WO2019075743A1 - Bumper car data interaction method, apparatus and system - Google Patents

Bumper car data interaction method, apparatus and system Download PDF

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Publication number
WO2019075743A1
WO2019075743A1 PCT/CN2017/107095 CN2017107095W WO2019075743A1 WO 2019075743 A1 WO2019075743 A1 WO 2019075743A1 CN 2017107095 W CN2017107095 W CN 2017107095W WO 2019075743 A1 WO2019075743 A1 WO 2019075743A1
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WO
WIPO (PCT)
Prior art keywords
bumper car
data
bumper
car
game scene
Prior art date
Application number
PCT/CN2017/107095
Other languages
French (fr)
Chinese (zh)
Inventor
吴展雄
刘彬彬
黄晓刚
杨易达
黄基
张文溢
Original Assignee
深圳市眼界科技有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 深圳市眼界科技有限公司 filed Critical 深圳市眼界科技有限公司
Priority to PCT/CN2017/107095 priority Critical patent/WO2019075743A1/en
Publication of WO2019075743A1 publication Critical patent/WO2019075743A1/en

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L9/00Cryptographic mechanisms or cryptographic arrangements for secret or secure communications; Network security protocols
    • H04L9/40Network security protocols
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W4/00Services specially adapted for wireless communication networks; Facilities therefor
    • H04W4/02Services making use of location information
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W4/00Services specially adapted for wireless communication networks; Facilities therefor
    • H04W4/30Services specially adapted for particular environments, situations or purposes
    • H04W4/40Services specially adapted for particular environments, situations or purposes for vehicles, e.g. vehicle-to-pedestrians [V2P]

Definitions

  • the present invention relates to the field of game device technologies, and in particular, to a bumper car data interaction method, device, and system.
  • a bumper car is a kind of mobile game facility.
  • the equipment includes a bumper car and an indoor venue.
  • the car usually has a maximum of two people, a pedal for acceleration, and a steering wheel that turns.
  • the rules of the game of bumper cars are: The driver strives to finish the circle in the field as soon as possible, and can slam the opponent on the way, touching the opponent's car, which brings the fun of the game.
  • the technical problem to be solved by the present invention is how to enrich the bumper car interaction data.
  • an embodiment of the present invention discloses a method for data interaction of a bumper car, including:
  • [0007] acquiring a game scene; acquiring a position signal for characterizing a current position of the bumper car; analyzing the position signal to obtain position data for characterizing a current position of the bumper car; marking the bumper car at a position corresponding to the position data in the game scene according to the position data; The game scene after the bumper car is marked is sent to the game participants, so that the visual presentation marks the game scene behind the car.
  • an embodiment of the present invention discloses a bumper car data interaction device, including:
  • a scene acquisition module configured to acquire a game scene
  • a position acquisition module configured to collect a position signal used to represent a current position of the bumper vehicle; and a position resolution module configured to parse the position signal for characterizing the bumper car a position module of the current position
  • a marking module configured to mark the bumper car at a position corresponding to the position data in the game scene according to the position data
  • a data sending module configured to send the game scene marked after the bumper car to the game participant to make the visualization Presents the game scene after marking the bumper car.
  • an embodiment of the present invention discloses a bumper car data interaction system, including:
  • a position collector for collecting a position signal for characterizing a current position of the bumper car; a controller for parsing the position signal to obtain position data for characterizing a current position of the bumper car; and corresponding to the position data in the game scene according to the position data Mark the bumper car in the position; VR glasses, used to visualize the game scene after marking the bumper car.
  • an embodiment of the invention discloses a computer device comprising a processor, the processor for performing a computer program stored in the memory to implement the following method:
  • [0013] acquiring a game scene; collecting a position signal for characterizing the current position of the bumper car; analyzing the position signal to obtain position data for characterizing the current position of the bumper car; marking the bumper car at a position corresponding to the position data in the game scene according to the position data; The game scene after the bumper car is marked is sent to the game participants, so that the visual presentation marks the game scene behind the car.
  • an embodiment of the present invention discloses a computer readable storage medium having stored thereon a computer program for executing a computer program stored in a storage medium to implement the following method:
  • [0015] acquiring a game scene; collecting a position signal for characterizing the current position of the bumper car; analyzing the position signal to obtain position data for characterizing the current position of the bumper car; marking the bumper car at a position corresponding to the position data in the game scene according to the position data; The game scene after the bumper car is marked is sent to the game participants, so that the visual presentation marks the game scene behind the car.
  • the bumper car data interaction method, device and system provided by the embodiment of the present invention, after collecting the position signal for characterizing the current position of the bumper car, the parsing position signal is used to obtain the position data for characterizing the current position of the bumper car, because the game is based on the position data.
  • the bumper car is marked in the scene corresponding to the position data, and then the game scene is sent to the game participant, thereby enabling the game participant to visually present the game scene after the bumper car. In turn, the game participants can be visualized
  • the data interaction of the bumper car enriches the interaction data of the bumper car.
  • FIG. 1 is a flowchart of a data interaction method of a bumper car according to an embodiment of the present invention
  • FIG. 2 is a schematic structural diagram of a bumper car data interaction system according to an embodiment of the present invention.
  • FIG. 3 is a schematic structural diagram of a data interaction device for a bumper car according to an embodiment of the present invention.
  • installation should be understood broadly, unless otherwise explicitly defined and limited.
  • it may be a fixed connection, or It is a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be directly connected, it can also be connected indirectly through an intermediate medium, or it can be the internal connection of two components, it can be a wireless connection, It can be a wired connection.
  • the specific meanings of the above terms in the present invention can be understood in the specific circumstances by those skilled in the art.
  • the technical features involved in the different embodiments of the present invention described below may be combined with each other as long as they do not constitute a conflict with each other.
  • FIG. 1 is a flowchart of the bumper car data interaction method
  • the bumper car data interaction method includes:
  • Step S100 Acquire a game scene.
  • the game scene can be developed for the bumper car game, and the user can wear the VR glasses to be in the corresponding game scene.
  • the corresponding game scene data can be retrieved.
  • Step S200 Collect a position signal for characterizing the current position of the bumper car.
  • FIG. 2 is a schematic structural diagram of the data interaction system of the bumper car according to the embodiment.
  • a position signal for characterizing the current position of the bumper car is acquired by the position collector 12.
  • a plurality of sensing elements may be separately distributed on the contour of the bumper vehicle 11, and the position collector 12 collects a plurality of sensing elements distributed on the contour of the bumper vehicle to obtain a plurality of feature points for characterizing the contour of the bumper vehicle.
  • the position collector 12 may be, for example, a camera.
  • the plurality of sensing elements distributed on the contour of the bumper vehicle may be components that can be recognized by the position collector 12, and specifically, may be color recognition, shape recognition, or the like.
  • Step S300 parsing the position signal to obtain position data for characterizing the current position of the bumper car.
  • the position signal is analyzed, and position data for characterizing the current position of the bumper car can be obtained.
  • location information for a plurality of feature points may be extracted to obtain location data for characterizing the current location of the bumper car.
  • the position collector 12 can be fixedly disposed at one or more places, for example, at an upper portion of the bumper car, and the collected view angle of the position collector 12 constitutes a world coordinate system, and the position of the bumper car is collected within the angle of view of the position collector 12. After the data, the coordinates of the bumper car in the world coordinate system can be determined, and then the position of the bumper car can be determined.
  • Step S400 marking the bumper car at a position corresponding to the position data in the game scene according to the position data.
  • Step S500 the game scene marked after the bumper car is sent to the game participant.
  • the game scene is sent to the game participant so that the game participant visualizes the game scene after the marker bumps the car.
  • the game participant can visualize the game scene after marking the bumper car through the VR glasses.
  • the method before performing step S400, the method further includes: a location letter according to multiple feature points
  • the current posture of the bumper car is obtained; in step S400, the bumper car is marked at a position corresponding to the position data in the game scene based on the position data: the bumper car is marked with the current posture of the bumper car at a position corresponding to the position data in the game scene.
  • a plurality of feature points for characterizing the bumper car can be obtained by collecting a plurality of sensing elements distributed on the contour of the bumper car, and the plurality of feature points can be constructed according to the plurality of feature points.
  • the current posture of the bumper car before performing step S400, the method further includes: a location letter according to multiple feature points The current posture of the bumper car is obtained; in step S400, the bumper car is marked at a position corresponding to the position data in the game scene based on the position data: the bumper car is marked with the current posture of the bumper car at a position corresponding to the position data in the game scene.
  • the method before performing step S400, further includes: collecting current motion state information of the bumper car; and performing step S400, marking the bumper car at a position corresponding to the location data in the game scene according to the location data.
  • the method includes: marking the bumper car with the current motion state of the bumper car at a position corresponding to the position data in the game scene.
  • the motion state information includes: the direction of motion of the bumper car and/or the speed of motion, such as forward, backward, left turn, right turn.
  • the current state of motion information of the bumper car can be collected by a sensor disposed on the bumper car.
  • the bumper car data interaction method further includes: acquiring operation data sent by the bumper car for characterization of a target acting on the game scene; and performing corresponding operations on the target according to the operation data. For example, if the first bumper car sends a missile to hit the second bumper car, the server receives the information sent by the first bumper car, and sends data to the second bumper car, causing the driving platform of the second bumper car to rotate one turn, and the second bumper car again The status is sent to the server, and the server sends the information to the first bumper car.
  • FIG. 3 is a schematic structural diagram of the bumper car data interaction device.
  • the bumper car data interaction device includes: a scene acquisition module 100, a position acquisition module 200, and a position resolution.
  • the module 300, the marking module 400 and the data sending module 500 wherein:
  • the scene acquisition module 100 is configured to acquire a game scene;
  • the location acquisition module 200 is configured to collect a location signal for characterizing the current location of the bumper car;
  • the location resolution module 300 is configured to parse the location signal to obtain location data for characterizing the current location of the bumper car;
  • the marking module 400 is configured to mark the bumper car at a position corresponding to the position data in the game scene according to the position data;
  • the data sending module 500 is configured to send the game scene marked after the bumper car to the game participant, so as to visualize the game after the marker hits the car. Scenes.
  • the position acquisition module is configured to collect a plurality of sensing elements distributed on the contour of the bumper vehicle to obtain a plurality of feature points for characterizing the bumper vehicle contour; and the position resolution module is configured to extract the plurality of feature points.
  • the location information is obtained for characterizing the location data of the current location of the bumper car.
  • the method further includes: a gesture obtaining module, configured to perform location information according to multiple feature points The current posture of the bumper car is obtained; the marking module is further configured to mark the bumper car with the current posture of the bumper car at a position corresponding to the position data in the game scene.
  • the method further includes: a state acquiring module, configured to collect current motion state information of the bumper car; and the marking module is further configured to use the current motion state of the bumper car at a position corresponding to the position data in the game scene. Mark the bumper car.
  • the motion state information comprises: a direction of motion of the bumper car and/or a speed of motion.
  • the method further includes: an operation obtaining module, configured to acquire operation data sent by the bumper car for characterizing a target acting in the game scene; and a target operation module, configured to perform corresponding to the target according to the operation data Operation.
  • This embodiment also discloses a bumper car data interaction system, including: a position collector, a controller, and a V R glasses, wherein:
  • the position collector is configured to collect a position signal for characterizing the current position of the bumper car; the controller is configured to parse the position signal to obtain position data for characterizing the current position of the bumper car; and mark the position corresponding to the position data in the game scene according to the position data.
  • Bumper car; VR glasses are used to visualize the game scene after marking the bumper car.
  • the bumper car data interaction method, device and system provided by the embodiment, after collecting the position signal for characterizing the current position of the bumper car, the position signal is parsed to obtain the position data for characterizing the current position of the bumper car, because the game scene is based on the position data.
  • the bumper car is marked at a position corresponding to the position data, and then the game scene is sent to the game participant, thereby enabling the game participant to visually present the game scene after the bumper car.
  • the game participants can visually interact with the data of the bumper car, that is, enrich the interaction data of the bumper car.
  • the embodiment of the present invention further provides a computer device, including a processor, by executing a computer instruction, to implement the following method: acquiring a game scene; collecting a position signal for characterizing a current position of the bumper car; The signal obtains position data for characterizing the current position of the bumper car; marking the bumper car at a position corresponding to the position data in the game scene according to the position data; and transmitting the game scene marked after the bumper car to the game participant, so that the visualized mark appears after the bumper car Game scene.
  • a computer device including a processor, by executing a computer instruction, to implement the following method: acquiring a game scene; collecting a position signal for characterizing a current position of the bumper car; The signal obtains position data for characterizing the current position of the bumper car; marking the bumper car at a position corresponding to the position data in the game scene according to the position data; and transmitting the game scene marked after the bumper car to the game participant, so that the visualized mark appears after the bumper car Game scene.
  • the storage medium may be a magnetic disk, an optical disk, a read only memory (ROM), or a random access memory (RAM).
  • the computer processor is configured to execute a computer program stored in the storage medium to: acquire a game scene; collect a position signal for characterizing a current position of the bumper car; parse the position signal to obtain position data for characterizing a current position of the bumper car; The bumper car is marked on the position corresponding to the position data in the scene; the game scene marked after the bumper car is sent to the game participant, so that the visual presentation mark hits the game scene behind the car.
  • the present invention has industrial applicability.

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  • Computer Security & Cryptography (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

A bumper car data interaction method, apparatus and system. The method comprises: acquiring a game scene; collecting a position signal for representing the current position of a bumper car; parsing the position signal so as to obtain position data for representing the current position of the bumper car; marking the bumper car at a position corresponding to the position data in the game scene according to the position data; and sending the game scene after marking the bumper car to a game participant, so as to visually present the game scene after the bumper car is marked. Thus, the game participant can visually present the game scene after the bumper car is marked. Then, the game participant can perform data interaction of a bumper car in a visual manner, that is, the interaction data of the bumper car is enriched.

Description

碰碰车数据交互方法、 装置及系统 技术领域  Bumper car data interaction method, device and system
[0001] 本发明涉及游戏设备技术领域, 具体涉及一种碰碰车数据交互方法、 装置及系 统。  [0001] The present invention relates to the field of game device technologies, and in particular, to a bumper car data interaction method, device, and system.
背景技术  Background technique
[0002] 碰碰车是一种机动游戏设施, 设备包括碰碰车车辆及一个室内的场地, 场内有 供乘客驾驶的小型电动碰碰车。 车上一般最多坐二人, 有加速用的脚踏, 和转 向的方向盘。 碰碰车的游戏规则是: 驾驶者争取最快在场内完成绕圈, 途中可 以横冲直撞, 把对手的车碰幵, 由此带来游戏的乐趣。  [0002] A bumper car is a kind of mobile game facility. The equipment includes a bumper car and an indoor venue. There is a small electric bumper car for passengers to drive. The car usually has a maximum of two people, a pedal for acceleration, and a steering wheel that turns. The rules of the game of bumper cars are: The driver strives to finish the circle in the field as soon as possible, and can slam the opponent on the way, touching the opponent's car, which brings the fun of the game.
[0003] 然而, 传统的碰碰车项目中, 不同驾驶者之间的互动较为单一。 随着科技的发 展, 人们的生活水平越来越高, 对娱乐的需求也越来越旺盛, 游乐场娱乐项目 类型越来越多, 传统的碰碰车因其较为单一的互动方式导致体验的用户越来越 少。  [0003] However, in the traditional bumper car project, the interaction between different drivers is relatively simple. With the development of science and technology, people's living standards are getting higher and higher, and the demand for entertainment is becoming more and more vigorous. There are more and more types of playground entertainment projects. The traditional bumper cars have more experience for users because of their relatively simple interaction. The less you come.
技术问题  technical problem
[0004] 因此, 如何丰富碰碰车交互数据成为亟待解决的技术问题。  [0004] Therefore, how to enrich the bumper car interaction data has become a technical problem to be solved urgently.
问题的解决方案  Problem solution
技术解决方案  Technical solution
[0005] 本发明要解决的技术问题在于如何丰富碰碰车交互数据。  [0005] The technical problem to be solved by the present invention is how to enrich the bumper car interaction data.
[0006] 为此, 根据第一方面, 本发明实施例公幵了一种碰碰车数据交互方法, 包括: [0006] To this end, according to the first aspect, an embodiment of the present invention discloses a method for data interaction of a bumper car, including:
[0007] 获取游戏场景; 采集用于表征碰碰车当前位置的位置信号; 解析位置信号得到 用于表征碰碰车当前位置的位置数据; 根据位置数据在游戏场景中与位置数据 对应的位置上标记碰碰车; 将标记碰碰车后的游戏场景发送给游戏参与者, 以 使可视化呈现标记碰碰车后的游戏场景。 [0007] acquiring a game scene; acquiring a position signal for characterizing a current position of the bumper car; analyzing the position signal to obtain position data for characterizing a current position of the bumper car; marking the bumper car at a position corresponding to the position data in the game scene according to the position data; The game scene after the bumper car is marked is sent to the game participants, so that the visual presentation marks the game scene behind the car.
[0008] 根据第二方面, 本发明实施例公幵了一种碰碰车数据交互装置, 包括: According to a second aspect, an embodiment of the present invention discloses a bumper car data interaction device, including:
[0009] 场景获取模块, 用于获取游戏场景; 位置采集模块, 用于采集用于表征碰碰车 当前位置的位置信号; 位置解析模块, 用于解析位置信号得到用于表征碰碰车 当前位置的位置数据; 标记模块, 用于根据位置数据在游戏场景中与位置数据 对应的位置上标记碰碰车; 数据发送模块, 用于将标记碰碰车后的游戏场景发 送给游戏参与者, 以使可视化呈现标记碰碰车后的游戏场景。 [0009] a scene acquisition module, configured to acquire a game scene; a position acquisition module, configured to collect a position signal used to represent a current position of the bumper vehicle; and a position resolution module configured to parse the position signal for characterizing the bumper car a position module of the current position; a marking module, configured to mark the bumper car at a position corresponding to the position data in the game scene according to the position data; and a data sending module, configured to send the game scene marked after the bumper car to the game participant to make the visualization Presents the game scene after marking the bumper car.
[0010] 根据第三方面, 本发明实施例公幵了一种碰碰车数据交互系统, 包括:  [0010] According to a third aspect, an embodiment of the present invention discloses a bumper car data interaction system, including:
[0011] 位置采集器, 用于采集用于表征碰碰车当前位置的位置信号; 控制器, 用于解 析位置信号得到用于表征碰碰车当前位置的位置数据; 根据位置数据在游戏场 景中与位置数据对应的位置上标记碰碰车; VR眼镜, 用于可视化呈现标记碰碰 车后的游戏场景。  [0011] a position collector for collecting a position signal for characterizing a current position of the bumper car; a controller for parsing the position signal to obtain position data for characterizing a current position of the bumper car; and corresponding to the position data in the game scene according to the position data Mark the bumper car in the position; VR glasses, used to visualize the game scene after marking the bumper car.
[0012] 根据第四方面, 本发明实施例公幵了一种计算机装置, 包括处理器, 处理器用 于执行存储器中存储的计算机程序实现如下方法:  [0012] According to a fourth aspect, an embodiment of the invention discloses a computer device comprising a processor, the processor for performing a computer program stored in the memory to implement the following method:
[0013] 获取游戏场景; 采集用于表征碰碰车当前位置的位置信号; 解析位置信号得到 用于表征碰碰车当前位置的位置数据; 根据位置数据在游戏场景中与位置数据 对应的位置上标记碰碰车; 将标记碰碰车后的游戏场景发送给游戏参与者, 以 使可视化呈现标记碰碰车后的游戏场景。  [0013] acquiring a game scene; collecting a position signal for characterizing the current position of the bumper car; analyzing the position signal to obtain position data for characterizing the current position of the bumper car; marking the bumper car at a position corresponding to the position data in the game scene according to the position data; The game scene after the bumper car is marked is sent to the game participants, so that the visual presentation marks the game scene behind the car.
[0014] 根据第五方面, 本发明实施例公幵了一种计算机可读存储介质, 其上存储有计 算机程序, 处理器用于执行存储介质中存储的计算机程序实现如下方法:  [0014] According to a fifth aspect, an embodiment of the present invention discloses a computer readable storage medium having stored thereon a computer program for executing a computer program stored in a storage medium to implement the following method:
[0015] 获取游戏场景; 采集用于表征碰碰车当前位置的位置信号; 解析位置信号得到 用于表征碰碰车当前位置的位置数据; 根据位置数据在游戏场景中与位置数据 对应的位置上标记碰碰车; 将标记碰碰车后的游戏场景发送给游戏参与者, 以 使可视化呈现标记碰碰车后的游戏场景。  [0015] acquiring a game scene; collecting a position signal for characterizing the current position of the bumper car; analyzing the position signal to obtain position data for characterizing the current position of the bumper car; marking the bumper car at a position corresponding to the position data in the game scene according to the position data; The game scene after the bumper car is marked is sent to the game participants, so that the visual presentation marks the game scene behind the car.
发明的有益效果  Advantageous effects of the invention
有益效果  Beneficial effect
[0016] 本发明技术方案, 具有如下优点:  [0016] The technical solution of the present invention has the following advantages:
[0017] 本发明实施例提供的碰碰车数据交互方法、 装置及系统, 采集用于表征碰碰车 当前位置的位置信号后, 解析位置信号得到用于表征碰碰车当前位置的位置数 据, 由于根据位置数据在游戏场景中与位置数据对应的位置上标记碰碰车, 而 后将游戏场景发送给游戏参与者, 从而, 使得游戏参与者可以以可视化的方式 呈现碰碰车后的游戏场景。 继而, 使得游戏参与者可以通过可视化的方式进行 碰碰车的数据交互, 即丰富了碰碰车交互数据。 [0017] The bumper car data interaction method, device and system provided by the embodiment of the present invention, after collecting the position signal for characterizing the current position of the bumper car, the parsing position signal is used to obtain the position data for characterizing the current position of the bumper car, because the game is based on the position data. The bumper car is marked in the scene corresponding to the position data, and then the game scene is sent to the game participant, thereby enabling the game participant to visually present the game scene after the bumper car. In turn, the game participants can be visualized The data interaction of the bumper car enriches the interaction data of the bumper car.
对附图的简要说明  Brief description of the drawing
附图说明  DRAWINGS
[0018] 为了更清楚地说明本发明具体实施方式或现有技术中的技术方案, 下面将对具 体实施方式或现有技术描述中所需要使用的附图作简单地介绍, 显而易见地, 下面描述中的附图是本发明的一些实施方式, 对于本领域普通技术人员来讲, 在不付出创造性劳动的前提下, 还可以根据这些附图获得其他的附图。  [0018] In order to more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the drawings used in the specific embodiments or the description of the prior art will be briefly described below, and obviously, the following description will be described below. The drawings in the drawings are some embodiments of the present invention, and those skilled in the art can obtain other drawings according to the drawings without any creative work.
[0019] 图 1为本发明实施例中一种碰碰车数据交互方法流程图; 1 is a flowchart of a data interaction method of a bumper car according to an embodiment of the present invention;
[0020] 图 2为本发明实施例中一种碰碰车数据交互系统结构示意图; 2 is a schematic structural diagram of a bumper car data interaction system according to an embodiment of the present invention;
[0021] 图 3为本发明实施例中一种碰碰车数据交互装置结构示意图。 3 is a schematic structural diagram of a data interaction device for a bumper car according to an embodiment of the present invention.
本发明的实施方式 Embodiments of the invention
[0022] 下面将结合附图对本发明的技术方案进行清楚、 完整地描述, 显然, 所描述的 实施例是本发明一部分实施例, 而不是全部的实施例。 基于本发明中的实施例 , 本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例 , 都属于本发明保护的范围。  The technical solutions of the present invention will be clearly and completely described in the following with reference to the accompanying drawings. It is obvious that the described embodiments are a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments obtained by a person of ordinary skill in the art based on the embodiments of the present invention without creative efforts are within the scope of the present invention.
[0023] 在本发明的描述中, 需要说明的是, 术语"中心"、 "上"、 "下"、 "左"、 "右"、 " 竖直"、 "水平"、 "内"、 "外"等指示的方位或位置关系为基于附图所示的方位或 位置关系, 仅是为了便于描述本发明和简化描述, 而不是指示或暗示所指的装 置或元件必须具有特定的方位、 以特定的方位构造和操作, 因此不能理解为对 本发明的限制。 此外, 术语"第一"、 "第二"、 "第三 "仅用于描述目的, 而不能理 解为指示或暗示相对重要性。  [0023] In the description of the present invention, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", " The orientation or positional relationship of the "indicative" is based on the orientation or positional relationship shown in the drawings, and is merely for the convenience of the description of the invention and the simplified description, rather than indicating or implying that the device or component referred to has a specific orientation, The specific orientation and operation are not to be construed as limiting the invention. Moreover, the terms "first", "second", and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
[0024] 在本发明的描述中, 需要说明的是, 除非另有明确的规定和限定, 术语"安装" 、 "相连"、 "连接 "应做广义理解, 例如, 可以是固定连接, 也可以是可拆卸连接 , 或一体地连接; 可以是机械连接, 也可以是电连接; 可以是直接相连, 也可 以通过中间媒介间接相连, 还可以是两个元件内部的连通, 可以是无线连接, 也可以是有线连接。 对于本领域的普通技术人员而言, 可以具体情况理解上述 术语在本发明中的具体含义。 [0025] 此外, 下面所描述的本发明不同实施方式中所涉及的技术特征只要彼此之间未 构成冲突就可以相互结合。 [0024] In the description of the present invention, it should be noted that the terms "installation", "connected", and "connected" should be understood broadly, unless otherwise explicitly defined and limited. For example, it may be a fixed connection, or It is a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be directly connected, it can also be connected indirectly through an intermediate medium, or it can be the internal connection of two components, it can be a wireless connection, It can be a wired connection. The specific meanings of the above terms in the present invention can be understood in the specific circumstances by those skilled in the art. [0025] Furthermore, the technical features involved in the different embodiments of the present invention described below may be combined with each other as long as they do not constitute a conflict with each other.
[0026] 为了丰富碰碰车交互数据, 本实施例公幵了一种碰碰车数据交互方法, 请参考 图 1, 为该碰碰车数据交互方法流程图, 该碰碰车数据交互方法包括:  [0026] In order to enrich the bumper car interaction data, this embodiment discloses a bumper car data interaction method, please refer to FIG. 1, which is a flowchart of the bumper car data interaction method, and the bumper car data interaction method includes:
[0027] 步骤 S100, 获取游戏场景。 一般而言, 可以为碰碰车游戏制定相应的游戏场景 , 用户可以通过佩戴 VR眼镜来置身在相应的游戏场景中。 在具体实施例中, 在 选择了游戏场景后, 即可调取相应的游戏场景数据。  [0027] Step S100: Acquire a game scene. In general, the game scene can be developed for the bumper car game, and the user can wear the VR glasses to be in the corresponding game scene. In a specific embodiment, after the game scene is selected, the corresponding game scene data can be retrieved.
[0028] 步骤 S200, 采集用于表征碰碰车当前位置的位置信号。 请参考图 2, 为本实施 例碰碰车数据交互系统结构示意图, 在碰碰车游戏项目中, 通常可以配置多辆 碰碰车 11, 供不同的用户分别驾驶。 本实施例中, 通过位置采集器 12来采集用 于表征碰碰车当前位置的位置信号。 具体地, 可以在碰碰车 11的轮廓上分别分 布多个感应元件, 位置采集器 12采集分布在碰碰车轮廓上的多个感应元件得到 用于表征碰碰车轮廓的多个特征点。 在具体实施例中, 位置采集器 12可以是例 如摄像头, 分布在碰碰车轮廓上的多个感应元件可以是能够被位置采集器 12识 别的元器件, 具体地, 可以是颜色识别、 形状识别等。  [0028] Step S200: Collect a position signal for characterizing the current position of the bumper car. Please refer to FIG. 2 , which is a schematic structural diagram of the data interaction system of the bumper car according to the embodiment. In the bumper car game project, a plurality of bumper cars 11 can be configured for different users to drive separately. In this embodiment, a position signal for characterizing the current position of the bumper car is acquired by the position collector 12. Specifically, a plurality of sensing elements may be separately distributed on the contour of the bumper vehicle 11, and the position collector 12 collects a plurality of sensing elements distributed on the contour of the bumper vehicle to obtain a plurality of feature points for characterizing the contour of the bumper vehicle. In a specific embodiment, the position collector 12 may be, for example, a camera. The plurality of sensing elements distributed on the contour of the bumper vehicle may be components that can be recognized by the position collector 12, and specifically, may be color recognition, shape recognition, or the like.
[0029] 步骤 S300, 解析位置信号得到用于表征碰碰车当前位置的位置数据。 本实施例 中, 在采集得到碰碰车当前的位置信号后, 对位置信号进行解析, 可以得到用 于表征碰碰车当前位置的位置数据。 在具体实施例中, 可以提取多个特征点的 位置信息得到用于表征碰碰车当前位置的位置数据。 具体地, 位置采集器 12可 以固定设置在一处或多处, 例如位于碰碰车的上部, 位置采集器 12的采集视角 构成了世界坐标系, 在位置采集器 12的视角范围内采集到碰碰车的位置数据后 , 可以确定碰碰车在世界坐标系中的坐标, 继而可以确定碰碰车的位置。  [0029] Step S300, parsing the position signal to obtain position data for characterizing the current position of the bumper car. In this embodiment, after the current position signal of the bumper car is acquired, the position signal is analyzed, and position data for characterizing the current position of the bumper car can be obtained. In a particular embodiment, location information for a plurality of feature points may be extracted to obtain location data for characterizing the current location of the bumper car. Specifically, the position collector 12 can be fixedly disposed at one or more places, for example, at an upper portion of the bumper car, and the collected view angle of the position collector 12 constitutes a world coordinate system, and the position of the bumper car is collected within the angle of view of the position collector 12. After the data, the coordinates of the bumper car in the world coordinate system can be determined, and then the position of the bumper car can be determined.
[0030] 步骤 S400, 根据位置数据在游戏场景中与位置数据对应的位置上标记碰碰车。  [0030] Step S400, marking the bumper car at a position corresponding to the position data in the game scene according to the position data.
[0031] 步骤 S500, 将标记碰碰车后的游戏场景发送给游戏参与者。 本实施例中, 将游 戏场景发送给游戏参与者, 以使游戏参与者可视化呈现标记碰碰车后的游戏场 景。 在具体实施例中, 游戏参与者可以通过 VR眼镜来可视化呈现标记碰碰车后 的游戏场景。  [0031] Step S500, the game scene marked after the bumper car is sent to the game participant. In this embodiment, the game scene is sent to the game participant so that the game participant visualizes the game scene after the marker bumps the car. In a particular embodiment, the game participant can visualize the game scene after marking the bumper car through the VR glasses.
[0032] 在可选的实施例中, 在执行步骤 S400之前, 还包括: 根据多个特征点的位置信 息得到碰碰车当前的姿态; 在执行步骤 S400吋, 根据位置数据在游戏场景中与 位置数据对应的位置上标记碰碰车包括: 在游戏场景中与位置数据对应的位置 上以碰碰车当前的姿态标记碰碰车。 具体地, 在碰碰车的轮廓上分布多个感应 元件后, 通过采集分布在碰碰车轮廓上的多个感应元件, 可以得到用于表征碰 碰车轮廓的多个特征点, 根据该多个特征点可以构建出碰碰车当前的姿态。 [0032] In an optional embodiment, before performing step S400, the method further includes: a location letter according to multiple feature points The current posture of the bumper car is obtained; in step S400, the bumper car is marked at a position corresponding to the position data in the game scene based on the position data: the bumper car is marked with the current posture of the bumper car at a position corresponding to the position data in the game scene. Specifically, after the plurality of sensing elements are distributed on the contour of the bumper car, a plurality of feature points for characterizing the bumper car can be obtained by collecting a plurality of sensing elements distributed on the contour of the bumper car, and the plurality of feature points can be constructed according to the plurality of feature points. The current posture of the bumper car.
[0033] 在可选的实施例中, 在执行步骤 S400之前, 还包括: 采集碰碰车当前的运动状 态信息; 在执行步骤 S400吋, 根据位置数据在游戏场景中与位置数据对应的位 置上标记碰碰车包括: 在游戏场景中与位置数据对应的位置上以碰碰车当前的 运动状态标记碰碰车。 在具体实施例中, 运动状态信息包括: 碰碰车的运动方 向和 /或运动速度, 例如前进、 后退、 左转、 右转。 具体地, 可以通过设置在碰 碰车上的传感器来采集碰碰车当前的运动状态信息。  [0033] In an optional embodiment, before performing step S400, the method further includes: collecting current motion state information of the bumper car; and performing step S400, marking the bumper car at a position corresponding to the location data in the game scene according to the location data. The method includes: marking the bumper car with the current motion state of the bumper car at a position corresponding to the position data in the game scene. In a particular embodiment, the motion state information includes: the direction of motion of the bumper car and/or the speed of motion, such as forward, backward, left turn, right turn. Specifically, the current state of motion information of the bumper car can be collected by a sensor disposed on the bumper car.
[0034] 在可选的实施例中, 该碰碰车数据交互方法还包括: 获取碰碰车发送的用于表 征作用于游戏场景中目标的操作数据; 根据操作数据对目标进行相应的操作。 譬如, 第一碰碰车发送导弹命中第二碰碰车, 服务端就会接收第一碰碰车发来 的信息, 并且发送数据给第二碰碰车, 让第二碰碰车的驾驶平台旋转一圈, 第 二碰碰车又把当前状态发送给服务端, 服务端再将信息发送给第一碰碰车。  [0034] In an optional embodiment, the bumper car data interaction method further includes: acquiring operation data sent by the bumper car for characterization of a target acting on the game scene; and performing corresponding operations on the target according to the operation data. For example, if the first bumper car sends a missile to hit the second bumper car, the server receives the information sent by the first bumper car, and sends data to the second bumper car, causing the driving platform of the second bumper car to rotate one turn, and the second bumper car again The status is sent to the server, and the server sends the information to the first bumper car.
[0035] 本实施例还公幵了一种碰碰车数据交互装置, 请参考图 3, 为该碰碰车数据交 互装置结构示意图, 该碰碰车数据交互装置包括: 场景获取模块 100、 位置采集 模块 200、 位置解析模块 300、 标记模块 400和数据发送模块 500, 其中: [0035] This embodiment also discloses a bumper car data interaction device, please refer to FIG. 3, which is a schematic structural diagram of the bumper car data interaction device. The bumper car data interaction device includes: a scene acquisition module 100, a position acquisition module 200, and a position resolution. The module 300, the marking module 400 and the data sending module 500, wherein:
[0036] 场景获取模块 100用于获取游戏场景; 位置采集模块 200用于采集用于表征碰碰 车当前位置的位置信号; 位置解析模块 300用于解析位置信号得到用于表征碰碰 车当前位置的位置数据; 标记模块 400用于根据位置数据在游戏场景中与位置数 据对应的位置上标记碰碰车; 数据发送模块 500用于将标记碰碰车后的游戏场景 发送给游戏参与者, 以使可视化呈现标记碰碰车后的游戏场景。  [0036] The scene acquisition module 100 is configured to acquire a game scene; the location acquisition module 200 is configured to collect a location signal for characterizing the current location of the bumper car; the location resolution module 300 is configured to parse the location signal to obtain location data for characterizing the current location of the bumper car; The marking module 400 is configured to mark the bumper car at a position corresponding to the position data in the game scene according to the position data; the data sending module 500 is configured to send the game scene marked after the bumper car to the game participant, so as to visualize the game after the marker hits the car. Scenes.
[0037] 在可选的实施例中, 位置采集模块用于采集分布在碰碰车轮廓上的多个感应元 件得到用于表征碰碰车轮廓的多个特征点; 位置解析模块用于提取多个特征点 的位置信息得到用于表征碰碰车当前位置的位置数据。  [0037] In an optional embodiment, the position acquisition module is configured to collect a plurality of sensing elements distributed on the contour of the bumper vehicle to obtain a plurality of feature points for characterizing the bumper vehicle contour; and the position resolution module is configured to extract the plurality of feature points. The location information is obtained for characterizing the location data of the current location of the bumper car.
[0038] 在可选的实施例中, 还包括: 姿态得到模块, 用于根据多个特征点的位置信息 得到碰碰车当前的姿态; 标记模块还用于在游戏场景中与位置数据对应的位置 上以碰碰车当前的姿态标记碰碰车。 [0038] In an optional embodiment, the method further includes: a gesture obtaining module, configured to perform location information according to multiple feature points The current posture of the bumper car is obtained; the marking module is further configured to mark the bumper car with the current posture of the bumper car at a position corresponding to the position data in the game scene.
[0039] 在可选的实施例中, 还包括: 状态采集模块, 用于采集碰碰车当前的运动状态 信息; 标记模块还用于在游戏场景中与位置数据对应的位置上以碰碰车当前的 运动状态标记碰碰车。  [0039] In an optional embodiment, the method further includes: a state acquiring module, configured to collect current motion state information of the bumper car; and the marking module is further configured to use the current motion state of the bumper car at a position corresponding to the position data in the game scene. Mark the bumper car.
[0040] 在可选的实施例中, 运动状态信息包括: 碰碰车的运动方向和 /或运动速度。 [0040] In an alternative embodiment, the motion state information comprises: a direction of motion of the bumper car and/or a speed of motion.
[0041] 在可选的实施例中, 还包括: 操作获取模块, 用于获取碰碰车发送的用于表征 作用于游戏场景中目标的操作数据; 目标操作模块, 用于根据操作数据对目标 进行相应的操作。 [0041] In an optional embodiment, the method further includes: an operation obtaining module, configured to acquire operation data sent by the bumper car for characterizing a target acting in the game scene; and a target operation module, configured to perform corresponding to the target according to the operation data Operation.
[0042] 本实施例还公幵了一种碰碰车数据交互系统, 包括: 位置采集器、 控制器和 V R眼镜, 其中:  [0042] This embodiment also discloses a bumper car data interaction system, including: a position collector, a controller, and a V R glasses, wherein:
[0043] 位置采集器用于采集用于表征碰碰车当前位置的位置信号; 控制器用于解析位 置信号得到用于表征碰碰车当前位置的位置数据; 根据位置数据在游戏场景中 与位置数据对应的位置上标记碰碰车; VR眼镜用于可视化呈现标记碰碰车后的 游戏场景。  [0043] The position collector is configured to collect a position signal for characterizing the current position of the bumper car; the controller is configured to parse the position signal to obtain position data for characterizing the current position of the bumper car; and mark the position corresponding to the position data in the game scene according to the position data. Bumper car; VR glasses are used to visualize the game scene after marking the bumper car.
[0044] 本实施例提供的碰碰车数据交互方法、 装置及系统, 采集用于表征碰碰车当前 位置的位置信号后, 解析位置信号得到用于表征碰碰车当前位置的位置数据, 由于根据位置数据在游戏场景中与位置数据对应的位置上标记碰碰车, 而后将 游戏场景发送给游戏参与者, 从而, 使得游戏参与者可以以可视化的方式呈现 碰碰车后的游戏场景。 继而, 使得游戏参与者可以通过可视化的方式进行碰碰 车的数据交互, 即丰富了碰碰车交互数据。  [0044] The bumper car data interaction method, device and system provided by the embodiment, after collecting the position signal for characterizing the current position of the bumper car, the position signal is parsed to obtain the position data for characterizing the current position of the bumper car, because the game scene is based on the position data. The bumper car is marked at a position corresponding to the position data, and then the game scene is sent to the game participant, thereby enabling the game participant to visually present the game scene after the bumper car. In turn, the game participants can visually interact with the data of the bumper car, that is, enrich the interaction data of the bumper car.
[0045] 此外, 本发明实施例中还提供一种计算机装置, 包括处理器, 处理器通过执行 计算机指令, 从而实现以下方法: 获取游戏场景; 采集用于表征碰碰车当前位 置的位置信号; 解析位置信号得到用于表征碰碰车当前位置的位置数据; 根据 位置数据在游戏场景中与位置数据对应的位置上标记碰碰车; 将标记碰碰车后 的游戏场景发送给游戏参与者, 以使可视化呈现标记碰碰车后的游戏场景。  [0045] In addition, the embodiment of the present invention further provides a computer device, including a processor, by executing a computer instruction, to implement the following method: acquiring a game scene; collecting a position signal for characterizing a current position of the bumper car; The signal obtains position data for characterizing the current position of the bumper car; marking the bumper car at a position corresponding to the position data in the game scene according to the position data; and transmitting the game scene marked after the bumper car to the game participant, so that the visualized mark appears after the bumper car Game scene.
[0046] 本领域技术人员可以理解, 实现上述实施例方法中的全部或部分流程, 是可以 通过计算机程序来指令相关的硬件来完成, 所述的程序可存储于一计算机可读 取存储介质中, 该程序在执行吋, 可包括如上述各方法的实施例的流程。 其中[0046] Those skilled in the art may understand that all or part of the processes in the foregoing embodiments may be implemented by a computer program to instruct related hardware, and the program may be stored in a computer readable manner. In the storage medium, the program is executed, and may include the flow of the embodiment of each method as described above. among them
, 所述的存储介质可为磁碟、 光盘、 只读存储记忆体 (ROM)或随机存储记忆体 (RAM)等。 计算机处理器用于执行存储介质中存储的计算机程序实现以下方法 : 获取游戏场景; 采集用于表征碰碰车当前位置的位置信号; 解析位置信号得 到用于表征碰碰车当前位置的位置数据; 根据位置数据在游戏场景中与位置数 据对应的位置上标记碰碰车; 将标记碰碰车后的游戏场景发送给游戏参与者, 以使可视化呈现标记碰碰车后的游戏场景。 The storage medium may be a magnetic disk, an optical disk, a read only memory (ROM), or a random access memory (RAM). The computer processor is configured to execute a computer program stored in the storage medium to: acquire a game scene; collect a position signal for characterizing a current position of the bumper car; parse the position signal to obtain position data for characterizing a current position of the bumper car; The bumper car is marked on the position corresponding to the position data in the scene; the game scene marked after the bumper car is sent to the game participant, so that the visual presentation mark hits the game scene behind the car.
[0047] 显然, 上述实施例仅仅是为清楚地说明所作的举例, 而并非对实施方式的限定 。 对于所属领域的普通技术人员来说, 在上述说明的基础上还可以做出其它不 同形式的变化或变动。 这里无需也无法对所有的实施方式予以穷举。 而由此所 引伸出的显而易见的变化或变动仍处于本发明创造的保护范围之中。  [0047] It is to be understood that the above-described embodiments are merely illustrative of the embodiments and are not intended to limit the embodiments. Other variations or modifications of the various forms may be made by those skilled in the art in light of the above description. There is no need and no way to exhaust all of the implementations. Obvious changes or variations resulting therefrom are still within the scope of the invention.
工业实用性  Industrial applicability
[0048] 本发明具有工业实用性。  [0048] The present invention has industrial applicability.

Claims

权利要求书 Claim
[权利要求 1] 一种碰碰车数据交互方法, 其特征在于, 包括:  [Claim 1] A bumper car data interaction method, comprising:
获取游戏场景;  Get the game scene;
采集用于表征碰碰车当前位置的位置信号;  Collecting a position signal for characterizing the current position of the bumper car;
解析所述位置信号得到用于表征所述碰碰车当前位置的位置数据; 根据所述位置数据在所述游戏场景中与所述位置数据对应的位置上标 记所述碰碰车;  Parsing the position signal to obtain position data for characterizing a current position of the bumper car; marking the bumper car at a position corresponding to the position data in the game scene according to the position data;
将标记碰碰车后的游戏场景发送给游戏参与者, 以使可视化呈现标记 碰碰车后的游戏场景。  The game scene marked after the bumper car is sent to the game participant to visually present the game scene behind the car.
[权利要求 2] 如权利要求 1所述的碰碰车数据交互方法, 其特征在于, 所述采集用 于表征碰碰车当前位置的位置信号包括: 采集分布在所述碰碰车轮廓 上的多个感应元件得到用于表征所述碰碰车轮廓的多个特征点; 所述解析所述位置信号得到用于表征所述碰碰车当前位置的位置数据 包括: 提取所述多个特征点的位置信息得到用于表征所述碰碰车当前 位置的位置数据。  [Claim 2] The data sharing method of the bumper car according to claim 1, wherein the collecting the position signal for characterizing the current position of the bumper car comprises: collecting a plurality of sensing elements distributed on the contour of the bumper car for obtaining And a plurality of feature points for characterizing the bumper vehicle; the parsing the position signal to obtain the position data for characterizing the current position of the bumper vehicle comprises: extracting position information of the plurality of feature points to obtain the bumper car Location data for the current location.
[权利要求 3] 如权利要求 2所述的碰碰车数据交互方法, 其特征在于, 在所述根据 所述位置数据在所述游戏场景中与所述位置数据对应的位置上标记所 述碰碰车之前, 还包括:  [Claim 3] The bumper car data interaction method according to claim 2, wherein before the bumper car is marked on the position corresponding to the position data in the game scene according to the position data, Also includes:
根据所述多个特征点的位置信息得到所述碰碰车当前的姿态; 所述根据所述位置数据在所述游戏场景中与所述位置数据对应的位置 上标记所述碰碰车包括: 在所述游戏场景中与所述位置数据对应的位 置上以所述碰碰车当前的姿态标记所述碰碰车。  Determining a current posture of the bumper car according to position information of the plurality of feature points; and marking the bumper car at a position corresponding to the position data in the game scene according to the position data includes: The bumper car is marked with the current posture of the bumper car at a position corresponding to the position data in the scene.
[权利要求 4] 如权利要求 1-3任意一项所述的碰碰车数据交互方法, 其特征在于, 在所述根据所述位置数据在所述游戏场景中与所述位置数据对应的位 置上标记所述碰碰车之前, 还包括: [Claim 4] The bumper car data interaction method according to any one of claims 1 to 3, wherein the marking is performed at a position corresponding to the position data in the game scene according to the position data. Before the bumper car, the method further includes:
采集所述碰碰车当前的运动状态信息;  Collecting current state of motion information of the bumper car;
所述根据所述位置数据在所述游戏场景中与所述位置数据对应的位置 上标记所述碰碰车包括: 在所述游戏场景中与所述位置数据对应的位 置上以所述碰碰车当前的运动状态标记所述碰碰车。 Marking the bumper car at a position corresponding to the position data in the game scene according to the position data includes: a bit corresponding to the position data in the game scene The bumper car is marked with the current state of motion of the bumper car.
如权利要求 4所述的碰碰车数据交互方法, 其特征在于, 所述运动状 态信息包括: 所述碰碰车的运动方向和 /或运动速度。 The bumper car data interaction method according to claim 4, wherein the motion state information comprises: a moving direction and/or a moving speed of the bumper car.
如权利要求 1-3任意一项所述的碰碰车数据交互方法, 其特征在于, 还包括: The data sharing method of the bumper car according to any one of claims 1 to 3, further comprising:
获取所述碰碰车发送的用于表征作用于所述游戏场景中目标的操作数 据; Acquiring operation data sent by the bumper car for characterizing a target acting in the game scene;
根据所述操作数据对所述目标进行相应的操作。 Performing corresponding operations on the target according to the operation data.
一种碰碰车数据交互装置, 其特征在于, 包括: A bumper car data interaction device, comprising:
场景获取模块, 用于获取游戏场景; a scene acquisition module, configured to acquire a game scene;
位置采集模块, 用于采集用于表征碰碰车当前位置的位置信号; 位置解析模块, 用于解析所述位置信号得到用于表征所述碰碰车当前 位置的位置数据; 标记模块, 用于根据所述位置数据在所述游戏场景中与所述位置数据 对应的位置上标记所述碰碰车; a position acquisition module, configured to collect a position signal for characterizing a current position of the bumper car; a position resolution module, configured to parse the position signal to obtain position data for characterizing a current position of the bumper car; and a marking module, configured to be based on the position Data marking the bumper car at a location corresponding to the location data in the game scene;
数据发送模块, 用于将标记碰碰车后的游戏场景发送给游戏参与者, 以使可视化呈现标记碰碰车后的游戏场景。 The data sending module is configured to send the game scene marked after the bumper car to the game participant, so that the visual presentation mark touches the game scene behind the car.
如权利要求 7所述的碰碰车数据交互装置, 其特征在于, 所述位置采 集模块用于采集分布在所述碰碰车轮廓上的多个感应元件得到用于表 征所述碰碰车轮廓的多个特征点; The data sharing device of the bumper car according to claim 7, wherein the position collecting module is configured to collect a plurality of sensing elements distributed on the contour of the bumper vehicle to obtain a plurality of feature points for characterizing the contour of the bumper car;
所述位置解析模块用于提取所述多个特征点的位置信息得到用于表征 所述碰碰车当前位置的位置数据。 The location resolution module is configured to extract location information of the plurality of feature points to obtain location data for characterizing a current location of the bumper car.
如权利要求 8所述的碰碰车数据交互装置, 其特征在于, 还包括: 姿态得到模块, 用于根据所述多个特征点的位置信息得到所述碰碰车 当前的姿态; The bumper car data interaction device according to claim 8, further comprising: a posture obtaining module, configured to obtain a current posture of the bumper car according to position information of the plurality of feature points;
所述标记模块还用于在所述游戏场景中与所述位置数据对应的位置上 以所述碰碰车当前的姿态标记所述碰碰车。 The marking module is further configured to mark the bumper car with a current posture of the bumper car at a position corresponding to the position data in the game scene.
如权利要求 7-9任意一项所述的碰碰车数据交互装置, 其特征在于, 还包括: A bumper car data interaction device according to any one of claims 7-9, characterized in that Also includes:
状态采集模块, 用于采集所述碰碰车当前的运动状态信息; 所述标记模块还用于在所述游戏场景中与所述位置数据对应的位置上 以所述碰碰车当前的运动状态标记所述碰碰车。 a state acquisition module, configured to collect current motion state information of the bumper car; the marking module is further configured to mark the bumper car with a current motion state of the bumper car at a position corresponding to the location data in the game scene .
如权利要求 10所述的碰碰车数据交互装置, 其特征在于, 所述运动状 态信息包括: 所述碰碰车的运动方向和 /或运动速度。 The bumper car data interaction device according to claim 10, wherein the motion state information comprises: a moving direction and/or a moving speed of the bumper car.
如权利要求 7-9任意一项所述的碰碰车数据交互装置, 其特征在于, 还包括: The data communication device for a bumper car according to any one of claims 7-9, further comprising:
操作获取模块, 用于获取所述碰碰车发送的用于表征作用于所述游戏 场景中目标的操作数据; An operation obtaining module, configured to acquire operation data sent by the bumper car for characterizing a target acting on the game scene;
目标操作模块, 用于根据所述操作数据对所述目标进行相应的操作。 一种碰碰车数据交互系统, 其特征在于, 包括: a target operation module, configured to perform corresponding operations on the target according to the operation data. A bumper car data interaction system, comprising:
位置采集器, 用于采集用于表征碰碰车当前位置的位置信号; 控制器, 用于解析所述位置信号得到用于表征所述碰碰车当前位置的 位置数据; 根据所述位置数据在所述游戏场景中与所述位置数据对应 的位置上标记所述碰碰车; a position collector for collecting a position signal for characterizing a current position of the bumper car; a controller for parsing the position signal to obtain position data for characterizing a current position of the bumper car; and the game scene according to the position data Marking the bumper car at a position corresponding to the position data;
VR眼镜, 用于可视化呈现标记碰碰车后的游戏场景。  VR glasses, used to visualize the game scene after marking the bumper car.
一种计算机装置, 其特征在于, 包括处理器, 所述处理器用于执行存 储器中存储的计算机程序实现如权利要求 1-6任意一项的所述的方法 一种计算机可读存储介质, 其上存储有计算机程序, 其特征在于, 处 理器用于执行存储介质中存储的计算机程序实现如权利要求 1-6中任 意一项所述的方法。 A computer apparatus, comprising: a processor, the processor for executing a computer program stored in a memory, the method of any one of claims 1-6, a computer readable storage medium, A computer program is stored, characterized in that the processor is adapted to execute a computer program stored in a storage medium to implement the method of any one of claims 1-6.
PCT/CN2017/107095 2017-10-20 2017-10-20 Bumper car data interaction method, apparatus and system WO2019075743A1 (en)

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