier to the first user and the second user, respectively.
进一步地,上述同场景下的聊天创建方法中,所述为所述第一用户与第二用户分配所述同场景对应的聊天室之后,还包括:Further, in the above-mentioned chat creation method in the same scenario, after the first user and the second user are allocated the chat room corresponding to the same scenario, the method further includes:
基于所述同场景对应的聊天室分别向所述第一用户与第二用户发送聊天请求。Sending a chat request to the first user and the second user respectively according to the chat room corresponding to the same scene.
进一步地,上述同场景下的聊天创建方法中,所述聊天请求包括所述对应的聊天室的标识符。Further, in the chat creation method in the same scenario, the chat request includes an identifier of the corresponding chat room.
进一步地,上述同场景下的聊天创建方法中,所述方法还包括:Further, in the method for creating a chat in the same scenario, the method further includes:
对所述同场景对应的聊天室内的用户进行更新。The user in the chat room corresponding to the same scene is updated.
进一步地,上述同场景下的聊天创建方法中,所述方法还包括:Further, in the method for creating a chat in the same scenario, the method further includes:
接收所述第一用户发送的退出聊天请求,基于该退出聊天请求分别向所述第一用户与第二用户发送用于指示所述第一用户退出聊天室的退出消息,并将所述第一用户从所述同场景对应的聊天室中删除。Receiving an exit chat request sent by the first user, and sending an exit message for instructing the first user to exit the chat room to the first user and the second user, respectively, based on the exiting chat request, and The user deletes from the chat room corresponding to the same scene.
进一步地,上述同场景下的聊天创建方法中,所述方法还包括:Further, in the method for creating a chat in the same scenario, the method further includes:
接收所述第一用户基于分配的所述聊天室发送的加入聊天请求,并判断所述加入聊天请求中的所述第一用户的场景信息,是否仍处于所述聊天室所属的同场景下,Receiving a join chat request sent by the first user based on the allocated chat room, and determining whether the scene information of the first user in the join chat request is still in the same scene to which the chat room belongs.
若是,则将所述第一用户加入所述聊天室,并向所述第一用户和第二用户发送用于指示所述第一用户加入聊天室的加入消息;If yes, the first user is added to the chat room, and a join message for instructing the first user to join the chat room is sent to the first user and the second user;
若否,则基于所述加入聊天请求中的所述第一用户的场景信息为所述第一用户再分配对应的聊天室。If not, re-allocating the corresponding chat room for the first user based on the scenario information of the first user in the join chat request.
进一步地,上述同场景下的聊天创建方法中,所述方法还包括:Further, in the method for creating a chat in the same scenario, the method further includes:
判断所述第一用户与所述第二用户分别所处的场景信息是否不属于所述聊天室所属的同场景下,若是,则删除所述聊天室;或,Determining whether the scene information in which the first user and the second user respectively belong does not belong to the same scene to which the chat room belongs, and if yes, deleting the chat room; or
判断所述聊天室是否,有且仅有一个第一用户或第二用户,若是,则删除所述对应的聊天室。Determining whether the chat room has one and only one first user or a second user, and if so, deleting the corresponding chat room.
进一步地,上述同场景下的聊天创建方法中,所述场景信息包括以下至少任一项:Further, in the chat creation method in the same scenario, the scenario information includes at least one of the following:
场景视频信息、场景图片信息、实时场景音频信息及场景文本信息。Scene video information, scene picture information, real-time scene audio information, and scene text information.
根据本申请的另一方面,还提供了一种在用户设备端的同场景下的聊天创建方法,其中,该方法包括:According to another aspect of the present application, a chat creation method in the same scenario on the user equipment side is further provided, where the method includes:
接收网络设备发送的聊天室,其中,所述聊天室由网络设备基于第一用户与第二用户的场景信息是否处于同场景下确定的;Receiving a chat room sent by the network device, where the chat room is determined by the network device based on whether the scenario information of the first user and the second user are in the same scenario;
向网络设备发送进入所述聊天室的加入聊天请求,其中,所述加入聊天请求中包括所述第一用户的场景信息,以使所述网络设备根据所述第一用户的场景信息对所述第一用户进行是否仍属于所述聊天室所属的同场景下的验证;Transmitting, by the network device, a join chat request to the chat room, where the join chat request includes scenario information of the first user, so that the network device compares the scenario information according to the first user Whether the first user still belongs to the verification in the same scenario to which the chat room belongs;
接收所述网络设备对所述加入聊天请求中的所述第一用户的场景信息进行验证通过后、返回的用于指示所述第一用户加入所述同场景对应的聊天室的加入信息。根据本申请的另一方面,还提供了一种计算机可读介质,其上存储有计算机可读指令,所述计算机可读指令可被处理器执行以实现如前述同场景下的聊天创建方法。Receiving, by the network device, the joining information of the chat room corresponding to the same scenario that is returned by the first user after the scenario information of the first user in the chat request is verified. According to another aspect of the present application, there is also provided a computer readable medium having stored thereon computer readable instructions executable by a processor to implement a chat creation method in the same scenario as described above.
根据本申请的另一方面,还提供了一种用于同场景下的聊天创建的网络设备,其中,该网络设备包括:According to another aspect of the present application, a network device for creating a chat in the same scenario is also provided, where the network device includes:
一个或多个处理器;以及One or more processors;
存储有计算机可读指令的存储器,所述计算机可读指令在被执行时使所述处理器执行如前述同场景下的聊天创建方法的操作。A memory storing computer readable instructions that, when executed, cause the processor to perform operations of a chat creation method in the same scenario as described above.
与现有技术相比,本申请分别获取用户设备发送的第一用户与第二用户所处的场景信息;基于所述场景信息判断所述第一用户与第二用户 是否处于同场景下,若是,则为所述第一用户与第二用户分配所述同场景对应的聊天室,实现了用户能够通过所述同场景对应的聊天室与该同场景下的其他用户进行即时通讯,不仅减少了用户与同场景下的其他用户进行即时通讯的建立连接过程,还提高了用户与同场景下的其他用户进行即时通讯的时效性。Compared with the prior art, the present application obtains scenario information of the first user and the second user that are sent by the user equipment, and determines whether the first user and the second user are in the same scenario based on the scenario information. The first user and the second user are allocated the chat room corresponding to the same scene, so that the user can perform instant communication with other users in the same scene through the chat room corresponding to the same scene, which not only reduces The process of establishing a connection between the user and other users in the same scenario also improves the timeliness of the user's instant communication with other users in the same scenario.
附图说明DRAWINGS
通过阅读参照以下附图所作的对非限制性实施例所作的详细描述,本申请的其它特征、目的和优点将会变得更明显:Other features, objects, and advantages of the present application will become more apparent from the detailed description of the accompanying drawings.
图1示出根据本申请一个方面的一种同场景下的聊天创建方法的流程示意图。FIG. 1 is a schematic flowchart diagram of a chat creation method in the same scenario according to an aspect of the present application.
附图中相同或相似的附图标记代表相同或相似的部件。The same or similar reference numerals in the drawings denote the same or similar components.
具体实施方式Detailed ways
下面结合附图对本申请作进一步详细描述。The present application is further described in detail below with reference to the accompanying drawings.
图1示出根据本申请一个方面的一种同场景下的聊天创建方法的流程示意图,应用于至少一个用户处于同一场景下时进行即时通讯的建立的过程中,该方法包括步骤S11、步骤S12、步骤S13和步骤S14,其中,具体包括:FIG. 1 is a schematic flowchart of a method for creating a chat in the same scenario according to an aspect of the present application. In a process of establishing instant messaging when at least one user is in the same scenario, the method includes steps S11 and S12. Step S13 and step S14, wherein the method specifically includes:
所述步骤S11,分别获取用户设备发送的第一用户与第二用户所处的场景信息;其中,所述场景信息由用户通过用户所持设备进行拍摄、扫描、定位、输入等方式从用户所处的实时场景中获取,所述场景信息可以包括但不限于包括场景视频信息、场景图片信息、实时场景音频信息及场景文本信息。In the step S11, the scene information of the first user and the second user that are sent by the user equipment is obtained, where the scene information is taken from the user by the user by means of shooting, scanning, positioning, input, etc. Obtained in the real-time scenario, the scenario information may include, but is not limited to, scene video information, scene picture information, real-time scene audio information, and scene text information.
所述步骤S12,基于所述场景信息判断所述第一用户与第二用户是否处于同场景下,在此,由于在同场景中可能存在一个或多个实际位 置,为了保证对第一用户与第二用户属于该同场景中的实际位置中,则所述步骤S12对所述第一用户和第二用户的同场景判断具体包括:基于所述场景信息判断所述第一用户与第二用户是否处于同场景下,若是,则需要判断所述第一用户与第二用户的场景信息中的位置是否均属于所述同场景中的实际位置,实现对第一用户和第二用户的同场景的精确判断和属于同场景中实际位置的准确确定。In the step S12, it is determined whether the first user and the second user are in the same scenario based on the scenario information. Here, since one or more actual locations may exist in the same scenario, in order to ensure that the first user and the first user If the second user belongs to the actual location in the same scenario, the step S12 determining the same scenario of the first user and the second user specifically includes: determining, according to the scenario information, the first user and the second user Whether it is in the same scenario, if yes, it is determined whether the locations in the scene information of the first user and the second user belong to the actual location in the same scenario, and the same scenario is implemented for the first user and the second user. The precise judgment and the exact determination of the actual position in the same scene.
若是,则执行所述步骤S13;If yes, perform the step S13;
若否,则执行所述步骤S14;If no, the step S14 is performed;
所述步骤S13,为所述第一用户与第二用户分配所述同场景对应的聊天室,实现了第一用户能够通过所述同场景对应的聊天室与该同场景下的第二用户进行即时通讯,不仅减少了第一用户与同场景下的第二用户进行即时通讯的建立连接过程,还提高了第一用户与同场景下的第二用户进行即时通讯的时效性。In the step S13, the first user and the second user are allocated to the chat room corresponding to the same scene, so that the first user can perform the chat room corresponding to the same scene and the second user in the same scene. Instant messaging not only reduces the connection process between the first user and the second user in the same scene, but also improves the timeliness of instant communication between the first user and the second user in the same scenario.
所述步骤S14,重新获取所述第一用户与第二用户所处的实时场景下的场景信息,此处,重新获取的场景信息的获取方式可以与所述步骤S11中的获取方式不同或切换获取方式,以保证重新获取的场景信息的准确性。In the step S14, the scene information in the real-time scenario in which the first user and the second user are located are re-acquired. The manner of obtaining the re-acquired scene information may be different from or different from the acquiring manner in the step S11. Get the way to ensure the accuracy of the reacquired scene information.
本申请一实施例中,所述步骤S12中的基于所述场景信息判断所述第一用户与第二用户是否处于同场景下的判断方法,可以包括但不限于包括:通过第一用户和第二用户的场景信息中的位置来判断第一用户与第二用户是否均处于该同场景下的实际位置,来判断第一用户与第二用户是否真的处于同场景下;也可以通过第一用户的场景信息与第二用户的场景信息的相似度来判断第一用户与第二用户是否处于同场景下。下面通过上述两种判断方式来对所述步骤S12中的第一用户与第二用户是否处于同场景进行解释说明。In an embodiment of the present application, the determining, by the step S12, the method for determining whether the first user and the second user are in the same scenario based on the scenario information may include, but is not limited to, including: the first user and the first user The location of the second user's scene information is used to determine whether the first user and the second user are in the same location in the same scenario, to determine whether the first user and the second user are in the same scenario; The similarity between the scenario information of the user and the scenario information of the second user determines whether the first user and the second user are in the same scenario. In the following two manners, the first user and the second user in the step S12 are explained in the same scenario.
判断方式一Judgment method one
本申请一实施例的同场景下的聊天创建方法中,所述步骤S12基于所述场景信息判断所述第一用户与第二用户是否处于同场景下,包括:In the method for creating a chat in the same scenario, the step S12 is based on the scenario information to determine whether the first user and the second user are in the same scenario, including:
基于所述场景信息判断所述第一用户与第二用户是否处于同场景下,Determining, according to the scenario information, whether the first user and the second user are in the same scenario,
若是,则判断所述第一用户与第二用户的场景信息中的位置是否均属于所述同场景中的实际位置来判断所述第一用户与第二用户是否处于同场景下。例如,若第一用户A的场景信息a中的位置为Pa,第二用户B的场景信息b中的位置为Pb,所述步骤S12首先判断第一用户A所处的场景信息a与第二用户B所处的场景信息b是否属于同场景下,若是的话,为了保证第一用户与第二用户是属于该同场景下的某一实际位置中,则所述步骤S12需要继续判断所述第一用户A所处的场景信息a对应的位置Pa与第二用户B所处的场景信息b对应的位置Pb是否为同场景下的实际位置,若是,则确定第一用户A与第二用户B均处于同场景下的某一实际位置,从而确定第一用户A与第二用户B实际上均是处于同场景下的一实际位置中;若否,则确定第一用户A与第二用户B不是处于该同场景下的某一实际位置中,也就不能确定第一用户A与第二用户B处于同场景下,实现了通过第一用户A与第二用户B之间的场景信息及场景信息所处的实际的位置是否处于同场景下的实际位置,来判断第一用户A与第二用户B是否真实的处于同场景下的判断,使得判断方式简单快捷且易于判断。If yes, it is determined whether the location in the scenario information of the first user and the second user belongs to the actual location in the same scenario to determine whether the first user and the second user are in the same scenario. For example, if the location in the scene information a of the first user A is Pa and the location in the scene information b of the second user B is Pb, the step S12 first determines the scene information a and the second location where the first user A is located. Whether the scenario information b in which the user B is located belongs to the same scenario, and if so, in order to ensure that the first user and the second user belong to a certain actual location in the same scenario, the step S12 needs to continue to determine the first Whether the location Pa corresponding to the scene information a where the user A is located and the location Pb corresponding to the scene information b where the second user B is located is the actual location in the same scene, and if so, determining the first user A and the second user B The first user A and the second user B are actually in an actual location in the same scenario; if not, the first user A and the second user B are determined to be in an actual position in the same scenario. The scene information and the scene between the first user A and the second user B are implemented in the same scenario in which the first user A and the second user B are in the same scenario. Is the actual location of the information? The actual location of the same scene to determine whether a first user and a second user B A real scene is determined under the same, so that simple and quick and easy way of determining determination.
判断方式二Judgment method two
本申请一实施例的同场景下的聊天创建方法中,所述步骤S 12基于所述场景信息判断所述第一用户与第二用户是否处于同场景下,包括:In the method for creating a chat in the same scenario, the step S12 determines, according to the scenario information, whether the first user and the second user are in the same scenario, including:
计算所述第一用户的场景信息与第二用户的场景信息的相似度;Calculating a similarity between the scenario information of the first user and the scenario information of the second user;
基于所述相似度判断所述第一用户与第二用户是否处于同场景下。例如,若第一用户A的场景信息为场景信息a,第二用户B的场景信息 为场景信息b,所述步骤S12计算第一用户A所处的场景信息a与第二用户B所处的场景信息b之间的相似度V ab,接着所述步骤S12可以基于计算得到的相似度V ab是否大于等于预设的相似度阈值V max,来判断所述第一用户A与第二用户B是否处于同场景下;若所述预设的相似度阈值V max为90%,其中,若计算得到的第一用户A与第二用户B之间所处的场景信息的相似度V ab为98%,则确定第一用户A与第二用户B是处于同场景下的,若计算得到的第一用户A与第二用户B之间所处的场景信息的相似度V ab为35%,则确定第一用户A与第二用户B不是处于同场景下的,实现了通过相似度计算的方式来判断得到第一用户A与第二用户B是否处于同场景下,使得判断得到的结果更加准确可靠。需要说明的是,上述本实施例中的对相似度阀值以及相似度的数值限定仅用于举例,而非表示限制。 And determining, according to the similarity, whether the first user and the second user are in the same scenario. For example, if the scene information of the first user A is the scene information a and the scene information of the second user B is the scene information b, the step S12 calculates the scene information a where the first user A is located and the second user B. The similarity V ab between the scene information b, and then the step S12 may determine the first user A and the second user B based on whether the calculated similarity V ab is greater than or equal to a preset similarity threshold V max . If the preset similarity threshold V max is 90%, wherein the calculated similarity V ab of the scene information between the first user A and the second user B is 98 %, it is determined that the first user A and the second user B are in the same scenario, and if the calculated similarity V ab of the scene information between the first user A and the second user B is 35%, then It is determined that the first user A and the second user B are not in the same scenario, and the method for calculating the similarity is used to determine whether the first user A and the second user B are in the same scenario, so that the obtained result is more accurate. reliable. It should be noted that the numerical values of the similarity threshold and the similarity in the above-described embodiment are only for the purpose of illustration and not limitation.
本申请一实施例中,所述步骤S13中的为所述用户分配所述同场景对应的聊天室,可以包括:为用户创建所述同场景对应的聊天室和为所述用户确定出所述同场景所属的聊天室两种情况,下面分别对这两种情况进行解释说明。In an embodiment of the present application, the allocating the chat room corresponding to the same scene to the user in the step S13 may include: creating a chat room corresponding to the same scene for the user, and determining, for the user, the In the case of the chat room to which the scene belongs, the following two cases are explained separately.
分配所述同场景对应的聊天室的场景一、Assigning a scene of the chat room corresponding to the same scene
本申请一实施例中的同场景下的聊天创建方法中,所述步骤S13为所述第一用户与第二用户分配所述同场景对应的聊天室,包括:In the method for creating a chat in the same scenario in the embodiment of the present application, the step S13 is: the first user and the second user are allocated a chat room corresponding to the same scenario, including:
基于所述第一用户与第二用户的场景信息为所述第一用户与第二用户创建所述同场景对应的聊天室。例如,若所述步骤S12中判断得到的第一用户A所处的场景信息a与第二用户B所处的场景信息b处于同场景S ab下,且所述同场景S ab不存在所属的聊天室,则需要为所述同场景S ab下的所有用户创建聊天室,即,所述步骤S13基于该第一用户和第二用户所处的场景信息(即同场景S ab的场景信息)为第一用户与第二用户创建该同场景S ab对应的聊天室R 1,以便第一用户A和第二用户B均可 以基于创建的该同场景S ab对应的聊天室R 1进行即时通讯的聊天或沟通等。 And creating, by the first user and the second user, the chat room corresponding to the same scenario, based on the scenario information of the first user and the second user. For example, if the scene information a in which the first user A is determined in the step S12 and the scene information b in which the second user B is located are in the same scene S ab , the same scene S ab does not exist. The chat room needs to create a chat room for all the users in the same scene S ab , that is, the step S13 is based on the scene information of the first user and the second user (ie, the scene information of the same scene Sab ) Creating a chat room R 1 corresponding to the same scene S ab for the first user and the second user, so that both the first user A and the second user B can perform instant communication based on the created chat room R 1 corresponding to the same scene S ab Chat or communicate etc.
分配所述同场景对应的聊天室的场景二、Assigning the scenario of the chat room corresponding to the same scene.
本申请一实施例中的同场景下的聊天创建方法中,所述步骤S13为所述第一用户与第二用户分配所述同场景对应的聊天室,包括:In the method for creating a chat in the same scenario in the embodiment of the present application, the step S13 is: the first user and the second user are allocated a chat room corresponding to the same scenario, including:
基于所述第一用户与第二用户的场景信息为所述第一用户与第二用户确定出所述同场景所属的聊天室。例如,若所述步骤S12中判断得到的第一用户A所处的场景信息a与第二用户B所处的场景信息b处于同场景S ab下,且所述同场景S ab存在所属的聊天室,则只需要从已创建好的至少一个聊天室中,确定出所述同场景S ab所属的聊天室R1,即,所述步骤S13基于该第一用户与第二用户的场景信息(即同场景S ab的场景信息)从已创建的至少一个聊天室中筛选出所述同场景S ab所属的聊天室R1,以便第一用户A和第二用户B均可以基于创建的该同场景S ab对应的聊天室R1进行即时通讯的聊天或沟通等。 And determining, according to the scenario information of the first user and the second user, the chat room to which the same scenario belongs to the first user and the second user. For example, if the scene information a in which the first user A is determined in the step S12 and the scene information b in which the second user B is located are in the same scene S ab , and the same scene S ab has the associated chat. The chat room R1 to which the same scene S ab belongs is determined from the at least one chat room that has been created, that is, the step S13 is based on the scene information of the first user and the second user (ie, with ab & scene information of the scene S) screened from the at least one chat room has been created out of the same scene S IM R1 ab belongs to a first user a and a second user B can be created based on the same scene S The chat room R1 corresponding to ab performs instant messaging chat or communication.
本申请一实施例中的同场景下的聊天创建方法中,所述步骤S13为所述第一用户与第二用户分配所述同场景对应的聊天室之后,还包括:In the method for creating a chat in the same scenario in the embodiment of the present application, the step S13, after the first user and the second user are allocated to the chat room corresponding to the same scenario, further includes:
将所述同场景对应的聊天室及其标识符分别发送给所述第一用户与第二用户。例如,在为第一用户与第二用户分配了所述用户A和第二用户B所对应的同场景S ab对应的聊天室R1后,会将该同场景S ab对应的聊天室R1及其标识符(聊天室的ID)分别发送给所述第一用户A和第二用户B,以便第一用户A和第二用户B能够基于聊天室R1的标识符(聊天室的ID)快速进入该标识符ID对应的聊天室R1进行聊天,从而增加用户体验度。 Sending the chat room corresponding to the same scene and its identifier to the first user and the second user, respectively. For example, after the first user and the second user are assigned the chat room R1 corresponding to the same scene S ab corresponding to the user A and the second user B, the chat room R1 corresponding to the same scene S ab and the chat room R1 thereof An identifier (ID of the chat room) is sent to the first user A and the second user B, respectively, so that the first user A and the second user B can quickly enter the identifier based on the identifier of the chat room R1 (the ID of the chat room) The chat room R1 corresponding to the identifier ID performs chat, thereby increasing the user experience.
本申请一实施例中的同场景下的聊天创建方法中,所述步骤S13为所述用户分配所述同场景对应的聊天室之后,还包括:In the method for creating a chat in the same scenario in the embodiment of the present application, after the step S13 is configured to allocate the chat room corresponding to the same scenario to the user, the method further includes:
基于所述同场景对应的聊天室分别向所述第一用户与第二用户发送 聊天请求,其中,所述聊天请求包括所述对应的聊天室的标识符(聊天室的ID)。例如,在所述步骤S13中为第一用户A和第二用户B分别分配了所述同场景S ab对应的聊天室R1之后,还基于所述同场景S ab对应的聊天室R1分别向第一用户A和第二用户B发送聊天请求,可以使用户根据自身的聊天意愿来决定是基于聊天请求进入同场景S ab对应的聊天室,还是不进入同场景S ab对应的聊天室,避免了将没有聊天意愿的用户直接拉进群聊中,从而可以考虑到用户自身的聊天意愿来决定是否进入聊天室,进一步提高了用户体验度;其中所述聊天请求中包括所述对应的聊天室R1的标识符(聊天室的ID),以便用户能够直接根据所述对应的聊天室R1的标识符ID快速进入该标识符ID对应的聊天室R1进行聊天,使第一用户A能够快速进入聊天室R1与第二用户进行即时通讯,从而增加用户体验度。 Sending a chat request to the first user and the second user respectively according to the chat room corresponding to the same scenario, wherein the chat request includes an identifier of the corresponding chat room (ID of the chat room). For example, after the step S13 in the first user A and user B are assigned a second of said scene with S ab the corresponding chat room R1, the same scenario is further based on the S ab corresponding respectively to the second chat room R1 A user A and the second user B send a chat request, so that the user can decide whether to enter the chat room corresponding to the scene S ab based on the chat request according to the chat intention, or not enter the chat room corresponding to the scene S ab , avoiding The user who has no willingness to chat is directly pulled into the group chat, so that the user's own chat willingness can be used to decide whether to enter the chat room, thereby further improving the user experience; wherein the chat request includes the corresponding chat room R1 The identifier (the ID of the chat room), so that the user can quickly enter the chat room R1 corresponding to the identifier ID according to the identifier ID of the corresponding chat room R1, so that the first user A can quickly enter the chat room. R1 communicates with the second user to increase user experience.
本申请一实施例中的同场景下的聊天创建方法中,还包括:The method for creating a chat in the same scenario in the embodiment of the present application further includes:
对所述同场景对应的聊天室内的用户进行更新。例如,所述同场景S ab对应的聊天室R1中的用户在进行聊天时,存在新的用户进入该聊天室以及已进入该聊天室的用户退出该聊天室R1,则需要实时地或者周期性地对所述同场景对应的聊天室R1中的用户进行更新,以满足用户的实时聊天需求,同时避免了对额外的不想进行同场景下聊天的用户的管理和存储,进而节省了网络设备端的资源消耗。下面从删除已进入聊天室的用户和添加新的用户进入该聊天室这两个方面,来对聊天室内的用户的更新情况进行解释说明: The user in the chat room corresponding to the same scene is updated. For example, when the user in the chat room R1 corresponding to the scene S ab is chatting, if a new user enters the chat room and the user who has entered the chat room exits the chat room R1, it needs to be in real time or periodically. The user in the chat room R1 corresponding to the same scenario is updated to meet the real-time chat requirement of the user, and the management and storage of the additional users who do not want to chat in the same scenario are avoided, thereby saving the network device end. LF. The following explains the update of the users in the chat room from the two aspects of deleting the user who has entered the chat room and adding a new user to the chat room:
对聊天室内的用户的更新情况一、Updates to users in the chat room
已进入聊天室的用户退出该聊天室的应用场景中,本申请一实施例中的同场景下的聊天创建方法中,还包括:In the application scenario that the user who has entered the chat room exits the chat room, the chat creation method in the same scenario in the embodiment of the present application further includes:
接收所述第一用户发送的退出聊天请求,基于该退出聊天请求分别向所述第一用户与第二用户发送用于指示所述第一用户退出聊天室的退 出消息,并将所述第一用户从所述同场景对应的聊天室中删除。例如,聊天室R1中的第一用户M不处于所述同场景S ab对应的聊天室R1所属的同场景S ab时,或者,聊天室R1中的第一用户A需要退出该所述同场景S ab对应的聊天室R1时,第一用户A可以自动控制是否需要离开或退出该聊天室,第一用户A主动向网络设备发送退出聊天请求,网络设备接收所述第一用户A发送的退出聊天请求后,基于该退出聊天请求分别向所述第一用户A和第二用户B发送用于指示所述第一用户退出聊天室的退出消息,使得第一用户A能够基于该退出消息顺利地从聊天室中终止聊天并退出,不仅满足了第一用户A退出聊天室R1的退出聊天需求,还将所述第一用户A从所述同场景S ab对应的聊天室R1中删除,避免退出的第一用户A继续占用该聊天室和网络设备存储该第一用户A的相关信息的资源消耗,同时保证了该聊天室R1中的其他的第二用户B能够实时获悉退出的第一用户A的提醒退出的退出消息。 Receiving an exit chat request sent by the first user, and sending an exit message for instructing the first user to exit the chat room to the first user and the second user, respectively, based on the exiting chat request, and The user deletes from the chat room corresponding to the same scene. For example, when the first user M in the chat room R1 is not in the same scene S ab to which the chat room R1 corresponding to the same scene S ab belongs, or the first user A in the chat room R1 needs to exit the same scene. When the chat room R1 corresponding to the SIP corresponds to the chat room R1, the first user A can automatically control whether to leave or exit the chat room, the first user A actively sends an exit chat request to the network device, and the network device receives the exit sent by the first user A. After the chat request, sending an exit message for instructing the first user to exit the chat room to the first user A and the second user B, respectively, based on the exit chat request, so that the first user A can successfully complete the exit message based on the exit message Terminating the chat and exiting from the chat room not only satisfies the exiting chat request of the first user A to exit the chat room R1, but also deletes the first user A from the chat room R1 corresponding to the same scene Sab , avoiding exiting The first user A continues to occupy the chat room and the network device to store the resource consumption of the related information of the first user A, and ensures that the other second user B in the chat room R1 can learn to retreat in real time. The exit message of the first user A's reminder to exit.
对聊天室内的用户的更新情况二、Updates to users in the chat room
添加新的用户进入聊天室的应用场景中,本申请一实施例的同场景下的聊天创建方法中,还包括:In the application scenario of adding a new user to the chat room, the method for creating a chat in the same scenario in the embodiment of the present application further includes:
接收所述第一用户基于分配的所述聊天室发送的加入聊天请求,并判断所述加入聊天请求中的所述第一用户的场景信息,是否处于所述聊天室所属的同场景下;例如,当网络设备向第一A用户分配了同场景S ab所属的聊天室R1之后,若第一用户A想要加入该聊天室R1进行聊天时,则可以主动向网络设备端发送加入聊天请求,该加入聊天请求中包括所述第一用户A的场景信息,网络设备端在接收到携带有第一用户A的场景信息的加入聊天请求时,首先需要判断该第一用户A的场景信息,是否仍处于该聊天室R1所处的同场景S ab下,以便在进入该聊天室R1之前确定该第一用户A是否仍属于该同场景S ab所属的聊天室R1;若是,则将所述第一用户加入所述聊天室,实现第一用户A可以随时进入 该聊天室R1进行聊天,并向所述第一用户A和第二用户B发送用于指示所述第一用户A加入聊天室的加入消息,以提醒第二用户B获悉该聊天室R1内新增加的第一用户A;若否,则网络设备端基于所述加入聊天请求中的所述第一用户A的场景信息为所述第一用户A再分配对应的聊天室(例如,从网络设备端已创建的聊天室内为第一用户分配该第一用户A的场景信息对应的同场景所属的聊天室,或,基于该第一用户A的场景信息为所述第一用户A再创建该第一用户的场景信息对应的同场景下的聊天室),实现实时为第一用户实时分配聊天室。 Receiving the join chat request sent by the first user based on the allocated chat room, and determining whether the scene information of the first user in the join chat request is in the same scene to which the chat room belongs; for example After the network device allocates the chat room R1 to which the first scene user belongs to the same scene S ab , if the first user A wants to join the chat room R1 for chatting, the network device may actively send a join chat request to the network device end. The joining request includes the scenario information of the first user A. When the network device receives the chat request that carries the scenario information of the first user A, the network device first needs to determine the scenario information of the first user A. Still in the same scene S ab where the chat room R1 is located, so as to determine whether the first user A still belongs to the chat room R1 to which the same scene S ab belongs before entering the chat room R1; if yes, the first A user joins the chat room, so that the first user A can enter the chat room R1 to chat at any time, and send the first user A and the second user B to indicate the first user A. Adding a join message to the chat room to remind the second user B to learn the newly added first user A in the chat room R1; if not, the network device end is based on the scene of the first user A in the chat request Re-allocating the corresponding chat room to the first user A. For example, the chat room to which the same scene corresponding to the scene information of the first user A belongs is assigned to the first user from the chat room that has been created by the network device, or The scenario information of the first user A is used to create a chat room in the same scenario corresponding to the scenario information of the first user, and the chat room is allocated in real time for the first user.
本申请一实施例中的同场景下的聊天创建方法中,还包括:The method for creating a chat in the same scenario in the embodiment of the present application further includes:
判断所述第一用户与所述第二用户分别所处的场景信息是否不属于所述聊天室所属的同场景下,若是,则删除所述聊天室;例如,当聊天室R1内的所有的第一用户A与第二用户B分别所处的场景信息都不属于所述聊天室R1所属的同场景S ab时,则可以确定聊天室R1内的所有的用户已经全部不符合进入所述聊天室R1的条件,能够说明该所述同场景S ab所属的聊天室R1下的该同场景S ab中不存在用户聊天创建的需求了,则网络设备端需要将所述同场景S ab所属的聊天室R1删除,以释放该聊天室R1对网络设备端的资源的占用,进而节省网络设备端的资源消耗。 Determining whether the scene information in which the first user and the second user respectively belong does not belong to the same scene to which the chat room belongs, and if yes, deleting the chat room; for example, when all the contents in the chat room R1 When the scene information that the first user A and the second user B respectively belong to the same scene S ab to which the chat room R1 belongs, it may be determined that all users in the chat room R1 have not met the chat. The condition of the room R1 can indicate that there is no user chat creation requirement in the same scene S ab under the chat room R1 to which the same scene S ab belongs, and the network device side needs to belong to the same scene S ab The chat room R1 is deleted to release the occupation of the resources of the network device end by the chat room R1, thereby saving resource consumption of the network device end.
或,or,
判断所述聊天室是否,有且仅有一个第一用户或第二用户,若是,则删除所述对应的聊天室。例如,当聊天室R1中的所有用户已经退出到仅剩下一位用户时,指示该同场景S ab所属的聊天室R1不存在用户在该同场景S ab下的创建聊天的需求,则在网络设备端需要将所述对应的聊天室R1删除,以释放该聊天室R1对网络设备端的资源的占用,进而节省网络设备端的资源消耗。 Determining whether the chat room has one and only one first user or a second user, and if so, deleting the corresponding chat room. For example, when all the users in the chat room R1 have logged out to only one user, indicating that the chat room R1 to which the same scene S ab belongs does not have the user's need to create a chat under the same scene S ab , then The network device side needs to delete the corresponding chat room R1 to release the occupation of the resources of the network device end by the chat room R1, thereby saving resource consumption of the network device end.
根据本申请的另一面,还提供一种在用户设备端的同场景下的聊天 创建方法,其中,该方法包括:According to another aspect of the present application, a method for creating a chat in the same scenario on the user equipment side is provided, where the method includes:
接收网络设备发送的聊天室,其中,所述聊天室由网络设备基于第一用户与第二用户的场景信息是否处于同场景下确定的;当第一用户A与第二用户B各自的场景信息a和b均处于同场景S ab下时,网络设备会将第一用户A的场景信息a与第二用户B的场景信息b均所处的同场景S ab对应的聊天室R1发送给用户设备,以便用户设备需要进行聊天创建时可以随时进入该聊天室。 Receiving a chat room sent by the network device, wherein the chat room is determined by the network device based on whether the scenario information of the first user and the second user are in the same scenario; and the scenario information of each of the first user A and the second user B a and b are in the same scene S ab, b scene information scene information will be a network device a first user a and the second user B which are transmitted with S ab the scene corresponding to a chat room user equipment R1 So that the user device can enter the chat room at any time when the chat needs to be created.
当用户想要要进入分配的聊天室R1时,所述用户设备会向网络设备发送进入所述聊天室的加入聊天请求,其中,所述加入聊天请求中包括所述第一用户的场景信息,以使所述网络设备根据所述第一用户的场景信息对所述第一用户进行是否仍属于所述聊天室所属的同场景S ab下的验证;其中,在网络设备端的验证过程为:网络设备判断所述加入聊天请求中的所述第一用户A的场景信息,是否仍处于所述聊天室R1所处的同场景S ab中,若是,则需要向聊天室R1内的第二用户B和第一用户A分别发送用于指示该第一用户A加入聊天室R1的加入消息;以便用户设备能够接收所述网络设备对所述加入聊天请求中的所述第一用户A的场景信息a进行验证通过后、返回的用于指示所述第一用户A加入所述同场景S ab对应的聊天室R1的加入信息,进而保证用户能够实时进入该聊天室,并能够实时提醒该聊天室内的其他的第二用户,该聊天室内新加入的第一用户。 When the user wants to enter the assigned chat room R1, the user equipment sends a join chat request to the network device to enter the chat room, where the join chat request includes the scene information of the first user, And the network device performs, according to the scenario information of the first user, whether the first user still belongs to the verification in the same scenario S ab to which the chat room belongs; wherein the verification process on the network device side is: The device determines whether the scene information of the first user A in the chat request is still in the same scene Sab where the chat room R1 is located, and if so, needs to go to the second user B in the chat room R1. And the first user A respectively sends a join message for instructing the first user A to join the chat room R1; so that the user equipment can receive the scene information a of the first user A in the join chat request by the network device. after authentication is passed, returning to the first user added information indicating the same scene added to a S ab chat room corresponding to R1, and thus ensure that users can enter the chat room in real time And a second real-time alert other users of the chat room, the first users of the new chat room to join.
根据本申请的另一面,还提供一种非易失性存储介质,其上存储有计算机可读指令,所述计算机可读指令可被处理器执行时,使所述处理器实现如上所述的在网络设备端的同场景下的聊天创建方法。According to another aspect of the present application, there is also provided a non-volatile storage medium having stored thereon computer readable instructions which, when executed by a processor, cause the processor to implement the A chat creation method in the same scenario on the network device side.
根据本申请的另一面,还提供一种网络设备,其中,其包括:According to another aspect of the present application, a network device is further provided, which includes:
一个或多个处理器;One or more processors;
非易失性存储介质,用于存储一个或多个计算机可读指令,a non-volatile storage medium for storing one or more computer readable instructions,
当所述一个或多个计算机可读指令被所述一个或多个处理器执行,使得所述一个或多个处理器实现如上所述的在网络设备端的同场景下的聊天创建方法。The one or more computer readable instructions are executed by the one or more processors such that the one or more processors implement a chat creation method in the same scenario on the network device side as described above.
在此,所述网络设备的各实施例的详细内容,具体可参见该用户设备端的方法实施例的对应部分,在此,不再赘述。For details of the embodiments of the network device, refer to the corresponding parts of the method embodiment of the user equipment, and details are not described herein again.
综上所述,本申请通过分别获取用户设备发送的第一用户与第二用户所处的场景信息;基于所述场景信息判断所述第一用户与第二用户是否处于同场景下,若是,则为所述第一用户与第二用户分配所述同场景对应的聊天室,实现了用户能够通过所述同场景对应的聊天室与该同场景下的其他用户进行即时通讯,不仅减少了用户与同场景下的其他用户进行即时通讯的建立连接过程,还提高了用户与同场景下的其他用户进行即时通讯的时效性。In summary, the present application obtains the scenario information of the first user and the second user that are sent by the user equipment, and determines whether the first user and the second user are in the same scenario based on the scenario information, and if so, And the first user and the second user are allocated to the chat room corresponding to the same scenario, so that the user can perform instant communication with other users in the same scenario through the chat room corresponding to the same scenario, thereby reducing the user. Establishing a connection process with instant messaging with other users in the same scenario also improves the timeliness of instant messaging between the user and other users in the same scenario.
需要注意的是,本申请可在软件和/或软件与硬件的组合体中被实施,例如,可采用专用集成电路(ASIC)、通用目的计算机或任何其他类似硬件设备来实现。在一个实施例中,本申请的软件程序可以通过处理器执行以实现上文所述步骤或功能。同样地,本申请的软件程序(包括相关的数据结构)可以被存储到计算机可读记录介质中,例如,RAM存储器,磁或光驱动器或软磁盘及类似设备。另外,本申请的一些步骤或功能可采用硬件来实现,例如,作为与处理器配合从而执行各个步骤或功能的电路。It should be noted that the present application can be implemented in software and/or a combination of software and hardware, for example, using an application specific integrated circuit (ASIC), a general purpose computer, or any other similar hardware device. In one embodiment, the software program of the present application can be executed by a processor to implement the steps or functions described above. Likewise, the software programs (including related data structures) of the present application can be stored in a computer readable recording medium such as a RAM memory, a magnetic or optical drive or a floppy disk and the like. In addition, some of the steps or functions of the present application may be implemented in hardware, for example, as a circuit that cooperates with a processor to perform various steps or functions.
另外,本申请的一部分可被应用为计算机程序产品,例如计算机程序指令,当其被计算机执行时,通过该计算机的操作,可以调用或提供根据本申请的方法和/或技术方案。而调用本申请的方法的程序指令,可能被存储在固定的或可移动的记录介质中,和/或通过广播或其他信号承载媒体中的数据流而被传输,和/或被存储在根据所述程序指令运行的计算机设备的工作存储器中。在此,根据本申请的一个实施例包括一个装置,该装 置包括用于存储计算机程序指令的存储器和用于执行程序指令的处理器,其中,当该计算机程序指令被该处理器执行时,触发该装置运行基于前述根据本申请的多个实施例的方法和/或技术方案。In addition, a portion of the present application can be applied as a computer program product, such as computer program instructions, which, when executed by a computer, can invoke or provide a method and/or technical solution in accordance with the present application. The program instructions for invoking the method of the present application may be stored in a fixed or removable recording medium, and/or transmitted by a data stream in a broadcast or other signal bearing medium, and/or stored in a The working memory of the computer device in which the program instructions are run. Herein, an embodiment in accordance with the present application includes a device including a memory for storing computer program instructions and a processor for executing program instructions, wherein when the computer program instructions are executed by the processor, triggering The apparatus operates based on the aforementioned methods and/or technical solutions in accordance with various embodiments of the present application.
对于本领域技术人员而言,显然本申请不限于上述示范性实施例的细节,而且在不背离本申请的精神或基本特征的情况下,能够以其他的具体形式实现本申请。因此,无论从哪一点来看,均应将实施例看作是示范性的,而且是非限制性的,本申请的范围由所附权利要求而不是上述说明限定,因此旨在将落在权利要求的等同要件的含义和范围内的所有变化涵括在本申请内。不应将权利要求中的任何附图标记视为限制所涉及的权利要求。此外,显然“包括”一词不排除其他单元或步骤,单数不排除复数。装置权利要求中陈述的多个单元或装置也可以由一个单元或装置通过软件或者硬件来实现。第一,第二等词语用来表示名称,而并不表示任何特定的顺序。It is obvious to those skilled in the art that the present application is not limited to the details of the above-described exemplary embodiments, and the present invention can be implemented in other specific forms without departing from the spirit or essential characteristics of the present application. Therefore, the present embodiments are to be considered as illustrative and not restrictive, and the scope of the invention is defined by the appended claims instead All changes in the meaning and scope of equivalent elements are included in this application. Any reference signs in the claims should not be construed as limiting the claim. In addition, it is to be understood that the word "comprising" does not exclude other elements or steps. A plurality of units or devices recited in the device claims may also be implemented by a unit or device by software or hardware. The first, second, etc. words are used to denote names and do not denote any particular order.

Claims (16)

  1. 一种同场景下的聊天创建方法,其中,该方法包括:A chat creation method in the same scenario, wherein the method includes:
    分别获取用户设备发送的第一用户与第二用户所处的场景信息;Obtaining scene information of the first user and the second user that are sent by the user equipment, respectively;
    基于所述场景信息判断所述第一用户与第二用户是否处于同场景下,Determining, according to the scenario information, whether the first user and the second user are in the same scenario,
    若是,则为所述第一用户与第二用户分配所述同场景对应的聊天室。If yes, the first user and the second user are allocated a chat room corresponding to the same scene.
  2. 根据权利要求1所述的方法,其中,所述基于所述场景信息判断所述第一用户与第二用户是否处于同场景下,包括:The method according to claim 1, wherein the determining whether the first user and the second user are in the same scenario based on the scenario information comprises:
    基于所述场景信息判断所述第一用户与第二用户是否处于同场景下,Determining, according to the scenario information, whether the first user and the second user are in the same scenario,
    若是,则判断所述第一用户与第二用户的场景信息中的位置是否均属于所述同场景中的实际位置。If yes, it is determined whether the locations in the scene information of the first user and the second user all belong to the actual location in the same scene.
  3. 根据权利要求1所述的方法,其中,所述基于所述场景信息判断所述第一用户与第二用户是否处于同场景下,包括:The method according to claim 1, wherein the determining whether the first user and the second user are in the same scenario based on the scenario information comprises:
    计算所述用户的场景信息与其他用户的场景信息的相似度;Calculating a similarity between the scene information of the user and the scene information of other users;
    基于所述相似度判断所述用户与其他用户是否处于同场景下。Whether the user and other users are in the same scenario are determined based on the similarity.
  4. 根据权利要求1所述的方法,其中,所述为所述第一用户与第二用户分配所述同场景对应的聊天室,包括:The method of claim 1, wherein the allocating the chat room corresponding to the same scene to the first user and the second user comprises:
    基于所述场景信息为所述第一用户与第二用户创建所述同场景对应的聊天室。The chat room corresponding to the same scene is created by the first user and the second user based on the scenario information.
  5. 根据权利要求1所述的方法,其中,所述为所述第一用户与第二用户分配所述同场景对应的聊天室,包括:The method of claim 1, wherein the allocating the chat room corresponding to the same scene to the first user and the second user comprises:
    基于所述场景信息为所述第一用户与第二用户确定出所述同场景所属的聊天室。And determining, according to the scenario information, the chat room to which the same scenario belongs to the first user and the second user.
  6. 根据权利要求1所述的方法,其中,所述为所述第一用户与第二用户分配所述同场景对应的聊天室之后,还包括:The method of claim 1, wherein after the first user and the second user are assigned to the chat room corresponding to the same scene, the method further includes:
    将所述同场景对应的聊天室及其标识符分别发送给所述第一用户与第二用户。Sending the chat room corresponding to the same scene and its identifier to the first user and the second user, respectively.
  7. 根据权利要求1所述的方法,其中,所述为所述第一用户与第二用户分配所述同场景对应的聊天室之后,还包括:The method of claim 1, wherein after the first user and the second user are assigned to the chat room corresponding to the same scene, the method further includes:
    基于所述同场景对应的聊天室分别向所述第一用户与第二用户发送聊天请求。Sending a chat request to the first user and the second user respectively according to the chat room corresponding to the same scene.
  8. 根据权利要求7所述的方法,其中,所述聊天请求包括所述对应的聊天室的标识符。The method of claim 7 wherein said chat request includes an identifier of said corresponding chat room.
  9. 根据权利要求1所述的方法,其中,所述方法还包括:The method of claim 1 wherein the method further comprises:
    对所述同场景对应的聊天室内的用户进行更新。The user in the chat room corresponding to the same scene is updated.
  10. 根据权利要求9所述的方法,其中,所述方法还包括:The method of claim 9 wherein the method further comprises:
    接收所述第一用户发送的退出聊天请求,基于该退出聊天请求分别向所述第一用户与第二用户发送用于指示所述第一用户退出聊天室的退出消息,并将所述第一用户从所述同场景对应的聊天室中删除。Receiving an exit chat request sent by the first user, and sending an exit message for instructing the first user to exit the chat room to the first user and the second user, respectively, based on the exiting chat request, and The user deletes from the chat room corresponding to the same scene.
  11. 根据权利要求9所述的方法,其中,所述方法还包括:The method of claim 9 wherein the method further comprises:
    接收所述第一用户基于分配的所述聊天室发送的加入聊天请求,并判断所述加入聊天请求中的所述第一用户的场景信息,是否仍处于所述聊天室所属的同场景下,Receiving a join chat request sent by the first user based on the allocated chat room, and determining whether the scene information of the first user in the join chat request is still in the same scene to which the chat room belongs.
    若是,则将所述第一用户加入所述聊天室,并向所述第一用户和第二用户发送用于指示所述第一用户加入聊天室的加入消息;If yes, the first user is added to the chat room, and a join message for instructing the first user to join the chat room is sent to the first user and the second user;
    若否,则基于所述加入聊天请求中的所述第一用户的场景信息为所述第一用户再分配对应的聊天室。If not, re-allocating the corresponding chat room for the first user based on the scenario information of the first user in the join chat request.
  12. 根据权利要求1所述的方法,其中,所述方法还包括:The method of claim 1 wherein the method further comprises:
    判断所述第一用户与所述第二用户分别所处的场景信息是否不属于 所述聊天室所属的同场景下,若是,则删除所述聊天室;或,Determining whether the scene information in which the first user and the second user respectively belong does not belong to the same scene to which the chat room belongs, and if yes, deleting the chat room; or
    判断所述聊天室是否,有且仅有一个第一用户或第二用户,若是,则删除所述对应的聊天室。Determining whether the chat room has one and only one first user or a second user, and if so, deleting the corresponding chat room.
  13. 根据权利要求1至12中任一项所述的方法,其中,所述场景信息包括以下至少任一项:The method according to any one of claims 1 to 12, wherein the scene information comprises at least one of the following:
    场景视频信息、场景图片信息、实时场景音频信息及场景文本信息。Scene video information, scene picture information, real-time scene audio information, and scene text information.
  14. 一种在用户设备端的同场景下的聊天创建方法,其中,该方法包括:A chat creation method in the same scenario on the user equipment side, where the method includes:
    接收网络设备发送的聊天室,其中,所述聊天室由网络设备基于第一用户与第二用户的场景信息是否处于同场景下确定的;Receiving a chat room sent by the network device, where the chat room is determined by the network device based on whether the scenario information of the first user and the second user are in the same scenario;
    向网络设备发送进入所述聊天室的加入聊天请求,其中,所述加入聊天请求中包括所述第一用户的场景信息,以使所述网络设备根据所述第一用户的场景信息对所述第一用户进行是否仍属于所述聊天室所属的同场景下的验证;Transmitting, by the network device, a join chat request to the chat room, where the join chat request includes scenario information of the first user, so that the network device compares the scenario information according to the first user Whether the first user still belongs to the verification in the same scenario to which the chat room belongs;
    接收所述网络设备对所述加入聊天请求中的所述第一用户的场景信息进行验证通过后、返回的用于指示所述第一用户加入所述同场景对应的聊天室的加入信息。Receiving, by the network device, the joining information of the chat room corresponding to the same scenario that is returned by the first user after the scenario information of the first user in the chat request is verified.
  15. 一种计算机可读介质,其上存储有计算机可读指令,所述计算机可读指令可被处理器执行以实现如权利要求1至13中任一项所述的方法。A computer readable medium having stored thereon computer readable instructions executable by a processor to implement the method of any one of claims 1 to 13.
  16. 一种用于同场景下的聊天创建的网络设备,其中,该网络设备包括:A network device used for chat creation in the same scenario, where the network device includes:
    一个或多个处理器;以及One or more processors;
    存储有计算机可读指令的存储器,所述计算机可读指令在被执行时使所述处理器执行如权利要求1至13中任一项所述方法的操作。A memory storing computer readable instructions that, when executed, cause the processor to perform the operations of the method of any one of claims 1 to 13.
PCT/CN2018/104520 2017-11-01 2018-09-07 Method and device for creating chat in same scenario WO2019085644A1 (en)

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